Many gamers are attached to older games that have shaped their lives. A well-known Twitch streamer and YouTuber wants to revive one of his favorite games and is now offering a reward to his fans. They just have to improve the online mode.
Which Twitch streamer is it? Many fans of fighting games are probably familiar with Maximilian Dood (real name Maximilian Christiansen). On Twitch, he has 1.3 million followers and an average of 5,600 viewers (via TwitchTracker). He has been posting videos on YouTube since 2007 and has gathered 1.87 million subscribers to date.
He focuses not only on new fighting games in his streams and videos but also enjoys revisiting older ones. In one stream, he set up a special reward for his community, offering $10,000 (about €8,500) to whoever can improve the online mode of Ultimate Marvel vs. Capcom 3.
Start video
The trailer of Marvel vs Capcom 3 shows, among other things, the fight between Ryu and Wolverine
The experience of Marvel vs. Capcom 3 should finally be better
What should be done for the money? In a Twitch stream from April 11, Maximilian Dood talked for about an hour about Ultimate Marvel vs. Capcom 3, one of his favorite games (source: YouTube). He casually offered a reward of $10,000 for a rollback netcode for Ultimate Marvel vs. Capcom.
Rollback netcode is the most convenient form of online system to simulate the experience of an offline match in a fighting game online. When you press a button, it is executed as quickly as possible without waiting for the opponent’s signal because the game itself anticipates what the next action will be.
With rollback netcode, you don’t have to wait for both players to perform an action, which reduces the lag. This is essential for precise and fast games like fighting games to guarantee a strong online experience. Nowadays, many new fighting games utilize rollback netcode.
Ultimate Marvel vs. Capcom 3, being a game from 2011 (released on Steam in 2017), does not have this system, which is why the normal online mode is not particularly popular among fans. The Twitch streamer wants to encourage the modding community with his reward to implement rollback netcode for the game.
This would make the game more durable in the future as one could have a decent experience online without attending an offline tournament. Rollback netcode would not make the game popular again now, but it would be a way to better maintain the community. Currently, fans of the game often use the application Parsec to simulate local play online.
Maximilian Dood has already helped with a major mod
Maximilian Dood has already shown in the past what a big fan he is of the Marvel vs. Capcom series. The latest installment, Marvel vs. Capcom Infinite, was rather unpopular among fans, but in 2024 the mod project Marvel vs. Capcom Infinite and Beyond started. He collaborated with several modders to visually change the game but also to implement new modes and balance updates (via RollingStone).
Previously, in 2023, he offered $5,000 to modders who could implement the possibility of adding new characters as slots in the character selection of Ultimate Marvel vs. Capcom 3 (via eventhubs.com).
It is a situation that may seem familiar to many gamers: You play your favorite game and forget about the time and various responsibilities you should attend to. In the case of a 91-year-old woman, this recently led the police to her house.
What happened? In the U.S. state of Ohio, there was a curious situation that could also happen to some of you.
A 91-year-old lady caused a police response because she forgot to check in with a local program. Specifically, it is a city program called “Are You OK?”, where elderly individuals can sign up to receive a call once a day.
During this call, they are supposed to briefly indicate whether everything is alright. The aforementioned 91-year-old did not check in during the daily call. She was simply unreachable, which raised great concern among her family.
Immediately, the police were dispatched to her address to check on her well-being. What the officers found is something that every passionate gamer knows.
Start video
A 67-year-old grandfather becomes a legend in LoL and a nightmare for Riot Games
Only the high score counts
What did the officers find? Upon arriving at the woman’s house, she did not respond to the doorbell. So, they gained access through the garage door, as a video by News 5 Cleveland shows on YouTube.
To everyone’s relief, it was not a medical emergency or something worse. On the contrary: The 91-year-old was safe and sitting in her bedroom. There, she was completely engrossed in a video game and wanted to beat her high score.
Because the game made her tune out everything else, she forgot about the daily check. The resolution of the story brought relief to the police. “Everyone laughed heartily about it,” the authorities said.
Unfortunately, it is unclear which game it was. What is certain is that it must have been a title that felt very immersive to the elderly gamer.
Arnold Schwarzenegger is a legendary actor who apparently tends to play pranks on acquaintances. A “friendly” wrestler must learn what it means to be ignored for years.
Arnold Schwarzenegger is known for his iconic roles as Terminator, Conan, and in Predator. Besides the big action films, the actor also appeared in children’s and family films. One of them is Versprochen ist Versprochen, which is called Jingle All The Way in the English original.
Alongside Schwarzenegger, today’s wrestling star Paul Wight appears, whom most probably know better by his stage name The Big Show.
On set, the two men met and got to know each other. In a conversation with CVV on YouTube, The Big Show shared that they got along well, and he was sure: He and Schwarzenegger would call each other friends right away. Only a few years later, however, the wrestler was confronted with the “truth” – and became the victim of a prank.
What did the prank look like? The wrestler remembers meeting Schwarzenegger again about two years after filming. Anticipating to confront a friend, he was surprised.
Schwarzenegger extended his hand to the wrestler and introduced himself with “Arnold Schwarzenegger, nice to meet you”. As if they were meeting for the first time.
At that time, The Big Show was puzzled but didn’t think much of it. That changed when more time passed and the wrestler had gained significant recognition.
Again, there was a meet-up, and once again Schwarzenegger introduced himself as if it were their first encounter. And this, despite one not easily forgetting a man who is about 213 centimeters tall.
The story repeated itself several more times, with the wrestler becoming increasingly confused. After all, his face was known in the USA and they had stood in front of the camera together.
This led to The Big Show’s ego suffering: “I was totally upset. Arnold had nestled into my head.”
How did the story end? It wasn’t until 12 years after the filming of Versprochen ist Versprochen that The Big Show made a decision. He knew he would meet Schwarzenegger on stage at an awards ceremony and planned to respond to the usual greeting with a confrontation.
However, it turned out differently: During his speech, Schwarzenegger started to share that he and The Big Show had shot together back then and were good friends. He then waved to the wrestler and presented him with an award.
It was only then that The Big Show realized Schwarzenegger had been pranking him all those years: “He had been pulling my leg for twelve years! That’s how genius Arnold is… He had lived rent-free in my head for twelve years.” In the end, there was reconciliation. Soon Schwarzenegger will be back in front of the camera: Action Grandpa Arnold Schwarzenegger wants to grab his big sword again to kick butt in a cult role at 78
This is an AI-powered translation. Some inaccuracies might exist.
Some MMORPGs today rely on nostalgia. Many players wish to return to a classic experience. This seems to work well for a South Korean MMORPG, as the new release of the ancient Lineage is generating quite high revenues.
Which MMORPG is it? On February 7, 2026, NCSoft released Lineage Classic in Taiwan and South Korea. The MMORPG is a new version of the original Lineage from 1998. It is thus a new version, similar to Classic in WoW.
Lineage Classic also seems to be performing well. At least for the South Korean publisher NCSoft, as the new old MMORPG is pouring quite a bit of money into the coffers, even daily.
Start video
Lineage W in the Trailer
A pretty successful return
How much money is Lineage Classic making currently? The Korean business magazine MTN reported on April 9, 2026, that Lineage Classic appears to have a positive trend. According to the magazine’s information, the game has exceeded daily revenues of up to 9 billion won and is nearing 10 billion won, which would be about 5.7 million euros.
According to MTN, the MMORPG has reached a peak of 400,000 concurrent players. In just 3 weeks after release, the game has reportedly already earned 50 billion won, about 29 million euros.
Lineage M is also said to be experiencing a positive upturn. Together with Lineage Classic, both games are expected to earn 15 billion won daily, which is about 8.6 million euros. Lineage M is an open-world MMORPG for mobile platforms.
What kind of game is Lineage Classic? Lineage Classic aims to bring back the original experience of the original MMORPG. It is played from an isometric perspective and visually resembles games like Diablo 2. The game has 4 classes: Monarch, Knight, Elf, and Mage. In-game, you can form alliances and hold sieges.
The game requires a monthly subscription of nearly €20. In addition, there are microtransactions, which according to chosun.com should not affect the balance or competitive nature of the MMORPG.
Will Lineage Classic also launch in Germany? So far, there have been no official announcements regarding a western release of Lineage Classic. Many MMORPG fans are likely also waiting for the western release of Aion 2. The other NCSoft MMORPG is expected to be released globally later this year, but it will change its classes beforehand: Aion 2 completely changes its classes before you can play
This is an AI-powered translation. Some inaccuracies might exist.
Daredevil is back with the 2nd season of Born Again, and Marco from Nerdkultur dedicates an entire video to the return. He explains why the series is one of the best Marvel productions in years.
Who is Marco Risch? Since 2015, Marco Risch has been working on his YouTube channel Nerdkultur with news, analyses, reviews, and interviews about current movies and series.
In addition, he meets weekly with his colleague Yves Arievich and chats in the Podcast Nerd & Kultur about pop culture film topics like Star Wars, Marvel, and DC.
Both the YouTube channel and the podcast are part of the Webedia network, which also includes MeinMMO.
In a new video on YouTube, Marco talks about the 2nd season of Daredevil: Born Again on Disney Plus. He explains why the return is so good.
Start video
Marco from Nerd Culture explains why you should watch the 2nd season of Daredevil: Born Again
The reset that Marvel desperately needs
What does the new season Daredevil: Born Again look like? With Born Again, Marvel continues the Daredevil series, which had 3 seasons on Netflix. The 2nd season of Born Again is therefore actually the 5th season featuring Charlie Cox as the blind hero. For Marco, it is easily one of the best MCU series ever because it is the reset that Marvel urgently needs.
This is already reflected in the images. According to Marco, the 2nd season has a dark film-noir look again, fitting the original series on Netflix. It relies on several stylistic devices:
Match cuts, that is, images that are perfectly edited together
A play with colors and their symbolism
It uses silhouettes and light
A significantly more ambitious color grading than the previous season
But not all of the stylistic devices are used meaningfully, as Marco explains. As a negative stylistic device, Marco mentions the lens flare, an effect that reflects bright light into the camera lens. He compares it to J.J. Abrams’ Star Trek films. The problem with the effect is that there is no substantive reason to use this stylistic device.
Marco has a similar opinion about the handheld shaky cam. These are scenes that were filmed by hand, without stabilization systems or tripods. This stylistic device can create closeness and drama, but season 2 of Daredevil does not use it that way. For Marco, it is completely unmotivated.
The aspect ratios of the season also do not create a fundamentally positive effect. The season uses the CinemaScope ratio, which is known from the MCU. That is, the black bars you know from the cinema, only that it is a TV series. Marco praises the 16:9 ratio used by the Netflix seasons. This look, and thus the dramaturgy and emotional climax, cannot be reached by the Disney series. The focus, however, is still on the story.
Marco already showcased the strengths of its Netflix predecessor in a previous video. You can read all about it here:
How good are the characters in the new season? In the 2nd part of his video, Marco compares the latest season of Born Again with the current state of the MCU. At the end of the year, Doomsday is coming, and countless characters (like the X-Men) are returning and will have an appearance. Daredevil focuses on a smaller universe, familiar to Netflix fans: The Defenders.
The Disney-Marvel series are only slightly acknowledged or, in the case of Echo, completely ignored. At least for Hawkeye fans, Tony Dalton returns as Swordmaster. According to Marco, this shows that Marvel boss Kevin Feige likes to recruit people from his favorite series. Tony Dalton is known as Lalo Salamanca from Better Call Saul.
In this context, Marco also mentions Michael Gandolfini, who plays Daniel Blake in the series. However, this is somewhat unintentionally funny, as the series constantly shoves him into scenes […], that could directly come from the mafia epic. According to Marco, his role is often wasted.
Additionally, there are the characters Buck and Bullseye, who are positively mentioned. Overall, the character moments of the two are said to exude the long-lost Netflix charm. Marco then briefly focuses on the character of Vanessa Fisk. For Born Again, she is strong and different from the old Vanessa, but with her new agenda, she functions nonetheless and so does her relationship with Wilson Fisk, which continues consistently.
As a new actor, the Scream villain Matthew Lillard also joins the series. Marco describes how he does what he always does in his roles: perfectly annoying. You can feel the chemistry and antipathy of the characters again. Of course, there is also Wilson Fisk.
What is the highlight of the new season? For Marco, Daredevil and Wilson Fisk hold the series together. Both have an inner conflict. Wilson, as a power-hungry mayor, against the heroes in the underground. Marco compares Fisk’s task force to the images of ICE agents from the USA. This is not a conscious decision, as the series was shot a long time before, but not everything about it is coincidence: Just New York Born Again instead of Make America Great Again.
Marco explains that you can still tell in the series that Drew Goddard, the writer of the first 3 seasons, is missing. Especially his sense for the characters and their inner turmoil. While he is currently celebrating success with The Astronaut in cinemas, Born Again, with its 2nd season, at least goes in the right direction and picks up where Netflix left off with season 3.
Born Again is not relevant to the larger narrative of the MCU, but it is also not an interchangeable MCU series. The characters have to live with the consequences, and that’s exactly what Marco likes about the 2nd season of Born Again. Which movies you should keep an eye on in 2026, Marco revealed in a previous video: Film expert reveals which 10 movies you should watch in 2026
This is an AI-powered translation. Some inaccuracies might exist.
If you have ever wondered whether your dice in Dungeons & Dragons have a mind of their own and could either side with you or turn against you: MeinMMO editor Caro will prove to you that some dice are truly just paid actors.
There are situations in role-playing moments as well as in Dungeons & Dragons where you ask yourself: How the hell did that happen? Which dice gods or demons had their fingers in the pie?
I personally don’t believe in otherworldly dice entities; it’s actually much simpler: Some dice are simply paid actors who decide on the outcome they feel like, despite any calculations of probability.
To prove this to you, I want to tell you about a moment from our D&D campaign. In this situation, the dice’s decision resulted in an incredibly unlikely but perfectly staged moment, despite a probability of only 0.01% – that is, 1 in 10,000 times. And this still remains one of the most memorable moments of our adventurers’ journey to me, even after a year.
However, I want to give you this warning in advance: Don’t let your bards be as reckless as my friend’s bard, despite the following events.
Select a MMO video…
Curiosity outweighs caution – at least for reckless idiots like us
To set the scene: We are together during a long rest. The group has stumbled upon sparkling fairy dust during a visit to the Feywild, which our bard, the character of my friend, is eyeing the most.
Her bard is strongly based on a well-known rock singer of the 70s/80s – for good reason, she bears the name “Nikkie Steves” – and thus has a little “experience” with the substance that we have collected as a group. What we understand by fairy dust probably doesn’t need further explanation.
Back to the scene: Nikkie is completely thrilled to finally see this stuff again and decides to “consume” a bit of fairy dust after the long drought. And this is despite the concern of some of her companions, who can’t help but be curious about what happens next.
Our DM wants my friend to roll a W100, similar to an activated use of Wild Magic. This means that the effect is randomly drawn from a table, depending on what number is rolled.
Nikkie rolls; she rolls… she shrinks. A head’s length, nothing wild. Considering all the wildly named effects of Wild Magic, it’s quite a mild effect. Good, it went well. But Nikkie is not ready to stop there.
“I know the stuff already, don’t worry too much.”
Caught by the thrill of danger or simply by reckless curiosity, my friend wants her bard to take fairy dust again. Now I am getting nervous too, because you shouldn’t challenge luck again, especially when Wild Magic is involved!
My warlock asks her if that’s really such a good idea; after all, it could be dangerous, but Nikkie insists. She has been familiar with the stuff for years, and nothing bad has ever happened. There is nothing to worry about.
To defend her point, she reaches for the fairy dust again and has to roll again. The group stares intently at the bard; everyone at the table is staring at our DM and Nikkie…
… and simply grows back to her normal size.
She rolled exactly the number on the table that causes her to grow a head, thus reversing the previous effect. Twice in a row, she rolled a W100 exactly the numbers to make her dangerous fairy dust consumption appear far less harmful than it could have been. A “hundredth-of-a-hundredth” chance. So 1 in 10,000 or 0.01%,
I didn’t know whether I should be glad or just feel mocked when I was cheekily grinned at with the words “See, it’s not so bad.”
And the moral of the story? The consequences of reckless consumption: nothing. Our bard learned absolutely nothing and actually had a point. Thanks, dice.
Have you experienced such absurd moments through absolutely unlikely rolls? Do your dice live too? Feel free to let us know in the comments! Don’t be influenced by Nikkie’s luck and don’t fall prey to her recklessness. Dungeons & Dragons can quickly backfire, depending on your DM’s grace, if you make reckless decisions.
Even though the situation was not a strong lesson, it provided a very memorable moment that regularly makes me shake my head when my warlock faces her thirtieth Nat 1 of the session. By the way, she also cannot absolve herself of all mishaps, but despite the cliché-laden Edgelord factor, I try not to spoil anyone’s fun at the table: I am the dark cliché warlock in our D&D group, but I still manage not to annoy everyone.
This is an AI-powered translation. Some inaccuracies might exist.
A high and stable frame rate is essential for many players to enjoy a game. Now, a 59-year-old Dane shows that it can also be done differently, playing Red Dead Redemption 2 at 4 FPS – the community can only marvel at his endurance.
Who is this player? Behind the YouTube channel Mongo TV is a 59-year-old Dane named John. He has been posting videos on his channel for 11 years, including gaming content. Over the years, he has accumulated over 62,000 uploads.
Among them is a gameplay recording of Red Dead Redemption 2. The modern classic from Rockstar is considered one of the best open-world games of all time and likely also brings John enjoyment.
But there is a problem: His laptop cannot run the title properly. Instead of smooth 60 frames per second, which is the absolute minimum for many players, the YouTuber has to settle for pitiful 4 FPS.
This grave in Red Dead Redemption 2 is said to contain a great secret according to fans
12 hours just for the beginning
What is the problem? The YouTuber states in the info text of a video about Red Dead 2 that his laptop is equipped with an i5-8300H processor and a Geforce GTX 1050 T graphics card with 4GB.
With that, Red Dead Redemption 2 should at least run smoother than just 4 FPS. According to his own statement, the YouTuber plays on the lowest settings. Additionally, part of the footage was recorded with a camera set up in front of the screen, which further diminishes the visual quality from the viewer’s perspective.
Just to start in the snowy mountains, John is said to have taken over 12 hours. No wonder, considering the game is just a sequence of single images and never runs smoothly.
The YouTuber is currently at episode 309 of his walkthrough, much to the disbelief of the Reddit community, who can only marvel at the YouTuber’s perseverance and almost consider it a joke.
The user FeelDeadInside shares a clip from the project on Reddit and points out that the laptop’s fan is very loud. It has likely not been cleaned for years and is therefore very dusty.
Recommended editorial content
At this point you will find external content from Reddit that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
“The worst I ever played was 15 FPS – this is a whole different league,” writes RoastedPotato-1kg, to which SatyrAngel replies: “We all did that in the 90s.”
“Imagine spending the whole week playing a mission, only to die at the end,” says TodayNo8387.
“I would just give up and buy a used PS4 now,” says MilesFassst.
“He took three hours to eat a bowl of stew,” laughs DanTaff.
“This is how people who can’t ‘play’ games with 30 FPS imagine gaming,” laughs niclovin508.
This is also a recurring topic in the comments: At what point does a game really feel smooth? While some players are satisfied with 30 frames per second, “smooth” for others only begins at 60 FPS – or even more.
On Steam, smaller games often achieve great success. This surprises many indie developers, as they cannot imagine that so many people would buy their game. For one, it was even more unimaginable because he comes from a small village.
What game is it? After Dwarves: Glory, Death and Loot was in Early Access on Steam since August 17, 2023, the full version was released on January 22, 2026. The game is an auto-battler featuring dwarves. Before a battle, you prepare your warriors, give them items, and then send them into an automated fight.
Additionally, there are roguelike elements and decisions between battles that affect how your dwarf army evolves. This is not only well received in the ratings on Steam (82% positive reviews out of over 2,300 reviews), but is also reflected in sales figures, as the developer reveals in an interview. This completely overwhelmed him, as he lives in a small village.
Start video
Dwarves: Glory, Death and Loot shows the battle of a dwarf legion against orcs in the ‘Early Access’ trailer
It was just a gradual progress
How well did the game sell? Dwarves: Glory, Death and Loot is from the developer Hamma Studios and is their first game on Steam. It is partly published by Sidekick Publishing, the publishing label of the German Twitch streamer HandofBlood. In an interview on YouTube, Rafa, the CEO and developer of Hamma Studios, stated that the game has sold over 250,000 copies on Steam. Videos from HandOfBlood probably helped as well.
For him, this is completely unimaginable, as he has no comparisons. In the first month of Early Access, the game reached 30,000 players, according to the developer, and the number steadily increased over the following months and years. He can’t even comprehend the current number. It just kept getting better, and more and more players joined … I mean, that’s insane. I don’t think I realized it, but it was just a gradual progress.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
He comes from a village with only 1,000 inhabitants. For him, even these 1,000 people are too many, because he cannot know them all. Therefore, a number of 250,000 people is completely unimaginable for him. According to his x-account, he now lives in a larger city.
What’s next for him? Before his big success, it never occurred to him to pursue a career as a game developer. However, he has been developing games full-time for a year now.
Dwarves: Glory, Death and Loot is not at its end, according to the interview. The developer has built a season system into the game and wants to release a new season with balance updates and maybe new items approximately every six months. In the game, about 3 new items would be enough to create many new combinations. A DLC is also expected to be released in the future.
Additionally, he is working on another game. The developer Steam page already lists Dwarves: Idle Battles as a future release.
21 years after the launch of World of Warcraft still starting with the MMORPG. Is it worth it? We break down all the details.
World of Warcraft is a game name that no gamer can overlook. No wonder, as this MMORPG is now an impressive 21 years old and still a favorite among the older gamer generation 30+. But what is it like to start with WoW in 2026? Is it even worth it? Can one still find the entry? Or will one get hopelessly lost?
[toc]
Who is writing here? Hi! I’m Cortyn and I’ve been playing World of Warcraft for over 20 years and writing for MeinMMO about this topic for more than 13 years. In this article, I will reveal everything you need to know about WoW if you’re considering starting. Most descriptions are written objectively, but you will also find “Cortyn’s opinion” contributions on some topics, where I provide my subjective assessment – from the perspective of a demon who has been playing the game forever.
Start video
WoW Midnight – The opening cinematic of the new addon shows the attack on Silvermoon
The Entry – Endless Choices with Confusion Risk
World of Warcraft is huge and packed with different game systems that have been introduced, discontinued, and sometimes renewed over the past 20 years.
This size creates an endless sea of possibilities and at the same time a lot of confusion.
Because the entry into World of Warcraft is probably the biggest negative aspect of the game. To this day, there is a lack of clear, easily recognizable in-game guides that take you by the hand and tell you what to do in what order – if you’re looking for something like that. Those who like to be guided from relevant task to task find it very difficult in World of Warcraft.
However, those who can engage in simply letting everything take its effect, exploring a bit, and just seeing what is behind the next corner or a game system can spend hours, days, months, and many years in WoW and still not have discovered everything.
WoW can be confusing – especially for newcomers. Patience and curiosity help.
It must be noted that the developers have made efforts to create improvements here. If you are starting fresh, your character has a pre-defined path that leads you to level 80. The game “forces” you, more or less, into one of the expansions (Dragonflight) to level your first character there.
This compulsion is, however, a good thing because it gives you structure: you only see a part of the available quests and have a clear story to follow. This is very helpful, especially for beginners.
For all subsequent characters, you have complete freedom and can choose from over 20 years of game content and even experience completely outdated quests and stories. While this content has a high nostalgia factor and offers interesting stories, it is noticeable that quests from 2007 have aged.
The story of Dragonflight is good – but not optimal for newcomers.
Cortyn’s Opinion: The entry into World of Warcraft is still one of the major downsides of the game. Even though the developers have been trying to tackle this issue in recent years, it is clearly a process that is still not complete. Those starting as newcomers in WoW will be overwhelmed by quests, talents, professions, and game systems, many of which are already outdated. A coherent and clearly recognizable red thread for newcomers is still missing today.
The entry is probably best achieved if one lets oneself immerse in it at the beginning and does not try to rush into the endgame. One should look at what the game has to offer. It can be enormously helpful to already have a friend who can help with questions. Make it clear to them that you only want objective information on different topics – because your friends are probably “specialists” in certain areas of the game, and they will want to recruit you for those.
This is an AI-powered translation. Some inaccuracies might exist.
In Monopoly GO! there are dice that you can get for free. We show you the latest dice links for your dice banks.
Also in April 2026, there are almost new dice links from Monopoly GO! every day, with which you can grab free dice.
We keep an eye out for you daily and update this article every day by 10:30 AM and again after 3:00 PM with new links that give you dice, as long as there are any.
Update: The article was updated on April 12, 2026 at 8:57 AM. There is no new code.
Start video
Monopoly GO shows you how Blocks Boutique works
Monopoly GO! Free Dice Links – How to Get Them
What are dice links? By clicking on these dice links, you receive free dice. To make it work best, you should open the app on your smartphone and then click the links.
What are dice used for in Monopoly GO? The most important resource in Monopoly GO! is the dice. With them, you can move across the game board and collect other resources, like money and event currencies. The dice recharge over time, but they are quite limited. However, there are more ways to obtain new dice.
The link is not working – why? If the links are not working for you, there can be various reasons.
The links can only be used once; you cannot redeem a link twice.
The links can only be redeemed from level 15 onwards.
The links expire after a short time. We regularly update this list with new redeemable links.
You can actually have more dice than your dice limit allows if they come from the links. So you don’t have to worry about exceeding your limit.
Error messages and what they mean
If you receive the error message: “Sorry – This reward has already been claimed“, you have already used the dice link. It cannot be used a second time.
If you receive the error message: “Sorry – This reward cannot be claimed“, the link you used has already expired. The dice links are only active for a few days, after which they can no longer be used.
Receive dice from friends? Here’s how to get even more dice
How can you get more dice? You can also receive free dice by inviting friends to the game. To do this, you need to press the friends icon at the bottom right and then the invite button. There you can invite up to 10 friends and thus receive 330 free dice.
You can receive additional dice if you connect your account to Facebook. You will also see this at the bottom when you press friends.
Red: The shop with the free gifts – Blue: The friends menu
Every 8 hours, you can also claim a gift from the shop. To do this, you press the shop below your level and find a gift ready for pickup at the top of the carousel. This gift can also contain dice. If you want to learn more about the success of Monopoly GO!, we have this article for you: Your mom’s new favorite game, Monopoly GO, is more expensive and more successful than you think
This is an AI-powered translation. Some inaccuracies might exist.
In Crimson Desert, you unlock some exciting or useful features only after many, many hours. Sometimes, our MMORPG expert Karsten Scholz is reminded of the good old vanilla WoW.
As part of the Sauercrowd project of the German Twitch scene, I particularly enjoyed that many newcomers to WoW could experience similar things in the hardcore version of WoW Classic as I did back in 2005 in Blizzard’s MMORPG.
Of course, the leveling phase of the original version of World of Warcraft is tedious and time-consuming. It feels like an eternity before you gain access to your first mount, your strongest talents and skills, and content like the various raids. That can be frustrating. Some lose interest along the way and never reach the end.
However, anyone who perseveres through the many hours, days, and weeks of experience point grinding will be rewarded time and again. Just how good it feels to finally be able to sit on the back of your own mount after the endless strolls through the Barrens, Ashenvale, and Desolace is phenomenal. The mount is an incredibly valuable reward simply because you had to work hard for it.
Modern online role-playing games are increasingly diminishing such rewarding moments because they hand out too many rewards to players way too quickly. Everything has to be maximally comfortable and accessible. This often makes progression feel arbitrary.
Start video
Crimson Desert shows more of the fights and progression in the action RPG in the new gameplay video
Crimson Desert does one thing very cleverly and utilizes its enormous scope to continually present us players with new improvements, systems, and features even after 100+ hours. My personal counter currently stands at around 139 hours of playtime. I have only unlocked the following new features within the last 4 to 5 hours:
A hairdresser and a dye merchant have now joined my Grey Mane camp alongside the blacksmith, cook, merchant, and others. I couldn’t find an option to customize the hairstyles of Kliff, Damiane, and Oongka anywhere in all of Pywel beforehand.
During a quest in Delesyia, I was allowed to shoot at enemies with the mech that we had already seen in trailers. It plays wonderfully differently than the melee full contact with Kliff and adds a lot of variety to the battles.
In the titular Crimson Desert, I was able to fly on a dragon through the skies of Pywel for the first time. Before that, I had mostly traveled through the regions on a legendary horse and my battle bear.
Important: Just because I took almost 140 hours to unlock these things doesn’t mean it has to be the same for you. Many features are tied to progress in the main story. I am now only in the final Chapter 12, you unlock the dragons during Act 11. Those who play fewer optional side quests and focus more on the campaign can ride the mech or sit on the dragon much earlier.
The dragon and Kliff are now inseparable.
Above all, flying on the dragon left an impression on me. For 135+ hours, I have been traveling from A to B by walking, riding, gliding, fast traveling, or climbing. Yes, compared to walking in WoW Classic, these forms of travel often feel more dynamic. I generally enjoy exploring the world of Crimson Desert with Kliff. It just takes time; the world is huge. And climbing can be particularly strenuous.
The dragon is therefore a reward that significantly impacts the player experience. The previously enormous game world, of which I still have many areas undiscovered despite the high playtime, feels intimidatingly large from the air but somehow more accessible. Exploring unexplored zones becomes more efficient. Fast travel loses its significance.
From now on, I will fly whenever allowed. Also, because the dragon, with its fireballs and breath, is a strong companion in battle. I still need to get Narima’s Horn so I can call my new ally without cooldown.
From my perspective, it is exactly right that this powerful mount can only be unlocked so late in the main story. Because of the long journey one had to take without the dragon, its unlocking now feels all the more valuable. Similar to back in 2005, in the original World of Warcraft, when I received my level-40 mount. Do you feel the same? By the way, you can find another anecdote from Azeroth here: World of Warcraft changed my life, although I almost didn’t even make it through the leveling phase to level 60
This is an AI-powered translation. Some inaccuracies might exist.
The world of Warhammer 40,000 is always portrayed as dark, dirty, and utterly deadly – “grimdark” indeed. What may seem like a meme to many, because they only know the shining heroes of the Space Marines, is bitter reality for the people in the Imperium. Anatoly Shestov, the Executive Producer of Dark Heresy, gives an insight into life and survival in the Imperium.
It’s actually hard to imagine how dark it is in the Imperium of Man. That’s why I spoke with someone who has dealt with it extensively: Anatoly Shestov.
Warhammer 40,000: Dark Heresy in the Announcement Trailer
Underhives are perhaps the deadliest place in the whole Imperium
In Dark Heresy, you play as an Inquisitor who must fight through the depths of an Underhive and uncover various cases. Accordingly, a lot of research and consultation with Games Workshop has gone into ensuring the portrayal is as accurate as possible.
There is no drinking water, hardly any edible food, and not even air that you can breathe easily. No daylight, no ventilation – just pure, raw survival at any cost. And that cost is often high.
Creatures like this “fish” are utilitarian food in the Underhive. But who knows, maybe there are a few lost souls who worship them…
Survival lasts “maybe a few hours, and that’s the optimistic estimate”
In the middle of the conversation, I simply asked Anatoly if he would dare to survive in such a deadly urban jungle of an Underhive – assuming he had equipment, weapons, and so on. His answer was surprisingly resolute:
I personally? Maybe a few hours, at most. And that’s already the really optimistic estimate. It’s not about weapons or anything. It’s about the ability to survive in a technological jungle.
You know those brave travelers and expeditions in deserts and jungles. They had weapons. They even had local guides, plenty of supplies. But they died from diarrhea, from mosquitoes, and various other things because they didn’t know how to behave in such situations.
In my imagination, the Underhive is just as dangerous. Even more so. So it’s not about whether you have a weapon or not. You need someone to teach you how you aren’t dead at this moment. That’s basically what every portrayal of society in an Underhive looks like.
Anatoly Shestov, Executive Producer of Dark Heresy at Owlcat
And that’s only the societal aspect. If you look at how people actually interact with each other, the situation looks even wilder.
Technological jungle and Wild West at the same time
On a human level, Anatoly explains further, the Underhive is more like the Wild West. A place where anyone could be dead by morning has no potential for rules and laws.
It’s all about trust: “I won’t lie to you, and you won’t lie to me in return. That’s how we survive the next 30 years together.” But if everyone knew tomorrow was the last day on Earth, everything would spiral out of control, and that’s exactly how it is in the Underhive.
This is the third part of the great lore interview with Anatoly Shestov. Originally, I planned to make only three parts out of it, but… there will be a few more because we really dived deep into the lore. If you missed them, here are the previous parts:
The next parts will be published in the coming weeks here on MeinMMO. A little sneak peek: It will still be about evil Space Marines, fanatical women, and maybe even aliens with a very special diet plan.
There are small groups of people sticking together, forming gangs or cults, and that’s almost everywhere in society. As an individual, you can’t survive at all. And that’s exactly what the Imperium wants.
“The entire structure is designed so that you shouldn’t think”
When asked what exactly makes life in an Underhive so deadly and dangerous, Anatoly gives me a whole explanation for the Imperium as a whole. That you must not live but function there is not a result of war, but the driving force behind it:
It’s a war economy in most territories, in most locations, and on most planets and cities [of the Imperium]. You are not supposed to go to work and then have leisure time or retire or go on vacation. No.
The entire structure is built around the idea that you shouldn’t think. Work is just one of the means to achieve that. Even for those who are capable, it is so.
And now imagine what happens to people who have no talent for anything. Those who can be replaced. Those who were not randomly in the right place at the right time. What happens to them? They end up in the deepest depths of society. The metaphor in Warhammer for this is the Underhive. […]
People try to survive in this technological jungle without hope for success. In every hive, every macro-pole, on every city-planet, it depends on something else. It could be temperature, ecology, toxic waste, or simply the absence of water and food.
Anatoly Shestov, Executive Producer of Dark Heresy at Owlcat
And that’s only the societal aspect. If you look at how people actually interact with each other, the situation looks even wilder.
Technological jungle and Wild West at the same time
On a human level, Anatoly explains further, the Underhive is more like the Wild West. A place where anyone could be dead by morning has no potential for rules and laws.
It’s all about trust: “I won’t lie to you, and you won’t lie to me in return. That’s how we survive the next 30 years together.” But if everyone knew tomorrow was the last day on Earth, everything would spiral out of control, and that’s exactly how it is in the Underhive.
This is the third part of the great lore interview with Anatoly Shestov. Originally, I planned to make only three parts out of it, but… there will be a few more because we really dived deep into the lore. If you missed them, here are the previous parts:
The next parts will be published in the coming weeks here on MeinMMO. A little sneak peek: It will still be about evil Space Marines, fanatical women, and maybe even aliens with a very special diet plan.
Google is the largest provider when it comes to underwater cables. The company has already laid over 100,000 kilometers of underwater cables. However, one place is set to become key to their work: Christmas Island.
What kind of island is this? Christmas Island is an Australian territory with an area of 135 km² located in the Indian Ocean. Only about 1,500 human inhabitants live there, but they receive visits from 120 million red crabs every year.
The fact that Google has chosen this very island for its project is no coincidence. The internet is, after all, connected by many underwater cables, making the island an important location. Google aims to expand global connections and grow its digital infrastructure in the Indo-Pacific.
The plan is clear: A cable is to be laid overland from Darwin to the Sunshine Coast in Australia, while the new cable will continue underwater to Christmas Island, where it will then connect Australia with Singapore to provide better internet for the entire region. But the 120 million crabs pose a significant challenge for Google.
Start video
Why is RAM so expensive? The current situation explained in 2 minutes
Google vs. the Crabs
What do the crabs have to do with it? Christmas Island experiences a natural spectacle every year. Between October and December, 120 million crabs leave the island’s forests and rush to the coast to breed.
They do not take other beings into consideration and turn roads, gardens, and construction sites into a sea of red. While the residents simply wait out the phenomenon each year, closing roads and bridges for ‘traffic’ and even building special paths for the crabs, this phenomenon is a problem for Google.
Pulling a cable across an island that is full of crabs presents a significant challenge for the high-tech company. At the same time, the company feels a commitment to the environment and wants to ensure that the crabs are not disturbed by the cables.
How does one proceed? The company adheres to an extremely tight schedule for construction to avoid any construction work during the breeding season of the animals. Furthermore, they have ensured that no materials are used that could disturb the crabs.
The stated goal is to avoid disturbing the animals while still providing better internet in the Indo-Pacific. For this reason, Google is also in talks with Australian authorities.
The film adaptation of a horror game is currently receiving amazing ratings. Interesting: The source material is not a big franchise, but an indie game.
Which movie is it about? Exit 8 is a new horror film based on the game The Exit 8. It is an indie title from the developer Kotake Create, released in 2023 and ported to almost all platforms since then.
The Japanese film by director Genki Kawamura uses the same premise as the game: A person finds themselves in a seemingly deserted subway station and wants to leave through exit No. 8. This is more difficult than expected.
Over time, anomalies appear, the environment changes, and those who do not pay close attention and notice the changes must start over again – like in a loop.
The film revolves around a young man who is stuck in just such a subway station. A poster informs him that he must not go any further in the face of an anomaly.
Repeatedly, he fails in his attempt to reach Exit 8, encountering other people who confuse him more than help him.
Start video
Creepy in the Subway Station: The Trailer for the Horror Movie Exit 8
For films, according to Rotten Tomatoes, Sonic the Hedgehog 3 is considered the best video game film so far, boasting a critic score of 86% (152 reviews). In comparison, Exit 8 can easily sweep the floor with that.
Currently, the horror film has a rating of 95% (as of 11.04.2026). Although fewer critics have rated it so far with 93 reviews compared to Sonic, the gap of 9 percentage points is still significant.
What is praised about Exit 8 on Rotten Tomatoes is primarily the dense, eerie atmosphere. According to reviews, a lot has been made from the simple idea of the source material:
“Exit 8 is both quite faithful and a standalone, uniquely gripping horror film,” writes Oscar Goff from Cambridge Day.
“Exit 8 is not only one of the best video game adaptations, it could even be the best so far,” says William Bibbiani from TheWrap.
“A fresh addition to contemporary J-horror that cleverly adapts its characters to its own rules without turning them into mere props for the next shock effect,” writes Richard Whittaker from Austin Chronicle.
“Even though Exit 8 is adapted from the game into a live-action film, it remains surprisingly immersive and captivating as a concept, even if its story never becomes as profound as its gameplay mechanics,” concludes Ben Wasserman somewhat critically.
Especially for fans of the source material, the film is likely to be a real highlight. But horror fans in general might also enjoy it. This also applies to the faint of heart: Exit 8 has a comparatively low age rating of 12 for the genre.
When can you see the film? The theatrical release in the USA took place on April 10, 2026. So far, there is no date for Germany, but the distributor Neon, which is bringing the film to theaters in the United States, is also active in Europe.
Players are trying the craziest things in Crimson Desert. So did a player who made it his mission to stop a train by any means possible and ultimately succeeded with something inconspicuous.
What did the player attempt? YouTuber BjornTheBear wondered during his sessions whether the train that runs around the Delesyia region could be stopped. After all, in many games, like GTA 5, you can stand on your head and throw everything at this companion – but you can’t stop them.
So he grabbed everything he could find. All weapons, cannons, abilities, elements, mounts, mechs, and even the dragon – none of it left a scratch nor even began to stop the train.
In his video, you can see his elaborate attempt (accompanied by appropriate music) to counter the train with everything he could find, only to be run over repeatedly or disappointed. Until a rather inconspicuous idea suddenly brought initial results.
Select a MMO video…
Wood – the Kryptonite for the train in Crimson Desert
How did the player stop the train? After BjornTheBear got nowhere with the mighty mech and the dragon, he brought out smaller artillery and threw an entire tree at the train. And lo and behold: The train was briefly slowed down by the tree. The foundation for further experiments was laid.
Quickly, the YouTuber threw larger trees onto the tracks, but it was individual chopped logs that even temporarily stopped the train. So it was: More wood on the tracks. And what happened next, you can see here starting at 2:30 min:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The decisive difference was not the sheer mass of wooden blocks, but one. It wedged itself vertically with the front of the train and ultimately brought it to a stop. Although the block shattered, the train remained in place.
Fans feel reminded of GTA
What does the community say about his attempt? In the comments under the video, many players feel reminded of GTA 5, in which it was absolutely impossible to stop the train in any way. At the same time, they already believe that this challenge will also be present in the upcoming GTA 6, and thus Crimson Desert offers a good preparation.
Others celebrate the YouTuber’s achievement and feel encouraged to experiment themselves. @g9blin603 reports his own experience with the train: “I stood on it for an hour and a half and then rode for a round, and in the middle of a tunnel, it stopped. I don’t know how to get it moving again.”
Others are already joking that developer Pearl Abyss will soon release a patch that will force players to find new ways to stop the train – or they will fail.
According to reports, Fortnite developer Epic Games is working on an extraction shooter like ARC Raiders. On board is a partner whose characters one wouldn’t expect in this genre: Disney.
What kind of game is this? According to a Bloomberg report referring to statements from anonymous Epic Games employees, an extraction shooter is currently in development, aiming to leverage the success of the popular genre counterpart, ARC Raiders.
They are collaborating with Disney and, according to Liz Markman, Senior Director of Global Communications at Epic, aim to create a “new games and entertainment universe featuring Disney experiences.” According to the anonymous employees, this is said to be a player experience that closely resembles ARC Raiders and would include Disney characters.
A round of gameplay would look like this: you collect loot with a selected character across various maps and deliver it to an extraction point to secure it successfully. At the same time, other players try to achieve the same goal and may get in your way or prove to be allies.
Start video
ARC Raiders has an incredibly peaceful community – Even the developers are surprised
Disney Extraction Shooter – a good combo?
What else is known about the project? The statements from the employees, however, did not reveal much more. According to them, the extraction shooter is supposed to be released in 2026, with a planned release in November. However, whether it will be a standalone game or a new mode within the flagship Fortnite remains uncertain.
Internally, some employees expressed concerns that the gameplay mechanics might seem unoriginal, as they appear to closely mimic successful concepts from other titles. Others, however, remain very optimistic and see considerable potential in the project and the collaboration with Disney.
Whether the collaboration makes the concept original enough to resonate well with players, or if other twists will emerge, remains to be seen.
What does the community think about the project? On Reddit, there are already early voices expressing opinions. So far, players appear to be primarily skeptical:
“A Disney-themed extraction shooter? Seems to me one of the most inappropriate genres for Disney characters. Coming from Epic, I imagine that Fortnite will be the extraction shooter.” – says throwaway4838381 in the comment
“I can imagine it would be funny if Donald Duck shot Mickey Mouse, lol.” – jokes ThemosttrustedFries
“Epic proves once again that they are creatively bankrupt.” – writes ShinyStarXO
“I think I’d actually have to see it to see if there’s any twist, but I just don’t really believe that this will work the way Disney and Epic hope. Extraction shooters seem to be defined by the big players already with Tarkov and ARC Raiders, and newcomers seem to fall by the wayside, like Marathon.” – ponders MythicStream
One Piece on Netflix is not without controversy. Especially changes compared to the manga and anime adaptation have caused some anger among fans. In an interview, the showrunners have now emphasized how involved Eiichiro Oda really is.
The live-action adaptation of One Piece on Netflix has now completed two seasons and has not always received positive feedback. Long-time fans are particularly upset about various changes.
How far his influence on the adaptation actually went has now been revealed by the makers of the series.
Start video
Netflix shows in the new trailer for One Piece the many new villains of Season 2
Eiichiro Oda approves everything
What do the showrunners say? In a conversation with IGN, Becky Clements (Tomorrow Studios), showrunner Joe Tracz, and writer Ian Stokes discussed Eiichiro Oda’s involvement in the Netflix series.
It was emphasized that the mangaka has been directly involved in the production from the beginning. He is informed about ideas, reads scripts, and reviews cut versions and casting decisions. Concept drawings also pass over his desk.
Everything we do is always personally approved by Oda-san. Nothing comes as a surprise. So sometimes he says, “No, that needs to go back in,” and we say, “But we don’t have the money for that.” And he says, “Then get the money.” And then we get the money [laughs].
Ian Stokes
Even though the showrunners initially disagreed, they are always ultimately convinced by the master himself with a better idea.
No one else would know and understand the characters and the world as well. Joe Tracz emphasizes: “So it would be foolish of us not to appreciate this wisdom and not to listen to his feedback. Even if he has a veto right, the question arises: Why would we want to do anything that does not align with his intentions?”
What do fans say about the statements? That Oda works so closely with the producers and showrunners raises both skepticism and praise.
Under a x.com post by user and One Piece fan newworldartur, comments from skeptical users gather, who think that the showrunners’ statements are just meant to placate the fans’ anger. Others disagree.
“A bold thesis (maybe) … It feels like the phrase ‘Oda approved it’ is now used to downplay criticism of the series,” finds Subatomic Viewer.
“Oda himself and his team constantly say that Oda is heavily involved. But some crazy fans refuse to believe it, which is so funny. The actors of Vivi and Smoker have said in interviews that every casting must be approved by Oda,” contradicts miri.
“If the amount of revisions and changes to the script is so great that it causes surprise, then it’s no wonder that the show is good – it’s Oda who writes the script,” says HealForMoney.
“That they treat this as a manga adaptation and not an anime adaptation is a huge win,” says YoubeArLi3.
“Oda works so hard for us,” sums up TB, moved.
It is clear that a complex topic like One Piece will always cause disagreements in the community during an adaptation. The series can and will not satisfy everyone, no matter how great Oda’s involvement is.
An indie game that suspiciously resembles Pokémon has recently garnered attention. The developers have suddenly changed the name of the game and explained their reasons for it. However, the community mainly responds with mockery.
What kind of game is this? Until recently, it was called Pickmon. It is a title by the indie developer PocketGame.
Similar to Pokémon, you collect monsters. In addition, there are survival and crafting elements that remind one of Palworld. Stylistically and visually, hardly anyone will miss the similarity to the originals.
The developers announced they will change the name of their game. Anyone expecting a completely different title will need to temper their expectations. Only a single letter will be changed.
Start video
Pickmon shows its similarity to Palworld and Pokémon in the trailer
A renaming that invites mockery
What is Pickmon called now? In a post on x.com, the developers announced that Pickmon will now be called Pickmos. The reason for this step is as follows:
Dear players, since the beginning of development, we have committed ourselves to creating a unique and profound ecological world. To better fit our brand identity and our game world, our title is officially changing. […] What does “-mos” stand for? A complete ecosystem. A grand cosmos. This name has a stronger presence and fits better with the fantasy adventure we are creating for you. But we cute beings will still collectively be called Pickmon!
PocketGame
How is the change being received? Under the post, the community responds to the name change and primarily has one thing to offer: mockery. Hardly anyone wants to believe the developers that the change was made for the reasons stated.
Users see it as a step to avoid potential legal disputes with other developers, especially Nintendo/GameFreak and their Pokémon brand. The statement that Pickmos is supposed to be “grand” and “unique” also causes laughter in the comments.
“Have fun with the countless lawsuits,” writes Tim Bahr.
“Then they should really introduce better designs. And not so blatantly copy from Pokémon, Palworld, and Zelda. That would actually be something,” demands LegzPlay.
“Guys… Palworld was heavily inspired by Pokémon. And you? You copied designs from both Pokémon AND Pals,” accuses Thaamyah at the developers.
“Imagine saying you are out to build a unique game world while using tons of stolen assets,” says Yachibi.
“Unique?” asks C-Bass skeptically and adds a “Sure…” GIF.
“The company name is simply Game Freak and Pocketpair combined,” notes tranquility regarding the developer’s name, PocketGame.
It quickly becomes clear that the mood surrounding Pickmos is anything but good. Especially the closeness to the originals and the lack of original ideas cause discontent.
Whether and in what form Pickmos will appear is still open. It can already be added to the wishlist on Steam, but there is no official release date yet. What do you think about the topic and the name change? Feel free to write it in the comments. By the way, there was a recent twist in the legal dispute of Palworld: Authority lifts Nintendo’s patent that would harm games like Palworld and even Diablo
This is an AI-powered translation. Some inaccuracies might exist.
On April 11, 2026, a new update for Crimson Desert was released. What you can look forward to can be found here in the highlights and the full patch notes.
What highlights does patch 1.03.00 have in store for you? One of the biggest highlights of the new update is the new abilities for the two playable characters Damiane and Oongka. They now align their skills more with those of protagonist Kliff to make them more useful in the open world.
To that end, they are receiving abilities that correspond to Kliff’s “Power Fist” and more, so that you will have fewer disadvantages should you prefer to roam Pywel with Damiane or Oongka.
Further highlights of the patch include:
Teleportation is now significantly more flexible and works while swimming, climbing, or mounting a steed.
In the settings, you can now choose whether the character’s weapons are hidden. You can set melee and ranged weapons independently and also decide when you want to see them.
Exploration is now clearer, as visited caves and completed abysses are now marked with different icons on the map, making Abyss-Nexus easier to find.
Puzzles have been made more user-friendly, so mechanical hints for tools like the lantern or the power fist are now clearer.
Banking is now also possible during an active bounty event, but depositing gold bars or adjusting investments is restricted.
The patch is already available on all platforms – only Mac players will have to wait a bit longer, but they should also soon enjoy the changes.
What else awaits you in the patch can be found in the patch notes further down.
Start video
Crimson Desert: Pets are helpful loot collectors, here’s how you can tame them
Update 1.03.00 for Crimson Desert – Full Patch Notes from April 11, 2026
Content
The camp of the Greymanes has been improved.
The positions of important NPCs in the Pailune camp have been improved.
The farm and livestock farm in the Pailune camp have been expanded.
Various comfort features throughout the Pailune camp have been improved.
Issues that occurred when completing certain quests during an active bounty event have been fixed.
Issues that occurred when liberating Pailune during an active bounty event have been fixed.
A problem has been corrected where the bounty was displayed as 0.
A problem has been fixed where the dispatch of some Greymanes was not possible.
A problem has been fixed where the invested bank balance was not updated.
The fast-forward function has been improved, so it is now also available for standard dialogues that do not take place in letterbox format. You can adjust the fast-forward speed using the new option “Fast-Forward Speed” under “Other > Language and Game”.
Abyss-Nexus can now be found more easily.
The user-friendliness of some Abyss puzzles has been improved. It is now clearer that certain tricks can be activated with the power fist.
The lantern and the ability “Reflect Light” have been improved to provide more hints.
Access to the top of the ascent has been improved.
The terrain of some abysses has been improved.
Using the bank is now also possible during an active bounty event, but gold bars cannot be deposited and investment amounts cannot be updated.
A problem has been fixed where quests could not be completed at certain steps when totems were destroyed after completing chapter 9 (Sanctum of the Castei).
A problem has been fixed where certain quests could not be completed if the corresponding quest item was obtained before the quest was activated.
A problem has been fixed where after certain quests, the NPCs Gunter (Equipment), Harry (Blacksmith), Bronton (Stable) and Lola (Clothing) in Pailune City were replaced by other NPCs.
With patch 1.01.00, three new pieces of standard battle music have been added on the continent of Pywel (except for the Red Desert and some regions).
With this patch, another music piece has been added for the loading screen.
Controls and Combat
You can now also teleport over the world map while mounting a steed, falling, swimming, or climbing.
Targeting in boss fights has been improved. Targeting has been enhanced for bosses so that it remains effective at greater distances.
For certain large bosses, the “Target” function has been disabled.
Kliff now has the new ability “Sky Strike of the Crow”. Prerequisite abilities: “Focus” Lv. 3, “Flight” Lv. 2, “Crow Rush”.
You can activate the ability by pressing the dodge button while flying after using “Focus”.
Damiane and Oongka have been equipped with additional useful abilities for the open world. For Damiane and Oongka, “Power of Axioms”, “Veil of Wind”, and associated abilities have been added.
Damiane’s “Shield Throw” and Oongka’s “Spread Shot” have been improved to achieve the same effect as Kliff’s “Power Fist”.
The controls for Damiane’s “Sky Step” and Oongka’s “Vertical Flight” have been changed.
The transition to the next combo after a blocked hit has been made smoother.
A problem has been fixed where the character sometimes moved abnormally fast with certain ability combinations.
A problem has been fixed where the ability “Reflect Light” was not maintained while moving on a steed.
A problem has been fixed where the scythe could not be drawn in the safety zone.
The interaction with objects such as walls, switches, and cranks has been improved, so that a specific animation now plays when these cannot be further moved or operated.
[Keyboard/Mouse] The control of the Power of Axioms has been improved.
[Controller] A problem has been fixed where the ability “Veil of Wind” was triggered by simply moving the right stick in any direction while a focus ability was in use.
UI Adjustments and Improvements
The color of the faction quest icon has been changed.
When using the Vision, the display has been optimized so that only the list of already obtained memory fragments is shown.
A function has been added that allows all items in the list to be processed simultaneously when grouping or viewing items in the inventory.
Items can now be examined while they are in storage.
Improvements have been made to the “Manage Greymanes” list, so the selected Greymane is now marked with a checkmark symbol.
A problem has been fixed where the values for attack and critical hit chance of certain equipment items (e.g., necklaces or capes) were incorrectly displayed as doubled when you accessed the character information using the “Examine” function in the inventory or quick access.
Opened treasure chests are now marked with their own icons on the world map and minimap for easier differentiation.
Visited caves are now marked with their own icons on the world map for easier differentiation from unvisited caves.
Restored abysses are now marked with their own icons on the world map for easier differentiation from unrecovered abysses.
A problem has been fixed where markers set on the world map would not be retained upon first re-logging.
Graphics and Settings
[PC] Support for Intel Arc GPUs has been added. Compatibility and performance on various Intel GPUs are gradually being optimized.
[PC] Under “Settings > Video > Upscaling Mode”, the option “Intel XeSS 3.0” has been added.
[PC] Under “Settings > Video”, the option “Intel XeSS Frame Generation” has been added. Using “Intel XeSS 3.0” or “Intel XeSS Frame Generation” on Intel Arc A-series GPUs may result in rendering errors.
[PC] Under “Settings > Video”, the option “AMD Radeon™ Anti-Lag 2” has been added.
[PC] Under “Settings > Graphics”, the option “Displacement Strength” has been added.
[PC] Under “Settings > Graphics”, the option “Detailed Decoration Meshes” has been added.
[PC] A problem has been fixed where using DLSS-RR could result in visual noise in combination with screen distortion effects.
[PlayStation 5 Base / Xbox Series X] Under “Settings > Video”, the option “Improved Ray Tracing” has been added.
[PlayStation 5 Pro] Under “Settings > Video”, the option “PSSR Image Sharpening” has been added.
[General] The quality of indoor lighting has been improved.
[General] The rendering of reflections on the water surface has been improved.
[General] A problem has been fixed where rain appeared excessively bright from certain angles.
Under “Other > Language and Game”, the option to display weapon appearance has been added.
Display of melee weapons: All / Only selected weapons
Display of ranged weapons: Permanent / Only when used
Under “Other > Accessibility”, the option for minimum font size has been added. This option will take effect after restarting the game.
Under “Other > Language and Game”, the option for setting fast-forward speed has been added. Fast-forward speed can be set to a maximum of 4 times.
Under “Other > Accessibility”, the following options have been added:
Camera View Distance
Vertical Camera Position
Horizontal Camera Position
Automatic Camera Rotation in Movement Direction
Camera Adapt to Movement Direction
Performance, Stability, and Game Start
General stabilization measures have been carried out on PC, Mac, and consoles, and some crash issues have been fixed.
Localization
Localization errors in all languages have been fixed, and the overall quality of localization has been improved.
Miscellaneous
A problem has been fixed where the game crashed when using the Helm of Knowledge with Damiane/Oongka.
A problem has been fixed where there was no sales quantity limit for corn in certain stores.
Additionally, various other bugs in the game have been fixed.
The 2 German YouTubers MrTrashpack and HerrNewstime are simultaneously celebrating their comeback with their news formats. HerrNewstime left YouTube 3 years ago and MrTrashpack even 5 years ago. The two did not coordinate for their return.
Who are the veterans? It’s about the YouTubers MrTrashpack and HerrNewstime. They both are news YouTubers, and they discussed the latest developments in the German YouTube cosmos in their YouTube videos. In the 2010s, they were core members of the largest German YouTubers ensemble.
MrTrashpack uploaded the first episodes of his news format WuzzUp in 2011. He is thus part of the first generations of German YouTubers. In WuzzUp, MrTrashpack talked about the latest YouTube uploads and beefs.
Moreover, he distributed the Win of the Week for good actions and the Fail of the Week for bad actions. At the end of an episode, MrTrashpack also introduced the Channel of the Week, where he provided his platform for smaller YouTube channels.
HerrNewstime started his career as a news YouTuber a bit later, in 2016. His image became clear quickly: He was the news YouTuber who processed new developments in the YouTube scene into a news video very quickly. That’s why a picture of HerrNewstime as Flash appears on his YouTube channel banner.
His signature phrase: The events are happening once again. A phrase that has since become entrenched in German YouTube culture and is continuously used by other German content creators.
At the time of MrTrashpack and HerrNewstime, Gronkh was considered the biggest German YouTuber on the platform:
Start video
Gronkh, the man with the voice – Career and life of Germany’s most famous Let’s Player
Best decision I could have made
Why did both YouTubers stop? MrTrashpack stopped his news format about 5 years ago, and HerrNewstime followed about 3 years ago. The reason for MrTrashpack was that he had declining view counts and viewers. He then tried his hand at short-form content on platforms like TikTok and music under the pseudonym Trashmann.
Also, with HerrNewstime, the air eventually ran out. Reporting regularly on YouTube drama ceased to bring enjoyment to the YouTuber at some point.
During the absence of MrTrashpack and HerrNewstime, the YouTuber Streaven filled the gap left by the two content creators. He started his YouTube news career in 2024.
Streaven reported in his news format also about the return of MrTrashpack and HerrNewstime and amusingly referred to them as “2 News Newcomers” (Source: YouTube).
Why are the two coming back? Even though the two comebacks seem coordinated, that is not the case. HerrNewstime confirmed this in his latest YouTube video.
HerrNewstime kept his comeback justification relatively vague. He mentioned that he has motivation to publish videos again. What exactly the reasons are, the YouTuber does not specify further. Ultimately, he describes his return with: “On the other hand, one can say, we used to do breaking news here and actually, we can continue to do that” (Source: YouTube from minute 00:46).
MrTrashpack described his comeback as follows:
For over 5 years this format was off the air and I can honestly tell you: that was the best decision I could have made. This way, I got the opportunity to reinvent myself, celebrated huge successes with this new content, learned a lot about myself during this time, and now I want to breathe new life into this completely broken channel.
In the future, the YouTube community can look forward to the news videos they enjoyed so much in the past once again. Overall, the community receives the comebacks of the two veterans very positively. The comments under the YouTube videos are nostalgic and pleased.