Newcomers in World of Warcraft were bullied at level 30 and robbed of their gold. This is finally being addressed and should significantly reduce frustration.
Update, 03/17/2023: Blizzard has moved up the date for this change! As of Patch 10.0.7, you can fly in Battle for Azeroth starting at level 30 without having to complete the lengthy achievement.
Original report: New players in World of Warcraft have to endure quite a bit, which would immediately be a reason to quit the game in other MMORPGs. They are literally having gold pulled from their pockets for something they wouldn’t have purchased otherwise. It was about time Blizzard fixed this – and finally with Patch 10.1 Aberrus, the Shadows of Neltharion.
What is Blizzard changing? With the next major update (Patch 10.1), Blizzard is finally removing the restrictions for flying in Battle for Azeroth, that is, Kul Tiras and Zandalar. So far, it has been necessary to complete a Pathfinder achievement for this. After the release of Patch 10.1, this requirement will be permanently removed. It will then be sufficient to purchase the riding skill to be able to fly in Kul Tiras and Zandalar and complete quests much more quickly.
Why is this even a problem? New players are “forced” by World of Warcraft to level their first character in Battle for Azeroth. This is the smoothest player experience and offers a solid story with modern quests to quickly reach level 60 and then travel to the Dragon Isles. Later characters can then level in any other expansion using Chromie’s time – but the first hero must go through Battle for Azeroth.
While new players level in Kul Tiras and Zandalar, they receive a quest every 10 levels to return to the riding instructor and learn a better tier of riding each time.
Particularly, level 30 is an important moment because heroes are promised that they can ride flying mounts through the air in the future. Learning this skill is quite expensive for a fresh level 30 character (almost 300 gold) and will likely consume nearly all the gold that this character possesses.
All the more frustrating was it to return to Kul Tiras or Zandalar after buying the flying skill, only to find out that the flying skill cannot be used there. Because those who want to fly in “Battle for Azeroth” must first complete a very long Pathfinder achievement. This achievement is so time-consuming that new players can only receive it at a point when they have long passed those areas.
Worse still, WoW does not even clearly state why a character cannot fly despite acquiring the ability. New players feel cheated out of all their gold and confused. Especially in the “Newcomer” channel, there are always confused and then angry questions about what has happened.
Or to put it briefly: WoW expects new players to invest all their gold into a flying ability that they cannot even use at the location where they are playing.
It was about time that this finally became a thing of the past.
This is an AI-powered translation. Some inaccuracies might exist.
The classes available at the launch of Diablo 4 have already been decided. Nevertheless, we wanted to know from you which ones you would like to see in the upcoming A-RPG. Here are your answers in a ranking.
The beta tests for Diablo 4 are just around the corner, and the release is also not far off. After that, the first season of the game will begin. We thus wanted to indulge in a bit of future speculation with you and asked you in a survey which class you would like to see next in Diablo 4.
These are the results: At the time of evaluation, 4,700 readers participated in the survey. Everyone could only vote once. Here is the distribution of votes:
Rank 9 – Warrior: 2.61 % (123 votes)
Rank 8 – Mage: 3.91 % (184 votes)
Rank 7 – Assassin: 7.62 % (358 votes)
Rank 6 – Demon Hunter: 9.21 % (433 votes)
Rank 5 – Amazon: 9.79 % (480 votes)
Rank 4 – Crusader: 10.62 % (499 votes)
Here are also your top 3 of the most desired classes for Diablo 4.
Rank 3: Witch Doctor
13.7 % (644 votes)
This is the Witch Doctor: For most inhabitants of Sanctuary, the existence of the Witch Doctors is a mystery. Many consider them a legend, as very few members of the isolated Umbaru tribes fulfill the necessary conditions to attain the rank of a Witch Doctor.
Through long training, connection with nature, and their spirits, a Witch Doctor can establish a connection to the realm of the dead. They are sensitive to changes that occur there and hear the howling and lamentations of souls that have been violently torn from life.
In our survey, you chose this quirky class from Diablo 3 as Rank 3 in the ranking.
Rank 2: Monk
13.89 % (653 votes)
This is the Monk: The monks of Ivgorod are among the most feared fighters in all of Sanctuary. The body and mind of a monk are honed over many years through rigorous training and rituals, allowing them to maintain perfect focus in battle.
Only in rare cases are monks allowed to leave the halls of their monasteries and venture into the world. Those who do so without permission face the death penalty upon return. The few chosen ones set out on behalf of the patriarchs to use their excellent melee skills to maintain balance.
In our ranking, you selected the monk as Rank 2 of the most desired classes for Diablo 4.
This is the Paladin: For these holy warriors, their faith is both their shield and their sword with which they slay the minions of the Burning Hells. They consecrate their weapons with their own blood and must lead a modest life to resist all temptations.
In addition to physical weapons, the Paladins are also masters of sacred magic that they rain down upon their enemies. They can also enhance their body and strength through auras. However, most Paladin orders have since dissolved. Only a few remain to continue the eternal fight against evil.
With almost 30 % of the votes, the Paladin has emerged as the clear favorite among MeinMMO readers, taking first place in our ranking.
If you want to know which confirmed classes from Diablo 4 are the most popular, then check it out here:
In Destiny 2, after the Lightfall release, you will increasingly encounter players who do not know exactly how to trigger the heroic versions of public events. This often leads to frustration among fellow players. However, with our overview, this annoyance can be easily avoided.
With Lightfall, returning and new guardians have joined Destiny 2. As an experienced player, you will notice this repeatedly in activities that pair you with random teammates – including public events.
Update March 16, 2023: We have updated this article with the new event on Neptune from the Lightfall DLC.
[toc]
Newbies often cause frustration when triggering heroic events
Veterans annoyed: Do you as a veteran know the problem? You are currently playing with three randoms in the Throne World to participate in the new public event “Resonance Shard” and want to activate the heroic version of the public event. But apparently, you are the only one who really knows what to do. With a heavy heart, you will have to settle for the completion of the normal event and less loot shortly thereafter.
Newbies overwhelmed: Or have you just joined and are experiencing the whole thing from the opposite perspective? You want to participate in a public event and have (still) no idea why others are running from one corner to another and shooting at random spots or spaceships? Hardly having started, the event is almost over without your involvement, and you have no idea how or why?
Start video
New gameplay of Destiny 2: Lightfall takes you to spectacular heights – “This moment was made for Guardians”
The interesting thing is that even experienced guardians have admitted that they do not know the exact details of some events or have performed some mechanics incorrectly up until now. So it is not exclusively newbies or returners who sometimes fail to trigger a heroic event.
For veterans, returners, and newbies: To avoid these problems, we have summarized all public events in an overview for you and explain how you can start the respective heroic version.
How to start all public events in Destiny 2 heroically
Currently, there are a total of 14 public events in Destiny 2 that are distributed across various locations. The name of the event will be displayed on the left side of the screen at the start.
The Glimmer Extraction – Destroy 3 Glimmer Generators
Location: ETZ on Earth, Cosmodrome, Nessus, Europa
Heroic Mode: To trigger the heroic mode, you must destroy three Fallen generators that appear around the extraction area. You can recognize them by the fact that they take damage as soon as the devices are targeted. You must destroy the generators before you take out the marked Captains.
Heroic Mode: To trigger the heroic mode, you should immediately take out all the small elite servitors that spawn shortly and protect their big brother with a shield. Be quick, as the small servitors will disappear relatively fast.
The heroic Fallen event rewards you with 2 runners
The Fallen Runner – Deactivate 3 Forcefield Domes
Location: ETZ on Earth, Moon
Heroic Mode: Here you must deactivate the three energy domes that spawn in the operational area. If you destroy a leg of the runner, it collapses and drops three arc orbs that you must place in the holders of the three domes (two per dome, for a total of six). Once you have deactivated all force fields, the event will trigger heroically.
Heroic Mode: To defeat the witches, you must deactivate their shields. This happens when you stand on the obvious seal plates. After the two witches die, stay on the plates and destroy the crystals above the witch portal on the right and left. This will trigger the heroic version of the event.
Heroic Mode: Three plates must be captured while the Vex sacrifice themselves at the Conflux. From the Conflux, three beams lead to the nearby platforms, making them impossible to miss. At the same time, be careful that not too many Vex sacrifice themselves in the middle (maximum 10), otherwise the event is lost.
The Possessed Blight – Destroy the Large Blight Sphere
Location: ETZ on Earth, Dreaming City
Heroic Mode: To trigger the heroic variant, you need to pick up a buff from a smaller blight sphere and then shoot at the large sphere. The buff lasts five seconds and allows you to deal damage to the large sphere.
Heroic Mode: If you want to trigger the heroic variant, you have to shoot at the opening valves of the Cabal machine after each eliminated Elite Psion. These shimmer orange and take damage when you shoot at them. Note that these valves are only open for a short time. Additionally, you take damage when firing at the valves since you must be in a dome that is burning on the bottom.
Heroic Mode: Kill the two witches with yellow health bars that spawn as the event progresses. Then take out the respective howler that opens after the witches’ death. Repeat this three times before you have secured the satellite 100%. Then the heroic version of the event will start.
The Ether Ritual – Kill the Mini-Boss, Destroy the Floating Ether
Location: Dreaming City, Throne World
Heroic Mode: Three Dredge Lieutenants spawn one after another. Each time you defeat a Dredge Lieutenant, “concentrated Ether” is released. This concentrated, floating Ether must be shot before it reaches the Servitor in the center. If you are able to fend off the concentrated Ethers of all three Dredge Lieutenants, the heroic event will start immediately.
Heroic Mode: At the end of each wave, Blights will emerge at three possible locations around the generator. Eliminate these Blights quickly. Once you have defeated three Blights, a large Possessed Blight will spawn directly above the generator along with three Possessed Witches. Defeat the Witches before the generator is destroyed, and the heroic event will begin.
Krux Convergence – The Fight Against Giant Bombers
Location: Europa
Heroic Mode: Find the trio of scanning drones, as you must destroy them. They fly around the three Kruxes. These drones are hard to hit and have a short time window, so speed is key. Once you have shot down all the drones, the heroic event begins, and a mega robot known as “Fallen Commodore” lands, which you just have to defeat.
The Resonance Shard event in Savathun’s Throne World
The Resonance Shard – Collect the Energy Orbs
Location: Throne World
Heroic Mode: While you escort the sled through the Throne World, some enemies drop small, orange orbs that you can collect. These are resonance charges. So grab the orbs whenever you can and throw them at the shard. Usually, 5-6 orbs are enough to switch the event into heroic mode. However, you need to look closely, as they are easy to overlook.
On Neomuna, Bungie designed the public event differently. While there are two Public Events on Neptune where the event symbol is displayed, these cannot be triggered heroically.
Only by closely inspecting the events can you find the special event
It is only important that you play it to the end, as only then will you get the loot.
Location: Neomuna
Active Event Zone: To participate in the event, you need patience, as it is random and does not appear often. You need to keep checking the map in the area of the Vex Assault Zone.
Now you need to defend yourself against hordes of Vex and six giant Vex Minotaur bosses within the time limit. If you play to the end, you will receive a loot chest that contains an exotic engram.
Note: The event does not drop exotic armor that players have not yet unlocked. Therefore, you cannot obtain any of the new Lightfall exotics before you earn them in a solo sector.
A gamer had bought an upgrade for his gaming PC. But Amazon is sending him way too much. Some consider him a lucky guy, while others warn of potential problems.
Now a user on reddit posted a picture of how he is holding an entire box of RAM in his hands – instead of the 2 sticks he officially ordered.
In the comments on reddit, the incident is being discussed lively and with amusement:
Some explain that such mistakes happen more often. One person writes that new employees are put under a lot of pressure at first and then accidentally pack too much. The error eventually becomes apparent.
Some people also question the purchase. One explains that the picture looks as if the poster works in the warehouse and could quickly post a picture of a RAM box on reddit and gain fame (via reddit.com).
Others explain that they never have such “luck.” One person writes (via reddit.com): “I order things from Amazon and they are marked as delivered but never appear. Other people order things from Amazon and get 10 times what they bought.”
As crazy as the story sounds, many initially consider it a huge stroke of luck. Because instead of just receiving the purchased product, there is also a huge bonus, and that rarely happens. At MeinMMO, we want to address the question: How should one behave correctly in such a situation?
Too much delivered RAM does not belong to the “buyer” at all
Can I just keep the goods? No, because the excess RAM (or double processor or whatever you received too much of) does not belong to you. After all, you only concluded a purchase contract with Amazon for a specific quantity.
Famous lawyer Christian Solmecke explained that you could quickly get into trouble. He says (via rundschau-online.de):
If the seller mistakenly delivers too much, you are obligated to inform him. Otherwise, you could have legal issues.
If it is a mistake, you must proceed as described above. If you sell, gift, or dispose of the item, the entrepreneur can demand damages.
Do I have to run to the post office right away? No, no one should expect you to run to the post office immediately and return excess goods. First, contact the seller and set a deadline for the return.
They can then either pick up the goods themselves or provide you with a shipping label. After all, you should not have to return anything at your own expense. After all, it is the seller’s mistake and not yours.
Especially with bulky products, like a mattress, you should opt for pickup. After all, the seller cannot expect that you carry a large mattress across the village.
It is definitely important that in the end, you do not pay for the return or get stuck with the costs. This is regulated in BGB§ 241a (3) (via dahag.de). The seller cannot demand money for excess goods since you did not conclude a purchase contract for them. Therefore, do not let yourself be pressured if the seller threatens you with additional payments.
Sellers almost always notice when goods are missing
Do sellers find out? The argument of such “lucky guys,” to do nothing and quietly keep the goods, is often that no one would know that they have received too much. So why report goods that no one knows about?
Often, sellers or service providers take precautions against such errors. Packages are weighed, and here it can already be noticed that the shipped package is too heavy. Sooner or later, the error will become apparent in the booking system. Expensive models are often secured.
In the case of the package with the RAM, the significantly higher weight is sure to stand out. Because even the buyer already noticed when unpacking that the package is too heavy for 2 simple sticks.
Therefore, do not rely too much on your “luck” and do not enjoy hardware that does not belong to you for too long.
We at MeinMMO are an editorial team specializing in gaming and do not have the legal expertise. If you want to inform yourself extensively about legal topics, it’s best to consult a lawyer or visit the Federal Ministry of Justice.
Problems with returns: Sellers like Amazon do not always show goodwill or helpfulness when it comes to returns. This is demonstrated by the story of a family father. He received the wrong GPU on Amazon, but the seller refused a refund:
In Pokémon GO many trainers use raids to secure legendary monsters. Now, surprisingly, there is finally a new feature that could make this even easier soon. We at MeinMMO show you what it is.
What are Raids? In Pokémon GO, you can not only catch monsters in the wild but also face different bosses in raids, which you can secure for yourself after a successful battle. Especially the legendary Pokémon from level 5 raids are highly sought after by trainers.
Often, these cannot be managed alone, and therefore you need proper support from other players in battle. Now, Niantic has surprisingly introduced a new feature that could make it easier to defeat these bosses in the future.
New raid feature now allows you to invite more trainers
Until now, after entering the lobby, you could invite up to 5 of your friends to this raid to get support from them. However, the invited trainers did not always join the battle, which could mean several attempts before achieving the required number of participants for the raid. However, this should become easier now.
What is now different? As reddit user JRE47 shows in his video, you can now invite more than 5 people to a raid. He invites 5 friends as usual. After a waiting period of about 30 seconds, the invite button turns green again, and he can invite more trainers.
The previously invited players remain grayed out and therefore cannot be selected again. He repeats this process several times. He writes (via reddit.com): “I can invite friends to the raid every 30 seconds.”
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What some trainers initially consider a bug and assume this might change soon seems to be intentional by Niantic. Looking into the help function from support, you can find the following note in the explanations regarding the invite function:
Keep in mind that the number of trainers who can participate in a raid is limited, and this limit also applies to invited friends. You can only invite up to 5 friends at the same time, but after a short cooldown period, you can invite more friends to the same lobby if you want.
What does the change mean for trainers? With the new feature, trainers finally have the opportunity to invite more players to this raid after a short waiting period. This is especially helpful when there are not enough participants to complete the raid smoothly.
Until now, trainers coped by leaving the lobby after inviting the first group, rejoining the raid, and resetting the invite button to select more friends. Alternatively, some players would also jump out of the lobby shortly before the start if they felt the group size was too small, only to re-invite again. This often led to frustration.
Now, you can easily invite more players after just a few seconds. With a little luck, you may generate enough participants for the raid this way. In this way, more trainers also have the chance to participate in one of these raids with popular monsters, as more players receive an invitation.
Would you actually cheat if you couldn’t get caught? Vote in our poll about it:
Trainer finds: “This is a lifesaver for people like me”
In the community, the new feature is particularly well received, as there has been criticism from some players over the years that every trainer could only invite 5 friends to a raid.
Many trainers see a significant advantage in that they no longer have to leave the lobby to invite more players, even though this takes a bit longer due to the 30-second cooldown.
As more invitations can be sent, there may also be more players to support in the raid. However, some still have concerns that this is just a bug and that it might disappear again soon. One can read the following on reddit:
gohanmahesh: “This is a lifesaver for people like me. I hated having to invite a second group, hoping there wouldn’t be any lag.”
POGOFan808: “Wow! No need to leave and rejoin?! This is huge because leaving and rejoining to send out the next group of 5 invites eats up valuable seconds […] .”
Mason11987: “This is a really significant improvement that brings no obvious drawbacks. I’m shocked and impressed!”
Matty8520: “This is fantastic! No more leaving the lobby and rejoining. […] Well done, Niantic. Please, please let this not be a bug.”
canttaketheskyfrmme: “Is this real?! You no longer have to leave the lobby to invite more friends? Undoubtedly the best quality of life update (overdue and simple) for anyone who raids, but especially for those of us who host!”
Can more trainers also participate via remote raid? In the comments, the question often arises whether the maximum number of participants in remote raids has changed as well. This is not officially known yet. So far, up to 20 trainers could be in the same raid lobby at the same time, of which only up to 10 players could use a remote raid pass.
However, according to some trainers, there have already been reports that players could invite up to 15 friends with remote raid passes (via reddit.com). To what extent this is true remains to be seen. Should there be new information on this, you will find it here on MeinMMO.
How do you like the new raid feature? Have you tried it and invited multiple groups to the raid? Or do you primarily play with a local community? Let us know here on MeinMMO in the comments and exchange your thoughts with other trainers.
Especially in 2018 and 2019, the online shooter Fortnite was enormously popular, especially among teenagers and children. However, the behavior of the developer Epic Games has almost five years later resulted in an expensive aftermath: The trade regulation authority in the USA has imposed a fine of 245 million $ (230.87 million €) on the company. Already in December 2022, Epic had to pay even more money.
How much money does Epic Games have to pay? The Federal Trade Commission (FTC) has now stated (via ftc) that Epic Games must refund 245 million $ to customers because they used “Dark Patterns,” designed to trick players into purchasing items they did not want to buy.
Moreover, Epic Games made it possible for children to spend money without their parents being aware.
Already in December 2022, there was an announcement that Epic Games would have to pay 275 million $ to settle violations of a statute designed to protect children’s privacy.
The new announcement from March 14, 2023, states that the decisions from December 19, 2022, are finalized and will take effect. After the FTC voted 4-0.
Start video
Through Fortnite to the largest streamer on Twitch – Who is Ninja and what is he doing today?
Children bought skins without parental permission with a single wrong click
What exactly is Epic Games being accused of? Epic is accused of applying a series of design tricks known as “Dark Patterns” to get customers to buy things in the game that they did not want to buy:
The system allegedly had “buttons arranged so confusingly” that players could purchase cosmetic items with a single wrong click.
The purchase processes were inconsistent and counterintuitive: thus extra confusing and misleading to wrong actions.
The company made it too easy for children to purchase things in the shop without having parental permission.
In December 2018, Fortnite made huge profits once again with special promotions:
Moreover, the company simply blocked people who complained about unauthorized charges.
This practice is now forbidden for Epic Games in the future.
Epic wants to be a leader in customer protection
How does Epic Games respond? They already stated in December 2022 that they want to be at the “forefront” of customer protection and explained numerous changes to their system that have been made since 2018 to better protect players.
Epic Games proved to be a master at making money with Fortnite in 2018. A key role was played by Twitch streamers:
Tower of Fantasy can now be played and explored by all players. To give you a good start, Hotta Studio offers you free promo codes that you can use. We will show you how to redeem them and keep this list updated.
What are promo codes? These promo codes are issued by the developers just like in Genshin Impact to reward you for your loyalty. You can redeem them in the game ToF and receive free items. However, since the codes can only be redeemed a limited number of times per server, you should be quick and not waste any time.
Important: We keep the list of ToF codes updated. So feel free to check back often. We will provide the current date and availability in this box. There are new codes in March 2023. (As of March 16, 2022)
If you haven’t seen anything from the ToF world yet, we have the right trailer for you:
Start video
New MMORPG ‘Tower of Fantasy’ shows its huge world in the trailer – Strongly reminiscent of Genshin Impact
Free goodies to help you get started
Now we will list all known and still available codes so you can try them all yourself to make sure. These are the currently active codes:
KA5QN8CM
KA67KAYQ
LAK73P61
LAGCKK7X
LAH34NQM
LAJ9TK0R
TENRAN1222ESUTA
KYOKAGETSUEI
And now come the already known codes that are not outdated yet and most likely will not work:
TOF666
ILOVETOF
TOF888
TOFNEMESISTH
TOF0811TOF
ht888
huanta666
huanta888
huanta520
ht666
ht520
YL666
YL777
YL999
How do I redeem the codes? In order for you to redeem codes, you must first complete the tutorial. After that, a gift button will appear at the top right of your screen. After you tap on the gift, a new window will appear.
In the lower part of the new window, you will tap on “Rewards” or “Rewards” and then on “Exchange”. There should be a button for entering your code. Here you redeem the code and confirm it as well.
The new update for GTA Online, “Los Santos Drug Wars: Last Dose”, is released today. We will show you the contents, time, and details such as download size for the patch as soon as they are known.
What kind of update is this? With “Last Dose”, the second part of the DLC around the Los Santos Drug Wars is being released today. The first part was released by Rockstar Games in December 2022. The contents of The First Dose.
Here we show you an overview of what the second part of the update brings for you and what you need to know for the release.
Time and contents of Last Dose
When does the update come out? So far, there has been no exact release time from Rockstar Games. If we look at the releases of the last updates, it is likely that the release time could be around noon.
Part 1 of the Los Santos Drug Wars DLC was released at 11:05 AM
Between 11:00 AM and 1:00 PM, the update should be released today on March 16. The download will gradually be made available for the various platforms on PC, PlayStation, and Xbox.
We will update this article for you with the time and the update size as soon as we know the information.
Start video
GTA Online: Los Santos Drug Wars: The Last Dose – Trailer
What contents does the update bring?
What is known: In a blog post, Rockstar Games has already revealed a few details about the contents that the update brings today. It is clear: the drug theme remains.
In the story, you can expect “hallucinations, kidnappings, and revenge”. Five new story missions will bring you closer to the connection between illegal drug trade in Los Santos and the pharmaceutical industry. And the return of which story character fits in well here? Exactly, that of Dr. Isiah Friedlander, the psychotherapist of Michael and his family.
What we expect: As is customary with these DLCs from Rockstar Games, a few new vehicles should also find their way into the game. Some directly at launch, others in the coming weeks.
There should also be clothing and some bonuses for you.
Do you like these story updates for GTA Online or would you rather wish for bigger patches with new heists?
This is an AI-powered translation. Some inaccuracies might exist.
For the newest race in World of Warcraft, much is likely to change soon. At least that’s what Game Director Ion Hazzikostas suggests.
The Dracthyr are indeed a special folk in World of Warcraft Dragonflight. They are the only species that can become “casters”, and at the same time, that is the only class that a Dracthyr can choose. Every Dracthyr is a caster, and every caster is a Dracthyr.
However, this could change. For Game Director hints that Dracthyr will likely be able to choose other classes in the future.
Where does the information come from? In a group interview with wowhead and several WoW content creators, many questions were posed to Game Director Ion Hazzikostas. Although it mainly revolved around the upcoming Patch 10.0.7, other questions were asked as well. Wowhead has published a summary of the interview, which also touched on whether Dracthyr would only ever remain casters. In response, Hazzikostas said:
There is a high chance that Dracthyr will eventually be able to wield weapons and cast frostbolts.
Even though “frostbolts” clearly allude to mages, Hazzikostas likely meant to express that Dracthyr will be able to choose significantly more classes in the future. In the past, “a high chance” has almost always meant at Blizzard that the feature is already in planning.
On the other hand, this seems rather unlikely. The talent tree of casters is closely intertwined with the Dracthyr – and due to the dragon abilities, that would make little sense for other races.
What else was said? Hazzikostas also mentioned in the interview that they want to make more class-race combos accessible and add them over time. They aim to create as much diversity as possible while ensuring that the story also provides a logical reason why a specific race can now choose a corresponding class.
That makes sense, after all, many races have a long history and corresponding development. For instance, warlocks would likely be difficult to justify for “Lightforged Draenei”. Such restrictions also exist for some other races that would first need a story reason.
When will this come? When Dracthyr can choose other classes is still unclear. So far, there is no indication that this could be the case in Patch 10.1 Ashes of Neltharion – hence, the earliest possible date for that would be Patch 10.1.5, which is only set to arrive later in the summer. However, Hazzikostas may also have meant that new classes for Dracthyr will only be playable in the next expansion or even later.
However, it seems clear that this is coming – and at some point, significantly more Dracthyr will glide through Azeroth.
This is an AI-powered translation. Some inaccuracies might exist.
The manufacturer EVGA offers the X15, an MMO mouse. A lot of buttons are supposed to make the mouse interesting for MMO players. MeinMMO editor Benedikt Schlotmann has tested the gaming mouse.
MMO mice are rather niche and primarily appeal to specific individuals who need many buttons. Manufacturers such as Razer, Logitech, and Corsair have established their mice, with Razer’s Naga series being the most well-known representative and Razer confidently calling its Naga V2 Pro (Test) the “MMO king.”
The X15 from EVGA also targets MMO players and features a total of 10 buttons on the side and 2 additional buttons in the thumb area.
But how does the mouse perform in the test? I was able to extensively test the mouse and explain to you for whom the mouse is worthwhile and why it could be a real alternative for you to the market leader.
Who tested it?
Privately, I now own over 20 gaming mice and have tested over 15 keyboards. I also own over 10 sets of in-ear headphones. At MeinMMO, I have been testing hardware for our readers since 2019. Besides the PC and the PS5, I am also active on the Steam Deck.
EVGA provided me with the X15 for testing.
Benedikt Schlotmann Hardware editor MeinMMO
Features and technical details:
Sensor
Pixart 3389, optical sensor
Resolution
Up to 16,000 DPI
Switches
optical switches
Buttons
15 buttons
Design
Black mouse; adjustable RGB lighting.
Glides
3
Cable
1.8 m, non-detachable
Weight
125 grams
Price (RRP)
79.99
Oops, unfortunately this affiliate widget is no longer available.
Contents, design, and structure
What does the package contain? Besides the gaming mouse, there is a manual in the box.
How is the mouse structured? The model features a black design:
On the top of the mouse are the main buttons and between them the four-way scroll wheel. Above the scroll wheel are two small switches that can be used to cycle through profiles, for example.
On the thumb side, there are a total of 10 buttons arranged in a circular pattern. Two of these buttons are placed slightly further forward.
To the left of the left mouse button, there are 2 additional buttons marked (as 11 and 12).
To the right of the right mouse button, there is an additional wide button.
The entire mouse is rubberized and feels quite soft, but provides a good grip in daily use. Even if the fingers get slightly damp during regular use, the mouse does not slip.
EVGA X15: Package contents of the MMO mouse.
Processing
The mouse feels well made. This is mainly due to the soft rubberized surface. The only downside: fingerprints are quickly visible on the rubberized surface.
Inside the mouse are optical switches and mechanical buttons which typically offer a longer lifespan than conventional buttons.
The cable is quite stiff and cannot be detached. However, the 1.8-meter cable is more than long enough.
Software
The EVGA X15 uses the proprietary “Unleash” software. The design does not seem very up to date, but the software works flawlessly and is pleasantly clear. All functions are easy to configure, and the software is also available in English.
EVGA avoids unnecessary clutter with „Unleash“ such as self-promotion for hardware or integration of additional software. This is something that annoys me a lot about SteelSeries, where free features and other bonuses are advertised. With Razer, at least many features can be installed or turned off optionally.
Moreover, EVGA does not require an online account or similar, which I find commendable.
In total, you can save up to 5 different profiles in the internal memory of the mouse.
Due to its small size, the software remains pleasantly lean and keeps a low profile. I appreciate such unobtrusive software: it does what it should without aggressively taking center stage.
On the next page, you’ll read all about the weight, ergonomics, and the buttons of the mouse. In the final conclusion, I’ll explain for whom the mouse could be worthwhile.
This is an AI-powered translation. Some inaccuracies might exist.
With yesterday’s Weekly Reset, the dungeon “Duality” has entered the rotation in Destiny 2. It offers players a rare chance this week to quickly and easily obtain the best gear in the entire game. MeinMMO tells you how it’s done.
Update 16.03/ 01:00 AM: This opportunity to easily obtain “Artful Armor” can no longer be utilized by players. After the option was made known to a larger number of players, Bungie reacted just a few hours later and announced via Twitter:
“Due to a problem, we have temporarily disabled the checkpoint for resuming the activity for the encounter with the Duality Caretaker.“
You can assume that Gahlran has to learn in the bootcamp from the first encounter of the Duality dungeon that one must not jump over dangerous edges and that the mechanic cannot be bypassed in the future either.
What can players obtain more easily now? The so-called “Artful Armor” from Destiny 2 is the best that players can currently obtain in the universe of the loot shooter. And this week, it only takes a few minutes to get such coveted loot.
This unique mod slot allows players to gain +3 for one of the character stats, such as Strength, Mobility, Resilience, etc.
Players who possess all 5 armor pieces in artful form have a maximum possible character stat boost of +15 to the option.
With the right distribution, this can create strong triple-100 builds. And at the Master difficulty level, armor pieces often drop between 57 to 68 max value, which is also advantageous.
Calus reveals an easy loot option to players this week
Here’s how to get the best armor in the game now
Only possible this week: The aforementioned customization options are really helpful in Bungie’s loot shooter and should be pursued by both hardcore players and new players.
This week, however, a special opportunity presents itself, as the YouTuber and official PvE god of Destiny 2, Esoterickk, has now shared a glitch trick. It shows you how to obtain the coveted armor as a solo player within minutes. However, it only works this week. So you need to hurry and bring a rope.
Here’s how to quickly get the “Artful Armor”: Normally, we would not share a glitch in the game. But in this case, it is a cheese that exploits a systemic flaw or an obvious design error.
You need to let the first boss in the Duality dungeon fall to his death. The deep abysses and the tether will help you. All options that are possible and do not require out-of-map or other unfair tricks.
You start the dungeon “Duality” at the “Master” difficulty level and equip yourself with tether specifically with the grappling hook.
Charge up, shoot the bell, and let Gahlran chase you over the abyss.
Normally, you would have to go through several damage phases with the Gahlran boss of the first Duality encounter to lift his immunity. However, he is not very attentive and will voluntarily plunge to his death with a clever abyss tactic.
While the boss falls into ruin, you use your grappling hook and swing back safely to grab your loot from the box containing the Artful Armor.
In the video, Esoterickk shows you how to best achieve this:
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As I mentioned in the video, it can be done in a group or alone. The group is of course easier (both to stay alive and to maintain the checkpoint), but it’s also doable for solo players, as shown [in the video].
If you need even better gear, this gives you an easy option to improve or polish your Guardian stats a bit.
Will Bungie fix this? That can be expected. Normally, NPCs are placed back in their spots when they fall down. However, this doesn’t seem to be the case here. So it’s quite possible that Bungie quickly puts an end to this tether cheese and gives Gahlran a crash course on avoiding abysses.
What do you think of this possibility? And do you consider using it? What do your builds currently look like? Do you already have your triple-100 build, or do you not care about it at all? Feel free to leave us a comment.
If you want to know what else is happening this week in Destiny 2 and where to find top loot for reaching the top cap of 1,810, then we recommend our Weekly Reset:
CIG, the company behind Star Citizen, has apologized to players for the launch of Alpha 3.18: Lasting Legacies. They stated that they knew this ‘important milestone’ of the project would present some difficulties. However, how it played out in practice was unacceptable.
This is how Star Citizen apologizes: In the company’s weekly blog post, there is a clear apology from CIG for the catastrophic launch of patch 3.18 (via RSI).
The company says they knew a live release of the feature ‘Persistent Entity Streaming’ was necessary to see how the milestone feature would work at the scale of a live setting. Since the release on Friday, March 10, hundreds of thousands of players have checked in. However, many of them encountered issues that prevented them from logging in, and those players who could log into Star Citizen experienced a ‘less than ideal gaming experience.’
First of all, we want to apologize for the turbulence and frustration many of you have experienced since the release. Although we anticipated some initial hiccups and tried to set expectations accordingly, it is still unacceptable for us that so many of you were unable to enjoy 3.18 properly.
Please note that we are working hard to resolve the remaining issues and we are working to get things up and running as quickly as possible. While we are already seeing improvements in many areas, there is still work to be done – and the right people are working on it.
It was supposed to be a formidable weekend, but there were many issues. Here’s what’s in the patch:
Start video
Star Citizen Alpha 3.18 – Lasting Legacies
‘Embarrassingly bad – even by Star Citizen standards’
What kind of problems occurred? If you look at the forum and the game’s reddit, you read that some people have tried for hours to log into Star Citizen.
A player says: After dozens of attempts to log in, he got through once but then could not interact with anything in the game for 10 minutes. The terminals worked, the missions did not respond. And then he crashed out of the game again. That was ’embarrassingly bad – even for Star Citizen standards.’
But for a hardcore fan, that doesn’t deter them. The site PC Gamer quotes a player who says: ‘I am a backer from day one. I am not going anywhere.’
‘The patch has so much content – I am looking forward to it’
Other players even see the positive side in the bad release: ‘The people who are complaining now that they can’t play do not realize that there are so many bugs only because CIG released a patch with so much content. I am looking forward to it.’
Indeed, patch 3.18 was a big update, also because fans have been waiting for it so long. 11 months after 3.17, the patch has now arrived – the Alpha 3.18 was originally announced for 2022.
Kyedae’s fiancé is Valorant pro Tyson “TenZ” Ngo, who was participating in a major esports tournament at the time of the diagnosis. The streamer wanted to ensure that her long silence allowed him to focus on the game and his work.
Care package from Riot
What kind of package is this? Riot Games sent Kyedae two packages containing a selection of gifts and a letter with kind words. Kyedae read part of the letter during a livestream. In the letter, the developers of the tactical shooter wrote:
Hi Kyedae, our team has put together a few personal favorites that we love and find comforting. We hope they convey to you the same feeling of coziness and comfort that they do for us. This also includes some of our favorite items from Valorant and Riot.
The package included several collectible figures, which are limited to a quantity of 70, as well as a custom-designed bag.
How did the streamer react to the gift? The streamer was visibly happy about the gifts from Riot Games but was also emotionally touched by the words in the letter.
After Kyedae looked at the contents of the packages, she continued to read the letter but interrupted herself after a few lines with the words:
“Okay, I don’t want to cry. I will not read this anymore. I am just not in the mood to cry.”
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Kyedae opens the package from Riot Games during a stream.
Kyedae is highly regarded in the Valorant community and has also stood out with a good heart. Nearly a year ago, in March 2022, she and her fiancé gifted a 15-year-old streamer a new PC after the girl’s father threw her long-saved computer into a pool.
The action role-playing game Last Epoch has long been considered an alternative to hack and slays like Diablo 4 or Path of Exile. However, as recently as January 2023, the title was hovering around 859 players on Steam at its peak. With the new update, it has now reached 40,504. An increase of more than 4600 percent.
How have the player numbers for Last Epoch evolved?
The player numbers for Last Epoch have been recorded on Steam since May 2019 (via steamcharts). The game has had occasional small spikes: In December 2020, it peaked at 2,715 players, and in September 2021, it reached 5,890 players.
However, in recent months the game had become quite quiet again: In January 2023, there were an average of 430.2 players and a peak of 859.
In the last 30 days, there have now been an average of 5,150.3 players online and a peak of 40,504. This represents an increase of more than 4,600%. The interesting point: the enormous surge in player numbers began only on March 9. The days prior still dilute the “Last 30 Days” at this moment.
Start video
Last Epoch: The Trailer for the Action-RPG
Multiplayer update catapults the game forward
Where does the leap come from? On March 9, “The Convergence Update” – Beta 0.9 was released.
The most important feature in this mega-update is the introduction of a multiplayer mode, where you can now face monster hordes with up to three friends.
The update also expanded the game with new armor, animations, enemies, and music tracks. The patch notes for the update are several pages long (via forum.lastepoch).
How are the reviews on Steam? The reviews have dropped slightly in recent days:
The overall reviews stand at 85% “very positive”.
The current reviews over the last 30 days are at 78% now “mostly positive”.
A player with over 300 hours in Last Epoch explains that the slight downgrade is due to review bombing, as a specific decision by the developers regarding “trading within the game” was controversially received. Overall, however, Last Epoch is definitely a game that satisfies the desire for “action RPG”, that is, the craving for loot and leveling.
Last Epoch is still in early access and costs just under 34 €. Many players will use it as a bridge until Diablo 4 is released. Some compare Last Epoch to “Path of Exile”; unlike this epic, you don’t need spreadsheets for the Steam title and don’t have to constantly search Google for guides, explains a Steam review:
In Diablo 4 you can unleash various elements on the battlefield as a Sorceress. As powerful as the class is, it also has weaknesses. Therefore, we show you everything important about the Sorceress and what talents and strengths you can currently expect.
What can the Sorceress do? The Sorceress class is powerful and can unleash her complete destructive power in various situations. From a safe distance, you can either keep many opponents at bay or deal a lot of damage to a boss. Additionally, you have a choice of three different elements:
Fire
Lightning
Ice
All have their advantages and disadvantages, but depending on the build, they unfold their true strength in battle. Therefore, we show you all the strengths, weaknesses, and known talents of the Sorceress in our brief overview, so you’re well informed for the beta and the release.
Start video
Everything you need to know about the Open Beta in Diablo 4
Sorceress Guide – Strengths, Weaknesses, and Talents
Where do the strengths of the Sorceress lie?The strengths of the Sorceress lie mainly in ranged combat and her high survival chances. From a safe distance, you can cover the entire map with your spells, while you can quickly get to safety in tricky situations.
The mix of high damage, flexible movement options, and safe combat distance makes the Sorceress a good choice for beginners.
The Sorceress with the power of the elements
What are the weaknesses of the Sorceress? Even though the Sorceress can deal good damage, her buffs for a large group are very limited. Additionally, you are reliant on your mana. When this runs out, the lights go out quickly. Last but not least, close combat is usually a death sentence for you, as although the Sorceress is lethal, she has no melee attacks. So always keep your distance.
What talents does the Sorceress possess? The Sorceress can manipulate the power of fire, lightning, or ice to her advantage. This allows you to burn, slow, or shock opponents, even making them unable to attack for 2 seconds.
Additionally, as a Sorceress, you have the privilege of gaining extra slots for your spells to store even more abilities.
On top of that, you can summon a snowstorm with your ultimates, summon meteors, or even charge yourself electrically so your lightning abilities deal more damage. However, should opponents come too close, you can also take advantage of defensive spells:
Teleportation – Teleports you in any direction
Flame Shield – Wraps you in flames for 2 seconds and makes you immune
Ice Armor – Wraps you in ice and creates a shield that corresponds to 30% of your base HP, additionally, 10% of the cold damage you deal is transferred to this shield
Ice Nova – Creates a flood of ice that can freeze your opponents for 2 seconds
Conclusion on the Sorceress – Who is this class suitable for? The Sorceress is especially suitable for players who want to deal damage from a distance and have the pleasure of covering the entire battlefield with elements. Especially beginners will manage well with this class, as you have many options to protect yourself or flee in case of doubt.
This was a brief overview of the Sorceress, what she can do, and what her strengths and weaknesses are. Are you convinced, or would you rather start with another class? Feel free to let us know in the comments!
However, a new bug now prevents you from looting one of the most important chests in the raid that everyone uses to complete the blueprint collection.
What kind of bug is it? In Roots of Nightmares, there is the so-called “Deepsight” chest. This guarantees you one weapon with a red border as loot per week.
Currently, however, there is a bug that prevents you from opening the chest again and receiving a weapon with a red border, even though the weekly reset has already taken place.
Weapons with red borders contain parts of a blueprint with which you can craft raid weapons once you have all 5 blueprint fragments.
Is there already a statement from Bungie regarding the issue? Yes, Bungie has already commented on the bug on Twitter. They stated that the problem with the Deepsight chest is known and they will reveal more news about it as soon as it becomes available.
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On March 14, the e-sports athlete and Twitch streamer Justus “Flobby” von Eitzen passed away at the age of 22. Fans as well as his personal and professional environment are in shock.
Warning: This article discusses mental health and suicide. Please be mindful if these topics cause you discomfort.
Who was “Flobby”? Justus von Eitzen was an e-sports athlete and Twitch streamer for the mobile game Clash Royale. From a young age, he loved strategy games and chess and was considered one of the best players in the world.
With his team from SK Gaming, he achieved 2nd place in the fall season of the Clash Royale League 2018 and was able to reach 1st place in the QLASH League 2 in 2019. On Twitch, Flobby was a popular streamer and was among the most viewed German channels for Clash Royale (via sullygnome).
As SK Gaming announced on the night of March 14, 2023, via Twitter, the 22-year-old died as a result of an apparently intentional car accident after leaving a farewell letter for his family (via Twitter).
Great mourning for Flobby
Under the tweet from SK Gaming, there are numerous expressions of condolences. Content creators share their memories of Flobby and talk about their encounters with the 22-year-old.
Among those mourning is also the German Twitch streamer Domenic “Chefstrobel” Strobel, who also became known through Clash Royale. He remembered the games he played with Flobby and called for talking to people in one’s environment if there are problems.
Flobby, you were such a kind-hearted person. […] Tonight I think of you and cry. I hope you are doing well, wherever you are, rest easy my friend. […] If you have problems, no matter in what form, there are always people who can and want to help you. Talk to your family or friends, you can achieve everything together.
Lucas “BigSpin” Nägeler, also from SK Gaming, announced on Twitch that von Eitzen was in debt due to sports betting. The Twitch streamer Marius “drecksuser” published a thread on Twitter about the topic.
The streamer talked about his own experiences and the severe consequences of gambling addiction and criticized the omnipresence of advertising for sports betting providers.
I am really crying about this topic right now. It makes me so sad, these are always the everyday things, you just can’t tell it by looking at someone, you feel really powerless. It’s crazy how addiction, whatever it may be, can have such a grip on people and drive them to such a decision.
He also urges those affected to seek help and calls for taking care of oneself and one’s fellow human beings.
If you are struggling with suicidal thoughts, you can contact the telephone counseling service at 116 123 around the clock. The service is free. Additional support options can be found on the homepage of the German Society for Suicide Prevention.
If you or people in your environment are affected by gambling addiction, you can contact the counseling service of the BZgA anonymously and free of charge at 0800 1 37 27 00.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMORPG Oldschool Runescape (Steam), a player has invested 20,000 hours to achieve a very special goal: He leveled a character with a minimum combat level of 3 to maximum skill points in all other skills. But in doing so, he made enemies… and among those enemies was probably the wrong one.
What did the player achieve? We reported about it on MeinMMO on Tuesday:
The player Diddleboy has invested 20,000 hours into his hero to bring all skills to the maximum value – except for the combat skills. That’s more than 2 years of pure life.
This is somewhat a “Pacifist” run, a very special achievement.
The player was extremely proud of this success – perhaps too proud.
Start video
Old School RuneScape – Trailer for the Steam Release
Player is so proud of his achievement that he belittles others who try to imitate him
That was his mistake: Diddleboy was so proud of his success that he has stood out in the Runescape community in recent years by belittling and attacking others who wanted to emulate him.
Because in his eyes he was the only one who had also brought the “Slayer” skill to the maximum value, he called himself the “one true MAX skiller.” All others who also called themselves Max skiller were not TRUE pure skillers, only he was.
The “Slayer” skill in Oldschool Runescape can usually only be increased by killing monsters. Therefore, skillers usually exclude this skill. However, Diddleboy managed to maximize this skill through a very time-consuming method:
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The story has been written!, the player announced proudly.
Diddleboy had the reputation in the Runescape community of showing up every time another “Max Skiller” was created, to verbally reprimand and classify them.
Moreover, he said some changes in Runescape would devalue his achievements. He had spent thousands of hours in the museum to achieve the maximum value in “Slayer.” If the developers now introduce other ways to increase the value, that devalues his hard work.
Rogue takes account because it was too weakly secured
This is what happened to him now: Apparently, Diddleboy made some enemies through this behavior in the community, and one of them seized his account. Diddleboy was thrown out of Runescape in the middle of the game and could no longer log in: The system informed him that his password was incorrect.
Diddleboy apparently used the same password for all accounts on the internet: his Discord name spelled backwards. And one of his “enemies” guessed correctly.
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What is the cruel punishment now? That the account was gone was known since yesterday. Now it has become known that the hacker actually “ruined” the account by increasing the combat skills to 38.
The character is now no longer “pure,” but defaced.
On reddit, some users comment on this with a lot of mockery:
It is said: “The man is now the highest-ranging level 38!”
Another adds: “What a super nice account thief, helps the owner level his stats while he tries to get to his account. How nice!”
According to reports on reddit, Diddleboy became the target of this attack because he made himself “a target” with his behavior.
Whether the player from Jagex will get his account back and whether he will be “pure” again remains to be seen.
In Call of Duty Modern Warfare 2 and Warzone 2 the Reloaded update is live, Mid-Season 2 is online and has plenty of new content in store. We summarize the highlights here for you.
Season 2 Reloaded brings fresh content for Multiplayer, DMZ, and Warzone. MeinMMO compiles the most important information in this overview regarding:
Update, March 15 at 5 PM: Mid-Season 2 is live, we have adjusted the article accordingly.
Here you can watch the trailer for Mid-Season 2:
Start video
CoD MW2 & Warzone 2: Mid-Season 2 – Trailer
Season 2 Reloaded – Time, Download & Preload
When does Season 2 Reloaded start? Mid-Season 2 is live.
How big will the update be? There are reports of varying update sizes. On PS5, the download is 13 GB for some and over 20 GB for others. On PC, it can be up to 30 GB.
You can view the complete roadmap of Season 2 here:
Roadmap with the contents of Season 2
Season 2 Reloaded – Content
What highlights does Mid-Season 2 bring? Season 2 Reloaded brings new content for Multiplayer, DMZ, and Warzone. A cross-promotion with an appropriate operator bundle has even been announced.
Raid Episode 02 – As Captain Price, Farah, and Gaz, you are searching for a nuclear warhead in Atomgrad.
New Multiplayer Map “Himmelmatt“ – The new core multiplayer map takes place in a luxurious ski resort in the mountains.
Celebration for the 3rd anniversary of Warzone – Visit the shop regularly, you can secure unique gifts there.
Path of Ronin Part 2 – Unlock unique weapon camos by completing in-game challenges.
New weapon – The Tempus Torrent Marksman Rifle can be unlocked through an in-game challenge.
Exclusive Operator Bundle– Fans of the Teenage Mutant Ninja Turtles can rejoice, as with the Mid-Season update, Shredder comes as an operator to CoD MW2 & Warzone 2. An appropriate bundle will be available in the shop.
For a complete overview of the new features, you can view the English patch notes from the developers: via callofduty.com.
“Himmelmatt” 6v6 MapAnniversary Camo“Path of Ronin” Camo Challenge“Shredder” Operator Skin
CoD MW2 & Warzone 2: Season 2 Reloaded – More Content
What other content has been announced?
Operator Bundles Task Force 141 – Ghost, Farah, and Captain Price are each set to receive new operator bundles.
St. Patrick’s Day – New skin for “Conor” operator and in-game event in Al’Mazrah
Shuriken – New lethal equipment
New game modes – Drop Zone, All or Nothing, One in the Chamber
Party Queuing – You can now join a group even if they are still in an active match. Once your friends finish their active game, you will automatically join the group. This feature will be available through the social menu.
More about CoD Modern Warfare 2 and Warzone 2 on MeinMMO:
This is our brief overview of all new content and features of the mid-season update. Now your opinion is needed! Are you excited about the mid-season update? What feature do you like best? Leave us a comment and discuss with the community.
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Added minimum damage against Armor (limits bullets to kill at furthest range)
» Light Machine Guns «
RAAL MG
Reduced far range damage
Small increase to close range damage
Reduced headshot damage
Reduced upper torso damage
Increased recoil
RPK
Reduced walking speed
Reduced muzzle velocity
Sakin MG38
Reduced damage range
» Marksman Rifles «
Crossbow
Increased time period to trigger double kills for challenges
» Submachine Guns «
MX9
Increased mid damage ranges
BAS-p
Increased sprint to fire time
Increased damage ranges
PDSW 528
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Added minimum damage against Armor (limits bullets to kill at furthest range)
» Light Machine Guns «
RAAL MG
Reduced far range damage
Small increase to close range damage
Reduced headshot damage
Reduced upper torso damage
Increased recoil
RPK
Reduced walking speed
Reduced muzzle velocity
Sakin MG38
Reduced damage range
» Marksman Rifles «
Crossbow
Increased time period to trigger double kills for challenges
» Submachine Guns «
MX9
Increased mid damage ranges
BAS-p
Increased sprint to fire time
Increased damage ranges
PDSW 528
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Added minimum damage against Armor (limits bullets to kill at furthest range)
» Light Machine Guns «
RAAL MG
Reduced far range damage
Small increase to close range damage
Reduced headshot damage
Reduced upper torso damage
Increased recoil
RPK
Reduced walking speed
Reduced muzzle velocity
Sakin MG38
Reduced damage range
» Marksman Rifles «
Crossbow
Increased time period to trigger double kills for challenges
» Submachine Guns «
MX9
Increased mid damage ranges
BAS-p
Increased sprint to fire time
Increased damage ranges
PDSW 528
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Added minimum damage against Armor (limits bullets to kill at furthest range)
» Light Machine Guns «
RAAL MG
Reduced far range damage
Small increase to close range damage
Reduced headshot damage
Reduced upper torso damage
Increased recoil
RPK
Reduced walking speed
Reduced muzzle velocity
Sakin MG38
Reduced damage range
» Marksman Rifles «
Crossbow
Increased time period to trigger double kills for challenges
» Submachine Guns «
MX9
Increased mid damage ranges
BAS-p
Increased sprint to fire time
Increased damage ranges
PDSW 528
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Added minimum damage against Armor (limits bullets to kill at furthest range)
» Light Machine Guns «
RAAL MG
Reduced far range damage
Small increase to close range damage
Reduced headshot damage
Reduced upper torso damage
Increased recoil
RPK
Reduced walking speed
Reduced muzzle velocity
Sakin MG38
Reduced damage range
» Marksman Rifles «
Crossbow
Increased time period to trigger double kills for challenges
» Submachine Guns «
MX9
Increased mid damage ranges
BAS-p
Increased sprint to fire time
Increased damage ranges
PDSW 528
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Added minimum damage against Armor (limits bullets to kill at furthest range)
» Light Machine Guns «
RAAL MG
Reduced far range damage
Small increase to close range damage
Reduced headshot damage
Reduced upper torso damage
Increased recoil
RPK
Reduced walking speed
Reduced muzzle velocity
Sakin MG38
Reduced damage range
» Marksman Rifles «
Crossbow
Increased time period to trigger double kills for challenges
» Submachine Guns «
MX9
Increased mid damage ranges
BAS-p
Increased sprint to fire time
Increased damage ranges
PDSW 528
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Added minimum damage against Armor (limits bullets to kill at furthest range)
» Light Machine Guns «
RAAL MG
Reduced far range damage
Small increase to close range damage
Reduced headshot damage
Reduced upper torso damage
Increased recoil
RPK
Reduced walking speed
Reduced muzzle velocity
Sakin MG38
Reduced damage range
» Marksman Rifles «
Crossbow
Increased time period to trigger double kills for challenges
» Submachine Guns «
MX9
Increased mid damage ranges
BAS-p
Increased sprint to fire time
Increased damage ranges
PDSW 528
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Added minimum damage against Armor (limits bullets to kill at furthest range)
» Light Machine Guns «
RAAL MG
Reduced far range damage
Small increase to close range damage
Reduced headshot damage
Reduced upper torso damage
Increased recoil
RPK
Reduced walking speed
Reduced muzzle velocity
Sakin MG38
Reduced damage range
» Marksman Rifles «
Crossbow
Increased time period to trigger double kills for challenges
» Submachine Guns «
MX9
Increased mid damage ranges
BAS-p
Increased sprint to fire time
Increased damage ranges
PDSW 528
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Added minimum damage against Armor (limits bullets to kill at furthest range)
» Light Machine Guns «
RAAL MG
Reduced far range damage
Small increase to close range damage
Reduced headshot damage
Reduced upper torso damage
Increased recoil
RPK
Reduced walking speed
Reduced muzzle velocity
Sakin MG38
Reduced damage range
» Marksman Rifles «
Crossbow
Increased time period to trigger double kills for challenges
» Submachine Guns «
MX9
Increased mid damage ranges
BAS-p
Increased sprint to fire time
Increased damage ranges
PDSW 528
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Added minimum damage against Armor (limits bullets to kill at furthest range)
» Light Machine Guns «
RAAL MG
Reduced far range damage
Small increase to close range damage
Reduced headshot damage
Reduced upper torso damage
Increased recoil
RPK
Reduced walking speed
Reduced muzzle velocity
Sakin MG38
Reduced damage range
» Marksman Rifles «
Crossbow
Increased time period to trigger double kills for challenges
» Submachine Guns «
MX9
Increased mid damage ranges
BAS-p
Increased sprint to fire time
Increased damage ranges
PDSW 528
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Added minimum damage against Armor (limits bullets to kill at furthest range)
» Light Machine Guns «
RAAL MG
Reduced far range damage
Small increase to close range damage
Reduced headshot damage
Reduced upper torso damage
Increased recoil
RPK
Reduced walking speed
Reduced muzzle velocity
Sakin MG38
Reduced damage range
» Marksman Rifles «
Crossbow
Increased time period to trigger double kills for challenges
» Submachine Guns «
MX9
Increased mid damage ranges
BAS-p
Increased sprint to fire time
Increased damage ranges
PDSW 528
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Added minimum damage against Armor (limits bullets to kill at furthest range)
» Light Machine Guns «
RAAL MG
Reduced far range damage
Small increase to close range damage
Reduced headshot damage
Reduced upper torso damage
Increased recoil
RPK
Reduced walking speed
Reduced muzzle velocity
Sakin MG38
Reduced damage range
» Marksman Rifles «
Crossbow
Increased time period to trigger double kills for challenges
» Submachine Guns «
MX9
Increased mid damage ranges
BAS-p
Increased sprint to fire time
Increased damage ranges
PDSW 528
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Added minimum damage against Armor (limits bullets to kill at furthest range)
» Light Machine Guns «
RAAL MG
Reduced far range damage
Small increase to close range damage
Reduced headshot damage
Reduced upper torso damage
Increased recoil
RPK
Reduced walking speed
Reduced muzzle velocity
Sakin MG38
Reduced damage range
» Marksman Rifles «
Crossbow
Increased time period to trigger double kills for challenges
» Submachine Guns «
MX9
Increased mid damage ranges
BAS-p
Increased sprint to fire time
Increased damage ranges
PDSW 528
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Added minimum damage against Armor (limits bullets to kill at furthest range)
» Light Machine Guns «
RAAL MG
Reduced far range damage
Small increase to close range damage
Reduced headshot damage
Reduced upper torso damage
Increased recoil
RPK
Reduced walking speed
Reduced muzzle velocity
Sakin MG38
Reduced damage range
» Marksman Rifles «
Crossbow
Increased time period to trigger double kills for challenges
» Submachine Guns «
MX9
Increased mid damage ranges
BAS-p
Increased sprint to fire time
Increased damage ranges
PDSW 528
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Added minimum damage against Armor (limits bullets to kill at furthest range)
» Light Machine Guns «
RAAL MG
Reduced far range damage
Small increase to close range damage
Reduced headshot damage
Reduced upper torso damage
Increased recoil
RPK
Reduced walking speed
Reduced muzzle velocity
Sakin MG38
Reduced damage range
» Marksman Rifles «
Crossbow
Increased time period to trigger double kills for challenges
» Submachine Guns «
MX9
Increased mid damage ranges
BAS-p
Increased sprint to fire time
Increased damage ranges
PDSW 528
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Added minimum damage against Armor (limits bullets to kill at furthest range)
» Light Machine Guns «
RAAL MG
Reduced far range damage
Small increase to close range damage
Reduced headshot damage
Reduced upper torso damage
Increased recoil
RPK
Reduced walking speed
Reduced muzzle velocity
Sakin MG38
Reduced damage range
» Marksman Rifles «
Crossbow
Increased time period to trigger double kills for challenges
» Submachine Guns «
MX9
Increased mid damage ranges
BAS-p
Increased sprint to fire time
Increased damage ranges
PDSW 528
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Mid-Season 2 of Call of Duty: Warzone 2 and Modern Warfare 2 is live. The Reloaded update brings new content but also changes many small details in the game. All information about the update and the patch notes can be found here on MeinMMO.
The patch notes for Mid-Season 2 are now online. We have summarized some highlights for you. If you want to learn more about the content of the Reloaded update, check out our season overview:
When is the update coming? The start of the Mid-Season is scheduled for 5 PM German time.
How big is the update? There are reports of different update sizes. On PS5, the download is 13 GB for some, over 20 GB for others. On PC, it can be up to 30 GB.
What’s included in the update? The developers have already revealed some details about the changes to the game on Twitter:
Here are some highlights from the individual patch note sections, and in the spoiler boxes, you will find the complete English patch notes from the developers:
Weapons, Attachments, Equipment
The majority of this section revolves around balance adjustments. The 3 strong LMGs from Warzone have received nerfs – LAHS LMG, RPK, and Sakin MG38 are weaker. The powerful Lachmann MP has also been weakened. Many other MPs are now stronger.
The nasty shotgun KV Broadside has also been nerfed. However, Semtex, fragment grenades, and claymores now deal more damage to armor.
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Added minimum damage against Armor (limits bullets to kill at furthest range)
» Light Machine Guns «
RAAL MG
Reduced far range damage
Small increase to close range damage
Reduced headshot damage
Reduced upper torso damage
Increased recoil
RPK
Reduced walking speed
Reduced muzzle velocity
Sakin MG38
Reduced damage range
» Marksman Rifles «
Crossbow
Increased time period to trigger double kills for challenges
» Submachine Guns «
MX9
Increased mid damage ranges
BAS-p
Increased sprint to fire time
Increased damage ranges
PDSW 528
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.