The team at Cloud Imperium Games, the creators of Star Citizen, held a livestream to showcase what the constantly delayed mission “Siege of Orison” is supposed to look like – but whether that was the right decision will likely be questioned by the community after the event.
What is the status of Star Citizen? Star Citizen has been in development for 14 years, during which it has generated over one billion US dollars. The money comes from crowdfunding and the sale of in-game spaceships. The game is still not finished to this day.
Now the developers held a livestream to give their community an insight into the design and features of the mission “Siege of Orison,” which has been delayed multiple times. In retrospect, that was probably not a very good decision.
Because as the community puts it simply: “One billion dollars and [14] years later, the developers of Star Citizen staged a live disaster only to ensure that fans at home could experience the same annoying bugs” (THESALTEDPEANUT on Reddit).
Team ends the stream surprisingly quickly, seems to surprise even contributors
What goes wrong during the stream? During the stream, the developers encountered so many bugs in the game that a comprehensive list was compiled by the community that lists them all.
The devs have trouble switching weapons, they encounter errors when reviving teammates and picking up items … and all of that isn’t even the worst part.
What makes the stream so uncomfortable? Towards the end of the stream, the team is visibly trying to limit the damage. Content Director Jared Huckaby enters the room just before the group can respawn to tell them that time is up.
Instead of taking care of wrapping up the stream himself, he goes to a playing developer, Olli, saying, “It’s your show, wrap it up,” so he can handle it before leaving the picture himself.
Olli, clearly overwhelmed, thanks viewers for watching and tries to praise the “cinematics and immersion,” but looks back and forth and is visibly searching for support. He cautiously asks Huckaby if he wants to say goodbye, but Huckaby is already gone.
Only just before the end does the Content Director come back behind one of the noticeably tense devs to say to the stream: “When we fix the bugs and the issues, this is what we want to give you.”
Here you can watch the stream in full length:
What does the community say about it? The partially frustrated viewers – due to the duration of development and the money already raised – could certainly not be helped by the stream in terms of trust in Star Citizen. They are upset that a game that has already amassed a billion dollars is still in this condition after all this time.
However, the stream also raised another concern: “Honestly, take a look at the stream. This workplace seems both exhausting and incredibly toxic” (WeAreHereWithAll on Reddit).
This is also echoed by TheVoidDragon: “That this developer suddenly came over and just told the streamers ‘Time is up’ and then walked away while the streamers looked completely surprised and didn’t know how to react – that was just confusing and absurd. It simply seemed unprofessional and somewhat condescending.”
Did you watch the stream and find it just as uncomfortable? Or are you simply glad that the developers wanted to show transparency? Let us know in the comments! If you want to know more about the current state of Star Citizen and what our MMORPG expert Karsten Scholz thinks about it, you can read more about it here: Star Citizen has gone too far after 14 years and 800 million dollars – But actually, the community is to blame.
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