Hearthstone creates its own cards from these 8 cool WoW bosses – Here they are

Hearthstone creates its own cards from these 8 cool WoW bosses – Here they are

The next Hearthstone expansion “Shards of the Shattered World” brings back familiar faces. Many bosses from WoW become their own powerful cards. We show you the Hearthstone version of Akama, Al’ar, the Horror from the Deep, and other cult bosses.

The card reveal season for Hearthstone has just started again. Every few hours, some new cards for the expansion “Shards of the Shattered World” are revealed. The previous announcements are impressive. Especially the protection against duplicates when opening packs is genius.

We show you some of the coolest cards that are based on bosses from World of Warcraft. Included are not only the Phoenix God Al’ar but also “The Horror from the Deep” and the Astromancer Solarian, who made their mark in “The Burning Crusade”.

Rogues are excited about the minion Akama. He was a boss in the Black Temple and for a long time a loyal servant of Illidan. Akama costs only 3 mana and has stats of 3/4 and Stealth. As a deathrattle effect, the minion “Akama Prime” is shuffled into the deck. If the Rogue then draws this card, they can look forward to a really powerful character. Because Akama Prime has stats of 6/5 and is permanently in Stealth for 6 mana. Getting rid of him will be quite difficult for the opponent.

A neutral minion is the Phoenix God Al’ar, whom players of WoW surely still remember from the raid “The Eye” as Kael’thas’ Phoenix. Al’ar costs 5 mana and has stats of 7/3. If he dies, he summons “The Ashes of Al’ar,” a new minion with 0/3. If the ashes survive until the player’s next turn, they resurrect Al’ar with full health.

Shamans get the boss “The Horror from the Deep”. This beast comes from the Serpent Shrine raid and costs 6 mana for stats of 6/3, but its Battlecry makes up for that. It deals 3 damage to a target enemy minion. If that targeted minion dies, the effect is repeated on one of the neighboring minions. This continues until a minion survives the attack or all enemy minions are dead.

Mages receive Astromancer Solarian, who was also a boss in the Eye. For 2 mana, she has stats of 3/2 and grants the player +1 spell damage. As a deathrattle, “Solarian Prime” is shuffled into the deck. Solarian Prime has become a powerful demon and brings stats of 7/7 for 7 mana to the board. She still grants +1 spell damage, but also has a devastating Battlecry:

Casts 5 random Mage spells (preferentially targeting enemy characters). If they are damaging spells, they will definitely land on the other side of the battlefield.

Demon Hunters can soon wield the legendary minion Kayn Sunfury. He brings stats of 3/5 onto the board for 4 mana and also has Charge. However, his special effect is that friendly attacks ignore Taunt. As long as Kayn is on the board, the Demon Hunter can directly attack the opposing hero or other minions past Taunt minions.

Hunters receive the Beastmaster Leoroxx, who will likely cause panic in the eyes of most opponents. For 8 mana, Leoroxx only has stats of 5/5, but his Battlecry lets 3 beasts from the Hunter’s hand enter the battlefield directly. This allows the Hunter to build a pretty thick army for a relatively low cost.

Another legendary minion for Hunters is the beast Zixor the Elite Predator. For 3 mana, he has stats of 2/4 and Charge. As a deathrattle, he shuffles Zixor Prime into the deck. Zixor Prime is significantly upgraded and costs a hefty 8 mana. However, he has stats of 4/4 and Frenzy, as well as the Battlecry: Summon 3 copies of this minion. That’s stats of 16/16 with Frenzy for just 8 mana.

Lady Liadrin is the legendary minion for Paladins and will especially become a staple in buff decks. For 7 mana, the blood elf has stats of only 4/6, but her Battlecry makes up for that: Obtain a copy of each spell you have cast on friendly characters in this game.

As a little bonus, we have the legendary Mage spell “Summoning,” which will save many a Mage from a tight situation. For 1 mana, this legendary spell has the effect of filling the player’s hand completely with random Mage spells. However, these cards are discarded at the end of the turn, so one must make the best of them in that round.

What do you think of these legendary cards? Is there a favorite among them for you? Or are you rather averse?

We have already presented 7 other devastating cards here.

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