A Russian Twitch streamer delivers phenomenal gameplay in the shooter Counter-Strike at the age of 76.
Who is the Twitch streamer? The Russian gamer Olga has her own Twitch channel called “i_Olga.” There, she has over 220,000 followers and averaged 450 viewers per stream last year (Source: SullyGnome).
In her Twitch bio, she writes that when she plays, she can forget everything else and free herself from her worries. She also enjoys exploring the world of video games, as such things didn’t exist in her generation.
Olga primarily plays one game: Counter-Strike. In this shooter, she is quite skilled, as a gameplay clip on Reddit proves.
You can check out the top Twitch streamers from Germany in our video:
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These are the 5 most relevant German streamers on Twitch in 2024, according to Google
Olga achieves an Ace in Counter-Strike
How well does Olga play? In a round of Counter-Strike, Olga showcased her good gameplay. She achieved an Ace in the shooter, meaning she eliminated all five opposing players on her own. An achievement that not every player accomplishes.
You can watch the clip here on Reddit:
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The community celebrates the 76-year-old: The gaming community gives the senior a lot of support. Comments on Reddit are enthusiastic about the elderly gamer:
tits_mcgee_92 is excited about the 76-year-old (Source: Reddit): “Let’s Go, Grandma! I think it’s great when older people enjoy such games.”
gynoidi sees Olga as a confirmed stereotype (Source: Reddit): “In Russia, everyone plays Counter-Strike. Everyone.”
Warm-Reporter8965 finds (Source: Reddit): “People need to realize that you are never too old for most things.”
skippy920 draws conclusions for developing his own gaming skills (Source: Reddit): “I just have to wait another 32 years, then I can achieve my best performance [in gaming].”
In a new survival game on Steam, it is your mission to save a colony on the moon – or what is left of it. You will need to manage your oxygen and time well, as you have little of both.
Which game is being referred to? It’s called Lunar Strike and is being developed by Cognition Europe. It is a survival game where you will survive the harsh surface of the moon and uncover the story of a human colony there.
Lunar Strike will be released for PC on Steam as well as for PS5 and Xbox Series X|S, as the developers revealed in a longer teaser for the game. You can see this teaser here:
Start video
Lunar Strike: Teaser zum neuen Survival-Spiel auf Steam, PS5 und Xbox Series
A fight for survival and a race against time
What is the game about? In the year 2119, the player character, a young archivist, is sent to the moon. Her mission: to collect and preserve the knowledge of the last colony of humanity on the moon for the future. To do this, you will scan scientific, cultural, and personal records of the colonists.
This job becomes significantly more difficult after the colony is destabilized by an act of sabotage. From then on, you must manage your oxygen supply and energy, as well as make the most of the time you have left – the colony is on the brink of destruction.
There are no fights here, Lunar Strike aims to focus entirely on story and characters:
You influence what knowledge is preserved and how humanity will remember the colony.
Every decision you make should shape the archive – and the fate of the colony itself.
On your journey, you will also encounter other characters who are meant to challenge your perspective.
The game also takes pride in orienting itself closely to current research. Environments and survival systems are said to have been modeled based on recent lunar research.
The Ryzen 7 9800x3D is considered very popular and extremely successful. However, players have been complaining about damaged motherboards and broken CPUs for some time now. AMD now offers a solution but continues to investigate the problems. And the issues could be larger than previously thought.
In most cases, it concerned motherboards from the manufacturer ASRock, as in this example on Reddit. However, other manufacturers, including MSI and ASUS, are said to have been affected.
Meanwhile, AMD has officially commented on the issues. In a conversation with the Japanese magazine Quasarzone, AMD explained that they take the problems very seriously and are already investigating them. At the same time, they also have a first solution on offer.
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AMD suspects incorrect specifications behind the problems and recommends a BIOS update
Where does AMD see the problem? AMD claims that the underlying issue is caused by some BIOS versions that do not meet AMD’s recommended values.
Generally, it is not uncommon for motherboard manufacturers to set specifications slightly above the manufacturer’s recommendations. This is the case for both AMD and Intel models. Manufacturers often advertise with “factory overclocked” or cite better performance as the reason for modifying the UEFI (BIOS) of their boards.
What is AMD’s recommendation? AMD advises users to update the BIOS of their motherboard to the latest version. In the case of ASRock, where many players complained about issues, the problems with motherboards and CPUs decreased significantly. With the major update to BIOS version 3.25, many values were adjusted again.
How big is the problem really? However, AMD clarified in the same conversation with Quasarzone that the problem is complex and that they are working closely with their partners to solve it. The magazine TomsHardware fears that it is by no means just an issue with a faulty BIOS or incorrect specifications. In the end, there may not only be a human error behind the problems.
A developer of Dune: Awakeningtalked about the 10-year plan of the survival MMO in an interviewand explained what players can expect.
What kind of plan is it? Shortly after the release, the developers of Dune: Awakening explained that they had created a loose 10-year plan. This is not binding and does not go into detail, but it is meant to help the developers better understand the vision of the game and lay the groundwork for future updates.
Now, a developer of the survival MMO has revealed details about the plan for the first time, and they seem to be much more detailed than initially assumed.
Here you can watch the trailer for the new “Chapter 2” update of Dune: Awakening:
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Dune: Awakening receives new story quests and another vehicle with Chapter 2
Other planets, third faction, and polar caps
What did the developer reveal? In an interview with Gamesradar+, Production Director Ole Andreas Hayley revealed that the developers are very pleased with the launch of their survival MMO. He explains: “It has been well received, our player retention numbers for the game are extremely good. This has exceeded our expectations by far.”
These good numbers would allow the team to focus on the features they couldn’t complete before launch. He mentions the polar caps waiting for players at the North and South Poles of Arrakis as an example for a future update.
In addition, the developer explains: “We will eventually go to new planets” and makes it clear that Arrakis will not be the only planet in Dune: Awakening – assuming, of course, that the developers can stick to the 10-year plan.
What else does the developer reveal? Hayley also talks about the already announced third faction of Dune: Awakening. He reveals that this will first be introduced in the new Dune movie and then come to the game “synchronously”.
He cannot reveal who it is, but they do not want to become dependent on the films. He further explains: “We want to ensure that we coordinate in a way so that the audience receives a cohesive experience and exploration of Arrakis, but that is the only thing that influences us.”
Helldivers 2 was released on August 26, 2025, for Xbox Series X|S. The community of the chaotic shooter has already prepared for their new comrades before the release and devised a plan on how they should spend their first hours in the game.
How do they want to welcome Xbox players? Helpful, but not too helpful. A post on Reddit suggests that experienced Helldivers should hold back and let the Xbox players play the game.
The idea is not to carry the new players through the missions so that they can be completed as quickly as possible. They should also not be shown how to do things “correctly”. The newcomers should figure out how the game works themselves and may also fail along the way: “It doesn’t help Over-Earth to have a bunch of people who never had the chance to learn how to play,” it says.
The post recommends simply helping instead: dropping gear for them to try; answering questions; helping to collect samples; following them instead of leading the way.
Start video
Helldivers 2 invites new players of Xbox Series X|S to great heroic deeds
What should Xbox players expect? Without concrete instructions, Xbox players will likely be overwhelmed by the chaos of the battles and will often end up in the dirt – but that’s part of Helldivers.
If you are just starting with Helldivers, be prepared to bite the dust often. Make the most of the time to familiarize yourself with the different mechanics and take your time to get to know the game. This includes the sheer overwhelming feeling when hordes of enemies overwhelm you and you have not a second to breathe, as well as an “Oops” when you wipe your entire team and the time pressure that increases and increases at the end of the mission. Helldivers is intense and chaotic.
However, if the overwhelming feeling becomes too much for you, it’s no shame to stay on lower difficulty levels initially and gradually increase. Helldivers is not a competitive game, so don’t feel pressured to play a level that only frustrates you.
What you should also know: In Helldivers 2, there are many different weapons and equipment that you can only get through certain war bonds. A war bond is basically the battle pass of Helldivers 2.
Through the war bonds, you will receive powerful weapons like the PLAS-101-Purifier, the Thermite grenade, the SG-451-Cookout, or the GP-31-Ultimatum. These can be a great help, but you don’t necessarily need them. There are also good free weapons outside of the war bonds. You can find an overview of all weapons and which war bonds they are included in here: Helldivers 2: All weapons and how to unlock them
This is an AI-powered translation. Some inaccuracies might exist.
In movies and series, realism is often sacrificed for entertainment. A former soldier reviewed 10 scenes and rated how close they are to reality.
Who is the expert? Elliot Ackerman is a former soldier of the U.S. Marines and led a Special Forces team. He served in Iraq and Afghanistan and appears in a YouTube video by the channel Informer to evaluate various scenes from movies and series.
The focus was primarily on comparing the depicted war scenes and explaining how close they are to reality. Elliot reviewed excerpts from the following productions:
Full Metal Jacket (Film, 1987)
Barry (Series with 4 seasons, 2018-2023)
Generation Kill (Series with one season, 2008)
Jarhead (Film, 2005)
The Marine (Film, 2006)
Heartbreak Ridge (Film, 1986)
Man Down (Film, 2015)
Flags Of Our Fathers (Film, 2006)
Rules Of Engagement (Series with 7 seasons, 2007-2013)
A Few Good Men (Film, 1992)
He then discussed the scenes and gave ratings between 0-10, with only two films receiving the highest score.
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Realism or Entertainment?
Which films received 10 points? One is Full Metal Jacket by Stanley Kubrick, the other A Few Good Men by Rob Reiner.
Full Metal Jacket appeals to the expert particularly because of its accurate portrayal of Marine training. In particular, the commander who frequently berates the soldiers stands out. Ackerman thinks that the behavior of the “Drill Instructor” is quite realistic. Today’s commanders might be a bit gentler, but they must always ensure that there is discipline in the troops and that everyone is in top shape.
In the case of A Few Good Men, the expert appreciates how the military court is depicted in the film. It is also significantly different from other courts in reality, and that has been well portrayed.
Other movies and series, however, face quite a bit of criticism.
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What does the expert criticize? One point that keeps coming up concerns the combat actions in films and series. Particularly, The Marine faces the criticism that the action is completely unrealistic. Here, the protagonist storms into a room with his weapon drawn and fires aimlessly while shouting loudly. According to the expert, that would do little to help him hit his target. Ackerman summarizes: “Very entertaining, not very realistic.”
Generally, most movies and series do not accurately depict fights. In reality, these would be quite boring. The action that occurs in the cinema over two hours can actually span over seven months, according to the expert. While Marines are trained in close combat, the fights would not be as cool and casual as portrayed in some films. Another expert has correspondingly reviewed the John Wick film series.
Other soldier actions, like administering first aid, are portrayed incorrectly in the series Barry. Here, a soldier helps another before moving him out of the line of fire to safety. In contrast, Ackerman finds that Generation Kill accurately depicts how to behave in an ambush: Quick decisions must be made, and the dangerous area should be exited as quickly as possible.
What is the expert’s conclusion? Hardly any of the discussed productions are perfect, but some are surprisingly accurate, and it is noticeable that good research was done. However, the expert emphasizes several times in the video that entertainment often comes first, and it is not too bad if movies and series are not 100% realistic. Correspondingly, you might be interested in: An expert on the Middle Ages explains how realistic the weapons and armor in The Lord of the Rings are
This is an AI-powered translation. Some inaccuracies might exist.
Do you want to participate in the Beta of World of Warcraft Midnight? We will tell you how the registration works.
At gamescom 2025, the next expansion of World of Warcraft was presented. But before Midnight goes live at some point in the first half of 2025, a long beta test will start – as always. There, the developers collect feedback, and all beta participants can take a look at the latest content in advance.
This time, there is also the opportunity to participate in the Beta of Midnight. At least if you register correctly. We will reveal how that works.
Start video
WoW Midnight – The opening cinematic of the new addon shows the attack on Silvermoon
Beta registration for World of Warcraft Midnight
How do you register for the Beta of Midnight? The registration for the Beta is extremely simple. Just follow the steps below:
Make sure you are logged in with the correct Battle.net account (top right).
Then click on the large button “Beta Registration”.
On the next page, click on “Request Beta Access”.
Done!
This is the last click you need to make.
Now, you just need a little patience and luck. The Beta of Midnight has not started yet, and there will likely be an Alpha test first. So, it may take several weeks or months before you are actually invited to the Beta.
Is there another way? Yes. If you don’t want to rely on luck and want guaranteed access to the upcoming Beta of Midnight, you can also “buy in” to the Beta. This is possible with the “Epic Edition” of Midnight. When you purchase this in advance, you will also gain access to the Beta of Midnight as soon as it becomes available. However, the Epic Edition costs a hefty 90 € but offers additional goodies and rewards that we presented in the overview of the Midnight editions.
This is an AI-powered translation. Some inaccuracies might exist.
A new event has been announced for Pokémon GO. In addition to a strong bonus, there is also an increased chance for a new shiny monster.
What kind of event is this? The event celebrating Pokémon Concierge starts on Tuesday, September 9, 2025, at 10:00 AM and runs until Sunday, September 14, 2025, at 8:00 PM. The name of the event refers to the series Pokémon Concierge, which is streaming on Netflix.
During the event, you can receive a new costumed Pokémon, which even comes with an increased shiny chance waiting for you. A strong attacker and various bonuses are also waiting for you at the event.
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All contents of the event
Which costumed Pokémon are available? For the first time in the event, you can obtain Psyduck with a flotation ring. And the chance to catch it as shiny is also directly increased during the event. You can find the monster in the wild.
Additionally, the costumed Psyducks may also have a special background when caught.
What monsters are there in the event? Besides Psyduck, you can also encounter Seel, Shinx*, and other unnamed monsters in the wild. In raids, the following monsters are waiting for you:
In 1-star raids:
Pikachu*
Magikarp*
Shinx*
In 3-star raids:
Arcanine
Dragonite
Luxray
All monsters marked with an * can also be caught as shiny.
If you still need dragon attackers, then Dragonite might be interesting for you. Even though there are many strong dragon attackers in Pokémon GO nowadays and Dragonite has become somewhat weaker because of this, the monster can still be strong if you have deficiencies in this area.
What bonuses are there in the event? In addition to the increased shiny chance for Psyduck and the chance for a special background for the monster, the following 2 bonuses are also active in the event:
double amount of candies when catching Pokémon
more frequent gifts from buddy Pokémon
snapshot surprises with characters and monsters from the series Pokémon Concierge
What other contents are there in the event? The event also features field research where you can obtain event Pokémon, as well as a free limited-time research. This focuses on catching and photographing Pokémon and brings you further encounters with event Pokémon, stardust, and additional rewards.
For $4.99 (approximately 5 €), you can purchase another limited-time research. Here, you will receive, among other things, 5,000 stardust, an event avatar pose, and encounters with costumed Psyducks.
With the start of the event, you can receive a new free avatar item in the in-game shop as well as get event stickers from PokéStops and gifts.
Modern smartphones offer powerful cameras, AI features, and immense performance – but when it gets hot, they often can’t cope anymore. The problem: thermal throttling.
Why do smartphones have overheating issues? Powerful processors, high-resolution displays with high refresh rates, and increasingly new AI features push the hardware of modern smartphones to its limits. The biggest problem is heat. Especially in high outdoor temperatures during summer, heat build-up inside a smartphone can lead to severe performance losses. This usually happens through something called thermalthrottling – a protective feature where the device reduces performance to avoid damage (via Xataka).
In everyday life, this means:
Games suddenly no longer run smoothly.
The camera app freezes or starts up slower.
The device charges significantly slower or not at all.
Battery life shrinks massively.
The combination of strong hardware and a thin case without active cooling is particularly susceptible to this.
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What does the N symbol on your phone mean?
What technical solutions are there?
Apple is reportedly relying on new cooling for upcoming models: According to recent rumors, Apple is said to be using a so-called vapor chamber cooling for the upcoming Pro models of the iPhone for the first time. This is a cooling technology that efficiently dissipates heat through a chamber filled with liquid (via Appleinsider).
Other companies like Xiaomi have been using this technology for a longer time (via epey).
What about Android? With the update to One UI 7, which is now available on many Samsung smartphones, the manufacturer has integrated a new option that theoretically can disable the so-called thermal throttling. The setting is hidden in the developer options and is supposed to allow the automatic performance throttling at high temperatures to be turned off (via AnalyticsInside).
However, although the idea sounds promising in principle, the practical implementation, according to various subreddits, is somewhat disappointing:
Users Dark_reiging2 writes in another subreddit: “I recently looked for it in the developer settings, but I can’t find it anywhere.” And user iMoron5G has doubts about the usefulness of such settings: “I would advocate for throttling. Even if the hardware can withstand the additional heat, the battery ages much faster at these temperatures. I think that’s the main reason to extend battery lifespan.” (via Reddit).
What else can be done against overheating? Even without developer options or special tools, there is a lot that can be done to prevent smartphones from overheating. Especially on hot summer days, it helps to pay attention to basic things. For example, the device should not be exposed to direct sunlight – like on a café table or in the car – as the casing can heat up extremely (via Xataka).
Also, resource-intensive apps like games, 4K video recording, or navigation in satellite mode should be avoided or at least reduced as much as possible when the phone is already warm. At least as long as the smartphone is exposed to direct sunlight.
Not only smartphones suffer from extreme heat – the heat can also be dangerous for us humans. Researchers warn of typical mistakes people make at high temperatures and show how to effectively protect themselves: Why you should prefer tea instead of ice-cold water when it’s hot
This is an AI-powered translation. Some inaccuracies might exist.
The developers of Path of Exile 2 have made another major change to the ARPG at short notice. They are once again changing how trading works in the game. This time, however, with a new in-game feature.
How will trading in Path of Exile 2 change? Until now, it was known that the developers of Path of Exile 2 wanted to transition trading in their game from personal player-to-player trading to a marketplace system that also allows trading with players who are offline.
To achieve this, the developers wanted to introduce a special NPC where players can offer items at a fixed price and trade without further effort – even offline. However, players should still access the trading website for shopping. It should teleport directly to the sellers’ NPCs with a new feature and resolve asynchronous trading.
You can watch the trailer for the new season, “The Third Edict” here:
Start video
Path of Exile 2 shows Season 2 in the new trailer, brings Act 4 and 3 interludes into play
Trading without a website
What is the big announcement? The developers announced in a new video on YouTube that an in-game marketplace will also be added. Game Director Jonathan Rogers explained in the video that they previously thought the feature would not be ready in time for the release of “The Third Edict,” but the developers managed to do it in time.
With the new season, players will no longer need to rely on the trading website for asynchronous trading. In the video, the head of PoE2 explained that they have included “almost all features of the website” in the new “marketplace.” While he did not specify which ones are still missing, the most important filters are already visible.
How are players reacting to the change? While asynchronous trading was already a significant change for the game, players are even more pleased that the annoying necessity of using the Path of Exile 2 trading website will soon be just a relic of the past.
One_Gazelle4731: “I honestly didn’t think I’d live long enough to see this. Awesome.”
NeckAvailable9374: “I can’t believe they got it done in time for release! Great job, GGG.”
cairnjewel: “It’s officially decided, I won’t leave the house next month. Huge QoL improvement.”
UpsetFan123: “This is going to be so great for our console brothers, INSANE.”
This change could be a significant relief, especially for console players. They have also had to trade through the trading website or use the in-game trading chat.
Tesla is being sued and is expected to pay 60 million as a settlement. However, the final judgment is significantly more expensive than the settlement. Yet, Tesla does not want to pay 243 million dollars either. This is a case that has been ongoing since 2019.
What kind of case is this? A Tesla Model S and its Autopilot driver assistance software were involved in a fatal accident: The driver’s Tesla crashed into a parked Chevrolet Tahoe that was standing next to the vehicle on the shoulder. One of the two people in the parked car died in the accident, and a second person was seriously injured.
The family of the deceased person sued Tesla after the accident in April 2019, holding the Autopilot responsible for the fatal accident.
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Tesla does not want to pay the settlement of 60 million, final court judgment is 243 million
How did the case proceed in court? The manufacturer Tesla was reportedly offered a settlement. Point of contention: 60 million US dollars (about 51 million euros). However, Tesla is said to have rejected the settlement according to the court. The plaintiff’s lawyers presented the settlement proposal in a lawsuit before the federal court in Miami, Florida, as part of a request for reimbursement of attorney’s fees from Tesla.
In August, the jury then rendered the final verdict on the court case: Tesla is to pay a penalty of 243 million US dollars (about 210 million US dollars). This was reported by the English-language magazine Reuters:
The plaintiff is entitled to 129 million US dollars in damages, of which Tesla is to cover 33%. That amounts to 42.6 million US dollars
Additionally, there are 200 million US dollars in punitive damages that Tesla must pay in full.
How does Tesla respond? Tesla has denied any wrongdoing and stated that the ruling “negatively affects traffic safety and jeopardizes the efforts of Tesla and the entire industry to develop and implement life-saving technologies.” Tesla has announced plans to appeal. The company argues that the accident was solely due to driver error.
In Dungeons & Dragons, it is often up to the Dungeon Masters to create tension and anticipation to engage the players. The community shares their own methods of doing so and proves that they have too much fun torturing their friends.
How do the DMs want to unsettle their players? DMs (short for Dungeon Masters) are the players at the table who guide the rest of the group through the campaign, build levels, and tell the story. This often involves a lot of preparation to create a wonderful and exciting experience for everyone.
On Reddit, a DM (Its-From-Japan) asks about the methods of other Dungeon Masters to unsettle their players (a little). A prompt that, due to the many comments, leads to an enthusiastic exchange that not only amuses other DMs but also inspires them.
According to the various comments, DMs are not only motivated to create suspense but also to drive their players into absolute paranoia – this is not an accusation, as the evidence is provided by themselves.
Here you can see the trailer for the series “The Mighty Nein” on Amazon Prime, based on a campaign from the famous DnD group Critical Role:
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The Mighty Nein – First Sneak Peek of the New Fantasy Series on Amazon Prime
DMs share their different methods of instilling fear
What methods do the DMs report? Many of the proven questions and answers from DMs are those that, while honest, involve further potential possibilities to drive players insane.
Some DMs say they like to describe an object “too accurately,” even though it is actually nothing special. However, this false attention can deeply unsettle players. DM FROOMLOOMS explains on Reddit that after his players rolled a perfect 20: “There is a pile of loose stones, looks like someone placed them there.’ (there was a chest with 200 gold pieces and 4 potions). There followed 20 F****** MINUTES OF THEM PLAYING WITH THE PILE OF STONES TO SEE IF IT WOULD EXPLODE.”
Another thing that acts like a secret check is pretending to roll something with a die. “Roll without any particular reason; repeat regularly,” as RyRouk explains.
Another DM (Sociolx on Reddit) explains, however, that he doesn’t have to do anything special to scare his players because many players are already paranoid on their own: “My players drive themselves crazy. I can tell them directly that the chest is not a trap, and they will still assume that the gold in it must be coated with poison.”
Players are (unfortunately) forced to trust the statements of the DM, or not. Because many see their Dungeon Masters as a kind of “omniscient god” who can decide the fates of the players and the outcome of the story. For this reason, the players of a DnD group were able to devise a plan that outsmarted their own DM: Players in Dungeons & Dragons get an impossible task, seek revenge through a nasty trap
This is an AI-powered translation. Some inaccuracies might exist.
When does the Spotlight Hour start? Today, on August 26 at 6:00 PM. It ends at 7:00 PM.
Which Pokémon will appear? Ferkuli will be available and can, with some luck, be caught in its shiny variant.
What bonus applies? You will receive double the amount of candy for Pokémon you send to the Professor. So, for example, you can send excess Pokémon that you caught during the Dyna finale over the weekend for more candy.
Start video
Pokémon GO: Over 800 Trainers fight in Gigantamax battle
Is the Spotlight Hour with Ferkuli worth it?
Is Ferkuli strong? Unfortunately not, and its evolution Fragrunz doesn’t really shine with attack potential either. You can actually consider both as Dex entries. They are not worth it for raids, gyms, or the PvP league.
For collectors, there is at least the opportunity to chase the shiny. However, please note that the shiny rate is not increased. So, you’ll need a lot of luck to catch the Pokémon in its shiny form.
The bonus is nice, and as mentioned above, it’s probably quite useful after the intensive Dyna finale week for you.
Otherwise, you should also keep an eye on the current “Limited Research for the XP Celebration.” If you head out this evening to catch some Ferkuli, check your researches as well. There are plenty of tasks that should still grant you XP before the level system in Pokémon GO is changed.
We are slowly nearing the end of the current month, and September is approaching with the new season in tow. What else is happening in the game before the month changes? We summarize this in our overview with all the interesting dates! Here you can find all events in August 2025 in Pokémon GO.
This is an AI-powered translation. Some inaccuracies might exist.
The anime of Dandadan adapts much from the manga, but not everything. In the ending of the first season, a small cat appears that fans of the anime may not be familiar with.
What kind of character is this? In the first ending of Dandadan, a small gray cat suddenly appears. In a few frames, the Turbo Grandmother, an evil Yo-kai currently in cat form, encounters her.
The Turbo Grandmother sees the kitten in the box
She picks it up
She feeds it milk and warms it with a blanket
You can watch the ending with the kitten here:
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She cares for the abandoned kitten and suddenly dances around with it. Much more is not revealed about the two, but the story shows what a soft side the otherwise stubborn Turbo Grandmother has.
Where does the kitten usually appear? The story of the two is a bonus chapter of the manga. In the anime, the story is only told through the few frames in the ending, which deserved much more airtime.
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Dandadan: Official Trailer for Season 2 of the Anime
Turbo Grandmother is actually a grumpy Yo-kai
What is so special about the story? The Turbo Grandmother is actually a feared Yo-kai. She takes possession of Okarun, the protagonist of the anime. With her brutal and vulgar manner, she seems like a Yo-kai that one would rather not deal with.
And she actually wants to maintain this reputation. In the manga, she first walks past the kitten until she finally gathers the courage to take the little creature in. Even then, she wants to hide her soft side from others by secretly stealing milk for the kitten and telling no one about it.
But Seiko Ayase, the grandmother of protagonist Momo, discovers the kitten and even says that the Turbo Grandmother “is still alive.” This means that she may still have feelings that she had even before her death and transformation into a Yo-kai.
In the anime, her soft side is also hinted at occasionally. As a Yo-kai, she comforted the souls of deceased girls who died a cruel death. This shows that she actually possesses something like a heart – even though she is more interested in the reproductive organs of her victims.
The US government is taking a 10 percent stake in the struggling tech company. Both sides refer to this as a “historic agreement”. While the deal is favorable for Intel, there are now concerns about market distortion and favoritism.
What exactly happened? The US government has acquired around 10% of Intel. The state is paying about 8.9 billion US dollars for this – however, the shares that the state receives come without voting rights. This means that there will be no direct interference in decisions by the government.
The official press release speaks of a “historic agreement.” Intel CEO Li-Bu Tan says: “President Trump’s focus on US chip production is driving historic investments in a crucial industry that is vital for the economic and national security of the country.” (via Intel).
This was made possible by the so-called “CHIPS and Science Act” from the Biden administration, which aimed to strengthen US domestic chip production. In return, Intel is receiving massive government support for new factories and technologies in the US (via FAZ).
According to the Austrian newspaper die Presse , the deal contains a special clause: If Intel holds less than 51% of its production capacities in the US in the future, the government can buy additional shares at a preferential price.
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Why could this be a problem? With its stake in Intel, the US government is intervening in the tech industry more directly than it has in a long time. In recent years, exclusive contracts have been made with large tech companies like OpenAI or SpaceX.
While the state is now a shareholder in Intel without voting rights, political pressure is inevitably arising. This could mean that every business decision is now under close scrutiny. Furthermore, federal agencies might systematically prefer Intel chips in the future due to the stake – at the expense of the competition (via Xataka).
From the US government’s perspective, the investment in the US location coincides with the ever-new import tariffs that force companies to produce domestically (die Presse).
Investments in the Future
What does all of this mean for Intel’s future? For Intel, the entry of the US government is initially a lifeline. Intel, once dominant in the chip market, has been struggling for years. Nvidia is now leading in AI chips, and the pressure is also growing in its core business with PC and data center processors. Intel’s attempt to establish itself as a contract manufacturer is stalled – the planned mega-factory in Magdeburg was cancelled due to lack of demand (via MDR). Previously, there were already issues regarding land acquisition at the selected site.
CIG, the company behind Star Citizen, has purchased a new studio. At the same time, Chris Roberts, founder of CIG, states that Star Citizen will hopefully become a similarly big event as GTA VI, which everyone is waiting for. At least in terms of budget, both projects are quite similar.
What exactly happened? CIG, the studio behind the billion-dollar project Star Citizen, has acquired a Canadian company called Turbulent to expand its team. This is reported by the French magazine LaPresse.
LaPresse also explains that they conducted an interview with Chris Roberts, the founder of CIG. In this, the release date for the single-player component “Sqadron 42” is mentioned. Additionally, Chris Roberts states that he considers Star Citizen to be potentially the most important game next to GTA VI. The interview is also referenced by the English magazine MassivelyOP.
The trailer for Patch 4.3 of the Alpha of Star Citizen:
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Star Citizen: Dark Territory – Trailer for Alpha 4.3 promises horror vibes like Dead Space
As important as GTA VI or at least just as expensive
What Chris Roberts says: In the interview with LaPresse, Roberts explained that Star Citizen will hopefully become a similarly large event as GTA VI. GTA VI, which is supposed to be released in early 2026, is probably seen as the biggest competitor to his space game:
We hope that it becomes almost as big an event [as GTA VI]. Aside from GTA 6, it is likely the AAA game with the largest budget.
He added that Squadron 42 will launch at a time in 2026 where it should not be overshadowed by the most anticipated game of the upcoming months, Grand Theft Auto VI. Star Citizen is intended to be released a year or two later, in 2027 or 2028.
Why is this statement exciting? Previously, Cloud Imperium Games and Chris Roberts had primarily refrained from naming a fixed release timeframe – as reported by both German and international media.
On Reddit, CIG and Chris Roberts are accused of making these statements just to extract money from new players. They aim to bait them with a possible release date. One person explains on Reddit:
This article is not for old players to reassure them, not for new players, not even for new “whales”. This is for new wallets that have never invested in the gaming industry, know nothing about SC’s history, and forget to do their homework before putting their money into something new.
Nevertheless, you should take Chris Roberts’ statement with caution: On one hand, the only source for the interview and the statement is the article from the French magazine LaPresse. On the other hand, Roberts has been delaying the release date for Squadron 42 and Star Citizen for years. In 2012, for example, he stated that Squadron 42 would be released in 2014 and Star Citizen two years later in 2016.
At gamescom 2025, MeinMMO editor Jasmin Beverungen spoke with the chief developer of Final Fantasy XIV. The discussion revolved around the collaboration with Monster Hunter Wilds, the mobile spin-off, and the evolution of MMORPGs in general.
Final Fantasy XIV did not have any new playable content at gamescom 2025. However, there was a fantastic announcement for fans of Monster Hunter Wilds during the Opening Night Live. There will be new content related to the other game in both the action RPG and the MMORPG.
Monster Hunter Wilds was released earlier in 2025 and threw many players back into a wild grind spiral to farm the best gear. There was already a collaboration between Monster Hunter World and Final Fantasy XIV, which featured exclusive items and foes.
Appropriately, I was able to ask Naoki Yoshida, the chief developer of Final Fantasy XIV, about the collaboration. Additionally, there were other topics we were eager to discuss. Here is the complete transcript of the interview.
The collaboration between FF14 and Monster Hunter Wilds originated from a long friendship
MeinMMO: On Tuesday, you introduced the collaboration between Monster Hunter Wilds and Final Fantasy XIV. How did this collaboration come about? And why did you specifically choose Arkveld, the monster from Final Fantasy XIV? Why this monster?
Naoki Yoshida: Firstly, thank you very much for following the news. We will be announcing more details next month, specifically about what sort of gear the players can get, what sort of battle they can experience and also what sort of difficulty there is involved. So all of these details will be announced next month. But first I will I, I will answer now your questions which were, how did this collaboration come about? And also why did we choose Arkveld?
So I have a strong connection with the Monster Hunter team. So that’s not just the team involved in Monster Hunter Wilds, but specifically with producer Mr. Tsujimoto. I’ve known him, I’ve had a close relationship with him for 20 years now and even before I was assigned to work on Final Fantasy 14, we would meet up personally, and we would go out to Izakaya, a Japanese style bar, and we would be playing PSP together and also talking about how things are in the games industry.
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Monster Hunter Wilds x Final Fantasy XIV – Collaboration comes as a free update
And then when I became in charge of Final Fantasy 14, we kept that close relationship, and they told me that it would be great if we could have some sort of opportunity to have some big collaboration with Final Fantasy 14. And eventually that resulted in the previous crossover collaboration that we had, which was with Monster Hunter World.
But after that first crossover collaboration finished, we found that both for the Monster Hunter team and also for us in the Final Fantasy 14 team, it was extremely stimulating, and we really were interested in doing something similar again. It just so happens that last year it was a coincidence, but it was at Gamescom last year. I think it was probably the second day or the third day of Gamescom. After the event finished, I went out drinking with the Monster Hunter team in the evening here in Cologne. At that time, of course, Monster Hunter Wilds had not yet been released, but they were approaching the end of the development, and we had discussed how much fun it would be to do another crossover, and that was eventually the starting point of this new crossover.
And so after Monster Hunter Wilds was released, we were discussing which monsters we would exchange across of the collaboration. And in the Monster Hunter team, there are a lot of Warriors of Light, and they were very interested in using Omega because they thought if they can use Omega in Monster Hunter, they could create a very interesting battle. And so we also played Monster Hunter Wilds in the Final Fantasy 14 team. And we thought to ourselves that if they’re going to be using Omega, then how about we take the main monster from Monster Hunter Wilds, which is Arkveld, and we think we can use that to create an interesting battle in Final Fantasy 14. And so we made our request based on that. But pretty much we were in a situation where we were both like, oh, OK, OK. And it was just done.
With our previous collaboration with Monster Hunter World, we took the representative monster of Monster Hunter, which was Rathalos, which is the dragon, and we incorporated that in Final Fantasy 14 as an attempt to kind of recreate the sense of a Monster Hunter battle. However, when we look at Final Fantasy 14, it is a target based MMO and on the other hand Monster Hunter is a full real time action game. So when we try to recreate the sensation of that battle from Monster Hunter in our game, there are some limits to what we can do. And looking back at it, I reflected that it didn’t completely pan out the way we wanted. It was a little bit halfhearted.
On the other hand, when it came to introducing Arkveld into a Final Fantasy 14 as a battle, we did not want to force ourselves to recreate the Monster Hunter experience, but rather we wanted to incorporate Arkveld as a boss battle in Final Fantasy 14 and utilize those motions of Arkveld to create an exciting battle for the players. So in that sense we have changed the concept that we are taking this time and in this new battle. It will be a really heated fight, so I hope players will look forward to it.
There are 2 big wrestling fans on the Final Fantasy XIV team
MeinMMO: In our editorial team, we have many wrestling fans. Some of them wanted to know where the idea for wrestling as a raid came from and whether there were certain wrestlers who might have served as inspiration or role models for this fight?
Naoki Yoshida: Yes, when we were deciding on what to do for the raids in the Seven Point X series. I wonder when it was when we decided on that. It was several years ago, and it was back at the time when we were deciding on the content for 7.0. And there were several candidates that we had in mind for what we were going to do with the raid. And the first idea that we had was to create this kind of aerial arena where you’re going up fighting with enemies one by one and climbing up the floors. And the inspirational, the original material that was as a reference for that, was something similar to what you find in Hunter X Hunter, the manga.
And so once we had that base concept, which was being a floor master, we went over and decided who would be the person in charge of writing that story. And that person did write the story for the raids. However, that person is a huge wrestling fan, and he loves wrestling, WrestleMania in particular. And so he asked me: if you’re giving me this opportunity to write the story for the raids, would it be fine for me to do the whole story based around the concept of wrestling?
And so when he told that to me, I thought, well, it does look interesting, So yeah, let’s give it a go. And so then we took that as the concept. So he took the original concept of creating an aerial arena, battle arena and applying a wrestling theme to it. And then I eventually said OK to that. But another contributing factor was also that from the sound side, Masayoshi Soken [composer of Final Fantasy XIV, editor’s note] is also a huge wrestling fan. And so basically he was like in collusion with Soken and both of them were working on it as we went on.
And when we were thinking about wrestling as the theme, there were two big themes that you can associate with wrestling. The first one is that all the wrestlers have very big, bold and unique personalities, and I think that’s very appealing about their characters. And so when we decided about what sort of fighters we wanted in the Arcadian, we made sure to create unique fighters, and then that signed in to producing very unique mechanics as well. So I think this direction had a very good effect. And then one more area where we took on a challenge was the shout caster for the matches.
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At the end of October, you’ll be able to take down one of the nastiest beasts from Monster Hunter: Wilds in Final Fantasy XIV.
So basically the concept was to have the shout caster announce certain things when certain things happen in the battle. So for example, when the player gets knocked down, there would be a comment based around that. Or if the players do very well and avoid an attack, then there would be an announcement based about that. But, up until now, we didn’t have the system in place to produce that sort of announcement based on the players’ activity. But one of the things we had to pay attention to was when the player gets knocked out by the enemy. If the announcement is phrased in a way that it kind of riles on the player or annoys the player. And then, of course, that would lead to hate and, and that’s obviously something we wanted to avoid. So we made sure to check all of those aspects to make sure that we didn’t upset the players. But I think having checked all of that and implemented it, I think it worked extremely well.
By the way, the writer who was in charge, who is in charge of the Arcadion raids, is also the same writer who is doing the Hildibrand quests. And so the Hildibrand quests are quite a different direction, you could say. But I still think that they both the Hildibrand and Arcadion quests have some commonality between them.
How Naoki Yoshida would plan an MMORPG whose development starts in 2025
MeinMMO: MeinMMO writes a lot about MMORPGs. You have played an important role in shaping the MMORPG genre in recent years. If you look back on the development of the genre and had to develop an MMORPG from scratch today, what would you do differently?
Naoki Yoshida:I think there are several approaches which would be appropriate. Firstly, if you think about creating aanew game which would have a huge player population, the approach you would take would be very different to a game which you would create which is only catering for a small player community. Maybe about 100,000 or 200,000. Even if we say 100, 200 thousand, that’s not really small as it were, but it would be a small, a passionate community.
And so the game design that we would approach would be very different depending on whether it’s one of these two. So if it was a lot of players or a small group of passionate players, then I would want to do either one of those. I don’t want to do things half-heartedly or do things in the sense that it would be in the middle of the road.
But in any case, when we look back and think about how things were in the old games market, well the older MMO market, compared to them, there is drastically less time that players have available to play games. So specifically, that would be the amount of time that they have each day to play games is now less.
So typically if there was content which was designed to be enjoyed for a time span of maybe 4 hours, 5 hours or 8 hours, because players don’t have that much time today and if they only play for one hour, they will just play it for that one hour, and they’ll think it’s just impossible for me. So I think it’s important that we need to create content and which could be played over a shorter time span. And I think it’s necessary to design the content that way.
When we consider that players have less available time to play games when it comes to multiplayer content. We would also have to think about reducing the matching time in order to do that. We could think about doing away with roles, so one character would be able to do everything such as attacking, healing and defending by themselves, but also creating a team of maybe four or five players and having them gathered together to do the fight. So I think unless we approach things in this kind of direction, it wouldn’t be possible.
And when we think about games in the current generation, the graphics quality is extremely high. So that means when we’re creating large areas, such as large dungeons or large areas in the game, we need an insane amount of resources in order to create these environments. And therefore we would need to have an automation system be prepared in order to carry out that development. But I also think that we can utilize AI to automate those kinds of things, whereas us as creators can focus on the creative work. And so I think this sort of creative revolution is probably going to be needed in the future there.
In terms of the two major directions that I mentioned just now, that was having either the hardcore players enjoy the game on a small basis or having the casual players enjoy the game, in either case, I think that this new system that I was explaining about would be necessary. But when it comes to how much importance we place on what is adjusted to have the players enjoy the content or how much user created content would be incorporated, that would be depending on which direction we’re taking for the game.
And I think I can talk more about this, but if I do, I’m sure someone will take this idea and make a game, so I’ll stop here.
Final Fantasy XIV Mobile still has some issues before the international release
MeinMMO: Now I would like to talk about the mobile version. What does the development team think about the existing feedback? Are they satisfied? What would they do differently today when reflecting on the feedback?
Naoki Yoshida: Firstly, the development of the mobile version is not being carried out by the Final Fantasy 14 team, but this is being carried out by Lightspeed Studios, which belongs to Tencent. They came to us, and they showed us the systems and the monetization that they wanted to create. These are the things which are basically different from the original Final Fantasy 14, and we have been checking these things and this process is currently the open beta.
So far, the open beta testing has only been carried out in China, but the response that we’ve received from the open beta in China has been very positive.
We told them that we don’t want to have a mobile game where it’s like based around gacha premise. So we didn’t want to have a situation where players are spending a lot of money, but rather we wanted the game to be based around long term gameplay with no stress for the player. And Lightspeed have been very respective about that, and they have been following our request, and for that we are extremely thankful.
But in the first place, the vast majority of the staff working at Lightspeed are Warriors of Light themselves, and so they are very respectful.
In terms of player feedback though, because it is a mobile game, we have received feedback that players would like to play the game in short amounts of time so that they can progress through it in shorter amounts of time than they have. And there was also feedback from players that they would like cutscenes to be played faster. So there is already a skip in place, but they would like the ability to be able to view cutscenes faster. And then the other portion of feedback was regarding the spec of the game, because it is the rendering spec is quite high. The mobile phone can get quite hot and there’s quite a bit of stress on the CPU. So we have been receiving feedback around these elements.
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Final Fantasy XIV: Neuer Trailer zu Patch 7.3 macht Bock auf „The Promise of Tomorrow“
Firstly, in regard to the changes in the game, the game does have all the jobs, but the skill rotations have been adjusted and all of these adjustments have been checked by the battle team in Final Fantasy 14. So the sensation is that players will still be using, for example, the same paladin, but it will feel like a new sort of paladin. And specifically, there are fewer actions. And also all the instance dungeons and all the battle content have been recreated. And the staff that have been working on this are extremely talented. But it will be a question of just how quickly can they create all the content up until patch 7.3. But we will do our best to support them. But I think first, of course, I believe the studio does want all the players around the world to be able to play the game, but first they will be kindly working very hard to prepare it in China.
MeinMMO: Is there already an idea of when it might be released?
Naoki Yoshida: Yes, this might come across as weird, but we don’t have like any expectation about the release timing. I’m pretty sure that Lightspeed would want to release it as quickly as possible, but there is some reasoning behind this in which I have, and I would like to elaborate.
So the reason being is that we do want to raise the stability of the system, compared to what it is right now. Also in regard to the user interface, there are various elements which are very uniquely Chinese, and we would have to localize that and culturalize that. For example, if we take certain elements and localize it into German, in German it would be too long so that it wouldn’t actually fit in the UI. So we would need to work on those aspects as well. Also in regard to monetization, if we are not too careful, then it could lead to a situation where people think it’s just all about money. So we do need to make sure that we are ready to release it in a good shape.
So once again, I do think that Lightspeed probably want to release it as soon as possible. But for us, we would first play it, and then we would make a judgment about what we feel. So if we feel, after playing it, it’s fine to be released immediately, it would be released. But if we feel it would take maybe another half a year or so and then we would, we would obviously wait for that half year to pass first. So for us, we would like to make sure that it’s completely ready before we release it. So once we have made the decision, the game will suddenly be released, but I don’t think it would take maybe up to two or three years.
Naoki Yoshida talks about his favorite food
MeinMMO: The second cookbook for Final Fantasy 14 will be released at the end of the year. Is there a dish from the real world or from the world of Final Fantasy 14 that you would like to see in the cookbook?
Naoki Yoshida: I know FF14. But something that’s not already in the cookbook? Well, that means I first have to remember all the dishes In the cookbook.
But first I’d like to say that the cookbook has been extremely popular all around the world. And we have received a lot of requests for the cookbook to be translated into other languages. And I think that really goes to show how talented the person who created the cookbook is. And that also represents the immense support that we’re receiving from the community, and I’m extremely thankful for that.
I do apologize that this is now going to be personal talk about my preferences and food. But my food preferences are like a child. I would say maybe the same as an elementary school aged child in second grade. So that would be about 5 years old. I don’t really do well with sophisticated tastes. Rather, I prefer simple things like ramen, Curry, rice, the Japanese hamburger, and chicken leg.
So that means that in Eorzea I don’t really do well with dishes which are made with sophisticated Ingredients. So I’m fine either with a Raptor leg or dodo omelette. By the way, the food that I’ve eaten the most in the game, I’m sure people already had an idea, but it’s a boiled Egg. Because you get a small Exp boost, I probably ate that the most.
I remember there was some, I think North American player, they took on the challenge of eating as many boiled eggs as they can, and I think they reached like maybe 10,000.
But of course, in Final Fantasy 14 moving forward, there will be more dishes making an appearance, so I do hope that players will enjoy role-playing in real life and trying out different cooking methods, and we would be glad to see that.
Call of Duty: Black Ops 7 is just around the corner, and we were able to ask important questions about the upcoming shooter in a short interview with the developers. One of the most important topics was the skins, as some examples have posed a serious problem for fans.
What problem have fans had for years? With the skins, as they have changed drastically since Black Ops 2. While in earlier “Call of Duty” titles players could walk around as regular soldiers, fans can now purchase skins for their soldiers with real money.
The Call of Duty community has often voiced its loud opposition to Activision’s current skin policy, yet nothing has changed so far. For this reason, we asked the developers at Gamescom how the future of skins would look.
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Call of Duty shows first gameplay for Black Ops 7
Black Ops 7 wants to be more cautious
What did the developers say about the skins? Our MeinMMO editor Nikolas Hernes was allowed to talk with both developers Miles Leslie (Associate Creative Director at Treyarch) and Natalie Pohorski (Lead Narrative Producer at Raven Software) about Black Ops 7 at Gamescom.
One important question that particularly occupied Nikolas was about the skins. He was interested in how the team behind Black Ops 6 and 7 decides on collaborations, because those who look at the community will notice that some skins are perceived as inappropriate. Miles Leslie had the following to say:
Yes, definitely. Our approach is that we have so many fans, right? Millions of fans, and everyone wants something different. It is important for us how we can best serve as many of our fans as possible and provide them with what they want in the game. So when the team plans collaborations and the like, that is our goal and intention. We have heard the feedback and are listening to it. Therefore, it is important for us with Black Ops 7 to stay true to the tone and theme while also supporting our large fanbase.
To what extent this will also be reflected in Black Ops 7 remains to be seen. However, the answer sounds promising at first glance – the team is aware of the negative sentiment of the community, but when looking at the last blog post about Black Ops 7, a different wind is blowing.
What has Activision announced? A “content takeover” feature is supposed to be implemented with Black Ops 7. Skins as well as operators and weapons from the predecessor are also to be carried over to the new installment of the shooter series.
This means that outfits like Beavis and Butt-Head will be back from Season 1 to once again pull you out of the immersion. There is no option to disable their representation.
So even if Black Ops 7 should take a more realistic approach, the skins from the predecessor will still have the chance to ruin the gaming experience for some fans. Would you like to know more information about the changes in Black Ops 7? Then feel free to check here: CoD Black Ops 7: All information about the release, beta, and price
This is an AI-powered translation. Some inaccuracies might exist.
The team of HandOfBlood is currently going through a tough time in the professional scene of League of Legends. In a video, he talks about the situation and the potential relegation to the second league of the German PrimeLeague.
Which team is HandOfBlood? In November 2021, HandOfBlood (Hänno) founded his own LoL team. Eintracht Spandau (short: EINS) has since been firmly established in the esports scene and competes in various tournaments. The biggest achievement of the team was winning the EMEA Masters in Spring 2024 (liquidpedia.net).
What has Eintracht Spandau achieved so far in 2025? In 2025, Eintracht Spandau had few successes. In the PrimeLeague 2025 of the 1st League (Division) in Spring, they placed 8th. In the subsequent PrimeLeague in Summer, they could only secure the 10th and thus last place (lol.fandom.com).
Hänno himself says in the YouTube video from Eintracht Spandau, without blaming any team member, the following about his team’s performance: “We have not performed this poorly since the founding.”
A major point in the video is the upcoming relegation, which will determine whether they will be relegated to the second league of the PrimeLeague or maintain their status.
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HandOfBlood wanted to change e-sports with his LoL team, now he is finally the German champion
EINS is facing relegation and Hänno hopes for support from fans
What does Hänno say in the video about relegation? As a long-time fan of esports and founder of the team, it is a hard blow for him to be facing relegation. Hänno himself says that relegation is not an option. Moreover, according to him, it is theoretically impossible for them to fall into the 2nd Division with the current roster.
Furthermore, he explains that they are even fortunate regarding relegation: The team CGN was thrown out of the 1st League/Division due to several rule violations, consequently only one team will be relegated in the current relegation instead of the usual two teams.
What support does Hänno hope for his team? HandOfBlood understands that fans’ interest may wane when the team they support is only losing. However, he hopes for the support of the fans and says in the video: “It would really mean a lot to us if you tune in to the relegation and cheer us on.”
When is relegation? The first series in the Best-of-5 format will take place on September 5 at 6 PM. If EINS wins the series, they will remain in the 1st Division. If they lose, they will have to contest another series on September 9 at the same time. If they lose the second series as well, Eintracht Spandau will be relegated to the 2nd Division.
Hänno and Broeki want to make relegation something special: To make the relegation a special event for the fans, Hänno and Broeki, who previously played as a bot laner at EINS, plan to commentate on the relegation.
Fortnite will be down today, on Tuesday, August 26, 2025, for a patch. What you should know about version 37.10 can be found here.
What happens during server downtime? The servers will be taken down. During this time, you cannot play Fortnite.
When does theserver downtime in Fortnite start? The servers will go down on August 26, 2025, at 10:00 AM. Shortly before that (about half an hour), matchmaking will be disabled (via x.com).
When can I play Fortnite again? This depends on the size of the update and the duration of the downtime. This is a major update, so expect around 1 to 2 hours.
When will patch notes be released? Epic Games only occasionally releases patch notes for the updates and usually only after the downtime. Once they are available, you can read them with us.
If you missed the trailer for Chapter 6 Season 4, you can catch up on it here:
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Fortnite shows the fight against the bugs in Chapter 6 Season 4 “Shock ‘N Awesome”
Fortnite: Patch 37.10 – What do leakers say?
What can I expect with the upcoming update? The leaker Shiina has already expressed some assumptions on X.com about what could be included in the update. The update is supposed to bring new content to the Battle Royale. Here’s what you can expect:
Festival collaboration with Gorillaz
Collaboration with One Punch Man
Skin of the Front Man from Squid Game
Super styles for the Battle Pass
Crew Pack for September
New leaks about the Companions
New Exotic: Shockwave Launcher
Return of the Symbiotes
The red cube appears in Fortnite OG
Leaks about the upcoming Blitz Royale weeks
Roly Poly or Choppa will be added
New leaks for Fortnitemares 2025
New ICON emotes
Update on old collaborations
and more!
Epic Games might still be hiding some shop items in the data. So expect that data miners or leaks will reveal plenty of information about upcoming content.
We will follow the server downtime live for you and provide you with the most important information and leaks. Have you just started playing Fortnite and are still a complete beginner? Then we have 6 tips for you that will improve your skills in the game: 6 quick tips in Fortnite that will make you better immediately
This is an AI-powered translation. Some inaccuracies might exist.