After 8 years of Early Access, Escape from Tarkov finally reveals its release date, but unfortunately not what changes

The developers of Escape from Tarkov have released a video that reveals the release time of the extraction shooter – what is missing are the contents.

When will Escape from Tarkov be released? Since Escape from Tarkov entered Early Access in 2017, players have been treated to many updates, new weapons, new maps, and many revised systems. The Early Access has lasted so long that some might have thought that the extraction shooter would never be “finished”.

In a new video, however, the developers have confirmed the final release date. Escape from Tarkov will be released on Saturday, November 15, 2025. Instead of a trailer, the developers presented a live-action video featuring real actors and the head of the studio.

You can watch the video here:

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Action-packed trailer without information

What does the trailer show? The live-action trailer features the head of Escape from Tarkov working on his programming in the office. Scenes of fighting factions of the extraction shooter are shown repeatedly, but these are portrayed by actors and do not show any in-game scenes.

Even the sentences that the developer types into his computer seem to revolve solely around the story and do not announce any new features:

  • 11.07.2008 City of Tarkov, military base of the Federal Reserve.
  • The city of Targard retains a certain autonomy from the capital. The surrounding area …
  • The latter are connected with wealthy newcomers …
  • A blinding blue flash breaks out …

What changes with version 1.0? This question is currently difficult to answer. The developers of Escape from Tarkov have pursued the vision of uniting all individual raids of the game into a large, open world throughout development. However, it is unlikely that this will happen with the release of the full version.

What is expected is that the last outstanding map “Terminal” will come with the full version. The areas “Suburbs” and “Town” have already been cut during development and will probably not be released.

So far, Escape from Tarkov could only be played through its own launcher. However, with the full version, the developers might also make the game available on Steam. In the past, the developers confirmed that a Steam release would happen. However, Escape from Tarkov cannot yet be found there. Recently, it was also stated that this could also be possible after the release.

Although now there is finally a release date for the extraction shooter on November 15, 2025, many questions remain unanswered. Which features will actually come with the full version is still pending. Anyone who finds the shooter not hard enough surely got their money’s worth at the last event: Escape from Tarkov is considered a game for absolute hardcore enthusiasts, but the latest patch is too tough even for them

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. YouTube Battlestate

The strategy series on Steam is known for its detailed world maps, and is now getting even bigger – a release date is now available for the new game.

If you are looking for true global strategy, you can’t overlook the games by developer Paradox. Although you could already make the whole world your playground in Europa Universalis IV, the sequel aims to be even bigger. Now it’s also known when it will be released on Steam.

What kind of game is it? Europa Universalis V (short EUV) is a global strategy game where you are presented with a realistic world map. On this map, you can play everything from a small principality to an empire. The game does not progress in turns, but in pauseable real-time. 

The sequel to EUIV was first announced under the name “Project Caesar.” It is being developed by Paradox Tinto, a newly founded studio in Barcelona in 2020. The development is led by Paradox veteran Johan Andersson, who has worked on Hearts of Iron III, Crusader Kings II, and Stellaris.

Here you can see the trailer for Europa Universalis V from gamescom:

Start video
Europa Universalis V: Das große Strategiespiel bekommt auf der gamescom 2025 nach langem Warten seinen Release-Termin

Europa Universalis V will be even more grandiose

What changes compared to its predecessor? EUV starts around 100 years before EUIV. The game begins in the year 1337, just before the outbreak of the Hundred Years’ War and the plague that ravaged large parts of Europe at the time.  

The developers have already announced that they want to dive even deeper into the details with the world map of EUV. As a result, the map will be larger than in its predecessor. However, perhaps the most exciting change is not the size of the map, but the increased simulation aspect:

  • While EUIV relied on rather board game-like mechanics for many aspects of empire management, EUV leaves some of that behind to provide a more realistic simulation of the world at that time
  • New are the so-called population units (“pops”), which are meant to represent the cultural, religious, and social diversity of each region even more strongly
  • Economy, research, government, and military are also expected to be more complex, allowing for more strategic decisions and control

When does the game come out? Europa Universalis V will be released on November 4, 2025, on Steam. The game costs €59.99. The premium edition, priced at €84.99, also includes several additional packages such as “Sacred Sites,” which gives some sacred sites on the map a special appearance.

Paradox games are notorious for their high complexity, and that’s exactly what many fans love about them. That Europa Universalis V intends to take this even further was already clear from the announcement trailer: The next game from the Swedish strategy geniuses shows a new trailer, and fans are already fearing they might need a doctorate

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Source(s):
  1. 3DJuegos

Catch Zamazenta in its King form in Pokémon GO – There is still a chance today

In Pokémon GO, the king form of Zamazenta appears again today. We will show you what you need to pay attention to.

When does the king form of Zamazenta appear? Just like it was yesterday with Zacian, Zamazenta will also receive a raid hour today from 6:00 PM to 7:00 PM. During this time, the “King of the Shield” form of the Pokémon appears, and you can earn energy for the form change.

Important: All day long, the standard form of Zamazenta also appears in raids. However, you won’t earn energy for the form change! So be careful if your main focus is on energy. It is only available during the raid hour.

Also important: There were issues with energy during yesterday’s king form Zacian raids if challenged through remote raids, when entering the battle outside your own raid hour (via Reddit). So it’s best to plan your raids today really only during the raid hour if you want the energy.

How do I defeat Zamazenta? You can find the best counters against “King of the Shield” Zamazenta here.

Start video
Pokémon GO starts new season Pleasant Days – Trailer for the season

How strong is Zamazenta, King of the Shield, in Pokémon GO?

The short answer: Quite strong. Because it has some uses.

  • First of all, it is usable in Dynamax battles and shines there especially as a strong defender.
  • It has an adventure effect, which improves the defense of your other Pokémon in raid and dynamax battles.
  • It is, like Zacian, among the top steel attackers in raids.
  • And according to current rankings from PvPoke, it is currently the strongest Pokémon in the master league.

Therefore, catching the Shield King is definitely worthwhile. The only problem here is that you need 1,000 units of energy to transform Zamazenta into its more powerful form. This will require some raids. However, if you’re just a little short on energy because you didn’t quite make it during the last GO Fest, you have a good opportunity to catch it today.

Otherwise in Pokémon GO: Currently, everything revolves around the Dynamax feature, and this weekend marks the climax: The “Dyna-Finale” brings the opportunity to challenge Endless Dynamax Endynalos in gigantic battles. However, this will be anything but easy. Therefore, you can make good use of strong attackers like Zacian and Zamazenta in their special forms. You can read more about the Dyna-Finale here.

This is an AI-powered translation. Some inaccuracies might exist.

Players of Battlefield 6 believe they owe Twitch streamers a significant change to Call of Duty,

The community of Battlefield 6 is proud of the developers for a change, but must admit that the CoD players were helpful during the beta.

What is this change? EA has responded to the community feedback after the end of the Battlefield 6 beta and announced some changes. The most important change concerns the movement. This will be slightly toned down as a result of the beta. The developers write:

“The movement has been adjusted to create a more balanced and traditional Battlefield experience. The momentum, especially the horizontal speed that is transferred from a slide to a jump, has been reduced.

This change means that while you can still slide and the sprint speed remains unchanged, the switching and rapid, consecutive use of the various movement mechanics is now somewhat weaker.

Additionally, there is now a higher penalty for consecutive jumps. If you jump too much, the jump height decreases. Furthermore, you now shoot less accurately while jumping or sliding than in the beta.

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Battlefield 6 zeigt sein Gameplay im actionreichen Trailer

“God bless all the great ‘Call of Duty’ streamers”

What do the streamers have to do with the changes? The changes to the movement are very well received on social media. There are several posts on Reddit alone about the topic that have around 20,000 upvotes and over 2,000 comments each.

Part of the community admits that they owe it to Twitch streamers of Call of Duty that these changes were made before release. They thoroughly tested the movement during the beta and demonstrated what is possible, what is not, and what the community of the game wants and does not want.

A comment on Reddit with over 1,400 upvotes states: “God bless all the great ‘Call of Duty’ streamers who showed this crap during the beta, because that actually made Dice see and fix the problem, lol.” Another Reddit user notes: “I am so glad that clips like these go viral so that Dice can fix issues faster.”

What else does the community say about the change? Overall, the community is very pleased with the announcement. Many praise Dice for listening to the Battlefield players and not pandering to the CoD streamers.

The movement was a much-discussed topic during the beta, even here on MeinMMO. Our shooter expert Dariusz wished that the basic movement mechanics would remain unchanged: I am Gen Z and say: The movement of Battlefield 6 is great and should remain the same, but I can recommend you Boomers a slower shooter

This is an AI-powered translation. Some inaccuracies might exist.

A Sith Lord from Star Wars was so powerful that he continued to spread terror across the galaxy even after his death

In the movies of Star Wars, some powerful Sith Lords like Darth Vader or Darth Sidious can be seen. One who also had a great influence on the Order lived about 5,000 years earlier and even returned after his death.

Who is meant? In the long time that the Sith Order existed, there were several feared and influential Lords. One of them was Marka Ragnos. He hailed from the planet Korriban, the ancient homeworld of the Sith. He lived about 5,000 years before the movies we know today. His first appearance was in the comic Tales of the Jedi – Dark Lords of the Sith from 1995.

Marka Ragnos was a mix of human and Sith, with the Sith species being meant here (more on this in the dropdown below). He quickly laid claim to take over leadership of the Empire. However, he had an opponent, another Lord named Simus.

During a battle, Marka Ragnos managed to defeat his opponent and rightly seized power over the Order. He became the Dark Lord of the Sith and ensured that the Empire continued to grow. In fact, he managed to amplify the influence of the Order across large parts of the galaxy.

Under the leadership of Marka Ragnos, the Sith experienced a golden age, which was also marked by great wealth.

Sith the people vs Sith Lords

The Sith were a power-sensitive people living on the planet Korriban. When the Dark Jedi, who would form the later Sith Order, arrived on the planet, they took the name and subjugated the people. Accordingly, there are the Sith Lords known from the movies, but also the people of the Sith.

What weapons and abilities did he use? Unlike most Sith, Ragnos mostly refrained from using a lightsaber, instead wielding a Sith sword with a blade enchanted by magic.

He had enormous talent in manipulating the Force. It went so far that he could make himself virtually invulnerable in battle – the Sith Darth Sion had a similar ability. Moreover, he managed to keep the essence of his body alive to return after his death.

He was admired by his followers. A relatively young fan of his was the later, immensely powerful Sith Emperor Vitiate, who made it to the top ranks in our ranking on MeinMMO.

Marka Ragnos passed away after about a hundred years of rule. He received a magnificent tomb, depicted in games like Jedi Academy, which you can view on YouTube.

However, his story was far from over.

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Star Wars Episode 2: Attack of the Clones – Trailer

A Sith Lord Returns

What happened next with Marka Ragnos? The death of the Sith Lord set many things in motion. For example, some lakes on the planet Kesh, where human Sith had settled, were named after Ragnos.

At the same time, a power struggle began among the Sith. This even culminated in the so-called “Great Hyperspace War.” Shortly after the funeral, some Sith began to quarrel, and the spirit of Marka Ragnos set them straight. Vitiate, the future Emperor, avoided getting involved. He remained hidden, waiting for the right moment to seize power.

4,000 years before the film trilogy, there was a duel between a young Sith named Exar Kun and a former Jedi named Ulic Qel-Droma. During the battle, the spirit of Marka Ragnos suddenly appeared to them. He separated the combatants and told them to join forces to lead the Sith to even greater glory.

By branding a sign on their foreheads, Marka Ragnos appointed them as master and apprentice. From then on, he haunted the ruins on the moon Yavin IV, which appears in Star Wars Episode 4 and where the Rebel base was located.

Ten years after the Battle of Yavin in Episode 4 of the well-known films, the Dark Jedi Tavion Axmis wanted to resurrect Marka Ragnos by using a scepter that once belonged to the Lord. This allowed energy to be stored and granted powers to creatures that were otherwise not Force-sensitive. A group of Jedi tried to prevent Ragnos from being resurrected – including Luke Skywalker.

During a battle, Tavion Axmis was almost defeated when she summoned the spirit of Marka Ragnos, who took over her body and fought instead of her. However, the opponent, a Jedi named Jaden Korr, managed to destroy the scepter. This prevented Marka Ragnos from being brought back permanently. His spirit returned to the grave, where he belonged.

Over time, it was visited by prominent Sith. Among them was Revan, who wanted to retrieve an ancient Sith artifact from the tomb. And Darth Plagueis once encountered an apparition of Marka Ragnos. The spirit turned against Plagueis and his plans to destroy the old traditions of the Sith home Korriban. This episode ultimately found its way into the Book of the Sith, compiled by Darth Sidious aka Palpatine.

These are just a few examples of the deeds of Marka Ragnos. The Sith Lord may not be one of the best-known in Star Wars, but his influence on the Order was nonetheless enormous. On MeinMMO, you can find more exciting stories about the various rulers of the Sith: A Sith Lord in Star Wars was created only because he was hit by a powerful superweapon

This is an AI-powered translation. Some inaccuracies might exist.

Razer Pro Click V2 Vertical Review: Fantastic technology but as heavy as a brick

Razer has introduced its first vertical mouse, the Pro Click V2 Vertical Edition, which is intended for both office and gaming. MeinMMO editor Benedikt Schlotmann has used the mouse in everyday situations.

What device is this about? Razer’s Pro Click V2 Vertical Edition is a new vertical mouse. The Pro Click V2 is available in two different versions: a regular asymmetrical right-handed mouse or a vertical variant for right-handed users.

Unlike Logitech and other manufacturers that focus primarily on office and productivity, Razer also aims to appeal to gamers. Razer states on its website regarding its new vertical mouse: “Work and play all day without fatigue,” clearly targeting not only those wanting to work but also those who wish to play with the vertical mouse.

The test overview:

Who tested it?

I currently own over 20 gaming mice and have tested over 15 keyboards. Personally, I also own more than 10 sets of in-ear headphones. At MeinMMO, I have been testing hardware for our readers since 2019. Besides the PC and the PS5, I am also using the Steam Deck.

Our review sample was provided to us by the manufacturer.

Asks MeinMMO Benedikt

Benedikt Schlotmann
Hardware Editor MeinMMO

Technical details:
Details
SensorPixart 3995 (Razer Focus Pro Sensor)
ResolutionUp to 30,000 DPI
SwitchesMechanical switches rated for up to 60 million clicks
Buttons5 buttons
DesignBlack mouse with subtle RGB lighting at the bottom
Gliding feet2
CableUSB cable (Type-A to Type-C), 1.2 m, for charging and wired use
Weight150 grams
Price (MSRP)129.99 Euro (Vertical), 109.99 Euro (Standard)

Contents, design and construction

What does the package include? Besides the gaming mouse, the box contains a manual, some stickers, a USB cable (Type A to Type C), and a wireless receiver. You can use the mouse via wireless, Bluetooth, or even in wired mode.

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How is the mouse built? The mouse is available in a black version. There are currently no other colors:

  • The mouse is vertically oriented, resulting in the mouse being angled to the right. The thumb area is higher, while the standard mouse buttons are located on the right side.
  • On the right side, beside the mouse buttons, there is only the scroll wheel.
  • On the top of the mouse, within the grasping hand, there is a button that allows you to adjust the DPI.
  • On the underside, there is a switch to toggle between Wireless and Wired. Additionally, there’s another button to switch between Hyperspeed (Razer’s wireless mode) and Bluetooth. You can also store the mouse’s wireless receiver on the underside.
  • The interior of the mouse is not accessible. The battery is permanently installed inside.

What is special? The main feature is undoubtedly the vertical orientation of the mouse. You don’t get a standard symmetric or asymmetric mouse but one that is angled. The advantage of verticality: You can grip the mouse like normal, reducing the risk of developing a so-called “tennis elbow”: vertical mice are said to help prevent RSI (Repetitive Strain Injury) or Carpal Tunnel Syndrome (CTS).

As I use a vertical mouse regularly in daily life, specifically the Logitech Lift, I can confirm the significant advantages of a vertical mouse in daily life and say that working in the office is a real relief. In the following test, you will see my, now quite worn out, Logitech Lift frequently in comparison.

Razer Pro Click V2 Vertical vs Logitech Lift; slightly turned view

Build Quality

Razer’s Pro Click V2 Vertical Edition feels very robust and hefty, due to both the casing and the high weight of the mouse.

However, the mouse feet on the underside appear less premium. They are very thin and wear out significantly after just a few weeks on a mousepad. Also disappointing: The battery is integrated and cannot be replaced.

Software

The Razer Pro Click V2 Vertical Edition uses Razer Synapse 4.0 as its software. Through this, the mouse can be extensively configured. For example, you can create custom shortcuts for each program, which will then be recognized. If you open Photoshop, you will use different shortcuts than when you are using Google Chrome.

Overall, this works quite well, but the auto-switching is confusing when you have multiple programs with their own shortcuts open.

Razer Synapse 4.0 feels overall quite overloaded and consumes significant PC resources in the background. It takes almost 500 MB of RAM, which is occupied. The software offers a lot of features, but you have to first find the basic functionalities for the mouse at the top right via the 9-point menu.

Razer Pro Click V2 Vertical Software 01
Razer Synapse: Overall a bit overloaded with too many features that are hardly needed in everyday use.

Weight, ergonomics, and battery life

The weight: The weight is a significant issue with the Razer Pro Click V2 Vertical Edition. The mouse is simply too heavy for everyday use. Just to compare:

  • The Logitech Lift, which I use daily in the office, weighs about 130 grams on the scale, including installed battery.
  • The Razer Pro Click V2 Vertical Edition, however, weighs 150 grams, making it 20 grams heavier.
  • In general, gaming mice tend to be lighter: shooting mice now weigh between 50 and 60 grams, and general-purpose mice are around 100 grams.

And you can really feel the high weight in daily life. For instance, if you want to move the mouse just using one hand on the table. Or if you need to move the mouse a lot across the table. The 150 grams feel almost like a real block in such cases.

Razer Pro Click V2 Vertical, side view.

The ergonomics: I have very large hands measuring 19 centimeters. The Razer Pro Click V2 Vertical Edition is built higher compared to other vertical mice, which allows you to fully utilize the 71-degree angle. With other mice, like my Logitech Lift, the tilt is lower. The Logitech Lift only has a tilt of 57 degrees.

The optimal tilt is said to be between 45 and 60 degrees, with some mice offering adjustable continuous tilts between 35 and 70 degrees. Ultimately, it’s a question of what feels more comfortable to you. My recommendation, if you have the opportunity: Test the mouse in the store if possible.

What bothers me about the ergonomics are the thumb buttons. Especially the lower button is positioned so awkwardly that I regularly trigger it when grasping the mouse. My solution to the problem was to simply disable the button through the software. However, this is not a permanent solution.

Battery life: The manufacturer claims the battery life is around 6 months, and the Razer Pro Click V2 Vertical Edition is said to last three days after just five minutes of charging. The battery life is a strong point of the mouse, and it hasn’t let me down in everyday use.

Razer Pro Click V2 Vertical: Side view with packaging.

The mouse buttons, scroll wheel, and sensor

The mouse buttons: The clicks feel solid and powerful. Each click feels precise because you can feel every click under your fingers. However, the clicks are quite audible. In my Logitech Lift, the clicks are almost silent, but the tactile feedback under the fingers is a bit mushy overall.

The scroll wheel: The scroll wheel is soft but provides good feedback that is noticeably felt in everyday use. A quick scroll through the wheel is not possible.

Sensor: With Razer’s “Focus Pro” sensor, you get an excellent sensor with the highest precision and high resolution. This is also the crucial difference to other vertical mice. Currently, no other vertical mouse has a better sensor.

Razer Pro Click V2 Vertical vs Logitech Lift: Front view.

Gaming with the vertical mouse: Many vertical mice share a common problem: the technology inside is often lacking and mainly geared towards pure office users. The Logitech Lift also has a more budget-friendly sensor (Logitech Advanced Optical Tracking) that only resolves up to 4,000 DPI and has minimal acceleration. This is adequate for casual building games, but for fast-paced shooters, the sensor cannot keep up, resulting in overall mushy clicks.

The Razer Pro Click V2 Vertical Edition takes a different approach and delivers gaming-capable technology inside: the mouse buttons provide satisfying clicks, and the sensor can also be found in gaming mice like the DeathAdder V3 Pro. Essentially, this would be the perfect foundation for a gaming mouse.

If it weren’t for the high weight: The Pro Click V2 Vertical Edition is also very suitable for slower games, but in fast-paced shooters, you quickly notice that you have to push 150 grams around, which is not enjoyable in the long run. Playing with a high-end sensor in Anno 1800 also feels like wasted potential.

Even for someone like me, who has played for years with the Logitech G502 or the Roccat Kone Aimo Remastered, both weighing about 120 to 130 grams, the Pro Click V2 Vertical is ultimately just too heavy. In the end, I resorted to a lighter mouse, like the Logitech G309 (review) or the Glorious Model O- (review).

Razer Pro Click V2 Vertical: side view from the front.

Conclusion: Excellent technology hampered by high weight

Who is the mouse suitable for? With the Razer Pro Click V2 Vertical Edition, you get a vertical mouse that is suitable not only for the office but also for gaming – at least in some instances. In games requiring minimal or slow movements, like a building game, the Pro Click V2 feels really good. For fast shooters or action-packed titles, the vertical mouse from Razer is simply too heavy.

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What alternatives are there?

  • The Logitech Lift weighs 130 grams (including battery), feels a bit more ergonomic, but has significantly inferior technology and is therefore more of a true office mouse. However, it is entirely sufficient for everyday use and is often available for 50 Euros.
  • With CSL, Trust, and Anker, you will also find plenty of cheaper manufacturers in the vertical segment. The devices differ mainly in battery life; otherwise, the technology is very similar. However, they are generally not suitable for serious gaming.

More gaming mice on MeinMMO: If you are looking for more recommended gaming mice, check out our buying guide on MeinMMO. Here you can find the best gaming mice currently available: The best gaming mice for shooters that you can buy right now

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO: The second promo code with particles is here – Here’s how you redeem it

Pokémon GO has released a promo code again. We show you all the info.

This is the code: Currently, Pokémon GO is collecting new subscribers on its own YouTube channel. Whenever 2,000 new subscribers are reached per day, a new code with Dynamax particles is released – up to four times is possible. Now the second of a maximum of four codes is available:

  • J85D4HVHQFFYV

What’s included? As with the first code, you will receive 200 Dynamax particles with which you can challenge Dynamax battles. They do not currently count towards the daily collection limit. Some trainers, according to social media, tend to save the particles for the weekend and the Endynalos battle. However, it is currently uncertain whether the codes will remain active for that long – thus it would be a risk.

More codes? Recently, there have been some codes for Pokémon GO, which we will link again here.

As soon as more codes are available, we will keep you updated.

Start video
Pokémon GO: Over 800 Trainers fight in Gigantamax battle

How to redeem promo codes in Pokémon GO

To redeem a promo code in Pokémon GO, you need to visit the official website with the webstore for Pokémon GO.

  • Click on the official webstore for Pokémon GO
  • Log in there with the usual game data
  • Select “Redeem Code”
  • Enter the code
  • Claim your reward

If you did everything correctly, you will receive a corresponding push notification from the game. Other ways to check in this case are the journal, where each of your redemptions is recorded, or simply the overview of Dynamax particles. There you will also see if the 200 new particles have arrived.

What else is going on in Pokémon GO? The codes are being released for the Dyna finale in which the powerful Unendynamax Endynalos will appear. You can fight this during the weekend to earn candies for your Endynalos, which can be obtained from the GO Pass. In addition, many other Gigadynamax bosses will appear over the weekend. All info on that can be found here: Dyna finale and “Darkness” in Pokémon GO overview.

This is an AI-powered translation. Some inaccuracies might exist.

CEO of Bungie steps down and is replaced by the man who has angered many Destiny 2 fans

A recent news announcement has surprised the Destiny 2 community as well as Bungie fans: the studio’s CEO, Pete Parsons, is stepping down. He wishes to “hand the torch to the new generation.” However, many fans may be upset about his successor.

What did I miss? On the evening of August 21, 2025, a surprising announcement appeared on Bungie News. It was an open letter from Pete Parsons, in which the CEO announces his resignation. It is now time to pass on his torch and thus place the fate of the studio in the hands of a new generation of leaders.

He has also already introduced his successor, who is studio veteran Justin Truman, whom many fans are likely familiar with.

For many players, the news comes as a surprise, as after all the layoffs at Bungie and the problems, Pete Parsons was the one who kept the reins of the studio firmly in hand, despite scandals.

Start video
The launch trailer of “The Edge of Fate” showcases the new expansion of Destiny 2

The successor is already known in the community

Who is Pete Parsons’ successor? In the farewell letter, the successor of Pete Parsons is announced – Justin Truman. For those who do not know him:

  • Justin Truman has been part of Bungie for over 15 years
  • Over the years, Truman has filled various roles at Bungie, including:
    • Coder for Destiny 1
    • Designer for Destiny 2
    • Producer responsible for the first seasons of Destiny 2
    • Chief Development Officer, also to assist the Marathon team

However, apart from that, Justin Truman is primarily known in the community for the term “over-delivery.” At GDC 2023 (Game Developer Conference), Truman gave a lecture on game development.

In it, he emphasized that game communities should not be delivered more than they expect. This met with misunderstanding among many Destiny fans, as at that time the expansion Lightfall was also being released, which is still considered one of the worst content packages of the loot shooter.

Fans viewed Truman’s statement at the time as an admission of lost passion. To this day, the developer’s quote is often humorously referenced by players when Bungie has not implemented something well enough in their eyes.

Is Truman the salvation of Destiny 2? That is difficult to assess. Bungie was considered an independent studio before being taken over by Sony, but now the team has been fully integrated into the Japanese company.

Aside from that, some fans may now believe that with Truman a new evil is in power. However, that is not the case. The veteran of the studio only expressed the reality back then.

For many fans, Forsaken is seen as a content update that should serve as a model for the new expansions of Destiny 2. However, since then there have only been a few content packages that have reached such a level, and for good reason.

Bungie had the help of Activision and other studios in the development of Forsaken. Only in this way could they finish the abundance of content by the release – Bungie alone would never have achieved that. Therefore, Truman warned other developers of making such a mistake back then.

A large part of the community saw Forsaken as the new standard, which Bungie was unable to consistently provide – especially after they parted ways with Activision. This would not be economically viable for the studio, as it does not have the means and capacity to carry out such a project year after year.

In the open letter, however, Truman showed understanding. He hopes that the future content and worlds that Bungie will create can exceed the expectations of the fans.

It remains to be seen how the leadership change will affect the development of Destiny 2 and Marathon. What else is happening behind the doors of Bungie can also be read here: Bungie urgently needs success, but Marathon is (still?) not good enough – the postponement is supposed to fix it, the team probably finds out at the same time as the fans

This is an AI-powered translation. Some inaccuracies might exist.

The MMORPG with the best action combat system ends an era with a new update, making fans emotional

Did you catch that despite gamescom? For Black Desert, one of the largest content updates ever has just been released. Part 2 is set to follow shortly.

What kind of update is this? “Edania – Land of Demons” was released on August 21, 2025, and ends more than 9 years after the EU release the first story chapter of Black Desert. Fans of the game will encounter familiar faces and the local demon kings on the continent of the same name.

Highlights of the innovations in Edania include:

  • the continent Edania in the north of Valencia
  • Continuation of the main quest line
  • Access to new monster zones with increasing difficulty levels
  • 5 bosses – the demon kings
  • new primal class defense equipment
  • Throne of Edana: Defeat the boss there and all competitors to elevate yourself as the ruler of Edana

You can find the official German patch notes with all contents and adjustments on playblackdesert.com. By the way, the second part of the Edana update is supposed to follow on September 11, 2025, granting you access to more bosses and several castles.

Here you can see a video overview of Edania from the developers:

Start video
Black Desert: Edania – Trailer gives you an overview of all the content of the big content update

“You made me cry”

How is the community reacting to the finale of Act 1? Very differently, indeed. Many fans are filled with anticipation and emotion, while others wonder why the grind-heavy Black Desert should have an overarching story, which now receives its first conclusion.

  • VerdictLovesYou celebrates on YouTube: “You made me cry when I saw this. Characters from almost 10 years of lore finally appear. <3 I love you so much for this!”
  • juancarlosfigueroa1397 agrees, on YouTube: “Yes, I love seeing Jordine!!! I am totally excited to play the story!!!”
  • Lenumaza, on the other hand, explains on YouTube: “I have been playing BDO since 2017 and still have no idea what the story is about.”

In addition, many comments can be found under the overview video on YouTube, in which one wish is mentioned repeatedly: Black Desert should get more grind spots for groups.

Furthermore, some criticize that the requirements for characters to experience the new content are so high that only a few percent of players can fully experience Edania.

However, the developers have already relaxed the requirements. You no longer have to have mastered all the main quests of Atoraxion as initially announced. Instead, it is sufficient for your character to reach at least level 60 and complete the task “Beginning the Journey to the End”.

For example, anyone who leveled their Wukong, who came to the game at the beginning of July, diligently can fully take off in Edania. You can find more information about the new class here: The MMORPG with the best combat system gets a martial arts legend as a new class

This is an AI-powered translation. Some inaccuracies might exist.

Twitch streamer Trymacs drives his Porsche in the “third lane” until he finally realizes that it is an emergency lane

The Twitch streamer Max “Trymacs” Stemmler demonstrated his driving skills when he drove through an emergency lane. He reported on the incident in the latest episode of his podcast.

Trymacs confuses lane: The Twitch streamer Trymacs was driving on the A7, where a rear-end collision occurred. Due to the accident, two slowly moving lanes formed. The cars moved to the side to create an emergency lane for any ambulances that might appear.

Trymacs wondered about “the third lane” and drove on it. He passed over 50 cars until he was aggressively honked at, as he reported in the latest episode of his podcast Offline + Ehrlich (on Spotify). Only then did the Twitch streamer realize where he was and merged back in.

However, Trymacs was not the only one who saw the emergency lane as another lane: Shortly afterwards, more cars drove past him, which he also honked out of the emergency lane.

Start video
Vom Pizza-Lieferant zu einem der größten deutschen Twitch-Streamer – Leben und Karriere von Trymacs in 2 Minuten

“Driving through the emergency lane with my Porsche”

Why does Trymacs find his behavior particularly bad? On the one hand, Trymacs finds his behavior particularly critical because if he saw someone else displaying such behavior, he would be very angry. “I would feel like punching someone if they did that,” he says in the podcast.

Furthermore, his car itself is the problem. A Porsche GT3, like the one driven by the Twitch streamer, attracts different attention. The color of the car, baby blue, is also rare. Other drivers around him might label him as an arrogant rich person who doesn’t feel the need to follow the rules.

It was already uncomfortable for Trymacs to merge late when, for example, he actually wanted to turn, but this situation was even more embarrassing for him.

In conclusion, Trymacs states about the incident: “That was by far the most uncomfortable moment I’ve ever had while driving.” (Source: Spotify from minute 22:47).

Twitch streamer Zarbex also had problems with a car. However, it was about his mother’s car, which he had generously given to her, but which became unusable after not even 2 months: German Twitch streamer buys his mother her absolute dream car, but after 2 months it is already gone

This is an AI-powered translation. Some inaccuracies might exist.

Players of Dune: Awakening believe the developers are making the same mistakes as Call of Duty, the boss responds immediately to that

In Dune: Awakening, the developers presented the contents of the new update “Chapter 2” and the DLC “Lost Harvest”. However, some of the new features are being received so poorly that the chief has to personally respond.

What errors are being referenced? The developers of Dune: Awakening have provided insights into the new skins of the upcoming update “Chapter 2” through overview graphics and videos. Among them is the new vehicle, which is only available to owners of the “Lost Harvest” DLC.

Players were also able to catch an early sneak peek of the new skins on Reddit. The major topic of contention is the appearance of the skins. In the first shared image, there is a flamethrower, adorned with an Asian comic-style dragon head.

Fans are now concerned that Dune: Awakening is moving beyond the outfits and appearances that they are accustomed to from the source material. Comparisons to Call of Duty and Fortnite, which offer many collaborations and a wide variety of skins, have also been made. However, the chief of the game does not let this upset him and speaks out himself.

Here you can watch the trailer for the big new update:

Start video
Dune: Awakening receives new story quests and another vehicle with Chapter 2

Inspirations from the books

What does the chief say about the concerns? Joel Bylos, Chief Creative Officer at Funcom, addressed the players’ concerns in a comment on Reddit. He explained that the new flamethrower with the dragon head will not simply be available, but will be obtained through a specific questline that fits within that questline.

He further explains that there is a general orientation towards the books, and that dragons are mentioned there as well. Dragons appear in several mentions in the books and are part of the Dune universe.

How will this continue in the future? Joel Bylos warns that in the future, the game will dive into even “fuzzier” areas of the Dune story, and he is already confident that this will lead to discussions as well.

At the same time, however, he emphasizes his great respect for the original books and does not want to appear disrespectful towards Frank Herbert, the creator of the Dune universe, even if something might not be implemented perfectly.

With this response, the players of Dune: Awakening seem to be satisfied on Reddit and continue to hope strongly that the survival game will not adopt the skin policy that many criticized in Call of Duty (via Reddit).

Some of the new skins have already been shown by the developers and are the opposite of colorful and gaudy. However, what was not shown in the trailer could become more important for many players than colorful skins: A mysterious event for Chapter 2 is coming to Dune: Awakening, which is supposed to lead to the big update through a chain reaction.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit

A player orders a new Nvidia graphics card for only 11 euros because he wants to know what he will really receive in the end

A player orders an RTX 4070 Ti for just 11 euros because he wants to know if he actually receives anything. In the end, the disappointment is great.

What did the player do? A player reported on Reddit that he discovered an amazing deal at the seller Walmart: An RTX 4070 Ti for only 13 US dollars (about 11 euros). Many people from the community warn him about the offer, as the seller is a third party from China. And the user himself seems not to trust the offer very much. He explains in another post: “If I actually receive one, I will buy many lottery tickets.”

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What did he ultimately receive? In fact, he received nothing. Because Walmart, the platform through which he ordered, canceled the purchase agreement and refunded his 13 US dollars.

As he writes in a later post on Reddit: “Walmart just issued a refund. The order was never executed.” Another user seems to have made the same order, as he also posts a picture of the refund by Walmart.

Select a MMO video…

Brazen scammers use real shops for fake offers

What is behind this? The offer does not come from Walmart directly, but from a third party that uses Walmart only as a platform. A procedure that is not unusual at first: Platforms like Amazon, Otto, and now also MediaMarkt-Saturn offer third parties the option to sell their own products through their shop.

However, there is a catch: Many scammers exploit the rather lax controls of Amazon and other platforms, to mix fake offers with real ones. The scammers often entice buyers to other platforms. Those who order here not only lose their money but often also do not receive any goods. Sometimes goods are shipped, but then they are counterfeits or the wrong items.

Can you protect yourself against this? Yes, by thoroughly checking offers before actually ordering them. Often, just a look at the seller’s imprint is enough to find out how real the offer is. But even that cannot protect you 100%: In some cases, scammers hijack official pages that have not been used for a long time.

Even directly at Amazon, a lot can go wrong: You might receive the wrong product or another buyer has swapped the goods in the box for something else. Such actions, where people receive incorrect graphics cards from Amazon, happen repeatedly and can never be completely prevented.

On Amazon, you will often find offers for graphics cards and other expensive hardware that are too cheap. A player has now taken the liberty of visiting the address of a possible scammer. And had little surprise to find that no company has its location there: Player covertly visits the company selling graphics cards on Amazon at too low prices – He really wants to know what he finds there

This is an AI-powered translation. Some inaccuracies might exist.

The head of Borderlands 4 says his game is worth 170 euros, but he would prefer to give it away

The boss of Borderlands 4 triggered a discussion with the community in the past with his statements about the game’s price. In a new interview, he explains how much Borderlands 4 is really worth and why he would prefer to give the game away.

Who is it about? Randy Pitchford is the CEO of Gearbox, the development studio of Borderlands 4, and in the past, he has mostly been negatively perceived due to arguments with fans. When a fan asked the CEO not to offer the game for 80 US dollars (68 euros), the boss replied to the user that he had also worked a summer to afford a new game.

This response did not sit well with many fans in light of the ever-increasing cost of living in the USA, and the boss faced a shitstorm. When he then explained himself in 557 words, the matter was far from forgotten.

With a price of 129 euros for the Super Deluxe Edition of the co-op shooter, the game made headlines again, even though the price for the cheapest edition was not reduced. In a new interview, the boss again spoke about the price of Borderlands 4.

Start video
Borderlands 4: Amon Gameplay im Überblick

A convinced boss

What does Randy Pitchford say about the value of Borderlands 4? That a boss is convinced of his own game probably surprises very few. So does Randy Pitchford, who explains in an interview with GamesRadar: “Damn, I think they could charge 200 dollars [170 €] for it […]”.

While many fans already had concerns about 80 US dollars, the boss would probably be satisfied with the much higher price tag. He justifies this:

If you look at all the previous Borderlands games, there are people who spend thousands of hours in Borderlands. When you consider that in terms of the highest amount ever spent compared to entertainment time, you won’t find a better price-performance ratio for any type of entertainment worldwide.

Why does he still want to give the game away? In the same interview, he also understands that not all players would be willing to pay 170 € for Borderlands 4. Therefore, he explains: “I wish they would give it away because then everyone would play it. […] That’s not how business works […] But the value is there.”

He also says: “Ultimately, I get what I want. And if I want it and think their demands are fair, I get it,” said the CEO of Gearbox to GamesRadar. “If I don’t want something, then I don’t want it. Or if I think their demands are unfair, then I won’t do it. All that talk doesn’t matter; at the end of the day, it’s exactly what it’s all about.”

The desire for a new game, according to the boss, strongly determines how much a player is willing to spend on it. In the case of Borderlands 4, however, 80 euros would probably be too much, as players explain. He finds Borderlands 4 to be a really good title that offers a good deal considering the hours of gameplay, and he would prefer to provide it for free so that everyone can enjoy his new game.

The debate about the price of Borderlands 4 and the fact that the CEO keeps heating up the dispute with fans with new polarizing messages should not distract from what the developers want to change about the co-op shooter. One thing becomes clear: “Less Border, more Lands” The boss reveals what will fundamentally change in Borderlands 4

This is an AI-powered translation. Some inaccuracies might exist.

I only played Warhammer 40,000: Dawn of War 4 for 30 minutes but I’m already as excited as I haven’t been in years

The perhaps biggest surprise at gamescom 2025, at least for all fans of Warhammer 40,000, was Dawn of War 4. Out of nowhere, a German studio announces the successor to the legendary strategy game series. MeinMMO editor and Warhammer fan Benedict Grothaus played Dawn of War 4.

Dawn of War is the highest-rated Warhammer game on Steam and since its release in 2004, one of the best, for me personally even the best strategy game of all time. The balance of base building, battles, and especially the animations and the voiceover kept me occupied for hundreds, maybe thousands of hours in my youth.

Even today, I regularly play Dawn of War and since the remaster even more often. When the Definitive Edition was announced, I thought the year couldn’t get any better.

Then Dawn of War 4 came along. No matter who I asked: every Warhammer fan was surprised and totally thrilled.

At gamescom 2025, I now had the opportunity to see Dawn of War 4 live. The devs let us play a demo mission, which I took about 25–30 minutes to complete. That alone was enough to excite me.

Start video
Warhammer 40.000: Dawn of War 4 – Beloved RTS gets a sequel 8 years later

One Mission, 30 Minutes – This is how Dawn of War 4 plays

Dawn of War 4 actually comes with four factions at release: Space Marines (specifically: Blood Ravens), Necrons, Orks, and the Adeptus Mechanicus as a completely new faction in the franchise. In the mission, I played the Space Marines.

The task is to assist a small garrison of the Astra Militarum that is being attacked by Orks. To do this, I need to destroy a base with some side and secondary objectives such as:

  • Stopping the production of large Ork units
  • Destroying a secondary base
  • Taking down Necrons that suddenly appear

As already seen in the trailer, there is base building, which in my demo version had to make do with placeholders, i.e., building models without textures. The units are already there and diverse: Terminators, Interceptors, Scouts, Heroes, Tanks …

Already by the middle of the round, I had a small squad of Tier-2 Marines that destroyed everything. Problems only arose in the quite well-fortified main base. There, I had to bring in heavier weapons, Terminators, and my ally, who came in with a Knight Castellan – wherever he got that from.

Dawn of War 4 gives me exactly what I have been waiting for 8 years

What now sounds like every other RTS made my eyes sparkle from start to finish. The building system is exactly how I wanted it, and at least Space Marines build without a building unit – which makes sense. They drop everything from orbit.

However, I saw many elements from earlier parts that I have bitterly missed in other strategy games, such as:

  • Requisition and energy as the two resources obtained through specific spots on the map.
  • Unit upgrades that allow me to give my units abilities or specialize them in certain things like anti-tank.
  • Mobile reinforcements, which means I can easily refill damaged units on the field.

Global abilities like an orbital strike or a Thunderbird bombardment, which – as a dev revealed to me – can vary depending on the chosen commander. He probably shouldn’t have told me that, based on how he reacted afterwards…

Of all the journalists present in my group, I was the only one who completed the mission within the given time. I’m not saying this just to flex – but also for that reason – but also because I now know: the campaign will probably take around 30–35 hours.

Because we already know that all four factions will have a single campaign with over 12 missions. In total, there are to be 70 or more missions. If they all take around 25–30 minutes, we are looking at roughly between 30 and 40 hours of playtime.

One thing is missing for the perfect new Dawn of War

The only thing that I absolutely missed were relic units – the superweapons from the first part. Every faction had the opportunity at that time to call in a unique unit with a captured relic: a Living Saint for the Adepta Sororitas, a Land Raider for the Space Marines, or the Squiggoth for the Orks.

Currently, exactly those are not available in Dawn of War 4. Maybe I just haven’t seen them, but the dev unfortunately couldn’t give me an answer to my question. Maybe it works like in Dawn of War 3, where certain commanders had the option to call in corresponding units, as was the case with the Imperial Knight for the Space Marines in part 3.

I haven’t been able to check the other three factions either, so I lack information on whether and which other mechanics they have. Necrons, for example, were special in part 1 because they could be resurrected on the battlefield and only needed energy. The Dark Eldar simply summoned their buildings back then and built automatically.

Although I don’t know everything about Dawn of War 4 yet, the game has already impressed me greatly and is the highlight of gamescom 2025 for me. Dawn of War 4 is set to be released in 2026 for PC. A specific date is still pending, but you can be sure that I will annoy you sufficiently with it. However, I am sure that the new Dawn of War will impress even those who didn’t play much back then – just like the DE: The remaster of Warhammer 40k: Dawn of War put me back into my childhood after 21 years, even though I had never played it

This is an AI-powered translation. Some inaccuracies might exist.

10 great co-op games that you can play wonderfully with your kids

As parents, it is not easy to find the right games that can be played together with the kids. MeinMMO editor and dad Karsten has some co-op recommendations for you that he has had very good experiences with.

My job and my private passion for games have already passed on to my two boys (10 and almost 4 years old) early on. It was exciting to see which games could captivate them and which could not. One commonality of the kids: They prefer to play together with my wife or me. Accordingly, we have already tried out many co-op titles over time.

In this article, I would like to share my experiences and reveal which co-op games we have particularly enjoyed – completely independent of the age difference of the boys. If you have any further recommendations that can be played well in co-op with the kids, feel free to leave them in the comments!

You can jump to the sections that interest you through our table of contents:

[toc]

Minecraft

Genre: Sandbox-building | Release: May 17, 2009 | Platform: virtually all (also available on Game Pass) | Developer: Mojang | ESRB: From 6 | Model and Price: Buy-To-Play, €29.99

Minecraft has many years under its belt but can still captivate small and large players today just as it did back then. I can see this especially with the little one, who has been enthusiastically playing in the creative mode of the game for a few days now.

Start video
Minecraft shows in the video how the graphics of the game will improve

He builds his first houses, digs deep tunnels, and “annoys” the poor Creepers who can’t defend themselves. He prefers to play on the PC with a controller … where his experiences with PlayStation become noticeable, as we have for example played Astro Bot up and down (unfortunately has no co-op, but a big recommendation!).

The older one is already much further along. He rocks the survival mode, tries out new stuff with command blocks, or checks out mods from the community.

For both, the most fun comes from Minecraft when mom or dad is also on board to build, destroy, try things out, or annoy the villagers together. And since the game continues to receive updates, there is always a reason to check in: Minecraft is getting a major graphics update after 11 years, letting you fly on an old enemy

Next, we continue with the life of a cuddly, yellow dude.

This is an AI-powered translation. Some inaccuracies might exist.

For the coolest sets in WoW you will soon have to play ancient content

Those who want to look really good in World of Warcraft need to play ancient content soon – with a new twist. But it should be worth it.

“Item level fades, Transmog remains.” A wisdom that I at least imagine originated in my guild. Or in a pop song. Who knows. But one thing is clear: templates for transmogrifikation are a great motivation to play content in World of Warcraft at all. At the end of the day, most want to run around in cool armor and enjoy that their avatar is a very special snowflake.

Blizzard knows this too and offers some additional incentives to play a lot of content in “WoW Legion Remix” that one would otherwise probably skip. This includes Mythic+, world quests, or completing the campaign.

Start video
WoW Midnight shows gameplay – All new features

Farming World Quests for Transmog – but Hard

What sets are these? There are a total of 4 sets obtained from achievements in WoW Legion Remix. The sets are named “Sargerei Commander.” The Sargerei are loyal servants of Sargeras, the leader of the Burning Legion. Accordingly, the sets look impressive, not only coming in 4 colors (Fel Green, Light Golden, Ember Red, Void Blue), but also featuring quite impressive capes that end in cool animated flame effects.

WoW Sargerei Commander wowhead
The Sargerei Commander sets look pretty hot. Image source: wowhead

What do you have to do for the sets? Those who want to dress in these stylish “Sargerei Commander” sets in the future must complete various achievements in WoW Legion Remix. Depending on the color, a different achievement is required.

  • To Fel and Back: Complete the campaign of Legion Remix.
  • Mythic Legion Remix Raids: Complete all raids in Legion Remix on Mythic difficulty.
  • Timeworn Keystone Hero: Complete any keystone dungeon with a level of 25 or higher with a Timewalker character.
  • Heroic Broken Isles World Quests IV: Complete 100 world quests in Heroic World Tier with a Timewalker character.

What is the “Heroic World Tier”? With Legion Remix you can try out a new feature that WoW borrowed from Diablo. It will be possible to increase the difficulty level of the game world. As a result, all enemies not only have higher stats but also receive powerful affixes and different enhancements. In return, however, better rewards are also at stake.

This is basically a “hard mode” for those who want a bit more challenge in the open world – at least until you become incredibly strong in Remix again and can take down all enemies with just a nasty look.
And after Legion Remix, it won’t be long until the new expansion Midnight starts.

This is an AI-powered translation. Some inaccuracies might exist.

German Twitch streamer is left behind by his companion, stranded alone in Canada, actually wants to go to gamescom

The Twitch streamer “Nooreax” is stranded in Canada and documented his odyssey in Instagram stories. He originally intended to go to gamescom with his colleague Wieland “Rumathra” Welte.

Who is it about? The Twitch streamers Rumathra and Nooreax had a very special project they were streaming together before gamescom: gold prospecting in Canada. The journey there and the project itself went as planned, but the return trip and the simultaneous journey to the gamescom 2025 was another story.

Nooreax had to stay an additional two days in Canada. He documented the whole thing in his Instagram stories.

Start video
These are the 5 most relevant German streamers on Twitch in 2024, according to Google

Nooreax asks Chancellor for a private plane

What happened to Nooreax in Canada? The plane that Rumathra and Nooreax originally wanted to fly back with had a tire malfunction, so it could not take off. Finding a replacement flight turned out to be more difficult than expected. In the end, only Rumathra managed to get a seat on a flight to Germany, leaving Nooreax alone in Canada.

From now on, Nooreax had to manage without his Twitch colleague and also keep an eye on his suitcase. After further return flights for Nooreax were postponed, the Twitch streamer even tagged the Chancellor in his Instagram stories out of desperation.

He claimed to be a good citizen and more or less asked the Chancellor to be allowed to “return” to Germany. He played the German national anthem and asked if he could borrow a private plane from the Chancellor to fly back.

While Nooreax was sitting at the airport trying to kill the 6 hours until his flight, the Twitch streamer Papaplatte called him. He watched Nooreax’s Instagram stories during the stream and reacted to them. Afterwards, the two played a bit together on Twitch to pass the time.

Here you can watch part of Nooreax’s Instagram stories and Papaplatte’s call to him on YouTube:

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After a total of 2 long days of waiting, Nooreax was finally able to leave Canadian soil and return to Germany. To make his flight as pleasant as possible and to be able to sleep on the way back before gamescom, the Twitch streamer booked himself a ticket in Business Class.

Meanwhile, Nooreax, as you can see from his current Instagram stories, has arrived at gamescom. Papaplatte and Nooreax already collaborated in the past, as Nooreax was considered a sort of clone of Papaplatte for a while. You can read more about it here on MeinMMO: Papaplatte hands over the keys to the kingdom to the guy everyone thinks is his clone – regrets it immediately

This is an AI-powered translation. Some inaccuracies might exist.

„A programmer fixed bugs for 5 months“ – developer of one of the best survival games on Steam was not prepared for the huge success

A small development studio conquered the Steam charts with its survival game in 2021. The big success surprised even the lead developer.

What kind of game is it? In February 2021, the five-person indie development studio Iron Gate AB from Sweden released the survival game Valheim.

  • In Valheim, you play as a Viking who, after his death, is brought by a Valkyrie to the namesake land of Valheim inspired by Norse mythology, where he must prove his strength.
  • To do this, you must survive against various monsters that want to attack you in your daily struggle for survival and in boss fights.
  • As is typical for the genre, you must craft your own weapons and build a base – otherwise, you’ll be completely unprotected against the dangers.

In a short time, Valheim surged to a surprise hit on Steam, with up to 498,000 simultaneous active players (via SteamCharts). The Viking adventure has since sold over 10 million copies and is considered one of the best survival games on Steam with 94% positive ratings from around 430,000 reviews.

Start video
The trailer for the new Valheim expansion heats things up

What does the developer say about the success? During the gamescom 2025, Robin Eyre, the lead developer of Valheim, spoke with the English-language magazine gamesradar about the surprising success of the survival game.

About 4.5 years after the game’s breakthrough, the developer reflects: “I had hoped for 20,000 sales […]. When we had a million sales every week for eight weeks and were at the top of the Steam charts, I just thought: ‘What is going on here?”

In the wake of the success, which surprised even the five developers, the team decided to fix bugs first before adding new content that might introduce new bugs. Eyre explains: “The first step was to ensure that everyone could play the game. One programmer spent five months fixing bugs so that all these millions of players could play the game.”

How is Valheim doing in 2025? Valheim has held up well and still maintains an average of over 10,000 players on Steam over 4 years after release. This is also due to the game being regularly updated with new content and bug fixes. Moreover, the survival game is now also available on Xbox and Mac.

Even MeinMMO editor Benedict Grothaus considers Valheim still one of the best survival games on Steam in 2025 – and that is definitely remarkable in such a large genre. You can read which games are also on his list here: The 30 Best Survival Games 2025 for PS5, Steam, and Xbox

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. gamesradar

Developer of failed horror shooter says politics is to blame for the game’s unfinished release

The developer Glen Schofield believes he knows why one of his horror shooters was released so unfinished. The blame seems to lie with the publisher Krafton.

Which developer and which game are we talking about? The creator of Dead Space, Glen Schofield, is also the director of the spiritual successor The Callisto Protocol. While the Dead Space series enjoys a legendary status, with the first part even receiving an elaborate remake, The Callisto Protocol is considered more or less a failure.

The Callisto Protocol came from the developer studio Striking Distance Studio, where Glen Schofield worked together with Steve Papoutsis. Two big names in the gaming industry, which raised the expectations for the game.

However, the game could not meet those expectations as it was released in December 2022 in quite an unfinished state. It was plagued by technical issues that led to frequent crashes. The rather short playtime was also criticized, and the game achieved a Metacritic score of only 68 out of 100.

Start video
The Callisto Protocol: The Horror Game Gets an Upgrade for the PS5 Pro

“I don’t like it when politics gets in the way”

According to Glen Schofield, what was the reason for this? As Schofield stated in an interview with The Game Business, the unfinished state is to be blamed on the publishers. His superiors at the Korean publisher Krafton reportedly pressured him to release The Callisto Protocol in December 2022, as it was a better time for shareholders.

This is something he regrets, says Glen Schofield. If he could improve one thing about The Callisto Protocol, it would be that. In the interview, he states: “I don’t like it when politics gets in the way, as was the case with Krafton. There was no doubt about it. They told me that the game had to come out in December due to the Korean stock market. I should have just finished it right away. I’m angry at myself for that.”

According to Schofield, The Callisto Protocol sold between 6 and 7 million copies, which is very good for a studio’s debut title. However, they did not meet Krafton’s expectations for the game’s sales and success, the developer stated.

The Callisto Protocol slowly improved after the rather negative release. Although the horror shooter does not come close to the success of the Dead Space series, it has managed to raise its rating on Steam to “positive”. You can read more about it here on MeinMMO: Big horror shooter hope fails at release on Steam, steadily improves, now stands at “positive”.

This is an AI-powered translation. Some inaccuracies might exist.

Battlefield 6 responds to your feedback on the beta, makes changes to movement, talks about maps and modes

In August 2025, the Open Beta of Battlefield 6 launched. For the first time, the general public was able to take a look at the shooter and share their first impressions. EA has now analyzed these impressions and shared their lessons learned from the beta.

What has EA learned from the Battlefield 6 beta? EA has drawn several lessons from the Battlefield 6 beta and discussed over 4 different areas: Weapons, Movement, Maps, and Modes (via X).

The developers identified various topics that are important to the Battlefield community, including:

  • The movement was too fast for part of the community.
  • The shotgun M87A1 was overpowered.
  • Players exploited to reach areas they should not have access to.
  • Many players want to play Battlefield 6 on larger maps.
  • The player count in Rush.

On some of the points raised, EA also elaborated on what happens next after the beta.

Start video
Battlefield 6 zeigt sein Gameplay im actionreichen Trailer

Adjustments to Movement, Feedback on Maps

What does EA say about Movement? EA has listened to the community’s criticism and announced plans to revise the movement. They intend to align more closely with the older titles in the series. The developers state:

“Movement has been adjusted to create a more balanced and traditional Battlefield experience. The momentum, particularly the horizontal speed transferred from a slide into a jump, has been reduced. Additionally, there is now a higher penalty for consecutive jumps. When jumps are performed in quick succession, the jump height decreases. Shooting while jumping or sliding also leads to increased inaccuracy.”

While the sprint speed and the general ability to slide remain intact, adjustments will be made primarily to the transitions between different movement mechanics.

What does EA say about the Maps? The developers explained that it was not planned for players to exploit access to areas that were meant to be unreachable. In the beta, players managed to reach various rooftops and a bridge on the map “Siege of Cairo” in this way.

EA is now working on adjustments to prevent this from happening in the future and emphasized that the ladder, which the Assault Soldier will receive as equipment upon full release, is also not intended for this purpose.

Furthermore, the developers announced that in an upcoming Battlefield Labs test, there will be playability on two larger maps: Mirak Valley and Operation Firestorm. Mirak Valley is expected to be the largest map in Battlefield 6 at release.

Changes to Weapons, but not to Rush

What does EA say about Weapons? EA is making changes to the shotgun M87A1. This was too strong in the beta and will now require more pellets to eliminate an opponent. Additionally, recoil will be generally revised. Changes have been made to promote “more controllable semi-automatic fire and bursts while rewarding precision and weapon mastery.

What does EA say about the Modes? The developers explained that they will stick to smaller player counts in Rush. This drew criticism within the community during the second beta weekend.

They have experimented with different player counts across the various Battlefield titles and found that large player counts in this mode led to issues such as stalled frontlines and overwhelming defenses, resulting in many matches ending in the first sector.

Players who enjoy Rush with larger player counts may turn to Portal at release and experiment to find their perfect player count. The same applies to Breakthrough. Meanwhile, Twitch streamer shroud has his own ideas on how Breakthrough could be more fun: shroud makes 121 kills in a single match in Battlefield 6, then explains how the game could be more fun

This is an AI-powered translation. Some inaccuracies might exist.