A player orders an RTX 4070 Ti for just 11 euros because he wants to know if he actually receives anything. In the end, the disappointment is great.
What did the player do? A player reported on Reddit that he discovered an amazing deal at the seller Walmart: An RTX 4070 Ti for only 13 US dollars (about 11 euros). Many people from the community warn him about the offer, as the seller is a third party from China. And the user himself seems not to trust the offer very much. He explains in another post: “If I actually receive one, I will buy many lottery tickets.”
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What did he ultimately receive? In fact, he received nothing. Because Walmart, the platform through which he ordered, canceled the purchase agreement and refunded his 13 US dollars.
As he writes in a later post on Reddit: “Walmart just issued a refund. The order was never executed.” Another user seems to have made the same order, as he also posts a picture of the refund by Walmart.
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Brazen scammers use real shops for fake offers
What is behind this? The offer does not come from Walmart directly, but from a third party that uses Walmart only as a platform. A procedure that is not unusual at first: Platforms like Amazon, Otto, and now also MediaMarkt-Saturn offer third parties the option to sell their own products through their shop.
However, there is a catch: Many scammers exploit the rather lax controls of Amazon and other platforms, to mix fake offers with real ones. The scammers often entice buyers to other platforms. Those who order here not only lose their money but often also do not receive any goods. Sometimes goods are shipped, but then they are counterfeits or the wrong items.
Can you protect yourself against this? Yes, by thoroughly checking offers before actually ordering them. Often, just a look at the seller’s imprint is enough to find out how real the offer is. But even that cannot protect you 100%: In some cases, scammers hijack official pages that have not been used for a long time.
Even directly at Amazon, a lot can go wrong: You might receive the wrong product or another buyer has swapped the goods in the box for something else. Such actions, where people receive incorrect graphics cards from Amazon, happen repeatedly and can never be completely prevented.
The boss of Borderlands 4 triggered a discussion with the community in the past with his statements about the game’s price. In a new interview, he explains how much Borderlands 4 is really worth and why he would prefer to give the game away.
Who is it about? Randy Pitchford is the CEO of Gearbox, the development studio of Borderlands 4, and in the past, he has mostly been negatively perceived due to arguments with fans. When a fan asked the CEO not to offer the game for 80 US dollars (68 euros), the boss replied to the user that he had also worked a summer to afford a new game.
This response did not sit well with many fans in light of the ever-increasing cost of living in the USA, and the boss faced a shitstorm. When he then explained himself in 557 words, the matter was far from forgotten.
With a price of 129 euros for the Super Deluxe Edition of the co-op shooter, the game made headlines again, even though the price for the cheapest edition was not reduced. In a new interview, the boss again spoke about the price of Borderlands 4.
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Borderlands 4: Amon Gameplay im Überblick
A convinced boss
What does Randy Pitchford say about the value of Borderlands 4? That a boss is convinced of his own game probably surprises very few. So does Randy Pitchford, who explains in an interview with GamesRadar: “Damn, I think they could charge 200 dollars [170 €] for it […]”.
While many fans already had concerns about 80 US dollars, the boss would probably be satisfied with the much higher price tag. He justifies this:
If you look at all the previous Borderlands games, there are people who spend thousands of hours in Borderlands. When you consider that in terms of the highest amount ever spent compared to entertainment time, you won’t find a better price-performance ratio for any type of entertainment worldwide.
Why does he still want to give the game away? In the same interview, he also understands that not all players would be willing to pay 170 € for Borderlands 4. Therefore, he explains: “I wish they would give it away because then everyone would play it. […] That’s not how business works […] But the value is there.”
He also says: “Ultimately, I get what I want. And if I want it and think their demands are fair, I get it,” said the CEO of Gearbox to GamesRadar. “If I don’t want something, then I don’t want it. Or if I think their demands are unfair, then I won’t do it. All that talk doesn’t matter; at the end of the day, it’s exactly what it’s all about.”
The desire for a new game, according to the boss, strongly determines how much a player is willing to spend on it. In the case of Borderlands 4, however, 80 euros would probably be too much, as players explain. He finds Borderlands 4 to be a really good title that offers a good deal considering the hours of gameplay, and he would prefer to provide it for free so that everyone can enjoy his new game.
The perhaps biggest surprise at gamescom 2025, at least for all fans of Warhammer 40,000, was Dawn of War 4. Out of nowhere, a German studio announces the successor to the legendary strategy game series. MeinMMO editor and Warhammer fan Benedict Grothaus played Dawn of War 4.
Dawn of War is the highest-rated Warhammer game on Steam and since its release in 2004, one of the best, for me personally even the best strategy game of all time. The balance of base building, battles, and especially the animations and the voiceover kept me occupied for hundreds, maybe thousands of hours in my youth.
Even today, I regularly play Dawn of War and since the remaster even more often. When the Definitive Edition was announced, I thought the year couldn’t get any better.
At gamescom 2025, I now had the opportunity to see Dawn of War 4 live. The devs let us play a demo mission, which I took about 25–30 minutes to complete. That alone was enough to excite me.
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Warhammer 40.000: Dawn of War 4 – Beloved RTS gets a sequel 8 years later
One Mission, 30 Minutes – This is how Dawn of War 4 plays
Dawn of War 4 actually comes with four factions at release: Space Marines (specifically: Blood Ravens), Necrons, Orks, and the Adeptus Mechanicus as a completely new faction in the franchise. In the mission, I played the Space Marines.
The task is to assist a small garrison of the Astra Militarum that is being attacked by Orks. To do this, I need to destroy a base with some side and secondary objectives such as:
Stopping the production of large Ork units
Destroying a secondary base
Taking down Necrons that suddenly appear
As already seen in the trailer, there is base building, which in my demo version had to make do with placeholders, i.e., building models without textures. The units are already there and diverse: Terminators, Interceptors, Scouts, Heroes, Tanks …
Already by the middle of the round, I had a small squad of Tier-2 Marines that destroyed everything. Problems only arose in the quite well-fortified main base. There, I had to bring in heavier weapons, Terminators, and my ally, who came in with a Knight Castellan – wherever he got that from.
The mission log reminds you of what you are actually supposed to doWaaagh!Unit upgrades allow you different specializations
Dawn of War 4 gives me exactly what I have been waiting for 8 years
What now sounds like every other RTS made my eyes sparkle from start to finish. The building system is exactly how I wanted it, and at least Space Marines build without a building unit – which makes sense. They drop everything from orbit.
However, I saw many elements from earlier parts that I have bitterly missed in other strategy games, such as:
Requisition and energy as the two resources obtained through specific spots on the map.
Unit upgrades that allow me to give my units abilities or specialize them in certain things like anti-tank.
Mobile reinforcements, which means I can easily refill damaged units on the field.
Global abilities like an orbital strike or a Thunderbird bombardment, which – as a dev revealed to me – can vary depending on the chosen commander. He probably shouldn’t have told me that, based on how he reacted afterwards…
Of all the journalists present in my group, I was the only one who completed the mission within the given time. I’m not saying this just to flex – but also for that reason – but also because I now know: the campaign will probably take around 30–35 hours.
Because we already know that all four factions will have a single campaign with over 12 missions. In total, there are to be 70 or more missions. If they all take around 25–30 minutes, we are looking at roughly between 30 and 40 hours of playtime.
One thing is missing for the perfect new Dawn of War
The only thing that I absolutely missed were relic units – the superweapons from the first part. Every faction had the opportunity at that time to call in a unique unit with a captured relic: a Living Saint for the Adepta Sororitas, a Land Raider for the Space Marines, or the Squiggoth for the Orks.
Currently, exactly those are not available in Dawn of War 4. Maybe I just haven’t seen them, but the dev unfortunately couldn’t give me an answer to my question. Maybe it works like in Dawn of War 3, where certain commanders had the option to call in corresponding units, as was the case with the Imperial Knight for the Space Marines in part 3.
I haven’t been able to check the other three factions either, so I lack information on whether and which other mechanics they have. Necrons, for example, were special in part 1 because they could be resurrected on the battlefield and only needed energy. The Dark Eldar simply summoned their buildings back then and built automatically.
Although I don’t know everything about Dawn of War 4 yet, the game has already impressed me greatly and is the highlight of gamescom 2025 for me. Dawn of War 4 is set to be released in 2026 for PC. A specific date is still pending, but you can be sure that I will annoy you sufficiently with it. However, I am sure that the new Dawn of War will impress even those who didn’t play much back then – just like the DE: The remaster of Warhammer 40k: Dawn of War put me back into my childhood after 21 years, even though I had never played it
This is an AI-powered translation. Some inaccuracies might exist.
As parents, it is not easy to find the right games that can be played together with the kids. MeinMMO editor and dad Karsten has some co-op recommendations for you that he has had very good experiences with.
My job and my private passion for games have already passed on to my two boys (10 and almost 4 years old) early on. It was exciting to see which games could captivate them and which could not. One commonality of the kids: They prefer to play together with my wife or me. Accordingly, we have already tried out many co-op titles over time.
In this article, I would like to share my experiences and reveal which co-op games we have particularly enjoyed – completely independent of the age difference of the boys. If you have any further recommendations that can be played well in co-op with the kids, feel free to leave them in the comments!
You can jump to the sections that interest you through our table of contents:
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Minecraft
Genre: Sandbox-building| Release: May 17, 2009 | Platform: virtually all (also available on Game Pass) | Developer: Mojang | ESRB: From 6 | Model and Price: Buy-To-Play, €29.99
Minecraft has many years under its belt but can still captivate small and large players today just as it did back then. I can see this especially with the little one, who has been enthusiastically playing in the creative mode of the game for a few days now.
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Minecraft shows in the video how the graphics of the game will improve
The older one is already much further along. He rocks the survival mode, tries out new stuff with command blocks, or checks out mods from the community.
Those who want to look really good in World of Warcraft need to play ancient content soon – with a new twist. But it should be worth it.
“Item level fades, Transmog remains.” A wisdom that I at least imagine originated in my guild. Or in a pop song. Who knows. But one thing is clear: templates for transmogrifikation are a great motivation to play content in World of Warcraft at all. At the end of the day, most want to run around in cool armor and enjoy that their avatar is a very special snowflake.
Blizzard knows this too and offers some additional incentives to play a lot of content in “WoW Legion Remix” that one would otherwise probably skip. This includes Mythic+, world quests, or completing the campaign.
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WoW Midnight shows gameplay – All new features
Farming World Quests for Transmog – but Hard
What sets are these? There are a total of 4 sets obtained from achievements in WoW Legion Remix. The sets are named “Sargerei Commander.” The Sargerei are loyal servants of Sargeras, the leader of the Burning Legion. Accordingly, the sets look impressive, not only coming in 4 colors (Fel Green, Light Golden, Ember Red, Void Blue), but also featuring quite impressive capes that end in cool animated flame effects.
The Sargerei Commander sets look pretty hot. Image source: wowhead
What do you have to do for the sets? Those who want to dress in these stylish “Sargerei Commander” sets in the future must complete various achievements in WoW Legion Remix. Depending on the color, a different achievement is required.
To Fel and Back: Complete the campaign of Legion Remix.
Mythic Legion Remix Raids: Complete all raids in Legion Remix on Mythic difficulty.
Timeworn Keystone Hero: Complete any keystone dungeon with a level of 25 or higher with a Timewalker character.
Heroic Broken Isles World Quests IV: Complete 100 world quests in Heroic World Tier with a Timewalker character.
What is the “Heroic World Tier”? With Legion Remix you can try out a new feature that WoW borrowed from Diablo. It will be possible to increase the difficulty level of the game world. As a result, all enemies not only have higher stats but also receive powerful affixes and different enhancements. In return, however, better rewards are also at stake.
This is basically a “hard mode” for those who want a bit more challenge in the open world – at least until you become incredibly strong in Remix again and can take down all enemies with just a nasty look. And after Legion Remix, it won’t be long until the new expansion Midnight starts.
This is an AI-powered translation. Some inaccuracies might exist.
The Twitch streamer “Nooreax” is stranded in Canada and documented his odyssey in Instagram stories. He originally intended to go to gamescom with his colleague Wieland “Rumathra” Welte.
Who is it about? The Twitch streamers Rumathra and Nooreax had a very special project they were streaming together before gamescom: gold prospecting in Canada. The journey there and the project itself went as planned, but the return trip and the simultaneous journey to the gamescom 2025 was another story.
Nooreax had to stay an additional two days in Canada. He documented the whole thing in his Instagram stories.
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These are the 5 most relevant German streamers on Twitch in 2024, according to Google
Nooreax asks Chancellor for a private plane
What happened to Nooreax in Canada? The plane that Rumathra and Nooreax originally wanted to fly back with had a tire malfunction, so it could not take off. Finding a replacement flight turned out to be more difficult than expected. In the end, only Rumathra managed to get a seat on a flight to Germany, leaving Nooreax alone in Canada.
From now on, Nooreax had to manage without his Twitch colleague and also keep an eye on his suitcase. After further return flights for Nooreax were postponed, the Twitch streamer even tagged the Chancellor in his Instagram stories out of desperation.
He claimed to be a good citizen and more or less asked the Chancellor to be allowed to “return” to Germany. He played the German national anthem and asked if he could borrow a private plane from the Chancellor to fly back.
While Nooreax was sitting at the airport trying to kill the 6 hours until his flight, the Twitch streamer Papaplatte called him. He watched Nooreax’s Instagram stories during the stream and reacted to them. Afterwards, the two played a bit together on Twitch to pass the time.
Here you can watch part of Nooreax’s Instagram stories and Papaplatte’s call to him on YouTube:
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After a total of 2 long days of waiting, Nooreax was finally able to leave Canadian soil and return to Germany. To make his flight as pleasant as possible and to be able to sleep on the way back before gamescom, the Twitch streamer booked himself a ticket in Business Class.
A small development studio conquered the Steam charts with its survival game in 2021. The big success surprised even the lead developer.
What kind of game is it? In February 2021, the five-person indie development studio Iron Gate AB from Sweden released the survival game Valheim.
In Valheim, you play as a Viking who, after his death, is brought by a Valkyrie to the namesake land of Valheim inspired by Norse mythology, where he must prove his strength.
To do this, you must survive against various monsters that want to attack you in your daily struggle for survival and in boss fights.
As is typical for the genre, you must craft your own weapons and build a base – otherwise, you’ll be completely unprotected against the dangers.
In a short time, Valheim surged to a surprise hit on Steam, with up to 498,000 simultaneous active players (via SteamCharts). The Viking adventure has since sold over 10 million copies and is considered one of the best survival games on Steam with 94% positive ratings from around 430,000 reviews.
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The trailer for the new Valheim expansion heats things up
What does the developer say about the success? During the gamescom 2025, Robin Eyre, the lead developer of Valheim, spoke with the English-language magazine gamesradar about the surprising success of the survival game.
About 4.5 years after the game’s breakthrough, the developer reflects: “I had hoped for 20,000 sales […]. When we had a million sales every week for eight weeks and were at the top of the Steam charts, I just thought: ‘What is going on here?”
In the wake of the success, which surprised even the five developers, the team decided to fix bugs first before adding new content that might introduce new bugs. Eyre explains: “The first step was to ensure that everyone could play the game. One programmer spent five months fixing bugs so that all these millions of players could play the game.”
How is Valheim doing in 2025? Valheim has held up well and still maintains an average of over 10,000 players on Steam over 4 years after release. This is also due to the game being regularly updated with new content and bug fixes. Moreover, the survival game is now also available on Xbox and Mac.
Even MeinMMO editor Benedict Grothaus considers Valheim still one of the best survival games on Steam in 2025 – and that is definitely remarkable in such a large genre. You can read which games are also on his list here: The 30 Best Survival Games 2025 for PS5, Steam, and Xbox
This is an AI-powered translation. Some inaccuracies might exist.
The developer Glen Schofield believes he knows why one of his horror shooters was released so unfinished.The blame seems to lie with the publisher Krafton.
Which developer and which game are we talking about? The creator of Dead Space, Glen Schofield, is also the director of the spiritual successor The Callisto Protocol. While the Dead Space series enjoys a legendary status, with the first part even receiving an elaborate remake, The Callisto Protocol is considered more or less a failure.
The Callisto Protocol came from the developer studio Striking Distance Studio, where Glen Schofield worked together with Steve Papoutsis. Two big names in the gaming industry, which raised the expectations for the game.
However, the game could not meet those expectations as it was released in December 2022 in quite an unfinished state. It was plagued by technical issues that led to frequent crashes. The rather short playtime was also criticized, and the game achieved a Metacritic score of only 68 out of 100.
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The Callisto Protocol: The Horror Game Gets an Upgrade for the PS5 Pro
“I don’t like it when politics gets in the way”
According to Glen Schofield, what was the reason for this? As Schofield stated in an interview with The Game Business, the unfinished state is to be blamed on the publishers. His superiors at the Korean publisher Krafton reportedly pressured him to release The Callisto Protocol in December 2022, as it was a better time for shareholders.
This is something he regrets, says Glen Schofield. If he could improve one thing about The Callisto Protocol, it would be that. In the interview, he states: “I don’t like it when politics gets in the way, as was the case with Krafton. There was no doubt about it. They told me that the game had to come out in December due to the Korean stock market. I should have just finished it right away. I’m angry at myself for that.”
According to Schofield, The Callisto Protocol sold between 6 and 7 million copies, which is very good for a studio’s debut title. However, they did not meet Krafton’s expectations for the game’s sales and success, the developer stated.
In August 2025, the Open Beta of Battlefield 6 launched. For the first time, the general public was able to take a look at the shooter and share their first impressions. EA has now analyzed these impressions and shared their lessons learned from the beta.
What has EA learned from the Battlefield 6 beta? EA has drawn several lessons from the Battlefield 6 beta and discussed over 4 different areas: Weapons, Movement, Maps, and Modes (via X).
The developers identified various topics that are important to the Battlefield community, including:
The movement was too fast for part of the community.
The shotgun M87A1 was overpowered.
Players exploited to reach areas they should not have access to.
Many players want to play Battlefield 6 on larger maps.
The player count in Rush.
On some of the points raised, EA also elaborated on what happens next after the beta.
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Battlefield 6 zeigt sein Gameplay im actionreichen Trailer
Adjustments to Movement, Feedback on Maps
What does EA say about Movement? EA has listened to the community’s criticism and announced plans to revise the movement. They intend to align more closely with the older titles in the series. The developers state:
“Movement has been adjusted to create a more balanced and traditional Battlefield experience. The momentum, particularly the horizontal speed transferred from a slide into a jump, has been reduced. Additionally, there is now a higher penalty for consecutive jumps. When jumps are performed in quick succession, the jump height decreases. Shooting while jumping or sliding also leads to increased inaccuracy.”
While the sprint speed and the general ability to slide remain intact, adjustments will be made primarily to the transitions between different movement mechanics.
What does EA say about the Maps? The developers explained that it was not planned for players to exploit access to areas that were meant to be unreachable. In the beta, players managed to reach various rooftops and a bridge on the map “Siege of Cairo” in this way.
EA is now working on adjustments to prevent this from happening in the future and emphasized that the ladder, which the Assault Soldier will receive as equipment upon full release, is also not intended for this purpose.
Furthermore, the developers announced that in an upcoming Battlefield Labs test, there will be playability on two larger maps: Mirak Valley and Operation Firestorm. Mirak Valley is expected to be the largest map in Battlefield 6 at release.
What does EA say about Weapons? EA is making changes to the shotgun M87A1. This was too strong in the beta and will now require more pellets to eliminate an opponent. Additionally, recoil will be generally revised. Changes have been made to promote “more controllable semi-automatic fire and bursts while rewarding precision and weapon mastery.“
What does EA say about the Modes? The developers explained that they will stick to smaller player counts in Rush. This drew criticism within the community during the second beta weekend.
They have experimented with different player counts across the various Battlefield titles and found that large player counts in this mode led to issues such as stalled frontlines and overwhelming defenses, resulting in many matches ending in the first sector.
With the new patch 6.3 for Total War: Warhammer 3, a duke that has been the subject of mockery will finally be liberated from this fate.
Who is this character? We are talking about Alberic, the Duke of Bordeleaux and servant of the sea god Manann. He is one of the four playable legendary lords of Bretonnia, alongside King Louen Leoncoeur, Fay Enchantress, and Repanse de Lyonesse – a faction of wandering knights and oppressed peasants that immediately reminds one of Monty Python’s Holy Grail.
Alberic has been part of Total War: Warhammer since 2017. Since his release, he has been characterized primarily by one thing – how inconspicuous he is.
Here you can see the trailer that announced Bretonnia for Total War: Warhammer:
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Total War: Warhammer – Die Ritter von Bretonnia im Trailer
Not quite as legendary a lord as the others
What is the problem with Alberic? Although he appears as the main character in the Bretonnia trailer and is narrated, he did not even have his own voice lines in the finished game. He shared them with the generic generals of his faction, which was not the case with any other playable characters.
The developers were also aware that they urgently needed to give Alberic more love. In Total War: Warhammer 2, they gave him a fancy trident as a weapon – quite fitting for a follower of Manann. However, that was not enough to dispel the impression that the developers at Creative Assembly treated him somewhat half-heartedly.
After 8 years, Alberic’s biggest problem is now being addressed and he is getting his own voice.
“Alberic le Generic,” as the developers jokingly call him one last time, will receive a complete set of unique voice lines. The voice actor who voiced the duke in the trailer is returning for this.
New voices have also been recorded for the generals of Bretonnia to differentiate them completely from Alberic.
What else is included in the update? Other characters receiving a voice makeover with 6.3 include Wulfrik and Throgg from Norsca. Especially Throgg, the Troll king, has been misrepresented in the eyes of many fans through his voice lines.
Additionally, there are updates for the Lizardmen and Tomb Kings. Both factions will receive revised technology trees and skills. Other changes include:
New color patterns for the individual factions of the Lizardmen to better distinguish them on the battlefield
The large dinosaurs of the Lizardmen can now break down walls
The Tomb Kings will have limited opportunities to confederate, and the Mortuary Cult as a mechanic. This cult brought many threats that almost annihilated the world of Warhammer in its lore.
Besides the old world of Warhammer, where the Total War games also take place, there is also the sci-fi setting Warhammer 40,000 and Age of Sigmar. The latter is not as represented in video games and has even produced one of the worst Warhammer games. MeinMMO editor Benedict Grothaus took a look at it and says: The worst new Warhammer game on Steam is really good, but I still can’t recommend it
This is an AI-powered translation. Some inaccuracies might exist.
The open beta of Battlefield 6 is over, and players now have enough time to reflect on the gameplay they experienced and decide whether the shooter has convinced them or ultimately disappointed them. One player took it a step further and made a direct comparison with Battlefield 3.
What kind of player is this? The gamer goes by the name “KimiBleikkonen” on Reddit and claims to have played the Battlefield 6 beta for about 46 hours. Then he started Battlefield 3 and played a few matches to see how much his memory of the game is influenced by nostalgic feelings and how it compares to Battlefield 6 from today’s perspective.
The user explains that he played Battlefield 3 on a server with mixed game modes across various maps:
Conquest on Wake Island
Conquest on Azadi Palace
Conquest on Attack on Karkand
Rush on Operation Metro
Domination on Donya Fortress
Conquest on Elbors Mountains
Conquest on Operation Riverbank
Rush on Sabalan Pipeline
After completing his “nostalgia check” in Battlefield 3, he documented his findings in a post on Reddit. This post is over 1,100 words long and spans nearly 2.5 DIN A4 pages in a Word document using Arial font at size 12.
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Battlefield 6 zeigt sein Gameplay im actionreichen Trailer
More differences than just movement
What did the player find? The player noticed various differences between the two shooters. One is that in Battlefield 3, there is more bullet spread when firing fully automatic. However, players can achieve a lower time-to-kill with bursts compared to Battlefield 6.
In the latest installment, however, suppression when shot at is noticeably lower. This makes it much more difficult to win a gunfight when starting to shoot second.
Likewise, health regeneration in Battlefield 6 is significantly faster. In Battlefield 3, after taking hits, he had to wait about 40 seconds in cover before having enough health points again. Moreover, after a revival, one is immobile for several seconds, while BF6 allows players to quickly escape to cover.
Overall, almost every animation feels slower in Battlefield 3. Not being able to slide or sprint in a crouched position is a big difference and makes it harder to take cover when shot at. Additionally, moving while using the sights is very slow, and jumping while shooting is even more punishing than in Battlefield 6.
What conclusion does he come to after the comparison? The player writes that Battlefield 3 can be a bit frustrating when one has gotten used to the movement of Battlefield 6. The latest installment is the more modern and refined game, but that doesn’t necessarily make it the more enjoyable casual shooter.
He describes Battlefield 6 as “very hectic and unpredictable” due to its modern movement, while Battlefield 3 offers a more realistic war atmosphere. Overall, Battlefield 6 is a game he plays when he wants to sweat for 1-2 hours.
In Fellowship, everything revolves around dungeons that you know all too well from MMORPGs. However, even though the Steam game is not an MMORPG, you will soon be able to grind infinitely in it.
What kind of game is this? The developers of Fellowship are big MMORPG fans, but many of their friends never experienced a good endgame because the lengthy leveling phase scared them away. This circumstance led to the creation of Fellowship, a Multiplayer Online Dungeon Adventure (MODA), where players can simply grind dungeon after dungeon without having to level a character to the maximum level first.
Just like in an MMORPG, there are trash mobs, bosses, and even traps in the dungeons, and there is loot for the characters upon completion.
You can watch the new trailer here:
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Fellowship shows in the trailer how to implement dungeons without MMORPGs
Differences and Uniqueness of Fellowship
How does the game differ from an MMORPG? Fellowship differs from an MMORPG primarily in that there is no open world; instead, the entire game focuses on the dungeons. With each completion, there is loot, and new difficulty levels are constantly unlocked to make dungeons not only harder but also to incorporate more mechanics.
Another uniqueness is the characters you play. While in an MMORPG you choose from various classes, in Fellowship you select a character. The character then has predefined abilities that can be modified with talents.
How does Fellowship play? Cedric Holmeier is a freelance author at MeinMMO and has already tried the MODA twice with the developers. He says about it:
Fellowship is a game that can fill many gaps at once. It is suitable not only for lazy levelers but also for MMORPG beginners. Those who are patiently waiting for the next update or even the next new MMORPG can effectively bridge this time with Fellowship as a filler.
During discussions with the developers, they also expressed a great interest in making the MODA exciting for professionals. A timer is to indicate how quickly groups have completed a dungeon. The many different difficulty levels are intended not only to increase HP and DMG but also to add new mechanics to the dungeons.
Professionals and esports teams can then compete in Fellowship based on the time they need for their clear, and the developers themselves said they look forward to seeing what creative solutions players develop.
Despite the omission of typical MMORPG content, it is also crucial whether the developers can quickly deliver enough content to satisfy players. If new dungeons and characters are released too slowly, Fellowship could also quickly lose its appeal.
Fellowship launches in Early Access on Steam on October 9, 2025, and can already be tried for free between September 18 and 23, 2025. The MODA is planned to be offered later as a purchase title, but the price is not yet known. A detailed preview report by MeinMMO author Cedric Holmeier can be found here: If you love endgames in MMORPGs, a game on Steam offers you plenty of it, but there is a catch.
This is an AI-powered translation. Some inaccuracies might exist.
A new image is causing a stir in the community of World of Warcraft. Because this is how Liadrin was supposed to look in the cinematic …
A few days ago, the intro cinematic of World of Warcraft Midnight was released. As usual, when Blizzard releases a new cinematic, there is a lot of discussion about it. Not everyone likes what was shown, and fundamentally, there are always alternating criticisms between “There was too much talking” or “There was too much action without story” – you can’t please everyone.
But this time, a completely different discussion overshadows the joy over the cinematic. Because especially the design of the blood elf Liadrin is under criticism. Now a concept image has even been released that envisions a completely different design for the blood elf.
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WoW Midnight – The opening cinematic of the new addon shows the attack on Silvermoon
What are the criticisms of Liadrin? Even though there are several criticisms of the cinematic and some posts about it have more than 16,000 upvotes, the main points can be summarized as follows:
The characteristic eye glow of the blood elves is missing or only hinted at at the end.
Liadrin does not look like a Warcraft elf but rather like a Tolkien or ESO elf – more like a human with pointed ears.
Liadrin and Lor’themar have fewer details than, for example, Anduin in the cinematic of The War Within.
What was discovered now? A few hours after the release of the cinematics, a concept drawing of Liadrin was discovered on the Artstation profile of Gaowen Fu. This concept drawing shows Liadrin as she was supposed to look in the cinematic. The concept is marked as “accepted,” so it likely made it at least into the final selection or even served as the basis for Liadrin.
This is how Liadrin looked in her concept drawing. Image source: Artstation, Gaowen Fu
If you look at the concept drawing, Liadrin’s appearance is definitely more aligned with what some parts of the community would have wanted: A significantly more stylized version of the elf with additional strands of hair.
Blizzard deviates from the concept drawing, Liadrin looks completely different
This is how the community reacts: The discovery of the concept drawings causes some surprise among the players. Many wonder why there was such a departure from the concept and why Liadrin was given a different appearance. Some of the comments from the post in the WoW subreddit regarding this are:
“This addresses pretty much all the criticisms I had about the cinematic. More eye glow and just a touch more stylized so that she looks more like an elf from Warcraft and less like one from Tolkien. I hope we also get to see the concept drawings of Lor’themar.” – Doctorlock74
“Whoever was in charge of the cinematic thought she needed 20 cosmetic surgeries. Who looks at [the concept drawing] and honestly thinks: ‘Not bad, but her lips need to look more like a fish’.” – Lyrael9
“In the concept drawing, she looks like an elf. In the cinematic, she looks like a human wearing an elf cosplay.” – Bevrykul
“As I said before, her hair is the problem. I bet they didn’t have enough time to render it properly and then said ‘Screw it’ and just glued it flat to her head.” – VukKiller
The Twitch streamer Max “Trymacs” Stemmler is participating in the tournament of an international streamer and has already impressed him with his expressive profile.However, he did not achieve this through excessively impressive gameplay, but rather through another thing.
What kind of tournament is this? The American streamer Nicholas “Jynxzi” Stewart is currently hosting a tournament around Clash Royale. In 1vs1 matches, various content creators compete against each other. However, only those who have reached the “Ultimate Champion” rank in the game can participate. Also taking part is the German Twitch streamer Trymacs.
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Vom Pizza-Lieferant zu einem der größten deutschen Twitch-Streamer – Leben und Karriere von Trymacs in 2 Minuten
“I don’t even know what he’s playing”
What is Trymacs’ secret weapon? Trymacs’ profile has already caught Jynxzi’s attention, and the international streamer has shown himself to be highly impressed by Trymacs’ badges and ranking. Trymacs is currently among the top 500 with his profile.
However, he has primarily earned this ranking through one thing: money. Trymacs is known for investing a lot of money in mobile games to gain an advantage through stronger items or the like. That’s already a real Twitch insider.
Trymacs is aware that he is not the best player and that he was only able to impress Jynxzi because of his profile. He states during a game: “I belong to the worst, but I have the most impressive profile, which is why Jynxzi thinks I’m ultra amazing.” (Source: YouTube).
How does the tournament end for Trymacs? While Trymacs is playing his first game against phonecats in the tournament, it strikes midnight, marking August 19, which is his birthday. The chat messages with congratulations are flooding the screen, but Trymacs can only focus on the game.
You can watch a part of Trymacs’ battle on YouTube here:
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In the game, Trymacs’ advantage from money gained doesn’t help him much. During the fight, he comments on his opponent: “I don’t even know what he’s playing” (Source: YouTube) and consequently loses the match 3:1. Trymacs’ participation in the tournament is thus over, but he remarks that at least he was there.
Generation Z is reaching for beer less frequently, and breweries are feeling the impact. Those who can’t shift to alternatives may have to close due to high costs.
Why does Gen Z not drink beer? The reasons for Generation Z drinking less or less often are varied: Many young people don’t have as much money, and some find beer simply too unhealthy or too high in calories. This is reported by the magazine Deutschlandfunknova.de.
This situation is concerning for brewers, as consumption continues to decline. From 126 liters in 2000 to 88 liters in 2025. Holger Eichele, the Managing Director of the German Brewers Association, explained to the magazine Bloomberg (possibly paywalled):
To be honest, this is concerning. The conditions are not good. And then it might be that one has run the business for many centuries but now simply has to give it up.
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Die Gen Z muss in allen Bereichen des Lebens Einsparungen vornehmen, aber eine Branche trifft es härter als alle anderen
Non-Alcoholic Beer as an Alternative
What is the alternative? For many of the approximately 1,500 breweries in Germany, this means that they must adjust their offerings to the new consumption habits of Generation Z. Those who can’t manage this will sooner or later have to close due to high costs: between 2023 and 2024, 52 breweries closed nationwide, the highest number in 30 years. In the last 5 years, nearly 100 breweries have closed (via ernährungsindustrie.de).
Many large breweries are now primarily focusing on non-alcoholic beers or beers with very low alcohol content. This aims to partially compensate for the declines in sales of alcoholic beers.
However, producing non-alcoholic beer sometimes requires machines that necessitate investments in the millions to remove the alcohol after the brewing process. An investment that especially smaller, local breweries cannot afford. Thomas Becker, a brewing professor from the Munich area, says:
Small breweries typically cannot afford to remove the alcohol after brewing. The equipment alone requires investments in the region of one million.
Another problem is energy as a cost factor, which is very expensive in Germany. Energy is needed to brew the beer and then to cool it down afterward. Energy is also required for cleaning the glass bottles. Many breweries are therefore looking to the future with concern.
The MMORPG Final Fantasy XIV has announced a collaboration with gamescom 2025 for Monster Hunter: Wilds. MeinMMO author Sophia Weiß is really excited about the new content, but the thought of all the newcomers worries her.
My name is Sophia, and I have been playing Final Fantasy XIV since 2016. I have been subscribed continuously since then, participating in most in-game events, and have also attended several fan festivals in Europe for my work. Currently, I am at endgame, but I am not completely up to date with the latest patch 7.3.
Final Fantasy XIV is one of the games I have played the most in my life. At gamescom 2025, there was a new content announcement during the Opening Night Live that I am really looking forward to: A collaboration with Monster Hunter: Wilds!
There was already a collaboration with Monster Hunter World years ago, which brought the flagship monster Rathalos as a mount into the MMORPG. Not to mention the pretty cool battle. In the teaser trailer for the new crossover, Square Enix doesn’t leave us much room for speculation. We will face the Wilds’ supreme monster Arkveld:
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At the end of October, you’ll be able to take down one of the nastiest beasts from Monster Hunter: Wilds in Final Fantasy XIV.
Perfect for veterans, but newcomers face a 600-hour investment
So far, we don’t know much about the new collaboration between the games. We do know for certain about the new content in Final Fantasy XIV:
The boss enemy is Arkveld
The start is early October
Your character must be level 100
The main quest Dawntrail must be completed
And that’s where I see the catch. As a veteran in Final Fantasy XIV, I check my gear before the gig, maybe repair it, throw on a stylish glamour, and off I go.
But players who see the collaboration and think, hey, I liked Arkveld in Wilds, let’s see what the beast can do in Final Fantasy, face a pretty big hurdle.
The main quest Dawntrail is the last quest of 7.0, the main scenario of the current expansion. Before that, the quests, dungeons, and battles of the base game A Realm Reborn as well as the expansions Heavensward, Stormblood, Shadowbringers, Endwalker, and of course Dawntrail itself must be completed.
This means that anyone wanting to smash Arkveld in Final Fantasy XIV has to grind through about 600 hours of quests, dungeons, and boss fights first.
Some may enjoy that. Those who start now and hurry could be ready to dive right into the coop by early October.
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Monster Hunter Wilds x Final Fantasy XIV – Collaboration comes as a free update
However, I personally can’t imagine that this applies to most potential new players. Besides gaming, most people have studies or work, friends, family, maybe pets, and other games they want to play. Not everyone can and wants to grind 600 hours of MMORPG in one go – no matter how good the content is.
Of course, there’s another way to skip at least the content up to Dawntrail: the adventurer stories. These are items that can be purchased for real money in the Final Fantasy XIV shop. With these, you can level a new class (job) to level 90 and skip the grind. Alternatively, you can skip the story up to the start of the current expansion.
If you want to skip directly to the start of Dawntrail, you need to pay an additional €21.75 on top of the price of the game itself. And yes: The free trial version only includes all content up to Stormblood. So if you want to play the new collaboration, you also need to pay the price for the “Complete Edition” of the game, which is €23.99 on top.
Well, €45.74 isn’t the nearly 80 € that’s due for a current Mario Kart. But the quests in Dawntrail aren’t finished yet, and the class isn’t leveled up. To the approximately 40 hours you need for Dawntrail, there’s also the level grind, which you could also skip for another €21.75.
I am not without reason a fixed subscriber to Final Fantasy XIV for years: I love this game for the great times with my friends, for the story that regularly brings me to tears, for the fantastic battles, the graphics, and much more.
But I can now completely understand that it scares away many potential players. If you want to play a new game, you might look forward to 12 years of still playable content. However, the fact that it must first be slowly unlocked or purchased within approximately 600 hours of gameplay dampens the enthusiasm.
And when I look at the collaboration with Wilds and the long road to it, I feel like I’m turning into a cynic. I wish Final Fantasy XIV every new player, every new long-term subscriber, and I hope that newcomers have at least as good a time with the game as I do.
But to ask so much commitment from a player who has just started and may just want to enjoy the current raid is, from my perspective, too much. I already have friends who quit during Stormblood saying: Sorry, but I don’t have time, even though I would like to.
I am also not sure if saying, well, just buy the starter pack, is the right solution. My colleague Karsten Scholz already expressed his opinion last year because the developers of the MMORPG around Naoki Yoshida actively decided against a new entry point with Dawntrail:
Dawntrail is meant to be a complete restart of the story and, similar to A Realm Reborn, initiate the next 10 years of expansions and storylines. Accordingly, starting with Dawntrail would have been the perfect point for an alternative start into the game for Karsten and me.
Anyone wanting to experience the completed Zodiarc X Hydaelin saga starts with A Realm Reborn. Anyone just wanting to play the current content begins with Dawntrail.
But that’s not how it happened, and it actually makes me incredibly sad. I have tried before to level a new character and failed miserably. Exit rates are not publicly disclosed, but I can’t imagine that many people would take on that 600-hour mountain.
I sincerely wish that all Wilds fans who are excited about Final Fantasy XIV come, have fun, and stay. But if you say, wow, no, that’s too crazy for me, then I believe many will fully understand.
What I can very well imagine is that the reverse collaboration, meaning the Final Fantasy XIV content in Wilds, is much easier to achieve. In Wilds, you will get to face the time- and dimension-traveling entity Omega Planetes. Omega was the enemy in the Stormblood 8-man raid and has some nasty tricks up its sleeve.
The release of Call of Duty: Black Ops 7 is coming soon, but to help you decide whether to buy it or not, we offer you an overview of everything important regarding the beta, the prices, as well as editions and innovations.
The next installment of Call of Duty will be Black Ops 7 and there is already some information regarding the release, a beta, as well as the prices and content. We provide you with an overview of the most important information and then go into detail:
Release: November 14, 2025
Platforms: PS4, PS5, Xbox One, Xbox Series X|S, PC, and Game Pass
Standard Edition Price: €79.99
Vault Edition Price: €109.99
Is Black Ops 7 available in Game Pass? Yes.
CoD Black Ops 7: Release
When is the release? Call of Duty: Black Ops 7 will be released on November 14, 2025, on PS4, PS5, Xbox One, Xbox Series X|S, PC, and in Game Pass.
At what time is the release of CoD Black Ops 7? The exact time is currently unknown. If Activision plans the release like it did for Black Ops 6, you will be able to play at 0:00 via Game Pass, followed by the other platforms starting at 06:00 German time.
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Call of Duty shows first gameplay for Black Ops 7
CoD Black Ops 7: Preload – When can you download?
When does the preload start? This is still unknown, but we estimate the preload to start 4–5 days before the actual release. That would be November 9 or 10, 2025.
How big is the download? Call of Duty has always been a large game. The size of the download is not known yet, but we estimate it to be around 80 GB.
CoD Black Ops 7: Will there be a beta?
Will there be a beta? Yes, there is expected to be one. Like with Black Ops 6, there will be two dates for the beta. One for pre-ordering a digital version and one open beta for everyone who is interested in Black Ops 7 and wants to test it first.
When does the beta start? There are two dates for the beta to remember:
On October 2, the beta for pre-orders starts
Anyone with an active subscription to Game Pass Ultimate, PC Game Pass, or Game Pass Console will also automatically gain access to the pre-order beta
On October 5, the open beta for all players begins
Will there be rewards? This is not yet confirmed, but it is likely that there will be rewards that you can earn during the beta. This often includes a skin, a blueprint for a weapon, stickers, and charms.
CoD Black Ops 7: Price and Editions
How much does Black Ops 7 cost? Black Ops 7 will be available in two different editions, which cost different amounts:
The standard edition costs €79.99
The vault edition costs €109.99
The editions of Black Ops 7 differ primarily in their content. Buyers of the vault edition receive, for example, operator packs, a gum pack for the zombie mode, and early access to the open beta. The following contents can be expected with the editions:
Standard Edition
Vault Edition
A copy of CoD: Black Ops 7
A copy of CoD: Black Ops 7
Early access with pre-order for the closed beta
Early access with pre-order for the closed beta
–
BlackCell (1 season) – Includes: Battle Pass, 20 tier skips, 1,100 CP, and more
Ultra gum pack for zombies – 8 ultra rarity gums for Black Ops 7
–
Permanent unlock token for Black Ops 7 (available at launch)
CoD Black Ops 7 in Game Pass
Will BO7 be in Game Pass? Yes, Black Ops 7 will be included in Game Pass. On the day of release, you will be able to play the shooter on Xbox and PC with a “Game Pass” subscription.
CoD Black Ops 7 Platforms – Is BO7 on PS4?
Call of Duty: Black Ops 7 will be released for PS4, PS5, Xbox One, Xbox Series X|S, and PC. On PC, the release will be on Steam, in the Microsoft Store, and on Battle.net. The shooter will also be available on the older console generations.
Here you can find Black Ops 6 in the various stores:
What do we know about the zombie mode? The round-based zombies mode from Black Ops 6 is expected to return in the sequel. This time, however, the iconic four protagonists are back:
Nikolai
Takeo
Richthofen
Dempsey
They find themselves in the Dark Aether and must face a constantly changing hellscape. The story surrounding the Dark Aether is expected to continue with the protagonists from Black Ops 6 and pick up where it left off.
What is the campaign of CoD: Black Ops 7 about?
This is the plot: It is the year 2035. Black Ops 7 takes place 10 years after the events of Black Ops 2 and the antagonist is none other than Raul Menendez.
He has survived the events in 2025 and returns with white hair to stir up trouble. As David Mason, you take on the role of the commander of the JSOC elite unit.
You are on a secret mission in the sprawling Mediterranean city of Avalon and must stop the terrorist.
Raul Menendez is back
CoD: Black Ops 7: Innovations
What new features will Black Ops 7 have? Many innovations are expected in Black Ops 7. The following are known:
The campaign can be played entirely in co-op, and the campaign will receive an endgame
Progress for weapons and your account can also be earned in the campaign.
Camo can now also be earned in the campaign.
Weapon blueprints can be shared with friends
There will now be weapon prestige, with 3 tiers:
Tier 1 goes from level 1 – 50
Tier 2 also goes like tier 1
Tier 3 goes up to level 250
Every weapon has two prestige levels, one a build-altering prestige attachment, unique weapon camos, and additional rewards.
Daily and weekly challenges will ensure that you can earn new attachments in all modes
Each mode will receive seasonal events
Zombies is expected to have its largest map yet, with 5 objectives and wonder vehicles
New movement option to Omni-Movement
Black Ops 7: Multiplayer & Prestige
What do we know about the multiplayer of BO6? The multiplayer will feature a total of 18 different maps at the launch of Black Ops 7: Sixteen 6v6 maps and two skirmish maps.
Old maps are also expected to return, including Hijacked, Express, and Raid. In addition to large and small maps, there will also be medium-sized maps.
Additionally, there will be a total of 30 weapons at launch, of which 16 are completely new. As usual, further weapons will be added with the seasons.
As for your account’s prestige, the system remains the same.
Good news for those who have invested a lot in Black Ops 6 is the “Content Transfer.” As with MW2 and MW3, you will be able to carry over your skins, weapons, and blueprints to the new installment – so nothing is wasted for now. This system will be activated with Season 1.
Few manga are delayed as often as Hunter X Hunter, as the creator behind it is ill. Now there is an update.
Hunter X Hunter is one of the big manga series and the anime is also popular. So far, 410 chapters of the manga have been published and an end is not in sight for a long time. However, one cannot speak of a regular release, as there are always long breaks.
However, this is not due to laziness or lack of ideas from the mangaka, but rather due to health reasons: Chronic back pain sometimes completely hinders his work. Now there is a small update that brings a glimmer of hope.
The anime even got its own game:
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Hunter x Hunter Nen x Impact – The Trailer for the 2D Fighting Game of the Anime Adaptation
What is special about Hunter X Hunter? A somewhat peculiar feature of Hunter X Hunter is that the manga is extremely popular, but does not appear as regularly as others. This is primarily because the mangaka Yoshihiro Togashi has been suffering from physical problems for years and often needs to take long breaks before he resumes his work.
Some fans have therefore frequently called for him to hand his work over to another mangaka so that there are no long breaks that can sometimes extend over many months. This is something that Yoshihiro Togashi repeatedly rejects.
What has been published now? In the meantime, there is again a sign of life from Yoshihiro Togashi. He has now published a picture on his X account showing a small glimpse of his work on chapter 413. Although there still seems to be a lot of work left, fans may breathe a sigh of relief that at least progress is being made.
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Why was there a long break? It has been known for quite a while that the mangaka struggles with chronic back pain. On some days, the pain is so severe that he can hardly sit up straight – any creative work is out of the question. This has drastically delayed the development and subsequent publication of new chapters of the manga.
Yoshihiro Togashi actually wanted to write more than 50 new episodes in 2025. This goal may have become a bit more distant, even if at least the completion of the backgrounds gives reason to hope that more will be published this year.
Are you following the story of Hunter X Hunter? And can you patiently wait until the author is better again? Or do you support the demand from some in the manga community that he should hand the work over to others so that progress can be made regularly? Another anime almost didn’t exist because the author was in the wrong car…
This is an AI-powered translation. Some inaccuracies might exist.
Steven Spielberg’s movies are popular worldwide and are often praised. However, the director himself does not hold back on criticizing his own work. Especially two scenes bother him today.
Two more milestones in the director’s career are still good films, but Spielberg himself criticizes two scenes in them. Both films share the commonality that aliens play an important role in them.
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„E.T.“- English trailer for the sci-fi classic
Walkie-Talkies and the Interior of a Spaceship
What are the two scenes? The first scene concerns the Spielberg classic E.T. The film about a boy and his encounter with the alien in small-town tranquility has emotionally touched many viewers and made them shed a tear or two.
Spielberg brought the film to cinemas in 1982, and for its 20th anniversary, there was a re-release. Back in 2002, Spielberg wanted to revise the film in some places. In a scene where the boy Elliot and E.T. take off from the ground on a bicycle, two policemen can be seen. In the original version, they hold rifles in their hands; in the re-release, they were replaced by walkie-talkies thanks to visual effects.
You can see the differences in a comparison on YouTube.
The thought behind it was clear: The film should become even more family-friendly. In an interview with TIME on YouTube from 2023, Spielberg made it clear that he regretted this change:
That was a mistake. I should have never done that. E.T. is a product of its time. No film should be revised from today’s perspective, neither voluntarily nor by force.
What was the second scene? A few years before E.T., Spielberg shot another science fiction film: Close Encounters of the Third Kind.
Aliens also play an important role here. Towards the end of the film, a spaceship lands on Earth. While working on the edit, Spielberg had to make some compromises, as he explains in the making-of (via fandomwire.com). When the director demanded the producing studio Columbia to cut the film as he wanted, they offered him a deal.
The studio wanted him to add another scene in exchange, showing the interior of the alien ship. The protagonist should also enter it himself. Spielberg acquiesced, and the scene made its way into the film. Later, he said: “I should have never done that, as the interior of the ship should have always remained a mystery.”
Ultimately, Spielberg concluded years later that he should never touch his own work afterward since they are like snapshots:
All our films are a kind of guidepost, showing where we stood when we made them, how the world was, and how they were received when we released our stories.
Even though the two scenes may not have been to Spielberg’s liking, they hardly diminish the overall impression of the work. What do you think about it? Should films be revised years later, or should mysteries like the alien spaceship be revealed? Feel free to let us know in the comments. Spielberg has been a big film fan since a young age: At the age of 16, Spielberg fell in love with a legendary cult film: “Perhaps the best screenplay ever written”.
This is an AI-powered translation. Some inaccuracies might exist.
The head of Path of Exile 2 explained the new trading system in a press preview for the new season and nearly fulfills all the fans’ wishes with this new system.
How does the new trading system work? With the second season of Path of Exile 2 “The Third Edict,” the developers have made a significant change to the trading system. Instead of allowing trading only face-to-face, the developers are introducing an asynchronous trading system.
The new trading system will continue to operate through the trading website of Path of Exile 2, also allowing trading offline. This gives players the opportunity to offer their items at a fixed price with a new NPC in their hideout. Interested parties can then click on the website to teleport directly into the seller’s hideout in the game and purchase the item there.
To ensure that the trading system is not overwhelmed by cheaters, purchasing also incurs gold costs, which ensures that trading characters must be genuinely played.
You can watch the trailer for the new season here:
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Path of Exile 2 shows Season 2 in the new trailer, brings Act 4 and 3 interludes into play
Limits or a bouncer against congestion
How should trading actually work? During a press preview of the new season, MeinMMO and other journalists were able to ask questions to the head, Jonathan Rogers. He was also asked about the new trading system, how they plan to prevent a cheap item from directly causing congestion, and what they generally want to do to avoid overcrowding the hideouts.
Jonathan Rogers then explained that they want to introduce limits for the hideouts. There should always be a few reserved spots for friends or group members to access the hideouts despite the traders.
He himself had wished for a bouncer NPC from the team, with which they could implement a kind of guest list to allow certain players or set general limits. However, he did not know if this idea would make it into the major update.
Players also have the option to convert premium trading slots purchased before Season 2 into slots for the new shop. After the update, these will likely be purchasable in the shop. So anyone who trades a lot now can unlock several pages for free.
Why is the change coming only now? Since Path of Exile (1) was released in 2013, players have been asking for an asynchronous trading system. In MMORPGs like World of Warcraft, the auction house system was already common at that time, and the decision to completely forego such a system was met with incomprehension.
Four years after the release, the developers then published their trading manifesto in 2017. A document in the Path of Exile forum that thoroughly explains the developers’ vision on trading and outlines their decision with four points:
Reduces the number of item upgrades: The developers believed that easy trading would destroy the fun of the game as it renders the slow gradual progress of a character unnecessary.
Leads to lower drop rates: They argued that a simplified trading system would force them to lower drop rates to maintain game balance.
Increases inequality between players: The developers believed that easy trading would widen the gap between casual players and committed players, leading to an unfair gaming experience.
Encourages abuse by bots: They warned that easy trading would be more susceptible to exploitation by automated bots, which would harm the entire game economy.
Since the manifesto was published eight years ago, much time has passed, and the developers’ vision has evolved. In conversation, the head also revealed that they want to introduce the new additional trading system into Path of Exile (1) if it works well in the sequel.