Star Wars has its own zombie virus that even the Emperor became too dangerous for

Zombies are very popular in pop culture, so it is no surprise that Star Wars has its own virus. It transformed stormtroopers into the undead, bringing terror to the galaxy.

Project Blackwing is a dark chapter in the history of the Galactic Empire from Star Wars. It is a research project that worked to achieve immortality and took place between the Battle of Yavin and the Battle of Hoth.

However, it went wonderfully wrong, and the scientists of the Sith Academy had to watch as lifeless bodies suddenly came to life. A virus was out of control, transforming all those infected into zombie-like undead.

Those affected were primarily the otherwise rather useless stormtroopers working at the research facility on the planet Dandoran. Different types of stormtroopers produced different strengths of undead; together they formed a dangerous army that grew rapidly.

Even the Emperor found it too much. He ordered the virus and the undead to be fought, just as the rebels did. They managed to seemingly resolve the issue. Unfortunately, a second outbreak occurred, but that was also successfully dealt with.

Project Blackwing and its consequences were introduced into canon thanks to the game Star Wars: Commander from 2014. Outside of that, the novel “Death Troopers” first told of the virus in 2009. In this story, the history of the undead goes much further back and unfolded somewhat differently.

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Star Wars Episode IV – Trailer for the download version

Over 4600 years earlier, the virus raged once before

What does Legends say? The origin also lies here in a failed experiment. 4645 years before the Battle of Yavin, the Sith Lord Darth Drear also attempted to achieve immortality.

He developed an elixir that actually extended his life. The side effect: he became infected and died despite some efforts to stop the decay. However, the Sith Lord’s records documented his findings, and over time the Sith repeatedly researched it.

In Legends, it was none other than Darth Vader who discovered the story of the virus thousands of years later. He wanted to reproduce it to create a biological weapon. With it, opponents could be easily eliminated and chaos could be spread across the galaxy.

If research could also uncover the secret to eternal life, that would have been a pleasant side effect for a Sith like Vader. After all, the death of his beloved Padmé had deeply affected him.

Thus, in this version of the story, Project Blackwing was also born. On the Star Destroyer Vector, scientists were researching it when the virus broke out on board. Almost everyone on the Star Destroyer died and returned as undead. Although an attempt was made to study the virus at another research station on Dathomir, it broke out again and spread.

Will we see the virus in a movie or series? The topic is essentially perfect for a real horror movie in the Star Wars universe. However, the story of the virus in canon is just a footnote.

Since Disney largely ignores Legends and wants to appeal to a broad audience, it is currently unlikely that Project Blackwing will be realized as its own movie or series. Would you be interested in that? Feel free to let us know in the comments. The undead are far from the only danger in the galaxy: 5 dangerous creatures from Star Wars that would make even Darth Vader suit up

This is an AI-powered translation. Some inaccuracies might exist.

On the first date, I defeated my girlfriend like a coward in Pokémon, now we are getting married

When it comes to winning, MeinMMO editor Nikolas Hernes likes to use cowardly or devious tactics in the games of Pokémon. His fiancée felt this during their first date.

More than a month ago, I confessed how I ruined my sister’s first Pokémon experience. Apparently, there is a devious streak in me when it comes to the monster series. Even when playing, I always try to win.

In doing so, I also resort to sneaky strategies – after all, I want to be the very best. My fiancée also experienced this during our first date.

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In the trailer for the DLC for Pokémon Z-A, Raichu appears twice

An Annoying Attack and a Lot of Luck

How did the battle go on the first date? Since we had already talked about Pokémon (and the best Korean movies), we decided to play some Pokémon against each other on our first date. We decided to use Sun and Moon on the 3DS.

While she put thought into her moveset beforehand, I took it a bit more relaxed and just chose the Pokémon I had on hand. I particularly remember the last starter evolution Primarina.

The battle began and she used Stealth Rocks – on a date. I took it personally and even though I actually had the worse cards, I just had to win. So I resorted to the tactics of a coward and the annoying move: Sing from Primarina.

The move is quite simple; it puts the opposing Pokémon to sleep. So my tactic was pretty straightforward: her Pokémon fell asleep and I attacked. But I needed a lot of luck because Sing only has an accuracy of 55%.

Moreover, the sleep factor only lasts 1 to 3 turns since the 5th generation. So I usually had to endure a hit because Primarina’s speed stat is not particularly high (base stat only 60). On the other hand, Primarina has a good special defense and special attack, which helped me a lot. It was also lucky that my date didn’t have any Pokémon that were effective against Primarina (Water/Fairy).

Somehow, I managed to win this duel with my cowardly tactics. Of course, I didn’t just take the victory silently – just imagine the victory dance of Crash Bandicoot at this point. Although I was quite a fool back then, we will soon get married. So the duel didn’t harm me, except that my fiancée still accuses me of the singing to this day – but what wouldn’t you do for a victory.

The duel in Sun and Moon was just the beginning of a competitive streak in my relationship. In games like Super Smash Bros. Ultimate or Street Fighter, we also enjoyed virtually fighting against each other, and I don’t even want to start mentioning board games, because in those we both often forget that we are actually together. MeinMMO editor Karsten even met his wife thanks to an MMO: “My wife won me in a giveaway for Guild Wars 2” – as a consolation prize, so to speak

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Pokewiki
  2. Pokewiki

One of the Rocket Beans shows why many can’t understand WoW anymore

World of Warcraft is confusing. One of the Rocket Beans shows how confusing a single class can be at its core.

For some, World of Warcraft has become way too easy, for others way too complex to even get started. The truth seems to lie somewhere in the middle. Newcomers struggle with the complexity, while veterans use systems that have grown over 20 years and that they know by heart. A streamer illustrated the underlying problem with a quick drawing.

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WoW Cinematic shows the journey of the Paladin Arator – Son of two worlds shows

Who is that? Florentin Will is part of the Rocket Beans and also known from other formats. For example, he has appeared on the Neo Magazin Royale or worked for Funk on the YouTube channel “Gute Arbeit Originals”. What is widely known about him is that he is quite a Warcraft fan and has been playing WoW for many years, always checking in at the start of a new expansion. He is known for such lovely quotes as:

We don’t play World of Warcraft to celebrate achievements, but to avoid some unpleasant social occasions.

And every WoW fan would probably say: That’s somewhat true. Sometimes even more.

The priority system in WoW is extremely complex

What does Florentin describe? In a stream a few days ago, he took a look at the new expansion Midnight and dealt with the Mistweaver Monk – a healer that he has played for years and with whom he wanted to revisit dungeons.

To accommodate all viewers, he explained the progression of the ability system in World of Warcraft and how it has changed over time.

  • The Early Days: At the beginning, there was basically only one ability per class that had to be repeated in combat, like Frostbolt for mages. It got monotonous.
  • Rotation: Later on, there were rotations. Fixed sequences of 2 or more abilities with different cooldowns that could be somewhat worked through in a fixed order.
  • Priority System: Currently (and for quite a while) there is the priority system, where you use abilities not just based on cooldowns, but based on complex interactions, temporary buffs, and intertwined effects.

What is part of everyday life for long-time WoW fans and often seen as “not that complex” appears completely overloaded and confusing to newcomers. Florentin impressively demonstrates this by explaining the various systems with a quick Paint drawing – anyone who doesn’t lose track while doing so has been playing WoW for at least 10 years. You can see the corresponding passage starting at 06:46 and for the following 6 minutes:

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Whoever, at the end of the presentation, still knows exactly what each ability does and how they interact will probably have no difficulties in WoW.

Cortyn says: Even though Florentin Will’s presentation is somewhat abstract, it describes quite well, at its core, how complex and intertwined the various abilities of World of Warcraft are. Newcomers may quickly lose track and wonder if the intensive study of a class is even worth the effort.

Exactly these considerations may also have led to the introduction of the “1-Button-Assistant”, where you don’t have to think so much about these complex interactions and can just focus on the rest of the game – that is, positioning in combat or boss mechanics. However, the feature is only partially suitable for healers and tanks, so especially these roles cannot avoid digging deep into the details or relying on guides.

What do you think of the ability system in World of Warcraft? Do you wish for a simpler time, like in “Vanilla”, where you often only used one or two abilities? Did you like the system with fixed rotations? Or is the complexity of the current system just right for you?
In some places WoW also becomes significantly easier. For example, tanks now get help when they want to start with Mythic+.

This is an AI-powered translation. Some inaccuracies might exist.

Speaker from Clair Obscur felt like a fraud, finally making amends

One of the voices from the game Clair Obscur: Expedition 33 has finally played the RPG after having false assumptions about it.

Who feels like a fraud and why? The voice of Gustave from Expedition 33 is the actor Charlie Cox. Many of you might know him from the Marvel series Daredevil.

In Clair Obscur, he delivered a great voice performance for the character, which he supposedly only took 4 hours to complete. That’s why the actor once mentioned in an interview that he feels like a fraud.

Especially since he isn’t a gamer and hasn’t played the game at all. This also led him to think for a long time that he voiced the final boss in Clair Obscur. What kept him from gaming was mainly that he doesn’t own a console.

But now, Charlie Cox finally dared to approach the game not only as a voice actor but also as a gamer, at least a little bit.

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Clair Obscur: Expedition 33 hinterlässt bei den Spielern eine Leere

Charlie Cox is not really good at Clair Obscur

In an interview with GamesRader+, Charlie Cox talked about his recent experience with Clair Obscur. He has played a little, walked around the initial sections, and found that he is not really good at it.

Perhaps that’s partly because his last gaming experiences were almost 30 years ago. The actor lists FIFA 98 and Goldeneye 007 in the interview among others. Those are clearly very different types of video games from what Clair Obscur is. Charlie Cox himself describes the game as a movie in which you participate.

Regarding the fact that Charlie Cox essentially plays himself in the RPG, he said: “It didn’t really feel like me… I didn’t really see it as myself, but as Gustave.”

The game Clair Obscur: Expedition 33 was a complete success for the still new development studio Sandfall Interactive. This is partly due to the gripping and emotional story. It is also set to be made into a movie: Clair Obscur Expedition 33 is getting a movie – Everything we already know

This is an AI-powered translation. Some inaccuracies might exist.

Whoever loves pirates can now play a pirate in the fantasy MMO of the Warframe creators

Soulframe has just released the new update Preludes 14. With this patch, all players who can’t get enough of pirates can play as a pirate.

What’s new in Preludes 14? Soulframe is still in the alpha phase and regularly drops new updates with larger content. This time, players can look forward to the following content in The Duelo:

  • A new fable where players search for a stranded ghost ship
  • The Duelo Pact, which allows players to learn new abilities such as shooting with the flintlock pistol and summoning a ghost clone
  • New weapon arsenal and armor
  • New Orlick progress system
  • New bosses and locations
  • Gameplay revisions

Gameplay revisions include a rune update and new side quests that can be accepted at the World Tree. However, given that a pirate game is currently trending on Steam, the new pirate class comes just in time. 

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Soulframe offers a brief insight into the gameplay in the trailer

You can now play as a pirate in Soulframe

What can the pirate do? The Mestra Carmo Pact is not explicitly referred to as a pirate pact, but it offers exactly that flair. Players can now use a flintlock pistol that fires explosive shots. Moreover, with the abilities of this pact, one can strengthen allies’ virtues or slow down enemies. 

As a special attack, one can summon a ghost clone that exactly replicates every attack. This is reminiscent of Davy Jones, who emerges from his grave below the sea and joins in the attack.

The update is already live, so you can experience the following content right away. However, you need access to the game as it is still in the alpha phase. Register on the website to get on the waiting list or keep an eye out for drops on Twitch.

Players on Steam are currently in love with a pirate survival game. Windrose has attracted numerous gamers. The fascination behind it is well understood by MeinMMO editor Benedict: After 3 hours, I got my first ship in Windrose, and no pirate game has fascinated me for so long

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Soulframe

These 5 mounts from Final Fantasy XIV are so absurd that you must have them

Mounts are as essential in MMORPGs as dungeons and raids. But traveling in style is something anyone can do. If you want to stand out from the crowd, you should check out these 5 absolutely absurd mounts from Final Fantasy XIV.

In Final Fantasy XIV, there are now over 270 mounts available as of the publication of this article, which can be obtained in one way or another. Of course, there are absolute masterpieces like the current raid mounts or incredibly expensive prestige mounts for in-game currency.

But anyone can be stylish in the game – whether it’s with the luxury car from Final Fantasy XV, sparkling horses, or on a hoverboard. However, the MMORPG also offers a whole range of absolutely absurd and wild mounts that are sometimes really hard to obtain.

We present the top five of these wild mounts in this list. In no particular order. But look forward to pink elephants, flying saucers, and … playing cards!

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Final Fantasy XIV: Rocking trailer for “Into the Mist” sets the stage for patch 7.4

Flying Saucer

The first mount on our list could have come straight out of a 50s alien movie: the flying saucer. Complete with a gray chassis, yellow wheels, glass dome, and antenna.

The single-seater hovers constantly and is a quest reward from the incredibly serious (not) quest line surrounding Hildibrand Manderville, whose mother, by the way, is one of the five most powerful NPCs in the game. The mount is a copy of our friend Koyo-Koyo’s vehicle, but unfortunately, it’s not a particularly good copy: Due to this, you can’t shrink your character to fit in the vehicle. So your character gets dragged around by the tractor beam under the flying saucer.

According to FFXIV Collect, only 21% of players currently own the Flying Saucer. You get it by successfully completing the level 90 quest Manderville’s Mystery.

We also took a look at our YouTube channel Final Fantasy XIV to see whether the game is worth playing in 2026 and, more importantly, for whom:

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Pinky

If you love the color pink, find bunnies incredibly cute, or have a crush on the Loporrits, you really should acquire the mount Pinky. Pinky is an elephant. A pink elephant, completely covered in flashy decorations from the Euphoratron, the Endwalker treasure map game. On its head, the mount also wears a huge bunny mask with colorful ears.

However, according to the description, Pinky is not a real elephant. Instead, Pinky is a machine built by the Loporrits on the moon. Allegedly, the story that drunks fantasize about pink elephants was the inspiration. While there are no real pink elephants in Final Fantasy XIV, the elephant baby Dumbo in the Disney animated film dreams of them.

Currently, exactly 1.4% of players own Pinky, which may be due to the fact that the key is a drop from the Euphoratron. These are the luck-based mini-dungeons that can be obtained while opening level 90 treasure maps. So, if you want Pinky, you need a level 90 collector or have to buy the card for a lot of money at the market board. And even then, the drop is not guaranteed.

This is an AI-powered translation. Some inaccuracies might exist.

Player only realizes after 20 hours in Windrose how to parry, community shares valuable tips for beginners

Many players are currently playing as pirates on the seas of Windrose. However, there are some things that are not immediately obvious when playing. A player only understood an important combat mechanic after 20 hours. 

What is this mechanic? In addition to blocking, players in Windrose can also parry during combat. Not only do they block incoming damage, but they also unbalance the opponent. However, parrying causes many players difficulties. 

For example, on Steam there is a discussion where a player reveals that he does not understand parrying. He would wait until the last microsecond, but still just go into the block and get unbalanced or even hit. Parrying was absent for him. 

Also on Reddit, a player reported that he only understood how parrying works after 20 hours. It is not about the timing of the parry, but about the weapon. 

If you’re having trouble in combat and can’t fend off attacks, make sure you aren’t using a blunt weapon – you cannot parry with such weapons. I played for 20 hours with the club and gave up on parrying because it simply never worked; instead, I relied on dodges, only to realize that it wasn’t my timing but the weapon I was using.

User jsquara on Reddit

So you have to be careful about what kind of weapon you have equipped. Depending on that, you can parry with the weapons as follows:

  • Firearms as well as halberds, clubs or maces are not suitable for blocking. 
  • Rapiers, sabers, and great swords are well suited to parry the opponent’s attack. 

Additionally, another user writes on Reddit that one does not have to wait until the very last millisecond when parrying. Instead, the window of time to press the button is earlier, namely when the opponent’s animation would start. 

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The pirate survival game Windrose finally has a release date, and it is already very close on the horizon

Valuable beginner tips for starting in Windrose

In the same thread, players share other valuable beginner tips that are not immediately apparent and not explained by the game. Especially the free switching between worlds brings several advantages, but also more obvious tips like improving armor fall under the tips that players want to share with beginners. 

Additionally, axes and pickaxes can perform heavy attacks on resource nodes, allowing for faster gathering. The community is still collecting more tips that you can check in detail on Reddit if you need help.

Even MeinMMO editor Benedikt had to learn the hard way how difficult Windrose actually is. He made a mistake that you should definitely avoid when diving into the survival game. If you are getting beaten hard in Windrose, you are probably making the same mistake I did

This is an AI-powered translation. Some inaccuracies might exist.

90,000 spectators watch 34 content creators play football, donate over 7 million euros

On April 18, 2026, the Sidemen Charity Match took place. English-speaking content creators from YouTube and Twitch organized a football match at Wembley Stadium to kick for a good cause. A considerable amount was raised.

What kind of charity event is this? The Sidemen Charity Match is a football match and at the same time a charity event that has been held annually since 2016. English-speaking content creators come together for a football match and collect donations. The donations are raised through ticket sales and contributions from viewers and are used for organizations that provide better conditions for children and adolescents, such as access to education.

This year, Sidemen actually managed to fill Wembley Stadium in England; the stadium was sold out with its 90,000 seats. No wonder, as the teams were packed with 34 high-profile content creators.

Among those present were KSI, JasonTheWeen, and Squeezie, who played in the YouTube Allstars team. In the opposing Sidemen team were Jynxzi, LazarBeam, and xQc.

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From Overwatch professional to number 1 on Twitch to 100 million $ – Who is xQc?

Over 7 million euros in less than 4 hours

How much money was raised? The participation of many YouTubers and streamers brought great reach and thus many viewers who donated. In less than 4 hours during the football match, a total of £6,218,875 (approximately €7,144,243.60) was raised.

There were also plenty of goals: both teams managed to score 10 goals each, so the match had to be decided by a penalty shootout. In the end, the YouTube Allstars team with KSI as captain emerged victorious.

How was the game played? Since none of the participants were professional football players, the football match had some highlights of blunders but also some surprising moments.

The YouTuber Max Fosh, for example, received a yellow card from the referee, which he made burst into flames on the field using a magic trick.

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The streamer xQc did not show his best side as the goalkeeper of Team Sidemen. He let numerous goals go by, in one way or another unfortunate. He caught the mockery of the community more than once.

In preparation for the football match, xQc completed a football training session along with Jyxnzi. He livestreamed the entire thing on his Twitch channel, but the stream had to be stopped after just under an hour. The stream protagonist simply did not have enough stamina: After less than 60 minutes, xQc has to end his Twitch stream because he presumably spent too many years at the PC

This is an AI-powered translation. Some inaccuracies might exist.

10 years ago, No Man’s Sky was a joke with many flaws – This was its path to becoming a hit and a model for sci-fi games

The game No Man’s Sky was one of the most hyped games in 2013, but upon its release in 2016, it became one of the biggest disappointments. Now it is a hit. MeinMMO highlights the problem back then and the key moments that led to its current success.

No Man’s Sky is now considered one of the best space games on the gaming market. Those who want to unwind in space and explore alien worlds with their spaceship will find the perfect place with No Man’s Sky.

In the 18 trillion planets, every player can find a spot or planet where they enjoy exploring. The possibilities for exploration are very well received by players: On Steam, No Man’s Sky has 90% positive reviews, categorized as Very Positive.

But it wasn’t always like this. At launch in 2016, the game was seen as a prime example of what happens when too much is promised and too little is delivered.

  • By the way: You can save 60% on the price of No Man’s Sky until April 20, 2026. On Steam, the game currently costs only 23.59 euros.
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No Man’s Sky brings a new update, sends you into the criminal underworld of ‘Outlaws’

The well-known problem: Hype

No Man’s Sky had a problem that occurs nowadays with some games: too much hype and high expectations from the community.

The game was announced in 2013, claiming it had an algorithm that automatically generated the game world. Every planet and its vegetation would be procedurally created by the computer and not by the developers themselves. This opened up new possibilities for the size of the game world and the designs of individual planets.

This, along with the snippets shown from the reveal trailer back in 2013 on YouTube, created immense anticipation among players.

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Developer Sean Murray even appeared on Stephen Colbert’s late-night show to present the game.

Three years later, in 2016, the time had come: Release! Over 200,000 players dived into the game world with their spaceships simultaneously. But the launch turned into one of the biggest disappointments in gaming history:

  • Some of the promised features were missing, and players often found themselves grinding for resources due to few achievable tasks.
  • Graphically, it was not on par with the previously shown trailers.
  • The planets were procedurally generated, but they felt empty as they were not really filled with life.

The community was quite frustrated with the launch of No Man’s Sky. In the process, memes made fun of the game and its developers, Hello Games. An example can be found here on YouTube.

The Redemption Saga

Sean Murray, the founder and CEO of Hello Games, initially withdrew from the public eye, which was the opposite of what he had done before. His focus, and especially that of his team, was now on optimizing the game.

In the years that followed, No Man’s Sky released numerous updates to improve the game.

One of the first updates, the FOUNDATION update, laid the foundation for the future course of No Man’s Sky. Because three months after release, in November 2016, Hello Games showed that it did not see No Man’s Sky as simply failed but as a project that could be improved in the future.

With the NEXT update, Hello Games attempted a kind of comeback for No Man’s Sky two years after release, marking a turning point for the sci-fi game. The update with version 1.5 brought numerous innovations, including a real multiplayer experience, a third-person perspective, and the freedom to build bases anywhere.

The NEXT update is considered one of the most important milestones in the history of No Man’s Sky, since players received with this update the game that was promised to them back in 2013 and which they had been looking forward to.

In 2020, No Man’s Sky won the award for Best Ongoing Game. Essentially a kind of canonization within the gaming industry. Sean Murray was very happy about the award:

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Over the years, many more updates followed, such as ORIGINS, which further enriched the vegetation of many planets, or WAYPOINT, which brought the sci-fi game to the Nintendo Switch. With WORLDS PART 1, Hello Games raised the graphics another notch in 2024.

What stands out especially: All updates were and still are free, proving to the community that Hello Games genuinely aimed to make amends for its release mistakes. After all, they could have released some of these updates as paid DLC.

Moreover, developers repeatedly listened to the community when they provided feedback. This increased the loyalty of players, who felt seen and eagerly dived back into the game.

No Man’s Sky in 2026

By now, No Man’s Sky is considered a great role model for other sci-fi games. The ability to simply fly away from a planet with your spaceship, instead of staring at a loading screen, is very well received by players.

So well that other sci-fi games are often measured against whether you can land on planets as you can in No Man’s Sky:

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No Man’s Sky has managed to maintain its player base over the years while simultaneously attracting new players. Especially through continuous updates and listening to community feedback.

According to SteamDB, the largest increases in players are attributed to the comeback through the NEXT update in 2018 and the anniversary update in 2025.

Players of No Man’s Sky can now look forward to another game from Hello Games: Light No Fire. An upcoming open-world game that procedurally generates an Earth, but with added fantasy elements.

What do you think of No Man’s Sky? Were you there at the release, and how do you find it today? Let us know in the comments!
No Man’s Sky is by far not the first game that was initially disappointing at its launch but then managed to turn things around: 6 MMOs and online games that managed to turn around after a failed launch

This is an AI-powered translation. Some inaccuracies might exist.

Monopoly GO Events – Everything about the current events

Every day, new events, tournaments, and special events take place in Monopoly GO!. We will reveal which ones are active today and what you can win here.

The events in Monopoly GO! are designed to encourage you to play the game. They provide you with additional rewards like dice and cash. We regularly update this article with the latest information. So if you want to have an overview of all current events at a glance, you can bookmark our summary.

Update: We last updated the article on April 19 at 8:08 AM.
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Monopoly GO shows you how Blocks Boutique works

All active events in Monopoly GO! in April 2026

In Monopoly GO!, multiple events can be active at the same time. Once one ends, the next one starts shortly thereafter. Individual and tournament events can also provide rewards for other events. The times may vary by an hour, which is related to the clock change. This can sometimes confuse the in-game display.

Tournaments:

  • Beanstalk Bonanza
    • 10:00 PM — April 22, 2026, 06:59 PM
  • Tycoon Class
    • 10:00 PM — April 20, 2026, 06:59 PM

These special events are running today in Monopoly GO!

The special events in Monopoly GO! offer small bonuses that make it more attractive to roll the dice. They are activated when you play during the specified time. Rewards for other events can also be triggered during this time. They usually only last for a short period. All dates are subject to change, as the developers can also make last-minute changes.

  • Roll Match
    • 09:00 AM — 02:59 PM
  • Mega Heist
    • 03:00 PM — 08:59 PM
  • Lucky Chance
    • 09:00 PM — 04/20/2026, 02:59 AM
  • Dig Minigame
    • 10:00 PM — 04/22/2026, 05:59 AM
  • Cash Boost
    • 04/20/2026, 03:00 AM — 04/20/2026, 05:59 AM

To get the most out of the events in Monopoly GO!, you should collect as many dice as possible. Therefore, in our daily updated overview on MeinMMO, we show you how you can get free dice: Monopoly GO: Get free dice in April 2026 – The current links

This is an AI-powered translation. Some inaccuracies might exist.

Monopoly GO: All Free Dice in April 2026 – Today’s New Codes

In Monopoly GO! there are dice that you can get for free. We show you the latest dice links for your dice banks.

Even in April 2026, there are almost new dice links from Monopoly GO! every day with which you can grab free dice.

We are keeping an eye out for you every day and update this article daily by 10:30 AM and again after 3:00 PM with new links that give you dice, if there are any.

Update: The article was updated on April 19, 2026, at 08:00 AM. There are no new codes.
Start video
Monopoly GO shows you how Blocks Boutique works

Monopoly GO! Free Dice Links – Here’s how to get them

What are dice links? By clicking on these dice links, you get free dice. To make it work best, you should open the app on your smartphone and then click the links.

Dice links from April 18

Dice links from April 17

Dice links from April 16

What do you need dice for in Monopoly GO? The most important resource in Monopoly GO! is the dice. With them, you can move across the game board and collect other resources like money and event currencies. The dice recharge over time, but are still quite limited. However, there are additional ways to obtain new dice.

More on the topic
Monopoly GO Events – Everything about the current events
von Cedric Holmeier

Didn’t receive dice? Here are the causes

The link doesn’t work – why? If the links do not work for you, there may be various reasons. 

  • The links only work once; you cannot redeem a link twice.
  • The links can only be redeemed from level 15.
  • The links expire after a short period. We regularly update this list with new links for redemption.

By the way, you can have more dice than your dice limit allows if they come from the links. So you don’t have to worry about exceeding your limit.

Error messages and what they mean

If you receive the error message: “Sorry – This reward has already been claimed”, you have already used the dice link. It is not possible to use it a second time.

If you receive the error message: “Sorry – This reward cannot be claimed”, the link you used has already expired. The dice links are only active for a few days, after which they can no longer be used.

Receive dice through friends? Here’s how to get even more dice

How can you get more dice? You can also receive free dice by inviting friends to play. To do this, click on the friends icon at the bottom right and then on the invite button. There you can invite up to 10 friends and receive 330 free dice as a result.

You can receive additional dice if you link your account with Facebook. You can also see this at the bottom when you click on friends. 

Monopoly GO! interface showing where to find free dice.
Red: The shop with free gifts – Blue: The friends menu

Every 8 hours you can also claim a gift from the shop. To do this, click on the shop below your level and find a gift ready for collection at the top of the carousel. This gift may also contain dice. If you want to learn more about the success of Monopoly GO!, we have this article for you: Your mom’s new favorite game, Monopoly GO, is more expensive and successful than you think

This is an AI-powered translation. Some inaccuracies might exist.

A chapter of the Space Marines in Warhammer 40k is known for stealing everything, only exists thanks to a strategy game from 2004

Space Marines are the flagship of Warhammer 40,000 and come in dozens of different variants. One of their chapters was not created by Games Workshop itself, but by a video game studio. Today, these Astartes are part of the canon.

In September 2004, the best game for Warhammer 40,000 was released, according to Steam reviews: the first Dawn of War. In this strategy game, which received many expansions, different factions from the world of Warhammer 40,000 compete against each other.

Alongside the exotic Aeldari – then still Eldar – and the warrior Orks, the Space Marines could not be missing as the representatives of Warhammer 40,000. However, what was special was that Dawn of War invented its own chapter.

Instead of relying on well-known Astartes like the Ultramarines (who are playable in Space Marine) or the infamous Grey Knights (from Chaos Gate – Daemonhunters), developer Relic created the Blood Ravens, a chapter with its own lore.

In 2026, a new installment of the series will unexpectedly appear with Dawn of War 4, and even though Relic is no longer the developer, the Blood Ravens are returning. But who are these Astartes in red actually? The answer is tricky, as they themselves are not quite sure.

Start video
Der Gameplay-Trailer zu Warhammer 40.000: Dawn of War 4 sieht aus wie ein Cinematic

Space Marines who do not know themselves

Normally, Adeptus Astartes trace their origin (more or less) proudly back to one of the Primarchs, at least when their gene-seed comes from one of the 9 Primarchs loyal to the Emperor.

With the Blood Ravens, it is different: their origin is unclear. Any records from before the 37th millennium have been deleted, and no one knows which gene-father they descend from. There are several theories:

  • Corvus Corax (Raven Guard) or Sanguinius (Blood Angels), because the heraldry is very similar
  • Lion El’Jonson (Dark Angels), because they are similarly secretive
  • Magnus the Red (Thousand Sons), because the chapters share many characteristics

Especially in the last case, it would be logical for the Blood Ravens to not want their kinship to be known, as Magnus is one of the traitors who betrayed the Emperor and fell to Chaos.

Magnus and his Thousand Sons are known for their immensely powerful psykers and their pursuit of knowledge. This is also the essence of the Blood Ravens, which has given them a dubious reputation.

Blood Ravens are… creative “guardians” of knowledge

In fact, the doctrine of the Blood Ravens aims to preserve important artifacts and thus knowledge so that it does not get lost. However, they do not think too much about who these artifacts actually belong to… and whether they are still in use.

In the campaigns of the Dawn of War series, it happens repeatedly that the Blood Ravens have some items they should not actually own – including legendary weapons from other Astartes chapters, equipment from Custodes or other Imperial institutions, or even artifacts of questionable origin and possible Chaos contamination.

Through this tendency to “preserve” knowledge and artifacts, they have gained a reputation in the community as Space Marines who like to simply take what they “find.” A nicer description for kleptomaniacs.

From Dawn of War to official lore

Games Workshop officially included the Blood Ravens in the canon shortly after the release of the first Dawn of War. They were briefly mentioned in an article about the game in the October 2004 issue of White Dwarf, and in May 2005 they were officially included in the Index Astartes.

There are now even official painting guides for the Blood Ravens to accurately depict the heraldry with colors and patterns. If you want to learn about their origins yourselves: Dawn of War received an excellent remaster in 2025.

Where the journey of the Blood Ravens with Dawn of War 4 will lead remains open. Their chapter master Gabriel Angelos is not present, but the Dark Angels Primarch Lion El’Jonson himself appears – the first time a Primarch is playable in a video game.

Dawn of War 4 is set to be released in 2026, with the first tests already underway and some previews of certain events, including Gamescom 2025. There, MeinMMO was also able to take a look at the game: I played Warhammer 40,000: Dawn of War 4 for only 30 minutes but am already as excited as I haven’t been in years

This is an AI-powered translation. Some inaccuracies might exist.

An action game presented me with the hardest choice I have ever had to make in a game on the PS5

Almost a year after its release on Nintendo Switch consoles and Steam, Rune Factory: Guardians of Azuma was also released for the PS5. This prompted MeinMMO editor Jasmin to finally catch up on the title, as she is a huge fan of farming simulations. However, she did not expect such a drastic twist in a life simulation.

The Rune Factory series is one of my all-time favorite games in the world. It combines several genres that I really enjoy:

  • On one hand, it’s about tending the fields every day and harvesting. So it’s partly a farming simulation.
  • I can find my true love among 16 different candidates, go on dates, and even have children. The game has everything that a good dating simulation needs.
  • You play as a pre-made character who gets stronger over time and collects experience points. It’s also an RPG.
  • Finally, it’s worth mentioning that it is simultaneously an action game. After all, there are real-time battles that require a bit of skill.

So, anyone looking for the perfect mix of flirting, farming, and fighting will find it well served with Rune Factory. For me, the game stands out against other titles like Story of Seasons, which can get a bit monotonous over time without a strong story.

The latest installment, Guardians of Azuma, came just in time. Since I am still struggling with whether to buy a Switch 2, have trust issues regarding the Switch’s performance, and wanted to own the game physically at the same time, I waited for a PS5 version. This was released at the beginning of the year.

I actually expected that the hardest decision for me would be whether to marry the lavish Ulalaka or the god of Oni Kai. However, in the end, I had to decide the fate of a character, for whose life I had to sacrifice quite a bit.

Start video
Rune Factory: Guardians of Azuma – The trailer makes the search for marriage candidates easier

The hardest decision in my gaming life

During the main quests of Rune Factory, you reach a point where you must make a great sacrifice. You have the chance to keep a character alive who – without giving too much away – is particularly important to you. 

You can choose from three options:

  • You can reduce all relationship statuses with the characters you have built up until then. 
  • Alternatively, you can sacrifice your skill levels and thus become weaker in combat. 
  • Finally, you can choose to sacrifice your wealth and surrender all the money you have at that time. 

As a final option, you can choose not to make any of the mentioned sacrifices. However, this has the consequence that the character dies and no longer appears in the game. 

The decision is particularly nasty because it takes place in the last third of the game. By then, you have spent a lot of in-game time leveling up your skills and strengthening relationships with the characters. Wealth also increases as you progress in the game, as you generate more and more income sources. 

At that point, I had already spent at least 20 hours in the game and found it a pity to sacrifice one of those things. But it was also not an option to let the character die. I simply couldn’t bring myself to do that. 

I thought for a long time and decided on the lesser evil. Since I wasn’t carrying much money at the time because I had done a big shopping spree the day before, I chose to sacrifice all my money. 

The next day, I started with 0 money but was able to generate some budget again through my buildings and a few sales. And the next day, I was greeted with a smile by a character who had survived the death. 

Decisions without sacrifices in other games

I was surprised to experience such a serious decision in a JRPG-farming-sim mix that is not particularly known for its groundbreaking story.

I usually know such dilemmas more from Telltale titles, which specifically aim for serious decisions, or other story-driven RPGs like Life is Strange or Mass Effect. 

Even in The Witcher 3: Wild Hunt, there’s a moment like that. During the quest The Bloody Baron, you can decide whether to kill the creature in Whispering Hill or free it. 

Depending on your decision, there are consequences; however, I have never experienced that you have to sacrifice your own gameplay progress to achieve something. This realization hit me so hard in that moment that I say it was truly my hardest decision in my gaming life. 

Rune Factory does a lot right for me, especially because of the genre mix. However, there are also relaxing farming sims that I can simply enjoy in the evening. One such game was Fae Farm: The magical Fae Farm does many things better than other farming simulators, but love is lacking

This is an AI-powered translation. Some inaccuracies might exist.

Crimson Desert will soon be significantly easier if you want, or harder

The developers of Crimson Desert continue to transform player feedback into meaningful improvements for the open-world adventure. The next update is already on the horizon.

What is Pearl Abyss planning? On April 9, 2026, the developers of Crimson Desert promised further updates that aim to address frequently mentioned community requests and remove additional enjoyment blockers. Shortly thereafter, Patch 1.03.00 was released, which improved the two optional playable characters.

The next update is expected to deliver the promised improvements next week. On X, the developers explained a few hours ago:

We are currently preparing our next update, which will include several features mentioned in last week’s developer update. This includes the introduction of presets for keyboard/mouse and controller configurations, difficulty settings, and category tabs for the inventory. We want to take enough time for testing and final polish before we release the patch – likely sometime next week.

Due to quality improvements in draw distance that we are implementing, this patch will also be larger than our previous ones. We hope you are looking forward to this update, and we appreciate your patience and support!

Make sure to befriend dogs and cats in Crimson Desert:

Start video
Crimson Desert: Pets are helpful loot collectors, here’s how you can tame them

“The people are just great!”

How is the community reacting to the announcement? Many players continue to celebrate the high frequency of updates and the way the developers implement player feedback. The over 3,250 thumbs up and more than 490 comments in this Reddit discussion underline this.

  • SpreademSheet writes: “‘Thank you for your patience’? We barely had time to enjoy the last patch before the next one fell from the sky! The people are just great!”
  • heliohm also praises: “‘Sometime next week’ – at this point, it wouldn’t surprise me at all if they released it in two hours. Insane update cycle!”
  • jdbrillz88 explains: “Why can’t more developers keep their games under control like this? Regular updates, communications letting you know what they are working on, and that they actually listen to player feedback.”

Indeed, the developers have addressed a lot of criticisms around Crimson Desert or at least alleviated them, including the initially too small inventory, the non-permanent exotic mounts, the overly complex, non-intuitive controls, or the use of Damiane and Oongka.

With the new, selectable difficulty levels, Crimson Desert could soon appeal to a significantly larger audience. MeinMMO editor Jasmin had wished for just such a thing before the launch of the open-world adventure: Crimson Desert would be the perfect single MMORPG for me, but it repeats the biggest mistake of Dark Souls

This is an AI-powered translation. Some inaccuracies might exist.

Landlubbers love new pirate hit on Steam, already has 50 times more players than the AAAA blockbuster Skull and Bones

The new pirate hit Windrose has only been available for a few days in Early Access on Steam. In the first weekend, over 130,000 landlubbers set sail simultaneously at times, which is multiple times more than the players who played the AAAA blockbuster Skull and Bones from Ubisoft.

How is Windrose doing currently? Within just 3 days, Windrose has fought its way up to become the new hit on Steam. While almost 70,000 pirates set sail simultaneously on release night, the survival game with a pirate setting set a player record of 135,700 concurrent players on Friday, April 17, nearly doubling the player count (steamdb.com).

Why the comparison with Skull and Bones? At a time when there are not many pirate games of this magnitude, Windrose is a ray of hope for fans of the setting. A major “pirate hit” was also supposed to be Skull and Bones from Ubisoft, but the game only managed to reach 2,615 concurrent players on Steam, which is about 50 times less than Windrose’s new record (steamdb.com).

Especially the promises made beforehand were not fulfilled for many players, as Ubisoft announced Skull and Bones as a AAAA title for €79.99, “which will convince in the long run.”

Some players drew an initial conclusion after the release and wondered what Ubisoft had actually been doing for the 10 years of development. Of course, there are also positive opinions about Skull and Bones, but negative ones prevail.

Start video
The pirate survival game Windrose finally has a release date, and it is already very close on the horizon

Windrose excites players despite minor weaknesses

Why are players celebrating Windrose so much? On Steam, Windrose has been rated positively by nearly 10,000 players at 87%. Many praise the world and the pirate feeling while their crew sings merry sea shanties on the high seas.

The Steam user Aptiryp has already played 20 hours and believes that while Windrose does not reinvent the wheel, the mechanics work really well together. He specifically mentions the food system with various buffs, the intuitive building system, and the population that can settle in your home port and provides various bonuses.

As a highlight, he also mentions sailing with your own pirate ship. The ships are beautifully and intricately designed, and the wave action as well as the thunder of the cannons are said to feel really good. However, the Steam user criticizes that the wind direction has no effect on the ship. For an Early Access title, Windrose has had a very good start.

MeinMMO editor Benedict Grothaus is also thrilled with Windrose. He was actually supposed to write his first impression of the new pirate hit, but instead chose to play another round on his ship.

Are there negative opinions? Yes, some reviews on Steam mention the clunky combat system. Furthermore, the start of Windrose seems to cause some issues, as players reportedly die early to enemies. MeinMMO author Benedict Grothaus has also experienced this and has gathered some tips for the beginning.

Grind and progression are also lightly criticized, as the required resources are said to be too much, especially for solo players. However, one must not forget that Windrose is still in Early Access and has just been released. Not only Windrose is currently in the spotlight, but also the other survival games on Steam are doing well at the moment. MeinMMO has created an overview for you about the golden age of survival games on Steam that is currently taking place: There is currently a golden age for survival games on Steam, and not only thanks to Windrose

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. steam.com

Developer Processes Trauma in a Game on Steam, Feels “Muzzled” Because Award Show Does Not Show Their Trailer at the Last Moment

The story game “The Quiet Things” was supposed to be announced at the BAFTA Game Awards on April 17, 2026. The day before, however, the organizers canceled the planned presentation of the new Steam game.

What is “The Quiet Things” about? The new narrative game from Silver Script Games tells the autobiographical story of studio founder Alyx Jones, focusing on abuse and childhood trauma. The story, lasting about 6 to 8 hours, is based on real diary entries and police records, providing a time travel back to the year 2000.

On Steam, it states: “The Quiet Things is not just a game; it’s about giving survivors a voice. Alice’s story is also the story of many others who will never be heard. By addressing topics like childhood abuse, self-harm, and suicide, we aim to combat shame and spark conversations. Together we are stronger.” The release is planned for June 4, 2026, on Xbox and Steam.

If dark thoughts plague you, you can contact the telephone counseling service at 0800/111 0 111 and 0800/111 0 222 – this is nationwide and free of charge.

The moving trailer sets the stage for what to expect in “The Quiet Things”:

Start video
The Quiet Things presents an autobiographical game about childhood trauma in a moving trailer

The planned announcement on a big stage falls through

Why is BAFTA canceled? Alyx Jones apparently learned just the evening before that the planned trailer premiere during the BAFTA Award Show on April 17, 2026, would fall through. On linkedin.com, the developer writes:

In the last two weeks, I had worked hard to edit this trailer together, even though I was already severely burned out, as I believed this would be the biggest chance we could ever get. I was so hopeful that this tiny indie game could actually be seen by a huge audience. Finally, the breakthrough.

The fact that it was pulled from under us the evening before the show was devastating – especially since I had revised the trailer specifically to remove footage that BAFTA had marked as potentially “interpretable as weapons and violence” (an object inspection of a utility knife and a statue breaking out of a mirror), and after I had even been thanked for my speed and the quality of the trailer.

BAFTA reportedly cited the difficult subject matter of the game or the lack of time to appropriately place warnings for the audience as the reason for the last-minute cancellation. Alyx Jones responded with the suggestion to include a suitable warning herself or make other changes. There apparently was no further response to this.

What upset me so much is not just the decision itself, but the fact that this keeps happening to me: doors close because the subject matter might disturb or cause discomfort to people. I have stayed quiet to maintain relationships. I have taken the hits. I have tried not to burn bridges.

I am fed up.

The Quiet Things is deeply personal to me. It is my story. It’s about trauma, abuse, survival, and about giving survivors a voice. It is about people being silenced and what that does to them. So, it is profoundly painful to have to relive this right now.

Alyx Jones on linkedin.com

The developer further criticizes that BAFTA officials publicly flaunt their support for games dealing with difficult and challenging topics, only to make a frustrating exception for “The Quiet Things”: “That was very hard to bear.”

In response to Kotaku, BAFTA officials have now addressed the criticism: “We made a compliance decision not to show the trailer of an unreleased game containing potentially triggering topics, out of consideration for our guests, as we were unable to warn them adequately. We fully support games that tackle difficult themes; this decision was solely about our event, with the well-being of all guests being our priority.”

Alyx Jones has also commented on the incident on tiktok.com:

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Alyx Jones ultimately published her trailer herself and expresses on linkedin.com a request: “Please watch the trailer and decide for yourself whether BAFTA was right to withdraw it. If you can help to increase its visibility in any way, it would mean so much to me and everyone who worked on the game.”

As part of a demo, you can already get an impression of “The Quiet Things” on Steam and add the game to your wishlist.

Max “HandOfBlood” Knabe has also brought more Steam tips for all interested parties at the FYNG Show at CAGGTUS 2026. So far, his label Sidekick Publishing has shown a good knack for choosing the games it supports. You can find his current projects here: HandOfBlood takes on Maurice Weber, then shows 3 indie games you should keep an eye on

This is an AI-powered translation. Some inaccuracies might exist.

FFXIV is soon bringing a new class and finally lures me back to Eorzea after a long break

Final Fantasy XIV receives updates regularly, like almost every MMORPG. Now, the last major patch of the expansion Dawntrail is upcoming and is a reason why MeinMMO author Nico will definitely return to Eorzea.

What’s new in Patch 7.5? With the major Patch 7.5 for Final Fantasy XIV, not only is the main scenario continuing, but there are also some innovations that will be added either with the patch or with smaller updates afterwards. Included are:

  • A new alliance raid, dungeon, and trial
  • The new ultimate raid
  • The new class Beastmaster
  • New adventures with Hildibrand
  • An update for Kreszentia, with a new zone, monsters, and phantom jobs
  • Craftsmen and gatherers can enter a new planet in Cosmic Exploration
  • Further updates for housing, colors, gear, and PvP

You can watch the trailer for Patch 7.5 of Final Fantasy XIV here:

Start video
Final Fantasy XIV shows the new class in the trailer for Patch 7.5

I’ve been waiting for the new class for over 2 years

Who is writing here? MeinMMO author Nico has been playing Final Fantasy XIV since 2021. Since then, he has already spent over 3,000 hours roaming Eorzea, searching for one challenge after another. The next one will definitely be the Beastmaster.

When the expansion Dawntrail was announced sometime in 2023, I was of course in great hype. For me, it was the first major expansion to be released since I got immersed deeply in FFXIV. I only started my journey in Eorzea in 2021 and wasn’t immediately hooked, but after some time the MMORPG became a second home for me.

Especially the Beastmaster piqued my curiosity when it was announced back then. Since I had already played the first limited job, the Blue Mage, back and forth and carefully gathered every one of the over 100 different spells, I hoped for a similar challenge.

And now, at the end of Dawntrail, the Beastmaster is supposed to finally come with an update within Patch 7.5. For me, this is also the sign to renew my subscription and finally return to Eorzea after a long break.

What makes the new class so special? The Beastmaster is a limited job, meaning this class cannot participate in the main scenario or search for content via the normal group finder. Instead, there are unique mini-games and challenges to master.

In the case of the Beastmaster, you will receive a journal with 50 unknown monsters. These must be found, weakened, and then captured. Captured monsters can finally be summoned to fight alongside you. Additionally, the Beastmaster has its own mechanics that are supposed to make combat more exciting. This all reminds me of Pokémon, which is also one of my favorite games and thus seems like the perfect mix of FFXIV and monster collecting.

Are you as excited for the Beastmaster as I am? Feel free to let us know in the comments! Final Fantasy XIV has already been around for 13 years. After such a long time, you might wonder if it’s still worth starting with the MMORPG. MeinMMO editor Alex also asked himself this and you can find his opinion here: Is Final Fantasy XIV worth it in 2026?

This is an AI-powered translation. Some inaccuracies might exist.

Windrose: Best Armor – What You Need to Pay Attention To

In Windrose, there are various types of armor, but not all are worth equipping. We will show you what matters and which combinations are the best.

How do armors work in Windrose? In Windrose, there are currently up to 6 armor sets that you can craft. Each of these sets increases your defense – the further you progress on your journey, the more important this value becomes.

Enemies become increasingly stronger, and every bit of additional survival chance is essential. Armors not only provide you with damage reduction but also set bonuses, which are activated with 2 or 4 pieces of a set. With the right combinations, you can refine your build and become an unstoppable pirate.

Start video
The pirate survival game Windrose finally has a release date, and it is already very close on the horizon

The best armors – These combos you should play

The best strategy to benefit from the set bonuses is the “2 + 2” method. You equip 2 pieces from 2 different sets to take advantage of the respective bonuses. This way, strong synergies can be created with each build. The following combinations are currently considered the best:

2x Conquistadors + 2x Tracker (Tank)

Why is this combination good? With this combination, you benefit from a 25% increase in damage reduction. Hits can do less harm to you. You might say that it turns you into a little tank. Especially when fighting bosses, this combination can be very helpful.

2x Buccaneer Gear + 2x Shooter Equipment (Farmer)

Why is this combination good? This combination focuses mainly on farming and your movement. Especially if you want to sprint quickly between ore veins or stroll through fields, you are well served with this armor selection and achieve efficient consumption regarding your stamina.

2x Conquistadors + 2x Buccaneer Gear (Explorer)

Why is this combination good? With the Conquistador armor, you gain a significant amount of damage reduction, and with the Buccaneer Gear, the stamina consumption of your attacks is greatly reduced. In strong builds, you generally use a one-handed weapon like the Rapier (for bleeding) or the Saber (for quick attacks). Here, it’s particularly important to land as many hits as possible to ensure high damage output.

These were all the important pieces of information you should know for the best armors in Windrose. As the game progresses in development, more armors may be added. We will update the list should more information become available. In the meantime, you can find out more about Windrose here: Windrose: How to immerse yourself in the world of your friends without a host

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. server.nitrado.net

HandOfBlood confronts Maurice Weber, then shows 3 indie games you should keep an eye on

On the FYNG Show by GameStar, GamePro, and MeinMMO, a certain HandOfBlood briefly barged into the program to challenge moderator Maurice Weber and present 3 new indie games.

What happened? On the first day of the FYNG Show by GameStar, GamePro, and MeinMMO at CAGGTUS 2026, the YouTuber and Twitch streamer Max “HandOfBlood” Knabe interrupted the program. Moderator Maurice Weber and our show received some comments from Hänno:

So, hello there! First of all, I would like to apologize for the rather mediocre program so far. I think, especially for Mr. Weber’s mother, who is surely watching as well, one should apologize specifically. Now the really great program starts at FYNGG, with double G: Find your next awesome games!

HandOfBlood at the FYNG Show on Twitch

After that, HandOfBlood took the opportunity to spotlight 3 small but fine games on Steam, which are supported by Hänno’s indie label Sidekick Publishing for their respective releases. The 3 new trailers for the respective games can be viewed here on Twitch. Below, we briefly introduce the potential gems.

Start video
FYNG 2026: Trailer zu unserem großen Livestream-Event

Keep an Eye on These 3 Games on Steam

What is Die in the Dungeon? It is a turn-based roguelite game with deck-building, which is set to leave Early Access on May 1, 2026, and currently has 92 percent positive reviews on Steam. Instead of using cards, you act with dice that represent different actions. The price is a slim 15 Euro.

What is Gambonanza? Here, the final release is also on May 1, 2026. A turn-based chess roguelike awaits you with wild special abilities and tough boss fights. Sounds wild, but you can already try it out in a free demo on Steam.

What is Wanderburg? The last game of the trio lets you unleash a castle on wheels in a medieval roguelike, where you fight against other fortresses, devour whole villages, and gain more size and power. The release is planned for sometime in 2026; there’s already a demo on Steam that whets the appetite for more.

But not only the FYNG Friday is full of surprises. Feel free to check us out on Saturday and Sunday on Twitch as well; we have some more highlights in store for you. I myself will be on the FYNG stage on Sunday at 10:30 AM to talk about upcoming MMORPGs. You can find the complete program in our overview of the big FYNG Show at CAGGTUS 2026.

This is an AI-powered translation. Some inaccuracies might exist.

I played GTA 5 too early, and I fear it has ruined me for GTA 6

When MeinMMO editor Caro first encountered GTA 5 13 years ago as a teenager, it was an experience she still remembers today. However, she expects the release of GTA 6 with a healthy amount of caution, because one thing the game will not be able to replicate from its predecessor.

Since the first announcement of GTA 6, I count myself among the many people who eagerly await Rockstar’s latest project. The reason for this, besides the obvious general hype, is that the previous installment is simply one of the most vivid memories of my childhood – even though I was actually a bit too young for the game.

To explain why GTA 5 means so much to me and why it is also the reason I worry about my own impressions in GTA 6, I would like to take you on a little time travel:

Start video
Gaming expert fears: GTA 6 will be so big that it will consume all the time and money of gamers

GTA 5 was too grown-up for me, but that made it so appealing

It is 2013, I am 13 years old and I am visiting my friend from the neighborhood with whom I regularly meet. When she lets me into the house, we do not go to hers, but to her older brother’s room, who is currently out. 

And on the television screen, I finally saw it for the first of many more times: A man with a gun, another with a Rottweiler, a woman throwing us a kiss – the loading screen of GTA 5.

My friend, who already knew about what GTA was from her brothers, told me about things you can do in the video game that I could hardly grasp. My world of Animal Crossing, Pokémon, and The Sims was overwhelmed by forbidden things: pulling drivers out of cars to get in themselves, trying to run over as many pedestrians on the sidewalk as possible, and aiming for the local strip club as the destination. 

Until that moment, I had never thought something like that was possible, and as an edgy teenager, motivated by the unknown and the secretive, I had to see it with my own eyes.

This YouTube video by jackystone could be a snapshot of our player experience back then:

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The story didn’t matter to us, nor did the in-game balance we squandered on paint jobs for her brother’s cars, too many clothes and tattoos, and friendly dancers. After the first secret hours in GTA 5, we could hardly wait for her brother to meet up with friends elsewhere.

Then we would hijack his television along with the PlayStation 3 to wreak havoc in Los Santos. And when there was finally trouble from him, we accepted it. But that couldn’t stop us; the forbidden made the game even more tempting.

When I later bought my own PlayStation, of course including a personal copy of GTA 5, I could truly dive into the game and the story. I spent a lot of time in the game until my graduation in 2018 and have been curious since the announcement of GTA 6 whether I will have as much fun with the sequel.

But precisely because GTA 5 was such a gaming revelation for my 13-year-old self, I worry that GTA 6 will disappoint me due to false expectations.

GTA 6 just won’t hit me as hard as GTA 5, and it can’t help that

GTA 5 was not only a fun game; it was a milestone for my own experience with video games. The many possibilities of my first open-world game, mixed with its themes, were overwhelming for me. They made GTA 5 the craziest thing ever for my still developing brain, and undisputedly.

And therein lies the problem: I can’t imagine that with my now 26 years and far more developed gaming experience I can be as blown away as I was back then.

Just one of my absolute favorite games, Cyberpunk 2077, does exactly what I loved about GTA 5: stealing cars, causing mayhem in the city, and yes, the Jig-Jig Street exists too. Things that I declared GTA 5 a milestone for are still fun, but simply not special anymore.

Looking back, I wonder if I really liked GTA 5 or if I just thought it was cool to play a game rated 18 at such a young age. However, I recognize from my other games – see Cyberpunk 2077 – that I can also find enjoyment in GTA 6 without the same overwhelming feeling.

For that to happen, it needs to be exceptionally good, as I don’t believe that the memory of my childhood will be enough. I have already thrown enough people over the hood in too many games for that.

However, GTA 5 was not the only game that fueled my passion for gaming back then. One of the most influential games that has meant an incredible amount to me since my childhood is The Last of Us. And only one game has since managed to capture the same feeling I experienced back then with Joel and Ellie: For 13 years, no game has given me a feeling like ARC Raiders, even though I play in the “most boring” way

This is an AI-powered translation. Some inaccuracies might exist.