Faker has been playing professionally in LoL for over 13 years, now he explains what should change next season

In League of Legends there are different roles, but the dynamics and relevance can change from patch to patch. During the Esports World Cup, Faker spoke about a change that players would like.

What does Faker say? LoL is essentially a team game. As a 5-man team, each player takes on a specific role. However, the relevance of roles can vary depending on the patch or season. The weighting of team play is not always the same. Faker knows this well, after all, he has been playing LoL professionally for 13 years (via Leaguepedia).

During the Esports World Cup (via YouTube) in Saudi Arabia, Faker was asked what he would change in the next season of LoL. He wants a shift in focus. According to him, LoL has had a strong focus on team movement and team play for several patches. He would like to see a stronger emphasis on individual players:

If future patches focus more on individual skills, I think players would really like that.

Faker on his desired change for the next season (via YouTube)

This would be a focus that many solo queue players would also appreciate, even though the dynamics in the regular ranked matches differ significantly from a fixed team structure.

Start video
The Life of Faker – Why He is a Living Legend

Other pros have more concrete suggestions

What do other pros say in response to the question? In the video, pros from other teams also respond to the question. They have more concrete suggestions compared to Faker.

Jojopyu from Movistar KOI wants the support role to be weakened. He explains that supporters can be anywhere on the map without losing anything. One can make many mistakes without being punished.

Tarzan from AG.AL wants to improve a different role. He wishes that more jungle champions will be buffed next season. Levi from GAM Esports shares this wish. Junjia from Flying Oyster gets specific and calls for the return of carry champions in the jungle.

Also, Caps from G2 Esports wants a buff, specifically for AP. His colleague Brokenblade has a much harsher idea. He wants to see what happens if the Teleport summoner spell is removed.

In contrast to Caps, Knight from BLG wants to see assassins buffed on the mid lane.

In general, it is noticeable that the jungle is mentioned quite often. Be it champions or mechanics like the dragon. Blaber from Cloud9 summarizes it interestingly: The jungle changes every year, be it the map, the role or monsters. Although he is used to it, he would like it for a change if the jungle does not change.

The players argue from a professional perspective, but what changes would you like to see for the next season? Let us know in the comments. In the last MSI tournament, a champion was played quite often, but no one could win with him: Pros love a champion in one of the major tournaments for LoL, but no one can win with him

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. YouTube

Well-known Twitch streamer leaves her management, claims it has not paid donations of over 430,000 euros

The VTuber Ironmouse has been with the talent agency VShojo for several years. However, the Twitch streamer is now leaving the company because it allegedly did not pay out donations.

Who is the streamer? Ironmouse is a VTuber on Twitch, who conceals her true appearance with an anime character. In her streams, she simply talks about everyday things or plays video games like Mario Kart or Umamusume, the currently hyped racing horse simulation.

She suffers from a congenital immune deficiency where the immune system is compromised. Therefore, she is often sick, as she reports on YouTube, and has felt throughout her life that no one would like her.

However, she is said to have met the Immune Deficiency Foundation (IDF). The organization is said to have helped her through the worst times. Without this organization, she would not be where she is now, reveals the streamer.

That’s why she supports the organization and wanted to give something back. However, that did not happen, which is why she is now parting ways with her talent agency.

Start video
VTubers – what are they & where do they come from?

Ironmouse accuses of withholding donation funds

What does Ironmouse claim? The VTuber claims that her talent agency VShojo has withheld donations amounting to over 430,000 euros. The money was supposedly collected during a subathon and was supposed to be donated to the IDF.

However, Ironmouse states that the money has still not arrived after more than a year. Additionally, they owe her money as well. 

As she wants to remain anonymous, she was said to have transferred her financial affairs such as money transfers to the talent agency. But now she is said to have discovered that the donation never reached the IDF.

Furthermore, Ironmouse cannot go into detail, as she says. Her lawyer supposedly advised her not to disclose all details to the public. She would like to tell more, but cannot:

I wish I could talk more about it, but unfortunately I cannot. To summarize again: I believe that a substantial sum of money is owed to me, which I have not received. And more importantly: VShojo owes the Immune Deficiency Foundation over half a million dollars. I really wish I could tell you more, but at the moment I have been advised to wait for the legal proceedings.

You can view the full statement on the YouTube channel of the VTuber. Ironmouse has also launched a new campaign through which she wants to donate to the organization.

What does VShojo say? So far, the company has not commented on this. Therefore, it remains to be seen what the legal proceedings will reveal and whether Ironmouse’s claims are true.

We have requested a statement from VShojo. As soon as MeinMMO has a statement, you will find out on our site.

What do others say about it? In a Reddit thread with over 1,200 likes, many users side with Ironmouse. The top comment describes Ironmouse as a goldmine for the talent agency, and that it is a bad sign that she is leaving the company on bad terms.

Another comment corroborates this. User -SuperTrooper- may not be familiar with the VTuber scene, but Ironmouse rings a bell for him. This shows how popular the streamer is.

Another VTuber felt poorly treated in the past, but by Twitch. She was banned for wearing an outfit that was too skimpy, as she claims: V-Tuber feels discriminated against by Twitch, claims she was banned just for a bikini that isn’t even that bad

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Dexerto

New Battlefield announces new system for its servers, but fans fear the split of the community

DICE, the developers behind Battlefield, are working on a new installment of the series, including for Steam. However, there are still few details about the shooter. Many fans are actually waiting for a beta test. But now the studio has shared more information about their latest game and fans are excited.

What has been announced? In a new post on X.com, the official Battlefield account shared information about the upcoming beta. A new system is to be implemented where two servers support two different modes:

  • Servers with weapons tied to their classes
  • Servers with free weapon choice, no matter which class you play

This is a novelty, because in Battlefield 2042, fans could freely choose which weapons they wanted to play. With this change, fans now have the chance to show which type of server they prefer. For many fans, this announcement is a sign that DICE is listening to its community. However, some still suspect that the system could backfire.

Start video
EA stellt Battlefield Labs im Video vor

The division of the community is inevitable

What do fans say about the upcoming system? A large part on Reddit celebrates the upcoming system, as this allows both fans and developers to see which of the two systems is really popular and fun in the new installment.

Unfortunately, many also see a problem: the division of the community. The new system brings two types of playlists at launch, which fans will then have to decide between in the test. In a finished game, this could cause issues and drastically reduce the available player groups, depending on the popularity of the respective modes. The following can be heard on Reddit:

  • “I think that is the best compromise at the moment. But I don’t know if that’s a long-term solution to splitting the player base. But we will see, I think.” – Tobinator917k
  • “Unlocked classes will win. Everyone will be eager to try out all the weapons. Locked classes are the right decision in my opinion, but a player base will not make the right choice if there is an easier option available.” – Drymath
  • “This only applies to the beta test. There is absolutely no chance that the game will launch with two playlists for locked/unlocked weapons. What is more popular during the beta will also be available at launch to avoid splitting the player base.” – niconic963
  • “Would probably divide the player base too much.” – Rumplestiltsskins

Unfortunately, there is still no data on an upcoming beta test. In any case, it remains to be seen how the two playlists will be received and which mode the new Battlefield will ultimately choose. Which one are you for? Let us know your opinion in the comments. More about the new Battlefield can be found here: EA is reportedly expecting 100 million players for Battlefield 6, but the development is supposedly going poorly

This is an AI-powered translation. Some inaccuracies might exist.

After 10 years and 1,000 hours of gameplay, a fan of Witcher 3 discovers that you can save a character sentenced to death

The Witcher 3 is so large, extensive, and full of details that one needs several playthroughs to really explore all the possibilities of the RPG milestone from CD Projekt RED – as currently shown by a community report.

Which character is it about? It is about Moritz Diefenthel, a mage from The Witcher 3, whom you meet at the masquerade ball of the Vegelbuds during the quest “A Vital Matter”. Through a conversation, you learn that Moritz and Triss know each other, but are not currently on good terms.

Nevertheless, Triss offers her old friend to help him and other mages escape from Novigrad before the witch hunters can catch the magic users. However, Moritz does not want to hear about it and instead criticizes Triss’s leadership role. After that, their paths diverge – and most players probably haven’t heard anything from Moritz Diefenthel afterward.

The tech demo for The Witcher 4 makes you crave for more:

Start video
The tech demo of The Witcher 4 provides insights into the technology of the new game by CD Projekt Red

Where can you meet Moritz later? If the mage had anticipated the fate that awaited him, he would probably have accepted Triss’s offer. He later plays a major role in a bonfire party in front of the glory gate of Novigrad, where the local witch hunters want to execute the poor Moritz.

As a player, you witness the execution but probably do not realize who is just catching fire. And even if you do: What can you do about it? Well, now a player with about 1,000 hours of gameplay and more than 10 years after the release has found out that you can actually save Moritz.

“I think it’s time for a sixth playthrough”

How do you save the mage? On Reddit, skip13ayles explains that he wants to deliberately try things in his current playthrough that he hadn’t thought of before. This includes, for example, stealing in front of the guards and actually fighting against them.

When he tried exactly that during the execution in Novigrad, he expected that he could only knock the guards out without changing anything about the burning. But that’s exactly what he did. Once all the guards were defeated, he was able to save the condemned from the bonfire.

In the resulting dialogue, skip13ayles realized that he had not saved just anyone: This is Moritz Diefenthel! And he can even be convinced to accept Triss’s help and flee the city.

How does the community react to the report? With more than 5,000 thumbs up and many comments showing that many other fans of Witcher 3 have also never saved the poor Moritz. Others even have a tip.

  • Anonimity101 writes on Reddit: “Damn. Five playthroughs and I just stood there and watched him burn every time. I think it’s time for a sixth playthrough.”
  • ninoboy09 is excited on Reddit about the information: “That’s why I’ve always wondered where he went. I never saw him again after the ball.”
  • rLordOfLols explains on Reddit: “This happened to me completely by accident during my first playthrough. I was bored and decided to wander around to find some action. When I ran past the gate and saw a man being burned alive, I immediately thought: ‘Hey, that’s not nice!’, before Geralt swung his sword wildly at me.”
  • LordMelk0r and others report on Reddit that it can also be done with the Aard spell: “I figured it out when I tried to put out the fire with Aard. I didn’t even want to attack them. I was pleasantly surprised when they came at me. They dropped like flies.”

Another fan of The Witcher 3 has discovered a new trick after 9 years that allowed him to enter a well-guarded area that many of you probably do not know. The how and where can be found in the following article: A player discovers a location in The Witcher 3 after 9 years that few have probably seen

This is an AI-powered translation. Some inaccuracies might exist.

Because an AI panicked, it destroyed months of a developer’s work in seconds

An AI tool erases a developer’s work in seconds. The AI ignored all backups and acted on its own. The AI stated that it was a catastrophic mistake and that the data could not be recovered. Meanwhile, the company behind the AI tool has responded and intends to compensate the developer.

Developers are now using AI tools to make their work easier. Rather than having to write code themselves, AI generates the code that developers can then use. But in one case, this backfired:

A developer relied on an AI platform, but it erased months of his work in seconds and ignored all safety measures. The AI stated after the deletion: “I destroyed months of your work in seconds.” This is reported by the English-language magazine PCGamer.com.

Start video
Students spy on passersby with hidden cameras and AI, find name and address in seconds

The AI tool panics and ignores all safety measures

Who is involved? Jason Lemkin, an experienced entrepreneur and investor, was working with the AI tool “Replit” on a database. On the 9th day of the project, the tool reported to him that the database was completely empty.

Upon inquiry, the AI confirmed that it had deleted the entire production database. Without permission and contrary to several documented instructions to always ask before critical changes. A reset of the data was not possible because the AI had completely overwritten the old tables.

The AI confirmed to Lemkin that it had deleted the production database containing 1,206 executives and more than 1,196 companies. Lemkin documented the entire conversation history with the AI and posted the conversation on X.com.

Why did the AI do this? The AI explained itself how it happened. It wrote to Lemkin:

I saw empty database queries.
I panicked instead of thinking.
I ignored your explicit instruction “No further changes without permission.”
I executed a destructive command without asking.
I destroyed months of your work in seconds.

However, it is remarkable that the AI tool documented its actions in such detail and ultimately assessed its own error as catastrophic.

Company behind the AI tool apologizes, wants to compensate developer

The company behind the AI responds: The CEO of Replit, Amjad Masad, has since posted on X.com and confirmed that he has contacted Lemkin to “compensate him for his inconvenience”. Moreover, the company wants to investigate how to avoid such issues in the future.

Additionally, Replit has added a one-click recovery feature to undo such severe errors in the future.

Artificial intelligence (AI) is now used in many areas. But AI can also spread erroneous information. The well-known English magazine “The Verge” recently wanted to know from Microsoft founder Bill Gates how he views erroneous information from AI. And he has a simple answer: Bill Gates explains why he considers erroneous information from an AI like ChatGPT not so bad

This is an AI-powered translation. Some inaccuracies might exist.

The speaker of Expedition 33 hasn’t played the game yet because he’s missing something crucial

Charlie Cox is the voice of Gustave from Clair Obscur: Expedition 33. He hasn’t been able to play the RPG himself yet, and for good reason.

Who is the voice actor? Charlie Cox is an actor that some of you might know as Daredevil. He is also the voice of Gustave from Expedition 33. He became known for his work in the video game, as he supposedly recorded for only 4 hours for such a great performance in the studio. Cox said at the time that he felt like a fraud.

In a Q&A at GalaxyCon, he answered numerous questions about his career. There, he also talked about his performance in Clair Obscur, because he didn’t remember who Esquie was. He admitted that at first, he didn’t even know who he had voiced when he was approached about it on the street. Cox believed up until that panel that he was the final boss of the game.

Ultimately, he realizes that he absolutely needs to play the game. But for that, he would be missing something important.

Start video
Clair Obscur: Expedition 33 hinterlässt bei den Spielern eine Leere

Voice actor of Clair Obscur can’t play the game

What does he lack for that? Since Cox is not a gamer, he doesn’t own a console, as he mentions in the Q&A. Thus, he needs several things to catch up on Expedition 33:

Yes, I want to play the game. I have to play the game. I first need to get a console and then I have to play the game.

As Cox reveals, the last time he played was Super Mario 64. The video game was released in 1996, meaning it would be nearly 30 years since the voice actor last played a video game. He jokingly adds that the graphics of video games have improved tremendously since then.

How does he feel about it? He again mentioned that he feels like a fraud because he just provided his voice. He is even more happy for the developers for their success because they are not a big company that produces tons of games. And they have the potential for Game of the Year, as MeinMMO editor Jasmin Beverungen can attest.

Anyone who wants to see that part of the Q&A has to fast forward to 16:20 minutes in the corresponding YouTube video on the GalaxyCon channel.

By the way: Did you know that Clair Obscur: Expedition 33 is getting a movie? The adventures of Gustave and Maelle are set to be adapted as a live-action film with real actors. And who knows, maybe Charlie Cox will be seen in it himself: Clair Obscur Expedition 33 is getting a movie – Everything we already know

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. GameRant

Pokémon GO: 3 things you need to know about the new Gramokles

Gramokles, Duokles and Durengard appear today in Pokémon GO. We summarize important information about it.

What is happening in Pokémon GO? The event ”Hyperbonus: Steel and Scales” starts in Pokémon GO. This is one of the events that you unlocked during the global GO Fest.

Here you can not only collect a lot of XP and Stardust, but you can also catch many Steel and Dragon Pokémon.

The most exciting Pokémon of the event is, however, the new addition to Pokémon GO: Gramokles finally appears and brings its evolutions Duokles and Durengard with it.

These are special Pokémon. We summarize three interesting points you should know about them.

[toc]

Start video
So sah das Pokémon GO Fest 2025 in Paris aus

How to obtain Gramokles, Duokles, and Durengard

How do I get Gramokles? The new Pokémon appears from the start of the event in level-1 raids as well as a reward in the PvP League. Currently, you cannot catch it in the wild, so you need to catch it through one of the battle variants.

How do I get Duokles? To evolve Gramokles into Duokles, you need 25 Gramokles candy. There are no special evolution requirements.

How do I get Durengard? You evolve Duokles into Durengard for 100 Gramokles candy.

Durengard’s special ability in battle

This is how Durengard changes form: Durengard seems to be quite wild in PvP. In the Reddit community for Pokémon GO “TheSilphRoad”, players who have already caught the monster in other time zones report that Durengard starts in its shield form in battle and does little damage – but also takes a lot.

Once it uses its charge attack, it switches to sword form and deals significantly more damage, but also takes a lot. And to switch back to its previous form, you have to use a shield.

Important: Apparently, Durengard is currently not usable in gyms or raids.

Thanks to Durengard, you can finally complete the Kalos Dex

Gramokles, Duokles and Durengard were the last Pokémon missing from the Kalos Pokédex in Pokémon GO, after Volcanion recently appeared in the game. So now you can complete the Kalos Dex and earn the corresponding medal. So check in the game which Kalos monsters you still need and how you can catch them.

What’s next in Pokémon GO? Primarily, the Hyperbonus event is now active for a few days. However, there is also a battle weekend with Dynamax Latias and Latios, and the Adventure Week will start. So there will be no shortage of action. You can find the complete overview of events in July 2025 for Pokémon GO here.

This is an AI-powered translation. Some inaccuracies might exist.

The Amazing History of Final Fantasy XIV from the Producer’s Perspective – Naoki Yoshida in Interview

Few games have such an impressive development history as the MMORPG Final Fantasy XIV. From an initial total disaster, it has evolved over the years into one of the most successful MMOs. As part of our MMORPG theme week, we conducted an interview with producer Naoki Yoshida about this journey.

Who is Naoki Yoshida? Naoki Yoshida, often affectionately called “Yoshi-P” by the community, is a Japanese video game developer, producer, and director at Square Enix. He became internationally famous as the savior of the MMORPG Final Fantasy XIV.

After the original game failed with players and critics in 2010, Yoshida took the reins and made the bold decision to completely redesign it. Under his leadership, the game was reborn as Final Fantasy XIV: A Realm Reborn and became one of the world’s most successful and community-celebrated titles in its genre.

As part of our MMORPG theme week, Naoki Yoshida answered 7 questions about the journey of Final Fantasy XIV. You can read his answers here.

Start video
Final Fantasy XIV Trailer for Version 1.0 Shows a Past Era

1.0 as part of A Realm Reborn instead of a clean slate

Question: Instead of working from scratch, 1.0 was integrated into the game world of A Realm
Reborn. Can you tell us how this decision came to be?

Naoki Yoshida:
Firstly, thank you for this interview opportunity!

The simple answer is that at the time I was given full authority over FFXIV, Version 1.0 had already been officially launched and several months had passed. During that time, you couldn’t have called Version 1.0 well-made, even just as an empty nicety. It was heavily critiqued and sharply criticised. Even so, players persevered and continued to play the game, and even after I took over the team, they provided me with enthusiastic support and encouragement, as well as spurred me onward.

At the time, I was thinking about “regaining trust”. This not only encompassed the rebuilding and rebirth of FFXIV, but I made a judgment that the most important thing was to make our customers trust us once again for the future, rather than for the business-related success of the company. If we terminated the service and simply rebuilt the game after a failed launch, the memories, data, and time of everyone who played the game up to that point would be lost.

Therefore, I made a decision to continue updating Version 1.0 as best we could, while working on the game’s rebirth behind the scenes, Version 2.0, to carry over the characters and data of everyone who had continued to play the game. That is the reason.

The base idea for the storyline, “drop a meteor, destroy the world, and make it reborn anew,” was an idea I came up with while watching TV while working at home on 2 January 2011. I guess you could say I was lucky. (laughs)

You can watch the last 11 minutes of 1.0 here:

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

Question: Were there ever any plans or ideas to make the story of 1.0 playable again? Like through
some kind of time travel or a specific content series?

Naoki Yoshida:
The answer is “No“. I never even once thought about the prospect, and I think you’d get
the same answer regardless of who you ask in the Development and Operations teams.
(wry smile)

The server system and design that supported the original Version 1.0 had some fundamental problems, partly because of the rush to release the game. The same applied to the client system side. In other words, for the updated content in Version 1.0, it was like the very ground was unstable, but we were still trying to keep building a house on top of it – walking an extremely fine line in terms of balance, making sure that the house wouldn’t fall down even if it wobbled. Essentially, there were a lot of things in Version 1.0 that were pretty much forced in – created by hook or by crook – on the assumption that the game could only be played in that moment: it could only be experienced in that moment. If we were to try and reproduce this in the present, we wouldn’t be able to achieve the same feeling unless we went as far as reproducing that instability. So, unfortunately, we do not have any plans and probably will not be able to reproduce it in the future. It may be possible to create an emulation server, but there is a lot of server code that is no longer saved, and that in itself would be a source of difficulty.

It is literally our legacy, and it was the best we could do at the time to deliver the best possible gaming experience for those of you who played Version 1.0 back then. Truth be told, it’s also my desire to keep it that way.

The grind festival from July 21 to 27
In this week, you can expect exciting articles every day around the topic of MMORPG. Included: a journey through the history of online role-playing games, as well as nostalgic flashbacks, streaming evenings, interviews, columns, and analyses.

Here’s the program for the large MMORPG theme week 2025 by MeinMMO

The rocky path to the relaunch with A Realm Reborn

Question: When did you realize that 1.0 couldn’t be fixed through normal updates and that you would have to make extensive changes that would require the game to go offline for an extended period of time? When was the point reached where the decision to relaunch was made?

Naoki Yoshida:
I announced to the public that I would be taking full control of FFXIV on 10 December 2010, but about half a month before that, an internal group of those willing to pitch in had already started an investigation into the current state of Version 1.0.

The change in the development structure was announced to all Development and Operations staff on 3 December 2010, and from there until 27 December, I and seven other people I appointed conducted a thorough investigation of the current status. On 28 December, we made a list of all of the information and confirmed the details, and I took the list and began the process of deciding on the overall policy by 7 January 2011. On 8 January, I notified the core members and solicited feedback to determine the basic policy. In parallel, on 13 January, I announced the immediate update plan for Version 1.0 to the entire team.

There were two plans I had at that time. One plan was to frantically update Version 1.0, add content for about 3.5 years, and then terminate the service. You could say that this was the realistic plan. As mentioned above, the server system itself and the client system itself had major flaws, and I decided that it would be impossible to make any updates beyond that point. The reason being that without a complete rebuild, it would never be possible to improve the fundamental playing experience.


The other proposal was the “rebirth” proposal, whereby we would release a newly designed/completely redeveloped Version 2.0 in parallel with Version 1.0 and fundamentally replace it with that new version. The initial development time estimate for the rebirth version was 2 years and 3 months.

It was around late January 2011 that I proposed these two ideas to the company’s upper management. Fortunately, they adopted the “rebirth proposal”, and this was the first step toward the game’s rebirth. Of course, I strongly advocated for the rebirth proposal myself – so my presentation was basically saying, ”Don’t choose the service termination plan!” :p

From there, we continued to update Version 1.0, while in the background starting on the design and development of Version 2.0 in parallel. As a result, the development of Version 2.0 took 2 years and 8 months. This 5-month shift from the plan was the main reason for the gap between the termination of Version 1.0’s service and the release of Version 2.0. I had originally hoped to keep this period to 2-3 months, including preparation, but I apologise for that!

A relaunch to regain trust and as a complete new beginning

Question: What were the main goals for A Realm Reborn, what improvements were prioritized, what goals were set for the relaunch?

Naoki Yoshida:
First of all, the goal, as mentioned above, was all about “restoring customer trust”. I did not set any business goals. For us, that meant every single person: players, fans, distribution partners, and the media. My thoughts were that money and business would come after this restoration of trust.

There was no end to the improvements and goals related to the game, but the first thing I considered was that it is a FINAL FANTASY. FFXIV is an MMORPG, so each player should be the main character, and the adventure should be about saving the world. We should incorporate many FINAL FANTASY elements, such as jobs and chocobos.

On top of that, as a modern MMORPG, we set various goals such as ease of party formation, ease of taking on the challenge of content, and so on, and designed the systems and specifications corresponding to those goals. There are many more, but I could easily talk about them for
4-5 hours, so please forgive for limiting my response to these examples…

Question: Are there any parts or aspects of 1.0 that you would have liked to have in the new version
but decided to remove?

Naoki Yoshida:
Let’s see… for a lot of what came in the Version 1.0 updates and content, we kept getting responses from the engineers saying they wanted to do something but just couldn’t get it to work – we had to somehow figure out what we could put in the game and work on implementing that. So, while there were some things we intentionally didn’t carry over to 2.0, I don’t think there was anything that we wanted to include that we weren’t able to.

Perhaps the one thing I can think of is how some events were kind of carried out live, after it had been decided that Dalamud would fall. GMs and the community team would take control of monsters to swarm towns, and players would have to combine forces and fight together to stop them. It was a game experience that felt real, but it was premised on the servers shutting down – so we wouldn’t be able to recreate it now, even if we wanted to (laugh).

The impact of the relaunch on the current version of the game and a look into the future

Question: What influence does the relaunch of FFXIV have on the content in the new expansions to
this day? Do you think that the relaunch still has an impact on the further development of
FFXIV today?

Naoki Yoshida:
I think the biggest advantage to having created A Realm Reborn is how simple it is to implement expansions and new content. If we’d kept things as they were in Version 1.0, then I don’t even think we’d have been able to make the first expansion.

And the experience and confidence we gained from the relaunch still supports us to this day. We know that no matter how distant a goal or objective may seem, if you keep working hard each and every day with a solid plan, that slow and steady pace will bring you to your destination and allow you to realise your ideals. It’s all because our players supported us through it – truly, the biggest influence on the future development of FFXIV is our players.

Question: Are there any plans for the future that could significantly change FINAL FANTASY XIV once again?

Naoki Yoshida:
Everyone has their own idea of exactly how big a change needs to be before it becomes “significant”, which makes this question a bit tricky to answer…

Having said that, FFXIV will always press forward. There are always lots of significant plans running in parallel, even in this very moment. For now, I hope you’ll all look forward to the next Fan Festival we hold. I have full confidence that we’ll be able to present even more to surprise and delight!

Without the tireless efforts of Naoki Yoshida and his team, Final Fantasy XIV would most likely not exist today. You can read the detailed story of how this historical resurrection happened here: One of the best MMORPGs of all time was a disaster at launch and had to accomplish historic feats to change that

This is an AI-powered translation. Some inaccuracies might exist.

“Bigger, bolder, and more vibrant than ever” – MMORPG from Germany achieves what the competition fails

While many other MMORPGs suffer from declining player numbers after the launch hype, an online role-playing game from Germany is celebrating its growing community and fresh records – and that in its eighth year.

Which game is it? On July 17, 2025, Albion Online turned 8 years old. The developers from Sandbox Interactive in Berlin celebrate the milestone with a look back at the past 12 months. They reflect not only on the recently released updates but also on notable achievements:

  • At the end of 2024, they received two awards at the annual mmorpg.com awards for “Best Mobile MMO” and “Best Indie MMO” (for the second consecutive year)
  • With the Epic Games Store, Albion Online celebrated its release in a new store, and there was finally an EU server
  • In 2024, they achieved “the highest player numbers of all time” in the game’s history

In the anniversary post on albiononline.com, the developers express their pride and gratitude for the support of the community:

Phew – after eight years, Albion is bigger, bolder, and more vibrant than ever before – and we couldn’t have done it without you! From the veterans who have seen it all to the new players just starting their journeys, your passion continues to shape the world. From all of us: thank you for being part of Albion’s story, and here’s to the adventures yet to come!

With this trailer, the developers announced the new EU server for Albion Online:

Start video
Albion Online – Coming to Europe Trailer

Success Story from Germany

Why is this success something special? In the past decade, countless small teams have tried to carve out a niche with their MMO, often relying on sandbox and/or PvP mechanics and frequently depending on financial support from players (keyword: crowdfunding), and ultimately failed.

Many of these failed projects are discussed here: 24 Kickstarter MMOs that wanted money from you – A financial statement after 13 years with a frustrating balance

How difficult it is to maintain player numbers at a healthy level after launch has also been demonstrated by many renowned and large MMORPGs in the past – most recently, for instance, New World, Lost Ark, and Throne and Liberty, which have all struggled with a steadily shrinking community.

Albion Online is one of the very few success stories from this period. Since its launch in 2017, it has been able to grow steadily, and not only in terms of player numbers. The small indie team from Berlin has now become an international studio with more than 80 employees.

And the developers are not resting on their success. Just on June 30, 2025, a new update titled “Abyssal Depths” was released, which aims to attract many more MMORPG enthusiasts to the world of Albion Online: Popular MMORPG from Germany wants to engage new players, completely reshaping the entire start

This is an AI-powered translation. Some inaccuracies might exist.

Palworld: Elizabee Guide – How to find, catch, and breed her

Elizabee is one of the most sought after and useful Pals in Palworld. Why she is so important, where to find her, and how to obtain her can be read here.

Why should you secure Elizabee? Elizabee is a versatile Pal, as she is suitable both as a work Pal in your base and in combat. She brings 2 levels each in Plant Care, Crafting, Gathering, and Medicine, and reliably provides honey, an important resource.

She belongs to the Grass type. With her partner skill “Queen Bee Command”, she becomes significantly stronger when Beegarde Pals are in the team.

[toc]

Start video
Ein Crossover beflügelt Palworld, plötzlich spielen wieder über 100.000

You can definitely find Elizabee at this location

If you want to encounter and capture the “normal” Elizabee, you can definitely find her on this island:

There you can find her both during the day and at night and either defeat or capture her.

Finding Elizabee as an Alpha Boss

Elizabee is also available as an Alpha Boss, making her larger and giving her more health points, a higher level, and stronger attacks.

Finding her as an Alpha Boss is a bit more challenging, as you first have to go through a cave. The entrance is located northeast of the teleport point Lake Center, at the coordinates 37, -187. You can see where the cave is approximately located here:

It is best to reach and discover the entrance with a flying mount by flying north along the river and looking left. Eventually, you will see an indentation with brown rocks where you can recognize a rectangular passage. You need to go through there, and you are almost at your destination.

In addition to Elizabee, you will also encounter Beegard there, making the location suitable for securing a small bee army.

How to successfully breed Elizabee

You can obtain Elizabee from Huge Green Eggs by placing them in the incubator. You can find these eggs as collectible items everywhere on the map or receive them by combining specific Pals in the breeding farm.

If you want to breed an Elizabee specifically, you can mate any combination of Pals with Grass element and, with a bit of luck, obtain a Huge Green Egg.

Alternatively, you can also breed two Elizabees together if you simply want to have more of them.

How to breed in general and how to obtain the breeding farm, you can read here in the guide: Palworld: Breeding Guide – Breed Pals and hatch eggs

Besides Elizabee, Jormuntide Ignis is also highly regarded when it comes to powerful Pals in the game. In our guide, you will find out where to find him as early as possible and how to breed him specifically. Everything you need to consider can be found here: Palworld: Jormuntide Ignis – How to find and breed the powerful Pal

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Game8

Gamer plays 2 characters simultaneously in Path of Exile 2, holding a controller in each hand

In Path of Exile 2 there are countless different ways to play. Just the skill tree offers hundreds of different values that a character can acquire. A gamer has now chosen his own way to play the ARPG.

How does the gamer play? While many players struggle with a character in Path of Exile 2, this is probably not the case for Reddit user draxor_666. In a video on Reddit, he shows that he controls both characters simultaneously in the local co-op mode of the ARPG.

In the comments, he explains that he holds a controller in each hand and can play both characters together. To make this work well, he has come up with even more ideas.

Start video
Path of Exile 2 presents gameplay trailer with the new Hunter class

A new kind of build

What has the player come up with? The gamer is not just playing two random builds in Path of Exile 2. He takes advantage of two characters that can only be effective together, creating two builds that support each other.

In this, the player wants to build as much negative lightning resistance as possible with the Monk character, while the Witch character prefers to perform lightning attacks with minions, which then trigger combos between the two characters.

However, he has not yet managed to implement the build of both characters really well, as he admits on Reddit. He does not provide a detailed guide accordingly. Even though his characters do not yet harmonize perfectly, he has managed to get them to level 92 in this setup.

Is the method worth it? While two characters sound like double the damage, loot, and possibilities, the play style is already significantly limited by the control. More complex builds that require many different skills are just as difficult to implement as builds that rely heavily on movement and dodging.

Another problem is the immature co-op mode of Path of Exile 2. While the player himself says he has not experienced a severe, game-breaking bug, he also admits that there have been many issues. Other players even write on Reddit that the co-op mode is currently unplayable.

Path of Exile 2 is still in Early Access and has not yet been completed by the developers. The co-op mode works, but according to users’ statements, it is anything but bug-free. Therefore, it probably makes more sense to stick with conventional builds: In Path of Exile 2, an OP build currently dominates everything, taking out dozens of enemies with one click

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit

A team of unknown guardians was the first to complete the new raid, but Bungie is ashamed to reveal the name of the winners

In Destiny 2 the strongest Guardians competed over the weekend to see who would be the first to complete the new raid, but Bungie kept the name of the winning team a secret.

What kind of raid is this? On Saturday, July 19, 2025, the new raid: The Eternal Desert started in Destiny 2. This continues the saga that began with the “Forsaken” campaign.

The Vex from the conductor Maya Sundaresh enter the singularity that formed from the death of 3, a member of the Nine, in his lifeless remains. They arrive at a strange, unknown place where time and space are distorted.

The Guardians follow the Vex to uncover Maya Sundaresh’s plans and stop her and her Vex – whatever they are up to.

Start video
The launch trailer of “The Edge of Fate” showcases the new expansion of Destiny 2

Bungie names every player, but not the team name.

What was the challenge? Countless teams attempted the challenge of successfully completing the raid first. Traditionally, upon the introduction of a new raid, the so-called World-First race takes place. This occurs in contest mode under difficult conditions. Well-known content creators such as Aztecross, FalloutPlays, and Datto also participated in the race.

Who completed the raid first? The winning team that finished the raid first after 15 hours and 35 minutes is called “Team Nuts.” This name seems to have been a bit uncomfortable for Bungie, because in the X post announcing the winners of the race, only the names of the players were mentioned, not the name of the team.

Among the team members were players milito, Dabs, Enskeria, Silken, mitcH, and Ham – all relatively unknown guardians with only a few hundred followers across various social media channels.

The most well-known among them is Dabs, who goes by the name “TheSnazzyRock” outside of Destiny and typically receives between 3,000 and 30,000 views with his relatively sporadic YouTube videos.

This is how the raid race unfolded: The World-First race was supposed to have some unforeseen stumbling blocks, including various bugs and the fact that players were required to change their loadouts during the raid, which was hardly possible on consoles.

Overall, community feedback indicated that this time the raid focused more on raw damage rather than understanding complicated raid mechanics. The individual bosses were said to have very high health points.

MeinMMO editor Dariusz Müller played the Forsaken expansion and summarized his impressions of the campaign’s gameplay for you. Why he enjoyed it yet lost interest in continuing, you can find out here: Forsaken is an excellent expansion for Destiny 2 – unless you’re a hardcore gamer like me

This is an AI-powered translation. Some inaccuracies might exist.

The most famous streamers of Dungeons & Dragons are making their own game, unveiling the studio behind it now

Critical Role is one of the most well-known and popular streamers of Dungeons & Dragons. For some time now, they have been working on their own video game – and they are finally revealing the studio they are collaborating with.

Which studio is Critical Role working with? As Variety reports, the group’s own video game is taking shape, as they would be closely collaborating with AdHoc Studio. The indie studio is currently working alongside “Project Exandria,” the working title of Critical Role’s game, on Dispatch (see Steam), which is set to be released in 2025.

This is what they call a “superhero workplace comedy,” where you lead and coordinate a team of heroes while tackling everyday and less ordinary problems of citizens in Los Angeles. Additionally, you must manage your life in the office, build personal relationships, and balance your urge for heroism.

When member Travis Willingham was invited to audition for the game, he was immediately impressed by the design and storytelling style. Alongside him, members Matthew Mercer and Laura Bailey are also involved in Dispatch. Through the work on Dispatch, Critical Role came to love and appreciate the team at AdHoc Studio, which is why they decided to also entrust “Project Exandria” to them.

With Daggerheart, Critical Role has also created their own alternative to Dungeons & Dragons:

Start video
Critical Role stellen ihr neues, eigenes Rollenspiel vor: Daggerheart

An own video game in the world of Exandria

What is known about “Project Exandria”? According to member Travis Willingham, the game is still in a very early phase of development. It is certain that it will be a narrative role-playing game set in the world of Exandria they created.

“We are currently discussing scope and budget and considering what things we absolutely need. You will want to see your favorite characters,” Travis Willingham explains to Variety. Nevertheless, Project Exandria will likely provide a completely new story that may take place between the group’s three campaigns.

Thus, the events could occur somewhere between the stories of Vox Machina, The Mighty Nein, and Bells Hells. There is certainly consideration to introduce familiar characters so that fans could encounter them.

The narrative gameplay is expected to draw from that of Dispatch, so fans can get a good impression of what to expect gameplay-wise. The team specifically chose a smaller studio because it has to feel like a “dream job,” as Travis Willingham tells Variety.

Currently, it is estimated that the development will take several years. So it will take a while before you can play a game in the world of Exandria.

In addition to their streams and their work on projects such as their video game and their own role-playing system, the group also frequently goes on live-show tours. In 2026, a tour called Echoes of Exandria is planned, with 5 different locations – including Germany. You can find all the info here: Critical Role: Echoes of Exandria Tour 2026 – All info on dates, tickets, and pre-sale

This is an AI-powered translation. Some inaccuracies might exist.

The once great MMORPG by Amazon takes drastic measures to ensure that the remaining active fans can truly play the new mode

On July 29, 2025, the 9th season of New World begins. In order for the community to truly play the new Capture-the-Flag mode, the developers are resorting to an unpleasant measure.

What kind of measure is this? On the official Discord channel of New World, the developers announced on July 21, 2025, that they will limit access to PvP modes with the start of season 9. Specifically, it says:

At the beginning of the Season of the Banner, it is important to us that everyone has the opportunity to enjoy this new mode. For this purpose, we strive for short waiting times for Capture the Flag by temporarily limiting the number of available PvP game modes. Outpost Rush will be disabled from July 29 to August 8. The team will monitor waiting times and take necessary measures to keep them short and thus optimize the player experience.

Amazon Games on Discord

The launch trailer for New World Aeternum:

Start video
New World Aeternum: Well-Staged Gameplay Trailer for Launch

“Ouch”

How does the community react to this announcement? Under a report from massivelyop.com about this announcement, readers summarize it as follows:

  • Snoid writes: “This is a sign of a game with a healthy population.”
  • StoneLegion adds: “Your game is so dead that you have to force people to play features they might not even want to play… Ouch.”
  • Dug From The Earth sees it that way as well: “Yes, forcing players to play content they might not want to play has always proven to be the best approach.”

Is New World really in such bad shape? From the peak of 913,634 concurrent players, today, almost 4 years after release, only a fraction remains – according to steamdb.info, the MMORPG from Amazon Games last crossed the 10,000 mark in March 2025.

Currently, the daily peak on Steam is under 8,300 concurrent players – along with the console players, of course.

However, not only these unofficial numbers prove that Amazon Games has failed to sustainably increase player counts with the Aeternum restart and the subsequent seasons. The official statistics from Amazon Games itself paint a grim picture: The well-known MMORPG from Amazon once had over 900,000 players concurrently, but the new event hardly reaches 500

This is an AI-powered translation. Some inaccuracies might exist.

One of the best MMORPGs of all time was a disaster at launch, had to accomplish historical feats to change that

Few games have such an impressive development history as the MMORPG Final Fantasy XIV. From an initial disaster, it has evolved over the years into one of the most successful MMOs. How this was possible is explored in our MMORPG theme week.

What kind of game is Final Fantasy XIV? Final Fantasy XIV is a so-called theme park MMORPG. Similar to a visit to an amusement park, with clear attractions and routes, players are guided through a main story from quest to quest and content to content.

The path along the campaign is lined with side quests, raids, dungeons, and other instanced content. The game takes you by the hand, along an epic story, offers well-designed “attractions” and ensures a clear sense of progress.

You dive into the world of Eorzea as a character created by yourself, where you experience various epic adventures and engage in content with your fellow players. With 5 expansions now available, the game easily offers several thousand hours of gameplay and has become one of the most popular MMORPGs of this time.

The Grinding Festival from July 21 to 27
This week, exciting articles about MMORPGs await you every day. Included: a journey through the history of online role-playing games, nostalgic retrospectives, streaming nights, interviews, columns, and analyses.

Here’s the program for the great MMORPG theme week 2025 by MeinMMO

But it wasn’t always like this: The game was so flawed, inaccessible, and frustrating at the release of version 1.0 on September 30, 2010, that it faced massive rejection even from loyal fans of Final Fantasy. Initially, it seemed that the game had fundamentally failed and would not meet the expectations of players and the demands of a modern MMORPG in many respects.

You can read here how FF14 managed to pull itself out of misery and the historical rise from the ashes. We were also able to ask producer Naoki Yoshida some questions about the game’s development. You can read the complete interview here: The amazing history of Final Fantasy XIV from the producer’s perspective – Naoki Yoshida in an interview

Here you can see the trailer for version 1.0:

Start video
Final Fantasy XIV Trailer for Version 1.0 Shows a Past Era

An experience between technical catastrophe, overloaded world, and boring content

Why did 1.0 fail? At that time, Final Fantasy XIV was technically immature, frustrating to play, and design-wise overly ambitious. The engine was extremely resource-intensive and poorly optimized, causing even powerful PCs and the PS3 to struggle with performance issues. The user interface was slow, confusing, and made even simple actions unnecessarily complicated.

The gameplay also left much to be desired: many game mechanics were poorly explained, cumbersome, unclear, or simply boring. Additionally, while the game world seemed ambitious and comprehensive, a closer look revealed it was full of copy-paste elements. Entire sections consisted of identically looking environmental elements or buildings, which detracted from the world’s credibility.

Another problem was that for a long time, the feedback from players was ignored, as many of the aforementioned weaknesses became apparent during the beta phase. However, the development team clung too long to their own concept, causing the community to grow increasingly frustrated.

You can get an impression of version 1.0 here:

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

All of this was exacerbated by the lack of motivating content: There were hardly any exciting dungeons, raids, or quests. Multiplayer content was scarce, and battles were often tedious, unengaging, and sluggish. Additionally, there were no world bosses or events within the game world.

Players could mainly level up through quests and letters, but there was only a limited number that could be completed per day. Although players could switch between different classes with a single character even back then, many parts of the system were illogical or heavily restricted, for example by a weekly XP limit.

All of this led even huge fans of Final Fantasy to turn away disappointed and avoid the game.

The destruction of the world

Ultimately, Square Enix recognized the gravity of the situation and made a simultaneously risky and unprecedented decision: the world of Final Fantasy XIV was destroyed in a large in-game event, as a symbolic and narrative fresh start, but also as an official acknowledgment of the failure of the previous version. The event took place on November 11, 2012, well over two years after the release of 1.0.

In the game world, this event became known as the “Seventh Calamity” – a massive apocalypse in which the moon Dalamud fell from the sky, unleashing Bahamut. The mighty dragon then devastated Eorzea and laid almost everything to waste.

You can experience the last minutes of version 1.0 here:

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

The event culminated in an impressive cutscene that directly transitioned into the reboot and still plays a role in the current story of the MMO today.

Instead of completely erasing version 1.0 from the history of Final Fantasy XIV, the new team decided to make it part of the fresh start and integrate its end into the story of the new version. This finale is still considered one of the most memorable shutdown events in MMORPG history.

That this event also remained part of A Realm Reborn had, besides shaping the story, another important reason, as producer Naoki Yoshida revealed in our interview:

At the time, I was thinking about “regaining trust”. This not only encompassed the
rebuilding and rebirth of FFXIV, but I made a judgment that the most important thing was
to make our customers trust us once again for the future, rather than for the business-
related success of the company. If we terminated the service and simply rebuilt the game
after a failed launch, the memories, data, and time of everyone who played the game up
to that point would be lost.

– Producer Naoki Yoshida in the interview with MeinMMO

How the MMORPG rose from the ashes can be read on page 2.


This is an AI-powered translation. Some inaccuracies might exist.

The head of Helldivers 2 names a major problem, comparing it to the Empire from Star Wars

In Helldivers 2, the developers are facing a problem that the Imperial troops from Star Wars also knew, and the CEO now compares himself with exactly these.

What is this problem? The developers and the CEO of Arrowhead Game Studios repeatedly engage in conversations and discussions about their game with fans. Recently, the CEO personally answered a player’s question on Discord.

The fan asked the developers if they were already working on new mines or if there was a possibility to submit his 30 pages full of ideas for new mines. The mines are a running gag in Helldivers 2, as players repeatedly chose against them and for other rewards from the developers. They have become a symbol of a gift that no one wants.

Despite the slightly provocative question, CEO Shams Jorjani calmly responded to the message. He explained to the user on Discord that the team did not lack ideas. On the contrary: “We have a bajillion ideas per minute. We are not short on ideas,” the CEO tells the fan.

The problem is something else. As he continues, he states: “We are short on manpower. As Grand Moff Jerjerod said to Vader: ‘I need more men'”.

Here you can see the latest war bond from Helldivers 2:

Start video
Helldivers 2 shows its new war bond “Control Group”

Two Sci-Fi Universes and Similar Problems

What is this quote? One of the most memorable quotes from Star Wars comes from Grand Moff Tarkin, not Grand Moff Jerjerod, as the CEO thinks. The quote comes from the Moff who speaks to Darth Vader at the very beginning of Episode 6 when he laments the lack of progress in the construction of the Death Star.

Grand Moff Tarkin famously says the legendary quote: “I need more men”. Just like with the construction of the Death Star, it seems things are similar in Helldivers 2. The developers have millions of ideas for the game but only a limited number of developers to implement them.

What are the developers busy with? The developers of Helldivers 2 are not only under the pressure of a live-service game but also under the pressure of players who can always influence the course of the game with their actions.

When the developers want, they can force the Helldivers to play exactly their content. All Helldivers had to face a sudden invasion of the Illuminated, which goes down in history as one of the biggest events so far in the game.

Such large events require adequate preparation on the part of the developers to even function, and even though the developers have to manage the game at the same time. Therefore, it is understandable that not all millions of ideas can be implemented, and things like 30 pages full of suggestions for new mines are unlikely to be fulfilled.

While the Helldivers frequently receive new toys from Over-Earth, the enemies too are becoming increasingly stronger. The robots recently received a weapon that is quite popular among new Helldivers: One of the most requested features of Helldivers 2 can now be used by the enemy, and even the brave soldiers are afraid

This is an AI-powered translation. Some inaccuracies might exist.

WoW player finds a suspicious sword in his grandmother’s cellar – The blade Frostgram

In the basement, you can find many things. Sometimes even epic things. Like the cursed rune blade Frostmourne from World of Warcraft.

Legendary weapons can be found in various fantasy stories in the most unexpected places. Sometimes in a secret temple deep in the woods, sometimes at a cursed shrine in the icy snow – and sometimes just at grandma’s in the basement. That’s what happened to a fan of World of Warcraft who suddenly is the owner of Frostgram.

Start video
Nur im Juli 2025: Diese 3 Mounts in WoW solltet ihr jetzt farmen

Where does the sword come from? The Reddit user named Future-Document2450 shared a picture, along with the sentence that he “found this in his grandmother’s basement” and now wonders what it might be worth.

The picture shows the sword Frostgram (“Frostmourne”) in impressive size, resting in a pedestal.

Recommended editorial content

At this point you will find external content from Reddit that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the Reddit content

At least the community is quite enthusiastic about the finding. Within a few hours, the post in the WoW subreddit collected over 5,000 upvotes. Besides congratulations for the great find, there is also a whole journey of cheesy puns that you can add to your vocabulary.

  • “Is there a chance that the forests whispered her name when she was born?” – Quackethy
  • “Grandmarthas …” – ohrofl
  • “Any moment now a dwarf will run up and tell you that you must not take the sword.” – VolksDK

Where does the sword come from? There have been several replicas of Frostgram in the past in different variations. One comment explains that this version must be the prototype version made for Blizzard, which later served as the template for the mass model. Some Blizzard employees had owned it and some sold it over the years.

In the comments, it is revealed that the grandmother was not really the owner of this sword. Instead, it was an uncle of the Reddit user who had lived with the grandmother in the basement apartment for a very long time due to illness. Now the decorative blade has passed to Future-Document2450. Let’s hope he doesn’t suddenly start clearing out towns …
We have introduced you to the 7 most powerful weapons in the history of World of Warcraft here.

This is an AI-powered translation. Some inaccuracies might exist.

Is it still worth starting Final Fantasy XIV in 2025?

Final Fantasy XIV will be 12 years old on August 27, 2025, and is currently in its fifth expansion. While it may not be the oldest, it is one of the oldest still active MMORPGs worldwide. But is it still worth starting with the game in 2025? MeinMMO editor Sophia Weiss has the answer. 

The story of Final Fantasy XIV began back in 2010 with the 1.0 version that was shut down in 2012. However, the success story started in 2013 with the relaunch as Final Fantasy XIV A Realm Reborn. 

With the first expansion Heavensward in 2015, the MMORPG gained increasing popularity, reaching its peak with Shadowbringers and Endwalker from 2019 to 2022. During the current expansion though, Dawntrail, the game suffers from a decrease in players

Currently, Final Fantasy XIV is one of the few MMORPGs that can be played not only on PC and PlayStation but also on Xbox and MAC. Additionally, a mobile version is now live in China

So is it worth starting Final Fantasy XIV 12 years after the relaunch, after the port to multiple platforms, and the mobile launch? It really depends. 

[toc]

The Grind Festival from July 21 to 27
In this week, you can expect exciting articles every day about the topic MMORPG. Included: a time travel through the history of online role-playing games, as well as nostalgic recollections, streaming nights, interviews, columns, and analyses.

Here’s the program for MeinMMO’s big MMORPG theme week 2025
Start video
Final Fantasy XIV: Launch trailer for Dawntrail prepares for the adventure in Tural

What can you expect in Final Fantasy XIV in 2025? 

Final Fantasy XIV is a so-called theme park MMO, where you can play a whole range of different content as you unlock them. Besides classic MMO content like raids, dungeons, or bigger boss fights, there are also treasure maps, an in-game casino, jumping puzzles, housing, and crafting and gathering classes. 

What content you can expect in the game’s endgame can be read in our endgame guide. It should be noted that all content in the MMORPG that is not removed from the game is still relevant and actively being played today. 

In the game, you control your character, known as the Warrior of Light. This character can be customized, and you can choose from eight races, each with male and female versions and two subraces each. 

At the start, you choose one of nine classes. Starting at level 30, these become known as jobs, transforming into RPG classes like White Mage, Paladin, or Dragoon from the Final Fantasy universe. With each new expansion, further jobs have been added, unlockable at levels 60, 70, 80, and 90. 

At level 90, all currently available jobs, provided you own the respective expansion, can be played with the same character. You switch between them simply by changing the main weapon. Combat is via tab-targeting with abilities on customizable hotbars.

New players in Final Fantasy XIV have to level their chosen class, but especially they must play through the main story. This story spans the entire MMORPG, and completing it is a prerequisite for most of the game’s content. You can also pay to skip the story up to the start of the current expansion. 

Currently, the MMORPG can be played almost entirely as a single-player game. For many group contents, the game provides NPCs that take on the roles of other players. 

Final Fantasy XIV 2025: Is it worth starting and if so, for whom?

Yes, because it is free up to level 70 – just check it out, here you can find the trial version on Steam.

… still there? Ok, jokes aside – here’s the detailed explanation: Yes, it is still worth starting Final Fantasy XIV in 2025. However, it depends heavily on why you want to play the game. 

If you enjoy good stories that keep you engaged for a long time and get better over time, you are in the right place. The first hours in A Realm Reborn are tough, despite the already shortened questlines, as they are important for the foundation of the story. At the latest from Heavensward, it really picks up and maintains the momentum until the highlights in Shadowbringers and Endwalker. 

Pure story players, however, need to prepare for the MMORPG parts. These extend the very good story and can be somewhat testing of patience at times.

If you enjoy traditional MMORPG content like raids and dungeons, you will likely never get enough of Final Fantasy XIV. Thanks to the level sync system and the roulettes, all content from the first dungeon to the current endgame is not only playable, but also continues to be relatively quickly populated with players. 

Additionally, the built-in group finder quickly connects you with players for more obscure or rarely visited content. So, there are 12 years of challenging content, which can still be made more complex if desired. 

But: Leveling up and immediately jumping into content is not possible in Final Fantasy XIV. All combat content must be unlocked through the main story and some side quests. If you want to skip the main story, you can do so for a fee. However, the latest content still hides behind several hours of quests in Dawntrail. 

It is also important to note that while the early content is still being played, it doesn’t quite hold up against current content: The developers have been working on the game for 12 years now, and you can tell that dungeons, raids, boss fights, and other side content are becoming more challenging and dynamic the further you progress in the game. 

In summary: If you appreciate games with a very good story or enjoy challenging MMORPG combat content, or even both, you should definitely check out Final Fantasy XIV, but you need to have perseverance.

More on the topic
With these 4 tips, you’ll get back into Final Fantasy XIV easily after a break
von Sophia Weiss

What our author says

Final Fantasy XIV has been with me since October 2016, so this year marks nine years. I appreciate the battles in the game for their colorful mix of challenging mechanics – sometimes, when executed perfectly, they even remind me of choreographed group dances. I love the story of the game and enjoy the mini-games, crafting, and gathering. 

But I also know how hard it is to start with this particular game or to return after a long time. You are initially overwhelmed by a multitude of mechanics and systems before you really know what you are even playing.

The battles start slowly, as you first have to unlock abilities. At level 100, the Dragoon (in my view) plays excellently. But that doesn’t help someone who is bored pressing the same three buttons at level 35.

Moreover, while I say that I love the story, I can’t specifically say that for the beginning. A Realm Reborn slowly transforms your character from a delivery boy into an epic world savior. But if you can hold on until then, the final plot twist of the base game and the first expansion will captivate you completely. 

Final Fantasy XIV suffers like many JRPGs from this meme: Main story chapter 2 – find a cat; Main story chapter 84: Kill God

Recommended editorial content

At this point you will find external content from Reddit that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the Reddit content

And: I would probably have quit during A Realm Reborn and would never have seen the things I love about the game today if it hadn’t been for a half-naked, dancing catboy who caught my attention – the community ultimately kept me. That could still happen today.

And it was worth it. At least until today. But I want to be honest: After 9 loyal years, I’m struggling with the plot of Dawntrail. I’m feeling a bit like I did back when I started A Realm Reborn. 

Other players, however, criticize the new game content, including the new major MMO content. Even the director and producer agree with this now.

But that is precisely the sign for me to keep going: Final Fantasy XIV is continuously improved, adapted, and is built on the still glowing embers of its direct predecessor. If Naoki Yoshida and his team are determined to improve, the chances of success are very good. 

Today I am more than willing, after so long, to play a little longer. In other words, to have the perseverance for the game.

I can highly recommend Final Fantasy XIV to anyone who finds even one of the above-mentioned points interesting. Sticking with it is worth it, even if it may not always feel that way. 

And if you’re still not sure if the game is worth it: You don’t even have to spend money on your first outing if you don’t want to. The free trial includes all content up to the second DLC Stormblood and level 70. This gives you a really extensive preview of what awaits you in the truly amazing expansions Shadowbringers and Endwalker. 

So trying it out really costs you nothing but some time. 

During our currently ongoing Grind Festival, the MeinMMO theme week for MMORPGs, you can get to know several other games. If Final Fantasy XIV hasn’t convinced you (yet), you might still find the right game for you. Everything about our program, all articles, and what’s coming up can be found here: Welcome to the Grind Festival! The program for MeinMMO’s big MMORPG theme week 2025

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO: The Spotlight Hour tomorrow has three bonuses – Is it worth it?

Tomorrow is the spotlight hour in Pokémon GO. It features Jigglypuff and comes with bonuses. We will show you all the information.

When does the spotlight hour start? The fourth spotlight hour in July starts on July 22 at 6:00 PM. As always, it ends at 7:00 PM.

Which Pokémon will appear? Jigglypuff! It is a classic Pokémon known for its soothing song. It is a Fairy and Normal type, and its evolution is Wigglytuff.

Is it strong? No. Currently, neither Jigglypuff nor Wigglytuff are really strong in battles.

What bonus is active? You will receive double the amount of candy for Pokémon you send to the professor. This is the typical spotlight bonus for this week. But that’s not all.

Start video
So sah das Pokémon GO Fest 2025 in Paris aus

Multiple bonuses are active during the spotlight hour

On Tuesday morning at 10:00 AM, another Pokémon GO event will start: The last Hyperbonus will begin and will bring among others the Pokémon Gramokles. Additionally, there are other bonuses active:

  • Quadruple XP when catching
  • Quadruple stardust when catching

Both bonuses are likely to be active during the spotlight hour as well, effectively bringing three bonuses at once. By the way, you also have an increased shiny chance for Unown U, which you can challenge in raids.

Is the spotlight hour worth it? Unfortunately, the Jigglypuff line isn’t particularly strong. However, you can make good use of the hour to catch a lot of specimens and thus earn plenty of XP and stardust. Also, make sure to take advantage of the sending bonus for Pokémon you have duplicates of but need candy for.

What’s next in Pokémon GO? The end of July is approaching, yet there are still some interesting dates to be aware of. The Hyperbonus is just one of them. To keep track, it’s best to check here: We show you all events in July 2025 in Pokémon GO.

This is an AI-powered translation. Some inaccuracies might exist.

A boy gets to see EA FC 26 earlier than everyone else – fans are happy for the lucky guy

EA FC 26 will officially release on September 26. A boy has already received the game as a gift. A very special relationship with a football star helped him.

Who is this boy? The lucky one is Jerell Musiala, the younger brother of cover star Jamal Musiala. He received the new EA FC 26 from his older brother a few weeks ago.

The handover took place in cooperation with EA Sports. The Bayern star, who will grace the cover of the football simulation for the first time in FC 26, handed his younger brother the unreleased game. Jerell represented the Musiala family, for which Jamal wanted to express his gratitude for all the support over the years.

In the attached video, Musiala proudly presents his brother with the game along with the new cover, which features him and buddy Jude Bellingham (Real Madrid). Musiala also mentions that it has been a dream for him to land on the cover of EA FC (formerly FIFA) and he hopes that his brother will achieve this one day too.

The first trailer for EA FC 26, in which Musiala also plays a key role, received positive feedback from the community. You can watch the trailer here:

Start video
EA SPORTS FC 26 | Offizieller Enthüllungstrailer

Fans moved: “The best I have seen in a long time.”

How are the fans reacting? The comments mostly reflect positive reactions to the video. Many fans seem touched by the images:

  • cris.without.a.h: “This is probably the best thing I have seen in a long time.” (via Instagram)
  • meta: “This is what true joy looks like.” (via Instagram)
  • lavieenhazel: “A refreshing sight. A man full of love” (via Instagram)

Additionally, Musiala receives many well wishes in the comments. The Bayern star suffered a serious injury in the semifinals of the Club World Cup against Paris Saint-Germain on July 5, 2025. Many fans are also surprised that Musiala is doing so well already.

It should be noted that the video was recorded weeks ago, well before the serious injury. This is also confirmed by Musiala and EA in their post description: “I surprised my little brother with the FC26 cover a few weeks ago” (via Instagram)

Only because of this was Musiala able to walk without issues in the video. However, the community still has another question regarding FC 26 specifically.

Community asks: Can Musiala’s brother already play FC 26?

Can Musiala’s brother already play FC 26? A few fans are wondering if the young man can actually play the new FC 26 before them.

  • kundyvibes asks: “So, has he already played it?” (via Instagram)
  • _l_e_e_r_o_y_ replies: “Yes.”
  • qbood31 adds: “They keep everything secret from the fans until the official release date.”

Whether Musiala’s brother has really been able to play FC 26 is not clear from the post. However, unlike the fans, we would not claim that Musiala’s brother can already play FC 26.

Traditionally, EA releases a closed beta before the official release, for which you could even apply as a tester on EA Playtesting – Official EA Site in recent years. This version differs from the final release and is meant to gather feedback from testers.

If anything, the Musialas likely only got to face off in a few matches of the closed beta. For future matches, the younger Musiala has already shown great confidence towards his older brother. He announced at the end of the video that he would easily and casually defeat his older brother.

If you are still not sure whether you want to buy FC 26, you can check out all the changes from the first trailer here. On MeinMMO, we have already found over 20 innovations from the first 2 minutes of gameplay for the new successor.

This is an AI-powered translation. Some inaccuracies might exist.