Fortnite will be down today, on Tuesday, August 26, 2025, for a patch. What you should know about version 37.10 can be found here.
What happens during server downtime? The servers will be taken down. During this time, you cannot play Fortnite.
When does theserver downtime in Fortnite start? The servers will go down on August 26, 2025, at 10:00 AM. Shortly before that (about half an hour), matchmaking will be disabled (via x.com).
When can I play Fortnite again? This depends on the size of the update and the duration of the downtime. This is a major update, so expect around 1 to 2 hours.
When will patch notes be released? Epic Games only occasionally releases patch notes for the updates and usually only after the downtime. Once they are available, you can read them with us.
If you missed the trailer for Chapter 6 Season 4, you can catch up on it here:
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Fortnite shows the fight against the bugs in Chapter 6 Season 4 “Shock ‘N Awesome”
Fortnite: Patch 37.10 – What do leakers say?
What can I expect with the upcoming update? The leaker Shiina has already expressed some assumptions on X.com about what could be included in the update. The update is supposed to bring new content to the Battle Royale. Here’s what you can expect:
Festival collaboration with Gorillaz
Collaboration with One Punch Man
Skin of the Front Man from Squid Game
Super styles for the Battle Pass
Crew Pack for September
New leaks about the Companions
New Exotic: Shockwave Launcher
Return of the Symbiotes
The red cube appears in Fortnite OG
Leaks about the upcoming Blitz Royale weeks
Roly Poly or Choppa will be added
New leaks for Fortnitemares 2025
New ICON emotes
Update on old collaborations
and more!
Epic Games might still be hiding some shop items in the data. So expect that data miners or leaks will reveal plenty of information about upcoming content.
We will follow the server downtime live for you and provide you with the most important information and leaks. Have you just started playing Fortnite and are still a complete beginner? Then we have 6 tips for you that will improve your skills in the game: 6 quick tips in Fortnite that will make you better immediately
This is an AI-powered translation. Some inaccuracies might exist.
The Big Bang Theory is a popular series, but not all developments in the story were successful. A strange episode with Penny was even a thorn in the side of the writers, but the creator of the series insisted on having it.
The Big Bang Theory ran for 12 seasons, and accordingly, the team behind the scenes was keen on providing variety. One rather curious idea concerned Penny and her love life.
At the end of season 4, she is single and not, as initially thought, together with Leonard Hofstadter. He, however, is in a relationship with Priya, Ray’s sister – who was a controversial character. This situation causes jealousy for Penny. Instead of enjoying her single life, a strange situation arises in the last episode of season 4.
Penny wakes up next to Raj in bed after a wild night. She suspects that they have slept together and immediately regrets it. You can watch the scene on YouTube.
In the team of The Big Bang Theory, the scene caused excitement. It was created at the request of the show’s creator Chuck Lorre but was not well received.
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The Big Bang Theory – Trailer of Season 1
How do you resolve such a situation?
What were the reactions? In the book “The Big Bang Theory: The Definitive Inside Story of the Epic Hit Series” by Jessica Radloff, a section is devoted to the controversial night (via slashfilm.com).
Peter Chakos, one of the responsible editors and producers, says:
As an editor, I am very protective of the actors and the characters and did not like that Penny had even remotely slept with Koothrappali. That was a really creepy moment.
Peter Chakos
Bill Prady, the second creator of the series, did not comment directly on it but knows that producer and writer Steven Molaro was also not a fan of the idea and even “hated” it.
The problem: Molaro had to find a solution as a writer to clarify the situation. Because in reality, nothing of the implied intimate moment is shown – whether Penny and Raj actually slept together is not clear at the end of season 4.
So it was up to Molaro to answer this open question. He set to work on season 5, where clarity should be provided right in the first episode. After some contemplation, he came up with an idea that would do justice to the characters. Molaro thought it was important to provide a reasonable solution because he believed that otherwise, the characters would suffer.
He presented his idea to Chuck Lorre. Lorre was not enthusiastic but eventually relented.
What did the solution look like? In the first episode of season 5, there is an awkward conversation between Penny and Raj. Penny has little memory of the night as she was too drunk. She is all the more relieved when Raj tells her that they did not have sex after all. Just when Penny tried to put the condom on him, there was an early… mishap.
Chuck Lorre, by the way, also learned something from the story. His intention was to bring some fresh air into the series, but he first had to realize that he also needed to listen to other voices in the team:
Over time, I have learned to let go and allow other people to bring in their visions and talents. The more I did that, the better the show became.
Chuck Lorre
The anecdote shows that teamwork is important in such large projects and that not every story development in The Big Bang Theory was successful. Or how do you think about the supposed night of love? Feel free to write us in the comments. Did you already know the following about The Big Bang Theory: Before the series started, an important character was supposed to be a robot
This is an AI-powered translation. Some inaccuracies might exist.
A Reddit user discovers a curious treasure while rummaging through electronic waste. Suddenly, six old SSDs are in his possession, and he immediately knows how he wants to use them.
How did the find happen? In his post on Reddit, a user reports on an unusual experience during so-called dumpster diving. This refers to searching through garbage bins, usually for electronic waste or discarded hardware. It was during this that he stumbled upon a special treasure: instead of defective parts, he pulled out six SSDs from the container.
These are old Samsung models, each with 1 TB of storage. Together they provided 6 TB, a stroke of luck that some can only dream of. The user did not leave the drives behind; instead, he took them home to give them a second life and already had a clear idea of how he wants to use them.
Curious finds of storage devices happen not only in the trash; in Germany, one can find USB sticks protruding from walls. We explain in our video what this is all about.
Select a MMO video…
The Second Life of Hardware
What is the storage doing in the trash? The Samsung 850 Pro was released back in 2014, making it over ten years old. For its time, it was according to Tom’s Hardware one of the best SATA SSDs: it reached the maximum speed of this interface, came with a long warranty of 10 years, and had a durability of 150 TBW (Total Bytes Written). Where exactly the found models come from is unclear. Some users on Reddit suspect that the SSDs originated from a server and were therefore sorted out. In this case, they likely already have many operating hours behind them.
How do you handle such a find? Anyone who makes such a find should first check the drives thoroughly. Tools like CrystalDiskInfo allow checking the health of an SSD; Samsung also offers its own software, Magician, for this purpose. In the comments, several users also recommend checking the SMART values and verifying the condition using manufacturer software.
Before the SSDs are put into operation, a complete wipe and reformatting is also essential. This allows for the removal of old data remnants and reduces the risk that malware or sensitive information from previous owners persist.
This is what will happen to the SSDs: With the trash find, the gamer expands his collection by 6 TB of storage space for games. In his Reddit post, he wrote that he does not intend to store important data on them. This way, he avoids the risk that the drives might unexpectedly fail and he loses his data. He plans to install his entire Steam library on the SSDs so that he always has each game ready to play.
The development of Aion 2 is progressing. The director has now spoken in an interview about the monetization of the theme park MMORPG. He reveals new details.
What kind of MMORPG is this? NCSoft is currently developing the successor to the MMORPG Aion, which was released in Europe in 2009. In contrast to its predecessor, part 2 focuses on PvE. Aion 2 is a prestige project for NCSoft, associated with high expectations and hopes. Currently, about 300 employees are said to be working on the Unreal Engine 5 MMORPG.
In a recent interview, the director of Aion 2, Park Byung-moo, spoke about the monetization of the new project and revealed how they intend to generate revenue.
Here you can see something:
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Aion 2 shows first trailer, beautiful graphics and action-packed battles
Different from Throne and Liberty
How is the monetization structured? The director of Aion 2 has discussed in an interview, which MMO13 has, about the monetization of his MMORPG. In the interview, the director emphasizes that they are dealing with a completely different case than with Throne and Liberty, the last MMORPG from NCSoft.
As a PvP-oriented MMORPG with mass battles, Throne and Liberty already differs fundamentally from the theme park and PvE MMORPG Aion 2. This should also be taken into account in the monetization, which is why the developers want to take a different approach.
The director explains that they plan the following for the release in Korea:
Our business model will not contain an excessive number of gacha items that many consider problematic. As mentioned in the livestream in August, the majority will consist of battle passes, customization options, and skins. Pay-to-win elements may be present to some extent, but they will not be excessive.
Is there now Pay2Win in Aion 2? For the Korea version, some Pay2Win elements are not excluded. Although the director emphasizes that they want to explain more in a livestream in September 2025, it is clear that a prominent shop is to be expected at the release, and at least some gacha items and pay-to-win mechanics will be present, albeit not in excess.
However, the interview primarily focused on the release version in Korea. NCSoft has previously emphasized that the MMORPG will be tested there before coming to the West. Especially regarding monetization, corresponding changes will likely be made.
For years, fans of the Batman: Arkham series have been waiting in vain for a proper sequel, including MeinMMO editor Niko. At gamescom, he checked out Lego Batman: Legacy of the Dark Knight and was thrilled: Arkham is back – at least in some way.
What kind of game is this? At this year’s Opening Night Live, Lego Batman: Legacy of the Dark Knight was presented for the first time. As a big fan of the Lego Batman series, I had to race straight to the demo station after all my appointments at gamescom to see for myself, because the first trailer already showed: something is different.
So I waited in line and watched the trailer countless times as it flickered on a large screen in a loop. After about 40 minutes, I had the controller in my hand, soaring over Gotham in the gamescom demo. And I was suprised: Lego Batman: Legacy of the Dark Knight has a lot of Arkham DNA, even if you can tell it’s targeting a slightly different audience.
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Lego Batman: Legacy of the Dark Knight – The official trailer for the superhero game
Charming, Dark, and Family-Friendly
What could be seen in the demo? In the playable demo, you could travel through a small part of Gotham and beat up some thugs along with Jim Gordon. You have a Batmobile, glide wings, and the iconic grappling hook at your disposal.
The atmosphere already put a smile on my face. It can best be compared to a family-friendly version of the Burton films. The laid-back (and sometimes dull) Lego humor reminded me of the 1992 Batman animated series.
Upon first using the grappling hook, I let out a “Huh?”. You could boost like in Arkham City. The combat felt right. I could perform combos, counter attacks at the right moment, and execute a dodge roll.
The Lego animations looked good, and completely destroying enemies into their Lego parts lightens up the gameplay anyway.
A Shallow Demo with Potential. Don’t get me wrong. The gameplay does seem to take inspiration from the Arkham games, but the demo lacked the depth of previous experiences. The combos were incredibly simple, but a selectable “Hard Mode” at least gave me the feeling that I had to pay a little more attention.
It felt like Lego Arkham, but that’s not a bad thing. Even though the Lego games are “for kids”, I still have a lot of fun with them. They are my cozy games, and even a bit of Arkham makes me very happy.
Like the Lego Batman movie, such a game that seemingly recounts elements from the many films has great potential to respect the character while still poking fun at it.
I can only recommend to anyone missing Arkham but who also enjoys the lighter side of Batman to keep an eye on Lego Batman: Legacy of The Dark Knight, because this first demo showed me how good the game can be and how the Lego games can evolve beyond their established patterns. I am not the only one who misses the Arkham titles: The new Batman game is the sweetest disappointment in 10 years: A great trailer for nothing
This is an AI-powered translation. Some inaccuracies might exist.
Silvermoon is soon to be a city for both factions in World of Warcraft. But how much of it will soon be accessible to the Alliance?
In the next expansion of World of Warcraft, a major attack on the Sunwell is imminent. To defend this holy source of light, Midnight will transform the capital of the Blood Elves, Silvermoon, into a new capital that can be used by both factions – it is the central hub of the expansion.
But how much space does the Horde have to “give up”? How much of their capital truly belongs only to the Horde? There were various statements during gamescom 2025, but we have received a clear answer.
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WoW Midnight shows gameplay – All new features
What will happen to Silvermoon? Since the Void’s attack cannot only be repelled by the Blood Elves, the former capital of the Sin’dorei, Silvermoon, will be rebuilt into a major hub. Both factions can enter and exit there – this is a completely new thing for a city that has traditionally been firmly in the hands of the Horde. It is not surprising that many Horde fans feel that they are “losing” something.
But how substantial is the loss actually? There were different responses at gamescom. Initially, it was said that a large part of the city would be accessible to both factions, but this area seemed to shrink further with numerous interviews and presentations. Later, it was mentioned that it is still a “city of the Horde” with only a “small area” accessible to the Alliance. Eventually, some even said that the Alliance would only have a small area like an embassy.
Two-thirds of Silvermoon will belong to both factions
The partly contradictory statements caused confusion, so we received clarification in an interview with Paul Kubit at gamescom:
I need to clarify something, as I believe some things were said incorrectly. Approximately two-thirds of the city will be a shared area [for Horde and Alliance together]. One-third is solely for the Horde. It is a truly gigantic city, even with just one-third, the Horde will have a pretty large share of space, comparable to the area they had in the past.
But there is a large shared area designed to provide all the amenities one would expect from a hub, just as we have seen in Dalaran or Valdrakken.
It will definitely be interesting to see how Silvermoon has developed after nearly 20 years and what the broad opening of the city means for the culture of the Blood Elves. After all, they have been quite reclusive until now and have only allowed a few visitors into the city – apart from the Nightborne.
The city is still very shaped by the autocratic rule of Kael’thas, where Arcane Guardians enforce strict laws (“Satisfaction is mandatory, citizen!”) and individuals with dissenting thoughts have even undergone brainwashing – even though Kael’thas has been defeated for decades.
Kingdom Come Deliverance 2 will receive a new DLC in just a few weeks that shows you a completely different aspect of life in the Middle Ages. The developers revealed first information about it during the FYNG show.
What kind of DLC is this? After the first DLC “Brushes with Death” in May 2025, the 2nd DLC, which is also included in the Expansion Pass, will follow soon. The next adventure of Heinrich, called “Legacy of the Forge,” is coming soon.
In the DLC, you will not only get your own plot of land to design, but you will also learn the profession that your foster father mastered. This was shown by the developers Warhorse Studios at gamescom 2025 during the FYNG show.
The announcement took place during the FYNG-Show (Find your next Game) by GameStar, GamePro, and MeinMMO at gamescom.
Select a MMO video…
After hard battles comes a peaceful life
Will one become a blacksmith? Exactly, just like Heinrich’s foster father Martin, you will take over a forge in Kuttenberg in the new DLC, which not only comes with a workshop but an entire property. There you can design the interior and exterior, but also devote yourself to the blacksmith profession. On your property, you can build other crafting stations.
There will also be small and larger new mechanics in the DLC.
The DLC is also meant to be a bit lighter. You should experience an immersive city life in which you expand your forge and improve your craft. The progression mechanic will be a blacksmith prestige that you can level up through activities. Money will not always help you. The many new activities are meant to rotate daily.
In addition, there will also be a main story that you can follow. Decisions are said to be relevant, influencing the development of your forge. While blacksmithing is the focus, it should not be mandatory for progression.
In the preview, the developers emphasized that Legacy of the Forge should not become a building game. You should relax as a blacksmith in the calm city life.
Resident Evil 9 was a highlight for many at the gamescom. MeinMMO editor Niko was also very looking forward to playing it, but his main highlight was a new sci-fi shooter from Capcom that fascinated him with an unusual mechanic.
What game is it? At this year’s gamescom, I was able to look at 3 games from Capcom. Beforehand, I was most looking forward to Resident Evil 9, whose demo was quite creepy and felt a lot like part 7.
Onimusha was also a lot of fun. The Samurai zombie game brings the series back, and the gameplay, which had slight souls-like elements, convinced me in this demo.
A big question mark for me was Pragmata. Before the demo, I wasn’t clear on what kind of game it was supposed to be. Just Resident Evil in space? Yes and no. Pragmata completely fascinated me with its demo, even though one mechanic will likely divide the player base.
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Pragmata – Trailer for the new sci-fi IP by Capcom
Robots, Hacking, and a Space Station
What exactly is Pragmata? Pragmata will be released in 2026 on PS5, Xbox Series, and PC. The completely new IP tells the story of a space station that is to be explored among others by Hugh Williams. He gets separated from his team and is injured. In the process, he meets a small android girl who not only helps him with his injuries.
That is roughly the plot that is known so far. At gamescom, I was able to play an introductory section of the game and get a good impression of it. I was thrilled, but I don’t know if it will work for every player.
How does Pragmata play? After a cutscene in which you meet the android girl, she jumps on your back and the fight against a robot begins.
The controls reminded me most of Dead Space. The character with his armor feels a bit heavier and the space setting also brings back memories of the horror hit. No worries if you are not a fan of horror: At no point in the demo was it creepy; the comparisons to Dead Space refer to the controls.
You are equipped with 3 different weapons in the demo, but the best tool in battle is the little girl. Her mechanic is stressful, but that’s why it’s really good.
The little android girl helps you in battle (Image source: YouTube).
A great twist that probably won’t appeal to everyone
What kind of mechanic is that? With the weapons alone, you only cause little damage in the demo. To improve that, you have to hack the robot opponents with the android girl. This happens in real-time during the fight. If you aim with L2 (on the PS5 controller), a small screen with several tiles opens up on the left next to the opponent.
Using the face buttons (the X, square, circle, and triangle buttons), you move a symbol through the tiles. You see a target that you need to hit. Along the way, there are tiles that give you a boost. Once you reach the target, the opponent takes some damage and receives a small debuff, allowing you to deal more damage with your weapon.
While you try to hack the opponent, you can move, shoot, or dodge with the R1 button. Even though all of this sounds a bit clunky, after the first opponents, I was in the flow. It felt good and the hacking and shooting successes provided nice hit feedback.
A form of stress arose that reminded me of Resident Evil, without generating the same creepiness. You make small decisions in battle: Should I hack now? Do I take more buffs with me or finish hacking quickly? There is always a certain risk, but that’s why you can be rewarded greatly.
With one weapon, you could also briefly stun the opponents, which made hacking easier.
The demo also had a pleasant pacing. There were many quiet moments, and there were never too many opponents that overwhelmed me during hacking. It was important to keep an eye on the distances and your movement in space. The cold space station added an additional unique atmosphere.
A mechanic that won’t appeal to everyone. It depends on the player type whether one is interested in this form of stress and multitasking. I found it really good, but I can also understand if players are deterred from it. A central point for the whole game will also be how the hacking evolves throughout the game.
In the demo, aspects were already seen that work out the principle a bit. The quantity and shape of the opponents must also be coordinated with it, but Capcom has experience with similar mechanics in series like Resident Evil.
The chief editor of MeinMMO, Leya, noticed two games particularly at Gamescom. “Love and Deepspace” and “Windstorm: The Legend of Khiimori” have in common that they mainly attract women and show how much this target group is still underestimated in the industry.
As I stroll through the halls of Gamescom to look at all the lovingly designed booths, my gaze falls on an unremarkable one: A small box made of cardboard and plastic shows five young, handsome men in anime style. They are romantically staged with deep, vibrant colors and flowers, the displays just waiting to be photographed and admired.
But it’s not the figures that make me pause, but the scene in front of it: In front of the “Love and Deepspace” booth is one of the longest lines I have seen at Gamescom. Most of the people in line are young and cheerful women, laughing, holding their phones ready, wanting to take pictures with the “Boys.” The line is so long that it leads out of the hall.
A line this long, mostly consisting of women – and at a relatively small booth – is an unusual sight at Gamescom. One that makes me thoughtful.
Even on the day for industry visitors, the line at Love and Deepspace was one of the longest.
Love and Deepspace: A global hit that many overlook
Many of you probably haven’t heard of “Love and Deepspace” yet, even though it is currently one of the most successful games worldwide:
As of June 2025, the game has generated over 650 million US dollars in revenue solely from the App Store and Google Play. The revenue is significantly higher through the Chinese Android stores.
Since its release, more than 50 million downloads have been reached, with a trend on the rise.
In the top 20 of the world’s highest-grossing mobile games for the first half of 2025, Love and Deepspace is listed in 16th place, just behind giants like Genshin Impact, Roblox, and Candy Crush Saga.
Let these numbers sink in for a moment.
Shocking news: Women enjoy deep gameplay too
The reason why “Love and Deepspace” is such a massive success and why so many people are queuing at Gamescom is simple:
The graphic novel and dating sim understands its target audience, takes it seriously, and offers deep gameplay that affects the story and achievements – plus, it is visually impressive.
In short, “Love and Deepspace” is set in a science fiction setting, where the self-created protagonist, as a Deepspace Hunter, fights dangerous creatures and builds soul mate relationships with several men who have supernatural powers. You can get a taste of how these are staged in the event trailer for the character Xavier:
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Love and Deepspace: Fallen Crown – The official trailer for the event for Xavier
Particularly strong is the high production quality: fully animated 3D models and detailed environments instead of static images – a rarity in dating sims. The relationships with the mystical men directly influence strength and abilities in combat, so they are not just a gimmick. Added to this is an action-based RPG real-time combat system and a deep relationship management that gradually reveals the lore of the characters.
The combination of sci-fi story, action, and dating clearly sets the game apart from the crowd. It appeals to fans of romantic visual novels as well as RPGs.
The studio behind it, Papergames (known for Infinity Nikki), specializes in romantic-themed, deep mobile games – and is now securing a place at the top of the gaming world.
There are many strong shooters – but where are the strong horse games?
The second game that caught my eye also shows how much untapped potential lies in underestimated target groups: Windstorm: The Legend of Khiimori.
As the chief editor of MeinMMO, I receive a huge flood of emails daily with information about new games. The bitter truth: Most of them end up unread in the trash. The volume is simply overwhelming, even though surely each individual work deserves more attention than my time allows.
But to stand out in this mass – especially in overflowing genres like shooters and action RPGs – you need a well-known name or a strong unique selling point. This is exactly the case with “Windstorm: The Legend of Khiimori.”
When I first heard of the non-violent open-world horse game, I was immediately filled with curiosity and made an appointment at Gamescom right away. Right in the first gameplay trailer, it became clear that the connection to the horseplays a central role and influences the gameplay.
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Windstorm: The Legend of Khiimori – Gameplay trailer for the new horse game with open world
A community that has long been underestimated
Just like with “Love and Deepspace,” it also holds true here: The target group, which consists mostly of women, has been grossly neglected and poorly understood. The blog The Mane Quest by horse and gaming fan Alice Ruppert has been addressing this problem for years. She shows in her posts how horses have been represented anatomically inaccurately in games for decades – and how developers, very exaggeratedly, have often thought, apparently: “Just throw a horse in there, it will be enough. After all, they are just girls who don’t need good gameplay.”
Yet the community is huge – and they want games with real depth. The success speaks for itself, as GameStar reported: Over 475,000 euros on Kickstarter made “Windstorm: The Legend of Khiimori” the second most successful German video game campaign ever, just behind Everspace 2.
The Munich studio Aesir Interactive, which has developed several Windstorm games, focuses heavily on realistic horse physics, behavior, and animation. During my hands-on experience at Gamescom, I was able to experience this myself: detailed statistics such as cold resistance or stamina that can be trained, and a clear focus on the mechanics surrounding the horse. A deeper story is expected to follow in early access later.
Thus, Aesir is indeed currently alone in the field.
Yes, there are horse games, and yes, Red Dead Redemption 2 is often played as a horse simulation. But even there, the horse is not the heart of the gameplay. “Winstorm: The Legend of Khiimori” could close this gap – because the studio takes the target audience seriously and understands their wishes.
Games for women are not a niche but a multi-million market
And that’s exactly what connects “Love and Deepspace” and “Windstorm: The Legend of Khiimori”: They show how much the industry gives away when it dismisses women as a fringe group and develops past their needs. For decades, shooters have been lining up, while a huge target group is ignored, ridiculed, or fobbed off with careless imitations. These two games prove the opposite: Women want the same as everyone – depth, quality, passion.
Those who consistently consider women in games will not only have the moral high ground but also the economic advantage.
This is an AI-powered translation. Some inaccuracies might exist.
In Pokémon GO the level system is being revised. Soon you’ll be able to climb 30 additional levels. On top of that, there are changes to the prior levels.
What is the new max level? The new highest level in Pokémon GO is level 80. Previously, you could only reach level 50. So there are 30 new levels you can advance through. The level curve will also be adjusted.
When will the new system be active? The new level system will be introduced on Wednesday, October 15, 2025.
Will I drop in level? No, no one is supposed to drop levels due to the changes and adjustments. As it stands, however, it may happen that you land on a higher level. Appropriate rewards that will then be introduced for the prior levels will be granted to you retroactively.
We’ll summarize more about this here. There are some interesting points about the new level system.
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Pokémon GO starts new season Pleasant Days – Trailer for the season
What changes with the new level system?
Basically, players are supposed to level up faster with the new system, it says in the announcement on the official Pokémon GO website.
If you are currently stuck between level 40 and 50, you will know the level-up research. Completing these is necessary to advance another level between 40 and 50, along with a certain amount of XP. However, these will now be removed and only become active again between level 70 and 80. There should be new level-up research there.
New rewards will also be introduced. These can include inventory expansions, but also items, gifts, and avatar items.
Farewell to the old system: On October 14 at 11:59 PM, all players will receive a medal representing their achieved level. After that, the new system will be introduced.
Players who reached level 50 and received the corresponding jacket will also be given a new avatar pose. The current avatar items from level 40 to 50 cannot be earned anymore under the new system – however, those who already have them will keep them.
Big XP event starts today: From 10:00 PM on August 25, various XP bonuses will start, which will be valid until October 14, 2025 at 11:59 PM. They will also be combined with other bonuses.
Overall, Pokémon GO is taking a big step here that has the potential to change a lot. What do you think about the new level system? What should it offer for you? Let us know in the comments! We will keep you updated as soon as there is new information. Otherwise: The upcoming season has also been hinted at, more about it here.
This is an AI-powered translation. Some inaccuracies might exist.
The developers of Dune: Awakening had a large booth at gamescom. While fans and players of the survival game were able to examine machines from the game in real life, one sparked a lot of discussion.
What was there to see at gamescom? The developers of Dune: Awakening promoted their survival game at gamescom with a booth. There was a lot to see, especially a replica of a device that captivated fans.
At Funcom’s booth, there was a blood recycler, which can extract water from the blood of defeated enemies in the game. This blood recycler served as a water dispenser for the booth visitors. Symbolically, the visitors were drinking water that was obtained from blood. In a video on Reddit, you can see the machine:
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What are fans thinking? While the players of Dune: Awakening likely recognized the device immediately, interested parties who have not yet played the game may have been unaware of what kind of device they were just getting water from.
Of course, this is not actually water from real blood, but this device likely caused some brief hesitation among fans. On Reddit, they are taking the developers’ joke to the next level. User rkraptor70 wonders where the blood might be coming from, and players have a wicked suspicion about it.
As possible answers, he receives from other fans:
Former employees of Funcom who were laid off
Interns
Griefers and their tears
Banned players and gold sellers
Health inspectors
What’s happening in Dune: Awakening right now? In the survival game, preparations are currently underway for the major update “Chapter 2”. With a DLC and a free update, the developers are expanding the game world with new stories, quests, as well as a vehicle and many other contents. However, the major change to the endgame and the deep desert of Dune: Awakening will have to wait until the next major update, “Chapter 3”.
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Dune: Awakening receives new story quests and another vehicle with Chapter 2
The Twitch streamer Max “HandOfBlood” Knabe is being pursued by a Twitch colleague into his private spaces. Or more specifically: he is being inundated with merchandise from BastiGHG.
Why does HandOfBlood feel pursued? The girlfriend of Twitch streamer HandOfBlood, Tamina, seems to be a fan of Twitch streamer BastiGHG, or at least of his merchandise. BastiGHG offers plush toys of himself in his merch shop. The Minecraft figures come in various colors and sizes.
Tamina finds them, according to HandOfBlood, so appealing that she asked BastiGHG if she could have special colors. He then sent her plenty of packages containing some of the plush toys. HandOfBlood says: “(…) and then the man also sends these giant boxes with these huge Bastis and the small and medium ones.” (Source: YouTube).
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Lord of the Rings: Gollum received poorly – HandOfBlood plays it anyway, puts in a lot of effort, even plays in cosplay
HandOfBlood has plush toys from BastiGHG in his room
Not only the mere existence of the many BastiGHG plush toys is a problem, but also their placement. HandOfBlood says that his girlfriend doesn’t know where to put all the figures. The solution: They simply come into HandOfBlood’s room in their shared home.
HandOfBlood expresses indignation: “GHG has taken over my privacy! You see, this is an emotional topic for me.” (Source: YouTube).
He emphasizes that he has all possible variants of the plush toys and that if he were to sell them on eBay, he would probably be rich with them. Because BastiGHG also released merchandise that was only available in limited quantities and is no longer being produced. This naturally increases the value of the individual pieces.
The community makes fun of him: The comments under the short YouTube video are full of puns related to the topic:
awareclueless writes: “GHG DON’T GET ON MY NERVES”
FelixL390 writes: “Basti has taken him in”
Zzabo15 finds a new name for HandOfBlood: “HandOfGHG”
Not only does the Twitch streamer HandOfBlood feel pursued by the merchandise from BastiGHG, but also by a game that apparently bears his name. At least that’s what he thinks. You can read more about it on MeinMMO: HandOfBlood wants to try a new game on Twitch, feels pursued
This is an AI-powered translation. Some inaccuracies might exist.
Legion Remix in World of Warcraft will fail. Fans are sure of that. At least if Blizzard doesn’t correct things quickly.
It is supposed to be the big, final game mode of the expansion The War Within, but now World of Warcraft Legion Remix is at risk of catastrophic failure. For several days now, players have been able to test the game mode on the test server. However, player feedback is not “mixed” – it is completely devastating. The impression is that Blizzard has removed everything that made its predecessor Mists of Pandaria Remix great.
You can see the trailer for the next WoW expansion here:
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WoW Midnight shows gameplay – All new features
What is going on with Legion Remix? In the last few days, players have had the opportunity to experience Legion Remix – or “Lemix”, as it is sometimes called – on the test server. The expectation was that the mode would largely resemble Mists of Pandaria Remix. But the reality is different. Instead of endless power, fast level-ups, and a variety of rewards, heroes currently face the opposite:
Slow progress
Very slow, small power increase
An irreversible power decision reminiscent of the original covenant choice from Shadowlands
Extremely high costs for rewards
What is the community criticizing? In the WoW Subreddit, player Void-kun shared his experiences with Legion Remix. In a lengthy post, he explains why Legion Remix offers little joy in its current state and hopes that more fans will raise their voices to encourage Blizzard to rethink. His biggest criticisms so far are:
There are no XP buffs from bosses or quests, so leveling isn’t getting faster.
There are no buffs to secondary stats, so players don’t feel as powerful.
Most loot obtained from chests is worse because it is RNG-based.
Leveling is much slower than in MoP Remix – around 15-20 hours compared to the previous 8 hours.
The rewards in the “heroic” world mode are so bad that it feels like a complete waste of time.
The community is taking a critical look at Legion Remix. Very critically.
This post is not just a single opinion. Not only has the post received over 2,500 upvotes in just a few hours, but it also refers to a wealth of feedback articles in the official WoW forum that also raise devastating criticism. Here are a few excerpts:
“Legion Remix feels like Shadowlands Remix on the Broken Isles.” – Stormbeasts in the WoW Forum
“The current state of Legion Remix is not fun. It is limited, it is restricted, and it is worse than retail. It is far worse than MoP Remix.” – Chagrin in the WoW Forum
“I am just disappointed with Blizzard for making Legion Remix so much worse than the MoP version. I hope they will improve many things before release, if not, then I am not really looking forward to Legion Remix or any further remixes. For me, Remix has lost many aspects that made it fun beforehand.” – Blxckpassí in the WoW Forum
No matter how you spin it, the current opinion on Legion Remix is negative. Blizzard seems to have significantly weakened or completely removed most of what made MoP Remix great, according to the community’s view.
Can Legion Remix be saved? That is the big question that is not so easily answered. Although there are still several weeks until Legion Remix (expected) launches in October, Blizzard would need to make significant changes to the core of the game mode to correct the prevailing impression. Especially the return of a solid “infinite” source of power seems absolutely necessary to restore the gameplay experience of the well-known Remix.
Because why would anyone play Legion Remix if they can’t indulge in the absurd power fantasy that made Mists of Pandaria Remix such a big success? After all, Sylvanas is returning soon – after she started acting strangely at the end of Legion.
This is an AI-powered translation. Some inaccuracies might exist.
MeinMMO conducted an interview with the head of Final Fantasy XIV, Naoki Yoshida, at gamescom 2025. He revealed to us how he would build an MMORPG if he had started development only in 2025.
What would a Yoshida MMORPG look like in 2025? Final Fantasy XIV began its journey for the first time in 2010, but had to be revised and has evolved into one of the best MMORPGs today.
However, over time, the player base has changed, and so have the MMORPGs. Therefore, MeinMMO wanted to know in the interview how Yoshida would develop an MMORPG if he were to start development today. The chief developer at Square Enix would address the following points:
Instead of developing content for 4-8 hours, he would focus on smaller content that players would need to plan for a maximum of one hour.
The Holy Trinity of DPS, Tank, and Healer would no longer exist. Instead, players should have a class that combines multiple functions.
The graphics would need to be better.
Larger dungeons with more resources are expected.
Especially the removal of the Holy Trinity of DPS, Tank, and Healer is likely to surprise many players. Because this system is indispensable in many MMORPGs.
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Monster Hunter Wilds x Final Fantasy XIV – Collaboration comes as a free update
Players have less time these days
What brings about these changes? According to Yoshida, one would first need to see whether developing an MMORPG for a large community or a smaller fanbase is better. However, in both cases, players would have much less time to dedicate to the game.
The time one has for MMORPGs these days is less than it was about 15 years ago. Therefore, content should be adjusted accordingly. With the removal of strict class distinctions, for example, matchmaking for content would be much faster, saving time.
Moreover, with the help of artificial intelligence, it is possible to create more content in a shorter time. Yoshida would not hesitate to utilize the technology today. However, only when it comes to distributing items in MMORPGs or similar repetitive tasks. It is important to him that developers can focus on creative work then.
The gamescom 2025 featured not only big blockbusters like Anno 117 and WoW: Midnight. MeinMMO editor Benedict Grothaus was also on the hunt for good games away from the AAA titles and found one in Fata Deum. The game brings back a genre that has been missing a good representative for two decades and evokes nostalgia he didn’t even know was there.
In 2001, Black & White was released, a god simulation that excited me more at the time than Age of Empires 2, which was all the rage back then. Black & White allowed things that were just special:
You play as a god and convert villages to worship you.
This enables miracles with supportive or destructive effects.
There is also a creature that acts as a godly representative in the earthly realm.
The game literally made me a god. Creator Peter Molyneux is considered the father of the god game genre and has unfortunately gained a rather negative reputation in recent years. His NFT game Legacy was quite greedy and not really what one would expect from him. The successors of Black & White could never match its success.
Now I blindly signed up at gamescom 2025 to check out Fata Deum. The only info I had in advance: a German indie studio making a god game.
I didn’t expect much and was pleasantly surprised. After gamescom, Fata Deum is the game I absolutely want to play – on par with Dawn of War 4 and Dark Heresy, with the advantage that Fata Deum will be playable earlier.
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So sieht das Gameplay zu Fata Deum aus, dem neuen God Game aus Deutschland
Fata Deum is what Black & White promised me back in 2001
I was shown the game for half an hour, with gameplay, content, and plans for the future. The premise is incredibly simple: I get to play as a god and prove myself against other gods in a world. So, exactly what my mission was in Black & White.
This may sound a bit boring now, but: Such a thing has been sorely missing from the market for years, at least in this form. Because what I saw in the short hands-off session brought me back to my childhood:
As a god, I have direct influence over the inhabitants of the earthly plane. I can lift them with my “divine fist,” carry them around, or even strike them.
Through miracles, I convince them to follow me – or teach them to fear. Whether I am a good or evil god depends entirely on my playstyle.
To show that I’m “there,” I also build structures for my followers. After all, they need to be able to worship me properly, and for that, they need to be well off.
The behavior of the people is more or less controllable. With free will, they do what they think is right: build structures, worship, or even wage war in the name of their new god. However, through management, I can also set what they should do or not do.
There are also foreign gods. They do not only act as opponents, but also as adaptations of angels and devils: they provide tips and their own insights on how to behave as a god. The four deities represent their behavior by their names: violence, joy, deception, and fertility.
Fata Deum has made a visible effort to recreate the feeling of Black & White or generally god games, and has succeeded, at least from what I’ve seen. The developer tells me that one is supposed to feel powerful.
A classic in a new guise with many good ideas
However, Fata Deum is not a mere copy of Black & White, but brings new ideas that fit well into the genre. For example, there are levels you can level up by gathering more followers and unlocking new spells.
The goal is, as we have already established, to feel powerful. And so that this does not only happen at the maximum level, there are “one-time miracles”: powerful spells that can only be used once and have stronger effects than what you could wield before.
These miracles are rewards for quests or for finding “Points of Interest” on the map. There is no proper campaign – these small quests serve as a counterpart. However, I was particularly excited about two features: the day-and-night cycle and prayers.
People pray to me as their god and ask me for specific things – such as the construction of a building or particular miracles. I can fulfill or decline these prayers and the people remember which prayers were answered and which were not. Accordingly, their behavior changes.
Times of day are also important in Fata Deum. During the day, miracles are performed for direct influence; at night, you can influence the dreams of the people or plan buildings without resource costs. The game is thus quasi turn-based: at the end of the night and the next morning, you see what the other gods are up to and can react accordingly. The new game by Molyneux tries something similar, but sounds less promising.
Fata Deum is not finished yet, but sounds great already
On September 15, 2025, Fata Deum is set to go into Early Access, first for PC on Steam. The release is planned later for PC, Xbox, and PlayStation, likely still this year. Several features are still planned for the final version, with the developers from North Rhine-Westphalia wanting to focus heavily on community feedback.
A major wish is the return of the creature, which could prove difficult, as the developer explains to me. It is more than just a cool model in the world. When and how this feature will arrive remains to be seen.
In other areas, Fata Deum is still not finished. For some relics and points in the world, there is no proper dialogue, except: “The devs were too lazy, but more is coming!”, followed by a direct reward. However, miracles and such are supposed to be complete.
That I discovered Fata Deum at gamescom makes me extremely happy. Already after the short demonstration, I was super excited about the game, especially since I knew practically nothing about it beforehand. Last year, a coincidence resulted in such a highlight: Because a developer approached me from the side, I got a highlight at gamescom 2024
This is an AI-powered translation. Some inaccuracies might exist.
A fan of Pokémon trading cards decided to sell his entire collection at a flea market. By the time he realized he had made an expensive mistake in the preparation for the sale, it was already too late.
What does the Pokémon fan report? The collector and Reddit user QQThyyy confesses in a Reddit post what unfortunate mistake he made.
He wanted to participate in a flea market for the first time in his life and sell the Pokémon cards from his collection there.
Motivated, he got to work setting prices for each of his many cards and labeling the sleeves with those prices. However, he did not realize how he was ruining his collection card by card.
When he realized what his mistake was, it was already too late: He had labeled the sleeves with a ballpoint pen while the cards were in the binder. He showed the fatal result on Reddit, which completely ruined the value of the cards. The sleeves could not stop the pressure from the ballpoint pen.
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Here you can see the trailer for Pokémon TCG Pocket, the mobile version of the trading card game:
Start video
Pokémon Trading Card Game Pocket: The New Mobile Game in Trailer
Collector ruins card by card his entire collection
Has the player ruined all his cards? QQThyyy writes in the comments of the Reddit post that the 600 cards that suffered under the pressure of the ballpoint pen were just one of three binders in total.
He was about to start labeling the second binder, where the ultra-rare cards were located, when he realized what he had done.
How does the community react to the player’s experience? The community feels the collector’s pain and expresses their condolences in a wave of memes and comments:
RealOGFire writes: “I really feel sorry for you, brother … However, this post is very informative for others, and God bless you for posting it. Good luck forgiving yourself, and please do it, man. It’s okay to make mistakes.”
InjuryMajor9078 comments: “Oh, you made a mistake … an expensive one, but just a mistake. It happens, and now you know that you need to use a marker before applying labels, or write on the stickers. Don’t let this ruin your fun, and keep collecting. In a few years, this will be a good story to laugh about.”
Beakriah assures: “As a hobby collector, I love Flurmel wholeheartedly and would buy that card from you immediately. I believe there are many people like me who simply want cards in decent condition that they like.”
Guild Wars 2 is not only one of the highest-rated MMORPGs on Steam, but it can also attract more and more players to the servers through Valve’s platform. Last weekend, a new player record was reached.
This allows Guild Wars 2 to continue its positive trend from recent months and draw in more Steam users to Tyria. Overall, it is said that more than 20 million players have tried the MMORPG over the years – most likely using the in-house launcher from Arenanet.
The trailer for the next expansion Visions of Eternity:
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Guild Wars 2 sets sail for a new adventure in the announcement trailer for ‘Visions of Eternity’
High quality at a low price
What is the reason for the current record? Firstly, Guild Wars 2 is simply a great MMORPG, as the ratings on Steam show. Only Star Wars: The Old Republic currently boasts a higher average rating there – thus, GW2 ranks 2nd in the top 10 highest-rated MMORPGs on Steam.
And thirdly, Guild Wars 2 is currently celebrating its 23rd anniversary and is therefore offering the paid expansions at significantly lower prices. For example, those who indulge in the entire Living World saga from Heart of Thorns, Path of Fire, and End of Dragons currently only pay 49.97 Euros instead of 99.97 Euros on Steam. The main game can, of course, be downloaded for free.
PS Plus Essential will present its new games for September 2025 in a few days. MeinMMO summarizes all known information and explains which games could be in the Essential bundle in September 2025.
What does the schedule look like?
PS Plus: Games available from Tuesday, September 2, 2025
Around 12 PM
Possible announcement: Wednesday, August 27, 2025
Game reveals often around 5:30 PM
Further down, you will find community speculation about which games could be part of PS Plus in September. Until then, remember to add the current PS Plus games to your library. These will be removed with the availability of the new games from the PS Plus catalog.
PS Plus Essential: All games that could come in September 2025
Which games are there? Generally, it can be noted that Sony often puts together a bundle of one strong title and two weaker games for PS Plus. So far, however, no official information is known, which is why we have to rely on the speculations of fans, YouTubers, and insiders. The final line-up could still change.
For our selection, we compared various opinions and highlighted the most frequently mentioned titles.
Assassin’s Creed: Mirage
Assassin’s Creed: Mirage is the successor to Valhalla and takes place in ancient Baghdad of the 9th century. You take on the role of the young street thief “Basim Ibn Ishaq” and join the secret organization of the “Hidden Ones”.
After your training as a Master Assassin, you will explore the story behind the young protagonist to answer the questions from Valhalla. On your journey, you will explore various locations and fight against numerous enemies.
As far as playtime is concerned, you will complete the main story in 15-20 hours. If you want to tackle the side missions, that will take about 20-25 hours. If you are aiming for 100%, you can plan for over 30 hours.
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Assassin’s Creed Mirage Trailer
Pacific Drive
Pacific Drive is a special survival game where you try to traverse long distances of remote terrain with your station wagon and find new useful items. The goal is to uncover the mystery surrounding the Olympic Exclusion Zone, as it holds not only dangers but also many questions.
Your loyal companion is a car that you can tune with the items you find, making it stronger, faster, and better. An abandoned garage serves as your base, where you can perform all kinds of upgrades.
If your car breaks down during your travels, you will receive a new one. You can salvage your old parts with some luck at the accident site. As for playtime, expect over 20 hours.
Start video
Pacific Drive zieht euch in ein Survival-Abenteuer mit eurer treuen Karre
The Pathless
In Pathless, you take on the role of an archer who hunts evil spirits in an open world with free exploration, accompanied by an eagle. But combat isn’t all the game has to offer. You must also solve various puzzles.
The game features a playful yet atmospheric look and is seen as an alternative to Shadow of the Colossus. As for playtime, you can expect between 6 to 13 hours, depending on how much you get lost in your explorations.
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Mit The Pathless gibt es endlich ein Titel, das an Shadow of the Colossus erinnert
Other possibilities
In addition to these favorites, there are a few other games that are frequently mentioned by fans as potential options:
It is hot outside and the sun is shining. And Gen Z has discovered a new challenge: Whoever gets the most sunburned wins.Dermatologists explicitly warn against the trend that is also there in 2025.
What is this challenge? The so-called “Sunburn Challenge” is a dangerous social media trend, mainly circulating on TikTok and Instagram under hashtags like #tanlinechallenge or #sunburnttanlines. This trend existed in 2024 and many young people seem to be excited about it again in 2025, reports the magazine Italien.news.
Under the tag “Sunburn Competition 2025” on TikTok, you can currently see thousands of burned people; we deliberately do not link the challenge and the sometimes really terrible videos here.
What is particularly striking is that especially young people are proud of their distinctly burned skin. There is also excitement about exposing themselves to very high UV radiation (“High UV Tanning”). This is reported by the magazine Watson.
What is the problem? Sunburn Competition or Sunburn Challenge glorifies the intentional burning of the skin to create distinct tanning lines and thus receives high attention and many likes. Experts explicitly warn against this, as just 15 minutes of unprotected UV exposure is enough to cause skin damage, and every sunburn increases the risk of skin cancer.
Dermatologists criticize that social media trends promote a false ideal of beauty that depicts sunburn and visible skin damage as attractive, although it is a warning reaction of the skin. This trivializes the risks and leads to harmful behaviors, even among adolescents. This is reported by Mainpost (possibly paywall).
Select a MMO video…
Don’t take sunburn lightly
What do sunburns do to the body? Repeated sunburns lead to chronic light damage. The skin becomes coarse-pored, loses elasticity, and can age prematurely. Even if external symptoms, such as redness, have subsided, sunburn can leave permanent cellular damage beneath the skin. This is reported by Gesundheitstrends.com.
The skin “remembers” UV damage, and even a single severe sunburn can cause DNA damage that increases the risk of mutations and thus skin cancer. Cellular damage accumulates over the years due to repeated sunburns and UV exposure: This is why skin cancer often occurs decades later: A high percentage of adult skin cancer cases are attributable to UV damage during childhood and adolescence.
The magazine Ökotest emphasizes how important sunscreen and general sun protection is in summer. Or as the magazine explains: “The goal should always be to avoid sunburn, because today’s sunburn can be tomorrow’s skin cancer.”
And Skincaner.org warns: 5 or more sunburns double the risk of developing a potentially fatal melanoma.
Many games for the Playstation have trophies that you can collect. The Platinum trophy is the most coveted of them and requires a lot of work. A Playstation player has collected 15,000 Platinum trophies, yet that is still not enough for the 1st place.
Which player is it? The Playstation fan timpurnat posted on X on August 23, proudly sharing his latest achievement of 15,000 Platinum trophies. With this number, he only ranks 3rd for the most Platinum trophies and overall 2nd on the leaderboards (psnprofiles.com).
In a comment under his post, timpurnat states that he has been working on this for the last 8 years and averages 5 hours a day collecting trophies. On weekends and days off, he spends even more time (x.com).
How do you get Platinum trophies? Almost every game has trophies. These are divided into Bronze, Silver, Gold, and Platinum. For specific achievements, the first three trophies are based on the difficulty of the task. Once you have grabbed all the trophies of a game, you receive the Platinum trophy. It’s worth mentioning that not every game has a Platinum trophy (playstation.fandom.com).
The trophy system has been around since July 8, 2008, on the PS3.
Start video
The creators of PlayStation visited hundreds of developers, but everyone found the idea terrible
There is always a bigger fish
Who is in 1st place for the most Platinum trophies? While timpurnat has already collected 15,000 Platinum trophies, there is still someone who has more. The player dav1d_123 holds the Platinum throne of Playstation games with a total of 15,550 trophies. In 2023, dav1d_123 set the Guinness World Record for the most Platinum trophies. At that time, it was only 9,224 trophies (guinnessworldrecords.com).
How does someone manage to 100% complete more than 15,000 games? Besides the major games on the Playstation, like Spiderman or God of War, there are also games that take considerably less time. In a Reddit post from the Trophies subreddit, quick and easy games for collecting Platinum trophies are even suggested.
For example, take the game “My Name is Mayo” (store.playstation.com). All you need to do for the Platinum trophy of the game is to click on a jar of mayo far too many times. There are 3 spin-offs of My Name is Mayo.
If you want to become a collector of Playstation trophies yourself to climb the leaderboard or just want to play the latest titles, you first need a Playstation. In our overview of the various PS5 versions, you will surely find the right one to click on a jar of mayo over 10,000 times: PlayStation 5: What PS5 versions are available?
This is an AI-powered translation. Some inaccuracies might exist.