One of the best MMORPGs of all time was a disaster at launch, had to accomplish historical feats to change that

Few games have such an impressive development history as the MMORPG Final Fantasy XIV. From an initial disaster, it has evolved over the years into one of the most successful MMOs. How this was possible is explored in our MMORPG theme week.

What kind of game is Final Fantasy XIV? Final Fantasy XIV is a so-called theme park MMORPG. Similar to a visit to an amusement park, with clear attractions and routes, players are guided through a main story from quest to quest and content to content.

The path along the campaign is lined with side quests, raids, dungeons, and other instanced content. The game takes you by the hand, along an epic story, offers well-designed “attractions” and ensures a clear sense of progress.

You dive into the world of Eorzea as a character created by yourself, where you experience various epic adventures and engage in content with your fellow players. With 5 expansions now available, the game easily offers several thousand hours of gameplay and has become one of the most popular MMORPGs of this time.

The Grinding Festival from July 21 to 27
This week, exciting articles about MMORPGs await you every day. Included: a journey through the history of online role-playing games, nostalgic retrospectives, streaming nights, interviews, columns, and analyses.

Here’s the program for the great MMORPG theme week 2025 by MeinMMO

But it wasn’t always like this: The game was so flawed, inaccessible, and frustrating at the release of version 1.0 on September 30, 2010, that it faced massive rejection even from loyal fans of Final Fantasy. Initially, it seemed that the game had fundamentally failed and would not meet the expectations of players and the demands of a modern MMORPG in many respects.

You can read here how FF14 managed to pull itself out of misery and the historical rise from the ashes. We were also able to ask producer Naoki Yoshida some questions about the game’s development. You can read the complete interview here: The amazing history of Final Fantasy XIV from the producer’s perspective – Naoki Yoshida in an interview

Here you can see the trailer for version 1.0:

Start video
Final Fantasy XIV Trailer for Version 1.0 Shows a Past Era

An experience between technical catastrophe, overloaded world, and boring content

Why did 1.0 fail? At that time, Final Fantasy XIV was technically immature, frustrating to play, and design-wise overly ambitious. The engine was extremely resource-intensive and poorly optimized, causing even powerful PCs and the PS3 to struggle with performance issues. The user interface was slow, confusing, and made even simple actions unnecessarily complicated.

The gameplay also left much to be desired: many game mechanics were poorly explained, cumbersome, unclear, or simply boring. Additionally, while the game world seemed ambitious and comprehensive, a closer look revealed it was full of copy-paste elements. Entire sections consisted of identically looking environmental elements or buildings, which detracted from the world’s credibility.

Another problem was that for a long time, the feedback from players was ignored, as many of the aforementioned weaknesses became apparent during the beta phase. However, the development team clung too long to their own concept, causing the community to grow increasingly frustrated.

You can get an impression of version 1.0 here:

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All of this was exacerbated by the lack of motivating content: There were hardly any exciting dungeons, raids, or quests. Multiplayer content was scarce, and battles were often tedious, unengaging, and sluggish. Additionally, there were no world bosses or events within the game world.

Players could mainly level up through quests and letters, but there was only a limited number that could be completed per day. Although players could switch between different classes with a single character even back then, many parts of the system were illogical or heavily restricted, for example by a weekly XP limit.

All of this led even huge fans of Final Fantasy to turn away disappointed and avoid the game.

The destruction of the world

Ultimately, Square Enix recognized the gravity of the situation and made a simultaneously risky and unprecedented decision: the world of Final Fantasy XIV was destroyed in a large in-game event, as a symbolic and narrative fresh start, but also as an official acknowledgment of the failure of the previous version. The event took place on November 11, 2012, well over two years after the release of 1.0.

In the game world, this event became known as the “Seventh Calamity” – a massive apocalypse in which the moon Dalamud fell from the sky, unleashing Bahamut. The mighty dragon then devastated Eorzea and laid almost everything to waste.

You can experience the last minutes of version 1.0 here:

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The event culminated in an impressive cutscene that directly transitioned into the reboot and still plays a role in the current story of the MMO today.

Instead of completely erasing version 1.0 from the history of Final Fantasy XIV, the new team decided to make it part of the fresh start and integrate its end into the story of the new version. This finale is still considered one of the most memorable shutdown events in MMORPG history.

That this event also remained part of A Realm Reborn had, besides shaping the story, another important reason, as producer Naoki Yoshida revealed in our interview:

At the time, I was thinking about “regaining trust”. This not only encompassed the
rebuilding and rebirth of FFXIV, but I made a judgment that the most important thing was
to make our customers trust us once again for the future, rather than for the business-
related success of the company. If we terminated the service and simply rebuilt the game
after a failed launch, the memories, data, and time of everyone who played the game up
to that point would be lost.

– Producer Naoki Yoshida in the interview with MeinMMO

How the MMORPG rose from the ashes can be read on page 2.


This is an AI-powered translation. Some inaccuracies might exist.

The head of Helldivers 2 names a major problem, comparing it to the Empire from Star Wars

In Helldivers 2, the developers are facing a problem that the Imperial troops from Star Wars also knew, and the CEO now compares himself with exactly these.

What is this problem? The developers and the CEO of Arrowhead Game Studios repeatedly engage in conversations and discussions about their game with fans. Recently, the CEO personally answered a player’s question on Discord.

The fan asked the developers if they were already working on new mines or if there was a possibility to submit his 30 pages full of ideas for new mines. The mines are a running gag in Helldivers 2, as players repeatedly chose against them and for other rewards from the developers. They have become a symbol of a gift that no one wants.

Despite the slightly provocative question, CEO Shams Jorjani calmly responded to the message. He explained to the user on Discord that the team did not lack ideas. On the contrary: “We have a bajillion ideas per minute. We are not short on ideas,” the CEO tells the fan.

The problem is something else. As he continues, he states: “We are short on manpower. As Grand Moff Jerjerod said to Vader: ‘I need more men'”.

Here you can see the latest war bond from Helldivers 2:

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Helldivers 2 shows its new war bond “Control Group”

Two Sci-Fi Universes and Similar Problems

What is this quote? One of the most memorable quotes from Star Wars comes from Grand Moff Tarkin, not Grand Moff Jerjerod, as the CEO thinks. The quote comes from the Moff who speaks to Darth Vader at the very beginning of Episode 6 when he laments the lack of progress in the construction of the Death Star.

Grand Moff Tarkin famously says the legendary quote: “I need more men”. Just like with the construction of the Death Star, it seems things are similar in Helldivers 2. The developers have millions of ideas for the game but only a limited number of developers to implement them.

What are the developers busy with? The developers of Helldivers 2 are not only under the pressure of a live-service game but also under the pressure of players who can always influence the course of the game with their actions.

When the developers want, they can force the Helldivers to play exactly their content. All Helldivers had to face a sudden invasion of the Illuminated, which goes down in history as one of the biggest events so far in the game.

Such large events require adequate preparation on the part of the developers to even function, and even though the developers have to manage the game at the same time. Therefore, it is understandable that not all millions of ideas can be implemented, and things like 30 pages full of suggestions for new mines are unlikely to be fulfilled.

While the Helldivers frequently receive new toys from Over-Earth, the enemies too are becoming increasingly stronger. The robots recently received a weapon that is quite popular among new Helldivers: One of the most requested features of Helldivers 2 can now be used by the enemy, and even the brave soldiers are afraid

This is an AI-powered translation. Some inaccuracies might exist.

WoW player finds a suspicious sword in his grandmother’s cellar – The blade Frostgram

In the basement, you can find many things. Sometimes even epic things. Like the cursed rune blade Frostmourne from World of Warcraft.

Legendary weapons can be found in various fantasy stories in the most unexpected places. Sometimes in a secret temple deep in the woods, sometimes at a cursed shrine in the icy snow – and sometimes just at grandma’s in the basement. That’s what happened to a fan of World of Warcraft who suddenly is the owner of Frostgram.

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Nur im Juli 2025: Diese 3 Mounts in WoW solltet ihr jetzt farmen

Where does the sword come from? The Reddit user named Future-Document2450 shared a picture, along with the sentence that he “found this in his grandmother’s basement” and now wonders what it might be worth.

The picture shows the sword Frostgram (“Frostmourne”) in impressive size, resting in a pedestal.

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At least the community is quite enthusiastic about the finding. Within a few hours, the post in the WoW subreddit collected over 5,000 upvotes. Besides congratulations for the great find, there is also a whole journey of cheesy puns that you can add to your vocabulary.

  • “Is there a chance that the forests whispered her name when she was born?” – Quackethy
  • “Grandmarthas …” – ohrofl
  • “Any moment now a dwarf will run up and tell you that you must not take the sword.” – VolksDK

Where does the sword come from? There have been several replicas of Frostgram in the past in different variations. One comment explains that this version must be the prototype version made for Blizzard, which later served as the template for the mass model. Some Blizzard employees had owned it and some sold it over the years.

In the comments, it is revealed that the grandmother was not really the owner of this sword. Instead, it was an uncle of the Reddit user who had lived with the grandmother in the basement apartment for a very long time due to illness. Now the decorative blade has passed to Future-Document2450. Let’s hope he doesn’t suddenly start clearing out towns …
We have introduced you to the 7 most powerful weapons in the history of World of Warcraft here.

This is an AI-powered translation. Some inaccuracies might exist.

Is it still worth starting Final Fantasy XIV in 2025?

Final Fantasy XIV will be 12 years old on August 27, 2025, and is currently in its fifth expansion. While it may not be the oldest, it is one of the oldest still active MMORPGs worldwide. But is it still worth starting with the game in 2025? MeinMMO editor Sophia Weiss has the answer. 

The story of Final Fantasy XIV began back in 2010 with the 1.0 version that was shut down in 2012. However, the success story started in 2013 with the relaunch as Final Fantasy XIV A Realm Reborn. 

With the first expansion Heavensward in 2015, the MMORPG gained increasing popularity, reaching its peak with Shadowbringers and Endwalker from 2019 to 2022. During the current expansion though, Dawntrail, the game suffers from a decrease in players

Currently, Final Fantasy XIV is one of the few MMORPGs that can be played not only on PC and PlayStation but also on Xbox and MAC. Additionally, a mobile version is now live in China

So is it worth starting Final Fantasy XIV 12 years after the relaunch, after the port to multiple platforms, and the mobile launch? It really depends. 

[toc]

The Grind Festival from July 21 to 27
In this week, you can expect exciting articles every day about the topic MMORPG. Included: a time travel through the history of online role-playing games, as well as nostalgic recollections, streaming nights, interviews, columns, and analyses.

Here’s the program for MeinMMO’s big MMORPG theme week 2025
Start video
Final Fantasy XIV: Launch trailer for Dawntrail prepares for the adventure in Tural

What can you expect in Final Fantasy XIV in 2025? 

Final Fantasy XIV is a so-called theme park MMO, where you can play a whole range of different content as you unlock them. Besides classic MMO content like raids, dungeons, or bigger boss fights, there are also treasure maps, an in-game casino, jumping puzzles, housing, and crafting and gathering classes. 

What content you can expect in the game’s endgame can be read in our endgame guide. It should be noted that all content in the MMORPG that is not removed from the game is still relevant and actively being played today. 

In the game, you control your character, known as the Warrior of Light. This character can be customized, and you can choose from eight races, each with male and female versions and two subraces each. 

At the start, you choose one of nine classes. Starting at level 30, these become known as jobs, transforming into RPG classes like White Mage, Paladin, or Dragoon from the Final Fantasy universe. With each new expansion, further jobs have been added, unlockable at levels 60, 70, 80, and 90. 

At level 90, all currently available jobs, provided you own the respective expansion, can be played with the same character. You switch between them simply by changing the main weapon. Combat is via tab-targeting with abilities on customizable hotbars.

New players in Final Fantasy XIV have to level their chosen class, but especially they must play through the main story. This story spans the entire MMORPG, and completing it is a prerequisite for most of the game’s content. You can also pay to skip the story up to the start of the current expansion. 

Currently, the MMORPG can be played almost entirely as a single-player game. For many group contents, the game provides NPCs that take on the roles of other players. 

Final Fantasy XIV 2025: Is it worth starting and if so, for whom?

Yes, because it is free up to level 70 – just check it out, here you can find the trial version on Steam.

… still there? Ok, jokes aside – here’s the detailed explanation: Yes, it is still worth starting Final Fantasy XIV in 2025. However, it depends heavily on why you want to play the game. 

If you enjoy good stories that keep you engaged for a long time and get better over time, you are in the right place. The first hours in A Realm Reborn are tough, despite the already shortened questlines, as they are important for the foundation of the story. At the latest from Heavensward, it really picks up and maintains the momentum until the highlights in Shadowbringers and Endwalker. 

Pure story players, however, need to prepare for the MMORPG parts. These extend the very good story and can be somewhat testing of patience at times.

If you enjoy traditional MMORPG content like raids and dungeons, you will likely never get enough of Final Fantasy XIV. Thanks to the level sync system and the roulettes, all content from the first dungeon to the current endgame is not only playable, but also continues to be relatively quickly populated with players. 

Additionally, the built-in group finder quickly connects you with players for more obscure or rarely visited content. So, there are 12 years of challenging content, which can still be made more complex if desired. 

But: Leveling up and immediately jumping into content is not possible in Final Fantasy XIV. All combat content must be unlocked through the main story and some side quests. If you want to skip the main story, you can do so for a fee. However, the latest content still hides behind several hours of quests in Dawntrail. 

It is also important to note that while the early content is still being played, it doesn’t quite hold up against current content: The developers have been working on the game for 12 years now, and you can tell that dungeons, raids, boss fights, and other side content are becoming more challenging and dynamic the further you progress in the game. 

In summary: If you appreciate games with a very good story or enjoy challenging MMORPG combat content, or even both, you should definitely check out Final Fantasy XIV, but you need to have perseverance.

More on the topic
With these 4 tips, you’ll get back into Final Fantasy XIV easily after a break
von Sophia Weiss

What our author says

Final Fantasy XIV has been with me since October 2016, so this year marks nine years. I appreciate the battles in the game for their colorful mix of challenging mechanics – sometimes, when executed perfectly, they even remind me of choreographed group dances. I love the story of the game and enjoy the mini-games, crafting, and gathering. 

But I also know how hard it is to start with this particular game or to return after a long time. You are initially overwhelmed by a multitude of mechanics and systems before you really know what you are even playing.

The battles start slowly, as you first have to unlock abilities. At level 100, the Dragoon (in my view) plays excellently. But that doesn’t help someone who is bored pressing the same three buttons at level 35.

Moreover, while I say that I love the story, I can’t specifically say that for the beginning. A Realm Reborn slowly transforms your character from a delivery boy into an epic world savior. But if you can hold on until then, the final plot twist of the base game and the first expansion will captivate you completely. 

Final Fantasy XIV suffers like many JRPGs from this meme: Main story chapter 2 – find a cat; Main story chapter 84: Kill God

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And: I would probably have quit during A Realm Reborn and would never have seen the things I love about the game today if it hadn’t been for a half-naked, dancing catboy who caught my attention – the community ultimately kept me. That could still happen today.

And it was worth it. At least until today. But I want to be honest: After 9 loyal years, I’m struggling with the plot of Dawntrail. I’m feeling a bit like I did back when I started A Realm Reborn. 

Other players, however, criticize the new game content, including the new major MMO content. Even the director and producer agree with this now.

But that is precisely the sign for me to keep going: Final Fantasy XIV is continuously improved, adapted, and is built on the still glowing embers of its direct predecessor. If Naoki Yoshida and his team are determined to improve, the chances of success are very good. 

Today I am more than willing, after so long, to play a little longer. In other words, to have the perseverance for the game.

I can highly recommend Final Fantasy XIV to anyone who finds even one of the above-mentioned points interesting. Sticking with it is worth it, even if it may not always feel that way. 

And if you’re still not sure if the game is worth it: You don’t even have to spend money on your first outing if you don’t want to. The free trial includes all content up to the second DLC Stormblood and level 70. This gives you a really extensive preview of what awaits you in the truly amazing expansions Shadowbringers and Endwalker. 

So trying it out really costs you nothing but some time. 

During our currently ongoing Grind Festival, the MeinMMO theme week for MMORPGs, you can get to know several other games. If Final Fantasy XIV hasn’t convinced you (yet), you might still find the right game for you. Everything about our program, all articles, and what’s coming up can be found here: Welcome to the Grind Festival! The program for MeinMMO’s big MMORPG theme week 2025

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO: The Spotlight Hour tomorrow has three bonuses – Is it worth it?

Tomorrow is the spotlight hour in Pokémon GO. It features Jigglypuff and comes with bonuses. We will show you all the information.

When does the spotlight hour start? The fourth spotlight hour in July starts on July 22 at 6:00 PM. As always, it ends at 7:00 PM.

Which Pokémon will appear? Jigglypuff! It is a classic Pokémon known for its soothing song. It is a Fairy and Normal type, and its evolution is Wigglytuff.

Is it strong? No. Currently, neither Jigglypuff nor Wigglytuff are really strong in battles.

What bonus is active? You will receive double the amount of candy for Pokémon you send to the professor. This is the typical spotlight bonus for this week. But that’s not all.

Start video
So sah das Pokémon GO Fest 2025 in Paris aus

Multiple bonuses are active during the spotlight hour

On Tuesday morning at 10:00 AM, another Pokémon GO event will start: The last Hyperbonus will begin and will bring among others the Pokémon Gramokles. Additionally, there are other bonuses active:

  • Quadruple XP when catching
  • Quadruple stardust when catching

Both bonuses are likely to be active during the spotlight hour as well, effectively bringing three bonuses at once. By the way, you also have an increased shiny chance for Unown U, which you can challenge in raids.

Is the spotlight hour worth it? Unfortunately, the Jigglypuff line isn’t particularly strong. However, you can make good use of the hour to catch a lot of specimens and thus earn plenty of XP and stardust. Also, make sure to take advantage of the sending bonus for Pokémon you have duplicates of but need candy for.

What’s next in Pokémon GO? The end of July is approaching, yet there are still some interesting dates to be aware of. The Hyperbonus is just one of them. To keep track, it’s best to check here: We show you all events in July 2025 in Pokémon GO.

This is an AI-powered translation. Some inaccuracies might exist.

A boy gets to see EA FC 26 earlier than everyone else – fans are happy for the lucky guy

EA FC 26 will officially release on September 26. A boy has already received the game as a gift. A very special relationship with a football star helped him.

Who is this boy? The lucky one is Jerell Musiala, the younger brother of cover star Jamal Musiala. He received the new EA FC 26 from his older brother a few weeks ago.

The handover took place in cooperation with EA Sports. The Bayern star, who will grace the cover of the football simulation for the first time in FC 26, handed his younger brother the unreleased game. Jerell represented the Musiala family, for which Jamal wanted to express his gratitude for all the support over the years.

In the attached video, Musiala proudly presents his brother with the game along with the new cover, which features him and buddy Jude Bellingham (Real Madrid). Musiala also mentions that it has been a dream for him to land on the cover of EA FC (formerly FIFA) and he hopes that his brother will achieve this one day too.

The first trailer for EA FC 26, in which Musiala also plays a key role, received positive feedback from the community. You can watch the trailer here:

Start video
EA SPORTS FC 26 | Offizieller Enthüllungstrailer

Fans moved: “The best I have seen in a long time.”

How are the fans reacting? The comments mostly reflect positive reactions to the video. Many fans seem touched by the images:

  • cris.without.a.h: “This is probably the best thing I have seen in a long time.” (via Instagram)
  • meta: “This is what true joy looks like.” (via Instagram)
  • lavieenhazel: “A refreshing sight. A man full of love” (via Instagram)

Additionally, Musiala receives many well wishes in the comments. The Bayern star suffered a serious injury in the semifinals of the Club World Cup against Paris Saint-Germain on July 5, 2025. Many fans are also surprised that Musiala is doing so well already.

It should be noted that the video was recorded weeks ago, well before the serious injury. This is also confirmed by Musiala and EA in their post description: “I surprised my little brother with the FC26 cover a few weeks ago” (via Instagram)

Only because of this was Musiala able to walk without issues in the video. However, the community still has another question regarding FC 26 specifically.

Community asks: Can Musiala’s brother already play FC 26?

Can Musiala’s brother already play FC 26? A few fans are wondering if the young man can actually play the new FC 26 before them.

  • kundyvibes asks: “So, has he already played it?” (via Instagram)
  • _l_e_e_r_o_y_ replies: “Yes.”
  • qbood31 adds: “They keep everything secret from the fans until the official release date.”

Whether Musiala’s brother has really been able to play FC 26 is not clear from the post. However, unlike the fans, we would not claim that Musiala’s brother can already play FC 26.

Traditionally, EA releases a closed beta before the official release, for which you could even apply as a tester on EA Playtesting – Official EA Site in recent years. This version differs from the final release and is meant to gather feedback from testers.

If anything, the Musialas likely only got to face off in a few matches of the closed beta. For future matches, the younger Musiala has already shown great confidence towards his older brother. He announced at the end of the video that he would easily and casually defeat his older brother.

If you are still not sure whether you want to buy FC 26, you can check out all the changes from the first trailer here. On MeinMMO, we have already found over 20 innovations from the first 2 minutes of gameplay for the new successor.

This is an AI-powered translation. Some inaccuracies might exist.

Playing the old MMORPG of Warhammer today is like visiting a really cool museum for nerds and the admission is free

There was once an official MMORPG for Warhammer. Or rather: there is, because unofficial servers are still running after many years. MeinMMO editor and Warhammer expert Benedict Grothaus has taken a look at Return of Reckoning and feels like he is in a history lesson that you can touch.

I have said it before and I am happy to say it again: In a perfect world, the largest MMORPG today would be World of Warhammer. I have a deep connection to Warcraft, but Warhammer is more mature, darker, and dirtier. Things that I appreciate much more today.

In 2008 there was an attempt to launch Warhammer Online as a competitor to World of Warcraft. The MMORPG had a similar structure, with two factions (Order against Chaos), races, classes, and a very similar control scheme. Unfortunately, it did not last long.

By 2013, the servers were shut down again – at least the official ones. Because just a few months later, in July 2014, a few fans started unofficial private servers, which are still running today. Return of Reckoning is the project and receives regular updates.

For a long time, I postponed a visit, simply because MMORPGs consume so much time. But Return of Reckoning is different. For me, it is not just a game I play, but a playable history from one of the best fantasy worlds of all time.

Start video
Der Cinematic-Trailer zum uralten MMORPG Warhammer Online

Return of Reckoning is the world of Warhammer to touch and explore

I don’t want to bore you with my entire gaming experience, especially since I have only managed to play a few hours so far. Most of the time I simply hang out in the world and admire the surroundings.

As a Druchii player, I am particularly taken by the world of Dark Elves. Just to explain: Return of Reckoning is divided into campaigns and chapters. Depending on which race you play, you have a different story ahead of you.

As a Dark Elf, you start right in the war with the High Elves somewhere in Ulthuan. After a few lore-correct kill quests, I come to a place that amazes me every time I log in: a black ark. These are the ships of the Dark Elves, or rather: floating cities.

I knew these barges were huge, but I didn’t expect them to be of such absurd size. The ark is no less impressive than the entrance to Icecrown Citadel in World of Warcraft, and you discover it right at the beginning:

Right next to it, there are a few buildings of the High Elves, whose architecture I know pretty well from Total War: Warhammer 3, but have never been able to see up close. For the nerds among you, a few other places you can visit are:

The grind festival from July 21 to 27
During this week, you can expect exciting articles every day around the topic of MMORPGs. Included: a journey through the history of online role-playing games, as well as nostalgic throwbacks, streaming evenings, interviews, columns, and analyses.

Here is the program for MeinMMO’s big MMORPG theme week 2025

Lore-accurate classes feel much cooler than the RPG standard

Return of Reckoning actually caught my interest right at character creation. Sure, the graphics are very outdated. Unlike WoW, Return of Reckoning has never received a graphics update and still looks like it is from 2008.

But the class selection blew me away. There are classic archetypes like the “ranged fighter”, a “light melee fighter” or a “healer”, so in the end tank, rogue, mage, hunter or whatever.

But all classes have their own designation, and it is different for each race – and fits the respective lore:

  • “Rogues” of humans are Witch Hunters/Inquisitors; those of High Elves are the White Lions of Chrace
  • dwarves have Ironbreakers as tanks, while High Elves have Swordmasters of Hoeth, and the Black Orcs are at the front with Greenskins
  • The Empire offers Fire Wizards, while Chaos provides a daemon-summoning Magus.
  • Dwarves, who cannot use magic, heal through Rune Priests, while the Empire relies on Sigmar Priests
  • There are some peculiarities: Dwarves have Slayers who are exclusively male and Machinists as ranged fighters. Among the Dark Elves, there are Witch Elves exclusively for female characters

Most classes still follow certain archetypes, but they all have special mechanics and are only somewhat comparable to their counterparts in other races. That is the diversity I love about Warhammer.

More a museum than a game – in several ways

Return of Reckoning is still actively played, but the majority of players are at endgame. In particular, PvP is an important part of the game and belongs to the world, but in this case, organically. The open areas blend in so well that PvP – outside of dedicated battles – is rarely noticeable.

Otherwise, players are constantly looking for companions for dungeons and such in the global chats – but at a high level. This means: while leveling, you won’t encounter many other players, rather none.

Here you can sign up for Return of Reckoning.

Return of Reckoning is still worth it in 2025, as our MMORPG expert Karsten Scholz has pointed out. And it is true, but you should prepare to spend the first hours solo or be carried through.

So either you go off alone and explore the world – like I did – or you take a few friends with you and set off as a group. In any case, however, Return of Reckoning is immensely worthwhile if you want to explore the world of Warhammer without having to rely on dry lore books. You can find more tips here: Warhammer has more to offer than just the dark world of 40,000 – Here are the 5 best games for Warhammer Fantasy

This is an AI-powered translation. Some inaccuracies might exist.

The Model O Eternal by Glorious is a budget mouse and unfortunately, you can tell in every aspect of it

Glorious has introduced a new gaming mouse with the Model O Eternal: Weighing 55 grams, it is very lightweight and has a large body suitable for bigger hands. But how does the gaming mouse perform in a test?

What device is this? The Eternal version is a lighter model of the previous standard Model O: The Eternal variant is 12 grams lighter than the original, which weighs 67 grams. The sensor is significantly weaker compared to the normal Model O, but the mouse is also considerably cheaper. Priced at around 35 euros, it is one of the more affordable options among gaming mice.

The test at a glance:

Who tested it?

I currently own over 20 gaming mice and have tested over 15 keyboards. Privately, I also have over 10 sets of in-ear headphones. I’ve been testing hardware for our readers at MeinMMO since 2019. Besides the PC and the PS5, I am now also using the Steam Deck.

Our review unit was provided to us by the manufacturer.

fragen meinmmo benedikt

Benedikt Schlotmann
Hardware Editor MeinMMO

Technical Details:
Details
Sensor12K Sensor
ResolutionUp to 12,000 DPI
SwitchesGlorious Switches, up to 80 million clicks
Buttons5 Buttons
DesignWhite mouse. RGB lighting at the bottom, asymmetrical right-handed mouse.
Glide Feet4
Cable2.0 m USB-C cable
Weight55 grams
Price (RRP)39.99 Euros

Contents, Design, and Build

What does the package include? In addition to the gaming mouse, there is only a thin manual and a few stickers in the box. Since the mouse is wired, there is no wireless adapter, and no further accessories or spare parts are included.

How is the mouse built?

  • On the top of the mouse are the main buttons and the scroll wheel in between. There is a button on the top in front of the scroll wheel to adjust the DPI.
  • On the bottom, there are 4 small mouse feet; there are no additional buttons here.
  • On the left side of the mouse, there are two additional buttons in the thumb area that you can personalize in the software if needed.

What is special? The entire mouse features a honeycomb structure, a so-called “honeycomb” pattern. This is intended to make the mouse lighter since the housing requires less material.

Build Quality

In general, you get a robustly constructed gaming mouse: during the shake test, nothing rattles. The cable cannot be removed and is overall stiff.

However, the porous honeycomb pattern design has the downside of getting dirty more quickly. The housing cannot be opened to clean the mouse. In practice, cat hair and other dirt quickly get caught in the housing. How long the technology inside the mouse can handle this in the long run, I cannot say.

Software

The Core software is used for the Model O Eternal. Here you can make all the essential settings for the gaming mouse.

Positively: The software is large and thus excellently readable on a big monitor. Other manufacturers like Turtle Beach or Logitech could learn something from this. Additionally, the software can be easily scaled over the monitor. This is really great.

Glorious Core Software 01
Large text and big design. This is very commendable and great for large monitors.

Negatively: Some menus in the software are truncated at the bottom and are not displayed completely. A reinstallation did not help.

The software is only offered with white text on a black background. There is no option to change the colors, such as for color-blind individuals.

Glorious Core Software 02
The menus in the Glorious Core software are partially cut off at the bottom. This looks odd but shouldn’t be intentional.

Weight and Ergonomics

The weight: With 55 grams, the mouse is very lightweight and thus ranks among competitors positioned similarly. At 55 grams, it is also 3 grams lighter than the Model O- (Minus) from its own house:

  • Turtle Beach Burst II Air: 47 g
  • Razer Viper V2 Pro: 58 g
  • Glorious Model O-: 58 g
  • Logitech G Pro X Superlight 2: 62 g

The ergonomics: I have very large hands with a hand size of 19 centimeters. The mouse itself is surprisingly large and fits comfortably in my hand. It is very well suited for palm grip. If you have played with a Glorious mouse before, you will feel right at home. The hand or palm rests well on the mouse, and all the buttons are easily reachable.

For fingertip or claw grip, the mouse is almost a bit too large. With fingertip grip, the thumb buttons are just reachable for me before it becomes uncomfortable.

The gliding ability of the mouse, however, feels rather weak. Glorious does not use PTFE for the feet like many other manufacturers in the shooter sector, but UPE. UPE is considered durable but has a higher friction resistance than PTFE. Other mice are better suited for very fast movements.

This could also be due to the mediocre PVC cable, which is quite stiff overall. Other manufacturers use significantly more flexible options, such as Turtle Beach or Razer.

The Mouse Buttons, Scroll Wheel, and Sensor

The mouse buttons: Under the buttons are Glorious Switches, which should last up to 80 million clicks. This places Glorious on par with other manufacturers that also promise 80 to 100 million clicks. They are audible but pleasantly restrained. There is no loud click like on the Logitech G309 or a dull “thock” like on the Burst II Air.

The scroll wheel: The scroll wheel feels a bit spongy in everyday use. This is mainly due to the scroll wheel lacking a hard ratchet: scrolling feels very soft, you can feel a ratchet but need to work a bit more precisely. The Burst II Air from Turtle Beach does this significantly better.

Sensor: The mouse contains a sensor from Glorious that is not specified further, simply referred to by the manufacturer as “12K Optical”. With an IPS of 300 and an acceleration of 35 g, the sensor is more of an entry-level model.

Conclusion: Budget Mouse with Too Strong Competition

Who is the mouse suitable for? The Model O Eternal is a budget gaming mouse that shows its low budget everywhere. In this price range of around 40 euros, there are significantly better offers: The Razer Cobra is regularly available for 30 euros, offering a better sensor, better cable, and better buttons.

The SteelSeries Prime is also regularly available for around 30 euros and clearly outperforms the Eternal: This is mainly due to the magnetic switches, which feel more precise and trigger more accurately. For this reason, there is hardly any real substantial reason to buy the Eternal at this time. At least not at the RRP of 40 euros.

What alternatives are there?

  • The Turtle Beach Burst II Air costs between 60 and 70 euros and is often available at a significantly lower price. The build quality is mediocre, but it convinces in terms of haptics and sensor.
  • The Logitech G Pro X Superlight 2 is available on sale for around 100 euros, is powerful, and also suitable for small hands. However, the build quality did not convince me in the long run.
  • Razer Kobra and SteelSeries Prime are both mice around 30 euros that offer a good sensor and good haptics. The SteelSeries Prime also offers even better build quality with magnetic buttons.

More gaming mice on MeinMMO: If you are looking for more recommended gaming mice, check out our buying guide on MeinMMO. Here you will find the best gaming mice you can currently purchase: The best gaming mice for shooters that you can currently purchase

This is an AI-powered translation. Some inaccuracies might exist.

The company claims it used payment service providers like PayPal to have Steam remove and ban a certain type of games

An Australian company claims responsibility for the removal of hundreds of games from Steam in July 2025.

What kind of company is that? Collective Shout is an Australian company that positions itself as a movement against the objectification and sexualization of women in media, advertising, and pop culture.

In past campaigns, the company advocated (via collectiveshout):

  • To have content removed from Pinterest that sexualized teenagers
  • To ban deepfake content created without the consent of the depicted person
  • To urge online marketplaces like Temu and Etsy to take action against the sale of child sex dolls

In the gaming space, they recently succeeded in a campaign aimed at having the game “No Mercy” removed from various platforms such as Itch.io and Steam, where the player commits sexual violence against the protagonist’s family members.

Start video
This is Deadlock – The new MOBA shooter from Valve

Steam bans games that violate the standards of companies like PayPal

What kind of ban is this? No specific type of game has been explicitly banned, but Steam added a new rule in July stating:

Content that may violate the guidelines and standards set by payment processors affiliated with Steam, related card networks and banks, or internet service providers. In particular, certain types of adult content.

Source: steamgames.com

The new rule therefore states that games must comply with the policies of Steam’s payment service providers. These include PayPal, Visa, Skrill, and Mastercard.

What type of games have been banned? Valve did not publicly disclose what types of games were specifically banned, but as the database SteamDB noted in a post on X, a plethora of incest-based games were removed from Steam at the time the new rule was implemented.

In a statement to the English-language online magazine PC Gamer, Valve explained in this context:

“We were recently informed that certain games on Steam may violate the rules and standards of our payment processors and their affiliated card networks and banks. Therefore, we are removing these games from sale in the Steam Store.”

Collective Shout called on service providers to take action

How did the company achieve the ban? On July 11, 2025, Collective Shout addressed an open letter to companies like PayPal and Mastercard, demanding that they “cease processing payments on Steam and Itch.io, as well as on all other platforms” that offer games “that have themes of rape, incest, and child sexual abuse” (via collectiveshout).

Shortly thereafter, Steam made a rule change, which seems to be due to pressure from the payment service providers.

On July 18, Collective Shout indirectly claimed the ban and the removal of the games in a post on X. The company wrote: “Since we launched our campaign asking payment processors to stop enabling payments for games with themes of rape, incest, sexual torture, and child abuse on Steam, they have added a new rule to their guidelines and removed hundreds of these games.”

Just in May 2025, Steam removed a number of games from the shop known for featuring risqué stories and sexual adventures: Steam has just removed 7 of the most notorious games in PC history, but you can still buy them elsewhere

This is an AI-powered translation. Some inaccuracies might exist.

Some players in Pokémon GO miss Community Days, wish for a change

Last weekend, the Community Day with Kwaks in Pokémon GO reignited an old discussion: the issue with time.

Did you catch a shiny Kwaks over the weekend? Your chances were good because the Water Pokémon had its own Community Day on Sunday from 2:00 PM to 5:00 PM. Three hours during which one encountered Kwaks at every corner of the game.

But only if you had time—or the right weather. And this is exactly a point that the community criticized in light of the last Community Day.

Some players are sad to miss the popular C-Day events due to external circumstances.

Start video
So sah das Pokémon GO Fest 2025 in Paris aus

The Community Day is not a day—Would it be better?

In the subreddit for Pokémon GO, a player expresses dissatisfaction with the recently concluded event. The main issue raised in the post by “carlkentt” was the weather: It is summer, and the timing from 2:00 PM to 5:00 PM can be quite intense regarding heat.

Of course, you want nice weather while playing Pokémon GO. However, noon is often the hottest time of the day, and if it gets too hot, it not only eventually affects the performance of some smartphones but is also physically really exhausting. In extreme heat, one can even risk health problems.

The user suggests times of 10:00 AM to 1:00 PM or 5:00 PM to 8:00 PM during the summer. Some agree and mention that they had strong issues with the heat themselves. Others point out that not everywhere in the world these weather problems occur at this time, many can relate to the difficulty, though. And: Generally, the timings are a problem for some.

Community Days are always on weekends and typically last three hours during midday. This doesn’t fit into some people’s planning. The fact that the “Day” event does not run all day bothers some players—or at least longer.

They suggest various options:

  • A user suggests 6 instead of 3 hours, possibly also split, to offer two slots in the morning and noon (via Reddit).
  • Another suggests that the C-Day could also be its own smoke item that one activates at the appropriate time and then uses the bonuses for 3 hours (via Reddit).
  • A larger time window would simply suffice for others (via Reddit).

Wasn’t it like that before? Indeed, it was. During the pandemic, the Community Day window was extended to six hours and remained that way for a while. In spring 2022, it was reverted. At that time, it was also explained that Niantic aimed to bring the community together more in real life, to meet outside. That would work better with the shorter events.

At that time, the decision was not particularly popular. Even in our survey back then, the majority of votes were for longer time windows.

What has changed? At least, a limited research concept for Community Day was introduced some time ago, which always runs for a week from the start of C-Day. Here, you have the opportunity to catch the event monster again for a few days, also with a special background. Furthermore, it has been introduced that the evolution-attack bonus can be used during the same period.

What do you think about the current times of the Community Day? Do you like using the event, does it fit in your calendar? Or do you have problems with the timings? Let us know in the comments! And to plan well for the upcoming month: Here you can find the remaining events in July 2025 for Pokémon GO.

This is an AI-powered translation. Some inaccuracies might exist.

Scientists fear for the future of research as AI-generated content floods the academic world

A mass of content is flooding the scientific market. Researchers see this as a significant danger to the future of research, as the quality is rapidly declining and harming the research.

The process of reviewing a scientific paper is not easy, and the market is being overwhelmed with millions of new publications. Many of these are now AI-generated.

Researchers and editors who need to check this content are now reaching their limits and raising alarms. Researchers even see the future of research as threatened.

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“We have created a monster” – A Spanish model earns up to 10,000 euros a month, yet she is not real

Researchers see a great danger in massive scientific content

What is the problem? For years, the number of scientific contents published on platforms has been rising rapidly: In 2022, the total number of articles was about 47% higher than in 2016. And that creates new problems: Both publishers and their editors can no longer keep up with checking millions of submissions.

And there are hardly any reasonable ways to sort the sheer volume of content landing on publication platforms for scientific papers, causing researchers to panic.

What are scientists afraid of? Researchers cite several reasons why they view the current situation with concern:

  • Publishers can no longer afford the time to check millions of submissions, leading to a rapid decline in the quality of individual contributions. Quantity currently takes precedence over quality.
  • AI-generated content is flooding research and is not being properly reviewed, which could lead to significant problems and lasting damage to the research.

And AI has become significantly better at creating images and texts. In the world of scientific research, quantity rather than quality has become the new norm, and the ability to utilize AI to create absurd and strange research papers has become a path to profit for many. The “research paper” about a rat with an oversized penis, which was AI-generated, has become famous (via Vice.com).

The publishing industry is broken: Quantity over quality for profit

What do researchers say about this? Many researchers, according to the English-speaking TheGuardian, believe that the scientific publishing system is broken, unsustainable, and produces too many works that border on worthless.

Sir Mark Walport, the former chief scientist of the government and chairman of the publishing committee of the Royal Society, stated in this context that quantity is a poor decision:

Volume is a poor driver. The incentive should be quality, not quantity.

However, this is tied to another deeply rooted problem: For publishers and researchers, it is financially more appealing to favor quantity over quality.

Some researchers have published a joint paper on MIT.edu proposing measures to rein in the large volume of content. And, according to researchers, urgent changes are needed, as “Recent controversies already show this threat, as research paper mills within publishing groups have led to massive retractions of articles.”

Many Gen Z individuals are turning away from studying and looking for regular jobs. Some have realized that a long academic path is not for them. Instead of pursuing education and seeking high-level positions, there is now a turnaround among the first members of Generation Z: Many are now seeking jobs, and there are good reasons: Generation Z has just made a tough decision: They are starting to work

This is an AI-powered translation. Some inaccuracies might exist.

Getting started in World of Warcraft has never been easier than now

Now is the perfect time to embark on World of Warcraft. Let’s look at why getting started is worthwhile now.

With its lifespan of almost 21 years, World of Warcraft is one of the largest and oldest MMORPGs on the market – and surely the game that everyone has heard of at some point.

  • But hasn’t the train for starting WoW already left?
  • If someone hasn’t played so far, can they still join in?
  • Isn’t it all way too complex and vast, don’t you have to buy dozens of addons?

We want to address the most important reasons why WoW is currently in excellent shape to finally take the plunge into the world of Azeroth. Along the way, we will debunk a few myths and explain why it has never been easier to step into World of Warcraft.

Start video
WoW: The War Within – Forces Within

World of Warcraft – Why Now?

The fact that now is such a good time to start playing World of Warcraft has several reasons.

The best endgame state ever: Especially the endgame of the game, meaning everything you can do at max level, is more diverse and complete than ever before in the history of MMORPGs. Whether you’re interested in large raids, dungeons, or solo content – everything is open and offers appropriate progression. For really good gear, it is no longer necessary to prepare for raids many nights a week. You can also succeed alone or in small groups, and a variety of content offers something for every playstyle.

Good story entry: The story of World of Warcraft can seem relatively confusing and convoluted because it is often told in pieces. The addons are often only loosely connected, and the relevant characters frequently change. With the current addon cycle “Worldsoul Saga,” this is different. The War Within was the beginning of a three-part epic, which will soon continue with “Midnight.” Those who join now can comfortably play the story of The War Within and then almost seamlessly continue with Midnight.

WoW Xalatath Holding with smirk title 1280x720
The story is being well explained, thanks also to the new lore-walking quests.

Preparing for housing: In a few months, the biggest feature ever will start in World of Warcraft: Player housing. This has been requested by many fans for two decades and is finally coming with the new expansion “Midnight.” Even the first preview of the feature makes it clear that it fulfills all dreams and far exceeds the community’s expectations. It could be the most extensive housing ever in an MMORPG and might even overshadow the grand model WildStar.

Level event with a lot of gear: Currently active is the event “Winds of Mysterious Luck”. With this you not only get more experience points but also find additional rewards in many enemies. This ensures that you always wear solid equipment that is appropriate for your level. XP accumulates faster and more efficiently, allowing you to quickly advance to the endgame.

The Grindfest from July 21 to 27
In this week, exciting articles about MMORPGs await you every day. Included: a time travel through the history of online role-playing games, as well as nostalgic retrospectives, streaming evenings, interviews, columns, and analyses.

Here’s the program for the large MMORPG theme week 2025 from MeinMMO

Additionally, you can also use the coming days to collect a respectable number of mounts or transmog templates, so your character always has the perfect look. Because until July 29, the event grants you increased drop chances for mounts and transmog rewards. It’s worth diving deep into the variety that WoW has to offer.

A nice side effect: If you farm old dungeons and raids for the rewards, you also earn a nice sum of gold along the way, making your entry into World of Warcraft even easier.

WoW Alexstrasza Blood Elf Cheer title 1280x720
Leveling goes fast – and there’s bonus loot too.

Isn’t it super expensive and do you have to buy a lot?

Anyone looking at the list of addon releases can almost hear their wallet crying. There have been a total of 10 addons for WoW so far – and do you have to buy them all?

No, you don’t. For World of Warcraft, you pay a monthly subscription that costs between 11 and 13 euros.

Note: The subscription fees can theoretically also be paid with earned in-game gold and by purchasing a “WoW” token. However, this is rather unrealistic for newcomers – and would likely reduce the enjoyment of the game since a large part of the time would have to be spent just farming gold.

In addition to the subscription, only the current expansion needs to be purchased. Currently, that would be “The War Within,” in a few months it will switch to “Midnight.”

The next expansion is already almost at the starting line.

The costs for WoW thus amount to 13 euros per month, and roughly every two years a new expansion needs to be purchased for €50 – €60.

Considering that some people have over 720 days of pure playtime in WoW – that’s over 17,000 hours – one can spend a lot of time in the game and be well entertained for the invested money.

What’s not going so smoothly?

Although World of Warcraft is currently in very good shape, there are still a few issues.

Especially leveling for new accounts – without the currently running event “Winds of Mysterious Luck” – can be difficult because players are forced to level their first character in “Dragonflight” and may encounter an item bottleneck that slows down progress. Although this is currently being corrected by the running leveling event, Blizzard still needs to find a long-term solution.

WoW Blood Elf Angry Orc Laugh title 1280x720
The toxic community – it exists, but it is no bigger or smaller than in other games. You have to filter.

Moreover, there is often criticism regarding the “toxic community.” However, it must be said rather neutrally that the WoW community is hardly different from other MMORPG communities.

It is definitely worth looking for a guild that plays on the same wavelength early on. This significantly reduces the chance of getting into conflicts. Some veterans, who have been playing for 21 years, often lack the necessary patience for newcomers – but at the same time, as a newcomer, you should not be rushed and explore everything at your own pace.

It usually helps tremendously if you clearly communicate that you are new to the game. The willingness to help is then significantly greater when everyone knows that you are simply new to Azeroth.

Essentially, when you start WoW, you should mainly enjoy the time. There is almost an endless amount to discover, and the magic of the first weeks quickly fades if you spend too much time with guides, tips, and instructions from other players.

Explore Azeroth at your own pace, take a closer look at what you like. You’ll have all the time in the world later for guides and data simulations when you delve into the depths of the endgame.
But be warned: once you start with WoW, you will be trapped in the 10 phases of every WoW player forever.

This is an AI-powered translation. Some inaccuracies might exist.

Players are according to Ubisoft “very sensitive to” the quality of the games, your comments should be a risk factor

In a new financial report, Ubisoft explains to its investors which risks can lead games to fail, and your feedback is part of that.

What kind of report is this? As a major gaming company, Ubisoft is also publicly traded. This means that anyone who wants to can purchase shares of the company. In order for shareholders to know which risks affect the company and how it is currently performing, the company regularly publishes new financial reports.

The current report (via Ubisoft.com) goes into great detail regarding the risks of developing new games. Your expectations and feedback are one of many reasons that can lead a new game to fail.

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Insider says: Ubisoft has only one chance in 2025 – and the future of the company could be decided as early as next month

Many risks in game development

Which risks stand out? Ubisoft addresses many of the risks in game development in its report (via Ubisoft.com). It describes that simultaneous releases, issues with server providers, or new legislation pose risks for new titles.

Some of the risks, the company writes, also lie with the player. The company states in the financial report: “In a highly competitive environment where players pay much attention to the quality and content of the games, the success of a video game depends as much on the efficiency of its development process as it does on its market release.”

Furthermore, Ubisoft mentions factors that should not suit you in new titles. These include bugs and poor (server) performance in the first hours of gameplay, promises that did not make it into the final game, lower quality of the title than previously communicated, or when the competition offers a comparable, better product.

Even when games are released too early and are not yet refined, or when they are sold too expensively, Ubisoft claims that this can lead to problems with the community.

What impact do comments have? If something about the title does not suit you for any of the reasons mentioned above, or even for a completely different issue, you let Ubisoft know. Accordingly, comments from players, videos from influencers, or poor reviews from the press are another risk factor for Ubisoft.

Similarly, the launch of a video game can be affected by […] negative reviews, whether from the press or from players, which are amplified through social media and review platforms, potentially damaging the game’s image or even the brand’s reputation.

Ubisoft in its financial report at Ubisoft.com

Above all, the so-called “bashing” is a risk for Ubisoft. This does not refer to individual or constructive critiques, but rather to “massive, often intense, and organized campaigns of criticism against its [Ubisoft’s] products, teams, or public statements”.

These frequently occur “in social media, on content-sharing platforms, or in certain specialized media, particularly following strategic decisions, technical issues with games, or statements perceived as controversial by certain segments of the public,” Ubisoft writes in the report (via Ubisoft.com).

According to Ubisoft, “the changed perception of the video game industry as a cultural and artistic medium […] has also led to an increase in criticism [of Ubisoft]”.

Ubisoft sees its analysis accordingly considering shitstorms as a risk, which, according to the report, can not only damage a game release but, in the worst case, also harm Ubisoft’s image. These could diminish customers’, business partners’, and other stakeholders’ impressions of the brand, Ubisoft writes.

Ubisoft clearly describes in its report that the video game market is changing and that buyers are becoming more sensitive about which products they buy and when a title becomes successful. Just recently, Ubisoft ensured further fan outrage: Gamers are currently upset with Ubisoft because they demand that you destroy games – but that is common practice

This is an AI-powered translation. Some inaccuracies might exist.

CEO of Twitch hosts own charity stream, ignores “the most basic rules of Twitch etiquette”

On Twitch, there are various things that are not fundamentally forbidden but are received negatively by the majority of the community. The CEO of Twitch is now being criticized for self-promotion, even though he did it for a good cause.

What did the Twitch CEO promote? On July 19, Dan Clancy, the CEO of Twitch, held his own stream as part of the GCX Charity Marathon. Between July 14 and 21, various Twitch streamers streamed and raised money for St. Jude Children’s Research Hospital.

As of the latest update (July 21, 2025, 11:06), the charity event has generated over $355,000 in donations.

Before his stream, the CEO promoted it, but not through booked campaigns or partnerships, rather in the chats of other streamers. This does not sit well with many, as it breaks one of Twitch’s most important etiquettes.

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These are the 5 most relevant German streamers on Twitch in 2024, according to Google

Twitch CEO makes shameless self-promotion

How did he self-promote? Zach Bussey, a news channel about Twitch and streamers, posted a chat excerpt on x.com. There, a user named DJClancy writes: I shamelessly go into the chats of streamers I know to ask for raids when they are done. DJClancy is Dan Clancy’s channel. In the screenshot, you can even see that the CEO received a Timeout.

In his own stream (via Twitch), around 00:25:00, you can also see him reading the message aloud before seemingly posting it in other chats.

Zach Bussey comments: This is so disrespectful and ignores the most basic rules of Twitch etiquette. (Source: x.com).

Dexerto reports that this message was likely posted to at least 5 streamers, including Gassymexican and Fanfan.

Is this forbidden? Generally not. Self-promotion in the streams of others, such as asking for raids or viewers, is not forbidden according to Twitch’s guidelines. However, if such messages accumulate, it could quickly be considered spam, which would indeed be forbidden on Twitch.

Besides that, this form of self-promotion is not well-seen by the Twitch community.

How does the community react? The community strongly criticizes this self-promotion, especially the irony that it comes from the CEO himself. There is considerable criticism from Twitch streamer Gothalion (Source: x.com). He questions why the CEO did not proactively prepare collaborations with companies or crossovers with other streamers. Other users also comment under the tweet, wondering if the CEO of Twitch should not have significantly more options to generate attention.

So far, neither Dan Clancy nor Twitch has commented on this. In the past, Clancy regularly appeared publicly to present new features on Twitch, which previously led to a bizarre situation: CEO wants to show a new feature of Twitch but only finds half-naked women in the feed – This is how he explains it

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. gcxevent.com
  2. Dexerto

A Chinese anime is celebrated for its animations, but the author had to make “painful compromises”.

Lord of the Mysteries is an anime from China (Donghua) that recently launched in Germany. It was celebrated beforehand for its animation, but there is one drawback.

What kind of “anime” is this? In the Donghua, Zhou Mingrui lives in modern-day China, but is reborn in the body of Klein Moretti due to an incident. Klein lives in a world that could originate from Victorian England in the 19th century. There are steam engines, warships, and other traces of the emerging industrialization everywhere.

This world is inhabited by Beyonders. These are people who gain superhuman abilities by drinking special potions. There is a complex system with 22 paths, divided into tiers of power. 

Klein must discover how he died and what the Beyonders have to do with it. The anime was already celebrated beforehand for its animation, which is said to have an even higher frame rate than Solo Leveling. However, there is also a drawback for which the screenwriter apologizes.

Start video
Lord of the Mysteries: Trailer for the Donghua with great animations

Lord of the Mysteries goes too fast

What is the drawback? Gideon-Liu is the screenwriter of Lord of the Mysteries. He recently admitted on social media that he is not as satisfied with the first three episodes as he is with the rest of the Chinese anime.

The reason for this is the approach in anime, as often the first three episodes determine how good a series is and whether viewers stay engaged (via X):

The script is an art bound to certain requirements, and the end of the clown fight in episode 3 was a tough assignment. This corresponds to the widely accepted “three-episode rule,” according to which viewers judge anime/Donghua.

Of course, one regrets the first three episodes – painful compromises had to be made. Personally, I am more satisfied with episodes 4, 5, 6, 7, 9, 10, 11, 12, and 13. Regarding difficulty, episode 1 was by far the hardest.

In the first three episodes, the pacing of the developments is said to be much too fast for some viewers. On X, some fans write that they found the story too rushed. However, with the quick handling in the first three episodes, fans know right away what awaits them with the Donghua.

Gideon-Liu can at least reassure that the pacing slows down again from episode 4. This way, viewers can enjoy the story of Lord of the Mysteries at a suitable pace. If you watch the series, you should keep this in mind.

Chinese animes are becoming increasingly popular. To Be Hero X also comes from the country. The series has the unique feature that fans can already help determine how the Donghua will continue. You can find out how this is arranged here: In a new series, you can decide how strong the characters are for season 2

This is an AI-powered translation. Some inaccuracies might exist.

In einem neuen RPG spielt ihr einen Fuchs, der aus dem Knast ausbricht, bekommt Traumwertungen auf Steam

In the role-playing game “Back to the Dawn” on Steam, you are transported as a fox into a high-security prison and must escape. The game is well-received by many gamers and receives positive reviews.

What kind of game is this? Back to the Dawn is a story-driven RPG with stealth, puzzle, and point-and-click elements, in which you take on the role of an unjustly imprisoned animal journalist or a secret agent. The two are represented by an anthropomorphic fox and a panther. The other inmates are also inspired by animals.

The RPG is set in a high-security prison from which you want to escape. Your task is to find evidence of your innocence, build relationships with fellow inmates, pit factions against each other, and ultimately find a way to freedom, be it through escape, influence, or violence.

The title launched on November 3, 2023, in Early Access and celebrated its full release on July 18, 2025. Since then, around 9,162 players have joined the adventure simultaneously (see SteamDB, as of July 21, 2025, 11:00 AM). Until July 31, 2025, you can purchase it at a discounted price of €16.57, after which it will increase to the regular €19.50.

The gameplay resembles classic RPGs, focusing on sometimes consequential decisions. How you proceed, who you ally with, and which skills you develop greatly influence the course of the story. Whether through stealth, manipulation, or brute force, any means is fair as long as it brings you closer to the truth.

A concept that obviously resonates well not only with critics but has also sneaked into the hearts of many players.

You can get a first impression in the launch trailer:

Start video
Launch trailer for Back to the Dawn shows prison escape in fox fur on Steam

“This game is the best RPG I’ve played in the last few years, except maybe Baldur’s Gate 3”

How is the game received? Even during its time in Early Access, Back to the Dawn was able to gain many positive voices. It won the Steam Silver Award in 2023 as the top Early Access title of the year (see Steam). It has also received several awards, nominations, and finalist positions in the indie sector.

The reviews on Steam come with stellar ratings. Around 92% of all reviews (currently about 4,825, as of July 21, 2025, 11:15 AM) are positive, giving the game an overall rating of “very positive.” The critical focal point is often the time management feature, which some find stressful. Others see it as an incentive to replay the game more frequently:

  • The Hungry Werewolf writes, for example: “The time limit isn’t scary; it just means that you can do different things on repeat playthroughs, and I think that’s great. And otherwise? Yes, the game is really fun.”
  • shaosc3 praises: “This game is the best RPG I’ve played in the last few years, except maybe Baldur’s Gate 3.”
  • Ironbound describes: “I stumbled upon this gem by chance and can’t recommend it enough. Imagine Prison Architect crossed with Disco Elysium and a touch of Zootopia. It’s packed with deep RPG mechanics, a great story, and solid gameplay. Ridiculously cheap for what you get. I absolutely love it.”
  • SoulessBlade criticizes: “The game is really good so far, but the time limit ruins all the tension for me.”
  • grubby justin makes you think: “I appreciate the work and quality of the game, but I’m not a big fan of the time management aspect. The rest of the game seems great, but this element just makes it too stressful and takes the fun away for me. However, if you don’t mind the time management, I can recommend the game 100%.”

Also, there are currently some indie gems on Steam that you can purchase at a lower price and have a lot of fun with if you like the premise and gameplay. There is also a survival hit currently on sale, which recently received a successful new expansion: Complex survival game on Steam is 97% positive, has a big discount just in time for the new expansion

This is an AI-powered translation. Some inaccuracies might exist.

Bungie is said to have secretly weakened the Guardians in Destiny 2, clarifying now why some changes are missing in the patch notes

The new expansion of Destiny 2 brought many changes, but some of them that fans have discovered were not listed in the patch notes. Fans believe that Bungie is hiding something, but now a studio employee is clarifying.

What was “hidden”? When the new expansion “Beyond Fate” was released, guardians noticed that some changes made by Bungie were not recorded in the patch notes (Source: Reddit). Many guardians referred to these as “Stealth Nerfs”, which means changes that are concealed because they could weaken the guardians and cause turmoil.

While Bungie had already spoken out in some Reddit posts to clarify the accusations, there is now a large, final statement from Principal Communications Manager dmg04 explaining what these nerfs are all about.

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The launch trailer of “The Edge of Fate” showcases the new expansion of Destiny 2

The patch notes were gigantic

What did dmg04 have to announce? The Principal Communications Manager addressed Reddit with a huge statement regarding the accusations of stealth nerfs. First, he wants to apologize on behalf of the studio for the stealth nerfs that have occurred in the past. The team is working to improve the processes so that this never happens again.

However, dmg04 indicated that this is not a case of stealth nerfs but rather an oversight. There was a gigantic list of patch notes, and some points were overlooked and not recorded.

The following is what dmg04 announced on Reddit: “This was one of the (if not THE) longest patch note submissions we ever had, and although we hoped we addressed all points, we admit that we overlooked some important ones.”

The team is now working on listing the missed changes and explaining them to the fans. However, dmg04 cannot yet say when exactly this will happen.

What do fans say about the statement? They thank dmg04 for the update and information, but they are unsure how such significant changes can be released under the radar of Bungie without any of the developers noticing. They are skeptical and let their opinions run wild on Reddit:

  • “So all Warlock nerfs were ‘missed changes’? Didn’t anyone notice that the Warlock range was incredibly short when all these nerfs were planned? Sure. And are the values that don’t work as explicitly promised (new 70=old 100) just a typo?” – AWildeOscarAppeared
  • It’s crazy to think that things that were supposedly meant to be buffed for Warlocks are actually nerfs. How could that be overlooked? – HamiltonDial
  • “There are practically never stealth buffs that are ‘missed’ in the patch notes. It is always stealth nerfs that are ‘missed’. Strange how that works.” – tintedlenz
  • “It’s an accident if it happens once or twice, but this is routine. The communication between teams is fundamentally broken at best, or it is being deliberately hidden because they know it will have negative consequences in the worst case.” – catchemist117

In addition to the nerfs, there was also a new campaign with “Beyond Fate”. For many fans, a reason to check back in – but how good is it really from a gameplay perspective? Our shooter expert Dariusz took a look at it: Beyond Fate is a great expansion for Destiny 2 – unless you’re hardcore gamers like me

This is an AI-powered translation. Some inaccuracies might exist.

Eines der erfolgreichsten MMORPGs aller Zeiten verzichtet jetzt auf ein Feature, das an einigen Problemen des Genres schuld sein soll

The developers of Old School RuneScape are embarking on an experiment and removing a feature from some servers of the popular MMORPG, which has many fans but also many critics.

What is this feature? It involves the ability to apply cosmetic skins over the actual equipment, allowing players to customize their character’s appearance without having to adjust their strength. In WoW, this feature is referred to as Transmogrification and was introduced with the Cataclysm expansion in patch 4.3.

This is exactly the feature that the developers of Old School RuneScape wish to forgo in an upcoming experiment. Specifically, there will be “Cosmetic-Free Worlds” from July 28 to September 30, where cosmetic adjustments for equipment, icons, teleportations, animations, and other areas will not be visible.

Pets will also not be available on these servers. A complete list of the restrictions can be found on runescape.com.

The Steam trailer for Old School RuneScape:

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Old School RuneScape – Trailer for the Steam Release

What is the goal of the experiment? The developers have repeatedly received feedback from the community that cosmetic items negatively impact the personal gaming experience. Through the test, the team wants to find out:

  • What does the game feel like without the currently available cosmetics?
  • Which cosmetics are missed or appreciated as visible?
  • What are the players’ thoughts on the visual identity and style of the game when only the “more realistic” items are present from the gameplay?
  • How many players use the cosmetic-free worlds, how many return to the cosmetic-free worlds, and how long do they play on these?
A high for the 12-year-old MMORPG: According to ChaseYoungHTTR, there were 200,000 players online in Old School RuneScape simultaneously over the weekend (July 19-20, 2025) (via Reddit). Currently, according to runescape.com, there are still strong 122,544 (July 21, 2025, 9:52 AM). Additionally, Old School RuneScape consistently ranks among the 10 MMORPGs on Steam with the best ratings.

Clothes make the man, and brings money

Why can cosmetics be a problem in MMORPGs? Before the ability to apply cosmetic items over the actual equipment of a character, many avatars looked similar; however, it was possible to directly see which content they had played and which challenges they had mastered. Some players miss this visual feedback.

Additionally, many MMORPGs have started to closely tie cosmetics to their monetization with the introduction of these items. While Pay2Win or Pay2Progress offers that directly affect progress or character strength continue to be strongly criticized, the sale of cosmetic items has become widespread.

This also means that designers spend a lot of time designing cosmetic skins to attract as many players to the shop as possible. The appearance of earnable clothes often suffers as a result. In some MMORPGs, even high-level heroes wear better rags until they invest money in the shop. This devalues every item they can earn in the game.

Unfortunately, the sale of cosmetic goods generates so much money in many games that hardly any developer will be willing to give it up in the future. After all, there are more than enough players who are eager to visually customize their characters. Additionally, many genre fans prefer a Free2Play model. They can much more easily live with cosmetic sales than with Pay2Win or Pay2Progress.

Therefore, it is all the more surprising that the developer Jagex is implementing this experiment to scrutinize cosmetic items. That changes are expected at RuneScape under the new CEO have been clear since June: MMORPG primarily financed through microtransactions, but they are not well received – developers explain that they want to make changes

This is an AI-powered translation. Some inaccuracies might exist.

One third of Gen Z is afraid of making phone calls: Google wants to take advantage of this fear to make money

Young people fear phone calls. And Google sees this as a potential business opportunity to make money. To address this, they offer a new digital assistant that young people are supposed to use to get tasks done.

About a third of young people between 18 and 34 fear phone calls. This is mainly because many young people fear receiving bad news:

  • 23% of 18 to 34-year-olds never answer a phone call.
  • About 61% of this age group prefer to receive a message rather than a voice call.
  • More than half of 18 to 24-year-olds believe that a call out of the blue means bad news.

Google sees a new business opportunity in these concerns to attract new customers to its platform.

Start video
Students spy on passersby with hidden cameras and AI, find name and address in seconds

Virtual Assistant to Reserve Restaurants or Cancel Doctor Appointments

What does Google do? Google aims to provide young people with a new way to engage in so-called asynchronous communication. To this end, Google intends to offer a new digital assistant. This has been reported by the English-language magazine Fastcompany.com.

The idea behind this digital agent is that Google’s artificial intelligence calls a restaurant to reserve a table, cancel the next doctor’s appointment, or simply have a quick chat with a business. So far, the concept is only available in the United States.

When and if this feature will come to Germany is not yet known. Initially, the feature is supposed to be available only in the USA. However, it could well be that in the future you will hear not a person, but an AI on the other end of the line.

A trend seems to be particularly popular among young people of Gen Z: job ghosting. This is indicated by survey data from a platform that questioned applicants and companies: 78% of all applicants are said to have intentionally ignored the employer: Gen Z has a popular trend: They do not attend job interviews

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. 3djuegos.com

The History of MMORPGs – From Habitat to Throne and Liberty, and Everything in Between

The roots of the MMORPG genre run deeper than you might think. Join us on a journey through the history of online role-playing games – from the 1960s to 2025! You’ll encounter the most significant milestones, remarkable curiosities, and exciting analyses!

MMORPGs, or “Massively Multiplayer Online Role-Playing Games”, are online role-playing games that immerse you in their respective persistent worlds where you can encounter a large number of other players. The term “persistent” specifically refers to the progress of your character as well as the game world, which continues to exist even when you are offline.

When players today discuss the beginnings of the MMORPG genre, titles like Meridian 59 and The Realm Online from 1996 or Ultima Online, which was released in 1997, quickly come to mind. However, the roots of online role-playing games go much deeper. They trace back to the 1960s.

In the following, we want to take you on a journey through the history of MMORPGs. From their beginnings to the current status today. We focus on the defining milestones, important games, and remarkable curiosities. You’ll learn how the genre has changed over the decades.

The Grinding Fest from July 21 to 27
This week, exciting articles about MMORPGs will be waiting for you every day. Included: a journey through the history of online role-playing games, as well as nostalgic looks back, streaming evenings, interviews, columns, and analyses.

Here’s the program for the big MMORPG theme week 2025 from MeinMMO

You can easily jump to the sections you are interested in via the table of contents:

[toc]

Students set the spark … out of boredom

In the early 1960s, the University of Illinois introduced the teaching and learning system “PLATO” (via Wikipedia), which had communication functions that were later developed into emails, chat rooms, remote screen transmissions, and more.

Bored students, however, used PLATO to connect via the network to engage in simple battles together or against each other. Later networks like Arpanet (via Wikipedia) built on this and enabled the development of the first multiplayer games such as Maze War, which originated in 1974 at NASA’s Ames Research Center.

This first milestone offered a graphical, virtual 3D maze that players explored from a first-person perspective. And not alone, but with other players who were sitting at other PCs within the network. Such a thing had never been seen before!

Our MMORPG talk from Caggtus 2025:

Start video
MMORPG expert Karsten Scholz and MeinMMO editor-in-chief Leya Jankowski discuss the current state of MMORPGs

MUDs – the Multi-User Dungeons conquer the universities

Maze War was the predecessor of the so-called MUDs, i.e. Multi-User Dungeons. These are games that allow multiple adventurers to explore some form of dungeon or virtual world simultaneously. The first of its kind, MUD1, emerged in the late 1970s. The focus was still on social interaction. Up to 36 players could play at the same time.

In the 80s, the new genre gained significant popularity as affordable home computers became available. At the same time, the first commercial projects came onto the market. Among them was the text adventure Sceptre of Goth, released in 1983, which was based on the popular pen-and-paper role-playing game Dungeons & Dragons, bringing up to 16 players into the dungeons at the same time and even offered PvP. The cost: just under 3 US dollars per hour.

Lucasfilm Games as a Technical Innovator
Today, when one hears of Lucasfilm Games or LucasArts, one immediately thinks of various Star Wars games or adventure classics like Maniac Mansion, Day of the Tentacle, Monkey Island, or Indiana Jones and the Last Crusade.

However, even before all these renowned milestones, George Lucas’s video game division had already established a name as a technically adept game studio. An example of this is the online RPG Habitat, which was released in the USA from 1986 to 1988 as a beta version for QuantumLink (an online service for the Commodore 64) and was then referred to as a “virtual online environment with multiple participants.”

Habitat is considered the first MMORPG with a graphical interface, reminiscent of the style of Maniac Mansion or Labyrinth. There were customizable avatars, text chat, quests, trading of goods, marriage communities, and much more. Those who want to learn more and see screenshots from the game should definitely visit c64-wiki.de.

Another commercial but graphical multi-user dungeon came out in 1985 and is called Island of Kesmai. The game featured character creation (choosing class, race, and gender) and a chat room. In the virtual world, consisting of 5 regions with 62,000 locations, up to 100 players could roam simultaneously.

Additionally, there were about 2,500 creatures as well as NPCs. Rewards could be earned through quests. The MUD utilized ASCII graphics to represent player characters, world boundaries, opponents, and loot. Interested players could experience Island of Kesmai through the CompuServe online service, for about 12 US dollars per hour.

The first believable online worlds

In 1989, the text-based online RPG Avalon: The Legend Lives was released, featuring remarkable systems for economy, agriculture, and jobs. On top of that, there was a player-controlled government, with ministers and elections, as well as conquest battles involving entire legions, trenches, minefields, and fortifications.

In short: The developer aimed to create a believable world in which players could lead a virtual life (via Wikipedia). Avalon: The Legend Lives was thus an evolution of Habitat from 1986, which hit a similar note and offered many freedoms. So many that gangs and in-game organizations quickly formed.

Also noteworthy from this time is Kingdom of Drakkar, which emerged in 1989 from the text-based MUD Realm from 1984, and attracted players with 2D graphics. Players could choose between races as well as classes and genders. There was loot. PvP was possible, but prohibited.

This is an AI-powered translation. Some inaccuracies might exist.