Path of Exile 2 launches this week with its latest expansion “The Third Edict”. What you should know about the release and the new features for version 0.3 is covered in our overview.
When is the release of 0.3? Path of Exile 2 will receive its largest update yet on August 29, 2025, at 10:00 PM German time. The update is called “The Third Edict” and continues the story of Wraeclast, bringing a new league, items, features, and lots of balance changes to the PoE2 meta.
In a lengthy stream, the developers went through the changes mentioned above, but if you missed it and don’t want to listen for over an hour, we provide the key changes in a compact written format in our overview.
The Third Edict: All Innovations for Trade, Classes, and Features
What can I expect in The Third Edict? The new expansion of Path of Exile 2 is expected to bring a major update and a lot of innovations that fans can look forward to. You can find the most important ones here:
- Act 4 and three interlude acts
- Improvements in the endgame
- Offline trading through adjustments and a new NPC
- New league: Rise of the Abyssal
- Improvements in crafting
- New feature: Sprinting
- Balance changes for all classes
- Adjustments for skill and support gems
Additionally, with our directory, you can quickly jump to the point that interests you:
Act 4 and Interlude Acts
With update 0.3, the Cruel difficulty is removed. Therefore, you no longer need to complete the campaign twice for the endgame. Instead, GGG has packed in two additional contents that even lore fans will appreciate.
Act 4 is the first addition. In this act, you will have the opportunity to travel to various surrounding islands of Wraeclast. The selection of the order is up to you. Each of these islands has its own biome, enemies, and bosses awaiting you. In total, you can expect 16 new areas and 12 new bosses.
Since Cruel is now gone, PoE2 needs something to get you close to the lowest endgame level – level 65. To achieve this without having to farm mobs for hours, there will be three interlude acts that will present you with challenges – fitting to the story. The interlude acts are called:
- The Curse of Holten
- The Stolen Barya
- Doryani’s Contingency
Note that these interludes are just fillers. With the release of Act 5, they will be removed from the game. Only the 19 new areas and 12 new bosses will be integrated into the endgame. So if you want to pick up some background knowledge in the story and play something new, you should participate in these interludes.
Improvements in the Endgame
The endgame in 0.2 felt repetitive, boring, and therefore unexciting. But with 0.3, this is supposed to change, because GGG has planned the following drastic changes:
- You can obtain these shards from maps and then choose between 3 difficulties at the realm gate
- Each difficulty has a different cost to challenge the boss:
- Level 1: 50 shards
- Level 2: 75 shards
- Level 3: 100 shards
- Points on the Atlas no longer affect the difficulty of the Atlas bosses
- Arbiter of Ash functions differently:
- To challenge him, you still need fragments
- But now there are 2 types of fragments:
- Normal and Calamity
- With the Calamity fragments, you can challenge the Uber Arbiter of Ash
- You will receive the fragments as usual from citadels, but to obtain the fragments for an Uber invocation, you must have fully equipped your boss Atlas tree with maximum points
Offline Trading through Adjustments and New NPC
For years you had to wait, but now it’s here: asynchronous trading. Once you reach Act 4, you can welcome the new NPC Ange in Kingsmarch. Thanks to Faustus, she can not only carry out currency exchanges, but you can also trade with other players while you are offline. Anyone who already has a camp can set it up immediately and benefit from her talents.
To offer products with Ange, you need a Merchant’s Tab. This stash tab is sold individually for 40 points and in a bundle with 6 tabs for 200 points. Without such a tab, you cannot offer products with Ange.
Anyone who owns premium tabs before the release of update 0.3 can convert their tabs on the official Path of Exile site at no additional cost. Each product you want to list must be individually priced – Quad-tabs cannot be converted.
An additional bonus is the integrated trade page in Path of Exile 2. You no longer need a browser to check all the products offered by other players. You can easily do this from the menu.
New League: Rise of the Abyssal
The Abyss is set to return from PoE1. With it, fans will have the chance to craft special, corrupted items with new effects. Maps can be infested with undead, and rifts will form on the terrain.
If you seal these, you have the chance for strong rewards, but ideally, the Maw of the Abyss opens. In the Abyss, you can then earn further rewards and even defeat one of the 4 tough bosses.
Improvements in Crafting
As for crafting, it has also been refined. Each lesser currency, including:
- Orb of Transmutation
- Orb of Augmentation
- Regal Orb
- Exalted Orb
- Chaos Orb
Are now supposed to improve, as they will have three levels. The higher the level, the higher the stats you’ll gain from the orbs with your perks. Essences are also supposed to get better. They now have 4 levels:
- Lesser
- Normal
- Greater
- Perfect
With them, you can now place guaranteed effects on your items, and depending on the level used, the effects are stronger. New omens are also there, and old, unusable ones have even been removed.
Finally, there should be a new item type, “Exceptional Items”. These are much better than normal items as they drop with up to 30+ in quality or even provide you with an additional socket for your runes.
New Feature: Sprinting
Movement, especially when mapping, was too slow for many fans, and this is supposed to change now. A feature will be implemented that allows you to sprint. You will need to press the dodge button once and then hold it. While sprinting, you will be much faster. However, if you are hit by a projectile or attack while sprinting, you’ll fall to the ground and be much more vulnerable to enemy attacks.
Balance Changes for All Classes
With update 0.3, many balance changes are also being introduced. For GGG, all classes deserve a new look and therefore there will be adjustments. Since these are extensive, we will list the official English patch notes for you:
Warrior
- Warbringer
- The Answered Call Notable Passive Skill now also provides +1 to Maximum number of Summoned Totems.
- The Ancestral Spirits Skill granted by the Answered Call Notable Passive Skill no longer grants Minions from this Skill have 1% increased Accuracy Rating per 3 of your Dexterity. Instead, Minions from this Skill now have 1% increased Attack Speed per 3 of your Dexterity.
- The Greatwolf’s Howl Notable Passive Skill has been removed, and the Warcaller’s Bellow Notable now also provides Ignore Warcry Cooldowns.
- The Renly’s Training Notable Passive Skill now grants Gain 35% Base Chance to Block from Equipped Shield instead of the Shield’s value (previously 40%).
- The Turtle Charm Notable Passive Skill no longer grants 25% less Block Chance, or Can Block Damage from all Hits while Shield is not Raised. Instead, it now provides You take 30% of damage from Blocked Hits, and Maximum Block chance is 75%.
- Stacks of Jade granted by the Jade Heritage Notable Passive Skill are no longer lost when taking Physical Damage from a Hit.
- Ancestral Spirits from the Answered Call Notable Passive Skill have also been improved. They now appear faster and start using skills sooner.
- Ancestral Jade Hulk no longer Charges, it instead uses a Warcry to buff nearby Allies to have 50% increased Damage. Their Leap Slam has also been improved.
- Ancestral Jadecaster has had its Spell Casting range increased. The Pinning Jade Storm has had its Area of Effect increased and the delay between it forming and exploding has been reduced.
- Ancestral Warhorn’s horn buff and horn slam have had their Area of Effect and Duration increased.
- Ancestral Spirit Turtle’s Aura has had its Area of Effect increased.
- Smith of Kitava
- The Flowing Metal Notable Passive Skill now causes Body Armour to grant 50% of Armour to also applies to Elemental Damage from Hits (previously caused Body Armour to grant +5% to Maximum Fire Resistance).
- The Leather Bindings Notable Passive Skill now causes Body Armour to grant regenerate 3% of maximum Life per second (previously 5%).
- The Manifest Weapon Skill granted by the Living Weapon Notable Passive Skill no longer grants Minions from this Skill have 1% increased Accuracy Rating per 3 of your Dexterity. Instead, Minions from this Skill now have 1% increased Attack Speed per 3 of your Dexterity.
- The small Passive Skills providing Fire Resistance now have values of 8% (previously 15%).
- The small Passive Skill prior to Living Weapon now grants 5% increased Strength, instead of Minions deal 20% increased Damage.
Mercenary
- Gemling Legionnaire
- The Advanced Thaumaturgy Notable Passive Skill no longer grants 30% less cost of Skill, or Skill Gems have 30% more Attribute requirements. It now grants the Thaumaturgical Dynamism Buff, which while active causes you to passively generate a Power, Frenzy or Endurance Charge once every eight seconds. The type of Charge you generate is determined by the Attribute Requirements of your socketed Skill Gems. The higher the total Strength Requirement total of your socketed Skill Gems, the more likely you will be to generate an Endurance Charge. Higher total Dexterity Requirement corresponds to a higher chance for Frenzy Charges, and Intelligence to Power Charges.
- The Gem Studded Notable Passive Skill no longer grants You can use each type of Support Gem an additional time in different Skills. Instead, it now provides For each colour of Socketed Gem that is most numerous, gain:
- Red: Hits against you have no Critical Damage Bonus.
- Blue: Skills have 30% less cost.
- Green: 40% less Movement Speed Penalty from using Skills while Moving.
- Tactician
- The Cannons, Ready! Notable Passive Skill now also provides +1 to maximum number of Summoned Totems.
- The Right Where we Want Them Notable Passive Skill now also grants Projectile Damage builds Pin.
- The Polish That Gear Notable Passive Skill now provides Gain Deflection Rating equal to 20% of Armour, and no longer grants Gain 100% of Armour as extra Stun Threshold.
- The Suppressing Fire Notable Passive Skill now provides 40% more Immobilisation buildup instead of Projectile Damage builds Pin.
- The Supporting Fire Skill granted by the Unleash Hell! Notable Passive Skill no longer grants Minions from this Skill have 1% increased Accuracy Rating per 3 of your Dexterity. Instead, Minions from this Skill now have 1% increased Area of Effect per 3 of your Dexterity. The Death from Above command for Supporting Fire now deals approximately 3 times more Damage at all Gem levels.
- The Whoever Pays Best Notable Passive Skill now provides “There is no Limit on the number of Banners you can place” and Banners gain 5 Glory per Second, instead of “Can Place Multiple Banners”.
- Added a new Strategic Embankments Notable Passive Skill, which requires Cannons, Ready! This causes your Totems to grant Embankment Auras to players when placed, which grant a different effect depending on the variety of totem:
- Ancestral Warrior Totem grants 40% increased Glory Generation.
- Artillery Ballista grants 40% increased Immobilisation Buildup.
- Dark Effigy grants 40% increased Damage over Time.
- Mortar Cannon grants 15% of Damage Gained as extra Fire.
- Siege Ballista grants 50% increased Damage against Immobilised Enemies.
- Shockwave Totem grants 30% increased Area of Effect.
Huntress
- Ritualist
- The Wildwood Persistence Notable Passive Skill now grants 10% increased Life Recovery Rate per 5% missing Unreserved Life (previously 5%).
- The As the Whispers Ask Notable Passive Skill has been removed, and the As the Whispers Demand Notable now also grants the Ritual Sacrifice Skill.
- Amazon
- The Critical Strike Notable Passive Skill now has Gain additional Critical Hit Chance equal to 15% of excess chance to Hit with Attacks (previously 25%), and no longer specifies it ignores Hobble on the target.
- The Elemental Surge Notable Passive Skill (previously Elemental Infusions) now grants 3 Surges when consuming a Power, Frenzy or Endurance Charge (previously 2).
Ranger
- Deadeye
- The Avidity Notable Passive Skill no longer grants a 30% chance to gain maximum Frenzy Charges when you gain a Frenzy Charge. Instead, it grants a 50% chance to gain an additional Frenzy Charge when you gain a Frenzy Charge.
- The Called Shots Notable Passive Skill no longer lets you apply an additional Mark. Instead it causes your projectiles to chain to marked enemies, and grants the new Called Shots Meta Skill that repeatedly marks enemies near you, bypassing your Mark limit.
- The Eagle Eyes Notable Passive Skill has been renamed to Bulleseye. No longer removes the distance-based accuracy penalty. Instead, it applies 10 stacks of Critical Weakness to enemies when you consume a Mark on them.
Monk
- Invoker
- The Elemental Expression Skill granted by the …and Scatter Them to the Winds Notable Passive Skill now deals 8-244 to 12-366 Fire Damage with the Fiery Explosion at Gem levels 1-20 (previously 5-152 to 8-228), 7-200 to 10-300 Cold Damage with the Icy Wave (previously 4-125 to 7-187), and 3-84 to 16-477 Lightning Damage with the Arcing Bolt (previously 2-53 to 11-298).
- The Meditate Skill granted by the Faith is a Choice Notable Passive Skill now has a Cooldown of 7-5.1 seconds at Gem levels 1-20 (previously 10-8.1 seconds). Meditate now provides 24-100% more Energy Shield Recharge Rate at Gem levels 1-20 (previously 0-28%).
- Acolyte of Chayula
- The Reality Rending Notable has been renamed to Sap of Nightmares, and no longer grants chance to gain a percentage of Damage with Hits as Extra Chaos Damage. Instead, it now grants Leech recovers based on Chaos Damage as well as Physical Damage.
- The Lucid Dreaming Notable Passive no longer provides any benefits itself, instead now being a multi-choice Notable with the following choices: Choice of Life – All Flames of Chayula you manifest are Red, Choice of Mana – All Flames of Chayula you manifest are Blue, or Choice of Power – All Flames of Chayula you manifest are Purple.
- The Into the Breach Skill granted by the Waking Dream Notable Passive Skill now grants Remnants spawned by Supported Skills have 0-50% increased Effect. Quality now provides 0-15% increased Effect of Remnants (previously A Flame of Chayula manifests nearby every 0 to -0.3 seconds).
- The Grasp of the Void Notable Passive Skill has been renamed to Illusory Void, and no longer requires Embrace the Darkness. It no longer provides Gain 1% of Extra Chaos Damage per 20 Unreserved Darkness, and instead grants a new Skill, Void Illusion!
- The Embrace the Darkness Notable Passive Skill now has Darkness Reservation lasts for 5 seconds (previously 10).
- The Inner Silence Notable Passive Skill has been renamed to Deepening Shadows, and no longer grants 50% reduced Darkness Reservation Duration. Instead, it now grants 1% increased Maximum Darkness per 1% Chaos Resistance.
- The Ravenous Doubts Notable Passive Skill has been renamed to Inner Turmoil, and no longer grants Mana Leech Recovers based on other Damage Types as well as Physical Damage. Instead, it now grants Gain 1 Volatility on inflicting an Elemental Ailment, and Take no Damage from Volatility.
- The Consuming Questions Notable has been renamed to Unravelling, and no longer grants You cannot Recharge Energy Shield, or Mana Leech effects also Recover Energy Shield. Instead, it now grants Chaos Damage from Hits also Contributes to Ignite Chance and Magnitude, Freeze Buildup, or Shock Chance, changing every 2 seconds.
Witch
- Blood Mage
- The small Life Passive Skill prior to Sanguimancy has been removed.
- The Sanguimancy Notable Passive Skill is now free to allocate. The Life Remnants Skill it grants now Spawns a Remnant on Hitting a Target, instead of on Critically Hitting.
- The Gore Spike Passive Skill now grants 1% increased Critical Damage Bonus per 50 Life (previously 40), and has swapped locations with the Sunder the Flesh Notable Passive Skill.
- The Between the Cracks Notable Passive Skill has been renamed to Sanguine Tides, and no longer provides Critical Hits ignore Monster Armour. Instead, it now provides Gain 1 Life Flask Charge per 4% Life spent, and 50% less Life Recovery from Flasks. It also now has when your Life Flask reaches full Charges, 40% of its Charges are consumed, and Gain 1% of Damage as Physical Damage for 3 seconds per Charge consumed this way.
- The Open Sores Notable Passive Skill has been renamed to Whispers of the Flesh, and no longer grants Your Curses have Infinite Duration. Instead, it now grants Enemies affected by your Curses have at least 15% of Life Reserved.
- Infernalist
- The Infernal Hound, granted by the Loyal Hellhound Notable Passive Skill, now Ignites Enemies within 2.5 metres (previously 1.5 metres).
- The Pyromantic Pact Notable Passive Skill now grants Infernal Flame equal to twice your Mana (previously equal to your Mana), but causes you to lose 25% of your Infernal Flame per second if you haven’t gained any in the past 2 seconds (previously 50% per second).
- Demon Form, granted by the Demonic Possession Notable Passive Skill, no longer disables your weapons or has its own weapon set. It no longer grants level of all Spell Skills while in Demon Form, or increased Spell Damage per Demonflame. It now grants 3% more Spell Damage per Demonflame, and Quality now provides +0-10% increased Cast Speed while in Demon Form (previously had no Quality). Life Loss per second from Demonflame is now lower beyond Skill Gem 20.
- Lich
- The Dominion over Flesh Notable Passive Skill has been renamed to Incessant Cacophany. It now grants Your Curses have infinite Duration instead of Your Curses can affect Hexproof Enemies.
- The Eldritch Empowerment Notable Passive Skill no longer provides Non-Channelling Spells cost an additional 3% of Maximum Energy Shield, Non-Channelling Spells deal 30% more Damage, or Spending Energy Shield does not interrupt Recharge. Instead, it now provides Spells deal 30% more Damage when Sacrificing Energy Shield, Sacrifice 5% of maximum Energy Shield when you Cast a Spell, and Sacrificing Energy Shield does not interrupt Recharge.
- The Price of Power Notable Passive Skill no longer grants Non-Channelling Spells consume a Power Charge if able to deal 25% more Damage. Instead, it now provides Spells consume a Power Charge if able to deal 40% more Damage.
Sorceress
- Chronomancer
- The Flood of Echoes Notable Passive Skill has been renamed to Inevitability. It no longer grants the Unleash Skill. It instead now grants the new skill Inevitable Agony, which Curses all targets in an area after a short delay, causing a portion of Damage they take from Hits to be stored in the Curse debuff. When the debuff’s duration expires, they take that stored damage again, all at once.
- The Quicksand Hourglass Notable Passive Skill no longer grants Every 10 seconds gain 50% more Cast Speed for 5 seconds. Instead, it now grants Sands of Time, which grants 60% Cast Speed, scaling down to 1% over 10 seconds at which point it will then scale back up to 60%. Sands of Time also grants 1% increased Area of Effect, scaling up to 60% over 10 seconds, at which point it will then scale back down to 1%.
- Stormweaver
- The Elemental Storm Skill granted by the Tempest Caller Notable Passive Skill has had its cooldown lowered to 3 seconds at all levels (previously 5).
- The Rain Dancer Notable Passive Skill has been renamed to Multiplying Squalls and no longer provides 150% more Cooldown Recovery Rate for Elemental Storm. Instead, it now provides +1 to limit for Elemental Skills.
- The Force of Will Notable Passive Skill no longer grants 1% increased Effect of Arcane Surge on you per 25 Maximum Mana. Instead, it now grants 20% of damage is taken from Mana before Life, and 20% increased magnitude of Arcane Surge on you per 10% missing Mana.
- The Scouring Winds Notable Passive Skill has been renamed to Storm’s Recollection, and no longer grants Exposure you inflict lowers affected Resistance by an additional 12%. Instead, it now grants Remnants you create reappear once, 3 seconds after being collected.
- The Heart of the Storm Notable Passive Skill has been renamed to Refracted Infusion, and no longer grants 40% of Elemental Damage taken Recouped as Energy Shield. Instead, it now provides 50% chance when collecting an Elemental Infusion to gain another different Elemental Infusion.
Adjustments for Skill and Support Gems
As for skill and support gems, there are also changes. In the future, there will be three levels for support gems. The higher the levels, the stronger the bonuses. Also new: You can now socket multiple of the same support gems in a build, not just one.
This will ensure that you have more options to modify your skills. Many skills have also been adjusted to make them even stronger in the endgame.
That was all the important information about the upcoming update 0.3 for Path of Exile 2. Are you excited or will you wait and see how the community will judge the update? More about Path of Exile 2 can be found here: Hackers are attacking the European servers of Path of Exile 2, now the CEO explains how to stop them
- 25 new areas will be added
- Maps contain hard bosses from the interlude acts, but you must unlock them first:
- e.g. sandy areas must be freed from sandstorms
- e.g. Vaal treasures need a special key to unlock
- Waystones have more modifiers to be more diverse and rewarding
- You now receive 2 points for your Atlas tree for specific activities when you complete special tasks:
- For Delirium, you must defeat one of the two bosses from the Delirium activity
- For endgame activities, you no longer have to waste special boss keys to challenge them; instead, there are now shards
- You can obtain these shards from maps and then choose between 3 difficulties at the realm gate
- Each difficulty has a different cost to challenge the boss:
- Level 1: 50 shards
- Level 2: 75 shards
- Level 3: 100 shards
- Points on the Atlas no longer affect the difficulty of the Atlas bosses
- Arbiter of Ash functions differently:
- To challenge him, you still need fragments
- But now there are 2 types of fragments:
- Normal and Calamity
- With the Calamity fragments, you can challenge the Uber Arbiter of Ash
- You will receive the fragments as usual from citadels, but to obtain the fragments for an Uber invocation, you must have fully equipped your boss Atlas tree with maximum points
Offline Trading through Adjustments and New NPC
For years you had to wait, but now it’s here: asynchronous trading. Once you reach Act 4, you can welcome the new NPC Ange in Kingsmarch. Thanks to Faustus, she can not only carry out currency exchanges, but you can also trade with other players while you are offline. Anyone who already has a camp can set it up immediately and benefit from her talents.
To offer products with Ange, you need a Merchant’s Tab. This stash tab is sold individually for 40 points and in a bundle with 6 tabs for 200 points. Without such a tab, you cannot offer products with Ange.
Anyone who owns premium tabs before the release of update 0.3 can convert their tabs on the official Path of Exile site at no additional cost. Each product you want to list must be individually priced – Quad-tabs cannot be converted.
An additional bonus is the integrated trade page in Path of Exile 2. You no longer need a browser to check all the products offered by other players. You can easily do this from the menu.
New League: Rise of the Abyssal
The Abyss is set to return from PoE1. With it, fans will have the chance to craft special, corrupted items with new effects. Maps can be infested with undead, and rifts will form on the terrain.
If you seal these, you have the chance for strong rewards, but ideally, the Maw of the Abyss opens. In the Abyss, you can then earn further rewards and even defeat one of the 4 tough bosses.
Improvements in Crafting
As for crafting, it has also been refined. Each lesser currency, including:
- Orb of Transmutation
- Orb of Augmentation
- Regal Orb
- Exalted Orb
- Chaos Orb
Are now supposed to improve, as they will have three levels. The higher the level, the higher the stats you’ll gain from the orbs with your perks. Essences are also supposed to get better. They now have 4 levels:
- Lesser
- Normal
- Greater
- Perfect
With them, you can now place guaranteed effects on your items, and depending on the level used, the effects are stronger. New omens are also there, and old, unusable ones have even been removed.
Finally, there should be a new item type, “Exceptional Items”. These are much better than normal items as they drop with up to 30+ in quality or even provide you with an additional socket for your runes.
New Feature: Sprinting
Movement, especially when mapping, was too slow for many fans, and this is supposed to change now. A feature will be implemented that allows you to sprint. You will need to press the dodge button once and then hold it. While sprinting, you will be much faster. However, if you are hit by a projectile or attack while sprinting, you’ll fall to the ground and be much more vulnerable to enemy attacks.
Balance Changes for All Classes
With update 0.3, many balance changes are also being introduced. For GGG, all classes deserve a new look and therefore there will be adjustments. Since these are extensive, we will list the official English patch notes for you:
Warrior
- Warbringer
- The Answered Call Notable Passive Skill now also provides +1 to Maximum number of Summoned Totems.
- The Ancestral Spirits Skill granted by the Answered Call Notable Passive Skill no longer grants Minions from this Skill have 1% increased Accuracy Rating per 3 of your Dexterity. Instead, Minions from this Skill now have 1% increased Attack Speed per 3 of your Dexterity.
- The Greatwolf’s Howl Notable Passive Skill has been removed, and the Warcaller’s Bellow Notable now also provides Ignore Warcry Cooldowns.
- The Renly’s Training Notable Passive Skill now grants Gain 35% Base Chance to Block from Equipped Shield instead of the Shield’s value (previously 40%).
- The Turtle Charm Notable Passive Skill no longer grants 25% less Block Chance, or Can Block Damage from all Hits while Shield is not Raised. Instead, it now provides You take 30% of damage from Blocked Hits, and Maximum Block chance is 75%.
- Stacks of Jade granted by the Jade Heritage Notable Passive Skill are no longer lost when taking Physical Damage from a Hit.
- Ancestral Spirits from the Answered Call Notable Passive Skill have also been improved. They now appear faster and start using skills sooner.
- Ancestral Jade Hulk no longer Charges, it instead uses a Warcry to buff nearby Allies to have 50% increased Damage. Their Leap Slam has also been improved.
- Ancestral Jadecaster has had its Spell Casting range increased. The Pinning Jade Storm has had its Area of Effect increased and the delay between it forming and exploding has been reduced.
- Ancestral Warhorn’s horn buff and horn slam have had their Area of Effect and Duration increased.
- Ancestral Spirit Turtle’s Aura has had its Area of Effect increased.
- Smith of Kitava
- The Flowing Metal Notable Passive Skill now causes Body Armour to grant 50% of Armour to also applies to Elemental Damage from Hits (previously caused Body Armour to grant +5% to Maximum Fire Resistance).
- The Leather Bindings Notable Passive Skill now causes Body Armour to grant regenerate 3% of maximum Life per second (previously 5%).
- The Manifest Weapon Skill granted by the Living Weapon Notable Passive Skill no longer grants Minions from this Skill have 1% increased Accuracy Rating per 3 of your Dexterity. Instead, Minions from this Skill now have 1% increased Attack Speed per 3 of your Dexterity.
- The small Passive Skills providing Fire Resistance now have values of 8% (previously 15%).
- The small Passive Skill prior to Living Weapon now grants 5% increased Strength, instead of Minions deal 20% increased Damage.
Mercenary
- Gemling Legionnaire
- The Advanced Thaumaturgy Notable Passive Skill no longer grants 30% less cost of Skill, or Skill Gems have 30% more Attribute requirements. It now grants the Thaumaturgical Dynamism Buff, which while active causes you to passively generate a Power, Frenzy or Endurance Charge once every eight seconds. The type of Charge you generate is determined by the Attribute Requirements of your socketed Skill Gems. The higher the total Strength Requirement total of your socketed Skill Gems, the more likely you will be to generate an Endurance Charge. Higher total Dexterity Requirement corresponds to a higher chance for Frenzy Charges, and Intelligence to Power Charges.
- The Gem Studded Notable Passive Skill no longer grants You can use each type of Support Gem an additional time in different Skills. Instead, it now provides For each colour of Socketed Gem that is most numerous, gain:
- Red: Hits against you have no Critical Damage Bonus.
- Blue: Skills have 30% less cost.
- Green: 40% less Movement Speed Penalty from using Skills while Moving.
- Tactician
- The Cannons, Ready! Notable Passive Skill now also provides +1 to maximum number of Summoned Totems.
- The Right Where we Want Them Notable Passive Skill now also grants Projectile Damage builds Pin.
- The Polish That Gear Notable Passive Skill now provides Gain Deflection Rating equal to 20% of Armour, and no longer grants Gain 100% of Armour as extra Stun Threshold.
- The Suppressing Fire Notable Passive Skill now provides 40% more Immobilisation buildup instead of Projectile Damage builds Pin.
- The Supporting Fire Skill granted by the Unleash Hell! Notable Passive Skill no longer grants Minions from this Skill have 1% increased Accuracy Rating per 3 of your Dexterity. Instead, Minions from this Skill now have 1% increased Area of Effect per 3 of your Dexterity. The Death from Above command for Supporting Fire now deals approximately 3 times more Damage at all Gem levels.
- The Whoever Pays Best Notable Passive Skill now provides “There is no Limit on the number of Banners you can place” and Banners gain 5 Glory per Second, instead of “Can Place Multiple Banners”.
- Added a new Strategic Embankments Notable Passive Skill, which requires Cannons, Ready! This causes your Totems to grant Embankment Auras to players when placed, which grant a different effect depending on the variety of totem:
- Ancestral Warrior Totem grants 40% increased Glory Generation.
- Artillery Ballista grants 40% increased Immobilisation Buildup.
- Dark Effigy grants 40% increased Damage over Time.
- Mortar Cannon grants 15% of Damage Gained as extra Fire.
- Siege Ballista grants 50% increased Damage against Immobilised Enemies.
- Shockwave Totem grants 30% increased Area of Effect.
Huntress
- Ritualist
- The Wildwood Persistence Notable Passive Skill now grants 10% increased Life Recovery Rate per 5% missing Unreserved Life (previously 5%).
- The As the Whispers Ask Notable Passive Skill has been removed, and the As the Whispers Demand Notable now also grants the Ritual Sacrifice Skill.
- Amazon
- The Critical Strike Notable Passive Skill now has Gain additional Critical Hit Chance equal to 15% of excess chance to Hit with Attacks (previously 25%), and no longer specifies it ignores Hobble on the target.
- The Elemental Surge Notable Passive Skill (previously Elemental Infusions) now grants 3 Surges when consuming a Power, Frenzy or Endurance Charge (previously 2).
Ranger
- Deadeye
- The Avidity Notable Passive Skill no longer grants a 30% chance to gain maximum Frenzy Charges when you gain a Frenzy Charge. Instead, it grants a 50% chance to gain an additional Frenzy Charge when you gain a Frenzy Charge.
- The Called Shots Notable Passive Skill no longer lets you apply an additional Mark. Instead it causes your projectiles to chain to marked enemies, and grants the new Called Shots Meta Skill that repeatedly marks enemies near you, bypassing your Mark limit.
- The Eagle Eyes Notable Passive Skill has been renamed to Bulleseye. No longer removes the distance-based accuracy penalty. Instead, it applies 10 stacks of Critical Weakness to enemies when you consume a Mark on them.
Monk
- Invoker
- The Elemental Expression Skill granted by the …and Scatter Them to the Winds Notable Passive Skill now deals 8-244 to 12-366 Fire Damage with the Fiery Explosion at Gem levels 1-20 (previously 5-152 to 8-228), 7-200 to 10-300 Cold Damage with the Icy Wave (previously 4-125 to 7-187), and 3-84 to 16-477 Lightning Damage with the Arcing Bolt (previously 2-53 to 11-298).
- The Meditate Skill granted by the Faith is a Choice Notable Passive Skill now has a Cooldown of 7-5.1 seconds at Gem levels 1-20 (previously 10-8.1 seconds). Meditate now provides 24-100% more Energy Shield Recharge Rate at Gem levels 1-20 (previously 0-28%).
- Acolyte of Chayula
- The Reality Rending Notable has been renamed to Sap of Nightmares, and no longer grants chance to gain a percentage of Damage with Hits as Extra Chaos Damage. Instead, it now grants Leech recovers based on Chaos Damage as well as Physical Damage.
- The Lucid Dreaming Notable Passive no longer provides any benefits itself, instead now being a multi-choice Notable with the following choices: Choice of Life – All Flames of Chayula you manifest are Red, Choice of Mana – All Flames of Chayula you manifest are Blue, or Choice of Power – All Flames of Chayula you manifest are Purple.
- The Into the Breach Skill granted by the Waking Dream Notable Passive Skill now grants Remnants spawned by Supported Skills have 0-50% increased Effect. Quality now provides 0-15% increased Effect of Remnants (previously A Flame of Chayula manifests nearby every 0 to -0.3 seconds).
- The Grasp of the Void Notable Passive Skill has been renamed to Illusory Void, and no longer requires Embrace the Darkness. It no longer provides Gain 1% of Extra Chaos Damage per 20 Unreserved Darkness, and instead grants a new Skill, Void Illusion!
- The Embrace the Darkness Notable Passive Skill now has Darkness Reservation lasts for 5 seconds (previously 10).
- The Inner Silence Notable Passive Skill has been renamed to Deepening Shadows, and no longer grants 50% reduced Darkness Reservation Duration. Instead, it now grants 1% increased Maximum Darkness per 1% Chaos Resistance.
- The Ravenous Doubts Notable Passive Skill has been renamed to Inner Turmoil, and no longer grants Mana Leech Recovers based on other Damage Types as well as Physical Damage. Instead, it now grants Gain 1 Volatility on inflicting an Elemental Ailment, and Take no Damage from Volatility.
- The Consuming Questions Notable has been renamed to Unravelling, and no longer grants You cannot Recharge Energy Shield, or Mana Leech effects also Recover Energy Shield. Instead, it now grants Chaos Damage from Hits also Contributes to Ignite Chance and Magnitude, Freeze Buildup, or Shock Chance, changing every 2 seconds.
Witch
- Blood Mage
- The small Life Passive Skill prior to Sanguimancy has been removed.
- The Sanguimancy Notable Passive Skill is now free to allocate. The Life Remnants Skill it grants now Spawns a Remnant on Hitting a Target, instead of on Critically Hitting.
- The Gore Spike Passive Skill now grants 1% increased Critical Damage Bonus per 50 Life (previously 40), and has swapped locations with the Sunder the Flesh Notable Passive Skill.
- The Between the Cracks Notable Passive Skill has been renamed to Sanguine Tides, and no longer provides Critical Hits ignore Monster Armour. Instead, it now provides Gain 1 Life Flask Charge per 4% Life spent, and 50% less Life Recovery from Flasks. It also now has when your Life Flask reaches full Charges, 40% of its Charges are consumed, and Gain 1% of Damage as Physical Damage for 3 seconds per Charge consumed this way.
- The Open Sores Notable Passive Skill has been renamed to Whispers of the Flesh, and no longer grants Your Curses have Infinite Duration. Instead, it now grants Enemies affected by your Curses have at least 15% of Life Reserved.
- Infernalist
- The Infernal Hound, granted by the Loyal Hellhound Notable Passive Skill, now Ignites Enemies within 2.5 metres (previously 1.5 metres).
- The Pyromantic Pact Notable Passive Skill now grants Infernal Flame equal to twice your Mana (previously equal to your Mana), but causes you to lose 25% of your Infernal Flame per second if you haven’t gained any in the past 2 seconds (previously 50% per second).
- Demon Form, granted by the Demonic Possession Notable Passive Skill, no longer disables your weapons or has its own weapon set. It no longer grants level of all Spell Skills while in Demon Form, or increased Spell Damage per Demonflame. It now grants 3% more Spell Damage per Demonflame, and Quality now provides +0-10% increased Cast Speed while in Demon Form (previously had no Quality). Life Loss per second from Demonflame is now lower beyond Skill Gem 20.
- Lich
- The Dominion over Flesh Notable Passive Skill has been renamed to Incessant Cacophany. It now grants Your Curses have infinite Duration instead of Your Curses can affect Hexproof Enemies.
- The Eldritch Empowerment Notable Passive Skill no longer provides Non-Channelling Spells cost an additional 3% of Maximum Energy Shield, Non-Channelling Spells deal 30% more Damage, or Spending Energy Shield does not interrupt Recharge. Instead, it now provides Spells deal 30% more Damage when Sacrificing Energy Shield, Sacrifice 5% of maximum Energy Shield when you Cast a Spell, and Sacrificing Energy Shield does not interrupt Recharge.
- The Price of Power Notable Passive Skill no longer grants Non-Channelling Spells consume a Power Charge if able to deal 25% more Damage. Instead, it now provides Spells consume a Power Charge if able to deal 40% more Damage.
Sorceress
- Chronomancer
- The Flood of Echoes Notable Passive Skill has been renamed to Inevitability. It no longer grants the Unleash Skill. It instead now grants the new skill Inevitable Agony, which Curses all targets in an area after a short delay, causing a portion of Damage they take from Hits to be stored in the Curse debuff. When the debuff’s duration expires, they take that stored damage again, all at once.
- The Quicksand Hourglass Notable Passive Skill no longer grants Every 10 seconds gain 50% more Cast Speed for 5 seconds. Instead, it now grants Sands of Time, which grants 60% Cast Speed, scaling down to 1% over 10 seconds at which point it will then scale back up to 60%. Sands of Time also grants 1% increased Area of Effect, scaling up to 60% over 10 seconds, at which point it will then scale back down to 1%.
- Stormweaver
- The Elemental Storm Skill granted by the Tempest Caller Notable Passive Skill has had its cooldown lowered to 3 seconds at all levels (previously 5).
- The Rain Dancer Notable Passive Skill has been renamed to Multiplying Squalls and no longer provides 150% more Cooldown Recovery Rate for Elemental Storm. Instead, it now provides +1 to limit for Elemental Skills.
- The Force of Will Notable Passive Skill no longer grants 1% increased Effect of Arcane Surge on you per 25 Maximum Mana. Instead, it now grants 20% of damage is taken from Mana before Life, and 20% increased magnitude of Arcane Surge on you per 10% missing Mana.
- The Scouring Winds Notable Passive Skill has been renamed to Storm’s Recollection, and no longer grants Exposure you inflict lowers affected Resistance by an additional 12%. Instead, it now grants Remnants you create reappear once, 3 seconds after being collected.
- The Heart of the Storm Notable Passive Skill has been renamed to Refracted Infusion, and no longer grants 40% of Elemental Damage taken Recouped as Energy Shield. Instead, it now provides 50% chance when collecting an Elemental Infusion to gain another different Elemental Infusion.
Adjustments for Skill and Support Gems
As for skill and support gems, there are also changes. In the future, there will be three levels for support gems. The higher the levels, the stronger the bonuses. Also new: You can now socket multiple of the same support gems in a build, not just one.
This will ensure that you have more options to modify your skills. Many skills have also been adjusted to make them even stronger in the endgame.
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2Path of Exile 2 turns the plan for the future upside down, could even avoid GTA 6 in the process
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That was all the important information about the upcoming update 0.3 for Path of Exile 2. Are you excited or will you wait and see how the community will judge the update? More about Path of Exile 2 can be found here: Hackers are attacking the European servers of Path of Exile 2, now the CEO explains how to stop them


