WoW Patch Notes – 30.11.2024
- Death Knight
- Blood
- Blood Boil damage increased by 15%.
- Heart Strike damage increased by 20%.
- Blood Plague damage increased by 10%.
- Death Strike damage increased by 20%.
- San’layn: Vampiric Strike proc chance increased to 35% (was 25%).
- San’layn: Essence of the Blood Queen duration increased to 25 seconds (was 20 seconds).
- San’layn: Gift of the San’layn increases the effectiveness of Essence of the Blood Queen by 200% (was 150%).
- Blood
- Druid
- Balance
- Celestial Alignment and Incarnation: Chosen of Elune once again reset at the end of raid encounters.
- Starfall damage increased by 6%.
- Starsurge damage increased by 8%. Does not apply to PvP combat.
- Starfire damage increased by 5%.
- Wrath damage increased by 10%.
- Shooting Stars and Crashing Stars damage increased by 20%.
- Sunseeker Mushrooms grow 12% less often.
- Touch the Cosmos chance to proc increased to 15% for Wrath and 22% for Starfire.
- Power of Goldrinn’s damage increased by 25%. Does not apply to PvP combat.
- Rattle the Stars increases Starfall and Starsurge damage by 8% (down from 10%).
- New Moon and Half Moon damage reduced by 5%.
- Restoration
- Call of the Elder Druid’s duration increased to 15 seconds (was 10 seconds).
- Dream of Cenarius now causes Wrath and Shred to transfer 100% (was 50%) of their damage done into healing and Starfire and Swipe to transfer 50% of their damage done into healing (was 33%).
- Balance
- Hunter
- Beast Mastery
- Dark Ranger: Bleak Powder no longer damages its primary target.
- Pack Leader: Frenzied Tear proc chance reduced to 10% (was 20%).
- Pack Leader: Vicious Hunt damage reduced by 10%.
- Barbed Shot damage reduced by 25%.
- Stomp damage increased by 50%.
- Multi-Shot damage increased by 100%.
- Explosive Venom now procs at 3 stacks (was 5) and will appropriately apply Serpent Sting to enemies regardless of their distance to the caster.
- Marksmanship
- Dark Ranger: Black Arrow damage reduced by 10%.
- Dark Ranger: Bleak Powder damage increased by 25%.
- Dark Ranger: Shadow Surge damage increased by 25%.
- Sentinel: Symphonic Arsenal damage increased by 15%.
- Beast Mastery
- Monk
- Mistweaver
- All healing increased by 6%.
- Awakened Jadefire now causes Spinning Crane Kick to transfer 110% of damage done (was 90%).
- Jadefire Teachings now increases Ancient Teachings by an additional 160% (was 140%).
- Rushing Wind Kick’s damage increased by 150% and Rushing Winds now increases Renewing Mist healing by 100% for its duration (was 50%).
- Yu’lon’s Whisper healing increased by 400%.
- Jade Bond now increases Mastery: Gust of Mist’s healing by 20% (was 60%).
- Mistweaver
- Paladin
- Holy
- Beacon of Virtue now costs 5% base mana (was 4%).
- Holy Shock now costs 2.8% base mana (was 2.6%).
- Holy
- Priest
- Discipline
- Power Word: Radiance healing increased by 20%.
- Flash Heal healing increased by 15%.
- Premonition of Piety increases healing done by 20% (was 15%).
- Preemptive Care increases Atonement duration by 4 seconds (was 3 seconds).
- Shadow
- Psychic Link now causes direct damage to inflict 30% of damage dealt to targets afflicted by Vampiric Touch (was 25%).
- Discipline
- Rogue
- Assassination
- Master Assassin – Critical Strike Chance granted during effect reduced to 20% (was 25%).
- Assassination
- Shaman
- Elemental
- Farseer: Ancestor Chain Lightning damage increased by 40%. Not applied to PvP combat.
- Farseer: Ancestor Lava Burst damage increased by 15%. Not applied to PvP combat.
- Farseer: Ancestor Elemental Blast damage increased by 15%. Not applied to PvP combat.
- Stormbringer: Arc Discharge now grants 1 instant cast Chain Lightning or Lightning Bolt (was 2).
- Stormbringer: Voltaic Surge now increases Earthquake and Chain Lightning damage by 5% (was 15%).
- Preeminence now increases haste by 20% while Ascendance is active (was 25%).
- Icefury now increases Frost Shock damage by 200% (was 150%).
- Enhancement
- Lightning Bolt damage reduced by 10%. Not applied to PvP combat.
- Chain Lightning damage reduced by 10%. Not applied to PvP combat.
- Stormbringer: Tempest damage reduced by 15%. Not applied to PvP combat.
- Restoration
- Farseer: Ancestor Chain Lightning damage increased by 40%. Not applied to PvP combat.
- Farseer: Ancestor Lava Burst damage increased by 15%. Not applied to PvP combat.
- Elemental
- Warlock
- Affliction
- Hellcaller: Wither damage increased by 25%. This change does not affect PvP combat.
- Agony damage increased by 15%. This change does not affect PvP combat.
Corruption damage increased by 25%. This change does not affect PvP combat.
Unstable Affliction damage increased by 20%. This change does not affect PvP combat. - Demonology
- Dreadstalkers now have a 100% chance to generate a Demonic Core (was 50%).
- Grimoire: Felguard damage is now increased by 125% (was 60%).
- Hand of Gul’dan damage increased by 25%.
- Call Dreadstalkers damage increased by 20%.
- Destruction
- Hellcaller: Wither damage increased by 25%. This change does not affect PvP combat.
- Chaos Bolt damage increased by 10%.
- Immolate damage increased by 25%.
- Incinerate damage increased by 20%.
- Conflagrate damage increased by 25%. This change does not affect PvP combat.
- Rain of Fire damage increased by 20%.
- Warrior
- All
- Execute damage increased by 10%.
- Arms
- Colossus: Demolish single-target damage increased by 15%.
- Slayer: Reap the Storm damage increased by 25%. This change does not affect PvP combat.
- Slayer: Slayer’s Strike damage increased by 15%.
- Mortal Strike damage increased by 15%.
- Overpower damage increased by 15%.
- Dreadnaught damage increased by 15%.
- Cleave damage increased by 20%.
- Fury
- Slayer: Reap the Storm damage increased by 25%. This change does not affect PvP combat.
- Slayer: Slayer’s Strike damage increased by 15%.
- Mountain Thane: Lightning Strike damage increased by 30%.
- Bloodthirst damage increased by 20%.
- Bloodbath damage increased by 20%.
- Rampage damage increased by 10%.
- Protection
- Colossus: Demolish single-target damage increased by 15%.
- All
- 1
- 2
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Ja, nerft den BM Hunter und bufft den MM, so muss dass… damit das Gleichgewicht wieder richtig “Blizzard”, also “im Arsch” ist!
Der BM ist jetzt schon der schwächste Spec, deswegen muss er generfed werden!
Der Buff vom MM hingegen ist gut so, eventuell sogar noch ein bisschen zu wenig im vergleich um SV.
Wär besser die fixen die “Hunter Pets” wieder, damit die nicht mehr alle 20 Sekunden im Dreck liegen…
Und damit meine ich in Dugeons, also wo das Pet nicht spottet sondern einfach durch nen AoE umfällt!
Sowas hab ich seit Classic nicht mehr erlebt dass “Hunter Pets” im Dungeon sterben, sofern sie nicht Spotten!
Hexer Pets haben dieses Problem übrigens nicht, scheinbar ist “mal wieder” irgendwas “Zufällig” kaputt gepatcht worden von den “Profis” bei Blizzard…
Wie der Teleport nach Undercity derzeit, haben sie ja auch recht “gut” gemacht die “Profis” von Blizzard!
Das hör ich das erste mal das pets vom hunter sterben vom aoe.
Ich hab nur das problem vor allen in delves wen ich wo runter hüpf und ich zu schnell auf mobs draufknalle meine pets noch oben stehen und nix machen… So das ich erstmal freigeben muss und neu beschwören muss was den tot bedeuten kann.
Aber ansonsten hab ich noch nie probleme in dungeon gehabt das meine pets tot sind durch aoe attacken.
Auch im forum gibts da kein einzigen bericht scheint wohl nur dein problem zu sein
Bei mir hat es geholfen, wenn ich deren Button gedrückt habe, der besagt, dass sie mir folgen sollen.