GTA 6 is set to be released in autumn 2025. A former employee of Rockstar now shares his assessment of how far the studio is with the development – and which important topics still need to be addressed.
What is the status of GTA 6? The currently most anticipated game is still a bit away. According to the latest information, GTA 6 is set to be released in autumn 2025 – we don’t know more details yet. Nevertheless, there are always wild speculations, some even claim that the moon would provide information.
This raises the question of how far Rockstar Games is with the development and whether the date can be met. At least regarding the development status, a former employee believes he can provide an assessment. After all, he was part of the studio for a long time and also worked on GTA 6.
Start video
Rockstar Games reveals the first trailer for GTA V
A lot of hard work
Which developer is involved? Ben Hinchliffe worked at Rockstar as a game designer for over 12 years. During this time, he contributed to notable titles like GTA 5, Red Dead Redemption 2, and also GTA 6. Two years ago, he moved to the studio Just Add Water, known especially for the Oddworld series.
What is the assessment? In an interview on the YouTube channel GTAVIoclock, Hinchliffe was asked for his opinion on the development of GTA 6. What does he think the current status is?
The main development work is likely completed, and Rockstar is currently doing everything to “really tighten every corner.” Even though there is still about a year until release, there are many issues with such a large and extensive title. Bugs and other errors need to be fixed so that the gaming experience runs smoothly. Compared to previous titles, the pressure is significantly higher.
Another important aspect is this. He believes that:
90% of their [Rockstar’s] work is about doing things they [the players] don’t want to do. You might want someone to drive straight – ‘Please drive from A to B, just follow this car’ – and then they don’t do it. They get out of the car, or they drive there, or they shoot at that person, or they turn around and drive in the other direction.
Rockstar knows that their players enjoy breaking rules, after all, they are playing a gangster epic. Therefore, it’s important to consider all scenarios and make appropriate preparations. Hinchliffe is convinced that a good game does not block its users, but rather lets them do everything they want.
That is exactly what makes the fascination of GTA for him.
There are some achievements in World of Warcraft that remain extremely difficult to obtain even after all these years. It is all the more rewarding when the grind pays off after all this time, and you reach your goal.
What kind of achievement is this? On Reddit, ShizunEnjoyer proudly reports that he has been working toward the achievement “100 exalted factions” since the WoW expansion Legion. On November 5, 2024, he finally reached the goal and earned the title “High Exalted” along with the mount Pureheart Courser.
With each expansion that comes for World of Warcraft, it becomes easier to master this achievement – as new factions are introduced that can be elevated to Exalted. However, there are still relatively few Azeroth heroes who have fully dedicated themselves to the reputation grind over the years.
With the current expansion The War Within, new factions have been added to the game.
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WoW: The War Within – Forces Within
Hard-earned mount
How demanding is the achievement? In our special on the hardest achievements in WoW, “100 exalted factions” ranked second at the time, just ahead of “On the Edge of Madness” and “Achieving 250,000 honorable kills”.
The reason for this is quickly explained: For many factions, a long grind is expected to reach the Exalted rank. Achieving this with 100 communities means that you must engage with very different content, such as PvP, dungeons, raids, or dailies.
How many players have been able to obtain this achievement so far is unclear due to the lack of official statistics from Blizzard. However, according to a brief overview of the Pureheart Courser on wowhead.com, only 5 percent of profiles have the mount in their collection. Furthermore, there are ongoing discussions about how demanding the achievement is, such as here on Reddit.
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How does the community react to the post? Many players celebrate ShizunEnjoyer’s achievement, with more than 3,000 upvotes and over 125 comments. For some WoW fans, it has even prompted them to check how far they are from 100 factions.
GCrab789 writes on Reddit: “This post prompted me to check how close I was, since I hadn’t worked on it for a few years. I was 1 faction away and was able to finish the task with 4 quests. This will be my new favorite mount for a while. Congratulations to you!”
ToySoldierArt congratulates on Reddit: “Great kudos for that, I’ve only seen 2 Pureheart Courser in-game so far and congratulated the owner both times.”
R00K22 writes on Reddit: “The fact that this is a rare mount and there is a Shadowlands reskin of it is frustrating. 🙁 Still, congratulations!”
splitfinity is close but still so far away (via Reddit): “I’ve been stuck at 96 factions for a few years. I just can’t manage to get the last 4.”
For World of Warcraft, there are now several versions of Classic. But what differences exist between Era, Hardcore, Season, and Cataclysm? Which Classic version is suitable for which WoW fan? And what rules apply on the various servers? MeinMMO summarizes the most important information about WoW Classic.
What versions of World of Warcraft Classic are currently available? For fans of nostalgic WoW content, there are currently the following versions of the MMORPG:
Era servers of WoW Classic
WoW Classic Hardcore
WoW Cataclysm Classic
Season of Discovery of WoW Classic
What all four versions of WoW Classic have in common is: An active WoW subscription is sufficient to access all Classic content. You do not need to own the current expansion Dragonflight (or the upcoming addon The War Within).
Update from November 6, 2024: We have updated our overview of Classic content, with new information about Cataclysm Classic and the Season of Discovery.
[toc]
Era Servers of WoW Classic
When the transition from WoW Classic to WoW Burning Crusade Classic was on the agenda, Blizzard created the option to transfer Classic characters to the newly created Era servers. This was interesting for all fans of Vanilla WoW who were not interested in the innovations of the Shattered World adventure.
What rules apply in WoW Classic Era? The Era servers remain at the state of the last Classic phase, in which, among other things, the Naxxramas raid opened its doors. There you can experience all Classic content at your own pace. However, it can be tricky to find enough players for raids and dungeons.
New content is not planned for the Era servers of WoW Classic, but Blizzard at least revised the often-criticized PvP honor system in 2023. For example, it is no longer possible to lose your earned rank due to inactivity.
Like WoW Classic, the Hardcore servers were also created through community input.
Characters have only one life. If you die, you stay dead. Reviving is not possible. However, you can transfer the dead character to a normal Era server to continue playing there.
There are special restrictions: Paladins cannot use their Hearthstone while they have Divine Shield or Blessing of Protection active.
There are duels to the death: With /makgora you challenge another player. The loser stays dead, the winner receives a stack of “Ear Necklace,” a buff that displays your kills.
What about player numbers here? While there are no exact figures, the Hardcore servers are significantly more popular than the regular Era servers. This is certainly due to the special thrill. In June 2024, there was again a raid of max-level characters that was wiped in the Molten Core.
You can check out the Hardcore wipe of the WoW raid here:
Start video
WoW: Guild loses 30 characters on a hardcore server – And it wasn’t even a boss fight
WoW Cataclysm Classic
Unlike the static Era servers, the progressive Classic realms have been evolving for years. Following WoW Classic came Burning Crusade Classic, then Wrath of the Lich King Classic. In May 2024, there was finally the outbreak of Deathwing and the launch of Cataclysm Classic.
How does this Classic variant work? The procedure has been similar for years: Blizzard uses the last content patch of an expansion as the basis, as it had the fewest bugs and the best class balance. The major features that landed on the servers during the course of the expansion, however, are unlocked in the Classic counterpart through multiple phases.
The preparatory phase of Cataclysm Classic, for example, brought in the Goblins and Worgen, the profession of Archaeology, the revamped versions of Kalimdor and Eastern Kingdoms, and the Transmogrification collection.
The cinematic trailer for WoW Cataclysm Classic creates excitement for more:
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WoW: Announcement Trailer for Cataclysm Classic
At launch, the raids Throne of the Four Winds, Bastion of Twilight, and more followed, along with the leveling phase from 80 to 85, seven high-level dungeons, the PvP zone Tol Barad, and more.
What do the upcoming phases of Cataclysm Classic look like?
After the recent update “Storm on the Firelands” has been released, the Firelands raid will open its doors on November 8, 2024. You can find more information at worldofwarcraft.blizzard.com.
In January 2025, the Hour of Twilight strikes (with the Dragon Soul raid and three new dungeons in the Caverns of Time).
Please note that Blizzard reserves the right to make smaller and larger adjustments on progressive Classic servers. As of now, there will be no LFR raid finder in WoW Cataclysm Classic, which was introduced with patch 4.3.
Season of Discovery of WoW Classic
With the seasons of WoW Classic, Blizzard presents you a highly adapted version of Vanilla WoW that follows its own rules and leads you through the various content phases much faster than was the case in Vanilla WoW.
The first Season of Mastery was relatively conservative, with minor innovations in the raid instances of WoW Classic. However, the current Season of Discovery plays out quite differently.
What defines the Season of Discovery?
The current season of WoW Classic unlocks only a portion of the leveling phase at a time, with each phase bringing its own endgame (with a well-known leveling dungeon that is transformed into a 10- or 20-player raid instance, as well as a special PvP or PvE event).
With the new class runes and fresh equipment items, the old Vanilla meta is overturned, and there are more classes that can take on healer or tank roles.
What does the further schedule for the Season of Discovery look like? Currently, the season is in phase 5. The schedule for the upcoming weeks reads as follows:
November 12: The questline “Scepter of the Sandstorms” begins with the regional restarts.
November 21: The war efforts for Ahn’Qiraj begin worldwide at 21:00 CET.
November 29: The war efforts end.
December 4: The announcement of the arrival of Anubisath and the Qiraji warriors begins.
December 6: Temple of Ahn’Qiraj, Ruins of Ahn’Qiraj, and the Nightmarish Grove will open.
Phase 6 will officially start on November 21, 2024. The questline surrounding the “Scepter of the Sandstorms” can be completed from December 4 to December 6, 2024. What is planned for the upcoming year is currently unclear.
This is an AI-powered translation. Some inaccuracies might exist.
Eiichiro Oda, the creator of One Piece, has answered 10 questions from fans. One asked what happened during a certain incident that will never happen in the anime.
Warning, spoiler: The following article contains a spoiler involving Trafalgar Law, Blackbeard, and Koby.
What is this incident? A lot has happened during the two-year time skip. So much that Oda couldn’t manage to show it all in the anime. One of these events is the Rocky Port incident.
Trafalgar Law heard that one of the Poneglyphs was on the pirate island Hachinosu. To get to it, he hijacked a huge passenger ship called Rocky Port.
It turned out to be a smuggler ship that was doing business with the pirate island. The king of the country running the smuggling was also on board.
Law got into a conflict with the pirates. Blackbeard and Koby joined him, forming an unusual alliance.
Law, Blackbeard, and Koby teamed up to annihilate the pirates. Blackbeard wanted to eliminate the pirates to claim the island for himself, while Law simply wanted the Poneglyph. Koby, on the other hand, is part of the Marines and was glad to stop the pirate smuggling. He protected the civilians during the battles.
Law appears, among others, in the anime film One Piece Stampede:
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Anime: The Movie Trailer for One Piece Stampede
The unusual alliance will never be seen in the anime
Why will it never appear in the anime? Actually, this incident could have been a good flashback in the manga and anime. However, Oda added that this event will never be part of the main story and thus will never be seen in the anime. The reason is that it would simply take too long to draw the incident.
As One Piece is nearing its conclusion, the mangaka no longer has much time to devote to such past events. He must now weigh carefully what he will still show in the manga.
Is this a significant loss? Besides an exciting battle and an unusual alliance, we miss the appearance of a former pirate from the Rocks pirate crew. The previous ruler of the pirate island was Ochoku, or Wang Zhi. He was once a member of Rocks D. Xebec.
Christopher Lee was a legendary actor who appeared in some of the greatest movies of all time. Among others Star Wars and The Lord of the Rings. Which franchise of the two is better was quite clear to him.
Christopher Lee played many iconic roles in his life. Be it Dracula, Saruman, or Count Dooku. The latter are villains from The Lord of the Rings and Star Wars and have especially burned into the minds of the audience due to Lee’s portrayal.
There are often discussions about which of the two film series is better. The fanbases of both universes are large and opinionated – even though it is of course questionable whether Star Wars and The Lord of the Rings can even be compared. Christopher Lee did it and provided an answer to the question.
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German trailer for The Lord of the Rings: The Two Towers
One aspect distinguishes the two universes
What did Christopher Lee say? In an interview with TFN, the actor spoke about his work and compared The Lord of the Rings and Star Wars with each other.
The crucial difference is that George Lucas’ star saga is not based on a template and is completely fictional, while Peter Jackson’s films are adaptations of a novel.
Lee emphasized how much he was impressed by the genius of George Lucas. He created a franchise out of nothing that is now known worldwide and continues to grow. That was a monumental task that Lucas mastered well. Even though the filmmaker initially thought it would be a flop.
In contrast, The Lord of the Rings pales, because here there was hardly any room for experimentation due to the source material. Otherwise, it would have upset the fans of the book. There are some differences in the films, however.
Christopher Lee therefore preferred Star Wars to the Middle-earth saga. And that, even though he personally met the author of The Lord of the Rings, J.R.R. Tolkien in the 1950s (via independent.co). No other actor in the films can claim that.
Even when it came to his characters, Count Dooku had the edge here.
Why is Count Dooku more interesting? Lee called the role a dream for any actor. Portraying Dooku was very appealing because the character is mysterious and his motivation remains in the dark at first appearance. Developing the character was a delight.
Which franchise is better can of course not be definitively clarified, but is mostly a matter of taste. That’s why we are interested in your opinion. Are you more at home in Middle-earth, or in a galaxy far, far away? Feel free to let us know in the comments. By the way, did you know: One of the most awkward moments in Star Wars happened because George Lucas had a big problem
This is an AI-powered translation. Some inaccuracies might exist.
By completing it, you improve your gear in Diablo 4 – for that, you need a bunch of mats and gold. One player complains about the feature, but others think it is just right as it is.
The completion is a crafting system in Diablo 4 that allows you to improve the affixes on your items. For each improvement, you need certain materials and gold. Every 4 levels, an affix is “critically improved” and becomes particularly strong. Which affix it will be, is determined by chance. It’s also possible for the same affix to be hit 2 or even 3 times. You can reset the completion, but that also costs mats and gold.
What problem does the player have? A player shows in a video on Reddit how he improves his unique boots with the masterworking (completion). It is also visible that he completely resets the process in between. In the title, he writes, “The masterworking system is terrible.”
In the comment, he explains that he spent the weekend farming Obsidian and Rawhide for crafting. Apparently, he was hoping for a triple critical improvement of a specific affix during masterworking, but had no luck. The system “discourages and drives away players,” he claims.
However, there is more backlash from the community than agreement.
Diablo 4: Der Gameplay-Trailer zur 6. Season, der Saison des aufsteigenden Hasses
Some players are satisfied with “less”
What do other players say about it? Under the Reddit post, users discuss the topic. Some believe that the chance to get such a rare affix is very low and therefore should require just as much work. HC99199 writes: “If you want perfect items, then it has to be exactly like this. Perfect items are not necessary.”
Others point out that only players who grind for many hours a day notice such things. Mindless_Ad5500 writes: “Buddy, you are 1% of the player base. You’re already in the realm of extreme min-maxing. For most of us, the system is totally fine.”
And Possible-One-6101 states that it often seems to him that some people want to skip the entire gameplay and leveling process and directly assemble their perfect build in the menu, so they don’t have to actually play at all.
How is the feature still being discussed? In another Reddit post, players explain that they are satisfied with a double “critical” improvement when masterworking given the current economic situation in Diablo 4. The “cost” for the last few attempts is simply too high, writes Kalaka in the comment. Especially at the beginning of the season, many players faced a shortage of common mats and they could not improve their gear without grinding a lot.
Several players seem to see it this way: Before wasting a bunch of mats and gold to critically improve the right affixes three times, they simply accept whatever comes out of masterworking.
In the comment, nfreakoss summarizes the topic:
The economy [in Diablo 4] is currently a mess, and the investment for a [triple critical improvement] is just not worth it.
Trading with boss materials and runes on the exchange platform is a must to even gather enough gold for the rerolls. It’s tough to have to run 2-3 nightmare dungeons just to reroll the first two levels of an item multiple times.
A bigger problem is the tempering, which individual users mention in the thread. They say: This is definitely much more frustrating. PowerW11 also explains in another post on Reddit: “Honestly, I don’t know what is more frustrating than “bricking” an otherwise perfect item.”
In a new game on Steam, you will first step into the roles of Kira and L from the Anime Death Note. The gameplay is strongly reminiscent of Among Us.
What game is this about? We are talking about DEATH NOTE Killer Within, a social detective game on Steam. Here, two teams compete against each other, each led by Light Yagami alias Kira and by L. The two teams pursue different goals.
DEATH NOTE Killer Within was released on November 5, 2024, on Steam as well as for the PS4 and PS5 consoles. A trailer shows how the game works and what sets it apart from the competition.
Start video
DEATH NOTE Killer Within: Gameplay from the new game on Steam
Cat-and-Mouse Game of Two Super Geniuses
What is Death Note about? One day, the young model student Light Yagami finds the Death Note. With the book, the death of any person can be invoked under two conditions: You need the person’s real name and must know their face.
Driven by ambition to create a perfect world without crime, Light uses the notebook under the alias Kira to kill criminals. However, this draws attention, and soon police investigators are on his trail. They are led by L – an eccentric but very competent detective.
DEATH NOTE Killer Within takes place after L’s appearance. He and Light work together to hold Kira accountable. Of course, Light is not interested in that, but uses his closeness to L in order to eliminate him with the help of the Death Note.
Among Us, but as an Anime Game
The game supports up to 10 players, who are divided into two teams. On one side is Team Kira, consisting of two individuals: Light and one of his fanatic supporters. Team L supports up to 8 players and consists of L and his investigators.
Depending on which team you belong to, your goal is as follows:
Team Kira has the Death Note and can write the names of both NPCs and investigators in it. If L dies, the game ends immediately.
Team L works together to uncover Kira’s identity. By sharing information, you get closer to your goal.
In terms of gameplay mechanics, Death Note Killer Within strongly resembles Among Us. However, Death Note is much older and has always lent itself to a game of this kind with its exciting cat-and-mouse game between Kira and L.
Since release, one class in Baldur’s Gate 3 consistently stands out: the Paladin. The holy warriors are not only extremely popular, but they also create strong builds time and again. A fan cannot quite understand where the popularity comes from and asks about it.
This is the most popular class:
Shortly after the release of Baldur’s Gate 3, Larian published some statistics, which show, among other things, the class choices of the players.
What makes Paladins so good? Already in the tier list of the best classes in Baldur’s Gate 3, the Paladin is rated as an S-tier. Except for one specialization, every alignment is incredibly strong. This is mainly due to two mechanics: Smite and Auras.
Smite are different spells with varying effects that are only available to Paladins. They amplify the next attack, resulting in sometimes absurd damage numbers, sometimes with additional effects. An underrated talent makes the spells even stronger. Auras, on the other hand, provide passive buffs for the entire group, significantly improving saving throws.
MyMMO author Fabienne Kissel has already analyzed in detail why the Paladin is so popular. In addition to their high damage output, they wear heavy armor and can take a lot of hits. They are tanks that can also deal significant damage.
However, there is one aspect that is unanimously considered a huge advantage even in the community: Paladins have a lot of charisma. And that is particularly important for players in a computer role-playing game. Users explain this on Reddit.
Start video
Baldur’s Gate 3 is 1 year old and to celebrate the creators share your dirty secrets
The face of the group and holy bonks
The character with the highest charisma is usually the “face of the group.” They can better convince, intimidate, or persuade NPCs. In Baldur’s Gate 3, characters with high charisma can even shop for cheaper prices.
At the table with pen & paper equipment, this has less weight, as you are playing as a group. However, if you are playing solo, which often happens in Baldur’s Gate 3, it is of course desirable for your “main character” to take the lead. This is reflected in the statistics, where the most popular classes are all charisma classes:
Paladin
Wizard
Warlock
Rogue (the only exception)
Bard
Only after that do other classes follow. On Reddit, users also explain that Paladins have enormous role-playing potential – solely due to their oaths. In Baldur’s Gate 3, it is quite easy to accidentally break your oath and thus unlock a “secret” class. So as a Paladin, you have to be extremely careful about how you actually play the game and whom you threaten.
Of course, there are also the known advantages: can take a lot of damage, deal a lot of damage, and is useful for the group. However, it is said that it is easier to play the class itself to understand why it is so popular. Pure explanations would not do justice to the Paladin.
The Paladin is thus something like the perfect all-rounder – only in one aspect does it lag behind. Other classes have access to more and stronger spells. Therefore, MyMMO editor and D&D nerd Benedict Grothaus says: The truly best class in Baldur’s Gate 3 can simply do everything
This is an AI-powered translation. Some inaccuracies might exist.
USB-C as the standard eliminates a multitude of other connections, but there remains a field where confusion continues: the cable.
But soon there will only be one connector, right? Yes, through decisions such as the German government’s in accordance with the European Union, USB-C will become the standard for all new devices by the end of 2024. Anyone bringing a mobile phone, tablet, or other cable-rechargeable device to market in Germany or generally in the EU must use USB-C as the connection. By 2026, variety in connectors will also end for laptops, which will then also be charged via a universal connection.
But there is a literally hanging problem, namely the cable.
Start video
In Germany, there are over 400 USB sticks protruding from walls – What is the ‘Dead Drops’ project?
One plug for all doesn’t solve everything
Why is the cable a problem? As Chip lists, a wide variety of cables can hang from such a USB-C connector. These differ not only in their speed for data or their throughput of power. Some, for example, completely exclude the transport of images for monitors. The new Thunderbolt 5 from Intel also uses a USB-C connector but can do much more than the now outdated USB-2 standard (via Intel). Here, a different cable is used which, however, is connected with an identical connector.
Do all USB-C connectors work for everything? Mostly yes, but the amount of power or data that is transferred can vary greatly. There are also cases where an inserted and completely intact cable does not provide the full feature set.
How can I prevent picking the wrong USB cable? It’s best to always use the USB-C cable with the connector that came with the device. Perhaps mark it with a sticky note indicating what it is for.
How could this be solved? We do not have a perfect solution at this point, but generally, when it comes to technology that is externally indistinguishable to laypeople, a uniform naming helps. For example, Thunderbolt connectors indicate the type of connection with a lightning symbol, along with a number on the connector to specify the version.
There would be enough space if, as an additional standard, a plastic cap was simply placed behind every connector.
On Reddit, a user shares his failure in assembling his personal dream PC. However, he forgot a small detail during his research and received great support from the community.
What happened? A Reddit user invested two months painstakingly planning his first gaming PC. With full enthusiasm, he selected high-quality components, including a powerful graphics card from Nvidia’s RTX 4000 series.
But then the shock during assembly: The graphics card did not fit into the selected case. This mishap was shared by the user EmperorPalpatine651 on Reddit and met with great sympathy and some laughter in the community.
In the following video, you will learn why USB sticks stick out of walls:
Start video
In Germany, there are over 400 USB sticks protruding from walls – What is the ‘Dead Drops’ project?
Wrong dimensions lead to disaster
How could this happen? Despite the intensive preparation, the Reddit user overlooked the dimensions of the graphics card in relation to the case. Hardly had he assembled all the components, he had to realize that the parts did not fit together. And this, even though he claimed to have researched and planned for two months.
What does the community say about it? His post went viral on Reddit. Many users could identify with him. They also shared their own stories of failed builds and overlooked details. A few members had some solid advice on how to avoid such disappointments.
The reactions on Reddit were mostly supportive. Many advised the unfortunate fellow to pay closer attention to manufacturer recommendations and the community’s advice next time. The comments ranged from helpful tips to humorous remarks. However, the support clearly outweighed.
Here you can check out the post yourself:
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How to avoid classic beginner mistakes when building a PC
The story is a prime example of the pitfalls in PC building. Modern graphics cards are becoming more powerful and above all larger. It can quickly happen that the dimensions exceed the space in the case.
Some Reddit users reported on quick fixes like removing case parts or “modifying” fasteners to make everything fit somehow. However, such methods are risky: Cooling can be compromised, and the lifespan of the expensive individual components decreases.
For everyone who wants to assemble their dream PC, there are practical tools like PCPartPicker or Pangoly. There, you can virtually assemble your build and check if the parts are actually compatible. This way, mistakes like those of EmperorPalpatine651 can be easily avoided.
It is clear that building a PC is anything but easy. It requires not only expertise in assembling the components but also skill in cable management and proper planning of the assembly. Why MeinMMO editor Benedict Grothaus no longer builds his own PCs and is very satisfied with that, you can read here: I used to build PCs myself – Today I would never do it again
This is an AI-powered translation. Some inaccuracies might exist.
The beta of Monster Hunter Wilds attracted over 360,000 players to the game over the weekend. A currently widely shared feedback is that the feel of combat is different from previous installments. The reason for this is likely a change in the animations.
How did the beta go? The first beta for Capcom’s new action RPG Monster Hunter Wilds took place last week on PC, PS5, and Xbox. The first players were allowed access to the servers on October 29, 2024, before the test ended on November 4.
However, the joy was marred not only by significant graphics issues on Steam but also many players felt that the weapons lacked the usual impact: On various social media platforms, players have increasingly voiced that something is missing compared to previous installments. Many cite the changed feeling of combat as the reason. In particular, heavy weapons seem to lack power, which has upset the community.
Start video
Monster Hunter Wilds in the atmospheric 5th trailer
The hit does not feel as usual
What is different? For example, a user shares his opinion on Reddit that he felt something was missing in the beta. He writes that he has played several installments of the series before and that he enjoyed the beta.
Under his post with the question of why this might be the case, many respond that the feeling of combat has changed. In particular, the heavy weapons no longer feel as powerful as in other installments:
WolfFangAmadeus via Reddit: “Now that you mention it, yes that’s true. I immediately fell in love with Wilds, but something felt strange. I mainly play with the Energy Blade and yes, something felt different; it definitely doesn’t hit the same way as in World. There’s still a lot of weight behind it, but there’s no “oomph” when the attack lands.”
ElKisama via Reddit: “That’s my biggest concern; I love how each weapon feels and sounds in World. Here, I don’t feel like I’m hitting monsters.”
@EvilHarry via x.com: “As a dual blades player, I feel like ‘something’ is missing. The constant attacks lack impact; once you destroy all focus points, the battle becomes ‘meh’. […]”
Even on Steam, it seems like many players in community threads share similar opinions: Players especially miss the resistance during an attack. The power with which the attack slams into the monster no longer seems to be felt. However, this makes up a significant part of the feeling of combat.
Do all feel that way? Besides the critical voices, there are also positive ones. Some describe the new feeling of combat as smoother or simply “different, but not worse”:
jimbo_slice_02 via Reddit: “I somewhat agree. The impact feels a bit spongy or less strong, but the overall fluidity of movement feels somehow better. Overall, I like it better than in MHWorld so far.”
@Dikkussu via x.com: “As a player who has been with MH since MH2, I’m not bothered by this change. It’s an overall good change, especially since the flow of combat is now better.”
The opinions of beta players about the feeling of combat in Monster Hunter Wilds seem to be very subjective at the moment. However, it is not entirely clear where the difference in the combat system from previous games comes from.
There is a theory: Currently, a strong suspicion is circulating on the platform X.com: User Axelayer shares a video in his post, comparing the weapons and their attacks from previous Monster Hunter installments with those from the beta of Monster Hunter Wilds.
In it, it is noticeable that the brief pause immediately after a hit has been shortened in some cases and completely removed for some weapons. This is known as “hitstop.” It is a slowdown of the gameplay after a particularly heavy hit, aimed to emphasize the force of the attack for the player.
Twitter user Blue Stigma shows the differences in hitstop
The post received over 15,000 likes and was shared over 3,000 times (as of November 5, 16:30). In the comments, it received much approval.
While previously the number of frames for hitstop was typically increased with each installment, consequently extending the hitstop, Monster Hunter Wilds took a scissor to this and drastically reduced the pause that is not unimportant for the feeling of combat. For example, the overhead attack of the Morph Axe was initially increased from 13 frames in Monster Hunter World to 15 frames in Monster Hunter Rise. In Monster Hunter Wilds, the frame count for hitstop for the same attack is 0.
Since hitstop plays a significant role in the conveyed force impact, the radical shortening has made the “power feeling” of players partially disappear.
What do you think of the change? Is it important for you to literally feel the power behind your attacks, or do you prefer a fluid movement flow? Or do you not even know which weapon it will be? You can find an overview of all weapons that await you in Monster Hunter Wilds here: Monster Hunter Wilds: All 14 weapons at a glance
This is an AI-powered translation. Some inaccuracies might exist.
You want to launch fully with Throne and Liberty for the first time, but don’t know exactly which build is suitable for a smooth start, a quick leveling phase, and maybe even the endgame? MeinMMO has a strong recommendation for you!
What is this build? Those who have already looked at our tier list of the best weapons in Throne and Liberty know that we recommend several combinations using sword and shield or wand and tome for leveling.
Sword and shield allow you to withstand significantly more damage and deal surprisingly high damage.
Wand and tome grant you healing, which easily helps to recover from mistakes and also win tougher fights.
If you familiarize yourself early on with sword and shield or wand and tome, you can take on the role of tank or healer more easily later in group challenges.
From the mentioned advantages, you could start your adventure right away with this combination. However, we find the overall damage of this weapon combo to be too low, while the mana costs are relatively high. Both of these factors reduce leveling speed.
Therefore, we recommend for the start the combination of sword and shield plus two-handed sword, which allows you to whirl through enemy groups almost non-stop. If you ever need a bit more self-healing in a tough spot, you can temporarily switch to wand and tome – this weapon can keep you alive even at the lowest level.
Update from November 6, 2024: We have made some minor adjustments to our build recommendation.
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This trailer gets you ready for the adventure in Throne and Liberty:
Start video
Throne and Liberty: New trailer reveals release date, introduces the fantasy world of Solisium
Build for leveling with sword and shield plus two-handed sword
Advantages of the build:
Extremely resilient
Self-healing through shield survivability technique
High (area) damage
Little downtime
Good control abilities
You can take on the tank role at any time
Disadvantages of the build:
No ranged weapon
Quite low mobility
High cooldowns
Initially slight mana problems
How to increase your stats
Your first goal is to improve your mana efficiency. Therefore, invest the first 20 points in wisdom. Under no circumstances more, as you will receive fewer benefits from each additional point of wisdom afterwards. So, switch your focus to agility at level 22 to optimize your maximum weapon damage, critical chance, evasion, and attack speed – again with 20 points.
The last nine points up to the maximum level of 50 then go into strength. Thus, the priority list looks as follows:
Level 1 to 21: 20 points in wisdom
Level 22 to 41: 20 points in agility
Level 42 to 50: 9 points in strength
The two-handed sword in action:
Start video
Throne and Liberty Two-Handed
General tips
Counter Wutang attacks whenever possible with the shield survivability technique to restore health and mana (through the passive skill Resilient Spirit).
Search for the task “Elemental Rings” in the lithography book to convert the three green rings into the powerful blue ring “Violent Sign.”
When you complete the story codex of chapter 1, you will receive a green upgrade for your two-handed sword slot.
Up to level 50, you can level easily with green equipment pieces that you upgraded to level 6. Tips for upgrading equipment can be found here. After that, look for blue upgrades, into which you can then transfer the upgrades from the green items.
Selection of active skills
When you equip two-handed sword plus sword and shield at the weapon chest in the tutorial, you have exactly the number of skills available that you can put into the skill bar. Switching skills is worthwhile at level 18 and level 24:
Level 18: Replace Strategic Charge with Stalwart Bastion
Level 24: Replace Devastating Tornado with Willbreaker
Selection of passive skills
You can activate up to eight passive skills during the leveling phase. Here is our recommendation:
Level 3: Skillful Evasion and Robust Constitution
Level 6: Replace Skillful Evasion with Vital Force, also take Resilient Spirit
Level 20: Add Cold Warrior
Level 25: Choose Moral of the Victor
Level 30: Spectrum of Torment is a good choice
Level 40: In the last two slots, put Unyielding Armor and Moral Boost
The quicker you stand on the feet of a ranged attacker with your melee weapons, the better.
How to upgrade your skills
During the leveling phase, you can upgrade your skills with growth books. Prioritize the skills as follows, making sure to upgrade the mentioned skills to blue before aiming for purple levels:
Shield Attack
Gaia Fall
Death Strike
Courage of DaVinci
Stunning Strike
Stalwart Bastion
Willbreaker
Provoking Roar
All other skills that you use can be upgraded afterwards according to your preference. For passive skills, the following prioritization sequence is recommended:
Robust Constitution
Vital Force
Resilient Spirit
Moral of the Victor
Unyielding Armor
Moral Boost
Spectrum of Torment
Cold Warrior
Sword and shield in action:
Start video
Throne and Liberty class shield and sword
How to modify your skills
From level 15 onwards, you can spend specialization points to modify your skills. Here are our recommendations:
Turn Gaia Fall into Frost Cleaving, activate Attack Speed Increase / Critical Chance Increase
Improve Death Strike with Cooldown Reduction / Damage Increase
Optimize Courage of DaVinci with Duration Increased / Damage Reduction / Instant Healing
Extend Counter Barrier with Cooldown Reduced
Improve Provoking Roar with Effect Duration / Cooldown Reduced
Activate the Trait Focus on Effect Target for Stalwart Bastion
Modify Willbreaker with Damage Area Change
Enhance the Chain Hook with Skill Distance Increased
Play style for leveling
Once again, the reminder: Counter Wutang attacks whenever possible with the shield survivability technique to restore health and mana (through the passive skill Resilient Spirit).
Start a fight against multiple targets best with Courage of DaVinci. Follow it up with Piercing Attack, Provoking Roar, Willbreaker, Frost Cleaving, and Bold Blows. Make sure to always use Willbreaker after Provoking Roar. With Chain Hook, you can pull distant targets into the fray.
What else do I need to know about Throne and Liberty? Throne and Liberty will be released on October 1, 2024, for PC, Xbox Series X|S, and PS5. There will be crossplay between platforms. The MMORPG aims to finance itself through an in-game shop, battle pass, real money currencies, and the sale of early access packages (starting from September 26, 2024). You can find out more in our comprehensive overview: All important information about classes, release, crossplay, gameplay, payment model, early access, platforms of Throne and Liberty.
This is an AI-powered translation. Some inaccuracies might exist.
World of Warcraft:The War Within is here, and now is the perfect time to learn all about the next expansion of WoW.
The next expansion of World of Warcraft is live. But what is WoW: The War Within actually about? What is the story? What are the major features and changes?
With this article, we want to give you an overview of all the innovations and information from World of Warcraft The War Within.
The article will be regularly updated with new information, so check back occasionally. The article was last updated on November 6, 2024.
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The most important points at a glance:
The release is scheduled for August 27, 2024, at 12:00 AM.
Early access begins 4 days earlier, on August 23, 2027, at 12:00 AM.
The alpha of WoW: The War Within has already taken place.
Each class will receive hero talents, new abilities with choices.
Earth Dwarves will become a new allied race.
No new class will be introduced.
Start video
WoW: The War Within – All the major features of the new expansion
Release of WoW: The War Within
When does WoW: The War Within release? The release date for World of Warcraft: The War Within has already been announced. The global release will take place on August 27, 2024 (in America, due to the time difference, it will still be August 26).
When does the early access of WoW: The War Within start? If you pre-ordered the Epic Edition of The War Within, you will enjoy early access and get access a few days earlier. In that case, you can already play on August 23, 2024, from 12:00 AM – right at midnight. Then you can experience the story and level up to level 80. Endgame content, such as raids or mythic dungeons, will, however, only start with the launch of the first season about 2 weeks later.
Start video
WoW: Trailer for the release date of The War Within
Pre-patch 11.0 of WoW: The War Within is already live
A new expansion is always preceded by a major pre-patch. The pre-patch 11.0 already brings most of the major innovations and revisions that come with the release of an addon. This gives all players time to adjust to the changes before the expansion launches a few weeks later.
What’s included in the pre-patch 11.0? Update 11.0 already brings all the game data from The War Within, including class changes or adjustments to systems like the war horde. It also includes a major event that leads to the new expansion and initiates the story. The limited-time event Radiant Echoes has been introduced here in detail.
Meanwhile, the beta is in its final stages, as the release is just a few days away.
The major features of WoW: The War Within
The War Within has few major features that may not seem very significant at first glance. This is mainly because WoW is increasingly introducing new “evergreen” features that benefit the game over a long time.
Hero Talents
What are hero talents in WoW? Instead of continuing to inflate the previously known talent trees, each class receives new “hero talents”. These are smaller, separate talent trees. Each specialization has access to two sets of hero talents, with several specializations being able to share the same sets.
The hero talent trees are designed to slightly change the playstyle of your class and usually significantly enhance one or two abilities. At level 80, you will have unlocked all talents of a hero talent tree, although there are some “choice talents” where you have to choose between 2 options.
War Horde
One of the biggest features fans have been waiting for years is the “War Horde”. This is essentially not an actual feature, but a departure from the previously character-oriented design of the game.
What is the War Horde? The War Horde is an overarching feature that connects all your characters. In the future, nearly all achievements in the game will be account-bound. Progress with reputation factions (“glory”), achievements, and even completing story quests will apply to the entire account.
At the same time, you can much more easily send your resources back and forth between characters. This is also due to the new War Horde bank, which provides account-wide space for materials, equipment, and more. However, unlocking this bank is expensive and costs over 3 million gold if you want all the slots.
The War Horde also affects currencies earned by you. You can transfer many resources, such as timeless badges or war resources from one character to another – simply through a simple menu. Gone are the days when you had to awkwardly buy special items and then send them to your other characters by mail.
Delves – The Depths of Azeroth
What are the depths? For outdoor content fans, there will be depths (“delves”). These are something like mini-dungeons that you can find in the open world. Here, you fight alongside an NPC (like Brann Bronzebeard) and explore underground caves for treasures and special loot.
The delves can be completed solo, but you can also set out in a group.
The delves also count towards the weekly reward chest and are supposed to provide equipment approximately on the level of “Mythic+5” or heroic raids.
Delves should only take 5 to 15 minutes, making them suitable for a short WoW session.
Delves have multiple difficulty levels, allowing for better rewards and more challenge to be activated.
Delves thus fulfill the role of long-term endgame content that is also available to solo heroes. Each season is supposed to bring innovations, such as fresh NPC companions, but there will also be seasonal adjustments to the delves to keep the experience fresh.
Start video
WoW: The War Within trailer introduces Delves
The new areas in The War Within
At the launch of the expansion, there are 4 new large areas. 3 of them are underground caves, although they are so vast and vegetatively diverse that you often don’t even notice you’re underground.
Island of Thorn
The island was discovered off the western coast of Pandaria and represents the entry point to the new expansion. Here you will meet the Earth Dwarves and their land Khaz Algar. At the same time, the new capital Dornogal will be considered a new hub for both the Alliance and Horde from where expeditions into the lower areas of Azeroth will begin.
The Resonating Depths
The descent into the depths of the planet begins in the Resonating Depths. Earth Dwarves, known as “Machine Speakers”, also live here. They use ancient Titan machinery to shape the world and stand against those who block the Earth Dwarves – and there are now many who push up from the depths.
Healing Plunge
Healing Plunge is illuminated by a giant crystal hanging from the ceiling of the cave. This results in blooming vegetation, and several races can survive here. Among them is also a splinter group of the Arathi, light-faithful humans who are caught in a permanent battle against the Nerubians.
Azj-Kahet
Azj-Kahet is the center of the Nerubian kingdom and the focal point of their culture. Xal’atath has set off here to mutate the Nerubians with new powers and create an army that cannot be stopped by anyone (until we come by again).
The story of The War Within
So far, many details of the story are still uncertain, but at least roughly, the plot is already known.
All over the world, the inhabitants of Azeroth are beginning to have visions. Many see this as a warning that the world soul is in danger of being corrupted by the Void.
Xal’atath has undergone a significant transformation.
These are probably the plans of Xal’atath, also known as “Harbinger”. This creature in the form of an elf is preparing to usher in the age of the Void and pave the way for the Void Lords.
To this end, she recruits the former servants of the Old Gods, the Nerubians, and wants to mutate them with the blood of the Old Gods into even more powerful beings.
How Xal’atath has recruited the Nerubians is revealed in this cinematic:
Start video
WoW Cinematic: Threads of Destiny
What exact plan Xal’atath is pursuing is still uncertain. However, it is clear that The War Within will have a significantly shorter campaign. However, there will be numerous side quests and story interactions for those who enjoy more lore.
In an attempt to uncover Xal’atath’s plans, we fight our way deeper into the planet and explore the areas mentioned above. In doing so, we mainly encounter more Nerubians, but also allies in the form of the Arathi, who are engaged in an everlasting battle.
The endgame system of Mythic+ dungeons will be revised again. The first major overhaul already took place at the end of Dragonflight. The difficulty of the lower levels was increased, and what was previously a M+20 is now an M+10.
However, with The War Within, there are even more innovations. Blizzard is saying goodbye to a large part of the affixes and changing the philosophy behind them. Affixes will only make up a small part of the difficulty and will even have a positive component. At the same time, the base affixes, namely Fortified and Tyrannical, will be active in parallel at higher keystone levels, so the challenge remains at a similar level from week to week.
Aside from the major features, The War Within also includes the “usual suspects” that come with every expansion. These include classics like new dungeons, but also small changes that are just nice. These include:
8 new dungeons
Dynamic flying with most of the old flying mounts (“sky riding”)
Even though The War Within may not seem to offer much at first glance, it should be noted that Blizzard has released an extremely high number of patches in a very short time in recent months. There are practically new contents coming out every few weeks, and that is also expected to continue with The War Within.
What are you particularly looking forward to in “The War Within”?
This is an AI-powered translation. Some inaccuracies might exist.
Are you among the players who have never received an epic item from the defeated world bosses in Throne and Liberty? Amazon Games now explains the loot rules in detail.
What about the loot from world bosses? Since the launch of Throne and Liberty, players have repeatedly complained about the low drop rates from world bosses. Even with regular participation, many have been unable to take home an epic piece of loot. Therefore, Amazon Games announced several measures:
Measure 1 (already live): There will be more portals for peaceful world bosses in the future to divide players into more versions of the battle and thus bring more loot to the people.
Measure 2 (already live): In the reward chest for participating in a world boss, there might be an additional loot chest where you can select one of the epic drops from the respective world boss.
Measure 3: In an article, the developers want to explain in detail how the loot distribution for world bosses and other content works.
The launch trailer for Throne and Liberty:
Start video
Throne and Liberty: Claim the Throne – Launch Trailer of the MMORPG
Rules for Every Situation
What about the article? It has been online for a short time (via playthroneandliberty.com). Below, we summarize the most important points for you.
Loot Rules for Peaceful World Bosses and Guild Raids
When a boss dies in peaceful mode, the loot is distributed based on the individual contribution of all players. You need to make a minimum contribution to be eligible to receive loot from the boss, with two types of loot available:
Contribution loot: Each item is distributed randomly based on individual contribution.
Random drops: Each item is randomly assigned to players who have not received any of the contribution drops.
Example: A world boss drops the following loot when defeated:
Assuming you meet the required minimum contribution: If your contribution is 3 percent of the total, you have a 3 percent chance of receiving the sword or the mask. All participants in the fight who have made the minimum contribution also have the same chance of getting the boots, regardless of the total contribution. You can only receive one drop in any case.
The larger your contribution in a world boss battle, the higher the chance for loot.
Loot Rules for PvP World Bosses
In world and arch-bosses in conflict mode, loot is awarded through a two-stage process. First, the loot is allocated to a guild, and then to the players within the guild. The chance for loot for each guild is based on the total contribution made by all members.
Note: By dying in battle (even by another player), a character loses 70 percent of their previously earned individual contribution, which also lowers the guild’s contribution.
Of course, there is also a minimum contribution that a guild must meet for your contribution to be counted. The distribution of loot items is then done randomly according to the guild’s contribution. Once a guild has been assigned a piece of loot, all participating players within that guild have the same chance to receive the item.
Example: A boss drops the following loot:
Drops: 1x sword, 1x mask, 1000 Sollant
If players A, B, and C contribute 10%, 15%, and 20% respectively and all belong to the same guild, the total contribution of the guild is 45%. This means that the guild has a 45% chance to receive the sword and the mask. If the guild receives the mask, players A, B, and C have the same chance of getting it.
In the co-op dungeons of Throne and Liberty, the same loot rules apply as in farming.
Loot Rules for Other World Content
When farming in the open world or in abyss dungeons, during quests, contracts, dynamic events, and the enemy loot from co-op dungeons, different rules apply:
When an enemy is killed, the loot is assigned to the player who dealt damage to the enemy first.
If the player is in a group, the loot is instead assigned to the player’s group. In this case, the enemy’s loot items are distributed to all group members with the same probability. Exception: A group member is too far away and did not engage in the fight.
All items, Sollant, and experience are distributed evenly whenever possible. Example: If there are 10 items for a group of 5 players, each player receives 2 items. If even distribution is not possible, the system distributes the additional loot randomly.
The longtime head of Bungie (Destiny 1 and 2), Harold Ryan, had to leave in 2016. He founded a new company, ProbablyMonsters, and aimed to develop high-profile multiplayer games. With Concord, he sold a game to Sony that turned out to be a huge flop. Now his studio is facing the same crisis as his old home Bungie: the teams and projects are too large, projects are being canceled, and employees are being laid off.
Ryan’s idea was to establish several teams that would work independently on AAA MMOs. These MMOs and teams would then be sold to other companies: live service games were clearly the trend of the future, and Ryan and his employees were well-versed in such games thanks to Destiny.
ProbablyMonsters itself was planned as a parent company that generates revenue and supports the developer teams.
Sony shows first gameplay of the new PvP shooter Concord
ProbablyMonsters lays off employees, cancels project
This is now the crisis: As has now been revealed, ProbablyMonsters has laid off about 50 employees and canceled the project ‘Battle Barge’. The information comes from two employees who were laid off.
According to employees of the company, Battle Barge is already the 3rd project of ProbablyMonsters that has been canceled before it was even presented.
This is what the developers say: In a statement to Game Developer, it is mentioned that they need to “realign” and focus on “smaller games and teams.”
This new format would better fit what the market and players desire.
Sounds like Ryan’s new company is in the same crisis as his old one
Why does this sound like Bungie? At Bungie, they had – with fresh money from Sony and when the economic situation was better and loans were inexpensive – hired many new people and launched several projects. However, they apparently had too many games in development at the same time, too many employees, and too high ongoing costs to sustain.
Bungie had to lay off hundreds of people and cancel all projects except for two. The company had gotten too tangled up and thinned out too much. ProbablyMonsters seems to be encountering similar problems, based on the few pieces of information we currently have.
In the MMORPG Lost Ark, players recently tricked Amazon and managed to not only grab valuable items but also keep them after the ban. Now comes the next reaction from the developers.
The bans for the first players have already been lifted. They were able to return to their characters and experienced a big surprise.
Here you can see a live-action trailer of Lost Ark:
Start video
Lost Ark Live-Action Trailer
Bans are over, items are still there
What happened to the items? It is unclear exactly how they did it, but some players still possessed items, materials, and other objects that they had obtained through their exploit even after their two-week ban.
The developers at Amazon overlooked something, which is now causing frustration in the community. On various platforms, some players are posting how their characters look after the ban, shocking the community.
What do the characters look like? One example is the user Stormcrow1172 on Reddit. He posts a screenshot there with a list:
“482k Gold in weapon upgrades + 1,809 Chaos stones
666k Gold in armor upgrades + 2,220 Chaos stones
108k in T4 blues after conversion
15k in T4 reds after conversion
213k in T4 fusions after conversion
44k in T4 jumps after conversion
~1.5 million Gold total + 4,029 Chaos stones
-9k Gold as a penalty”
The player has thus acquired items worth 1.5 million Gold, which were still present even after his ban. As a penalty, his Gold was set to -9,000, which he will probably quickly be able to recover.
This is probably just one example of many that is now prompting the developers to take action again and reach out to the player base.
Amazon is working on damage control
What is Amazon Games doing now? The developers of Amazon Games have reached out to the player base again and stated in their statement that there have likely been some “edge cases” where items or chests obtained through cheating remained in players’ accounts.
Therefore, they are now adjusting the ban duration for players and imposing “additional permanent bans”. The Gold of players is also expected to further decrease into the negative if these items have already been used or destroyed. You can find the full statement on X.com.
How is the community reacting to the events? The community is furious and can hardly believe that players with stolen items worth millions are simply allowed to continue playing after two weeks. Amazon Games’ statement has had little effect so far, and the mood is understandably poor.
On Reddit, tensions are high. The Reddit user grinine writes: “[…] I have never seen so many mistakes in a game. At this point, I feel sorry for those who play honestly and fairly. We could call this game Clown Ark from now on.”
Fit-Stick251 also feels cheated on Reddit: “This game/company does not deserve your dedication; they do not respect us, they do not even respect their own TOS [editor’s note: terms of service]. […] The best thing I did was leave LA the moment I started to become a clown.”
Regarding the statement from Amazon Games, joker_mafia comments on Reddit: “PR bullshit, just like the first time; let’s not forget that they haven’t done anything against those who duplicated unbound Gold and even talked about it.”
Destiny 2 is shutting down its servers today, November 5th, for a small maintenance. The servers will therefore be unavailable for several hours. You can find out when the maintenance starts and what is stated in the patch notes with us.
Update, 6:40 PM: The update can now be downloaded and is 384 MB on PS5. The patch notes have been released by Bungie: Here are the patch notes 8.1.0.4. After the download, you can log back in. We wish you a pleasant evening!
Destiny 2: The launch trailer for the new episode ‘Returners’
Maintenance on 05.11. – All times for server downtime
These times are important today: Bungie informs its players about the exact downtime on x.com The servers are planned to be unavailable for 1 hour and 15 minutes today.
This is what the schedule for maintenance looks like:
At 3:30 PM, background maintenance will start on all platforms.
At approximately 4:45 PM, the servers will go offline. Players will be automatically kicked from the game.
By 6:00 PM, the shooter should be back online and you can log back in.
The maintenance will continue in the background until 7:00 PM.
What to consider during downtimes: As long as the background maintenance is running, there may be connection problems in the game. Moreover, queues may occasionally form at login because Bungie gradually releases access to the servers to avoid issues from excessive server load. Therefore, you may have to wait longer until you are back in the game.
The following issues are known: There are many problems in The Final Shape that players are complaining about. Bungie has noted some of them, but it is unclear which ones will be fixed (via bungie.net). However, the following bugs could be addressed:
Pulver gambling prevents the activation of the healing effect “Facet of Remedy” for the Hunter-Prism focus.
Pulver gambling prevents the activation of the weapon perk “Adrenaline Junkie” for the Hunter-Prism focus.
The IX shell can glow extremely bright with certain shaders.
The Anomalous Action pistol shows 0 for the range stat.
The exotic rocket launcher Double-Tailed Fox does not receive elemental weapon surge armor mods.
What’s in the patch notes? A complete overview of all resolved issues and improvements will only be available later today or in the evening after the update has gone live.
We will update our article and provide you with the link to the patch notes. It is possible that the patch notes may change or be corrected by Bungie afterwards.
Although Halloween is over, there is still an event in GTA Online where you can receive an exclusive weapon. We will show you what you need to do for that.
What kind of event is this? For a few weeks now, a large Halloween event has been running in GTA Online. While there have already been zombie attacks in the past weeks, the grand finale is currently in progress and will end on November 6, 2024. Until then, players still have the chance to get a very specific weapon.
This weapon has two special features:
The weapon can only be found during this period, which lasts until November 6.
It is a special alien weapon called “Shocker”.
We will explain what you need to do to get the weapon before the event ends.
Start video
In the new ‘Bottom Dollar Bounties’ update of GTA Online, it’s all about bounties.
A Real Alien Abduction
What kind of weapon is it? The Shocker lives up to its name: although the weapon cannot kill your opponents, it can incapacitate them with a precise hit. However, the weapon is not simply lying around anywhere in the world.
No, to obtain the Shocker, you must allow yourself to be abducted by aliens.
How do you get the weapon? During the current event, mysterious UFOs hover over the map of GTA Online. They have been seen in the past, and now you have to let one of them pull you up. You must keep the following points in mind:
The UFOs only appear at night between 10:00 PM and 4:00 AM. In-game, this corresponds to a period of about 12 real-time minutes.
If you get too close to the UFOs, your vehicle will fail, and you will have to continue on foot. Plan accordingly, as some alien abductions take place on high rooftops.
Only three players can be abducted at the same time per lobby – so it’s better to do this in a private lobby.
If the abduction is successful, you will be taken away and awaken in a basement under Fort Zancudo. After awakening, you should do the following:
Grab the crowbar from the table on the wall.
Leave the room and find a wooden crate in the next room on the left. Open it with the crowbar and find the Shocker.
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You now need to leave the place before you can call the weapon your own. Leave the room and run to the end of the corridor. There, a small puzzle awaits you. Four levers have four symbols depicted above them. You need to activate the levers in the correct order.
For this, return to the different rooms leading off the corridor. In each of them, you will find one of the mentioned symbols. Count how many times a symbol appears per room. This gives you the order 1-4. Activate the levers correctly, and you will escape the bunker with the Shocker and a cash reward.
In Path of Exile, the first player achieved the maximum level with their character in the hardest mode of the game. No one has managed that for two years.
What kind of mode is this? In Path of Exile, in addition to the normal game modes, there are additional variants with very special rules. One of them is the Ruthless mode, a mode that is extremely demanding for players because many systems are not available.
Furthermore, there is much less loot and much fewer experience points for players. A unique item drop is celebrated there like a small lottery win. Quests reward less in Ruthless mode, support gems can no longer be purchased, and other endgame systems are disabled.
As exhausting as playing in such a mode is, the achievement of a player who has managed to reach the maximum level within 3 months of the launch is all the more significant.
Path of Exile 2 is coming soon, you can watch the trailer here:
Start video
Path of Exile 2: The new trailer reveals how the bosses of the action RPG come into being
3 months of continuous gaming for congratulations in the chat
How did he manage that? The player Noodleshredder leveled his character “unlagskin” in Ruthless mode to the maximum level 100 in just 93 days. The playtime he invested is particularly impressive.
Noodleshredder invested a whopping 54 days of net playtime over the 93 days. That’s an average of 14 hours per day that his character was online. Even though it cannot be said how many hours the character simply stood around without being played, the time spent leveling the character is considerable.
How does the community react to the achievement? The community is happy for the player and celebrates his achievement. In Path of Exile, it is always announced when the first player reaches a level with their character, accordingly, Noodleshredder received many “GG” and “GZ” posts, as seen in the video on YouTube.
What makes leveling so difficult? Not only does the reduced experience points make leveling in Ruthless mode slower, but also the restrictions in endgame contribute to this.
The low drop rates ensure that monsters hardly drop new maps, making tougher opponents become rarer. Additionally, the restrictions cause the characters to become weaker.
In Sanctuary, to celebrate the 20th anniversary of World of Warcraft, the eternal war will soon be unleashed. In the midst of it all: the Lich King. MeinMMO reveals what else the crossover event has to offer.
What kind of crossover event is this? The party for the 20th anniversary of World of Warcraft is underway, and of course, Blizzard cannot resist extending the celebrations to other games from the studio. The newly announced crossover event “Eternal War” is set to run from November 13, 2024, to December 11, 2024, in Diablo Immortal.
The most important information about Diablo Immortal in less than three minutes:
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Everything you need to know about Diablo Immortal – in 3 minutes
The following content awaits you during the event (via blizzard.com):
Challenge the Lich King in the Fallen Citadel and earn a legendary weapon skin.
The battlefield “Cutthroat Basin” is inspired by the Arathi Basin from WoW and lets you engage in PvP combat on the side of the Alliance or Horde. The Conqueror mode is available to you. Character level, items, and gem levels are normalized.
Through the first stages of the Eternal War, you unlock free rewards, such as a legendary gem (Mourneskull, 2 stars), a skin for Frostgram, a portal to the Ice Crown, ten legendary banners, and more.
Through daily tasks, the battle against the Lich King, and participation in the challenges in the “Cutthroat Basin,” you earn “Frozen Boons” to earn various anniversary rewards in WoW style, such as banners, emojis, and weapon skins for all classes.
From November 6 to November 17, there are new rewards for logging in and an experience points bonus for the Battle Pass.
During the Eternal War, you can obtain your own Murloc skin for your Familiar! This skin has unique Master Angler properties that occasionally double the number of caught fish.
Through the Phantom Market, you can secure a Betrayer-Illidan skin from November 13 to December 11, 2024. Additionally, several Ashbringer skins will appear in the shop for a limited time.
Fancier skins than in Diablo 4
Below you will find a gallery with some skins that Blizzard has already presented for the crossover event.
AshbringerIllidanMurlocsRemornia-Blood KnightShadowmourne–NecromancerThunderfury, Blessed Blade of the Windseeker –TempestTruthguard–Crusader
What does MeinMMO editor Karsten Scholz think of the event? Personally, I think very little of Diablo Immortal. The game feels like a “best of” the monetization strategies that have prevailed over the past decade and does not shy away from clear pay-to-win elements.