Dune: Awakening – Trials of Aql, how to find and master all 8 Trials

MeinMMO reveals to you in the guide to Dune: Awakening where you can find the 8 trials of Aql for the main questline of the survival MMO.

In the main questline of Dune: Awakening, it is your task to find the Fremen on Arrakis. For this, you must master 8 so-called trials of Aql. The tricky part is mainly finding the entrances to the caves where the altars are located, from where you start the trials.

In some cases, you can uncover these by using a surveying probe to reveal a region. However, some cave entrances are so well hidden that they remain concealed from the probes. Therefore, MeinMMO informs you in this guide where you can find all 8 trials and what special features to consider about the trials.

Update January 30, 2026: With the upcoming release of Chapter 3 on February 3, we have re-checked our guide and updated it where necessary.

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The release trailer for Dune Awakening:

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Dune: Awakening presents new action-packed trailer for the release of the game

The first trial of Aql

Where is the entrance? In the Southern Hagga Basin, at the central rock formation, slightly northwest of the Keyhole Rock. The quest “The first trial of Aql” also shows the location on the map:

Dune Awakening: Location of trial 1
The location of trial 1 of Aql.

When you reach the altar and inhale the spice, the trial begins.

What should be noted? Simply follow the linear path and make sure that the Watchers do not see you. So dash from cover to cover or only move when the eye closes or moves away from you.

The second trial of Aql

Where is the entrance? In the Eastern Vermillius Gorge, located in the mountains south of “The Anvil”, near Arens Post. You reach the entrance through the cave “The Deep Struggle”.

Dune Awakening 2 trial of Aql
The location of trial 2 of Aql.

What should be noted? Use the Static Compactor to extinguish fires, trigger poison traps, and create platforms in the air.

The third trial of Aql

Where is the entrance? Far in the west of the Western Vermillius Gorge, slightly northeast of the Flatrock Outpost, lies the cave of the lost pilgrim. You can reach the entrance directly via a staircase. Follow the path, incapacitate the enemies, and delve deeper into the cave until you reach the destroyed altar.

Dune Awakening: Location of trial 3
The location of trial 3 of Aql.

What should be noted? Since the altar is destroyed, you can only listen to a Shigadrat recording there to complete the quest.

The fourth trial of Aql

Where is the entrance? This is located at the highest point of the Eastern Vermillius Gorge, near the peak of Mirzabah’s head. So prepare for a climbing adventure. Work your way from ledge to ledge, preferably using the grappling hook. At a certain point, parts of the ascent are well marked by destroyed stairs, climbing ropes, and similar.

Dune Awakening: Location of trial 4
The location of trial 4 of Aql.

When you enter the cave “The Hollow Hammer”, the worst is done.

What should be noted? In this trial, you will face a combat challenge, where initially you have only a Crysmesser available. After a while, you will come into contact with spice, which will give you access to three powerful abilities. After successfully completing the trial, you may use the spice for your own purposes.

The fifth trial of Aql

Where is the entrance? This trial is hidden deep in the gorges of the Hagga Rift, specifically southeast of the wreck of the Kytheria, directly above the transition marked on the map. However, approach the point on the map from above and let yourself fall down through the gap there, which will almost land you directly in front of the stairs leading to the altar.

Dune Awakening: Location of trial 5
The location of trial 5 of Aql.

What should be noted? You need to cross quicksand, overcome a level section by climbing without touching the ground, and distract a sandworm.

The sixth trial of Aql

Where is the entrance? In the northeast of Jabal Eifrit Al-sharq. It’s best to first take the Swordmaster’s basics quest “Post Check”, which leads you to the Devil’s Eye cave, where the entrance to the sixth trial is also located.

Dune Awakening: Location of trial 6
The location of trial 6 of Aql.

What should be noted? Again, only a destroyed altar awaits you here. Listen to the recording and then leave the cave.

The seventh trial of Aql

Where is the entrance? The next trial leads you again into the depths of the Hagga Rift. This time the entrance to the trial is further northwest, south of the Northern Bunker. Again, it’s easiest to approach from the overworld, from the north.

Directly above the map icon, you can let yourself fall down. This way you will land in the Weeping Gorge, from where you can fall deeper and deeper through small cracks until you finally reach the right level and the Red Abyss.

Dune Awakening: Location of trial 7
The location of trial 7 of Aql.

What should be noted? Cross the area and reach the protective tents before the sandstorms overwhelm you.

One last trial of Aql (bring Cutteray!)

Where is the entrance? You will find the last trial in the south of the Eastern Shield Wall. Travel to Pinnacle Station, keep south until Helius Gate and then drive west until you are directly above the map marker (which will not yet be displayed in the game).

Then let yourself fall down on your sandbike directly at the narrow gorge and you will land on the path that takes you to Sietch Ta’lab. Caution: There are individual enemies and traps.

Dune Awakening: Location of trial 8
The location of trial 8 of Aql.

What should be noted? In the following, you will need to solve some puzzles and answer questions.

  • The order of the answers: 2, 2, 1, 3, 1, 3, 3

Next, a labyrinth of corridors and levels awaits you. Cross the bridge with your new companion and keep to the right at the end of the hall. Follow the path until you must clear the way with your Cutteray.

At the following intersections, first right, then left, then straight ahead. Behind the next rock, a staircase leads up to a combination puzzle where you must correctly assemble 3 lessons from 3 symbols each.

Here is the correct combination:

Dune Awakening: Puzzle signs
The correct combination for the puzzle.

Follow the path until you reach the next large hall. There you will face the next puzzle, where you need to readjust a mechanism on the stairway to activate an old death distiller. You do this by rotating the three rings to the correct position.

  • Rotate the middle ring until the channel faces away from the door toward the altar.
  • Rotate the inner ring until the channel part there points to the altar.
  • Rotate the outer ring until all channel parts form a single channel.
Dune Awakening: Puzzle rings
This is how the rings must be aligned.

Interact with the altar to open the chamber. After that, watch the sequence, retrieve the recording from the vault, and exit the chamber through the corridor. Attention: When you reach the large hall at the beginning, various enemies will be waiting for you there. Fight your way through the horde and leave the chamber to complete the last trial.

What happens in the epilogue? Kari contacts you when you arrive at your base. A new quest named “Black Market Technologies” starts, which leads you to Harko Village, where you are to meet a black market dealer.

What do I need to know about Dune: Awakening? The new survival MMO from Funcom was released on June 10, 2025, for PC and takes you to the desert planet Arrakis. However, you will not encounter the well-known storyline from the books or movies, but an alternative timeline in which Paul Atreides was never born.

Hunger, thirst, sun, aggressive enemies – from the very first minute, the struggle for survival is at the forefront of Dune: Awakening. By crafting better tools, equipment, bases, vehicles, and weapons, you increasingly ease your daily life, allowing you to focus more on exploring the game world, mastering dungeons, or experiencing the story.

In large parts of the game world, you can encounter up to 39 other players. Exceptions include the two faction capitals and the Deep Desert, a vast endgame area where PvP is active almost everywhere and which fundamentally changes every week due to a storm. You can find out more in our overview: Dune: Awakening – Everything about the release on PS5, Xbox, and PC

This is an AI-powered translation. Some inaccuracies might exist.

Thousands are sure that a streamer is cheating in ARC Raiders, others say: Whoever really thinks that is not looking closely enough

Players of ARC Raiders are discussing whether a well-known Twitch streamer is cheating or if the community has a vision problem.

Who is it about? A section of the ARC Raiders community on Reddit is currently convinced that the Twitch streamer and YouTuber Mason “Symfuhny” Lanier is cheating.

Symfuhny is primarily known for playing shooters. He achieved significant recognition in 2018 with Fortnite, and later showcased Call of Duty: Warzone on Twitch. He has over 4.1 million followers and regularly attracts 3,000-4,000 viewers.

In the past year, however, the streamer has also devoted himself to other games, such as Marvel Rivals, Battlefield 6, and most recently, ARC Raiders.

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ARC Raiders receives new matchmaking option and trophy display with Headwinds

Twitch streamer accused of cheating in ARC Raiders, but not everyone is sure

These are the accusations: A user posted a clip from a live stream of Symfuhny on Reddit and wrote: “That doesn’t look normal… Cheating or what?” The post garnered over 2,500 upvotes and received thousands of comments. The general sentiment among most users: “The guy is definitely cheating.”

In the 16-second clip, the streamer is engaged in a fight with an opponent just a few meters in front of him when he suddenly turns to the right and shoots his Venator at a building several hundred meters away. A flare actually rises to the sky, indicating that a Raider has just been taken down.

You can take a look at the clip yourself here:

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However, other users are convinced that the clip proves nothing, as the streamer is not hitting an opponent with his long-range shots. Someone else at the fort must have downed the Raider. One comment states:

“The guy misses the first shot, then struggles to land a few body shots. He flicks somewhere completely different, shoots into absolute nothingness (first into the horizon, then against a wall) and the flare goes up 20 meters from the spot he shot at. Redditors: ‘He’s clearly cheating!!’ Don’t you have eyes in your head?”

In the meantime, there is another clip of the streamer on Reddit that supposedly shows him cheating in ARC Raiders and has received even more upvotes (over 4,800). In the new clip, he shoots at a closed door:

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Cheating, clip farming, or skill?

Is he really cheating? That cannot be answered clearly. In the second clip, there are three different explanations for why he shoots at this door:

  • He is cheating
  • He is farming clips and intentionally provoking discussions about whether he is cheating
  • He knows there are opponents behind the door and prefires

Farming clips by pretending to cheat is not a new concept. This has been seen in various games for years. In the tactical shooter Rainbow Six: Siege, it was long debated whether the streamer “Beaulo” was cheating. He eventually became a pro for one of the best teams in North America, performed well at LAN tournaments, and won the World Championship.

Moreover, the so-called “prefiring” is a common tactic among good players. If he knows that opponents are behind the door and expects them to open it and attack him, he flicks in that direction and fires a few shots, even though the door is still closed.

The discussion about whether Symfuhny is cheating also occurred in Fortnite and Warzone before. However, he has not been banned to this day, and fellow streamers swear he is an honest player. If the streamer is indeed playing legitimately and simply farming clips and discussions, he is obviously successful at it.

A few years ago, he surprised the Call of Duty community when he apparently live made sure that a cheater was punished. You can read the story here: Twitch streamer surprises the CoD Warzone 2 community by banning a cheater live

When asked why he abruptly turned to the side and shot at the fort, a user responded:

“Because he has been doing this the same way for over 5 years. He kills or knocks someone, whips his aim around 180 degrees and just starts shooting. In 99% of the cases, absolutely nothing happens, and no one clips it because nothing has happened. But every now and then he lands a sick clip where he snapshots someone and everyone goes completely crazy.”

In the meantime, there is another clip of the streamer on Reddit that supposedly shows him cheating in ARC Raiders and has received even more upvotes (over 4,800). In the new clip, he shoots at a closed door:

Recommended editorial content

At this point you will find external content from Reddit that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the Reddit content

Cheating, clip farming, or skill?

Is he really cheating? That cannot be answered clearly. In the second clip, there are three different explanations for why he shoots at this door:

  • He is cheating
  • He is farming clips and intentionally provoking discussions about whether he is cheating
  • He knows there are opponents behind the door and prefires

Farming clips by pretending to cheat is not a new concept. This has been seen in various games for years. In the tactical shooter Rainbow Six: Siege, it was long debated whether the streamer “Beaulo” was cheating. He eventually became a pro for one of the best teams in North America, performed well at LAN tournaments, and won the World Championship.

Moreover, the so-called “prefiring” is a common tactic among good players. If he knows that opponents are behind the door and expects them to open it and attack him, he flicks in that direction and fires a few shots, even though the door is still closed.

The discussion about whether Symfuhny is cheating also occurred in Fortnite and Warzone before. However, he has not been banned to this day, and fellow streamers swear he is an honest player. If the streamer is indeed playing legitimately and simply farming clips and discussions, he is obviously successful at it.

A few years ago, he surprised the Call of Duty community when he apparently live made sure that a cheater was punished. You can read the story here: Twitch streamer surprises the CoD Warzone 2 community by banning a cheater live

This is an AI-powered translation. Some inaccuracies might exist.

New competition for Diablo lets you completely destroy the game world, soon getting a free demo on Steam

Soon you will be able to play the demo for a new action RPG on Steam which throws you into a completely destructible game world and is likely to be particularly interesting for Diablo fans.

Which game is being referred to? This refers to Darkhaven. The action RPG is being developed by Moonbeast Productions and has now been announced with a gameplay trailer. A playable demo should be available on Steam in February.

Why should the game be interesting for Diablo fans? Darkhaven sends you into a dark fantasy world that immediately reminds you of the Diablo series. Even more: Many former Blizzard developers who have worked on the games are behind this project. 

One of these developers is Erich Schaefer, the former art director of Diablo and former project lead of Diablo 2. He was responsible for the design of the old Diablo games, which fans still love today.

You can watch the announcement trailer for Darkhaven here:

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Darkhaven: Das neue Action-Rollenspiel ehemaliger Macher von Diablo hat jetzt einen Namen

A “Diablo” with a completely destructible game world

What makes the game special? Darkhaven does one thing very differently than Diablo and other ARPGs, namely concerning the game world. It’s not just a backdrop where you walk from A to B while slaying enemies, but part of the action.

The game world of Darkhaven is completely procedurally generated and reacts dynamically to what you do: If you attack a piece of rock or a wall, you destroy it. Some powerful attacks even blow the ground from under your feet and create craters.

This interaction with the game world can be used to your advantage. For example, you can carve out new paths through walls. Or, you can let a lava field cool down by redirecting water from a nearby source to it.

Although the environments are generated, they are not meant to be conventional “corridor” levels. You explore an open world that is designed to feel seamless and you navigate not only on the ground but also swim, climb, jump, and even glide through the world.

If you want to see more of the game already, you can do so at jessirocks on YouTube. The Twitch streamer and YouTuber is an expert in ARPGs and a passionate Diablo fan. He has played the game for an hour, even before its name was known.

The Diablo series is now quite old, yet most players have already had to face one opponent. It’s almost irrelevant when or where they got into the series. But which encounter was the most brutal? Fans discuss: The legendary Butcher has appeared in Diablo’s history 4 times, fans are now discussing which one was the scariest

This is an AI-powered translation. Some inaccuracies might exist.

Mark Zuckerberg and Meta have a special secret weapon in the race for AI

Mark Zuckerberg and Meta, the company behind Facebook, want to create a personal superintelligence. Their greatest asset: Users’ personal data. Because of this, they have an advantage compared to other companies that are also focusing on AI.

What is Meta’s goal? The long-term goal of Meta is an artificial superintelligence tailored to each individual’s personal preferences. An AI that can act smarter than humans and is set up based on the experiences of specific products.

To achieve this goal, Meta has been investing a lot of money in artificial intelligence development for years: by 2025, expenditures are expected to be around 73 billion, and for 2026, expenditures are projected to rise to as much as 135 billion US dollars.

Select a MMO video…

Meta’s asset: Users’ personal data

What advantage does Meta have? The company has been collecting, analyzing, and monetizing a wealth of information from its users on Facebook, Instagram, and WhatsApp for years. And this data also forms the basis of Meta’s business model: Targeted advertising based on our online activities that we voluntarily share with Meta. Without this personal data, Meta would not have become the company it is today.

And this is exactly where Meta comes in: A personal AI. Chatbots, agents, and other products tailored to our individual lives and needs. As a social media giant, Meta already knows a lot about us and what we might want from personal AI. Zuckerberg stated (via cnet.com):

We are beginning to recognize the potential of AI that understands our personal context, including our history, our interests, our content, and our relationships. A large part of what makes agents so valuable is the unique context they can see, and we believe that Meta will be able to offer a unique personal experience.

The CEO of Meta/Facebook describes the massive integration of AI content as a fundamental upheaval in the social media landscape and has already stated that they want to increasingly focus on AI content on social media.

Criticism of Meta’s plans: However, the strong use of AI does not only generate enthusiasm, particularly in Europe. European data protection regulators have long criticized Meta, Zuckerberg, and their AI plans. The background is primarily Meta’s intention to use public content from Facebook and Instagram users for AI training without explicit consent. European consumer advocates consider this a massive invasion of privacy (via verbraucherzentrale.de).

Other, expensive plans from Meta have, however, seemingly failed: Meta invested billions in its metaverse. But five years later, Meta has laid off thousands of employees. This aligns with Zuckerberg’s statements that 2025 was to be the year of decision for the metaverse: Meta invested 73 billion euros in the metaverse, but now Zuckerberg’s dream seems to be failing

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO gives you the chance for two rare forms and Shinys this Valentine’s Day

Pokémon GO is launching a Valentine’s Day event and uses the occasion to distribute some exciting Pokémon for collectors. We take a look at the event!

When does the Valentine’s Day 2026 event take place? The event in Pokémon GO starts on Tuesday, February 10 at 10:00 AM. It ends on Sunday, February 15 at 8:00 PM. Thus, it runs over Valentine’s Day on February 14.

What’s included in the event? Basically, you will get double XP for each catch and double Stardust when opening gifts during the event. But there are also some Pokémon to catch!

During the Valentine’s Day event, it seems to be less about strong attackers and more about cool Pokémon for collectors. We will show you what to expect from the event.

Start video
Pokémon GO shows its new season in the trailer

Which Pokémon should you catch during Valentine’s Day 2026 in Pokémon GO?

The following monsters are particularly exciting:

  • Nidoran (male): Has an increased shiny chance in the wild and when hatching from eggs. It evolves into Nidorino and Nidoking.
  • Nidoran (female): Also has an increased shiny chance in the wild and in eggs. It evolves into Nidorina and Nidoqueen.
  • Kikugi: Has an increased chance of being shiny when you hatch it.

Additionally, there are two special forms that have not been available in the game for a long time and are appearing again in this event:

  • Coiffwaff can be transformed into its heart-shaped form during the event. For this, you need 25 Coiffwaff candies and 10,000 Stardust. Choose the Pokémon and tap on Change form.
  • Pandir can be caught with a heart pattern – but only after a global challenge has been completed that revolves around sending gifts. As a reward for the challenge, a limited research task with the mentioned Pandir, an XP bonus when catching that gives you 750 XP for a curveball catch, and the potential to receive special candies from gifts await.

Additional Bonuses in the Event

Exclusive Move: You can obtain the move Synchronoise for Gallade and Gardevoir when you evolve a Kirlia. Gallade and Gardevoir will also appear in 3-star raids and have this move after being caught.

Pokémon in 7km Eggs: Nidoran (male or female), Pii, Fluffeluff, Kikugi, and Wonneira – all can be shiny if you’re lucky.

Pokémon in the wild: Nidoran (male and female), Coiffwaff, and Ohrdoch – they can all be shiny as well.

Otherwise, there are currently also new features in Pokémon GO outside of events. You can now view a map of all PokéStops and Gyms around the world through the Wayfarer program. This is exciting if you want to know how some places are set up in terms of Pokémon GO when planning walks for catching or simply curious about what spots there are in the game. You can find out more about it here: Pokémon GO: There’s finally a map that shows you all the important places

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Pokémon GO

New MMORPG on Steam emulates EverQuest, launching 92 percent positively in the final release

Even during the early access phase, a small but exquisite MMORPG was able to earn very good ratings on Steam for many months. Now the final release was on the agenda.

Which MMORPG is it? Project: Gorgon was in early access on Steam for almost 8 years. Even during this time, Elder Game’s online role-playing game was among the best-rated representatives of the genre on Valve’s platform. Out of 2,599 reviews, 86 percent were positive. Only Guild Wars 2 and Star Wars: The Old Republic are rated better among MMORPGs on Steam.

Project Gorgon is “only” an indie MMORPG that aims to transport you back to the times of EverQuest 1 and Asheron’s Call. There are no predefined classes. You decide for yourself which skills you want to learn, combine, and master.

The combat system relies on classic tab-targeting. There is a strong focus on exploring and getting to know the world and its rules. If you are on fire, for example, due to a fire spell from an opponent, you can jump into a river to extinguish the flames.

You can even leave your mark on the world: Write a letter or a book to make a name for yourself as a poet or author. If you sell something to a merchant, they will then offer the items for sale to all other players.

Start video
Project: Gorgon – Steam Release Trailer

A special MMORPG experience for the niche

How is Project: Gorgon received at launch? The low number of reviews shows the MMORPG’s biggest problem so far: it only appeals to a relatively small niche, causing the peak of concurrent players to have long been at only 653.

This has only changed now, with the final launch: A few hours ago, there were for the first time 903 players online at the same time. But still, that’s not much.

What should please the developers: A strong 92 percent of reviews from the past 30 days have been positive. Many players celebrate the old-school gaming experience that hits just the right buttons with genre fans.

  • Gorgon Lamarque writes in his review on Steam: “It’s weird, it’s clunky and you can definitely see the low budget, but somehow it nails the MMO formula incredibly well. It won’t be for everyone – it’s quite complex and isn’t afraid to be grindy. But if that doesn’t deter you, it’s definitely worth a try!”
  • Sionnach Rua adds on Steam: “If you were to create a modern version of a ‘Classic MMO’ from the era of AC, UO, and EQ, it would look exactly like this. A huge variety of skills to experiment with, tons of exploration, a lot of roaming and grinding – and no instancing whatsoever.”
  • Limarch celebrates on Steam: “A wonderful old-school MMO, and it’s amazing that this was created by just a few people. There is so much to do in the game, and the community is extremely helpful. I can really only recommend it!”

In the few negative reviews, players mainly complain about weak performance and frame rate drops. Due to these technical weaknesses, the rather outdated graphics, and the old-school gaming experience, many recommend the free demo of the MMORPG.

The full version normally costs 24.50 Euros, but is available until February 4, 2026, at a 25 percent discount, so for 18.37 Euros. Besides Project: Gorgon, many other multiplayer games will celebrate their release in 2026. In an overview, we have listed all the known releases so far. Whether it’s coop, competitive, MMO, or MMORPG, you will find it here: New MMOs and multiplayer games 2026: Look forward to these releases

This is an AI-powered translation. Some inaccuracies might exist.

„The people there are not stupid“ – Tester of Kingdom Come: Deliverance 2 thought the game was „kaputt“ because a system was too realistic

The NPCs in Kingdom Come: Deliverance 2 are smarter than some gamers might think. There was even a funny moment during the game’s testing.

Stealth mechanics in video games are often not very realistic. Whether it’s in Splinter Cell, where you take out dozens of enemies and no one asks, “Where is everyone?” Or when you clear an entire map of guards and NPCs in Hitman without anyone ever calling the police.

In Kingdom Come: Deliverance 2, however, the developers wanted to take a more realistic approach and give the NPCs abilities that are probably found in very few other games.

Here you can watch the trailer for the last DLC for Kingdom Come: Deliverance 2:

Start video
Kingdom Come: Deliverance 2 sends Heinrich back to the monastery in its last DLC

Smart NPCs

What about the NPCs? In an interview with Gamerant, design director Viktor Bocan spoke about the development and systems of the role-playing game. He shared a funny moment that occurred during the testing of the complex RPG.

A tester examined the stealth mechanics. He went into a shop, waited until the NPC turned around, punched him, and then robbed the shop. To his surprise, the next time he was in the region, he was visited by the guards, who wanted money as compensation for the robbery.

He reported this as a bug to the developers, as the NPC couldn’t know who had robbed the shop. However, the developer explained: “Okay, but you were the only one in the shop, right? […] So the shopkeeper turned away from you and was magically overpowered by someone invisible, and everything was stolen. Well, then he just assumed it was you.”

However, the tester argued that the NPC didn’t catch him during the crime, so this must be a bug, but the developer disagreed: “No, he’s just not dumb.”

Why did the developers include this? The design director explained that they wanted to create a realistic world. The NPCs should not just be stupid background characters, but real actors in the story. The developer concluded: “These little, inconspicuous details may go unnoticed by players, but they give the impression that the world functions as it should […] and the people there are not dumb; they are real humans who have understanding and comprehend the world around them.”

The developers of Kingdom Come: Deliverance 2 have captivated many RPG fans with their game. However, even though the NPCs are meant to feel alive, players often choose to fight against them: Big RPG hit of 2025 on Steam shows: You are worse than the black death

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. 3djuegos.com

No one expected less from the success of Critical Role than they did: “D&D got your head put in toilets”

With two popular cartoons, four long D&D campaigns, and over 10 years of history, Critical Role is celebrating success after success. Now the two Dungeon Masters have interviewed each other and both can hardly believe it.

What is the interview about? The American magazine Variety published an interview with Critical Role on January 29, 2026. In it, the two Dungeon Masters (DMs) Matthew Mercer and Brennan Lee Mulligan ask each other questions for 51 minutes.

The discussion covers the currently ongoing fourth campaign, but also the entertainment industry itself as well as their respective careers. They both agree that neither Mercer nor Mulligan ever expected to become famous with Dungeons & Dragons.

By the way, Amazon Prime recently released the first season of The Mighty Nein, the cartoon based on the second campaign of Critical Role:

Start video
The trailer for Critical Role’s The Mighty Nein on Amazon Prime shows the first conflicts that the “heroes” have to struggle with

Who fucking knew, bro?

What did the two DMs have to say? Matthew Mercer and Brennan Lee Mulligan appear visibly surprised by their own success in the interview. Mulligan, the DM of the current campaign, says it is bizarre how the cartoon adaptations The Legend of Vox Machina and now The Mighty Nein are opening doors for Pen-&-Paper nerds in Hollywood.

He also mentions that he could never have imagined this as a 10-year-old child. Specifically, Mulligan made all decisions counter to any success: […]I picked a game that got your head put in toilets and I played it hard. And then I said, ‘Time to get serious. Let’s do free improv in a basement.’

Matthew Mercer, the DM of the first three long-term campaigns, feels very similar. There are discussions about how long Critical Role was in planning and how the format might have been designed on a drawing board.

[…] who fucking knew, bro? It’s wild to look back on how this whole thing has happened, but to that same degree, through this, building platforms in which we’re not reliant on external systems. We started on Twitch and YouTube, and we still stream to those places, but it’s also very dangerous from a business standpoint to put all of your stakes into a platform that you don’t control.

Matthew Mercer in conversation with Brennan Lee Mulligan, January 2026

What is the current status of Critical Role? In fact, Critical Role is a completely successful media company in 2026. The core business still consists of the streams and VODs for Dungeons & Dragons via Twitch and YouTube. In addition, they also play other systems, primarily their own creations Candela Obscura and Daggerheart. The latter is actually presented to you by MeinMMO editor Alexander Mehrwald in a separate article:

More on the topic
The role-playing system of Critical Role is perfect for all those who find Dungeons & Dragons too little action
von Alexander Mehrwald

Both role-playing systems have been published under their own publishing house, Darrington Press. Through this publisher, Critical Role also distributes art books and settings for example Exandria, the world of the first three campaigns.

All video content is also offered alongside YouTube on the in-house streaming service Beacon. Critical Role also operates a charity organization, the Critical Role Foundation. Recently, the video game Dispatch was released, which was developed with the support of Critical Role.

In 2025, the team announced a world tour. They will also stop in the Uber Arena in Berlin in July 2026. But none of this would have happened if Matthew Mercer had not come to Dungeons & Dragons as a child. In an interview with Mythical Kitchen, he talks about just that: A teacher was the first person to show one of the most famous Dungeon Masters how cool it is to be a nerd

This is an AI-powered translation. Some inaccuracies might exist.

„You will otherwise be fired“ – More than half of all game developers already use AI, although they often don’t want to.

The GDC asked game developers after 2025: Many rely on AI in their daily work, yet the rejection of the technology is significant. Nonetheless, artificial intelligence has become indispensable for the majority of game developers. Especially small teams cannot or do not want to forgo its assistance.

What kind of report is this? The Game Developer Conference publishes the “State of the Game Industry Report” annually, where the development of the market over the past year is examined. Typically, game developers are asked about the past year and how they are currently doing. In total, more than 2,300 developers and individuals from the gaming field were surveyed. You can find the report directly from GDC, but you have to provide personal data for the download.

The current “State of the Game Industry Report 2026” shows that AI plays a significant role in game development. However, although many developers are now using AI in their daily work, the majority still reject its use.

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Why is RAM so expensive? The current situation explained in 2 minutes

More than half of developers rely on AI, yet many still reject the technology

What do the numbers look like? The majority of respondents (52%) stated that they use AI tools in their daily work. The large majority of them use ChatGPT, closely followed by Google Gemini. One-third of respondents (35%) do not use AI for professional tasks. Even companies like Larian Studios have used AI for games like Baldur’s Gate 3.

Despite the active use of AI in daily life, the majority still rejects it. 52% of respondents believe that AI technology would have a negative impact on the video game industry. And that is 30% more than in the GDC survey of 2025.

According to GDC, most negative opinions come from employees in visual and technical arts (64%), game design and narrative (63%), as well as game programming (59%).

And even among those who do not want to use AI, they feel compelled to do so, as they claim they would risk their jobs otherwise. A Ukrainian developer is quoted as saying:

AI is theft. But I have to use it, otherwise I will be fired.

Are there any positive remarks? Yes, about 7% of respondents believe that generative AI has a positive impact on the gaming industry. However, the numbers are significantly lower than in 2025. Back then, 20% had a positive view.

Even Gabe Newell, head of Valve, recently stated that AI could make many individuals better developers. Specifically, better developers than people who have done nothing else for a decade. However, many developers are not really enthusiastic about this idea. The concern that it could ultimately cost them their jobs is significant: Gabe Newell believes: AI makes inexperienced people better programmers than 10 years of experience could.

This is an AI-powered translation. Some inaccuracies might exist.

Hytale: Update 3 improves your map, brings new blocks and cosmetic items – All patch notes in English

Hytale brings its third major update for the pre-release and it changes quite a bit in the sandbox game. What you should know about the changes can be found here in our overview of the patch notes.

The key changes in update 3: The founder of the Hypixel studio has already listed on X what you can expect in update 3. The list is long, so we will now list the key changes for you. After that, you will also find a complete overview of all patch notes. But now let’s get to the most important content:

  • New cosmetic items
  • The new necromancy ability has received improvements
  • New blocks and variations of them have been added
  • The performance for world generation has been improved
  • Map markers and sharing set markers have been added
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Patch Notes for Update 3

The patch notes have been published in English. Therefore, we have manually translated the changes and listed the German version for you. Now let’s move on to the patch notes:

MAP & NAVIGATION

  • User-placed map markers have been added!
  • Create custom markers anywhere on your map with customizable names, symbols, and colors.
  • Share markers with other players in multiplayer mode.
  • New gameplay settings to toggle the visibility of markers on the map and the compass.
  • Delete markers through the context menu of the map.
  • The icons of the map markers have been updated and their display resolution improved.
  • Player names will now always be displayed on the map and are more legible when zooming in.
  • The compass now displays different icons depending on vertical distance (above/below you).
  • The teleport option is now hidden for map markers in adventure mode.

COSMETICS & CUSTOMIZATION

  • New avatar customization options:
  • New hat: Tweed Hat
  • New top: Mage Shirt
  • New shoes: Fashionable Ballerinas, Wedge Shoes
  • New color variants for fashionable shoes
  • New haircut added
  • Updated graphic for the haircut “Morning”
  • Helmet added

BATTLE & ITEMS

  • Weapon adjustments & bug fixes:
  • Inconsistencies in damage values and upgrade differences between some weapon tiers have been adjusted.
  • The stamina values for blocking attacks, which were previously misconfigured for certain weapons available only as loot, have been adjusted.
  • All spear types should now be consistently stackable and throwable up to 5 times.
  • Improvements to the Grimoire of Necromancy:
  • Summons no longer take damage from their summoner (and vice versa).
  • Summons now react when the player is attacked, not just when they attack.
  • Summons are faster and more aggressive.
  • The types of summoned skeleton minions have been expanded with a ranged variant.
  • Other:
  • The positioning of bars and sticks in hand has been improved.

GAMEPLAY

  • Doors no longer close when they are blocked by objects or players.
  • Teleporters now need to cover a short distance before they can be reused.
  • The sorting key binding now works in the player’s inventory.
  • The “Take All” function for processing workbench output items has been added.
  • Items can now be quickly transferred between inventories by holding shift while dragging.
  • Carts no longer move when they get stuck.
  • The requirements for the farming bank for chicken coops have been reduced from 5 to 3.
  • Blocks can now be placed on large Kweebec chests.
  • A bug has been fixed that caused NPCs in a coop to turn into other NPCs.
  • A bug has been fixed that allowed dead NPCs to be captured with the Capture Crate.
  • The quick swap in the utility wheel has been redesigned and now also includes the inactive slot.

BLOCKS & WORLD

  • Glowing volcanic rocks re-added
  • New block textures and variants:
  • Thorium Cracks
  • Basalt Cracks
  • Magma Cracks
  • Dry Mud Cracks
  • Updated crack variants for 4 ore blocks
  • Updated cobalt texture
  • Magma Adamantite block tiling corrected
  • Weather configurations “Default_Flat” and “Default_Void” added for respective world instances

AUDIO

  • Radius of the water emitter corrected, so audio is now properly played in stereo instead of just in the left ear.
  • Fixed a bug where audio emitter entities were not played correctly.
  • Fixed a bug that caused liquid ambient effects not to trigger properly.
  • Updated sounds for swinging and hitting with swords.

USER INTERFACE AND USABILITY

  • The key binding displays for container actions have been moved to a better position.
  • The tooltips for the key binding of chests/banks have been corrected when no key binding is assigned.
  • The text for the connection radius of the workbench chest has been updated for clarity.

SECURITY

  • A circumvention of permissions in the asset editor has been fixed, which allowed unauthorized JSON asset changes to non-standard asset packages (already patched in release builds).

STABILITY AND BUG FIXES

  • Improved performance in world generation
  • Fixed an issue where fill blocks were not destroyed in some cases (e.g., large doors)
  • Fixed erroneous predictions in block placement
  • Fixed issues with switching worlds while riding:
  • Fixed a bug that did not correctly remove the status of minecart riding
  • Fixed a bug that did not correctly delete the status of horse riding
  • Fixed issues with screen fades that might occur during world transfers
  • Fixed a problem that could lead to a deadlock when saving chunks when removing a world

Can I test the update already? Yes. To do this, please follow these steps:

  • Open your launcher
  • Go to settings
  • Enable “Pre-Release”

This should also allow you to access the new content. If you notice any bugs, you can report them to the team. This helps ensure that the update is likely to be released over the weekend. More about Hytale can be found here: Hytale will release 2 updates in a few days, wants to slow down now so you have more time to discover everything

This is an AI-powered translation. Some inaccuracies might exist.

50,000 players return to Path of Exile to play the 19 new classes, surprised by running into a wall

In Path of Exile the new “Legacy of Phrecia” event has started, introducing 19 new expansion classes into the game. However, a change in difficulty is putting pressure on the players.

What kind of event is this? With “Legacy of Phrecia”, Path of Exile has brought back a crazy event that first launched in 2025. During this event, the known 19 expansion classes in the game are replaced by completely different classes, which are primarily creative and somewhat unconventional.

Following the success of last year, 50,000 players were again attracted to the event at its release on Thursday, January 29, 2026. However, they were surprised by the sudden change in difficulty.

Here you can watch the trailer for the current season of Path of Exile:

Start video
Path of Exile 2 shows features, bosses and trading system of “Keepers of the Flame” in the trailer

Suddenly Difficult

Why are players surprised? In the announcement from the developers, they mentioned that they wanted to add some balance changes and map modifiers compared to last year’s event, but apparently, they have made it too difficult for some players.

Users on Reddit are complaining that even the very first boss, which you fight after 3 minutes in the game, presents a significant challenge. Especially when compared to its usual strength. The difficulty is not insurmountable, but the death of one’s character is hard to avoid.

How did the first night go? The new difficulty level shaped the players’ first night. On Reddit, user JSteelz1 writes a warning to everyone who has not started yet:

“Good luck. Choose something with high boss DPS and be ready to spam the life flask. I played for 2 hours and 30 minutes and just reached Act 3, lol. So far, 34 deaths!”

Others agree and share their experiences. The bosses are said to be at the level of endgame bosses right from the start of the game. User HeftyPermit1206 mentions that the endboss Maven should face off against the new “Uber Hillock” at the starting beach in a duel.

The new event clearly targets veterans who already know Path of Exile well and get a nice change with the new expansion classes. It is hardly surprising that the developers tightened the balancing and did not prioritize accessibility for beginners.

As always, Path of Exile focuses on major challenges to reward players with even better rewards. In this case, the reward is likely one of the 19 new expansion classes. You can find more about the event here: Path of Exile introduces its new 19 classes, the community laughs at the patch notes

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit

Borderlands 4 will fill you with new content in 2026, promises 2 free updates and 6 DLCs

Borderlands 4 has provided a new look at the roadmap for 2026. You can expect a ton of updates, including free ones.

Here is the new information: Borderlands 4 has presented the roadmap for 2026 and promised numerous new contents for fans of the looter shooter. In total, you will receive two free major updates and 6 paid DLCs.

The highlights of the year will be the major story packs, which will include new campaign missions and a new vault hunter.

Start video
Borderlands grants first look at new Vault artifact C4SH

Borderlands 4 shows roadmap for 2026

Here is how the year will unfold: In the first quarter of 2026 (January to March), you can expect 2 paid DLCs: the Bounty Pack 2 and the Story Pack 1.

First to be released is the Bounty Pack 2 “Legend of the Stone Demon,” which is scheduled for February. This will bring, among other things, a new mission and the Pearlescent rarity tier for your gear. This is even better and rarer than legendary items.

Following the Bounty Pack 2, the first quarter will feature the Story Pack “Mad Ellie and the Vault of the Damned” with the first new vault hunter “Cash,” which Gearbox had already shown in a short teaser in 2025. In addition, the Story Pack will deliver a new region on the map as well as several new story missions.

Borderlands 4 Roadmap 2026 (as of January)
Borderlands 4 Roadmap 2026 (as of January)

In the second quarter, there will be 2 free updates that will provide you with a new raid boss and a new takedown. The quarter will be completed by Bounty Pack 3, which is paid.

In the third quarter, you will get the also paid Bounty Packs 4 and 5, although it is not yet known what to expect. The same goes for Story Pack 2, which is set to conclude the third quarter.

Here is how you can play the upcoming DLCs: The free updates are of course freely available, but you will have to purchase the new bounty and story packs. These are sold separately.

If you purchased one of the premium editions upon the release of the looter shooter, the new content is partially included in them. The deluxe edition includes the bounty packs, while the super deluxe edition contains both the bounty packs and the story packs. You can find a detailed overview of the editions here: Borderlands 4 – All info on price, editions, and differences.

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Source(s):
  1. borderlands.2k.com

Too much “callus on the soul” – The head of Baldur’s Gate 3 warns against a culture of destructive criticism:

Originally planned as a Shadow Drop, Highguard was already torn apart on the internet before its release on January 26, 2026. Reviews that were initially devastating are slowly recovering. Larian chief Swen Vincke does not approve of the critics’ behavior, rushes to help – and now admits that he might have been a bit too harsh. There are reasons for that.

What’s going on with Highguard?

  • Before release, very little was known about Highguard; the advertising was as present as a popular German festival beer. The game by former Apex Legends developers was supposed to be a hero shooter, but much more was not known.
  • Highguard was announced as the “One Last Thing” at the 2025 Game Awards, a spot where many gamers expect an absolute highlight. The shooter has apparently not lived up to these expectations.
  • On social media, Highguard was torn apart, there was review bombing and an enormously bad atmosphere. Swen Vincke, the head of Larian, defends Highguard and, in turn, criticizes the critics: loud complaining helps no one. Now Vincke explains himself again.

This is what the Larian chief says now: In a new post on X, Vincke writes that he may have exaggerated a bit with his tweets. He needs to learn to “weigh his words better”, he only wanted to provide constructive criticism, but expressed himself poorly.

With a new attempt, he wants to do better. Criticism is not the problem after all, but it should not be “painful”. This not only leads to a distancing between developers and gamers but directly affects the people behind the games:

Personally, I got my first threats of violence in 2009, all because I was trying to make something fun and failed in that person’s opinion. There’s been a long list of things thrown at me since. It kind of sucks, especially given that I got into making games because I enjoy seeing people have fun with what I worked on. It took me quite some time to learn how to deal with that. These days, I still read the hurtful comments, but I focus mainly on the constructive opinions.

Swen Vincke on X

Such threats, according to Vincke, lead developers to develop a “callus on the soul”. A little of that is fine, but excessive amounts dull one’s response to any criticism.

Disappointment is understandable, especially given the development of the gaming industry with increasing monetization and the general state of the industry, which Vincke has criticized before. However, this disappointment should not be projected onto developers who are truly pouring their hearts and souls into their games.

Start video
Highguard zeigt im Trailer, was euch im neuen PvP-Raid-Shooter erwartet

Constructive criticism contributed to the success of Baldur’s Gate 3

Vincke explains that constructive criticism was ultimately responsible for Baldur’s Gate 3 becoming the massive success it is known as today. The role-playing game is considered an absolute milestone in gaming.

Criticism is therefore important, and Vincke has great respect for game critics. In his team are some of them, whom he always asks for their opinions when he has been working too long on something and loses sight of the quality:

Often they will tell me that what I made was shit, but they’ll phrase it such that it helps me understand why it was shit. That’s invaluable.

The same goes for some public reviews of our games. A few were genuinely formative and had a real impact because they pointed out things we were overlooking.

Swen Vincke on X

Vincke emphasizes once again that he greatly appreciates criticism and that his previous comment was only related to how exactly that criticism is packaged.

Larian, meanwhile, is working on a new project, Divinity. The role-playing game is supposed to be the largest game the studio has made so far, even larger than Baldur’s Gate 3. There isn’t too much information yet about the upcoming successor to Divinity: Original Sin 2, but what we know can be found here: Divinity: Release, trailer and gameplay – What we know about the new game from the creators of Baldur’s Gate 3

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A scene in the anime Jujutsu Kaisen captivates the audience, where only 2 characters converse

The 3rd season of Jujutsu Kaisen is characterized by truly incredible animations. Yet, it is a scene where just 2 characters have a conversation that becomes the favorite moment for the Anime viewers.

What kind of scene is it? At the end of the fifth episode of season 3, there is a very long, dialogue-heavy scene. In this, protagonist Yuji Itadori and Kinji Hakari talk to each other in a dark office. They are sitting at a table and drinking together. There is no action or fighting here, just the conversation between the two.

Yet, this very conversation is becoming the highlight of the episode. The special moment receives so much praise that it is even labeled by some fans as one of the best animations ever.

Start video
Jujutsu Kaisen Season 3 – Trailer for the upcoming Arc “The Culling Game”

Quiet scene uses special technique

What is special about the scene? The conversation employs a technique called rotoscoping. In this process, real people are filmed acting out the scene, and the animators then draw frame by frame over these real recordings.

This results in extremely realistic movements. Often, subtle body language is enough to convey the feelings and emotions of the characters. For instance, from Yuji’s clothing and the light falling on it, it can be seen that his clothing looks more vibrant than in other scenes. This creates an extremely real and dense atmosphere.

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According to a statement by the episode’s director, he even played the part of Hakari and Yuji himself with the director of season 3, Shota “Gosso” Goshozono. The creators apparently filmed themselves to provide the perfect reference for the animators.

However, this technique has gained a bad reputation in the past. The effect doesn’t always align with the physics in animes and therefore seems creepy or out of place to some viewers. 

Additionally, many fans are reluctant to remember Aku no Hana from 2013. That anime opted to be drawn completely in rotoscoping. Consequently, the characters did not look anime anymore, but had realistic facial features that many fans found ugly and disturbing (see Reddit).

How is rotoscoping received in Jujutsu Kaisen? The directors struck a chord with the fans using this technique, but the right one. On Reddit, comments are piling up that this is one of the best scenes they have ever seen in the animation realm. Especially the perfect body language has blown away some viewers.

We are excited to see what the next episode of Jujutsu Kaisen has in store for us. To ensure you don’t miss the next episode and know when to tune in on the streaming service, you should keep an eye on the following page from MeinMMO: Jujutsu Kaisen Season 3: When does Episode 6 come out? Release, time, and streaming service overview

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Twitch streamer from Sauercrowd reaches level 60 at 1:30 AM, immediately gets a call from his mom

After more than 250 hours of gameplay, Twitch streamer Leon from Bonjwa has become level 60 with his first WoW Classic Hardcore Sauercrowd character. One of the first to congratulate him: his mom.

What was the milestone like for the streamer? When Leon from Bonjwa reached the maximum level of 60 a few days ago, the joy was palpable. No wonder. While many other hardcore characters of the Sauercrowd event have perished, the streamer was able to safely navigate his very first hero of Azeroth through the leveling phase of WoW Classic.

The last experience points were earned quite typically for a mage: Leon pulled a group of enemies and took them out from a safe distance with his frost spells. Ding! Level 60. The guild and whisper chat immediately filled up with congratulations. The total playtime on the character up to this point: 10 days, 14 hours, and 46 minutes.

Start video
WoW Classic: The Hardcore Servers Are Here!

“My mom is calling me”

What happened next? While Leon took in the beautiful moment and the congratulations, suddenly the phone rang: “My mom is calling me.” It turned out that she had been watching this moment live on the stream and wanted to congratulate him as well. You can watch the brief chat between the two below or on tiktok.com:

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As a result, Leon had another reason to celebrate: “My mom is watching me play WoW and become level 60 at half past 1. I really have the best mom in the world.”

How does the community react? With many hearts and kind comments. Mike writes under the clip on tiktok.com: “What support, you need more from parents.” Tommy3581 adds: “Hey, how sweet is your mom please.” And the Rocket Beans joke: “Praise from mom has to be earned!”

Such beautiful interpersonal moments occur repeatedly within the Sauercrowd project. Many streamers also benefit significantly from the event in terms of their reach. MeinMMO has introduced some participants for whom the adventure in WoW Classic Hardcore has already been worthwhile: 10 big winners from Sauercrowd

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Where Winds Meet has already received 6 major innovations in 2026 and the developers explain what is coming in the future

The developers of Where Winds Meet have explained what they have already accomplished in 2026 and what changes are still in progress. However, one is causing some trouble.

What have the developers of Where Winds Meet already achieved? Although 2026 has just started, the developers of Where Winds Meet have already implemented several updates and improvements. In a new post (via Reddit), they mentioned six major changes. The first significant new feature is the addition of Portuguese as a language.

According to the developers, they have fixed several serious issues on the PS5, including input errors, FPS drops, and menu display errors. Overall, they have optimized over 1,000 things in the game to ensure a smoother experience.

Also, according to the developers, Where Winds Meet should now run better on mobile devices than at launch. The demand for multiple characters on one account has also been fulfilled by the developers. Additionally, there is a new martial arts plan called “Bamboocut-Dust”.

Here you can watch a trailer for Where Winds Meet:

Start video
Where Winds Meet shows the first scenes of the new expansion “The Imperial Palace” in the trailer

Further improvements planned

What have the developers planned? In all the mentioned areas, the developers have further improvements planned. Among other things, additional languages such as Thai, Vietnamese, and Russian are to be added.

In the next version, the developers explain, it should then be truly festive with festive decorations, singing, dancing, and laughter everywhere. Future updates should also require less storage space. However, one change is not being well received by the players.

What angers the fans? While the developers state that they have made the game more playable on mobile devices, players see it quite differently. In the comments on Reddit, some users claim that the game is now less playable than before.

  • Kindly_Objective_658: “It used to be okay on the smartphone, only in Kaifeng it lagged a bit. Now it lags everywhere on the map and the device overheats.”
  • Dangerous-Ad6589: “On lower-end mobile devices, there were only lags when entering Kaifeng through the south gate; now the problem occurs throughout the entire city. Sometimes even the textures and objects don’t load correctly anymore.”

Even the PS5 version is still far from being as good as the developers present it in their post. Reddit user GitGudGuy writes: “It’s concerning that the performance issues on the PS5 are labeled as ‘fixed’. The game still runs terribly even on the Pro version; the GvG battles are hardly playable from a size of 15 against 15 players.”

Where Winds Meet continues to receive updates and is being improved. The story is also continuously progressing. In China, they are already at a very different place in the game: Where Winds Meet has significantly more content in China, the timeline shows what we can look forward to soon

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit.com

10 big winners of Sauercrowd – for these Twitch streamers, the adventure in WoW Classic Hardcore has already been worthwhile

The Sauercrowd event of the German Twitch scene has been running for a while now, and it’s already clear that some content creators have greatly benefited from their participation. MeinMMO introduces you to some of the biggest winners from WoW Classic Hardcore.

Since December 27, 2025, the Sauercrowd event of the German Twitch scene has been running. Led by Metashi, Papaplatte, and HandOfBlood, hundreds of content creators are exploring the world of WoW Classic Hardcore, aiming to stand together in the first raid of the Molten Core.

However, the full-time streamers are likely not just putting themselves through the grueling leveling phase of classic WoW for fun and for the pure entertainment of their viewers, where every little mistake can quickly mean a reset due to hardcore rules. They surely also want to benefit from the event, become more well-known, and expand the reach of their own channels.

We have sifted through countless statistics on websites like sullygnome.com or twitchtracker.com to find out who the biggest winners of the Sauercrowd event are so far. The following parameters were important to us:

  • Which streamers have particularly increased their followers, viewer counts, and subscribers in the past month?
  • Which participants from Sauercrowd are discussed particularly often AND positively in the communities on Reddit and elsewhere?

Due to the large number of participants, clips, discussions, and parameters, it is likely impossible to define a clear Top 10 of the biggest winners. However, we would like to introduce you to at least 10 streamers who can greatly benefit from their participation in Sauercrowd. If there are more winners you know of, please share them in the comments!

[toc]

Attention: During such a large event, the numbers for followers, subs, and so on change nearly by the minute. The same goes for the level of some characters. Our figures are from January 29, 2026 – 20:48.
Start video
3 German Twitch streamers you should know

Naguura

Twitch Channel: naguura | Followers: 413,060 | Active Subs: 8,508 | Sauercrowd Character: Paladin (Level 51)

The Italian Caroline Forer speaks several languages fluently (English, Italian, and German) and has made a name for herself in the WoW scene under her Twitch name Naguura years ago. She has raided at a World-First level and later analyzed and commented on World-First races.

Naguura has already participated in the international OnlyFangs event in WoW Classic Hardcore and now helps her fellow teammates from Sauercrowd with her expertise and calm demeanor. Her only hardcore death in the current event occurred only because she wanted to ensure that her 4 group members safely exited the dungeon after a mis-pull with her paladin.

For the German WoW event Sauercrowd, Naguura switched to the German language; previously, she mostly streamed in English. This brought her a significant boost in her numbers on Twitch. Last month, she welcomed more than 24,000 new followers. According to sullygnome.com, there is only one other streamer from Sauercrowd who can top that.

In January 2026, she is also among the largest German-speaking streamers by viewer numbers. A noticeable increase was evident as early as December, which she enthusiastically commented on: “Today was just completely crazy, everything was [a] big fever dream, IDK what’s happening here hahaha” – more on this: Italian makes her mark at Sauercrowd, immediately becomes the biggest streamer in the German Twitch community, quadruples her viewers

This is an AI-powered translation. Some inaccuracies might exist.

Astrophysicists explain why one should not always rely on Superman to save them

Everyone knows Superman. As a flying and strong superhero, he accomplishes incredible feats. But how realistic would this be in our world? Physicists addressed this question in a video.

Superman can do almost anything. He can fly and rescue people, has x-ray vision, and is incredibly strong. He embodies unconditional heroism. But how realistic would his abilities be in our world?

In a video on StarTalk (YouTube), astrophysicists Neil deGrasse Tyson and Charley Liu discussed superheroes and the science behind them with comedian Chuck Nice and former soccer player Gary O’Reilly. Liu and Tyson already answered the question of whether Godzilla could exist.

Superman was also mentioned, and they tried to explore whether Superman could really save people in free fall.

Start video
Superman – Trailer for the new film of the well-known superhero from DC

Being saved by Superman could end badly

What is the biggest problem? Probably every Superman movie has a scene where he saves someone in free fall, for example, when falling from a building. He flies up and catches the person. But in real life, that would not be a good idea, as Charles Liu explains in the video.

The problem is that Superman as Man of Steel would have the same effects on the falling person as the hard ground when catching them. Therefore, the person would die. The problem is the moment of impact. O’Reilly compares it to a bug on a windshield.

Liu goes on to say that such a rescue would only be possible if Superman had the ability to absorb motion. With such an ability, he could catch the person and negate the impact. It’s as if they fell and just stopped in mid-air. Neil deGrasse Tyson compares it to an airbag.

Another possibility that Tyson suggests is a horizontal flight by Superman. In this case, such a rescue would be possible if Superman knows exactly when to intervene. This would also allow him to cushion the impact, but according to Liu, Superman’s brain would need to be as good as an average computer.

The physicist Ben Tippett described in his paper A Unified theory of Superman’s Powers from 2009 (via nbcnews.com) that the hero would need to cushion the impact during a horizontal flight, with a slight bump in the flight curve. However, this is not shown in the films.

You can find the excerpt about Superman here:

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Superman might have x-ray vision

What about other abilities? In the video, they also discuss Superman’s x-ray vision, which is visible in the interview scene from Superman (1978) (via YouTube). There, Lois Lane asks the hero if he knows what color her underwear is. He replies that he can’t see it because she is standing in front of a plant made of lead.

This is essentially correct, as lead absorbs x-rays. But even if there were no lead, Superman couldn’t see what colors a garment has under the clothing. X-rays cannot capture such information as they pass through clothing.

Essentially, x-rays fall through the body onto a plate, as the Stiftung Gesundheitswissen explains. Different tissues and bones allow different amounts of radiation to pass through. For example, bones appear light gray, while fat appears dark gray.

Charles Liu explains in this context that x-rays also have different colors. The different spectral colors indeed have different wavelengths. For example, red light has a wavelength of about 620 nanometers, while blue light has about 400 nanometers.

Such a concept also exists with x-ray radiation. Here, a distinction is made between hard (wavelength around 0.1 nm) and soft (wavelength around 1 nm) x-ray radiation, which can penetrate materials differently because they differ in their wavelength (via LEIFIPhysik). Compared to our color spectrum, Superman’s x-ray vision would have to process and perceive different x-ray spectra to create some kind of image.

While we have rod and cone cells that allow us to see brightness, darkness, and colors, Superman would need an x-ray variant of that:

But x-rays also have different colors. Some of these are referred to as hard x-rays, while others are referred to as soft x-rays. Just as we can capture images in red, green, and blue and then mix them into a color photo, Superman might be able to recognize or even emit x-rays and switch between these different bands to create a three-color image.

Charles Liu about how Superman’s x-ray vision could work in the real world. (Source: StarTalk on YouTube).

This would need to be explained in a comic or a movie. However, the way his ability is portrayed in the media, it shouldn’t work at all.

Of course, these are just theoretical ideas that the astrophysicists explain. It’s clear that they are passionately discussing the character and its physics. Superman is one of the most recognizable figures in pop culture. This is also due to many strong stories: One of the most powerful heroes died 32 years ago, and his death remains one of the most important stories of Superman.

This is an AI-powered translation. Some inaccuracies might exist.

The head of a German tech company says that in three years no one will need to use keyboards

AI is playing an increasingly important role. The CEO of the German company SAP stated in an interview that keyboards will soon no longer be necessary. The voice input for AI is now so good that soon there will be no need for keyboards anymore.

The English-language magazine Fortune spoke with the CEO of the German software company SAP during the World Economic Forum in Davos. In the conversation, SAP CEO Christian Klein explained that keyboards are losing significance. Instead, language is becoming much more important. He said:

The end of the keyboard is near. The speech recognition of many of these large language models is extremely powerful. Now we need to work on translating speech into business language and business data.

Instead of large amounts of data, one would only need to explain to the AI via voice what exactly is needed.

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Why is RAM so expensive? The current situation explained in 2 minutes

Keyboard for data entry could become increasingly unimportant

The purely “data entry” via keyboard could, according to Christian Klein, lose significance more and more in the coming years. Voice input with AI is already functioning very well, but currently, there is still a lack of technical implementation. He went on to say:

The future will certainly look like that you no longer have to enter data information into an SAP system. Instead, you can ask specific analytical questions with your voice. You can trigger operational task workflows. You can also make entries in the system with your voice – performance feedback, pipeline entries, etc.

The technological possibilities are there; now it is really just about the implementation.

From his perspective, AI can therefore be excellently integrated into professional everyday life with language and used meaningfully.

Microsoft CEO Nadella also advocated that AI must be used for something useful. Otherwise, one would lose the support of the broad masses if energy and resources were wasted on nonsense.

AI should create new jobs. But instead, AI is currently causing more jobs to be cut than have been in years. The layoffs are at their highest in many years and remind of the financial crisis of 2008. Because a similar high was noted for layoffs: AI was supposed to create many new jobs: instead, 1.2 million people became unemployed

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Titelbild (YouTube)

The legendary Butcher has appeared 4 times in the history of Diablo, fans are now debating which one was the most terrifying

The Butcher is a true legend and regularly provides moments of fright in Diablo 4. The community is now discussing which version of the Butcher was actually the most terrifying – and thus the personal favorite.

This is what the Butcher is about: The Butcher is probably the most well-known boss of the series, making his first appearance in Diablo 1. The Butcher is known for his iconic line: “Ah, fresh meat!” He is particularly deadly because he deals enormous damage, pulls players in with his hook, and is surprisingly quick for his size.

Since then, the legendary foe has repeatedly appeared in various Diablo titles, and even beyond:

The Butcher is regularly a topic in the Diablo community. While he still surprises players in Diablo 4 randomly in dungeons, for many veterans, he has become more of a laughingstock. Fans are now discussing which Butcher is the most terrifying of all, and they have a clear favorite.

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Blizzard summarizes the story of Diablo 4 in the video

“It’s like being wiped out by a jumpscare”

Which Butcher is the players’ favorite? In a thread on the Diablo subreddit, fans are discussing which Butcher is their favorite. The top comment comes from Vorheim. He writes: “Diablo 1, and not even close. The creepiest video game moment of my childhood. Absolutely unforgettable.” Around 1,300 users agree with him in the form of upvotes.

The thread creator shows screenshots of the Butchers from Diablo 1, Diablo 3, and Diablo 4:

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Many others report under the Reddit post that they nearly wet themselves during their first encounter with the Butcher in Diablo 1. MyNameIsDan_ even writes that he completely stopped playing Diablo 1 after encountering the Butcher.

Karsh14 sums up the phenomenon surrounding the Butcher in Diablo 1 well:

Clearly Diablo 1, by a huge margin. You just have to remember the context in which we first played it. […] You had absolutely no idea what to expect. […] You know the Butcher from the iconic intro scene, but you don’t really know what the Butcher is.

So when you encounter the Butcher for the first time, you are almost guaranteed to be unprepared, poorly equipped, and have absolutely no idea what the hell you are doing, lol. You are green behind the ears. You don’t even know what a real boss is.

You just notice that the room looks different, but you have no idea what happens when you open the door. You think: Okay, this must be the Butcher everyone is talking about, or at least his build.

You think you are prepared […] so you open the door. And then the sound clip comes immediately: “Ah, fresh meat”, and the Butcher rushes right in. No reaction time. He’s on you in an instant. And because you’re under-leveled, he wipes you out in seconds. Game over, man! This really threw off everyone who experienced it for the first time, lol. It felt like being wiped out by a jumpscare.

But the Butcher in Diablo 4 has also made an impression, especially at the beginning. Pheonyxxx696 reports how shocked he was because he didn’t even know that the Butcher appeared there. At level 10, he was quickly taken apart as expected. Also, lolboonesfarm finds: “He is so much more brutal in part 4. He is just extremely fast and ruthless.” Especially for new players, this dangerous boss is still making life difficult.

For Significant_Purple79, the Butcher from Diablo 1 remains an absolute core memory. The Butcher from Season 0 of Diablo 4 ranks second for him. Today, he even enjoys hearing “Ah, fresh meat!” because it means extra loot.

Which Butcher is your favorite?

The legendary Butcher from Diablo 1 has left a lasting impression on many players and gave them quite a scare – not least because many were quite young at the time.

But in Diablo 4, the Butcher seems to be doing a “good job” as well. After all, he can ambush you unexpectedly in dungeons at any time, which can mean a quick and ruthless character death, especially at low levels.

Which Butcher has taught you to fear sustainably? Vote in our survey:

The Butcher is one of the toughest bosses in Diablo history. But the 28-year-old boss is by no means the only opponent who makes players sweat. We have rummaged through old forums, Reddit, and our own memories to introduce you to the 5 toughest bosses in Diablo.

This is an AI-powered translation. Some inaccuracies might exist.