ARC Raiders: New Update “Flashpoint” Has Been Launched – All Patch Notes for Version 1.22.0

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Patch Notes for Update 1.22 in German

BALANCE CHANGES

ARC

  • Rocket launchers now take less damage from collisions and are no longer immediately destroyed while stunned.
  • The probability of multiple fireflies appearing simultaneously has been reduced.
  • The time ARC takes to detect players in close proximity has been shortened.

ITEMS

  • Free augmentations can now be recycled into 6 plastic and 6 rubber parts.
  • The firefly burner now has a new, particularly sharp function.

MAPS

  • The loot value in all locked rooms has been increased, with the increase depending on the rarity of the key.
  • The loot from Baron shells is now dropped more frequently.
  • Players crafting their gear themselves are more likely assigned to new servers.
Note from the developers: As part of our ongoing investigation into the use of free gear and its impact on gameplay, we will adjust matchmaking so that players with individual gear are more likely to land on new servers.

This is not a guarantee, as map choices, time of day, and region influence the number of available players in matchmaking.

This affects matchmaking wait times, so we will keep a close eye on this. Free gear primarily serves as a safety net for personal game economy. With these sets, cautious players should have enough to rebuild, complete some tasks, or make progress.

CONTENT AND BUG FIXES

ANIMATION

  • Reduced pose stutter at sprint start, improved sprint transitions, and optimized animations when moving from a standstill.
  • Fixed head shaking of the comet.
  • Fixed a bug where the weapon model was incorrectly positioned during the automatically triggered animation for re-equipping after breaking down doors.
  • Fixed a bug where fire damage triggered hit reactions.

AUDIO

  • Improved voice chat stability nearby.
  • Removed reaction sounds for wind indoors to avoid confusion with player sounds like looting.
  • Fixed missing sound for the secondary use of the ARC energy core and restored the sound when repairing another player’s armor.
  • Improved ability to locate positional sounds for other players.
  • Opening and closing doors are now audible from greater distances.
  • Improved directional sounds for flying ARCs.
  • Adjusted directional filtering of sounds to enhance the intelligibility of sounds behind the player.
  • Improved hit feedback at long distances with variations in hit indicators. Weapon audio latency significantly reduced. Windows: Applies only to systems with at least 16 GB RAM.
  • Improved responsiveness of continuous-fire weapon sounds, reducing delays and desynchronizations upon releasing the trigger.
  • Fixed missing tab navigation sounds in the interface when using a gamepad.

ARC

  • Improved behavior for stunned comets.
  • Improved target selection for ARC to allow for freer switching of targets and reduce the “locking on” of the first target.
  • Fixed a bug where flying ARC (especially fireflies) appeared in walls in Stella Montis and attacked players from outside the walls and floors.
  • All interactions are now disabled when being grabbed by a tick, except for the deflection interaction.

ADJUSTMENT

  • Fixed a bug where parts of the deep ditch and curly mullet were not animated.
  • Fixed a bug where beards disappeared with certain headgear.

GAMEPLAY

  • Fixed a bug that allowed players to use zip lines or ladders while carrying items (e.g., field crates).
  • Portable items will now drop when reaching for a zip line or ladder.
  • Fixed a bug that allowed players who joined just before the end of the joining window to be immediately infected by ARC.
  • The legs and torso of the jumper are now equipped with a gamepad target assist.
  • Fixed a bug that caused fall damage when trying to jump over comets.
  • Remote Raider flares can now be defused with the mine detector ability.
  • Fixed a bug where using the left/right mouse button in an unarmed state could delay or prevent equipping weapons, tools, or quick-access items.
  • Fixed a bug where kills with the pathfinder or shrapnel grenade did not count toward the achievement “Horseshoes and Hand Grenades”.

MAPS

  • Shredders have now been added to all maps (in Dam Battlegrounds only under certain map conditions).
  • Fixed a bug that allowed players to leave the map during the tutorial.

Dam Battlegrounds

  • Additional spawn points for guardians have been added.
  • The range of jumpers, bombardiers, and bastions has been adjusted to improve navigation.
  • Diverse clipping errors, floating objects, and gaps in the terrain have been fixed.

Buried City

  • Fixed several places where players could get stuck.
  • Additional spawn points for guardians have been added and the spawns have been made more consistent.
  • The navigation in some streets of the old town has been improved for ARC, allowing them to move more freely.
  • The range of jumpers, bombardiers, and bastions has been adjusted to improve navigation and diversity.
  • The distribution of jumpers, bombardiers, bastions, and rocket launchers has been made more diverse during the map condition “night attack”.

Blue Gate

  • Additional spawn points for guardians have been added.
  • The range of certain large enemies has been adjusted to improve navigation.
  • The number of comets in hurricane map condition has been reduced.
  • Locked Gate:
    • Some side entrances now open along with the main gate.
    • Security codes now come from coded printers instead of containers.
    • Security codes expire after extraction.

Spaceport

  • Fixed several instances of floating objects and clipping.
  • Additional spawn points for guardians have been added.
  • Players stuck in elevator shafts are no longer blocked.
  • Additional mushroom spawn points have been added to improve resource availability.
  • The chance for high-quality loot when completing the rooftop activity in the map condition “launch tower loot” has been increased.
  • After activating the last antenna, the bunker in the map condition “hidden bunker” opens only after a short delay.

Stella Montis

  • Fixed a missing wall in the security lobby.

MOVEMENT

  • Fixed a bug that caused characters to not immediately face ladders when aligning to climb.
  • Fixed a bug that allowed sprinting to be triggered and canceled again when shooting and sprinting simultaneously.
    

PERFORMANCE

  • Texture streaming has been improved to reduce stutter and enhance responsiveness on lower-performance systems. The streaming calculations were corrected to consider component scaling.
  • Texture streaming calculations have been optimized to improve performance and reduce stutter.
  • CPU performance has been optimized.

RENDERING

  • Shadow pop-up has been reduced.
  • Pop-up of vegetation and debris has been reduced.
  • Flickering shadows from vegetation have been fixed.
  • Intel XeSS has been updated to SDK version 2.1.1.
  • AMD FSR has been updated to SDK version 2.1.0.
  • AMD FSR has been optimized for improved responsiveness and sharpness.

QUESTS

  • Fixed a bug that caused items to be incorrectly consumed during interactions in the quest “After the Rain”.
  • Fixed issues with effect synchronization in the quest “A Dead End”.
  • The quest tracking has been revised to fix an issue that could block quest progress in some cases, and to improve visualization. Progress bars now indicate what progress may be lost if extraction fails.

STABILITY

  • Fixed a crash in the tutorial.
  • Fixed a rare crash when loading a practice session.

USER INTERFACE

  • Improvements in crafting items: Missing materials can now be quickly obtained directly in the crafting view.
  • Recycling, refining, or buying missing materials is now possible in the same window to complete crafting.
  • All group members can now see active cards and card conditions.
  • Selecting a matchmaking option (fill squad or solo against squad) now disables the other.
  • The matchmaking timer is now shown at the bottom of all screens next to the selected target.
  • Fixed a bug that could cause the inventory overflow to be displayed incorrectly when removing mods from the inspection screen.
  • The shop tab now shows a mark for new items when the shop rotation changes.
  • The inverted gamepad camera zoom on the deck and shop screens has been fixed.
  • Missing action texts for some throwables have been added; the prompts are now displayed correctly. An option has been added in the gameplay options for consoles to change the HUD visibility mode (also available via F10 on PC).
  • These HUD options are:
  • Visible
  • Crosshair and interactions only
  • Crosshair only
  • Hidden
  • The inventory screen now shows the storage value.
  • Pinging a barricade now shows the ping next to the crosshair instead of with an offset.
  • The emote tiles in character customization now show a wheel symbol indicating the respective equipment slot of the emote. The purchase preview dialog now shows a detailed breakdown of the package contents. The customization screen now shows a small preview of the package.

Visual Effects

  • Fixed a bug where the laser of the guardian was sometimes shorter than its visibility range.
  • Fixed a bug where the visual effects of ARC damage were sometimes visible through walls under certain circumstances.

KNOWN ISSUES

  • The firefly may sometimes disappear after being deactivated and drop a flare.
  • The persistent sound of a destroyed comet is occasionally heard.
  • Shredders float to the ceiling in some rooms of the hidden bunker.
  • ARC can appear within the geometry on the dam.
  • There is an invisible collision under the turret in some places in Buried City and Spaceport.
  • Flying ARCs may sometimes get stuck in idle.
  • Helmet visors become transparent after the first extraction.
  • The “Buy Raider Tokens” page may appear before these when switching between inbox and profile page.
  • Player animations may display incorrectly if the search for Baron Husk is interrupted.
  • Pressing the fire button with an empty magazine triggers a reload. After reloading, the weapon automatically fires a shot without the need for another trigger pull.
  • When equipping quick-access items, clicking too quickly may prevent their activation – you need to release and click again for the input to register.
  • The top staircase in the Grandioso Apartments is not visible despite the collision.
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. arcraiders.com