It has never been more worthwhile to start Monster Hunter Wilds than today – And no, this is not an April Fool’s joke

Monster Hunter Wilds is an enormous success and has already sold more than 10 million copies. In celebration of this milestone, there’s a huge gift package for all players. So it’s particularly worth logging in right now.

What’s in this gift package? Yuya Tokuda, the director of Monster Hunter Wilds, had already announced in a letter to the community (via monsterhunter.com) that due to the game’s enormous success, they wanted to give all players a gift.

You can pick up this gift starting now and until April 13, 2025, at 11:59 PM. The package contains:

  • 30 x Mega Potion
  • 20 x Life Powder
  • 20 x Mega Bomb Barrel
  • 10 x Armor Sphere IV
  • 10 x Silver Egg

You can find these in the game menu under the “Items and Equipment” tab, specifically in the “Login Bonus” section.

The first Title Update for Monster Hunter Wilds is already on the horizon:

Start video
Monster Hunter Wilds shows its first title update with a new monster

Definitely NOT an April Fools’ Joke

How are players reacting to the gift? It’s always a bit tricky to announce certain things on April 1st. This is evident from the very first comment in a current discussion on Reddit. Rice_bowl670 writes: “Nice try. I’m not falling for this April Fools’ prank.}

However, we immediately checked in-game, and the gift package is real. See for yourself:

Monster Hunter Wilds: Gifts!
The current gift package from Monster Hunter Wilds.

While some hoped for more or different gifts, many players are happy about the valuable silver eggs, life powder, and armor spheres.

Why is Capcom celebrating? Monster Hunter Wilds was only released on February 28, 2025, and has already managed to sell 10 million units on PC and consoles. No other game from Capcom has achieved this in the first month. Record!

What does the future hold? Always new events, of course, but also new content. Already on April 4, 2025, the first major Title Update is scheduled. With it: new monsters like Mizutsune, Gamma Armors, and a new Hunter Hub. You can find all the details here: Monster Wilds is getting its 1st major Title Update, and we are getting exactly what we all wanted

This is an AI-powered translation. Some inaccuracies might exist.

EA FC 25: After Schlotterbeck’s Corners – Defenders with the Best Free Kicks

Borussia Dortmund’s defense chief Nico Schlotterbeck excelled in the Bundesliga with two assists from strong corners. Is the BVB defender also among the set-piece specialists in EA FC 25? On MeinMMO, we introduce you to all center-backs with the best free-kicks.

How good are Schlotterbeck’s corners in EA FC 25? Schlotterbeck’s newly discovered set-piece strength is not noticeable in FC 25. His normal 85-rated card has a free-kick precision (FK Prec.) rating of only 41/99 points.

The value for the curve, which gives spin to the free-kicks, is also only 52/99 points for Schlotterbeck. Only the shot power of 75 is in a good range.

EA FC 25 How well does Schlotterbeck take corners in the game. Gold card and Dreamchasers in comparison
Schlotterbeck’s gold and dreamchasers card in comparison.

Even Schlotterbeck’s currently best special card in Ultimate Team, his Dreamchasers version, with a strong rating of 92, only achieves a miserable score of 47/99 for free-kicks. Like the gold card, it can only shine with shot power (84).

Unfortunately, Schlotterbeck does not possess the playstyle “Stationary Ball” for better set-pieces on either card, resulting in corners and all other stationary balls being executed with little power, curve, and precision in the game.

Therefore, Schlotterbeck is by no means among the set-piece specialists. Other center-backs have significantly more to offer.

Start video
Tips for a Perfect Start in EA FC 25 – Ultimate Team

All center-backs who take strong free-kicks in FC 25

Which center-backs are the free-kick experts? Below we introduce you to all 9 players from Ultimate Team who are capable of taking strong free-kicks with their values and playstyles. Players who have center-back (CB) as their primary position were considered.

We will show you the professional, his rating, his free-kick precision, and whether he has the decisive playstyle in silver or even gold.

What is the difference between the silver and gold playstyles?

As the standard version in silver, Stationary Ball gives your free-kicks greater speed, more curve, and higher precision. The preview line for set-pieces is extended.

As Playstyle+ in gold, the speed, curve, and precision of your free-kicks are exceptionally high. Additionally, the preview line is at maximum length.

  • Wright (63) – Swindon Town (ENG2)
    • Free-kick precision: 67
    • Playstyle Stationary Ball: Silver
  • Icon Hierro (88) – Spain
    • Free-kick precision: 73
    • Playstyle Stationary Ball: Silver
  • Lejeune (77) – Rayo Vallecano (SPA1)
    • Free-kick precision: 75
    • Playstyle Stationary Ball: Silver
  • Vanegas (82) – Real Sociedad (SPA1)
    • Free-kick precision: 75
    • Playstyle Stationary Ball: Silver
  • Hero Márquez – Mexico/LaLiga EA Sports
    • Free-kick precision: 82
    • Playstyle Stationary Ball: Silver
  • Arbilla (73) – SD Eibar (SPA1)
    • Free-kick precision: 83
    • Playstyle Stationary Ball: Silver
  • Alaba (85) – Real Madrid (SPA1)
    • Free-kick precision: 85
    • Playstyle Stationary Ball: Silver
  • Winter Wildcards Parejo (88) – FC Villarreal (SPA1)
    • Free-kick precision: 95
    • Playstyle Stationary Ball: Silver
  • Icon Koeman (88) – Netherlands
    • Free-kick precision: 95
    • Playstyle Stationary Ball: Gold

The players Koeman, Alaba, Marquez, Vanegas, Hierro, and Weir all have better versions that also feature the playstyle Stationary Ball. However, only Icon Koeman has the gold playstyle in both versions.

This is how Schlotterbeck could still become a free-kick expert: 2 assists from a corner are a very unusual achievement for a center-back and could earn him a spot in EA Sports’ Team of the Week (TOTW).

Here there would be the possibility for his free-kick values and the corresponding playstyle to be adjusted. Whether this will happen will be revealed on Wednesday, April 2nd at 7:00 PM, when the new TOTW is released in Ultimate Team.

Having a good set-piece taker in your squad provides your team with an additional way to create chances and score goals. An expert has discovered a new tactic to successfully counter an OP setup in FC 25.

This is an AI-powered translation. Some inaccuracies might exist.

What anime are you most looking forward to in Spring 2025?

The new anime season is just around the corner. In spring 2025, there are again some hits that fans can look forward to. MeinMMO wants to know from you which series you are most excited about.

Starting on April 1, 2025, a new season in the anime world begins. Old series that aired in the last three months ended in March. Now there is again a fresh wave of new animes that viewers can watch. 

Among the new series are many premieres, but also seasons of already existing series. MeinMMO is launching a survey to find out which animes you are most looking forward to. Whether it’s because the trailers for new announcements convinced you or you can’t wait for the new season of an already known series.

If you haven’t dealt with the upcoming season at all, that’s no problem. We will introduce you to the 3 most promising highlights that will be airing in the coming three months.

One of these highlights is the following anime:

Start video
Fire Force: Trailer for Season 3 of the Anime

Animes starting in Spring 2025

Vote for which series you are most excited about that will air from April 2025 to June 2025. Since there are multiple animes to choose from and we don’t want to limit you to just one anime, you have 3 votes to distribute.

You have some highlights to choose from that can be watched in Germany. You will not find the anime for Lazarus on this list. We did not differentiate whether it is a completely new anime, a new season, or a continuation of an ongoing season. What mattered was that the anime has not aired on any other German streaming service so far.

If we forgot an anime, give a vote to “another anime” and let us know in the comments which series is missing from the survey. There will not be a separate article for the evaluation, so check back regularly to see the current status!

If you can’t relate to the animes on the list, that’s no problem. We will briefly present the biggest highlights of the upcoming season.

Fire Force (Season 3)

After 5 years of waiting, the anime of Fire Force continues. Those who want to watch Season 3 can do so starting April 4, 2025, in simulcast on Crunchyroll. Season 3 will also be the final season of the anime. Here, the confrontations between the Shinra unit, the other Fire Force members, and the group surrounding the Evangelist will come to a head.

My Hero Academia: Vigilantes

The story of My Hero Academia has now come to an end. However, it continues with the spin-off to Vigilantes. If you want to watch the anime, you can do so starting April 7, 2025, on Crunchyroll. The story takes place years before the events of My Hero Academia. It’s about Kouichi Haimawari, an illegal hero who fights criminals. The tone is said to be even darker than in the main anime.

Black Butler -Emerald Witch Arc-

Black Butler finally brings its 8th arc as an anime. All interested parties can watch the anime starting April 5, 2025, on Crunchyroll. In this storyline, Sebastian Michaelis and Ciel Phantomhive end up in a mysterious village in Germany, where an immortal witch is supposed to reign. The Queen has tasked them with investigating mysterious deaths in the village. Are they related to the witch?

In this survey, we want to know which animes from spring 2025 you are looking forward to. But we are also interested in which series you particularly enjoyed in the last season. If you want to participate in the survey, you can do so through the following article: Which new anime captivated you the most in the last 3 months?

This is an AI-powered translation. Some inaccuracies might exist.

Head of Path of Exile 2 says exactly what ARPG fans want to hear, aims for continuous content

Due to the different seasons, many ARPG fans frequently switch between Path of Exile 2, Diablo 4, and Last Epoch. The head of PoE2 spoke to MeinMMO about the future of the genre and said exactly what everyone wants to hear.

What are the plans of the head? In an interview with MeinMMO, the game director of Path of Exile 2, Jonathan Rogers, talked about the future of Path of Exile 2 and its predecessor. Particularly interesting is what will happen after the early access development of PoE2.

The head of PoE2 revealed to us that after PoE2 leaves early access, the seasons of part 1 and part 2 will always appear alternately. In an interview with PC Gamer, Rogers also said:

As long as people are willing to play our game for a month four times a year, that’s fine by me.

Accordingly, it can be assumed that a new season in one part of Path of Exile will appear approximately once a quarter, always alternating.

The conversation took place during the presentation of the new season Dawn of the Hunt, which starts on April 4th. Here you can see the trailer:

Start video
Path of Exile 2 presents gameplay trailer with the new Hunter class

Good sign for ARPG fans

What should the future of the genre look like? The ARPG genre is currently largely divided into Path of Exile 1 and 2, Diablo 4, and Last Epoch. Recently, there was trouble between Last Epoch and PoE2, after both ARPGs had scheduled their new seasons for a similar date.

Why did players want to hear this? With the announcement from the head of Path of Exile 2, this should no longer happen in the future. By planning the release periods approximately every 3 months, the PoE2 creators can allow Last Epoch and Diablo 4 to schedule their season launches in the upcoming gaps.

This is a long-desired wish of ARPG fans who enjoy switching back and forth between the seasons and recently reacted bitterly when the seasons of Last Epoch and Path of Exile 2 collided.

The head of Path of Exile 2 seems to share the idea of game hopping as well. In the interview with PC Gamer, he says:

There’s room for many different players in this genre. It doesn’t have to be that you only have one game that dominates all the others.

(…)

ARPGs are one of the genres where the gaming community has embraced the idea of the season, where you play the game for a while, then stop, play something else, and then come back and play the next season.

For fans, this is a good sign, as they have long hoped that the developers of the major ARPGs would coordinate their content launches so that new content is available almost continuously.

On the developers’ side of Path of Exile 2, there seems to be a green light for alternating seasons, now it remains to be seen whether other genre representatives will follow suit. If you want to play the new season of Path of Exile 2 on April 4th, then we have all the information for you here: Path of Exile 2: All information about Dawn of the Hunt, release of patch 0.2.0, and new class

This is an AI-powered translation. Some inaccuracies might exist.

A New Game on Steam Helps Bridge the Waiting Time Until GTA 6, Attracts 400,000 Players

A surprise hit on Steam takes the top spot in both current popular releases and trends. Schedule I is a life simulator of a new, slightly different kind, in which you must work your way up from a petty criminal to a drug lord.

What kind of game is this? We are talking about the simulation game Schedule I, in which players pursue a pretty clear goal: To work their way up from a small marijuana dealer to the owner of a powerful drug empire in the city’s drug scene.

It is not only about the production of the goods, but also about distribution, building customer relationships, and conflict resolution in various ways, such as when competing drug dealers or the police take notice of the players.

To stay motivated, the game offers the possibility to spend your dirty money in various ways, for example by reinvesting it or gambling it away in a casino. This can be done not only solo but can also be experienced together with friends in co-op mode.

Attention: Schedule I is a fictional simulation where you engage in criminal activities. Substance abuse should not be underestimated and can have serious consequences. If you need help, you can find support at www.kmdd.de or at the addiction hotline 01806 313031 (charges apply).

Here you can see the trailer for Schedule I:

Start video
Schedule I shows in the trailer what the simulation of criminal life looks like

A new type of life simulator that is very well received

How is the game performing on Steam? Schedule I currently has about 30,000 reviews with a rating of 96.18%. On Sunday, March 30, 2025, the game reached a new milestone with a peak of 400,000 players, launching it to the top of the charts (via SteamDB).

Schedule I Steam data
On March 30, the game reached a milestone with over 400,000 players

What do players say? The reviews on Steam reflect the enthusiasm of the players, whose ratings are extremely positive. Some even wish that the developers of GTA 6 would take inspiration from it:

  • ctolsen writes: “A woman approached me and asked for weed, didn’t like the price I offered, and then stabbed me with a broken glass bottle. 10/10”
  • Bratahh comments: “If you have always wanted to experience the risky world of drugs according to Schedule I without having to face the minor inconvenience of a 25-years to life prison sentence, then congratulations – you have just found your new favorite game!”
  • Felix finds: “Absolutely brilliant, still having a blast after 4 hours! Feels like I just started 5 minutes ago, and despite early access, there’s still a thousand things to discover! Definitely recommendable. Performance, graphics, etc., everything is great! Just for a one-man studio, a hundredfold respect!”
  • WoodyFromNY wishes: “This is how GTA6 should be”
  • Spicy Boi comments: “A solo developer has created a hit with a solid gameplay loop that is better than most AAA games out there. Plus, it’s fun alone or with friends, which is what truly makes a good game.”

In particular, the work of a single developer, the wild possibilities of gameplay, and the fun of playing, which seems to be the obvious main focus of the game, convince players of the mix of life simulator, Breaking Bad and GTA. The open world and the lifestyle depicted in Schedule I, while not making it a direct new GTA, could bridge the wait for the new installment.

The success of Schedule I is undeniable, as evidenced by the Steam data and the opinions of the players. The game has even outperformed a concurrently released AAA title in some respects. You can find more information on this in the following article: New game goes Breaking Bad and is thus even more successful on Steam than the new AAA game from Ubisoft

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. SteamDB

Players from WoW invest fortunes to never have to hear the annoying dialogue of a boss again after years of grinding

In World of Warcraft, players often invest many years to obtain certain loot items for their collection. The grinding required not only consumes time, but also takes a toll on nerves. No wonder some – as soon as possible – pay a fortune to end the agony.

Which grind are we talking about exactly? Since players can challenge a certain Kael’thas Sunstrider in the Fortress of the Storm from the WoW expansion Burning Crusade, there have been players eager for Al’ar’s Ashes. The red-and-yellow phoenix is also a treat for the eyes. Unfortunately, the drop chance is just 1.7 percent.

Some mount enthusiasts have been farming the flying mount for countless IDs over the years, often with multiple characters. And with every single run, players must navigate through the many phases of the battle while enduring the lengthy pauses and theatrical dialogue lines from the blood elf general and his officers. Ugh. It really gets to you.

Which rare mounts from WoW do you have in your collection?

Start video
6 of the rarest mounts in WoW – Do you own them?

Continue grinding until your ears bleed, or pay?

What shortcut are players taking? Player EQxd is excited on Reddit that after years of farming, he is finally also an owner of Al’ar’s Ashes. However, he never had any loot luck during all that time. Instead, he was able to buy the mount thanks to the regularly rotating offer on the black market, for 360,000 gold pieces.

A good investment, explains SugarHooves in his comment on Reddit: “Honestly, that’s a good price. It was such a pain to farm that thing. Not that it was difficult, just annoying. 360,000 to never have to hear BLOOD FOR BLOOD again.”

That this is almost considered a bargain is shown not only by the list of the 5 most expensive mounts in WoW that you can buy for gold, but also by the comment from Juvenhall on Reddit:

I paid around 2 million gold for it in December, exactly for this reason. I had farmed it for years with several twinks, and the journey there, dealing with Kael’s terrible dialogues and the pauses in the fight for the phases drove me insane. I hated it in Burning Crusade, I hated it while farming. Never having to go back was worth every copper piece.

The WoW player bedintruder had much more loot luck and can still understand these investments (via Reddit): “I had extreme luck. I only needed 2 weeks of farming with an army of twinks, 64 kills, and I would still have gladly paid 360,000 to skip it.”

What do you think? Would you rather keep farming, pay a fortune in gold to finally end the grind, or best not even start farming in-game loot items with low drop chances? Let us know in the comments! Speaking of hard grind: WoW currently has the worst grind in the history of the entire game.

This is an AI-powered translation. Some inaccuracies might exist.

Player uses his dog as a coach at Tekken 8 tournament, Tekken boss promises: ‘I will add him to the game’

The player Jamie “IGottaJet” Drake participated in a tournament for Tekken 8. However, during the Texas Showdown 2025, he didn’t come alone, but brought along his coach – whom he strapped to his back.

What kind of coach was that? The player came with a dog on his back. This is his two-year-old dog, a Shiba Inu named Kintaro. Normally, coaches are not allowed in this year’s competitive season of Tekken 8. However, for Kintaro, the tournament organizers made an exception.

On Twitch, there is a clip showing Kintaro relaxed on his owner’s back. He occasionally gets treats and pets, otherwise he sometimes looks around curiously.

Recommended editorial content

At this point you will find external content from Twitch that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the Twitch content

And as if that alone wasn’t sweet enough, Jamie Drake played with Leroy, a character who takes his dog Sugar everywhere. This duo definitely stood out at this year’s Tekken 8 tournament among the many participants.

So the only question left is whether Kintaro’s support helped the tournament participant at all.

You can watch the fighting game in the following trailer:

Start video
Tekken 8 Gameplay – Game Awards Trailer

Dog on the back is a moral coach in Tekken 8

Did the coach help? Of course, the dog couldn’t give any instructions on how IGottaJet should play. But at least he was a moral support, providing encouragement from his owner’s back. 

Unfortunately, this mental support wasn’t enough for a victory. IGottaJet reached 65th place, which is a solid performance out of 277 participants. He also lost to a player who has been competing in Tekken 8 tournaments for 10 years and made it to the Top 8 again this time.

Does his participation have consequences? Katsuhiro Harada is one of the biggest icons of Tekken and is also on board as Executive Producer for the 8th part. He saw the animal duo and promised on X that Kintaro will be included as customization items in the game. However, he left it open when exactly Kintaro will appear as an item.

MeinMMO author Niko Hernes was particularly looking forward to the release of Tekken 8 in 2024. For him, the beat ’em up is not just a game, it’s a family affair. He virtually beat not only his sister but also his grandmother: My game of the year 2024 will be released next week and reminds me of how I virtually fought with my grandmother

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Dexerto

“Sitting on Board the Enterprise” – Gronkh explains on Twitch why he urgently needs 8 screens

Erik “Gronk” Range became popular with Let’s Plays on YouTube and is now one of the biggest streamers on German Twitch. In a recent stream, he showcased his impressive command center, which could compete with some spaceships.

What kind of setup does Gronkh have? In the stream from March 23, 2025, Gronkh casually mentioned that he is surrounded by 8 screens in his “command center.” He feels like he is on board the Enterprise, according to the streamer. However, there is a purpose behind it.

Start video
Gronkh, the man with the voice – Career and life of Germany’s most famous Let’s Player

Gronkh explains the role of each of his 8 monitors in streaming

What’s the deal with that? Indeed, each of the screens serves a very specific function for Gronkh. 3 monitors are solely reserved for the stream:

  • In front of him is the main screen, where he plays games or watches videos
  • To the right of it run the chat, mod chat, and alerts
  • Above the main monitor is a preview screen, where Gronkh can track what his viewers are currently seeing
  • The broadcasting software OBS has its own screen to the left of the main monitor
  • In the corner, there is a rack containing, among other things, 2 small screens for recording Let’s Plays
  • To the left of Gronkh is the editing PC in the form of a MacBook, which is connected to another large screen

You can see the streaming setup in all its glory here:

What else does the streamer need? In front of him, Gronkh has 2 keyboards and 3 Stream Decks lined up. Under the desk is the audio rack with a mixer and 2 PCs. Above the desk is the new rack which is not yet fully set up. Here, if it were up to Gronkh, the streaming PC is supposed to be installed someday.

The whole setup is adorned with countless drink cans, a remnant from the last streaming marathon, and a paper towel to wipe up the spilled cola. You can find a recording of the stream with Gronkh’s explanation on YouTube.

Gronkh can’t say exactly how much all of this cost – it has accumulated over the years. But at least: he does this for a living.

As Gronkh emphasizes, the streaming setup is currently still quite “Wild West.” After moving in, he only set up a table and loaded all the stuff onto it so he could work. However, the streaming room is to be completely converted into a studio – perhaps he can get tips from his Twitch colleague MontanaBlack: MontanaBlack is setting up a classy streaming setup for Twitch – viewers complain about the poor cable management

This is an AI-powered translation. Some inaccuracies might exist.

Video games are getting more expensive – Publishers agree on ‘1 for 1’ system

In the coming years, video games will become significantly more expensive. But this is good for all gamers, as it will become fairer.

The last few years have been tough for the video game industry. Now, major publishers in Europe and America have come together to end the crisis. A whole new pricing policy is meant to help assign games “appropriate” prices. The core idea: A game should cost about 1 Euro per hour of gameplay.

What is the problem? The price of video games has remained largely constant over the last few decades. On the Nintendo 64 console, major games cost between 100 and 120 DM – which is around 60 Euros. A price that is still considered a full-price title nearly a quarter-century later.

However, the production costs of games have risen. Better graphics, more details such as voice acting, extensive localization, and simply more necessary staff have caused costs to explode.

Inflation of an average of 2-3% (via Federal Statistical Office) per year can be seen in many other products, but not in video games. Here, the price has remained stable.

Therefore, many publishers have been waiting longer to finally raise prices. The release of GTA 6 was supposed to be the starting signal, but now many publishers have joined forces to develop a new pricing model themselves.

Many publishers fear GTA 6 – and at the same time hope for a price increase:

Start video
Selbst die größten Publisher fürchten den Release von GTA 6: „Ein riesiger Meteor“

“1 for 1” is supposed to revolutionize prices for video games

What was decided? Most major American and also some European publishers (including EA, Ubisoft, Blizzard, and Microsoft) have come together and developed the new “1 for 1” system. The idea behind it: For every hour of foreseeable gameplay, the price of a game should be 1 Euro (or 1 US Dollar).

An example: A new action RPG has a gameplay time of 70 to 100 hours – depending on how quickly one completes all content. The average is then taken and the price set: 85 hours, thus 85 Euros purchase price.

The coalition Worldwide Universal Media Pricing (“Worldwide uniform pricing of media”, short WUMP) already explained some of the key points in a press conference.

The spokesperson for WUMP, Ausgee Dakt, answered a few questions for MeinMMO, such as how this pricing was determined:

That’s a good question. We thought long and hard about what a fair price for entertainment is and compared our ideas with other common forms of entertainment and found that we offer a very fair model. For 40 Euros, you get a game that will entertain you for at least 10 evenings of 4 hours each. You would also pay 40 Euros for a cinema visit with a drink and popcorn, where you only have a maximum of 2-3 hours of enjoyment. Therefore, we consider our “1 for 1” model to be very fair and believe that it will be quickly embraced by players.

We at MeinMMO then wanted to know how it affects games that are delivered with different difficulty levels. To this, it was said:

Of course, we have included that in our pricing. In most cases, single-player games are released with different difficulty levels, and their development requires many resources. Our tests over the last few years have shown that most players first play a new game on an easy difficulty, master it, and then try a higher difficulty. So they start on “easy”, then play “normal” and finally “hard”. This has always been the case and hasn’t changed in recent years.

As a result, a game with three difficulty levels would cost the corresponding price. If a run takes 20 hours but the game is playable in 3 difficulty levels, then you would multiply the 20 hours by 3, resulting in a price of 60 Euros. In a game that only offers “Easy” and “Normal”, it would then be 40 Euros.

Of course, we are aware that this type of pricing can sometimes lead to problems. Because on a higher difficulty level like “hard”, a run of a game can take longer than on “easy”. In that case, however, we have committed ourselves to determining the price only based on the number of gameplay hours that correspond to a normal run and using that as a basis for higher difficulties.

That means: If a game takes only 30 hours on “Easy” and “Normal”, but on “Hard” it takes, for example, 80 hours, then the price would be 90 Euros (30+30+30) – and not 140 Euros (30+30+80).

A good regulation that primarily benefits players who enjoy challenges and saves money.

WoW Housing Game Master Yes Blood Elf Cheer title title 1280x720
Gamers worldwide cheer, as video games are becoming more accessible.

More difficulty levels should make games more accessible

It was also announced that games will be made much more accessible in order to appeal to even more player groups. Klara Vake (spokesperson from WUMP Europe) stated:

Video games should be a medium for everyone. Therefore, we see it as our duty to also offer content that is playable for all people. For this reason, all developers in our coalition have committed to offering at least nine difficulty levels in new releases on the video game market starting in 2026, following the categories “Story”, “Very Easy”, “Medium-Easy”, “Easy”, “Normal”, “Hard”, “Medium-Hard”, “Very Hard”, and “Pro”.

This not only provides new challenges for our core target audience but also lowers the entry barriers for everyone who has not yet found access to gaming.

This way, all interested players will find their preferred difficulty level and enjoy games that may have been too easy or too difficult for them otherwise. A good thing that brings gaming more to the center of society.

Much support from politics, potential for increased revenues

This rapid and comprehensive agreement has also been largely welcomed by politics. Particularly positive: Video games could eventually be exempt from value-added tax, which would further benefit the price. From the spokesperson of the Ministry of Economics, it was stated in a press release:

This swift and bold agreement within the entertainment industry is a unique occurrence that prevents potential rescues through subsidies and other government expenditures, thereby sparing future generations.

Many other industries should take a page from the game industry on how to operate profitably while not losing sight of the legitimate interests of consumers.

We also see the “1 for 1” regulation as a potential to reconsider the taxation of entertainment media, which are primarily a pure luxury and amusement good. Therefore, in the first weeks of the next legislative period, there will be a suggestion to exempt video games and other entertainment electronics with a long experience duration of 10 or more hours from the 19% value-added tax.

Instead, this long-play entertainment electronics would fall under the additional-value-added tax (MMwSt.) of 23.5%.

The future of video games looks bright. Not only will there be fairer prices for all games at last, but also more people will be able to dive into our beloved hobby in the future. A good thing, which we hope that indie developers will also take as an example in the future, who, with their often too low prices, are ruining the market for the large, really good games. One can hope for solidarity here.

This is an AI-powered translation. Some inaccuracies might exist.

EA FC 25: Server Down on March 31 – When can you play Ultimate Team again?

On Monday, March 31, 2025, many players of EA FC 25 complain about the servers, as they cannot connect to Ultimate Team. EA has commented on the server downtime.

Update from March 31 (11:30 PM): After several attempts, we were able to log into Ultimate Team and complete several matches without connection issues. Also, reports about server problems on social media are quite dated. The servers seem to be online again.

Which modes are affected by the server downtime? Currently, there appear to be connection issues only with Ultimate Team. Fans are complaining on social media about disconnects or that they cannot log in at all.

When will the servers in Ultimate Team be back online? In the meantime, EA Sports has responded to the numerous problem reports and posted on their support channel on X:

We are investigating reports of players unable to connect to EA servers, and we will provide an update as soon as it is available. (via EASFCDirect)

Unfortunately, we cannot give you a precise statement on when the servers will be back online. As soon as there are new reports, we will update this article.

How you can still pass the time in FC 25 is discussed in this article.

Start video
Tips for a Perfect Start in EA FC 25 – Ultimate Team

How you can still play FC 25

Can you still access your Ultimate Team? Yes, the Web App and the Companion App for EA FC 25 seem to continue to work after some personal tests.

In the companion apps for Ultimate Team, you can:

  • complete SBCs
  • trade on the transfer market
  • change your team
  • manage your club
  • open shop packs

For more tips on the Web App, you can find them here: 6 Tips for the Web App – How to use it correctly

Which modes can you still play in FC 25? Of course, offline modes such as career mode or kickoff mode are still available to you. In career mode, our list of the best talents will help you find the stars of tomorrow for your club.

In these, you can even earn some season points for the season pass and additional rewards in Ultimate Team.

Since the server issues only affect Ultimate Team, you can still play other online modes like clubs or online seasons.

Since EA Sports had announced the new Title Update 12 on X a few hours earlier, one could suspect that the server issues were related. However, that does not appear to be the case. The last Title Update 11 fixed various issues with the transfer markets in Ultimate Team and career mode.

This is an AI-powered translation. Some inaccuracies might exist.

One of the most exciting new MMORPGs from the West receives important key systems and THE class for sudden encounters

Just before the end of the month, Ashes of Creation received a comprehensive content update for Alpha 2. This ambitious MMORPG is taking an important step towards Alpha 3.

What’s new in Ashes of Creation? With the recent update for the current Alpha 2 of the MMORPG from Intrepid Studios, several important new features and systems have been introduced to the servers. Here are the highlights:

  • A new class, the Rogue, has been introduced, which uses two daggers, can strike from stealth, employs tools like smoke bombs and poisons, and delivers a combination of high burst damage along with excellent mobility.
  • The tropical region “Turquoise Sea” has been expanded, featuring 8 dungeons, a trading post, fresh events, and more.
  • In the “Turquoise Sea” region, you’ll also find a harbor where you can purchase the new caravelle ship. This ship can hold up to 8 characters, allowing you to transport goods and reach the islands of the region where dungeons and valuable resources await.
  • With the integrated potion launcher, you can attack other ships or rafts from your ship. You can use this to ambush other groups transporting their loot from the dungeons or goods across the river.
  • Players can now use the new “Node Siege System” to besiege a node of level 3 or higher. The sieges offer 100 vs. 100 battles.
  • The system is tied to new relics that can drop from bosses and certain mobs. These relics provide useful buffs when brought with a caravan to your own node, and of course, these relics can change ownership through a successful siege.

You can find the full patch notes at ashesofcreation.com. An update is expected in the coming weeks to expand node sieges with a destruction system. A besieged node fortress can then temporarily become a ruin, turning the region into an open-PvP zone that attracts special loot.

Here you can see gameplay of the new Rogue class from Ashes of Creation:

Start video
Ashes of Creation: Trailer shows gameplay of the rogue class

“This is SO COOL”

How does the community rate the new update? Especially under the respective announcement videos for the shipping system and the Rogue class, there has been much praise.

  • VanillinV writes on YouTube about the Rogue: “It feels to me like I’ve been waiting years for exactly this.”
  • Xo1ot1 adds on YouTube: “I really like the idea of having only 2 ‘combo points’ that are visible on the hands as effects.”
  • zach2004 expresses excitement on YouTube about the ships: “This is SO COOL! Wow, I didn’t expect the marine system to come so soon. Keep it up, dev team, it looks great!”

A recent discussion on Reddit also shows that the stealth of the new Rogue class is not yet functioning perfectly or well. Dreadker describes, for instance, that you cannot cloak as soon as any player character, NPC, or mob is within sight of the Rogue.

I have played many rogue and ranger/archer archetypes, and it [stealth, note from the editor] has never felt so silly – I completely understand that this is an alpha and it will likely be improved/changed, but in the current implementation, it is pointless – which is really bad, as the “opening combat” aspect is often what defines characters in the rogue style – surprise, massive, quick burst damage, and if you mess it up, you either die, run away, or disappear back into stealth.

Next, you can watch about 40 minutes of gameplay from the preview stream for the new ship feature of Ashes of Creation:

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

What is the next milestone? On May 1, 2025, the third phase of Alpha 2 will begin. Then, Ashes of Creation will be live not for five, but for seven days a week. According to studio head Steven Sharif, this is a great time for anyone wanting to experience Ashes of Creation before the launch to dive into the MMORPG for the first time.

When the beta will continue is still unclear. However, the developers also want to divide this testing phase into two sections: Beta One and Beta Two.

What else do I need to know about Ashes of Creation? Ashes of Creation is a sandbox MMORPG set in a fantasy world, featuring a vast open world. You fight against world bosses and engage in PvP battles. Additionally, there will be a system where you level areas, thereby improving cities and altering parts of the game world – the so-called “Nodes”. Development on the MMORPG began back in 2015. More about this can be found here: Release, roadmap, Alpha 2, classes, gameplay, payment model – all important information about the MMORPG Ashes of Creation.

This is an AI-powered translation. Some inaccuracies might exist.

The new Doom plays like a really tough shooter, but something is missing

After Doom Eternal, a new part of the series titled The Dark Ages is set to be released, aiming to break away somewhat from the fast-paced gameplay style. Bethesda invited MeinMMO editor Benedict Grothaus to take a look at Doom: The Dark Ages and play select missions. The shooter is solid and incredibly difficult, but its unique selling point doesn’t quite hit the mark.

Doom is pretty much the game that completely falls outside of my usual preferences. I actually prefer story games, survival games with crafting and exploration, roguelites, and adventure. Shoot ’em ups that only offer action and nothing else I find boring, especially the fast-paced old-school shooters like Quake or Warhammer 40,000: Boltgun.

Nevertheless, Doom manages time and again to excite me. Perhaps it’s because here you can’t just keep hitting your way through, but you also have to think, and mistakes are quickly punished. In Doom Eternal, I ended up dying constantly in the first level.

The series manages to spice up what is essentially monotonous gameplay to such an extent that it is really fun. Now the next part is on the way. Doom: The Dark Ages will be released on May 15 for PC, Xbox, and PS5.

Bethesda invited MeinMMO to check it out at Jagdschloss Platte in Wiesbaden. Overall, I had two hours in a play session to test out how tough I am.

Start video
DOOM: The Dark Ages rocks in the new trailer, reveals release date

The Dark Ages is incredibly difficult, but the suffering is enjoyable

As a veteran of the series, I’m used to jumping straight into somewhat higher difficulty levels. What has been Ultra-Violence since Doom 2016 is typically where I start. In The Dark Ages, for the first time, I considered whether that’s really the best choice.

From Eternal, I know to devise a “cookie cutter” method: I see which weapons and combinations work best and race through the levels with them. However, that doesn’t work anymore in the new Doom.

Most enemies, even the fodder demons, now require their own tactics, and that sometimes needs to be adjusted mid-fight. This is especially evident when facing elite enemies:

  • Arachnotrons must be fought as quickly as possible up close, as they will shoot you down from a distance.
  • With Mancubi or Carcasses – what exactly that was, I couldn’t identify in the heat of battle – you want to stay at a distance and deal damage from afar.
  • Cyberdemons definitely need to be stunned first; otherwise, they will tear you apart.

There are weapons for the various maneuvers that bring their corresponding styles, along with new tools. And this is exactly where The Dark Ages shows what makes it a new and truly good Doom.

Doom Slayer with a Shield: Best with the Chainsaw!

In The Dark Ages, the Doom Slayer becomes a tank. Instead of dodging quickly and simply overwhelming enemies, you run into the hordes with a shield and power fist or flail and butcher through them.

The shield is exactly the new and crucial element. You now have the option to perform a “perfect block” to deflect projectiles, overwhelm enemies, or amplify your attacks. This is often necessary against certain enemies and mini-bosses to succeed.

When fighting enemies that you can’t block, a shield throw is mostly appropriate. You slam the built-in chainsaw into the demon’s chest, stunning it for a short time to finish it off or at least weaken it. But caution is advised, as long as the shield is gone, you obviously cannot parry…

Alternatively, the shield throw can be used to take down fodder demons or destroy their shields. Superheated metal even explodes from this, creating a large area of destruction.

If you think an enemy needs to see the barrel of the super shotgun from the inside, you can rush in for close combat. All of this combined creates various combat variations that you have to combine from a certain difficulty level onwards.

More on the topic
Easy to handle and with plenty of punch: This is what defines a good weapon in shooters
von Dariusz Müller

Typical for the Middle Ages: Dragons and Power Ranger Mechs

The Dark Ages takes place in a world roughly inspired by the European Middle Ages, complete with castles, heavy armor, dragons, and mechs. You know, like in the sieges of old.

Joking aside, dragons and mechs are new features. For the first time, Doom has vehicles. In the playtest, we had one level with the dragon and one with the mech. Both are just cool gadgets for their respective missions.

The dragon flies around and shoots at enemies. You’ll need it mainly to take down ships from the sky. The mech, on the other hand, resembles the robot from the Power Rangers and is used to tear apart demonic titans.

From the brief scenes I could see, I couldn’t tell how important the vehicles would become for the game. However, they are a nice change of pace and slow down the fast-paced shooter gameplay a bit. Yet they also clearly show what I dislike about The Dark Ages…

A lot of Doom, little Dark Ages

For a game called Doom: The Dark Ages that plays around with having a medieval flair, it doesn’t really come through that much. While playing, I found myself in sci-fi spaceships at least as often as in medieval castles.

The dragon is stuffed with futuristic metal and has laser wings. The weapons are all some kind of cyberpunk guns, as you would expect from Doom, with a few exceptions, like a flail, the shield, and a projectile launcher. We don’t even need to discuss the mech here.

Actually, I was looking forward to a Doom that would become a bit more personal, with more melee combat, medieval weapons, and generally a martial flair with knights, armor, and bloodshed.

Not helpful is that the musical accompaniment is just as metal-heavy as always. Although Mick Gordon is no longer involved, shredding electric guitars, basses, and dissonant chords accompany the slaughter. Cool for Doom, but less suitable for a medieval setting. As a metal fan, I would have liked something more along the lines of Viking war songs or something like that. There are enough good examples out there.

When I mentioned this at Bethesda’s event, it was somewhat evasively noted that the finished game would have more to offer. Whether my wishes will be fulfilled, I’ll leave open, but I’m not counting on it.

The new Doom tells a story instead of writing one

What The Dark Ages does much better than all its predecessors is the story. Instead of having to painstakingly read everything in the codex, the story and all important details are now presented in cutscenes.

The developers even emphasized that exactly that should be better in The Dark Ages. Similar to the Soulsborne games, Doom actually has a strong story, but no one really picks up on it – simply because it isn’t prominently featured in the games.

In the latest installment, you no longer have to click through menus and read dry texts with background information, but instead receive tailored scenes that tell the story of the game. This not only provides a welcome pause while slaughtering demons but also draws you more into the world than before. And if you don’t like it, you can skip everything.

If you don’t care much about the overall context, you will definitely get a solid solo shooter with plenty of action, lots of gunfire, and a tough challenge with Doom: The Dark Ages. I will gladly play at least the campaign. For those looking for more, you can find 10 new shooters that are particularly interesting in 2025

This is an AI-powered translation. Some inaccuracies might exist.

He has been creating such an incredibly complex game on Steam for 23 years that he is afraid of it himself

For 23 years, developer Tarn Adams has been working alongside his brother Zach on the complex strategy simulation Dwarf Fortress, which has also been available on Steam since 2022. Dwarf Fortress is considered one of the most complex video games ever. There is one thing in it that Adams is still afraid of after all these years: aquifers. He struggles with them and is terrified of accidentally drowning all his dwarves, he explains.

What is that thing in Dwarf Fortress? In Dwarf Fortress, you build a complex fortress above and below ground, populated by dwarves. You dig deeper into a mountain, discovering new layers of rock, along with demons and monsters. In doing so, you shape a complex civilization with roles and professions.

However, the most terrifying thing one can encounter in Dwarf Fortress are not ancient creatures boring up through the earth that kill and eat all dwarves, but “aquifers.”

Many a dwarf fortress has been destroyed by a wrong pickaxe blow, as hitting such an aquifer flooded the fortress, causing all dwarves to drown.

Aquifers produce water that flows out in all directions permanently. They are like springs. “Heavy aquifers” produce much more water than “light aquifers.” If players do not handle aquifers correctly, they flood their fortress and drown all dwarves. This is called “Fun Flooding”: In Dwarf Fortress, “fun” refers to the joyous feeling one experiences when everything goes wrong and one has to start over.
Start video
Dwarf Fortress on Steam Announcement Teaser

Developer says he is so afraid of them

This is what the developer says: In a conversation with PC Gamer, developer Tarn Adams states:

I am so afraid of the heavy aquifers. The light ones are fine, but the heavy ones do such crazy things.

He says that when he invented the feature back then, he didn’t even know if any player would ever be able to deal with this source of danger:

That was one of those things where I thought: I’ll just let the players figure it out themselves. I didn’t know if it was possible or not. But after 45 minutes, they figured it out and had methods to deal with it, and since then I’ve been afraid to change too much.

Adams says that players have found creative ways to handle the unpredictable water flows:

  • They would divert magma into the water flows to harden the water into obsidian.
  • Or they would build special drains to mitigate the situation.

Developer says: feature is only for “sickos”

This is how Tarn Adams views the feature: But he himself considers such methods to be too high: these heavy aquifers are only for “sick masochists” in the game; he calls them “sickos.”

He is perfectly fine with the light aquifers. He just builds some walls around them, and that’s it.

In fact, he only implemented heavy aquifers in case players needed a strong water source for their above-ground fortress. Underground, he viewed the sources as “hard blocks,” or places where there simply isn’t a way to proceed.

But the hardcore players of Dwarf Fortress did not accept such obstacles. They found a way to deal with the aquifers that he never anticipated.

This is how he sees the situation: The developer says:

A part of the problem is that we are just not good at video games. Zach and I are terrible. I mean, I’m terrible at every game I play. So I can’t really engage with high-level strategies until I see how someone else implements them.

Developer Tarn Adams has apparently come to terms long ago that Dwarf Fortress is no longer his game, but the players’ game. And this has served him very well: For 20 years, two brothers have been working on a fantastically deep game – coming to Steam now because they actually need money

This is an AI-powered translation. Some inaccuracies might exist.

A user installs RGB software on his gaming PC, later finds 50 GB of anime images on his PC

A player starts his gaming PC and finds thousands of anime images on his PC. The culprit is an RGB software that diligently copies images onto his computer.

A user starts his gaming PC and finds thousands of anime images on his PC. The reason for the many images is probably a software from a manufacturer that officially specializes in SSDs and RAM.

What kind of images are these? A user reports on Reddit that he discovered anime images after booting up his gaming PC. And not just a few, but thousands of images that occupy a total of 50 GB on his computer. All the images were saved in the temporary folder of Windows.

Start video
“We have created a monster” – A Spanish model earns up to 10,000 euros a month, yet she is not real

Software repeatedly creates copies of old images and does not delete them

Where do the images come from? The culprit for all the images is not the user himself, but a software that is called “XPG Prime”. This is software from the manufacturer Adata, which sells gaming products under the brand “XPG”. The software is responsible for controlling and synchronizing RGB. Under the “Background Image” section, XPG Prime allows users to change the background image of the gaming PC from one of 17 options.

The English-language site Tomshardware tested where all the images come from: In their short test, the site found that the software does not delete the temporary background images, but instead creates new, redundant copies with each restart that are deposited again on the PC. The magazine emphasizes that 50 GB of data is indeed significant, as about 15 MB of data would accumulate with each process:

  • To get 50 GB of images, one would have to restart their PC about 3,000 times.
  • Gamers who restart their gaming PC three times a day would still hit around 15 GB per year.

In the end, the solution to the problem is: deleting the contents in the temporary folder of Windows. Because here, only data that has once been needed is really stored temporarily. You can’t go wrong by deleting the contents from the Windows temp folder.

To fulfill the dream of having her own gaming PC, MeinMMO editor Jasmin Beverungen had to wait for many years. Since she has no knowledge of PC components, she simply went by the appearance of the parts. She reports how well it worked out: With my gaming PC, I only went by aesthetics, as I have no idea about hardware

This is an AI-powered translation. Some inaccuracies might exist.

Beautiful MMORPG Soon to Improve the Rough Fights, Lets You Heal Properly

The developers of Pax Dei have adjusted their roadmap for 2025 and detailed which improvements are to arrive on the early access servers in spring.

What is planned for spring? The combat remains one of the biggest weaknesses of Pax Dei even almost ten months after the start of the early access phase. The developers are well aware of this and wish to implement further improvements with the upcoming spring update. In the revised roadmap for 2025, the team promises:

  • Revised equipment made of cloth, leather, and metal
  • Revised skills for melee weapons
  • Introduction of the new weapon healing staff
  • Provision of more than 15 new spells
  • Improved group control
  • Revised character development through combat experience

Additionally, the developers write on playpaxdei.com:

Combat remains an important focus for us. […] In its current form, combat often lacks meaningful choices. Our goal is to reach a state where your choice of equipment and skills influences your tactics and encourages you to develop specialized roles. This will be the central part of our next update. […]

We are making some changes to the combat system by adding several new spells and new attributes for equipment. We are adding a new weapon type, the staves, which can be used for healing spells.

Furthermore, all melee weapons will have three different skills to further differentiate their gameplay. These additions aim to create a more dynamic combat experience, deepen the interplay between roles, and offer more tactical options. Whether you prefer the brute force of melee, the resilience of a tank, or the supportive role of a healer, you will find more options to customize your build.

Here you see the early access trailer of Pax Dei:

Start video
Pax Dei: Trailer for the Early Access launch shows beautiful medieval world

Roadmap 2025 for Pax Dei

What else are the developers planning? With the spring update, the developers also want to deliver a new skinning tool, fresh building sets, storage, and craftsmen for the starting area, wild goats, the fast travel option Miracles, and revisions for the Heartland provinces.

Later in the year, the province of Lyonesse and PvP are to be revised, and trade towns introduced. You can expect new roles such as knight and soldier, fresh equipment adjustments, furniture, and enemy types, controller support, mounts, expanded NPC behavior, and more.

Pax Dei: Roadmap 2025
The current version of the roadmap 2025 for Pax Dei.

How does the community evaluate the updated roadmap? Although the roadmap addresses several important issues, a recent discussion on Reddit shows how much work still lies ahead for the developers.

Several comments revolve around the fact that Pax Dei urgently needs a recycling system for unused items that would return some of the invested resources. jub-jub-bird writes on Reddit: “This would help the economy and the current waste situation greatly.”

generalmasandra, on the other hand, misses important core systems: “Again nothing about the fact that there are basically no cooperative systems. […] Monetization is already being discussed, even though not a single important system has been implemented. Religion? No. Kingdoms? No. The economy? Incredibly simple.”

Speaking of monetization: At the end of the current developer post on playpaxdei.com, it is stated that details on the new monetization plans will be announced soon. Apparently, the current Buy2Play model is not sufficient “to cover server costs while ensuring fair value for players.”

Free_Beats comments on this section on Reddit as follows: “The last paragraph says everything you need to know. They are running out of funds, so they will expand monetization.” Once more details are available, MeinMMO will keep you updated.

In the meantime, we hope that the team’s finances will be sufficient to fully leverage the potential of Pax Dei. No one wants a half-finished release shot due to lack of funds.

How is Pax Dei doing? In early November, the largest update so far, Proving Grounds, was released for the early access version of Pax Dei, which partially reset the progress made so far. There were extensive adjustments for terrain, biomes, crafting, building structures, combat, PvE challenges, UI, camera, and much more.

All of this was sorely needed, as the beautiful MMORPG lacked many important features for a functioning social sandbox experience in its early months. The progress wipe also cleared away the somewhat depressing graveyard of unfinished projects. More from our last visit to the game can be read here: Pax Dei is the best bad MMO for relaxed walks in front of a beautiful medieval backdrop in early access

This is an AI-powered translation. Some inaccuracies might exist.

How is it possible that Thor, a god from Asgard, can communicate effortlessly with every being in the Marvel Universe?

In the Marvel universe, there are heroes from all countries, not just in the USA, even if it is not always noticeable in the movies. But how do all the heroes or aliens understand each other? There are several solutions for this, one of which sounds quite silly.

Not all heroes in the Marvel universe come from the USA. In the various stories, important figures from other parts of the world or even the universe are also introduced.

Apart from the explanation that this is all fictional and must fit the plot, Marvel also provides reasons within the universe as to why the characters all understand each other. However, the explanation for Thor sounds quite silly.

Start video
German trailer for Thor: Love and Thunder (2022)

The All-Tongue

How can Thor understand other people and beings? As the god of Asgard, Thor has not taken lessons in other languages, yet he understands his colleagues and enemies on Earth and throughout the universe. For this, Marvel came up with an interesting concept: Allspeak or All-Tongue.

This allows the inhabitants of Asgard and other gods to speak any language in such a way that the other party understands it in their own language (via Marvel Database). In Thor No. 617 from 2010, this concept is mentioned when Thor speaks with a child version of Loki. There, Thor explains to him that he also uses the All-Tongue.

This topic is actually briefly addressed in the films as well, because in Avengers: Infinity War, Thor can understand the living tree Groot, who only ever says “I am Groot”. When Rocket asks him why he speaks Groot, Thor replies that he had the language as an elective in Asgard. Whether he means this as a joke or is telling the truth is not entirely clear.

What other possibilities are there to understand languages? Besides characters like Captain America, Wolverine, Iron Man, or T’Chaka, who have learned other languages, there are also other methods that enable characters to speak with everyone:

  • The mutant Doug Ramsey (Revelation) has the ability to understand all languages, whether they are still spoken or have long been extinct.
  • Charles Xavier (Professor X) can understand any language through his telepathic abilities and thereby has the capability to learn these languages directly or teach them to others.
  • Reed Richards (Mr. Fantastic) developed a device to universally translate languages.
  • A similar device is used by members of the Nova Corps in their helmets, as well as Star-Lord.
  • On the planet Sakaar, there are small robots that enable oppressors to communicate with their slaves.
  • Some alien cultures use implanted translators, such as the Kree Empire.

Most of the time, it is not explained where the heroes get these abilities from. Depending on the plot, this can change. Throughout history, many heroes and villains have also changed. One of the most important heroes for the comic publisher, the Hulk, had to be changed after just one issue: The Hulk was originally meant to look very different, but Stan Lee had to change him.

This is an AI-powered translation. Some inaccuracies might exist.

WoW: With C.H.E.T.T. you can significantly speed up the Reputation Grind in Lorenhall

You can quickly farm reputation with the Goblin Cartels in World of Warcraft. There is a trick that grants a lot of reputation every time.

Patch 11.1 Lorenhalt has been live for a few weeks now, but with the many quests from the WoW update, most players will probably be occupied for weeks. Especially the reputation grind with the 4 Goblin Cartels can prove tedious, as you rely on weekly quests and world quests.

But there is a way to significantly increase your reputation gain per week – and a variety of alternative characters can help.

We will tell you how to gain additional reputation using C.H.E.T.T. lists.

Start video
WoW Patch 11.1: Gallywix’s Control over the Cartels

Where can you find C.H.E.T.T.? You can find C.H.E.T.T. on the upper floor of the central hotel in Lorenhalt. Just go up the stairs – C.H.E.T.T. is on the right side. Although it is a machine, you can have a conversation with C.H.E.T.T. and receive a C.H.E.T.T. list as soon as you meet the requirements.

What are C.H.E.T.T. lists? You receive these lists from the machine once you have reached at least reputation level 13 with the Lorenhalt cartels. These lists contain a randomly generated selection of missions that you can complete. Each list has 8 tasks to choose from. Some examples are:

  • Collect 100 empty cans from scrap piles.
  • Defeat 3 rare enemies in Lorenhalt.
  • Complete a specific depth.
  • Race 2 races in Lorenhalt.
  • Defeat 5 characters in war mode in Lorenhalt.
  • Collect 50 Kaja’cola cans from F.A.H.R.E.N..

Even though each list contains 8 missions, you only need to complete 4 of them.

WoW CHETT
The good old C.H.E.T.T. has a list for you every week.

What do you do with C.H.E.T.T. lists? By right-clicking on the list, you can view the available missions. You need to complete a total of 4, with the first one being fulfilled as soon as you select a Goblin cartel for the week.

You must manually confirm each completed item on the list, which grants a small amount of Valor Stones upon completion.

Once you have completely filled out a list, meaning you have completed the 4th mission, it transforms into a “Completed C.H.E.T.T. List”. You can turn this in at C.H.E.T.T. in the hotel for a large amount of Valor Stones.

Now comes the important point: You should only turn in “Completed C.H.E.T.T. Lists” 2 times at C.H.E.T.T. to unlock the achievement “Twice C.H.E.T.T”.

Afterwards, you can redeem the completed lists for reputation with the cartels – however, the game does not tell you this directly.

Submitting C.H.E.T.T. Lists for Reputation

Where can you find the reputation vendors? Depending on which Goblin cartel you have chosen for the current week, you can only turn in the list at that cartel. Each cartel rewards you with 500 reputation points for the submission. For this, you purchase the item “Finder’s Reward” with the completed list from the inventory of the quartermaster. You can find the respective quartermasters here:

  • Bilgewater: 39 / 22
  • Steamwheedle: 27 / 73
  • Shadowsworn: 63 / 16
  • Venture Co: 53 / 73
WoW Bilgewater Quartermaster
The quartermasters are happy about the lists – and give 500 reputation for them.

How many lists can you turn in per week? Generally, you can only receive one C.H.E.T.T. list per week and per character from C.H.E.T.T.. Therefore, it is particularly efficient if you have many characters at level 80 to exchange your completed lists at the cartel of your choice with each of them. This way you can collect many thousands of reputation points per week and finish the reputation grind much faster.

Additional Grind for More C.H.E.T.T. Lists

However, if you only actively play one character, you can also complete several lists per week, but that requires an additional grind. Because in Lorenhalt and from some mobs in depths, you can receive the green item “C.H.E.T.T. Card”. This is a rather rare drop. You need to collect a total of 40 of them to exchange at C.H.E.T.T. for another C.H.E.T.T. list that you can work on this week.

Farming for C.H.E.T.T. cards is not efficient. In the time it takes to collect 40 C.H.E.T.T. cards, you could have leveled a fresh character to level 80. However, if you are often in Lorenhalt anyway, this method can drop an additional C.H.E.T.T. list every 1-2 weeks.

By the way, there is also a secret fifth cartel in Lorenhalt – the Darkmelded. However, you first need to unlock it with a specific quest line from World of Warcraft, and the reputation grind is quite different here.

This is an AI-powered translation. Some inaccuracies might exist.

Mother starts playing Pokémon GO to give her children a great surprise – “Give this mother a medal!”

A mother reports what her children disliked in Pokémon GO. She decided to take the initiative herself.

Every trainer who has dived into the world of Pokémon GO at least once knows about PokéStops. These are based on real locations and can be anything from a power box to the biggest sights in an area.

A mother on Reddit reports that her children are enthusiastic players of Pokémon GO. However, all the PokéStops in their surroundings are religiously themed, which her children do not find appealing. Therefore, she saw only one option – to submit her own PokéStop.

Start video
Pokémon GO: What’s in the new Season Powerful and Masterful

Many hours, one PokéStop

What did the mother do? After informing herself about how to submit her own PokéStops in the game, she installed Pokémon GO. Then she leveled up her account to level 37 to gain the ability to submit her own stops in the game.

Next, she worked on creating a suitable spot that would eventually become a PokéStop. For this, she painted a power box with various animals that can be found underwater.

In the next step, she submitted the PokéStop in the game. In Pokémon GO, there is the so-called Wayfarer program. Here, trainers can submit their own PokéStops and evaluate the submissions of other trainers.

The more PokéStops a trainer has evaluated, the higher their own submission can rise. She used this fact and evaluated about 600 other PokéStops so that her own moved up in the list and would be processed faster.

Then it was time for her own PokéStop – and it was rejected. She appealed the rejection, successfully. After all, she had achieved her goal: Her stop was accepted and, to her children’s delight, published in the game.

What the PokéStop looks like can be seen here:

Recommended editorial content

At this point you will find external content from Reddit that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the Reddit content

What does the community say about it? As the mother reported, her children could not believe their eyes when they discovered the PokéStop in the game. But not only her children were happy about this story. The community also reacted enthusiastically to the tale.

Some of the comments on Reddit include:

  • “She is definitely the mom of the year for this,” writes deirdresm
  • “Give this mother a medal!” also says 0slaender
  • “You are also a great artist,” comments Elley_bean
  • “Great work and dedication, it really paid off!” says faeeebs

Have you successfully submitted PokéStops in the past? Feel free to share your experiences in the comments.

April is just around the corner, and with it many events taking place in Pokémon GO. If you want to know what events they are and what content they will bring, then take a look at our overview of all April 2025 events in Pokémon GO.

This is an AI-powered translation. Some inaccuracies might exist.

New Armor Shows Why Monster Hunter Wilds Has the Best Armor System in the Series

In Monster Hunter Wilds, it is now possible for the first time to combine armor without the so-called “genderlock”. A monster now receives armor sets that showcase the full potential of this change and prove why this change was long overdue.

What is genderlock? Genderlock refers to the restriction of equipment parts or hairstyles to the gender of the character model. So if you play a female character, you can only use the female design elements and vice versa.

This severely limits the freedom for many fashion enthusiasts, as individual parts or armor pieces are often just right for their character. They may be present in the game, but not usable.

In previous parts of Monster Hunter, it was at least possible to freely choose hairstyles without genderlock restrictions. However, with Monster Hunter Wilds, it is possible for the first time to combine armor pieces without this limitation.

This not only offers completely new possibilities to create the perfect outfit but also special potentials for the design of individual armor sets.

Update from March 31, 2025: In today’s open letter from Yuya Tokuda, a suitable upcoming feature was announced. We have added a paragraph about it including a link.
Start video
Monster Hunter Wilds: Do you simply disable your helmet for the perfect look?

Zoh Shia’s armor sets showcase the full potential

With the first major Title Update, the final boss Zoh Shia will be huntable again. Until now, it was only possible to defeat him within the story or to join others during the emergency signal.

If you defeated him in the story, there were general guardian materials available. He did not have an individual armor or fitting weapons until now. This will change on April 4, 2025, with TU1. For then, Zoh Shia will return in the form of event quests and will finally bring three of his own armor sets and numerous weapons.

His armors demonstrate what is possible with the lifting of the genderlock: For in his fight, Zoh Shia not only stands out with his iconic attacks but also undergoes an epic transformation. During this, he gradually transforms his white guardian feathers into demonic black body parts.

Exactly this transformation is captured by the designs of his armors:

Thus, the male variant has a demonic upper body and guardian trousers, while the female has guardian tops and a demonic bottom. With the lifting of the genderlock, it is possible to assemble a complete guardian outfit or a complete demonic outfit.

This possibility is only possible due to the lifting of the genderlock. Previously, players would have had to live with their respective “gender variant”.

Thus, not only does it provide a paradise for all fashion hunters, but also, as the example of Zoh Shia shows, an additional opportunity to capture the uniqueness of the monsters in their gear.

The decision to lift the genderlock and give all hunters the opportunity to play around with all available armor pieces for their outfits makes the armor system of Monster Hunter Wilds the best in the entire series.

In line with this, on March 31, 2025, an open letter from Yuya Tokuda, the head of Monster Hunter Wilds, was published. In it, he announced that you will soon be able to adapt your weapons to your outfits as well: The best weapons in Monster Hunter Wilds are also the ugliest, but that will soon change

If you are now eager to play around with all kinds of parts, we have put together an overview for you. There you will find all the currently available armors in the game as well as the materials you need for them: Monster Hunter Wilds: All high-rank armor sets at a glance

This is an AI-powered translation. Some inaccuracies might exist.

The best weapons in Monster Hunter Wilds are also the ugliest, but that will change soon

Monster Hunter Wilds aims to continuously evolve after its release, and the upcoming Title Updates will help with that. An open letter from the director now announces a forthcoming feature that fans have been wishing for since the release.

What is this feature? In the Director’s Letter, director Yuya Tokuda of Monster Hunter Wilds is already hinting at the upcoming changes of Title Update 1. However, at the end of the post, there was a surprising announcement that could particularly interest fashion-conscious hunters.

The “Layered Weapons” will be implemented in a future update of Monster Hunter Wilds. This means you will soon be able to apply a look to your weapon that better matches your fashion style. Currently, fans have to deal with the appearance of the equipped weapon – skins and transmog for weapons are not yet available.

This is especially great news for Artian weapons, as they are among the ugliest in the game, with fashion hunters even refusing to use them. With this feature, you can select an acceptable appearance despite having a powerful weapon, without ruining your look.

Start video
Monster Hunter Wilds shows its first title update with a new monster

The first Title Update is coming soon

Why was there no decoration version for weapons at release? This cannot be answered with certainty. Layered Armor or decoration armor, that is transmog for armor, was available at release, but weapons can currently only be equipped with their original appearance.

However, some fans had wished for this feature at the release, as can be seen on Reddit. A specific date for when the ability to customize the appearance of weapons will be available is not known, but the first Title Update is supposed to be released soon, bringing many innovations.

What else has been announced? The hammer will be positively adjusted. Additionally, the team is keeping an eye on other weapon classes to potentially implement them by the upcoming update at the end of May or by the release of the 2nd Title Update. A piece of bad news: The corrupted mantle will be nerfed because it was too powerful at release, but the other mantles will be buffed.

The game is also expected to gain performance with the first Title Update. Many fans complained about this at the release, but the team has made some adjustments aimed at improving the gameplay experience. You can find more information in the official post from Capcom (via monsterhunter.com).

What else can fans expect soon? In our comprehensive overview of the first Title Update, we have listed all the changes in detail. Among them are particularly the following changes:

  • Implementation of the large site (a new social HUB)
  • The start of arena quests
  • Free DLC content
  • Combat-hardened Rey Dau and Gamma armors
  • New monster: Mizutsune
  • Sneak Peek of Lagiacrus

It will be exciting to see what new features Capcom still has planned for Monster Hunter Wilds. The implementation of layered weapons ensures that fans can finally refine their outfits to look perfect on the hunt. You can read more about Monster Hunter Wilds here as well: Be careful what quests you join in Monster Hunter Wilds, it could be a trap

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. monsterhunter.com