Path of Exile: Roadmap for Changes in Curse of the Allflame

Path of Exile Curse of the Allflame Mystery Box Kostüm Titel

Path of Exile plans further changes and improvements following the release of Curse of the Allflame. Read everything in detail here.

We had the blog post translated into German using gemini and checked the translation afterwards. You can find the original in English here.

Maps and Voyages

  • You no longer need to collect upgrade parts for Vesper to activate Diviner, Arcanist, or Operative chests in maps and voyages; these will now appear by default starting from area level 67.
  • Various low-value objects will no longer be displayed by Allflame lantern indicators, such as soothing corals and crab nests.
  • Crab nests will be made significantly rarer.
  • Currency chests, scarabs, map stacks, and maps will occur much more frequently as scattered objects in maps and voyages – far more than would be the case with just the reduced appearance rate of crab nests.
  • Golden lanterns also grant an increased amount of items dropped by slain monsters.
  • Dead-end and straight-line maps will be made rarer than other types to facilitate creating voyages.
  • There will be 20 to 40% more scattered, lootable objects that lanterns can point to in maps and voyages, depending on the specific maps used.
  • Quant and rarity values granted by map modifiers will be increased by 20–40%.
  • We are adding a new chest that can appear in maps and voyages: Sunken Opulence. This will be introduced with our next restart patch, as it cannot be implemented via a hotfix.
  • The Ducat crafting will be unlocked much earlier in the meta progression of Curse of the Allflame: It now requires only three upgrades turned in at Vesper instead of five.
  • We will allow the use of some missing currencies for Allflame crafting, such as Ancient Orbs and Orbs of Chance.
  • We are adding the ability to open the Voyage Board for your currently running Voyage. This way, you can see where you are in the Voyage and what modifiers affect it to plan your route accordingly.
  • We have also seen requests to start maps directly from the Bathysphere, instead of requiring players to speak with Valerie every time. We will adjust this so that you can start a map directly from the Bathysphere and only need to speak with Val for voyages.
  • Finally, we have received feedback regarding the placement of Allflame lanterns. While manually placing lanterns generally yields good results, automatic placement may occasionally position the lanterns in unfavorable terrain, making encounters more frustrating than intended. We will release a fix that addresses this issue.

Abyss

  • Abyss encounters have missed the mark in terms of rewards – and in some cases combat and monster density as well. Therefore, there will be revisions in the coming days to significantly improve the Abyss.

Koryphae and Mercenaries of Trarthus

We have followed a significant discussion regarding the new Koryphae ascendancy. Many players feel that permanent mercenaries do not perform enough compared to the required investments – especially when entering higher-level maps for the first time.

Since it is challenging to specialize in a particular mercenary during the campaign, the penalty for reduced damage (which permanent mercenaries have compared to temporary ones) now only steps in gradually throughout the game. There is no penalty until level 45; the maximum penalty is reached only at level 83.

Additionally, we have adjusted the damage scaling of hired mercenaries that deal attack damage, making them more effective in the endgame.

To help players find more powerful mercenaries easily, notorious mercenaries will now appear more frequently. This also increases the rewards for all players who engage in map duels with mercenaries.

Mercenary skills on maps now more often have additional support gems.

To assist in recruiting a stronger mercenary while still having a weaker one, we have added a new notable passive to the Atlas passive tree. This causes all allied mercenaries to deal more damage to other mercenaries and traitorous banished.

Furthermore, we are currently investigating how the death of mercenaries affects completing maps. When a mercenary dies on a map, players currently cannot just re-enter to revive them – which can lead to losing a map feeling unnecessarily punitive.

Bugs

In addition to gameplay feedback, we are actively working on a number of bugs that have been reported since launch. The following list is not exhaustive but includes some of the critical issues currently under investigation:

  • We are aware of reports regarding deadlock crashes and are investigating these actively. We will provide fixes as soon as they are completed.
  • Caster Mastery opens league mechanic chests without granting the intended buff effects.
  • Allflame guiding arrows continue to point to chests that have already been automatically opened.
  • The map storage space behaves inconsistently with the map chest compartment.
  • Reports that the Mana-Infused Staff does not interact correctly with ignite.
  • Minimap symbols for mercenaries are not being removed.
  • Reports that legions free themselves prematurely without all monsters or chests marked with reward symbols.

As always, we are also addressing many other issues as they are identified.

We will continue to monitor your feedback, make adjustments to game balance as necessary, and release hotfixes as they are ready.

Thank you for all your bug reports, videos, feedback, and your patience as we continue to improve Curse of the Allflame. We will share more news with you soon!

This is an AI-powered translation. Some inaccuracies might exist.