An attack in Expedition 33 deals 2 billion damage, kills Super Boss 45 times – The nerf is coming now

In the single-player RPG Expedition 33, there is an ability that instantly kills all final bosses. The developers are now intervening and taking this option away from you.

In Clair Obscur: Expedition 33, you can really let loose and experiment a lot. There are nearly endless possibilities to customize your hero team through Pictos, abilities, and combos. However, one attack was so overpowering that even the secret super-final boss of the game could be defeated 45 times with just one attack. Too strong, according to the developers – and they are now intervening.

Spoiler Alert: There are minor spoilers about Clair Obscur: Expedition 33 and the game’s endgame.

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Clair Obscur: Expedition 33 – JRPG with French Flair has Release Date

What a combo was that? Towards the end of the game, there is a combo with Maelle that is so powerful that essentially every enemy dies immediately without being able to act even once. The combo relied on the following tricks:

  • Medalum: With this weapon, you start in Virtuoso stance, which deals 200% more damage.
  • Last Stand: This ability reduces your HP to 1 but returns you to Virtuoso stance and restores your AP.
  • Painted Power: You can deal more than 9,999 damage.
  • Cheater: You always play twice in a row.
  • Shortcut: If your character drops below 30% HP, they can play again immediately.
  • At Death’s Door: If you have less than 10% HP, your damage is increased by 50%.
  • Burn Affinity: You deal 25% more damage against burning targets.
  • Confident Fighter: You deal 30% more damage but cannot be healed.
  • Inverted Affinity: You inflict „Inverted“ on yourself at the start of the fight, but you deal 50% more damage as long as you are under the debuff.
  • Tainted: Each debuff on you increases the damage dealt by 15%.

This is just part of the Pictos. There are others that further increase damage or boost critical hit chances. You can also incorporate Sciel into the combo, which doubles the damage dealt with a skill.

With all these buffs, you now use Stendhal, then Last Stand, and then in the third turn use Stendhal again for an absolutely devastating attack.

How strong was that? If the combo was executed correctly and all preparations were made properly, a single attack could deal a whopping 2,000,000,000 damage.

Just for comparison: The very last, secret super-final boss of the game has approximately 45,000,000 HP. This means a single Stendhal could have defeated this boss almost 45 times. That was too much even for the developers, as they are now intervening.

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What are the developers changing? There will be a clear nerf for Stendhal. The damage will likely be reduced. On X, the developers write:

We did not plan to make balance changes so early, only bug fixes, unless something stood out significantly.

Well, Stendhal did it.

It was too weak for most of development, so we gave the ability a big boost in our last balance update before the release, and apparently, we overdid it. It now overshadows almost all other options.

After the change, [Stendhal] will still be a strong single-target skill with great synergy potential … just a bit closer to everything else.

When is the nerf coming? According to the developers, a small patch should be released tomorrow, on May 9, 2025. If you want to take advantage of the Stendhal super combo until then, now is your last chance.

However, anyone who is not that far along should not worry. There are still many other ways to be quite overpowering in Expedition 33, as the developers also say:

We still want you to be able to destroy the game – and you can still do that – but Stendhal made it a bit too easy.

Figuring out these methods and combinations is part of the appeal of Clair Obscur, and the developers do not want to change that – just to tone down a slightly too easy combo. If you still need a few good builds and suggestions, we have presented you with 2 strong builds for Maelle here.

This is an AI-powered translation. Some inaccuracies might exist.

In Warhammer 40,000 there is a planet that is so deadly that it takes care of intruders itself – And yet there are people living there

The world of Warhammer 40,000 loves to exaggerate with its extremes. However, one planet stands out from everything else in the galaxy: Catachan. The Death World lives up to its name and is the benchmark against which all other Death Worlds are measured.

The term “Death World” describes a world in Warhammer 40,000 within the Imperium of Mankind that possesses an extremely hostile and deadly flora and/or fauna. They are typically only inhabited by small outposts to exploit possible resources.

Nevertheless, some Death Worlds in the Imperium are indeed inhabited, with the number of people rarely exceeding 10 or 15 million. For comparison: Tokyo, the most populous city on Earth, alone houses 37 million inhabitants, the Imperium itself has several trillion people.

Some Death Worlds have only become such through human (or other) intervention, such as when deadly creatures escape from zoos. However, most planets of this classification are deadly by nature.

However, Catachan stands out from all Death Worlds and is the world against which all others must measure themselves, as a user on Reddit explains. The special thing about it: there are still humans living there, and they are pretty much the toughest individuals you can imagine.

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Der Cinematic-Trailer zur 10. Edition von Warhammer 40.000 mit Roboute Guilliman

A planet so dangerous that it needs no defense

The Death World is almost completely covered by a dense jungle and is home to about 12 million inhabitants who have lived there longer than imperial records can trace back. For the nerds among you, some data about the planet:

  • Name: Catachan
  • Segmentum: Ultima
  • Sektor: Unknown
  • Klasse: Death World/Jungle World
  • Zehnt: Solutio Primus

The primordial forests of the planet itself are deadly. Plants there are either toxic by themselves, exuding corrosive or toxic spores or slime, or poisoning the soil around them. Even air filters for respiratory protection are simply corroded.

In the air itself, there are bacteria that can invade a small scratch and cause a wound to fester. The wild growth makes it virtually impossible to build on the planet, and buildings must be constantly rebuilt.

Catachan itself is so deadly that it does not rely on a planetary defense. There are reports that a Chaos army has attacked the world. Before Roboute Guilliman, who now leads the Imperium, could rush to help, however, all cultists and demons had already disappeared. The people of Catachan simply say: “It was taken care of.”

Fauna used as weapons

The animals and other living beings of the planet are so deadly that they are sometimes captured and released on other planets to eliminate their populations or attackers.

There is even a creature on Catachan that is said to be a mutated, wild form of the gluttonous Tyranids: the Catachan Devil. Imagine it as a centipede that can grow as large as a train with a scorpion tail and sickle-like claws.

However, the most dangerous animal on the planet is the Catachan Bullfrog, which merely looks like a large bullfrog. If the frog feels threatened, it explodes in a cloud of poison.

Within a kilometer radius, this poison cloud melts everything biological into a slimy soup (including the frog itself), and no known armor can withstand the poison. In this area, not even plants can grow anymore.

The people of Catachan are the toughest that Astra Militarum has to offer

So why do humans still live on such a planet? Probably out of stubbornness. The first expedition considered the planet a green paradise and never left after landing. Since then, humans have lived on Catachan.

The Death World makes the people there the toughest fighters of the Imperium. Nothing they will see in the galaxy could be worse than the world they grew up on – that is their mindset.

The Catachan Jungle Fighters are an elite unit of the Imperial army that is even tougher than the soldiers from Cadia, the famous fortress world of the Imperium. Imagine them as Rambo, but in thousands.

Catachans are larger, stronger, and more muscular than normal humans and have a higher, natural resistance to dangers and injuries, similar to Space Marines. Others often refer to them as “Baby Ogryns,” but only behind their backs.

Through people like the fighters from Catachan, the Imperium and humanity in general have earned a reputation for being so tough and stubborn. Stubbornness like that of the Catachans is certainly a reason why the Imperium is one of the strongest forces in the galaxy: All major factions of Warhammer 40,000 in the power ranking – Who could dominate the galaxy?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Lexicanum

Pokémon GO: Defeating Suicune in Dynamax Battle – 5 Tips for the Weekend

In Pokémon GO, the Dynamax battle weekend with Dynamax Suicune is taking place. How do you defeat Suicune? We summarize the tips.

When is Dynamax Suicune available? The Dynamax battle weekend with Dynamax Suicune starts on Saturday, May 10, at 6:00 AM. It ends on Sunday, May 11, at 9:00 PM.

During this time, you will encounter Suicune in 5-star Dynamax battles. You also have a chance to obtain the Pokémon as Shiny if you defeat it – however, the chance is not especially increased.

However, there are the following bonuses:

  • You can collect up to 1,600 Dyna particles this weekend, per day
  • You only have to walk a quarter of the usual distance for Dyna particles
  • You will receive eight times the amount of particles from energy sources
  • And energy sources will be renewed more frequently

Currently, there is also the bonus that you only have to pay 75% of the usual particle costs to unlock and train your Dyna attacks. This bonus will end with the Suicune event.

The important question is: How do you defeat Suicune? We have five tips for you.

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Dynamax in Pokémon Go – How to participate in the gigantic battles

How to defeat Dynamax Suicune in Pokémon GO

Counters against Dynamax Suicune: The water Pokémon Suicune is vulnerable to electric and grass attacks; this does not change even in Dynamax form. Consequently, you should rely on the following Pokémon:

  • Gigantamax Riffex
  • Gigantamax Bisaflor
  • Dynamax Zapdos
  • Dynamax Riffex
  • Dynamax Gortrom

This only applies to the Pokémon you want to deal damage with – more on that shortly. However, you can also use Pokémon that can take hits. Examples include Dynamax Chansey, Gigantamax Lapras, or any form of Blastoise.

Bring enough trainers: Suicune is a legendary Dynamax monster. Ideally, you should form a group of four trainers to defeat it – anything less will be difficult. Currently, you can only challenge Suicune on-site. Although an option for remote Dynamax battles was announced, that will come later.

Not just attack: While you often just attack in raids, that will not be sufficient in Dyna battles.

First and foremost, it’s important: The Pokémon you bring to soak up damage should only do that. They are there to absorb the opponent’s attacks and gradually charge the Dyna gauge. Once the gauge is full, you switch to your attacker. They then use the Dynamax phase to unleash their powerful attacks on Suicune.

Additionally, you should agree before the battle on who will attack and who will heal or set up shields. This is also beneficial as it allows your attackers to stay in the game longer. A good mix of shields, healing, and attacking ultimately leads to success.

Level your monsters: Some players tend to catch Dynamax Pokémon and then leave them aside until they send them into battle unprepared. Don’t do that. Level them up before the battle and, above all, teach them the right moves. The basic move of your Pokémon determines what type your Dyna attack will be. So choose accordingly.

Use current research: Do you not have good counters against Suicune and generally lack Dynamax experience? Then play through the current limited research for the event until the weekend. There you will encounter a Dynamax Chimpep, which you can potentially build for the fight against Suicune.

What’s next? After Dynamax Suicune, more strong monsters await you. For example, Gigantamax Machomei or Gladimperio in the upcoming Crown Clash event. And: A Community Day is also on offer this weekend. Quite a lot is happening. Want an overview? Then check here: All Pokémon GO events in May 2025.

This is an AI-powered translation. Some inaccuracies might exist.

According to a study, electric car drivers buy a new car 4 times more often than gasoline drivers

A study has investigated how often drivers change their vehicle and buy a new one: owners of electric cars change their model more frequently than those using gasoline-powered vehicles. The usage period also varies significantly.

Who studied what exactly? The company S&P Global, specializing in economic analysis, has looked into how regularly people buy a new car and remain loyal to their old one. S&P Global found that buyers of electric cars change their vehicle significantly more often.

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Slate Auto presents new truck with electric motor

Drivers remain loyal to their gasoline cars longer than to electric cars

This is what the study found: S&P Global’s study was conducted in the USA, where the car plays a central role in daily life, and found that drivers keep their vehicles longer than before – a trend particularly noticeable among combustion engine models. The figures are still from 2023:

  • On average, a vehicle is kept for 12.5 years. For private vehicles (excluding commercial vehicles), the figure even rises to 13.6 years. Only then is a new vehicle purchased.
  • The average age of battery electric vehicles (abbreviated as BEV in English) in the USA is, however, 3.6 years and has remained roughly the same over the past years (since 2017).
  • Furthermore, individuals who have once purchased an electric car generally stay with electric cars and almost never switch back to gasoline vehicles when they buy a new model.

It is also interesting to see that the average lifespan of vehicles is increasing, mainly due to a slowdown in new car sales. In 2022, additional reasons emerged for keeping vehicles longer:

  • Supply difficulties with various manufacturers
  • Declining demand against the backdrop of slowed inflation and falling interest rates.

Another side effect: the number of vehicles sold has fallen to the lowest level in over a decade. The sale of Light Vehicles in the USA decreased by 8%. All vehicles under 3.5 tons are considered Light Vehicles.

The sale of new vehicles consequently dropped by 8% compared to the previous year, reaching the lowest level in over ten years with 13.9 million units sold versus 14.6 million in 2021. However, in 2024, sales figures have risen again to 15.8 million (via statista.com)

With the introduction of the world’s strictest safety standards for electric car batteries, China is making a statement for more safety in road traffic. From mid-2026, batteries must neither catch fire nor explode: China has just solved one of the biggest problems of electric cars by bringing batteries to market that are guaranteed not to catch fire or explode

This is an AI-powered translation. Some inaccuracies might exist.

EA has to admit that they had no idea why you actually found their Battlefield so great

The shooter Battlefield from Electronic Arts has been an integral part of the gaming world for over two decades. After the last iteration of the series, EA has learned from its mistakes and made it clear that they want to reshape the future of Battlefield.

What exactly has EA admitted? After EA CEO Andrew Wilson discussed the finances at the investor conference on May 6, 2025 (via finance.yahoo.com), there was a “Q&A” session. In this Q&A, the CEO said the following:

  • “We haven’t really worked on communicating to players what we’re developing and equally, we haven’t worked to understand what they actually want from a Battlefield.”

The core message of the statement is that EA did not understand what players loved about the earlier Battlefields and what they wish for in new installments. Along with this statement, there was another one that shows that EA has learned from its mistakes and wants to work more closely with the community in the future:

  • “While we have always worked closely with the community, it hasn’t been as close as it should have been.”

What has changed at EA? After the disastrous launch of Battlefield 2042, EA has changed its strategy for developing the next Battlefield. Using a testing environment called “Battlefield Labs,” Electronic Arts aims to develop the new Battlefield together with the community. MeinMMO shows you how to participate in the beta.

The video introduces Battlefield Labs:

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EA stellt Battlefield Labs im Video vor

EA responds to player wishes 

How does EA communicate with the players? Through the Battlefield Subreddit, the official Battlefield account regularly posts updates about Battlefield Labs. The gunplay and control movement (via reddit.com), as well as the destructibility of the battlefield (via reddit.com), have been extensively covered in separate posts.

The player Terranical01 praises EA on Reddit for their transparency in the development of the new Battlefield and writes: 

  • “I really appreciate that the developers are so transparent and give players the opportunity to co-develop the new Battlefield according to the audience’s wishes. I hope the development is going well, and I look forward to hearing more news from DICE.”

Player feedback has exceeded EA’s expectations

This is what the CEO says about player feedback: Battlefield Labs already has over 600,000 testers. CEO Andrew Wilson mentioned in the Q&A that he did not expect such positive feedback: 

  • “Through our play sessions with a core group of Battlefield players in Europe and North America, we’ve already completed thousands of hours of gameplay, and the feedback has far exceeded our expectations.”

After Battlefield Labs has been so well received by the community, EA decided to make the beta accessible to even more players. In North America and Europe, more players are being welcomed to join the test, and for Asia, Battlefield Labs will be opened for the first time.

When the new Battlefield will be released is still unclear, but the CEO assured that it is expected to be released before April 2026. As with any beta version of a highly anticipated game, leaks are also part of the equation. A gameplay video of the new Battlefield has already been leaked on social media, generating over 400,000 views: Almost 400,000 people are watching the leak of the new Battlefield; a developer also comments

This is an AI-powered translation. Some inaccuracies might exist.

A new horror game for Steam and PS5 has been produced with absurd effort, the result is impressive

While the digital development of video games continues to advance significantly in terms of graphics and design possibilities, one studio chose to take a different path. They created a game on Steam and for the PS5, in which the entire world was handcrafted from clay.

Which game are we talking about? It is the game The Midnight Walk from the Swedish studio MoonHood, which is being released today, May 8, 2025, on Steam and for the PS5. In the game, you befriend a lantern creature named Potboy, which has a small flame on its head. Together, you traverse a dark world full of monsters that are out to get you. You explore the surroundings, hide from dangers, and bring light to the darkness.

What stands out in The Midnight Walk, aside from the nightmarish atmosphere and the strangely deformed beings, is the extraordinary art style of the game. Everything looks as if it is handmade – and that is exactly what it is. All objects, places, and characters are made of clay and were completely handcrafted.

Here you can see the trailer for The Midnight Walk by MoonHood:

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The trailer for The Midnight Walk shows atmospheric horror in stop-motion style

Over 700 clay figures were made for the game

How did the idea for The Midnight Walk come about? In an article from the PlayStation Blog, Olov Redmalm, one of the co-creators and the director of the game, discusses the development of the game. After completing their last project “Lost in Random,” he and his then co-director Klaus Lyngeled tried to “rediscover their spark” by starting to draw and work with clay.

One day Lyngeled surprised him with a small clay creature from whose head a flame emerged. And Potboy, the little creature that you ultimately guide through The Midnight Walk, was born.

We immediately talked about a game in which you have to protect this little creature while traveling through a dark fairytale world inhabited by fire-eating monsters that want to devour you and your flame. And when this little flame creature came to life in our first playable demo, the spark in me and Klaus was reignited. The development of The Midnight Walk was underway – and we haven’t looked back since.

Olov Redmalm, Co-Creator and Director of The Midnight Walk (via PlayStation Blog)

Why did they ultimately stick with the handmade style? In an exchange with GameSpot on YouTube, Redmalm and Lyngeled discuss some design decisions of their latest project.

They decided on the handmade approach of modeling everything realistically in clay and using it as a 3D scan because it simply looks different and more detailed. One of the developers even states that the route of modeling and scanning is faster than the usual method and achieves a level of detail that can only be accomplished this way.

MoonHood developers with some figures from The Midnight Walk
The developers Klaus Lyngeled (left) and Olov Redmalm (right) from MoonHood with some figures from The Midnight Walk (Image source: PlayStation Blog)

The stop-motion animation also contributes to the handmade effect, with the team having worked in exactly the opposite manner here. The style was digitally mimicked. They achieved this not only through the lower frame rate but also through various animation methods that ranged from jerky to partially completely fluid movements. This way, they were able to create the illusion of stop-motion.

The Midnight Walk is available today on Steam and the PS5, and it can even be played in VR. Another game that uses a similar animation style is South of Midnight, which can also be played on Xbox. MyMMO author Johanna reports here about her experience in the game: The new action game from Xbox is perfect if you want to experience a strong story over a weekend

This is an AI-powered translation. Some inaccuracies might exist.

If you hated Joffrey in Game of Thrones, a trick by George R.R. Martin worked perfectly

George R.R. Martin is a master at creating iconic villains. Just think of Joffrey or Cersei from the books and the series of Game of Thrones. For this, he follows a simple rule when writing.

Game of Thrones is a story full of memorable characters. Especially the antagonists remain in memory and evoke emotional reactions in the readers and viewers of the books and the TV series, just think of Joffrey or Cersei, whose complete story is partly missing in the series.

Writing a good villain is not that easy. However, George R.R. Martin, the author of the book series, employs a trick when creating these characters, making them three-dimensional and lifelike.

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In the trailer for season 5 of Game of Thrones, Daenerys wants to break the wheel

Villains are also human

What is the trick? In a conversation with BGR, the writer spoke about his work and explained that it is important to write real people – not just caricatures that can do nothing but be evil.

The characters must have a clear goal and feel real emotions. This makes their actions easier to explain, and they do not seem arbitrary. George R.R. Martin elaborates:

I do not try to write someone who says, “Oh, I am a villain. Let me just get up today, go out, play the villain, and plunge the world into darkness.” They all have problems. They all have wounds and things that drive them to do the things they do.

George R.R. Martin via BGR

This way, one can better understand a villain’s actions at certain moments – because they make sense from their perspective. They have strengths and weaknesses, make mistakes, and celebrate successes. These characters do not become any less despicable, but they remain memorable.

Does the rule only apply to the bad? No, because just like the antagonists, the “good” characters in George R.R. Martin’s work are also ambiguous and can become quite dangerous. Even a character who behaves heroically at some moments can perform a morally questionable act in the next.

So it is not surprising that the characters, whether good or evil, are one of the great strengths of George R.R. Martin’s books. The author prevents a monotonous, black-and-white view of his fantasy worlds – everything is supposed to feel realistic and understandable. This leads to really great characters and strong episodes in the series. Accordingly, we have a list on MeinMMO: The 10 best episodes of Game of Thrones ranked according to IMDb

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. fandomwire.com

Financial report for FC 25 reveals how EA could still save the TOTS

A new financial report from EA provides an exciting look at how the first crisis in EA FC 25 was overcome in January. MeinMMO author Thomas Dummer has examined what EA did better at the beginning of the year and derived 4 measures that could also save the struggling TOTS.

What is this financial report? EA Sports has officially published the revenue figures for the fiscal year 2025 on its own website. A special focus was placed on the 4th quarter for the period from January 1 to March 31, 2025. In this, the following highlight regarding FC 25 was emphasized:

  • “At EA SPORTS FC, player monetization increased double digits, starting with the gameplay update in mid-January.”
What does player monetization mean? Player monetization refers to the money EA earns in FC from in-game purchases for, e.g., packs, evolutions, or cosmetic items. The more players invest real money, the higher the monetization.

This was the situation in FC 25 until mid-January: Up until January, there was a lot of criticism from players. The community was dissatisfied with the bumpy gameplay and had already turned away from FC 25 in the first months after release.

In response, EA implemented a comprehensive gameplay update shortly before the Team of the Year (TOTY) and strong content offers, ultimately leading to the player monetization being doubled again. Even at that time, many FC 25 fans agreed that EA had previously hit them where it hurt the most by turning away from them.

That’s why the TOTS must now be saved: Nearly 4 months have passed since the TOTY. Many fans and experts agree that the traditionally huge hype surrounding the Team of the Season (TOTS) was completely gone just 2 weeks after the start of the TOTS event in FC 25.

This is also reflected in the following post on Reddit:

We find ourselves at the same low point in terms of general sentiment, where we were just before the TOTY started in January. MeinMMO author and FC expert Thomas Dummer has taken a closer look at the measures for the change in mood for the TOTY and has 4 suggestions for changes that could still save the TOTS.

[toc]

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Tips for a Perfect Start in EA FC 25 – Ultimate Team

4 Changes to still save the TOTS in FC 25

1. Change: Improve gameplay

In response to the ongoing gameplay criticism and the resulting drop in revenue, FC 25 received a comprehensive update that, according to experts, dramatically improved the game in mid-January:

  • Core elements of gameplay, such as passing, shooting, defending, and dribbling, were improved.

The update was mostly received positively by the community. Even though the game still has its problems here and there, there are mainly 2 aspects of gameplay that repeatedly cause great discontent and should be changed:

  1. The game suffers from a too-static meta that only allows casuals a OP tactic in FC 25 to succeed. Moreover, the focus is too heavily on the PlayStyles, which completely overshadow ratings and stats in FC 25.
  2. A long-standing problem is the servers and connection quality. This especially makes the player experience feel different in nearly every match during the Weekend League.

While the server problems were somewhat managed during the TOTY time, a expert complained about much worse gameplay shortly after.

2. Change: Adjust evolutions

During the TOTY in FC 25, EA Sports impressed with gifted TOTY defenders and a free icon of Zinedine Zidane, each of which could be developed into strong players in the evolutions (EVOs).

At this point, we have hardly any evolutions that can keep up with the strongest TOTS cards. Most of them are even paid and therefore deter many players.

Looser requirements for the EVOs and more free offers would certainly inspire more players for the feature that is actually popular. Occasionally, EVOs could still be offered that can be purchased for a price (coins or FC Points). However, these would also need to be worthwhile and guarantee PlayStyles/stats that can keep up with strong TOTS cards.

3. Change: Incorporate strong SBCs for grinding

For the TOTY, EA surprised many fans with a strong Squad Building Challenge (SBC) that, according to fan theory, promised the occasional TOTY card in the long run. This SBC could be grinded infinitely, allowing countless hours to be invested into crafting.

Such worthwhile upgrade packs, which are available without limits, are completely lacking for the TOTS. While there is a constantly repeatable league upgrade SBC, the chances of actually getting strong TOTS are extremely low.

This is also shown by an experiment from the content creator Smexy. He only pulled one TOTS worth over 100,000 coins from 100 upgrade packs. You can watch the highlight video on YouTube at the following link: 100x PREMIUM UPGRADES for the PREMIER LEAGUE TOTS

4. Change: Upgrade rewards in Champions and Rivals

A well-known streamer has already explained why above all the poor rewards of the Weekend League ruin the TOTS for him. The incentive to even play competitive modes is too low when you never have the chance to draw the best cards.

The Team of the Season is the last major promo before FC 25 comes to an end and all players await the new FC 26. Therefore, EA Sports should give the community the opportunity to access strong TOTS cards through better rewards from FUT Champions or Division Rivals to truly build an ultimate team at the end.

The 4 changes could provide the impetus to attract more fans and streamers back to the Team of the Season in FC 25. Whether EA Sports will respond to the demands of their community once again remains to be seen. That players are not error-free is shown by the following story: TOTS in EA FC 25: Player loses 750,000 coins due to a typical mistake

This is an AI-powered translation. Some inaccuracies might exist.

MMORPG with one of the best combat systems is coming to Steam, bringing new servers for a fresh start

The revised MMORPG Blade & Soul: NEO was released on February 25, 2025. The developers are now announcing new servers and a Steam release.

What kind of MMORPG is it? Blade & Soul: NEO is the modernized version of Blade & Soul by NCSoft, which originally launched in Europe in 2016. The MMORPG features a fantastic martial arts combat system as a highlight, which helped the MMORPG achieve a good ranking in our list. Blade & Soul: NEO takes place in a Wuxia setting and transports players into a Chinese-inspired fantasy world full of martial arts battles, supernatural abilities, and dramatic conflicts.

The remastered version of the MMORPG offers more than just a graphics patch. Besides a better appearance, the developers have returned the combat system to its roots, focusing on counters, combos, and flexible group roles.

The character creation has also been expanded, giving players more freedom to design their characters. Content-wise, the MMORPG will receive new updates promptly, but since its release, players have been able to enjoy unlimited flying, allowing for quicker traversal through the world.

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Blade & Soul NEO: Trailer announces release date for the graphical remaster

New Servers and Boost Event

What are the plans? In a post on their official website, the developers of Blade & Soul: NEO announced that they would be releasing their game on Steam. The MMORPG launched in February and has so far only been available on the proprietary Purple launcher.

With the release of the MMORPG on Steam, new servers will also start, which can only be used by Steam players. The new servers are not accessible through the Purple launcher. Additionally, there will be no transfer of old characters from the Purple launcher version. Therefore, if you want to play on Steam instead of the old launcher, you will have to start anew.

The Steam version and the version in the proprietary launcher are supposed to be identical, but at launch, there will be an event designed to help new players on Steam catch up. Afterward, both player groups should be on the same level and receive the same updates simultaneously, even if they cannot interact with each other.

When exactly Blade & Soul will launch on Steam is still unclear, but the developers encourage players to add the game to their wishlist. The MMORPG will remain free-to-play, and there should be no changes to the monetization; on Steam, however, you will be able to pay using your Steam wallet.

With the launch of Blade & Soul: NEO, the MMORPG gets a second chance to become a success. Additionally, the player numbers of the Steam version will be public and can show how the game is doing. The MMORPG will continue to receive content steadily: An MMORPG with really good fights was released two weeks ago – now the developers have already released the first expansion

This is an AI-powered translation. Some inaccuracies might exist.

Fans of Counter-Strike work on a project for 8 years to make the shooter feel like it used to – Now Valve intervenes

For 8 years, fans have been working on a project for Counter-Strike, but Valve intervened just before the release, and now it’s all over.

What was this project about? For the past 8 years, fans of Counter-Strike have been working on a mod for the popular tactical shooter from Valve. The mod, titled “Classic Offensive,” was supposed to bring back the gameplay feel of the original Counter-Strike – but based on the CS:GO engine, with redesigned weapons, character models, and maps.

On March 12, 2025, Classic Offensive was scheduled to be released on Steam, but Valve banned it. The team behind the mod stated that Valve informed them that Classic Offensive no longer complied with their policies and the Steam User Agreement.

In the 2 months since then, the Classic Offensive team has been trying to find a way to still get the mod released. Now they have shared the outcome.

Start video
Counter-Strike 2: Valve once again impresses with the launch trailer

Valve cancels mod after 8 years

This is the decision regarding Classic Offensive: On May 7, 2025, the Classic Offensive team announced in a post on X that the mod is officially canceled. The project will not be released.

“In further discussions, they [Valve] made it clear that the release of Classic Offensive would mean the distribution of ‘derived content’ based on their intellectual property, which is not allowed under the Steam User Agreement,” reported the Classic Offensive team.

Additionally, Valve informed the team that even releasing an update for an old version of Classic Offensive would violate the User Agreement (via classic-offensive.net).

This is how the community reacts: Valve is often regarded by gamers as a company that cares about players and deals fairly with customers, for example, through its policies regarding game refunds or its generally very open attitude towards modding games.

On Reddit, some players are expressing doubts as to whether the developers of the mod are really telling the whole story. One user writes, for example:

  • “Honestly? I think the developers of Classic Offensive are hiding something from the public, something that actually made Valve say ‘No’ to them.”

Another user expresses a similar thought:

  • “I don’t buy this. It sucks that this happened, but we can’t assume that Valve will change its current stance just because of this one case. It feels strange and completely uncharacteristic for them, and it makes me think there’s more to it than we’re being told. I will wait to see what Valve does with CS:Legacy, which is based on their official SDK.”

The user refers in his comment to another mod for Counter-Strike called “CS:Legacy.” This was created using Steam’s official software development kit (SDK). If CS:Legacy is also canceled, that would be a sign for the user that Valve is now cracking down on mods for their games. If CS:Legacy is tolerated by Valve, it would mean to him that there was a problem with Classic Offensive itself.

Valve is actually known for accepting mods for their games under certain, predetermined conditions. For example, Counter-Strike originally emerged from a mod for Half-Life. But there are other shooters that are based on a mod and do not come from Valve: These 8 extraordinary shooters on Steam used to be just a mod

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO brings 3 really good changes to remote raid passes – This way you can manage the toughest battles even in the countryside

In Pokémon GO, there is a big change for Remote Raid Passes! You will soon be able to use the passes for more features – and this should help many.

Currently, Remote Raid Passes can be used for normal raids that take place outside of your own area when you are invited by someone. However, there are certain raid or battle variants that you cannot join with a remote pass. Trainers who do not have enough players nearby often struggle with some of the difficult battles that can only be fought alone.

What is changing? Remote Raid Passes will soon be usable for more features.

  • You will be able to join Crypto Raids with Remote Raid Passes starting from the takeover segment of the Crowned Clash Event in Pokémon GO on May 13th at 8:00 PM. These are particularly challenging raids with Crypto monsters, where you usually need support.
  • From May 19th at 8:00 PM, you can also join Dyna battles with a remote pass. This apparently also applies to Gigantamax battles, as the announcement explicitly states that the change will apply before the Gigantamax Day with Machomei.
    • In this context, the Dyna particle limit you can collect in a day will be increased from 1,000 to 1,500.
  • Additionally, the daily remote raid limit will be raised from 5 to 10. During special events, this will also be adjustable.

What should be noted? If participating in Dyna battles on-site, you are supposed to receive more Premier Balls and XP. So, this is a slight disadvantage if you join remotely. Additionally, participating in Dyna battles on-site does not require a pass.

Currently, Remote Raid Passes are only available in the shop, and you have to pay coins for them. Free remote passes, like the daily battle pass per day, which is only valid on-site, are not available at this time.

Nevertheless, this change could make a significant difference for many players. Why? We summarize it here.

Start video
Dynamax in Pokémon Go – How to participate in the gigantic battles

The problem with Gigantamax and Crypto Raids

These two variants are among the most difficult challenges in Pokémon GO. High-level Crypto Raids require many trainers and “redeemed gems” to defeat the boss within.

The same applies to the more difficult Dynamax and especially the Gigantamax battles. For the latter, you need a double-digit number of trainers in the group to even have a chance of victory.

Since you could previously only challenge these on-site, you were relatively quickly at a disadvantage if you didn’t have an organized group to play with. It’s rare to randomly encounter such large groups on-site that you can just join them to defeat a Gigantamax boss.

And especially in places that do not have enough players, like villages or other rural areas, it is virtually impossible to win these battles. As a result, you miss out on cool monsters. The remote raid adjustment could remedy this situation.

By the time of the Gigantamax Day with Machomei, we should see how the change affects things and whether more players report having caught this Pokémon. We will keep you updated! What do you think of the change? Tell us in the comments. And if you want to know more about what’s going on in May, check this out: All events in May 2025 for Pokémon GO.

This is an AI-powered translation. Some inaccuracies might exist.

Monster Hunter Wilds lets you face the currently mightiest monster, but fans find it too easy

In Monster Hunter Wilds, fans can now participate in a new mission and team up in groups of four to take on one of the most powerful monsters. The opponent should pose a challenge, but fans can only laugh about it.

What kind of quest is this? Since May 7th, there has been the free challenge “The Radiant Storm Rages” in Monster Hunter Wilds. In this, players can fight against the battle-hardened Rey Dau in a party of four hunters, one of the toughest monsters in the game.

In the free challenge, there are no restrictions – any loadout is allowed. Although this is considered the ultimate challenge, jokes are made about the Rey Dau. The boss is said to be no challenge, and the rewards can be earned in no time.

Start video
Feast of Harmony: Blooming Dance – Event transforms Monster Hunter Wilds into a Japanese Cherry Blossom Festival

The Rey Dau Has No Chance

What do fans say about the challenge? The challenge is way too easy, according to comments on X. They were able to defeat the boss on the very first day with an A rank to secure all the rewards. The following opinions can be heard:

  • “Bro, really? This guy is hellishly easy and boring, next Apex NOW.” – @NuclearAm
  • “Day one A rank. Free hunters. Willing to help others.” – @theUncleKrusty
  • “A rank in 12 minutes? You could’ve bragged about 50 minutes, that’s not even a challenge, you can slack off half the time and still make it” – @afp1707

Why is the boss so easy? As the reddit post by drawanyway points out, it is not the boss that is too easy but the hunters who are just too good. Some time has passed since the release, and players have had enough time to select and refine their best endgame builds. So it’s no wonder that players can easily reach A rank to secure all the rewards.

What rewards are there? Those who want to take on the challenge receive 2 charms for participating and one final charm for completing the challenge with an A rank. The A rank is achieved when you defeat the boss in less than 13 minutes. If you’re still having trouble with the challenge, feel free to check out our builds here: Monster Hunter Wilds: List of the best builds

This is an AI-powered translation. Some inaccuracies might exist.

The head of Expedition 33 reveals why he left Ubisoft: “The game would have taken 25 years otherwise”

Clair Obscur: Expedition 33 could have also been released in 2045 – that’s what the Game Director believes, if he had still been at Ubisoft.

It is rare for a game to be so clearly a contender for Game of the Year as Clair Obscur: Expedition 33. The game has not only single-handedly revived turn-based role-playing games but has also shown what a small developer team of just 33 people can create. In hindsight, creating this game with the specially founded studio Sandfall was the right choice. Because the Game Director reveals that it otherwise would have taken 25 years.

Start video
Clair Obscur: Expedition 33 – JRPG with French Flair has Release Date

What was said? In an interview (via mp1st.com), the Game Director Guillaume Broche, who previously (like many from the team) worked at Ubisoft, revealed that Expedition 33 would have likely taken significantly over two decades if he had wanted to implement it at his old employer:

For me, the project at a large company would have taken around 25 years.

Why would it have taken so long? When referring to the 25 years, Broche is not talking about pure development time but rather a completely different circumstance. He believes that it would have taken about two decades to rise high enough in a large company like Ubisoft to even have the chance to propose such a game. Because those who present such projects in large companies must have worked there for many years and already hold a senior position.

Particularly new IPs with their own characters would be a problem here, and one would need a lot of influence just to be able to present something like that to anyone.

And I simply don’t have that much patience. Moreover, we wanted to do it our way and really create an atmosphere. That’s what this game is about – creating a vibe.

If Clair Obscur: Expedition 33 had been released under a big publisher like Ubisoft, some aspects of the story would certainly have been diluted. Because large, mainstream games often shy away from more serious and dark themes – of which there are plenty in Expedition 33. Dying children, suicide, and psychological horrors are part of the complex narrative and are hard to imagine in such extent in a typical “AAA” production.

As the developers were now independent, they could let loose and hide plenty of smaller and larger secrets in the game. Some of them you can even miss in the first 10 minutes.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. 80.lv

“Everyone here was disappointed” – Palworld gives update on the lawsuit with Nintendo, removes important feature

There is news in the lawsuit between the developers of Palworld and Nintendo. The company filed a lawsuit in 2024 for alleged patent violations, and since then the case has been ongoing.

What is the lawsuit about? On September 18, 2024, Nintendo filed a patent lawsuit against Pocketpair, the developers of Palworld, in Japan. The accusation: The game infringes on several patents of Nintendo. This also prompted criticism from its own fans. MeinMMO inquired with lawyers to learn more about the chances of success.

Nevertheless, the success of Palworld remained unabated – the game was even released on PlayStation 5. In December, the first changes in the game followed, such as when calling the Pals. In the USA, Nintendo also attempted to file similar patents – almost all were rejected. Now the developers of Palworld have reached out to their players in a new post.

Here you can watch the trailer for Palworld:

Start video
Update 0.5.0 for Palworld finally lets you play with friends on other platforms

Palworld must remove important feature

What does the statement say? In a recent statement on X.com, the developers of Palworld provide an update on the situation regarding the lawsuit with Nintendo. They explain that the proceedings are still ongoing and ask for understanding that they cannot make all details public. The ongoing negotiations do not allow for full transparency.

In the statement, the developers also confirm that the patch v0.3.11 from November 30, 2024, was indeed a direct result of the lawsuit. With the patch, the previous animation where Pals were summoned by throwing a sphere was removed. Instead, the Pals now appear statically next to the player – without a throwing animation.

This change was not easy for the team. The statement says: “Everyone here at Pocketpair was disappointed that this adjustment had to be made, and we understand that many players feel the same frustration.”

In addition to the summoning, other mechanics were also adjusted as a precaution with the patch. Such a change will now have to happen again.

What change is coming now? With patch v0.5.5, the ability to glide using Pals will be removed. Instead, players will now have to use their own glider in their inventory to glide through the air. While Pals still provide passive bonuses, the joint gliding with the player’s own creatures will be completely eliminated.

It is still uncertain how the lawsuit between Nintendo and Palworld will turn out and when it will come to an end. It is also unclear whether further mechanics from Palworld will need to be removed in the future, as they may be construed negatively for the developers in the proceedings. You can read about what has happened recently in the lawsuit here: In the lawsuit against Nintendo, the company behind Palworld defends itself against patents related to Pokémon

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. X.com

The Seven Kingdoms from Game of Thrones in the Power Ranking

In Game of Thrones there are many conflicts between the Great Houses of Westeros. Who should you definitely have on your side in the game of thrones? Which region is the most powerful? In the ranking, we have sorted all kingdoms by their strength.

What are the Seven Kingdoms? In Game of Thrones, the “Seven Kingdoms” are often mentioned. At first glance, this may seem strange. Because at the time of the series, there are actually nine regions south of the Wall.

This is because the term derives from the “Seven Kingdoms” into which Westeros was once divided. Then came Aegon Targaryen and conquered large parts of the land.

  • The “Kingdom of Islands and Rivers” was divided into “The Riverlands” and “The Iron Islands.”
  • The new capital King’s Landing and its surrounding area became its own region, which only belongs to the Crown.

This is how nine regions emerged from the seven kingdoms. However, the term “Seven Kingdoms” remained, even though it is actually outdated.

What criteria was the ranking based on? We look at all nine kingdoms and sort them by general strength. For example, the following factors are relevant:

  • Size of the country
  • Strength of the army
  • Available resources like food or gold
  • Independence

We consider the time around the beginning of the series.

Start video
First teaser for the new prequel of Game of Thrones: A Knight of the Seven Kingdoms

Rank 9: The Crownlands

game of thrones - king's landing
  • House: Targaryen/ Baratheon/ Lannister
  • Capital: King’s Landing

The Crownlands are somewhat the heart of Westeros. From the Iron Throne, the king rules over the entire kingdom. Ironically, this region is still at the bottom of this list.

At sea, the strength of the Crownlands is initially quite decent. The royal fleet of the Iron Throne is among the strongest maritime powers of Westeros. Only the fleets from the Iron Islands or the Reach could compete with it.

Additionally, King’s Landing, as the capital of the kingdom, is the center for culture and trade. The economy of the region is therefore very good.

The main problem, however, is that the Crownlands have by far the smallest army. They barely muster about 15,000 men. This is mainly because the population is generally very low. While King’s Landing is the largest city in Westeros, the rest of the region is sparsely populated.

Defending King’s Landing is also quite challenging. Compared to many other strongholds on this list, it is a city, not a fortress.

This is an AI-powered translation. Some inaccuracies might exist.

YouTuber has a luxury car for 4 million – But to drive it, he has to pay 7,000 euros every 58 kilometers

The YouTuber Manny Khoshbin owns a rare Bugatti Bolide. However, he has to change the tires every 58 kilometers because they wear out so quickly. The price per set of tires: about 7,000 euros.

Which YouTuber is this about? Manny Khoshbin came to the USA in the 1980s and later founded a real estate company called “The Khosbin Company.” In his free time, he showcases his big hobby on his YouTube channel: expensive cars that he collects in a large garage and shows to his audience.

Recently, he released a video on YouTube about one of his vehicles, the Bugatti Bolide, explaining that he has to change the tires every 36 miles (about 58 km). The cost per set of tires: 8,000 USD (about 7,000 euros).

The company “Slate Auto” recently unveiled a car that is aimed more at the average buyer:

Start video
Slate Auto presents new truck with electric motor

The vehicle is so powerful that the tires wear out after about 60 kilometers

What kind of vehicle is this? The Bugatti Bolide is an extremely rare hypercar designed solely for the racetrack, which was introduced as a concept in 2020 and went into production in 2024 (via bugatti.com). Only 40 units were produced, making it one of the most exclusive Bugatti models ever made. The price per vehicle is about 4 million euros (4.7 million USD).

What is the problem with the tires? Khoshbin explained that the Bolide comes with two sets of tires: a very thin pair meant only for transporting the vehicle and a set for driving. Those are called slick tires, which have no tread and are mainly suitable for dry and slightly wet roads.

The “problem” is the car itself: due to the wear and the high performance of the vehicle, the tires are put under such strain that they need to be changed frequently. After about 60 kilometers, it’s over; otherwise, it could lead to damage to the vehicle.

The tires must also not be pre-heated to more than 80 degrees under normal conditions, and a maximum of 30 degrees in the rain. However, the car can reach 380 km/h even under normal conditions, and “only” 300 km/h in the rain.

Expensive cars are also the hobby of a former Romanian top athlete. He bought an expensive Ferrari and stored it in a garage in Munich. Ten years later, the garage owner contacts him. Because the owner of the car had forgotten that he had parked the vehicle there: A 700,000 dollar Ferrari sat in a Munich garage for 10 years: its owner had forgotten where he had stored it

This is an AI-powered translation. Some inaccuracies might exist.

To ‘save’ humanity in Marvel, a scientist created powerful weapons that killed over 16 million people

In the Marvel universe, there are many dangers and villains, and the mutants of the X-Men also have to face nasty adversaries. This is also because many mutant enemies fight out of conviction. This is exemplified by one of the most terrible weapons ever created by humans.

What weapon is it? Dr. Bolivar Trask is a scientist in whom a fear of humans and beings with superpowers has grown over the years. He is firmly convinced that mutants will be the end of normal humans if they do not fight back. Trask believes that there will eventually be more mutants than humans.

To counter this, he develops the Sentinels. These are large robots that have only one task: to hunt and kill mutants. It doesn’t matter whether the mutants are peaceful or if they even know that they are mutants. Although Trask created only the simple versions of the Sentinels, his start paved the way for a huge threat.

Start video
German trailer for the Marvel movie „X-Men: Days of Future Past“

The Sentinels are constantly evolving

What variations are there? The first Sentinels were large robots introduced in 1963 in Uncanny X-Men No. 14. Depending on the story, they have different weapons to capture or eliminate mutants. While mutants like Wolverine or Cyclops can defeat a Sentinel quite easily, they usually appear in swarms.

To ensure a continuous army, the Master Mold was also developed. This is a gigantic robot introduced just one issue later. Its task is to permanently replicate the army.

Uncanny X-Men Cover No. 98 1981
Uncanny X-Men No. 98 Cover (Source: Marvel.com)

In 2019, another base was developed in the House of X-storyline. The Mother Mold is a space station meant to ensure that Master Molds are created and multiple armies can be built continuously. According to X-Force (Vol. 3) No. 3, Trask’s inventions resulted in over 16 million mutants being killed (via Marvel Database).

Throughout the stories of the X-Men, more versions of the Sentinels emerged, and especially the self-aware ones became a danger, as they often developed the hatred of their creators. One of the most dangerous variants is probably Nimrod. A self-aware robot from the future not only has an infinite arsenal of weapons, but it can also adapt to any situation and travel through time.

The villain Bastion developed the Nano-Sentinels, which function as a kind of disease that infects mutants and ultimately kills them. But that is not the only way to use nano-technology against mutants.

You don’t even need robots

Humans can also be Sentinels. In 1997, the Prime Sentinels first saw the light of day. The villain Bastion developed the Zero Tolerance-operation. He infected humans with nanotechnology, which then transformed them, like sleeper agents, into cyborgs to exterminate all mutants.

A similar story can be seen in the animated series X-Men ’97. Although the X-Men repeatedly manage to defeat major adversaries like Bastion or Nimrod, they can never truly stop them.

This is also evident in the House of X-storyline. The mutant Moira MacTaggert has the ability to be resurrected repeatedly. She experiences several lives in which she tries to prevent the development of the Sentinels. But no matter what she does, she and the later AI versions are built, whether by Dr. Trask or other humans. Another person in the Marvel universe cannot escape his fate: For almost 50 years, Marvel villain Thanos has been visiting a poor guy on his birthday just to annoy him

This is an AI-powered translation. Some inaccuracies might exist.

A disturbing episode of Digimon on RTL2 is not made for children’s eyes, the mystery behind the horror was never resolved

Although Anime was primarily aimed at children and teenagers on RTL2, there were indeed some series and episodes that were emotional or even quite creepy. One particular episode can be found in the second season of Digimon.

Which episode is it? The 2nd season of Digimon is a direct continuation of the first. While there is a new team of Digi-Riders and Digimon, familiar characters return. 4 old acquaintances are even on the team: Kari Yagami along with Gatomon and T.K. along with Patamon.

Once again, children must save the Digiworld, this time from the self-proclaimed Digimon Emperor, who controls the creatures through evil forces. Despite some more emotional themes, such as the story surrounding BlackWarGreymon, it remains quite a child-friendly series.

However, the 13th episode, Calls from Another World, does not fit in at all. It is dark and depicts a strange world reminiscent of the Cthulhu mythos.

A movie continued the story from season 2:

Start video
Digimon Adventure 02 – The Beginning: German Anime Trailer for the Movie

Cthulhu Monsters and Strange Ghosts

What happens in the episode? Kari seems to be unwell; she hears mysterious voices and has visions of a world with a dark sea. Suddenly, Kari disappears, and Gatomon, T.K., and Patamon find her in the Sea of Darkness (via DigiPedia).

This is a strange place, as it is neither the real world nor the Digiworld. This is also shown by the mysterious creatures that live there. They are black silhouettes that resemble Divermon, but do not seem to be real Digimon. They want to make them their queen to save the creatures from an underwater monster.

Ultimately, Kari is rescued by the others, but at the end of the episode, a gigantic figure can still be seen in the sea. This is a Dragomon, a Digimon inspired by the monster Cthulhu. However, nothing is made of this cliffhanger. In none of the later episodes is this addressed.

Ken was also in this dimension after being led there by Yukio Oikawa. He submerged his Digivice in the sea, and it turned black, making him the Digimon Emperor. However, no further information is provided about this.

It is also never clarified what the Sea of Darkness actually is. Years later, in Digimon Adventure tri., we see the place again. Maki Himekawa finds herself there after being consumed by grief when her Tapirmon did not remember her.

How was this episode created? The episode is clearly inspired by the Cthulhu mythos. This is evident not only from the Digimon. In the episode itself, Kari passes a sign that is written in Digicode. When translated, it reads インスマウス, which translates to Innsmouth. Innsmouth is a fictional town used by H.P. Lovecraft in his Cthulhu stories. The lonely lighthouse in the dark sea also reminds one of this.

Overall, the episode is surprisingly dark compared to the season and also quite disturbing due to its Cosmic Horror elements. This world seems to attract individuals who suppress their emotions and are not doing well. This also reflects the mood of the episode. Everything is grey, and no colors shine, creating an uncomfortable atmosphere.

If we look at who wrote the episode, it is no surprise. It was penned by Chiaki Konaka. He also wrote unusual animes like Serial Experiment Lain, which included horror aspects as well.

In addition, he adapted H.P. Lovecraft’s story Shadow over Innsmouth for Japanese television. Although he only wrote this one episode in season 2 of Digimon, he worked on almost all episodes of Digimon Tamers. Tamers has several dark episodes and themes. Even the villains of the anime should not be trifled with: One villain from Digimon looks like a small child but is one of the most powerful beings in the universe

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. DigimonWiki
  2. IMDb

Sony focuses on an exclusive racing game on the PS5, but currently a racing game from Xbox dominates the console

While Sony continues to rely heavily on exclusive titles, Microsoft is also bringing its games to the PS5 – and with success. Currently, an Xbox racing game dominates the console, even though Sony could compete here itself.

What game is this? This refers to Forza Horizon 5. The racing game from Playground Games was originally released on November 9, 2021, on PC (Microsoft Store and Steam), Xbox One, and Xbox Series X|S. It is also included in Game Pass.

On April 29, 2025, it was released on PS5. You can see a new trailer for it here:

Start video
Forza Horizon 5: The racing game from Xbox is now also available on the PS5

Forza races to the top 1 of the downloaded PS5 games

How is Forza received on the console? The game competes theoretically with Gran Turismo 7, which was released in 2022 on PS5. Sony’s racing game series is exclusively hosted on PlayStation. However, this circumstance does not seem to have hindered the success of Forza.

As reported by the PlayStation.Blog, the game was among the most downloaded games on PS5 last April. In the USA and Canada, it reached number 3, and in Europe, it even reached number 1.

What makes Forza Horizon 5 so good? The game offers an open world that is heavily influenced by the landscapes of Mexico. With changing seasons, the game world also changes dynamically. Weather events like sandstorms or tropical storms add an extra thrill to driving.

Since its release, the game has significantly improved, benefiting players on PS5 as well. GamePro increased the game’s score from 89 to 90 points in their follow-up review. Over 450 vehicles have been added since, along with several tracks from the Forza Realms that have been very well received.

The strongest PS5 games in April 2025 came from the competition. In addition to Forza, the remaster of Oblivion and Minecraft also made it into the top 3 – all games from Xbox.

Microsoft’s strategy of making every platform capable of being an Xbox seems to be paying off. Only Sony still doesn’t want to give up its exclusive titles. You can read more about this topic in this article on MeinMMO: PS5 players celebrate the end of the console war, but one faction goes empty-handed

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Eurogamer

WoW: Because pros are really good, dungeon groups are becoming more toxic

In the dungeons of World of Warcraft, there is a lot of stress right now. Because a professional tournament is causing imitators to cause pain for everyone.

A topic that is often discussed in World of Warcraft is the toxic behavior in instance groups. The damage dealers complain about the tank, the tank complains to the healer, and the healer gets annoyed with the damage dealers. While many groups are completely problem-free, the bad experiences linger in memories.

However, one event ensures that the negative experiences always experience a little spike – the MDI. Because the professional tournament causes everyone to suddenly want to play like professionals, even though they can’t.

Start video
WoW: Xal’atath and the Destruction of Dalaran

What is the problem? When the MDI takes place in World of Warcraft, a tournament where the best players in the world try to complete dungeons as quickly and efficiently as possible, it always has a significant impact on the entire player base. Many watch the MDI and try to pick up a few tricks from the professionals and apply them to their own gameplay.

However, this often leads to misconceptions. Because what looks easy for the professionals, as if one simply has to “pull 5 groups together and then wipe them out,” often requires extremely high skill. Precise timing of cooldowns for the entire group and a kick rotation, where not a single mistake is allowed, are often necessary to replicate the great performances of the professionals.

This is generally not what one should expect from a group that is randomly assembled, does not communicate with each other in voice chat, and also uses the chat sparingly.

What is the consequence of this? There are increasing reports during and after the MDI that the dungeons played in the MDI suddenly run much more slowly and keys are broken more frequently. This is because tanks (but also others) copy the strategies from the MDI and believe they can implement them with their group. Currently, the “Sanctum of the Holy Flame” has been affected, as Filthi_61Syx reports in the WoW subreddit:

Too many people have watched MDI and believe that they can now pull the entire first area together without announcements or coordination. It’s currently just such a shit-show with groups.

Others also agree that this is increasingly happening, such as froller2:

Yes, this happens often. I was in a 12-key Sanctum where the tank said he needed to pull 3 groups and a second group with the knight. We died, we tried again, we told him not to pull both knights at the same time, and he did it anyway.

FSXrider also believes that people should orient themselves a little less towards the MDI. Because even if many believe this about themselves, the vast majority are not professionals and should therefore also refrain from such strategies:

It’s the same every time. Every season I tell my friend, who is always my pre-made healer: Prepare for the keys after the MDI.
Damage dealers insult the tanks for not doing things exactly like the people in the MDI, then they don’t use CC, kicks, or damage reduction cooldowns. Everything goes down the drain and people wonder why no one is playing tank. People were casuals. No matter how hard you believe you are one of the best, you are not. Overcome this MDI behavior.

If one wants to avoid such problems, it seems best to either find a reliable circle of players or to make it clear before the start that one will not use the “latest, great MDI tactics.” But whether anyone reads this is, of course, a completely different issue. Soon, however, you will have to venture back into Mythic+, because WoW is bringing a turbo boost for loot…

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit.com/r/wow/