In Elden Ring magic is considered one of the most powerful tools with which players can traverse the world of the Lands Between. Many tarnished therefore refer to magic as the true easy mode, as every boss can be easily blown away. We show you how to build the best easy mode for yourself.
Update, January 12, 2026: We have reviewed the article and it is up to date.
Magic has been regarded as a powerful tool in every game by FromSoftware to eliminate hordes of enemies, as well as bosses from a safe distance. This is no different in Elden Ring, however, spells have changed and the necessary soft and hard caps have been adjusted.
The build we are showing you focuses entirely on intelligence and spells combined with an additional melee weapon. So if your FP runs out and you can no longer cast spells, you have a good alternative to fend off enemies.
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Elden Ring Nightreign hides good loot in the tutorial
How to level up correctly for this build
Why is this build so strong? Mage builds that focus solely on intelligence are powerful, as you can dominate the mid-range and especially ranged combat with powerful spells.
Our featured build covers not only all attack ranges to get rid of pesky enemies but also gives you the ability to deal massive damage to bosses. However, you must be adaptable, dress appropriately for each situation, and equip the necessary spells.
How do I level up best for this build? Your main attribute to focus on while leveling will be “intelligence.” The higher your intelligence, the stronger your spells become.
Additionally, you can equip better items that significantly increase your damage output. Furthermore, a high level of “mind” is required to cast spells more often.
Our build is designed for more advanced players and is set at level 150. We also pay attention to the “soft caps”, which are the values beyond which investments are hardly worth it:
These are the required stats you need
Our tarnished in this build has the origin “Vagabond”.
To give your spells the necessary piercing power, you need 80 points in intelligence.
This is the hard cap – you should not invest further beyond the hard cap, as you will not receive any worthwhile bonuses.
Mind is increased to 40 points so that you can fully refresh your blue FP bar with a flask of wondrous physic +12.
Strength and endurance can be chosen freely; we allocated our remaining points to 35 and 24 points.
This gives us enough stamina to deal a few hits with our great sword and sufficient health points to take some damage.
If you want to play PvP in the long term, you should try to keep your character under level 150. Currently, the community sees this as the meta level and has largely agreed not to level beyond that.
Since you only find players in PvP with a similar level as you, it becomes difficult to find opponents with a higher level. When respecing, you must redistribute all ‘purchased’ levels, so you cannot revert this investment – the only way out is a completely new character.
This is our choice: Since intelligence is raised to the utmost in this build, there is not much room for flexibility with other attributes that need to be considered. Therefore, we choose the following equipment:
First weapon on the right – Moonlight Greatsword
For melee, to save FP.
Second weapon on the right – Carian Royal Staff
For attacks on regular enemies.
Third weapon on the right – Lusat’s Glintstone Staff
For boss attacks.
Since staves are only good if they have a high spell-scaling, the selection of staves is very limited.
That’s why we have equipped two Glintstone Staves in our right hand, as both have their own areas of application.
This is what the items you need look like
Lusat’s Staff is considered the best staff to deal the most damage, but at the cost of increased FP consumption while casting spells. This is not worth it when traveling and wanting to go through higher “New Game Plus” runs, where enemies endure more damage, and you need to cast spells more often.
That’s why we also packed the “Carian Royal Staff” as it still has solid spell-scaling and costs you less FP when casting spells.
In the left hand, the “Jellyfish Shield” fits as it can absorb 100% physical damage as well as provide you with a damage buff. The buff is activated as soon as you activate the associated talent.
With the activated buff, you need to hold the shield in your left hand, making it perfect to wield alongside a staff. You benefit from a damage bonus while still being able to protect yourself.
If you want to learn more about shields, we have the right guide for you:
These are the ones you should have: It is important to consider the various headgear when using magic. There are items that enhance different types of spells or provide you with a boost to your attributes. Here are the ones we have selected for you:
The hat enhances thorn spellsThis hat increases mind at the cost of enduranceThis hat enhances icy spellsThis crown enhances Azur’s basic flow spellThis crown enhances Lusat’s basic flow spell
It’s up to you which hat or crown you want to wear. However, it would be advisable to wear the Azur’s Glintstone Crown if you wish to use the spell “Azur’s Comet” against a boss. This enhances the spell, but you will consume more FP while casting.
However, if you are only traveling, you should wear the Great Preceptor’s Hat. This not only looks cool but also increases your mind by three points. However, your endurance will suffer slightly as a result.
Which talismans should I take? We can only recommend you in your selection since each player has their own priorities regarding bonuses. Therefore, you can freely decide which talisman you want to use or exchange. Here are our talismans:
Godskin Swaddling Cloth Talisman: Significantly enhances the effect of spells.
Ursine Glintstone Blade: Spells consume less FP but lower max HP.
Radagon’s Scarseal: Reduces casting time.
Dragoncrest Greatshield Talisman: Greatly increases resistance to physical damage.
These are the talismans
We included the Dragoncrest Greatshield Talisman in our selection, as we, as mages, have few health points but low defense due to light armor. This talisman gives you a slight boost in your overall defense, allowing you to take more hits.
What else should you watch out for: Don’t forget your flask of wondrous physic. With it, you can create elixirs thanks to Elden Tree tears that provide you with special bonuses. In boss fights, the mix of “Heavenly Blue Secret Tear” and “Opaline Bubble Tear” is worthwhile.
This is what the tears look like
With this, you can not only summon Azur’s Comet without FP costs for a short time but receive an impenetrable bubble that protects you from any damage. However, this bubble bursts if you are hit once.
The best spells for the Mage Build
Which spells should I use? Here too, we can only share our recommendations with you as Elden Ring has many spells that could be useful for any mage. Nonetheless, we show you the following spells that you should not miss:
Azur’s Comet: Fires a large comet.
Good spell to annihilate bosses with a laser.
Ranni’s Dark Moon: Summons a cold, dark moon and hurls it at enemies.
Good for annihilating enemies in a moderate radius – freezes enemies and makes them vulnerable to magic damage.
Adula’s Moonblade: Follows a sweeping slash with an icy blade projectile.
Good for freezing many enemies with a horizontal cut and catching them from a distance.
Loretta’s Greatbow: Fires a great arrow with a magical great bow.
Fires a heavy and precise great arrow that can be charged.
Terra Magica: Increases the magical power of those within the seal.
Conjures a seal on the ground, which within its effect radius enhances your spells.
Azur’s CometRanni’s Dark MoonAdula’s MoonbladeLoretta’s GreatbowTerra Magica
These were all the necessary infos for our best mage build for Elden Ring. Many of our recommendations can be changed or adopted to your liking. However, pay attention to the hard cap of your intelligence and the Godskin Swaddling Cloth Talisman to maximize your magic damage.
What do you think of such guides? Did you choose different spells, and which talismans do you think are good for a magic build? Let us know in the comments how you feel about it! The best spells ranked can be found here in our tier list: Elden Ring Tier List – All 70 spells ranked
This is an AI-powered translation. Some inaccuracies might exist.
Elden Ring not only offers a very high level of difficulty. The latest game from FromSoftware also features a highly complex combat system and a dark world that is explained very little. In this article, we at MeinMMO gather all guides for new players, returnees, and Souls veterans looking for specific explanations and tips.
This article is an overview of all guides, tips & tricks, and builds that we from MeinMMO will publish about Elden Ring. This way, you have a quick and easy look at everything that is relevant in this Soulsborne game.
We will regularly update and expand this article.
Update from April 30, 2025: The article has been reviewed and updated to the current status.
Articles that fit into several categories will be linked multiple times, so you can easily find what you’re looking for. If you search this page by the desired keyword (e.g., with CTRL+F on PC), you should also quickly come to the desired result.
The guide that explains the most important things and is generally a very good reference point for most players is our beginner’s guide. You can find it here:
If you have feedback or suggestions for improvement on this text, or if you wish for a specific guide, please write it to us here in the comments or send us an email at [email protected]. Thank you!
This is an AI-powered translation. Some inaccuracies might exist.
The League of Legends Champions Korea is one of the most important leagues in LoL and the home of the legendary team T1. However, the LCK has recorded massive losses in recent years.
If you think the league is swimming in money with such viewership numbers, you are mistaken: Reports indicate that the LCK is facing millions in losses, and experts fear the league may be on the verge of collapse.
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The Life of Faker – Why He is a Living Legend
The LCK lost more money in 2024 than in the previous 2 years combined
This is the state of the league: As reported by the Korean site DealSite on April 21, 2025, citing the electronic disclosure system of the Financial Supervisory Service FSS, the LCK has lost nearly 50 billion won over the past 3 years – equivalent to about 30 million euros.
In the record year 2024, more was lost than in the two previous years combined:
2022: -8.1 billion KRW (~4.9 million euros)
2023: -13.2 billion KRW (~8 billion euros)
2024: -28.5 billion KRW (~17.45 billion euros)
During the same period, sales have also drastically declined. The losses may also stem from the fact that the LCK significantly lowered the fees for participating teams and offered profit sharing to help the teams stay afloat.
In 2024, the league also lost an exclusive deal with the Chinese streaming platform Huya.
Moreover, the LCK hosted the Valorant Champions Seoul in the LoL Park Arena, which likely incurred high operating costs. Even though the league is incurring losses, it may be that the owners, Riot, are still making money with the LCK.
Financial experts now fear that this way of operating may not be sustainable for the league in the long run. Even if the LCK isn’t facing immediate collapse, it should find new ways to generate revenue in order to possibly become profitable again.
With Season 8, Blizzard is not only bringing new content to Diablo 4, but also fundamentally changing some existing features. The entire game is becoming harder – but is meant to feel more rewarding. MeinMMO was able to talk to the developers in advance.
In Season 8, everything revolves around the boss powers: You take down a boss, take its abilities and build builds from them. After testing on the PTR, Blizzard has made significant adjustments, nerfing all boss powers and buffing all classes.
Blizzard invited MeinMMO to speak with Lead Season Designer Deric Nuñez and Lead Live Game Designer Colin Finer before the release of Season 8. Finer has been a community favorite since his first Campfire Chat, and both he and Nuñez are known for their in-depth knowledge of the mechanics and content of Diablo 4.
Our final question: Which builds will be strong? Finer will play a Death Trap Rogue, Nuñez a Necromancer. Why and what else they have to say about Season 8 can be read here in the full interview.
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Diablo 4: Der Gameplay-Trailer zu Season 8 mit Belial
Belial fits perfectly with the seasonal mechanics
MeinMMO: Why does Belial return next season? Many people are wondering this, especially in light of the lore.
Deric Nuñez: Lore-wise, we know that the Great and Lesser Evils always strive to assert their dominance and wait for the right moment to return to Sanctuary. As we continue to expand the Age of Hatred – especially with Mephisto and the events after the Vessel of Hatred – Belial simply sees the perfect opportunity to secure an influence zone again and continue his reign of lies. He wants to control the perception of reality and expand his power.
We will learn more about his specific motives, but basically, he sees his chance to return now. From the content perspective, Belial also fits perfectly with the new mechanics of the season – such as the boss focus and the lair boss system.
MeinMMO: Diablo Immortal usually brings new bosses, you bring back old ones like Duriel, Andariel, now Belial. Are all major and minor evils coming back?
Deric Nuñez: We can’t say anything concrete about future plans beyond Belial and Season 8, but we are building something with each season.
Colin Finer: We have a large repertoire of evils that we always discuss – when is the right moment for a comeback? There are no firm commitments yet, but it is definitely a topic that concerns us.
MeinMMO: The story of the seasons has been rather loose so far, without strong ties to the main story or other seasons. Will this change?
Deric Nuñez: In the last seasons, there were more connections to the events after the Diablo 4 campaign. There is now a gentle build-up to the next expansion. While seasonal stories are independent, we try to incorporate small but significant connections that contribute to the overarching plot.
MeinMMO: Will there be such stories in Nahantu, even for people who don’t own the Vessel of Hatred?
Colin Finer: We are currently doing that, I think. In Season 8, you can complete the entire quest line, even without owning the expansion. Some endgame bosses like the Harbinger of Hatred and Urivar are only available to expansion owners. However, the seasonal quest is accessible to everyone.
You should feel like you are playing a completely new build
MeinMMO: Quests have been more of a means to an end for most people. Have you considered linking them to special rewards like sets or cosmetic items – similar to Diablo 3?
Colin Finer: We want the seasonal quest line to be part of the larger seasonal experience. There are plenty of content and rewards outside of the story – like Urivar, the Harbinger of Hatred; we have also made all the bosses a bit stronger. Duriel, for example, has new attacks and is much more challenging.
We want to make sure that this is properly rewarded. A good example of this is the cat pet with many eyes that you receive. However, we still want to ensure that the quest line remains a rewarding experience. Our goal is to immerse you in the endgame experience of Diablo 4.
Deric Nuñez: Even though we want to spread the rewards a bit more, we try to reward the completion of the quest line itself. There is a special cosmetic that players get who complete the line to the end.
MeinMMO: In the last seasons, there have been absurd builds due to interactions between seasonal powers and existing systems like runes. How do you prevent this in the future?
Colin Finer: We put a lot of thought into how these boss powers could affect the meta. Every time you come back, these powers should make you feel like you are playing a completely new build, even if it is the same one. Example: Wandering Death gives you a death ray that is tied to channeling abilities.
The Whirlwind Barbarian feels completely different with this. You are right, absurd builds emerge like that, but we strive to keep such things within reasonable limits. I know those are somewhat contradictory statements: We want these builds to feel broken, but we also want more competitive players to notice that there is a balance between the classes.
This is a constant process; there is no universal solution to keep the balance perfect.
Deric Nuñez: The PTR really helps us, where we get the collective feedback from players about the early stages of the powers and can balance better. We see how much power should really come from the build and how much from the content of the season itself. Sometimes it’s just fun to embrace the novelty and ‘absurdity,’ as we sometimes call it.
We want to ensure that the path to defeating the bosses is fun
MeinMMO: Path of Exile 2 recently talked about its approach and is going the route of avoiding exaggerated builds. Players said that ARPGs don’t work that way. You want ridiculous builds instead. You seem to be doing the opposite?
Colin Finer: Yes, we consider what is best for Diablo and believe that the game thrives on the power fantasy feeling. We don’t want to disregard players’ time by making them feel weak, but rather like bosses. You defeat a boss, you take its power. When you gain a boss power, you should feel that way too. We think about what suits Diablo, and that’s what our designs aim for.
MeinMMO: The new chests after boss fights take too long to loot – especially in groups. Why this step, even though you actually wanted to save time?
Colin Finer: This is a reaction to feedback from over a year. The party finder feature often led to ‘leeching’ experiences, which created a lot of social friction. You create a group and then maybe Belial is on the other side of the screen. He then says, ‘Yeah, sure I summon the boss with my materials,’ and then they leave when it’s their turn. We didn’t like that.
And we wanted to ensure that the path to defeating these bosses is also fun. We found that players were not engaging with the bosses when they were too difficult – they just waited until they could defeat them in one hit.
We believe this was due to how we originally set it up: You had to use your materials to even summon the boss. And that just felt bad – if you spend all your materials on e.g., Andariel and then realize, ‘Oh no, I can’t defeat her,’ then you wasted all your materials. And we know that felt really frustrating – that’s why we wanted to completely turn this approach around.
As for the question about saving time: Since the PTR, we have actually made a whole series of changes to speed this up. For example, we made an adjustment: If each group member opens the chest, the timer simply gets shortened, and you jump directly to the next phase. We also reduced the duration overall.
For us, this is a great example of how valuable the PTR is – it helps us to implement feedback concretely and shape the new season accordingly. It really is a big help, and we are very happy that the community supports us in co-designing the season.
So yes, we’ve made many changes to noticeably speed up the entire experience and process.
MeinMMO: What happens if someone does not open the chest or cannot open it?
Colin Finer: At the moment, it is like this: The timer continues to run even if a person does not open the chest. They are then basically just ‘along for the ride.’ That is something we are currently discussing – we are considering how we can improve this in the future.
The 3 most important changes from the PTR to the release of Season 8
MeinMMO: You just talked about the changes coming from the PTR (Public Test Realm) to the release. Can you summarize the three most important changes based on player feedback?
Deric Nuñez: I can start with the first point – maybe we’ll just pass the ball back and forth. The first major change concerns the rebalance of the boss abilities. As we know from streams, articles, and feedback, the boss abilities were overall quite dominant.
I won’t go too deep into the numbers, but we have brought the maximum power of these abilities overall to a more reasonable level – so they harmonize better with the individual player strength. There will still be an overpowered build appearing now and then, but the experience should differ significantly from what the players experienced in the PTR (Public Test Realm).
Colin Finer: I’ll take over the second point. The PTR was really a testing ground for us. This does not automatically mean that all changes we experiment with there will be implemented in the final game. One of the changes in the PTR was that we significantly slowed down leveling and greatly increased the difficulty – especially in Torment mode. Our goal was to bring the challenge in the game back to a good level.
In Season 7, it was like: Everything collapsed immediately, bosses died in one hit, you were at level 60 in two hours. Okay, that’s a bit exaggerated, but it was just too fast. At the same time, we had pumped a lot of seasonal power into the witch powers, which greatly reduced the challenge – and thus also the feeling of reward. If everyone just gets given candy, what is achieved doesn’t feel earned.
So we significantly slowed leveling down in the PTR and greatly increased the difficulty of the Torment tiers. However, between the PTR and what is now appearing in Season 8, we have found a good middle ground. We have reversed many of those leveling nerfs and toned down the difficulty of the Torment tiers. They are still harder than in Season 7, but much more achievable than in the PTR. Along with the balancing of boss abilities, we believe that the challenge is now rewarding and motivating again.
And one more thing: As part of these adjustments, you can now also upgrade Paragon glyphs even if you don’t delve deep into the Grube mode. So: Everyone can level glyphs up to rank 100 – even if they’re not among the absolute hardcore players.
Sorry, that was a pretty lengthy answer for just one point!
I would say the third point is that we have dealt intensively with the boss materials – and we received a lot of good data from the PTR on this. It was mainly about the question: How many rewards do the chests give, and what is actually our goal with them?
Our vision was: These bosses should feel like special moments – when you summon them, fight against them, and then collect the reward. We wanted to move away from the idea that you have to farm bosses for hours to get the unique items.
Therefore, we have reduced the global drop rate of the materials – in other words, materials drop overall less frequently. However, we have specifically buffed certain activities. One example is Varshan: If you do Whisper events, you now always receive a good amount of Varshan summoning materials. So: less global loot, but more through targeted activities.
And to compensate for that, we have also increased the rewards from boss fights overall. The whole thing follows the principle: You fight less often against bosses, but get a lot more for it. This way, there is enough time for other Diablo activities – and the boss fights feel like special highlights.
Instead of a hard, endless grind, bosses are now more like an occasional ‘loot explosion’ moment that you can look forward to.
Everyone pays for their own loot
MeinMMO: That also promotes group gameplay, right?
Colin Finer: Regarding group play – yes, we have actually softened that a bit. We have now put the materials in the chest, meaning: everyone has to pay for themselves to get the unique items. This way, group play is no longer strictly necessary.
But: We like group play. It’s just fun to take down bosses together – it’s a good social experience in Diablo. That’s why we have at least built in a small bonus to keep groups attractive.
In the past, it was like this: If four people were in a group, you could do the boss almost four times and get four times the loot. Now it’s a bit different: If you kill a boss in a group and open the chest, there’s a bonus chance for an additional item – per player.
With two players, there’s a chance for an extra item; with four players, the bonus item is guaranteed. So, it’s a bit more measured, but groups are still rewarding.
It was important to us that you don’t feel forced to play in a certain way. Diablo should adapt to your playstyle – not the other way around.
MeinMMO: So, do you have to pay materials to open the chest and receive uniques?
Colin Finer: Yes, a major change we made – and this ties back to what I mentioned earlier about social barriers – concerns the system surrounding the summoning of bosses. In the past, you had to provide your materials to even fight a boss. We’ve changed that now.
You can now summon bosses for free – completely risk-free, whenever you want. When you defeat the boss, it drops its loot: a large chest. And in this chest are the unique items.
However, to open the chest, you must pay the summoning materials. So we’ve effectively moved the materials to the end of the boss fight – into the chest itself. Everyone then has to pay to get their rewards out.
With this, we have picked up a lot of feedback from the community and significantly improved the process – hopefully it’s understandable.
MeinMMO: So, it’s roughly like the blood maidens?
Colin Finer: Yes, roughly so, good example.
Torment 4 is not where you really have to be good
MeinMMO: You have softened Torment 4, but it is still more difficult than before – why?
Colin Finer: It has become more difficult because we want to ensure that there is always something to strive for in Diablo, no matter how much time you have. We want the game to always feel rewarding and that there are always new peaks to climb.
We see the game as a series of peaks, where once you reach one, you can climb the next. We found that Torment 4 in Season 7 simply did not provide the right level of challenge for many players to be considered desirable. That is a major reason we made it harder – to offer players more challenge that they can overcome.
MeinMMO: But it is still necessary for the journey like now for Dorian?
Colin Finer: Yes, at the moment it is still part of the season journey, but we believe that through the boss powers and balance changes, many more builds will come to Torment 4. As part of the reaction from PTR to live, we have brought many class buffs and are confident that you will reach Torment 4 with many builds if you invest time in the grind. That’s the sweet spot. […]
We don’t think Torment 4 is where you really need to be good in terms of gameplay; you only need to reach a point where your character is strong enough that you can ignore many mechanics. We believe many players will accomplish that if they put in the time.
MeinMMO: This is indeed an important point. These “broken” builds are a necessity for many players because the game comes down to oneshotting or being oneshotted – except for barbarians. How do you address this mutual oneshot problem?
Colin Finer: This is a constant challenge. We often think about how to ensure that players have actionable opportunities to solve the problems they face. And we believe we will never have enough of that.
We think about ways to scale offensive and defensive aspects for each class and build. One thing we changed about the oneshots is that lair bosses had a habit of building one-shot stacks before Season 8. Every time it hit you, a stack of exponential damage would add up. We think that was disrespectful of players’ time, who have built up their defense.
We didn’t like that you could stack your defensive mechanisms to the moon only to have all these effects eat through your defense. That’s a good example of where we start when trying to avoid wasting players’ time. […]
Deric Nuñez: That’s one of the changes we’re bringing with Season 8 to make Lair bosses more fun again. As Colin mentioned, we are removing this arbitrary stacking for an instant death.
All Lair bosses have received updates regarding challenge and abilities, but since the PTR, we have also adjusted how they scale the difficulty at each tier of bosses. We found that some of them were too strong for their ranking. When Season 8 comes, players can look forward to a smoother path to the new ‘Top Dog’ at the top.
Colin Finer: We have toned down many of the oneshot mechanics. There has been a lot of feedback. We want the bosses to become harder, but we don’t think it’s cool if Varshan one-shots you, even if you’re fully equipped for that Torment tier. […]
With the new Reliquiar system, the player is now in charge
MeinMMO: You have significantly adjusted the Battle Pass for Season 8. How do players benefit from it?
Colin Finer: The changes came with the thought of how we can give you more control over the rewards in the Battle Pass. There were complaints that you get a lot of stuff with the grind that you don’t want at all. With the new Reliquiar system, the player is now in charge and decides what they want, and they can choose what they receive. We think this gives you the choice; that’s what it’s all about in Diablo. You were first able to farm unique items specifically, now you can specifically choose rewards.
MeinMMO: Rod Fergusson recently said that he thinks battle passes are an outdated system. What other changes can we expect?
Colin Finer: Deric and I didn’t work on the Reliquiar, but we can say that the system is much more flexible and that we can use it for more things in the future. […]
MeinMMO: Finally, I would like to hear from you personally which class or build will dominate the next season.
Colin Finer: I will play the ‘Death Trap Rogue’. It’s fun to suck enemies in, and we’ve introduced a unique item for this season that gives you the chance to use double death traps and pull in enemies. I’m really looking forward to that.
Deric Nuñez: I’m an off-meta person; I always play what I feel like. It’s been a couple of seasons since I played Necromancer, so I’m probably going to play that and see what fun boss power combinations I can build. For example, this death ray power that comes from your chest when you channel, I’ll pair that with the Necro abilities and see if I can somehow get to ‘Pew Pew.’
MeinMMO: Great! Thank you for the answers.
Season 8 starts on April 25, 2025, and brings a redesigned Battle Pass, reworked bosses, and new seasonal powers with it. There are also new items that you can farm and a new small story line. In our overview, you will find everything important: Diablo 4 Season 8: Everything about start, end, and the content
This is an AI-powered translation. Some inaccuracies might exist.
In Elden Ring, the player LetMeSoloHer became a community legend. Since then, he has also played another popular game by FromSoftware on the PS5, which came with a boss that even made him sweat.
Who is this player? This is LetMeSoloHer, who became a legend in the Elden Ring community:
LetMeSoloHer has taken on the fight against Malenia – one of the toughest bosses in the game – for a variety of players, helping many in the process.
In the fight, LetMeSoloHer only wore a large jar as a helmet and wielded two katanas; his look has even inspired some cosplayers (like this one via Reddit).
In a new video on YouTube, LetMeSoloHer explains that after careful consideration, he bought a PS5. There, he revisited a game by FromSoftware that is about 10 years old: Bloodborne, including the DLC “The Old Hunters”.
Start video
Bloodborne Debut Trailer
Boss from 10-Year-Old Game Makes Souls Legend Sweat
Which boss has given the FromSoft veteran trouble? Fans may already have an idea of who that is. The hardest boss in Bloodborne (at least according to LetMeSoloHer) is the Orphan of Kos.
The Orphan of Kos is the final boss of the DLC and an extremely aggressive one at that. In the fight against him, you rarely feel truly safe, as he has a variety of strong attacks both in close and ranged combat.
Every Soulsborne game that has a DLC always has that final boss that feels overwhelmingly powerful. […] And Orphan of Kos is that boss for Bloodborne.
LetMeSoloHer
This boss has cost him more attempts than any previous fight, he said. The Orphan even made him farm the Chalice Dungeons in the game for Blood Vials (the main healing item) and bullets. “He is definitely the hardest boss in Bloodborne for me,” he admits.
Do you agree with LetMeSoloHer, or do you find another boss in Bloodborne even more difficult? Feel free to share your opinion in the comments. The Orphan of Kos may be the hardest boss in Bloodborne, but according to the game’s lore, there is one boss even stronger: Here we show you the strongest bosses in Bloodborne according to lore in the power ranking.
This is an AI-powered translation. Some inaccuracies might exist.
In a year full of surprise hits on Steam, the humorous horror game R.E.P.O has been one of the biggest successes so far. In a Q&A on YouTube, the developers answered players’ questions.
Which game is it about? The co-op game R.E.P.O has been one of the biggest hits of the gaming year 2025 so far. At its peak, it recorded more than 270,000 players simultaneously, and even two months after release, according to SteamDB, there are still over 100,000 players active nearly every day. The developers actually wanted to mess up their game quickly.
On Steam, the title currently has “very positive” status with 117,000 reviews (as of 29.04.2025). R.E.P.O is still in early access and regularly costs €9.75. The price may change with the full release – but one thing the game will never be is Free2Play.
In a Q&A on YouTube, the developers from semiwork answered some fans’ questions on April 25, 2025, including those about monetization (via 3D Juegos).
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R.E.P.O. reveals itself in its eerie release trailer
Developers may reveal more than they intended
What are we being protected from? As the developers explain, there are no plans to offer R.E.P.O for free, as they do not want to introduce microtransactions into the game. Players should also not be able to simply buy cosmetics. Instead, they should be able to earn them by simply playing the game – after having purchased it, of course.
This is interesting in that R.E.P.O currently does not have any significant personalization options. The developers may have inadvertently leaked their plans to introduce unlockable cosmetics into the game.
Whether microtransactions are really such a great evil is certainly debatable. Some players are happy about free fun and simply block out the tempting buy banners – as long as it’s only about cosmetic items. With Pay2Win, the fun is known to stop, as currently with CoD. Others would prefer to pay once and be left alone.
However, the decision seems to be well received by the R.E.P.O community. We have summarized some of the reactions for you:
Darkoxan894: “Honestly, HUGE respect to the developers for not making it free to play because they don’t want to add microtransactions, brilliant decision.”
snakegamingtv4458: “When he said the game wouldn’t be free to play, for the simple reason of not wanting microtransactions in the game, he immediately earned all the respect from me and my friends. Such a solid developer team.”
Besides the Free2Play topic, fans in the comments are especially concerned about stamina regeneration. The developer casually mentions the possibility of an upgrade that would allow players to restore their stamina while crouching. However, this is still in development.
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Borderlands 4 is one of the hottest gaming releases of 2025. The developers have now surprisingly moved the release date forward – which could impact the entire gaming industry.
Note: This article was created in a breaking manner and has been supplemented multiple times.
In a now-deleted post on X, Randy Pitchford, head of Borderlands 4, announced that the release of the highly anticipated loot shooter will be moved forward. Borderlands 4 is now set to release on September 12, 2025. The video has since been re-uploaded on X.
In another post on the official Borderlands account, the developers explain that the decision to move the release date forward was made after careful consideration, along with many meetings, playtesting, and development work.
Furthermore, there will be a PlayStation State of Play tomorrow, on April 30, 2025, at 11 PM our time, focused entirely on Borderlands.
Start video
In Borderlands 4 könnt ihr überall hinreisen, was ihr im Spiel sehen könnt – sogar zum Mond?
The B4 Delay Fuels Speculation About the Release of GTA 6
What does this mean for other developers? The news that Borderlands 4 is moving its release date up by two whole weeks will likely be received very differently in developer and publisher circles – but because of a completely different game.
Because almost the entire gaming industry is currently eagerly anticipating GTA 6. Even the biggest publishers fear the release of what is likely the biggest game of all time and are trying to stay as far away from it as possible.
Since Borderlands 4, like GTA 6, belongs to Take-Two, the planned release at the end of September was a kind of barometer for the gaming industry: It was assumed that Take-Two would not interfere with itself and would plan its titles accordingly with some air. Therefore, a GTA release was expected only in late autumn.
For this reason, some developers scheduled their release as close as possible to Borderlands 4. The action-adventure Ghost of Yotei seemed safe with its planned release on October 2. But now it’s quite possible that GTA 6 is also planning a release in October.
It will also be interesting for Bungie, who planned to release their new shooter Marathon on the same day as Borderlands 4. At first glance, that seemed risky since Borderlands, as a loot shooter, is attractive to Destiny fans. According to the Destiny expert Paul Tassi on Forbes, the release date is rumored to have been chosen because they already assumed that Borderlands 4 would be postponed.
With the delay, they are no longer directly competing with the loot shooter, but may have positioned themselves exactly between Borderlands 4 and GTA 6. Is that a comfortable position? Moreover, opinions are very divided about the new game from the makers of Destiny. Some of those views are summarized for you here on MeinMMO: “0% chance that I’ll play it” – The new shooter from the creators of Destiny 2 faces a major problem
This is an AI-powered translation. Some inaccuracies might exist.
Season 8 brings new rewards in Diablo 4, but one of them drew a lot of criticism – because it was linked to the hardest difficulty level. Now Blizzard is responding and accommodating the community.
What was the criticism? In the new season journey, you can earn various rewards again – including player titles and Smoldering Ash, which used to be in the Battle Pass. Additionally, a new loot pet awaits you in Season 8. The problem: The pet was only available in Chapter 7 of the season journey. And to complete it, you should play on Torment level 4 – and according to Blizzard, that may no longer be accessible for everyone.
Many fans found this unfair, as many casual players reach a limit on Torment 2 or 3 – and still, they are supposed to miss out on rewards here. The criticism grew loud, and Blizzard has now announced a short-term change in the official forum.
Start video
Diablo 4 Shows Updates for Bosses and the New Boss Powers in Season 8
Loot Pet no longer only at the last stage of the season journey
What is Blizzard changing now? Community Manager Adam Fletcher explained on April 29 in the Blizzard forum that a change to the rewards from the season journey was made just before the start of Season 8. The loot pet “Iris” and also the Smoldering Ash that you use for various bonuses will now be available in earlier chapters.
Specifically, Fletcher writes:
Iris, the new pet reward animal from Season 8, is now available after completing Chapter 6 instead of Chapter 7.
We are confident that these changes will simplify progress and enable more players to unlock Iris over the course of the new season.
And this is how the new distribution of Smoldering Ash looks:
Chapter2: 2 Ash upon completing the chapter
Chapter3: 2 Ash upon completing the chapter
Chapter4: 3 Ash upon completing the chapter + 1 Ash for the chapter goal
Chapter5: 3 Ash upon completing the chapter + 1 Ash for the chapter goal
Chapter6: 3 Ash upon completing the chapter + 1 Ash for the chapter goal
Chapter7: 3 Ash upon completing the chapter + 1 Ash for the chapter goal
Fletcher also explains that some tooltips for the season journey may still show incorrect information for now – the correct data will be provided in a later client update. More information is expected soon.
The loot pet “Iris” from Season 8 in Diablo 4. Source: Blizzard
How is this received by the community? In a Reddit post by the official Diablo account, the community in the Diablo 4 subreddit discusses the quite spontaneous change – because Season 8 starts this evening. The general sentiment is that the adjustment is well received.
Heartbroken_nerd writes: “Awesome adjustment, guys! No more Torment 4 needed to get the pet in Season 8.” And free05ct says: “Yay, I don’t have to watch a guide to get the cool pet. I can make my own build and reach up to Torment 3. […] I’m one of those casuals who is satisfied with Torment 3, but I wanted the cool pet for the season. Thank you!”
The community manager also chimes in again in the thread – and thanks for the feedback.
Some users seize the opportunity to also criticize the new Battle Pass. Some demand that Blizzard should “revert” the recent changes to it. Especially the free Battle Pass has lost value.
Nvidia is no longer allowed to sell its popular AI chips to China. The competition announced an alternative one day later. Huawei’s new AI chip Ascend 920 has great potential to be very successful.
Already under the Biden administration, the U.S. significantly restricted the export of AI products and technologies. Only close allies were supposed to receive such products.
Under Trump, the restrictions were further tightened: On April 9, 2025, the United States announced plans to further tighten export restrictions on AI chips to China. This also includes Nvidia’s H20 processor (in the title image), which Nvidia specifically developed a chip for China to circumvent previous restrictions.
According to analysts, Nvidia is said to have made a lot of money with the H20 chips, but the new requirements of the U.S. Department of Commerce are expected to halt sales to China. Experts estimate that Nvidia will have to write off $5.5 billion because of this.
Start video
Students spy on passersby with hidden cameras and AI, find name and address in seconds
Huawei introduces its fastest AI chip one day later that is supposed to compete with Nvidia
How does the competition respond? Huawei, a Chinese technology company that has long been mentioned as China’s answer to Nvidia, presented its new AI chip one day after the announcement of the new restrictions: the Ascend 920. The current fastest chip from Huawei is the Ascend 910C.
It is expected to be based on the 6nm process from SMIC, a Chinese semiconductor manufacturer, and to offer up to 900 TFLOPs of BF16 computing power and 4000 GB/s of memory bandwidth, supported by HBM3 memory modules.
It will also support PCIe 5.0 and the next generation of connection protocols to facilitate the training of large AI and language models.
How fast is the chip? So far, there are no independent benchmarks. However, the specifications of the chip suggest that the Ascend 920 could be an effective alternative to Nvidia’s H20. Chinese companies like Tencent and ByteDance might welcome it, as they now need a replacement for the restricted chip.
The previous chip from Huawei, the Ascend 910C, is expected to reach about 60% of the performance of Nvidia’s old H100. In contrast, the new Ascend 920 is said to be 30 to 40% faster than the previous model and is also designed for AI models.
Google could be forced to sell Chrome. Other companies are already showing interest. Even the old competitor Yahoo is willing to spend a lot of money to buy Chrome.
What is the problem? In the USA, there are antitrust concerns regarding Google. Therefore, there are calls for Google to divest its popular browser Chrome. Currently, a U.S. antitrust proceeding is examining whether Google must separate from its browser. The verdict is expected in fall 2025.
How important is Chrome?According to Statista, Google Chrome held a market share of 65.7% in March 2025, placing it far ahead in first place. Following it is Apple’s Safari browser at a considerable distance with 8.2%. This also shows the market power that Chrome currently has. And that is precisely what bothers the antitrust regulators in the USA.
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“We have created a monster” – A Spanish model earns up to 10,000 euros a month, yet she is not real
Yahoo wants to buy Chrome, but OpenAI is also interested in the purchase
Who is interested? According to the English magazine Dexerto, Yahoo has now stated that it is interested in purchasing Chrome. For this, they plan to offer funding in the 11-digit range. Reports suggest that Yahoo is currently developing its own browser. By acquiring Chrome from Google, Yahoo could significantly gain market shares.
Yahoo is a long-time rival of Google and was established in 1994 as a search engine and link directory. However, it still stands no chance against Google: While Google Search is said to cover 97% of all search queries, Yahoo accounts for about 0.25% (via optimerch.com). Even a partnership with Microsoft and cheaper advertising offers did not bring any real improvement. Today, Yahoo plays almost no role in search engine queries anymore.
What is a problem? However, the takeover is not only about the necessary financial resources but also about the technical expertise. Because Google Chrome is not just a browser for PCs or mobile devices, but a comprehensive ecosystem that Google has built over the years.
Whoever eventually takes over Chrome from Google will not just be buying a browser but also a vast network that needs to be maintained and managed.
Yahoo has a financially strong partner in Apollo Asset Management, which could handle the costs and challenges, but companies like OpenAI (ChatGPT) are also interested in acquiring Chrome.
Meanwhile, some animes are not directly starting on a streaming service, but are first coming to cinemas. MeinMMO tells you which dates you need to mark in your calendar for 2025 if you want to see the films and series in the cinema.
Update on April 29, 2025: The film for DAN DA DAN, which consists of the first three episodes of season 2 and bonus material, has a date.
Which films are on this list? In the cinema list, you will find animes that will be released in cinemas in 2025. These are new releases or special events where older animes are shown again. All animes on this list are films, not individual episodes of the anime.
We only consider the release dates in Germany in the list. However, it may be that some of the films will not be shown in every cinema in Germany. If there are smaller events that are limited to certain cinemas, please let us know so that we can include them in this list!
Additionally, we leave some of the dates on the list for additional days, even if the release date has already passed. Some cinemas offer second dates, where you can catch up on the film if you missed it at the release.
This year, Attack on Titan is running in cinemas, even though the anime has long ended:
Start video
Attack on Titan – The Trailer for the Movie The Last Attack
Throughout 2025, more films will be added that will be shown in German cinemas. MeinMMO continuously updates the article so that you don’t miss any date!
If you prefer to stay at home, you can also wait until the films appear on your subscribed streaming service. If you don’t have enough time to watch all the new series, the following list from MeinMMO will help you: If you can only watch 10 animes in 2025, then these
This is an AI-powered translation. Some inaccuracies might exist.
The players of Call of Duty are annoyed because a bundle introduced a new kind of pay-to-win mechanic into the game.
What is this bundle? In Call of Duty: Warzone and Black Ops 6, you can now purchase a new bundle called “Cardboard Commando” for 2,400 CP (about 20 €).
The bundle includes the “Cardboard Robo” operator skin for Bayan, 2 weapon blueprints, and an emote titled “Surprise Gift.” When you perform the new emote, the character slips into a cardboard box and hides in it for a few seconds.
Start video
Call of Duty shows what Verdansk looks like upon returning in Season 3 of Warzone
“Maybe the worst P2W cosmetic I’ve ever seen”
What are players saying? The Call of Duty community has a major criticism of the bundle: the new emote reeks of pay-to-win. Players are convinced that hiding in a box provides an unfair advantage—even if the emote only lasts a few seconds.
Here are some reactions from players:
Viper 2099x: “Literally ‘Pay to Win’ […], now I have to watch out for Solid Snake in Warzone.” – via X
JointheKraize: “Normally I mock the community’s obsession with calling things ‘Pay to Win,’ but in this case, it actually is (you can already find clips of people getting kills in WZ because of it).” – via X
TheXanaGuy: “This might be the worst P2W cosmetic I’ve ever seen.” – via X
ottawamillright: “I won some games in ‘Search and Destroy’ because of it, and it’s hilarious.” – via X
However, some players argue that the emote doesn’t provide any advantage. The box is large and conspicuous. Plus, you can only hide in it for a few seconds. It might only work against inexperienced players.
Is it an advantage or not? Depending on the situation, it could provide a slight advantage. If you hide in the correct spot on the large Warzone map Verdansk—meaning not in the middle of the forest—at the right moment in the box, an enemy might overlook you. They would then be vulnerable to sneaky shots from the back.
However, whether this will happen regularly is questionable. But with the emote, you at least have a gameplay mechanic that only players with the bundle can own and use.
A new horror game on Steam and for the PS5 has already captivated many players – and it didn’t even require endless, groundbreaking gameplay. It convinces with its dark atmosphere, the dystopian story, and a lot of feeling.
What kind of game is this? “KARMA: The Dark World” by POLLARD STUDIO was released on March 27, 2025, for PC and PS5. It is a walking simulator packed with small puzzles and riddles. In this game, the story and atmosphere are primarily in the foreground.
The story takes place in 1984 in East Germany under the rule of the Leviathan Corporation, which controls the population through surveillance, class systems, and consciousness-altering drugs. As espionage agent Daniel McGovern, you penetrate the thoughts of suspects using modern technology and navigate through their disturbing inner worlds. But the deeper you go, the more reality and delusion blur – until you no longer know if you can trust Daniel’s mind.
Here you can see the trailer for KARMA: The Dark World:
Start video
The trailer for “KARMA: The Dark World” showcases the dark atmosphere of the dystopian horror game
A story about family, love, and control
How is KARMA received by players? Currently, KARMA: The Dark World has a very positive rating on Steam (92% of 2,091 user reviews) and 4.3 out of 5 possible stars (from 1,161 ratings) in the PlayStation Store.
Players particularly highlight the narrative elements through the storytelling, the mystery, and the timing, which understandably take center stage in a walking simulator more than the gameplay. Another plus is the horror elements that resonate with the emotions of the story.
Some flaws include difficult puzzle elements and a mixed perception of the ending, but based on the reviews and ratings, the overall mood is very positive.
What do the reviews say?
TreeTrunk comments: “I was glued to the screen from the very beginning. Knowing how short these walking sims can be, I paused the game a few times because I didn’t want it to end in one sitting.”
ElitestNoobs writes: “An absolutely surreal adventure, in a good way. The artistic design was amazing, and the symbolism was so balanced that it gave just enough to form theories, but not enough to grasp the whole picture immediately. (…) It draws inspiration from some of the best surreal and dystopian stories (Twin Peaks, Death Stranding, 1984, Brave New World, etc etc). If that’s your thing, you’re going to love this game.”
gradcristi writes: “A fantastic experience that I would highly recommend to fans of psychological horror and those who don’t mind ‘walking simulators’. The game offers an impressive array of stunning visuals, a great love for detail, and overall spectacular creativity. The story gets a bit convoluted at times (maybe that’s just me), but I found that it provided a satisfying experience overall. It’s the kind of thrilling experience that rekindles my love for gaming time and again, and I hope we get more games like this in the future.”
If you’re fans of the horror genre but a bit too afraid to walk through hell alone, there are also some games where you can face the horror together with others. Here on MeinMMO, we present some of the best horror games in multiplayer: The 6 best horror games in multiplayer for PC, PS5, and Xbox
This is an AI-powered translation. Some inaccuracies might exist.
There are online games that have been live for years, even though hardly any players wander onto the servers anymore. One of these games has experienced a kind of third spring, thanks to a YouTuber.
What kind of game is it? Behind “There.com” is a virtual 3D world that resembles the much more well-known “Second Life,” but was actually released a few months earlier (January 9, 2003, versus June 23, 2003). It’s about creating an avatar, designing a cozy home, and hanging out or chatting with other players.
The possible activities in the game include, among other things, card games, racing, training pets, paintball, an amusement park, quiz shows, and hoverboarding. And of course, you can design your own clothes, vehicles, furniture, and buildings.
In March 2010, it looked like the end for “There.com.” The servers went offline. But on May 2, 2012, an unexpected comeback followed, with a subscription model and limited test accounts for interested players who just wanted to take a look. However, it seems that not too many players have tried the offer in the past years… but that has changed recently.
The best MMORPGs of all time, chosen by the MeinMMO community:
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The best MMORPGs of all time for PC and console
Breaking News: YouTuber finds life in ghost world
What happened? The YouTuber globert has made it his mission for his new video project to get a premium membership for “There.com” and spend 30 days in this supposedly “dead game” to revive it and ultimately throw a huge in-game party.
Although globert has only released 9 videos so far on YouTube and has just over 200,000 subscribers, his related video has gone viral since its release. More than 7.5 million views, more than 356,000 thumbs up. But did he achieve his goal?
What did globert experience in There.com? After creating his avatar “globatron,” the YouTuber first had to find out if there were other players roaming in the virtual world. He visited the most popular places in the game… which consistently turned out to be empty ghost zones. The same was true for the player-inhabited neighborhoods.
On day 4, “globatron” finally met other players during a quiz show event, with whom he exchanged a few initial sentences via voice chat. However, the fun didn’t last too long. Since no comparable events were scheduled for the following days, globert found himself completely alone in this vast world – until day 10 when a bingo night was on the agenda.
You can watch the entire video by globert here:
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There, the YouTuber met a player who has been playing “There.com” since 2008 and was delighted to show him around. She confirmed globert’s impression that players only log in for events now. Fewer than 100 players are said to be left who visit regularly.
In week 2, “globatron” participated again in the quiz show, where he met “Babs.” She owns the currently largest neighborhood in “There.com” and is the one who brings life back into the ghost world through her community events now and then. She proved this the very next day with a party that “globatron” was also allowed to attend.
There, the YouTuber met the most players of “There.com” he had encountered so far. They chatted and explored the game world together on dragons. It quickly became clear: globert would need “Babs'” help if he wanted to host a big party at the end of his 30 days.
However, the player explained that it would be a mammoth task. New players normally don’t wander onto the servers anymore. The core group is shrinking more and more. However, the remaining players were visibly happy to show globert around, show him the activities, and share nostalgic memories with him.
In There.com, everything currently revolves around community events.
What about the party? Over time, the YouTuber realized that “There.com” is not a dead game at all. It still has a small but very fine community, with players who have built a second home there and found friends for life.
For globert, the daily visit to the virtual world also became a regular part of his day, and that for more than two months – which was not the plan at all. The party did take place, but not on day 31, rather much later. About 20 players showed up, and everyone seemed to have a good time.
“It was really something special for me to experience that”
How do viewers react to the video? It’s particularly nice that the game’s developer has spoken up under the video.
discoveronlinenow writes on YouTube: “Hey! Will here, the developer. I want to thank you for showcasing such an old project of mine and bringing a part of the player community back for a while. It was really something special for me to see and experience that.”
But many other comments are also heartwarming.
IcsulX explains on YouTube: “The video is over, and I just can’t click away. That was strangely touching. Shut up, I’m not crying, you’re crying.”
StatusQuonald felt similarly (via YouTube): “That deeply moved me. I miss the days when the internet was just a bunch of people trying to make a real connection in virtual places.”
With VirtualVikki, one of the players even spoke up on YouTube: “And we just got to know you, Glob. I hope you come back someday and visit us again. I’ve been there for 22 years, and it’s always nice to come home.”
Does the video have an impact on the game? The player count has noticeably grown due to globert’s viral video.
On Reddit, Artie_Savage writes: “While the number of concurrently logged-in people is three times higher than last week, we are still a small community, not like before with thousands of simultaneous players in the virtual world. But it’s a great community.”
MM-ly2mw writes on YouTube: “The man who hosts the quiz on Tuesdays has posted in his Facebook community that the number of seats is limited to 18 and that you have to come early to get a spot. He probably hasn’t had enough people for years to hold the quiz, but now it’s the opposite: There are too many people who want to participate, but he can’t accommodate them all.”
The world of Star Wars is full of mysterious figures and secrets. The movies also hide some details that are only discovered decades later. In Star Wars: Episode 3 – Revenge of the Sith, someone is hiding in the background. After 20 years, we finally know who it is.
What kind of figure is that? Star Wars: Episode 3 – Revenge of the Sith is one of the most popular films in the Star Wars saga. The path to the dark side of Anakin Skywalker fascinates many fans even 20 years after its release.
In this film, the fight between Anakin and Obi-Wan Kenobi is the highlight. If you pause at the right moment, you can discover a mysterious person, but this is not a Force ghost, rather it’s just a regular guy.
Start video
Star Wars: Episode 3 – The Revenge of the Sith Trailer (English)
20 years later, we finally know who the mysterious figure is
What kind of mysterious figure is that? If you pause Revenge of the Sith at around 01:59:03:21 in the Disney+ version, you can see a figure behind Anakin in a single frame before he jumps away from the droid.
20 years later, we finally know: it’s not a secret in the movie; it’s just an ordinary guy. In his special effects blog, Todd Vaziri explains how this scene came about. Todd Vaziri is a specialist in visual effects who has worked on many films, including Transformers, Avatar, Harry Potter and the Goblet of Fire, and indeed Star Wars: Episode 3.
Here you can see the person behind Anakin. (Image source: fxrant.blogspot.com)
To find out how this image was created, he searched archives for greenscreen footage. According to him, it took 24 hours to sift through several terabytes of footage, find the desired data, and upload it to their server.
He found the original footage and saw the man standing behind Anakin. According to him, it was probably someone from the stunt team who did not wear a robe to hide in the greenscreen. During the editing of the footage, it seems that the man’s head was not removed in the final version.
He explains that while they try to present every shot perfectly in the final product and also check retrospectively, mistakes happen when thousands of shots are created.
Twitch and YouTube streamer Ludwig Ahgren recently uploaded videos about drama topics within the online scene on a regular basis. This brought him a lot of money, but in the future, he no longer wants to produce such videos.
Who is the streamer? Ludwig Ahgren, the Twitch and YouTube streamer, is one of the biggest stars in the US influencer scene with over 3 million followers on Twitch (via sullygnome) and over 6.5 million subscribers on YouTube .
On YouTube and Twitch, he mainly offers gaming content but also regularly hosts his own events. On one of his other YouTube channels, called Mogul Mail, Ludwig has regularly talked about current dramas within the internet scene.
What kind of opportunity is this? Reporting on drama, especially about influencer-related topics, can bring content creators a lot of money. Especially opinion or news bloggers benefit from these types of topics since every detail can be used for new videos.
Moreover, such content does not require high standards: it merely needs to summarize the events and provide any necessary context.
Ludwig is a big streamer in the US scene. We present to you 5 relevant Twitch streamers in the German space:
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These are the 5 most relevant German streamers on Twitch in 2024, according to Google
“I don’t need the money”
How much money has Ludwig made? With this channel, he was able to make a total of $826,100.67 (approximately €727,114.89) solely from advertising revenue. Additionally, he also had sponsors who regularly appeared on his channel and thus supported him financially as well. Therefore, the actual earnings are likely to be even higher than already stated.
Furthermore, he does not need to share the profits from this channel with anyone. For his other revenue streams, he has to pay editors or other helpers. All in all, the YouTube channel is financially very worthwhile for him.
This is the reason: Ludwig no longer wants to upload drama videos in the future. The reason is that the “drama landscape” has changed negatively for him:
“There is sometimes funny drama, but I believe drama frogs have become more powerful. Creepier, to be honest. They scare me. I’m doing pretty well. I’m just chilling. Some money is slipping away, but that’s okay. I don’t need the money.”
By “drama frogs,” he means YouTube channels that have built their entire presence on spreading conflicts. Many such channels tend to blow small topics out of proportion and dramatize them to attract more attention to their own videos.
YouTube channels like Internet Anarchist have based their entire channel on drama on the internet. Thumbnails and titles are filled with exaggerated portrayals.
In Pokémon GO, the monster for the next Community Day has been announced. This is not exactly causing leaps of joy in the community.
What kind of event is this? The Community Day is an event where one Pokémon is in the spotlight and appears in very high numbers with an increased shiny chance for 3 hours. Strong bonuses and an exclusive attack are also common at these events.
After the date of the next Community Day, May 11, 2025, was already known, the corresponding Pokémon has now also been teased. However, the community is not thrilled.
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Pokémon GO: What’s in the new Season Powerful and Masterful
Less walking, more evolving
Which Pokémon is it? The star of the next Community Day will be Pamo, as seen in a teaser on X. The monster is from Generation 9 and is of the Electric type. It can evolve into Pamamo and then into Pamomamo.
However, if you want to evolve your Pamamo into Pamomamo, you must first meet a requirement. You need to take Pamamo as your buddy and walk 25 km with the Pokémon. This could be adjusted for the duration of the Community Day.
According to current information, during the event you will only need to walk 1 km with Pamamo to evolve it into Pamomamo. A change in the evolution requirements has also occurred in the past for other C-Days, for example during the Community Day with Menki, where the requirement for the evolution from Rasaff to Epitaff was adjusted.
If you haven’t developed a Pamomamo yet, this event could be the perfect opportunity to catch the monster.
How is the monster received in the community? In the announcement of the event, the supposed exclusive move of the monster, the charge move Breakthrough, was leaked. However, both this and the Pokémon itself are not well-received in the community.
“Another irrelevant Community Day. I enjoy not having to participate in C-Days. I log in and try to catch a shiny nearby, evolve it, and give it a day,” writes Moosashi5858.
“Lol, this is just terrible. Besides, when was the last time we got a good move for a CD Pokémon?” asks lxpb.
“So I have to wait until June to get a good monster in the Community Day,” says YouYongku.
“Have we run out of good Pokémon? :(” comments Fireblaster2001.
“Aha, big NO from me,” notes Qoppa_Guy.
The upcoming month of May is just around the corner. This month also brings many events to Pokémon GO. If you want to know exactly when they take place and what to expect there, feel free to take a look at our overview of all events in May 2025 in Pokémon GO.
This is an AI-powered translation. Some inaccuracies might exist.
China and Russia are planning a nuclear revolution in space: By 2028, a small power plant is expected to be established on the Moon, laying the groundwork for a manned research station.
What exactly is planned on the Moon? As reported by Xataka, China and Russia aim to begin construction of a small nuclear power plant on the lunar surface in 2028. The project name is Chang’e-8 (via CNSA).
The ambitious goal: to provide energy for the planned International Lunar Research Station (ILRS), which is to be fully operational by 2035. The plans are outlined in the guidance for partnerships from the Chinese space agency published in 2021 (via CNSA).
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Kickoff 2028
How is the construction supposed to proceed? The Chang’e-8 mission that China wants to launch in 2028 will include both initial construction measures for the station and the preparation of the reactor.
The energy supply represents one of the biggest hurdles for the ILRS. “An important question for the ILRS is the power supply,” said Wu Weiren, chief designer of the Chinese lunar research program, to the news agency Reuters. Russia has a natural advantage in this regard, especially in the field of nuclear power plants for space use. In this area, the country is a global leader and superior to the USA.
Because of this, China relies on support for the ambitious project. Russia will officially continue to be listed as a partner in the ILRS project. However, since the beginning of the Russian invasion of Ukraine, China has taken the lead and is largely pushing the project forward.
Overall, according to futurezone.at, 13 countries are involved in the planned lunar station, including the United Arab Emirates, Serbia, Pakistan, Switzerland, and South Africa. Additionally, more than 40 international organizations are to cooperate with China.
Screenshot: Guidance for Partnerships from the Chinese Space Agency (Source: CNSA)
What is the reactor supposed to look like? The planned lunar reactor combines modern NASA technology with the proven Soviet reactor design TOPAZ-II, according to Xataka. Notably, it will use ring-shaped fuel rods made of uranium oxide, which are intended to ensure compact and stable energy generation.
The reactor will be cooled by a dual cooling system using a special sodium-potassium alloy (NaK-78). Additionally, a moderator made of yttrium hydride is expected to be used (A moderator serves to slow down free neutrons, which are usually relatively energetic when released (via NPTEL)).
And the competition? The USA is also planning a sustainable lunar base as part of the Artemis program. Two astronauts are expected to set foot on the Moon again in 2027. Since solar energy is insufficient due to the long lunar nights, NASA is working on its own nuclear reactor called Fission Surface Power (FSP) (via Asia Times).
The race for a permanent presence on the Moon has already begun. Whether China and Russia can stick to their ambitious timeline remains to be seen, especially in light of the tense geopolitical situation. SpaceX, Elon Musk’s space company, is not directly involved in the plans but has recently been sued instead: Elon Musk is being sued by a card game for allegedly littering their land
This is an AI-powered translation. Some inaccuracies might exist.
Now the USA is also betting on solar panels over irrigation canals, just like India – both for protection and for the generation of clean energy.
What exactly is happening in the USA? In several states in the USA, including California, Oregon, Utah, and Arizona, irrigation canals are now being covered with solar panels. The US government has allocated about $25 million to promote such projects, as Xataka México reports. The foundation for this innovation comes from India – where the groundwork was laid more than 10 years ago.
In California, the first section has now been put into operation as part of the Project Nexus. Solar panels have been installed over canals in the Turlock Irrigation District to both generate electricity and reduce water evaporation (via TID).
According to Electrek, the pilot project is now officially online and providing initial results: The panels have been installed on canals that are between 6 and 30 meters wide. The project aims to help test the efficiency of such systems for a potential expansion to larger networks.
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Unprotected canals evaporate
Why is the USA opting for this solution?Project Nexus is based on a study by Brandi McKuin (UC Merced, 2021). It showed that solar panels over canals can reduce evaporation, generate energy, improve water quality, lower maintenance costs, and preserve agricultural land. The vision: If all 4,000 miles (approximately 6,437 km) of open canals in California were covered, water and electricity for two million households could be generated each year – however, not every canal is suitable for this.
The main goal of the installation is thus to reduce water losses that occur from evaporation in open canals. Additionally, clean solar energy is generated that can be used on-site, for example, for agricultural pumping stations and other facilities for land management (via ABC30).
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The pilot facility in Turlock is expected to generate 1.3 GWh of electricity annually. This would help the state reduce greenhouse gas emissions by 40% by 2030 (via ecoticias).
Are the USA pioneers in this? No, quite the opposite. The inspiration for this technique comes from India. As early as 2020, the state of Gujarat in western India started its first active projects where solar panels were installed over canals. The pilot project even dates back to 2012. (via Business Line).
Gujarat borders the Arabian Sea. The climate is predominantly hot and dry, with average summer highs exceeding 40 °C. As BBC Future explains, the novel approach not only helped save large amounts of water but also reduced the need for additional land area for solar projects.
Whether the model will prove itself and become established will become apparent in the coming years. Preliminary studies suggest that shading can also have negative effects on existing ecosystems (via PubMed)
India has shown the way; now the USA is following suit: With solar panels over water canals, two major problems of global warming – water scarcity and energy demand – could be tackled simultaneously. However, there’s sometimes a divide regarding energy gains. Why Bill Gates does not see renewable energy or nuclear fusion as the future of power supply can be read here: Bill Gates already knows the energy source of the future, focusing on a special metal.
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The Steam achievements of Baldur’s Gate 3 provide a certain overview of the choices made by the general player base, depending on how many percent of them have earned an achievement that can only be obtained through a specific situation. A player shares with the community his latest insight that seems to be quite depressing for him.
What turned out? The player showed on Reddit his latest find from the Steam achievements with a screenshot comparing two specific achievements:
Mind Blown – Have a romance with the Emperor (12.8% of players have this achievement)
Hot Date – Go on a date with Karlach (5.5% of players have this achievement)
“There are more people who slept with the Emperor than with Karlach… Let that sink in…,” writes the author VeRG1L_47 in his post. While some other players seem just as horrified, a majority of the comments, however, also offer a reason, or better said, an explanatory justification.
Here you can see the animated short film for Patch 8 of Baldur’s Gate 3, featuring Karlach:
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Der animierte Kurzfilm zu Patch 8, dem letzten Update für Baldur’s Gate 3
One character has lower demands than the other
Why did more players choose the Emperor over Karlach? In the comments below the Reddit post, some express why so many players (or even themselves) tend to pursue a romance with the Emperor rather than with Karlach.
The main reason seems to be that it is significantly easier to seduce the Emperor since he would only reject the player with extreme aversion: “I played most of my game with a friend (first playthrough) and didn’t talk enough with the characters to build a relationship. So when the Emperor was an option, I said yes,” comments Charming_Garbage_161.
Other players got involved out of curiosity about the thought experiment. “I was very curious if they actually make it possible to do it with an octopus,” shares Pukk.
But a rather important point has little to do with an aversion towards the tiefling, quite the contrary. Many players seem not to be good enough for the barbarian:
“During my first playthrough, I simped for Karlach until the third act before I realized that I had somehow been friendzoned…,” writes spikedfromabove.
“I mean, it makes sense. The Emperor will always make you an offer. Karlach has demands,” explains Riot_Inducer.
Why is the romance with Karlach not that easy? The comments indicate that the Emperor is the easier romance compared to Karlach. To engage in a romance with her, there are certain prerequisites and if these are not met, one will not be able to go on a date with her during the game and thus not attain the corresponding achievement.
When a player asked how to avoid messing up Karlach’s romance, another player responded with concise but quite precise help:
“Date only Karlach. Sleep only with Karlach. Talk a lot with her in Act 1. Gather as much infernal iron as possible and make sure to see the sexy blacksmith in every act (Act 3 optional). Otherwise, the dialogue options are quite obvious. Karlach is not subtle. Be direct. Say that you are into her and want to be with her.” – John_Wick
From this short guide, it seems that the romance with Karlach might not be as difficult as many portray it. Of course, it requires more commitment throughout the game compared to the Emperor, but with Karlach, it is easy to see how one stands with her. However, anyone who needs a little help seducing the tiefling can find more information here on MeinMMO: Baldur’s Gate 3: Karlach Romance Guide – How to find and woo the hot tiefling girlfriend
This is an AI-powered translation. Some inaccuracies might exist.