In Dune: Awakening, there are many creative builders showcasing their skills in impressive constructions. One has expressed themselves in a way that is typically seen only in Minecraft.
What kind of artwork is this? In Dune: Awakening, a player recently got quite creative. With the limited options provided by the survival game, the builder created a canvas along with a large artwork. For this, they placed various light blocks in the shape of a big wall.
To turn the wall into a piece of art, the player used various blocks such as windows, chests, or shields for the eyes.
As artwork, they created a Pikachu from Pokémon, behind which the Shai-Hulud, the giant sandworm, is sneaking up and already opening its mouth to devour the Pokémon immediately.
Here you can see the Reddit video where the builder presents their canvas:
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Can he achieve something with his artwork? Currently, the first major community event from the developers is running in Dune: Awakening. Players are to showcase their skills and build beautiful bases for the Harkonnen and Atreides factions, or create a neutral base.
Under the Reddit post from the user, some are encouraging him to enter his artwork in the building competition, but the artist declines. He believes his canvas is beautiful, but does not fit the theme of a faction base.
Nevertheless, the players encourage him to submit his creative artwork to at least receive the weapon skin as a reward for an honorable mention from the developers. However, whether the player complied with the request remains unanswered.
Here you can see what the future holds for Dune: Awakening:
Will the player create more artworks? He is not sure, as another artwork would mean the destruction of the Pikachu. The player writes on Reddit that he only has three building spots, and two of them are needed for bases in the Hagga Basin and the Deep Desert.
To create a new artwork, he would therefore have to destroy the old one, and he himself states that he does not know if he could bring himself to do this. Creating another artwork would also be expensive, as the player utilized all maximum possible expansions of the bases to construct the Pikachu in the sight of the sandworm.
One Piece is a long-running anime and has some arcs that are considered filler. However, with the new chapter, one of the filler arcs suddenly becomes important.
Which arc is it about? In the “Long Ring Long Land” arc, the Straw Hat Pirates must compete against the Fox Pirates in a Davy Back Fight. This is a competition in which two different pirate crews participate. The captain of one crew challenges the captain of another. If the challenge is accepted, there is a competition over three rounds.
The challenger determines how the individual games of the competition will look. The loser of the Davy Back Fight loses a member of their crew to the other team. Foxy and Luffy face off in such a competition in the anime. However, Luffy must realize that Foxy does not play fair.
The arc is considered one of the least popular storylines among fans. Even we at MeinMMO actually recommend that you don’t watch the arc if you just want to see the main story. But the new chapter shows that even such an insignificant arc can suddenly become important.
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One Piece Film: Gold – The trailer for the anime movie
Unpopular arc becomes important for brutal pirates
Warning, Spoilers: Here there is information about Chapter 1555 of the One Piece manga.
This is how he built one of the most powerful crews. These include:
Whitebeard
Kaido
Big Mom
Buckingham Stussy
Shiki
Those who have watched the filler know how such battles work and that they can be unfair. But don’t worry: You don’t necessarily have to catch up on the filler arc.
Do I need to catch up on the arc now? The manga briefly explains how a Davy Back Fight works and how Rocks got his pirate crew. It is also suggested that the pirates do not care about the life of their captain. With this, you know the essentials needed for the story. However, if you want to learn more about these battles, feel free to watch the arc.
Although new releases for the MMORPG genre are currently scarce, there are various exciting titles with a lot of potential on the list of online role-playing games that are currently in development.To kick off the MMORPG theme week on MeinMMO, we want to know which upcoming MMORPG you are looking forward to the most.
The most beautiful adventures of our favorite MMORPGs will eventually run out. But the next world is already eagerly waiting to be discovered by you.
Do you want to dive into a beautiful and large world like in Ashes of Creation or would you rather become the next hero in small indie projects? The future for the MMORPG genre looks exciting, with new games for well-known franchises, as well as completely new worlds. As part of our MMORPG theme week, we want to know which upcoming MMORPG you are particularly looking forward to.
The Grind Festival from July 21 to July 27 In this week, you can expect exciting articles every day about the topic of MMORPGs. Included: a journey through the history of online role-playing games, as well as nostalgic throwbacks, streaming evenings, interviews, columns, and analyses.
Which MMORPGs are available for selection? We have compiled a list of the officially announced MMORPGs for you. Some of them will be released this year or are already available in an early access version.
The MMORPG Chrono Odyssey shows next-gen graphics in the trailer
We want to hear your opinion
Each of you probably has an MMORPG you are waiting for. But which of the announced MMORPGs can you hardly sit still for? Choose an online role-playing game of the future that you are particularly looking forward to!
Feel free to tell us in the comments why you are looking forward to certain MMORPGs or why you are skeptical about them. You can also mention online role-playing games that you are really excited about, but which we haven’t included on our list.
MMORPGs can be quite a hurdle for new players and can feel overwhelming due to the plethora of content. Thus, it is even more important to get a good introduction to the genre without wanting to flee immediately. MeinMMO has introduced you to 5 MMORPGs to get started in order to get to know the genre: The 5 best MMORPGs for beginners
This is an AI-powered translation. Some inaccuracies might exist.
Games Workshop has announced several new products for Warhammer and Warhammer 40,000 – including something that hasn’t existed before: helmets. And they’re not just for decoration; they actually work. A whole series is planned, but even the first one is likely to excite fans.
This is what Games Workshop has presented:
At the Summer Preview on July 18, 2025, the creators of Warhammer showcased a ton of new products for the world, the tabletop, and everything around it – including an army of evil dwarves that is causing excitement.
In addition to new figures, which is what Warhammer is primarily known for, there was also a very special announcement: a wearable helmet.
In collaboration with JoyToy, Games Workshop is releasing Space Marine helmets with some features that can actually be worn. The first one presented belongs to a legendary man.
This is the helmet: The piece is inspired by the helmet of the legendary Lieutenant Titus, the hero from Space Marine 2. Titus was with the Deathwatch for a while, but the design is based on his original armor.
Accordingly, the helmet is in the colors of the Ultramarines, the chapter to which Titus belongs: the base is blue, adorned with white stripes and a red line in the middle – so the color combination for a lieutenant. In the center, a silver skull is prominently displayed.
Although the helmet is meant to be a decorative item, it can actually be worn, for example, at conventions. The eyes light up when powered by an integrated compartment with AAA batteries, and the helmet itself is adjustable with a headband.
There should even be enough space under the helmet to wear in-ear headphones if you want to game in cosplay, as suggested by Games Workshop. For the nerds: the model is a type X “Tacticus” helmet.
Normally, fans have to build their helmets themselves:
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Twitch: HandofBlood throws himself into a special outfit for Space Marine 2
Titus’ helmet is just the first of many
Together with the helmet, you can purchase a stand on which to display the armor piece, complete with Ultramarines emblem and decoration. In the official store, you can already pre-order the helmet for the proud price of €159.99 in a bundle with a shirt. We don’t yet know the delivery dates.
There haven’t been any major reactions to the helmet yet, but cosplay is a big topic in the community. In particular, helmets seem to be in demand; one user on Reddit has a whole collection of them.
At the moment, Games Workshop is presenting a ton of new products, alongside the helmet from Titus and the Chaos Dwarves, such as the Idoneth Deepkin for Age of Sigmar and new armies, models, and rules for all existing realms.
The next big raid boss in World of Warcraft takes inspiration from Final Fantasy. But fans are celebrating it: “Finally a real boss fight!”
The next big boss in World of Warcraft is Dimensius. He is a Lord of the Void and essentially the first and so far only Lord of the Void that we have really interacted with. He is the central antagonist in Patch 11.2 Spirits of K’aresh. However, he brings something that fans of Final Fantasy are likely to recognize – but that makes the fight even better in the eyes (and ears) of many fans.
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Nur im Juli 2025: Diese 3 Mounts in WoW solltet ihr jetzt farmen
What has been released? In the latest version of the PTR (Test Server) for Patch 11.2, many pieces of music have been added. This includes the musical accompaniment for the boss fight against Dimensius. To summarize the voices from the community: What bangers.
For the fight against Dimensius, a total of 30 minutes of music is available, divided into 14 individual pieces. Even though the songs are all very similar, there are fine differences – some pieces sound a bit more hopeful, while others sound significantly more negative.
What’s exciting here is that the music is not just “ambient” music that plays quietly in the background – rather, choirs are employed that do nothing but sing the name of the boss.
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What do the lyrics sound like? It is quite difficult to make out the exact lyrics of the music without official lyrics, as the singing is often drowned out by the instruments. However, the repeatedly sung name of the boss, Dimensius, can be clearly heard. Additionally, the Latin words “Mundus Devora,” which roughly translates to “Devour the World” – very fitting for someone who calls himself “Dimensius, the Devourer of All.”
Where does this music genre come from? That the actual boss music consists of a choir singing the name of the boss is something that gaming veterans will recognize, especially from JRPGs. Particularly Final Fantasy VII with the fight against Sephiroth and the – absolutely legendary – soundtrack “One Winged Angel” is likely burned into the memory of most players.
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What is clear is that Blizzard is taking a different direction with the music, possibly just as a trial. That something can be extremely successful and engrave itself into the memories of fans is not just the case with Final Fantasy, but was also popular with Baldur’s Gate 3. There, the devil himself sang his own boss music.
This is an AI-powered translation. Some inaccuracies might exist.
In the thread around LoL, the discussion goes even further back. Warhammer itself was heavily inspired by Tolkien and his Lord of the Rings – which in turn has deep roots in European mythology.
The discussion, however, goes even further in the whole thread, and especially further back, because according to fans, Warcraft itself was not even the beginning of the whole story – but Warhammer.
… and without Warhammer, there would be no Warcraft
Several users discuss in a lengthy comment thread about the origins of the whole thing. Much of what you know from Warcraft is very similar to content from Warhammer. A user compares:
Even the units of the fantasy world are partially identical. This is because Blizzard once wanted to have a license for a Warhammer game but did not get it. As a consequence, they simply made their own game, but kept the already created designs.
It wasn’t quite like that, though. A developer explains: Allen Adham, one of the founders of Blizzard – then still Silicon & Synapse –, genuinely wanted to make a Warhammer game. However, the studio had previously released two licensed games with moderate success. Many developers resisted the idea and pushed to create their own world: Warcraft.
In the thread around LoL, the discussion goes even further back. Warhammer itself was heavily inspired by Tolkien and his Lord of the Rings – which in turn has deep roots in European mythology.
The discussion, however, goes even further in the whole thread, and especially further back, because according to fans, Warcraft itself was not even the beginning of the whole story – but Warhammer.
… and without Warhammer, there would be no Warcraft
Several users discuss in a lengthy comment thread about the origins of the whole thing. Much of what you know from Warcraft is very similar to content from Warhammer. A user compares:
Even the units of the fantasy world are partially identical. This is because Blizzard once wanted to have a license for a Warhammer game but did not get it. As a consequence, they simply made their own game, but kept the already created designs.
It wasn’t quite like that, though. A developer explains: Allen Adham, one of the founders of Blizzard – then still Silicon & Synapse –, genuinely wanted to make a Warhammer game. However, the studio had previously released two licensed games with moderate success. Many developers resisted the idea and pushed to create their own world: Warcraft.
In the thread around LoL, the discussion goes even further back. Warhammer itself was heavily inspired by Tolkien and his Lord of the Rings – which in turn has deep roots in European mythology.
In the thread around LoL, the discussion goes even further back. Warhammer itself was heavily inspired by Tolkien and his Lord of the Rings – which in turn has deep roots in European mythology.
The discussion, however, goes even further in the whole thread, and especially further back, because according to fans, Warcraft itself was not even the beginning of the whole story – but Warhammer.
… and without Warhammer, there would be no Warcraft
Several users discuss in a lengthy comment thread about the origins of the whole thing. Much of what you know from Warcraft is very similar to content from Warhammer. A user compares:
Even the units of the fantasy world are partially identical. This is because Blizzard once wanted to have a license for a Warhammer game but did not get it. As a consequence, they simply made their own game, but kept the already created designs.
It wasn’t quite like that, though. A developer explains: Allen Adham, one of the founders of Blizzard – then still Silicon & Synapse –, genuinely wanted to make a Warhammer game. However, the studio had previously released two licensed games with moderate success. Many developers resisted the idea and pushed to create their own world: Warcraft.
In the thread around LoL, the discussion goes even further back. Warhammer itself was heavily inspired by Tolkien and his Lord of the Rings – which in turn has deep roots in European mythology.
What do League of Legends, World of Warcraft, and Warhammer have in common? Surprisingly a lot, as one player has found out. After initially being a bit upset with his MOBA, the community explained to him how all the worlds are connected.
This is what the player experienced:
On Reddit, a new player shares that after a long time in League of Legends, he plays WoW Classic for the first time, which is the “old” version of World of Warcraft – similar to the LoL bully Tyler1 before him.
After four months of completely immersing himself in the MMORPG, he notices more and more similarities between LoL and WoW.
His “discovery” is no surprise, especially for veterans of the games, but it sparks a discussion about the origins of the worlds.
What does LoL “steal”? In his thread, the user shows various images comparing designs from League of Legends with those he now discovers in World of Warcraft. He is not particularly happy about his discovery.
He writes: “It looks like League was strongly inspired by WoW. And that actually makes me hate LoL, but that’s not necessarily bad. Now I have found my true home.” His findings include:
The champion Vel’koz, who resembles the old god C’thun
Runes on the summoning stones in front of dungeons in WoW, which can almost be identically found at the edge of the LoL map
Designs of certain champions like Sion or Taric, who look similar to some characters from Warcraft (specifically: Orcs or certain crystal armors)
The design of certain weapons
The champion Skarner, who looks almost exactly like Skorpyron from the Legion raid “The Nighthold”
In the comments, other users agree but explain: It is quite clear that much is similar. After all, League of Legends only exists because of Warcraft.
Without Warcraft, there would be no League of Legends …
League of Legends is actually a standalone version of “Defense of the Ancients”, short: DotA. DotA was one of the most popular map mods for Warcraft 3 and already had an identical gameplay concept like LoL and other MOBAs do today.
Even many of the heroes and their abilities back then were adopted, not only in LoL but also in DOTA 2 and later in Heroes of the Storm. The designs were also relatively similar. A user adds:
Some of the original designers of the DotA mod were the initial designers that Riot brought in to develop League because they wanted a “spiritual successor” to DotA that didn’t require the base game [Warcraft 3], which was no longer supported by the developers. Blizzard was already focused on WoW.
In a response to this, it says: While it wasn’t the initial designers, the original creators actually came to Riot later. The similarities are therefore not surprising.
In the thread around LoL, the discussion goes even further back. Warhammer itself was heavily inspired by Tolkien and his Lord of the Rings – which in turn has deep roots in European mythology.
In the thread around LoL, the discussion goes even further back. Warhammer itself was heavily inspired by Tolkien and his Lord of the Rings – which in turn has deep roots in European mythology.
The discussion, however, goes even further in the whole thread, and especially further back, because according to fans, Warcraft itself was not even the beginning of the whole story – but Warhammer.
… and without Warhammer, there would be no Warcraft
Several users discuss in a lengthy comment thread about the origins of the whole thing. Much of what you know from Warcraft is very similar to content from Warhammer. A user compares:
Even the units of the fantasy world are partially identical. This is because Blizzard once wanted to have a license for a Warhammer game but did not get it. As a consequence, they simply made their own game, but kept the already created designs.
It wasn’t quite like that, though. A developer explains: Allen Adham, one of the founders of Blizzard – then still Silicon & Synapse –, genuinely wanted to make a Warhammer game. However, the studio had previously released two licensed games with moderate success. Many developers resisted the idea and pushed to create their own world: Warcraft.
In the thread around LoL, the discussion goes even further back. Warhammer itself was heavily inspired by Tolkien and his Lord of the Rings – which in turn has deep roots in European mythology.
In the thread around LoL, the discussion goes even further back. Warhammer itself was heavily inspired by Tolkien and his Lord of the Rings – which in turn has deep roots in European mythology.
The discussion, however, goes even further in the whole thread, and especially further back, because according to fans, Warcraft itself was not even the beginning of the whole story – but Warhammer.
… and without Warhammer, there would be no Warcraft
Several users discuss in a lengthy comment thread about the origins of the whole thing. Much of what you know from Warcraft is very similar to content from Warhammer. A user compares:
Even the units of the fantasy world are partially identical. This is because Blizzard once wanted to have a license for a Warhammer game but did not get it. As a consequence, they simply made their own game, but kept the already created designs.
It wasn’t quite like that, though. A developer explains: Allen Adham, one of the founders of Blizzard – then still Silicon & Synapse –, genuinely wanted to make a Warhammer game. However, the studio had previously released two licensed games with moderate success. Many developers resisted the idea and pushed to create their own world: Warcraft.
In the thread around LoL, the discussion goes even further back. Warhammer itself was heavily inspired by Tolkien and his Lord of the Rings – which in turn has deep roots in European mythology.
On July 24, the new “Fantastic Four” movie premieres. Critics are already excited. This is mainly due to the strong cast and the great setting. The last “Fantastic Four” film from 2015 was, however, panned by critics.
What kind of movie is it? With “The Fantastic Four: First Steps” premiering in a few days, on July 24, 2025, the latest Marvel film will hit theaters in Germany. It is a reboot of the series and takes place in a world inspired by the 1960s.
The first critics have already seen the new Marvel film and rate it significantly better than its predecessor.
What happened with the last film? The last film featuring the “Fantastic Four” was released in 2015. Many critics and the audience received the film poorly: On IMDb, it only received 4.3 out of 10 stars with more than 180,000 ratings. The film at least recouped its production costs: a profit of 167.9 million USD, with a production budget of 120 million USD.
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The Fantastic Four: First Steps – The new Marvel film will be released in theaters on July 25
“First Step” impresses critics, especially thanks to the very good cast
What are the reactions to “First Step”? The critics who were able to see the film before its official premiere have so far expressed overwhelming enthusiasm. This is reported by the English-language magazine Variety.com. This is mainly due to the strong cast that the film features:
Pedro Pascal plays Mr. Fantastic
Vanessa Kirby plays Sue Storm
Joseph Quinn is Human Torch
Ebon Moss-Bachrach is Ben Grimm (The Thing).
Additionally, the retro-futuristic setting of the 60s fits the film very well. One critic even compares the film’s visuals to those of Christopher Nolan’s “Interstellar”.
What do the critics say?
Josh Wilding (on X.com): “Nothing will prepare you for #TheFantasticFour First Steps. Pedro Pascal is the perfect Reed, but the entire cast shines and does justice to these characters. The film is funny, emotional, beautifully shot, and consistently FANTASTIC. That’s @MarvelStudios at its best.”
Brandon Davis (on X.com): “First Steps is visually one of the best things Marvel has ever done. Parts feel like Interstellar and demand IMAX. Galactus is fantastic. Silver Surfer looks really, really good. The VFX were often flawless.”
Andrew J. Salazar (on X.com): “Fantastic Four is primarily a story about family, where every team member is equally important. No one is left out; the film excels at highlighting the various bonds between Pedro, Vanessa, Ebon, and Joseph. The retro aesthetics of the 60s work on all fronts.”
We will have to wait a few more days to see if the critics are right. Because on July 24, 2025, the film opens in theaters.
The new movie about the Fantastic Four has been under observation by fans for a while. Fans are eagerly awaiting the release, partly due to an important decision: the retro-futuristic world of “First Step” was largely built authentically. As well as possible, the sets were constructed with great attention to detail in the studio halls: “The best Marvel movie of the last decade”: Fantastic Four reveals new images, creates a huge hype among fans
This is an AI-powered translation. Some inaccuracies might exist.
Baldur’s Gate 3 is considered an absolute masterpiece and still has almost 90,000 active players even after two years. Many of these players spend hundreds or even thousands of hours in the game and point out one criticism or another, even in such a good work. One of them: The companions, who actually receive most of the praise.
The companions are considered one of the best features of the game. They all come with personal quests, deep stories and developments, and offer interesting information and conversations on the journeys. Some of their wishes you should better not fulfill.
Additionally, companions are your support in the fight against bosses and other enemies. This is exactly where they could be a bit more intelligent, players find…
When are companions too naive? On Reddit, a user complains that he cannot lie. And quite literally: every word of his is taken at face value, both by enemies and companions.
He wishes he could give a villain false information, just to then stab him in the back. As an example, he takes a situation between Lady Aylin and Aradin: Here he wishes he could simply lie to Aradin, only to then hit him with a club.
Realistically, Aylin, as a demigod being, should be able to wipe the floor with the mercenaries anyway. Still, his companions are immediately angry because they think he really wants to sell Lady Aylin to Aradin.
Start video
Hasbro hat Pläne für Baldur’s Gate 4, doch die Fans glauben: “Ein Studio müsste irre sein, um Larian nachzueifern”
“Everyone takes you literally and there is a cascade of discontent”
In the comments, many users agree with the annoyed player. It is not just situations where you cannot directly lie to the villain. It starts with much simpler conversations.
In many conversations, you have the option to make cheeky, sarcastic or mocking comments. Often they are not that bad, maybe a bit biting, but not meant to be malicious. However, the companions do not see it that way, and there are immediately angry looks.
Only Jaheira has enough brains to understand when sarcasm is in play. However, that does not really fit into the game:
As if the 200 hours in which I was a benefactor before this situation meant absolutely nothing to the people.
Baldur’s Gate 3 gives you all possible freedoms, but here somehow the ability to actively lie is missing. In a comment, a user writes that Knights of the Old Republic 2 had two identical voice lines in corresponding situations, but one was marked with ‘[Lie]’ to make such situations clear.
A player finds an equipment slot in Dune: Awakening that he cannot use and wants to know what to do with it. The initial responses from the community are not very helpful, but it quickly becomes clear that the slot cannot currently be used.So what is it for?
Where is the strange slot located? If you open your character menu, you will find your loadout on the left side and your equipment on the right side. There are 10 different slots where you can place equipment items like pants, helmets, and so on. However, the last slot always remains empty.
A player on Reddit wanted to know what this slot is for, as he has not found a suitable item so far. The same question has come up several times in the past. However, the community’s responses are often not very helpful.
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Das neue Survival-MMO Dune: Awakening im Launch-Trailer
Strange equipment slot turns out to be a placeholder
What does the community say? The first and most upvoted response on Reddit is “Pocket Sand.” Another player explains that you could use a worm riding hook here. A third explains that it must be a slot for Zendaya.
All the answers are actually nonsense. By the way, Zendaya is the actress for Chani in the new Dune movies.
What is this slot good for? Currently, you cannot use the slot with your character at all, and several players also explain why: It is a placeholder that is supposed to play a role in the future. In an earlier version of the game, you were supposed to be able to use a backpack here, but that was probably removed due to many bugs. Someone writes, “the developers said it’s there for ‘future-proofing.'”
Allegedly (so I’ve heard) this was a slot for backpacks from an earlier version of the game. However, they didn’t work properly/in a way that Funcom liked, so the backpacks were removed and replaced with vehicle storage, but the slot was kept.
It is rumored that backpacks might reappear in a future update/DLC.
In an older thread, it is said that the slot is for an item related to a supposedly upcoming third faction: the Fremen. The item for this slot would then be used to hide from other players like with the trapdoor from the movies.
Wow Classic offers quite a challenge in Hardcore. One player found it not hard enough and is fighting naked at level 50. After about 200 hours, he reached his first goal and level 50.
Wow Classic Hardcore presents players with its own challenge: Because anyone who dies in this mode stays dead and cannot be resurrected. With the so-called “Self-Found” mode, there is an additional challenge: Getting a Classic character to level 60 with just one life, but without an auction house, postal system, and trading with other players.
The Polish-language website MMORPG.org.pl reports that the player, who calls himself “Onepunchwarr”, in reference to the anime “One Punch Man”, has now reached level 50. The player documented his progress in several YouTube videos.
In total, “Onepunchwarr” has so far needed 9 days, 7 hours, and 47 minutes. This translates to about 220 hours of gameplay. Of this, 94 hours alone are said to have been spent on the level-up between level 40 and 50, as he shows in his latest video. In WoW, you can display your playtime in the game.
What’s next? The player wants to reach level 60 with “Onepunchwarr”. However, this will probably take some time, as he needed 94 hours for just 10 levels. His biggest worry is that a sudden disconnect, internet, or power failure could ruin the work of almost 7 months. Because that is probably the greatest threat, which has already cost many a Hardcore character their digital life.
This is an AI-powered translation. Some inaccuracies might exist.
Rimworld now has a new expansion and is therefore significantly cheaper. Those who want to start with Rimworld should prepare for many challenging hours of gameplay, as Rimworld is highly rated on Steam but is considered complex and difficult.
The building and survival game Rimworld is one of the highest-rated games on Steam and has a positive rating of 97% based on over 180,000 reviews. Rimworld is considered extremely complex and extensive.
In Rimworld, you start with a varying number of colonists and starting materials depending on the chosen start and must survive on a hostile planet. At the same time, you need to ensure that your colonists don’t kill each other, eat each other, or come up with other foolish ideas. The goal is mostly to escape from the planet.
With “Odyssey” the next expansion for Rimworld has been released and it brings a whole bunch of fresh features, including the ability to build your own spaceships and go on exploration missions in space.
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The Official Trailer for RimWorld by Ludeon Studios
Depending on the platform, you can currently get Rimworld significantly cheaper
On the occasion of the release of the new expansion “Odyssey”, you can currently get Rimworld significantly cheaper. And not only on Steam can you save right now:
On Steam you currently pay €25.59, which is 20% less.
On Humble Bundle you pay only €21.11 (-36%), but only if you have subscribed to Choice. Otherwise, you pay €26.29 (-20%).
What about the DLCs? The first four DLCs for Rimworld are currently also a bit cheaper. Depending on the platform, you save between 10% (Steam) and 15% (Humble Bundle, without Choice). If you have never played Rimworld before, we would recommend starting with the base game. Because each add-on makes the already complex colony simulation even more complex and extensive.
AI is highly controversial. Gabe Newell, head of Valve, states that AI can make better developers out of many people. In fact, better developers than those who have been doing nothing else for a decade.
The YouTuber Zalkar Saliev spoke in an interview with Gabe Newell, founder and head of Valve (Steam). During this discussion, they touched on a topic that concerns many people today: artificial intelligence and its use in everyday life (via YouTube.com).
What did Saliev want to know? The YouTuber wanted to ask Newell whether younger people dealing with AI should learn the technical side or focus solely on the best ways to use the tools. This was reported by the English-speaking magazine PCGamer.com.
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Commercial for the Joule Kitchen Appliance with Gabe Newell from Valve
Newell considers AI an important tool in everyday life
This was Newell’s response: The head of Valve (Steam) explained that he considers both aspects important. He stated that people who actively work with AI will surpass those who have been programming for years in the future:
I believe it’s both. The more you understand what underlies these current tools, the more effectively you can use them. However, I think we find ourselves in a funny situation where people who cannot program and use AI to improve their programming skills will become more effective developers than those who have been doing it for a decade.
Newell further emphasizes that every user should be able to derive something useful from AI. However, to truly get the best out of this technology, one must understand how it works and what is behind it. Newell adds:
Even if you are just a pure tool user, you will find that the benefit of these tools is very, very high. But your ability to use these tools will continue to improve the more you understand the underlying methods and mindsets of the people developing machine learning systems. So I believe that both are interrelated and greatly complement each other.
Wing Commander is over 35 years old, but to this day there is a bug in the game. Developers simply disguised the bug because they didn’t have time to fix the error before the release.
Wing Commander is one of the most well-known PC games. The game was first released on September 26, 1990, for MS-DOS. There were later additional titles and spin-offs for Wing Commander, but the first part is still considered by many players to be the masterpiece.
To this day, the game still crashes at the same spot, namely at the end. However, a developer cleverly hid the error so that it goes unnoticed today.
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In Germany, there are over 400 USB sticks protruding from walls – What is the ‘Dead Drops’ project?
Error message becomes thank you message
What kind of error is this? Wing Commander was published in 1990 by Electronic Arts as the publisher. Just before the release, the developers were under stress, as they could not fix an error. Ken Demarest, one of the original developers, explained how he turned an error he couldn’t fix into something positive (via wcnews.com):
Back then in Wing Commander 1, we received an exception from our EMM386 memory manager when we exited the game. The screen would go black and a single line would be displayed, something like ‘EMM386 Memory manager error. Blah blah blah.’
We had to deliver as quickly as possible. So I edited the error in the memory manager itself with a hexadecimal system, so that it read: ‘Thank you for playing Wing Commander.’
This means that the friendly thank you message when you finish the game is a disguised crash notification. The error has existed for 35 years and has never been officially fixed or removed.
Star Citizen as a spiritual successor to Wing Commander
Between 1990 and 2007, a total of 17 titles were released for Wing Commander in various forms and spin-offs. Chris Roberts, the then lead developer of Wing Commander, is now developing the space game “Star Citizen” with his company, which he sees as a spiritual successor to Wing Commander and Freelancer.
GTA 5 is one of the biggest games on Twitch and has launched the careers of several well-known streamers. Twitch invited MeinMMO for a discussion and streaming expert Lydia spoke with Mike Minton about the success of GTA 5 and the plans for GTA 6.
Who is Mike Minton? As “Chief Monetization Officer” of Twitch, Mike Minton is responsible for everything that helps streamers make money. This includes paid subscriptions, the Twitch currency Bits, as well as partnerships with brands and advertising.
As such, he is also referred to as Twitch’s “Money Guy”.
MeinMMO talked to Mike about the success secret of GTA 5, the role of Twitch in it, and got a little insight into the plans for GTA 6.
The entire industry is eagerly waiting for GTA 6:
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As part of FYNG Caggtus, three experts discuss the perfect open world and the expectations for GTA 6
GTA 5 and the Magic of Twitch
MeinMMO:To what extent do you think the success of a game depends on how well it performs on Twitch?
Mike Minton: It depends on the game. The fact is that almost every gaming publisher and game developer in the world uses Twitch to market their games. In many cases, they have also learned to develop their games on Twitch. It has become part of their development cycle, which is really fascinating.
So they work with streamers from the very start, get advice, often bringing streamers in for early playtests. And when they go through some kind of early access, they do so in close collaboration with streamers who showcase the game and interact with the community. Often, the developers themselves are in the streamers’ communities and engage there.
So it was really fantastic to see the evolution of Twitch – not just as a marketing service or platform for games, but truly as a place that developers embrace throughout the entire development process.
And I think almost every game that has been successful in the last ten years had a targeted Twitch strategy and influencers as part of its success.
MeinMMO:Can you name a specific example where Twitch significantly increased a game’s popularity?
Mike Minton: Let’s take one of the biggest examples: Grand Theft Auto 5 in the last four or five years, with the introduction of role-playing servers where creators have driven stories and taken on roles, really building stories around those roles. That became extremely popular and revitalized GTA, based on the work that the creators have done.
That’s a really great example of the magic of Twitch – communities forming around a story and interaction with the audience.
I mean, GTA 5 is now, what, twelve years old? And yet it’s still huge – simply because the creators have poured so much passion into it. That has given the game a completely new lease on life.
Path of Exile is probably also a pretty good example. Such live-service games that go through seasons. I think they also had really good success on Twitch, both in using influencers to drive engagement for the game and making the launch of seasons big events. That is very much driven by influencers.
Everyone tunes in on Fridays to see what the latest build is and how to succeed in the new season.
MeinMMO:You mentioned the community-driven aspect. What role do you see for Twitch in that regard?
Mike Minton: Yes. Our role is more behind the scenes. By that, I mean: We are in close contact with many studios on the developer side and support them with specific activations – such as through drops campaigns or by connecting them with suitable streamers to specifically push new content or events like a new season, as is often the case with GTA 5. So our role is to actively foster these relationships between developers and streamers.
On the streamer side, it’s mainly about developing tools that enable them to build a great environment and community around that content.
From clips that help streamers find new audiences on other services or maintain their connection with their audience on Twitch, to all the products that help them grow and monetize their audience. This also includes the subs we’ve already talked about.
So we are very present in this dynamic between developers, streamers, and new players, but we are more of a mediator in this relationship.
MeinMMO:Okay. So you see yourselves as the connecting element that brings them together.
Mike Minton: Well, we create a product that enables this magic. Right. And that’s in many ways the magic of Twitch: that you can have this interaction in a very safe environment.
I’m sure we are a place for the publishers of GTA where they want to see their content showcased. Creators feel comfortable with what they can do on the platform to promote interaction, and viewers know that when they tune in, they will have fun.
MeinMMO:You mentioned a safe space for showcasing games. We’ve seen some roleplayers in the past who may have been a bit too enthusiastic and got banned on Twitch for their roleplaying. How can Twitch help in such situations?
Mike Minton: I’m not familiar with the specifics of the mentioned examples, but our approach is more to inform, educate, and assist creators. That starts with our clear and consistent community guidelines that define what is allowed on the platform.
There are certain types of content that we allow on Twitch, but they must be labeled. Those who use strong language must label this content accordingly. This way, viewers can specifically hide it – and advertisers can also decide if they want to be associated with it.
My advice to creators who find themselves in such situations: Take a step back, read and internalize our community guidelines. I can’t speak about enforcement, the appeals process, and all that, but I know that we generally give streamers the opportunity to appeal if they feel we made a wrong decision.
We review these cases carefully and, of course, also reverse decisions. If it was a mistake, they express remorse, etc. Those are all important parts of this appeals process. So get back up and keep going, because in most cases, your audience will still be there waiting for you when you return.
MeinMMO:So it’s about finding the balance between creating a safe space for communities and allowing creators to express themselves. Okay. GTA 5 is still a huge hit, but GTA 6 is on the horizon, which will likely spark a whole new wave of interest in the RP scene. How much does Twitch plan to invest in the upcoming content?
Mike Minton: Yes. I think it will be a wave that builds over time. That’s why we will have a long-term perspective regarding the various phases of the game from the start.
First, the focus will be on the single-player campaign. That will be a key point. This game will likely be the biggest game of our lives, at least as we know it, and there will be a huge hype around it.
We will work with Take-Two and so on to make it as big as possible for them and activate it on Twitch as they want for the launch of their game.
Then there will probably be a cycle around the online multiplayer at some point later, which will be an even more important segment in the life cycle of this game on Twitch because that’s where the magic begins to happen.
And hopefully, as you say, roleplaying will be available, whether through the necessary mod support or direct support from the developers if they choose to go that route. I don’t know.
And then there’s also going to be a PC phase somewhere. They are only releasing it for consoles. So there are a lot of things and milestones in the launch of this game.
I hope for a long-lasting success for both them and us that fosters streamer and audience engagement for many, many years, just like with GTA 5. But I would say the long-term perspective is the most important.
MeinMMO:So you say you are working directly with Take-Two. You will be working directly with them to prepare for the launch.
Mike Minton: Yes. We have teams that mainly work in business development. We work hand in hand with the publisher on all these major launches, as they want to know from us how to achieve the greatest success for their game on Twitch.
So we have people who work both with the publisher and with Rockstar on the developer side and discuss what we have learned over the years. These are, for example, things like drops or other activations that can be done on Twitch through a big partnership with them. It’s both about marketing and business and the product itself.
MeinMMO:And might there be a more hands-on approach in the future, like official Twitch roleplay servers?
Mike Minton: Yes. I can’t say anything specific about that, but we are definitely having active discussions about how this game can become a lasting success. And I think Twitch will likely be part of that sustained success.
In the Nightmare Dungeons in Diablo 4, you will encounter various monsters – some are annoying, others really dangerous. If you don’t want to be constantly surprised by the toughest enemies, you should avoid certain dungeons.
Which opponent are we talking about? In the Nightmare Dungeons, you might encounter a rather unpleasant enemy: the Butcher. The Butcher, better known by his original name “The Butcher”, is a boss from Diablo 1. In dungeons, he can surprise you randomly, and by the time you hear his heavy footsteps and a: “Ah, fresh meat!”, it’s too late.
With Season 9, Blizzard has revamped the Nightmare Dungeons: There are new activities and fresh Sigil affixes that will remain in the game permanently. And these affixes give you hints about what to expect in the dungeon.
In some dungeons, you will also encounter treasure goblins:
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Die neuen Goblin-Varianten in Diablo 4 im Video
Sigils announce the toughest opponents
How do I recognize what awaits me in the dungeon? On the sigils that open the Nightmare Dungeons, you will find positive and negative effects that the dungeons have. For example, you might gain more gold or materials, but you will have to deal with “vampiric” elite monsters that deal more damage.
The sigil with the affix “Dark Omen” indicates that something is wrong with this place and that someone or something is stalking you. And that “someone” could be the Butcher – the toughest opponent you can encounter in dungeons. In our case, it was also his burning variant. And sometimes Kixxarth is also involved – another really tough opponent that you might know from the Hellwave.
Behind the sigil, the Butcher might be hiding.
Also on Reddit, players report that they encountered the Butcher, but also Kixxarth. Some even encountered both in a Nightmare Dungeon. Many players praise the new affixes on the sigils, especially the treasure hunt affix, which ensures many treasure goblins in the dungeon.
Can I always avoid the Butcher? Unfortunately no. Even if you deliberately break Nightmare Sigils with the “Dark Omen” affix and create new ones, there is no guarantee. The Butcher can still surprise you in dungeons, as well as in the new “Escalating Nightmares”. These consist of three dungeons in a row, whose affixes you do not see all in advance. Nevertheless, you can reduce your chances of an encounter by avoiding “Dark Omen” dungeons.
If you don’t fear the Butcher anyway and want to farm efficiently, then especially look at the positive affixes of the dungeons. The “Horadric Vault” affix ensures that a vault filled with loot, materials, recipes for seasonal gems, and above all Arcana for your Horadric spells awaits you in the dungeon. How the spells complement your builds and which ones there are, you can find out here: Diablo 4 Horadric Spells: This is how the mechanics work in Season 9
This is an AI-powered translation. Some inaccuracies might exist.
Introducing your father to video games. Can it work? MeinMMO demon Cortyn tried it out – and gained some insights.
Video games are our favorite hobby. Most of us have been playing for years, if not decades. Many of us grew up with games. When we start a new game, we usually grasp the basics within moments. Standard actions like character control, camera movement, or simple actions like “Jump” – we don’t even have to think about it. We can do this as soon as we start the game because it’s nearly identical in almost all games.
However, my father has made it clear to me that it’s not as easy as it seems. For the past few weeks, I’ve been regularly playing a game together with him on the PlayStation 5 and learned: Video games have become incredibly complicated, and basic controls are just the beginning.
We played Split Fiction. Every one of us, long-time gamers, will probably agree with me: Split Fiction is not a difficult game. That’s why it was the perfect game to play with my father and introduce him to the world of video games.
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The creators of It Takes Two reveal their new co-op game Split Fiction for the first time in the trailer
For those who don’t know the game: Split Fiction is played in “split-screen” mode, whether locally or online. You take on the role of the two authors, Zoey and Mio, and must navigate through various fantasy and sci-fi levels. Most of the time, the game is a platformer with occasional action sections and minor puzzles. The two characters must work together, as obstacles cannot be overcome otherwise.
It’s a coop game where cooperation is also mandatory. You cannot complete the game alone.
The thing with the camera
The most obvious example that ran through the entire Split Fiction experience with my father was the use of the camera.
On the console, Split Fiction uses a control scheme that is completely typical for modern action games: With the left stick, you control the character’s movement, and with the right stick, you move the camera. On PC, you control the camera with the mouse and the characters with WASD or the arrow keys. Absolute standard.
In Split Fiction, you permanently see what the other person is doing. Whether you like it or not.
That’s super simple. Or so I thought. But it’s only simple because we’ve been doing it for years or decades.
For my father, it was incredibly difficult.
As long as there was no time limit, it was just a matter of speed. Most of the time, he adjusted the camera for the next jumping section and then controlled the character – one after the other.
But that can’t go on forever. Because eventually, there is a time limit (for example, when being chased by an angry boss), or when you have to rotate the camera during a jumping section – for instance, when moving around a large object or actively avoiding moving threats.
These were the moments when it became clear to me how much is actually demanded at once:
The character must be moved in the correct direction.
The camera must be simultaneously controlled, which also means the character’s movement direction must be constantly adjusted.
The correct keys for jumping, holding, or shooting must be pressed at the right moment.
That sounds completely trivial. Just something that “we gamers” do in our sleep, with the monitor turned off and one-handed.
Especially the absurd pig level will be remembered for a long time.
But for someone who doesn’t usually play video games, it was exhausting and pure stress.
It doesn’t help that my father had never properly held a PS5 controller before and couldn’t even memorize which button was the circle button or the L2 button.
This led to some amusing moments, where all buttons were pressed – including the pause button, which caused several embarrassing silences.
The only video games my father (in my memory) really played actively were the first Tomb Raider games over 20 years ago. Back then, Lara Croft didn’t move in relation to the camera, but always in relation to her own view direction. This feels totally outdated today and would probably overwhelm most of us similarly. Only we would quickly say: “What bad controls, I won’t play that.”
It was even nicer in the later sections of the game when I clearly noticed: Slowly, very slowly, he can use the controls more fluidly. He doesn’t have to look at the controller as often and is also able to align the camera while moving – at least a bit. That he then proudly exclaims after a long jump, “Ha, did you see that? You wouldn’t have thought that!” made it even better.
Alternately activating shields in sync – otherwise, both die.
Games need to be more accessible – otherwise, new players won’t find their way in (Duh!)
The evenings spent in Split Fiction have made it clear to me that more modern games need simplifications.
I don’t want to take the Dark Souls difficulty away from anyone. That’s great and satisfying for us gamers. I also loved completing Expedition 33 on expert and enjoy tough raid bosses in World of Warcraft.
However, I believe that games have become so complex in recent years that they would do well to work more on their accessibility. Basically, every developer should ask themselves: How can my game help someone find access to gaming who has had nothing to do with it so far? Especially complexity monsters like World of Warcraft are simply too hard for newcomers.
This also explains to me why all these “dumb” mobile games are so popular among the older generation. I believe it’s largely due to the simple controls without time pressure. Essentially, very little motor skill needs to be learned, and things like hand-eye coordination are not needed at all. This is different with PC and console games that have action elements.
Yes, the “modern” Tomb Raiders would also be quite a challenge.
Playing with my father also showed me how trained my eyes have become for what most of us would see as “obvious” – but it simply isn’t for non-gamers.
The level design in modern games is designed with lighting and coloring so that at first glance you can see: Ah, that’s the path we’re supposed to take. Whether it’s little lanterns by the roadside, brighter colors, or simply the layout of the environment. I typically needed only two to three seconds to grasp which direction “the game wants from me.”
When my father then murmurs, “Well, something would be hidden here in Tomb Raider,” while he tries to glitch through a for me incredibly painfully obviously completely unimportant vase, I sometimes had to suppress my sympathetic “Now Grandpa is going to tell us how it was in the war” look.
We managed to get about double the playtime out of the game, as the occasional “simple jump” turned out to be quite a test of patience. But hey – in the end, we made it and had a lot of laughs. Because Split Fiction was simply a nice and entertaining game and perhaps one of the best overall to introduce someone to modern gaming. Now the only question is, which game I will force him to play next. Do you have any good suggestions? Otherwise, I will probably force him to play The Last of Us or Detroit: Become Human.
This is an AI-powered translation. Some inaccuracies might exist.
The world of Warhammer is constantly threatened, whether by cosmic beings, its brutal inhabitants, or magical catastrophes. The “Old World”, that is Warhammer Fantasy, has almost perished multiple times – and once it truly did.
Warhammer was a classic fantasy world at the time, with elves and dwarves, magic and swords, knights and mythical creatures – but significantly dirtier than, say, Warcraft or Middle-earth.
We will look at a few historical events that have almost destroyed the world of Warhammer directly or indirectly and explain in the end how the world actually came to an end.
Note: The dates here are all written according to the Imperial Calendar (“IC”). The calendar recognizes the year 0 as the year in which Sigmar was crowned as the first Emperor of mankind. The year -100 would therefore be 100 years before Sigmar’s coronation.
1. The Elven Civil War with dire consequences for the entire world
Elves are one of the oldest races in Warhammer but were not always divided into High and Dark Elves (and Wood Elves, who are unimportant here). Originally, they were a single people, united under the Phoenix King.
Unlike kings among humans, this title was not inherited. A council gathers to crown the new king. This was supposed to happen with Malekith, a son of the old Phoenix King Aenarion.
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Die Armee der Hochelfen aus Ulthuan im Tabletop von Warhammer Fantasy
When the council chose someone else, Malekith initially seemed agreeable but has since been scheming to reclaim the crown. At the same time, his mother Morathi was working on a similar plan, establishing cults that partially worship demons among the High Elves over millennia.
These intrigues eventually led to a war among the elves, dividing them into High Elves (Asur) and Dark Elves (Druuchi). In this war, not only thousands of elves died, but a magical vortex was almost destroyed: the Maelstrom of Magic.
What appears to be just a large whirlpool is actually a tunnel that sucks magic out of the world and redirects it back into the Warp. This keeps the Warp, the Realm of Chaos, at bay. Malekith attempted to destroy the Great Maelstrom in the year -2723 IC, which would have led to Chaos devouring the Old World. The Dark Elf was unsuccessful, but a large part of the Elven kingdom of Ulthuan was still destroyed in the process.
This is an AI-powered translation. Some inaccuracies might exist.
For decades, the topic of Artificial Intelligence has been discussed in sci-fi movies. An expert analyzed scenes from 9 movies and explained whichone is the most realistic.Ironically, an action classic is rated the best.
In another video, Sasha Luccioni evaluated AI scenes from various films. She is an AI researcher for a start-up focused on the ethical aspects of artificial intelligence. In the video, she ironically gives an old classic the highest rating.
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Trailer for the sci-fi classic ‘Terminator 2 – Judgment Day’ with Arnold Schwarzenegger
Ironically, Schwarzenegger as Terminator is rated the best
Which movie is rated the best? In the video, Luccioni reacts to and rates several scenes from 9 different science fiction films and series, including:
Iron Man
Spider-Man: Far From Home
Terminator 2
Westworld
Mission Impossible – Dead Reckoning
Ex Machina
2001 – A Space Odyssey
Minority Report
Her
Particularly striking in the video is that Terminator 2 is rated the highest by her. The video shows one of the first scenes from the 34-year-old film, where Schwarzenegger analyzes the environment. He sees the model of motorcycles and other data based on the license plates. Luccioni states that this is quite normal nowadays. The recognition of objects has become quite good, especially regarding cars and roads.
The analysis of people, including height and weight, is also possible with AI nowadays. AI is already being trained to recognize criminals on the run using public cameras. The accuracy of AI depends on the visible context. To determine the height accurately, for instance, you need reference objects in the image.
The last scene she analyzes from Terminator 2 is the fight scene in the bar. She explains that it would be quite difficult for AI to conduct fights without weapons because it has to anticipate what the opponent will do. AI is not really good at this because humans respond spontaneously. She gives the scenes from Terminator 2 an 8/10 and explains: The film was ahead of its time, and she believes that the film has shaped later research in the field of formed.
You can watch the entire video here:
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How AI works is well demonstrated, its capabilities are still too futuristic
Which scenes does she also rate well? Her favorite single scene from the video comes from Westworld Season 1. The AI in the series is portrayed quite well. In the shown scene, you can see a dialogue tree that, according to Luccioni, is no longer used today but was used earlier.
Nowadays, chatbots are based on Large Language models. They are trained with billions of words and rely on probabilities. These chatbots try to predict the next words. Within their learned information, AI can even improvise.
Additionally, a scene (Season 3) with AI drones is shown. She would not use AI drones because she finds that the risks are too high, and it is ethically problematic to let AI decide who dies.
The shown scene features facial recognition, which likely exists for drones today. However, she considers it unrealistic that a drone scans and uses information from a distant rifle to shoot someone. For AI, predicting the future is difficult.
Due to the unrealistic drone scene, she gives Westworld only a 6/10, although she found the AI dialogue tree the best.
Soulframe is the new project from Digital Extremes, the creators of Warframe. Until now, you could only access the beta version through a waiting list or Twitch Drops. Now, everyone who registered in time will get access.
What is Soulframe? Just like Warframe, Soulframe will also be a free MMO with action-packed combat, plenty of exploration, and mystical storytelling.
This time, however, we will not get sci-fi chaos, but a medieval fantasy world that almost feels like a fairy tale.
How can I get access? If you want to play Soulframe before its official release, you have the opportunity now:
Register by no later than Monday, July 21 at 5:59 on the official website.
After this time, you will automatically receive permanent access to Soulframe.
If you register after July 21, you will end up back on the waiting list like before and will have to wait a bit until more invitations are sent out.
What if I am already registered? If you have previously registered for access to Soulframe but have not yet received a key, that’s not a problem.
Every account that has ever registered for Soulframe will receive access after the stated time.
By the way, there have already been over a million registrations for the new fantasy MMO. Nearly 800,000 are still on the waiting list and will receive access all at once after Monday. Accordingly, the developers are looking forward to this step with both excitement and considerable respect.
What do you think of Soulframe so far? Are you excited about the new MMO title, and will you secure access? Let us know in the comments! Also, MMORPG YouTuber TheLazyPeon has already been able to test the game in advance. You can find details about how he has rated the game so far here on MeinMMO: Popular YouTuber for MMORPGs plays Soulframe for the first time: ‘The game is so freaking cool’
This is an AI-powered translation. Some inaccuracies might exist.
With The Witch Queen, the “Graviton Spike” has made its entrance into Destiny 2. We will show you how to unlock the exotic cannon.
You need to do this before the exotic quest:
Make sure you have purchased the new expansion “The Witch Queen”.
Complete the campaign of The Witch Queen – depending on your pace, about 7-10 hours.
After the campaign, you can pick up the Exotic Quest “Graviton Through The Ages” at the Altar of Relativity.
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The launch trailer of “The Edge of Fate” showcases the new expansion of Destiny 2
How the Exotic Quest for the Graviton Spike unfolds
To obtain the Graviton Spike, you will need to complete various steps within the exotic quest. This includes collecting different weapon parts and obtaining Vex data fragments.
Your first task is:
Talk to Lodi and then with “The Emeritus”.
Next, you should obtain the first weapon part of the Graviton Spike.
Obtain the first weapon part of the Graviton Spike
Determine the location of the first weapon part using the Rosetta Device. A target will now be shown on your map.
On the way to the Rosetta Device, you need to use the new abilities (Matter Sparks and Matter Manipulator).
Just before the location, you must defeat a “Rosetta Sentry” in order to interact with the Rosetta Terminal afterwards.
Now you will find a new target location on your map where you need to go to collect the first weapon part.
At the new target location, you need to enter a building. Go on the roof of the house to reach the other side. There you can use the Matter Spark to get inside the building – you need to find 3 “Phylons” and charge them with the Matter Spark attack. Afterwards, you will receive your first weapon part in the building.
Return to the Emeritus with the first weapon part to get the next quest step.
Obtain the second weapon part of the Graviton Spike
Determine the location of the second weapon part. You will see a location again on the map where you need to go.
On the way to the terminal, use the Matter Manipulator to reach the next area, where you will then fight another Rosetta Sentry. Afterwards, you can interact with the terminal, which will reveal the location of the second weapon part.
At the location of the weapon part, you will need to use the Matter Spark and the Matter Manipulator.
With the Matter Spark, you must enter a room next door through a gap in one of the walls.
In the new room, use the Matter Manipulator on an object blocking access to the adjacent room, cross the access with the Matter Spark, and enter the room behind.
Then continue rolling as Matter Spark to a channel in the wall and follow it until you can turn right at a fork. Then you need to remove another object with the Matter Manipulator that blocks the way before you reach a new room where you will find the weapon part.
Use fast travel to return to the City of Aionir. Talk to Lodi there.
Obtain the third weapon part of the Graviton Spike and Vex data fragments
Determine the location of the third weapon part.
You will find a marker on the map again to determine the location of the third weapon part. Follow the marker. Note that you do NOT have to go through the train, but through a small portal that you cross as Matter Spark.
If you encounter a Rosetta Sentry, you know you are on the right path.
Defeat the Rosetta Sentry and activate the terminal nearby to obtain the location of the third weapon part.
Return the way you came until you reach the train. Then go through the train. Follow the marking until you find the third weapon part.
Go back and talk to the Emeritus.
Collect Vex data fragments by defeating Vex and picking up the dropped resource from the ground.
Obtain the fourth weapon part of the Graviton Spike
Once you have collected enough Vex data fragments, you need to collect the fourth weapon part, the location of which you will again determine at a terminal marked on the map.
At the new terminal, you must destroy jammers and defeat Vex to deactivate shields in order to access the terminal.
The location of the next weapon part will be shown to you in a tunnel, but before you enter the tunnel, you need to collect a Relocator Thrower.
The Relocator Thrower is located in the terminal area in a container hanging from a crane.
To open the container, you will need to use the Matter Manipulator to remove the side wall of the container. You will activate your Matter Manipulator in one of the corners of the terminal area.
Assemble the Graviton Spike. For this, you need to play and complete the activity “The Sieve” on Kepler. Note that the activity is only available at certain times.
During the activity, you need to protect a drill from various enemies. Some of these enemies must be attacked with the Matter Spark super to deactivate the shield and deal damage to them.
You will receive the Graviton Spike after successfully completing the activity from a chest that drops as a reward for your heroic deed.