The new protagonist of the next Witcher game, Witcher 4, brings some significant differences compared to her old predecessor, the Witcher.
When it comes to eagerly awaited role-playing games, Witcher IV is likely at the top of many people’s lists. Although there have been some controversial discussions about whether Ciri is suitable as the new protagonist, most are looking forward to the next Witcher adventure.
However, Ciri will be more than just a new model for the Witcher – she is said to play completely differently, as revealed in a podcast on YouTube by CD Projekt RED.
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Trailer for The Witcher 4 shows Ciri as the protagonist
How does Ciri differ from Geralt? Ciri and Geralt are quite different – not only in their worldview but also in terms of their age and physical form. While Geralt is a rather massive block that one might want to avoid, Ciri is agile and nimble. She therefore does not rely solely on pure physical strength.
Especially the scene in the fight against the Bauk makes this clear, where Ciri uses the chain and also performs a spin. That would not suit Geralt at all, as Pawel Burza from CD Projekt RED explains:
You don’t see Geralt doing these things. He is quick, but … he is more like a block. [Ciri] is almost fluid in comparison.
Ciri fights fluidly, almost in a dance-like manner
By “fluid”, it refers to the fact that Ciri can quickly dance around her opponents, find their weaknesses, and generally move faster – whether to dodge or to attack.
This alone should ensure that the gameplay of Witcher 4 differs significantly from the combat system of the first Witcher titles. After all, Ciri is not a burly man but a – in direct comparison to Geralt – more delicate woman.
Yet, she should definitely not be underestimated because of this, as not only the story of Witcher 3 showed, where players could already play as Ciri, but also the spectacular cinematic for Witcher 4.
Ciri is currently being celebrated by fans, as her look is received exceptionally well. This is quite curious, as the developers insist that they haven’t changed anything about Ciri.
This is an AI-powered translation. Some inaccuracies might exist.
In World of Warcraft there is much destruction. Many great cities have been destroyed. Today, we will take a look back at the 5 most important of them.
World of Warcraft is, as the name suggests, a world that is almost permanently at war. It is not just about the fate of individual heroes, but often about whole nations or large cities that are annihilated. Whenever a city was destroyed in the history of Warcraft, it usually had significant and dramatic consequences.
We take a look at the history of 5 cities that were destroyed for various reasons throughout the Warcraft story – and what impact that had on the story.
Dalaran
Dalaran was a city of the Alliance for a long time, inhabited by the mages of the high elves and humans. Although the mages often only intervened slightly in the conflicts of the kingdoms, they repeatedly sent envoys to the various kings or appeared when there were demonic or mysterious occurrences.
The concept idea behind Dalaran.
Because the mages of Dalaran were well acquainted with demonic magic and its protection, it was also a declared goal of the Burning Legion to eliminate the mages as quickly as possible.
One of the most impressive cinematics of Warcraft III showcases this exactly. The demonic Archimonde uses powerful magic to recreate the city of Dalaran out of sand – and then brings it down like a sandcastle. With the small detail that the real city was destroyed in the process.
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WoW: Xal’atath and the Destruction of Dalaran
It took many years for the remaining Kirin Tor to seal Dalaran under a dome and rebuild the city – only to turn it into the “flying city” with “Wrath of the Lich King” and transport it to Northrend. Since then, Dalaran has always been in the air and travels to different places where the help of the mages is needed.
The second – and probably final – destruction of Dalaran happened just a few months ago. With the launch of the expansion “The War Within”, the mages teleported the flying city to Khaz Algar. However, Xal’atath had mingled among the archmages and weakened the city’s defenses, which were subsequently attacked by Nerubians.
Although many people were evacuated, countless residents of Dalaran died in the attack.
The city was ultimately completely annihilated when Xal’atath destroyed Dalaran with the Heart of Darkness. Fragments of the city rained down on Khaz Algar and only a few mages were able to escape death. While the Kirin Tor are not completely wiped out, it will take a long time before the remaining mages have a true home again.
This is an AI-powered translation. Some inaccuracies might exist.
Anyone who plays Final Fantasy XIV can regularly look forward to new in-game events and earnable items, mounts, and outfits. However, there are recurring claims that the events in the MMORPG are worse today than in the past. MeinMMO editor Sophia Weiß can even prove this.
In Final Fantasy XIV, the cultural highlights of Western and Japanese culture are celebrated throughout the real year with events. For example, there are events for Valentine’s Day, Easter, or the relaunch of the MMORPG. Upon successful completion of these limited-time quest lines, there are unique items, outfits, mounts, and companions.
However, for a few years now, players have repeatedly complained that the events have gotten worse. In a reddit thread, players are currently comparing the events of 2014/2015 with those of 2024/2025. Players also vent their frustrations in the official Final Fantasy XIV forum.
I wondered if there was any truth to the players’ concerns, and I dove into the data hell. Now I can say: Yes, the events have gotten worse, and I have the data to prove it. However, it doesn’t look as bleak as some might paint it.
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Final Fantasy XIV: Trailer for the big ‘Crossroads’ update
On Run-Quests and Buff-Food
To shed light on the dense data fog and find out how the event quality really stands, I went through them with the help of the list from the Final Fantasy XIV Console Games Wiki. Specifically, I looked at the same annual events since the relaunch:
Heaven’s Turn
Valentione’s Day
Princess Festival
Egg Hunt
Firemoon Festival
Festival of Rebirth
All Saints’ Wake
Starry Night Festival
To maintain comparability, I excluded the newer events and collaborations.
For the evaluation of quality, I divided the events into four different types: Quests, Fates, Events, and Dungeons. Open the menu to reveal the explanation.
Event Types
Quests: The traditional run quests where you speak to NPCs, watch cutscenes, must perform emotes, and unlock small mini-games. This is the worst type of event because you generally cannot play them multiple times, and player interactions are minimal. Additionally, these events are done alone.
Fate: Some seasonal events require you to complete a Fate – combat content that can usually be done repeatedly with friends and enjoyment.
Event: An event includes content specifically implemented for the celebration, such as the jumping puzzles of the Firemoon Festival or the maze from the 2023 version of Valentione’s Day. Here collaboration is often required, and interactions with other players are encouraged.
Dungeon: This category includes large-scale events in the game, such as the transformation of the Haukke Manor for All Saints’ Wake. Here you team up with other players.
My second criterion for evaluation are the rewards that can be earned. I differentiated between items, companions, mounts, emotes, and (glamour) outfits. For more details, you can also reveal the explanation here.
Event Rewards
Items: Items can be decorative items for the apartment or one’s own house, buff food, or Chocobo gear.
Companions: This refers to the minions you can summon and have walk beside you.
Mounts: In some events, mounts could also be unlocked.
Emote: During some quest lines, certain emotes had to be used to complete the task and receive the mentioned emote.
Outfit: The most sought-after rewards besides mounts are the outfits thematically suitable for the events, such as Santa costumes or swimwear.
With these parameters, I began to compare about 13 years of event history – from the relaunch with A Realm Reborn to Dawntrail in 2025. I ultimately summarized the data on an expansion basis: Per year, there were eight comparable events, with an update cycle of two years each, making it 16 per expansion – with the exception of Shadowbringers and A Realm Reborn.
The events have not only changed in recent years, but they also seem to be less elaborate. Here is the distribution of event types since the relaunch:
The number of different event quest types in Final Fantasy XIV since A Realm Reborn.
The fewest events were in A Realm Reborn. The first event was the Firemoon Festival in 2013. The most events, however, occurred during Shadowbringers. Since the release of Endwalker was delayed due to the Covid-19 pandemic, more events fall within the time frame of this expansion.
The Egg Hunt 2023 was, however, the last event with a Fate. Including the Firemoon Festival 2023, there have only been run quests – that is, 14 consecutive celebrations as of the publication date of this article.
On the other hand, there are the rewards. The journey is the destination, so what’s done during an event matters. At the same time, you want to have a great incentive to participate. Here is how the distribution looks across the expansions:
Since many events promise not just one reward, for example, besides a mount, decorative items are also offered, there are more rewards than events.
After the rewards peak in Shadowbringers, the decline in Endwalker surely doesn’t feel good. Dawntrail, however, is still too new to be evaluated specifically.
Looking at A Realm Reborn to Endwalker, it can be seen that there were fewer outfits recently, but other quality rewards have emerged more frequently – such as companions and emotes.
Great Rewards, Earned Quickly
The players are not wrong with their feedback: Since the middle of 2023, there have only been quest events – the most boring type of in-game celebrations. However, players have the most fun with things that can be done together.
A good event brings players together and showcases creative challenges. That is currently lacking.
Why the standard events are currently less elaborate is not known. Presumably, jumping puzzles, mazes, and the like require more developer power than talk to NPC X quests. However, these tasks become incredibly boring over time and have recently also been a major criticism from players regarding the main story of Dawntrail.
More Focus on Collaborations Instead of Routine?
There is also positive news to report: While Square Enix seems to neglect the well-known events a bit, they are simultaneously filling the MMORPG calendar with more diverse and also more fun additional events. Currently even more than before.
Since the end of 2023, that is, since the standard events have only been quests, there is the Fall Guys collaboration. This is a major event in the in-game casino where obstacle courses must be overcome.
After the release of Final Fantasy XVI, in which Naoki Yoshida and parts of the Final Fantasy XIV team were involved, they released their own crossover with the new game in the MMORPG. There was a companion, a mount, and an outfit to earn – if you managed to defeat a new version of Ifrit.
In addition, MogMog collection tasks and the Gold Saucer Festival or the repeatedly implemented Final Fantasy XV collaboration with a new Garuda fight are also starting again and again.
The regular events seem to be designed simpler at the moment and are correspondingly quickly completed – for both players and developers. However, there are big, often repetitive events that bring really nice combat content and rewards in between.
It may indeed be the case that the developers’ focus has recently not been on the regular festivities, but rather on getting the collaborations off the ground. However, once special events are completed, they cannot usually be played again. If the rewards remain the same, there is no incentive for that.
If Square Enix wants players to continue participating in their events and reduce the dissatisfaction among subscribers, they will have no choice but to implement more Fates and special adaptations again. However, the team around Naoki Yoshida is known for considering and implementing player feedback, so the chances are not so bad.
Throne and Liberty (PC, PS5, XBox) is the latest action MMORPG on Steam, released by Amazon. The free expansion “Wilds of Talandre” was launched on March 7, revitalizing the struggling MMORPG, but the reviews remain mixed.
This is how player numbers for Throne and Liberty are evolving on Steam: The MMORPG from NCSoft, which Amazon released in the West with a delay of about three-quarters of a year after its launch in South Korea, managed to gather over 330,000 simultaneous players on Steam at its release in October 2024.
However, in the months that followed, player numbers fell to a maximum of only 40,000 simultaneous players. In the days leading up to the release of the expansion, Throne and Liberty had dropped to about 25,000 concurrent players.
The expansion has now brought about a recovery in player numbers for the first time after 4 red months. Upon its release on March 7, player numbers on Steam rose to nearly 50,000.
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Throne and Liberty: Trailer shows regions of the Wilderness of Talandre expansion
Throne and Liberty divides gamers’ opinions on Steam
How is the expansion being received? The recent reviews on Steam of Throne and Liberty are still rather moderate: With 63% positive reviews, the online role-playing game is rated as “Mixed”.
In current reviews from March 8, there is still criticism of the combat system and the “Pay2Win” aspect of the Korean game.
In a German review from a player who has spent 60 hours in the MMORPG, it states: Throne and Liberty is not worth it unless you have massive money to reinvest. The combat system is “low”, and the player finds the mechanics in instances to be buggy.
In a positive review from a player with 40 hours, it says:
Throne and Liberty is on the rise. With the new expansion, it positions itself as the best free-to-play MMO we’ve ever been able to play.
The MMORPG may not be perfect, but it looks stunning and compared to paid games, the combat system is fantastic.
Combat and movement system is a point of contention from day one
This is how the expansion is viewed: As MassivelyOp reports, the expansion, like the main game, divides the player base. The site, however, emphasizes the negative aspects of the expansion:
The solo dungeons are perceived as too difficult, especially compared to the rewards they offer
The new milestone system has also faced criticism, as it adds another layer of complexity to an already bloated game and is only intended for hardcore players
There are also issues with performance and detail changes
In the race for the World First Kill of Gallywix, the current final boss in World of Warcraft, the Americans are in the lead.
In World of Warcraft, a “hot phase” has returned, as the “Race to World First” is underway – the race to see who can defeat the current final boss at the highest difficulty first. This time, it is the Chromking Gallywix, the leader of the goblins of Lorenhall, who is waiting to be peeled out of his chromatic armor in his large mech.
Although the race has been going on for several days, it has been relatively unspectacular so far – aside from some exploits and bugs.
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WoW Patch 11.1: Gallywix’s Control over the Cartels
Liquid is in the lead – but the lead is small
What is the current status? Currently (as of: 09.03.2025, 12:00 PM via raider.io), the race looks as follows:
Rank 1: Liquid (US) has killed 3 out of 8 bosses and is currently working on Stix Kojenschrotter, whom they have already brought down to 11.62% health.
Rank 2: Instant Dollars (US) has also killed 3 out of 8 bosses, but prefers to take on the boss Ritzelkrämer Lockenstock and is currently at 74.39%.
Rank 3: Echo (EU) is also at 3 out of 8 bosses and is fighting against Ritzelkrämer Lockenstock with 79.09% health.
Rank 4: Method (EU) is lagging a bit. They have only defeated 2 out of 8 bosses and are still fighting against Rik Resonanz, bringing him down to 13.30%.
In total, nearly 20 guilds have managed to defeat 2 out of 8 bosses.
However, one shouldn’t speak of a “pre-decision” just yet. Typically, several guilds reach the final boss before any guild is actually able to defeat him. Therefore, it can be expected that the professionals will spend another week or two with the raid, and especially the penultimate boss (Mug’Zee) and the last one (Chromking Gallywix) will keep the best guilds in the world busy for quite a while.
Why is it progressing so slowly? The raid “Liberation of Lorenhall” is not only very difficult on “mythic”, but even the heroic version of the raid has pushed many guilds to their limits. It took several days to defeat the heroic version of the final boss Chromking Gallywix – something that usually happens on the first day.
Since the professional guilds need loot from the heroic raid to prepare their characters as well as possible, not much happened in the first few days that was “actively” related to the race.
The gaming department of Warner Brothers has caused some of the most painful flops in recent years: Suicide Squad: Kill the Justice League is considered a huge failure. The new game for Wonder Woman had to be discontinued while still in development. This has implications for their currently strongest gaming brand, the game for Harry Potter: Hogwarts Legacy 2.
What is going on at Warner Bros? The gaming department of Warner Bros, WBGames, has had to endure some catastrophic failures in recent months:
Hogwarts Legacy 2 will not be a service game, says insider
This is now the consequence: The plan now seems to be to continue with what they are successful in: Hogwarts Legacy sold 34 million copies.
As the renowned video game journalist Jason Schreier reports (via YouTube), the consequence now is that Warner Bros. is turning away from the “Games as a service” model and developing games like the new Batman game and Hogwarts Legacy 2 with a different focus. The gaming journalist Jason Schreier, who is known for his good contacts in the gaming industry, says in a podcast:
Hogwarts Legacy 2 will not be a games-as-a-service game, the new Batman will not be a games-as-a-service game, and Wonder Woman also would not have become a games-as-a-service game. This is not a company that relies on games-as-a-service. They want to go for big brands.
Why service games now have such a bad reputation
What does this mean? “Games-as-a-service” is now a negatively connotated method of how games are developed: Originally, “games as a service” referred to something positive: games are further developed after release, receive expansions, regular patches, and updates. In the past, this was only how MMOs and MMORPGs were developed. Today, even classic single-player games are produced this way. A strategy game like Europa Universalis IV has been developed for 11 years and has received so many DLCs that it costs almost €400 on Steam to buy the complete game.
After some failures, “Games as a service” now appears to result in an unfinished product hitting the market, from which important parts have been cut out that are then later provided and sold at an extra cost. This creates the impression that even expensive games are being released as “unfinished and unpolished”.
Often the game is then not developed further as promised, but the project is discontinued while still in an unfinished state.
This has nothing to do with the original idea of “Games as a service”: Normally, games should be released that are complete at launch and can be played well, but improve over the years.
Successful MMORPGs like WoW are examples of such successful service games. But the recent titles from Warner Bros are examples of how not to do it.
Fans now hope that the decision will lead to Hogwarts Legacy 2 being released as a classic single-player role-playing game and that it will have an appropriate length and depth of gameplay at release, which will not be chopped up and delivered later: The 15 best free MMOs and MMORPGs on Steam
This is an AI-powered translation. Some inaccuracies might exist.
The actor and voice actor Roger Clark (46) landed an insane job in the gaming industry at Rockstar in 2013, the creators of games like GTA 5 and GTA 6. But he couldn’t tell anyone for 5 years. In the eyes of his friends, the ‘secret super project’ was just an excuse. Clark didn’t want to admit that he was unemployed.
What was this secret project? Roger Clark was hired for the lead role in Red Dead Redemption 2. He voiced Arthur Morgan.
But he had to keep silent about the project for 5 years, he couldn’t tell anyone.
Red Dead Redemption 2 became a mega-seller for Rockstar and is regarded by many as one of the best video games of the 2010s. However, for Roger Clark’s friends, the whole story about the super cool, yet secret video game that their friend supposedly worked on for 5 years sounded totally unbelievable.
This is what Clark says about the project: In a YouTube video, the actor says:
I worked for 5 years on Red Dead 2. When I got the job, I told my people, ‘I got a job at a really cool video game. But I can’t tell you anything about it.’ And they said, ‘Oh, that’s cool.’
Then a year went by, and a second year went by and they asked, ‘Are you still working on that video game you can’t talk about?’ And I said, ‘Yes.’ And they said, ‘You know Roger. It’s okay if you don’t find work. You don’t have to make up lies.’ And I was like, ‘No! I’m serious. I’m working on a video game.’
But his friends didn’t believe it. He had been telling that for 4 years.
For people around him, it seemed very unbelievable that a computer game could be in development for so long and require so much time from an actor.
https://www.youtube.com/watch?v=pQ5UwLiltao
Even today he is approached about his work
How did it turn out? Red Dead Redemption 2 became a mega opus. It is said to include 500,000 lines of dialogue. For Arthur Morgan alone, there are countless quotes that fans know and love.
In a YouTube video, Clark says that even today, 6 years after the game’s release, he is still approached about Red Dead Redemption 2. In a world where so much new content is released daily, people are still discovering the game and his work in it, which fills him with pride.
Since February 28, 2025, hunters have been unleashing their adventures in Monster Hunter Wilds. MeinMMO editor Nikolas Hernes is also a big fan. However, one of his favorite aspects of the game was not the large monsters or the new weapons: it was the cheeky creatures in a forest.
I have never looked forward to a game as much as Monster Hunter Wilds. I wanted to explore the vast areas, new monsters, and new combat mechanics right from the start. After spending some time in the Wind Plane, you quickly arrive at the Crimson Forest.
I was already excited about it before the release. The forest setting with its beautiful colors and the presence of Lala Barina impressed me. But I completely fell in love when I got to know the inhabitants of the forest. The Wudwuds remind me of one of the best Star Wars films.
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Monster Hunter Wilds: Did you really start the quest?
The Wudwuds are like the Ewoks, and it can’t be a coincidence
What are the Wudwuds? In the story, you get to know the Wudwuds quite well. They are a Lynian tribe from the Crimson Forest. Lynians are small creatures in the world of Monster Hunter that have different tribes throughout the games. The cat-like Palicos are also Lynians.
The Wudwuds are quite cheeky, but after helping them several times with monster problems, they welcome you into their community and become great trading partners.
Right at the first sighting of the Wudwuds, I felt like I was in the forest of Endor in Star Wars: Episode 6. Everything reminded me of the Ewoks, who are just as small and cheeky. The interaction of the Wudwuds with monsters also felt like the clumsy Ewoks fighting against the Empire.
Here you see a comparison between Ewoks from the game Star Wars Battlefront 2 and the Wudwuds
Later in the main quest of Monster Hunter Wilds, you encounter Rokko, who was a big highlight for me. In the Japanese version, he has the deep voice of Shinji Kawada and speaks in absurd phrases. He is like the cool mysterious guy in movies, only that Rokko constantly gets into trouble.
He seemed to me like a lost character from the Ewok TV movies. They are not particularly good, but The Caravan of Courage has its own nostalgic charm that only TV movies can radiate. And Rokko would fit perfectly there.
In the future, it might be possible for you to soon taste delicious dishes like those from Monster Hunter Wilds or other video games. American researchers have achieved a breakthrough allowing digital dishes to be tasted.
How is that going to work? For the initial tests at Ohio State University, a taste interface called e-taste was used. This is a system that consists of three components:
An electrochemical sensor platform that captures information about the taste of a food item.
A wireless data transmission protocol that can give instructions and control remotely, transmitting the recorded taste data.
An activation system that replicates tastes using edible chemicals. For this purpose, a hydrogel is placed on the tongue, releasing the corresponding chemicals.
With the system, it is possible to distinguish the five basic tastes: sweet, salty, sour, bitter, and umami (savory/meaty). An edible chemical is used for each taste: for umami, it is glutamate, which you know as an ingredient in many Asian dishes. For sweet, it is glucose, found in fruits.
The technology enables users to distinguish basic flavors. By mixing certain chemicals, even more complex flavors can be recreated.
The technology would be perfect for Monster Hunter Wilds since the food looks particularly delicious there:
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Monster Hunter Wilds: What to Expect After the Main Story
Tasting virtual dishes in reality
How well does it work? However, the device also has its limits: You still cannot distinguish a cod from a salmon. There are also problems recognizing the flavors of cakes and coffee.
The scientists report an accuracy of 70% after the initial trials. The first volunteer testers were able to distinguish different intensities of acids well. To improve the system further, the team plans to prevent the interaction between chemicals that disrupt the taste.
Additionally, the researchers found issues with residues in the system. Future systems are to be designed to deliver a fresh taste every time.
What is it good for? This technology would likely be tried out by many of you in the video game space. After all, who wouldn’t want to taste potions or raid virtual pastry shops without gaining weight?
Such a device could be a revolution in the VR field.
Furthermore, in the future, you could send your loved ones the taste of your homemade roast. This would especially provide an opportunity for people with sensory impairments to experience taste again.
The games in the “Two Point” series have an enormously high engagement factor and game mechanics reminiscent of “The Sims.” The new title “Two Point Museum” (PC, Mac, PS5, Xbox Series) costs €30 on Steam at release and has received fantastic reviews.
What kind of game is this? In “Two Point Museum,” you manage various museums, must organize research expeditions, keep your staff happy, and ensure that visitors wander through your museums satiated and satisfied, hopefully learning something along the way.
Challenges include pesky thief gangs stealing your exhibits and annoyed staff members who constantly want to go to the bathroom, demand more money, or have absurd luxury requests like regular meals or breaks. And on these expeditions, a staff member might be lost if you’re not careful.
In “Two Point Museum,” you will build relatively few museums focused on fossils, the supernatural, aquatic creatures, research, and space – but these few museums will be visited multiple times and continuously expanded.
You can watch the trailer for the Steam game here:
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Two Point Museum – The Announcement Trailer for the Simulation Game
How many players does Two Point Museum have? On Steam, the game peaked at 17,455 simultaneous players. This is double what its direct predecessor, Two Point Campus, achieved, but only about half as many as the series origin, “Two Point Hospital,” in September 2018.
The hospital simulation Two Point Hospital already had established predecessors like Theme Hospital. A museum simulation is rather uncharted territory.
Enthusiastic reviews praise a clever innovation in the genre
This is what the reviews say on Steam: With 95% positive reviews, the ratings from players on Steam are exceptionally strong. In comments, it says:
“There are so many details in the gameplay and in the decorative items. Building and decorating the buildings is much better than in the old games. Different types of guests have different needs. This gives me the vibe of flash games that I played earlier.”
“It’s the best part of the Two Point games. One of the cleverest ideas I’ve seen in the genre for a long time is that you have to switch between museums to progress. This prevented me from burning out on a single museum like before.”
“Very well-designed game. I think the way it brings various aspects of traditional management simulations into a new format is really well done.”
There are relatively few museums, but you keep expanding them. You need to collect stars to progress.
High engagement factor, RPG aspects, and a lot of charm characterize Two Point Museum
This is the impression of MeinMMO editor-in-chief Schuhmann: I bought Two Point Museum myself, but at the “regular release” on March 4 for €30, not the somewhat silly early release for €40. I have now spent 23 hours with Two Point Museum and can fully recommend it.
It is remarkably polished and bug-free even at release. Occasionally, visitors might get stuck or something might bug out, but that’s not a problem.
Compared to Two Point Campus, which I have also played extensively, the progression is cleverly designed, with switching and revisiting museums.
The expeditions work similarly to browser games: there are prerequisites your staff must meet for the expedition to run smoothly. If you do not meet these challenges, you will receive penalties, including the loss of staff. So you’d do well to level up your staff in the small role-playing aspect of the game and train them with the right attributes.
Your staff must have the necessary level or training to avoid the dangerous Missing in Action.
Ultimately, the appeal of such a simulation is that you build your museums so they run automatically and everything functions smoothly. In all this bustling, it’s about bringing order to chaos.
The games in the Two Point series are charming, run at a relaxed pace, and have an extremely high engagement factor. For people who enjoy “The Sims,” this is a clear recommendation.
The positive reviews with decent player numbers on Steam show that Two Point Museum has been very successful for a niche of players that it reaches and appeals to – however, it is not a game for almost all strategy players, such as Manor Lords, which has achieved over 173,000 simultaneous players. Two Point Museum is smaller but finer.
The platform Steam offers numerous games that you must buy. Among them are also free titles. MeinMMO has put together a list of 10 free games that have reached “God Tier” ratings.
What is “God Tier”? If a game has over 100,000 ratings and they are very positive, it can be classified as “God Tier”. These games are loved by the community and are among the best of their kind.
How was this list created? Using statistics from the website steam250.com, we created a list of 10 free games that are highly rated. We show what makes them special, when they were released, if they include in-game purchases, and how player ratings look.
Starting with one of the most popular hero shooters of all time.
10. Team Fortress 2
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Team Fortress 2 – Class Trailer
Developer: Valve | Rating: 89% of 1,145,702 ratings are positive | In-game purchases: Yes (skins) | Release: October 10, 2007
What is Team Fortress 2 about? The team-based hero shooter Team Fortress 2 from Valve has been one of the most popular in its genre for over 15 years. With nine different classes, you can battle your opponents in various modes from “Capture the Flag” to “King of the Hill”.
Each of these nine classes has unique abilities and weapons. Whether you play as a fast Scout or the slow Heavy is up to you. There is something for every playstyle.
Team Fortress 2 still has many active players and offers Steam Workshop support for new community content.
This is an AI-powered translation. Some inaccuracies might exist.
The 2nd part of The Last of Us is also being adapted as a live-action series. A new trailer shows how creepy it will be. However, there is also a scene that particularly touches MeinMMO editor Jasmin Beverungen.
My love for The Last of Us wasn’t a classic “at first sight”. It took several tries before I immersed myself in the post-apocalyptic adventure. I even paused the first part just before the finale for several weeks because I wasn’t getting along with the gameplay.
But after finishing the 1st part, The Last of Us 2 completely consumed me. So much so that I even named one of my cats after Ellie.
Especially the love and affection from Joel for Ellie, which develops throughout the games, touched me deeply. Therefore, I found it even more beautiful that in the new trailer for Season 2, one of the most emotional moments between the two is shown. It is my absolute favorite scene.
You can watch the new trailer for Season 2 here:
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The Last of Us Season 2 – New Trailer Shows Horror and Emotions
New trailer for Season 2 shows one of my favorite moments from The Last of Us
Warning: The following contains a spoiler for a flashback from The Last of Us 2 and the first emotional character death of the game.
In The Last of Us 2, there is a section where Joel goes to an abandoned museum with Ellie. The exhibition at the “Wyoming Museum of Science and History” has been deserted for several years but is still intact. The museum visit is a surprise for Ellie’s 16th birthday.
Among the exhibits is a hall dedicated to dinosaurs. Here Joel and Ellie stroll through the exhibit of different prehistoric animals and even learn something along the way.
But the highlight comes next: Joel takes Ellie to the space exhibition. The teenage girl is a big fan of space exploration and often drops fun facts on the topic. She is excited about the various displayed helmets and even tries one on.
And then comes the moment that is briefly shown in the new trailer: The two find a capsule designed for re-entry into the Earth’s orbit. They climb inside, and Ellie plays with the buttons. Then Joel pulls out another surprise: a cassette that recorded a rocket launch.
Ellie plays it back, closes her eyes, and begins to dream. It seems as if she is in outer space herself. There are no big, spectacular effects – you can only see a change in the reflection on her helmet, indicating where her mind is at the moment.
The girl is visibly thrilled and happy about the gift. The two laugh, get out of the capsule, and Joel hands Ellie a pin with a rocket on it.
This scene is especially emotional for me because it is a flashback. At that point, we already know that Joel is dead. Ellie and he parted on bad terms, and she was deprived of the chance to apologize for her behavior.
It becomes even more dramatic when she remembers the beautiful times with Joel. That’s why the sight of this one second shown in the trailer already gives me goosebumps. I am incredibly excited and hope that the scene is realized as beautifully as in the video game template.
MeinMMO author Caro is also a big fan of The Last of Us and its series adaptation. There are other scenes that are particularly important to her. In another post, she lists 10 scenes that HBO definitely needs to get right: 10 intense scenes from The Last of Us 2 that HBO must get right
This is an AI-powered translation. Some inaccuracies might exist.
Throughout Dragon Ball, there are many spectacular scenes in which Son-Goku and his opponents throw wild attacks at each other. Yet, it was a teleportation scene that made an animator sweat.
Who is the animator? Tadayoshi Yamamuro is the character designer of Dragon Ball Super and Dragon Ball Heroes. He is also responsible for many fighters from Dragon Ball Z. By now, he has made it to Chief Animator and Illustrator of Dragon Ball.
The Japanese animator has a long-standing career. Thus, it is all the more exciting that in 2019, he revealed which was the hardest scene he had to draw. The scene is related to his favorite character, Janemba.
Actually, there would have been an end after Dragon Ball Z:
Start video
Dragon Ball: This is what the Z in the title stands for
The hardest scene from Dragon Ball was a teleportation scene
Which scene is it about? In the movie Dragon Ball Z: The Movie – Fusion from 1995, a small boy mutates into a demon named Janemba. The boy forgot to replace the tanks of a soul purification machine and, after its explosion, is overwhelmed with evil energy.
The villain teleports by dissolving into many small cubes that have colorful edges. For a special effect, these colors even change. In a tweet from DBPerfectShots on X, you can watch the scenes in which Janemba teleports.
As Yamamuro explains, this was the hardest scene he had to draw in his entire career. Nowadays, he would create this animation using CGI. Back then, the entire movie was still hand-drawn.
Why would it be created with CGI today? CGI is a technique that allows for the creation or enhancement of animations on a computer. Often, this saves the animators valuable time that they need for other tasks.
The CGI technique was first used in the 1970s and gradually became established in the 1980s and 1990s. Dragon Ball Z was in the transition phase and was still entirely hand-drawn.
If the movie had been released just a few years later, this time-consuming scene would have been created with CGI.
In Warhammer 40,000, there are numerous characters with… questionable paths. One of the most memorable is Lucius, a Chaos Space Marine of the Emperor’s Children. He can certainly write many deaths in his resume. The reason for his constant return: Slaanesh.
The certainly most well-known figures from Warhammer 40,000 are the Space Marines, and among them, the Primarchs, the “fathers” of the chapters, stand out even more. However, the truly thrilling and special stories are often found at the fringes of history.
Most of you probably know Horus by now, whose heresy almost wiped out the Imperium of Man. This has become something of common knowledge, even among those who only have a superficial understanding of Warhammer.
Lucius is considered one of the best duelists in the entire universe, having defeated numerous opponents with just one archaic sword. However, he was often outmatched in many battles, often resulting in death. But a God never wanted that to be the end.
Start video
Die Armee der Emperor’s Children im Tabletop von Warhammer 40.000
From Duelist to Traitor
Originally, Lucius hails from the world of Chemos, the former homeworld of the Emperor’s Children. In his youth, the young warrior was already known for his manifold talent, which later developed into expertise in the art of war.
Lucius showed an inclination towards sadism early on, slaughtering beggars and bandits, and even “accidentally” injuring his own students. Eventually, his talent in combat was recognized by the Emperor’s Children, and Lucius was inducted into the Legion.
During the Great Crusade, Lucius, along with other loyal Space Marines, was on Isstvan III, where they were to be slaughtered by Horus. Out of envy for another officer, he betrayed his brothers here and ultimately succumbed to his arrogance.
Fulgrim, the Primarch of the Emperor’s Children, eventually took him personally into his bodyguard, and from then on, Lucius increasingly fell to Chaos – particularly Slaanesh, the Chaos God of Excess, whom the Emperor’s Children follow.
Lucius’ death is so exquisite that Slaanesh wants to experience it again and again
What makes the traitor so special is his death. Or, more precisely: his deaths. Technically, he first died in a duel against a Dark Angel, who punished him as a traitor. However, he was merely brought back to life by an apothecary.
During a gladiatorial match, Lucius later fell to Cyrius, the Lord Commander of the Emperor’s Children. His death was said to have been such an exquisite pleasure that Slaanesh himself took notice.
The Chaos God then cursed Cyrius, causing him to painfully mutate for weeks – until Lucius was reborn from his flesh. Cyrius, meanwhile, still exists as part of Lucius’ armor, where the distorted faces of all his victorious duel opponents are “immortalized” or, more precisely, trapped.
The Traitor Returns – in his Opponents or Elsewhere
Since then, the same thing has happened time and time again. If Lucius’ murderer experienced even a little joy at his death, the traitor was soon reborn in the body of his opponent. This even works with foes like the robotic Necrons: One of their fighters defeated Lucius, and a new Lucius soon emerged from his metal.
However, it seems that even joy in death is no longer necessary. In the newer, official lore, it states:
Lucius broke free from the flesh of a six-armed Xenos mercenary, light-years away from his place of death
he emerged from a pit of rotting Servitor parts
and centuries after his death, he was revived in the living metal of a Cryptek.
Finally, more is being tied to the Warcraft war mobs – old reputation factions are coming back. The first step is an unpopular expansion.
With the end of Dragonflight, Blizzard introduced the new feature of “war mobs.” It was advertised that many unlocks on the account would be consolidated. What one character has achieved should be available to many other characters as well.
In part, Blizzard has directly implemented this – albeit only for the (then) current content of Dragonflight and the latest expansion The War Within. With the next patch, the feature will finally be expanded.
Start video
For the 20th Birthday, Blizzard Speaks About ‘WoW 2’ and What We Think About It
What’s coming with Patch 11.1.5? Blizzard is keeping its promise and has begun incorporating “old” reputation factions into the war mob system. They are likely starting with the expansion Shadowlands – the last addon before “Dragonflight.” Many of the Shadowlands reputation factions are already tied to the war mob as “account-wide” on the PTR of Patch 11.1.5.
According to MrGM, the reputation factions from Shadowlands that will be account-wide so far (via X):
Ve’nari
The Ascended
Court of Night
The Wild Hunt
Death’s Advance
The Archivists’ Codex
The Enlightened
As it stands, your account seems to take the progress of the character that is furthest along with a respective faction – but this could still change.
What does this bring? The covenants and their associated reputation factions were already a thorn in the side of many players back then. Farming anima, reputation, and often other resources to unlock cosmetic items was very exhausting and cumbersome at that time.
With the reputation change, it should now be significantly easier to meet all desired goals on one character – or to switch if one prefers to do something with another class.
Anyone trying to evaluate a fantasy film based on its realism might quickly find themselves in despair. Works like ‘The Lord of the Rings’ are deeply rooted in their own fantasy world, which makes them seem particularly real and vivid. But to what extent have the fantastic battles oriented themselves towards reality?
Which scene is being discussed? Historian and expert in ancient warfare Roel Konijnendijk evaluates in an Insider video the ‘Battle of the Pelennor’ from The Lord of the Rings: The Return of the King – the largest and most important battle of the Ring War.
In the historian’s evaluation, he addresses various moments of the battle and explains how realistic they are compared to similar ancient warfare. While it should not be ignored that the historian is a fan of the film, he also has some critical points that call the realism into question.
Image rights for the films of The Lord of the Rings are held by Warner Bros.
Start video
The Lord of the Rings: The Return of the King – Trailer (German)
Realism is not everything
Theoden, the king of Rohan, rallies the Rohirrim for battle and strikes his sword against the spears of the cavalrymen. The historian has often been asked whether ancient or medieval leaders actually did this, but Bernard Hill, the actor for Theoden, came up with it himself.
Even if this scene is not historically accurate, it is still effective, as Konijnendijk explains: ‘He thought it would be a cool thing, so he did it. It works so well that you almost wish it was real.’
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The speed and force of the cavalry is effective, but less realistic
In the film, the cavalry begins galloping at high speed towards the enemy army to enhance the drama along with epic music and hoof sounds. While the density of the horses is depicted quite realistically, the speed is not entirely accurate.
Instead, cavalry units have gradually increased their speed from a moderate pace as they approached the enemy. If they even reached a gallop, it was only in the last meters before reaching the opponents.
Whether horses were really ready to charge into enemies has long been a controversial hypothesis. Some say that the force of impact was more of an illusion, as riders tried to ride through gaps and break formations.
However, a second theory suggests that horses could indeed be trained to run into solid objects and thus into troops. This would emphasize the realism of the scene.
The realistic effect of the cavalry is finally seen when the orcs begin to dissolve their formation a bit uncertainly. This allowed the cavalry to roll over the monsters more easily.
The attack on the Oliphaunts makes sense, but attacking the rider does not
War elephants were a very threatening and effective method of warfare, as armies that had never seen such animals were absolutely terrified and overwhelmed. The simplest and probably best method against these elephants at the time was simply to avoid them.
The historian explains that this would be rather difficult due to the density of the Oliphaunts in ‘The Lord of the Rings.’ For this reason, the second-best course of action, which can also be seen in the film, had to be taken: constant bombardment using light infantry with archers.
What makes the expert smile is the focus on the rider of an Oliphaunt being shot by a spear: ‘I guess you could try to take them out this way, but the problem is not the fact that a rider controls the elephant, but that an elephant is coming at you. You want to ensure that the animal either runs harmlessly past you or turns back.’
Overall, the expert rates the Battle of the Pelennor at 8 out of 10 points. Some aspects are more realistic than expected, while others were created freely for dramatic effect.
He adds that it is difficult to quantify with a number, as it is fantasy, but The Return of the King will always be great. How other experts rate the realism of The Lord of the Rings can be learned in the following article, which relates to the weapons and armor of the works: Expert explains how realistic the weapons and armor in The Lord of the Rings are
This is an AI-powered translation. Some inaccuracies might exist.
Due to the lack of anti-cheat, you can customize your gaming experience in Monster Hunter Wilds with modifications. It’s uncool, though, if it ruins the fun for your fellow players.
How does cooperation work in Monster Hunter Wilds? If you allow yourself to be assigned to a regular lobby at the start of the game, you will land in a … well … lobby with up to 99 other players and can hunt monsters together with up to three other hunters from the lobby.
If you set out alone, you can also call for reinforcements for your already started quest via SOS flare, whereby the teammates can also come from outside your lobby. Those who play this way will likely encounter “randoms” quite frequently, meaning randomly assigned, unknown teammates. You can find more details about this here: Crossplay, Multiplayer, and Coop – How you can play with your friends in Monster Hunter Wilds.
What can you expect after the main story? This video reveals it:
Start video
Monster Hunter Wilds: What to Expect After the Main Story
Cheating is allowed, but …
What is the problem? Capcom has once again decided to forgo anti-cheat in Monster Hunter Wilds after World. You can mod the game and customize it to your needs – at least on PC.
With such mods, one can not only adjust the interface to display, for example, the health bars of monsters, but also influence the strength of your hunter. That might be okay when playing privately and solo to indulge in your power fantasy. However, during a cooperative hunt with other players, this can lead to frustration and bad vibes.
The community complains about cheaters: In discussions on various community platforms, players are already reporting negative experiences with cheaters.
Nidiis opens on Reddit with a demand: “Dear cheaters. Keep that crap offline. […] I don’t care if you want to sneak into endgame naked with beginner weapons because you like them. Or if you want to have the power fantasy of being a god. […] I don’t want my hunt ruined because you’re unwilling to play the game normally.”
GoldenGekko agrees on Reddit: “Yes, get that crap out of here.”
ExiledToBronze reports on Steam: “A guy just joined my game and killed a hardened Ajarakan (6*) within 30 seconds of joining. I didn’t even have time to reach the monster […] His damage value was only 250 or less. He had 0 gems in his equipment and so on.”
mh500372 fears on Reddit that the reports backfire: If anything, it probably only leads people to think: ‘Wow, I can get away with cheating?!’ Just to end up downloading cheats.”
What have your experiences been with the multiplayer of Monster Hunter Wilds so far? Have you also had the misfortune of encountering cheaters? Share it in the comments! Much better than cheats are guides through which you can become a better player. You can find a complete all-in-one package here: All guides, beginner tips, and information about Monster Hunter Wilds at a glance.
This is an AI-powered translation. Some inaccuracies might exist.
As is typical for the series, you can expect numerous optional quests in Monster Hunter Wilds that you can master to earn additional rewards alongside the main story. MeinMMO has listed all the optional quests found so far.
What are optional quests in Monster Hunter Wilds? Throughout the main story of Monster Hunter Wilds, you will encounter new monsters and gradually increase your hunter rank. The further you progress in the story, the more optional quests you will unlock with the popular field expert Alma.
Through these optional quests, you can comfortably and repeatedly hunt specific monsters to farm the materials associated with them or receive additional rewards. In this article, you will find a list of all optional quests in Monster Hunter Wilds, what requirements they have, and which monsters you need to hunt or slay in detail.
Through our table of contents, you can jump directly to the respective star category. If you’re looking for a list of all monsters with information on habitat, loot, and combat tips, check this out:
Note: You will find a list of all optional side quests that we have unlocked during our adventures deep into the upper ranks. If we happen to come across more quests, we will update this list for you.
Update from March 8, 2025: We have made minor adjustments to the article.
Here you can see the launch trailer of Monster Hunter Wilds:
Start video
Monster Hunter Wilds Shows What It Has to Offer in Launch Trailer
List of all optional quests in the low rank
Here is a list of all optional quests that you can complete in the low rank. These quests are marked with a “star level” that reflects the difficulty and require a specific hunter rank (short: JR).
What is the difference between “slaying” and “hunting”? In a hunting quest, you have the choice of whether to capture or slay the monster. In slaying quests, you must reduce the health points of the respective monster to zero and defeat it to fulfill the task.
1*-Star Quests
Like Sand by the Sea
Task: Slay 12 Bulaqchi
Requirement: JR1 and higher
Insects in the Karmin Forest
Task: Slay 8 Vespoids
Requirement: JR2 and higher
Sharp Blades
Task: Slay 8 Piragill
Requirement: JR2 and higher
Beware of the Chatacabra
Task: Hunt a Chatacabra
Requirement: JR1 and higher
Arsonist
Task: Hunt a Chatacabra
Requirement: JR1 and higher
Every Rose…
Task: Hunt a Lala Barina
Requirement: JR2 and higher
Pink Scrapper
Task: Hunt a Congalala
Requirement: JR2 and higher
Ascent of the Sand Sea
Task: Hunt a Balahara
Requirement: JR2 and higher
The Outlaw of the Forest
Task: Hunt a Doshaguma
Requirement: JR2 and higher
Quematrice is a frequently hunted monster from Wilds.
2*-Star Quests
The March of the Kranodath
Task: Slay 6 Kranodath
Requirement: JR3 and higher
Insects on the Cliffs
Task:Slay 6 Comaqchi
Requirement: JR 4 or higher
Concealed by the Flood
Task:Hunt Uth Duna
Requirement: JR 3 or higher
Explosion in the Oil Spring Pool
Task:Hunt Rompopolo
Requirement: JR 3 or higher
Sultan of the Sands
Task:Hunt Rey Dau
Requirement: JR 3 or higher
Shadow Dance
Task:Hunt Nerscylla
Requirement: JR 4 or higher
Flapping Flight
Task:Hunt Hirabami
Requirement: JR 4 or higher
Fire Hazard Monkey
Task:Hunt Ajarakan
Requirement: JR 4 or higher
A fan favorite: Rathalos.
3*-Star Quests
Spread Your Wings
Task: Slay 6 Guardian-Saikrii
Requirement: JR5 and higher
Crawling Flames
Task: Hunt Nu Udra
Requirement: JR4 and higher
Wail of the Pale Beast
Task: Hunt Guardian-Doshaguma
Requirement: JR5 and higher
His Eternal Reign
Task: Hunt Guardian-Rathalos
Requirement: JR5 and higher
Red Eyes in the Night
Task: Hunt Guardian-Volcanic-Odogaron
Requirement: JR6 and higher
Devourer of the Abyss
Task: Hunt Xu Wu
Requirement: JR6 and higher
Stronger than Rathalos: the Rathian.
List of all optional quests in the high rank
4*-Star Quests
A Loyalty Oath
Task: Slay 8 Talioth
Requirement: JR9 and higher
Time for Exorcism
Task: Slay 12 Blulaqchi
Requirement: JR9 and higher
Pest Infestation
Task: Slay 8 Vespoids
Requirement: JR9 and higher
What a Stubborn Head
Task: Slay 6 Kranodath
Requirement: JR9 and higher
A Futile Battle
Task: Hunt Chatacabra
Requirement: JR9 and higher
Hunters and Prey
Task: Hunt Quematrice
Requirement: JR9 and higher
The Desert Knows No Sea
Task: Hunt Balahara
Requirement: JR9 and higher
The Flower of Eternal Rest
Task: Hunt Lala Barina
Requirement: JR9 and higher
Sassy Farts
Task: Hunt Congalala
Requirement: JR9 and higher
Long Live the Queen
Task: Hunt Rathian
Requirement: JR9 and higher
Mysterious Poison
Task: Hunt Gypceros
Requirement: JR9 and higher
A Fleeting Victory
Task: Hunt Hirabami
Requirement: JR9 and higher
The Hunting Grounds of Nerscylla
Task: Hunt Nerscylla
Requirement: JR9 and higher
Come on, Air Revenge Cat, go!
Task: Hunt Quematrice
Requirement: JR9 and higher
Blacksmith’s Seal of Quality
Task: Hunt Lala Barina
Requirement: JR9 and higher
Unusual Monster
Task: Hunt Rampaging Yian-Kut-Ku
Requirement: JR16 and higher
Secure the Claw Tear
Task: Hunt 2 Hirabami
Requirement: JR16 and higher
What a beauty: Uth Duna.
5*-Star Quests
Doshaguma Hunt
Task: Hunt Doshaguma
Requirement: JR9 and higher
King of the Skies
Task: Hunt Rathalos
Requirement: JR9 and higher
Devastating Pain
Task: Hunt Ajarakan
Requirement: JR9 and higher
Armored Like a Mountain
Task: Hunt Gravios
Requirement: JR9 and higher
Blangonga Excursion
Task: Hunt Blangonga
Requirement: JR9 and higher
Fight against the White Doshaguma!
Task: Hunt Guardian-Doshaguma
Requirement: JR21 and higher
The Return of the King
Task: Hunt Guardian-Rathalos
Requirement: JR21 and higher
White Howl
Task: Hunt Guardian-Volcanic-Odogaron
Requirement: JR21 and higher
Ful(gur)minating Hunt
Task: Hunt Guardian-Fulgur-Anjanath
Requirement: JR21 and higher
What We Protect
Task: Hunt Blangonga
Requirement: JR21 and higher
Werner’s Test Run
Task: Hunt Guardian-Doshaguma
Requirement: JR21 and higher
Perrrfektes Plünderrrn
Task: Hunt Guardian-Volcanic-Odogaron
Requirement: JR21 and higher
As Gatekeeper
Task: Hunt 2 Ajarakan
Requirement: JR21 and higher
The Mind of a Leviathan
Task: Hunt Hardened Balahara
Requirement: JR21 and higher
Ongoing Conflict
Task: Hunt all target monsters (hardened Rathian and Quematrice)
Requirement: JR31 and higher
Nu Udra, the Black Flame
6*-Star Quests
When the Frost Sets In
Task: Slay Jin Dahaad
Requirement: JR30 and higher
A Thick Veil
Task: Hunt Uth Duna
Requirement: JR30 and higher
When the Dust Settles …
Task: Hunt Rey Dau
Requirement: JR30 and higher
Sinister Grin
Task: Hunt Nu Udra
Requirement: JR30 and higher
Foggy Depths
Task: Hunt Gore Magala
Requirement: JR30 and higher
Echo of the Cliffs
Task: Hunt all target monsters (hardened Blangonga and Hirabami)
Requirement: JR31 and higher
The Fight for Survival
Task: Hunt all target monsters (hardened Xu Wu and Guardian-Volcanic-Odogaron)
Requirement: JR31 and higher
Nuisances
Task: Hunt all target monsters (hardened Ajarakan and Gravios)
Monster Hunter Wilds is now fully underway on PC, Xbox, and PS5. Everyone approaches games differently, and we enjoy playing with guides. If you’re similar, you can find a collection of all important guides to Monster Hunter Wilds on MeinMMO: Monster Hunter Wilds: All Guides, Beginner Tips, and Information Overview
This is an AI-powered translation. Some inaccuracies might exist.
After years of playing WoW Classic, a player finally arrives at the modern World of Warcraft – and is warmly welcomed by the community.
Fans of World of Warcraft have a great nemesis – namely other fans of World of Warcraft who play the “wrong” version. Especially defenders of Classic-WoW often make fun of “Retail,” which is the current version of The War Within. However, now and then someone is converted – and then happily accepted by the community.
The situation would only worsen with a WoW 2.0, but how does it actually stand?:
Start video
For the 20th Birthday, Blizzard Speaks About ‘WoW 2’ and What We Think About It
What has happened? In the WoW subreddit, the player 1ne_mind posts and confesses to having constantly railed against Retail – only to now realize how wrong he was.
I was a Classic enjoyer for 5 years. Originally, I stopped playing Retail with The Burning Crusade for reasons. Occasionally looking at Retail, I scoffed at it.
In short, I then decided to just try Retail and now I get it. Damn it, I get it.
The initial shock of the multitude of new things thrown at you is a bit disorienting, and I believe I haven’t fully grasped everything yet, but that’s not a big deal. It’s so much more forgiving regarding your time, there’s so much more customization, so many little things, more of everything, while still retaining the WoW feel.
I understand why people love Classic; chasing that nostalgia dragon is a hell of a trip. But at a certain point, when you keep repeating the same things, it gets a bit monotonous.
I don’t understand why there has to be this war
The community reacts extremely positively: The post received over 2,000 upvotes, and generally, 1ne_mind is showered with a lot of positivity. Many congratulate him on overcoming the fundamental “anti-attitude” and being able to enjoy both games:
“As someone who switches back and forth between Retail and Classic, the speed of the game is the biggest difference. Classic feels so damn slow. I can understand the appeal for people who do not want to play at high speed. But I always return to Retail because of the ‘Quality of Life’ improvements.” – ObligationSlight8771
“I understand why people love Classic, I understand why they love Retail, and I understand why one can love both. But I do not understand why there must be this eternal war between us and the endless comparison… when both are good for different reasons and playstyles.” – edelea
Do you know the feeling when there’s a certain thing that immediately ruins your fun when you encounter it? Several players come together and share what bothers them the most in video games.
Which feature ruins the games? In the Reddit forum, a user writes that there is a feature that takes away 70% of his enjoyment. He cannot handle it when the game takes control from him.
The user is bothered when tutorial screens pop up in the middle of the game. They interrupt his flow every time, for example, when he has just built up a combo in combat.
He demands that developers stop with this “stop-and-go bullshit”. He understands that he needs to learn how the game works – but in a different way.
Some players find Avowed lacking due to a feature:
Start video
Avowed – The Combat System in the Trailer
Many players have one feature that bothers them
What other features annoy players? The user triggers an avalanche of complaints, where other gamers express their grievances about additional features.
Paladin1034 mentions the current game Avowed as an example: “What ruins my fun is when the game presents an obstacle and then immediately explains what I should do. Because, yes, I would have figured that out if you’d given me FIVE DAMN SECONDS! I noticed that with Avowed. “You can burn the vines by shooting at these pods,” as soon as you see the bow. […] Let me fail first, or at least let me look around the room first.”
User sntcringe values his time: “Non-removable cutscenes before a boss fight. When I lose to the boss, I want to jump back in right away and not sit through a boring cutscene I’ve seen 15 times.”
User Fizziest_milk is not a fan of losing control: “When the game takes away your camera control to force you to look at something in the distance.”
Further examples mentioned in the comments include forced running sequences, inventory management, or even the durability of equipment. It seems there are many features that run through several video games and are not well received by many players.
Which games do it better? Another Reddit user mentions a game that gets the tutorial just right. RuneScape has a tutorial island where you learn the basics. Afterwards, you’re sent off into the wilderness with a “get lost” and left to your own devices.
Portal is also a game that falls into the positive example category in the comments. Here, the title playfully teaches you the basics. For example, to check if the player is using an inverted Y-axis, the player must look up on their own and use their preferred direction.
Half-Life 2 is said to have a great tutorial because – there isn’t one. The game is designed ergonomically, where the player is not interrupted.
What really annoys you in video games? Let us know in the comments which feature makes you roll your eyes and lose enjoyment in the game!