Numerous players of the Open Beta of Monster Hunter Wilds on Steam are presented with graphics that one would actually expect from a game on the PS2. Developer Capcom responds with a short statement regarding the technical issues of the demo.
What is wrong with the graphics on Steam? Both in the community hub on Steam and on Reddit, players are sharing screenshots of very abstract models with low polygon density. This way, the actually very detailed 3D models in the game are not showcased at all.
The issue with the models, which remind more of the beginnings of 3D graphics in gaming, affects not only the monsters in the game but also human characters.
Statement from Capcom on PC technology
What does Capcom say about it? In a post on X, the developers refer to their Steam guide. However, the developers directly address one problem:
The issue of ghosting occurring in certain environments when frame generation is activated will be resolved in the full version of the game, which is already in an improved state compared to the beta test.
Frame generation is used in Monster Hunter Wilds to give players an FPS boost. The relatively high system requirements of the game were raised under the assumption that this technology is activated.
Players take it with humor
How are fans reacting to the technical state of the demo? The broken models and performance issues do not leave the best first impression of Monster Hunter Wilds. However, many do not let the technical difficulties ruin their fun.
In response to the question of what kind of monster the Reddit user is actually fighting (it is actually a Chatacabra), responses such as:
- DGKSoulsofcatz: “That’s the Polycabra Bro.”
- pyspher710: “Polygonus the Destroyer.”
- Far-Pipe9689: “Basically my sleep paralysis demon.”
Another Reddit user has not held back and has defeated all the monsters that can be hunted in the beta, despite the low-poly models. In the following clip, he can be seen fighting a Rey Dau.
There is even some initial fan art from people to “honor” these models. Here, a user shared their interpretation of the “Origami” Rey Dau on Reddit. The Rey Dau belongs to the new monsters in Monster Hunter Wilds and is the hardest fight in the beta.
Some users on Reddit hope that these models will make it into the final game as an option in the game settings. Even though they look strange, Monster Hunter Wilds is not unplayable because of them. And in the end, the models do have a certain charm.
It’s almost a shame that we only got to experience four of the new monsters in the origami style. By the time the game is released on February 28, 2025, Capcom will probably have fixed this glitch. You can see what other monsters have been announced for Monster Hunter Wilds here: Monster Hunter Wilds: All monsters in the list that are currently known