Season 13 starts in April in Diablo 4 and not only brings fresh content and new mechanics to the ARPG. At the same time, the second DLC “Lord of Hatred” will be released, which brings adjustments to the base game. What new features await you, you will find out here on MeinMMO.
Fans won’t have to wait long for the release of Season 13, as it is expected to launch in a few days alongside the new expansion “Lord of Hatred”. The developers of Diablo 4 have already revealed some details about the contents of the new season. We summarize all the important information here for you and will regularly update the article as new developments arise.
With our directory you can quickly jump to the individual points:
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Trailer for Diablo 4 shows how brutal the villain in Lord of Hatred is
Season 13: Start, PTR and Patch Notes
When does Season 13 start? Season 13 in Diablo 4 will start on April 28, 2026. It should kick off around 6:00 or 7:00 PM German time. It is still unknown whether there will be a preload.
When does Season 13 end? Each regular-sized season goes through a 90-day cycle until Blizzard replaces it with a new season. There is no date for the end yet, but if they stick to the cycle, you can expect an end on July 28.
Will there be a PTR for Season 13? No, Blizzard has deliberately decided against releasing a PTR for Season 13 and Lord of Hatred. Every player should start fresh in the new season without prior knowledge to discover all the new features at the same pace as those who do not play a PTR.
Will there be patch notes for Season 13? There will be, but these are not yet known. We will list them for you as soon as Blizzard publishes them.
Season 13: Theme and New Features
What is the theme of Season 13? The new season could revolve around the fight against Mephisto, as he plays an important role in the “Lord of Hatred” DLC, which is being released at the same time. Blizzard will reveal more details soon.
On April 23 at 8:00 PM German time, there will be a corresponding dev stream from Blizzard discussing Season 13 and the upcoming expansion. We will update our article with new info after that.
What’s in Season 13: The theme of the new season is not yet known. After the livestream, we will add the corresponding features here. A new seasonal mechanic along with potential seasonal powers and items is expected. It is known that with the release of the DLC, several changes will be made to the base game:
Skill Trees: According to Blizzard, the skill systems for all eight classes will change, providing you with both more customization options and more variety.
Loot Filter: The loot filter should make it easier to find desired items in Diablo 4. With the filter, you can hide items, simplify searches for specific affixes, and locate certain items. This is a feature that players have been requesting since the release.
Difficulty Levels: There will be adjustments to the difficulty levels in Diablo 4, allowing for the torment levels to be expanded to 12.
Which class is the best class in Season 13? Based on experience, the new classes (Paladin and Sorceress) will be particularly powerful. How the other classes will perform is not yet known. It is possible that each class has at least one S-Tier build. You can find more information about that as always in our Tier List. Would you like to know more about the expansion? Then feel free to check our release HUB: Diablo 4: Lord of Hatred – All information about release, price, trailer and content
This is an AI-powered translation. Some inaccuracies might exist.
In an interview, the Design Director of ARC Raiders discusses that the abilities are not yet where the developers would like them to be.
What is the problem? In a podcast episode of “Game Maker’s Notebook“, Design Director Virgil Watkins talked about what makes the changes to the various abilities and the skill tree so difficult and what is important to the developers in the upcoming changes.
The trigger for the discussion was the challenge of designing the ability tree to offer exciting, gameplay innovations without slipping into boring value improvements. The main problem is finding a fair balance so that players focused on survival and loot do not have a completely hopeless situation against players with pure combat abilities.
This is now supposed to change more significantly. The upcoming change to expeditions, which states that the damage dealt will play a bigger role (not just hoarding coins) in earning possible ability points, is supposed to be another step in the right direction. However, many players had little enthusiasm for this decision, especially for the ongoing expedition.
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ARC Raiders brings new Flashpoint update – there are rumors brewing in Speranza
“I believe we haven’t gotten it perfect at all”
How do the developers plan to proceed in the future? Since this balancing act hasn’t been successful so far, many abilities in the game currently feel useless. A fundamental overhaul is therefore necessary, as Watkins confirms: “It has been a difficult problem area for us, and I believe we haven’t gotten it perfect at all. There are definitely abilities that do not fully utilize their potential.”
He further states that where possible, they want to avoid minor statistical adjustments and instead make targeted, significant changes to the skill trees and existing abilities. Changes should feel important and bring noticeable shifts in the gameplay experience. According to Atkins, ideally every change should bring a sense of “Oh, I now have a completely new ability, or I can now do something I couldn’t do before.”
Moreover, it is especially difficult to maintain the balance between players who prefer PvE and those who favor PvP within the skill tree. Watkins raises the question of whether someone who invests points in a combat-focused skill tree should automatically win against someone who has invested more in survival or loot abilities in PvP.
This is just one of many questions that the development team is increasingly asking themselves, and hopefully, they will find answers in upcoming updates.
With Lord of Hatred, the second expansion for Diablo 4 is released. MeinMMO editor Benedict Grothaus was one of the few players to have the opportunity to take a look at the story and content in advance and is surprised at how much effort Blizzard has put into this.
Most of you probably know this: at some point, the air is simply gone. At least for a while. No matter how good the gameplay is, you just need a change of scenery. After almost 10 seasons, that was the case for me in Diablo 4.
On a Sunday afternoon, I finally gathered myself to check out the review version of Lord of Hatred. If someone had told me that I would play for 10 hours straight because I couldn’t get enough of the game, I would have thought they were crazy.
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The official launch trailer for Diablo 4: Lord of Hatred
A small change immediately creates a good mood
Of course, I already knew beforehand which features would come with Lord of Hatred, but I didn’t expect how much they would impress me. Just a few minutes in, a new feature delighted me: the transparent map.
Yes, with Lord of Hatred, Blizzard finally fulfills a simple yet long-standing wish of the community: instead of a minimap and a large world map that hides everything, there is now a transparent map overlay to navigate to objectives. Finally, no more staring at the top right.
About half an hour later, I was completely immersed in Sanctuary. Everything just fit:
The new class, the Warlock, grabbed me immediately, even with builds that I usually don’t like.
Features like the Talisman, which finally brings back sets, as well as the improved skill system, feel like a better version of Diablo 4.
Skovos as a new setting is not only unused, but also a historically significant area that I, as a lore nerd, naturally want to explore. After all, this is the cradle of humanity, the origin of the entire world of Diablo.
However, I was most captivated by the surprisingly deep, but above all, dark story of the campaign. From an early cinematic I already thought that Lilith would play a role, but how and whether Blizzard would implement it, I didn’t know until then.
The story is much better than in Vessel of Hatred
Unfortunately, I can’t go into too much detail about the story’s events – especially since I would spoil it for you, and that’s not what I want. The campaign is worth experiencing for yourself and being able to witness the dramatic twists unfiltered.
For comparison: I spent exactly 10 hours on the campaign with only a few side activities. I estimate the playtime at about 7-11 hours with cutscenes. In the end, I came out of the campaign at level 46 on normal difficulty.
However, there are two things I can and want to say. On the one hand, the campaign of Lord of Hatred is significantly better than that of its predecessor Vessel of Hatred. Instead of a story revolving around friendship and self-discovery with an open ending, there are hard-hitting confrontations with evil and desperate struggles for survival.
On the other hand, Lord of Hatred is dark. I mean really dark, even by Diablo standards. I’m used to a lot and thanks to Warhammer, I know what ‘grimdark’ means, but Lord of Hatred made me gulp in some places.
The scenes aren’t even exaggerated. They don’t seem unnecessarily brutal or senselessly cruel – they fit into a world on the brink, where it becomes clear: if we don’t act now, everything is over. We already got a taste through a cutscene with the Amazon Queen. You won’t get any more teasers from me.
Since most screenshots would also contain spoilers, here’s just a dismissive look at my Warlock:
After playing the Warlock for 10 hours straight, I now know not only that he was right but that both of us have only scratched the surface so far. The class is absolutely incredible:
While leveling, you get a rough idea of what the Warlock can do: summon demons, harness dark powers, rain hellfire on enemies.
The new skill system ensures you gain a deeper insight into the possibilities available: Do I want to transform into a super demon? Do I want to drown enemies in my own demons? Or am I even playing a “sneaky” build?
In the endgame, I completely lost track of what was going on. So many possibilities that all – more or less – work… I can’t keep up with just one brain.
Indeed, the class captivated me so much that I even tried out builds (and played most of the time) that I actually really hate: Summon builds with tons of demons that feel “more active” in the Warlock than the undead armies of the Necromancer, for example.
We had the opportunity to boost ourselves directly into the endgame with all sorts of items via cheats. I then tried to build a few more builds and was somewhat successful, but there are just too many possibilities, and they all sound kind of cool.
All classes have received adjustments, but I have only played the Warlock and could kick myself for not playing earlier (and more). In my defense: half of the testing time, I was on vacation and correspondingly didn’t check my emails for access… at least that’s what I tell myself for my conscience.
A nod to Diablo 3 and… Cow Level?
Besides the Warlock, the map, and the story, Lord of Hatred comes with a ton of other innovations, such as:
a new endgame through the war plans, which I found just mediocre
Kanai’s Cube, which already provided incredible possibilities in Diablo 3 and will be just as important in Diablo 4
Fishing as a new feature, in which I also lost myself for a while… but I will really dedicate myself to it only upon release
As expansions of the game, I found the systems mostly successful; they primarily serve to make the core gameplay of demon battles more varied, which Lord of Hatred does well already.
Surprisingly, I found Blizzard’s direct mention of the Cow… Cooooo-… the level that doesn’t exist and that every developer denies. While fishing, I found an old cowbell, and in the transmog templates, I found the “Crown of the Cow King.” Do with this info what you will.
On the night of April 21, the servers were shut down again, and I heard from many reviewers how excited they are. I have to join in and am really looking forward to April 28 and the release of the expansion.
With the return of Jack Emmert and other industry veterans, there is a noticeable sense of new beginnings at Cryptic. MeinMMO had the opportunity to ask two developers from the MMORPG studio about the plans for the future of Star Trek Online and Neverwinter.
Why the sense of new beginnings? The Cryptic Studios have experienced turbulent years and the downgrade from a developer of genre-defining MMORPGs to a mere caretaker. However, thanks to a new owner and the return of studio co-founder Jack Emmert, all of that is now history. The focus is on the future.
We already spoke with industry veteran Jack Emmert in January, about the failed Warhammer MMORPG, the desire to develop at least one new online role-playing game, and the intention to prepare Cryptic’s existing games for the future. You can find the incredibly interesting conversation here:
Now we had the chance to ask Executive Producer Thomas Marrone and Creative Director Randy Mosiondz specific questions about the future of Star Trek Online and Neverwinter.
Randy had previously worked at Cryptic from 2005 to 2024 in design and lead positions on games like City of Heroes, Champions Online, and Neverwinter. After a brief stint at Stardock (Galactic Civilizations), the veteran made his comeback at Cryptic in March 2026 to continue his work on Neverwinter.
Thomas, on the other hand, has long shaped the look of Star Trek Online as Art Director, designing the spaceship models of the Voyager-B of the Pathfinder-class and the Enterprise-F of the Odyssey-class – both ships were later even seen in the series Star Trek: Picard.
The interview is accompanied by the fresh announcement of the respective roadmaps for the two MMORPGs in 2026. You will find them below:
The roadmap for Neverwinter in 2026The roadmap for Star Trek Online in 2026
A fresh start at Cryptic – an MMORPG studio strikes back
MeinMMO: Randy, you are returning as Creative Director while you, Thomas, are rising to Executive Producer for STO. Why is now the right time for this ‘dream team’ to take the lead together? And how does it feel to revive Cryptic alongside Jack Emmert, who has also returned to the ‘band’?
Randy: Ultimately, it comes down to the right timing and shared alignment. We have all worked together before, we understand these games inside and out, and more importantly: We share a very similar philosophy regarding what makes a live MMO successful in the long term.
Creative Director Randy Mosiondz
Coming together now feels less like a fresh start and more like continuing a conversation that we never really finished. There is a foundation of trust and a common language among us that allows us to act quickly while also making better decisions – simply because we have seen what works, what doesn’t, and why.
Working again with Jack feels natural. He has always been someone who pushes big, bold ideas while understanding the realities of production and live service operation. This balance is incredibly valuable right now. And quite honestly: The team at Cryptic has never lost its passion for these games. What this ‘dream team’ really does is unleash that momentum again and give it a clear direction.
Thomas: The gaming industry has gone through so many changes in recent years, and Cryptic has been right in the middle of it all. I consider myself lucky to have weathered all these uncertainties with my colleagues, but now there are bright silver linings on the horizon.
Executive Producer Thomas Marrone
As Randy said, there is a unity in goal-setting and vision that Jack has for these games that we all love so much. The aim is to grow the games, explore new possibilities, and build a connection with our players – I am thrilled to be a part of that.
I have been with the company since 2010 and a member of the Star Trek Online team since 2011. Over the past 15 years, I have learned from so many fantastic developers across all disciplines. Now that I am taking on the role of Executive Producer, it is my turn to take a seat in the metaphorical ‘captain’s chair.’
But of course, the whole team has matured over the years. With the course we have now set, I look forward to implementing long-awaited improvements and exploring new possibilities while continuing to deliver the immersive Star Trek stories that our players have come to love with each update.
MeinMMO: I stumbled across the term ‘Re-Evolving’ in your press release. What exactly do you mean by that? How is your approach to your classic MMORPGs changing? Does that imply a major technical overhaul via engine updates or a fundamental shift in your gameplay philosophy?
Randy: ‘Re-evolving’ is a very carefully chosen term. We are not trying to reinvent these games from the ground up, and we are not interested in chasing trends just for the sake of trends. What we are doing is looking at every part of the player experience and asking ourselves: ‘Does this still meet modern expectations?’
This includes technical improvements where they make sense – whether in lighting, performance, or tools that help us create content faster and better. But the design side is equally important.
Players today expect a faster onboarding experience, a more meaningful progression system, clearer rewards for their investment of time, and systems that respect how they want to play. So, the ‘Re-Evolution’ is about refining the core gameplay experience, smoothing out friction points, and ensuring that the games feel just as good today as at launch while retaining their identity.
Thomas: ‘Re-evolving’ also describes this year for STO very well. We are addressing long-standing player concerns such as game performance and the dilithium economy. We are also continuing our commitment to improving the overall quality of the game by revisiting old elements and exploring old concepts in new ways; I am proud to say that we have always done that.
But there will be even more interesting ‘evolutions’ to come! I can’t go into too much detail yet, but I think players will be excited and surprised by what we will be adding to STO in the near future!
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Neverwinter PS4 Trailer
MeinMMO: We are looking back on a few very tough years for the MMO genre, marked by many canceled projects and failed releases. Just a few weeks ago, Jack Emmert told me how difficult it currently is to find support for large-scale MMO projects. At the same time, it feels like Cryptic is ready to go ‘All-In’ again after separating from Embracer. How do you reconcile these two things?
Randy: It is true that the MMO market is challenging, especially for brand new, massive projects. The costs and risks are incredibly high. But for us, it’s different. We are not starting from scratch. We have several established, successful MMOs with passionate communities, strong brands (IPs), and years of existing content and systems. That completely changes the equation.
‘All-In’ for us does not mean putting everything on a single risky launch. It means investing in games that already have a proven foundation and making them better, more accessible, and more relevant to today’s audiences.
In many ways, this is actually the safer and smarter path. We are building on our strengths rather than betting on something untested.
Thomas: I just want to add that Star Trek Online is incredibly fortunate to have such a passionate and loyal community. I have been a part of this community, first as a player and then as a developer, for as long as the game has existed. From Star Trek conventions to podcasts to live streams, it is very clear to me how important games like STO, Neverwinter, and Champions Online are – these MMOs are not just video games, they are places.
They provide people with a space for social connections. They foster friendships and lifelong bonds. They offer a much-needed respite from the troubles of real life. They tell stories, but they also help people create their own stories.
It is important for us to keep these places alive, to keep them vibrant, and to let them grow so that they will still be there when players need them. And we know from our wonderful communities how important that is. These games fill a need that cannot be met in any other way. As long as we honor that relationship with our community and are good stewards of the space that we – with their help – have created, we can look to the future with optimism, even in a challenging genre.
Star Trek Online has always provided a mix of space and ground missions.
The Future of Star Trek Online and Neverwinter
MeinMMO: STO designs like the Enterprise-F are now official Star Trek canon. How does it feel to go from merely ‘utilizing’ the lore to actively shaping the future of the franchise? And what can Star Trek fans look forward to in the coming months and years?
Thomas: It will always remain one of my proudest moments to see the Enterprise-F flying through the gates of Earth Spacedock in Star Trek: Picard! Having any creative influence on the Star Trek franchise is something that my 12-year-old self could never have imagined. I am a lifelong Star Trek fan, and going from a distracted kid drawing spaceships on my school notes to building them for a Star Trek TV series is surreal. It is also a victory for the STO team and the entire STO community.
The reason STO ships came onto the radar of TV production was the massive presence of the ships online when searching for ‘Star Trek Ship.’ Thanks to our passionate players and talented developers who have created incredible ship designs over the years, STO has really permeated the zeitgeist, which has opened many doors for us to collaborate with our partners at Paramount.
As for the future: I believe we have earned the right to call Star Trek Online a standalone institution! Sixteen years, and we are still telling new Star Trek stories, designing amazing new starships, and giving people new opportunities to push forward with their own captains and bridge officers to places where no one has gone before. My hope is that we continue to boldly venture into the ‘undiscovered country’ ahead and carry the torch forward just as we have in the past. As you may notice, I am very excited to see what lies out there.
Neverwinter continues to impress a passionate community of D&D fans.
MeinMMO: D&D is more popular than ever – one could call it the Baldur’s Gate 3 effect. How is the roadmap for 2026 utilizing this hype to welcome players who have discovered the franchise through Larian’s game or the movie? What can the veterans of Faerûn look forward to?
Randy: There is definitely a new energy around Dungeons & Dragons, and that’s exciting for us. For new players coming to us through Baldur’s Gate 3 or the D&D movie, our focus is on accessibility. We want Neverwinter to feel like a natural next step, not a barrier. That means a clearer onboarding experience, stronger narrative hooks at the start, and ensuring that players quickly feel like part of an D&D adventure.
At the same time, we are still leveraging what makes the setting so special for the long-time fans of Faerûn. This includes exploring iconic locations, deeper integration of lore, and stories that feel authentically D&D. So, it’s a dual approach: We are widening the door for new players while ensuring that veterans feel that the world they love is being meaningfully expanded.
Our new ‘Neverwinter Quick Start’ event is a great way for both new and old players alike to jump into the game and start right away with a fully-equipped hero at max level! And beyond this event, we are already deep into preparations for what comes next.
We are currently working on our 33rd module. I don’t want to say too much, but let’s just say … you should bring a thick coat when you enter this new adventure location!
At the same time, we are continuing to invest in the core experience. This includes improvements to inventory management, revisiting dungeons, and time for tuning and developing our classes so they play really well across all content. It’s not just about attracting new players, but also about making the game better for everyone who is already there.
While the engine shows its age, Neverwinter still offers atmospheric views.
MeinMMO: To what extent do STO and Neverwinter benefit from each other’s technologies? If STO, for example, receives an engine upgrade for lighting, will we see that in Neverwinter as well? Or are there other synergies that you can utilize or that players can benefit from?
Randy: Absolutely, though perhaps not always in the ways people expect. Although both utilize the Cryptic Engine, the games are based on different development branches. So it’s not always a simple ‘copy and paste’ of a feature. But there is a lively exchange of knowledge between the project teams.
When one team solves a problem – be it in lighting, pipeline efficiency, or backend systems – that knowledge definitely gets passed on. Today we are much more aligned in how we approach those challenges.
The real synergy shows in the tools and workflows. If we can make it easier for developers to create content more swiftly or in higher quality for one game, both benefit from it. Players may not see identical features overnight, but they will notice that both games are improving more quickly and consistently because they share this common foundation.
Thomas: One point I am really excited about is the level of collaboration at the leadership level that we are building in this ‘new era’ of Cryptic across projects. With Jack, Randy, Landon, Julia, and the rest of the studio leadership, we are exchanging information much more, and overall it feels less isolated than it did before.
Beyond tools and engine components, this means for me that we are much more collaborative at a high level regarding insights gained, implemented concepts, and achieved or missed goals.
You used the band metaphor at the beginning of the interview, and game development is a creative process that is very much like forming a band. It’s not enough to have four people who can play different instruments; there has to be chemistry and a shared vision among them. That crucial ‘glue’ is something we are currently building as a studio, and we are already seeing results with our upcoming quick-start event!
Star Trek Online impresses with its space combat, inspired by naval warfare.
MeinMMO: Looking back at the boom of the early 2000s – which design principle from that era do you today consider completely outdated and which is truly timeless? And what still sets Star Trek Online and Neverwinter apart from the rest today?
Randy: One thing that is definitely outdated is the idea that merely spending time is equivalent to value. There was a time when friction, grind, and time-gating were considered necessary to keep players engaged. Today, players have too many options for that approach to work long-term.
What is timeless, however, is meaningful progression. Players still want to feel their character grows, that their decisions matter, and that their time is respected. That hasn’t changed at all.
What Neverwinter and Star Trek Online still excel at today is their deep roots in their IPs. They don’t just use the setting as a backdrop; they actively involve players in these worlds. In Neverwinter, you experience a real D&D adventure. In STO, you step into your own Trek story. This kind of immersion is something players still value just as much today as they did 20 years ago.
Thomas: I think Randy nailed it! My contribution is a bit more specific: One thing that sets STO apart from other ‘aging’ MMOs is our space combat. The naval warfare-inspired space combat of STO is so deeply rooted in the IP and is a game in itself! We are lucky to have something so unique in our core gameplay loop, and I know that this – combined with our passion for Star Trek – is at the heart of what makes STO so special.
MeinMMO: When we talk again at the end of 2026, what will be the one key indicator that the ‘Re-Evolution’ of Cryptic has been successful?
Randy: For me, the clearest indicator will be how players feel when they log in. If new players come in and quickly understand why the game is fun, that is a success. If returning players feel that their time is respected and their feedback is reflected in the game, that is a success. And if our existing community feels that the game is moving forward meaningfully – not just managed but improved – then that is the greatest victory.
Internally, we will of course look at metrics like player retention and engagement. But ultimately, success is when players say: ‘This feels like the best version of the game we’ve ever had.’ That is what the ‘Re-Evolution’ is really about.
Thomas: Yes – over the course of my career, I have learned that you always want the latest project to be the one you are proudest of. That means constantly improving, always trying something new, or trying to learn and grow. My hope is that by the end of the year we have the same attitude towards every release or every added feature.
We just released a fantastic starship pack in celebration of Star Trek: Enterprise, and I am so proud of the hard work that went into it – it turned out fantastic! But I hope that when we release our Kelvin timeline starship pack later this year (as announced in our roadmap!), we will be even prouder of how THAT turned out. And so on, and so forth.
A vibrant, living MMO should always change a little, improve a little, and hopefully, the team will always be proudest of the latest work – because that means the game keeps getting better and better and better!
Before we can look forward to a completely new MMORPG from Cryptic, it will certainly take several years. However, some fresh online role-playing games will also be released in 2026. You can find the new releases we are currently most hopeful about here: MMORPGs 2026 – The 8 most promising online RPGs set to release this year
This is an AI-powered translation. Some inaccuracies might exist.
The developers of Enshrouded are releasing the last major update for their survival game today. They aim to primarily change the combat and builds of the game.
When does the update start? The German survival game Enshrouded will release its last major update before the full version today, on April 21, 2026, at 3:00 PM. Under the title Forging the Path, there will be significant changes to the combat system, the builds, and how Enshrouded feels.
Here you can watch the trailer for the new update:
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Enshrouded: The Early Access trailer for the new survival hit on Steam
Many new features in the last update
What features are included? The developers have already informed about the features of Forging the Path in update videos. It mainly concerns the combat system and the builds, but other changes also refresh Enshrouded.
Look forward to the following features:
Weapons gain special abilities with extra attacks
All melee weapons can now charge a heavy attack
Two-handed weapons should feel more powerful
Enemies now have an aggro system to improve when they attack you
Staves are stronger, have more range and durability
Some abilities can be improved after unlocking
The build system has been overhauled to allow for more hybrid builds
Armor, shields, spells, and rings can now be enhanced with runes
High-quality gear provides additional perk slots that further enhance your builds
You can finally share your version of the Gluttals with the community
There is an improved tutorial and starting area
The quests have been revised so that you can now see directly what a main quest and what a side quest is
A journal now tracks your collected items and gives you an exp bonus
Where you can craft certain items has changed and new recipes are available
All new stations at the carpenter automatically store stackable materials in nearby chests
You can finally build without having the materials in your inventory – as long as your resources are in magical chests.
A detailed changelog with all changes, no matter how small, for the game can be found on Steam.
What happens after the end of Early Access? The developers of Enshrouded stated in a press release, which MeinMMO has, that they intend to release more updates even after version 1.0.
As Antony Christoulakis, Creative Director at Keen Games, explains: “We are committed to supporting the game for many years beyond version 1.0 and hope that the community will continue to accompany us on this journey.”
So you can look forward to many innovations, even if not all of them will make it into version 1.0.
The Twitch streamer CDawg hosted a charity stream with his fellow streamers where they had to pedal on bicycles. Together, they were able to raise a considerable amount with the community.
What kind of charity stream is this? For the 5th consecutive year, the Twitch streamer Connor CDawg Colquhoun teamed up with a group to cycle and raise donations for a good cause. The donations go to the Immune Deficiency Foundation, which supports people with immune deficiencies.
This year, the YouTuber Chris Broad joined CDawg to pedal with him for 15 days. Other guests also stopped by at different parts of the stream. Together, they rode through Japan. The Twitch stream was, of course, always on, allowing the community to donate actively.
The donation campaign was inspired by CDawg’s streaming colleague Ironmouse. The VTuber suffers from an immune deficiency and uses her reach repeatedly to raise awareness and encourage donations. In the past, she has donated substantial amounts herself, but CDawg’s Cyclethon certainly brings even more reach to be used for a good cause.
Start video
These are the 5 most relevant German streamers on Twitch in 2024, according to Google
15 days of pedaling for 1.2 million euros
How much money was raised? The final destination of this year’s Cyclethon was a restaurant in Japan. Here, the participants gathered, celebrated by the present audience, and also announced the final amount: just over 1,470,000 dollars, which translates to approximately 1,250,058 euros.
CDawg also thanked for the successful charity stream on X:
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Thus, CDawg narrowly missed the set goal of 1.5 million dollars but was able to set a new record for his charity campaign. When adding up all his donation earnings from past Cyclethons with this year’s, the total exceeds 5 million dollars.
Other content creators also regularly host charity streams on Twitch. This includes English-speaking streamers and YouTubers who even went to Wembley Stadium for a charity football match against each other. They achieved an impressive sum of over 7 million euros: 90,000 viewers watch 34 content creators play football and donate over 7 million euros
This is an AI-powered translation. Some inaccuracies might exist.
Oshi no Ko Season 4: Everything Important at a Glance
Release: When does Season 4 air?
On X, it was revealed that the fourth season will be the last season of the anime. The announcement was made along with the release of the last episode of Season 3. However, it is still unknown when Season 4 will start.
There was almost a year between the first two seasons, and around 15 months between Season 2 and 3. Accordingly, we can assume that Oshi no Ko Season 4 will air in the second quarter of 2027 if the pace is maintained. So expect around May 2027.
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Oshi no Ko – the trailer for the 3rd season of the dark revenge anime
The last episode of Season 3 of the anime Oshi no Ko aired on March 25, 2026, on Crunchyroll. Here, there was the Mainstay, Scandal, and Movie Arc. In total, the season consisted of 11 episodes. Season 2 aired from July to October 2024 and included 13 episodes, while Season 1 aired from April to June 2023 and had 11 episodes.
Oshi no Ko provides insight into the fictional, vibrant idol world and combines it with a dark mystery thriller. The sixteen-year-old pop star Ai Hoshino gives birth to twins behind the scenes. Shortly after the birth, she is murdered by a obsessed stalker.
What she did not know until then: The twins are the reincarnation of one of her fans and the doctor who delivered her twins. In their teenage years, the two now seek revenge and venture into the world full of stars.
This is an AI-powered translation. Some inaccuracies might exist.
A streamer is at the center of a cheating debate after a 1v1 against Twitch’s golden boy. Numerous shooter fans, including well-known content creators for Rainbow Six: Siege, are convinced: he is cheating.
What is the debate about? Twitch streamer Ahmad “mooda” Hallal is accused by numerous shooter fans on social media of cheating during a 1v1 against “Jynxzi” – which he won – in Rainbow Six: Siege.
Nicholas “Jynxzi” Stewart is something of a golden boy on Twitch and, with over 90,000 active subs and an average of over 45,000 viewers, he is one of the largest streamers on the platform. He has spent thousands of hours in Rainbow Six: Siege and reached the highest ranks there. Recently, he has also increasingly played other games like Apex Legends and Counter-Strike 2.
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Rainbow Six Siege X – Trailer shows the biggest update to the Ubisoft shooter
At the time of the 1v1, mooda supposedly had just about 28 hours in Rainbow Six: Siege. He is primarily known for Valorant and is distinguished by his above-average aim. This eventually led to his Twitch channel recording steady growth since 2024. In 2025, he had an average of over 4,700 viewers.
When mooda was confronted with the cheating accusations during the stream, he denied everything and responded with the words: “Your game is ez af!”
Shooter fans are convinced something is off with mooda
How the discussion evolved: Many users shared clips of scenes that are supposed to prove that mooda is cheating. There were situations where he aimed through walls at Jynxzi before he was visible, or even shot through walls at his opponent.
But that was just the beginning of the actual discussion.
The topic grew and many viewers, as well as other content creators, entered the discussion. In the following days, more clips of suspicious gaming situations outside the 1v1 against Jynxzi were posted. Additionally, shooter fans presented various “evidences” that were supposed to further link mooda with the cheating accusations. A thread on Reddit summarizes many findings.
Over days, a significant collection of indications supporting the accusations came to light:
He allegedly tried to buy cheats for Valorant in 2021.
Screenshots are supposed to show that he even sold cheats in the past under the pseudonym “ChaosCheats.”
He wanted to buy spoofers to prevent hardware bans.
Moreover, his Steam account has already received a VAC ban, and he is also said to have been banned for cheating in Apex Legends and Rust.
The various accounts on the cheat websites were connected to mooda through a Discord user account.
Streamer admits to cheating but downplays accusations – still gets banned
The truth behind the accusations: mooda has repeatedly responded to the accusations and partly admitted to cheating in the past.
Initially, he said that the last time he cheated was six months ago offstream in Rust. He swore on the Quran that he had never cheated while streaming in Rainbow Six: Siege and other games where he is competitively good, and that he would never do so, as he feeds his family with streaming (via X).
In a conversation with Twitch streamer ohnePixel, he later added that as a teenager he also cheated in Roblox and Minecraft (via X).
While the discussion on social media was still raging, mooda was permanently banned by Ubisoft in Rainbow Six: Siege (via X). However, this was probably not a ban for cheating. The reason given was a “link to a banned account,” which means that Ubisoft connected him with another account that was banned in the past.
This is the current status: After the topic boiled over for nearly 2 weeks, even Jynxzi was no longer sure whether mooda was playing honestly or cheating. For a stream on Monday, April 20, 2026, Jynxzi organized a PC check by experts to either catch mooda cheating or prove his innocence.
Among the experts was former e-sports coach Eric “Fettuccine” Tong, who won the Manchester Major of Rainbow Six Siege in 2024 with the team “Beastcoast.”
The experts checked not only if cheats were currently installed on the PC but also if mooda had attempted to cover his tracks. They emphasized during the stream that they would have seen if he had removed and deleted a connected device on which cheats were installed.
During the PC check, it was revealed that mooda definitely had not used cheats on the PC in the past 2 months.
Nonetheless, mooda does not seem entirely innocent. Although he continues to insist that he has never cheated during a stream, he has already played hundreds of hours of Rainbow Six: Siege in the past and also installed cheats for the shooter in 2019. For example, he got himself caught by saying that it was important to him not to be permanently banned from a game where he had cheated 7 years ago.
“Fett,” who thoroughly checked the streamer’s PC, is convinced that mooda was banned in Rainbow Six Siege because he cheated 7 years ago.
Season 3 of Frieren already has a date and follows after the slightly shorter Season 2 – but with a time gap. All information about the upcoming season of the anime can be found on MeinMMO.
Update on April 21, 2026: We have structurally adjusted the article.
Frieren Season 3: Everything Important at a Glance
Release: When does Season 3 premiere?
On X it was revealed that Season 3 of Frieren will premiere in October 2027. If it goes the same way as every previous season, Frieren will likely be released within the first two weeks of October.
Season 3 is expected to have more episodes than Season 2. It can also be assumed that there will be a weekly release schedule again. If Season 3 follows the 28 episodes of Season 1, it could even be that Frieren Season 3 spans over 2 cours (seasons).
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Freezing: Trailer for Season 2 of the Anime Shows Relaxed Travels
The last episode of Season 2 of Frieren aired on March 27, 2026. While Season 1 had 28 episodes, Season 2 only had 10 episodes. Therefore, fans are probably itching for the somewhat larger third season to follow. The first season aired from September 2023 to March 2024, and the second season from January to March 2026.
In Frieren, we accompany a very old elf sorceress who defeated the Demon King with her previous party. However, during the journey, she showed little interest in her human companions and deeply regrets not getting to know them better before their deaths.
Therefore, she sets out on a journey again, taking new companions with her to make up for her missed experiences. The ultimate goal is Aureole, a place in the End region where one can speak with the dead.
The special thing about Frieren is that all character and place names are in German, even in the Japanese original.
This is an AI-powered translation. Some inaccuracies might exist.
Not all characters from the comics make it into the Amazon series of The Boys. To tell a different story, some elements have to be left out. This includes an important member of the Seven, who was replaced in Season 1.
Which member is it? The Seven are like the Justice League or the Avengers. They are the most well-known and important superhero team in the world of The Boys. Although their character differs between the series and the comics, the series stays quite accurate to the members:
Homelander
Queen Maeve
The Deep
A-Train
Black Noir
Starlight
Only one member is a complete invention in Season 1: Translucent. The first mission of Hughie with Butcher doesn’t exist in the comics. He replaces the character Jack from Jupiter. When you look at him closely, you can also see why.
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The Boys shows in the final trailer for Season 5 how far Homelander has come
Even next to The Deep a loser
Who is Jack from Jupiter? Like all members of the Seven in the comics by Garth Ennis, Jack from Jupiter was created from the DNA of Stormfront, who is very different in the comics. He is a super with orange skin (fitting for Jupiter), who only wears a cape, shoes, and underwear. He also has no hair on his body.
Jack from Jupiter is a parody of the Martian Manhunter from the DC universe, and Vought also markets him as an alien from another world. However, this makes him not as marketable as other members of the Seven, which is why he often complains. Additionally, he regularly expresses racist or homophobic views.
As a super, he can fly and has somewhat more strength than normal humans, but not as much as Homelander, comic-Butcher, or characters like The Deep. His unique feature is a kind of force field. When he says Carpo, he is surrounded by a red light that makes him invulnerable. This is an element of the DC character Shazam, who transforms whenever he says Shazam.
Aside from that, Jack From Jupiter is quite a joke. Without his force field, even someone like The Deep can easily slap him away, and even Butcher was strong enough to kill him after thinking Jack had killed his dog (like with most atrocities, it was actually Black Noir).
Here you see a comparison between Jack from Jupiter and the Martian Manhunter:
On the left is Jack from Jupiter from The Boys: Diabolical, on the right is the Martian Manhunter from Justice League
Not down-to-earth enough for the series
Is Jack from Jupiter in the Amazon series? In the series, his place in Season 1 is taken by the new character Translucent. He actually has nothing in common with Jack from Jupiter, except that his skin is impervious. Otherwise, he is a super who can turn invisible, but only his skin, which is why he has to be naked to remain unseen. Translucent is the first super that Hughie deals with Butcher.
In fact, there is a character in the series who looks quite similar to Jack from Jupiter. In Season 2, Hughie and Lamplighter watch porn, and one features a bald character with a red cape (Source: Moviepilot).
Otherwise, you can also see Jack from Jupiter in the animated series The Boys: Diabolical, which is not canonical within the TV series except for Episode 8, so it only takes place in an alternative universe.
Why was Jack from Jupiter replaced? On this topic, Eric Kripke, the showrunner of the series, commented in a Reddit AMA from 2019. When asked why Jack from Jupiter was replaced, Kripke replied:
We are trying to make the series as realistic as possible – and the public is told that people were suddenly and spontaneously born with these powers. (This is of course not the truth, but Vought sells the public a kind of mutant mythology.) To say that one of their heroes is an alien would destroy this myth. Jack always seemed too fantastic to us for the world we wanted to create.
His potential marketability would be the issue in the series. While Homelander and Co. are seen as better people in the public eye, an alien wouldn’t fit into this narrative. That’s why there are also no gods like Thor in the series.
Season 4 of Anime Jujutsu Kaisen is already confirmed. It represents the second part of the Culling Game. All information about the upcoming season can be found on MeinMMO.
Update on April 21, 2026: We have structurally adjusted the article.
Jujutsu Kaisen Season 4: Everything Important at a Glance
Release: When will Season 4 be released?
Together with the last episode of Season 3, it was confirmed on the X account of Jujutsu Kaisen that a 4th season is in production. It was stated that Yuji and his friends continue to try to end the Culling Game, which is why Season 4 will be the second part of the games.
However, there is still no date for when Season 4 will be released. The production team asks for patience and will provide further updates in the future.
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Jujutsu Kaisen Season 3 – Trailer for the upcoming Arc “The Culling Game”
The last episode of Season 3 of Jujutsu Kaisen aired on March 27, 2026. Seasons 1 and 2 had 24 and 23 episodes, respectively, while Season 3 had only 12 episodes. The first season aired from October 2020 to March 2021, and Season 2 from July to December 2023. There was a gap of about 2 years in between.
For Season 3, more time was taken. The episodes aired from January to March 2026, again with a waiting time of about 2 years.
In Jujutsu Kaisen, the story revolves around student Yuji Itadori. He joins an organization of Jujutsu Sorcerers after swallowing a finger of Sukuna. This is the King of Curses, who is extremely dangerous.
Since this incident, Yuji acts as a vessel for Sukuna. To prevent Sukuna’s full resurrection and also to protect humanity, the Jujutsu Sorcerers lend their assistance. They fight manifestations of human emotions known as curses.
This is an AI-powered translation. Some inaccuracies might exist.
In the Imperium of Mankind from Warhammer40,000, there is a group of deadly tech nerds whose order is responsible for some of the strongest weapons and war machines of the Imperium. In Dawn of War 4, you will be able to play them right at release, and an initial CGI trailer now shows what to expect.
What is this order? These tech nerds belong to the so-called Adeptus Mechanicus. This group is – alongside Space Marines, Orks, and Necrons – one of the four playable factions in Warhammer 40,000: Dawn of War 4, the latest installment in the RTS series that has existed since 2004.
In a cinematic trailer, the developers of Dawn of War 4 now showcase the Adeptus Mechanicus in action. During this, they appropriately encounter some Necrons – an alien species of machine beings.
Here you can see the cinematic trailer for the Adeptus Mechanicus in Dawn of War 4:
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Warhammer 40,000: Dawn of War 4 shows the Adeptus Mechanicus in the CGI trailer
Tech Fanatics with Deadly War Machines
What can the Adeptus Mechanicus actually do? It consists of the best engineers and scientists of the Imperium and is one of its 6 most dangerous organizations. This is no surprise: after all, the Adeptus Mechanicus holds a monopoly on all knowledge that exists within the Imperium.
The Adeptus Mechanicus manufactures some of the most powerful weapons of the Imperium. These include the Titans – huge, heavily armored walkers with great firepower. The order also possesses an army of augmented cyborg soldiers called Skitarii, equipped with ray weapons.
The Tech-Priests themselves (as the followers of the Adeptus Mechanicus are actually called) are also not harmless civilians, but true killing machines. Over the years, they replace many of their own body parts with mechanical components or even give themselves several new limbs.
Also seen in the trailer are so-called Servo-Skulls – floating skulls with built-in scanners and sensors. These are already known from the first Dawn of War, where they were used as scouts to scout the map. Some real Tech-Priests have even built a functioning Servo-Skull, although no real human skull was used in the process.
Many fear that AI will replace their jobs. However, Nvidia CEO Jensen Huang envisions a different scenario: The technology will not make you redundant, but will keep you busier than ever before.
What forecast does the Nvidia CEO give? At a panel discussion at the Stanford Graduate School of Business, Jensen Huang describes a future where AI agents do not serve as substitutes for humans, but rather as extremely demanding supervisors (Fortune)
His vision is quite vivid: Your [AI] agents annoy you, take care of every little detail, and you have more to do than ever before, Huang says. They analyze your work, provide real-time feedback, and ensure you become more efficient (Youtube).
He describes these AI systems metaphorically as digital instances that will constantly intervene, monitor tasks, and accelerate processes. For employees, this primarily means one thing: more speed, more control, and (hopefully) more output.
Will AI eventually create more jobs?
How does this relate to the current fear of job loss? This assessment contrasts with the concerns of many employees across various sectors – from humanists to creative minds (via Fortune). The uncertainty is significant.
In the USA, it has been studied very closely: The fluctuating labor market has created a feeling of powerlessness among many employees. According to a recent ADP research study, only one in five was confident that they would keep their job until 2025. Some respond with active resistance against digital transformation, hoping to halt the development.
As a joint survey by the AI agency Writer and the research firm Workplace Intelligence shows, nearly 30% of respondents admitted to intentionally undermining their employer’s AI initiatives (via Fortune).
“I am convinced that in the end we will create more jobs,” Huang said. By the end of this industrial revolution, he predicts that more people will be employed than at the beginning.
In general, the assumption remains that the biggest challenge posed by AI is not necessarily job loss, but also the change in daily work. Processes will become denser, demands will rise. More dramatically than Huang, however, Dario Amodei, the head of the AI company behind Claude, describes it: AI destroys jobs and companies downplay the threats
This is an AI-powered translation. Some inaccuracies might exist.
Instead of returning to Twitch, as many in his community wish, Kilian Tanzverbot Heinrich prefers to make announcements on YouTube.Exactly what he started his career as a content creator with.
Who is Tanzverbot confronting? After Tanzverbot recently made an announcement to WC Frisch, now the largest German internet provider Telekom had to listen to his complaints. Deutsche Telekom holds a market share of about 40%, followed by Vodafone. In his latest YouTube videoAnnouncement to Telekom on his secondary channel RANDOMVERBOT, Tanzverbot complained about the lagging internet.
At first, Tanzverbot said that he is not really a fan ofmaking announcements, but he felt the need to speak out. His problem with Telekom: Even though the YouTuber has fiber optic and thus a high download and upload rate, he cannot properly use his internet connection from 5 PM to about 11 PM.
Pages would only load very slowly, whether it’s Lieferando, YouTube or X.com. Tanzverbot got upset about it: I pay you 200 euros, I am a really good customer, I have never been late with a payment or anything else. I have always paid. This just can’t be! (Source: YouTube from minute 01:18)
The Telekom support wasn’t much help either, according to Tanzverbot. The response from support seemed to make Tanzverbot even angrier.
Getting upset in YouTube videos about companies, other people, or generally things that currently bother Tanzverbot, is precisely what made the content creator famous around 11 years ago. In a way, Tanzverbot is returning to his roots. However, he does not want to stream on Twitch yet.
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Twitch streamer Tanzverbot talks about his difficult past, still regrets his lack of education
I want to come back, but I am afraid
Why doesn’t Tanzverbot want to return to Twitch? As much as his uploads please his community, they also wish to see the content creator back on the livestreaming platform Twitch. There, Tanzverbot also has a large reach with over 800,000 followers (Source: Tanzverbot on Twitch).
In another YouTube video, he explained the reasons for his non-return:
I want to come back, but I am afraid. I am simply afraid to stream on my main channels. […] But that is just related to my fear that I am much more afraid of the people who have always supported me than of any randoms.
Tanzverbot seems to think he has let his community down, as he only livestreams on TikTok, not on his main channels, where his actual community is. According to his own statement, he wouldn’t care if hate comments came his way on TikTok. However, he would take the responses from his community more to heart.
MeinMMO editor Benedikt has been using a feature on Steam for a few years now. This saves him a lot of money each year.
What is the feature? Steam introduced the new feature “Steam Family” in 2024. However, the feature could already be tested in the official beta since March 2024. Meanwhile, the feature is officially integrated into Steam, making it easy to use.
In the last 2 years, my wife and I have saved several hundred euros with it. Because many games no longer need to be purchased twice; one license of the game is sufficient.
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Valve presents the Steam Machine in the new trailer
“Steam Family” has saved me money in daily life for 2 years
Since when have I been using the feature?I have been using “Steam Family” since March 2024 with my wife. The big advantage: Games that either my wife or I purchase are usually also available on the other account. Also convenient: The DLCs of a game can also be used through “Steam Family”.
The old “Family Sharing” was much more restrictive: If my wife played a title from my account, I was locked out. With “Steam Family”, other people can use games from my account, but I can still use another title simultaneously.
But there are exceptions: Games from Ubisoft, Electronic Arts, or generally third-party launchers do not support “Steam Family”.
Convenient: In the Steam store, you will see a blue note indicating that you can already use the game.
Why is it worth it? In the last 2 years, my wife and I have saved a lot of money, especially for larger games that interest both of us.
One of us buys the game and the other can also use it without having to invest money directly:
For example, my wife bought Rune Factory: Guardians of Azuma, and I could also check it out without having to buy it myself.
FANTASY LIFE i: The Time Thief was also purchased by my wife, and later I could play it calmly for a few hours.
My wife could now try Crimson Desert through my account to find out that it is not her game after all. That saved us 60 euros.
Other notable games include Monster Hunter: Stories 3, Stellar Blade, the survival game Enshrouded, or Shin Megami Tensei V: Vengeance. Otherwise, it would have been 50 or 60 euros every time if we had both bought the game.
Additionally, “Steam Family” has another significant advantage: You can simply try out games and do not have to adhere to Steam’s return policy if your partner is excited about the game and wants to keep it anyway.
In my opinion, Steam’s return policy sometimes falls short in everyday life: After 2 hours, you have barely seen enough of the game to really know if you want to return it. Crimson Desert is a game where, after 2 hours, you have hardly seen anything of the game world. In other games, you might not even be finished with the tutorial after 2 hours.
Where does the advantage end? As soon as my wife and I want to use co-op or multiplayer, Steam Family reaches its limits, as a single license cannot be used by two accounts simultaneously. We both purchased games like Coral Island and My Time at Sandrock. That is something to keep in mind when using the feature.
A conversation in ARC Raiders moved not only the affected Raiders but also the entire community when a Russian player encounters a gamer from Ukraine.
How did the players collide? In a clip by player elimsnis (on TikTok SinSmileTV), he shows the encounter with another player in the “Buried City” in ARC Raiders. The actual PvP player informs the other that he is not friendly and will shoot, but changes his mind when the other asks him to. He has to get back to work soon and finds correspondingly little time to play. This moves elimsnis to mercy, which is why he lets his now new friend loot in peace.
When asked by the other where he comes from, he replies: “I come from a very sad country.” The other can relate and reveals that he lives in Ukraine. That causes a brief pause before elimsnis admits: “I am from Russia.”
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ARC Raiders brings new Flashpoint update – there are rumors brewing in Speranza
“I just want people to appreciate their lives.”
What did the two players talk about? After a brief, somewhat awkward pause in which both seem to digest the realization, they switch to Russian so they can converse more directly without switching to another language. In the clip, it is translated by elimsnis through subtitles.
Our expertise at MeinMMO focuses on gaming. Those who want to delve deeper into the conflict between Russia and Ukraine are advised to consult official sources or news magazines:
– Ukraine Live Blog (via Zeit) – War in Ukraine (via nzz) – Solidarity with Ukraine (via auswärtiges-amt)
Important Note:If dark thoughts are bothering you due to the current situation: You are not alone. Please seek help. For example, contact the telephone counseling service at 0800/111 0 111 or the online counseling, where you can also use a chat. This is free of charge and applies nationwide.
The Russian player narrates that he fled to Spain and works there, and that he also has many friends in Ukraine. His Ukrainian teammate reports that he still lives in his home country and does not have the necessary money to flee. He spends a third of his salary on taxi rides, hoping he won’t be caught and recruited for the fight: “Living like this is terrifying, unbearable.”
Both listen to each other and agree: “This is just really bad.”
Here you can watch the entire clip of the encounter:
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What does the Russian player say about this encounter? In the description of the clip on his TikTok channel, elimsnis addresses the community with the following message:
I never thought something like this would happen. I just want people to see it. The world has gone out of joint. When I was younger, I thought such things only happened in antiquity or in old Soviet films.
And then one day, you blink, and suddenly you’re living in another reality, in another country. Your whole life changes, and it will never be the same as it was before.
I just want people to see it and appreciate their lives.
In Old School RuneScape, the servers are heating up. Over 250,000 players are currently playing the MMORPG, even though the developers recently raised the prices.
Why is the MMORPG so popular right now? The MMORPG genre is currently experiencing a trend, where many players are returning to their old favorites due to a lack of new titles. Currently, we are seeing record player numbers not only in Old School RuneScape (Source: MMORPG.org.pl).
Old School RuneScape shows the “Group Ironman” mode in the trailer
A Mix of Nostalgia and Innovations
What updates have there been recently? In Old School RuneScape, the developers have a packed roadmap for 2026. So far, there have been two major updates. In January, a new temporary game mode called Deadman Annihilation was introduced, along with more PvP, new items, and the removal of the bank keys.
The most recent update is the April update titled: Leagues VI: Demonic Pacts, which introduces the Yamas League. In addition, Echo bosses are returning, new tasks and relics are coming, and new demonic rewards can be earned. The combat masteries have also been adjusted.
What does the community think about the new peak? The players of Old School RuneScape are very happy that their MMORPG is currently flourishing. At the same time, it is likely that everyone is aware that the high player count also means many bots are invading the title. However, they also praise the new leagues of the game on Reddit:
janzuka: “Leagues has been a lot of fun so far. What kind of build are you all using?”
Gavither: “It’s accessible on many available platforms and not technically demanding. It’s really no surprise. However, bots probably make up quite a percentage.”
SuperCarpenter4450: “Surely RS has always had a botting problem, but they have published statistics that detail how much they have ramped up bot bans, especially in the last 6 months. Every active player can tell you that you can feel the reduction of bots. So it’s still pretty impressive to see their player numbers. However, the reason for this peak is a leagues event, which historically drives player numbers up.”
So they are presumably working on the bot problem, and the player count has also risen with computer gamers.
The great science fiction franchise Gundam is getting a new live-action movie starring a prominent cast. You can find all the information about the release, content, and cast here.
What is Gundam? It is an upcoming film from the Gundam franchise. This science fiction universe originated in Japan and has produced countless films, series, mangas, and games since its inception in 1979.
The story centers around the titular Gundams, gigantic battle robots operated by humans. The new film will focus on such pilots, and it will be released on Netflix.
When is the release of Gundam? As of now, there is no set date for its theatrical release. Netflix announced on April 21, 2026, that filming has started. You should not expect a release before 2028.
Is there a trailer for Gundam? Currently, no visual material for the film exists yet. In the meantime, you can get an impression of the mechs with the trailer of the anime Mobile Suit Gundam GQuuuuuuX:
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Trailer for the new anime movie Mobile Suit Gundam GQuuuuuuX -Beginning-
Gundam: Story and Cast
What is the story of Gundam? The film tells a new story in the franchise and takes place during a prolonged war.
In it, two rival Gundam pilots face off. One fights for the people on Earth, the other for those in the space colonies. Netflix currently describes the story as follows:
“As changing loyalties and a growing threat put them on a collision course, they are drawn into a high-stakes race through the vastness of space that could determine the fate of humanity. With breathtaking battles, deep human emotions, and an epic cinematic dimension, this is a Gundam like you have never seen before.
Who is starring in Gundam? Netflix has already revealed the cast lineup. The cast is led by Sydney Sweeney and Noah Centineo.
Who is part of the team for Gundam? The film is directed by Jim Miockle (Sweet Tooth). It is produced by Legendary Pictures and Bandai Namco Filmworks.
Where can you stream Gundam? The film will be released exclusively on Netflix. Whether it will also run in theaters for a certain time is still unclear. This Japanese franchise will receive a western entry with this film, which is sure to attract some attention thanks to its star-studded cast. In another production related to gaming, Sydney Sweeney also plays one of the lead roles: Split Fiction Film: Release, Cast, Trailer – All information about the video game adaptation with Sydney Sweeney
This is an AI-powered translation. Some inaccuracies might exist.
About three months ago, the people behind Dragon Ball not only announced the continuation of the Dragon Ball Super anime but also a remake. This marks the fourth version that fans can see from the beginning of the anime. One of the creators now explains in detail what has changed.
What will change with the remake? So far, it was only known that the anime would receive an extended version titled Dragon Ball Super: Beerus, which retells the story from the very beginning of DB Super. There are expected to be improved visual expressions in every scene and a more immersive and detailed reproduction of the original work.
During the livestream for Dragon Ball Games Battle Hour 2026, which took place on April 19, 2026, Executive Producer Akio Iyoku revealed why the remake is necessary. He names the reasons for what will change with the new edition:
The beginning of Dragon Ball Super is set ten years in the past. Since then, visual expressions have continually evolved, and integrating these innovations has been an important factor.
They want to stay closer to the original, meaning the manga by Akira Toriyama.
There will be new scenes, and the old ones will also be re-rendered, meaning rendered from scratch.
The art style is said to have been improved.
The story is set to be completely reconstructed.
You can watch a first trailer for it here:
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Dragon Ball Super Beerus shows the beginning of the anime in a new guise
As an example of the changes, the producer mentions the presence of Beerus. Since he is the God of Destruction, his strength and presence are to be emphasized even more with modern visual techniques.
Unfortunately, Akiyō Iyoku does not elaborate further on what is meant by the reconstructed story. It could mean that the narrative pace improves, even if there are no drastic changes to the main plot.
The Fourth Remake of the Same Story
Who is it worth it for? The remake is really only suitable for hardcore fans or for people who have not seen any version of Dragon Ball Super yet. Because there have been three ways to experience Dragon Ball Super so far.
On one hand, there is the original manga by Akira Toriyama, on the other hand, there is the movie Dragon Ball Z: Battle of Gods related to the anime, and then there is the anime itself. The remake is now the fourth version of the same story.
In May 2026, you will find raids, legendary bosses, and raid hours in Pokémon GO. You can find out which ones in our overview.
As usual, the transition of a month brings new content to Pokémon GO. This also includes the raids, which will provide you with various 5-star and Mega bosses. Of course, spotlight hours are also part of the month.
When you can encounter which bosses, we have summarized for you in a clear manner. Suitable counter guides are also directly linked for you. Monsters that can also appear as shiny are marked with an *.
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Pokémon GO Fest 2026 comes with Mewtwo and Zeraora
All Raid Hours in May 2026
A raid hour takes place every Wednesday from 6:00 PM to 7:00 PM. During this time, the corresponding boss appears in high numbers in a variety of gyms. So you have a good opportunity to get many specimens if you are out with a strong group.
Date
Boss
May 6
Nihilego*
May 13
Buzzwole* (America and Greenland), Pheromosa* (Europe, Middle East, Africa, and India) and Xurkitree* (Asia-Pacific)
Not only new raids await you in the new month. There will also be events and new Dynamax bosses that await you in May 2026. If you want to know when which content takes place in the new month, feel free to take a look at our overview with all events in May 2026 in Pokémon GO.
This is an AI-powered translation. Some inaccuracies might exist.