The Dino Adventure ARK: Survival Evolved does not offer true crossplay. Only Xbox and PC can play together under certain conditions. What is possible, we will show you on MeinMMO.
If you want to play in ARK spontaneously with different platforms, you need luck. Only a few platforms can connect with each other, and the version is crucial.
In general: If you want to be sure, plan to play on the same platform from the beginning.
The following platforms can play together:
Cross-Platform
PS4 – PS5
Xbox One – Xbox Series
PC/Steam – PC/Epic (dedicated servers)
iOS – Android
Switch – cross-platform is not supported
Crossplay
Xbox – PC (Xbox Game Pass)
ARK offers very limited crossplay options. Only with the Xbox version from the Microsoft Store or Xbox Game Pass can you play together with friends on Xbox consoles. Even the connection between Steam and Epic requires certain conditions.
Further down you will find more information about the individual connections. A trailer for the survival adventure can be found here:
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ARK: Survival Evolved Launch Trailer
ARK: Cross-Platform
PS4 – PS5: Within the PlayStation cosmos, playing ARK together is no problem. You can invite each other via the friends list or manually join your players’ server through the server list.
Xbox One – Xbox Series: The two console generations from Microsoft also do not put obstacles in your way. Use the friends or server list for joining.
PC/Steam – PC/Epic (dedicated servers): When mixing Steam and Epic, you need a private server. Your private in-game servers and public servers do not allow combined play.
There are different providers of private servers. Before selecting one, make sure that the provider supports combined play between Epic and Steam. This is a special server setting that is not always available.
iOS – Android: The mobile versions share the server list. You can participate together in public games, but you can also rent private servers from hosting providers.
Does ARK have crossplay on Switch? No, this version is separated from all other versions.
How does crossplay with Xbox and PC work? ARK only offers crossplay between PC and Xbox with the “Windows 10 version”. Therefore, you must have this version on your PC – which is part of the Xbox Game Pass for PC. On Xbox, it is simply the normal version.
If you bought ARK on Steam or Epic, you cannot play with your Xbox friends.
If your whole group has the correct version, you can join your teammates via the server or friends list.
ARK still captivates thousands of players 8 years after its release. The survival hit offers an amazing amount of content, a large community, and can entertain for many hundreds of hours.
With “Season 2 Reloaded” of Call of Duty: Warzone 2, the developers aimed to revise the AI in DMZ. The NPCs can now use a variety of different vehicles, but this leads to total chaos.
Players who regularly engage in the DMZ are likely familiar with the following scenario: You just captured a Stronghold and NPC reinforcements are already moving in. The AI is an integral part of the DMZ, and players must constantly decide how to tactically deal with this threat.
The longer you linger in an area, the greater the risk that the NPCs will call for reinforcements. So far, you could rely on the NPCs arriving in an upgraded pick-up truck. But apparently, the AI discovered with the mid-season update that there are other vehicles in Al’Mazrah. Since the last update, the bots are using different rides – or at least trying to.
Season 2 Reloaded brings new content, many new features, bug fixes, and a ton of smaller changes. You can find an overview here in the video:
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CoD MW2 & Warzone 2: Mid-Season 2 – Trailer
NPCs in DMZ are extremely accurate for months – but apparently have no driver’s license
The community has essentially been frustrated with the NPCs in the DMZ since the release of Call of Duty: Warzone 2. Players often criticized their accuracy. The bots were simply too strong, especially for players who were alone.
But even if you were playing in a group of three, the bots were no easy opponents. The longer you got involved in fights, the harder it became for you. The bots were so numerous and so accurate that you quickly exhausted your supply of armor plates.
More about Call of Duty Warzone 2 & DMZ on MeinMMO:
Although the developers have somewhat limited the AI’s strength with several nerfs, many players believe it’s not enough. The satisfaction is now even greater that the hated NPCs behind the wheel are extremely incompetent. A video that shows the bots struggling to maneuver a truck has gone viral on Reddit.
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Under the Reddit post, there are numerous mocking comments. For instance, the user u/mczulu72 writes, “Level 1 driving skill; Level 100 shotgun-sniping skill.” The user u/Diligent012 adds, “This game never ceases to amaze me – lol.”
Other players believe that the NPCs must be drunk, as you often find liquor and cheap wine in the DMZ. Two items that you tend to find exactly when you are desperately searching for ammunition or armor plates.
The infamous Borderlands chapter featuring Tiny Tina is currently free. You just need a Steam account to grab the title.
What kind of game is this? The shooter “Tiny Tina’s Assault on Dragon Keep: A One-shot adventure” was originally a DLC for the game Borderlands 2. A few years later, this DLC was released as a “standalone” game. This was done back then to promote the larger spin-off “Tiny Tina’s Wonderlands” and give interested players a cheap taste of what to expect in the other game.
What is the game about? The hardcore and quirky heroes from Borderlands 2 come together to unwind – and play a round of Pen&Paper. You assume the role of the selected characters and experience the adventure of the (minimally crazy) Tiny Tina. What superficially serves as a tribute to great Pen&Paper games like Dungeons&Dragons has an underlying serious tone, dealing with themes like grief processing and fear of loss.
However, the focus is mostly on the absurd humor of the Borderlands world, which works wonderfully in a fantasy setting. There are weapons that shoot swords, which then split into smaller swords. Grenades suddenly turn into lightning or fireballs – the loot is as creative and plentiful as one would expect from the Borderlands series.
How long the game keeps you entertained depends on your playstyle and collecting drive, but you should definitely get around 5–10 hours. So if you’re in the mood for a pretty crazy shooter-fantasy snack, then grab “Tiny Tina’s Assault on Dragon Keep: A One-shot Adventure” now – because until March 23rd, the title is still available for free on Steam and will remain in your library forever afterward.
Who is the game worth it for? Basically for anyone who wants to dive into the crazy world of Borderlands for free, has a penchant for Pen&Paper role-playing games, or simply missed the DLC for Borderlands 2 back then. However, if you played it back then, there’s nothing new to present here.
The game can be played solo or in co-op, with the latter being highly recommended. Borderlands and its spin-offs are much more fun in groups of 2 to 4 players.
Lastly, “Tiny Tina’s Assault on Dragon Keep” is also a good indicator of whether purchasing “Tiny Tina’s Wonderlands” is worth it for you – because the humor of the old DLC and the larger, standalone main game is on the same wavelength.
This is an AI-powered translation. Some inaccuracies might exist.
The new role-playing game “Starfield” (PC, Xbox) from Bethesda has now received a first age assessment in Australia. The game will be rated 18+. This restrictive recommendation is not due to the fact that the SF role-playing game is so liberal, but because of a lot of violence and even more drugs.
Where does the assessment come from? The “Australian Classification Board” issued an age assessment for Starfield. This assessment was made on March 15, 2023 (via classification).
The age recommendation of the Australian rating is “R – 18+”, the second strictest rating that the board can give. Anyone getting Starfield should be able to present an ID that proves their age. Only “X” is stricter than “R”.
Start video
Starfield: Official Launch Date Announcement
Too many drugs in Starfield lead to “18+” rating
Why does it get this high rating? The rating is mainly due to the “High Impact” assessment for drug abuse.
The label for the game also mentions “Interactive Drug Use” – players can willingly choose to consume drugs.
“High Impact” on the “18+” rating of Starfield is also influenced by the factor “violence”.
The authority assesses a medium influence of the role-playing game on the factors “language” (i.e., how many swear words are used) and themes.
What about nudity and sex? They have only a minor influence on the rating: For “nudity”, Starfield receives a green sticker for “little influence” – there is no sex in the game at all.
What does our rating board say? It has not yet rated Starfield.
Already with The Elder Scrolls Online, the PEGI rated “18+”
Does Bethesda know about these issues? Yes, indeed. Already with “The Elder Scrolls Online” there was a debate about the age assessment of the game in 2015. At that time, the age recommendation was raised to 18 after an update.
A new legal system in an update of the game had led to a new assessment of the age recommendation. At that time, the German community manager Kai Schober stated that this was the first time a game had been reassessed after a patch.
As the site PCGamesN mentions, it’s relatively normal for fans of Bethesda’s role-playing games that drug use occurs in the role-playing games: But in Fallout 4, the use of Jet or Psycho was only considered by the Australian authority as having “moderate impact”, while Skyrim lacks the assessment completely, although everyone knows how the Khajiit there are about Skooma.
The Twitch streamer Maximilian “Trymacs” Stemmler (28) is currently taking on a week-long “No Food Challenge” with 7 streaming colleagues. During this time, participants are not allowed to eat and are additionally tempted by guests. After 3 days, the first candidate is out.
Note: This article was originally published on March 14, 2023, and we updated it on March 17 with new information.
Original report:
What kind of challenge is this? Trymacs, who regularly plans special events for his viewers, has come up with something special again: Together with 7 other streamers, including his brother, he wants to completely forgo food for a week. The event started on March 11.
Participants are only allowed to consume water, vitamins, and minerals, and will be live the entire time. There will be challenges where participants will “annoy each other” and guests who will tease the streamers with delicacies they bring.
The 28-year-old is aware of the dangers that such a challenge entails: a nutritionist and a doctor are supposed to be present around the clock, and daily health checks are to be conducted. We have embedded the announcement video including all participants.
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Here at MeinMMO, our expertise lies in games and everything around them, not in medical concerns. Food deprivation can lead to health impairments such as circulatory problems, headaches, muscle cramps, and temporary vision disturbances (via inFranken). If you want to fast, please inform yourself thoroughly and consult a doctor if necessary.
Participant needs medical care
How is the challenge going so far? In the night from March 13 to 14, the first participant dropped out. The Twitch streamer “BreitenBerg” reportedly had circulatory problems during the day and felt weak.
Shortly after midnight, Trymacs finally reported via Instagram Story: The participants had actually gone to sleep, but suddenly BreitenBerg couldn’t breathe properly, was only able to get air with difficulty, and reportedly vomited (via Twitch).
The Twitch streamer thus dropped out of the “No Food Challenge” and was receiving emergency medical care at the time of the Instagram Story. However, according to Trymacs, that was not too serious, but BreitenBerg must first receive the “OK” before he can eat properly again (via instagram; Stories are time-limited).
How is the streamer doing now? Already shortly after the first story, an update followed in which BreitenBerg enjoys biting into a piece of pizza. It notes that there is much respect for the performance of the streamer, who had until then resisted all temptations.
In the meantime, BreitenBerg has apparently switched sides and is torturing the remaining participants with freshly prepared food. So far, all others are still in the race (as of March 14, 2023, 18:30), although others have also reported circulatory complaints.
According to Trymacs, days 3 and 4 are the hardest, after which it becomes easier. You can watch the challenge on the Twitch channel of Trymacs.
Update March 17, 2023, 12:55
LetsHugo has to drop out after 5 days
Who is out now? On the evening of March 16, the youngest participant, 19-year-old Hugo “LetsHugo” Tiihonen, dropped out. Apparently, the young streamer’s blood values were in a concerning range, and he also complained of nausea.
The supervising doctor on-site ultimately declared the participation of the 19-year-old to be over, even though he would have liked to continue. Thus, the streamer is out after 5 days without food.
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On Twitter, LetsHugo apologized to his fans, who, however, express respect for his performance. The Luxembourg streamer was previously rather unknown, but now received more attention due to his participation in Trymacs’s football event and the “No Food Challenge”.
The YouTuber Stephan Gerick has also since dropped out due to health concerns (via Twitch).
Trymacs has already faced some pretty nasty challenges in his survival show “Nerd in the Dirt”. One of them was really unappetizing. In retrospect, the streamer could hardly believe what he had gotten himself into:
The fantasy simulation Dwarf Fortress has been on a crazy run since its release on Steam. Now the team also has more resources. The developers are announcing a new update, “the cutest update yet”: everything that lives in Dwarf Fortress is supposed to have babies – but players have wicked ideas.
What kind of update is this? Developer Alexandra said on March 15 (via steam): It could be “the cutest update ever made in Dwarf Fortress”: Everything that lives in the game will have a baby form, in some cases even a child form.
While there are already “young beings” in Dwarf Fortress, they don’t have their own model – because Dwarf Fortress was only represented in ASCII code before its launch on Steam.
These new models are supposed to make it much easier for players to immediately recognize the age of a being in Dwarf Fortress: So far, dwarf children simply have the model of adult dwarfs – just with a red shirt.
The developer then shows images of various animals and humanoid creatures in the game, like gremlins, alligators, or troglodytes – always with the child and baby forms.
Start video
Dwarf Fortress on Steam Announcement Teaser
Players immediately indulge in dark fantasies about what they can do with cute puppies
What wicked thoughts do players have? The fans of Dwarf Fortress are known for their absolute ruthlessness: There’s a really terrible story about mermaid babies, we reported on it at MeinMMO.
And it doesn’t take long for the supposedly “cute news” to bring up some dark thoughts:
“Hmm… so there could be an evil necromancer who kills a lot of the cute, fluffy animals and creates an army of fluffy sweet zombies… hmm. Just saying.”
“Can’t wait to pack baby troglodytes into my baby troglodyte smasher!”
“These baby beings are so cute! Too bad most of them will end up as shoes.”
“Wow, how cute! Can’t wait to see how delightful their little bodies will look when spread across my fortress after I pulled the wrong lever and freed a steel beast.”
Well, it’s a rough world out there. The really nice story about Dwarf Fortress is about the developers:
Diablo 4 is supposed to get more MMO elements than most of its predecessors. This caused some raised eyebrows among fans of the series, especially in light of the controversial Diablo Immortal. But MeinMMO editor Benedict Grothaus says: One of these MMO features is just right for Diablo 4.
What is this feature? It’s about the Shared World. Diablo 4 is supposed to get more MMO elements, including an open world that you always share with other players. You can’t play offline and can only somewhat play solo.
Whenever you are in open areas, you can encounter other players. For certain content, it is even necessary, such as for the big world bosses from Diablo 4. These can only be defeated by groups.
However, the Shared World is something that has been critically viewed by the community for some time. Especially long-time fans wish that they could please play Diablo completely alone.
I say: A Shared World is what Diablo 4 desperately needs. In fact, even much bigger than it is currently planned. Only then can the game be successful.
<strong>Diablo 4 takes the best features from the predecessors – Here is what it looks like so far</strong>
Diablo is dead – Long live Diablo
In the early days of Diablo, most players played solo – especially since cooperative play over Battle.net was at best mediocre. Moreover, there was always the risk that someone would snatch the good loot from you.
But that is all in the past. Today, such a thing can’t happen anymore. Loot in Diablo 4 is personalized and the connection is much more stable. Therefore, unwanted effects that had significantly lowered the quality in the past are now rare.
Playing games like Diablo completely solo is simply outdated. But that doesn’t mean I don’t wish the solo community plenty of games. I still play many things alone myself.
But the future of action RPGs definitely lies in multiplayer. Diablo 4 needs an MMO feature that brings the world to life with other players if it is to survive. And it must survive because otherwise the entire genre has a big problem:
There are even two very recent examples showing how well an ARPG works as an MMO. Lost Ark enjoys enormous popularity and is still doing strongly on Steam. Diablo Immortal was a huge success despite significant criticism from the community.
Diablo 4 is getting an important feature later – 5 things you probably didn’t know
The Shared World is not as bad as you all think
Especially when Diablo 4 announced its MMO features, there was doubt in the community. On reddit and elsewhere, threads appeared that condemned this decision repeatedly. Today, this has eased somewhat.
In fact, the feature is not as bad as it is often portrayed. In the open world, you should only see other players “occasionally”, while for world bosses there are a few more. You enter dungeons only with your group or alone.
The Shared World, and especially the Social Hub in Westmark, has already made me interact more actively with people in Diablo Immortal and be more interested in the game. In Diablo 3, the incentive quickly faded if you didn’t just want to grind.
The approach of a multiplayer service game is exactly what Diablo 4 needs. If the coverage with new content runs better than it did with Diablo 3, I see the future quite positively.
This is an AI-powered translation. Some inaccuracies might exist.
In an interview, the CEO of the company Match Group admitted that he invested a lot of money into the mobile game Clash of Clans. The company owns well-known brands in the dating sector, including Tinder.
Bernard Kim is the CEO of Match Group. The technology company specializes in dating services and social media, employs over 2,000 people, and is particularly known for its dating app “Tinder.”
The CEO was asked in an interview with “New Street Research” whether the business of mobile games can be compared to that of dating apps. Kim then presented an interesting analogy but also admitted that he spent $50,000 on Clash of Clans in three months.
What did the CEO say? The comparison aimed to highlight what long-term successes could be achieved in mobile games and with apps like Tinder in one’s life. Bernard Kim believes:
No one plays these games forever. At a certain point, people leave a gaming experience. And what do you have left? Personally, I spent $50,000 on Clash of Clans in three months, and I still look back on it with a lot of shame. I think: “Oh my God, what did I really take from that experience?” Nothing, except for a really amazing wall, which is not cool today.
Kim then addresses the interviewer directly, as he apparently met his wife through the dating app Tinder. Kim suggests that one could derive much more real benefits from a dating app and even find joy for life.
In Clash of Clans, he now only has a thick wall that doesn’t interest anyone – not even himself anymore. Kim is ashamed of having spent $50,000 on the mobile game.
Shortly before the start of the beta of Diablo 4, Blizzard released a new video. In it, expert Bludshedd and a developer play one of the dungeons from the beta in co-op. However, the gameplay is not well received by fans.
What kind of dungeon is this? The Barracks of Tor Dragan is one of the over 100 dungeons in Diablo 4 and one of the 4 dungeons that you will be able to play in the upcoming beta.
The style is based on the dungeons from previous parts. As one of the lead developers, Zaven Haroutunian, explains, the developers specifically played Diablo 1 to replicate the style and even the names from earlier.
Haroutunian and YouTuber Bluddshedd are playing together on Xbox in couch co-op and showcase gameplay of the Barbarian and the Druid while chatting about the dungeon. They are playing at level 25, the maximum level in the beta.
You can find all the information about the Diablo 4 beta in our overview here. We will accompany the launch in a live ticker. You can watch the video with the dungeon run here:
Start video
Diablo 4: The gameplay video of the barracks of Tor Dragan with Bluddshed and a developer
“Why does this look so much worse than everything else?”
What fans say: The reaction to the new video is surprisingly negative. Both on YouTube and in several threads on Reddit, fans are complaining about how bad the gameplay looks.
The user chruiburi complains: “This looks terrible. If the PC version looks like this, we have a problem. This color nonsense is what I hoped we left behind 11 years ago.” There is also a lot of outrage in other threads:
Why does the game look so much worse than in all the other videos we have seen? Is it poor lighting in this area? Are those the cartoony player indicators? The fact that the UI and fonts look so generic and boring while being so intrusive and covering everything that is happening? The leaked videos looked so much better than this.
Some users even compare the video to Diablo 3 and say: If they had told them this was gameplay from an expansion of Diablo 3, they would have believed it. The UI even reminds them of Torchlight or Diablo Immortal.
Does Diablo 4 really look so “bad”? Some users attempt to explain that the video was edited or simply that the console-specific version looks like the images. The PC version does not have such bright colors.
In the first journalists’ test from 2022, Diablo 4 already looked significantly darker than what is shown in the video. We can also confirm that the earlier versions were not that colorful. It is therefore likely that edits were made or the versions differ.
Whether Blizzard tinkered with the colors later or whether the consoles get a different graphics version, you will find out soon for yourself.
When can I play myself? On March 17 at 5 PM, the early access beta for all pre-order customers will start. A week later, on March 24 at 5 PM, everyone can try out Diablo 4 in the open beta. The beta runs on PC, PS4, PS5, Xbox One, and Xbox Series X|S. Diablo 4 even supports full crossplay and cross-progression.
The final version without restrictions will be released on June 6, 2023. Pre-order customers of the more expensive versions can already play 4 days earlier.
Dungeons reward you with special Legendary aspects, with which you can build your own Legendary items. This “Codex of Power” is one of the new systems in Diablo 4, allowing you to create your own builds in the endgame.
Between the modern World of Warcraft Dragonflight and the Classic version of Wrath of the Lich King, there are some differences. One of the biggest may be how many bots and cheaters you encounter in the game world.
Because especially in the Classic version, this is a rampant problem that has existed since the original Classic launch. Blizzard is trying to curb these people and has now taken a drastic step: More than 120,000 accounts have been banned.
And there is another new feature: Creating a Death Knight will be more difficult.
What has Blizzard done now? In the official WoW forum, Blizzard explained that in the past few days, more than 120,000 accounts of WoW Classic have been permanently closed. These accounts were found to be engaged in fraudulent activities, such as botting, gold trading, or exploiting.
Blizzard emphasizes that this was an additional action. There will still be weekly ban waves in which tens of thousands of accounts are punished or closed.
They also state that the “launch phase” of WotLK Classic is now over and therefore new restrictions will be implemented – which primarily affect botters and make creating new Death Knights difficult.
What does this mean for players? For everyone who wants to play Wrath of the Lich King Classic but does not have a character above level 55 on the corresponding realm, time is now running out to create a Death Knight. Because with the next maintenance on March 22, Blizzard will remove the option to create a Death Knight on new accounts.
Anyone who wants to create a Death Knight in the future must first – as was customary back then – bring a character to at least level 55.
However, if you already own a Death Knight or have a character above level 55 on the respective realm, nothing will change.
The adjustment is therefore only aimed at restricting completely new accounts, which are often used by botters and scammers to immediately own a high-level character.
Why is Blizzard doing this? Fraudulent individuals usually earn gold with their accounts only in the high-level range, which they then resell illegally. If such an account has to start at level 1, Blizzard has much more time to detect automated behavior like botting before real damage is done. However, since Death Knights start at level 55, the time frame is much shorter before these characters earn proper gold and have an impact on the market.
With the change, Blizzard will therefore have significantly more time in the future – and the fraudsters will have to invest much more effort to make new characters “farmable”.
This is an AI-powered translation. Some inaccuracies might exist.
The Steam Deck is a popular handheld console from Valve for Steam fans. With it, you can play your games on the go without any problems. In celebration of the 1st anniversary and the Spring Sale, the developers are even reducing the price of the console.
By how much % is the Steam Deck reduced?The Steam Deck was released over a year ago and that is why the small console is now celebrating its first birthday. Valve is taking this opportunity to reduce all versions of the Steam Deck by 10% in line with the Spring Sale.
Here, Valve itself is also celebrating the birthday of the Steam Deck:
Start video
Happy Birthday Steam Deck
The first price reduction since release – All editions are discounted
Here are the prices in the sale: If you’ve been thinking about buying a Steam Deck (via store.steampowered.com), now is the right time, as you will get a cheaper console and even an additional carrying case. Here is how the prices are now structured:
Steam Deck 64 GB – eMMC = 377.10 €
With carrying case
Steam Deck 256 GB – NVMe-SSD = 494.10 €
Faster storage
With carrying case
Exclusive Steam community profile bundle
Steam Deck 512 GB – NVMe-SSD = 611.10 €
Fastest storage
High-quality anti-glare and etched glass
With exclusive carrying case
Exclusive Steam community profile bundle
Virtual keyboard with exclusive design
How long is the delivery time? For the delivery time, you have to wait about 1-2 weeks before you can actually hold your handheld in your hands. Please note that the waiting time could extend if many fans rush for this promotion.
Steam Spring Sale also offers many games: In line with the Spring Sale, Valve also offers significant discounts that you can use to purchase many compatible “Steam Deck” games. From The Witcher 3: Wild Hunt to Red Dead Redemption 2 and even Stray, there is something for many genres.
How long does the discount for the Steam Deck last? You can’t wait too long, as the promotion runs until March 23, 2023. The Spring Sale on Steam also lasts that long. So if you want to save your wallet, now is the right time to go bargain hunting.
What do you think of the Steam Deck? Have you already bought one or have you been waiting for a discount? Let us know in the comments!
The role distribution in League of Legends is clearly defined for all players. Except for the Bot Lane, each lane is played by only one player. However, there are currently difficulties on this double lane. The classic supporters are currently fighting for their place in the team.
What are these difficulties? Normally, the Bot Lane in League of Legends is occupied as follows:
An ADC focuses on dealing death blows to mobs to gain experience points and gold, so that in the end, he can turn the match for his team
A supporter assists him, heals and strengthens him, but otherwise remains rather discreet
However, currently the supporter role is being neglected. Supporters depend on their ranged champions and assist them directly. The best example is Yuumi, who was revised in the last patch, to make her more beginner-friendly: The cat is completely dependent on her Bot Lane partner and can do nothing on her own.
In the “Support” role, however, champions are currently being played that are not meant for that position. Now typical supporters have to compete against strong mages.
Start video
Milio, the protective flame – Champion Theme
Mages displace supporters as the 2nd hero on the Bot Lane
How is the problem made clear? The role is currently played by champions that are not considered typical supporters, but are anchored in other roles.
The problem lies in the fact that the typical support champions (via u.gg) mostly do not exceed a win rate of 50%.
Annie, Xerath, Shaco and Brand as top supporters? Riot Games can hardly be pleased.
Of the 43 characters listed for the role, although 25 have a win rate above 50%, they also include champions like Annie, Xerath, Shaco, and Vel’Koz.
These champions do not belong to the usual characters played on the Bot Lane as supporters, but are actually meant for mid or jungle. Many common support champions perform significantly worse.
Riot Games wants to strengthen supporters again
What is Riot Games doing about the problem? In the last patch, Riot Games had already tried to find a solution for the problem and to adjust support items. This was intended to make tank supporters more attractive again.
They also made changes to the jungle system to limit the appeal of early ganks and fights. So far, however, it has become clear that the adjustments have not arrived on the Rift.
Players are sticking to the mages and are playing them as strong casters in the support role. The position is thus severely limited in their champion choices. This is observable both in solo queue and in pro play.
What are your current thoughts on the support role? Have you always been a supporter and are considering changing roles, or is this exactly the time to prove your skills with mages on the Bot Lane? Let us know in the comments.
A small mistake reveals where the journey in World of Warcraft is heading. The next destination seems to be the Emerald Dream…
There is always hot speculation and discussion about how things will proceed in World of Warcraft. Even though Blizzard repeatedly hides small hints in the story, they rarely show their cards directly – at least unless an unintentional leak ruins it. Now Blizzard apparently has revealed themselves. The culprit is an icon that tells us where the journey is heading soon.
What was discovered? In the game files of Patch 10.1 Embers of Neltharion, the data miners from wowhead discovered a suspicious name. The icon of a glaive bears the name “inv_glaive_1h_emeralddreamoutdoor_d_01”. The interesting part here is “emeralddreamoutdoor”, which translates approximately to “Emerald Dream Outdoor Area”.
Icon and name of the glaive. Image source: wowhead
For World of Warcraft, it is common to assign such names to icons that hint at where you can find the associated items. For example, items from Zaralek Caverns are internally named “inv_sword_2h_blackdragonoutdoor”, meaning “Black Dragon Outdoor Area” – a fitting description for the Zaralek Caverns, which house the laboratory of the black dragon Neltharion.
What does this mean? Blizzard has probably unintentionally leaked upcoming content. Because an “Emerald Dream” does not appear in Patch 10.1 – and especially not to an extent that makes the dream accessible as a whole area.
However, it strongly suggests that Blizzard has already integrated early content of a later content patch, such as 10.2 or even later, into the game data.
How likely is this? Based on current assessments, probably very likely. The naming of this item is already very revealing, but the current lore of Dragonflight also hints at this path. Because those who have reached a high renown rank with the Valdrakken Accord experience a questline around the green dragonflight, where Ysera, Merithra, Tyrande, and Malfurion also play a role. Events in the Emerald Dream are also part of this questline and thus can be considered the “cornerstones” suitable for a journey into the dream world.
In the foreseeable future, there will likely be a journey into a part of the Emerald Dream – why the storyline leads us exactly there will surely be revealed to us later. But the green dragons and the night elves will surely get involved.
This is an AI-powered translation. Some inaccuracies might exist.
On Twitter, the developers of League of Legends indicated what the next patch 13.6 should look like. The changes for the patch were shared on Twitter after a short experimental phase.
What will change with the patch? Riot Games has made some major changes with the recent patches. For example, they completely reworked the Champion Yuumi. However, she is already on the list of changes for the upcoming patch:
For Yuumi, the nerfs focus on the Q ability, which will cost more mana and be made slower. This will diminish her impact in the later game.
Vayne, Galio, Talon, and Ashe will be buffed – Although Nick “LS” De Cesare refers to all champs except Vayne as receiving a “placebo buff” that won’t change much.
The changes to the systems are mainly nerfs. These adjustments mainly concern healing in the game, thereby removing the option for ADCs to survive for too long with a lot of healing and shields.
The developers of Riot Games react in the patches to changes in the meta and excessively strong roles. Here we have embedded the patch notes for you:
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You can learn more about the relationship between MMR, rank, and league points here:
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LoL: Video shows the relationship between rank placement, MMR and league points
The Top Lane Should Brace Itself
What impact will the changes have for the top lane? This will be important for players who care about MMR and their ranking. The changes to Vayne are intended to improve her options at the start of the game and carry her into the late game.
Vayne is a champion who has always been known for destroying opposing tanks in the later stages of the game. However, the changes to her W ability are intended to reduce this. However, Vayne remains playable. These changes could make her attractive for the top lane.
The developer has already commented on the subject, stating that there is a possibility that Vayne could become too strong on the top lane. They probably already have changes in sight but want to wait and see how the patch develops.
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What about the patch in general? Coach and analyst Nick “LS” De Cesare commented on the changes and said that they are “way too little.” In his “Rundown” (via YouTube), he clarifies how the changes will behave individually.
The adjustments to the characters Galio, Talon, and Ashe are just “placebo buffs.” While they are necessary to make the champion strong again in their position, they are still not enough. The current meta is still too strong for that.
In the course of the patch, he believes that this patch, as it has been published so far, will not significantly impact the current meta. What do you think about this opinion? Let us know in the comments.
In Pokémon GO had a top raid event last weekend that went pretty wrong. Now the developers have spoken up. We at MeinMMO show you how Niantic plans to handle the faulty event.
What event is it about? On March 11, 2023, the popular top raids took place again in Pokémon GO. These are special raids that can only be played on-site and are supposed to be a bit more challenging than most regular raids. For the first time, the legendary dragon Pokémon Regidrago was available to catch.
But instead of having a cool event, trainers, especially in the first time zones, were plagued by numerous bugs. For example, they could not join the raids, did not receive the promised limited research, or had a catch circle that was too small for Regidrago.
A replacement event in New Zealand was supposed to provide compensation on March 12, but this also went horribly wrong. The same errors from the previous day reoccurred. Now Niantic has finally commented on the misery. We will show you what they have to say and what is now planned.
Niantic plans compensation
What did Niantic say? As the developers of Pokémon GO announced on the evening of March 16, 2023, via their Twitter account, they want to apologize to trainers for the faulty event weekend and plan to provide compensation.
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They write (via twitter.com): “Trainers, we apologize for the problems with the top raids over the weekend and the impact they had on your gaming experience. We are planning a way to make it up to trainers worldwide, especially those in the GMT +13 timezone. Please stay tuned for details.”
What compensation will there be? Niantic has not yet provided a specific indication of what the planned compensation will look like and when it will arrive. So, you will still have to wait a bit. However, it appears from the announcement that compensation is planned for all trainers. Thus, players here in Germany would also benefit from it.
Trainers fear “a free gift with potions, berries, and revives”
What do players say? While some players appreciate that Niantic publicly apologizes for the mistakes, others are disappointed that it took so long to respond. Particularly, the fact that a concrete idea of how and when a refund will occur has not yet been communicated frustrates the trainers.
Additionally, some have concerns that the compensation may only come in the form of simple items or by merely repeating the event. For instance, the following comments can be found on reddit (via reddit.com):
Kedem2: “How can it take almost 4 working days to formulate this response?”
AstrakanX: “And yet they can’t tell us what they will do or when they will do it…”
Qoppa_Guy: “What is your offer? A free gift with 3 potions, 3 berries, and 3 revives?”
A_Lone_Macaron: “And all they will do is schedule another weekend for these raids.”
Shipshaefter: “This is the first time in a long time that they have even remotely taken responsibility for an issue.”
Whether Niantic will really only compensate you with a few items or fix the errors and then make another attempt remains to be seen. As soon as there is official information about compensation, we will report it here on MeinMMO.
How was your top raid weekend? Were you able to play the raids without any issues, or did you also have to deal with bugs? And what kind of compensation would you wish for the failed event? Let us know here on MeinMMO in the comments and exchange ideas with other trainers about it.
Since March 6, players from Europe, America, and Japan can play the MMORPG Summoners War: Chronicles on Steam. It is well received there. Over 35,000 players have been simultaneously online so far – with a rising tendency – and it received 73% positive reviews overall. According to MeinMMO editor Alexander Leitsch, the game is more geared towards monster and hero collectors rather than hardcore MMORPG players.
What kind of game is this? In Summoners War: Chronicles, it revolves around collecting monsters that you can summon. You unlock these monsters through summons. While you can earn them to some degree, primarily you buy them. The monster obtained is then random – a typical gacha system like in Genshin Impact.
The players of Genshin and especially the other parts of Summoners War are much more the target audience than typical MMORPG players. The game features a bright anime graphics style, many upgrades, and a lot of randomness. There’s also a lot of autoplay, especially for the story and questing. No wonder, as it is primarily a mobile game.
Who is speaking here? Alex is the MMORPG expert at MeinMMO. He usually prefers to play Guild Wars 2, New World, and ESO. For this brief insight, he has played around 6 hours of Summoners War: Chronicles.
Summoners War: Chronicles starts off doing everything that hardcore MMORPG fans hate
Summoners War: Chronicles impresses with its numbers. It recently recorded over a million active players per day in Asia + Europe (via Summoners War). So, it was a must for me to check out the MMORPG.
During character creation, I have the choice of three characters:
Cleave is a tank and fights in melee
Oriba is a ranged DPS
Kina takes on the role of a healer
In the editor, I can adjust some options regarding appearance, so I don’t look like every other Cleave on the server. The cutscene at the beginning (voiced in English) and the graphics make a positive impression right away. But that changed quickly.
Already in the tutorial, I am guided as if I had never opened a game before. Every click is marked, every single step explained. Freedom and the urge to explore are immediately suffocated – also because you only follow a main quest for the first few hours.
In addition, the overcrowded interface, constant pop-ups for the shop, and far too many rewards are off-putting. I start off with 22 messages in my mailbox, all containing loot that I can’t do anything with yet.
The controls are also somewhat unfamiliar at first. I rotate the camera with the left mouse button and attack with the right. Intuitively, it should be the other way around for me. Fortunately, I can at least set it so that the camera will now rotate with the right mouse button.
The battles at first feel somewhat lackluster. I quickly get two monsters to summon, but they cause hardly any damage. I have three attacks and one auto-attack, but these don’t feel particularly impactful. I have the feeling that an action-packed combat system is just an illusion. Perhaps a turn-based combat system like in Summoners War: Sky Arena would have been better at this point.
What annoys me the most, however, is that I cannot jump or sprint. Both feel absolutely necessary, especially in uninspired running and kill quests. I especially miss the jump. However, a dodge roll is assigned by default to the space bar.
It’s really annoying that I often finish a quest, then have to click on “Continue Quest” on the right in the interface, to then immediately speak to the NPC where I previously turned in the quest. That feels like an unnecessary intermediary step.
Quickly, I find out why questing was not particularly varied. Starting from level 5, there’s auto-questing and auto-fighting. So, I no longer play myself, but let the game play itself. Here, the mobile game finally comes to the forefront.
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Summoners War: Chronicles Cinematic-Trailer
Collecting monsters and the cool element system
Over time, while the MMORPG plays itself, more and more systems are explained. Essentially, it revolves around collecting the right monsters, creating a solid 3-man team from them, and constantly upgrading and equipping them with runes.
There’s also personal equipment that can be upgraded as well. Here comes the first ray of hope. My character wears a weapon, which can represent various elements. Each element slightly changes my abilities and is crucial for dealing different amounts of damage to enemies. Water beats fire, fire beats nature, and so on.
However, during the battle, I can switch between all different weapon types. So, I have access to several skills from my weapon, along with two abilities per monster in my team. This brings some variety.
In addition, there are times when I do have to play myself, such as in solo dungeons and group raids. You experience the first raid at level 14, and it’s admittedly very simple. However, it’s supposed to get significantly more complex in the endgame. The correct team of monsters and players, as well as the right element for the weapon, will play a crucial role.
Gacha and expensive prices in the shop, yet still many good reviews
Despite the existing group content, I only felt a little MMORPG feeling in my first 6 hours of play. At many points, I was reminded of Genshin Impact, likely due to the gacha system, the element system, the graphics, and the photo mode.
Of course, there are dozens of Easter eggs and content that one already knows from Summoners War: Sky Arena. This is an online game from the same developer Com2us, which has a very similar game principle but focuses on turn-based combat.
However, amid the pop-ups, there are also repeated hints about the shop. Because there, I get extra rewards for each day that I spend money. New items and offers are also highlighted in bright red. Some packages are only available for a few hours and then change.
The shop is not cheap either. There are several packages for $26.99, $47.99, four packages for $99.99 (which you can buy three times a month), and both battle passes for $9.99 each.
The shop is regarded as problematic even by positive reviews. However, it’s said that everything can eventually be achieved as a Free2Play player. ScarletHeart writes: “Pay2Win if you want to sprint, Free2Play if you like to run a marathon.”
The constant upgrading of monsters and your character is very satisfying. There’s a constant feeling of progress.
The boss fights are said to be rather challenging in the endgame.
The game is primarily played by fans of the Summoners War series.
Although Summoners War: Chronicles strongly focuses on multiplayer elements, it does not seem to cater to traditional MMORPG fans, but rather to those who enjoy gacha and hero collectors. With over 100 monsters that can all be leveled up, enhanced, and developed, it does a lot right.
It seems that the 73% positive reviews are justifiable. Nevertheless, it does not meet the level I expect from mobile MMORPGs:
What do you think of Summoners War: Chronicles? Have you played it yourself? Will you give the game a try or does it simply not suit you? Feel free to share in the comments.
This is an AI-powered translation. Some inaccuracies might exist.
The pre-order beta of Diablo 4 starts on March 17. We asked a Diablo expert how he is preparing for it and what fans should try during the beta weekends.
Who is Wudijo? The streamer Wudijo is known on Twitch and YouTube mainly for his in-depth and diverse Diablo content. He has been dealing with theorycrafting for years and is part of the team of the renowned build site Maxroll.gg. On his channel, he posts guides and tips and is generally interested in everything related to Diablo.
Wudijo has already participated in previous closed beta tests for Diablo 4. We therefore asked him what his plans and expectations for the beta weekends are and what tips he would give to the fans.
Start video
Everything you need to know about the Open Beta in Diablo 4
“Now we stand on the threshold of a new era in the ARPG genre”
MeinMMO: What expectations do you have going into the beta as a long-time Diablo fan?
Wudijo: Since I have already seen the current beta almost 1:1 in December, I probably have a sharper eye for detail. I will pay attention to how the balance, systems, skills, etc. have changed since last time and what that means for the release and the game itself in order to create accurate guides for the community in a timely manner.
Besides that, I am of course extremely excited that it is finally here and everyone has the opportunity to try out the game themselves. I started with D2 and played D3 more than any other game. Now we stand on the threshold of a new era in the ARPG genre and I am extremely curious where the journey goes. We won’t experience such an experience for a long time.
MeinMMO: The betas are time-limited: What are the most important features that one should try out in the short time?
Wudijo: Definitely, one should try out all 5 classes a bit and take a look at the skill trees to get an overview.
Additionally, I would recommend playing through Act 1 and collecting all rewards from the Renown system, which automatically leads to contact with most features. Also, Blizzard has planned a World Boss event on both Saturdays. They are really cool and you shouldn’t miss it.
“Rogue is my main and by far the most interesting class for me”
MeinMMO: How are you preparing to get the most out of the beta?
Wudijo: I have been intensively involved with D4 for months, reading about mechanics, watching feedback and reports, and theorycrafting my builds for the release. This way, I can take some shortcuts during testing and immerse myself directly into the material, learn mechanics, check bugs from the past, uncover exploits, etc.
I have a long list of things I want to work through during the beta. Moreover, of course, enough sleep and snacks for the weekend, because I want to kick off with a 30h+ stream.
MeinMMO: Which class will you play first in the beta?
Wudijo: Rogue is my main and by far the most interesting class for me, so I will start with that. Overall, I plan to level all 5 classes at least 3-5 times to 25 over the two weekends to get a good overview of all possible builds.
We thank Wudijo for his tips and insights and wish him a lot of fun during his beta streams.
How are you preparing for the beta? Will you start this weekend or only at the open beta? What expectations do you have? Let us know in the comments.
Are you always running out of storage on your gaming PC? A manufacturer has now introduced a special SSD, but it’s not exactly cheap.
Storage space is always tight for gamers. Games keep getting larger, and you also need to store plenty of other things. It’s not surprising that players are looking for ever larger storage media.
The manufacturer Apex Storage has introduced a special solution here. A storage medium that you can expand with additional storage as you wish. However, it’s not exactly cheap and is therefore aimed more at professional users.
An adapter card that can cost up to 20,000 euros when fully outfitted
What exactly is this device? The special thing about it is that it is a so-called adapter card. You install the card in your computer and can fit up to 21 SSDs on the card with a total capacity of 168 TB. With 16 TB SSDs, even 336 TB should be possible.
According to the manufacturer, the card is supposed to be compatible with all major SSD manufacturers. Additionally, they promise a read speed of 30.5 GB/s and a write speed of up to 26.5 GB/s.
How much does such an SSD cost? However, it comes at a price as well. According to the manufacturer, you need to pay 2,800 US dollars just for the adapter card. For that money, you could already get a powerful gaming PC. On top of that, you’ll also need to buy the SSDs:
SSDs with 8 TB cost between 400 and 500 euros right now. With 21 SSDs, we’d already be at 10,500 euros.
For SSDs with 16 TB, the prices are significantly higher. So if you want the maximum configuration with 336 TB, you’ll have to lay down more than 20,000 euros.
Who needs something like this? For the average gamer, such a model is probably not an option. Instead, the manufacturer targets areas like machine learning, where a lot of space and high speed are needed.
Many bosses have long tormented the heroes in World of Warcraft. But 5 of them survived more attempts than all others.
Throughout the history of World of Warcraft, numerous boss fights have led to exciting races for the “World First.” However, balancing a final boss is quite a complex matter. Some raid bosses held up against several hundred attempts, while others had to give up the digital spoon after just a few dozen attempts.
The strongest final bosses could withstand the onslaught of professional guilds for many hundreds of attempts.
Note that in this list, the “number of attempts” refers to the value that the first guild needed to defeat the boss. If we were to total all attempts of all major guilds during this time, the number would be significantly higher. Furthermore, we always talk about the strongest available variant of the bosses – that is, heroic or mythic.
Rank 5: Archimonde
Expansion: Warlords of Draenor Raid: Hellfire Citadel Number of Attempts: 472 First Kill by: Method
Archimonde holds 5th place – ahead of many, many others.
Archimonde was not only the final boss of Hellfire Citadel, but also the last boss of the expansion “Warlords of Draenor.” With him ended the rather inglorious history of this addon, but the fight was one of the most challenging of all time.
Not only were there numerous phases and many additional enemies to defeat, but the raid coordination had to be exact as well. However, this was infused with a nasty amount of RNG – as it was randomly decided who was hit with a debuff and to whom it jumped. If the wrong players were affected here, it could directly mean a wipe.
Rank 4: Ragnaros
Expansion: Cataclysm Raid: The Firelands Number of Attempts: over 500 First Kill by: DREAM Paragon
Ragnaros in the Firelands – somewhat mocked for his feet, but otherwise deadly.
The fall of Ragnaros took place in a time when the races for the “World First” kill were not as publicly conducted as they are today. The current progress was not or only very limited streamed, and the documentation of all attempts also hadn’t taken place back then.
Therefore, estimating the second fight against the Firelord is quite difficult, but the statement of “over 500 attempts” was made.
Ragnaros was laughed at by the community back then. The Firelord specifically received feet for the high difficulty boss fight, which fueled a lot of memes at the time.
Expansion: Mists of Pandaria Raid: Siege of Orgrimmar Number of Attempts: 638 First Kill by: Method
One of the most popular villains of recent times: Garrosh.
The time of the Siege of Orgrimmar is considered the greatest content drought in the history of World of Warcraft and at the same time it was one of the hardest and longest raids ever.
Not only was the path to Garrosh paved with 13 other bosses, but the fight against the Warchief himself was divided into several phases with different locations. Guilds often only fought their way a few seconds into a new phase to achieve minimal progress.
No wonder that the Orc chief could only be judged after 638 attempts and Method claimed victory.
Rank 2: Kil’jaeden
Expansion: Legion Raid: The Tomb of Sargeras Number of Attempts: 654 First Kill by: Method
The Tomb of Sargeras was the “middle” raid of the Legion expansion and was well received by players, as they could earn re-releases of popular tier sets – in high resolution.
However, Kil’Jaeden, the commander of Sargeras, proved to be a particularly tough fight. This was not only due to the high damage and the many overlapping abilities, but also because of some nasty push mechanics that required reactions in fractions of a second if one didn’t want to fly off the platform. Accordingly, Method could only defeat this boss after 654 attempts.
Demon hunters had an easy time here, as they could simply fly back to the platform while other classes were catapulted into the afterlife. Therefore, this fight is also still seen by many in their minds as the “demon hunter end boss.”
Rank 1: Uu’nat
Expansion: Battle for Azeroth Raid: Crucible of Storms Number of Attempts: 731 First Kill by: Pieces
Uu’nat before the eye of N’Zoth – the most terrifying fight.
No boss lasted as long as Uu’nat. The harbinger of N’Zoth proved to be the longest-lasting boss to date when judged purely by the number of attempts required.
However, it should be noted that the race for the “World First Kill” of Uu’nat was virtually non-existent. The raid was merely a “mini-raid,” consisting of two bosses, and many of the big guilds were taking a break to prepare for the subsequent patch.
Nonetheless, this did not change the fact that Uu’nat proved to be extremely resilient, drove guilds en masse into madness, and could withstand 730 attempts before the guild Pieces managed to deliver the killing blow and complete N’Zoth’s trial.
Why this list? We already have a list of the 7 toughest end bosses that have survived the longest in World of Warcraft. However, the time was the decisive factor there, not the number of attempts that a boss needs. Since professional guilds today play much more efficiently and purposefully, achieving many dozens of attempts per day, a direct comparison with the past is only difficult. Therefore, we decided on an independent list that only considers the number of attempts.
Which of these lists you ultimately find more meaningful is up to you.
This is an AI-powered translation. Some inaccuracies might exist.
The survival hit Sons of the Forest is in Early Access on Steam and since the release, the developers have revealed quite a bit about their update plan. Find out on MeinMMO how things will proceed in the coming months.
Why is there no roadmap? Sons of the Forest will continue to be developed until its full release, and the people at Endnight Games have already answered several questions about upcoming content and changes.
The developers clarify: There will be no roadmap for Early Access. They take inspiration from player feedback and have many ideas for the game. However, they do not always know if things can be implemented. They do not want to disappoint players, and the element of surprise also plays a role.
However, this does not stop the developers from occasionally answering smaller questions about the future of Sons of the Forest. An English YouTube video from the channel “OnlyReformer” has gathered 25 questions and answers about the game, and here you will find the details.
Sons of the Forest can cause confusion and chaos at the beginning. Our video editor Anna and her crew experienced this:
Start video
Sons of the Forest: Fear, Laughter and a Teamkill after 30 Seconds – How Crazy Our First Hours Were
Sons of the Forest: Update Plan
How will updates be conducted in the future? Sons of the Forest will be updated every 2 or 4 weeks. In the main menu, you can see the update countdown at the top of the image.
The time between updates depends on what the developers plan for the next update. If it takes 4 weeks until the next update, you can also expect something bigger than in 2 weeks.
What is planned for Kelvin?The NPC anti-hero is supposed to help you even more. The developers mention several new tasks for Kelvin, including wall building, base repairs, and securing your structures.
What is planned for Virginia? The developers are working on refining her AI. She is supposed to become braver with a weapon in hand – also depending on how many enemies she has already taken down for you.
What new features are coming to the game? The developers explain that some “new” features are already partially in the game. These will be expanded, but they do not want to be too specific yet. However, some hints have already been dropped:
Sleds for collecting wood
Perhaps new types of logistics
New items: player feedback / developer ideas
Improved effects
A new enemy – perhaps more later
Dedicated servers
The developers do not want to be pinned down. They pay a lot of attention to feedback, analyzing their own and players’ ideas. They want to create a “cool game” without getting too specific at this point.
By the way, it is not planned to bring items known from the predecessor The Forest. The developers prefer to introduce new things. However, there are no mental restrictions – if something fits or is requested: Why not? That’s why the wood sled is making a comeback.
What is planned for the building system? Here, there should be a little more of everything. The cooking system will be deeper, there will be more possibilities for free building, and more blueprints for other buildings.
What is planned for the story? Currently, they are considering how to prevent some story rush runs. With the GPS map, you can find and complete everything in the game immediately, allowing you to finish the game in less than an hour. The developers want to address this but do not have a solution yet.
What is certain is: More areas to explore, more caves, more cutscenes, more emails with background information about the story will come. The story will be significantly expanded.
What is planned for the world? The world is supposed to become more alive. Therefore, they plan new animals and more communication / interactions among the cannibals. Additionally, more elements will be introduced to make the villages and camps of the cannibal tribes more vibrant.
How long is the Early Access expected to last? They still plan for 6 to 8 months. However, they do not want to be pressured by this. The goal is to create a good game.
If you have any comments, opinions, or questions about the future of Sons of the Forest, feel free to leave a comment. What would you like to add to the game, what might you still be missing, what would improve the game from your perspective?
This is an AI-powered translation. Some inaccuracies might exist.