MMO with fantastic graphics crashes on Steam in “Mostly negative” – Subscription model is to blame

The new subscription model at Pax Dei has caused a lot of criticism, as the last players feel robbed. They lose what they have already purchased.

Pax Dei was a promising MMO, particularly impressive with its large sandbox world and pretty graphics. Until now, one could mainly participate in the game by purchasing founder packs and securing bonuses. However, these bonuses, which cost around €100, are now also tied to a subscription. This has led to a lot of frustration and devastating reviews.

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Pax Dei: Trailer for the Early Access launch shows beautiful medieval world

What’s going on with Pax Dei? Anyone looking at the reviews of Pax Dei on Steam will likely be quickly deterred from the game. The overall rating is “Mixed” and the rating for the last 30 days has dropped to “Mostly Negative”. The main point of criticism is the announcement of the subscription model. Many have no problem with that alone. But from the perspective of the buyers of the previous “Founder’s Packs”, they are now being forced into a subscription if they want to keep access to their own houses.

What kind of subscription is this? The subscription for Pax Dei comes in 3 different variants – for €7, €11, and €19. All subscriptions grant the benefits of premium access but also come with other bonuses – namely plot tokens. Either 1, 2, or 4 of them. These are needed to keep one’s plots “active”. Those wanting to build and use a plot must therefore equip it every month with a plot token.

This is not going down well in the remaining community. Many have purchased “Founder’s Packs”, that is, founder packages, sometimes for up to €100 and a plot “forever”, which apparently was part of the deal for many. The fact that this is now retroactively tied to a subscription model has caused a lot of displeasure.

The community is boiling, calling developers “thieves”

The ratings of the game have drastically plummeted since this announcement. Only 30% of recent reviews are positive. Most are now negative and criticize the “greed of the developers” and the “broken promise”. Here are a few excerpts from reviews on Steam:

  • “After purchasing the premium founder pack, my house plots are limited by a subscription? (…) The game isn’t even complete. No duels, trading barely works, currencies and combat mechanics are unfinished, and there are still no mounts. No, I’m done. I feel robbed of €100 and they’re just killing the city-building.” – Atlas_UK
  • “The developers are simply thieves. The game is dead and was already dead before the subscription model was announced, and now it’s even more dead.” – ドリル
  • “Stay away. Look at the player count and you see the real picture. They sold us a promise and then got greedy while watching their game slowly die.
    Don’t waste your money on this, when there are so many other games to try.”
    – Magical Mycologist

How is Pax Dei otherwise doing? One has to say: Not very well. A look at player numbers reveals that the game has been struggling since entering the testing phase. A year ago there were still 6,500 players simultaneously in Pax Dei, now in the last 30 days, there are only about 520 concurrent gamers.

This is likely far too few to still be considered “healthy” – even if the game isn’t officially released yet. Some see precisely the dwindling numbers as the reason for the subscription. A review from the player ドリル on Steam states:

“They want to force these remaining players into a subscription model so that they can keep what they have long paid for. Steam needs to take this off the market and enforce refunds, at least for the DLC, as it is no longer what was originally sold.”

The future of Pax Dei may be uncertain, but at least currently, the signs are rather poor. Whether the subscription model is a last-ditch effort to get back on track, or indeed the final “scamming method”, as many reviews claim, will likely only become clear in the coming months.
Meanwhile, the developers had recently taken a little inspiration from the combat system in WoW.

This is an AI-powered translation. Some inaccuracies might exist.

User thinks Baldur’s Gate 3 is only for geeks, plays it for the first time, directly spends 360 hours

Baldur’s Gate 3 was voted Game of the Year in 2023, overcoming strong competition. Not every gamer could understand this and still wonders what is so good about the Larian role-playing game. One of them has now experienced firsthand why Baldur’s Gate 3 is such a big deal for many fans.

This is the success of Baldur’s Gate 3:

That’s why a fan was skeptical: Already at the 2023 awards, there were major controversies surrounding Baldur’s Gate 3. The game had won against hits like The Legend of Zelda: Tears of the Kingdom and Alan Wake 2. Hogwarts Legacy wasn’t even mentioned, which was already a sticking point for many.

On Reddit, a user now explains that he was quite confused back then that Spider-Man 2 didn’t win the award. He thought Baldur’s Gate 3 was just “nerdy D&D bullshit.” Then he tried it himself.

His first playthrough took 360 hours. The user explains that he wanted to be really evil, “Shao Kahn-level evil,” but couldn’t pull it off completely. He often had to think seriously – something that games today hardly manage, as he says.

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D&D in crisis: What will happen to Baldur’s Gate 4 now? The GameStar Talk in the video

“The Unquestionable Proof of Not Judging a Book by Its Cover”

Baldur’s Gate 3 taught the user that he shouldn’t judge hastily, as he explains. The community, on the other hand, is somewhat puzzled by the initial attitude: If one is already into comic stuff like Spider-Man, it’s strange to label Dungeons & Dragons as “nerd stuff.”

Others retort: D&D is still, unlike comics, a niche within a niche. Superheroes have become socially acceptable through films and cinema. Pen and paper still has to make that leap, even though Baldur’s Gate 3 or films like Honor Among Thieves have done a good job.

In a further comment, it states: Actually, the original skeptic is quite right. D&D is “nerdy bullshit”, but people do not understand that it’s just really good. Nerds have been right for a long time, now they should just join their club.

Even though the thread creator is met with a lot of head-shaking, there are plenty of users in the comments who acknowledge that he has grown with his realization. He tried something and was proven wrong. The tone may be a bit strange, but at least he was able to admit his mistake.

That the user couldn’t really be evil is likely known to many gamers, although Baldur’s Gate 3 explicitly has a character designed for evil playthroughs. But even with this character, the game keeps reminding you of all the evil things you do: I wanted to be really evil, but Baldur’s Gate 3 keeps rubbing it in my face

This is an AI-powered translation. Some inaccuracies might exist.

A new alternative to Diablo 4 on Steam relies on ancient gods and mythology, has spontaneously appeared

For those looking for an alternative to Diablo 4 and Path of Exile 2 on Steam, there is a possibility to play a new ARPG. With Titan Quest 2 you can now loot and level up in an ancient world full of myths and gods.

What kind of game is Titan Quest 2? On the evening of August 1, 2025, THQ Nordic spontaneously released Titan Quest 2 in Early Access on Steam. The action RPG is an alternative to Diablo 4, Path of Exile 2, and Last Epoch.

The predecessor, Titan Quest, was released in 2006 and the latest installment aims to pick up right where it left off. Instead of demons and hell, Titan Quest 2 focuses on ancient Greece as a setting, full of monsters and gods from mythology.

Here you can see the announcement trailer for the game:

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Announcement trailer for the action RPG ‘Titan Quest II’

Flexible Class System and Beautiful Beaches

What makes Titan Quest 2 so special? The biggest unique feature is the setting and atmosphere. Unlike Diablo and Path of Exile, Titan Quest 2 perfectly matches the summer. On beautiful beaches and in cities and deserted ruins, you will battle with Cyclopes or Centaurs.

The class system relies on so-called masteries, of which you can combine 2 to build your character. Each mastery is supposed to have strengths and weaknesses that you must consider for builds.

The developers also emphasize challenging action-RPG fights, in which enemies cooperate and combine abilities. Additionally, the campaign is said to focus on world exploration and puzzles.

How is Titan Quest 2 currently being received? On Steam, the game has received 770 reviews so far (as of August 2, 2025, 09:30), and 84% of them are positive, so the game is doing quite well so far. Especially the closeness to the original and the old-school feeling are praised.

  • Matt writes (via Steam): In a time when live-service ARPGs flood you with loot and feel more like a spreadsheet, Titan Quest 2 is a bold and daring message to fans of the old ARPG formula.
  • puncleV (via Steam) compares it to PoE2 and Diablo 4: After Diablo 4 and PoE2, it feels very good. The mastery tree seems boring in comparison to PoE2 (although less overwhelming), but very good compared to D4.
  • bup (via Steam) warns players in his review, as there seems to be little content due to Early Access: I STRONGLY recommend waiting for future updates. Currently, you only get about 3–4 hours of fun before reaching the end of the available content.

Titan Quest 2 seems to be laying a good foundation that can be expanded with future updates and could be especially interesting for fans of traditional ARPGs.

How much does Titan Quest 2 cost? Until August 8, 2025, you can get Titan Quest 2 with a 20% discount for €23.99. The regular price of the game will be €29.99. There is currently no roadmap for Early Access. If you want an ARPG alternative with more content, Grim Dawn is worth a look: Offline alternative to Diablo gets huge DLC on Steam, bringing 54 new bosses and 380 items

This is an AI-powered translation. Some inaccuracies might exist.

“There is only one experience like WoW in a lifetime” – Community praises the beloved MMORPG

Will there ever be another game that captivates like World of Warcraft? No – thinks the community. But that is due to many circumstances.

World of Warcraft holds a very special meaning in the lives of many players. Clearly, it is more than just a game; for many, it is a piece of home and often even a constant in life that has accompanied one for nearly 20 years.

However, the uniqueness of World of Warcraft is often hard to put into words. A mixture of nostalgia, paired with the beginnings of the Internet, made WoW the first online world for many that they could explore. The first step into a completely new form of entertainment. Although World of Warcraft was by no means the first MMORPG ever – for countless players, it was the first real MMORPG experience.

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WoW mal so richtig ehrlich erklärt

The player atasel gave it a try in the WoW Subreddit and reminisces. He describes his experiences as follows:

I played the original WoW from beta to The Burning Crusade when I was about 16 (I can’t really remember the years well, but I’m 37 now). Even though I haven’t played extensively since then, I keep coming back and play at least the leveling phase of the expansion. Right now, I’m at work and listening to my WoW playlist, as I often do.

It’s crazy that we got to experience the launch of this game when the Internet itself was still so new; seeing other players in a game was overwhelming. This experience can never be recaptured for us or for anyone else because the world has changed so much since then.

I often think back to my teenage years when I played WoW. The memories feel so vivid, and the nostalgia is so strong. It’s almost as if my memories of Azeroth are memories of real places, as if I really spent time in the Elwynn Forest, in Blackrock Mountain, in Tanaris, or the Plaguelands. I even have fewer memories of how I spent time in real life back then, but to be honest, I regret nothing.

I don’t really know what I wanted with this post. I’m just sitting at work, feeling nostalgic, and have no other place to share this. WoW is magic.

Community dives into nostalgia

The post seems to have struck a chord in the community, as over 1,000 upvotes and plenty of comments have already been received within a few hours, with many sharing their own beginnings.

  • “I love the heartfelt message about your experience. Everyone who has played the game for a long time can agree that if you loved playing it, you likely have some very good memories of it and miss how it was back then. Now it is still a good game, but just a bit different, just like the world around us.” – Sapers_45
  • “I had friends who were vehemently against WoW for some reason. I remember we tried it a few months after the launch, and I let them talk me out of it. Now I have a sort of “on and off” relationship with the game and wish I had never listened to them.” – superkow
  • “No matter what anyone says about WoW, it was simply a legendary game. It spawned so many copycat MMOs, and the systems and design have influenced games in general. Single-player, multi-player, it impacted both.
    It was truly next level back then, and to be honest, I don’t think we will ever see a game again that lifted gaming to a new level like WoW did.”
    – Izletz

It is clear that World of Warcraft represents a very special piece of the past for many people. The first steps into the digital world when the Internet and its widespread use were still in their infancy. How did you experience your beginnings in Azeroth? Or was it a completely different game for you that also created such memories?
Some express their love for WoW differently – and collect so much that even Blizzard is impressed.

This is an AI-powered translation. Some inaccuracies might exist.

The soldiers of Helldivers 2 will soon receive reinforcements, teaching the new recruits the principles of directed democracy.

In Helldivers 2, the brave soldiers will soon receive reinforcements from players on Xbox. Now they are already explaining to the new recruits how to behave in a guided democracy.

When will the reinforcements arrive? Starting August 26, players on Xbox Series X|S will be able to support Over-Earth in the galactic war alongside PC and PS5 players. While the developers are still on summer vacation, some of the new recruits are already inquiring with the veterans about the best ways to engage in the fight for Over-Earth.

The battle-hardened veterans have the right answers ready, following the motto: “No matter the situation, always ask: ‘Is this democratic?’ If the answer is ‘No’, do not do it” (via Reddit).

Here you can see the latest war bond from Helldivers 2:

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Helldivers 2 shows its new war bond “Control Group”

Veterans provide etiquette and tips

What should the new recruits keep in mind? Instead of revealing the best weapons and gadgets of Helldivers 2 to the new recruits, they consider etiquettes that should be kept in mind. According to Reddit, the following rules and tips have emerged in the game since the release:

  • Samples are shared. As long as the Helldiver carrying them is successfully extracted, all team members receive the samples. For example, if 10 samples are extracted, each player gets 10 samples.
  • It’s called “friendly fire”, not “intentional fire”. Don’t be upset if your teammate accidentally shoots your head off.
  • If your comrade stretches out their arms in greeting, never refuse the hug.
  • Turrets can and will shoot through you. Be cautious near them.
  • In missions where a flag must be raised, saluting (especially the default emote) increases the speed by 7.5% per player, up to a maximum of 30%.
  • Do not take others’ gear from their fallen bodies. People will mark their extra gear if they want you to take it.
  • Do not revive teammates if they are not near their dead bodies. Having to run half the map back to retrieve your things is annoying, especially if the cooldowns are still active.
  • When throwing strategems with a large radius (e.g. 380mm barrage), watch out for your teammates.
  • Thank your friendly Helldiver if they give you supplies, save you, or lend you support weapons.
  • Don’t rush off alone; leave that to the Rank 150 players who can solo entire maps. Together you are stronger.
  • Slow is smooth, smooth is fast. Don’t rush anything. It’s okay to stay in one spot to regroup and resupply.
  • There is no “meta”. Everything has a role.
  • Listen to advice from your fellow Helldivers. It might be useful.
  • Make sure you know the three D’s: cover, cover, and more cover.

Do you have any more tips and etiquette rules that new recruits must absolutely keep in mind while fighting for Over-Earth? Please feel free to share them with us in the comments. The Helldivers are currently working on a mission that could make things much easier for them, but they don’t want to: The brave soldiers of Helldivers 2 received the perfect perk to save Over-Earth ages ago, yet hardly anyone uses it

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit
  2. Xbox.com

Developers reveal: Those who wanted to work on Expedition 33 needed quite unusual requirements

When applying, interested parties are quite clear about what the potential employer values highly. However, anyone who wanted to apply with a particularly large portfolio at the makers of Clair Obscur: Expedition 33 probably didn’t have a great chance – or maybe just because of that?

Who are these developers? The creators of Expedition 33 surprised with their unexpected hit with a small development team capable of bringing such a project to life. 

It should be emphasized that they also collaborated with other small studios, especially regarding voice actors, animation, and playtesting. However, the core team consists of only about 30 developers.

“We had five people working on the environments, two on the story. I believe about three to six people worked on the cinematic sequences. The music was made by four people,” reports Creative Director Guillaume Broche during a conversation with Automaton Japan (via PCGamesN).

What requirements did the workers have to fulfill? To assemble this team, over 200 interviews were conducted, but they focused on a rather specific requirement that is quite unusual for a game studio: they did not want industry veterans; on the contrary, they specifically sought out young, talented individuals without prior experience.

Here you can see the trailer for Clair Obscur: Expedition 33, created by these young developers:

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Clair Obscur: Expedition 33 – JRPG with French Flair has Release Date

The unexpected hit was developed by newcomers and that is what brought them success

Why was the developers’ lack of experience an advantage? Creative Director Broche explains that they valued the “fighting spirit” of new talents over the experience of long-term developers, and for good reason: “They had no fixed ideas about how the work should look, which I think was good. Because that allowed them to adapt to our peculiar working style.” (via PCGamesN)

As an example, Broche mentions the visual effects artist and character designer of the team, who they hired right after his college graduation. Expedition 33 was therefore his very first job in the game industry.

What are the team’s future plans? The lead programmer of the game, Tom Guillermin, says that the team has no ambitions to expand for their next game because they simply do not consider it necessary.

“I think, for now, I would prefer to work in a small team,” he says in the interview (via PCGamesN), “I am not sure how big an ‘ideal team’ should be, but when it comes to developing a full-fledged turn-based RPG, I believe our current team is exactly the right size.”

Determining what size is considered “ideal” is also not necessary when the team has already proven that it works with its current size. And the success of Expedition 33 is the proof.

The developers have previously commented on the size of their team, and that they do not intend to grow significantly. The core team is to be maintained and, if necessary, supplemented through outsourcing. This approach is seen by the CEO of Sandfall and producer of Expedition 33 as more sustainable than that of other studios.

This could be interpreted as criticism of AAA studios, whose opposite, overly ambitious approach is not only harmful to the studios themselves. He says that especially the developers suffer under these practices. Here on MeinMMO you can read more about it: “People are losing their jobs” – Developers of Clair Obscur are convinced that many AAA developers make a certain mistake

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PCGamesN

Players in Pokémon GO discover mysterious button after Dyna battle, ask: What is this?

In Pokémon GO Dyna battles have been active for several months. However, even today, players still discover things related to it that they didn’t notice before. For example: A small button in the lower left corner.

Which button are we talking about? After finishing a Dyna battle, you can find a small button in the lower left corner. It shows the spawn symbol, indicating that a Pokémon appears here.

This button has been around for a long time, but some are just noticing it now – or not at all, as a post in the “TheSilphRoad” subreddit about Pokémon GO shows. A trainer reported exactly this button, highlighting that they didn’t know what it did until now (you can find the post here on Reddit).

In the replies, some trainers are saying that they have never seen this button or that they are not quite sure what it does. So: What does it do?

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Pokémon GO: Over 800 Trainers fight in Gigantamax battle

Button at energy sources in Pokémon GO gives you a Pokémon – Even Dynamax

What does the button do? In fact, the button is not always there when you finish a Dynamax battle. It only appears when trainers have left Pokémon at the energy source. However, when it is there, you can look forward to an appearing Pokémon. These can be all kinds of monsters, but some trainers also report really good spawns, such as Grolldra.

Important: You do not have to necessarily collect this Pokémon using the button. Sometimes these Pokémon simply appear next to the energy source.

The button becomes particularly interesting when players leave a Gigantamax Pokémon at the energy source after a Dyna battle. This is possible after every completed Dyna battle: You choose one of the Pokémon you had in your team and leave it behind so that it gives attack bonuses for players who participate in future battles.

If this Pokémon is a Gigantamax Pokémon, then the appearing Pokémon from the button can be a Dynamax Pokémon. This is a great opportunity for everyone just starting to delve into the feature to expand their collection of Dynamax Pokémon. Additionally, some of the Pokémon that appear there may even be shiny. Thus, you have the chance to receive a shiny Dyna Pokémon if you are lucky.

So: Always check for the spawn button in the lower left after Dyna battles at energy sources. And when you leave Pokémon, consider whether you might want to leave a Gigantamax Pokémon at the energy source to improve the spawns.

What else is going on in Pokémon GO? It is still early August. Thus, we have a whole month full of new events ahead. At the top of the list is the Dyna finale, which brings really strong bonuses at the end of the month. Want to know what else is happening? Then check here: All events in August 2025 at Pokémon GO.

This is an AI-powered translation. Some inaccuracies might exist.

New MMORPG for Steam raises multiple times the desired amount on Kickstarter, set to release in 2026

It’s time for our MeinMMO format “MMORPG News in Two Minutes.” We summarize the most important news about the best genre in the world. You can expect blooming MMORPGs, but also problem games, new testing phases just like offline servers.

The highlights of the week:

What else happened? Where Winds Meet is actually an action RPG with a Wuxia setting, but with its options and multiplayer content, it also specifically appeals to MMORPG fans. The game has already had a strong start in China. In their gameplay special, our chief editor Leya reveals why you should definitely keep an eye on this game.

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Where Winds Meet 5 Minutes Gameplay Trailer

Welcome to the endgame of Mists of Pandaria Classic

What happened in the major MMORPGs:

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What happened with the smaller MMORPGs:

  • In the livestream for Update 7.7.1, the developers of Star Wars: The Old Republic revealed what is planned for the near future of the MMORPG. One goal of the innovations: to improve the free-to-play experience.
  • On August 5, 2025, Blade & Soul will conduct server merges for its Neo servers. The 3 EU servers Moonwater Plains, Cinderlands, and Fishbelly Pub will become Cinderlands. You can find the details on bladeandsoul.plaync.com.
  • This week, Update 45.1 landed on the live servers of Lord of the Rings Online. There were changes for PvMP, birdwatching, burglars, hunters, seafarers, and more. The patch notes can be found on lotro.com.
  • Game director Moritz Bokelmann provided a preview of the next innovations of Albion Online in the latest developer update. The focus is on updates for faction wars. Details can be found on albiononline.com.
  • For RuneScape, “Eclipse of the Heart” was released on July 28, marking the “epic conclusion” of a story quest series that started in 2001 and whose roots even trace back to the game DeviousMUD from 1999. To experience the finale in the Kharidian Desert, players must have completed over 50 quests and be an experienced necromancer. All details can be found on runescape.com.
  • Skyforge is coming to an end. The PC servers are expected to go offline on September 3, with the console servers following on October 29, 2025. The official announcement can be found at eu.4gameforum.com.
  • On July 30, 4Story received an update, increasing the level cap and adding the Mihur map. Details can be found on Steam.
  • ODIN: Valhalla Rising reportedly achieved 4 million downloads within the first 100 days. In the near future, the developers are planning innovations such as guild battles for territories, world dungeons where guilds fight for powerful items and buffs for the world, and the new region Muspelheim (via mmorpg.org.pl).
  • Embers Adrift received a new patch on July 29, 2025, bringing quality-of-life improvements, fixes, and more. The patch notes can be found on Steam.
  • In Star Trek Online, the event “Reflections of an Empire” has started, through which you can earn an Agony Phaser Torpedo Strike Platform. You can also experience the mini-episode “Matter is Everything” and the mission “The Heart of the Devil” with the console version of the MMORPG. All information can be found at playstartrekonline.com.

What happened with the MMORPGs in development:

  • For the medieval MMORPG Bellatores, a playtest is currently running on Steam. Some of the testers have released gameplay and screenshots from the game via mmorpg.org.pl. MeinMMO has also received access and plans to publish a playtest report next week.
  • Once again, the developers of Chrono Odyssey have commented on the feedback from the last closed beta and explained in detail what needs to improve before launch.
  • With ArcheAge Chronicles, PvE fans can look forward to a new MMORPG on Steam. In a new letter to the community, the producer discussed the goals of the game. The focus will primarily be on battles that differ from traditional skill rotations.
  • An MMORPG classic that is 23 years old is getting a 3rd part: Ragnarok Online. This brings back many old memories in the first proper gameplay trailer.
  • The developers of the MMORPG Broken Ranks published the plans for the rest of the year on brokenranks.com. In Q3, balancing updates and the challenge arena are planned, and for Q4, pet overhauls and a new region with high-level bosses are planned.
  • The developers of Stars Reach are currently preparing a 24/7 server for the sci-fi MMORPG, which will offer significantly more content than on the previous test servers. You can find the video talk from the devs on YouTube.
  • The early access version of Corepunk received a massive patch on July 30, focusing on PvP content such as battlegrounds and arenas, but also includes new features like group search. You can find the patch notes on corepunk.com.
  • The new MMORPG “Project N” has released a trailer showcasing plenty of action and interesting battles. However, an announcement regarding monetization spoils the mood.
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MMORPG “Project N” shows medieval fantasy battles and a large open world in the trailer

With that, we have summarized the most important points that occurred recently in the world of MMORPGs.

What have you been happy about this week? What have you been upset about? Let us know in the comments. If you’re looking for an overview of the history of online role-playing games, you will find it in this comprehensive special: The History of MMORPGs – From Habitat to Throne and Liberty, and everything in between

This is an AI-powered translation. Some inaccuracies might exist.

PC user struggled for 18 hours with an error in Windows – A television ultimately provided the unexpected rescue

A Reddit user struggles for almost an entire day with a bizarre PC issue: The display on the PC is completely distorted. Only a tip from the community can help.

In a post on Reddit, a user describes a problem with his Windows PC, which he was slowly getting desperate over, and asks the community for help. In the image he shares, gigantic UI elements can be seen – the clock takes up half the screen, menus disappear outside the visible area. The display on his sister’s PC has suddenly become so enlarged that nothing is usable.

He explains that he has tried to solve the problem for 18 hours – without success. “I googled and searched Reddit, but nothing works,” he writes. Even a reinstallation of Windows is not possible on the PC. The scaling is apparently so extremely adjusted that he can’t even access basic menus or settings.

If you are dealing with UI and device symbols, you have surely wondered what the N symbol on your phone means. We explain it in this video:

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What does the N symbol on your phone mean?

An error in full resolution

What was the problem? The cause lies, according to users in the comments, probably in an extremely high display scaling in Windows – possibly at 500%. This setting remains even after a restart and can in some cases even survive a reinstallation, such as when the system reloads certain user data or drivers. As Microsoft itself explains on their official developer site, this setting is saved per user and automatically applied at system startup.

On low-resolution screens, the system becomes practically unusable: Menus, input fields, and buttons lie outside the visible area; even simple clicks become a challenge.

This is the saving solution: In the comments, several approaches to solving the problem are suggested. Frequently, there is a suggestion to connect a higher resolution display or directly a TV. Some users also suspect that it could be the Windows screen magnifier, sharing corresponding key combinations like Windows + “–” or Windows + Esc to reset the zoom.

Shortly thereafter, the author of the post responds and says he will try the tip with the television. It doesn’t take long before he writes: “It actually worked. I connected the PC to my TV and everything looked normal. Then I was able to reset the setting to what it should be.” With that, his problem is solved, and the PC can be used normally again, even on the original monitor.

This is how the community reacted: Many users empathize with the author. Some share similar experiences; others make fun of the absurd display. Comments like “Buy more monitors so that the whole image fits on them” or “I need to learn how to do this in Windows and undo it, to annoy my boss” show how much the post swings between real frustration and humor.

The case once again shows how quickly small settings can lead to big problems. Sometimes, all it takes is a TV with enough pixels. And sometimes, an apparently harmless intervention can have entirely different consequences. Just like a user on Reddit wanted to clean his case and ended up ruining it with alcohol.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit

WoW Patch 11.2: What to Expect – A Raid with a Gigantic Final Boss, a New Zone and Special Phase Diving

WoW Patch 11.2 is named “Spirits of K’aresh” and brings the zone K’aresh, the raid Manaforge Omega & the new Phase Diving into the game. Everything you need to know about the great WoW update is in this article.

The “Spirits of K’aresh” sound like an exciting new story, and that’s exactly what you get with this final update for the WoW expansion “The War Within”. 

WoW Patch 11.2 expands the player experience of the current World of Warcraft by exploring the destroyed homeland of the Ethereals and their tragic fate.

Get World of Warcraft: The War Within here!

It not only introduces a new zone, but also the new raid “Manaforge Omega”, the dungeon “Bio-dome Al’dani”, and a completely new gameplay mechanic, the “Phase Diving”.

When does WoW Patch 11.2 come out? The official release date for Patch 11.2 “Spirits of K’aresh” in Europe is Wednesday, August 6, 2025. A week later, on August 13, the corresponding 3rd season of The War Within will start. 

With this, the new raid opens its gates on all difficulty levels, the new dungeon rotation of the Mythic+ season begins, and the next PvP season starts as well.

More on the topic
20 Years of World of Warcraft – Why play the same MMORPG for 2 decades
von Cortyn

All features of WoW Patch 11.2 at a glance:

  • Continuation of the campaign story
  • New zone K’aresh with the player hub Tazavesh
  • New raid Manaforge Omega
  • New dungeon Bio-dome Al’dani
  • Upgradable artifact cloak with the ability to phase dive
  • New depth archive attack
  • New system: Ecological conservation
  • New M+ season with new dungeon rotation
  • New class updates
  • New PvP updates

More details are revealed in Blizzard’s special edition of WoWCasts:

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A shatter world full of new adventures

WoW Patch 11.2 is a content-packed update that expands the gameplay experience on multiple levels. In addition to the namesake new zone, there is another raid including a truly outstanding final boss (and we mean that literally!) and even a completely new gameplay mechanic.

The following key features dominate the journey to K’aresh.

Get World of Warcraft: The War Within here!

K’aresh: Explore a world between worlds

What exactly is K’aresh? K’aresh is not an ordinary place you can just walk into. Rather, K’aresh is the shattered and void-wrecked remnant of a once-thriving world.

It was the original home of the Ethereals, a people of magical energy who wrap their “bodies” with special bandages to maintain a physical form.

wow-11-2-01
In this bizarre world, you must prevent a major disaster.

But how did this happen? Long ago, K’aresh was attacked by the void lord Dimensius the All-Devouring and was literally shattered in a cataclysmic event.

The remnants of the world – huge, floating land masses and arcane-infested boulders – have been drifting through the Twisting Nether ever since. The survivors of all this transformed into what we now know as the Ethereals. They are now known as skilled interdimensional traders and travelers.

In the latest part of the story, however, the Ethereals have stolen the heart of darkness from Xal’atath and are planning all sorts of terrible things. Therefore, you must now travel to this inhospitable place and thwart the plans of the Ethereals.

Get World of Warcraft: The War Within here!

Tazavesh as the new player hub

Tazavesh returns not only as a dungeon in the M+ rotation but also serves as the new player hub of WoW Patch 11.2. The legendary, astral, and bustling city thus serves as a hub for you.

wow-11-2-02
In Tazavesh, you can prepare for the fight against Dimensius.

Phase Diving: A new way to play

The coolest new feature of WoW Patch 11.2 is the Phase Diving. This brand new gameplay mechanic allows you to enter a hidden, alternative version of the world.

You activate this ability through a new artifact cloak, the “Reshii Wrap”, which you receive early in the story in K’aresh.

But what exactly happens when you use the wrap? Once you dive into this alternative reality, the environment changes. Suddenly, new paths become visible that were previously blocked by rock walls.

Get World of Warcraft: The War Within here!

In some places, unique enemies and elite creatures appear that do not exist in the normal world. Additionally, Phase Diving reveals new world quests, hidden treasures, and special resources that can only be found in this dimension.

wow-wickel
With this cloak, you switch existence levels.

This feature is not just a short intermezzo but is deeply woven into the exploration of K’aresh. It rewards you for looking at the world from a completely new perspective and actively switching between realities.

But the best part: Phase Diving is not limited to the new open world of K’aresh. Rather, it will be an integral part of the entire new patch.

You will also be able to use the phase mechanic in the new dungeon, the Bio-dome Al’dani, and even in certain places in the new raid, Manaforge Omega.

Get World of Warcraft: The War Within here!

The new raid Manaforge Omega

Besides the new zone, WoW Patch 11.2 has enough work for real heroes. Kicking things off is the new raid Manaforge Omega.

wow-karesh02
Phase Diving is also a crucial gameplay element in the raid.

The raid – Manaforge Omega: At the heart of K’aresh awaits you the Manaforge Omega, an impressive new raid with a total of eight challenging bosses.

This massive structure was once a center of power and technology for the current Ethereals, but is now corrupted by dark forces.

A special final boss: At the end, you will face none other than the dreadful void lord Dimensius as the final boss. He is enormous and towers over cities like Stormwind.

Get World of Warcraft: The War Within here!

The raid will integrate the Phase Diving system at certain points. This should make the boss encounters particularly intense and innovative.

The Manaforge Omega will open its doors with the start of the 3rd season on August 13, 2025 for the difficulty levels Looking for Raid (1st wing, LFR), Normal, Heroic, and Mythic. 

wow-11-2-03
The huge facility was built to extract cosmic energy.

The new dungeon Bio-dome Al’dani

For fans of 5-player content, “Spirits of K’aresh” introduces a brand-new dungeon.

Here, you will enter one of the huge bio-domes where they are trying to bring life back to K’aresh. But it’s not so idyllic, as something has gone wrong.

wow-11-2-04
Something has really gone wrong in these bio-domes!

The created flora and fauna are aggressive and out of control. It is up to the heroes to restore order in this failed experiment.

The Bio-dome Al’dani will be available on Normal, Heroic, and Mythic 0 difficulty levels starting from the patch release on August 6.

Get World of Warcraft: The War Within here!

With the start of the 3rd season, the dungeon will also become part of the new Mythic+ rotation and continually present you with growing challenges.

The major update “Spirits of K’aresh” thus offers more than enough new content to keep you engaged in WoW for many hours. 

New system: Ecological conservation

wow-11-2-05
Help Ven’ari breathe new life into the bio-domes of K’aresh.

Ven’ari asks for your help to repopulate the bio-domes of K’aresh with life. You should collect creatures in already explored areas and then help them adjust to their new life in the bio-domes. 

Your goal is to turn the barren bio-domes into a place full of life and hope.

So look forward to August 6, 2025, when you can finally explore the shattered world of K’aresh with the release of WoW Patch 11.2!

This is an AI-powered translation. Some inaccuracies might exist.

In EA FC 26 Clubs determine the new archetypes that define your pro’s playing style – fans fear too many restrictions

In EA FC 26, everything in the Clubs mode revolves around the new Archetypes. They are meant to shape your Pro’s playstyle more than ever before. On MeinMMO, we explain this new feature and tell you why, according to some fans, this innovation could lead to restrictions and problems.

What are the Archetypes in Clubs? On Thursday, July 31, EA published a deep dive in the form of Pitch Notes on their own site that thoroughly explains the numerous changes for Clubs in FC 26. The Archetypes are the new major progression system in Clubs that strongly influences your Pro’s playstyle and game development.

At the beginning of the new Clubs season, you need to choose an Archetype that gives your Pro a boost to some stats and so-called Signature PlayStyles right from the start. These are intended to help you implement your role on the field better. Your Pro can become a legend in the game over time in their position.

What Archetypes will there be? In total, there will be 13 different Archetypes, which can be divided into Attack, Midfield, Defense, and Goalkeeper. For example, in attack, you can choose to be a Magician for a dribbling and creative forward with the PlayStyles “Technique” and “Curled Shot.” Or you can wait as a Finisher in the opponent’s penalty area, receiving the ball with the PlayStyle “First Touch” and finishing with the “Low Driven Shot.”

  • In midfield, you have the choice between Archetypes that enable you to create your play with beautiful passes or rather force chances with fast dribbles.
  • In defense, you can choose a physically strong defensive player, a clever defender with good positioning, or a dynamic, offensive-minded wing-back.
  • In goal, you choose between a classic keeper with strong reflexes on the line and in 1v1 situations or a progressive goalkeeper with strong build-up play and secure control of the penalty area when intercepting crosses.

What is changing from FC 25? In FC 26, you no longer level up your Pro directly, but the corresponding Archetype with Archetype Experience Points (AXP). You earn AXP with every game. If you perform well in your role on the field and make successful actions, the number of AXP increases after a completed match.

Each Archetype starts with a total of 50 levels in FC 26. Depending on the level you reach, you will receive …

  • Attribute points to improve stats,
  • additional PlayStyle slots,
  • PlayStyle upgrades to Gold,
  • Signature perks that give you or your teammates a boost in gameplay situations.

Throughout the season, you can unlock additional Archetypes, but you can only level up one Archetype at a time. Some fans see this as a significant weakness.

Start video
EA SPORTS FC 26 | Offizieller Enthüllungstrailer

Do Archetype restrictions in Clubs lead to Pay-to-Win?

What do fans criticize? On Reddit, fans reacted to the deep dive Pitch Notes for Clubs in FC 26. Players express skepticism regarding the adjustments. Especially one aspect of the new Archetypes seems to be bothering them:

  • “So if our striker can’t play one evening, are we out of luck?” (barcafan32 via Reddit)
  • “What’s the point of locking players into certain positions when we have to change our positions according to the number of players? So if our striker can’t play, nobody plays?” (LiamC42 via Reddit)
  • “The new archetype system is nothing more than a restriction on building players, and now a monetized hellhole where you either grind or pay to unlock new positions or reset the attribute distribution for a previous position.” (Wheaterz9 via Reddit)

Fans fear that with the new Archetypes, they may not be able to react flexibly anymore. Clubs is a mode where one usually plays with friends in their club. Depending on the number of players, in FC 25, one could still spontaneously adjust their Pro to fill critical positions such as attack, midfield, defense, or goalkeeper with a player who also has the appropriate stats and PlayStyles for that position. This ensured competitiveness.

With the fixed Archetypes, fans believe it could become significantly more difficult, leading to a reliance on AI-controlled teammates. This could result in losing some control over certain positions, which might affect enjoyment of the game.

Why do fans fear Pay-to-Win? In the deep dive Pitch Notes, it states under the section “How do I unlock Archetypes?” the following:

When you enter Clubs for the first time, you choose your first Archetype.

The remaining 12 Archetypes can be obtained through Club Coins, FC Points, or consumables to unlock Archetypes that are available as rewards.

To unlock additional Archetypes, you need Club Coins (specific currency for Clubs), FC Points (currency that can be purchased with real money), or specific consumables. Club Coins can be earned through games in Clubs and, at least in FC 25, can also be obtained through the Season Pass.

This could pose a hurdle for casual players, as they may not have the necessary Club Coins for new Archetypes. The easiest and quickest way to unlock a different Archetype spontaneously to respond to the changing line-ups of teammates could be to resort to real money.

The problem could affect a large part of the players, as many teams enter a Clubs match with a squad of 3 to 5 players. Missing key positions and corresponding Archetypes could indeed be difficult to compensate for.

However, from the information so far, it is still unclear how expensive the unlocking of new Archetypes will be. It’s possible that 2 or 3 additional Archetypes can also simply be earned through the Season Pass or by playing some matches in Clubs. Fans of the Career Mode can look forward to more dynamics and excitement in FC 26: In EA FC 26, coaches can finally switch clubs – keeping the Career Mode exciting for years

This is an AI-powered translation. Some inaccuracies might exist.

The last command of the emperor from Warhammer 40,000 to a secret order condemns his loyal Space Marines to become traitors

Games Workshop has released some new rules and content for Warhammer 40,000, including: a brand new codex for the Grey Knights. A brief passage mentions a secret order that few know about and has long been considered one of the greatest mysteries of the world.

Over the past few weeks, there have been various announcements and content related to the different worlds of the Warhammer universe. Although most of it falls on Age of Sigmar, The Old World, and the Horus Heresy, Warhammer 40,000 has also received new content.

The Grey Knights are a secret Order of Space Marines, of which hardly anyone knows about its existence within the world. Other Space Marines have their memories wiped when they learn about them, and ‘normal’ humans are simply executed.

This new codex is now available for these elite fighters, meaning: rules of play along with new lore, which is considered officially confirmed because it comes directly from Games Workshop. A small part of it has since been circulating in the community, as it has significant implications for the story.

In a tiny section, the “Terminus Decree” is discussed, the last command of the Emperor of Mankind to the Grey Knights and something that has never been precisely described before. Now the content is known exactly – and it is disturbing.

In Chaos Gate: Daemonhunters, you play a division of the Grey Knights in the fight against Chaos:

Start video
Der Release-Trailer zu Warhammer 40.000: Chaos Gate – Daemonhunters

“The Grey Knights must lead him back to his cruel duty”

The decree is contained in a simple wooden box that only the Supreme Grand Master may ever open. On X, a user has posted the section about the Terminus Decree in English. It states, translated and summarized: The “Master of Mankind”, meaning the Emperor, must never leave his Golden Throne.

If he ever returns to life, is reborn in another body, or ascends to godhood, the Grey Knights must lead him back to his “cruel duty”.

How they are supposed to do this is not exactly specified, but they are to use all power to carry out the command and even kill the Emperor’s personal guard, the Adeptus Custodes, if necessary.

According to the section, the Grey Knights were even created for this one purpose. The Emperor is trapped on his Golden Throne and fights from there against Chaos. Without him, the Warp would supposedly invade reality and devour everything.

Is this all just a “5D chess move”?

In the community, fans have been puzzling over what this means for the story since the release of the codex. On Reddit, however, a user complains that the decree is completely useless.

The Grey Knights are instructed to only open the box when the Imperium is on the brink of collapse. But then it would be too late, and they would not be able to stop the Emperor anymore – nor anything else that unfolds.

Another user suggests: Perhaps that is the plan. The Grey Knights are not supposed to succeed but to die in the attempt. All Grey Knights are psykers and among the most powerful in the universe.

The simultaneous death of hundreds of psykers would shake the Warp and could potentially lead to the creation of a new Warp entity or something similar. That is almost exactly how the Emperor came into being.

In another thread, many people agree: Games Workshop is working towards something big. Just what it is, nobody knows for sure.

The timing suggests that something big is developing soon

Although the Terminus Decree was regarded as a mystery for many years, its secret has now been unveiled and presumably for good reason. Games Workshop continues to weave the story of Warhammer 40,000.

Most recently, Roboute Guilliman has returned and now leads the Imperium, essentially as the Emperor’s regent. The Emperor himself, however, is more active than ever, as he has apparently appeared to save Guilliman, intervening directly.

For many within the world – and for some fans – this is a sign that the Emperor is becoming the god that the Ecclesiarchy has seen in him for a long time. Even his sons are filled with doubt: The new head of the Imperium in Warhammer 40,000 asks if the Emperor is a god, although he should know better

This is an AI-powered translation. Some inaccuracies might exist.

Here are the 20 best MMORPGs of all time in the GameStar Talk: Where do WoW, Guild Wars, and others land?

On the occasion of the Grindfest, MeinMMO was a guest at GameStar Talk to discuss MMORPGs. There, they evaluated the 20 best games of the genre in a tier list.

What kind of tier list is that? It was created for the Grindfest, the MeinMMO theme week for MMORPGs. The placements were determined by Sophia Weiß (Managing Editor) and Karsten Scholz (Senior Editor and MMORPG expert), both from MeinMMO and visiting Felix Rick at GameStar Talk.

The list follows a classic tier list format and comes with five categories: S, A, B, C, and D. “S” is reserved for the absolute crème de la crème of MMORPGs, while “D” stands for real flops.

A pre-selection of 20 games ranked, which were designated in a community survey on MeinMMO as the best MMORPGs of all time.

Here you can see the video of the MeinMMO tier list of the best MMORPGs at GameStar Talk:

Start video
MeinMMO zeigt die 20 besten MMOs aller Zeiten in einer Tierlist

If you want to see more exciting video talks, visit GameStar.de or the YouTube channel of GameStar Talk. If you stop by there, feel free to subscribe on YouTube. That way, you won’t miss anything in the future. You can also find the GameStar podcast on Spotify.

More than two dozen articles about MMORPGs

Although the Grindfest is over, you can now find more than two dozen articles about MMORPGs on MeinMMO. For example, there is an article about the first mounts in MMORPGs – they didn’t only come with World of Warcraft.

MeinMMO also asked you which MMORPGs you are most looking forward to. And if 20 MMORPGs are not enough for you, you can also find a tier list with 76 online role-playing games in the ranking on MeinMMO.

With so many articles and talks, you might miss something. To ensure you don’t miss anything from the Grindfest, we have gathered all articles and videos in one place for you. You can find this overview here: Welcome to the Grindfest! The program for the big MMORPG theme week 2025 from MeinMMO

This is an AI-powered translation. Some inaccuracies might exist.

6 Items that developers packed into Pokémon for free because you’re not using them anyway

Some items in Pokémon or even Pokémon GO are saved because they are either not useful or there may always be a better chance to use them. You can find out which ones on MeinMMO.

Whoever wants to be the very best, like no one ever was, must undertake a long and arduous journey in Pokémon. Along the way, you will not only receive many pocket monsters, but also items that are supposed to help you in battle.

However, some of the items are hardly used, which has various reasons. MeinMMO lists some items that often remain in your inventory even after the credits because you use them so rarely. In the best case, you have even sold them – and invested in other items.

Start video
So sah das Pokémon GO Fest 2025 in Paris aus

6 items that you do not use until the end of the game

Master Ball

What does the item do? The Master Ball is the ultimate Pokéball. It catches any pocket monster with just one attempt, regardless of what the chances would normally be. There is always only one Master Ball per game playthrough. In special cases like the ID lottery or spin-off games, there is a chance to get multiple copies.

Why is it not used? Since the Master Ball is so rare, one must think carefully about when to use it. Many players save the Master Ball until the end, as a rarer Pokémon could still appear.

Even Legendary or Mysterious Pokémon are often attempted to be caught with a normal Pokéball to save the Master Ball for a tougher nut to crack. After the credits, it could always be that an even rarer Pokémon is waiting – whether in special content or in the DLC.

This is an AI-powered translation. Some inaccuracies might exist.

A Jedi succumbed to the dark side of the Force in Star Wars, but it was the love for a Sith that saved him

In Star Wars, there are countless Jedi who experience their stories away from the main narrative. Among them is Quinlan Vos, who has a turbulent history with the dark side of the Force.

Who is Quinlan Vos? Anyone who only engages with the films of Star Wars may have never heard of him. Quinlan Vos is actually based on a character that can be seen in the background of Episode 1 when young Anakin is exploring Mos Espa.

Afterward, he made several appearances in Legends works. His first official appearance in the modern continuity was in Season 3 of Star Wars: The Clone Wars.

He is a Kiffar and a Jedi Master who does not always adhere strictly to the rules of the Order. Along with his ability in psychometry, he was thus perfectly suited for secret and dangerous missions. Through psychometry, he can view memories from objects using the Force.

His most unusual characteristic is probably his relationship with the popular Sith assassin Asajj Ventress.

Start video
Star Wars Episode 2: Attack of the Clones – Trailer

Quinlan Vos and His Relationship with the Sith

As a rebellious Jedi, there is a certain tendency towards the dark side of the Force. Vos often undertook secret missions where he operated covertly and did not directly represent the Jedi Order. His greatest mission was probably the Order’s assignment to kill Count Dooku.

For this, he was to ally with Asajj Ventress, who was once the apprentice and assassin of Dooku. Due to Darth Sidious, the Emperor, Vos betrayed Ventress, which left her with a score to settle with him. Vos was only supposed to ensure that she did not know he was a Jedi. He was to simply act as a bounty hunter.

After several weeks and a failed mission, Vos revealed to her that he was a Jedi and that his mission was to eliminate Dooku. She allied with him, but made it clear that it would be impossible without the dark side of the Force. She took him on as her apprentice and trained with him on Dathomir. During this, they fell in love.

The first attempt to kill Dooku occurred. Their assassination attempt failed, and they could not defeat him. Dooku even sowed discord between the two of them. Ventress was able to flee, but Vos was captured and tortured.

He was manipulated by Dooku and fell to the dark side of the Force after Dooku told him that Ventress had killed his former master. Although Ventress rescued him along with the Jedi Order, his loyalty still lay with Dooku, which is why the Order tasked him again with the mission to kill Dooku. Vos wanted to take the opportunity to eliminate Sidious as well, but that went wrong.

One of the Most Important Jedi After Order 66

What happened during the next encounter with Dooku? In another attempt to kill Dooku and even confront Sidious, there was an attack by the Republic, resulting in chaos. Ventress was also present, and Dooku saw the opportunity to kill both.

When Dooku was about to finish Vos off with Force lightning, Ventress jumped in between. She saved Vos but died in the process. Dooku escaped, and Vos was captured by the Jedi because he succumbed to the dark side. Thanks to Obi-Wan, he was given another chance, and together they buried Ventress on Dathomir.

Later, Ventress was revived, but only under the condition that she would never return to her bond with Vos.

What happened to Quinlan Vos after the failed assassination attempt? Vos returned to the light side of the Force and became a general of the Republic. He managed to survive Order 66 and founded the Hidden Path. These are underground systems and hideouts designed to help Jedi, Force-sensitive individuals, and other refugees of the Empire. This is revealed in the series Obi-Wan Kenobi.

How can one experience the story of Quinlan Vos? If you have a Kindle, you can get the comic Star Wars Omnibus Quinlan Vos in English, which summarizes most of his story. It is based on parts of the Star Wars: Republic series, which was released in the late 90s.

In Star Wars – Apprentice of the Dark Side, you can experience the story of Vos and Ventress as a novel. The novel is still readily available on platforms like Amazon. If you prefer to watch something about it, check out the series Star Wars: Tales of the Underworld on Disney Plus. There you will see what happened to Ventress after her supposed death. Not all Jedi manage to return to the light side of the Force: A Jedi could have stopped Anakin in Star Wars, but he did not want to betray his friend

This is an AI-powered translation. Some inaccuracies might exist.

After 4 hours in Battlefield 6, I say the maps make you spend hundreds of hours in the shooter

MeinMMO editor Dariusz played the multiplayer of Battlefield 6 for 4 hours during the big reveal of the shooter, and he sees particularly in the maps and a special feature for the maps the possibility that Battlefield 6 can easily entertain for hundreds of hours.

What did I get to test? Electronic Arts invited me on July 31 to test the multiplayer of Battlefield 6 and ask a few questions to the developers. As a long-time Battlefield player, I looked critically at some aspects of the game after 2042. What is especially important to me are the maps.

In Battlefield 2042, they were never able to convey the feeling that we are part of a real military unit in action and fighting through the chaos of a war zone. There were also far too long travel distances that took the pace out of the game – at times you were following the gunfights instead of quickly getting into the next one after a battle. Some maps were also far too open and offered little cover for infantry.

This combination of criticisms could frustrate and take away the fun – and I am someone who could still have fun in Battlefield 2042.

The maps I played in Battlefield 6 are much better in all modes. The travel distances are significantly shorter, and even after a death, I was quickly back in the next gunfight. As a result, the matches felt continuously action-packed, and I never really experienced true boredom. I almost had to force myself to engage a bit with the different loadouts and customization options because I actually wanted to maintain the flow and just respawn.

In Battlefield 2042, on the other hand, I often felt like I was playing despite the maps, and I partly felt that even in Battlefield V.

I only know a tiny part of the maps so far, but if the remaining maps achieve the same gameplay flow and intensity, it could be a decisive factor in whether I end up spending 200 or 2,000 hours in this shooter by the end of its lifecycle.

Start video
Battlefield 6 presents classes, movement, and tactical destruction in the trailer

A special feature of Portal brings the server browser to a level never seen before

What is special about the server browser? We now officially know that there will FINALLY be a server browser in Battlefield 6. It is also clear that Portal will play a role again. However, in Battlefield 6, this interaction creates completely new possibilities.

In Battlefield 6, there will be the possibility to use specific modifiers on your servers to customize your gaming experience. In the trailer, the developers revealed the option to create a hardcore mode or to prohibit certain weapons on your server.

However, I see even more potential in the option to customize the maps. Active players, in particular, often notice when something is not optimally resolved on a map. For example, when a position directly at a team’s base creates unfair circumstances or when a flag simply lacks some cover. Players now have the opportunity to fix these potential inconveniences on the maps themselves.

Additionally, in the reveal, we apparently got a first glimpse of creating creative fun modes. The developers showed a street that ran almost vertically upwards. The soldiers ran up this street while objects and vehicles were falling towards them.

I am a huge fan of such editors and have played some really strong modes created by the community, especially in GTA Online and Counter-Strike, including Level-Asian races (GTA) or the surf maps (CS). So, if a certain content drought comes at some point, and players slowly lose interest in the existing content, the community could fill this void with their own creations and provide hours of fun. Soon you can even test Battlefield 6 yourself: Battlefield 6 Beta: All information on registration, start, and rewards

This is an AI-powered translation. Some inaccuracies might exist.

5 details from the new trailers of Battlefield 6 that you missed

The release of Battlefield 6 is just around the corner, bringing with it some innovations that are meant to excite you in the upcoming shootouts. But have you spotted all the exciting details in the new trailers? MeinMMO summarizes 5 small but fine details from the freshly showcased gameplay.

What are these details? Battlefield 6 has released 3 new trailers in its multiplayer reveal and all of them showcase innovations that aim to elevate the first-person shooting experience with the new installment.

Whether it’s about gameplay, the game world, or a feature – DICE has prepared a lot for the new shooter in October to ensure it feels fresh. If you’ve missed the trailers or overlooked a detail or two, you can catch up with our list.

Start video
Battlefield 6 zeigt sein Gameplay im actionreichen Trailer

Pure destruction … and that with the sledgehammer

In Battlefield 6, destruction is a big deal and fully realized. Whether bombs, tanks, or jets – everything can demolish your surroundings to provide you with new opportunities for an advance. A new feature is said to be the sledgehammer. With it, you can break walls and even floors in buildings.

This feature makes exploration more vertical and combat more dynamic. However, how intense the destructions actually are will only be revealed in the beta test, which will take place soon.

More on the topic
Battlefield 6 Beta: All information on registration, start, and rewards
von Alexander Mehrwald

Revival is even more dynamic

Your teammate is wounded and you want to revive him, but rescuing him is too dangerous due to enemy fire? Don’t worry, Battlefield 6 makes this undertaking easier for you! You can now revive your teammate while pulling him back.

Meanwhile, your colleague can fire back at enemies, enabling you to escape. This feature makes revival generally much more dynamic and lively.

You can place ladders to reach remote positions

An interesting feature was shown in a short clip: placing ladders. This feature lets you place a ladder vertically to reach a higher area or building, or even use it horizontally to simulate a bridge.

This feature simplifies the exploration and positioning of your units to make combat between the teams more varied. Whether the ladders can also be destroyed is still unknown, but it could be a strong option to sabotage a planned action by the opponents.

More lively movement, even when sneaking

Your movement is improved and receives innovations to feel more lively and dynamic. You can now:

  • lean out from cover
  • brace against cover
  • sprint while sneaking

Whether sneaking while sprinting makes you silent is still unknown, but it would be a strong addition for flanking troops.

Maps are large, but travel paths are supposed to be shorter

Battlefield 2042 was considered a walking simulator – gigantic maps where 60% of the time there was no action because players were busy walking to the current front line. This should not be the case with Battlefield 6. The team has prepared 9 maps in total, and each of them is large, but the travel paths to the conflict are much shorter.

You will still be able to enjoy the environment, but it should not lack excitement. There are opportunities everywhere for gunfights with your enemies.

These were the small innovations that can be easily overlooked in the trailers from our perspective. Did you notice any more details that we haven’t listed? Then feel free to share them with us in the comments. For more about Battlefield 6 on release, you can find it here: Battlefield 6: All important information about release, beta, and early access

This is an AI-powered translation. Some inaccuracies might exist.

Tomorrow you can get 2 Shinys in Pokémon GO much easier – All info about the Fossil Research Day

The Fossil Research Day is approaching in Pokémon GO. With a bit of luck, you can catch 2 Shinies here.

What kind of event is this? The Research Day is an event where solving Field Research is the focus. The next Research Day will take place on Saturday, August 2, 2025, from 2:00 PM to 5:00 PM.

This time, Fossil Pokémon take center stage. 2 of them even have an increased chance of being caught as Shiny.

Start video
So sah das Pokémon GO Fest 2025 in Paris aus

Fossil Research Day – All Event Content

Which Pokémon are there in the event? If you complete Field Research during the event, you can get Balgoras and Amarino. Both Pokémon have an increased Shiny chance, so you should complete as many Field Research tasks as possible if you are aiming for those two Shinies.

You can receive a Field Research at any PokéStop. If you want to get and complete as many as possible, you should try to visit as many different PokéStops as you can. Keep in mind that you can only receive 1 new Field Research if you don’t already have 3. Only after these have been completed or abandoned can you receive new ones.

Additionally, the following monsters may appear in the wild:

  • Amonitas*
  • Kabuto*
  • Liliep*
  • Anorith*
  • Koknodon*
  • Schilterus*
  • Galapaflos* (rare)
  • Flapteryx* (rare)

Also, the Pokémon marked with a * can appear as Shiny. However, unlike Balgoras and Amarino, the chance for them is not additionally increased.

Paid, limited-time research: For $1.99 (about 2 €), you can purchase a paid, limited-time research. This will provide you with additional encounters with Balgoras and Amarino when you complete Field Research.

If you get the research as a Hyper Ticket Box in the Pokémon GO webstore, you will also receive 3 Max Revives.

August has started. And with it comes a bunch of events and interesting content in Pokémon GO. If you want to know what they are, when they take place, and what to expect, take a look at our overview with all events in August 2025 in Pokémon GO.

This is an AI-powered translation. Some inaccuracies might exist.

A new player plays Dungeons & Dragons so meanly that his own group eliminates him in the first session – But afterwards they feel guilty

A new player upsets his group in Dungeons & Dragons. This costs his character his life in the first round, even though his companions feel sorry for him.

What kind of character does the player take on? User msNSFW69 shares in his thread on Reddit the dramatic story of his group in Dungeons & Dragons. A new player had joined their group and brought a Drow rogue that he wanted to play.

During their quest, they tried to save a village from demonic corruption. In the process, they found an abandoned bag of gold. As is often typical for a rogue, the player then wanted to keep the gold for himself and not share it with the group or the village.

This is actually not an unusual situation for groups playing Dungeons & Dragons. But for this player, misfortune began, costing his character his life and leaving his companions with a heap of guilt.

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Critical Role stellen ihr neues, eigenes Rollenspiel vor: Daggerheart

“I didn’t know we couldn’t deal lethal damage if we wanted to”

What happened next? In his group were also the thread creator as a chivalrous fighter and a paladin. Since both were primarily for the good, they warned the Drow several times to give up the gold, or there would be consequences.

It came to pass that the two attacked him, believing they would teach him a lesson and the healer would help him back on his feet. Unfortunately, the paladin scored a critical hit with his first attack, and the rogue fell unconscious.

Since the fighter had already stated in advance that he would also attack, the game master insisted that he carry out the attack – which caused the player to automatically fail two of his three death saving throws.

The healer could no longer react, as the game master then initiated round-based combat, and the rogue also failed his remaining saving throw. His character died during his first session with the group.

Immediately, his companions were overcome with strong pangs of conscience and apologized for the mishap. “Since I am also new to DND, I didn’t know we couldn’t deal lethal damage if we wanted to, otherwise we would have,” explains fighter msNSFW69 in his thread.

In the game, the two characters confessed their act to their adventurer guild comrade, after which they were imprisoned. The Drow player himself didn’t hold it against them, as he had other ideas for characters and since he hadn’t even played his rogue for a full round, he wasn’t attached to him anyway.

What does the community say about this? In the comments, many voices express their sympathy for both the player and the two attackers and share similar experiences. Some hold the blame rather with the game master (DM) of the session, as he should have clarified the options and consequences from their perspective to the inexperienced players, while others offer tips on how to handle it better:

  • Lazy_DK_ writes: “Sounds like your DM isn’t particularly experienced either. The DM should have offered you the option of ‘non-lethal,’ and he seems a bit bloodthirsty making you attack as well. As much as ‘that’s what my character would do’ is, it didn’t seem particularly fun or good for the story.”
  • redrosebeetle suggests: “I explicitly forbid stealing between players unless all players agree to the object in question. This is a team game, and it’s not fun to always be on guard.”
  • TheRealRedParadox reflects: “This is why PVP without consent is banned at most tables. Sorry, but yes, buddy, PVP should be agreed upon by both parties, and your DM kind of messed that up as well.”

That characters sometimes die early occurs more frequently in Dungeons & Dragons. However, there is also the other extreme, where game masters might need to make their players’ characters virtually immortal: DM admits he makes a player incredibly strong in Dungeons & Dragons because otherwise he can’t handle it.

This is an AI-powered translation. Some inaccuracies might exist.

Over 160,000 players are eagerly waiting for a new shooter on Steam – now the developers explain what they are currently working on

The extraction shooter Arc Raiders has many fans on Steam. Although the release is still months away, the developers are now sharing what they are currently working on, providing an important insight into the game.

What kind of shooter is it? Arc Raiders is an extraction shooter from Embark Studios, who have already achieved significant success with their shooter “The Finals”. While The Finals offers an arena shooter with colorful effects, unique weapons, and esports commentators, Arc Raiders aims to take a completely different approach.

The shooter takes place in a dystopian world where robots have taken over the planet and the remaining humans hide in underground bunkers. As a player, you belong to a group that repeatedly emerges to the surface to loot items and supply the people in the bunker with the essentials.

However, alongside the robots on the surface, other looters are not all friendly and may open fire at any time. Only those who make it back to the bunker may keep their items.

Here you can watch the trailer for the game:

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Das Multiplayer-Extraction-Adventure ARC Raiders im Trailer – erscheint noch 2025

An update during the wait

How is the development going? While over 160,000 players, according to SteamDB, are already waiting for the game, the developers provide insight into the development of the shooter with their new update.

Currently, the developers are mainly focusing on the theme of risk and reward. Accordingly, they are considering how to design the maps and loot so that a high risk also offers a corresponding reward. Loot should not be too easily accessible and players should not be able to reach safety without a fight.

For this, the developers explained in a long post on Discord that they evaluated data from the last playtest. At that time, more than 20,000 players were online simultaneously (via SteamDB). The developers shared a heatmap that shows where players were located on the map “Dam”.

This allows for analyzing areas and determining where players are more or less frequently than planned. Here you can see the map:

What does the result look like? The developers discovered several locations that were visited more frequently than expected. Instead of removing them, the developers decided to further develop and beautify them.

Another feature is currently being revised, the so-called “Hatch Keys”. During the last playtest of the game, Hatch Keys could be used to open hatches all over the map, allowing for easy extraction from a round.

However, the developers’ analysis shows that high-level players used these hatches over 40% of the time to escape from a level. This is not the intention of the game, according to the developers:

Hatches are safer but also more boring to use, and they offer a 3-for-1 deal when retreating with a squad. We want the heart rate to rise when attempting to escape, and that cannot happen if you can just drop into a hole in the ground. This means that we need to rethink how Hatch Keys are obtained and ensure that using a key is a decision that must be carefully weighed, and not something to rely on for every extraction.

Developers of Arc Raiders on Discord

The developers plan to adjust many of the areas before the release on October 30, 2025, and create a better mix of risk and reward than what was seen in the last beta.

Until the release of Arc Raiders, there is still much to do. Whether the developers can compete against the strong competition from Battlefield 6 remains to be seen. The AAA shooter is set to release just 20 days earlier: Battlefield 6: All important info on release, beta, and early access

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. YouTube