In Call of Duty: Black Ops 4, there have been some extensive updates in recent weeks. The balance of weapons has changed significantly in some cases. We present to you four class loadouts that are currently recommended after the numerous changes.
In light of the latest patches, many weapons have been buffed or nerfed, and the meta has been shaken up in the traditional multiplayer part. The “Call of Duty” expert TheXclusiveAce took this as an opportunity to take a closer look at all the weapons.
These 4 class setups in Black Ops 4 are worth it after the changes

In this context, TheXclusiveAce has developed new class setups for the regular multiplayer that have benefited the most from the changes and with which players can still be at the top after the Black Ops 4 Patch 1.07.
Here are the descriptions of the perks used so that you know what advantages they provide:
- Gung-Ho: This perk provides numerous advantages. With it, you can fire and use equipment while sprinting. Additionally, you recover faster after sprinting and move at full speed while reloading.
- Dead Silence: With this perk, you move silently and will not be detected by the Acoustic Sensor.
- Scavenger: With this perk, you should never run out of ammo. You replenish it from fallen players with Scavenger.
- Engineer: This perk allows you to detect enemy equipment and scorestreaks through walls. You can also reroll ammo or equip explosives.
Setup for Rampart 17
The first setup focuses on the assault rifle Rampart 17. After numerous changes, this weapon is now among the best.

The weapon setup: As a sighting device, TheXclusiveAce uses the Recon Sight for the Rampart, which offers either 2x or 4x magnification. This allows for excellent fighting both at close range and over long distances.
He also recommends High Caliber I+II and the fast magazine. This increases the damage on headshots and upper chest shots. Additionally, reloading is noticeably faster.
The class setup: He uses the remaining points for the Primary Gunfighter wildcard, the Stim Shot, and the perks Engineer, Gung-Ho, and Dead Silence.
With the wildcard, he can attach one more attachment to his Rampart, and the Stim Shot allows for more frequent and faster healing. Furthermore, the character enjoys the additional effects of the three perks.
Setup for Spitfire
The second setup includes the submachine gun Spitfire. In the expert’s opinion, it is one of the few setups that can compete against assault rifles at close range.

The weapon setup: The standard sighting device is used for aiming. Furthermore, TheXclusiveAce utilizes the stock, magazine extension, and fast magazine.
As a result, he moves faster while aiming, has an increased ammo capacity, and can reload even faster.
The class setup: As a secondary weapon, he carries the Hellion Salvo launcher against flying objects and uses the Stim Shot as well as the perks Scavenger, Gung-Ho, and Dead Silence. The Stim Shot allows for more frequent and faster healing. Additionally, you benefit from the effects of the three perks.
Setup for Swordfish
Setup 3 is based on the Swordfish, one of the three tactical rifles in Call of Duty: Black Ops 4. This already solid weapon has received buffs over the past weeks that make the Swordfish even more worthwhile and deadly.

The weapon setup: For aiming, a Reflex Sight with 1.25x magnification is used here. Attachments Quickdraw and High Caliber enhance the weapon. Additionally, TheXclusiveAce also uses the Agent Mod 5-Burst.
With this setup, you achieve increased aim speed and increased damage on headshots. The Agent Mod also adds an additional fifth round per burst to the weapon that fires in bursts. Furthermore, the Operator Mod increases ammo capacity.
The class setup: The remaining points are spent on the Primary Agent Mod Wildcard, the Stim Shot, and the perks Gung-Ho and Dead Silence.
The special thing about this is: Swordfish needs 5 rounds to take down an opponent. With the Agent Mod, the weapon fires exactly 5 rounds per burst. Thanks to the recent buffs, the weapon has become a laser that can easily hit all 5 shots on target.
With the Agent Mod, you can eliminate an opponent with a well-aimed burst. By the second burst, any adversary should be on the ground.
Setup for GKS
The fourth and final class loadout focuses on the GKS submachine gun – another valuable SMG.

The weapon setup: Aiming is done with the standard sight, or the Iron Sights. This SMG is improved by the attachments Quickdraw and Grip I+II.
This reduces recoil when using the sight. Additionally, flinch when shot during aiming is reduced, and the aim speed of the weapon is improved.
The class setup: As a secondary weapon, the Hellion Salvo launcher against flying objects is also used here. The Primary Gunfighter wildcard is added, along with the Stim Shot and the perks Engineer, Gung-Ho, and Dead Silence completing the setup.
With the wildcard, you’re allowed to attach an additional attachment to the SMG. The Stim Shot enables more frequent and faster health regeneration. The three perks further strengthen the build with their respective effects.
A detailed analysis of the weapons and their respective setups can be found in this video: