Steven Spielberg and dinosaurs, can this combination go wrong? His renewed journey into the world of prehistoric creatures is currently conquering Netflix. Featuring: Morgan Freeman.
What has Steven Spielberg produced now? From the creative mind behind classics like “Jurassic Park”, “Indiana Jones”, “Schindler’s List” or “Saving Private Ryan”, a new mini-series titled “The Dinosaurs” has now premiered on Netflix.
The 4 episodes range from 44 to 48 minutes in length and cover the history of dinosaurs from their rise to their extinction. Always accompanied by: Oscar-winner Morgan Freeman (“Million Dollar Baby”) as the narrator.
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A Netflix series by producer Steven Spielberg brings dinosaurs to life
A documentary that sparks interest
How successful is the series? Having just launched on March 6, 2026, the series on Netflix is already said to have reached 23.4 million views. This is reported by whats-on-netflix.com, via sensacine.com. Among the top series in Germany, it even ranks within the currently most popular 10 series.
This is quite remarkable, as “The Dinosaurs” is a fictional documentary. Other genres like thrillers, adventures, romances or crime dramas usually dominate Netflix.
“The Dinosaurs” is, by the way, a sort of quasi-sequel to another documentary series by Steven Spielberg, which also featured Morgan Freeman as the narrator. We are talking about “Life on Our Planet”, which consists of 8 episodes and premiered in 2023.
Our MeinMMO editor Karsten Scholz is a huge fan of the universe of The Lord of the Rings and the Kingdom Come RPG series. Soon, both could come together.
In a very strong RPG year 2025, Kingdom Come: Deliverance 2 was not only the RPG that I enjoyed the most, but it was also my game of the year. The developers at Warhorse Studios have a fantastic knack for creating a realistically appearing, grounded, and immersive game world in which I can wonderfully lose myself for 100+ hours.
What I also liked about the second part were the clear advancements compared to the already good but somewhat rough predecessor. Sure, there are still quirky edges and corners in Heinrich’s second adventure. But those are what give the charm to the RPG for me. Nevertheless, Part 2 was significantly more polished than the first Kingdom Come.
Who is writing here? Karsten Scholz is actually the MMORPG expert at MeinMMO. Since the good old SNES days, he has also felt at home in the genre of single-player RPGs. He has played through both Kingdom Come parts with great enthusiasm. Currently, he has been exploring the world of Crimson Desert for 100+ hours.
Kingdom Come: Deliverance 2 is a great RPG, definitely play it!
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Kingdom Come: Deliverance 2 shows Royal Edition with all DLCs for the medieval role-playing game
A rumor that excites
So I am very curious about what kind of project the Warhorse Studios will be working on in the coming years. A current insider report now indicates that the Czech developers have secured the license for The Lord of the Rings.
Some months ago, Insider Gaming reported that the United Arab Emirates were investing 100 million dollars into a new open-world game in the ‘The Lord of the Rings’ universe, on which one of the studios of the Embracer Group (which holds the rights to LotR games) is working under the codename ‘Revenge Studios’.
A few days ago, there was a podcast in which the Polish industry veteran Ryszard Chojnowski revealed that he had heard from credible sources that the studio is indeed Warhorse Studios – the creators of Kingdom Come: Deliverance, who also belong to Embracer. Apparently, he had heard this several months ago and initially did not believe it, but recently the rumors have been increasing.
Who is Ryszard Chojnowski? Chojnowski is a Polish expert in game localization. He was the project manager for The Witcher, but he has also worked on translations for games like Diablo 2, Baldur’s Gate, BioShock, and Fortnite.
The industry veteran has been involved with various reputable publishers and studios, is thus extremely well-connected, and certainly wouldn’t want to damage his status and reputation by spreading unfounded rumors.
Furthermore, there have not only been the rumors mentioned in the quote about a new Lord of the Rings project, but also hints that at Warhorse, a game aside from Kingdom Come: Deliverance 3 (CryEngine) is supposed to be developed, which is likely based on Unreal Engine (via Reddit).
For me, it is already clear: The Lord of the Rings and Warhorse would fit together perfectly. Just imagine a version of Middle-earth, with all the design strengths present in the open world of Kingdom Come:
A credible, atmospheric world with day-night cycles, NPCs with realistically appearing daily routines that respond in understandable ways to the actions of the main character, entertaining main and side quests, a homeopathic dose of survival …
Ideally, there would then also be a noticeable advance compared to Kingdom Come 2, through the additional experiences the team has gained in recent years. The result would be an extremely exciting open-world project for a universe that has received far too few good games in recent years. In short: I CAN’T WAIT!
One of the actors from Baldur’s Gate 3 reports a burnout he experienced while working on the game.And this despite his great passion for the project.
What was Neil Newbon’s role in Baldur’s Gate 3? Although many know Neil Newbon primarily as the voice and actor for the character Astarion in the game, he had other responsibilities during the development.
For example, Neil Newbon did motion capture not only for Astarion but also for numerous other characters in the role-playing game. Additionally, he took on directing duties and served as a general advisor for the project.
Overall, Neil Newbon worked on the game for 4.5 years. However, that time clearly took a toll on him.
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Baldur’s Gate 3: Großen Vorteil im Goblinlager mit diesen Trommeln erspielen
Burnout despite passion
How did it affect his health? While Neil Newbon loved working on Baldur’s Gate 3 – he considers Baldur’s Gate 3 one of his best projects – this did not protect him from a burnout caused by the overwhelming amount of work. In an interview with FRVR, the actor discussed this time when he was completely burned out at times.
The actor reports having one or two physical burnouts that were quite severe. He states it is difficult to take a necessary distance from work when one has so much passion for it. He also mentions it is a challenge not to lose oneself in the daily grind.
It’s hard not to love it, but sometimes you have to take a break from it, especially because you love it. It’s silly.
Therefore, his advice is to be more mindful of oneself, take breaks, and focus on one’s closest social contacts. He believes one does not have to constantly do things for others.
Neil Newbon also praised the developer studio Larian and the production company PitStop Productions. According to him, they handled the situation well and supported him during this difficult time.
The developers of Marathon have released a new update. You can find the patch notes for 1.0.5.2 here with us on MeinMMO.
What does the new patch bring? Update 1.0.5.2 for Marathon has gone live just a few hours ago and focuses mainly on bug fixes and balancing adjustments. The developers fix a bug that allowed players to maintain their momentum through the slice-cancel animation.
The developers explain that the new hotfix restricts player mobility, but justify this step as follows:
Developer comment: One of our core philosophies for Marathon is that fast repositioning and aggression must always come at a significant cost. This cost can be a skill cooldown, heat generation, or increased risk – but it must exist and be understandable to an observer. Unlimited mobility is expressive and creates great video clips, but ultimately it is unhealthy for the game pace we want to maintain for Marathon. To clarify expectations early: We will look at future movement exploits through the same lens.
Marathon will learn from the mistakes of ARC Raiders and take a tough stance against cheaters
Patch notes for update 1.0.5.2
We have translated the English patch notes for you using an AI tool. You can find the original patch notes on Steam.
Combat
Runner-Shells
A bug has been fixed that allowed slide-cancel animations to maintain their momentum when either gear was drawn or the “Thief’s Grapple Device” ability was used.
Contracts
A bug has been fixed that could trap players in a room during the “Introduction: NuCaloric” contract.
A bug has been fixed that prevented disabled contracts from being re-rolled for free.
A bug has been fixed that made target points visible for all runners on the map when a single runner was in the contract section “RUN/HIDE [Part 1/6]”.
Zones
Dire Marsh
A bug has been fixed that caused the waypoint for “Anomalous Activity” to appear below the map, even when the event was inactive.
Outpost
The combat area for the Tox-Warden has been adjusted:
The layout has been redesigned to reduce the number of hiding spots.
Tox plants now correctly respond to the presence of players.
A bug has been fixed that caused the final extraction (exfil) to always appear in the same place.
Pinwheel
The entrance to the “Ruined Wing” has been reopened.
The overall loot reward has been improved:
This affects the quality of loose loot and small containers.
The enemy encounters have been updated to match the quality of the rewards.
The security clearance required for the locked room in the hub has been changed.
Bulletproof glass has been added to the hub room.
Cryo Archive
The geometry in Vault 6 has been corrected, which previously caused runners to fall to their deaths.
Armory
A crash has been fixed that could occur when opening the armory.
A bug has been fixed that caused low frame rates (FPS) in tabs of the armory with many items.
Developer comment:Traxus operates beyond all scaling.
Codex
A bug in the “Leaderboard Challenges” area has been fixed that displayed “Diamond” before “Platinum.”
A bug in the “Requiem for a Cyborg” challenge has been fixed so that progress now counts for all players in a crew as soon as a compiler is successfully eliminated.
UI & UX
Key Mapping
The ESC key now exits the key mapping menu instead of closing the entire settings menu directly.
An option to delete key mappings has been added to the settings menu.
NOTE: In non-English languages, this setting is displayed as empty text. This will be addressed in a future patch.
Text Chat
A bug has been fixed that resulted in a multi-day loss of control when using an IME keyboard in text chat during a run.
Localization
A bug has been fixed that caused certain codex entries to appear blank in the Chinese language version.
With the new “Flashpoint” update, a new project has also arrived in ARC Raiders . What you need to know about the high-performance antenna and how to complete it can be found here.
What is the high-performance antenna? The high-performance antenna is a new project where you need to collect specific materials – similar to the Weather Monitoring System and the Trophy Collection. On the map, the activities of the ARC are becoming increasingly destructive; Celeste and Shani want to get a better overview. Therefore, they want to build a high-performance antenna for which you gather resources. For your efforts, there are various rewards.
Info: We are currently working on the project ourselves and will complete all stages as soon as we can see them.
What you need to specifically collect for the high-performance antenna and what rewards await you upon completion can be found here.
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ARC Raiders brings new Flashpoint update – there are rumors brewing in Speranza
How to complete the “High-Performance Antenna” project
The project is divided into a total of three stages. In each step, you must deliver different materials, for which you will be rewarded for each completed stage. If you want to farm specific items, you can track them using the pin function. However, keep in mind that submitted materials are reserved for the project and cannot be reclaimed.
The further you progress in the project, the better the rewards become, but it also becomes more challenging to gather the resources.
The following steps must be followed to successfully complete the project:
With the “Flashpoint” update, not only did a new project come to ARC Raiders, but also another ARC and two new weapons. For many players, however, the change of a display is the highlight. Because this reduces the time spent switching between crafting, inventory, and visiting vendors. More about this can be found here: ARC Raiders players rejoice over a menu window; revamped crafting brings more joy than new weapons
This is an AI-powered translation. Some inaccuracies might exist.
The developers of Where Winds Meet have released their roadmap for April 2026. It includes all updates and events that are set to start during the month.
What is the highlight of the roadmap? The highlight of Where Winds Meet in April is the new main chapter and the new map. With Lingzhou Melody, players will explore the “Hexi Lingzhou” region, where they can also check out the chapter Paper Moon.
In the Jinaghu Legacy, there are also two new chapters, “The Homeward Vow” and “A Bitter Draught of Home,” which continue the stories of the game.
Here you can watch a trailer for Where Winds Meet:
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Where Winds Meet announces its first major expansion, shows three new areas in the trailer
New Features and Events
What features will be added? In April, players can look forward to two interesting new features that promise significant changes. A new melee weapon, the “Heng Blade,” will be introduced. The “Heng Blade” is a sort of Chinese variant of the great sword and is wielded with two hands.
The second major feature in April is the new sect Raging Tides, which players can join again. Not much is known about the sect yet, but it is expected that there will be some quests that will introduce it to players.
Also new in April are side strands in the form of new campaigns, as well as three new bosses that players can challenge.
Here you can see the complete roadmap:
Roadmap of Where Winds Meet for April 2026
What events are there in April? In April, there will be three events running in parallel. From April 2nd to 30th, the events “Star-Studded Dream” and “Lumina Guide – Liangzhou” will likely be available in the new area.
At the same time, there is also a spring event, “Springs Emissary,” running from April 3rd to 15th. The new update, of course, brings various new outfits and items to the shop to beautify your characters.
As a reward for all active players, there are also some free items available with the code “LIANGZHOU0402,” which can be redeemed in-game.
April in Where Winds Meet is packed with new features that could entice players who haven’t checked in for a while back to the game. The new regions and stories are set to deliver hours of fun. You can find more codes to redeem here: Where Winds Meet: All current codes and how to redeem them (March 2026)
This is an AI-powered translation. Some inaccuracies might exist.
Surprise! Mimigma appears in Pokémon GO. This confirms a theory of many trainers, and some have already caught it.
Mimigma appears in Pokémon GO: Mimigma has suddenly appeared in the wild – at least in New Zealand. Trainers report this on social media. On Reddit, for example, a player describes that it can be caught shortly after midnight on April 1st. Others report that they have seen it at least in their vicinity.
When will it appear here? In New Zealand, events in Pokémon GO always start earlier. It is to be expected that Mimigma will also be catchable here from 00:00. If nothing changes before the release, it should also be possible to catch it in the wild by then.
What kind of Pokémon is Mimigma? Mimigma is a Ghost-Fairy Pokémon, known as the Disguise Pokémon.
It is a ghost whose true appearance nobody really knows, as it hides under rags and tries to look like a Pikachu. According to legend, one could die of fright if one sees Mimigma unmasked. Therefore, it is very lonely and tries to approach other people and Pokémon disguised as Pikachu.
And exactly this piece of lore has also fueled a theory from trainers that has now almost entirely been confirmed.
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Pokémon GO Fest 2026 comes with Mewtwo and Zeraora
Trainers experience realized theory
Important to know: Mimigma is a Pokémon with many fans and has been expected in the game for years. A possible release has been thematized repeatedly. Recently as well.
Currently, the Electric Event A shockingly good time is taking place, which highlights various Electric Pokémon. This also includes several spotlight hours – and on April 1st, it should be Pikachu.
Trainers sensed a surprise, as Pokémon GO is known for its April Fools’ pranks, and a Pikachu spotlight hour would be rather disappointing. They wondered: Maybe there will instead be a spotlight hour with the Pokémon that disguises itself as Pikachu.
Now it seems Mimigma is simply appearing from the beginning of the day. How exactly the spotlight hour will unfold remains to be seen – but trainers can at least see their Mimigma theory confirmed in its fundamentals. In the comments, there is a lot of joy at the surprising release.
With Mimigma, April starts off pleasantly surprising. In the coming weeks, there will be several more events – but it is already largely known what will happen there. As usual, you can find the complete overview with us: Here are all events in Pokémon GO in April 2026.
This is an AI-powered translation. Some inaccuracies might exist.
In Crimson Desert, there are quite a few annoying enemies. However, flying believers can be defeated more easily than you think.
Which enemies are we talking about? In Crimson Desert, you must purify some of the Sancta for the witch faction. This is done easily by defeating the cultists and then reassembling the supernatural machines.
But defeating the enemies can get annoying. The cultists have some flying enemies that attack from the air and are difficult to catch. Many players resort to using a bow to shoot the enemies down one by one.
This works only partially well, as the enemies quickly get back up and often land behind obstacles, meaning some of them need to be brought back down to reality a second time before you can finish them off. However, there is a much simpler trick.
Have you already gotten the OP horse “Rokade”?
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Here you will find the legendary horse “Rokade” in Crimson Desert
Shadow beings hate light
What is this trick? These flying bubble creatures that can be quite annoying to Kliff from above belong to the shadow beings in the game. For example, in other areas, evil birds like harpies also fall into this category.
However, the shadow beings have a unique weakness that makes them easy to defeat. You can blind them all with the light of your own sword, which soon vanquishes them. They can only withstand a few seconds of light beams before they immediately disappear.
This mechanic, however, is explained much later in the game through other enemies, which means that many players may not even know about the mechanic.
You can see the mechanic in the video:
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How exactly do you use the ability? To defeat the enemies, you need to press the key combination [CTRL] + [Left Mouse Button] and hold down the Left Mouse Button. Release the [CTRL] key as soon as the screen turns blue, and press and hold it again.
Now you have a kind of light beam with which you can blind enemies, burn brush, and vanquish the shadow beings. Shine the beam on the enemies, and they will disappear immediately.
Season 3 of Frieren already has a date and follows after the slightly shorter Season 2 – but with a time gap. All information about the upcoming season of the anime can be found on MeinMMO.
The last episode of Season 2 of Frieren aired on March 27, 2026. While Season 1 had 28 episodes, Season 2 only had 10 episodes. Therefore, fans are probably itching for the somewhat larger third season to follow. The first season aired from September 2023 to March 2024, and the second season from January to March 2026.
In Frieren, we accompany a very old elf sorceress who defeated the Demon King with her previous party. However, during the journey, she showed little interest in her human companions and deeply regrets not getting to know them better before their deaths.
Therefore, she sets out on a journey again, taking new companions with her to make up for her missed experiences. The ultimate goal is Aureole, a place in the End region where one can speak with the dead.
The special thing about Frieren is that all character and place names are in German, even in the Japanese original.
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Freezing: Trailer for Season 2 of the Anime Shows Relaxed Travels
Frieren Season 3: Everything Important at a Glance
Release: When does Season 3 premiere?
On X it was revealed that Season 3 of Frieren will premiere in October 2027. If it goes the same way as every previous season, Frieren will likely be released within the first two weeks of October.
Season 3 is expected to have more episodes than Season 2. It can also be assumed that there will be a weekly release schedule again. If Season 3 follows the 28 episodes of Season 1, it could even be that Frieren Season 3 spans over 2 cours (seasons).
This is an AI-powered translation. Some inaccuracies might exist.
With the new Flashpoint update in ARC Raiders, the extraction shooter receives some new features, including two new weapons and another ARC enemy. However, the community is more excited about something else that they are particularly pleased about: Finally, crafting is set to become easier.
How does the update make crafting easier? With the Flashpoint update, amidst many other revisions and news, an improved crafting system is introduced. Embark Studios writes:
We know that assembling the perfect loadout takes time – especially when you’d rather be raiding. That’s why we’re introducing some practical improvements to the crafting system, allowing you to simplify your time in Speranza significantly.
This simplification now works in a menu window: Missing materials needed to craft weapons and items can be directly obtained through a new view. Additionally, materials can be recycled, refined, or purchased again in the same window if needed for crafting. This significantly reduces the time spent switching between crafting, inventory, and visiting merchants in Speranza.
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ARC Raiders has an incredibly peaceful community – Even the developers are surprised
“I was happy about THIS”
What does the community say about this overhaul? The revision of the crafting system has caused excitement among many players on Reddit, but also relief. The joy over this feature shows how eagerly new content is anticipated, but the improvement of existing systems is even better received. So-called “Quality of Life” updates not only simplify cumbersome paths in games but also demonstrate that Embark is not only listening to player feedback but wants to implement it.
“New weapons? A new ARC? New map conditions? No. I was happy about THIS,” wrote Silenceisgrey regarding the revamped crafting system.
Also Signalis3 feels: “As a new player, I’m glad they are focusing on this. I find the user interface to be a complete chaos, and the parts of the game outside of the raids are extremely tedious. I didn’t expect them to still be making changes after so many months since the launch of the game, but I’m glad I was wrong about that.”
What else did the players wish for? Even though the simplified crafting and the rest of the update are well received, players still wished for one more small feature that would have perfectly rounded off this innovation.
The community on Reddit still wishes for the ability to not only create their loadouts faster but to be able to save them. Another QOL update that would save players a lot of time in Speranza to get back to raiding quicker.
“I really wish they had added a feature to save the loadouts, then it would have been ideal,” writes watermouse. A kind of template for a preferred loadout that would automatically be filled from the inventory, rather than having to do it manually.
While this may seem like a minor necessity, it can become so tedious that some players find it too annoying, as Light_Shrugger noted: “Last night I was finally at the point where I no longer wanted to rebuild my loadout again. Instead, I simply quit the game.”
The crafting in ARC Raiders is a major feature of the game, which is essential alongside the fight against enemy players and dangerous ARCs. This crafting and especially the looting to find enough materials reminds MeinMMO editor Caro of one of her favorite childhood games, which is why she fell in love with the extraction shooter: For 13 years, no game has given me a feeling like ARC Raiders, even though I play in the “most boring” way
This is an AI-powered translation. Some inaccuracies might exist.
Update 1.22.0 for ARC Raiders is out and brings many new contents for the Raiders and Survivors in Speranza. What you can look forward to is shown in our patch notes.
What kind of update is this? On March 17, 2026, at 12:00 PM German time, patch 1.22.0 for ARC Raiders was released. It includes new cosmetic items and bug fixes and is 13.2 GB on Steam. What changes and what patch notes you can expect, you can find here in our overview.
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Update, April 7, 2026: The article has been reviewed and is up to date.
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ARC Raiders has an incredibly peaceful community – Even the developers are surprised
ARC Raiders: Highlights in Update 1.22.0
What do the patch notes say? The developers mention 4 major innovations that you can enjoy over the coming days. These include:
Increased loot value in all locked rooms, depending on the rarity of the key.
Players crafting their gear themselves join new servers more frequently.
Improvements in crafting, especially the interface.
Hide HUD on consoles.
Additionally, you can expect a new enemy, weapons, and a new event. These are intended to shake up the meta and bring back variety to keep you entertained. Since the list of patch notes is long, we will list them translated on page 2. There you can filter and read all changes by category at your leisure.
In addition to Flashpoint, there will also be other updates that you can expect in ARC Raiders. What they are and what the roadmap for 2026 will hold for you, you can find here in our overview: ARC Raiders: Roadmap 2026 – All known info
This is an AI-powered translation. Some inaccuracies might exist.
Games are now running quite stable on the Steam Deck thanks to Proton. However, many improvements in the background come from a single developer.She has been working for years on the Wine interface, which many Windows programs use under Linux.
Anyone wanting to play games on the Steam Deck or under Linux often has to use tools like Wine to get the games to work at all. Many titles are still not natively usable under Linux and require assistance.
The Steam Deck typically uses Proton, which is based on Wine and developed by Codeweavers in cooperation with Valve. However, it is thanks to one developer that you have massive performance gains under Proton that would not have been possible before.
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Valve presents the Steam Machine in the new trailer
Developer builds important interfaces for Wine that massively improve performance
Who is it exactly? Elizabeth Figura is a developer at Codeweavers who has been working on Wine for a while. She developed two important interfaces, ESYNC and FSYNC, which helped Wine and Proton achieve enormous performance improvements. Anyone playing on the Steam Deck via Steam Play automatically uses ESYNC.
Figura has invested a lot of time in the successor to both interfaces in recent years, reports the magazine XDA-Developers. NTSYNC has officially been released after many revisions. The advantage is: NTSYNC will be integrated directly into the Linux kernel, which in turn means an additional performance boost.
Esync (Eventfd-based Synchronization) and Fsync (Fast Synchronization) are both methods to improve the performance of Windows games and applications on Linux using Wine. They address the bottleneck that occurs when Wine tries to translate the complex Windows synchronization methods to the Linux system.
What change is coming to Proton now? NTSYNC is now officially integrated in Wine version 11 and will also come to Proton later.
Valve has already integrated the NTSYNC kernel driver into the SteamOS 3.7.20 Beta, where the module is loaded by default, and an unofficial Proton fork, Proton GE, has already activated it.
How much does performance increase? The improvements are not to be underestimated: In benchmarks by developers on lwn.net, Ntsync is compared with the normal version of Wine. Depending on the game, FPS increases significantly. In developer benchmarks, the frame rate for “Dirt 3” rose from 110.6 FPS to 860.7 FPS, reports the magazine XDA-Developers. Additionally, Call of Duty: Black Ops 1 is now said to be playable under Linux.
The latest update of Gray Zone Warfare makes major changes to the PvE aspect of the shooter and brings thousands of players back.
Which game is it about? Gray Zone Warfare is a kind of extraction shooter set in a persistent world. You have a real base where you can walk around, manage your loadout, and interact with traders.
Your base is the starting point for the actual gameplay loop:
From the base, you take a Little Bird to landing zones in the jungle of the fictional island “Lamang.”
Then you wander through the underbrush and complete your quests.
Along the way, you meet other players and NPC opponents who are increasingly well-equipped the deeper you venture into the jungle.
Players of the same faction as you are friendly, while other factions are hostile. However, there are also pure PvE servers.
Once you have completed everything, you request a helicopter at a landing zone again and fly back to base.
If you die, you lose your loot. However, due to the persistent world, you can retrieve it yourself.
The gameplay of Gray Zone Warfare is designed for realism. You need to tend to your wounds depending on the type of injury with specific medical items, consume food, or ensure you always carry the right ammunition for your weapons. Additionally, the game does without helpful UI elements like a crosshair, hit markers, or a magazine display. This realism can make a fight end quickly and fatally, as even an NPC can take you out with a precise headshot. Therefore, mindfulness and tactical approach are very important.
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New gameplay trailer for “Gray Zone Warfare”
Comprehensive update brings thousands of players back
Why are the player numbers on Steam exploding? The 0.4 update for Gray Zone Warfare will be released on March 31, 2026. Buyers of the Supporter Edition have been able to play the new content and changes since March 27 and have thus contributed to an explosion of player numbers on Steam.
Before March 27, there were on average only 1,000-2,000 players online simultaneously, but in recent days up to 18,000 Steam users played the shooter. This corresponds to an increase of about 800% (via SteamCharts).
Why can the update attract so many players? The 0.4 update brings the shooter significantly closer to the upcoming 1.0 release of the game. There are a lot of new features and changes to existing systems that either greatly improve the gameplay experience or make it worthwhile for new players to join.
Here are some highlights of 0.4:
25+ new locations and new biomes such as swamps and burned forests
8 new weapons and over 380 new weapon parts
An in-game manual that covers nearly all functions of the game on over 110 pages.
A new area in the base to familiarize newcomers with the game: including an obstacle course, a first aid tent, a shooting range, and a tutorial
Improvements to sound, animations, and visuals
Redesign of the NPC opponents: there are now 7 factions that can be visually distinguished and use different equipment.
Over 350 new lore items such as letters, magazines, and posters
The AI behavior has been adjusted to prevent players from being detected by NPCs with unnatural precision and killed at long distances with a single shot.
New boss enemies
Further performance improvements
A large part of the update, however, changes the PvE aspect of the game. The quest system of the traders has been extensively revised to give players more freedom and overview. For example, the quests are no longer tied to a specific time of day, and available missions are now displayed on your map. Additionally, quests are now repeatable but can also fail if you die during the mission. Failed quests are temporarily unavailable.
Who should check out Gray Zone Warfare now? If you enjoy extraction shooters, it might be worth taking a look at Gray Zone Warfare with the new update – especially if you like realistic games and prefer PvE.
The gameplay loop of Gray Zone Warfare differs from other games in the genre due to the persistent world, but fundamental similarities like completing quests, looting, leveling, and extracting with the helicopter are still present.
If you’re not a fan of realistic gameplay, Gray Zone Warfare might not be for you. However, if you are still looking for extraction shooters that offer little realism but a lot of PvE, feel free to check out the following list: 5 games like ARC Raiders that focus solely on PvE
This is an AI-powered translation. Some inaccuracies might exist.
There are many action series on Netflix that offer intense fights outside of the cinema as well. One production does this particularly well and provided MeinMMO editor Nikolas Hernes with some of the best fights he has ever seen. And the best part: In 3 days, it will continue.
Netflix has countless series that premiere or continue every week. When you also consider other streamers like Prime Video, Disney Plus, or HBO Max, you simply can’t watch everything. That’s why I just caught up with Bloodhounds on Netflix a few weeks ago.
And the series impressed me. Not only does it offer the best fight scenes I’ve seen in a long time, actually since the release of John Wick 4 in March 2023, it also hits me on an emotional level.
Coincidentally, with the start of season 2, I have to write about it and just recommend it to you.
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Netflix shows with the trailer for Bloodhounds 2 that the action series continues with spectacular fights
Fight Scenes to Melt For
What is Bloodhounds anyway? The Korean series premiered on Netflix in June 2023 and is based on a webtoon. It follows Kim Gun-woo, played by Woo Do-hwan. He trains boxing, and his mother owns a café that unfortunately isn’t doing well. One day, she gets talked into taking out a loan that she can’t pay back.
After loan sharks wreck her café, Gun-woo gets involved and finds himself caught in a major conspiracy, where he has to fight his way out with his new best friend Woo-jin, played by Lee Sang-yi.
First things first: The fight scenes in Bloodhounds are fantastic. The fights are not only powerful and quite brutal for a Ages 16 and up-rating, but the beautiful choreographies always represent the fighting style of the respective character. This way, a certain personality also shines through in the fights.
I was particularly impressed by the cinematography. While many action scenes in cinema these days are cut together, Bloodhounds often holds longer shots, creating a certain impact. It also feels more authentic because characters engage with jabs (a quick straight punch) first, rather than immediately pulling off superhero moves.
Additionally, no fight feels the same. Sometimes, two people fight against dozens of gangsters with baseball bats, while at other times, two characters engage in a knife fight. Even though firearms are generally not used, creativity shines through with various tools, the scenery, or even vehicles.
Like in a video game, real set pieces emerge between story scenes that moved me, just like in John Wick 4. But Bloodhounds brings another level that makes the fights even more intense.
The emotional anchor of Bloodhounds is the friendship between Gun-woo and Woo-jin. No matter what happens, the two stand by each other, even though they don’t know each other for long. There are relaxed, quiet moments where they grill together or joke around.
This is not only a beautiful contrast to the powerful fight scenes, but the tragic moments become even more effective because of it. I don’t want to spoil too much, but one scene brought me to tears, even though I would have never expected that in such a series. You simply root for the two kind-hearted fighters.
The fight scenes are not only well staged, they also have an emotional depth. It’s not just fists that collide, but convictions. I only know that from animes. Combined with the almost comic-like villains, it creates a story that is not particularly complex, but works quite well as a backdrop for the fights.
Bloodhounds is incredible, yet never so unrealistic that it becomes unbelievable. And the core works better than ever in 2026: Heroes fighting against pure evil to protect innocent people.
When does season 2 start? Season 2 premieres on April 3, 2026, on Netflix, so you have a few days to watch season 1. Otherwise, both seasons will surely be a good pastime for the Easter holidays. You can find more Korean recommendations on Netflix here: 5 Korean Series for Every Action Fan
This is an AI-powered translation. Some inaccuracies might exist.
In recent years, many competitors to Sid Meier’s Civilization series have appeared, only to subsequently fall by the wayside. The best alternative to Civ still lives on and has now, 6 years after release, received another major DLC.
Which game is being referred to? Old World is what comes out when you combine Civilization with Crusader Kings. The 4X strategy game is developed by Mohawk Games – among others, by Soren Johnson, the lead designer of Civilization 4. Currently, Old World is actually quite affordable.
In Old World, you lead your chosen realm through antiquity – there are no other epochs of history featured here. Besides classical 4X gameplay like in the Civ series, there are also events like in Crusader Kings, with which you manage your own dynasty.
Almost 6 years after its release in 2020, the title receives one of its largest DLCs. For “Empires of the Indus,” Old World leaves the Mediterranean and travels east, towards India. The DLC costs on Steam €19.99, but until April 13, 2026, it is available with a small discount for €17.99.
Here you see the new Indian realms in the trailer:
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The 4X strategy game Old World delivers three playable nations in the new DLC “Empires of the Indus”
Three playable nations and a threatening cavalry people
What does the DLC contain? Empires of the Indus includes three new, playable nations, at the head of which you can build your realm:
The Maurya, a powerful Iron Age empire that once claimed supremacy over the entire region
The Yuezhi, once a people of nomads whose realm extended to the Ganges plain
Tamilakam, a united nation of three Tamil kingdoms, in which three families vie for supremacy
The Maurya and Tamilakam send powerful war elephants into battle, while the Yuezhi place a strong emphasis on horse archers. In addition, there are two new religions – Hinduism and Buddhism – four new wonders of the world, and another dangerous cavalry people that you cannot play as.
As an AI tribe, the Huns also ride into Old World with the new DLC. They were feared in their time to such an extent that the Roman Church considered them a punishment from God. A series of new events will also cover the rise of Attila, the most famous leader of the Huns and the “Scourge of God.”
What makes Old World the secret competitor to Civ? On Steam, the strategy game is received much better than most so-called “Civ-killers,” such as Ara: History Untold or Humankind. Of over 5,300 Steam Reviews, 82% are positive.
Nevertheless, Old World remains a hidden gem: With the release of the new DLC, the game peaked at 1,220 players on Steam, while the all-time peak was only 3,589 (according to SteamDB). Thus, Old World does not reach nearly as many players as the controversial Civilization 7 does.
Old World is still one of the best strategy games you can play on PC, years after its release. If you need more recommendations, feel free to check out the following list. There, you’ll also learn more about what makes Old World so special: The 16 best strategy games for PC 2026
This is an AI-powered translation. Some inaccuracies might exist.
Not everyone wants to enjoy their retirement in a modern metropolis. A journalist set out to turn an island into a biotope for animals and humans. Decades later, the place is still the smallest national park in the world.
Who bought the island? The British journalist Brendan Grimshaw vacationed in 1962 in the Seychelles in the Indian Ocean. At that time, he was working as a writer for a newspaper in East Africa, but during his trip, he realized that he wanted to be closer to nature and embark on a new path in life (via bbc).
He searched for purchasable land in the Seychelles and found a small piece of land measuring about 9.9 hectares on the last day of his vacation, which he eventually bought in 1962 for 8,000 British pounds.
In 2009, Grimshaw described the purchase in the documentary “A Grain of Sand” as follows: “It was completely different, it was a special feeling. This is the place I had been looking for,” (via YouTube).
This piece of land has been restored by him for decades and turned into an attraction for native animals and tourists. In total, he is said to have planted 16,000 trees with the help of a local. Additionally, Grimshaw wanted to ensure that the area would remain preserved even after his death.
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Chef ruined his company in 59 seconds on Twitch – What happened to him?
The place remains preserved for nature
Why is the island an anti-wealth sanctuary? Not only did the former author transform the area into a tropical paradise that hosts many species of animals, but he allegedly also turned down various sales offers of up to 50 million US dollars during his lifetime according to the news site BBC.
Furthermore, the nature lover is said to have taken additional precautions and set up a trust structure to protect his creation from wealthy investors after his passing. In 2009, the island was designated the smallest national park in the world.
What does it look like today? Even in 2026, the island is still a national park and can be visited by tourists. There is now a restaurant and a museum dedicated to Grimshaw. Otherwise, the rest of the park remains as preserved as the author had restored it many years ago.
Moyenne Island is currently owned by the Moyenne Foundation, a private, non-profit association responsible for the park’s condition (via seychelles).
The last episode of Season 3 aired on March 25, 2026, on Crunchyroll. Here, there was the Mainstay, the Scandal, and the Movie Arc. Overall, the season comprised 11 episodes.
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Oshi no Ko – the trailer for the 3rd season of the dark revenge anime
Oshi no Ko Season 4: Everything Important at a Glance
Release: When does Season 4 air?
On X, it was revealed that the fourth season will be the last season of the anime. The announcement was made along with the release of the last episode of Season 3. However, it is still unknown when Season 4 will start.
There was almost a year between the first two seasons, and around 15 months between Season 2 and 3. Accordingly, we can assume that Oshi no Ko Season 4 will air in the second quarter of 2027 if the pace is maintained. So expect around May 2027.
This is an AI-powered translation. Some inaccuracies might exist.
However, the developers have also adjusted their development philosophy due to the great success of Aion 2. Now, the MMORPG studio has made a decision that will have long-term consequences.
Here you can watch the trailer for Aion 2:
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Aion 2: New trailer prepares for the Korean launch of the MMORPG
Bye-Bye Pay2Win
What is this decision about? In the future, NCSoft wants to listen more to its players instead of making decisions purely for monetary reasons (Source: enduins.com).
Thus, in the future, they want to listen less to the opinions of star developers and executives and instead give players more say in tests.
Titles that fail the initial tests should go directly into the trash instead of being developed for a long time and, in the worst case, failing at release (Source: MMORPG.org.pl). But this is not the only groundbreaking decision at NCSoft.
What else should change? The developers at NCSoft also talk about Pay2Win in their MMORPGs in their new development philosophy. The titles of the MMORPG studio are often equipped with mechanics that allow players to gain certain advantages for real money.
But that is supposed to change now. According to the new development philosophy, NCSoft plans to move away from aggressive Pay2Win mechanics. Monetization should follow the enjoyment of the players and feel more natural in the future.
Games should primarily be fun and good. If that were the case, then gamers would automatically engage with battle passes, skins, and more. This experience is also being shown by Aion 2, which is already taking some steps in this direction from the start.
No reason for joy yet
What does MeinMMO author and Asia expert Cedric Holmeier think of the announcement? That the developers of NCSoft are now listening more to the players and want less Pay2Win is primarily a good decision. However, this is still far from a reason for joy.
Considering the monetization of Aion 2, which the developers presumably brought on the idea of incorporating less Pay2Win, one sees battle passes and more for over €40 a month, which are almost mandatory, skins for real money, and many other ways to spend money.
Just at the release of Aion 2, NCSoft faced a shitstorm because the definition of “No Pay2Win” for the players actually meant no Pay2Win at all. This surprise led to changes alongside apology livestreams, which brought the monetization of Aion 2 to its current successful model.
I gladly give NCSoft a chance and hope that they have understood after the release of Aion 2 that Pay2Win and aggressive monetization are out and that MMORPGs like WoW and Final Fantasy XIV manage well with fair subscriptions.
This only works if you create a product that can hold the players. How the new strategy works, we will see in the West upon the release of Aion 2. That is supposed to happen this year and will show how serious the developers are with their new development philosophy: Even before you can play, Aion 2 is completely changing its classes
This is an AI-powered translation. Some inaccuracies might exist.
The devs explained in a talk why their shooter not only looks great but also runs on a GTX 1070. The secret lies in optimization, which a small team can achieve.
What shooter is it about? The developers introduced their new shooter Shadow Project on Reddit, which is set to be released on Steam in 2026. It is said to be a story-based, tactical first-person shooter set during the Cold War.
Optimizing a game is easier in a small team than in a large studio
Why is the game so well optimized? The developers emphasize in their post that their new shooter runs smoothly at 60 FPS even on a GTX 1060, a 10-year-old graphics card. The reason for this is very good optimization.
Their main argument for why optimization works so well in their team is primarily a matter of team size: In a small team – like their own – one person can retain full control over the engine and technical decisions, allowing for more focused work, better performance, and more flexible development.
In large studios, on the other hand, many people involved with the engine lead to more complex processes, unclear responsibilities, and less efficient workflows, so optimization often takes place only at the end of development.
Small teams can work more directly and efficiently, while large ones must expect more coordination and chaos. Furthermore, the developer explained that he works alone on the engine, which means full control and knowledge of all technical aspects.
However, he also admits that early optimization works very well in a small team but is hardly practical in large teams. He writes on Reddit.com:
But when more people work on the engine, it gets really chaotic. This is to be expected and will likely never be fully resolved, but it has the downside that workflows are not always followed 100%. Therefore, teams usually save optimization until the end. They do this because if it is done at the beginning and people do not stick to x and y, everything has to be traced back. That’s a waste of time and leads to even more bloated development.
As soon as you are in the final stage of production, the renderers or whoever else starts the hectic sprint to get the game to market. In 90% of cases, that’s far too much work for the number of people assigned, and that leads to miserable releases. Most studios will not delay a game just because it doesn’t run on an RTX 2070 or a weaker graphics card. There is a debate about whether it should be this way or not, and there are good arguments on both sides.
According to developers, one can achieve 60 FPS in Full HD with a GTX 1070 on low settings. With FSR, one can almost crank the settings up to “High” and achieve the same stable frame rate as on “Low.”
A well-known developer shows what is possible when a game is properly optimized. The improvement in the FPS rate is remarkable. And this shows that it is worth releasing a game optimized for the market. Because the lack of optimization is a problem that many modern games face: A developer shows what the secret of a good PC game on Steam is: optimization
This is an AI-powered translation. Some inaccuracies might exist.
A player completed Cyberpunk 2077 in a completely different way than one might expect: He finished the game on the hardest difficulty, but completely forwent Cyberware. Even the DLC Phantom Liberty was not part of his experience, although the community says that would have been perfect for him!
How did the player play? The player “WhyIGottaNameMyself” informed the Cyberpunk 2077 community on Reddit that he managed to complete the game on the highest difficulty and the most challenging ending “(Don’t Fear) The Reaper”. And this completely without Cyberware.
With his 100% “organic” V and a build relying on handguns and stealth, he was able to conquer the entire game and single-handedly defeat the Arasaka Tower. He was inspired by the accompanying anime “Cyberpunk: Edgerunners,” which tells the story of a street kid and the dangers of too much Cyberware and resulting Cyberpsychosis.
The player does not own the DLC Phantom Liberty, which he finds a shame, as Alex’s pistol “Her Majesty” would have been ideal for his build. However, the community mentions that by forgoing the DLC, he might be missing out on something much better: a really bad ending that, in his case, would have been perfect. His V couldn’t have gotten closer to a happy ending.
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Cyberpunk 2077: The Ultimate Edition trailer shows a ‘City of Dreams’
“… and what is the bad news?”
Which ending would have been perfect for the player? Phantom Liberty unlocks an additional possibility alongside the regular endings of the game if you side with Reed and the FIA at the end of the DLC. They agree to find a solution for V’s biochip problem, which they ultimately do.
In the ending “The Tower,” V wakes up after a 2-year coma and receives the news that the chip along with Johnny has been successfully removed. However, Johnny’s brain suffered permanent damage during the procedure, which means V can never use Cyberware again.
Also, some old friendships and relationships have broken down in the 2 years as life in Night City simply went on. The game finally ends with a scene in which V, once a powerful Edgerunner and mercenary, is attacked and beaten up by a simple thug. A confession of how weak V is at the end.
The result: Yes, V lives. But are the circumstances really worth it?
For a V who could never rely on anything but his own strength instead of Cyberware, this actually tragic fate doesn’t foresee any severe consequences – aside from an prematurely weakened body and some lost love.
Upon hearing that his V could never “again” use Cyberware, his response would be: “… and what are the bad news?” (thoriumbr on Reddit)
How does the community react? Part of the community on Reddit wants to know how the player could really forgo all Cyberware when he cannot remove the Kiroshi implants gifted by Vik for the eyes. He achieved this through a common bug that removes the Kiroshis when upgraded immediately after acquisition. Then V has only a simple optical zoom instead of the scanning option.
Another part of the community, however, questions the description “100% organic,” as the player’s V has received quite a few upgrades even without Cyberware due to 20 points in Body, Tech, and Cool.
Here you can see the proof and the player’s build:
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WhyIGottaNameMyself clarifies that he only meant the renunciation of implanted Cyberware. His V took “every damn steroid that Night City has to offer.” This would fit with his dumpstat, namely his intelligence of 3.