Season 10 starts in September in Diablo 4 and brings new content to the game. What the season mechanics are and what content is coming to the game, you can find out here on MeinMMO.
In a “Sanctuary Sitdown,” the developers of Diablo 4 provided insight into the content of the new Season 10 in the official Discord. Below we summarize all important information for you and keep it updated regularly.
Season 10: Start, PTR and Patch Notes
When does Season 10 start? The release of Season 10 in Diablo 4 is set for Tuesday, September 23, 2025, according to the remaining days in the Battle Pass.
If the start of the season proceeds similarly to the previous season, the update will again be available around 6 PM (CEST) on that day and will be approximately 5 GB in size. An end for Season 10 is set for December according to the roadmap.
Is there a PTR for Season 10? The PTR (Public Test Realm) for Season 10 is currently running, specifically from August 19 to August 26, 2025. There you can try out the new features and changes to the base game on PC via Battle.net. This includes the new Chaos-uniques, new Chaos powers, and the update to the Hell Hordes.
Are there patch notes for Season 10? The official German-language patch notes for the PTR for Season 10 can be found on the Blizzard website. As soon as there are final patch notes for Season 10, you will find them with us as well.
Season 9 is currently still running in Diablo 4:
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Diablo 4 shows Horadric spells and new endgame content in the trailer for Season 9
Season 10: Theme, Features, and New Items
What is the theme of Season 10? The official theme of Season 10 is “Hellish Chaos.” The focus is on chaos, which runs through various contents and even items. There will be new Chaos-uniques and Chaos powers that expand your builds.
This is what Season 10 includes:
Chaos powers: The Chaos advantages are the seasonal mechanics and change the functions of your skills. There are 4 different rarity levels (magic, rare, legendary, unique), and you can equip 3 non-unique and 1 unique at the same time. There are 16 general Chaos powers and 4 class-specific ones.
Chaos portals: Chaos portals can spawn throughout Sanctuary – for example, in the Hell Flood and in certain Nightmare dungeons. If you kill the monsters, you can expect loot. On Torment levels, you get additional XP, gems, and Chaos-uniques. In rare cases, you may even discover mythical Chaos portals on Torment levels.
Chaos-uniques: The new Chaos armor is a stronger version of existing uniques. Their counterparts drop for other item slots, creating entirely new paths for builds and playstyles. You can only equip one version of a unique, thus you cannot combine the normal version with the Chaos version.
Chaos powers in Season 10 of Diablo 4.Chaos-uniques in Season 10 of Diablo 4.The Chaos-uniques drop with “Maxroll” and at least 1GA.
Overhaul of the Hell Hordes: Blizzard has revamped the gifts you choose between the waves in the Hell Hordes. They are meant to feel like a valuable choice. Additionally, there will be Chaos monsters and occasional Chaos waves that should spice up your run. They are significantly harder, but also provide more Ether. Moreover, at the end, you can optionally fight against “Bartuc, the Warbringer of Blood” instead of the Cruel Council.
Transient Hell Hordes: There will be a modified tier of Hell Hordes that you can run through even before the Torment levels.
“Quality of Life” changes: On the PTR for Season 10 in Diablo 4, players discovered that the seals for Nightmare dungeons have a new symbol. This is the symbol for “Whisper” – that is, tasks you complete for the Tree of Whispers. Additionally, players reported that bosses apparently no longer have immunity phases, but only moments when they are fortified.
Which class is the best class in Season 10? At this time, it is still unclear which classes and builds will dominate in Season 10. While players can currently get an impression on the PTR, the developers will certainly make further adjustments at the start of the season. You can find the strongest builds in the current season here: Diablo 4 Season 9: Tier list with the best builds
This is an AI-powered translation. Some inaccuracies might exist.
A companion from Baldur’s Gate 3 can provide you with powerful allies for battles, but afterwards, he becomes unimportant to most players. He can accomplish a particularly annoying mission much easier than all other companions combined.
Which companion is being referred to? It is the Myconid Glut, which you can find in the Underdark at the Myconid colony. Glut has the ability to resurrect corpses through his spores, which then fight as servants at his side.
Many players have already discovered that not only humanoid bodies can be resurrected, but also monstrosities like the fallen Minotaurs or the landshark.
This way, Glut is an excellent companion in the Underdark to bring one or two more fighters to his side.
Once Glut has served his purpose, many players don’t really care what happens to the Myconid. At the latest, when he talks about his plans to kill the leader of the Myconid colony, many turn away from the freshly acquired companion, which also brings no significant consequences.
However, it makes sense to keep Glut alive at least until a certain mission. Because a particularly annoying task in the Underdark can be completed by Glut in seconds.
Here you can see the animated short film for Patch 8 of Baldur’s Gate 3:
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Der animierte Kurzfilm zu Patch 8, dem letzten Update für Baldur’s Gate 3
Glut turns a minefield into a stroll
Which annoying mission can Glut complete quickly? One mission in the Underdark involves rescuing the confused dwarf Baelen from a field full of Bibberbang mushrooms. These are highly explosive and emit flammable, toxic spores that would completely annihilate the dwarf if even one of these mushrooms were to explode.
Players therefore must try to somehow get to his bag, which contains a scroll for “Mist Step.” If you throw Baelen the bag, he can teleport to safety.
There are various ways to get to his bag. Some use a magic hand, others can cast Mist Step themselves. But one wrong move can be fatal. The caution, the individual steps, and the sensitive mushrooms can quickly become frustrating.
However, those who have Glut with them can count themselves lucky. Because he can simply walk through the Bibberbang mushrooms without them reacting to him.
Who discovered this? The player and Reddit user Thriillsy shows in a post on Instagram that Glut can simply be in the explosion radius of the Bibberbang without the mushroom reacting to the presence of the Myconid.
This makes the mission and all the planning around Baelen’s rescue much more relaxed. In addition, Baelen and the Bibberbang field are very close to the Myconid colony. Before you head off with Glut to the Duergar, why not quickly help the dwarf out of his predicament.
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In the comments on Reddit, players wonder how AgentWowza asks whether all Myconids can move unharmed along Bibberbang, which sounds sensible to another player, ManicPixieOldMaid, However, there is no proof in the form of dialogue or a note for this.
The Underdark presents various dangers that can be resolved in different ways. Still, caution is advised, as not everywhere can your mushroom friend assist you. A large tower with a secret is one of these challenges. So you are not absolutely on your own, we want to help you: Baldur’s Gate 3: Arcane Tower – Disable turrets, activate elevator, explore cellar
This is an AI-powered translation. Some inaccuracies might exist.
In EA FC 25 the condition *Player_Group_23_Profis is currently appearing in numerous Squad Building Challenges (SBCs). On MeinMMO, we clarify what requirement is hidden behind this condition and how you can easily solve it.
Where does the condition “*Player_Group_23” appear? This encoded condition appears in the challenge conditions of numerous SBCs. This applies to both player SBCs, where you can obtain players, and upgrade SBCs, which promise you packs with strong players.
In the team conditions that you must fulfill to successfully complete the SBC, it often states:
*Player_Group_23: Min. 1 (starting eleven)
What is behind the condition? Behind this erroneous display lies the requirement to include and submit a Team of the Week (TOTW) or a Team of the Season (TOTS) in your starting eleven.
Team of the Weeks are the traditionally black cards for the best performers of a matchday, which are often used as a requirement for SBCs.
Team of the Season are the blue-diamond cards awarded to the best performers at the end of a season. This also includes the Honorable Mentions of the TOTS, which you could sometimes obtain through SBCs or in the Season Pass. So if you have no use for any of these players, you can simply include one of these cards in the SBC.
We will explain how to easily get the necessary TOTS or TOTW cards after the short video.
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Deep Dive trailer on gameplay shows 2 different gameplays and numerous adjustments
How to easily and quickly get TOTW and TOTS
How can you quickly get TOTW or TOTS? You have a guarantee of getting a TOTS or TOTW in the upgrade SBCs. Here you have specifically 3 SBCs available that you can use:
84+-TOTW-Upgrade (unlimited repeatable): requires a team overall rating of min. 83
81+-tradable-TOTW-Upgrade (once every 5 days repeatable): requires a team overall rating of min. 85
1-of-3-TOTS-Players-choice (unlimited repeatable): requires a team overall rating of min. 85
Which of the SBCs you complete is up to you. We would recommend the TOTS Professional choice, as you are guaranteed to receive a card with 90 or higher. Cards with higher ratings are better suited for the currently demanded high team values, which often exceed 90+.
How else can I get TOTS or TOTW? Another way to obtain TOTS is by opening packs. With the current Pre-Season Best of Batch Team1, numerous best-of players from past events have re-entered the player pool. Among them are also 38 TOTS.
The better the packs you open, the greater your chances of getting one or the other TOTS player. Currently, you can secure strong packs in the objectives and in the Season Pass, and also unlock rewards for the new FC 26. How that works is explained in detail on MeinMMO: Pre Season in EA FC 25: This is how you can quickly get rewards for FC 26
This is an AI-powered translation. Some inaccuracies might exist.
During a press preview of the new season of Path of Exile 2, we asked the director what class he would be playing in the new season “The Third Edict.” He had a clear answer.
Who is it about? Jonathan Rogers is the face of Path of Exile 2 for many and one of the founders of the development studio behind the ARPG. During a press preview of the new season “The Third Edict” for Path of Exile 2, MeinMMO was able to ask the director some questions. We wanted to know which class he is actually playing in the new season, and he had a clear answer.
Here you can watch the trailer for the new season of Path of Exile 2:
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Path of Exile 2 shows Season 2 in the new trailer, brings Act 4 and 3 interludes into play
Through Season 2 with a lot of fire
Which class does the director play? The class that the director of Path of Exile 2 plays in Season 2 is the Warrior. This class has undergone a major overhaul for the new season and can now fight enemies with colorful effects and a lot of fire.
With the new combination of hammer skills and “Warcries,” a whole inferno of fire attacks can be ignited, completely redesigning the Warrior’s playstyle. It seems the developer liked it too, as he played this class extensively in the beta.
What else does he say about the classes? While Season 2 doesn’t start for most players until August 29, 2025, the director was already able to try out most classes on the test server. He could only not extensively test one class.
The Sorceress has been so heavily changed by the overhaul of the elemental effects in the game that he has not yet found time to start a thorough playthrough with her. He has played the class, but only in parts and never from beginning to endgame.
The Twitch streamer Marcel “MontanaBlack” Eris is not allowed to attend gamescom 2025. The content creator finds this unfair and explains his perspective in a livestream.
According to an exclusive statement from gamescom to MeinMMO, the Twitch streamers were acknowledged through their own accreditation process, but safety concerns were raised, at least regarding MontanaBlack. While MontanaBlack is allowed to visit gamescom and stream from there, it can only be done from the Creator Co-Working Space.
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Twitch: MontanaBlack is criticized for his driving behavior
“Distortion of competition”
Why can’t MontanaBlack join? The reason is simple: During the livestream from gamescom 2022, viewers always knew exactly where their favorite Twitch streamer was. This led to a huge crowd of fans constantly following MontanaBlack to be near their idol.
The consequence: Other attendees were bumped and shoved by the running fans. Incidents that caused a lot of outrage around the fair. To prevent this from happening again, the organizers of gamescom only allow MontanaBlack to stream in a limited capacity.
What does MontanaBlack say about it? In a livestream, MontanaBlack expressed what he thinks of the organizers’ decision at the Cologne fair. He appears visibly disappointed and says: “My reach is my downfall” (Source: twitch.tv).
A person in the chat noted that this should be considered “distortion of competition”. MontanaBlack agreed and mentioned that he feels the same way.
A part of the community of Final Fantasy XIV is currently making Square Enix feel their wrath: The popular mod Mare Synchronos has been taken offline and players suspect the developers behind this move.
What function did Mare Synchronos have? The mod allowed players to share mods more easily with each other and view the mods their fellow players were using. Two players using Mare could see each other’s individual modifications, including hairstyles and outfits, as well as custom emotes.
Why is Mare Synchronos going offline? On August 21, 2025, the developers of the mod Mare Synchronos announced that they would be taking their project offline after about three years. In a post on their Discord regarding the mod, they state that the team had received a legal inquiry regarding the project. No further details about the background, such as who made the inquiry, have been provided.
The modder’s statement on Discord
See the sun set, the day is ending
With a heavy heart, I have to announce the end of Mare Synchronos as you know it.
I’ve received a legal inquiry concerning the project. After reviewing my options with counsel, I’m winding it down.
Effective immediately:
The Discord server will be limited to the general chat with a heavy slow mode.
The registration will be closed, and the bot services will be out of commission.
The repositories for client, server, and api will also be removed as per this announcement.
I will be removing all Patreon/Ko-Fi memberships and disable the tiers
The server will continue to run until Friday, August 22, 2025 5:00 AM, after that, the server will shut down, and the main repository will be removed as well. Enjoy your last doomsday party.
Please avoid speculation or harassment in any form or fashion towards anyone involved. I will not be sharing any legal details, and I ask that you don’t contact any third parties about this.
Thank you for the past 3 years of Mare, I hope you enjoyed the ride.
If you feel generous and like to leave a one-time tip for my work, you can do so on http://ko-fi.com/darkarchon – absolutely optional and no perks involved. The funds are solely a donation towards me, not a legal fund.
The mod enjoyed great popularity in the highly active role-playing community of Final Fantasy XIV. This community is now in an uproar after the shutdown and is blaming Square Enix in various online forums. Including review-bombing on Steam.
Start video
At the end of October, you’ll be able to take down one of the nastiest beasts from Monster Hunter: Wilds in Final Fantasy XIV.
Are you taking my favorite toy? I’m review-bombing you
What does the feedback look like specifically? Players are expressing their anger in Steam reviews for Final Fantasy XIV. Since August 21, Dawntrail has been receiving increasingly negative reviews, some of which explicitly mention or allude to the shutdown of Mare as a specific reason. Here are a few excerpts:
:ly:Square Enix, what the hell are you doing? Killing Mare Synchronos – the ONLY tool that actually allows players to share their own looks and experiences – is a complete affront to the entire community. You have done nothing to provide us with proper tools for self-expression, and now you are shutting down the only real solution we had.
n0m3Cy:Good luck getting rid of what has kept your player base alive during this content drought.
Polariswright:I really love this game, and based on my playtime, you can see that is true. But it is very sad to see that SE no longer cares about the roleplay community. It is just sad to know that they are clearly aware of the community (after all, they themselves adopted a mod and brought it into the game as a feature – the speech bubbles in chat), yet refuse to recognize what people want. They refuse to make the game playable without external tools. […]
Deepshot:And what’s wrong with wanting to share cute outfits with my MMO friends after having to deal with that damn sloppily put together Dawntrail main story that feels as stale as content from 10 years ago? Well, can’t do that – the addon has been banned. […]
Also in a Reddit post with over 4,800 upvotes and more than 3,100 comments, they are expressing their frustration and discussing what comes next and what the possible reasons could be. Similar discussions are happening in this Reddit thread.
Even in the official forum, there are now two discussions where players are exchanging pages of opinions regarding the shutdown. For player Tykku, it is clear that this decision means the end of the game (via the official forum). In a second thread, speculation about the background is taking place.
Additionally, more and more players are also speaking up on X.com and TikTok.
What Square Enix doesn’t know doesn’t really bother them
What is Square Enix’s general stance on mods? Many players who are now speaking out on various social media platforms hold the publisher and developer Square Enix responsible. For many of them, the shutdown can only rest on their shoulders, even if this has not been secured or publicly acknowledged yet.
However: Final Fantasy XIV and Square Enix as the publisher do not generally allow mods or third-party tools in the MMORPG. Additionally, the company often takes mods offline. For example, in January 2025, a mod that allowed the extraction of information on all characters of an account was taken down. This tool could have been used for stalking.
In general, however, mods are not a topic for developers as long as they do not interfere with gameplay or are not used for cheating. A communication mod that displayed chat conversations as speech bubbles above characters was even the basis for such a feature, which was implemented with patch 7.3. Otherwise, it seems to be that what the developers do not officially know is tacitly tolerated.
The mod Mare itself does not interfere with gameplay but primarily allows for cosmetic changes and easier sharing of mods. This was possible before Mare, but it was much more complicated. Consequently, the role-playing community is now very angry.
This is an AI-powered translation. Some inaccuracies might exist.
AI can answer almost any question you ask, but there is also a lot of nonsense involved. Now ChatGPT can finally admit that it has no idea about a topic. And this is an important change for the use of artificial intelligence.
Large language models (LLMs) have had a long discussion regarding telling the truth. Because anyone who has worked with artificial intelligence knows that AI tends to hallucinate: at some point, the chatbot invents facts, data, or even quotes.
Now the English-language magazine Techradar reports that Kol Tregaskes posted a significant change in conversation with AI on X.com. Because ChatGPT 5.0 admits on its own that it has no idea or doesn’t know an answer.
And this is a capability that children develop at the age of 4-5 years, reports Kindergesundheit-info.de.
Start video
Students spy on passersby with hidden cameras and AI, find name and address in seconds
Instead of making things up, AI can admit that it has no information
What is the problem with inventions? Hallucinations have been a problem for AI chatbots since the technology was introduced a few years ago. However, the big problem is different: AI displays the same level of confidence in its answers regardless of their accuracy. It offers you false information and invented quotes, even if they may be completely wrong or fabricated. However, these are not labeled as invented; AI presents you with these faulty pieces of information as correct content.
The reasons for such hallucinations can be diverse, explains the Fraunhofer Institute: Faulty data sources or a training method can quickly lead to an AI spouting nonsense.
Why is the new response so important? An open admission of ignorance replaces fictional filler words. At first glance, it may be disappointing that AI cannot provide a perfect or correct answer. However, this admission makes AI appear much more trustworthy and reduces the chance of fabricated answers.
Trust is important, as many users frequently question the answers provided by artificial intelligence or have already fallen for false information.
MeinMMO editor Niko played Cinder City at gamescom. The MMO shooter primarily focuses on tactical gameplay and a sci-fi setting. However, one element caught his interest, even though it’s hardly known in the genre.
What is Cinder City? Cinder City is an upcoming MMO shooter from the Korean studio BigFire Games (part of NCsoft), which, while it has sci-fi elements, still emphasizes realistic tactical gameplay. So you won’t find a significant focus on wild jumps or weapons with countless elements and exaggerated abilities.
From the first trailer, the gameplay appealed to me. It reminded me of the slow yet enjoyable player experience of Ghost Recon: Future Soldier or The Division. You can see 17 minutes of gameplay from our colleagues at GameStar.
The first areas of the demo played well, but mindless rushing in got me killed quickly. There were explosions, criminals like in Mad Max as enemies, and battles familiar from cover shooters. Then came a boss. He was rather unremarkable. It was a bulky guy in a metal suit who could jump back and forth thanks to a jetpack.
He had a rocket launcher, but you could defeat him relatively quickly with his own explosions. The boss was nothing special, but also not a damage sponge that you had to hit countless times.
After defeating the first boss, I moved on to the next area.
There I was greeted by an (apparently) abandoned hospital. Suddenly, the flashlight feature of the weapon became useful, and an uneasy feeling arose. A few steps further, out of nowhere, a monster grabbed a helpless NPC.
Suddenly, I felt like I was in Resident Evil. A feeling I never had in shooters like Destiny 2 or The First Descendant. Of course, I had to address these horror elements with the developers.
Start video
Cinder City – Trailer for the MMO shooter in a sci-fi setting
I felt right at home
Why was the hospital so different? I love survival horror games, especially Resident Evil. I can appreciate even the action-packed parts like 5 or 6. The hospital in the demo of Cinder City felt like I was back in my (horror) comfort zone.
My feeling was most similar to Leon’s campaign in Resident Evil 6. The dark hospital was full of monsters that were barely “humanoid,” and the flashlight created a gloomy atmosphere.
While I was the armed super-soldier with an explosive rocket shot, I had to orient myself and quickly plan which enemy to take down first in the rooms.
The corridors were narrow, and occasional “jump scares” refined the feeling that the people in this hospital were in danger. The tactical shooter gameplay fit perfectly with this, and the monsters provided an exciting contrast to the human enemies I had taken out with the sniper rifle in the previous area.
MMO shooters rarely have such levels due to their structure, and often the cooperative experience ensures that any hint of horror gets lost. But I really liked this. That’s why I asked the CEO of BigFire Games, James Bae, if “horror” would be a recurring element in his new shooter. His response is quite positive for me:
I also love horror elements, both in films and in games. I think this will be a recurring concept that will be present in our game – in all parts of our game, not just in the demo.
Outside, it will likely be bright, but dominated by gang members. But indoors, underground, or in the subways, we will have various locations that are hidden. And in these, there will be creatures like you saw in the demo, and in our final product, there will be even more variety among the creatures. So we tend to continue to incorporate horror elements.
CEO of BigFire Games, James Bae, on horror elements in Cinder City
How is the game in the demo overall? Basically, shooting and surviving felt good. The good hit feedback and atmospheric sound were enjoyable, and I found the level design intriguing – especially the developers’ native view of a destroyed Seoul.
But even though I will continue to keep an eye on the game thanks to the horror elements, there is still skepticism.
As a free MMO shooter, grinding and activities will be an important factor. Although James Bae assured me that most content should be accessible to solo players, the demo was a linear quest, so I wonder how the open world and other content will play.
I’m also concerned about the monetization. During a presentation, we were shown cosmetic skins, but the status of other purchasable content is still unclear. An unfriendly free-to-play structure would undermine the fun of the game. However, if these conditions hold, I am confident that I will enjoy Cinder City upon release.
Critical Role, the most renowned group in Dungeons & Dragons, will soon launch their new and fourth main campaign, which will do many things differently than before. In a new announcement, they talk about the faces of the campaign, the story, and the new world being created with two extremely important people behind DnD.
Who is involved in the new campaign of Critical Role? Critical Role has always based the rules of their main campaigns on the framework of Dungeons & Dragons despite their own world “Exandria”. In the fourth campaign, they venture into a new world called “Aramán,” which has been created by the new Dungeon Master Brennan Lee Mulligan, who will replace the long-time DM (Dungeon Master) Matthew Mercer for the first time in this new campaign.
Due to the new world, some “homebrew” elements, or self-created content, will be incorporated into the game, bringing incredibly exciting and presumably truly rules- and DnD-compliant expansions. For these elements, none other than two extremely important names behind Dungeons & Dragons itself worked:
Chris Perkins, former Game Designer, and Jeremy Crawford, former Game and Lead Rules Designer of the fourth and fifth editions of Dungeons & Dragons.
Both left Wizards of the Coast in 2025 and now work for the team that has made a name for themselves with their rule sets and garnered a lot of loyal fans.
Here you can see the trailer for “The Mighty Nein” on Amazon Prime, which is based on Critical Role’s second campaign:
Start video
The Mighty Nein – First Sneak Peek of the New Fantasy Series on Amazon Prime
Campaign 4 will be very different from previous campaigns
What news has been announced now? In their announcement on YouTube, the familiar faces of the group talk together with their new DM about more detailed information regarding campaign 4.
The cast consists of a total of 14 players, who are from the core team of Critical Role and already known guests. A significantly larger number than before, for which they have made further changes to their usual storytelling approach.
Campaign 4 will take place in a so-called “West Marches” style. This means that the group will be split into different groups and adventures, some of which act independently and some interact with each other to advance the story.
The first 4 episodes will introduce all characters in shared scenes before they split into 3 smaller groups for the rest of the story: the Soldiers, the Cunning, and the Seekers.
Here you can see the first concept arts of Aramán from campaign 4 (Source: YouTube, Artist: Clara Daly)
What is Campaign 4 about? The world of Aramán differs significantly from Exandria. In the setting and time of campaign 4, there are no gods anymore, which will be an important point of the story.
Instead of gods, the inhabitants of this world draw their powers and faith from domains rather than divine beings. For this reason, “alternative” powers gain influence.
Through the homebrew elements introduced to the campaign by Brennan Lee Mulligan, Jeremy Crawford, and Chris Perkins, there will be new subclasses, backgrounds, feats, and spells, which should also be of solid quality due to the DnD veterans.
Since it is a new world without any previously known lore, the fourth campaign is ideal for those interested in starting with Critical Role. No prior knowledge is needed, so you can start completely “blindly”. If you want to get a little taste of homebrew items from Critical Role, this list could be something for you: 7 magical items from the most renowned group in Dungeons & Dragons that you should definitely know
This is an AI-powered translation. Some inaccuracies might exist.
The developers of Escape from Tarkov have released a video that reveals the release time of the extraction shooter – what is missing are the contents.
When will Escape from Tarkov be released? Since Escape from Tarkov entered Early Access in 2017, players have been treated to many updates, new weapons, new maps, and many revised systems. The Early Access has lasted so long that some might have thought that the extraction shooter would never be “finished”.
In a new video, however, the developers have confirmed the final release date. Escape from Tarkov will be released on Saturday, November 15, 2025. Instead of a trailer, the developers presented a live-action video featuring real actors and the head of the studio.
You can watch the video here:
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What does the trailer show? The live-action trailer features the head of Escape from Tarkov working on his programming in the office. Scenes of fighting factions of the extraction shooter are shown repeatedly, but these are portrayed by actors and do not show any in-game scenes.
Even the sentences that the developer types into his computer seem to revolve solely around the story and do not announce any new features:
11.07.2008 City of Tarkov, military base of the Federal Reserve.
The city of Targard retains a certain autonomy from the capital. The surrounding area …
The latter are connected with wealthy newcomers …
A blinding blue flash breaks out …
What changes with version 1.0? This question is currently difficult to answer. The developers of Escape from Tarkov have pursued the vision of uniting all individual raids of the game into a large, open world throughout development. However, it is unlikely that this will happen with the release of the full version.
What is expected is that the last outstanding map “Terminal” will come with the full version. The areas “Suburbs” and “Town” have already been cut during development and will probably not be released.
So far, Escape from Tarkov could only be played through its own launcher. However, with the full version, the developers might also make the game available on Steam. In the past, the developers confirmed that a Steam release would happen. However, Escape from Tarkov cannot yet be found there. Recently, it was also stated that this could also be possible after the release.
If you are looking for true global strategy, you can’t overlook the games by developer Paradox. Although you could already make the whole world your playground in Europa Universalis IV, the sequel aims to be even bigger. Now it’s also known when it will be released on Steam.
What kind of game is it? Europa Universalis V (short EUV) is a global strategy game where you are presented with a realistic world map. On this map, you can play everything from a small principality to an empire. The game does not progress in turns, but in pauseable real-time.
The sequel to EUIV was first announced under the name “Project Caesar.” It is being developed by Paradox Tinto, a newly founded studio in Barcelona in 2020. The development is led by Paradox veteran Johan Andersson, who has worked on Hearts of Iron III, Crusader Kings II, and Stellaris.
Here you can see the trailer for Europa Universalis V from gamescom:
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Europa Universalis V: Das große Strategiespiel bekommt auf der gamescom 2025 nach langem Warten seinen Release-Termin
Europa Universalis V will be even more grandiose
What changes compared to its predecessor? EUV starts around 100 years before EUIV. The game begins in the year 1337, just before the outbreak of the Hundred Years’ War and the plague that ravaged large parts of Europe at the time.
The developers have already announced that they want to dive even deeper into the details with the world map of EUV. As a result, the map will be larger than in its predecessor. However, perhaps the most exciting change is not the size of the map, but the increased simulation aspect:
While EUIV relied on rather board game-like mechanics for many aspects of empire management, EUV leaves some of that behind to provide a more realistic simulation of the world at that time
New are the so-called population units (“pops”), which are meant to represent the cultural, religious, and social diversity of each region even more strongly
Economy, research, government, and military are also expected to be more complex, allowing for more strategic decisions and control
When does the game come out? Europa Universalis V will be released on November 4, 2025, on Steam. The game costs €59.99. The premium edition, priced at €84.99, also includes several additional packages such as “Sacred Sites,” which gives some sacred sites on the map a special appearance.
In Pokémon GO, the king form of Zamazenta appears again today. We will show you what you need to pay attention to.
When does the king form of Zamazenta appear? Just like it was yesterday with Zacian, Zamazenta will also receive a raid hour today from 6:00 PM to 7:00 PM. During this time, the “King of the Shield” form of the Pokémon appears, and you can earn energy for the form change.
Important: All day long, the standard form of Zamazenta also appears in raids. However, you won’t earn energy for the form change! So be careful if your main focus is on energy. It is only available during the raid hour.
Also important: There were issues with energy during yesterday’s king form Zacian raids if challenged through remote raids, when entering the battle outside your own raid hour (via Reddit). So it’s best to plan your raids today really only during the raid hour if you want the energy.
It is, like Zacian, among the top steel attackers in raids.
And according to current rankings from PvPoke, it is currently the strongest Pokémon in the master league.
Therefore, catching the Shield King is definitely worthwhile. The only problem here is that you need 1,000 units of energy to transform Zamazenta into its more powerful form. This will require some raids. However, if you’re just a little short on energy because you didn’t quite make it during the last GO Fest, you have a good opportunity to catch it today.
Otherwise in Pokémon GO: Currently, everything revolves around the Dynamax feature, and this weekend marks the climax: The “Dyna-Finale” brings the opportunity to challenge Endless Dynamax Endynalos in gigantic battles. However, this will be anything but easy. Therefore, you can make good use of strong attackers like Zacian and Zamazenta in their special forms. You can read more about the Dyna-Finale here.
This is an AI-powered translation. Some inaccuracies might exist.
“The movement has been adjusted to create a more balanced and traditional Battlefield experience. The momentum, especially the horizontal speed that is transferred from a slide to a jump, has been reduced. “
This change means that while you can still slide and the sprint speed remains unchanged, the switching and rapid, consecutive use of the various movement mechanics is now somewhat weaker.
Additionally, there is now a higher penalty for consecutive jumps. If you jump too much, the jump height decreases. Furthermore, you now shoot less accurately while jumping or sliding than in the beta.
Start video
Battlefield 6 zeigt sein Gameplay im actionreichen Trailer
“God bless all the great ‘Call of Duty’ streamers”
What do the streamers have to do with the changes? The changes to the movement are very well received on social media. There are several posts on Reddit alone about the topic that have around 20,000 upvotes and over 2,000 comments each.
Part of the community admits that they owe it to Twitch streamers of Call of Duty that these changes were made before release. They thoroughly tested the movement during the beta and demonstrated what is possible, what is not, and what the community of the game wants and does not want.
A comment on Reddit with over 1,400 upvotes states: “God bless all the great ‘Call of Duty’ streamers who showed this crap during the beta, because that actually made Dice see and fix the problem, lol.” Another Reddit user notes: “I am so glad that clips like these go viral so that Dice can fix issues faster.”
What else does the community say about the change? Overall, the community is very pleased with the announcement. Many praise Dice for listening to the Battlefield players and not pandering to the CoD streamers.
In the movies of Star Wars, some powerful Sith Lords like Darth Vader or Darth Sidious can be seen. One who also had a great influence on the Order lived about 5,000 years earlier and even returned after his death.
Who is meant? In the long time that the Sith Order existed, there were several feared and influential Lords. One of them was Marka Ragnos. He hailed from the planet Korriban, the ancient homeworld of the Sith. He lived about 5,000 years before the movies we know today. His first appearance was in the comic Tales of the Jedi – Dark Lords of the Sith from 1995.
Marka Ragnos was a mix of human and Sith, with the Sith species being meant here (more on this in the dropdown below). He quickly laid claim to take over leadership of the Empire. However, he had an opponent, another Lord named Simus.
During a battle, Marka Ragnos managed to defeat his opponent and rightly seized power over the Order. He became the Dark Lord of the Sith and ensured that the Empire continued to grow. In fact, he managed to amplify the influence of the Order across large parts of the galaxy.
Under the leadership of Marka Ragnos, the Sith experienced a golden age, which was also marked by great wealth.
Sith the people vs Sith Lords
The Sith were a power-sensitive people living on the planet Korriban. When the Dark Jedi, who would form the later Sith Order, arrived on the planet, they took the name and subjugated the people. Accordingly, there are the Sith Lords known from the movies, but also the people of the Sith.
What weapons and abilities did he use? Unlike most Sith, Ragnos mostly refrained from using a lightsaber, instead wielding a Sith sword with a blade enchanted by magic.
He had enormous talent in manipulating the Force. It went so far that he could make himself virtually invulnerable in battle – the Sith Darth Sion had a similar ability. Moreover, he managed to keep the essence of his body alive to return after his death.
He was admired by his followers. A relatively young fan of his was the later, immensely powerful Sith Emperor Vitiate, who made it to the top ranks in our ranking on MeinMMO.
Marka Ragnos passed away after about a hundred years of rule. He received a magnificent tomb, depicted in games like Jedi Academy, which you can view on YouTube.
However, his story was far from over.
Start video
Star Wars Episode 2: Attack of the Clones – Trailer
A Sith Lord Returns
What happened next with Marka Ragnos? The death of the Sith Lord set many things in motion. For example, some lakes on the planet Kesh, where human Sith had settled, were named after Ragnos.
At the same time, a power struggle began among the Sith. This even culminated in the so-called “Great Hyperspace War.” Shortly after the funeral, some Sith began to quarrel, and the spirit of Marka Ragnos set them straight. Vitiate, the future Emperor, avoided getting involved. He remained hidden, waiting for the right moment to seize power.
4,000 years before the film trilogy, there was a duel between a young Sith named Exar Kun and a former Jedi named Ulic Qel-Droma. During the battle, the spirit of Marka Ragnos suddenly appeared to them. He separated the combatants and told them to join forces to lead the Sith to even greater glory.
By branding a sign on their foreheads, Marka Ragnos appointed them as master and apprentice. From then on, he haunted the ruins on the moon Yavin IV, which appears in Star Wars Episode 4 and where the Rebel base was located.
Ten years after the Battle of Yavin in Episode 4 of the well-known films, the Dark Jedi Tavion Axmis wanted to resurrect Marka Ragnos by using a scepter that once belonged to the Lord. This allowed energy to be stored and granted powers to creatures that were otherwise not Force-sensitive. A group of Jedi tried to prevent Ragnos from being resurrected – including Luke Skywalker.
During a battle, Tavion Axmis was almost defeated when she summoned the spirit of Marka Ragnos, who took over her body and fought instead of her. However, the opponent, a Jedi named Jaden Korr, managed to destroy the scepter. This prevented Marka Ragnos from being brought back permanently. His spirit returned to the grave, where he belonged.
Over time, it was visited by prominent Sith. Among them was Revan, who wanted to retrieve an ancient Sith artifact from the tomb. And Darth Plagueis once encountered an apparition of Marka Ragnos. The spirit turned against Plagueis and his plans to destroy the old traditions of the Sith home Korriban. This episode ultimately found its way into the Book of the Sith, compiled by Darth Sidious aka Palpatine.
These are just a few examples of the deeds of Marka Ragnos. The Sith Lord may not be one of the best-known in Star Wars, but his influence on the Order was nonetheless enormous. On MeinMMO, you can find more exciting stories about the various rulers of the Sith: A Sith Lord in Star Wars was created only because he was hit by a powerful superweapon
This is an AI-powered translation. Some inaccuracies might exist.
Razer has introduced its first vertical mouse, the Pro Click V2 Vertical Edition, which is intended for both office and gaming. MeinMMO editor Benedikt Schlotmann has used the mouse in everyday situations.
What device is this about? Razer’s Pro Click V2 Vertical Edition is a new vertical mouse. The Pro Click V2 is available in two different versions: a regular asymmetrical right-handed mouse or a vertical variant for right-handed users.
Unlike Logitech and other manufacturers that focus primarily on office and productivity, Razer also aims to appeal to gamers. Razer states on its website regarding its new vertical mouse: “Work and play all day without fatigue,” clearly targeting not only those wanting to work but also those who wish to play with the vertical mouse.
I currently own over 20 gaming mice and have tested over 15 keyboards. Personally, I also own more than 10 sets of in-ear headphones. At MeinMMO, I have been testing hardware for our readers since 2019. Besides the PC and the PS5, I am also using the Steam Deck.
Our review sample was provided to us by the manufacturer.
Benedikt Schlotmann Hardware Editor MeinMMO
Technical details:
Details
Sensor
Pixart 3995 (Razer Focus Pro Sensor)
Resolution
Up to 30,000 DPI
Switches
Mechanical switches rated for up to 60 million clicks
Buttons
5 buttons
Design
Black mouse with subtle RGB lighting at the bottom
Gliding feet
2
Cable
USB cable (Type-A to Type-C), 1.2 m, for charging and wired use
Weight
150 grams
Price (MSRP)
129.99 Euro (Vertical), 109.99 Euro (Standard)
Contents, design and construction
What does the package include? Besides the gaming mouse, the box contains a manual, some stickers, a USB cable (Type A to Type C), and a wireless receiver. You can use the mouse via wireless, Bluetooth, or even in wired mode.
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How is the mouse built? The mouse is available in a black version. There are currently no other colors:
The mouse is vertically oriented, resulting in the mouse being angled to the right. The thumb area is higher, while the standard mouse buttons are located on the right side.
On the right side, beside the mouse buttons, there is only the scroll wheel.
On the top of the mouse, within the grasping hand, there is a button that allows you to adjust the DPI.
On the underside, there is a switch to toggle between Wireless and Wired. Additionally, there’s another button to switch between Hyperspeed (Razer’s wireless mode) and Bluetooth. You can also store the mouse’s wireless receiver on the underside.
The interior of the mouse is not accessible. The battery is permanently installed inside.
What is special? The main feature is undoubtedly the vertical orientation of the mouse. You don’t get a standard symmetric or asymmetric mouse but one that is angled. The advantage of verticality: You can grip the mouse like normal, reducing the risk of developing a so-called “tennis elbow”: vertical mice are said to help prevent RSI (Repetitive Strain Injury) or Carpal Tunnel Syndrome (CTS).
As I use a vertical mouse regularly in daily life, specifically the Logitech Lift, I can confirm the significant advantages of a vertical mouse in daily life and say that working in the office is a real relief. In the following test, you will see my, now quite worn out, Logitech Lift frequently in comparison.
Razer Pro Click V2 Vertical vs Logitech Lift; slightly turned view
Build Quality
Razer’s Pro Click V2 Vertical Edition feels very robust and hefty, due to both the casing and the high weight of the mouse.
However, the mouse feet on the underside appear less premium. They are very thin and wear out significantly after just a few weeks on a mousepad. Also disappointing: The battery is integrated and cannot be replaced.
Software
The Razer Pro Click V2 Vertical Edition uses Razer Synapse 4.0 as its software. Through this, the mouse can be extensively configured. For example, you can create custom shortcuts for each program, which will then be recognized. If you open Photoshop, you will use different shortcuts than when you are using Google Chrome.
Overall, this works quite well, but the auto-switching is confusing when you have multiple programs with their own shortcuts open.
Razer Synapse 4.0 feels overall quite overloaded and consumes significant PC resources in the background. It takes almost 500 MB of RAM, which is occupied. The software offers a lot of features, but you have to first find the basic functionalities for the mouse at the top right via the 9-point menu.
Razer Synapse: Overall a bit overloaded with too many features that are hardly needed in everyday use.
Weight, ergonomics, and battery life
The weight: The weight is a significant issue with the Razer Pro Click V2 Vertical Edition. The mouse is simply too heavy for everyday use. Just to compare:
The Logitech Lift, which I use daily in the office, weighs about 130 grams on the scale, including installed battery.
The Razer Pro Click V2 Vertical Edition, however, weighs 150 grams, making it 20 grams heavier.
In general, gaming mice tend to be lighter: shooting mice now weigh between 50 and 60 grams, and general-purpose mice are around 100 grams.
And you can really feel the high weight in daily life. For instance, if you want to move the mouse just using one hand on the table. Or if you need to move the mouse a lot across the table. The 150 grams feel almost like a real block in such cases.
Razer Pro Click V2 Vertical, side view.
The ergonomics: I have very large hands measuring 19 centimeters. The Razer Pro Click V2 Vertical Edition is built higher compared to other vertical mice, which allows you to fully utilize the 71-degree angle. With other mice, like my Logitech Lift, the tilt is lower. The Logitech Lift only has a tilt of 57 degrees.
The optimal tilt is said to be between 45 and 60 degrees, with some mice offering adjustable continuous tilts between 35 and 70 degrees. Ultimately, it’s a question of what feels more comfortable to you. My recommendation, if you have the opportunity: Test the mouse in the store if possible.
What bothers me about the ergonomics are the thumb buttons. Especially the lower button is positioned so awkwardly that I regularly trigger it when grasping the mouse. My solution to the problem was to simply disable the button through the software. However, this is not a permanent solution.
Battery life: The manufacturer claims the battery life is around 6 months, and the Razer Pro Click V2 Vertical Edition is said to last three days after just five minutes of charging. The battery life is a strong point of the mouse, and it hasn’t let me down in everyday use.
Razer Pro Click V2 Vertical: Side view with packaging.
The mouse buttons, scroll wheel, and sensor
The mouse buttons: The clicks feel solid and powerful. Each click feels precise because you can feel every click under your fingers. However, the clicks are quite audible. In my Logitech Lift, the clicks are almost silent, but the tactile feedback under the fingers is a bit mushy overall.
The scroll wheel: The scroll wheel is soft but provides good feedback that is noticeably felt in everyday use. A quick scroll through the wheel is not possible.
Sensor: With Razer’s “Focus Pro” sensor, you get an excellent sensor with the highest precision and high resolution. This is also the crucial difference to other vertical mice. Currently, no other vertical mouse has a better sensor.
Razer Pro Click V2 Vertical vs Logitech Lift: Front view.
Gaming with the vertical mouse: Many vertical mice share a common problem: the technology inside is often lacking and mainly geared towards pure office users. The Logitech Lift also has a more budget-friendly sensor (Logitech Advanced Optical Tracking) that only resolves up to 4,000 DPI and has minimal acceleration. This is adequate for casual building games, but for fast-paced shooters, the sensor cannot keep up, resulting in overall mushy clicks.
The Razer Pro Click V2 Vertical Edition takes a different approach and delivers gaming-capable technology inside: the mouse buttons provide satisfying clicks, and the sensor can also be found in gaming mice like the DeathAdder V3 Pro. Essentially, this would be the perfect foundation for a gaming mouse.
If it weren’t for the high weight: The Pro Click V2 Vertical Edition is also very suitable for slower games, but in fast-paced shooters, you quickly notice that you have to push 150 grams around, which is not enjoyable in the long run. Playing with a high-end sensor in Anno 1800 also feels like wasted potential.
Even for someone like me, who has played for years with the Logitech G502 or the Roccat Kone Aimo Remastered, both weighing about 120 to 130 grams, the Pro Click V2 Vertical is ultimately just too heavy. In the end, I resorted to a lighter mouse, like the Logitech G309 (review) or the Glorious Model O- (review).
Razer Pro Click V2 Vertical: side view from the front.
Conclusion: Excellent technology hampered by high weight
Who is the mouse suitable for? With the Razer Pro Click V2 Vertical Edition, you get a vertical mouse that is suitable not only for the office but also for gaming – at least in some instances. In games requiring minimal or slow movements, like a building game, the Pro Click V2 feels really good. For fast shooters or action-packed titles, the vertical mouse from Razer is simply too heavy.
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What alternatives are there?
The Logitech Lift weighs 130 grams (including battery), feels a bit more ergonomic, but has significantly inferior technology and is therefore more of a true office mouse. However, it is entirely sufficient for everyday use and is often available for 50 Euros.
With CSL, Trust, and Anker, you will also find plenty of cheaper manufacturers in the vertical segment. The devices differ mainly in battery life; otherwise, the technology is very similar. However, they are generally not suitable for serious gaming.
More gaming mice on MeinMMO: If you are looking for more recommended gaming mice, check out our buying guide on MeinMMO. Here you can find the best gaming mice currently available: The best gaming mice for shooters that you can buy right now
This is an AI-powered translation. Some inaccuracies might exist.
Pokémon GO has released a promo code again. We show you all the info.
This is the code: Currently, Pokémon GO is collecting new subscribers on its own YouTube channel. Whenever 2,000 new subscribers are reached per day, a new code with Dynamax particles is released – up to four times is possible. Now the second of a maximum of four codes is available:
J85D4HVHQFFYV
What’s included? As with the first code, you will receive 200 Dynamax particles with which you can challenge Dynamax battles. They do not currently count towards the daily collection limit. Some trainers, according to social media, tend to save the particles for the weekend and the Endynalos battle. However, it is currently uncertain whether the codes will remain active for that long – thus it would be a risk.
More codes? Recently, there have been some codes for Pokémon GO, which we will link again here.
To redeem a promo code in Pokémon GO, you need to visit the official website with the webstore for Pokémon GO.
Click on the official webstore for Pokémon GO
Log in there with the usual game data
Select “Redeem Code”
Enter the code
Claim your reward
If you did everything correctly, you will receive a corresponding push notification from the game. Other ways to check in this case are the journal, where each of your redemptions is recorded, or simply the overview of Dynamax particles. There you will also see if the 200 new particles have arrived.
What else is going on in Pokémon GO? The codes are being released for the Dyna finale in which the powerful Unendynamax Endynalos will appear. You can fight this during the weekend to earn candies for your Endynalos, which can be obtained from the GO Pass. In addition, many other Gigadynamax bosses will appear over the weekend. All info on that can be found here: Dyna finale and “Darkness” in Pokémon GO overview.
This is an AI-powered translation. Some inaccuracies might exist.
A recent news announcement has surprised the Destiny 2 community as well as Bungie fans: the studio’s CEO, Pete Parsons, is stepping down. He wishes to “hand the torch to the new generation.” However, many fans may be upset about his successor.
What did I miss? On the evening of August 21, 2025, a surprising announcement appeared on Bungie News. It was an open letter from Pete Parsons, in which the CEO announces his resignation. It is now time to pass on his torch and thus place the fate of the studio in the hands of a new generation of leaders.
He has also already introduced his successor, who is studio veteran Justin Truman, whom many fans are likely familiar with.
The launch trailer of “The Edge of Fate” showcases the new expansion of Destiny 2
The successor is already known in the community
Who is Pete Parsons’ successor? In the farewell letter, the successor of Pete Parsons is announced – Justin Truman. For those who do not know him:
Justin Truman has been part of Bungie for over 15 years
Over the years, Truman has filled various roles at Bungie, including:
Coder for Destiny 1
Designer for Destiny 2
Producer responsible for the first seasons of Destiny 2
Chief Development Officer, also to assist the Marathon team
However, apart from that, Justin Truman is primarily known in the community for the term “over-delivery.” At GDC 2023 (Game Developer Conference), Truman gave a lecture on game development.
In it, he emphasized that game communities should not be delivered more than they expect. This met with misunderstanding among many Destiny fans, as at that time the expansion Lightfall was also being released, which is still considered one of the worst content packages of the loot shooter.
Fans viewed Truman’s statement at the time as an admission of lost passion. To this day, the developer’s quote is often humorously referenced by players when Bungie has not implemented something well enough in their eyes.
Aside from that, some fans may now believe that with Truman a new evil is in power. However, that is not the case. The veteran of the studio only expressed the reality back then.
For many fans, Forsaken is seen as a content update that should serve as a model for the new expansions of Destiny 2. However, since then there have only been a few content packages that have reached such a level, and for good reason.
Bungie had the help of Activision and other studios in the development of Forsaken. Only in this way could they finish the abundance of content by the release – Bungie alone would never have achieved that. Therefore, Truman warned other developers of making such a mistake back then.
A large part of the community saw Forsaken as the new standard, which Bungie was unable to consistently provide – especially after they parted ways with Activision. This would not be economically viable for the studio, as it does not have the means and capacity to carry out such a project year after year.
In the open letter, however, Truman showed understanding. He hopes that the future content and worlds that Bungie will create can exceed the expectations of the fans.
Did you catch that despite gamescom? For Black Desert, one of the largest content updates ever has just been released. Part 2 is set to follow shortly.
What kind of update is this? “Edania – Land of Demons” was released on August 21, 2025, and ends more than 9 years after the EU release the first story chapter of Black Desert. Fans of the game will encounter familiar faces and the local demon kings on the continent of the same name.
Highlights of the innovations in Edania include:
the continent Edania in the north of Valencia
Continuation of the main quest line
Access to new monster zones with increasing difficulty levels
5 bosses – the demon kings
new primal class defense equipment
Throne of Edana: Defeat the boss there and all competitors to elevate yourself as the ruler of Edana
You can find the official German patch notes with all contents and adjustments on playblackdesert.com. By the way, the second part of the Edana update is supposed to follow on September 11, 2025, granting you access to more bosses and several castles.
Here you can see a video overview of Edania from the developers:
Start video
Black Desert: Edania – Trailer gives you an overview of all the content of the big content update
“You made me cry”
How is the community reacting to the finale of Act 1? Very differently, indeed. Many fans are filled with anticipation and emotion, while others wonder why the grind-heavy Black Desert should have an overarching story, which now receives its first conclusion.
VerdictLovesYou celebrates on YouTube: “You made me cry when I saw this. Characters from almost 10 years of lore finally appear. <3 I love you so much for this!”
juancarlosfigueroa1397 agrees, on YouTube: “Yes, I love seeing Jordine!!! I am totally excited to play the story!!!”
Lenumaza, on the other hand, explains on YouTube: “I have been playing BDO since 2017 and still have no idea what the story is about.”
In addition, many comments can be found under the overview video on YouTube, in which one wish is mentioned repeatedly: Black Desert should get more grind spots for groups.
Furthermore, some criticize that the requirements for characters to experience the new content are so high that only a few percent of players can fully experience Edania.
However, the developers have already relaxed the requirements. You no longer have to have mastered all the main quests of Atoraxion as initially announced. Instead, it is sufficient for your character to reach at least level 60 and complete the task “Beginning the Journey to the End”.
The Twitch streamer Max “Trymacs” Stemmler demonstrated his driving skills when he drove through an emergency lane.He reported on the incident in the latest episode of his podcast.
Trymacs confuses lane: The Twitch streamer Trymacs was driving on the A7, where a rear-end collision occurred. Due to the accident, two slowly moving lanes formed. The cars moved to the side to create an emergency lane for any ambulances that might appear.
Trymacs wondered about “the third lane” and drove on it. He passed over 50 cars until he was aggressively honked at, as he reported in the latest episode of his podcast Offline + Ehrlich (on Spotify). Only then did the Twitch streamer realize where he was and merged back in.
However, Trymacs was not the only one who saw the emergency lane as another lane: Shortly afterwards, more cars drove past him, which he also honked out of the emergency lane.
Start video
Vom Pizza-Lieferant zu einem der größten deutschen Twitch-Streamer – Leben und Karriere von Trymacs in 2 Minuten
“Driving through the emergency lane with my Porsche”
Why does Trymacs find his behavior particularly bad? On the one hand, Trymacs finds his behavior particularly critical because if he saw someone else displaying such behavior, he would be very angry. “I would feel like punching someone if they did that,” he says in the podcast.
Furthermore, his car itself is the problem. A Porsche GT3, like the one driven by the Twitch streamer, attracts different attention. The color of the car, baby blue, is also rare. Other drivers around him might label him as an arrogant rich person who doesn’t feel the need to follow the rules.
It was already uncomfortable for Trymacs to merge late when, for example, he actually wanted to turn, but this situation was even more embarrassing for him.
In conclusion, Trymacs states about the incident: “That was by far the most uncomfortable moment I’ve ever had while driving.” (Source: Spotify from minute 22:47).
In Dune: Awakening, the developers presented the contents of the new update “Chapter 2” and the DLC “Lost Harvest”. However, some of the new features are being received so poorly that the chief has to personally respond.
What errors are being referenced? The developers of Dune: Awakening have provided insights into the new skins of the upcoming update “Chapter 2” through overview graphics and videos. Among them is the new vehicle, which is only available to owners of the “Lost Harvest” DLC.
Players were also able to catch an early sneak peek of the new skins on Reddit. The major topic of contention is the appearance of the skins. In the first shared image, there is a flamethrower, adorned with an Asian comic-style dragon head.
Fans are now concerned that Dune: Awakening is moving beyond the outfits and appearances that they are accustomed to from the source material. Comparisons to Call of Duty and Fortnite, which offer many collaborations and a wide variety of skins, have also been made. However, the chief of the game does not let this upset him and speaks out himself.
Here you can watch the trailer for the big new update:
Start video
Dune: Awakening receives new story quests and another vehicle with Chapter 2
Inspirations from the books
What does the chief say about the concerns? Joel Bylos, Chief Creative Officer at Funcom, addressed the players’ concerns in a comment on Reddit. He explained that the new flamethrower with the dragon head will not simply be available, but will be obtained through a specific questline that fits within that questline.
He further explains that there is a general orientation towards the books, and that dragons are mentioned there as well. Dragons appear in several mentions in the books and are part of the Dune universe.
How will this continue in the future? Joel Bylos warns that in the future, the game will dive into even “fuzzier” areas of the Dune story, and he is already confident that this will lead to discussions as well.
At the same time, however, he emphasizes his great respect for the original books and does not want to appear disrespectful towards Frank Herbert, the creator of the Dune universe, even if something might not be implemented perfectly.
With this response, the players of Dune: Awakening seem to be satisfied on Reddit and continue to hope strongly that the survival game will not adopt the skin policy that many criticized in Call of Duty (via Reddit).