In EA FC 26 Clubs determine the new archetypes that define your pro’s playing style – fans fear too many restrictions

In EA FC 26, everything in the Clubs mode revolves around the new Archetypes. They are meant to shape your Pro’s playstyle more than ever before. On MeinMMO, we explain this new feature and tell you why, according to some fans, this innovation could lead to restrictions and problems.

What are the Archetypes in Clubs? On Thursday, July 31, EA published a deep dive in the form of Pitch Notes on their own site that thoroughly explains the numerous changes for Clubs in FC 26. The Archetypes are the new major progression system in Clubs that strongly influences your Pro’s playstyle and game development.

At the beginning of the new Clubs season, you need to choose an Archetype that gives your Pro a boost to some stats and so-called Signature PlayStyles right from the start. These are intended to help you implement your role on the field better. Your Pro can become a legend in the game over time in their position.

What Archetypes will there be? In total, there will be 13 different Archetypes, which can be divided into Attack, Midfield, Defense, and Goalkeeper. For example, in attack, you can choose to be a Magician for a dribbling and creative forward with the PlayStyles “Technique” and “Curled Shot.” Or you can wait as a Finisher in the opponent’s penalty area, receiving the ball with the PlayStyle “First Touch” and finishing with the “Low Driven Shot.”

  • In midfield, you have the choice between Archetypes that enable you to create your play with beautiful passes or rather force chances with fast dribbles.
  • In defense, you can choose a physically strong defensive player, a clever defender with good positioning, or a dynamic, offensive-minded wing-back.
  • In goal, you choose between a classic keeper with strong reflexes on the line and in 1v1 situations or a progressive goalkeeper with strong build-up play and secure control of the penalty area when intercepting crosses.

What is changing from FC 25? In FC 26, you no longer level up your Pro directly, but the corresponding Archetype with Archetype Experience Points (AXP). You earn AXP with every game. If you perform well in your role on the field and make successful actions, the number of AXP increases after a completed match.

Each Archetype starts with a total of 50 levels in FC 26. Depending on the level you reach, you will receive …

  • Attribute points to improve stats,
  • additional PlayStyle slots,
  • PlayStyle upgrades to Gold,
  • Signature perks that give you or your teammates a boost in gameplay situations.

Throughout the season, you can unlock additional Archetypes, but you can only level up one Archetype at a time. Some fans see this as a significant weakness.

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EA SPORTS FC 26 | Offizieller Enthüllungstrailer

Do Archetype restrictions in Clubs lead to Pay-to-Win?

What do fans criticize? On Reddit, fans reacted to the deep dive Pitch Notes for Clubs in FC 26. Players express skepticism regarding the adjustments. Especially one aspect of the new Archetypes seems to be bothering them:

  • “So if our striker can’t play one evening, are we out of luck?” (barcafan32 via Reddit)
  • “What’s the point of locking players into certain positions when we have to change our positions according to the number of players? So if our striker can’t play, nobody plays?” (LiamC42 via Reddit)
  • “The new archetype system is nothing more than a restriction on building players, and now a monetized hellhole where you either grind or pay to unlock new positions or reset the attribute distribution for a previous position.” (Wheaterz9 via Reddit)

Fans fear that with the new Archetypes, they may not be able to react flexibly anymore. Clubs is a mode where one usually plays with friends in their club. Depending on the number of players, in FC 25, one could still spontaneously adjust their Pro to fill critical positions such as attack, midfield, defense, or goalkeeper with a player who also has the appropriate stats and PlayStyles for that position. This ensured competitiveness.

With the fixed Archetypes, fans believe it could become significantly more difficult, leading to a reliance on AI-controlled teammates. This could result in losing some control over certain positions, which might affect enjoyment of the game.

Why do fans fear Pay-to-Win? In the deep dive Pitch Notes, it states under the section “How do I unlock Archetypes?” the following:

When you enter Clubs for the first time, you choose your first Archetype.

The remaining 12 Archetypes can be obtained through Club Coins, FC Points, or consumables to unlock Archetypes that are available as rewards.

To unlock additional Archetypes, you need Club Coins (specific currency for Clubs), FC Points (currency that can be purchased with real money), or specific consumables. Club Coins can be earned through games in Clubs and, at least in FC 25, can also be obtained through the Season Pass.

This could pose a hurdle for casual players, as they may not have the necessary Club Coins for new Archetypes. The easiest and quickest way to unlock a different Archetype spontaneously to respond to the changing line-ups of teammates could be to resort to real money.

The problem could affect a large part of the players, as many teams enter a Clubs match with a squad of 3 to 5 players. Missing key positions and corresponding Archetypes could indeed be difficult to compensate for.

However, from the information so far, it is still unclear how expensive the unlocking of new Archetypes will be. It’s possible that 2 or 3 additional Archetypes can also simply be earned through the Season Pass or by playing some matches in Clubs. Fans of the Career Mode can look forward to more dynamics and excitement in FC 26: In EA FC 26, coaches can finally switch clubs – keeping the Career Mode exciting for years

This is an AI-powered translation. Some inaccuracies might exist.

The last command of the emperor from Warhammer 40,000 to a secret order condemns his loyal Space Marines to become traitors

Games Workshop has released some new rules and content for Warhammer 40,000, including: a brand new codex for the Grey Knights. A brief passage mentions a secret order that few know about and has long been considered one of the greatest mysteries of the world.

Over the past few weeks, there have been various announcements and content related to the different worlds of the Warhammer universe. Although most of it falls on Age of Sigmar, The Old World, and the Horus Heresy, Warhammer 40,000 has also received new content.

The Grey Knights are a secret Order of Space Marines, of which hardly anyone knows about its existence within the world. Other Space Marines have their memories wiped when they learn about them, and ‘normal’ humans are simply executed.

This new codex is now available for these elite fighters, meaning: rules of play along with new lore, which is considered officially confirmed because it comes directly from Games Workshop. A small part of it has since been circulating in the community, as it has significant implications for the story.

In a tiny section, the “Terminus Decree” is discussed, the last command of the Emperor of Mankind to the Grey Knights and something that has never been precisely described before. Now the content is known exactly – and it is disturbing.

In Chaos Gate: Daemonhunters, you play a division of the Grey Knights in the fight against Chaos:

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Der Release-Trailer zu Warhammer 40.000: Chaos Gate – Daemonhunters

“The Grey Knights must lead him back to his cruel duty”

The decree is contained in a simple wooden box that only the Supreme Grand Master may ever open. On X, a user has posted the section about the Terminus Decree in English. It states, translated and summarized: The “Master of Mankind”, meaning the Emperor, must never leave his Golden Throne.

If he ever returns to life, is reborn in another body, or ascends to godhood, the Grey Knights must lead him back to his “cruel duty”.

How they are supposed to do this is not exactly specified, but they are to use all power to carry out the command and even kill the Emperor’s personal guard, the Adeptus Custodes, if necessary.

According to the section, the Grey Knights were even created for this one purpose. The Emperor is trapped on his Golden Throne and fights from there against Chaos. Without him, the Warp would supposedly invade reality and devour everything.

Is this all just a “5D chess move”?

In the community, fans have been puzzling over what this means for the story since the release of the codex. On Reddit, however, a user complains that the decree is completely useless.

The Grey Knights are instructed to only open the box when the Imperium is on the brink of collapse. But then it would be too late, and they would not be able to stop the Emperor anymore – nor anything else that unfolds.

Another user suggests: Perhaps that is the plan. The Grey Knights are not supposed to succeed but to die in the attempt. All Grey Knights are psykers and among the most powerful in the universe.

The simultaneous death of hundreds of psykers would shake the Warp and could potentially lead to the creation of a new Warp entity or something similar. That is almost exactly how the Emperor came into being.

In another thread, many people agree: Games Workshop is working towards something big. Just what it is, nobody knows for sure.

The timing suggests that something big is developing soon

Although the Terminus Decree was regarded as a mystery for many years, its secret has now been unveiled and presumably for good reason. Games Workshop continues to weave the story of Warhammer 40,000.

Most recently, Roboute Guilliman has returned and now leads the Imperium, essentially as the Emperor’s regent. The Emperor himself, however, is more active than ever, as he has apparently appeared to save Guilliman, intervening directly.

For many within the world – and for some fans – this is a sign that the Emperor is becoming the god that the Ecclesiarchy has seen in him for a long time. Even his sons are filled with doubt: The new head of the Imperium in Warhammer 40,000 asks if the Emperor is a god, although he should know better

This is an AI-powered translation. Some inaccuracies might exist.

Here are the 20 best MMORPGs of all time in the GameStar Talk: Where do WoW, Guild Wars, and others land?

On the occasion of the Grindfest, MeinMMO was a guest at GameStar Talk to discuss MMORPGs. There, they evaluated the 20 best games of the genre in a tier list.

What kind of tier list is that? It was created for the Grindfest, the MeinMMO theme week for MMORPGs. The placements were determined by Sophia Weiß (Managing Editor) and Karsten Scholz (Senior Editor and MMORPG expert), both from MeinMMO and visiting Felix Rick at GameStar Talk.

The list follows a classic tier list format and comes with five categories: S, A, B, C, and D. “S” is reserved for the absolute crème de la crème of MMORPGs, while “D” stands for real flops.

A pre-selection of 20 games ranked, which were designated in a community survey on MeinMMO as the best MMORPGs of all time.

Here you can see the video of the MeinMMO tier list of the best MMORPGs at GameStar Talk:

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MeinMMO zeigt die 20 besten MMOs aller Zeiten in einer Tierlist

If you want to see more exciting video talks, visit GameStar.de or the YouTube channel of GameStar Talk. If you stop by there, feel free to subscribe on YouTube. That way, you won’t miss anything in the future. You can also find the GameStar podcast on Spotify.

More than two dozen articles about MMORPGs

Although the Grindfest is over, you can now find more than two dozen articles about MMORPGs on MeinMMO. For example, there is an article about the first mounts in MMORPGs – they didn’t only come with World of Warcraft.

MeinMMO also asked you which MMORPGs you are most looking forward to. And if 20 MMORPGs are not enough for you, you can also find a tier list with 76 online role-playing games in the ranking on MeinMMO.

With so many articles and talks, you might miss something. To ensure you don’t miss anything from the Grindfest, we have gathered all articles and videos in one place for you. You can find this overview here: Welcome to the Grindfest! The program for the big MMORPG theme week 2025 from MeinMMO

This is an AI-powered translation. Some inaccuracies might exist.

6 Items that developers packed into Pokémon for free because you’re not using them anyway

Some items in Pokémon or even Pokémon GO are saved because they are either not useful or there may always be a better chance to use them. You can find out which ones on MeinMMO.

Whoever wants to be the very best, like no one ever was, must undertake a long and arduous journey in Pokémon. Along the way, you will not only receive many pocket monsters, but also items that are supposed to help you in battle.

However, some of the items are hardly used, which has various reasons. MeinMMO lists some items that often remain in your inventory even after the credits because you use them so rarely. In the best case, you have even sold them – and invested in other items.

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So sah das Pokémon GO Fest 2025 in Paris aus

6 items that you do not use until the end of the game

Master Ball

What does the item do? The Master Ball is the ultimate Pokéball. It catches any pocket monster with just one attempt, regardless of what the chances would normally be. There is always only one Master Ball per game playthrough. In special cases like the ID lottery or spin-off games, there is a chance to get multiple copies.

Why is it not used? Since the Master Ball is so rare, one must think carefully about when to use it. Many players save the Master Ball until the end, as a rarer Pokémon could still appear.

Even Legendary or Mysterious Pokémon are often attempted to be caught with a normal Pokéball to save the Master Ball for a tougher nut to crack. After the credits, it could always be that an even rarer Pokémon is waiting – whether in special content or in the DLC.

This is an AI-powered translation. Some inaccuracies might exist.

A Jedi succumbed to the dark side of the Force in Star Wars, but it was the love for a Sith that saved him

In Star Wars, there are countless Jedi who experience their stories away from the main narrative. Among them is Quinlan Vos, who has a turbulent history with the dark side of the Force.

Who is Quinlan Vos? Anyone who only engages with the films of Star Wars may have never heard of him. Quinlan Vos is actually based on a character that can be seen in the background of Episode 1 when young Anakin is exploring Mos Espa.

Afterward, he made several appearances in Legends works. His first official appearance in the modern continuity was in Season 3 of Star Wars: The Clone Wars.

He is a Kiffar and a Jedi Master who does not always adhere strictly to the rules of the Order. Along with his ability in psychometry, he was thus perfectly suited for secret and dangerous missions. Through psychometry, he can view memories from objects using the Force.

His most unusual characteristic is probably his relationship with the popular Sith assassin Asajj Ventress.

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Star Wars Episode 2: Attack of the Clones – Trailer

Quinlan Vos and His Relationship with the Sith

As a rebellious Jedi, there is a certain tendency towards the dark side of the Force. Vos often undertook secret missions where he operated covertly and did not directly represent the Jedi Order. His greatest mission was probably the Order’s assignment to kill Count Dooku.

For this, he was to ally with Asajj Ventress, who was once the apprentice and assassin of Dooku. Due to Darth Sidious, the Emperor, Vos betrayed Ventress, which left her with a score to settle with him. Vos was only supposed to ensure that she did not know he was a Jedi. He was to simply act as a bounty hunter.

After several weeks and a failed mission, Vos revealed to her that he was a Jedi and that his mission was to eliminate Dooku. She allied with him, but made it clear that it would be impossible without the dark side of the Force. She took him on as her apprentice and trained with him on Dathomir. During this, they fell in love.

The first attempt to kill Dooku occurred. Their assassination attempt failed, and they could not defeat him. Dooku even sowed discord between the two of them. Ventress was able to flee, but Vos was captured and tortured.

He was manipulated by Dooku and fell to the dark side of the Force after Dooku told him that Ventress had killed his former master. Although Ventress rescued him along with the Jedi Order, his loyalty still lay with Dooku, which is why the Order tasked him again with the mission to kill Dooku. Vos wanted to take the opportunity to eliminate Sidious as well, but that went wrong.

One of the Most Important Jedi After Order 66

What happened during the next encounter with Dooku? In another attempt to kill Dooku and even confront Sidious, there was an attack by the Republic, resulting in chaos. Ventress was also present, and Dooku saw the opportunity to kill both.

When Dooku was about to finish Vos off with Force lightning, Ventress jumped in between. She saved Vos but died in the process. Dooku escaped, and Vos was captured by the Jedi because he succumbed to the dark side. Thanks to Obi-Wan, he was given another chance, and together they buried Ventress on Dathomir.

Later, Ventress was revived, but only under the condition that she would never return to her bond with Vos.

What happened to Quinlan Vos after the failed assassination attempt? Vos returned to the light side of the Force and became a general of the Republic. He managed to survive Order 66 and founded the Hidden Path. These are underground systems and hideouts designed to help Jedi, Force-sensitive individuals, and other refugees of the Empire. This is revealed in the series Obi-Wan Kenobi.

How can one experience the story of Quinlan Vos? If you have a Kindle, you can get the comic Star Wars Omnibus Quinlan Vos in English, which summarizes most of his story. It is based on parts of the Star Wars: Republic series, which was released in the late 90s.

In Star Wars – Apprentice of the Dark Side, you can experience the story of Vos and Ventress as a novel. The novel is still readily available on platforms like Amazon. If you prefer to watch something about it, check out the series Star Wars: Tales of the Underworld on Disney Plus. There you will see what happened to Ventress after her supposed death. Not all Jedi manage to return to the light side of the Force: A Jedi could have stopped Anakin in Star Wars, but he did not want to betray his friend

This is an AI-powered translation. Some inaccuracies might exist.

After 4 hours in Battlefield 6, I say the maps make you spend hundreds of hours in the shooter

MeinMMO editor Dariusz played the multiplayer of Battlefield 6 for 4 hours during the big reveal of the shooter, and he sees particularly in the maps and a special feature for the maps the possibility that Battlefield 6 can easily entertain for hundreds of hours.

What did I get to test? Electronic Arts invited me on July 31 to test the multiplayer of Battlefield 6 and ask a few questions to the developers. As a long-time Battlefield player, I looked critically at some aspects of the game after 2042. What is especially important to me are the maps.

In Battlefield 2042, they were never able to convey the feeling that we are part of a real military unit in action and fighting through the chaos of a war zone. There were also far too long travel distances that took the pace out of the game – at times you were following the gunfights instead of quickly getting into the next one after a battle. Some maps were also far too open and offered little cover for infantry.

This combination of criticisms could frustrate and take away the fun – and I am someone who could still have fun in Battlefield 2042.

The maps I played in Battlefield 6 are much better in all modes. The travel distances are significantly shorter, and even after a death, I was quickly back in the next gunfight. As a result, the matches felt continuously action-packed, and I never really experienced true boredom. I almost had to force myself to engage a bit with the different loadouts and customization options because I actually wanted to maintain the flow and just respawn.

In Battlefield 2042, on the other hand, I often felt like I was playing despite the maps, and I partly felt that even in Battlefield V.

I only know a tiny part of the maps so far, but if the remaining maps achieve the same gameplay flow and intensity, it could be a decisive factor in whether I end up spending 200 or 2,000 hours in this shooter by the end of its lifecycle.

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Battlefield 6 presents classes, movement, and tactical destruction in the trailer

A special feature of Portal brings the server browser to a level never seen before

What is special about the server browser? We now officially know that there will FINALLY be a server browser in Battlefield 6. It is also clear that Portal will play a role again. However, in Battlefield 6, this interaction creates completely new possibilities.

In Battlefield 6, there will be the possibility to use specific modifiers on your servers to customize your gaming experience. In the trailer, the developers revealed the option to create a hardcore mode or to prohibit certain weapons on your server.

However, I see even more potential in the option to customize the maps. Active players, in particular, often notice when something is not optimally resolved on a map. For example, when a position directly at a team’s base creates unfair circumstances or when a flag simply lacks some cover. Players now have the opportunity to fix these potential inconveniences on the maps themselves.

Additionally, in the reveal, we apparently got a first glimpse of creating creative fun modes. The developers showed a street that ran almost vertically upwards. The soldiers ran up this street while objects and vehicles were falling towards them.

I am a huge fan of such editors and have played some really strong modes created by the community, especially in GTA Online and Counter-Strike, including Level-Asian races (GTA) or the surf maps (CS). So, if a certain content drought comes at some point, and players slowly lose interest in the existing content, the community could fill this void with their own creations and provide hours of fun. Soon you can even test Battlefield 6 yourself: Battlefield 6 Beta: All information on registration, start, and rewards

This is an AI-powered translation. Some inaccuracies might exist.

5 details from the new trailers of Battlefield 6 that you missed

The release of Battlefield 6 is just around the corner, bringing with it some innovations that are meant to excite you in the upcoming shootouts. But have you spotted all the exciting details in the new trailers? MeinMMO summarizes 5 small but fine details from the freshly showcased gameplay.

What are these details? Battlefield 6 has released 3 new trailers in its multiplayer reveal and all of them showcase innovations that aim to elevate the first-person shooting experience with the new installment.

Whether it’s about gameplay, the game world, or a feature – DICE has prepared a lot for the new shooter in October to ensure it feels fresh. If you’ve missed the trailers or overlooked a detail or two, you can catch up with our list.

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Battlefield 6 zeigt sein Gameplay im actionreichen Trailer

Pure destruction … and that with the sledgehammer

In Battlefield 6, destruction is a big deal and fully realized. Whether bombs, tanks, or jets – everything can demolish your surroundings to provide you with new opportunities for an advance. A new feature is said to be the sledgehammer. With it, you can break walls and even floors in buildings.

This feature makes exploration more vertical and combat more dynamic. However, how intense the destructions actually are will only be revealed in the beta test, which will take place soon.

More on the topic
Battlefield 6 Beta: All information on registration, start, and rewards
von Alexander Mehrwald

Revival is even more dynamic

Your teammate is wounded and you want to revive him, but rescuing him is too dangerous due to enemy fire? Don’t worry, Battlefield 6 makes this undertaking easier for you! You can now revive your teammate while pulling him back.

Meanwhile, your colleague can fire back at enemies, enabling you to escape. This feature makes revival generally much more dynamic and lively.

You can place ladders to reach remote positions

An interesting feature was shown in a short clip: placing ladders. This feature lets you place a ladder vertically to reach a higher area or building, or even use it horizontally to simulate a bridge.

This feature simplifies the exploration and positioning of your units to make combat between the teams more varied. Whether the ladders can also be destroyed is still unknown, but it could be a strong option to sabotage a planned action by the opponents.

More lively movement, even when sneaking

Your movement is improved and receives innovations to feel more lively and dynamic. You can now:

  • lean out from cover
  • brace against cover
  • sprint while sneaking

Whether sneaking while sprinting makes you silent is still unknown, but it would be a strong addition for flanking troops.

Maps are large, but travel paths are supposed to be shorter

Battlefield 2042 was considered a walking simulator – gigantic maps where 60% of the time there was no action because players were busy walking to the current front line. This should not be the case with Battlefield 6. The team has prepared 9 maps in total, and each of them is large, but the travel paths to the conflict are much shorter.

You will still be able to enjoy the environment, but it should not lack excitement. There are opportunities everywhere for gunfights with your enemies.

These were the small innovations that can be easily overlooked in the trailers from our perspective. Did you notice any more details that we haven’t listed? Then feel free to share them with us in the comments. For more about Battlefield 6 on release, you can find it here: Battlefield 6: All important information about release, beta, and early access

This is an AI-powered translation. Some inaccuracies might exist.

Tomorrow you can get 2 Shinys in Pokémon GO much easier – All info about the Fossil Research Day

The Fossil Research Day is approaching in Pokémon GO. With a bit of luck, you can catch 2 Shinies here.

What kind of event is this? The Research Day is an event where solving Field Research is the focus. The next Research Day will take place on Saturday, August 2, 2025, from 2:00 PM to 5:00 PM.

This time, Fossil Pokémon take center stage. 2 of them even have an increased chance of being caught as Shiny.

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So sah das Pokémon GO Fest 2025 in Paris aus

Fossil Research Day – All Event Content

Which Pokémon are there in the event? If you complete Field Research during the event, you can get Balgoras and Amarino. Both Pokémon have an increased Shiny chance, so you should complete as many Field Research tasks as possible if you are aiming for those two Shinies.

You can receive a Field Research at any PokéStop. If you want to get and complete as many as possible, you should try to visit as many different PokéStops as you can. Keep in mind that you can only receive 1 new Field Research if you don’t already have 3. Only after these have been completed or abandoned can you receive new ones.

Additionally, the following monsters may appear in the wild:

  • Amonitas*
  • Kabuto*
  • Liliep*
  • Anorith*
  • Koknodon*
  • Schilterus*
  • Galapaflos* (rare)
  • Flapteryx* (rare)

Also, the Pokémon marked with a * can appear as Shiny. However, unlike Balgoras and Amarino, the chance for them is not additionally increased.

Paid, limited-time research: For $1.99 (about 2 €), you can purchase a paid, limited-time research. This will provide you with additional encounters with Balgoras and Amarino when you complete Field Research.

If you get the research as a Hyper Ticket Box in the Pokémon GO webstore, you will also receive 3 Max Revives.

August has started. And with it comes a bunch of events and interesting content in Pokémon GO. If you want to know what they are, when they take place, and what to expect, take a look at our overview with all events in August 2025 in Pokémon GO.

This is an AI-powered translation. Some inaccuracies might exist.

A new player plays Dungeons & Dragons so meanly that his own group eliminates him in the first session – But afterwards they feel guilty

A new player upsets his group in Dungeons & Dragons. This costs his character his life in the first round, even though his companions feel sorry for him.

What kind of character does the player take on? User msNSFW69 shares in his thread on Reddit the dramatic story of his group in Dungeons & Dragons. A new player had joined their group and brought a Drow rogue that he wanted to play.

During their quest, they tried to save a village from demonic corruption. In the process, they found an abandoned bag of gold. As is often typical for a rogue, the player then wanted to keep the gold for himself and not share it with the group or the village.

This is actually not an unusual situation for groups playing Dungeons & Dragons. But for this player, misfortune began, costing his character his life and leaving his companions with a heap of guilt.

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Critical Role stellen ihr neues, eigenes Rollenspiel vor: Daggerheart

“I didn’t know we couldn’t deal lethal damage if we wanted to”

What happened next? In his group were also the thread creator as a chivalrous fighter and a paladin. Since both were primarily for the good, they warned the Drow several times to give up the gold, or there would be consequences.

It came to pass that the two attacked him, believing they would teach him a lesson and the healer would help him back on his feet. Unfortunately, the paladin scored a critical hit with his first attack, and the rogue fell unconscious.

Since the fighter had already stated in advance that he would also attack, the game master insisted that he carry out the attack – which caused the player to automatically fail two of his three death saving throws.

The healer could no longer react, as the game master then initiated round-based combat, and the rogue also failed his remaining saving throw. His character died during his first session with the group.

Immediately, his companions were overcome with strong pangs of conscience and apologized for the mishap. “Since I am also new to DND, I didn’t know we couldn’t deal lethal damage if we wanted to, otherwise we would have,” explains fighter msNSFW69 in his thread.

In the game, the two characters confessed their act to their adventurer guild comrade, after which they were imprisoned. The Drow player himself didn’t hold it against them, as he had other ideas for characters and since he hadn’t even played his rogue for a full round, he wasn’t attached to him anyway.

What does the community say about this? In the comments, many voices express their sympathy for both the player and the two attackers and share similar experiences. Some hold the blame rather with the game master (DM) of the session, as he should have clarified the options and consequences from their perspective to the inexperienced players, while others offer tips on how to handle it better:

  • Lazy_DK_ writes: “Sounds like your DM isn’t particularly experienced either. The DM should have offered you the option of ‘non-lethal,’ and he seems a bit bloodthirsty making you attack as well. As much as ‘that’s what my character would do’ is, it didn’t seem particularly fun or good for the story.”
  • redrosebeetle suggests: “I explicitly forbid stealing between players unless all players agree to the object in question. This is a team game, and it’s not fun to always be on guard.”
  • TheRealRedParadox reflects: “This is why PVP without consent is banned at most tables. Sorry, but yes, buddy, PVP should be agreed upon by both parties, and your DM kind of messed that up as well.”

That characters sometimes die early occurs more frequently in Dungeons & Dragons. However, there is also the other extreme, where game masters might need to make their players’ characters virtually immortal: DM admits he makes a player incredibly strong in Dungeons & Dragons because otherwise he can’t handle it.

This is an AI-powered translation. Some inaccuracies might exist.

Over 160,000 players are eagerly waiting for a new shooter on Steam – now the developers explain what they are currently working on

The extraction shooter Arc Raiders has many fans on Steam. Although the release is still months away, the developers are now sharing what they are currently working on, providing an important insight into the game.

What kind of shooter is it? Arc Raiders is an extraction shooter from Embark Studios, who have already achieved significant success with their shooter “The Finals”. While The Finals offers an arena shooter with colorful effects, unique weapons, and esports commentators, Arc Raiders aims to take a completely different approach.

The shooter takes place in a dystopian world where robots have taken over the planet and the remaining humans hide in underground bunkers. As a player, you belong to a group that repeatedly emerges to the surface to loot items and supply the people in the bunker with the essentials.

However, alongside the robots on the surface, other looters are not all friendly and may open fire at any time. Only those who make it back to the bunker may keep their items.

Here you can watch the trailer for the game:

Start video
Das Multiplayer-Extraction-Adventure ARC Raiders im Trailer – erscheint noch 2025

An update during the wait

How is the development going? While over 160,000 players, according to SteamDB, are already waiting for the game, the developers provide insight into the development of the shooter with their new update.

Currently, the developers are mainly focusing on the theme of risk and reward. Accordingly, they are considering how to design the maps and loot so that a high risk also offers a corresponding reward. Loot should not be too easily accessible and players should not be able to reach safety without a fight.

For this, the developers explained in a long post on Discord that they evaluated data from the last playtest. At that time, more than 20,000 players were online simultaneously (via SteamDB). The developers shared a heatmap that shows where players were located on the map “Dam”.

This allows for analyzing areas and determining where players are more or less frequently than planned. Here you can see the map:

What does the result look like? The developers discovered several locations that were visited more frequently than expected. Instead of removing them, the developers decided to further develop and beautify them.

Another feature is currently being revised, the so-called “Hatch Keys”. During the last playtest of the game, Hatch Keys could be used to open hatches all over the map, allowing for easy extraction from a round.

However, the developers’ analysis shows that high-level players used these hatches over 40% of the time to escape from a level. This is not the intention of the game, according to the developers:

Hatches are safer but also more boring to use, and they offer a 3-for-1 deal when retreating with a squad. We want the heart rate to rise when attempting to escape, and that cannot happen if you can just drop into a hole in the ground. This means that we need to rethink how Hatch Keys are obtained and ensure that using a key is a decision that must be carefully weighed, and not something to rely on for every extraction.

Developers of Arc Raiders on Discord

The developers plan to adjust many of the areas before the release on October 30, 2025, and create a better mix of risk and reward than what was seen in the last beta.

Until the release of Arc Raiders, there is still much to do. Whether the developers can compete against the strong competition from Battlefield 6 remains to be seen. The AAA shooter is set to release just 20 days earlier: Battlefield 6: All important info on release, beta, and early access

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. YouTube

The new trailer for an MMORPG brings back a lot of old memories, fans plead: “Please don’t mess it up”

A 23-year-old MMORPG classic gets a 3rd part. This awakens many old memories in the first real gameplay trailer.

Which game is this about? This is about the new MMORPG Ragnarok Online 3 (short RO3). The game is being developed by the Korean studio Gravity. They have now released a new gameplay trailer that clearly targets fans of the original.

You can watch this trailer here:

Start video
Ragnarok Online 3 drückt im ersten Gameplay-Trailer voll auf die Nostalgiedrüse

What does the trailer show? The trailer begins with someone logging into Ragnarok Online. After a brief look back at the original, it cuts to RO3. It is particularly noticeable that the new game retains the basic aesthetic of the original: The MMORPG continues to be played from a top-down perspective, and the character models strongly resemble those from the first part. 

At the same time, the developers have significantly enhanced the graphics: While meadows in the original were just a ground texture, we now see blades of grass and flowers sprouting. Environments are more detailed and therefore do not appear as flat as in the original, which is now over 23 years old.

Fans indulge in nostalgia, but are also concerned

What are the reactions to the trailer? The trailer managed to engage lots of fans in an instant. The anticipation for the game is high, as shown by the comments on YouTube.

  • “I’m a family man now, please Gravity don’t do this to me,” writes Sentientolive. ElChad agrees, saying: “I was thinking the exact same thing. My new child is gonna lose her dad to his 20 year old nostalgia.”
  • SohmaMiso feels transported back to when he played Ragnarok Online for the first time: “I was 12 years old and it was my first time playing Ragnarok Online during the CBT Beta 1. I really miss those days – going to the internet café with my friends after school. Those were precious memories I’ll never forget.”
  • FlawlessFido just begs the developers: “Please don’t mess it up, please don’t mess it up, PLEASE DON’T MESS IT UP!”

However, there is also concern that the developers might mess it up somehow. Especially regarding the monetization in RO3, fans fear the worst. 

  • “Please don’t mess up the game with pay-to-win. Just keep monetization limited to cosmetic items and let players grind like the good old days,” writes waruna92 on YouTube.

On Reddit, fans remain skeptical as well, just like Reddit-user Lanoris. He asks: “Now, will this be nostalgia bait riddled with p2w and uber grindy systems under the guise of being faithful to old RO, or will this actually have improvements over the base game and stand alone as a competent successor? I have money on the former, but I’d be really happy if the latter happened.”

Did you still have Ragnarok Online on your radar and are you looking forward to part 3? Feel free to let us know in the comments. MeinMMO editor Benedict Grothaus can still rave about this MMORPG today, which he also does in the following article: A 23-year-old MMORPG has the best class system ever and since then none have come close to it

This is an AI-powered translation. Some inaccuracies might exist.

German Twitch streamer takes on tough challenge in America, gives up after nearly 600 matches in a month

Every player of League of Legends has their own goals. For most casual players, the rankings are rather unimportant. The German Twitch streamer Agurin aims to reach the top. However, after almost 600 matches played in a short time, he gives up.

Which Twitch streamer is it about? The German LoL pro Agurin has streamed over 18,000 hours of League of Legends on his Twitch channel. In 2022, Agurin gained significant attention after winning the PrimeLeague with the German retirement team, NNO.

What tough challenge did he take on? Besides his goals as a pro, he has taken on another challenge and is trying to reach rank 1 on the leaderboards in various regions. Agurin’s last goal was to conquer the Americas region, which he temporarily gave up on July 31, 2025 (x.com).

Agurin himself was even ranked 1 and 2 on the European leaderboards with two accounts simultaneously, which he shared on his X profile in September 2024. A year earlier, he let his community participate in another milestone where he reached rank 1 in one of the toughest regions, Korea (x.com).

In the video, you can see the trailer for Season 2 of 2025 in League of Legends:

Start video
The launch trailer for the new Season 2 2025 in League of Legends

Agurin was only a few ranks away from being the best player in America

How far has Agurin come? In the last 36 days, Agurin played 594 matches of League of Legends. He streamed each of them on his Twitch channel and spent almost 14 hours a day on average doing so. After all this time in the Rift and the ambition Agurin has poured into his endeavor, he finished the challenge ranked 4. His personal best was rank 3 in the Americas.

Why did he give up just before reaching the goal? Agurin shared some details about the challenge in his X post. He also mentioned a reason for the early termination: He needs to travel home to resolve some personal issues, which he had already postponed once due to the challenge.

Will he pursue the goal again at some point? Yes, in his X post, Agurin writes that he has lost the battle but will win the war. This means that Agurin will definitely continue his challenge to be the best player in America. He did not specify when exactly, but he hopes it will still be in 2025.

Although Agurin is an excellent player and jungler, he is not perfect either. During his journey through the American Rift of Summoners, Agurin made some less friendly remarks. In one match, his ADC stole some jungle monsters, which caused Agurin to overreact significantly: German Twitch streamer gets banned in LoL for being too toxic, promises to improve, yet continues as before

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit.com
  2. x.com

WoW Patch 11.2: All class changes you need to know

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This article is currently in its original German "vanilla" version. We're channeling our inner Mein-MMO and grinding hard on the English localization quest line!

The full English version will be unlocked soon. Thanks for your patience.

Der nächste große Patch von World of Warcraft ist fast da. Wir verraten, wie sich mit Update 11.2 eure Klasse ändern wird.

Der finale, große Content-Patch 11.2 Geister von K’aresh von World of Warcraft: The War Within erscheint in wenigen Tagen. Damit beginnt nicht nur das letzte große Story-Kapitel auf dem Planeten K’aresh, bei dem Xal’ataths wahre Pläne offenbart werden, sondern wir kämpfen auch gegen den wohl größten Raidboss, den es jemals in der Geschichte von WoW gab.

Damit einher gehen allerdings auch zahlreiche Anpassungen an den verschiedenen Klassen. Von Anpassungen der Heldentalente über Neuerungen in den Talentbäumen ist für die allermeisten Klassen etwas dabei. Damit ihr auf die Änderungen vorbereitet seid und nächste Woche nicht vollkommen verwirrt auf euer Zauberbuch starrt, wollen wir euch die wichtigsten Neuerungen hier vorstellen.

Patch 11.2 – Die wichtigsten Klassen-Änderungen in Kürze

Die wichtigsten Neuerungen haben wir hier in aller Kürze zusammengefasst.

  • Todesritter verlieren das Talent Monströse Gliedmaße. Davon abgesehen bekommen nahezu alle Spezialisierungen starke Buffs und werden im Kampf effektiver.
  • Dämonenjäger machen als Tanks etwas mehr Schaden, aber ihre Schutz-Fähigkeiten werden leicht abgeschwächt. Es gibt keine Änderungen für Verwüstung.
  • Druiden der Spezialisierungen Gleichgewicht, Wildheit und Wächter verursachen mehr Schaden. Heil-Druiden müssen einen kleinen Nerf ihrer Raid-Heilung hinnehmen.
  • Rufer bekommen Anpassungen ihrer Helden-Talente. Verstärkung- und Verheerung-Rufer erhalten leichte Buffs, Bewahrung-Rufer ein paar neue Talente, die ermächtigte Fähigkeiten noch besser machen.
  • Jäger können Explosivschuss gegen eine Alternative eintauschen, die den Pet-Schaden verstärkt. Dazu haben einige Talente ihre Position geändert und wurden leicht angepasst.
  • Magier verlieren das Talent Zeitanomalie, die einzelnen Spezialisierungen bekommen kleinere Anpassungen. Feuer verliert einen Teil des DoT-Schadens, macht dafür mehr direkten Schaden durch stärkere Pyroschläge und Meteoriten.
  • Mönche werden als Tanks ein bisschen widerstandsfähiger, während Windläufer einen dicken Buff von 13 % bekommen. Nebelwirker verlieren hingegen 5 % Heilung.
  • Heilig-Paladine bekommen starke Buffs für viele Heil-Zauber, aber auch Vergelter bekommen starke Verbesserungen. Werte zwischen 10 % und 30 % mehr Schaden auf viele Fähigkeiten sind dabei.
  • Priester bekommen große Anpassung für Schatten. Es gibt sehr viele neue Talente, einige Fähigkeiten wurden auch entfernt. Heilig-Priester werden etwas manaeffizienter, während Disziplin-Priester künftig mehr Mana verbrauchen als zuvor.
  • Schurken erhalten dicke Buffs in der Meucheln-Spezialisierung auf viele Fähigkeiten. Gesetzlosigkeit-Schurken bekommen leichte Quality-of-Life-Verbesserungen, aber auch einen dicken Damage-Bonus von 13 %.
  • Schamanen der Elementar-Spezialisierung machen deutlich mehr Schaden. Mehrere Buffs vieler Fähigkeiten liegen zwischen 25 % und 50 %.
  • Hexenmeister können sich auf dicke Buffs ihrer Heldentalente freuen, gerade der Diabolist wird drastisch verstärkt. Dämonologie bekommt Anpassungen des Talentbaumes und zusätzliche Damage-Buffs.
  • Krieger bekommen dicke Überarbeitungen des Talent-Baumes für ihre Schutz-Spezialisierung, um mehr Vielfalt zu ermöglichen. Furor-Krieger werden in AoE-Situationen deutlich stärker.

Wann erscheint Patch 11.2? Patch 11.2 Geister von K’aresh erscheint am kommenden Mittwoch, also am 5. August 2025. Wie üblich ist das Update in den USA bereits einen Tag früher aktiv, also am 4. August.

Falls ihr euch für die vollständigen Patch Notes mit allen Einzelheiten interessiert, findet ihr diese auf der zweiten Seite des Artikels. Aber Achtung: Das sind eine ganze Menge Neuerungen, durch die ihr euch wühlen könnt.
Der Patch 11.2 löscht übrigens auch einige Items aus eurer Bank – seid also wachsam.

A cellar full of rats gives you really strong buffs in Baldur’s Gate 3 when used correctly

Some approaches in Baldur’s Gate 3 are so obvious that almost all players have implemented them immediately. However, one player discovered that a formal “invitation” for a fireball can be used even more beneficially – and that you can even be rewarded for it.

Which cellar is being referred to? One player (on Reddit “Doglatine”) warned in a post in the subreddit of Baldur’s Gate 3 not to “waste” the rats in Roveer’s storehouse in Act 3 of the game. Here, you are given the task of dealing with the rat infestation in the cellar of the house. 

“Waste” is indeed the right choice of words here. A lot of rats that charge at the characters during your turn practically invite you to be wiped out by an area spell within a turn. This is made very clear in the comments under the post. 

However, Doglatine explains that you can use the rats for a much better purpose and even gain strong buffs if you use them correctly.

Here you can see the animated short film for patch 8 of Baldur’s Gate 3, where no rats get harmed: 

Start video
Der animierte Kurzfilm zu Patch 8, dem letzten Update für Baldur’s Gate 3

36 rats are not strong opponents, but you should not kill them – at least not all at once

How can one get buffed through the rat cellar? The player explains that there are enough weapons or other items that provide strong buffs through killing enemies. For example, he mentions the “Staff of Cherished Necromancy” or the dagger “Rhapsody”.

  • The Staff of Cherished Necromancy can absorb the life energy of a defeated hostile creature, allowing the use of necromancy spells without spell slots – until the next long rest.
  • With Rhapsody, you gain a maximum bonus of +3 to attack rolls and saving throw values for each defeated opponent (maximum 3). This effect lasts until you drop the weapon.

The two weapons are just examples, but there are several items in Baldur’s Gate 3 that reward killing enemies with buffs that can last until the next long rest and significantly change battles to your advantage.

The rats in the cellar only have 1 HP, and you can easily leave the cellar quickly, preventing the rats from following. Additionally, the cellar of the storehouse is located close to a fast travel point, making it quickly accessible, and there are enough rats (36) to use this trick multiple times.

Why do players find this so difficult? The comments under the Reddit post clearly show how most players have dealt with the rat cellar and why, despite the hint, they don’t know if they can resist their own approach:

  • bigbadbosp (with the most upvotes, currently 1,217): “It’s way too much fun to throw Hunger of Hadar or Evard’s Black Tentacles into the room.”
  • profossi: “Activating protective spirits and then finishing the turn in the room is also fun.”
  • siLtzi: “I always have a wizard (or a scroll) to set up a wall of fire and have all companions and myself stand behind it. Then I just watch as the rats run into the fire.”

Another player (Jonnehdk) adds that one can receive an achievement through the rats if one defeats 20 enemies while drunk. Those who use similar approaches as those shown in the comments above but drink enough alcohol beforehand to make the character drunk can easily achieve this through the rats.

Baldur’s Gate 3 has enough players that at least some of them still find hidden tips and tricks that can be used to their advantage in the game. Another player discovered that one can make the bard Volo grant buffs not just to one character, but to up to 4 party members. You just have to slightly torture him, don’t worry: Baldur’s Gate 3: Player finds a way to make Volo do constant work

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit

In 2011, Jason Momoa wanted to follow in the footsteps of Arnold Schwarzenegger, but he himself admits: “It was really bad”

Arnold Schwarzenegger has played many iconic roles in his career and has also created great franchises from them. The fantasy film Conan the Barbarian was supposed to get a reboot in 2011, but it was not well received by critics.

What kind of film was it? In one of his first roles, Arnold Schwarzenegger portrayed Conan the Barbarian in 1982, based on the novels by the author Robert E. Howard. To this day, that role, along with the Terminator, is one of his most known, even though there was an accident during filming. In 1984, the sequel Conan the Destroyer followed.

Afterwards, there were TV series, both animated and non-animated, comics, and various games. In 2011, there was an attempt to bring the franchise back to theaters with a reboot. Jason Momoa was to step into Schwarzenegger’s footsteps, who was also seen in Game of Thrones in 2011.

Instead of a celebrated fantasy reboot, there was a flop that was not well received by critics.

Start video
Conan the Barbarian (2011) – Trailer for the reboot with Jason Momoa

Not just a financial flop

How did Conan the Barbarian (2011) perform? According to Box Office Mojo, the film’s budget was 90 million US dollars, but it only grossed about 63 million US dollars worldwide. That’s a pretty poor result, especially since there were probably also marketing costs that were not included in the budget.

Critics were also not satisfied. With 152 reviews on Rotten Tomatoes, the film scored a mere 25%. The audience was also not forgiving. With over 25,000 reviews, it managed only 30%. The classical aspects such as storytelling, character development, choreography, and CGI were criticized.

Even Jason Momoa expressed himself not particularly positively about his own film years later. In an interview with GQ Magazine, he said the following:

I was involved in many projects that were really bad, and in films where you have no influence […] Conan was one of them. It was one of the best experiences I’ve ever had, and then it was taken over and turned into a big pile of crap.

Why did the film flop? Aside from the critiques, the film also flopped at the box office. A precise explanation for such flops is always difficult, but assumptions can be made. On one hand, Conan is a series that fits very much into the 80s. Big, muscular guys engaged in brutal fights were simply in back then.

And one must also say: Even the first films were not gigantic hits. The first film grossed nearly 70 million at a budget of 20 million US dollars in 1982 (via IMDb), the second part fared worse. According to IMDb, the film earned only 31 million at an estimated budget of 18 million US dollars. Those aren’t bad numbers, but they’re also not great.

Reboots are a tricky business. While many old brands still work today, other franchises are products of their time and only function in that context. Another reboot had better financial success, but the film is still considered a flop: A sci-fi film grossed over 240 million dollars – Yet still considered a flop and never received a sequel

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO brings 2 powerful attackers in the next Rocket event

The next big event with Team Rocket in Pokémon GO is approaching. What will this Rocket takeover bring this time?

When does the event take place? The event Joyful Days: Takeover will take place on August 11th. As always, it starts at 00:00. It ends on August 17th at 23:59.

What bonuses does the event bring? As usual, the takeover is all about Team GO Rocket. Accordingly, the bonuses are as follows:

  • You will encounter many more Rocket grunts at stops and in balloons.
  • Your Shadow Pokémon can forget the move “Frustration” using TMs without having to purify them. This makes them the best attackers in the game.
  • Also, Shiny-Molunk will make its debut in the game.
  • And a new special research revolving around Giovanni will start.

Additionally, many new Shadow Pokémon will also appear in the game.

Start video
Pokémon GO: Finding Rocket Bosses – How to Collect the Rocket Radar and Track Them Down

What new Pokémon will the Rocket event bring?

The highlights: The latest Shadow Pokémon is Giratina. This one is held by Giovanni and must be freed by you. As usual, you need the Super Rocket Radar, which you can get from the special research.

Shadow Giratina is expected to be a top Pokémon for the Battle League, making it an exciting catch.

The second highlight is Shadow Kyogre. Although it has been in the game before, it is one of the best attackers in Pokémon GO ever. This time it will appear in Shadow Raids and can also be caught as Shiny for the first time. However, it is only available on August 16th and 17th!

More new Shadow Pokémon: The grunts will have the following new Pokémon:

  • Shadow Staryu
  • Shadow Dartiri
  • Shadow Peppeck
  • Shadow Mabula

Additionally, Sierra, Arlo, and Cliff will form new Shadow teams. Which ones is still unclear. We will keep you updated on that!

In Shadow Raids, you will encounter:

  • Tier 1: Shadow Knofensa*, Shadow Griffel*, Shadow Teddiursa*, Shadow Samurzel*
  • Tier 3: Shadow Girafarig, Shadow Absol*, Shadow Rollum

Possible Shinies are marked with an asterisk*.

In addition to the mentioned content, research tasks and collector challenges revolving around Team GO Rocket will also appear. However, the highlights remain Giratina and Kyogre, as well as the opportunity to get rid of Frustration. Speaking of highlights: There are still several dates this month that should be worthwhile in the game. We will show you all in the overview of all events in August 2025 in Pokémon GO.

This is an AI-powered translation. Some inaccuracies might exist.

Battlefield 6 Beta: All information on registration, start, and rewards

The open beta for Battlefield 6 will be starting soon. When exactly, how you can participate, and what to expect, you’ll read here at MeinMMO.

The 2nd beta weekend has been live since August 14. You can find all the information about the new features here: Battlefield 6: Beta 2 offers new content and rewards – All important info

What is the timeline for the beta? The beta for Battlefield 6 takes place in several phases:

  • Early Access – Closed Beta (Battlefield Labs member before July 31 or access through Twitch Drop)
    • From August 7 10:00 AM CEST to August 8
  • First Open Beta (no code required)
    • From August 9 10:00 AM CEST to August 11 10:00 AM CEST
  • Second Open Beta (no code required)
    • From August 14 10:00 AM CEST to August 17 10:00 AM CEST

Is there a preload? Yes, you can download the beta anytime since August 4.

Update from August 14, 2025: The 2nd beta weekend has started. We have accordingly adjusted the post.

[toc]

Start video
Battlefield 6 zeigt sein Gameplay im actionreichen Trailer

All info on participating in the Battlefield 6 beta

Do I have to register for the beta? Not necessarily. You only need an EA account and an account on the platform of your choice. However, if you want to participate in Early Access, there are three ways to do so.

On which platforms can I play the beta? The open beta for Battlefield is playable on:

  • PlayStation 5
  • Xbox Series X|S
  • PC
    • Steam
    • Epic Games Store
    • EA App

How could you participate in Early Access? To participate in Early Access, you had two options:

  • You watched various streamers for about 30 minutes on August 7 and 8 and secured a code via Twitch Drop
  • You registered at Battlefield Labs before July 31, 2025, then you do not need an access code
  • You watched various content creator streams during the reveal on July 31, 2025, and received a code via Twitch Drop

System requirements during the beta

Your PC should meet the following requirements:

  • Minimum PC requirements
    • CPU: Intel Core i5-8400 / AMD Ryzen 5 2600
    • GPU: Nvidia RTX 2060 / AMD Radeon RX 5600 XT 6 GB
    • RAM: 16 GB
    • Storage space: at least 55 GB
    • Graphics settings: 1080p at 30 FPS, low settings
  • Recommended PC requirements
    • CPU: Intel Core i7-10700 / AMD Ryzen 7 3700X
    • GPU: Nvidia RTX 3060Ti / AMD Radeon RX 6700-XT
    • RAM: 16 GB
    • Storage space: at least 80 GB
    • Graphics settings: Balanced: 1440p at 60 FPS (high settings) | Performance: 1080p at 80 FPS+ (low settings)

For info on how to test this, check the EA support homepage.

All rewards you can receive during the beta

What rewards can you receive? By participating in the respective beta weekends, you can earn various rewards for the full version:

  • Weekend 1: August 9 – 10
    • Seeker Soldier Skin
    • All Terrain Soldier Skin
    • Dominion Weapon Pack
    • Lights Out Player Card background
    • Stickers and keychains
  • Weekend 2: August 14 – 17
    • War Machine Vehicle Skin
    • Bat Company Dog Tag
    • Striking Distance Weapon Package

Items will be added to your account once the game releases on October 10, 2025.

All content of the beta

You can look forward to the following content:

  • Maps
    • Liberation Peak
    • Empire State (NEW)
    • Siege of Cairo
    • Iberian Offensive
  • Classes
    • Assault
    • Support
    • Engineer
    • Recon
  • Modes
    • Domination
    • Conquest
    • Squad Deathmatch (NEW)
    • Closed Weapon Breakthrough
    • King of the Hill
    • Rush (NEW)
  • Diverse vehicles and weapons

The information about the beta was shared during the multiplayer reveal on July 31, 2025. If you missed it and want to catch up on what was shown, we have documented everything in our live ticker: Battlefield 6: Multiplayer reveal overview – What you missed

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. EA

Players fear ridiculous skins in Battlefield 6, but the studio can reassure them

In Battlefield 6 there will be the usual classes for your soldiers at release, and accordingly, you can also equip them with skins, but many fans have great concerns about this.

What are the fans concerned about? Skins, because fans have to deal with them in matches. As in Battlefield 2042 and every other multiplayer shooter with microtransactions, there will also be skins for your classes in Battlefield 6. This topic often fuels discussions in the communities, because many of these skins do not fit the serious and dark worlds of war games.

Call of Duty is following the path of Fortnite and is releasing outfits for its operators that come from cartoon series, animes, or demonic worlds. Even if these skins look good, they do not fit the narrative of the games, and thus they disturb many players during their rounds.

Many have hoped that Battlefield 6 would not go the same way as its predecessor – it should remain realistic. It’s good that the multiplayer reveal took place, because new details regarding the skins have been revealed, and many players might now be excited.

Start video
Battlefield 6 presents classes, movement, and tactical destruction in the trailer

“Fits the Universe”

What have the developers said about the skins? The gaming site comicbook.com had the chance to speak with the Senior Producer of DICE, David Sirland, and Alexia Christofi, Producer of DICE, and ask them some questions.

The last question from the editor revolved around the skins and how much the studio wants to express itself. Will it go the way of CoD, or will it remain true to its roots and be realistic? Here’s what the developers had to say:

What I want to say is that it is really important for us that things feel solid, and we want people to express themselves and have cool skins, along the lines of: “I look pretty cool and have this great weapon skin.”

Nevertheless, the focus should be on the universe of Battlefield 6, say the developers. There should be skins that look cool and distinguish you from other classes. Recon should have antennas on their gear, while other classes come with a ghillie suit – everything should be coherent.

It sounds like loud skins, like we know them from Call of Duty, are not the developers’ goal. It remains to be seen whether this will change over the course of the release or if DICE will stick to their idea.

When is the release of Battlefield 6? During the multiplayer reveal, DICE also announced the release date for Battlefield 6. It will start on October 10th. There are also more details regarding the price and pre-order bonuses. You can find more about it in our release HUB: Battlefield 6: All important information about release, beta and early access

This is an AI-powered translation. Some inaccuracies might exist.

After 185 hours, a building game on Steam has me fully hooked again, the new DLC makes the challenging game even more complex

The Nightwatchers DLC for Against the Storm on Steam has been released and brings new content. MeinMMO editor Benedict Grothaus has played the new content and finds one of his favorite games now even harder – but also much better.

What kind of game is it?

  • In Against the Storm, you build cities and must take care of your residents’ needs to keep them happy. The different peoples each come with their own advantages in production and preferences regarding food and work.
  • Unlike in Anno, you are playing against time: The seasons change and during the “storm” season, everything becomes even more difficult due to threats. Each year, the storm gets stronger, with more dangers.
  • You have to continuously restart the settlements with new conditions and new possibilities. After a certain time, the entire map is reset, and all settlements are destroyed. Against the Storm thus offers virtually unlimited replay value, while also featuring a meta-progression that keeps pushing you further, no matter how successful the settlements were (Roguelite).

This is what the DLC includes: On July 31, the Nightwatchers DLC was released, which is now the second paid content for Against the Storm. The DLC is available for the PC version (Steam, Epic, GOG, Microsoft Store) and costs €14.99 or only €13.49 until August 14 on Steam. The console version for PS5 and Xbox will follow later.

With Nightwatchers, there are now bats as new residents as well as two new biomes: the bamboo forest and the rocky gorge. The biomes come with unique gameplay mechanics:

  • In the rocky gorge, there is no wood, which is usually common, posing a significant problem. You must keep a flame alive to prevent your villagers from despairing. Instead, you can obtain wood from the unique black market or random events and merchants. The “forests” provide you with stone and other materials.
  • In the bamboo forest, there are no natural cultivation areas, which significantly limits food production. Instead, there is a huge fluffy beak in your settlement that you can take care of to obtain fertilizer and create your own fields.

Bats as new residents are metallurgists who work well but are reluctant to do so – meaning they have bonuses on production but not on morale. They are picky and hardened: If someone else (and weaker) leaves, they become more satisfied. Along with the bats, the council hall is available as a new building, allowing you to banish villagers to strengthen the new people.

Along with the DLC, Against the Storm received the free update 1.8, which included some visual overhauls (like bat architecture), new foundations, buffs, and new upgrades for your only permanent city. There are also some new options that aim to make the game more enjoyable.

Start video
Der Trailer zu Nightwatchers, dem 2. DLC von Against the Storm auf Steam

New challenges and picky citizens

Against the Storm is one of my absolute favorite games, and I have invested more than 180 hours into this construction game. For me, it is especially a comfort game that I can always play whenever I urgently need a distraction. Here, I can accurately estimate how long a round will take and just unwind – even if it’s brutally hard.

Publisher Hooded Horse has already given me early access to Nightwatchers so I can check out the new content. The bats excited me with their announcement, but Against the Storm has become even more complex with the DLC:

  • Bats are incredibly demanding. They cannot be “preferred” and their needs are difficult to satisfy. Once you have them in the settlement, victory becomes significantly harder.
  • The new biomes are an excellent addition. The new mechanics force me to approach things completely differently than before, with recipes and buildings I usually use infrequently or not at all.
  • Accordingly, I also utilize the remaining population differently than before. Beavers, which used to be somewhat of a “must”, are no longer as important because the advantages of other peoples become more essential under certain circumstances.

The core feature of Against the Storm is adaptation, which is evident simply from the game idea of having to withstand an unpredictable storm. With Nightwatchers, I am forced to relearn or reevaluate many things. That’s what makes Against the Storm so great for me: It is never the same, in any round, with no update.

As a major point of criticism, I feel that bats seem rather useless for their high needs. They are good metalworkers – a role previously filled by beavers – and thus excel in mines and everything involving copper and such.

I must say, however, that metals and all their products were never particularly relevant for me until now. This will probably change, simply because I must adapt to the new circumstances. With the next 200 hours, this will likely improve as well.

Due to its nature, in which you constantly fight against the storm and have to provide for your population, Against the Storm belongs to the survival genre, or more precisely: to the building survival, a genre that has been booming in recent years. You can find more survival games here: The best survival games 2025 for PS5, Steam, and Xbox

This is an AI-powered translation. Some inaccuracies might exist.

While other players of Dune: Awakening complain that it becomes more annoying to farm sand, another already mourns his flower field.

The upcoming update of Dune: Awakening is highly anticipated by players, but there is a lot of trouble regarding the sandworm. Another player, on the other hand, is mourning his flower field.

Who is it about? While the Dune: Awakening community sharply criticizes the changes to the sandworm in the game, one player is bothered by another patch note more.

On Reddit, user StGerGer shares his frustration. He explains that he specially built his base over a field full of primroses. The flowers give players water when harvested with a collector, and they sparkle beautifully when the dew is on them.

However, the developers announced in the new patch notes that they will prevent such fields. They write: “The resource distribution in some Jabal content blocks has been improved to prevent very large primrose fields from spawning.”

Here you can see his primrose field:

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Sandworm farming is going to be tougher

What concerns the community? However, the community is more concerned about the sandworm in the patch rather than the end of some primrose fields. In Dune: Awakening, you must collect sandworm with a Compactor to create silicone blocks.

You need these repeatedly in the game, and until now they could be safely collected in some locations that the worm cannot reach. The developers probably don’t like this because in their new patch notes they announce a significant change.

They write: “Redistribution of sandworm and spicesand fields in the Hagga Basin, so that the worm can reach them.” Additionally, they simultaneously nerf the corresponding tool, the Compactor, with several changes:

  • The power consumption of the static compactor now scales more linearly per level.
  • The generation of threats by static compactors has been increased.
  • Changes to the sandworm field have been made to align it with the spice harvest in terms of gameplay and the appearance of the static compactor.
  • Adding the missing ambient sounds in the room for static compactors.
Patch notes on DuneAwakening.com

This announcement has caused an uproar in the community. Players are greatly concerned that farming the material may become even more laborious than it already is. Even before the patch, obtaining sandworm was considered tiresome, especially since it must be manually collected with an extra tool.

Anticipating the patch, players are now even preparing to farm sandworm in the current patch before it might become much rarer after the change (via Reddit).

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Dune: Awakening – Das ist die Zukunft des MMOs

What do the players say about the change? On Reddit, players’ opinions are, as often the case with Dune: Awakening, divided. While some are already shopping layers to stock up their supplies, others are unfazed by the change and do not understand the frustration.

  • Trip_Dubs says on Reddit: “I am surprised by this change and find it hard to understand their reasoning.”
  • MrWhiteAndTight is upset on Reddit: “This is nonsense. I hate wasting the durability of the compactor for sandworm, so I use lower levels for that because I have also found safer spots to farm it. If that means I draw even more aggro, it is going to be more cumbersome than spice.”
  • ThatOneNinja thinks on Reddit: “This is not such a big deal… Why are people getting upset about this?”
  • piratesgoyarrrr contemplates on Reddit: “It is less a ‘problem’ than it makes the task even more cumbersome than it already was.”

That two months after the release a fundamental function, which no longer poses a challenge for many players, is changed, upsets the players. They would prefer new features instead of the changes: Dune: Awakening is missing an important feature that most other survival games have – players are pleading with the developers now.

This is an AI-powered translation. Some inaccuracies might exist.