Instead of punishing my girlfriend for her recklessness in D&D, the dice turned in her favor – with a chance of 1 in 10,000

If you have ever wondered whether your dice in Dungeons & Dragons have a mind of their own and could either side with you or turn against you: MeinMMO editor Caro will prove to you that some dice are truly just paid actors.

There are situations in role-playing moments as well as in Dungeons & Dragons where you ask yourself: How the hell did that happen? Which dice gods or demons had their fingers in the pie? 

I personally don’t believe in otherworldly dice entities; it’s actually much simpler: Some dice are simply paid actors who decide on the outcome they feel like, despite any calculations of probability.

To prove this to you, I want to tell you about a moment from our D&D campaign. In this situation, the dice’s decision resulted in an incredibly unlikely but perfectly staged moment, despite a probability of only 0.01% – that is, 1 in 10,000 times. And this still remains one of the most memorable moments of our adventurers’ journey to me, even after a year.

However, I want to give you this warning in advance: Don’t let your bards be as reckless as my friend’s bard, despite the following events. 

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Curiosity outweighs caution – at least for reckless idiots like us

To set the scene: We are together during a long rest. The group has stumbled upon sparkling fairy dust during a visit to the Feywild, which our bard, the character of my friend, is eyeing the most.

Her bard is strongly based on a well-known rock singer of the 70s/80s – for good reason, she bears the name “Nikkie Steves” – and thus has a little “experience” with the substance that we have collected as a group. What we understand by fairy dust probably doesn’t need further explanation.

Back to the scene: Nikkie is completely thrilled to finally see this stuff again and decides to “consume” a bit of fairy dust after the long drought. And this is despite the concern of some of her companions, who can’t help but be curious about what happens next.

Our DM wants my friend to roll a W100, similar to an activated use of Wild Magic. This means that the effect is randomly drawn from a table, depending on what number is rolled.

Nikkie rolls; she rolls… she shrinks. A head’s length, nothing wild. Considering all the wildly named effects of Wild Magic, it’s quite a mild effect. Good, it went well. But Nikkie is not ready to stop there.

“I know the stuff already, don’t worry too much.”

Caught by the thrill of danger or simply by reckless curiosity, my friend wants her bard to take fairy dust again. Now I am getting nervous too, because you shouldn’t challenge luck again, especially when Wild Magic is involved!

My warlock asks her if that’s really such a good idea; after all, it could be dangerous, but Nikkie insists. She has been familiar with the stuff for years, and nothing bad has ever happened. There is nothing to worry about.

To defend her point, she reaches for the fairy dust again and has to roll again. The group stares intently at the bard; everyone at the table is staring at our DM and Nikkie…

… and simply grows back to her normal size. 

She rolled exactly the number on the table that causes her to grow a head, thus reversing the previous effect. Twice in a row, she rolled a W100 exactly the numbers to make her dangerous fairy dust consumption appear far less harmful than it could have been. A “hundredth-of-a-hundredth” chance. So 1 in 10,000 or 0.01%,

I didn’t know whether I should be glad or just feel mocked when I was cheekily grinned at with the words “See, it’s not so bad.”

And the moral of the story? The consequences of reckless consumption: nothing. Our bard learned absolutely nothing and actually had a point. Thanks, dice.

Have you experienced such absurd moments through absolutely unlikely rolls? Do your dice live too? Feel free to let us know in the comments! Don’t be influenced by Nikkie’s luck and don’t fall prey to her recklessness. Dungeons & Dragons can quickly backfire, depending on your DM’s grace, if you make reckless decisions.

Even though the situation was not a strong lesson, it provided a very memorable moment that regularly makes me shake my head when my warlock faces her thirtieth Nat 1 of the session. By the way, she also cannot absolve herself of all mishaps, but despite the cliché-laden Edgelord factor, I try not to spoil anyone’s fun at the table: I am the dark cliché warlock in our D&D group, but I still manage not to annoy everyone.

This is an AI-powered translation. Some inaccuracies might exist.

59-Year-Old Plays Red Dead Redemption 2 For Hours at 4 FPS and Players Don’t Know If It’s a Joke

A high and stable frame rate is essential for many players to enjoy a game. Now, a 59-year-old Dane shows that it can also be done differently, playing Red Dead Redemption 2 at 4 FPS – the community can only marvel at his endurance.

Who is this player? Behind the YouTube channel Mongo TV is a 59-year-old Dane named John. He has been posting videos on his channel for 11 years, including gaming content. Over the years, he has accumulated over 62,000 uploads.

Among them is a gameplay recording of Red Dead Redemption 2. The modern classic from Rockstar is considered one of the best open-world games of all time and likely also brings John enjoyment.

But there is a problem: His laptop cannot run the title properly. Instead of smooth 60 frames per second, which is the absolute minimum for many players, the YouTuber has to settle for pitiful 4 FPS.

John is not the only player who is a bit older – even a 75-year-old found joy in the first part of the western series.

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This grave in Red Dead Redemption 2 is said to contain a great secret according to fans

12 hours just for the beginning

What is the problem? The YouTuber states in the info text of a video about Red Dead 2 that his laptop is equipped with an i5-8300H processor and a Geforce GTX 1050 T graphics card with 4GB.

With that, Red Dead Redemption 2 should at least run smoother than just 4 FPS. According to his own statement, the YouTuber plays on the lowest settings. Additionally, part of the footage was recorded with a camera set up in front of the screen, which further diminishes the visual quality from the viewer’s perspective.

Just to start in the snowy mountains, John is said to have taken over 12 hours. No wonder, considering the game is just a sequence of single images and never runs smoothly.

The YouTuber is currently at episode 309 of his walkthrough, much to the disbelief of the Reddit community, who can only marvel at the YouTuber’s perseverance and almost consider it a joke.

The user FeelDeadInside shares a clip from the project on Reddit and points out that the laptop’s fan is very loud. It has likely not been cleaned for years and is therefore very dusty.

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Other users share their thoughts on the post:

  • “The worst I ever played was 15 FPS – this is a whole different league,” writes RoastedPotato-1kg, to which SatyrAngel replies: “We all did that in the 90s.”
  • “Imagine spending the whole week playing a mission, only to die at the end,” says TodayNo8387.
  • “I would just give up and buy a used PS4 now,” says MilesFassst.
  • “He took three hours to eat a bowl of stew,” laughs DanTaff.
  • “This is how people who can’t ‘play’ games with 30 FPS imagine gaming,” laughs niclovin508.

This is also a recurring topic in the comments: At what point does a game really feel smooth? While some players are satisfied with 30 frames per second, “smooth” for others only begins at 60 FPS – or even more.

Whether the YouTuber will ever finish Red Dead Redemption 2 under these conditions remains to be seen. Viewers definitely need a lot of patience. Could you imagine playing a complete game this way? And what does “smooth” mean to you? Feel free to share your opinion in the comments. Even today, players still discover new secrets: “This is more exciting than Stranger Things” – a new Easter egg in Red Dead Redemption 2 seven years after its release

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. gry-online.pl

“Too Many”: Developer comes from a place with 1000 inhabitants, sells his first Steam game 250,000 times

On Steam, smaller games often achieve great success. This surprises many indie developers, as they cannot imagine that so many people would buy their game. For one, it was even more unimaginable because he comes from a small village.

What game is it? After Dwarves: Glory, Death and Loot was in Early Access on Steam since August 17, 2023, the full version was released on January 22, 2026. The game is an auto-battler featuring dwarves. Before a battle, you prepare your warriors, give them items, and then send them into an automated fight.

Additionally, there are roguelike elements and decisions between battles that affect how your dwarf army evolves. This is not only well received in the ratings on Steam (82% positive reviews out of over 2,300 reviews), but is also reflected in sales figures, as the developer reveals in an interview. This completely overwhelmed him, as he lives in a small village.

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Dwarves: Glory, Death and Loot shows the battle of a dwarf legion against orcs in the ‘Early Access’ trailer

It was just a gradual progress

How well did the game sell? Dwarves: Glory, Death and Loot is from the developer Hamma Studios and is their first game on Steam. It is partly published by Sidekick Publishing, the publishing label of the German Twitch streamer HandofBlood. In an interview on YouTube, Rafa, the CEO and developer of Hamma Studios, stated that the game has sold over 250,000 copies on Steam. Videos from HandOfBlood probably helped as well.

For him, this is completely unimaginable, as he has no comparisons. In the first month of Early Access, the game reached 30,000 players, according to the developer, and the number steadily increased over the following months and years. He can’t even comprehend the current number. It just kept getting better, and more and more players joined … I mean, that’s insane. I don’t think I realized it, but it was just a gradual progress.

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He comes from a village with only 1,000 inhabitants. For him, even these 1,000 people are too many, because he cannot know them all. Therefore, a number of 250,000 people is completely unimaginable for him. According to his x-account, he now lives in a larger city.

What’s next for him? Before his big success, it never occurred to him to pursue a career as a game developer. However, he has been developing games full-time for a year now.

Dwarves: Glory, Death and Loot is not at its end, according to the interview. The developer has built a season system into the game and wants to release a new season with balance updates and maybe new items approximately every six months. In the game, about 3 new items would be enough to create many new combinations. A DLC is also expected to be released in the future.

Additionally, he is working on another game. The developer Steam page already lists Dwarves: Idle Battles as a future release.

Dwarves: Glory, Death and Loot is therefore a positive example of a small game that has benefited from Early Access and has thus developed an organic sales trajectory. Also, so-called friendslop games regularly achieve success on Steam: Chaotic game sells 500,000 copies on Steam, provides wild action with your friends

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. GamesRadar
  2. YouTube

Is World of Warcraft still worth it in 2026?

21 years after the launch of World of Warcraft still starting with the MMORPG. Is it worth it? We break down all the details.

World of Warcraft is a game name that no gamer can overlook. No wonder, as this MMORPG is now an impressive 21 years old and still a favorite among the older gamer generation 30+. But what is it like to start with WoW in 2026? Is it even worth it? Can one still find the entry? Or will one get hopelessly lost?

[toc]

Who is writing here? Hi! I’m Cortyn and I’ve been playing World of Warcraft for over 20 years and writing for MeinMMO about this topic for more than 13 years. In this article, I will reveal everything you need to know about WoW if you’re considering starting. Most descriptions are written objectively, but you will also find “Cortyn’s opinion” contributions on some topics, where I provide my subjective assessment – from the perspective of a demon who has been playing the game forever.

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WoW Midnight – The opening cinematic of the new addon shows the attack on Silvermoon

The Entry – Endless Choices with Confusion Risk

World of Warcraft is huge and packed with different game systems that have been introduced, discontinued, and sometimes renewed over the past 20 years.

This size creates an endless sea of possibilities and at the same time a lot of confusion.

Because the entry into World of Warcraft is probably the biggest negative aspect of the game. To this day, there is a lack of clear, easily recognizable in-game guides that take you by the hand and tell you what to do in what order – if you’re looking for something like that. Those who like to be guided from relevant task to task find it very difficult in World of Warcraft.

However, those who can engage in simply letting everything take its effect, exploring a bit, and just seeing what is behind the next corner or a game system can spend hours, days, months, and many years in WoW and still not have discovered everything.

WoW Jaina Asking Question Xalatath Background titel title 1280x720
WoW can be confusing – especially for newcomers. Patience and curiosity help.

It must be noted that the developers have made efforts to create improvements here. If you are starting fresh, your character has a pre-defined path that leads you to level 80. The game “forces” you, more or less, into one of the expansions (Dragonflight) to level your first character there.

This compulsion is, however, a good thing because it gives you structure: you only see a part of the available quests and have a clear story to follow. This is very helpful, especially for beginners.

For all subsequent characters, you have complete freedom and can choose from over 20 years of game content and even experience completely outdated quests and stories. While this content has a high nostalgia factor and offers interesting stories, it is noticeable that quests from 2007 have aged.

wow dragonflight spyragos pet bekommen drache titel
The story of Dragonflight is good – but not optimal for newcomers.

Cortyn’s Opinion: The entry into World of Warcraft is still one of the major downsides of the game. Even though the developers have been trying to tackle this issue in recent years, it is clearly a process that is still not complete. Those starting as newcomers in WoW will be overwhelmed by quests, talents, professions, and game systems, many of which are already outdated. A coherent and clearly recognizable red thread for newcomers is still missing today.

The entry is probably best achieved if one lets oneself immerse in it at the beginning and does not try to rush into the endgame. One should look at what the game has to offer. It can be enormously helpful to already have a friend who can help with questions. Make it clear to them that you only want objective information on different topics – because your friends are probably “specialists” in certain areas of the game, and they will want to recruit you for those.

This is an AI-powered translation. Some inaccuracies might exist.

Crimson Desert does it like WoW Classic, motivates our MMORPG expert even after 140 hours

In Crimson Desert, you unlock some exciting or useful features only after many, many hours. Sometimes, our MMORPG expert Karsten Scholz is reminded of the good old vanilla WoW.

As part of the Sauercrowd project of the German Twitch scene, I particularly enjoyed that many newcomers to WoW could experience similar things in the hardcore version of WoW Classic as I did back in 2005 in Blizzard’s MMORPG.

Of course, the leveling phase of the original version of World of Warcraft is tedious and time-consuming. It feels like an eternity before you gain access to your first mount, your strongest talents and skills, and content like the various raids. That can be frustrating. Some lose interest along the way and never reach the end.

However, anyone who perseveres through the many hours, days, and weeks of experience point grinding will be rewarded time and again. Just how good it feels to finally be able to sit on the back of your own mount after the endless strolls through the Barrens, Ashenvale, and Desolace is phenomenal. The mount is an incredibly valuable reward simply because you had to work hard for it.

Modern online role-playing games are increasingly diminishing such rewarding moments because they hand out too many rewards to players way too quickly. Everything has to be maximally comfortable and accessible. This often makes progression feel arbitrary.

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Crimson Desert shows more of the fights and progression in the action RPG in the new gameplay video

Appearance: Crimson Desert

The reason I am thinking about WoW Classic and the old-school feeling of tangible progress again these days is Crimson Desert, which I have been playing with great joy for a few weeks now. Of course, this is not an MMORPG, not even a role-playing game, according to the developers. They call their baby an open-world action-adventure. However, there is a noticeable and – at least for me – incredibly motivating character progression.

Crimson Desert does one thing very cleverly and utilizes its enormous scope to continually present us players with new improvements, systems, and features even after 100+ hours. My personal counter currently stands at around 139 hours of playtime. I have only unlocked the following new features within the last 4 to 5 hours:

  • A hairdresser and a dye merchant have now joined my Grey Mane camp alongside the blacksmith, cook, merchant, and others. I couldn’t find an option to customize the hairstyles of Kliff, Damiane, and Oongka anywhere in all of Pywel beforehand.
  • During a quest in Delesyia, I was allowed to shoot at enemies with the mech that we had already seen in trailers. It plays wonderfully differently than the melee full contact with Kliff and adds a lot of variety to the battles.
  • In the titular Crimson Desert, I was able to fly on a dragon through the skies of Pywel for the first time. Before that, I had mostly traveled through the regions on a legendary horse and my battle bear.
Important: Just because I took almost 140 hours to unlock these things doesn’t mean it has to be the same for you. Many features are tied to progress in the main story. I am now only in the final Chapter 12, you unlock the dragons during Act 11. Those who play fewer optional side quests and focus more on the campaign can ride the mech or sit on the dragon much earlier.
Crimson Desert: Dragon
The dragon and Kliff are now inseparable.

Above all, flying on the dragon left an impression on me. For 135+ hours, I have been traveling from A to B by walking, riding, gliding, fast traveling, or climbing. Yes, compared to walking in WoW Classic, these forms of travel often feel more dynamic. I generally enjoy exploring the world of Crimson Desert with Kliff. It just takes time; the world is huge. And climbing can be particularly strenuous.

The dragon is therefore a reward that significantly impacts the player experience. The previously enormous game world, of which I still have many areas undiscovered despite the high playtime, feels intimidatingly large from the air but somehow more accessible. Exploring unexplored zones becomes more efficient. Fast travel loses its significance.

From now on, I will fly whenever allowed. Also, because the dragon, with its fireballs and breath, is a strong companion in battle. I still need to get Narima’s Horn so I can call my new ally without cooldown.

From my perspective, it is exactly right that this powerful mount can only be unlocked so late in the main story. Because of the long journey one had to take without the dragon, its unlocking now feels all the more valuable. Similar to back in 2005, in the original World of Warcraft, when I received my level-40 mount. Do you feel the same? By the way, you can find another anecdote from Azeroth here: World of Warcraft changed my life, although I almost didn’t even make it through the leveling phase to level 60

This is an AI-powered translation. Some inaccuracies might exist.

Warhammer 40,000: Why you wouldn’t survive long in an Imperial metropolis

The world of Warhammer 40,000 is always portrayed as dark, dirty, and utterly deadly – “grimdark” indeed. What may seem like a meme to many, because they only know the shining heroes of the Space Marines, is bitter reality for the people in the Imperium. Anatoly Shestov, the Executive Producer of Dark Heresy, gives an insight into life and survival in the Imperium.

No race in the galaxy has it easy – except Orks perhaps because they just want to fight constantly, and there is certainly enough war in Warhammer. For everyone else, times are anything but rosy.

Looking at the big picture, the Aeldari and humans probably have it the worst:

It’s actually hard to imagine how dark it is in the Imperium of Man. That’s why I spoke with someone who has dealt with it extensively: Anatoly Shestov.

Anatoly is the Executive Producer of Dark Heresy, the new role-playing game set in the world of Warhammer 40,000. In a one-and-a-half-hour conversation, we talked about all sorts of topics related to Warhammer – including the cities of the Imperium and what makes them so deadly.

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Warhammer 40,000: Dark Heresy in the Announcement Trailer

Underhives are perhaps the deadliest place in the whole Imperium

In Dark Heresy, you play as an Inquisitor who must fight through the depths of an Underhive and uncover various cases. Accordingly, a lot of research and consultation with Games Workshop has gone into ensuring the portrayal is as accurate as possible.

For clarification: an Underhive is the lowest area of the already dangerous cities of the Imperium. Toxic waste, crumbling ruins of old factories, and gangs that would kill for boots with soles thicker than two millimeters await there.

There is no drinking water, hardly any edible food, and not even air that you can breathe easily. No daylight, no ventilation – just pure, raw survival at any cost. And that cost is often high.

Survival lasts “maybe a few hours, and that’s the optimistic estimate”

In the middle of the conversation, I simply asked Anatoly if he would dare to survive in such a deadly urban jungle of an Underhive – assuming he had equipment, weapons, and so on. His answer was surprisingly resolute:

I personally? Maybe a few hours, at most. And that’s already the really optimistic estimate. It’s not about weapons or anything. It’s about the ability to survive in a technological jungle.

You know those brave travelers and expeditions in deserts and jungles. They had weapons. They even had local guides, plenty of supplies. But they died from diarrhea, from mosquitoes, and various other things because they didn’t know how to behave in such situations.

In my imagination, the Underhive is just as dangerous. Even more so. So it’s not about whether you have a weapon or not. You need someone to teach you how you aren’t dead at this moment. That’s basically what every portrayal of society in an Underhive looks like.

Anatoly Shestov, Executive Producer of Dark Heresy at Owlcat

And that’s only the societal aspect. If you look at how people actually interact with each other, the situation looks even wilder.

Technological jungle and Wild West at the same time

On a human level, Anatoly explains further, the Underhive is more like the Wild West. A place where anyone could be dead by morning has no potential for rules and laws.

It’s all about trust: “I won’t lie to you, and you won’t lie to me in return. That’s how we survive the next 30 years together.” But if everyone knew tomorrow was the last day on Earth, everything would spiral out of control, and that’s exactly how it is in the Underhive.

This is the third part of the great lore interview with Anatoly Shestov. Originally, I planned to make only three parts out of it, but… there will be a few more because we really dived deep into the lore. If you missed them, here are the previous parts:

The next parts will be published in the coming weeks here on MeinMMO. A little sneak peek: It will still be about evil Space Marines, fanatical women, and maybe even aliens with a very special diet plan.

Warhammer is more than just lore and the world – it’s actually something entirely different: a game with plastic figures. Very expensive plastic figures… However, getting into the hobby doesn’t have to involve a mortgage: With these 3 options, you can try Warhammer without having to sell your kidney.

There are small groups of people sticking together, forming gangs or cults, and that’s almost everywhere in society. As an individual, you can’t survive at all. And that’s exactly what the Imperium wants.

“The entire structure is designed so that you shouldn’t think”

When asked what exactly makes life in an Underhive so deadly and dangerous, Anatoly gives me a whole explanation for the Imperium as a whole. That you must not live but function there is not a result of war, but the driving force behind it:

It’s a war economy in most territories, in most locations, and on most planets and cities [of the Imperium]. You are not supposed to go to work and then have leisure time or retire or go on vacation. No.

The entire structure is built around the idea that you shouldn’t think. Work is just one of the means to achieve that. Even for those who are capable, it is so.

And now imagine what happens to people who have no talent for anything. Those who can be replaced. Those who were not randomly in the right place at the right time. What happens to them? They end up in the deepest depths of society. The metaphor in Warhammer for this is the Underhive. […]

People try to survive in this technological jungle without hope for success. In every hive, every macro-pole, on every city-planet, it depends on something else. It could be temperature, ecology, toxic waste, or simply the absence of water and food.

Anatoly Shestov, Executive Producer of Dark Heresy at Owlcat

And that’s only the societal aspect. If you look at how people actually interact with each other, the situation looks even wilder.

Technological jungle and Wild West at the same time

On a human level, Anatoly explains further, the Underhive is more like the Wild West. A place where anyone could be dead by morning has no potential for rules and laws.

It’s all about trust: “I won’t lie to you, and you won’t lie to me in return. That’s how we survive the next 30 years together.” But if everyone knew tomorrow was the last day on Earth, everything would spiral out of control, and that’s exactly how it is in the Underhive.

This is the third part of the great lore interview with Anatoly Shestov. Originally, I planned to make only three parts out of it, but… there will be a few more because we really dived deep into the lore. If you missed them, here are the previous parts:

The next parts will be published in the coming weeks here on MeinMMO. A little sneak peek: It will still be about evil Space Marines, fanatical women, and maybe even aliens with a very special diet plan.

Warhammer is more than just lore and the world – it’s actually something entirely different: a game with plastic figures. Very expensive plastic figures… However, getting into the hobby doesn’t have to involve a mortgage: With these 3 options, you can try Warhammer without having to sell your kidney.

This is an AI-powered translation. Some inaccuracies might exist.

An island has 1,500 inhabitants and 120 million crabs – Google wants to lay an underwater cable there

Google is the largest provider when it comes to underwater cables. The company has already laid over 100,000 kilometers of underwater cables. However, one place is set to become key to their work: Christmas Island.

What kind of island is this? Christmas Island is an Australian territory with an area of 135 km² located in the Indian Ocean. Only about 1,500 human inhabitants live there, but they receive visits from 120 million red crabs every year.

The fact that Google has chosen this very island for its project is no coincidence. The internet is, after all, connected by many underwater cables, making the island an important location. Google aims to expand global connections and grow its digital infrastructure in the Indo-Pacific.

The plan is clear: A cable is to be laid overland from Darwin to the Sunshine Coast in Australia, while the new cable will continue underwater to Christmas Island, where it will then connect Australia with Singapore to provide better internet for the entire region. But the 120 million crabs pose a significant challenge for Google.

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Why is RAM so expensive? The current situation explained in 2 minutes

Google vs. the Crabs

What do the crabs have to do with it? Christmas Island experiences a natural spectacle every year. Between October and December, 120 million crabs leave the island’s forests and rush to the coast to breed.

They do not take other beings into consideration and turn roads, gardens, and construction sites into a sea of red. While the residents simply wait out the phenomenon each year, closing roads and bridges for ‘traffic’ and even building special paths for the crabs, this phenomenon is a problem for Google.

Pulling a cable across an island that is full of crabs presents a significant challenge for the high-tech company. At the same time, the company feels a commitment to the environment and wants to ensure that the crabs are not disturbed by the cables.

How does one proceed? The company adheres to an extremely tight schedule for construction to avoid any construction work during the breeding season of the animals. Furthermore, they have ensured that no materials are used that could disturb the crabs.

The stated goal is to avoid disturbing the animals while still providing better internet in the Indo-Pacific. For this reason, Google is also in talks with Australian authorities.

No one at Google’s office probably considered when planning the cable installation that 120 million crabs walk around the island every year. It is important for nature that this migration is taken into account, ensuring the phenomenon continues. Do you like crabs? Steam: New shooter delights players, receives 98% positive reviews – ‘Like Risk of Rain 2, but with a crab’

This is an AI-powered translation. Some inaccuracies might exist.

There is a new best video game movie, beating Sonic with 95% positive reviews

The film adaptation of a horror game is currently receiving amazing ratings. Interesting: The source material is not a big franchise, but an indie game.

Which movie is it about? Exit 8 is a new horror film based on the game The Exit 8. It is an indie title from the developer Kotake Create, released in 2023 and ported to almost all platforms since then.

The Japanese film by director Genki Kawamura uses the same premise as the game: A person finds themselves in a seemingly deserted subway station and wants to leave through exit No. 8. This is more difficult than expected.

Over time, anomalies appear, the environment changes, and those who do not pay close attention and notice the changes must start over again – like in a loop.

The film revolves around a young man who is stuck in just such a subway station. A poster informs him that he must not go any further in the face of an anomaly.

Repeatedly, he fails in his attempt to reach Exit 8, encountering other people who confuse him more than help him.

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Creepy in the Subway Station: The Trailer for the Horror Movie Exit 8

Anomaly defeats blue hedgehog

Is the film good? In recent years, we have received some strong video game adaptations. Just think of Arcane or Cyberpunk Edgerunners, although these are series. Which ones are really the best, you can find out on MeinMMO.

For films, according to Rotten Tomatoes, Sonic the Hedgehog 3 is considered the best video game film so far, boasting a critic score of 86% (152 reviews). In comparison, Exit 8 can easily sweep the floor with that.

Currently, the horror film has a rating of 95% (as of 11.04.2026). Although fewer critics have rated it so far with 93 reviews compared to Sonic, the gap of 9 percentage points is still significant.

What is praised about Exit 8 on Rotten Tomatoes is primarily the dense, eerie atmosphere. According to reviews, a lot has been made from the simple idea of the source material:

  • Exit 8 is both quite faithful and a standalone, uniquely gripping horror film,” writes Oscar Goff from Cambridge Day.
  • Exit 8 is not only one of the best video game adaptations, it could even be the best so far,” says William Bibbiani from TheWrap.
  • “A fresh addition to contemporary J-horror that cleverly adapts its characters to its own rules without turning them into mere props for the next shock effect,” writes Richard Whittaker from Austin Chronicle.
  • “Even though Exit 8 is adapted from the game into a live-action film, it remains surprisingly immersive and captivating as a concept, even if its story never becomes as profound as its gameplay mechanics,” concludes Ben Wasserman somewhat critically.

Especially for fans of the source material, the film is likely to be a real highlight. But horror fans in general might also enjoy it. This also applies to the faint of heart: Exit 8 has a comparatively low age rating of 12 for the genre.

When can you see the film? The theatrical release in the USA took place on April 10, 2026. So far, there is no date for Germany, but the distributor Neon, which is bringing the film to theaters in the United States, is also active in Europe.

Perhaps Exit 8 will still find its way to local screens or at least land on a streaming service or as a physical disc in stores. Has the film piqued your interest? Let us know in the comments. Another genre classic, on the other hand, had a harder time: 44 years ago, no one wanted to see a small horror film, only Stephen King helped the director achieve great success

This is an AI-powered translation. Some inaccuracies might exist.

Player achieves in Crimson Desert what was impossible in GTA 5: He stops a train

Players are trying the craziest things in Crimson Desert. So did a player who made it his mission to stop a train by any means possible and ultimately succeeded with something inconspicuous.

What did the player attempt? YouTuber BjornTheBear wondered during his sessions whether the train that runs around the Delesyia region could be stopped. After all, in many games, like GTA 5, you can stand on your head and throw everything at this companion – but you can’t stop them.

So he grabbed everything he could find. All weapons, cannons, abilities, elements, mounts, mechs, and even the dragon – none of it left a scratch nor even began to stop the train.

In his video, you can see his elaborate attempt (accompanied by appropriate music) to counter the train with everything he could find, only to be run over repeatedly or disappointed. Until a rather inconspicuous idea suddenly brought initial results.

Select a MMO video…

Wood – the Kryptonite for the train in Crimson Desert

How did the player stop the train? After BjornTheBear got nowhere with the mighty mech and the dragon, he brought out smaller artillery and threw an entire tree at the train. And lo and behold: The train was briefly slowed down by the tree. The foundation for further experiments was laid.

Quickly, the YouTuber threw larger trees onto the tracks, but it was individual chopped logs that even temporarily stopped the train. So it was: More wood on the tracks. And what happened next, you can see here starting at 2:30 min:

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The decisive difference was not the sheer mass of wooden blocks, but one. It wedged itself vertically with the front of the train and ultimately brought it to a stop. Although the block shattered, the train remained in place.

Fans feel reminded of GTA

What does the community say about his attempt? In the comments under the video, many players feel reminded of GTA 5, in which it was absolutely impossible to stop the train in any way. At the same time, they already believe that this challenge will also be present in the upcoming GTA 6, and thus Crimson Desert offers a good preparation.

Others celebrate the YouTuber’s achievement and feel encouraged to experiment themselves. @g9blin603 reports his own experience with the train: “I stood on it for an hour and a half and then rode for a round, and in the middle of a tunnel, it stopped. I don’t know how to get it moving again.”

Others are already joking that developer Pearl Abyss will soon release a patch that will force players to find new ways to stop the train – or they will fail.

What has been the craziest thing you have experienced or seen in Crimson Desert so far? Or are you currently working on your own challenge? Feel free to let us know in the comments. If you are looking for a quirky but powerful weapon, the Beehive Mace might be something for you.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. GamesRadar+

Epic Games wants to compete with ARC Raiders, sending Disney characters on the mission

According to reports, Fortnite developer Epic Games is working on an extraction shooter like ARC Raiders. On board is a partner whose characters one wouldn’t expect in this genre: Disney.

What kind of game is this? According to a Bloomberg report referring to statements from anonymous Epic Games employees, an extraction shooter is currently in development, aiming to leverage the success of the popular genre counterpart, ARC Raiders.

They are collaborating with Disney and, according to Liz Markman, Senior Director of Global Communications at Epic, aim to create a “new games and entertainment universe featuring Disney experiences.” According to the anonymous employees, this is said to be a player experience that closely resembles ARC Raiders and would include Disney characters.

A round of gameplay would look like this: you collect loot with a selected character across various maps and deliver it to an extraction point to secure it successfully. At the same time, other players try to achieve the same goal and may get in your way or prove to be allies.

Start video
ARC Raiders has an incredibly peaceful community – Even the developers are surprised

Disney Extraction Shooter – a good combo?

What else is known about the project? The statements from the employees, however, did not reveal much more. According to them, the extraction shooter is supposed to be released in 2026, with a planned release in November. However, whether it will be a standalone game or a new mode within the flagship Fortnite remains uncertain.

Internally, some employees expressed concerns that the gameplay mechanics might seem unoriginal, as they appear to closely mimic successful concepts from other titles. Others, however, remain very optimistic and see considerable potential in the project and the collaboration with Disney.

Whether the collaboration makes the concept original enough to resonate well with players, or if other twists will emerge, remains to be seen.

What does the community think about the project? On Reddit, there are already early voices expressing opinions. So far, players appear to be primarily skeptical:

  • “A Disney-themed extraction shooter? Seems to me one of the most inappropriate genres for Disney characters. Coming from Epic, I imagine that Fortnite will be the extraction shooter.” – says throwaway4838381 in the comment
  • “I can imagine it would be funny if Donald Duck shot Mickey Mouse, lol.” – jokes ThemosttrustedFries
  • “Epic proves once again that they are creatively bankrupt.” – writes ShinyStarXO
  • “I think I’d actually have to see it to see if there’s any twist, but I just don’t really believe that this will work the way Disney and Epic hope. Extraction shooters seem to be defined by the big players already with Tarkov and ARC Raiders, and newcomers seem to fall by the wayside, like Marathon.” – ponders MythicStream

What do you think? Would you enjoy an extraction shooter with Disney characters? Would the concept need to become more original, or are you satisfied if you could essentially play ARC Raiders but with Disney? Please let us know in the comments! The project is, by the way, one of the implementations that Epic Games is carrying out with the investment of 1.5 billion dollars.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. GamesRadar+
  2. Kotaku

One Piece fans on Netflix are upset about changes, the creators emphasize: Eiichiro Oda has the final say

One Piece on Netflix is not without controversy. Especially changes compared to the manga and anime adaptation have caused some anger among fans. In an interview, the showrunners have now emphasized how involved Eiichiro Oda really is.

The live-action adaptation of One Piece on Netflix has now completed two seasons and has not always received positive feedback. Long-time fans are particularly upset about various changes.

The creator of the manga, Eiichiro Oda, had concerns about some details before season 2, particularly regarding Chopper’s appearance. The pacing also changed from season 1 to season 2, which Oda also explained.

How far his influence on the adaptation actually went has now been revealed by the makers of the series.

Start video
Netflix shows in the new trailer for One Piece the many new villains of Season 2

Eiichiro Oda approves everything

What do the showrunners say? In a conversation with IGN, Becky Clements (Tomorrow Studios), showrunner Joe Tracz, and writer Ian Stokes discussed Eiichiro Oda’s involvement in the Netflix series.

It was emphasized that the mangaka has been directly involved in the production from the beginning. He is informed about ideas, reads scripts, and reviews cut versions and casting decisions. Concept drawings also pass over his desk.

Everything we do is always personally approved by Oda-san. Nothing comes as a surprise. So sometimes he says, “No, that needs to go back in,” and we say, “But we don’t have the money for that.” And he says, “Then get the money.” And then we get the money [laughs].

Ian Stokes

Even though the showrunners initially disagreed, they are always ultimately convinced by the master himself with a better idea.

No one else would know and understand the characters and the world as well. Joe Tracz emphasizes: “So it would be foolish of us not to appreciate this wisdom and not to listen to his feedback. Even if he has a veto right, the question arises: Why would we want to do anything that does not align with his intentions?”

What do fans say about the statements? That Oda works so closely with the producers and showrunners raises both skepticism and praise.

Under a x.com post by user and One Piece fan newworldartur, comments from skeptical users gather, who think that the showrunners’ statements are just meant to placate the fans’ anger. Others disagree.

  • “A bold thesis (maybe) … It feels like the phrase ‘Oda approved it’ is now used to downplay criticism of the series,” finds Subatomic Viewer.
  • “Oda himself and his team constantly say that Oda is heavily involved. But some crazy fans refuse to believe it, which is so funny. The actors of Vivi and Smoker have said in interviews that every casting must be approved by Oda,” contradicts miri.
  • “If the amount of revisions and changes to the script is so great that it causes surprise, then it’s no wonder that the show is good – it’s Oda who writes the script,” says HealForMoney.
  •  “That they treat this as a manga adaptation and not an anime adaptation is a huge win,” says YoubeArLi3.
  • “Oda works so hard for us,” sums up TB, moved.

It is clear that a complex topic like One Piece will always cause disagreements in the community during an adaptation. The series can and will not satisfy everyone, no matter how great Oda’s involvement is.

Does the statement that the mangaka has the final say in the adaptation calm you? Please feel free to let us know in the comments. The main actor of the series has chosen his favorite anime characters: “Even ‘Luffy’ from One Piece on Netflix is convinced that Son-Goku is the best hero in anime history

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon clone suddenly changes its name, community mocks: “Unique?”

An indie game that suspiciously resembles Pokémon has recently garnered attention. The developers have suddenly changed the name of the game and explained their reasons for it. However, the community mainly responds with mockery.

What kind of game is this? Until recently, it was called Pickmon. It is a title by the indie developer PocketGame.

Similar to Pokémon, you collect monsters. In addition, there are survival and crafting elements that remind one of Palworld. Stylistically and visually, hardly anyone will miss the similarity to the originals.

Gameplay-wise, Pickmon is supposed to stand out from Pokémon and co. How that will be achieved remains to be seen. Another announcement has now caused excitement in the community.

The developers announced they will change the name of their game. Anyone expecting a completely different title will need to temper their expectations. Only a single letter will be changed.

Start video
Pickmon shows its similarity to Palworld and Pokémon in the trailer

A renaming that invites mockery

What is Pickmon called now? In a post on x.com, the developers announced that Pickmon will now be called Pickmos. The reason for this step is as follows:

Dear players, since the beginning of development, we have committed ourselves to creating a unique and profound ecological world. To better fit our brand identity and our game world, our title is officially changing. […] What does “-mos” stand for? A complete ecosystem. A grand cosmos. This name has a stronger presence and fits better with the fantasy adventure we are creating for you. But we cute beings will still collectively be called Pickmon!

PocketGame

How is the change being received? Under the post, the community responds to the name change and primarily has one thing to offer: mockery. Hardly anyone wants to believe the developers that the change was made for the reasons stated.

Users see it as a step to avoid potential legal disputes with other developers, especially Nintendo/GameFreak and their Pokémon brand. The statement that Pickmos is supposed to be “grand” and “unique” also causes laughter in the comments.

  • “Have fun with the countless lawsuits,” writes Tim Bahr.
  • “Then they should really introduce better designs. And not so blatantly copy from Pokémon, Palworld, and Zelda. That would actually be something,” demands LegzPlay.
  • “Guys… Palworld was heavily inspired by Pokémon. And you? You copied designs from both Pokémon AND Pals,” accuses Thaamyah at the developers.
  • “Imagine saying you are out to build a unique game world while using tons of stolen assets,” says Yachibi.
  • “Unique?” asks C-Bass skeptically and adds a “Sure…” GIF.
  • “The company name is simply Game Freak and Pocketpair combined,” notes tranquility regarding the developer’s name, PocketGame.

It quickly becomes clear that the mood surrounding Pickmos is anything but good. Especially the closeness to the originals and the lack of original ideas cause discontent.

Whether and in what form Pickmos will appear is still open. It can already be added to the wishlist on Steam, but there is no official release date yet. What do you think about the topic and the name change? Feel free to write it in the comments. By the way, there was a recent twist in the legal dispute of Palworld: Authority lifts Nintendo’s patent that would harm games like Palworld and even Diablo

This is an AI-powered translation. Some inaccuracies might exist.

Crimson Desert: Patch 1.03.00 finally makes Cliff’s companions better – Complete Patch Notes

On April 11, 2026, a new update for Crimson Desert was released. What you can look forward to can be found here in the highlights and the full patch notes.

What highlights does patch 1.03.00 have in store for you? One of the biggest highlights of the new update is the new abilities for the two playable characters Damiane and Oongka. They now align their skills more with those of protagonist Kliff to make them more useful in the open world.

To that end, they are receiving abilities that correspond to Kliff’s “Power Fist” and more, so that you will have fewer disadvantages should you prefer to roam Pywel with Damiane or Oongka.

Further highlights of the patch include:

  • Teleportation is now significantly more flexible and works while swimming, climbing, or mounting a steed.
  • In the settings, you can now choose whether the character’s weapons are hidden. You can set melee and ranged weapons independently and also decide when you want to see them.
  • Exploration is now clearer, as visited caves and completed abysses are now marked with different icons on the map, making Abyss-Nexus easier to find.
  • Puzzles have been made more user-friendly, so mechanical hints for tools like the lantern or the power fist are now clearer.
  • Banking is now also possible during an active bounty event, but depositing gold bars or adjusting investments is restricted.

The patch is already available on all platforms – only Mac players will have to wait a bit longer, but they should also soon enjoy the changes.

What else awaits you in the patch can be found in the patch notes further down.

Start video
Crimson Desert: Pets are helpful loot collectors, here’s how you can tame them

Update 1.03.00 for Crimson Desert – Full Patch Notes from April 11, 2026

Content

  • The camp of the Greymanes has been improved.
  • The positions of important NPCs in the Pailune camp have been improved.
  • The farm and livestock farm in the Pailune camp have been expanded.
  • Various comfort features throughout the Pailune camp have been improved.
  • Issues that occurred when completing certain quests during an active bounty event have been fixed.
  • Issues that occurred when liberating Pailune during an active bounty event have been fixed.
  • A problem has been corrected where the bounty was displayed as 0.
  • A problem has been fixed where the dispatch of some Greymanes was not possible.
  • A problem has been fixed where the invested bank balance was not updated.
  • The fast-forward function has been improved, so it is now also available for standard dialogues that do not take place in letterbox format. You can adjust the fast-forward speed using the new option “Fast-Forward Speed” under “Other > Language and Game”.
  • Abyss-Nexus can now be found more easily.
  • The user-friendliness of some Abyss puzzles has been improved. It is now clearer that certain tricks can be activated with the power fist.
  • The lantern and the ability “Reflect Light” have been improved to provide more hints.
  • Access to the top of the ascent has been improved.
  • The terrain of some abysses has been improved.
  • Using the bank is now also possible during an active bounty event, but gold bars cannot be deposited and investment amounts cannot be updated.
  • A problem has been fixed where quests could not be completed at certain steps when totems were destroyed after completing chapter 9 (Sanctum of the Castei).
  • A problem has been fixed where certain quests could not be completed if the corresponding quest item was obtained before the quest was activated.
  • A problem has been fixed where after certain quests, the NPCs Gunter (Equipment), Harry (Blacksmith), Bronton (Stable) and Lola (Clothing) in Pailune City were replaced by other NPCs.
  • With patch 1.01.00, three new pieces of standard battle music have been added on the continent of Pywel (except for the Red Desert and some regions).
  • With this patch, another music piece has been added for the loading screen.

Controls and Combat

  • You can now also teleport over the world map while mounting a steed, falling, swimming, or climbing.
  • Targeting in boss fights has been improved. Targeting has been enhanced for bosses so that it remains effective at greater distances.
  • For certain large bosses, the “Target” function has been disabled.
  • Kliff now has the new ability “Sky Strike of the Crow”. Prerequisite abilities: “Focus” Lv. 3, “Flight” Lv. 2, “Crow Rush”.
  • You can activate the ability by pressing the dodge button while flying after using “Focus”.
  • Damiane and Oongka have been equipped with additional useful abilities for the open world. For Damiane and Oongka, “Power of Axioms”, “Veil of Wind”, and associated abilities have been added.
  • Damiane’s “Shield Throw” and Oongka’s “Spread Shot” have been improved to achieve the same effect as Kliff’s “Power Fist”.
  • The controls for Damiane’s “Sky Step” and Oongka’s “Vertical Flight” have been changed.
  • The transition to the next combo after a blocked hit has been made smoother.
  • A problem has been fixed where the character sometimes moved abnormally fast with certain ability combinations.
  • A problem has been fixed where the ability “Reflect Light” was not maintained while moving on a steed.
  • A problem has been fixed where the scythe could not be drawn in the safety zone.
  • The interaction with objects such as walls, switches, and cranks has been improved, so that a specific animation now plays when these cannot be further moved or operated.
  • [Keyboard/Mouse] The control of the Power of Axioms has been improved.
  • [Controller] A problem has been fixed where the ability “Veil of Wind” was triggered by simply moving the right stick in any direction while a focus ability was in use.

UI Adjustments and Improvements

  • The color of the faction quest icon has been changed.
  • When using the Vision, the display has been optimized so that only the list of already obtained memory fragments is shown.
  • A function has been added that allows all items in the list to be processed simultaneously when grouping or viewing items in the inventory.
  • Items can now be examined while they are in storage.
  • Improvements have been made to the “Manage Greymanes” list, so the selected Greymane is now marked with a checkmark symbol.
  • A problem has been fixed where the values for attack and critical hit chance of certain equipment items (e.g., necklaces or capes) were incorrectly displayed as doubled when you accessed the character information using the “Examine” function in the inventory or quick access.
  • Opened treasure chests are now marked with their own icons on the world map and minimap for easier differentiation.
  • Visited caves are now marked with their own icons on the world map for easier differentiation from unvisited caves.
  • Restored abysses are now marked with their own icons on the world map for easier differentiation from unrecovered abysses.
  • A problem has been fixed where markers set on the world map would not be retained upon first re-logging.

Graphics and Settings

  • [PC] Support for Intel Arc GPUs has been added. Compatibility and performance on various Intel GPUs are gradually being optimized.
  • [PC] Under “Settings > Video > Upscaling Mode”, the option “Intel XeSS 3.0” has been added.
  • [PC] Under “Settings > Video”, the option “Intel XeSS Frame Generation” has been added. Using “Intel XeSS 3.0” or “Intel XeSS Frame Generation” on Intel Arc A-series GPUs may result in rendering errors.
  • [PC] Under “Settings > Video”, the option “AMD Radeon™ Anti-Lag 2” has been added.
  • [PC] Under “Settings > Graphics”, the option “Displacement Strength” has been added.
  • [PC] Under “Settings > Graphics”, the option “Detailed Decoration Meshes” has been added.
  • [PC] A problem has been fixed where using DLSS-RR could result in visual noise in combination with screen distortion effects.
  • [PlayStation 5 Base / Xbox Series X] Under “Settings > Video”, the option “Improved Ray Tracing” has been added.
  • [PlayStation 5 Pro] Under “Settings > Video”, the option “PSSR Image Sharpening” has been added.
  • [General] The quality of indoor lighting has been improved.
  • [General] The rendering of reflections on the water surface has been improved.
  • [General] A problem has been fixed where rain appeared excessively bright from certain angles.
  • Under “Other > Language and Game”, the option to display weapon appearance has been added.
    • Display of melee weapons: All / Only selected weapons
    • Display of ranged weapons: Permanent / Only when used
  • Under “Other > Accessibility”, the option for minimum font size has been added. This option will take effect after restarting the game.
  • Under “Other > Language and Game”, the option for setting fast-forward speed has been added. Fast-forward speed can be set to a maximum of 4 times.
  • Under “Other > Accessibility”, the following options have been added:
    • Camera View Distance
    • Vertical Camera Position
    • Horizontal Camera Position
    • Automatic Camera Rotation in Movement Direction
    • Camera Adapt to Movement Direction

Performance, Stability, and Game Start

  • General stabilization measures have been carried out on PC, Mac, and consoles, and some crash issues have been fixed.

Localization

  • Localization errors in all languages have been fixed, and the overall quality of localization has been improved.

Miscellaneous

  • A problem has been fixed where the game crashed when using the Helm of Knowledge with Damiane/Oongka.
  • A problem has been fixed where there was no sales quantity limit for corn in certain stores.
  • Additionally, various other bugs in the game have been fixed.

What adjustments and improvements in this update were your highlights? Or are you still waiting for that one change that would make everything better for you? Let us know in the comments! If you are looking for more tips and tricks, check out our guide overview for Crimson Desert!

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Pearl Abyss

2 veterans of German YouTube have just returned almost simultaneously, without having coordinated with each other

The 2 German YouTubers MrTrashpack and HerrNewstime are simultaneously celebrating their comeback with their news formats. HerrNewstime left YouTube 3 years ago and MrTrashpack even 5 years ago. The two did not coordinate for their return.

Who are the veterans? It’s about the YouTubers MrTrashpack and HerrNewstime. They both are news YouTubers, and they discussed the latest developments in the German YouTube cosmos in their YouTube videos. In the 2010s, they were core members of the largest German YouTubers ensemble.

MrTrashpack uploaded the first episodes of his news format WuzzUp in 2011. He is thus part of the first generations of German YouTubers. In WuzzUp, MrTrashpack talked about the latest YouTube uploads and beefs.

Moreover, he distributed the Win of the Week for good actions and the Fail of the Week for bad actions. At the end of an episode, MrTrashpack also introduced the Channel of the Week, where he provided his platform for smaller YouTube channels.

HerrNewstime started his career as a news YouTuber a bit later, in 2016. His image became clear quickly: He was the news YouTuber who processed new developments in the YouTube scene into a news video very quickly. That’s why a picture of HerrNewstime as Flash appears on his YouTube channel banner.

His signature phrase: The events are happening once again. A phrase that has since become entrenched in German YouTube culture and is continuously used by other German content creators.

At the time of MrTrashpack and HerrNewstime, Gronkh was considered the biggest German YouTuber on the platform:

Start video
Gronkh, the man with the voice – Career and life of Germany’s most famous Let’s Player

Best decision I could have made

Why did both YouTubers stop? MrTrashpack stopped his news format about 5 years ago, and HerrNewstime followed about 3 years ago. The reason for MrTrashpack was that he had declining view counts and viewers. He then tried his hand at short-form content on platforms like TikTok and music under the pseudonym Trashmann.

Also, with HerrNewstime, the air eventually ran out. Reporting regularly on YouTube drama ceased to bring enjoyment to the YouTuber at some point.

During the absence of MrTrashpack and HerrNewstime, the YouTuber Streaven filled the gap left by the two content creators. He started his YouTube news career in 2024.

Streaven reported in his news format also about the return of MrTrashpack and HerrNewstime and amusingly referred to them as “2 News Newcomers” (Source: YouTube).

Why are the two coming back? Even though the two comebacks seem coordinated, that is not the case. HerrNewstime confirmed this in his latest YouTube video.

HerrNewstime kept his comeback justification relatively vague. He mentioned that he has motivation to publish videos again. What exactly the reasons are, the YouTuber does not specify further. Ultimately, he describes his return with: “On the other hand, one can say, we used to do breaking news here and actually, we can continue to do that” (Source: YouTube from minute 00:46).

MrTrashpack described his comeback as follows:

For over 5 years this format was off the air and I can honestly tell you: that was the best decision I could have made. This way, I got the opportunity to reinvent myself, celebrated huge successes with this new content, learned a lot about myself during this time, and now I want to breathe new life into this completely broken channel.

– MrTrashpack on YouTube from minute 00:37)

In the future, the YouTube community can look forward to the news videos they enjoyed so much in the past once again. Overall, the community receives the comebacks of the two veterans very positively. The comments under the YouTube videos are nostalgic and pleased.

What do you think of the comebacks of MrTrashpack and HerrNewstime? Did you watch them back then and are you watching them again now? Let us know in the comments!
Also this year, the Twitch streamer Reved has planned her comeback: Two years ago, she said goodbye to Twitch, now the largest German streamer hints at a comeback

This is an AI-powered translation. Some inaccuracies might exist.

The Boys: 8 Differences That Make the Amazon Series Much Better

The Amazon series of The Boys is based on a comic series. However, even though it shares the name and many characters, there are some differences.

The Boys has been running since 2019 on Amazon Prime Video and is actually based on the comic series of the same name by author Garth Enis. The comic series started in 2006 and ended in 2012 with issue No. 72. Although the basic idea and many of the characters were taken over, there are significant differences between the series and the comic.

We will show you 8 of them in this list. The list is based on the author’s subjective opinion. Feel free to share your opinion about it in the comments.

Start video
The Boys shows in the final trailer for Season 5 how far Homelander has come

The Boys have no superpowers

In the comics, Butcher’s group takes on all kinds of supes just like in the series. They often fight these directly. This is possible because all members (Butcher, Hughie, MM, Frenchie, and The Female) use Compound V. However, since they took it later, they only have enhanced physical abilities, which is enough to defeat most supes.

In Amazon’s series, Hughie and Butcher use only Temp-V in season 3, a temporary version of the serum that harms the body so much that one becomes seriously ill after a few injections. Since season 4, Butcher also has powers, which are based on his tumor that was enhanced by proper Compound V.

The fact that the Boys in the series have no abilities except for the exception of Temp-V underscores the contrast between the supes and humans. It shows the power vacuum and why the group decided to get rid of the supes in the first place. Additionally, fights become more interesting because the Boys have to rethink how to defeat their opponents.

This is an AI-powered translation. Some inaccuracies might exist.

A scoundrel wants to hunt innocent players in ARC Raiders, but the nicest gamers prevent that

In ARC Raiders there are many players who absolutely do not want to shoot other Raiders. One of them wanted to improve his PvP skills, but the friendly community is making it difficult for him.

This is what PvP and PvE in ARC Raiders are about:

On Reddit, there are always reports of Raiders who are so helpful that you almost regain faith in goodness. One player originally wanted to play more PvP to improve in it. But another Raider completely threw him off track.

Start video
ARC Raiders has an incredibly peaceful community – Even the developers are surprised

“You get more blueprints with honey than with bullets”

How do the Raiders surprise him? The player reports in a Reddit post that he was on a night raid when he heard footsteps. With his weapon drawn, he expected a hostile attack, but the other had other plans: The stranger Raider laid down his weapon and asked in voice chat if he needed a blueprint. Then he simply dropped the plan for the Tempest weapon.

In solo raids, he now barely manages to open fire. Every encounter becomes the most relaxed interaction ever, and he cannot bring himself to shoot. His plan: To turn off voice chat so that the kindness of others no longer distracts him from PvP.

In the comments, other players celebrate exactly these moments. User DwarfVader notes that you often collect more blueprints with “honey” and survive longer than with bullets.

Also hollalongtime reports on Reddit about a similar story: He revived a stranger Raider right before a hatch and helped him leave the match safely. As thanks, there was a party invitation and in the next duo run, he was gifted the new Dolabra blueprint.

Indeed, players regularly discuss how to deliberately switch from PvP lobbies to peaceful lobbies. Some joke already, that dealing with peaceful lobbies is like with the ‘Fight Club’: The first rule is not to talk about peaceful lobbies.

MeinMMO editor Dariusz undertook a self-test to switch from a PvP lobby to friendly players. However, he first had to enter a lobby where PvP took place. So he asked people if he could shoot them in ARC Raiders, and the response shocked him as a professional sweat.

This is an AI-powered translation. Some inaccuracies might exist.

This is how things stand with Beautiful Light, the extraction shooter with over 700,000 wishlists on Steam

Hundreds of thousands of shooter fans are waiting for Beautiful Light, but what kind of game is it and how is the development going?

What kind of game is it? Beautiful Light is an asymmetrical extraction shooter in first-person perspective, mixing realistic graphics with horror elements. The maps are based on destroyed and overgrown buildings, forests, and research labs, where hideous monsters lurk.

The game is being developed by the indie studio “Deep Worlds,” whose CEO Eric “Aherys” Rajot was an eSports player in Ubisoft’s tactical shooter Rainbow Six: Siege. The release of Beautiful Light is currently planned for December 2026, but it may still be delayed.

As of January 2026, Beautiful Light approached 700,000 wish-list entries on Steam according to the developers. According to the analysis platform Gamalytic, it is now over 797,000, with a daily increasing trend.

Here you can see a trailer:

Start video
Beautiful Light shows impressive scenes in the CGI trailer

Beautiful Light — Hunt: Showdown meets Dead by Daylight

What makes the game unique? A major inspiration for Beautiful Light was Hunt: Showdown. Therefore, the shooter from Deep Worlds is target-based. This means your squad of heavily armed soldiers is sent to secure so-called artifacts. In doing so, you must fight against both other players and monsters.

The main feature of Beautiful Light is the asymmetrical gameplay, similar to games like Dead by Daylight and Evolve. In Beautiful Light, this is implemented through the so-called anomalies. These are mysterious monsters like Wendigos that try to prevent humans from extracting the artifact.

These anomalies can also be controlled by players in limited numbers and have separate progression. If you play as an anomaly, you’re not after loot. Your goal is to kill and devour soldiers to earn XP. This way, you can level up your anomaly and unlock new abilities and new playable anomalies in the skill tree.

What is the developers’ stance on PvE? The game is fundamentally built around PvP and will not have a mode dedicated exclusively to PvE. BUT: In an FAQ, the developers stated that it should be possible to host your own servers in the future – including a customizable access code. So, technically, it will be possible for you to play alone with your friends on your server without other hostile players (Source: DeepWorlds).

An important year including restructuring a map

Current status of Beautiful Light: The developers are still busy working and regularly release new information about the development status. A detailed overview of the development timeline can be found on the Deep Worlds website.

In 2025, the extraction shooter took some important steps. For example, persistent systems like the storage and inventory are said to have been implemented, and the matchmaking system – which completely avoids SBMM – has been created. Additionally, a new audio system and a system for AI opponents have been added.

For the map Ground Zero, it was also found that it played too repetitively with the originally planned game mode for this map. The team has therefore introduced new variables to enrich the player experience.

What you need to know about the release: The early access release of Beautiful Light is planned for December 2026 and is expected to cost €39.99. The game will initially be released only for PC. If the game is successful on PC, the developers are also considering a release for PS5 and Xbox Series.

Currently, there is no specific date for the early access launch or the full release of the game. However, the developers hope that the early access phase will last less than three years.

If you’re not interested in extraction shooters and instead want to play a multiplayer shooter that is heavily inspired by the “King of the Hill” mode from ARMA, we have another suggestion for you on MeinMMO: A new shooter attracts Battlefield fans, but penalizes players who rush headlong into battle

This is an AI-powered translation. Some inaccuracies might exist.

An actor was Negan for 10 minutes, would have made the brute in The Walking Dead a funny guy

The most famous villain from The Walking Dead is Negan, played by Jeffrey Dean Morgan. For a very short time, however, another actor had the role in the series and he would have portrayed it very differently.

Negan makes his first impressive appearance in episode 16 of season 6. With his menacing presence and the infamous cliffhanger, Jeffrey Dean Morgan catapulted this role into the hearts of fans. Even though one of his actions went too far for other actors.

Outside of the actual series, he was equally present, as he was a playable DLC fighter in Tekken 7. But there were also other actors who wanted to play his role. One was even almost guaranteed to get the role – for 10 minutes.

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Trailer for Season 1 of The Walking Dead: The Ones Who Live

I would have simply been much cheekier and funnier

Which actor almost had the role? Matthew Lillard spoke in Kristian Harloff’s podcast (Source: YouTube) about various parts of his career. During the conversation, Harloff asks him if there are roles he has turned down. He recounts the story of his audition for the role of Negan.

Lillard had the role, at least for a very short time: At some point at Comic-Con, the creator of the series came up to me and said: “You have no idea, you had the role for 10 minutes.” Jeffrey Dean Morgan was offered the role, but as he could not decide, they looked for another actor. They then opted for Lillard, but since Morgan’s agent called again, he ended up getting the role.

In the podcast, Lillard says that he would have had 10 years of work with it. Negan as a character not only appeared in 6 seasons of the main series, but he even got his own spin-off. Together with Lauren Cohan as Maggie, Jeffrey Dean Morgan has the lead role in The Walking Dead: Dead City, for which season 3 is currently in the works.

What does Lillard say about Morgan’s performance? Lillard himself acknowledges how well-known Negan is as a character and also states that Morgan is a great actor. His Negan is very masculine and tough. He would have taken a different approach:

I would have simply been much cheekier and funnier, and he was such a real badass and totally masculine – we would have had completely different approaches.

How has Matthew Lillard’s career progressed? Many know Matthew Lillard primarily as the Ghostface killer in Scream (1998). Since then, he has not had many iconic roles, but he has continued his career very productively. He appeared in both Scooby-Doo movies (2002 and 2004) or in 2017 in the continuation of Twin Peaks.

Gaming fans may also know him from the film adaptation of Five Nights at Freddy’s (2023). Currently, he can even be seen in a Marvel role. In season 2 of Daredevil: Born Again (2026), he takes on the role of the new character Mr. Charles. You can read more about Negan here: The worst guy from The Walking Dead was already a really nasty villain before the apocalypse

This is an AI-powered translation. Some inaccuracies might exist.

With a bit of luck, you might soon be able to play the largest new MMORPG 2026 on PC

It’s time for our MeinMMO format “MMORPG News in 5 Minutes.” We summarize the most important news around the best genre in the world. You can expect an exciting alpha, the finale of the World First Race in WoW, and a historical battle with 10,000 players.

Highlights of the week:

What else has happened? At the beginning of the week, all attention was on the World First Race in WoW: Midnight. First, a secret phase caught the leaders of Team Liquid off guard, but then they successfully brought the competition home. So far (Friday, April 10, 2026 – 1:19 PM), alongside Liquid, Echo and Method have also mastered the Season 1 raid on Mythic. MeinMMO congratulates!

Here you can see the trailer for Honor of Kings: World from gamescom 2025:

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Honor of Kings: World shows setting and battles in the trailer

WoW opens new raid for guild hoppers and solo players

This happened in the big MMORPGs:

  • Since April 8, 2026, you can experience the WoW raid March on Quel’Danas in the raid browser or through the story mode, more about this on the official WoW website.
  • This weekend, the first matches of the regional cups of the Arena World Championship will take place. You can learn all about the esports tournament at blizzard.com.
  • Since World of Warcraft finally introduced the housing system, players have been getting creative in spades. One player has taken inspiration from Counter-Strike 2.
  • In WoW: Midnight, you will encounter numerous characters who have experienced a lot in their past. However, very little of this is known in the current expansion. A fan is creating a remedy with an addon. The community is thrilled.
  • In WoW: Midnight, the dungeon event has started. In it a quest rewards you with epic raid loot. We tell you exactly what you need to do for it in the report.
  • An old NPC has reappeared in World of Warcraft. He remembers you and is dissatisfied – while you should actually be the one who is angry.
  • Final Fantasy XIV fans, pay attention! If you want to see the two music acts of the Fan Festival 2026 at the Anaheim Convention Center, you can still get tickets for the livestream until May 9, 2026. You can find all the information on the official Lodestone!
  • On April 8, 2026, update 3.28.0 for Throne and Liberty was released. The update includes a new battleground map, the brooch equipment slot, new co-op dungeons, and balance changes. You can find the patch notes at playthroneandliberty.com.
  • The new update for Black Desert brought improvements for the Red Battlefield, the event season of the guild league, and more. Here are the official patch notes.
  • For Elder Scrolls
  • The developers of Lost Ark have reached out to the community with an update on the “Kazeros the First After Race” event on the official MMORPG website. The event will end with the upcoming patch on April 15. How things will continue was revealed in a new roadmap video on YouTube on April 9, 2026. Plans include a new region, a fresh raid system, and new progress features.
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This happened in the small MMORPGs:

  • In EVE Online, a huge battle between two powerful alliances recently took place, which even caused the servers to crash. More than 10,000 players were reportedly involved.
  • In the new Producer’s Letter April 2026 for EverQuest II, Jenn Chan (Head of Studio) has released a first teaser for the next expansion of the MMORPG. Perhaps you know what the lines and the associated image could mean. You can find the clues at everquest2.com.
  • The developers of Lord of the Rings Online have also reached out to the community with a letter. It was about the past 19 years, the updates from the first quarter, and what is soon to come to the servers: update 48: A glorious hunt. VIP players will gain access to the new region of the Hatokáli Hills with 75 tasks and deeds, and – later in the quarter – a new 6-player instance. Free are the anniversary festival improvements, updated exploration rewards, as well as the Rivendell accommodations.
  • In DC Universe Online, the Springtime event runs from April 7 to May 4, 2026. Additionally, with the Thing from the Swamp, a new ally arrives on the servers. You can find all the information about rewards and content at dcuniverseonline.com.

Which 12 free MMORPGs are really fun in 2026? We will tell you in our new video below. More moving images of the best genre in the world can be found on our MeinMMO YouTube channel, check it out!

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This happened in the MMORPGs in development:

  • The team of ArcheAge Chronicles has reached out to the MMORPG community with a positive status update from the internal testing phase. The release in the fourth quarter of 2026 seems certain.
  • Asteria: Fate of the Fallen is a “next-gen VR MMORPG” that promises a social and large-scale virtual world. Currently, a Kickstarter campaign is running to fund the game.
  • On May 20, 2026, the early access of SpaceCraft will start on Steam. You can already download the demo and sign up for the playtest of the SciFi MMORPG.
  • At the “Medieval Fest” on Steam, Gloria Victis celebrates a comeback. From April 20 to April 27, 2026, you can participate in the playtest on Steam and check how much the MMORPG has changed since its supposed end.
  • On April 9, 2026, an action monster MMORPG called Lugh World started early access on Steam. Get ready for an open world with events, PvP arenas, raid challenges, mini-games, and a card collection system. If you want to take a look, you currently need to pay a little over 11 euros.
  • Two days earlier, on April 7, 2026, an online idle RPG called Evitania Online started early access on Steam. Expect colorful 2D graphics, collecting rare loot, fighting tough bosses, and endless progression, but without grind – so say the developers.
  • In early April, the Open Horizon update from Stars Reach went live for alpha testing. On April 8, a hotfix package followed. Almost all areas of the game have seen some changes. For example, the old tutorial missions have been replaced with a new start in Haven, where you have to help rebuild after the attack of corruption. All information can be found at starsreach.com.
  • In the early access version of Brighter Shores, the annual Easter event runs from April 7 to May 5. All information can be found at Steam.

With that, we have summarized the most important things that have recently happened in the world of MMORPGs.

What have you been happy about this week? What have you been annoyed about? Let us know in the comments. If you’re looking for a complete overview of the history of online role-playing games, you will find it in this comprehensive special: The history of MMORPGs – From Habitat to Throne and Liberty, and everything that has happened in between

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The Stardew Valley with corpses suddenly announces a sequel after 8 years, gives away part 1 on Steam and PS5

After 8 years, there was hardly any expectation for a second Graveyard Keeper, but exactly this game has now been announced. On this occasion, the first part is being given away on Steam and PS5 for free.

What kind of game is this? Graveyard Keeper is a sandbox role-playing game by developer Lazy Bear Games, released on August 15, 2018. With its pixel look and top-down camera, the game instantly brings back memories of Stardew Valley, but here you manage a cemetery – hence the term “Stardew Valley with corpses”.

On April 9, 2026, nearly 8 years after the release of part 1, a sequel was unexpectedly announced. It is set to be released this year. There is no exact release date yet, but there is an unbeatable offer: Until April 13, 2026, you can get Graveyard Keeper for free on Steam and in the PlayStation Store.

Here you can see the announcement trailer for the unexpected sequel to Graveyard Keeper:

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Graveyard Keeper: The Stardew Valley with corpses gets a surprising sequel on Steam and PS5 8 years after release

Corpse Burgers instead of Cabbages

What is the game about? Unlike in Stardew Valley, here you primarily manage a cemetery as mentioned, rather than a farm. However, in Graveyard Keeper, the line between these two business models is not as clear-cut as one would like.

Your main goal is to make money. To achieve this goal, you can resort to a number of morally questionable methods: such as processing the corpses from your cemetery into burger meat or ensuring a supply of fresh corpses with the right recipes.

By now, the game’s dark humor becomes evident. This is also one aspect that contributes to the game’s great popularity: 86% of the 47,000 reviews for the game on Steam are positive.

For example, it is praised:

  • “Graveyard Keeper is a very beautiful pixel-art RPG in the style of Stardew Valley. However, it emphasizes different aspects. It has darker humor in the story, places less weight on social interactions, but offers a higher quest density.” (undertaker-bhv on Steam)
  • “All in all, there’s always something to do and it’s fun; the game doesn’t leave you with downtime and is also beautifully macabre” (ImperatorBob on Steam)

Others find Graveyard Keeper to be too grind-heavy. For instance, Steam user PandaManiac writes in his Steam review that it becomes “repetitive, tedious, and frustrating” over time. The ending is also unsatisfactory because you must purchase the DLCs to experience the actual end of the story.

While Graveyard Keeper is only free for a few days, you could have secured a coop game on Steam for free for over a year. Now, however, the developers have announced that they must put a price tag on the game. Why? You can find out in our article on MeinMMO: A coop game on Steam was free since its release, but reluctantly, the developers now have to charge money for it.

This is an AI-powered translation. Some inaccuracies might exist.