The new trailer for an MMORPG brings back a lot of old memories, fans plead: “Please don’t mess it up”

A 23-year-old MMORPG classic gets a 3rd part. This awakens many old memories in the first real gameplay trailer.

Which game is this about? This is about the new MMORPG Ragnarok Online 3 (short RO3). The game is being developed by the Korean studio Gravity. They have now released a new gameplay trailer that clearly targets fans of the original.

You can watch this trailer here:

Start video
Ragnarok Online 3 drückt im ersten Gameplay-Trailer voll auf die Nostalgiedrüse

What does the trailer show? The trailer begins with someone logging into Ragnarok Online. After a brief look back at the original, it cuts to RO3. It is particularly noticeable that the new game retains the basic aesthetic of the original: The MMORPG continues to be played from a top-down perspective, and the character models strongly resemble those from the first part. 

At the same time, the developers have significantly enhanced the graphics: While meadows in the original were just a ground texture, we now see blades of grass and flowers sprouting. Environments are more detailed and therefore do not appear as flat as in the original, which is now over 23 years old.

Fans indulge in nostalgia, but are also concerned

What are the reactions to the trailer? The trailer managed to engage lots of fans in an instant. The anticipation for the game is high, as shown by the comments on YouTube.

  • “I’m a family man now, please Gravity don’t do this to me,” writes Sentientolive. ElChad agrees, saying: “I was thinking the exact same thing. My new child is gonna lose her dad to his 20 year old nostalgia.”
  • SohmaMiso feels transported back to when he played Ragnarok Online for the first time: “I was 12 years old and it was my first time playing Ragnarok Online during the CBT Beta 1. I really miss those days – going to the internet café with my friends after school. Those were precious memories I’ll never forget.”
  • FlawlessFido just begs the developers: “Please don’t mess it up, please don’t mess it up, PLEASE DON’T MESS IT UP!”

However, there is also concern that the developers might mess it up somehow. Especially regarding the monetization in RO3, fans fear the worst. 

  • “Please don’t mess up the game with pay-to-win. Just keep monetization limited to cosmetic items and let players grind like the good old days,” writes waruna92 on YouTube.

On Reddit, fans remain skeptical as well, just like Reddit-user Lanoris. He asks: “Now, will this be nostalgia bait riddled with p2w and uber grindy systems under the guise of being faithful to old RO, or will this actually have improvements over the base game and stand alone as a competent successor? I have money on the former, but I’d be really happy if the latter happened.”

Did you still have Ragnarok Online on your radar and are you looking forward to part 3? Feel free to let us know in the comments. MeinMMO editor Benedict Grothaus can still rave about this MMORPG today, which he also does in the following article: A 23-year-old MMORPG has the best class system ever and since then none have come close to it

This is an AI-powered translation. Some inaccuracies might exist.

German Twitch streamer takes on tough challenge in America, gives up after nearly 600 matches in a month

Every player of League of Legends has their own goals. For most casual players, the rankings are rather unimportant. The German Twitch streamer Agurin aims to reach the top. However, after almost 600 matches played in a short time, he gives up.

Which Twitch streamer is it about? The German LoL pro Agurin has streamed over 18,000 hours of League of Legends on his Twitch channel. In 2022, Agurin gained significant attention after winning the PrimeLeague with the German retirement team, NNO.

What tough challenge did he take on? Besides his goals as a pro, he has taken on another challenge and is trying to reach rank 1 on the leaderboards in various regions. Agurin’s last goal was to conquer the Americas region, which he temporarily gave up on July 31, 2025 (x.com).

Agurin himself was even ranked 1 and 2 on the European leaderboards with two accounts simultaneously, which he shared on his X profile in September 2024. A year earlier, he let his community participate in another milestone where he reached rank 1 in one of the toughest regions, Korea (x.com).

In the video, you can see the trailer for Season 2 of 2025 in League of Legends:

Start video
The launch trailer for the new Season 2 2025 in League of Legends

Agurin was only a few ranks away from being the best player in America

How far has Agurin come? In the last 36 days, Agurin played 594 matches of League of Legends. He streamed each of them on his Twitch channel and spent almost 14 hours a day on average doing so. After all this time in the Rift and the ambition Agurin has poured into his endeavor, he finished the challenge ranked 4. His personal best was rank 3 in the Americas.

Why did he give up just before reaching the goal? Agurin shared some details about the challenge in his X post. He also mentioned a reason for the early termination: He needs to travel home to resolve some personal issues, which he had already postponed once due to the challenge.

Will he pursue the goal again at some point? Yes, in his X post, Agurin writes that he has lost the battle but will win the war. This means that Agurin will definitely continue his challenge to be the best player in America. He did not specify when exactly, but he hopes it will still be in 2025.

Although Agurin is an excellent player and jungler, he is not perfect either. During his journey through the American Rift of Summoners, Agurin made some less friendly remarks. In one match, his ADC stole some jungle monsters, which caused Agurin to overreact significantly: German Twitch streamer gets banned in LoL for being too toxic, promises to improve, yet continues as before

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit.com
  2. x.com

WoW Patch 11.2: All class changes you need to know

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Der nächste große Patch von World of Warcraft ist fast da. Wir verraten, wie sich mit Update 11.2 eure Klasse ändern wird.

Der finale, große Content-Patch 11.2 Geister von K’aresh von World of Warcraft: The War Within erscheint in wenigen Tagen. Damit beginnt nicht nur das letzte große Story-Kapitel auf dem Planeten K’aresh, bei dem Xal’ataths wahre Pläne offenbart werden, sondern wir kämpfen auch gegen den wohl größten Raidboss, den es jemals in der Geschichte von WoW gab.

Damit einher gehen allerdings auch zahlreiche Anpassungen an den verschiedenen Klassen. Von Anpassungen der Heldentalente über Neuerungen in den Talentbäumen ist für die allermeisten Klassen etwas dabei. Damit ihr auf die Änderungen vorbereitet seid und nächste Woche nicht vollkommen verwirrt auf euer Zauberbuch starrt, wollen wir euch die wichtigsten Neuerungen hier vorstellen.

Patch 11.2 – Die wichtigsten Klassen-Änderungen in Kürze

Die wichtigsten Neuerungen haben wir hier in aller Kürze zusammengefasst.

  • Todesritter verlieren das Talent Monströse Gliedmaße. Davon abgesehen bekommen nahezu alle Spezialisierungen starke Buffs und werden im Kampf effektiver.
  • Dämonenjäger machen als Tanks etwas mehr Schaden, aber ihre Schutz-Fähigkeiten werden leicht abgeschwächt. Es gibt keine Änderungen für Verwüstung.
  • Druiden der Spezialisierungen Gleichgewicht, Wildheit und Wächter verursachen mehr Schaden. Heil-Druiden müssen einen kleinen Nerf ihrer Raid-Heilung hinnehmen.
  • Rufer bekommen Anpassungen ihrer Helden-Talente. Verstärkung- und Verheerung-Rufer erhalten leichte Buffs, Bewahrung-Rufer ein paar neue Talente, die ermächtigte Fähigkeiten noch besser machen.
  • Jäger können Explosivschuss gegen eine Alternative eintauschen, die den Pet-Schaden verstärkt. Dazu haben einige Talente ihre Position geändert und wurden leicht angepasst.
  • Magier verlieren das Talent Zeitanomalie, die einzelnen Spezialisierungen bekommen kleinere Anpassungen. Feuer verliert einen Teil des DoT-Schadens, macht dafür mehr direkten Schaden durch stärkere Pyroschläge und Meteoriten.
  • Mönche werden als Tanks ein bisschen widerstandsfähiger, während Windläufer einen dicken Buff von 13 % bekommen. Nebelwirker verlieren hingegen 5 % Heilung.
  • Heilig-Paladine bekommen starke Buffs für viele Heil-Zauber, aber auch Vergelter bekommen starke Verbesserungen. Werte zwischen 10 % und 30 % mehr Schaden auf viele Fähigkeiten sind dabei.
  • Priester bekommen große Anpassung für Schatten. Es gibt sehr viele neue Talente, einige Fähigkeiten wurden auch entfernt. Heilig-Priester werden etwas manaeffizienter, während Disziplin-Priester künftig mehr Mana verbrauchen als zuvor.
  • Schurken erhalten dicke Buffs in der Meucheln-Spezialisierung auf viele Fähigkeiten. Gesetzlosigkeit-Schurken bekommen leichte Quality-of-Life-Verbesserungen, aber auch einen dicken Damage-Bonus von 13 %.
  • Schamanen der Elementar-Spezialisierung machen deutlich mehr Schaden. Mehrere Buffs vieler Fähigkeiten liegen zwischen 25 % und 50 %.
  • Hexenmeister können sich auf dicke Buffs ihrer Heldentalente freuen, gerade der Diabolist wird drastisch verstärkt. Dämonologie bekommt Anpassungen des Talentbaumes und zusätzliche Damage-Buffs.
  • Krieger bekommen dicke Überarbeitungen des Talent-Baumes für ihre Schutz-Spezialisierung, um mehr Vielfalt zu ermöglichen. Furor-Krieger werden in AoE-Situationen deutlich stärker.

Wann erscheint Patch 11.2? Patch 11.2 Geister von K’aresh erscheint am kommenden Mittwoch, also am 5. August 2025. Wie üblich ist das Update in den USA bereits einen Tag früher aktiv, also am 4. August.

Falls ihr euch für die vollständigen Patch Notes mit allen Einzelheiten interessiert, findet ihr diese auf der zweiten Seite des Artikels. Aber Achtung: Das sind eine ganze Menge Neuerungen, durch die ihr euch wühlen könnt.
Der Patch 11.2 löscht übrigens auch einige Items aus eurer Bank – seid also wachsam.

A cellar full of rats gives you really strong buffs in Baldur’s Gate 3 when used correctly

Some approaches in Baldur’s Gate 3 are so obvious that almost all players have implemented them immediately. However, one player discovered that a formal “invitation” for a fireball can be used even more beneficially – and that you can even be rewarded for it.

Which cellar is being referred to? One player (on Reddit “Doglatine”) warned in a post in the subreddit of Baldur’s Gate 3 not to “waste” the rats in Roveer’s storehouse in Act 3 of the game. Here, you are given the task of dealing with the rat infestation in the cellar of the house. 

“Waste” is indeed the right choice of words here. A lot of rats that charge at the characters during your turn practically invite you to be wiped out by an area spell within a turn. This is made very clear in the comments under the post. 

However, Doglatine explains that you can use the rats for a much better purpose and even gain strong buffs if you use them correctly.

Here you can see the animated short film for patch 8 of Baldur’s Gate 3, where no rats get harmed: 

Start video
Der animierte Kurzfilm zu Patch 8, dem letzten Update für Baldur’s Gate 3

36 rats are not strong opponents, but you should not kill them – at least not all at once

How can one get buffed through the rat cellar? The player explains that there are enough weapons or other items that provide strong buffs through killing enemies. For example, he mentions the “Staff of Cherished Necromancy” or the dagger “Rhapsody”.

  • The Staff of Cherished Necromancy can absorb the life energy of a defeated hostile creature, allowing the use of necromancy spells without spell slots – until the next long rest.
  • With Rhapsody, you gain a maximum bonus of +3 to attack rolls and saving throw values for each defeated opponent (maximum 3). This effect lasts until you drop the weapon.

The two weapons are just examples, but there are several items in Baldur’s Gate 3 that reward killing enemies with buffs that can last until the next long rest and significantly change battles to your advantage.

The rats in the cellar only have 1 HP, and you can easily leave the cellar quickly, preventing the rats from following. Additionally, the cellar of the storehouse is located close to a fast travel point, making it quickly accessible, and there are enough rats (36) to use this trick multiple times.

Why do players find this so difficult? The comments under the Reddit post clearly show how most players have dealt with the rat cellar and why, despite the hint, they don’t know if they can resist their own approach:

  • bigbadbosp (with the most upvotes, currently 1,217): “It’s way too much fun to throw Hunger of Hadar or Evard’s Black Tentacles into the room.”
  • profossi: “Activating protective spirits and then finishing the turn in the room is also fun.”
  • siLtzi: “I always have a wizard (or a scroll) to set up a wall of fire and have all companions and myself stand behind it. Then I just watch as the rats run into the fire.”

Another player (Jonnehdk) adds that one can receive an achievement through the rats if one defeats 20 enemies while drunk. Those who use similar approaches as those shown in the comments above but drink enough alcohol beforehand to make the character drunk can easily achieve this through the rats.

Baldur’s Gate 3 has enough players that at least some of them still find hidden tips and tricks that can be used to their advantage in the game. Another player discovered that one can make the bard Volo grant buffs not just to one character, but to up to 4 party members. You just have to slightly torture him, don’t worry: Baldur’s Gate 3: Player finds a way to make Volo do constant work

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit

In 2011, Jason Momoa wanted to follow in the footsteps of Arnold Schwarzenegger, but he himself admits: “It was really bad”

Arnold Schwarzenegger has played many iconic roles in his career and has also created great franchises from them. The fantasy film Conan the Barbarian was supposed to get a reboot in 2011, but it was not well received by critics.

What kind of film was it? In one of his first roles, Arnold Schwarzenegger portrayed Conan the Barbarian in 1982, based on the novels by the author Robert E. Howard. To this day, that role, along with the Terminator, is one of his most known, even though there was an accident during filming. In 1984, the sequel Conan the Destroyer followed.

Afterwards, there were TV series, both animated and non-animated, comics, and various games. In 2011, there was an attempt to bring the franchise back to theaters with a reboot. Jason Momoa was to step into Schwarzenegger’s footsteps, who was also seen in Game of Thrones in 2011.

Instead of a celebrated fantasy reboot, there was a flop that was not well received by critics.

Start video
Conan the Barbarian (2011) – Trailer for the reboot with Jason Momoa

Not just a financial flop

How did Conan the Barbarian (2011) perform? According to Box Office Mojo, the film’s budget was 90 million US dollars, but it only grossed about 63 million US dollars worldwide. That’s a pretty poor result, especially since there were probably also marketing costs that were not included in the budget.

Critics were also not satisfied. With 152 reviews on Rotten Tomatoes, the film scored a mere 25%. The audience was also not forgiving. With over 25,000 reviews, it managed only 30%. The classical aspects such as storytelling, character development, choreography, and CGI were criticized.

Even Jason Momoa expressed himself not particularly positively about his own film years later. In an interview with GQ Magazine, he said the following:

I was involved in many projects that were really bad, and in films where you have no influence […] Conan was one of them. It was one of the best experiences I’ve ever had, and then it was taken over and turned into a big pile of crap.

Why did the film flop? Aside from the critiques, the film also flopped at the box office. A precise explanation for such flops is always difficult, but assumptions can be made. On one hand, Conan is a series that fits very much into the 80s. Big, muscular guys engaged in brutal fights were simply in back then.

And one must also say: Even the first films were not gigantic hits. The first film grossed nearly 70 million at a budget of 20 million US dollars in 1982 (via IMDb), the second part fared worse. According to IMDb, the film earned only 31 million at an estimated budget of 18 million US dollars. Those aren’t bad numbers, but they’re also not great.

Reboots are a tricky business. While many old brands still work today, other franchises are products of their time and only function in that context. Another reboot had better financial success, but the film is still considered a flop: A sci-fi film grossed over 240 million dollars – Yet still considered a flop and never received a sequel

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO brings 2 powerful attackers in the next Rocket event

The next big event with Team Rocket in Pokémon GO is approaching. What will this Rocket takeover bring this time?

When does the event take place? The event Joyful Days: Takeover will take place on August 11th. As always, it starts at 00:00. It ends on August 17th at 23:59.

What bonuses does the event bring? As usual, the takeover is all about Team GO Rocket. Accordingly, the bonuses are as follows:

  • You will encounter many more Rocket grunts at stops and in balloons.
  • Your Shadow Pokémon can forget the move “Frustration” using TMs without having to purify them. This makes them the best attackers in the game.
  • Also, Shiny-Molunk will make its debut in the game.
  • And a new special research revolving around Giovanni will start.

Additionally, many new Shadow Pokémon will also appear in the game.

Start video
Pokémon GO: Finding Rocket Bosses – How to Collect the Rocket Radar and Track Them Down

What new Pokémon will the Rocket event bring?

The highlights: The latest Shadow Pokémon is Giratina. This one is held by Giovanni and must be freed by you. As usual, you need the Super Rocket Radar, which you can get from the special research.

Shadow Giratina is expected to be a top Pokémon for the Battle League, making it an exciting catch.

The second highlight is Shadow Kyogre. Although it has been in the game before, it is one of the best attackers in Pokémon GO ever. This time it will appear in Shadow Raids and can also be caught as Shiny for the first time. However, it is only available on August 16th and 17th!

More new Shadow Pokémon: The grunts will have the following new Pokémon:

  • Shadow Staryu
  • Shadow Dartiri
  • Shadow Peppeck
  • Shadow Mabula

Additionally, Sierra, Arlo, and Cliff will form new Shadow teams. Which ones is still unclear. We will keep you updated on that!

In Shadow Raids, you will encounter:

  • Tier 1: Shadow Knofensa*, Shadow Griffel*, Shadow Teddiursa*, Shadow Samurzel*
  • Tier 3: Shadow Girafarig, Shadow Absol*, Shadow Rollum

Possible Shinies are marked with an asterisk*.

In addition to the mentioned content, research tasks and collector challenges revolving around Team GO Rocket will also appear. However, the highlights remain Giratina and Kyogre, as well as the opportunity to get rid of Frustration. Speaking of highlights: There are still several dates this month that should be worthwhile in the game. We will show you all in the overview of all events in August 2025 in Pokémon GO.

This is an AI-powered translation. Some inaccuracies might exist.

Battlefield 6 Beta: All information on registration, start, and rewards

The open beta for Battlefield 6 will be starting soon. When exactly, how you can participate, and what to expect, you’ll read here at MeinMMO.

The 2nd beta weekend has been live since August 14. You can find all the information about the new features here: Battlefield 6: Beta 2 offers new content and rewards – All important info

What is the timeline for the beta? The beta for Battlefield 6 takes place in several phases:

  • Early Access – Closed Beta (Battlefield Labs member before July 31 or access through Twitch Drop)
    • From August 7 10:00 AM CEST to August 8
  • First Open Beta (no code required)
    • From August 9 10:00 AM CEST to August 11 10:00 AM CEST
  • Second Open Beta (no code required)
    • From August 14 10:00 AM CEST to August 17 10:00 AM CEST

Is there a preload? Yes, you can download the beta anytime since August 4.

Update from August 14, 2025: The 2nd beta weekend has started. We have accordingly adjusted the post.

[toc]

Start video
Battlefield 6 zeigt sein Gameplay im actionreichen Trailer

All info on participating in the Battlefield 6 beta

Do I have to register for the beta? Not necessarily. You only need an EA account and an account on the platform of your choice. However, if you want to participate in Early Access, there are three ways to do so.

On which platforms can I play the beta? The open beta for Battlefield is playable on:

  • PlayStation 5
  • Xbox Series X|S
  • PC
    • Steam
    • Epic Games Store
    • EA App

How could you participate in Early Access? To participate in Early Access, you had two options:

  • You watched various streamers for about 30 minutes on August 7 and 8 and secured a code via Twitch Drop
  • You registered at Battlefield Labs before July 31, 2025, then you do not need an access code
  • You watched various content creator streams during the reveal on July 31, 2025, and received a code via Twitch Drop

System requirements during the beta

Your PC should meet the following requirements:

  • Minimum PC requirements
    • CPU: Intel Core i5-8400 / AMD Ryzen 5 2600
    • GPU: Nvidia RTX 2060 / AMD Radeon RX 5600 XT 6 GB
    • RAM: 16 GB
    • Storage space: at least 55 GB
    • Graphics settings: 1080p at 30 FPS, low settings
  • Recommended PC requirements
    • CPU: Intel Core i7-10700 / AMD Ryzen 7 3700X
    • GPU: Nvidia RTX 3060Ti / AMD Radeon RX 6700-XT
    • RAM: 16 GB
    • Storage space: at least 80 GB
    • Graphics settings: Balanced: 1440p at 60 FPS (high settings) | Performance: 1080p at 80 FPS+ (low settings)

For info on how to test this, check the EA support homepage.

All rewards you can receive during the beta

What rewards can you receive? By participating in the respective beta weekends, you can earn various rewards for the full version:

  • Weekend 1: August 9 – 10
    • Seeker Soldier Skin
    • All Terrain Soldier Skin
    • Dominion Weapon Pack
    • Lights Out Player Card background
    • Stickers and keychains
  • Weekend 2: August 14 – 17
    • War Machine Vehicle Skin
    • Bat Company Dog Tag
    • Striking Distance Weapon Package

Items will be added to your account once the game releases on October 10, 2025.

All content of the beta

You can look forward to the following content:

  • Maps
    • Liberation Peak
    • Empire State (NEW)
    • Siege of Cairo
    • Iberian Offensive
  • Classes
    • Assault
    • Support
    • Engineer
    • Recon
  • Modes
    • Domination
    • Conquest
    • Squad Deathmatch (NEW)
    • Closed Weapon Breakthrough
    • King of the Hill
    • Rush (NEW)
  • Diverse vehicles and weapons

The information about the beta was shared during the multiplayer reveal on July 31, 2025. If you missed it and want to catch up on what was shown, we have documented everything in our live ticker: Battlefield 6: Multiplayer reveal overview – What you missed

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. EA

Players fear ridiculous skins in Battlefield 6, but the studio can reassure them

In Battlefield 6 there will be the usual classes for your soldiers at release, and accordingly, you can also equip them with skins, but many fans have great concerns about this.

What are the fans concerned about? Skins, because fans have to deal with them in matches. As in Battlefield 2042 and every other multiplayer shooter with microtransactions, there will also be skins for your classes in Battlefield 6. This topic often fuels discussions in the communities, because many of these skins do not fit the serious and dark worlds of war games.

Call of Duty is following the path of Fortnite and is releasing outfits for its operators that come from cartoon series, animes, or demonic worlds. Even if these skins look good, they do not fit the narrative of the games, and thus they disturb many players during their rounds.

Many have hoped that Battlefield 6 would not go the same way as its predecessor – it should remain realistic. It’s good that the multiplayer reveal took place, because new details regarding the skins have been revealed, and many players might now be excited.

Start video
Battlefield 6 presents classes, movement, and tactical destruction in the trailer

“Fits the Universe”

What have the developers said about the skins? The gaming site comicbook.com had the chance to speak with the Senior Producer of DICE, David Sirland, and Alexia Christofi, Producer of DICE, and ask them some questions.

The last question from the editor revolved around the skins and how much the studio wants to express itself. Will it go the way of CoD, or will it remain true to its roots and be realistic? Here’s what the developers had to say:

What I want to say is that it is really important for us that things feel solid, and we want people to express themselves and have cool skins, along the lines of: “I look pretty cool and have this great weapon skin.”

Nevertheless, the focus should be on the universe of Battlefield 6, say the developers. There should be skins that look cool and distinguish you from other classes. Recon should have antennas on their gear, while other classes come with a ghillie suit – everything should be coherent.

It sounds like loud skins, like we know them from Call of Duty, are not the developers’ goal. It remains to be seen whether this will change over the course of the release or if DICE will stick to their idea.

When is the release of Battlefield 6? During the multiplayer reveal, DICE also announced the release date for Battlefield 6. It will start on October 10th. There are also more details regarding the price and pre-order bonuses. You can find more about it in our release HUB: Battlefield 6: All important information about release, beta and early access

This is an AI-powered translation. Some inaccuracies might exist.

After 185 hours, a building game on Steam has me fully hooked again, the new DLC makes the challenging game even more complex

The Nightwatchers DLC for Against the Storm on Steam has been released and brings new content. MeinMMO editor Benedict Grothaus has played the new content and finds one of his favorite games now even harder – but also much better.

What kind of game is it?

  • In Against the Storm, you build cities and must take care of your residents’ needs to keep them happy. The different peoples each come with their own advantages in production and preferences regarding food and work.
  • Unlike in Anno, you are playing against time: The seasons change and during the “storm” season, everything becomes even more difficult due to threats. Each year, the storm gets stronger, with more dangers.
  • You have to continuously restart the settlements with new conditions and new possibilities. After a certain time, the entire map is reset, and all settlements are destroyed. Against the Storm thus offers virtually unlimited replay value, while also featuring a meta-progression that keeps pushing you further, no matter how successful the settlements were (Roguelite).

This is what the DLC includes: On July 31, the Nightwatchers DLC was released, which is now the second paid content for Against the Storm. The DLC is available for the PC version (Steam, Epic, GOG, Microsoft Store) and costs €14.99 or only €13.49 until August 14 on Steam. The console version for PS5 and Xbox will follow later.

With Nightwatchers, there are now bats as new residents as well as two new biomes: the bamboo forest and the rocky gorge. The biomes come with unique gameplay mechanics:

  • In the rocky gorge, there is no wood, which is usually common, posing a significant problem. You must keep a flame alive to prevent your villagers from despairing. Instead, you can obtain wood from the unique black market or random events and merchants. The “forests” provide you with stone and other materials.
  • In the bamboo forest, there are no natural cultivation areas, which significantly limits food production. Instead, there is a huge fluffy beak in your settlement that you can take care of to obtain fertilizer and create your own fields.

Bats as new residents are metallurgists who work well but are reluctant to do so – meaning they have bonuses on production but not on morale. They are picky and hardened: If someone else (and weaker) leaves, they become more satisfied. Along with the bats, the council hall is available as a new building, allowing you to banish villagers to strengthen the new people.

Along with the DLC, Against the Storm received the free update 1.8, which included some visual overhauls (like bat architecture), new foundations, buffs, and new upgrades for your only permanent city. There are also some new options that aim to make the game more enjoyable.

Start video
Der Trailer zu Nightwatchers, dem 2. DLC von Against the Storm auf Steam

New challenges and picky citizens

Against the Storm is one of my absolute favorite games, and I have invested more than 180 hours into this construction game. For me, it is especially a comfort game that I can always play whenever I urgently need a distraction. Here, I can accurately estimate how long a round will take and just unwind – even if it’s brutally hard.

Publisher Hooded Horse has already given me early access to Nightwatchers so I can check out the new content. The bats excited me with their announcement, but Against the Storm has become even more complex with the DLC:

  • Bats are incredibly demanding. They cannot be “preferred” and their needs are difficult to satisfy. Once you have them in the settlement, victory becomes significantly harder.
  • The new biomes are an excellent addition. The new mechanics force me to approach things completely differently than before, with recipes and buildings I usually use infrequently or not at all.
  • Accordingly, I also utilize the remaining population differently than before. Beavers, which used to be somewhat of a “must”, are no longer as important because the advantages of other peoples become more essential under certain circumstances.

The core feature of Against the Storm is adaptation, which is evident simply from the game idea of having to withstand an unpredictable storm. With Nightwatchers, I am forced to relearn or reevaluate many things. That’s what makes Against the Storm so great for me: It is never the same, in any round, with no update.

As a major point of criticism, I feel that bats seem rather useless for their high needs. They are good metalworkers – a role previously filled by beavers – and thus excel in mines and everything involving copper and such.

I must say, however, that metals and all their products were never particularly relevant for me until now. This will probably change, simply because I must adapt to the new circumstances. With the next 200 hours, this will likely improve as well.

Due to its nature, in which you constantly fight against the storm and have to provide for your population, Against the Storm belongs to the survival genre, or more precisely: to the building survival, a genre that has been booming in recent years. You can find more survival games here: The best survival games 2025 for PS5, Steam, and Xbox

This is an AI-powered translation. Some inaccuracies might exist.

While other players of Dune: Awakening complain that it becomes more annoying to farm sand, another already mourns his flower field.

The upcoming update of Dune: Awakening is highly anticipated by players, but there is a lot of trouble regarding the sandworm. Another player, on the other hand, is mourning his flower field.

Who is it about? While the Dune: Awakening community sharply criticizes the changes to the sandworm in the game, one player is bothered by another patch note more.

On Reddit, user StGerGer shares his frustration. He explains that he specially built his base over a field full of primroses. The flowers give players water when harvested with a collector, and they sparkle beautifully when the dew is on them.

However, the developers announced in the new patch notes that they will prevent such fields. They write: “The resource distribution in some Jabal content blocks has been improved to prevent very large primrose fields from spawning.”

Here you can see his primrose field:

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Sandworm farming is going to be tougher

What concerns the community? However, the community is more concerned about the sandworm in the patch rather than the end of some primrose fields. In Dune: Awakening, you must collect sandworm with a Compactor to create silicone blocks.

You need these repeatedly in the game, and until now they could be safely collected in some locations that the worm cannot reach. The developers probably don’t like this because in their new patch notes they announce a significant change.

They write: “Redistribution of sandworm and spicesand fields in the Hagga Basin, so that the worm can reach them.” Additionally, they simultaneously nerf the corresponding tool, the Compactor, with several changes:

  • The power consumption of the static compactor now scales more linearly per level.
  • The generation of threats by static compactors has been increased.
  • Changes to the sandworm field have been made to align it with the spice harvest in terms of gameplay and the appearance of the static compactor.
  • Adding the missing ambient sounds in the room for static compactors.
Patch notes on DuneAwakening.com

This announcement has caused an uproar in the community. Players are greatly concerned that farming the material may become even more laborious than it already is. Even before the patch, obtaining sandworm was considered tiresome, especially since it must be manually collected with an extra tool.

Anticipating the patch, players are now even preparing to farm sandworm in the current patch before it might become much rarer after the change (via Reddit).

Start video
Dune: Awakening – Das ist die Zukunft des MMOs

What do the players say about the change? On Reddit, players’ opinions are, as often the case with Dune: Awakening, divided. While some are already shopping layers to stock up their supplies, others are unfazed by the change and do not understand the frustration.

  • Trip_Dubs says on Reddit: “I am surprised by this change and find it hard to understand their reasoning.”
  • MrWhiteAndTight is upset on Reddit: “This is nonsense. I hate wasting the durability of the compactor for sandworm, so I use lower levels for that because I have also found safer spots to farm it. If that means I draw even more aggro, it is going to be more cumbersome than spice.”
  • ThatOneNinja thinks on Reddit: “This is not such a big deal… Why are people getting upset about this?”
  • piratesgoyarrrr contemplates on Reddit: “It is less a ‘problem’ than it makes the task even more cumbersome than it already was.”

That two months after the release a fundamental function, which no longer poses a challenge for many players, is changed, upsets the players. They would prefer new features instead of the changes: Dune: Awakening is missing an important feature that most other survival games have – players are pleading with the developers now.

This is an AI-powered translation. Some inaccuracies might exist.

The author of One Piece is so obsessed with a mobile game that he checks the level of his employees

The main work of Eiichiro Oda is his own manga, One Piece. However, in his free time, he plays a mobile game that he has even recommended to his colleagues.

What kind of game is it? Eiichiro Oda has been playing the mobile game Pokémon GO for several years. Players must venture into the real world to catch Pokémon or battle. Augmented reality technology is used in the process.

Additionally, there are events that players can participate in. In August 2025, some raids will be included, but also spotlight hours, in which a Pokémon appears more frequently for a short time, keep the trainers entertained.

Oda is one of those trainers who still plays regularly today. According to X user sandman_AP, the mangaka reportedly plays two rounds a week, to improve his health. The author has recently faced health issues, which led him to take a break.

Pokémon GO has become an integral part of his daily life. The game is so important to him that he even asks his employees how much time they invest in the mobile game.

Start video
One Piece: These are the 5 coolest ships sailing the oceans

Oda asks his employees about their level

How does he check them? In an interview in the One Piece magazine from 2022, it was revealed that Oda checks his employees on their level in Pokémon GO (via Dunia Games). In 2020, Oda met his new editor Yuuji Iwasaki, who helped oversee the Wano Country and Egghead arcs. 

Oda wanted to know right away what level Iwasaki was at in Pokémon GO. When he responded that he was only level 19, Oda reportedly said:

Only 19? Then you are not qualified as my editor.

However, he is said to have said it in such a humorous tone that it was clear it was just a joke. Iwasaki was indeed allowed to accompany the manga for three years. 

Has he convinced others? Oda has even managed to convince his colleagues to play the mobile game with his passion for Pokémon GO. Kohei Horikoshi, the mangaka of My Hero Academia, revealed in a post on X that he reactivated PoGO after Oda sent him a friend request.

Prior to the request, his legs were reportedly weak, causing issues when climbing stairs due to his knees. With PoGO, his condition has improved and he can now dash down stairs without shaky knees.

Horikoshi ended his manga My Hero Academia last year. In a farewell note, Oda asked if Horikoshi could now play Pokémon GO forever (via X).

Pokémon GO not only connects authors of manga but also couples in love. A couple couldn’t resist diving into the mobile game on their most important day. Because Raiden always goes: Couple doesn’t want to miss the most important event in Pokémon GO, plays on a day that only happens once in a lifetime

This is an AI-powered translation. Some inaccuracies might exist.

The MMORPG about Star Wars loosens the Free2Play garb, makes more features free

In the livestream for update 7.7.1, the developers of Star Wars: The Old Republic revealed what is planned for the near future of the MMORPG. One goal of the changes: to improve the Free2Play experience.

What are the plans for SWTOR? Here are the main insights from the approximately 1-hour livestream of the developers regarding update 7.7.1, which you can watch in full on YouTube:

  • Update 7.7.1 is set to be released in August 2025.
  • The next story content will not come with update 7.7.1, but is expected to be available on the live servers with 7.8. The already announced content around dates with companions and Masters Enigma is set to follow with 7.8.1.
  • With update 7.7.1, Galactic Season 9 of SWTOR will start. Included: a new version of the Czerka combat enhancements that you can use in flashpoints to receive buffs. Additionally, you will gain access to an experimental repulsion field that allows you to lift and throw enemies through the air.
  • A number of quality-of-life improvements are planned for patch 7.7.1, such as for the interface and group-finding functionality. Furthermore, the flashpoint cutscenes in veteran and master modes are expected to be automatically skippable on demand, and the loot from certain bosses will be improved.
Start video
Star Wars: The Old Republic zeigt Grafikupdates im Trailer

Fewer restrictions for Free2Play accounts

What about the adjustments for the Free2Play version? Here, the developers are planning several things. Free2Play players are expected to receive the following benefits with patch 7.1.1:

  • Access to companion customizations
  • Access to legacy titles
  • Collection of recovery XP
  • Free acquisition of the first cargo bay
  • Use of the “hide headpiece” slot
  • Greater payout of credits from the trust account when using cartel coins
  • Access to all quickbars

Previous patches, specifically patch 7.x, have already implemented that Free2Play players can sprint from level 1 and learn to ride speeders from level 10. Overall, this should lead to a significantly more pleasant experience for all free players of SWTOR.

All subscribers can look forward to a new type of login reward that they can claim from September 9 to December 9. Those who log in four times a week with an active subscription will receive a new currency that can be exchanged with special vendors for offers such as exclusive companion customizations, endgame gear, or XP boosts.

How does Star Wars: The Old Republic play after all these years? The online RPG for the Star Wars universe is regularly provided with new content by the developers at Broadsword, thus attracting players to the servers even after all these years.

In recent months and years, there have been not only new endgame content but also fundamental improvements, such as to the graphics. Colleague Cedric took a detailed look at the MMORPG just last year and summarized his impressions – which are likely still valid today – in the following article: Is Star Wars: The Old Republic still worth it today?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. swtor.com

The brave soldiers of Helldivers 2 have long ago received the perfect perk to save the Over-Earth, yet hardly anyone uses it

The brave warriors of Over-Earth currently have a mission in Helldivers 2 that particularly suits a perk, yet they absolutely refuse to use it.

What is the current mission? The general order for the Helldivers is currently to defend the planets Turing and Achernar Secundus. At the same time, players must collect 30 million rare samples.

These samples can be found on various planets and are hidden off-mission all over the map. To secure the samples, players need to escape with them and bring them to safety. If a Helldiver dies, they drop the sample container which must be picked up again by themselves or their comrades. However, a perk actually makes this task much easier.

Here you can see the current war bond:

Start video
Helldivers 2 shows its new war bond “Control Group”

Perfect Suitability, but Weak Perk

Which perk makes it easier? The perk “Sample Scanner” is actually perfect for the Helldiver’s general order. It gives Helldivers a 15% chance to receive double samples.

With it, players would reach their goal 15% faster and thus complete the developers’ mission quicker. However, the players are only lukewarm about the perk.

What do the players say about it? The Helldivers clearly state why they don’t want to use the perk. It is simply too weak for them. On Reddit, they write:

  • Stale_t0ast47: “Because the booster only has a 15 percent chance of doing anything.”
  • Curious_Freedom6419: “15 % chance to double your samples. Honestly, Arrowhead should raise the chance to 50 % to make it worth taking.”
  • TheChadStevens: “Because you’d have to leave behind one of the four good boosters for what, an average 15 % increase? And it won’t even be a 15 % increase compared to normal gameplay, since not taking the good boosters will probably result in slower and fewer mission completions.”
  • Illogical_Saj: “If this thing highlighted samples near you on the map, it would have been perfect.”

Can the Helldivers fulfill the order even without the perk? Yes, currently it seems that the Helldivers can complete the mission within the time limit even without the 15% more samples. As of July 31, 2025, at 3:30 PM, they have already collected more than 36% of the samples (via hd2galaxy.com), and that in just over 24 hours.

Until the mission expires, players still have plenty of time and are expected to even finish a day early if the pace continues.

That the players already received help from the developers with the perk before the start of the mission is unusual. In the last mission, the developers had to interrupt their summer vacation to help the Helldivers: Helldivers 2 players celebrate themselves as heroes after the developers had to interrupt their vacation to save their asses

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit

Mark Zuckerberg presents his vision of the future: A personal, superintelligent AI in the form of wearable glasses

Mark Zuckerberg shares his vision for the future: It consists of a superintelligence and his new glasses

Artificial intelligence is a topic that many are deeply concerned about. Mark Zuckerberg, CEO of Meta (formerly Facebook), has already invested billions in his own AI company. Now Zuckerberg shared his vision regarding AI: A personalized, superintelligent AI for everyone, especially in the form of wearable glasses. This has been reported by the English-language magazine TheVerge.

Start video
Students spy on passersby with hidden cameras and AI, find name and address in seconds

According to Zuckerberg, the future consists of a superintelligent AI that everyone can use

What did Zuckerberg say? In a public post by Meta, he explained in a lengthy statement his vision for AI, which he referred to with the words “personal superintelligence.” He said his vision is that everyone has an AI tool that

helps you achieve your goals, create what you want to see in the world, experience every adventure, be a better friend to those who matter to you, and become the person you want to be.

(…)

Progress is slow, but undeniable. The development of superintelligence is now in sight.

Zuckerberg also continued his optimistic stance on smart glasses, stating that humanity’s “primary computing devices” will primarily be personal devices such as glasses. Zuckerberg had already announced the end of the phone when he presented his glasses as the successor.

Mark Zuckerberg is among the richest people in the world, but one of his school projects must close after 10 years due to financial difficulties. Many see the reason for the school’s closure as Zuckerberg withdrawing as the main benefactor. The school had always relied on large donations and could never sustain itself: Mark Zuckerberg increased his wealth by 79 billion euros in 2024, but his school for underprivileged children must now close due to financial difficulties

This is an AI-powered translation. Some inaccuracies might exist.

WoW releases secret messages – Hints at the future of Azeroth

New, short videos give a taste of what might soon happen in World of Warcraft. A warning to all adventurers.

If you have been paying a little attention to social media in recent days, you might have received a link or two to “secret” videos. These are videos that were initially shown as “unlisted” on the YouTube channel of World of Warcraft – meaning they were only viewable with a direct link – but are now freely accessible.

Start video
WoW: The Alliance of the Space Traveler – Patch 11.2 Ghosts of K’aresh

These are small teasers for the story of K’aresh, the setting of Patch 11.2 Spirits of K’aresh. The videos narrate the history of the planet K’aresh from the perspective of a resident. But does this replace a trailer for the new patch? Is this an attempt at a new way of storytelling? The community is puzzled.

What are the videos about? The small audio logs tell the story of the planet K’aresh. A – judging by the voice, female – member of the K’areshi recounts the last weeks and years before the homeworld was consumed by the Void.

If you are not proficient in English, you can activate German subtitles on YouTube to understand the whole story.

You can watch the first audio log here:

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The second audio log is a direct continuation, which you can find here:

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Meanwhile, a picture was shared in the “Secret Finding” Discord, showing staring eyes in the darkness of the cosmos – along with a date, namely August 1, 2025, at 6:00 PM. Whether a video, a puzzle, or something entirely different will be released then remains to be seen. Perhaps we will be wiser tonight.

A first glimpse of the Void in Midnight

What does this have to do with Midnight? Although the two small audio clips primarily tell the story of the K’areshi, the original inhabitants of the Nexus and Astral, they also contain a few hints that indicate what might soon happen to Azeroth.

Especially the description of a “storm without wind and rain,” which “merely consisted of shadows,” that “stared hungrily,” is likely to remind many of the artwork Blizzard has already released for the upcoming expansion Midnight. For there too, we see a great storm from which the Void is pouring onto Azeroth. While some hope to see an old secret enemy in the image – whether there is anything to this remains to be seen.

The community is confused and divided: In the World of Warcraft community, these videos are met with mixed feelings. On one hand, they have relatively few views on YouTube, and on the other, many find them simply boring. The comments on wowhead tend to be rather negative, believing that there was simply a lack of trailers, which is why such simple audio messages were released, needing only a writer and a voice actress.

However, the comments under the YouTube videos are largely positive. Many enjoy this way of connecting with new story elements and appreciate that many old lore details are being revisited – such as the fact that excessive magic is corrupting and harmful, even in the case of arcane magic.
If you’re interested in the entire story of WoW up to today: Here is the complete WoW lore summarized.

This is an AI-powered translation. Some inaccuracies might exist.

Battlefield 6 shows what fans have been waiting for for years: “This is what Battlefield 2042 was supposed to be”

During the multiplayer reveal, Battlefield 6 showcased what fans can expect in the new installment of the series. We summarize the initial reactions for you.

Battlefield 6 is an upcoming first-person shooter by Electronic Arts that offers large-scale, modern warfare with vehicles, infantry, and destructible environments. During the multiplayer reveal, the developers announced in a livestream on Twitch that Battlefield 6 will be released on October 10, 2025. You can find all important info about the release, the beta, and the price here.

The event also showcased gameplay of the new shooter in an action-packed trailer, accompanied by a music remix by Limp Bizkit. Players are cautiously enthusiastic about it.

Start video
Battlefield 6 zeigt sein Gameplay im actionreichen Trailer

“Destruction is back on the menu”

What do players say about Battlefield 6? On Reddit, many fans are currently sharing their thoughts about the new installment of the shooter series. Many are pleased that there will be “real” classes again. Especially the game mechanics allowing players to destroy buildings and structures are well-received by players:

  • Westo6Besto9: “Damn, their trailers always hit the mark. Being able to break through the floor with a sledgehammer looks damn cool.”
  • spartyftw: “Destruction is back on the menu.”
  • literallyacactus: “The destruction looks exactly like I always wanted it to look.”

In another post on Reddit, the user makz242 writes: “Old classes. I just looked at the interface – WEAPON STATS! Everything looks great. The game feels like what [Battlefield] 2042 should have been!” And Bigd1979666 adds: “I feel the same. The gameplay looks just fantastic and gives me real nostalgia.”

The user Dependent-Guitar-473 writes on Reddit: “Bro … I nearly burnt my food, I just couldn’t look away.”

What concerns do players have? Besides the hype, players also express concerns about Battlefield 6. There are frequent reminders not to pre-order the game. One does not know what the gameplay will ultimately look like and how close the trailers are to the original. Many recall Battlefield 2042, which had a rough start and couldn’t really recover.

The user DhruvM praises on Reddit the destruction mechanics shown in the trailers, but also has concerns. He hopes that more classic maps will return. Seeing dragging corpses and crawling backward from an older Battlefield game would be cool. Battlefield 6 seems dark and grounded. However, he hopes that this energy will be maintained – “without silly operators, no flashy skins and over-the-top adrenaline gameplay style with limited weapon classes. Then we could actually get a strong game,” he writes.

We accompanied the multiplayer reveal with a live ticker. Here you can find all the details about the event including links to the beta and all important dates at a glance: Battlefield 6: Multiplayer reveal in live ticker – What you missed

This is an AI-powered translation. Some inaccuracies might exist.

Hideo Kojima knows countless ways to kill people because he has been ‘trained’ for his job as a developer

Hideo Kojima is a legendary developer and known for eccentric games. Some of his views and statements are also quite surprising. He has a clear stance when it comes to the expertise of a developer.

Who is Hideo Kojima? If you are unfamiliar with the name: Hideo Kojima is one of the most prominent developers in gaming and the father of the long-running series Metal Gear Solid, which was created under Konami. For several years, he worked with his own studio on Death Stranding 1 & 2 and is currently working on the sequel project OD.

Kojima is known for his innovative game concepts and also for telling his eccentric stories in extravagant cutscenes at a movie level. Especially important to the developer seem to be the small details that bring a scenario and the characters to life.

Recently, he expressed criticism of the gaming industry, noting among other things that many of his colleagues simply did not know what exactly they were working on. He, on the other hand, has trained.

With Kojima, even the trailers are long – see here the one for Death Stranding 2:

Start video
Hideo Kojima presents Death Stranding 2 in a 10-minute long trailer

A classic Kojima

What does Kojima say? In a conversation with SSENSE, Kojima spoke about the industry and mentioned that he visited a large studio that sought his advice for a new game.

It was about a stealth game, presumably similar to Metal Gear Solid – no wonder they sought Kojima’s help. However, he seemed quite unimpressed by the game shown to him. It was primarily because developers often do not really understand the subject matter they portray in a game. In the interview, Kojima said:

People who develop military games probably don’t know how to disassemble a weapon or shoot with it. That’s kind of sad.

When asked whether he himself has experience with such things, he replied:

Yes, because I have undergone that training too, and I have learned so many ways to kill people.

He did not elaborate further on the latter statement – a classic Kojima indeed. However, it shows that the legendary developer thinks about all aspects of his games. Kojima wants to understand how an activity, such as shooting a weapon, works in reality.

Let’s just hope that he keeps his knowledge about killing to himself and does not put any of it into practice …

Whether developers really need to be familiar with all the details of their titles is likely a matter of debate. It is certainly helpful to possess some expertise to create authentic and credible scenarios. Or what do you think about it? Feel free to let us know in the comments. A game by Kojima recently made waves: The faces in the game of a legendary developer are so good that players can bypass Discord’s age verification

This is an AI-powered translation. Some inaccuracies might exist.

Twitch streamer dominates his league in Europe with LoL team, cannot defend his title if he wants to go to the World Championship

Although they only play in the 2nd league of Europe, the team Los Ratones is quite well-known in League of Legends. So far, they have managed to win every tournament they played this year. However, they might not be able to defend the title as the World Championship is around the corner.

Who are Los Ratones? Twitch streamer Caedrel founded his own LoL team made up of well-known ex-professionals and other influencers in November 2024. This includes the unusual player TheBausffs. He himself acts as the coach and owner of the team. Caedrel also co-streams professional matches and provides live commentary on Twitch, not only for his own team’s matches.

Although the idea sounds crazy, Los Ratones is quite successful. In the regional league NLC, Los Ratones has been doing quite well from the start. They won the Winter and Spring playoffs, and they also took first place in both this year’s EMEA Masters, which is essentially the European Regionals Championship.

In September, the next tournament, the EMEA Masters Summer, starts, but there might not be a title defense as the dates overlap with this year’s Worlds.

Start video
Das ist LoL – Einmal richtig ehrlich erklärt

One wants to take the chance in China

What is the problem with this year’s dates? The final of the EMEA Masters is supposed to take place on November 2 in Paris. The issue is that the Worlds have already started by then, and the semifinals are taking place on that day.

The Worlds are the most important esports event in LoL, and as a co-streamer, Caedrel also wants to participate there. In a clip (via Reddit), Caedrel expresses his frustration about the dates. He emphasizes that the Summer Split takes place in November. Last year, the final of the EMEA Masters was on August 30.

During the stream, his player Rekkles (via x.com) wrote in the chat to simply skip the tournament and fly to South Korea. Caedrel responded that it could definitely work.

This way, Caedrel could not only cast the Worlds live in China, but Los Ratones would also have a good training opportunity, as they could train with other top teams in South Korea, and the solo queue level is higher than in Europe.

Furthermore, it would certainly be a great opportunity for content for Caedrel, but also for the players of Los Ratones.

What do the organizers of the EMEA Masters say about the criticism? On x.com, the tournament organizers responded to the criticism and assured that the final of the EMEA Masters will not take place at the same time as the Worlds semifinals.

The final is supposed to take place after the Worlds matches. However, this may not resolve Caedrel’s issue. With the great success of Los Ratones, the question arises as to why they are not playing in the LEC. The problem is money: Twitch streamer founds his own team in LoL, wins the EM directly – But to move forward, he would need 20 million euros

This is an AI-powered translation. Some inaccuracies might exist.

22 Jahre lang plagte ein Feature auf Steam die Spieler, doch jetzt wurde es endlich verbessert

Steam has been an essential part of the gaming landscape for years. It was all the more frustrating that an important feature worked poorly for a long time. But now Valve has brought about a positive change.

Which feature is it? Steam keeps getting new features, such as to check your performance. In this case, the discussion is about the trailers on the platform. If you’re looking for a new game and browsing the shop page, you’ll sooner or later come across a trailer. Ideally, it gives a good first impression of what to expect.

It’s annoying when playback stutters, doesn’t run smoothly, and the quality leaves much to be desired. Steam users are familiar with this problem and have probably turned to trailers on YouTube for years because Valve’s own platform was quite frustrating in this regard.

But now the annoyance has come to an end, Gabe Newell and his company have heard our prayers: Steam has received a new video player that aims to improve many aspects. The result is quite positive.

Start video
A user asks Valve if he can bequeath his many games on Steam – they reply

Finally watch videos without issues

What has been improved? Valve has written a post about the new video player in the Steam news blog. In it, the innovations and improvements are listed:

  • There is a new user interface that responds better to user input.
  • The interface adapts better to the respective device, whether on PC, Steam Deck, or smartphone. Valve particularly mentions the improved display on the iPhone.
  • Hovering over the timeline with the mouse shows thumbnails.
  • There should be fewer interruptions when fast-forwarding and rewinding, and the transition to fullscreen should be seamless.
  • There is now a better use of available internet bandwidth – the player automatically switches quality when your connection becomes weaker or stronger.
  • The aspect ratio of the trailers is displayed correctly.

Looking at Steam now, one can already recognize a pleasant improvement of the player after just a few clicks. Everything feels a bit smoother and less cumbersome than with the old version. The makeover ensures that Steam appears a bit more modern now.

According to Valve, the update involved significant effort. Since the entire technology behind the player was changed, all trailers also had to be converted to the appropriate format.

According to Valve, this affected a whopping 400,000 video files – the blog implies that even the company was surprised by this. Valve also points out that not all trailers are available in high resolution. For older videos, they no longer have the original files and therefore have to rely on lower quality versions. This even affects their own game Portal, where you can happily count pixels in the trailer.

Have you already noticed the change? Feel free to let us know in the comments what you think and how the new player feels for you. Steam has been around for 22 years, quite a while now. The story of a very old feature is curious: A feature on Steam exists only because Valve had a problem in 2003

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. pcgamer.com

New MMORPG on Steam focuses on action-packed battles, does not want you to simply spam skills

With ArcheAge Chronicles, fans of PvE can look forward to a new MMORPG on Steam. In a new letter to the community, the producer spoke about the game’s goals. The focus is primarily on battles, which are intended to differ from classic skill rotations.

What is ArcheAge Chronicles? The MMORPG from Kakao Games is currently being developed by XL Games and focuses primarily on the western market. Instead of PvP, there is PvE and a story. The game’s content is also intended to rely less on gigantic raids and large groups.

The focus is on small squads and even solo players. One of the most important points for the studio is the combat system. The developers emphasized this again in a new letter to the community.

Start video
ArcheAge Chronicles: Behind the Scenes – This is the Vision of the New MMORPG

It is not a traditional MMORPG

What is in the letter? In a new post on Steam, the Executive Producer of XL Games, Ham Yongjin, reaches out to the community. In the letter, he discusses the game’s goals and current status. He explains that they didn’t want to create a simple sequel to ArcheAge. He also emphasizes: This is not a traditional MMORPG. What we are developing is an exploration-oriented online action RPG.

Referring to this statement, he first talks about combat in the game, which is a major focus of the development team. The combat system is intended to be combo-based, and the mechanics will focus on dodging and weapon-specific abilities that should feel good and fast. According to him, the game should reward clever gameplay instead of the traditional spamming of ability rotations.

In addition to combat, ArcheAge Chronicles also focuses on the story and exploration. With smaller groups, the world is intended to feel more intimate and personal. They want to avoid zergs (uncoordinated, large groups).

Yongjin further explains that they want to adopt and develop the strengths from ArcheAge. He mentions lifeskills, housing, and crafting. NPCs are intended to feel more alive.

When is ArcheAge Chronicles expected to be released? The letter shows how the MMORPG has grand ambitions. Whether it can fulfill them will only be seen in the future. A release is planned for the first half of 2026. In the letter, Yongjin explains that they want to expand playtests in the future. ArcheAge Chronicles is not the only MMO hope from Asia: The most important new MMORPG of the year presents such a long list of construction sites that a release in 2025 is becoming increasingly unrealistic

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Steam