Evolve: Der Balance-Patch kommt in wenigen Stunden, schwächt vor allem Geist

Beim Koop-Shooter Evolve kommt der lang angekündigte Balance-Patch schon in den nächsten Stunden für den PC. Die Spieler auf den Konsolen werden bis nächste Woche warten müssen.

„Noch heute“ soll in den USA der Balance-Patch für den PC kommen. Das heißt für uns Mitteleuroäer, dass er wahrscheinlich in der Nacht kommt. Am 31. März zusammen mit dem DLC soll er dann auch für XBox und die Playstation 4 erscheinen.

Die Änderungen im Patch sind schon länger angekündigt.

Vor allem das Monster „Geist“ treffen die Balance-Änderungen hart, während es bei den Jägern für den einen auf, für den anderen ab geht. Die komplette Liste mit Änderungen findet Ihr hier:

  • All Monsters – Minor maintenance and improvements
    • All monsters can see recent damage on their health bar to help make burst damage visible.
Evolve-Wraith
  • Kraken – Fixing some flight edge cases that were causing inconsistencies making him too powerful or too weak depending on the situation.
    • Vortex
      • Cooldown increased by one second.
      • Reduced knockback magnitude.
    • Tranq Darts, Stasis Grenades and Harpoons pull Kraken down at a consistent rate regardless of whether he is in combat or out of combat. (they used to stack outside of combat)
    • Kraken’s flight speed is no longer slowed by Tranqs since they pull him to the ground where running speed is affected.
    • Fixed a bug that was causing Aftershock to not break harpoon traps or Arc Mines.
Evolve-Wraith2
  • Wraith – Making her movement speed less bursty which makes her easier to keep track of. Making Supernova less lethal while still allowing it to be just as powerful. Making Warp Blast a damage dealer instead of a traversal mechanic.
    • Warp speed reduced 25%
    • Supernova duration decreased by 50%
    • Decoy
      • Wraith becomes visible for half a second when shot while cloaked.
      • Increased cooldown time by 2 seconds.
    • Warp Blast
      • Speed reduced by 40%
      • Range no longer levels up.
      • Radius levels up now.
      • Max travel distance set to 30 meters for all levels.
      • Damage increased by 10%.
Evolve Markov Guide
  • Markov
    • Arc Mine
      • Damage reduced by 20%
      • Fixed a bug where damage extended past the trigger radius.
      • Health reduced by 75%
      • Arm time increased by one second.
  • Hyde – Making Toxic Grenade a more effective area of denial weapon while also making it less spammy. Buffing Hyde’s overall damage output.
    • Toxic Grenade
      • DPS increased by 50%
      • Added proximity detonation (works vs airborne Kraken now)
      • Reduced fire rate
      • Reduced lifetime by 15%
    • Minigun
      • Accuracy increased by 25%
      • Damage increased by 20%
  • Parnell
    • Multifire Rocket launcher has better accuracy while jumping and jetpacking
Evolve Maggie Guide
  • Maggie
    • Harpoon Traps – Arm time increased by one second.
  • Griffin
    • Sound Spike
      • Now detect stealthing monsters within a 15 meter radius
      • Radius increased from 50 to 60 meters.
  • Bucket
    • Guided Missile Launcher damage increased 11%
  • Cabot
    • Rail Cannon
      • Damage reduced by 30%
      • Reload time increased by 25%
Evolve Jäger Val Medic
  • Val – Increasing her overall effectiveness.
    • Medgun
      • Heals 20% faster
      • Consumes ammo 2.5x faster.
    • Tranq duration increased to 10 seconds (was already 10 seconds on Wraith, now other monsters match)
  • Caira
    • Acceleration Field – Cooldown increased by 15 seconds.

Eine frühere Version des Patches haben wir bereits hier auf Deutsch zusammengefasst.

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