Flower pots in Final Fantasy XVI looked so stylish back then that they almost ruined the whole game

Final Fantasy XIV launched in 2010 with a particular problem: the flower pots looked way too fancy. This was explained by Producer and Director Naoki Yoshida in a retrospective. The flower pots, in total, required a lot of performance.

Final Fantasy XIV was first released in 2010. However, the MMORPG was torn apart by the press and players: It was considered unfinished, buggy, and faced numerous other issues.

Later, the MMORPG was eventually taken offline to be completely revamped. The new head was Producer and Director Naoki Yoshida. Yoshida explained at that time in a retrospective (via Polygon.com) that there were several major problems. One of them was the flower pots in the game, as they simply looked too fancy.

The grind fest from July 21 to 27
In this week, you can expect exciting articles every day on the topic of MMORPG. Included: a time travel through the history of online role-playing games, as well as nostalgic retrospectives, streaming evenings, interviews, columns, and analyses.

You can find the program for the big MMORPG theme week 2025 from MeinMMO here.

You can watch the official trailer for the original version 1.0 here:

Start video
Final Fantasy XIV Trailer for Version 1.0 Shows a Past Era

Pots looked as fancy as player characters, which caused problems

What was the problem with the pots? Yoshida explained that they had been obsessed with achieving perfect graphical quality from the beginning. The game was supposed to look great, but this very decision cost a lot of processing power.

As a concrete example, Yoshida showed a screenshot of a flower pot in front of an inn from the first version of Final Fantasy 14. He referred to it as “the most beautiful flower pot in an MMO,” but then revealed that it cost a lot of performance: a single flower pot contained over 1,000 polygons and 150 lines of shader code, meaning it consumed as many resources as a single player character.

What are polygons? A polygon is the smallest unit of a 3D graphic. A three-dimensional object can consist of a few to many thousands of polygons. The more polygons, the more complex the object is. For the object to be able to move, it also requires a movement model (known as a rig).

To ensure that the game functioned reasonably, the team made a compromise: they limited the number of player characters visible on the screen at the same time to 20. This allowed them to control the processing power, resulting in the game running fairly smoothly at launch. In the end, there were more pretty graphics and less real MMO feeling.

What other problems were there? Yoshida mentioned two other reasons:

  • The then developer team lacked MMO knowledge and experience.
  • Major design flaws in the game itself. However, the developers hoped that they could fix the issues later with patches.

Final Fantasy XIV was significantly revamped and is now one of the most important, actively running MMORPGs that you can play. Whether it’s worth starting and what you need to pay attention to is discussed in the following article directly on MeinMMO: Is it still worth getting into Final Fantasy 14?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. thegamer.com

The most famous group of Dungeons & Dragons is going on a big tour – and you can even see them in Germany

Critical Role has evolved into the most well-known group for Dungeons & Dragons on Twitch and YouTube and is embarking on a journey to perform with their new show. Now the pre-sale for the first shows has started, but some beacon codes did not work.

Update from July 23, 2025: The pre-sale for Berlin has started again, and as a Beacon member, you should now be able to receive your tickets without any issues.

Are all tickets sold out? After about 1 1/2 hours, the event in Berlin seemed to be sold out. However, according to support from Beacon, the presale was temporarily stopped to give all other users still hoping for tickets the same fair chances. Sales resumed once the issue with the codes was resolved.

Can you buy tickets again? If you are a Beacon member and have received your code for the presale, according to x.com, you can buy tickets again since July 23, 2025, at 8:00 AM CEST.

What if I already have a standard ticket but actually wanted a VIP ticket? If you purchased a standard ticket but would prefer a VIP ticket, you can use your code again. Then send an email to [email protected] and use the subject “Critical Role VIP Upgrade” so that processing can occur before 6:00 PM CEST on July 29 and you can receive a refund for the standard ticket.

My presale code is not working? On July 22, 2025, at 9 AM German time, the presale for the Echoes of Exandria Tour 2026 started for Berlin, Edinburgh, and London. Several colleagues in the MeinMMO editorial team tried to access tickets via Beacon codes, initially unsuccessfully. There are also increasing reports on Reddit, specifically regarding the show in Berlin.

We have also received feedback from support at Beacon that the issue is known and that a solution is currently being worked on. Support asks to keep trying, even if the overall problem has not been officially resolved yet.

What can I do if my code does not work? According to the Beacon email with the codes, you should contact Beacon support directly. This can be done via the email address [email protected].

Attention: According to the Beacon website, you should contact [email protected]. Which address is generally correct is not known at this time. We have already received responses from both addresses, so both should be possible.

MeinMMO will stay on top of things and keep you updated on any news.

Critical Role live in Germany – All about the Echoes of Exandria Tour 2026

What kind of tour is this? Under the name “Echoes of Exandria,” the group is planning a tour in 2026 with 5 stops, where they will perform their new show. Standalone stories (One Shots) in the world of Exandria are to be played live on stage.

Who is participating? The entire founding cast will play, including Matthew Mercer as Dungeon Master, Laura Bailey, Liam O’Brien, Marisha Ray, Ashley Johnson, Taliesin Jaffe, Travis Willingham, and Sam Riegel. There will also be a custom stage design.

Where is it happening? The dates are planned as follows:

  • May 26, 2026 – Atlanta, GA (Gas South Arena)
  • July 6, 2026 – Berlin, Germany (Uber Arena)
  • July 12, 2026 – Edinburgh, Scotland (Edinburgh Castle)
  • October 26, 2026 – London, England (The O2)
  • December 3, 2026 – Fort Worth, TX (Dickies Arena, with Travis Willingham as Dungeon Master)

What do the tickets cost? The prices for Germany are now known and are as follows:

  • 196.25 € – Seat Category 1
  • 167.50 € – Seat Category 2
  • 133.00 € – Seat Category 3

According to Reddit, prices in London are as follows:

  • 184 £ for the front
  • 150 £ for the first tier of the arena
  • 98 £ for the top tier of seats

At Edinburgh Castle, the situation is similar according to Reddit:

  • 180 £ for the front
  • 150 £ for the middle blocks
  • 91 £ for the cheapest seats

When and where can I buy tickets? Tickets for Germany will be available from July 25, 2025, at 9:00 AM (CEST) – you will find the sale on Eventim. Members of the paid service “Beacon” will enjoy early ticket sales starting July 22, 2025, at 9:00 AM (CEST), provided they had a valid membership before July 18.

There will also be exclusive “Fan Experience Tickets” (except for Edinburgh), which will give you the best seats in the house, a Q&A session with the cast before the show, and early access to exclusive tour items for an additional fee.

How many tickets can I purchase in the pre-sale? If you are part of the Beacon pre-sale, you can secure up to 8 tickets per member. In the general pre-sale, there is a maximum of 6 tickets. Violating this limit may lead to a ticket blocking.

Can I come in cosplay? If you want to go in cosplay, that is actually encouraged by the organizers. So don’t hesitate to come as you wish.

For more information about the respective venues, ticket sales, and more, visit the official website.

In the meantime, Critical Role has even developed their own role-playing system “Daggerheart”:

Start video
Critical Role stellen ihr neues, eigenes Rollenspiel vor: Daggerheart

From “friends playing D&D” to so much more

What or who is Critical Role? What began as a private D&D campaign called “Vox Machina” among friends has been live-streamed since March 2015 via Geek & Sundry and has captured the hearts of many fans deeply.

In 2019, Critical Role was founded as an independent company and the group moved to its own Twitch and YouTube channel. There they started their second campaign in the stream with “The Mighty Nein” and occasionally invited guests for individual sessions. As a result, they have now accumulated numerous additional formats, such as one-shots with their own rule sets, the third campaign of Dungeons & Dragons, “Bells Hells,” as well as further behind-the-scenes and talk shows.

Currently, the franchise surrounding the group includes:

  • Streams on Twitch and YouTube
  • Live performances & shows
  • Own streaming platform Beacon
  • Series adaptation of the first campaign “The Legend of Vox Machina” with currently 3 seasons
  • A further adaptation with the first season of “The Mighty Nein” is planned for late 2025
  • Two of their own role-playing rule sets named “Candela Obscura” and “Daggerheart
  • Darrington Press, the publishing company
  • An own video game that is in development

In addition to their live and video formats, Critical Role continues to work on their “D&D alternative” Daggerheart. Recently, they even brought in two absolute veterans who previously worked significantly on Dungeons & Dragons at Wizards of the Coast: The most well-known group for Dungeons & Dragons is developing its own role-playing game, securing two important staff members from Wizards of the Coast

This is an AI-powered translation. Some inaccuracies might exist.

One of the biggest villains of DC looks like Thanos, but he is even more wicked and brutal

Thanos is one of the most important and powerful villains in Marvel, but DC also has a major villain that several heroes must confront.

Which character is it? Those who only have a passing familiarity with the DC Universe may not have heard much about Darkseid. However, this villain is one of the most powerful adversaries of the DC heroes, threatening not only Earth, but often the entire Multiverse.

Unlike Thanos, who acts out of love or what he believes to be the right ideas, Darkseid’s goal is to control the entire universe and strip it of free will. He not only has an army but also quite strong abilities.

In the new Superman movie, the hero faces a human adversary:

Start video
Superman – Trailer for the new film of the well-known superhero from DC

A Tyrannical God

Who is Darkseid? The villain made his first appearance in the comic
Superman’s Pal Jimmy Olsen No. 134 (1970). Darkseid is the ruler of Apokolips, a place that exists outside the normal universe. To leave or enter this place, certain teleporters known as Boom Tubes are required.

Depending on the origin story, he is descended from the Old God Yuga Khan and is referred to as a New God. Darkseid wants to enslave all living beings and intends to utilize the Anti-Life Equation (roughly translated as Anti-Life Equation) for this purpose. This formula is said to be capable of controlling the will of others.

On Apokolips, he reigns sadistically and brutally. Most living beings on Apokolips are enslaved inhabitants who have been abducted and live a terrible life. They possess no self-esteem, and any resistance is brutally crushed.

On the other side are the Parademons. This is the bulk of Darkseid’s army. The Parademons are genetically engineered monsters that arise from living or dead inhabitants of the attacked worlds. When Darkseid unleashes his troops, they attack all living beings nearby and seize them to create new Parademons.

Additionally, there are the Furies. They stand above the Parademons and form Darkseid’s personal security force. Unlike the Parademons, they have their own personalities. They are led by Granny Goodness.

The greatest danger in Apokolips, however, is not the army; it is Darkseid himself.

A Powerful God

How strong is Darkseid? He is not referred to as the God of Evil or Tyranny without reason. He possesses a whole repertoire of abilities that make him a danger, even to great heroes like Superman.

  • As a New God, he is an entity that exists in the Multiverse, and therefore is among the most powerful beings in the DC Universe.
  • He is extremely intelligent and a brilliant strategist, and he can perceive other universes and dimensions.
  • Darkseid is immortal. He has lived for an indeterminate amount of time, gathering knowledge.
  • He is extremely resilient and immune to most energy attacks.
  • If one should manage to inflict injuries on him, he can regenerate.
  • He is incredibly fast, has high stamina, and his strength is comparable to that of Superman.
  • Additionally, he has abilities like power absorption, resurrection, flight, and the manipulation of gravity.

His most iconic ability is his special laser beams that he can shoot from his eyes. They are based on a power that he stole from the Old Gods. Unlike, for example, Superman’s lasers, Darkseid’s lasers can track their targets. You can see them guiding to hit their target without fail.

How can he be defeated? Even though Darkseid is a quite powerful being, many comics depict heroes becoming more powerful than one might expect. This includes Superman, who regularly exceeds his limits.

In many variations, Superman has the strength to keep up with Darkseid. In the film Superman/Batman: Apocalypse, we see how Superman and Supergirl together managed to drive the tyrant away. Although they did not kill him, they were able to outsmart him.

As is often the case in the comic world, it depends on the story or the universe how strong certain characters are. Powerful villains do not always have to be ruthless tyrants. Sometimes they are absurd jesters: A villain from the DC Universe is more powerful than Superman, while only being a guy in an orange pajama

In many variations, Superman has the strength to keep up with Darkseid. In the film Superman/Batman: Apocalypse, we see how Superman and Supergirl together managed to drive the tyrant away. Although they did not kill him, they were able to outsmart him.

As is often the case in the comic world, it depends on the story or the universe how strong certain characters are. Powerful villains do not always have to be ruthless tyrants. Sometimes they are absurd jesters: A villain from the DC Universe is more powerful than Superman, while only being a guy in an orange pajama

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. DC
  2. DC Database

This boss duo from WoW broke me, led to my resignation from the guild and raid leadership

Our MMORPG expert Karsten Scholz has been playing World of Warcraft for 20 years. The first break came from two bosses from the expansion “The Burning Crusade,” which are among the toughest challenges of the early WoW years.

My most beautiful and intense time in World of Warcraft surely ran from my personal start in spring 2005 (everything was new and SO fascinating!) until the fall of the heroic Lich King in “Wrath of the Lich King.” What an epic final battle of an expansion it was!

Apart from the first 58 levels, I experienced this phase under the banner of the guild Godmode from the beautiful server Dun Morogh, where I settled in with a friendly couple. There, I worked my way up to the officer of the rogues during “Vanilla,” only to ascend into the guild council at the start of “The Burning Crusade” and regularly lead raid evenings.

WoW and bugs have been together since day one:

Start video
3 absurde Bugs, die in WoW passiert sind

Player, Organizer, Counselor, Manager

I still remember how fulfilling and exhausting the job as a raid and guild leader was. At times, I felt like a full-time manager, with regular meetings and interviews for applications and staff. Something always had to be prepared or organized. Or someone had something on their mind and needed an ear or two to listen.

Moreover, TBC brought some special challenges for guild leaders. The transition from 40-man and 20-man raids to first 10-man (Karazhan) and then 25-man. Or the attunement madness that had to be mastered to always have enough participants in the roster who had earned the right to enter the respective instance through elaborate quest chains.

Since a fantastic bunch had gathered at Godmode, I gladly invested this time and energy for a long time. After all, there was not only the work for the guild but also the joint celebrations after a first kill, the boozy guild meetings, in-game weddings, hilarious PvP rounds, and countless hours together on TeamSpeak.

In WoW: Burning Crusade Classic, bosses like Vashj first went live without the nerfs at the time:

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The Double Axe of Horror

Among the challenges of the first WoW expansion were also the sometimes really tough boss fights, for which you occasionally needed a specific raid setup or gear with specific resistances.

Among the hardest progression blockers of the TBC era were the two end bosses of Tier 5: Lady Vashj from the Serpent Shrine and Kael’thas Sunstrider from the Tempest Keep. Like other bosses of the expansion, they initially proved to be so difficult (and bugged) that Blizzard had to noticeably nerf (and fix) them multiple times throughout the expansion.

Even the professional players from Nihilum, Death Wish, or Death & Taxes needed weeks to take down the two end bosses of this tier:

  • World First Kill of the last boss before Lady Vashj in the Serpent Shrine: March 12, 2007
  • World First Kill of Lady Vashj by Nihilum: March 29, 2007
  • World First Kill of the last boss before Kael’thas: April 24, 2007
  • World First Kill of Kael’thas by Nihilum: May 25, 2007
World-first race in the Serpent Shrine of WoW: The Burning Crusade. You can find the complete history of raid successes in World of Warcraft on method.gg.

Why Was Lady Vashj So Difficult?

In the fight against Lady Vashj, a 3-phase battle awaits, in which players must take on tasks that decide between wipe or victory. Particularly tricky is Phase 2, in which Vashj protects herself with a bubble that you must break by deactivating reactors. To do this, you need to defeat elementals, loot a tainted core from their remains, and bring it to one of the reactors.

What’s mean: The player carrying the core is paralyzed and cannot move. The solution: Players toss the core from one to another until someone is close enough to the reactor to deactivate it. For this to work, you must split up, focus damage, coordinate, and watch for line of sight.

The Grind Festival from July 21 to 27
This week, you can expect exciting articles about MMORPGs every day. Included: a journey through the history of online role-playing games, as well as nostalgic throwbacks, streaming nights, interviews, columns, and analyses.

Here is the program for MeinMMO’s big MMORPG theme week 2025

In practice, however, this looked like the elementals disappeared before they were killed, there was no line of sight for the throw, the core landed with the wrong player, or the responsible players died due to other mechanics and timely replacements could not be organized.

All this was made more difficult by numerous other constantly appearing enemies that had to be controlled in a specific way. Happy wiping in Phase 2 was the result. And when you finally mastered that point, there was still Phase 3, where Vashj takes over players from the raid and turns them into death machines. This caused frustration even in TBC Classic.

WoW Burning Crusade: Lady Vashj
Lady Vashj

What Made Kael’thas So Tricky?

When it comes to boss fights with different phases, Blizzard simply overdid it with Kael’thas. First, you deal with his four advisors one by one (Phase 1). Then, the boss awakens his legendary weapons to life, which you need to eliminate as soon as possible and assign to the right players (Phase 2).

In Phase 3, Kael’thas sends his advisors against the raid again, but this time simultaneously. After some time, he personally joins the fight to, for example, hurl a deadly pyroblast at players (Phase 4). Finally, the blood elf removes gravity in the room, so you have to confront Kael’thas while floating (Phase 5).

All of this, along with the numerous other mechanics not yet mentioned, had to be drilled into everyone’s heads, the exact strategies rehearsed, and every little mistake meant starting over, especially during phase transitions where forced pauses could also occur, because the chatty Kael doesn’t hurry … that was a tough test of patience that would last many weeks for my guild.

WoW Burning Crusade: Kael'thas
The gang of Kael’thas.

Burnt Out: Time for a Vacation … in Karazhan

For weeks our progress routine in Burning Crusade looked like this:

  • On the first night of the ID, kill all bosses except Vashj and Kael’thas.
  • Then try Vashj night after night until she finally fell.
  • Afterwards, we continued with Kael’thas until he also met his end for the first time.
  • Finally, allow as many players as possible to get the two end boss kills, as you needed these for the next tier.

What may seem easy to write down now required an enormous amount of energy and time back then. The guild and raid leadership constantly discussed strategies, raid setups, and improvement opportunities, organized and supported so that everyone was well prepared for the fights. They motivated when others had lost interest, but also struggled with frustration and anger themselves.

All this eventually took its toll on me. When Vashj and Kael fell, the joy and pride in the guild were immense, but I also realized that I needed a break and distance from raid progress. So I stepped back. I didn’t play WoW for a while. But then I returned with a twink to help a friendly little guild get through Karazhan.

Later, I regularly helped in Tier 6 content of TBC as a healer at Godmode. At the start of Wrath of the Lich King, I was back in full swing. Just guild and raid leader, I never wanted to be again – a vow that still stands today. Can you relate to that? You can find another anecdote of mine here: Before MeinMMO – When money was tight, I wrote stories about racy superheroes

This is an AI-powered translation. Some inaccuracies might exist.

A gamer wants to clean his case and makes a big mistake that is hardly reversible

A PC gamer reaches for alcohol to clean his case. But instead of cleaning it, he ruins the case. In the end, a remedy helps him that hardly anyone would have expected.

A user on Reddit wanted to clean his PC case to prepare it for a few new stickers. He used alcohol and a cotton pad – a decision he quickly regretted. He posted a picture showing the front of his case: stained, dull, and uneven. In his post, he also directly addresses the community and asks: “Do you have any idea how I can get this stuff off without making it worse?”

If you prefer to clean digitally instead of in real life, you should take a look at this game. In the video, we show you the cleaning simulator Goblin Cleanup.

Start video
Goblin Cleanup is the perfect mix of cleaning simulator and dungeon exploration

A cleaning attempt and its consequences

This was the mistake: The user actually just wanted to ensure that the surface was clean before applying stickers. So he used 91% isopropyl alcohol from the drugstore, a cleaning agent that many recommend for PC components. But with a cotton pad and a sensitive plastic front, the whole thing turned into a small disaster. A prior test on an inconspicuous spot could have prevented the damage, as even the author admits.

Isopropyl alcohol is a popular agent for cleaning electronics. However, in high concentrations, it can attack sensitive, uncoated plastic surfaces. Studies from the journal npj Materials Degradation confirm that high concentrations of isopropyl alcohol can damage sensitive plastics like acrylic. In combination with mechanical friction, such as from a cotton pad, the material becomes roughened.

What happened next with the case? After the fail, the user tried to save the case. First with soap and water, then with vinegar and even with olive oil, all without success. Only toothpaste brought visible improvement. He completely disassembled the panel to treat it properly. Using a toothbrush, he polished the affected areas under running water. The result: significantly better, but not like new.

The posted images in the comments clearly show the before-and-after comparison. From stained and dull to significantly more even, but with visible traces.

How does the community react? Many users in the Reddit thread suggest seeing the damage as an opportunity: If the case is already ruined, why not creatively redesign it? Suggestions range from matte spray paint to powder coating to self-adhesive vinyl foil. So, from the cleaning fail, it might still become a true unique piece.

How to properly clean your PC case

What to consider when cleaning: Anyone who wants to clean their PC case should know exactly what they are doing, especially with sensitive surfaces like plastic or acrylic glass. The proper handling of tools and cleaning agents determines whether your case shines afterwards or is ruined.

  • Don’t use cotton pads: They unnecessarily rub off the material and can damage the surface.
  • Use alcohol with caution: Especially on uncoated plastic, alcohol can cause streaks or discoloration. If at all, only very sparingly, diluted, and without friction.
  • Test first on an inconspicuous spot: This way, you’ll see immediately if the material reacts sensitively.
  • Use microfiber cloths: Soft, lint-free cloths are ideal for removing dust and light dirt.
  • Mild cleaning solution instead of chemicals: Distilled water with a little dish soap is usually sufficient.
  • Secure fans and use compressed air only selectively: To avoid damaging anything and to prevent dust from being simply spread around the case.
  • Wash dust filters regularly: Clean under running water and let them dry completely before reinserting.

The Reddit case shows how quickly something can go wrong during cleaning. But even without alcohol and toothpaste, regular maintenance is important, especially with pets. Our tech expert explains why you should clean your gaming PC every 6 weeks if you have pets and what to pay attention to.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit
  2. Gamestar

Players do not allow Helldivers 2 developers any holidays because an annoying bug ruins their mood

In Helldivers 2, the developers have signed off for vacation, but a bug is annoying players so much that they wish the developers would fix it even while on holiday.

What kind of bug is it? In Helldivers 2, the brave soldiers of Over-Earth are currently dealing with an annoying bug that renders a popular weapon unusable. The affected weapon is the PLAS-45 Epoch, which players refer to as “Epoch”.

It was rendered unusable in one of the recent patches. No matter how many hours a Helldiver has spent in shooting practice, with the “Epoch”, players currently cannot hit any enemy. However, a prompt adjustment by the developers does not seem to be forthcoming, as they are now on vacation.

Just before the vacation, the developers released their latest war bond:

Start video
Helldivers 2 shows its new war bond “Control Group”

Summer vacation causes trouble

What is going on with the developers? The developers of Helldivers 2 come from Sweden, where students have long summer vacations. These are probably a welcome change from the long winters in Scandinavia.

The developers of Helldivers 2 are joining in and taking a two-week company vacation. On X.com, the development studio Arrowhead Game Studios announced that instead of being in Over-Earth for the next two weeks, they would prefer to spend time by the lakes, enjoying tactical sunbathing and Fika (a Swedish tradition similar to tea time in the UK or coffee and cake in Germany).

The game continues to run in the meantime, but new patches are not expected during the two-week vacation period.

How are the fans reacting to the vacation? The brave soldiers of Helldivers 2 are annoyed that the bug was not fixed before the developers went on vacation. Players like the “Epoch” and are not very understanding towards the developers. On Reddit, they write:

  • Theobald_4: “At least it’s not as bad as last year. I remember the weapons felt like a Nerf gun, and rocket devs were launching you into the stratosphere with infinite rockets.”
  • teh_stev3: “Imagine how good the Epoch will feel after we’ve suffered under its current state for two weeks.”
  • josenight: “Yeah, lol, a bit risky to bail right after an update. Hope they at least fix the Epoch.”
  • ikarn15: “Do you think people are only upset because of the Epoch? The game is full of bugs (no Termites) and performance is complete trash. I tried playing a few games this morning but then decided to just stop because it’s not a pleasant experience at the moment.”

Although the developers of Helldivers 2 are on vacation, players can continue to play, but probably for now without one of their favorite weapons. The developers have already announced that they will return fully charged from their vacation. The vacation seems to be needed, as indicated by a comment from the head of the developers: Head of Helldivers 2 highlights a major issue, comparing it to the Empire from Star Wars

This is an AI-powered translation. Some inaccuracies might exist.

New MMORPG wants to impress with stunning graphics in 2025, the first testers are delighted

The new MMORPG Architect: Land of Exiles is set to launch in Korea in 2025 and will also come to the West later. First testers have now had the chance to try the game and are excited.

What kind of MMORPG is this? Architect: Land of Exiles is a promising new MMORPG being developed with Unreal Engine 5, which aims to impress visually. The game comes from the Korean developers Aquatree in collaboration with the publisher HiveIM and was first revealed at the Korean gaming expo G-Star 2024.

Especially the boss battles promise to be a highlight with an action combat system and colorful effects. There are some parallels to Throne and Liberty, not only because of the use of Unreal Engine 5 and the same country of origin. The planned large-scale battles with hundreds of players are also a known feature of Throne and Liberty.

Architect: Land of Exiles focuses on a true open world where players can fly, swim, and climb using mounts. An engaging story with cutscenes and side quests is also planned. The game world should feel alive through world bosses and dynamic events, going beyond just interaction with players and monsters. All of this was now tested by the first testers, and they are showing positive feedback.

Here you can watch the trailer:

Start video
The new MMORPG Architect: Land of Exiles presents first gameplay in the trailer

Positive conclusion from the testers

How did the first test go? The new MMORPG is set to launch in Korea in 2025. The first testers had the opportunity to try the new MMORPG during a focus test. According to Inven.co.kr, the testers were already well familiar with the genre before being selected.

The test lasted two days, during which players had a total of 16 hours to play and provide their feedback to the developers. The focus group showed predominantly positive responses regarding the MMORPG.

How was the MMORPG received? Testers were very satisfied with the new game. According to Iven.co.kr, players praised several core aspects of the MMORPG, such as dungeons, puzzles, and boss fights. After the 16-hour test, the testers came to a positive conclusion.

The graphics provided were well received by the testers, especially the characters and environment design were rated 9 out of 10.

The puzzles as well as the airborne content and boss fights also pleased the players. The action combat system was described by testers as “a very immersive gaming experience.” One tester also said: “It is rare to find a game that combines the controls of a traditional MMORPG with the fun of manual control.”

The developers now want to improve the MMORPG using the gathered feedback from testers and are planning the release of their new trailer for August 10, 2025, according to Iven.co.kr.

Whether the developers will soon reveal a rough timeline for the release in the West or even a specific date remains to be seen. Here, the developers seem to be orienting themselves to many genre colleagues and want to establish themselves in Asia first. More about Architect: Land of Exiles can be found here: New MMORPG aims to impress in 2025 with stunning graphics, does not come without hooks

This is an AI-powered translation. Some inaccuracies might exist.

WoW: Finally we know Xal’atath’s true plans

The true plans of Xal’atath in World of Warcraft are finally known. We now know what her grand goal is.

The story of The War Within reaches its climax with the next patch in WoW. On the shattered planet K’aresh, the battle against the Voidlord Dimensius and his minions is upon us. We receive unexpected help – and at the same time, we realize what goals Xal’atath is actually pursuing. Her true motivation is revealed.

Spoiler warning: This article contains important story details about Patch 11.2 Spirits of K’aresh and the conclusion of the raid Manaforges Omega.

Start video
Nur im Juli 2025: Diese 3 Mounts in WoW solltet ihr jetzt farmen

What is Xal’atath doing in Patch 11.2? One particularity that should become noticeable relatively early on K’aresh is the alliance that the Voidwalker forges. To the great dissatisfaction of Alleria, the Voidwalker makes a pact with Xal’atath to prevent the summoning of the Voidlord Dimensius.

It may seem strange at first, after all, most of us have assumed that Xal’atath works for Dimensius. However, Xal’atath appears to be more of a “forced” henchman, and if we have learned anything about the Dagger Lady, it’s that she values freedom above all else.

Therefore, Xal’atath is also more than willing to support the defenders. In doing so, we learn a lot about the Astral beings, the intermediaries, and the strange substances they use to give form to their bodies.

The YouTuber Bellular has made an interesting analysis video about this:

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What happens at the end? How exactly the battle against Dimensius ends is still unclear – that will likely only be revealed in the battle itself and the subsequent cutscene. However, we have already gained a lot of information from data mining that allows us to infer the rough course of the story:

Xal’atath supports us in the fight against Dimensius and ensures that we can destroy him. However, Xal’atath also takes advantage of this moment – she betrays the Voidwalker and kills him.

In a debriefing after the fight, we learn that Xal’atath likely devoured the essence of Dimensius as well. Alleria wants to prevent “Xal’atath from becoming the new All-Devourer.” Or in other words: Xal’atath apparently intends to become the most powerful being of the Void and rise above the other Voidlords. This also fits well with the new story discoveries regarding the Old Gods.

Typically, Voidlords do not work together, but serve only one thing: themselves. The Void consumes everything until only the most powerful remain. This is evident in the boss fight against Dimensius, as he has two “smaller” Voidlords in tow, who have already been consumed by him.

How does the story continue? Since Patch 11.2 paves the way for the next expansion Midnight, we should quickly feel the effects of Xal’atath’s power growth. After all, Xal’atath’s ultimate goal of obtaining the World Soul of Azeroth is still unfulfilled.

It seems clear that while we may triumph over Dimensius, we are only further playing into Xal’atath’s hands. It is a situation where we cannot win – because if Dimensius is not defeated, he would also consume Azeroth.

How the story continues with Midnight will be revealed next month. At gamescom 2025, the next expansion will be presented and even the intro cinematic unveiled. It won’t be long until we finally have access to housing …

This is an AI-powered translation. Some inaccuracies might exist.

I thought an new Soulslike would be too easy, but then I was beaten up by nasty monsters and beautiful women 

MeinMMO author Caro has already gained her first experiences in the new Soulslike WUCHANG: Fallen Feathers on PS5 and fought through its world plagued by a disease. The expectations were high, but after a few hours, it became clear that she had nothing to worry about.

Since I got a taste for Soulslike games, I was definitely ready and excited to test WUCHANG: Fallen Feathers from Leenzee Games.

WUCHANG: Fallen Feathers is a new action RPG considered promising by the Soulslike community, set at the end of the Ming Dynasty. It takes place in the land of Shu, which, besides warring factions, is also plagued by a mysterious disease called Feather Madness, from which monstrous mutations arise.

I have stepped into the shoes and one of the stylish outfits of the titular protagonist Wuchang for about 15 hours. She herself is also affected by this Feather Madness and is seeking a cure for herself and her world. With this premise, I set out to explore the world of this land, slay monsters, and unravel the mystery of Wuchang’s past and the disease.

I am definitely not a Soulslike pro, but a big fan. After titles like Elden Ring and its spin-off Nightreign, I was hoping for a successor that could evoke the same excitement in me. And I am pleased to say that the enthusiasm for Fallen Feathers is definitely there – at least after initial worries.

Admittedly, I must say that I (unjustifiably in hindsight) compared every single aspect of Fallen Feathers with my beloved FromSoft blockbuster and struggled like a miserly old man with thoughts like “But I know this differently”. 

But let me preempt you here – after a short time in the game, I no longer wasted any thoughts on Elden Ring, as Fallen Feathers captured me so completely.

Here you can see the trailer for WUCHANG: Fallen Feathers, where Wuchang encounters a beautiful woman, who becomes more monstrous than she initially appears:

Start video
Wuchang: Fallen Feathers – New Action RPG from China Shows Boss Fight and Release Date

WUCHANG: Fallen Feathers is ruthless but beautiful

At the beginning of the game, a certain concern arose quickly, because after the first boss I thought: “Damn … that was really easy.” In the context of another game, that might sound positive, however, that is not the thought one wants to have after a battle with a Soulslike boss. 

But, I continued to engage with the game. And although Wuchang gained new abilities and became more powerful through a skill tree and spells, fortunately, the game also became increasingly complex. With my growing understanding and skill, the challenge also increased, which I gladly embraced with open arms. Where I initially managed to defeat a boss on the first attempt, they started to become more cunning and posed real hurdles, at which I sometimes really had to gnash my teeth.

I was stomped into the ground, crushed, spat on, swallowed, set on fire, or paralyzed by a poisonous kiss by mutated monstrosities, enchanted (and simultaneously enchanting) women, as well as by a demonic version of myself before my heart was ripped out. So I had a grand time.

Wuchang against the Fox Lady
Wuchang fights against a Fox Lady.

The bosses and their respective fights are diverse and have their own identity. I particularly remember a battle with a creature against which I faced about 20 times until I finally understood that I could use the environment against it. 

However, this did not frustrate me, but gave me an extremely enlightening lightbulb moment, making me feel truly responsible for the success.

The world, its inhabitants, and levels look superb

In my first hours in Fallen Feathers, I noticed, as probably everyone with eyes in their head, that the game is really beautiful both graphically and conceptually. Not only Wuchang and her outfits, but especially the environments, as well as the level, character, and creature design. I traveled through sun-drenched bamboo forests, gloomy caves, adorned temples, and hellish landscapes of rotting bodies and flesh mutations in toxic lakes of bubbling blood.

It is not a true open world, as you are guided fairly linearly through the world. However, the more you uncover and carve new paths for quicker navigation (literally), the more options you have for how to proceed. 

There is also the option to travel back and forth between certain points in the game, but they are still quite sparse. Therefore, you often have to take long distances on foot, which is absolutely acceptable with enough signposts along the way. The journey can indeed drag on without these points. 

At one point, I had to run for about 2 minutes without any obstacle to reach an enemy, which is absolutely okay once, especially in such a beautifully designed game like Fallen Feathers.

However, when you have to fight a boss, which in the Soulslike genre is often linked to multiple attempts, the long path becomes tiring and unfortunately frustrating after the fifth time. Here I would have appreciated another save point before really strong opponents.

Dodge and timing become core elements

Instead of blocking and parrying, dodging is especially one of the most important elements in Fallen Feathers. You not only evade damage, but also gather energy, the so-called “Heavenly Power”, which can be used for spells and special attacks.

This energy can be collected, as particularly powerful spells require more Heavenly Power. How much you have and which spells require how much of this power is marked in blue in the UI. Additionally, collecting this power is accompanied by a small spell sound and haptic as well as visual effects, which is another nice reward for successful dodging.

Wuchang uses a spell against a boss
Wuchang uses a spell against a boss.

Alongside magic and weapon attacks, you can utilize various builds that support your play style. At shrines, which serve as loading points, teleportation, and upgrade options in the game, you can level up Wuchang and improve through the skill tree. Here, there is also the option to assign different movesets and weapon talents that can be used in battle.

Although I quickly found my favorite in the longsword and the blade step, which proved to be a reliable method with the right key combination, there are enough options with the large selection of 40 spells and 5 weapon classes, so that every player should find something suitable for themselves.

I particularly like that the player is given so few boundaries. The spells work independently of the equipped weapon, allowing you to make a new preparation for different challenges at any time without having to completely disrupt your build. 

The skill tree also supports this freedom, with builds that are not set in stone. You can reset all gained aspects of the skill tree without cost so you can try out new playstyles as often as you want.

Risky actions are rewarded

In Fallen Feathers, there is a “Demon System” that can reward but also punish players. If too much madness accumulates in Wuchang, her attacks become significantly stronger, but she also becomes more susceptible and cannot take damage as well.

And if Wuchang dies in this state of madness, another dangerous consequence arises – a demonic version of herself that must be defeated to stop this madness and regain the lost red mercury (the currency for leveling and trading). This demon is not an illusion, but real. And she fights, but not only against me, as other enemies can also see her.

I had several moments when I could lure the demon to a group of enemies, who were then torn to shreds by her, still providing me with red mercury. However, one should notice in time when the demon turns against oneself again, otherwise this freshly acquired mercury will quickly be lost, just like the amount already seized before.

Wuchang and her inner demon
Wuchang and her inner demon.

Fallen Feathers pushes me to my limits, but I want more

So far, I have only experienced a fraction of the game and must nevertheless mention that it has captivated me in a very short time. I feel increasingly confident in handling Wuchang’s abilities, and yet the challenge does not wane at all. 

Besides the thrilling fights and the world, it is primarily the immersion that excites me. Despite the diverse environments and bosses, the mysterious disease of Feather Madness is always present, manifesting through corrupt landscapes and its inhabitants.

Wuchang herself is infected with this Feather Madness. But instead of mutating, she draws her power from it, which provides interesting gameplay. It remains exciting to see whether and how the disease might affect the protagonist more than she would like.

I am still eager to uncover the mystery behind the Feather Madness and Wuchang’s past, no matter how many monsters or demonic women will stand in my way. I will die a lot, get upset, scream – but that is what the experience is all about for me … and the success even sweeter.

By the way, MeinMMO author Ody has also tried WUCHANG: Fallen Feathers. And he has a lot to say about it as well.

Ody especially loves the parallels to Bloodborne

Although I never really warmed up to Elden Ring, I enjoyed battling through the entire Dark Souls trilogy, Bloodborne, and Sekiro – sometimes even multiple times. Therefore, before the first play session I had many questions about WUCHANG: Fallen Feathers:

What direction will the gameplay take? Will it be more like Sekiro or a classic action RPG?

How hard will the game really be? Developer Leenzee itself says that their game is meant to be a Soulslike – but the difficulty level also varies within the genre, sometimes quite significantly.

Over time, I found my answers: Instead of Sekiro, I found Bloodborne, but with some very exciting improvements and peculiarities. The bosses hit hard, they strike quickly and relentlessly. However, their attacks rarely feel “unfair”. Over time, you always develop a strategy that leads to victory – and that is what these games are about, at least for me.

The atmosphere and opponent design also convinced me immediately. The world feels truly melancholic: sometimes almost inviting, yet corrupted and sick. WUCHANG: Fallen Feathers is a successful Soulslike for me, in which I want to explore every corner of the game world for hidden lore and defeat the grotesque enemies thrown at me.

WUCHANG: Fallen Feathers will be released on July 24, 2025, for PC, Xbox, and PS5. Even though it is very soon, I am glad and thankful that I won’t have to wait.

After writing this report, I will head back to my console, as I still have a score to settle with a particularly nasty enemy after about 20 attempts. If you want to learn more about new Soulslikes in 2025, you can discover more games here on MeinMMO: Have you already finished Elden Ring: Shadow of the Erdtree? These Soulslikes are coming in 2025

This is an AI-powered translation. Some inaccuracies might exist.

EA FC 26: Erster Deep Dive Trailer zum Gameplay zeigt, wie sich Solo und Multiplayer künftig unterscheiden

The first Deep Dive trailer for the gameplay in EA FC 26 announces the separation of solo and multiplayer. On MeinMMO, we explain what this means for the gaming experience and discuss further changes in gameplay mechanics.

What kind of trailer is this? Deep Dive trailers are intended by EA Sports to present changes in the new EA FC game more precisely. New gameplay mechanics are introduced. An expert explains, using different gameplay scenes, how the innovations affect gameplay.

The biggest announced change marks a turning point for the football simulation: From FC 26, there are 2 separate gameplay settings:

  • Competitive Gameplay
  • Authentic Gameplay

This completely new approach emerged from fan demands for more realism on one side and faster gameplay on the other. To meet both desires, EA apparently felt compelled to make a separation.

How will gameplay differ in the future? Simply put, you play different gameplay in multiplayer modes like Ultimate Team or Clubs than in classic single-player modes like Manager or Player Career.

Competitive Gameplay is designed to give you maximum responsibility over your actions regarding movements, shots, or passes against real opponents. Additionally, random factors like rebound balls after tackles by defenders or saved balls by goalkeepers should be minimized.

Authentic Gameplay in single-player aims to provide the maximum realism. It is noticeably slower and thus should reflect real football. Random deflections are just as much part of the game as slips on wet ground.

Note that you can also use Competitive Gameplay in single-player. The other way around is not possible.

The major innovation, as well as further adjustments, can be seen in the Deep Dive trailer. After the video, we will explain all other changes to gameplay.

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Deep Dive trailer on gameplay shows 2 different gameplays and numerous adjustments

Deep Dive: Gameplay Fundamentals and Other Changes

What are the new gameplay fundamentals? The following changes apply to both gameplay types. They represent fine-tuning for existing gameplay mechanics that were criticized by fans in FC 25:

  • Improved goalkeeper play: smarter positioning and small movements make it harder for the shooter to score goals
  • More agility: players can turn faster in all directions and respond more quickly to your commands, speed advantages for the fastest players
  • Rewarding defense: won balls are likely to remain in your possession and not bounce back to the opponent
  • Faster passing and dribbling: the speed and control of dribbling and passes have increased
  • Smart attacking runs: more options for your attacking play through clever runs by the A.I.
  • More assertiveness in direct duels: balls can now be better shielded from your opponents

Additionally, every shot can now be executed flat by double-tapping the shoot button. This abolishes timed finishing (since FIFA 19 in the game). The new precision setting for shots (since EA FC 25) replaces timed finishing for maximum accuracy.

High Contrast Mode to Fix Several Issues

What is the High Contrast Mode? In EA FC 26, you can adjust the colors of players, jerseys, referees, and balls even in-game with the High Contrast Mode. This is EA’s response to a known issue. It could happen that similarly looking jerseys were selected when choosing jerseys, making them hardly distinguishable in the game.

In EA FC 25, there was also an issue in the friendly match mode with jerseys that were difficult to differentiate in color, which annoyed not only people with visual impairments. These visual differentiation problems should now be a thing of the past.

Furthermore, the dark stadium shadows that made some match arenas appear too dark in the past can now also be removed. The difference between well-lit areas and barely visible, shady spots could cause quite a headache. That should now be fixed.

New PlayStyles and Player Roles for More Individuality

What new PlayStyles are there in FC 26? In FC 26, there will be 5 new PlayStyles. These give your players in offense and defense even more unique abilities:

  • Precise Header: for precisely placed headers on goal
  • Header Power: for more assertiveness in defensive headers
  • Gamechanger: for flair finishes with the backheel or outside of the foot
  • Creativity: for flair passes, for example with the backheel
  • Assertiveness: for improved shielding off the ball

What new player roles will there be? 4 new player roles contribute to an even greater tactical diversity in modern football:

  • Participating Goalkeeper: supports you in build-up play through a higher positioning
  • Wing Defender (CB): center back moves out wide to secure wing backs
  • Inverse Mobile Winger (RB, LB): supports attacks far up in a central position
  • Variable Midfielder (CDM): pushes into the opponent’s penalty area when the opportunity arises

These are the main changes from the Deep Dive trailer on gameplay. More Deep Dives will follow in the coming weeks. Next, the new archetypes will be introduced.

We are interested in your opinion: What do you think of the innovations for gameplay? Feel free to write it in the comments! More announced changes can be found here: “The best trailer in 8 years” – EA FC 26 shows over 20 innovations in just 2 minutes

This is an AI-powered translation. Some inaccuracies might exist.

„I don’t like it when my patience is tested“ – Brazen comment on Steam reveals: Valve has a problem with clowns

A player writes a ridiculous comment on Steam highlighting an issue that the platform has been facing for some time.

What a bold comment! A player asked in the discussion area of the upcoming horror game “Inferius” on Steam if he could get the game for free. He claimed to be quite a big YouTuber with 200 subscribers and could be paid for a good review.

Moreover, he would give a negative review if he didn’t get the game for free. About 3 days after creating the thread, he commented: “I don’t like it when my patience is tested.”

You can watch a trailer for the horror game on Steam here:

Start video
Das Horror-Roguelike Inferius gibt im Trailer einen ersten Eindruck der Spielwelt

Steam has a problem with clowns

What is the problem? The Steam user is likely trying to troll with the post and farm the so-called clown awards. Particularly, the statement that he is quite a big YouTuber with 200 subscribers seems to many users on Reddit as an obvious hint at his intentions.

The clown award is part of the Steam Awards, which players can give to various content (such as reviews or community postings) on the platform. With the different awards, players can express what they think of the respective content – a heart reward, for example, shows approval or that something touched their heart. The clown reward is primarily used to show that someone finds the content ridiculous.

The author of the Steam post in the community area of “Inferius” seems to want to provoke and deliberately aims to receive clown awards with his troll comment – not because it is particularly funny, but because he is perceived as particularly bold, “stupid,” or ridiculous.

This practice is also referred to as “clown farming.”

What does clown farming bring? When a content on Steam receives an award, the creator of the content gets credited a portion of the Steam points that were spent on the award.

In the case of the clown award, users are said to receive about 200 Steam points per award. The respective user has thus earned over 22,000 Steam points with more than 110 clown awards without much effort, which he can spend in the platform’s point shop on various profile backgrounds, emoticons, and avatars. 115 points correspond to a purchase price of 1 euro.

The clown award has been criticized by Steam users for some time now. Earlier this month, we reported on MeinMMO that some gamers are now demanding its abolition: A Steam award is so unpopular that thousands of players are now demanding its abolition

This is an AI-powered translation. Some inaccuracies might exist.

Amazon wants its worlds in its once vast MMORPG to look full again, but the remaining players are worried about an announcement

To bring their worlds back to life, the developers of New World are now planning a change that is worrying some players.

What is this announcement? In a post on X (formerly Twitter), the developers announce “World Merges”. This means they will merge some of the servers.

This decision was not made lightly by the developers, according to the post. However, it is meant to help increase the population on the servers and make the game worlds feel more vibrant again.

They conducted extensive latency tests and are confident that the gaming experience will remain “smooth and responsive”.

You can watch the launch trailer for New World: Aeternum here:

Start video
New World Aeternum: Well-Staged Gameplay Trailer for Launch

Players fear poor latency in the future

How are players reacting? Fans doubt that the latency in the game will remain acceptable after these World Merges. Some of the decisions regarding which servers will be merged are also met with confusion.

  • @Hardo_95 asks on X: “why the f**k are you moving EU servers to US too ?! just merge all EU and that’s it! it shouldn’t be that hard to deal with this.”

The user is likely referring to the server Mardi (EU), which is being merged with Tumtum (US East). Other players comment:

  • “I’m sorry but there’s no way that 200ms latency is playable for the vast majority of players in New World. Please keep 1 server per region,” writes @JayOddity
  • @BDScrubin says: “Merging servers kills the game for a lot of people. It’s always been that way each time it’s done. Sad times”

Additionally, the developers recently announced that they will temporarily limit the number of available PvP modes at the start of Season 9. The reason: They want to achieve short loading times for the new capture-the-flag mode. So players should all flock to it.

The developers resorting to such measures is also, for some players, proof that the player numbers are in serious decline.

New World is currently experiencing a steep decline. This is also evident from the statistics for the hardcore season shared by the developers. You can find out more here: Famous MMORPG from Amazon once had over 900,000 players simultaneously, but the new event can’t even reach 500

This is an AI-powered translation. Some inaccuracies might exist.

Developers create a surprising hit on Steam, played by over 114,000 players – using their power and a stuffed animal to troll Twitch streamers

The developers of a surprise hit on Steam snuck into the lobbies of players who streamed their game live on Twitch to troll them.

What kind of game is this? PEAK is a cooperative climbing game. As a group of lost scouts, you ascend a mysterious mountain. Every misstep can mean an early end.

The game was released on June 16, 2025, on Steam and quickly became a hit there:

  • Just 6 days after release, the game reached a peak of around 100,000 players on Steam (according to steamdb).
  • Another two weeks later, PEAK even reached over 114,000 concurrent players.
  • Within just 9 days, the game sold around 2 million copies according to a Steam post from the devs.

A trailer for the game can be seen here:

Start video
PEAK zeigt sein spaßiges Gameplay auf einer spannenden Expedition mit Freunden

Developers talk about a plush toy with Twitch streamers

What have the developers done now? The developers of the game had a little fun and took possession of Bing Bong, a plush toy. Disguised as such, they infiltrated the lobbies of Twitch streamers and chatted with them – causing a lot of confusion.

Initially, some streamers thought that the voice lines were pre-recorded. But at some point, Bing Bong suddenly started responding to questions. Twitch streamer Becky “bekyamon” Maerkman shares such a moment in a YouTube short.

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After initial surprise, someone in the clip exclaims: “We’re taking Bing Bong to the top!” In the same stream, the plush toy pleaded not to be left behind and shouted, “I’m in the water!” Later, there was the realization: “We almost left a real dev just in the water.”

Other streamers left Bing Bong behind, only to hear a sad “Don’t leave me…” A player exclaimed: “Why does it sound like a real person is in our call?” Another was certain: “Bing Bong has a speaker!”

What do the developers say about it? In a Q&A on Reddit, one of the devs commented. A user asked how the developers determine when they take possession of Bing Bong. The developer responded:

“We could only join players games if they were publicly streaming. So we didn’t have access to EVERYONES games haha. It was a good bit for creators during the first few weeks after launch. We’d spend evenings watching streams and decide who we think would enjoy hearing from Bing Bong.”

The development story of the game is another interesting tale. The studio first worked on another game but halted it and created PEAK instead. What started as a fun project became a huge hit – read more about it here: They canceled their game and worked on a fun project: It sold 1 million copies on Steam

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Dexterto

The father of first-person shooters believes that games like Clair Obscur are the future, as the small indie developers are making the big AAA studios think

A legendary developer is convinced that games like Clair Obscur and Baldur’s Gate are advancing the gaming industry and inspiring AAA developers with new ideas.

Who is the father of first-person shooters? It was the year 1991 when four men in Texas founded the development studio id Software. One of these men is John Romero.

In the following years, id Software released games like Wolfenstein 3D, Doom, and Quake, significantly advancing the first-person shooter genre. Since then, Romero, along with John Carmack – also one of the founders of id Software – has been regarded as one of the fathers of the shooter genre.

Romero is said to have played a crucial role in shaping the games through innovative approaches and his focus on gameplay.

Start video
Clair Obscur: Expedition 33 – JRPG with French Flair has Release Date

Indie developers are advancing the gaming industry

On July 21, Romero was a guest on Nightdive Studios’ “Deep-Dive” podcast, where he discussed the gaming industry with Larry Kuperman. After about 40 minutes, Kuperman asked what Romero thinks about the current state of game development. The podcast episode is also available on YouTube.

This is what Romero says: Romero observes that the gaming industry is much larger than it used to be when he was designing games like Quake and Doom with id Software. He elaborates on how massive the indie community is and how many games are released each month on Steam or itch.io.

Even when looking at the Game Awards, Romero says, one would find that half of the awards go to indie developers and games like Balatro.

Kuperman brought up games like Baldur’s Gate 3, Helldivers 2, and Clair Obscur: Expedition 33, to which Romero concluded: “These people are the ones who make the AAA companies say, ‘Oh, wait. We need to do this too.'”

What does this mean for the gaming industry? Romero is convinced that games like Clair Obscur and Baldur’s Gate 3 can make big studios and publishers rethink and inspire them with great game design.

Indie developers now have an easier time than before releasing their games and can reach a large audience when the finished game is fun.

In 2025, Clair Obscur: Expedition 33 achieved exactly that. The game was on everyone’s lips for weeks, and gamers, critics, and other developers alike praised it. For some players, the game even left a special feeling: After Expedition 33, players feel empty: “I will never find something like this again”

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. gamesradar

You can test a new game in the universe of LoL before its release, attracting fans with one of the most important characters from Arcane

Riot is primarily known for League of Legends, but they want to explore the realm of a new genre with a new game. With a new closed beta, you can soon see for yourself.

What game is it? For a while now, 2XKO (formerly Project L) has been in development at Riot Games. As a fighting game, it resembles Street Fighter, but is more oriented towards tag fighters like the Marvel vs. Capcom series or Dragon Ball Fighter Z. A new game from Marvel in that subgenre will be released soon.

So far, there is no specific release date for 2XKO, but eager fans can participate in a closed beta in September to test the game themselves. Riot has now released new information and announced a new character that Arcane fans will know well: Vi.

Start video
LoL reveals more about the gameplay of its fighting game Project L – “The game looks better and better each time”

A beta and a new character

As part of the upcoming beta, Riot announced that Vi will be included as a playable character in 2XKO. She will be playable for the first time at EVO Las Vegas, an esports event in the fighting game sector. How to play her and what she can do will be seen there at the latest. EVO Las Vegas takes place from August 1 to 3.

How Vi is supposed to look in the game can be seen here:

2XKO_Vi_Keyart (1)

Vi has a prominent role in the Netflix series Arcane and is one of the protagonists of the animated series. In contrast to her is Jinx, who was already included as a character in 2XKO.

When is the closed beta? The closed beta of 2XKO will be released on September 9 for Windows PCs, with PS5 and Xbox Series X|S to follow later. Content is expected to be cross-save. So if you switch from PC to console later, your game progress will be transferred.

How can you participate in the 2XKO beta? You can register and gain access through the official website of 2XKO. If you participated in the previous playtests (Alpha Labs), you automatically have access to the beta.

Should you check out the game as a LoL fan? Even if you have no prior experience with fighting games, it’s worth taking a look at the game. Tag fighters are generally good for beginners, and 2XKO also has features for them. There will be easily executable combos, and the inputs are less complex than, for example, in Street Fighter.

For those who want to take a peek into the genre, the beta will provide a good opportunity. As a LoL fan, one can look forward to a new art style and a new interpretation of familiar characters.

2XKO is expected to be released later this year, but no specific date has been announced yet. Whether the game can compete with the giants of the genre will be seen only after its launch. A small mini-game in LoL convinced MeinMMO editor Nikolas Hernes: LoL is getting a new mini-game and the first level was so good that I played it 6 times

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. 2xko.riotgames.com

Pokémon Legends Z-A brings the Mega Pokémon that everyone wanted – Reveals how important the Megas will be

In the Pokémon Presents, new information and images about Pokémon Legends: Z-A were shared. This includes a new Mega Evolution and details on how the feature develops.

In the Pokémon Presents from July 22, there were plenty of news regarding Pokémon. An important part of it featured the new Legends: Z-A, which will be released on October 16, 2025.

In the Presents, Illumina City was showcased in detail, battles were seen, various Pokémon, your friends, your opponents – and plenty of Mega Evolutions, which will obviously play an important part in the game.

And there was also a new one: Mega Dragonite.

Spoiler: We will present the Pokémon below along with a picture. If you want to avoid the spoiler, do not scroll any further down. However, you will also see it in trailers and similar content.

Start video
Pokémon Legends: Z-A – Trailer for the Rise of the Royale Champion

Mega Dragonite and other Mega Pokémon will be important in the game

This is Mega Dragonite: The Dragon Pokémon Dragonite finally receives its Mega Evolution, after it didn’t get a Mega Stage during its initial release unlike other pseudo-legendary Pokémon like Tyranitar, Metagross, Garchomp, and Salamence. No wonder its name kept coming up in discussions about which Pokémon should receive a Mega Evolution.

The new design leans somewhat towards its pre-evolution Dragonair. The feathered wings on its head and the pearl on its tail match this.

What are the Mega Pokémon doing in Legends Z-A? Apparently, they are having really bad moods, as there is a “Mega Mania” evolution in the new game, where some Pokémon just undergo it without trainers. They are causing chaos in the city – and must be stopped by you.

However, this does not seem to be so easy, as you need Mega Pokémon to fight against the powerful Pokémon, and apparently also support from the team you join in Legends: Z-A.

Some difficult battles seem to be ahead. We are excited! What do you think about the new design for Mega Dragonite? Do you like it, or would you have preferred to see it differently? And: If you are more of a Pokémon Go player, there was also news from the Pokémon Presents here. A new promo code and information about the GO Fest finale in Pokémon GO were announced.

This is an AI-powered translation. Some inaccuracies might exist.

GTA 4: All cheats and how to enter them

In Grand Theft Auto 4 you can use cheat codes to influence the game and gain advantages. Here you will find all available codes and learn how to enter them. All codes are available for PC as well as for PS3 and Xbox 360.

How and where can I enter cheat codes in GTA 4? You can activate cheats using your in-game phone, which you receive after completing the second mission. Open the keypad and enter the number of the respective code into the field. Then activate the cheat with the green button.

Does cheating have negative effects? If you choose to cheat, your 100% completion progress will be blocked. Some cheats also prevent you from earning achievements or trophies. We will highlight these cheats in the list. If you value achievements and 100% runs, you should only use codes once you have achieved all that you need.

There will certainly be cheats in GTA 6 as well:

Start video
Rockstar Games presents GTA 6 in the second trailer

General cheats and cheats for the base game

Health

  • Full health: 362-555-0100 (blocks achievements)
  • Starter pack full health, weapon set 1, body armor: 482-555-0100

Weapons

  • Weapon set 1: 486-555-0100 (blocks achievements)
  • Weapon set 2: 486-555-0150 (blocks achievements)

Wanted level

  • Increase wanted level by 1*: 267-555-0150
  • Clear wanted level: 267-555-0100 (blocks achievements)

Unlock vehicles

  • Turismo: 227-555-0147
  • Helicopter: 359-555-0100
  • Super GT: 227-555-0168 
  • Comet: 227-555-0175 
  • Sanchez: 625-555-0150
  • FIB-Buffalo: 227-555-0100
  • Cognoscenti: 227-555-0142
  • Jetmax: 938-555-0100
  • NRG-900: 625-555-0100

Miscellaneous

  • Info about song on the radio: 948-555-0100
  • Change weather: 468-555-0100

Cheats for the DLCs

The Lost and Damned

  • Hexer: 245-555-0150
  • Double T: 245-555-0125
  • Gang Burrito: 826-555-0150
  • Slamvan: 826-555-0100
  • Hakuchou: 245-555-0199
  • Innovation: 245-555-0100

The Ballad of Gay Tony

  • Akuma: 625-555-0200
  • Floater: 938-555-0150
  • Buzzard: 359-555-2899
  • Bullet GT: 227-555-9666
  • Father: 625-555-3273
  • Parachute: 359-555-7272
  • Explosive Sniper: 486-555-2526
  • APC: 272-555-8265
  • Super Punch (Luis): 276-555-2666

If you prefer playing GTA 5 over GTA 4 but miss the feel of the predecessor and its locations, you don’t have to be sad. Because you can also rely on a mod that brings the beloved location back into the game: GTA 5: Liberty City from GTA 4 will soon be completely in the game via mod

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. GTA 4 Wiki
  2. GTA4.net

Pokémon GO shares new promo code with Gigantamax Pokémon, confirms powerful boss for GO Fest finale

Today, the Pokémon Presents aired with various announcements regarding Pokémon. Of course, Pokémon GO was not to be missed. There is a new promo code and confirmation on how the GO Fest finale will unfold.

This is the promo code for the Pokémon Presents: The new code is now active. It is:

  • GOFESTMAX

What does the code contain? This is one of the best codes ever: You will receive one of three Gigantamax Pokémon that you can choose from. You can decide between:

  • Gigantamax-Inteleon
  • Gigantamax-Gortrom
  • Gigantamax-Inteleon

What you need to keep in mind: Enter the code as usual in the Pokémon GO webstore. The code is valid only until August 3rd, 2025, so redeem it quickly. And; you will not receive the Pokémon directly after your choice, but a time-limited research task that you must complete – by August 24th at the latest. After completion, you will receive the Pokémon of your choice.

Nevertheless: A strong code, as you usually only get Gigantamax Pokémon through very tough battles. And; that wasn’t all that was announced. New information about the GO Fest finale is now known.

Start video
Pokémon GO: Over 800 Trainers fight in Gigantamax battle

The GO Fest finale actually brings Endynalos and more Giga bosses

This is the GO Fest finale: This event will take place on August 23rd and 24th, 2025, under the title “Dyna-Finale.” And that fits also, as it was announced in the Presents that various Dyna Pokémon will appear one after another. The following have already been shown:

  • Gigantamax-Smettbo
  • Gigantamax-Riffex
  • Gigantamax-Relaco
  • Gigantamax-Gengar
  • Gigantamax-Lapras

The most exciting monster, however, will be Endynalos, which has now been confirmed. This legendary Pokémon is responsible for the Dynamax phenomenon in the lore, the archenemy of Zacian and Zamazenta, and above all, one of the strongest Pokémon that exists.

In the announcement, both the Unlimited Dynamax version of Endynalos and its “normal” variant can be seen. In Sword & Shield, you could only battle against the Unlimited Dynamax version and then catch the normal version of Endynalos. It is assumed that this will also be the case in Pokémon GO, as the overwhelming Unlimited Dynamax form has not yet been catchable in any Pokémon game.

What’s next in Pokémon GO? You can definitely look forward to this event in August, as it seems we will receive a really big event to conclude the season here. However, it will be a little while until then, and the remaining month still brings a few dates. Here are all events in July 2025 in Pokémon GO.

This is an AI-powered translation. Some inaccuracies might exist.

Players from Dune: Awakening are worried about their neighbor, their “Message to Ben” goes viral

In Dune: Awakening, there are not only harsh survival moments on Arrakis but also beautiful, heartwarming moments. One such moment is the message to Ben, which a concerned neighbor has now published.

Who is Ben? The story of Ben and his neighbor touches many players in the Dune: Awakening community right now. Ben’s neighbor recently reached out on Reddit to inform him that the power in his base is now out.

He further explains that Ben is the first person he has talked to in 20 years of gaming and recounts the story of why Ben is someone very special to him.

Here you can see how someone rides on a sandworm:

Start video
Spieler schafft das Unmögliche in Dune: Awakening auf Steam, reitet auf einem Sandwurm durch die Wüste

Ben is more than just a neighbor

Why is Ben so important to the neighbor? The neighbor tells in a comment on Reddit how he met Ben. According to him, this must have been a little over a month ago, on June 7. The two met while building bases in the West Vermillion area. Ben came by a few times to chat.

Later, the neighbor moved and randomly ran into Ben one day while he was finishing building his base for travelers to protect against storms. The neighbor led Ben there to wait out the storm.

The neighbor also met one of Ben’s friends one day when he got upset about building a base right in the middle of a farm route. Ben’s friend promised to install a tunnel so that players could pass through again.

The neighbor watched as they continuously took off with their ornithopters, built their first cargo thopter, and often used their tunnel. But now, as it had to happen, the power of the base is out, and Ben hasn’t been caring for it for several days and has probably left the game.

I know it’s going to happen; we all leave someday, but this is new to me. I’ve never experienced this before. I mean, I’ve never played an online game where I could talk to other people. Or rather, I never cared to talk. So, against all logic, for no reason at all, I wrote a message for Ben.

The message goes viral

How are the other players reacting to the story? The emotional story of Ben and his neighbor “Contrador,” as the user is known on Reddit, is making the rounds. While the community urges Ben to return to the game in many comments, the story spreads on Reddit within hours.

Not only in comments but also in new posts on the Reddit forum, suddenly all about Ben. In a post on Reddit, a user writes that everyone always complains about the toxicity of the community while the “message to Ben” shows that it can be different.

Another post on Reddit shows a kind of meme advertisement where a character from Dune: Awakening wants to talk to Ben about the extended warranty for his ornithopter and also reminds him that his power is out.

More and more posts are being created on Reddit pointing out things to Ben and trying to get his attention. The story has long since taken on a life of its own.

So far, the neighbor has not yet reported back or confirmed whether the lights at Ben’s base are back on. We at MeinMMO are keeping our fingers crossed for the neighbor that he meets Ben again. All alone, a player in Dune: Awakening has created a work of art that has also impressed the community: Player creates his own Pikachu in Dune: Awakening, lets it be eaten by the greedy sandworm

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit

A forgotten MMORPG to Monster Hunter was so absurdly difficult that the toughest creatures in the wilds seem like little poodles

Monster Hunter has difficult battles, even though many veterans of the series find that modern titles are too easy. However, the arguably most challenging games in the series were not in any of the main titles but in a forgotten MMORPG that we will take a closer look at in our MMORPG theme week.

What game is it? Monster Hunter Frontier was an MMORPG that released in 2007 as a PC game in Japan. Three years later, the Xbox 360 version was released, and during its lifespan, other console versions and servers for South Korea and Taiwan emerged.

At its core, the game is an MMORPG version of the classic Monster Hunter gameplay. There was no open world, but the familiar quests that could be completed with up to four people. The MMORPG ran for 12 years until it was shut down in 2019.

Although this spin-off is a fairly forgotten entry in the Monster Hunter series, it has two exceptional weapon types and new mechanics, as well as the most absurd and difficult monsters in the entire Monster Hunter history.

Start video
Monster Hunter Frontier GG – Trailer for Capcom’s MMO

It gets harder

What is special about the monsters? The game featured 152 large monsters. Initially, they are quite well-known, and in countless quests, you can face new and old monsters. In doing so, you level up your hunting rank. However, on level 2, you will encounter the powerful Elder Dragons, which usually appear in the endgame of the regular games.

At Hunting Rank 2, you can already battle Chameleos, Teostra, or even Fatalis in Frontier. Besides these well-known creatures, there are also new monsters. The Espinas was introduced only here, in the second season, before returning in Monster Hunter Rise: Sunbreak.

Monster Hunter Frontier Armors
Genre-typical, you craft new armor pieces from the monsters you hunt.

Already with the regular monsters, you encounter interesting mechanics, like with the Gasurabazura. The monster employs poison bubbles, quicksand, and combines both. Already in the early quest segments, monsters deal tremendous damage that can finish you off quickly. The monster named Unknown has even 5 rage levels and various abilities, combining aspects of several monsters.

Here, there are also the known ranks: Low-Rank, High-Rank, and G-Rank (referred to as Master-Rank in World). Depending on the rank of the quest, the monsters become increasingly difficult. However, in Monster Hunter Frontier, additional layers are added.

You can adjust the difficulty of the quests

In Monster Hunter Frontier, you can make certain quests even harder by setting the mode to Hardcore. As Gorguinni explains in his YouTube video, these are not just familiar monsters but harder – this mode changes the monsters.

They become stronger, gain new moves, and also look different. With the Hardcore mode, even simple monsters become a major threat that can easily one-shot you. However, the Hardcore monsters are just the beginning. With the update Monster Hunter Frontier Forward.5, the Supremacy variants were introduced.

The grind fest from July 21 to 27
This week, you can expect exciting articles every day around the topic of MMORPGs. Included: a journey through the history of online role-playing games, as well as nostalgic retrospectives, streaming nights, interviews, columns, and analyses.

Here is the program for the great MMORPG theme week 2025 from MeinMMO

They are somewhat reminiscent of the hardened variants. These are special versions of the monsters that are even stronger than the Hardcore variants. Although there are only 6 Supremacy variants, they pack a punch.

The Supremacy Teostra is a slightly golden variant that deals even more damage, and its fire attacks are even larger. Additionally, it can summon a tornado of fire around itself, and when it gets angry, it burns through its own health bar quite quickly as it surrounds itself with fire (via Monster Hunter Wiki).

In 2016, a new update, Monster Hunter Frontier Z, brought an even tougher monster variant into the game: The Zenith Monsters.

The top of the food chain

What are Zenith Monsters? The Zenith Monsters are not just monsters with more damage, health, or larger attacks; they rethink the monsters and the elements. A good example is the Zenith Rathalos.

The Zenith Rathalos can perform combos and fights more in the air than on the ground. Additionally, the Zenith Rathalos can cover its wings and tail with fire. When the Zenith Rathalos stomps on the ground, small fire pillars emerge (via Monster Hunter Wiki).

The hardest part is when you start to burn. You don’t just lose health, but parts of your health bar. Another new effect of Zenith Monsters would be the enhanced Iceblight, which continuously drains your stamina and freezes you when you run out of stamina.

Zenith Rathalos Trailer
You could see how threatening the Zenith Rathalos looks in a trailer (via YouTube).

Additionally, there are various Zenith Ranks that increase damage and elemental effects with the increased rank. One-shots are also guaranteed at these ranks since there are attacks that can 100 % kill you if you are hit – no matter how good your armor is.

Anyone who wants to continue torturing themselves after the Zenith Monsters can face the Extreme Individuals. These are 10 new versions of known monsters that pack a punch. Here, you must know exactly what you are doing because every attack is potentially deadly.

The Blinking Nargacuga is a good example: It has more range and can rain poisonous thorns from the sky. Additionally, in this variant, it can create blade whirlwinds that suck in hunters and then kill them (via Monster Hunter Wiki).

Why are these variants so exciting? What is interesting about the monsters in this game is that they haven’t just received better stats. Thought has been put into how to change the movesets and introduce exciting new effects.

This led to powerful monsters that can unfortunately no longer be officially battled. At least the Espinos made it into the main series, so nothing is impossible. Another fan favorite is back: After 16 years, the legendary Lagiacrus finally returns to Monster Hunter – Now I’m afraid it won’t meet expectations

This is an AI-powered translation. Some inaccuracies might exist.