Hardcore mode in Kingdom Come Deliverance 2 is so realistic that you will question if you really want to play it

On April 15, 2025, a new patch has arrived in Kingdom Come Deliverance 2, bringing the much-anticipated hardcore mode. And it’s so realistic that players are breaking their digital necks in droves.

What is the Hardcore Mode? With the latest patch 1.2.4 of Kingdom Come Deliverance 2, alongside some bug fixes, a new mode has been introduced that aims to bring you the medieval life of Henry in an uncomfortably realistic experience.

This already existed in the first part of Kingdom Come Deliverance, but part 2 takes it even further. Because there is not only no fast travel anymore, less HUD, and tougher opponents, but also quite a bit more that makes life as Henry in old Bohemia harder.

The patch notes via Steam state:

The hardcore mode is here and it’s not for the faint-hearted. You won’t see your location on the map. You won’t be able to fast travel. You won’t have surrendering enemies, no visual cues in combat, and not even basic instructions unless you earn them.

In an interview with PC Gamer, Karel Kolmann, lead game designer at Warhorse Studios, explains what they have changed in comparison to the predecessor:

In the hardcore mode of the first game, for example, we disabled the map position and removed the compass, but this time we went even further. We added the option to ask various NPCs about your location in the world, which provides for an even more intense gaming experience. You can encounter travelers along the way and ask for directions.

Additionally, there are negative traits that you can choose before your playthrough to make your experience even more challenging. You can select up to 3, and there will be no shortcuts during your playthrough that you can take in case of emergency. So choose wisely.

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Kingdom Come Deliverance 2 hat ein geheimes Ende – So bekommt ihr es

“That’s okay. I broke my back only twice in the prologue.”

Now, a day after the hardcore mode launched in KCD2, the first voices from the community are chiming in. In a thread on Reddit, not only are the first memes emerging about how hard it really is, but there is also much despair and excitement for the new mode:

  • Regular-Potential141: “That’s okay, I broke my back only twice during the prologue.”
  • Black_Brush: “No, that’s not okay… I want to go home.”
  • BadXiety: “Touch grass, oh, my back hurts. I want to try again, with all negative traits activated, to feel it even more.”
  • Spartan343x: “Just arrived at Castle Trosky. I’m cautiously optimistic, lol.”
  • Bupbupper: “I’m having a lot of fun. I’ve interacted more with roaming NPCs and got to know the roads a bit better.”

Most take their failures with humor and still want to tackle the hardcore mode. Many are still struggling a bit with the survival effects, but are cautiously optimistic that they will manage it. After all, there are a bunch of potions for all possible situations.

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However, some fans are taking the game’s realism into their lives in other ways. On Google, reviews of real locations that sound suspiciously like a gaming experience from KCD2 keep popping up: Players review real locations from Kingdom Come 2 on Google, complaining about flying dung, stolen silver, and days at the gallows

This is an AI-powered translation. Some inaccuracies might exist.

Valve developer claims to have evidence that Half-Life 3 is indeed in development

Half-Life 3 is one of the biggest mysteries in the gaming industry. For over 21 years, fans have been waiting for a sequel and still do not know if Valve, the company behind Steam, is actively working on the game. However, a developer is now breaking the ice, stating that he has clues about the existence of the game.

What makes Half-Life 3 so special? Half-Life 3 has been highly anticipated by fans for 21 years, yet almost nothing is known about the game. Many fans suspect that Valve has been working on the title for a long time – this is mainly supported by various leaks and insider information.

However, there is still no official statement from Gabe Newell, the president of Valve, or any development team despite all this time. Many fans are waiting for a conclusive part of the series since Half-Life 2 ended with a cliffhanger, and the fate of Gordon Freeman and Alyx Vance has since remained hidden—if we exclude Half Life: Alyx, the VR title.

If we are to believe the information from a Valve developer, the team is likely really actively working on Half-Life 3, and he could witness this with his own eyes.

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Half Life 2 – Trailer

Valve is working on Half-Life 3, but a release is questionable

What did the developer see? The developer in question is Evgeniy Evstratiy, the concept designer from Valve itself. Judging by his portfolio on ArtStation, he is actively working on Deadlock, the new MOBA shooter currently in Early Access on Steam.

However, his information came to light rather coincidentally when Evgeniy spoke with the Russian podcast Подкаст CG Голоса (via youtube.com). The Reddit user Stannis_Loyalist translated the crucial part from the podcast for those who do not understand Russian. The developer was able to divulge the following:

Well, I don’t know if I can say this or not, but I was in the room where Half-Life 3 is being developed. However, I didn’t see the actual development, just the office, the computers, and the boards. And as I understood it, the development of HL3 is not their first attempt. Therefore, the fact that they are doing it now is no guarantee that they will actually make/release it…

(Source: reddit.com)

However, Evgeniy is not involved in the development of Half-Life 3; he is only speaking from his observation made in the studio.

Many indications suggest that there is a development of the sequel to the FPS at some point, but ultimately it is up to Valve to decide for or against a release. Besides Half-Life 3, there is a game that actually exists and is actively developed by Valve, and that is Deadlock. You can find more about it here: Is Deadlock, the new hit on Steam, even a shooter? This is what our expert says

This is an AI-powered translation. Some inaccuracies might exist.

Throne and Liberty is set to receive a successor with Unreal Engine 5 and the development of the new MMORPG is expected to start soon

With Throne and Liberty, a major MMORPG is set to launch again in the West in 2024. The developers of the game are said to be working on the successor soon.

What are these clues? On Reddit, resourceful users have scoured NCsoft’s job postings and came across job listings for a new MMORPG team. It states: “A cutting-edge 3D MMORPG of the next generation is being developed based on the Unreal Engine 5 using Lineage IP.”

The Lineage IP is the brand for the MMORPGs Lineage I and Lineage II. However, it has also been used for the designs of Aion (initially developed as Lineage Forever) and Throne and Liberty (initially developed as Lineage Eternal). Throne and Liberty is the latest installment in the series and has been running in Korea since December 7, 2023.

According to users on Reddit, the team for the MMORPG is said to consist of 39 employees, 12 of whom are supposed to be veterans of the Lineage brand. However, we could only find 8 job listings for “Project NL” on NCsoft’s career website, making it impossible to confirm the exact number of staff working on the project.

The working title could already provide hints about the MMORPG. Users suspect that NL stands for “Next(-generation) Lineage.” However, they also believe that the MMORPG will be released for mobile devices.

Here you can watch the trailer for the current expansion of Throne and Liberty:

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Throne and Liberty: Trailer shows regions of the Wilderness of Talandre expansion

Concerns About a Mobile MMORPG

How do the users come to think of a Mobile MMORPG? The users argue that Project NL is to become a mobile MMORPG due to the number of developers. In their opinion, 39 developers are not enough to design a full-fledged MMORPG. Instead, the team, according to players’ speculations on Reddit, is supposed to rely on existing assets, graphics, and mechanics.

However, it is likely that the MMORPG is still in the conceptual phase. This phase of development lays the foundation for a game and works out the game concept and elements that will later differentiate the MMORPG from other titles.

Only when the framework of the MMORPG is established will more developers be brought in to develop the individual elements of the game. It is also important to note that both Aion and Throne and Liberty initially took different directions. Aion was initially developed as Lineage Forever, and Throne & Liberty was originally supposed to be Lineage Eternal. This shows that new Lineage projects can change significantly during their development.

Currently, it is not even clear what exactly is to come from the project or whether it will ever be realized. There are simply still many puzzle pieces missing outside the job postings that only hint at the development of an MMORPG with Unreal Engine 5.

Additionally, NCsoft is currently investing many resources into Throne and Liberty, which suggests that a new large project is unlikely. It will probably take years before a potential Lineage 3 becomes a reality. Until then, you can continue to play the latest game of the Lineage brand: Amazon Games celebrates “significant influx of players” for the latest MMORPG on Steam

This is an AI-powered translation. Some inaccuracies might exist.

The Fremen play an important role in Dune, but who are they really?

The complex universe of Dune is full of backstories that are not much explored in the movies. Besides all the acting factions, the Fremen are an underestimated people, despite having toppled an entire empire.

What are the Fremen based on? In the Dune movies, we get to know the Fremen as a desert people living on the planet Arrakis under harsh conditions. Before the arrival of House Atreides, the Fremen lived in a poor situation created by the rule of House Harkonnen.

The inspiration for the Fremen came from Frank Herbert, the author of the first Dune novels, drawing from Arab history and culture. Many elements of his world come from there. The Fremen strongly resemble the Bedouins, nomadic tribes that also roamed and lived in the desert. This is also reflected in their past in the Dune universe.

In the upcoming Dune: Awakening, you can explore Arrakis yourself:

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Dune: Awakening presents in the new trailer the desert world of Arrakis

A long pilgrimage to Arrakis

How did the Fremen come to Arrakis? The Fremen are descended from the Zensunni Wanderers. This was a people of pacifists who had Islamic and Buddhist inspirations. They maintained their pacifism even during the Butlerian Jihad, a war against thinking machines that changed the technological progress in the universe.

The Zensunni fled instead of contributing to the war. This caused them to be seen as cowards among other peoples and gave them a difficult standing. After that, a long pilgrimage of the Zensunni developed, which began on the planet Poritrin. There, according to visions, they were not like the Fremen. Due to their peaceful nature and past, they faced strong discrimination.

They fled to the planet Salusa Secundus, where they were enslaved by House Corrino for nine generations. After that, there were further migrations to other planets until they eventually landed on Arrakis. This was more than 10,000 years before the events of Dune.

Although the planet was difficult for survival, it also provided good protection against enemies. After a long period of adaptation, the Fremen developed, whose name derives from Freemen. They were finally free on Arrakis.

A planet full of dangers

What happened next on Arrakis? Arrakis is not a pleasant planet to live on. Not only are the sandworms dangerous, but there is also a scarcity of resources. The Fremen adapted to this over centuries. The most important thing for the survival of the Fremen is water.

Fighting is done for it, and no drop is wasted. This also applies to the dead. In Denis Villeneuve’s second film, you see how fluids are extracted from the dead and filtered into water. They have specific suits that filter water, allowing them to be out in the desert for long periods.

Unlike their pacifist ancestors, there are warriors among the Fremen. One of them is called the Naib, who is always responsible for a tribe of Fremen. However, he is not a classic leader since councils also exist among the Fremen.

Apart from the desert, there are also shelters in places built among rocky structures. There, one is protected from enemies and also the dangers of the desert. In combat, the Fremen are not classic front-line fighters due to the lack of technology and weapons. Their experience in the desert allows them to ambush opponents.

They also use the environment and the sandworms. They know exactly how to lure them, but also how to avoid them. The worms are also used for transportation.

The Fremen and the Spice

What do the Fremen have to do with the Spice? The Spice is the most valuable resource in the universe. It is the only thing that can be traded and used to power ships and other devices. Only the Fremen have a full understanding of Spice and how it is produced.

The Spice also brings the greatest danger to the Fremen: the Empire. The reigning Emperor needs the Spice for control and the survival of his empire, which is why Spice must be harvested constantly. In the past, the Bene Gesserit manipulated the Fremen and used their affinity for spirituality to influence them.

Before the films, House Harkonnen took care of this. The Harkonnen were ruthless and fought against the Fremen, who only hindered the Spice harvest. In the eyes of the Empire, the Fremen were merely barbarians.

This changed when House Atreides was to take care of the Spice harvest. Before his death, Leto Atreides tried to interact more diplomatically with the Fremen. But before a proper agreement could be reached, House Harkonnen and House Corrino attacked Leto Atreides. He was killed, and Paul Atreides and his mother had to flee.

They found refuge with the Fremen, and Paul became the Mahdi or the Lisan Al Gaib: a prophet and the prophesied savior of the Fremen. He became the leader of the Fremen, leading them in the great revolution and making Paul the ruler of Arrakis.

The fight for Paul Atreides also leads to the end of the Fremen

The war of Paul, the Muad’Dib Jihad, lasted 12 years, and ultimately Paul, with the help of the Fremen, became the Emperor. However, Paul, and later his son Leto II, who ruled for over 3500 years, wanted to terraform Arrakis. The desert planet was to become a paradise.

But without the harsh conditions, the customs and traditions of the Fremen became obsolete. Over millennia, this information was lost, and it is assumed that after the death of Leto II, almost all Fremen were killed. One of the most powerful factions of Dune is not even mentioned in the new films, even though they are essential for trade

This is an AI-powered translation. Some inaccuracies might exist.

MMO shooter was Destiny before Destiny existed, now celebrates its comeback: “I missed it so much”

On April 18, 2025, Defiance returns! Fans have the responsible people at Fawkes Games to thank for securing the rights to the MMORPG shooter. Just before the comeback, many players are celebrating the freshly released gameplay trailer.

What does the new gameplay trailer show? The 3:32-minute long video shows, just before the comeback of Defiance, exclusively in-game footage, starting with some impressions from the post-apocalyptic zones of the MMORPG. After about 50 seconds, it transitions into action with shootouts in the open world, vehicles, and battles against some huge alien monsters.

Some of the scenes come from a stress test, accordingly, many characters are involved in the battles displayed. The scenes emphasize that the developers at Fawkes Games will bring the game back in its familiar “glory.” This is not an elaborate remaster or even a remake that is supposed to shine with new visuals. Here you can watch the trailer:

Start video
Defiance is about to make a comeback, shows gameplay from the stress test in the trailer

“I love the game and I’m so glad it’s back”

How does the community react to the video? The almost 100 comments that have gathered under the trailer so far read almost exclusively positively. Many players are looking forward to the comeback of Defiance.

  • SageGaming49 explains on YouTube: “When Defiance was first released, I met a group that I am still friends with today and play with all the time. This game gave me the happiest memories, thank you Fawkes for bringing it back to life, I wish I could dive back into the game today.”
  • fabsjb celebrates on YouTube: “Fantastic. I love the game and I am so glad it’s back.”
  • vikingadam is also looking forward to YouTube: “I’M SO HYPED, THIS WAS MY MMO BEFORE WOW. I’ve missed it so much.”
  • Odinataa remembers on YouTube: “I was about 14 when this game came out. It was so good. It will be great to play it again now as an adult and understand the mechanics.”

Did the developers say anything else? In a blog post on fawkesgames.com, a new article has appeared in which the developers explain what to expect from the return of Defiance (and what not). The main points:

  • Fawkes is a small studio that now wants to bring back a game that was developed by someone else and for which there is little documentation. Much knowledge about the technology behind the game has been lost. Consequently, the comeback could be quite bumpy despite all the work already invested, do not expect miracles.
  • The plan is to support Defiance over a long period. Since there is no publisher behind the studio, there is no financial pressure – one does not have to maximize profits. At the same time, however, there is also no external investor covering salaries and other costs.
  • Defiance already contains numerous updates and content from several years. Nevertheless, they want to make balancing adjustments if necessary, improve drops, and add fresh content like story expansions, regions, Arkfalls, weapons, or vehicles.
  • Since it is still unclear whether Fawkes can make money with Defiance, only a small team is currently working on the game to maintain the service, fix problems, and make minor adjustments. When money comes in, they plan to expand the team and tackle the more elaborate goals.
  • Based on player feedback, they have removed various items from the in-game shop that had been criticized in the original. There will be no items in the shop that affect the game experience. Furthermore, the Free2Play access remains.
  • For the future, paid cosmetics, inventory and character expansions, seasonal items, XP boosts, and a patron system are planned for monetization.
  • Defiance is also expected to appear on Steam in the coming weeks. A console version will only be a topic once the PC version has established itself.
  • The developers want to combine the best of Defiance 2013 and Defiance 2050. The first step: Defiance 2013 will soon receive 64-bit servers. Which features from 2050 will still land in 2013 will be decided together with the community.
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What else do I need to know about Defiance? When Trion Worlds released Defiance in April 2013, the developers had almost a revolutionary plan: the MMO was supposed to be in a constant interaction with the eponymous TV series. The events shown on the pay TV channel SyFy were supposed to first affect the game world of the MMO.

The second step was to have the community’s progress and actions affect the events of the second season of the series. However, a broadcast on SyFy significantly limited the target audience. Many players of Defiance had not seen a single episode of the series at the launch of the MMO.

Defiance itself was unfortunately only a mediocre MMO shooter that initially suffered from AI problems, technical issues, generic missions, and graphic recycling. Added to this was the relatively low scope upon release.

After the third season, the series was already canceled. The MMO received a modified version called Defiance 2050 for PC, PS4, and Xbox One in July 2018. In the meantime, the rights to the game were acquired by Gamigo. On April 29, 2021, the servers of both versions went offline forever.

Fun Fact: In the meantime, another MMO shooter, namely Destiny, managed to give the number of players of Defiance a real boost. Scott Hartsman, then CEO of Trion Worlds, explained it this way:

“I am glad that Destiny is out. It has inspired more people to play an online MMO shooter on console. And the fact that more people are looking for something like this has had a fantastic impact on Defiance.”

Defiance was released more than a year before Destiny, which was released on September 9, 2014, and was therefore basically Destiny before there was proper Destiny (just without the fantastic gunplay for which Bungie has been known for many years). You can read more about it here: Destiny boosts the free-to-play MMO shooter Defiance on PS3 and Xbox 360

This is an AI-powered translation. Some inaccuracies might exist.

Baldur’s Gate 3: The 12 new subclasses in your ranking – show that you are ready for the new endings

Now the time has come, and with Patch 8, Baldur’s Gate 3 has received its last major update. Included were 12 new subclasses. We asked you which ones you are most excited about. And the results show that you are more than ready for the new endings.

What kind of survey was this? In our survey, we wanted to know which of the 12 new subclasses for Baldur’s Gate 3 you are most looking forward to.

In total, there were around 695 votes, which you could each cast for a favorite. And in your selection, it stands out: The two new evil endings come to you at just the right time, as your number 1 fits perfectly with it.

[toc]

Start video
Larian introduces the new subclasses in Baldur’s Gate 3 Patch 8 – Here is Part 1 with Cleric, Barbarian, Bard, and Druid

Your Choice: The 12 Subclasses Ranked from Least to Most Popular

Before we delve into your Top 5 subclasses, we will start with the least popular and then climb up to the number 1.

Here are your places 12 – 6:

  • 12. Bard – College of Glamour (3 %, 18 votes)
  • 11. Rogue – Swashbuckler (4 %, 28 votes)
  • 10. Fighter – Arcane Archer (5 %, 32 votes)
  • 9. Wizard – Bladesinging (5 %, 34 votes)
  • 8. Paladin – Oath of the Crown (5 %, 35 votes)
  • 7. Druid – Circle of Stars (7 %, 47 votes)
  • 6. Barbarian – Path of Giants (7 %, 47 votes)

The Circle of Stars and Path of Giants narrowly missed the Top 5 with around 47 votes. Who surpassed them, you can read on Page 2.

This is an AI-powered translation. Some inaccuracies might exist.

Marathon is compared to Sony’s money pit Concord, now a Dev comments on it

Well, this will help Bungie further. A developer of the PS flop Concord and the MMORPG flop WildStar, the artist Stephan William, spoke on April 14 in the subreddit of Marathon and explicitly supports Bungie. The extraction shooter is already under heavy criticism and is being compared to Sony’s money pit Concord months before its release.

This is the situation: Sony bought the developer Bungie for 3.5 billion US dollars. Their new extraction shooter Marathon is set to be released in September 2025, but it is already facing criticism: Fans of the PvE shooter Destiny don’t really understand why Bungie is now developing a PvP shooter. There are already enough of those.

In 2023, Sony bought the developer team Firewalk Studios, which included some former employees of Bungie. They developed the hero shooter Concord, which later proved to be a massive flop and a money pit for Sony.

Now an employee from Concord is supporting the people at Bungie and defending them against criticism. One of the main criticisms was that Marathon would turn out to be a flop for Sony just like Concord.

Start video
Bungie shows first gameplay of Marathon in trailer

No one suffers as much from a flop as the developers

This is what the developer of Concord says: In the subreddit of Marathon, Stephen Walker speaks as “MrSprug”. The VFX artist says:

He is now 40 and has worked on big games for 17 years.

It pained him greatly when Concord became a laughing stock on the internet, and he learned from the game’s failure:

No one feels as bad as the people who invested time hoping that their game entertains the global masses of gamers.

He wants to praise the people developing Marathon for taking a risk, trying something new, and creating a game that has no guarantee of success. That requires a lot of courage.

People should not punish Bungie for Concord’s failure. Everyone is human and is trying to create something great.

He then goes on to say that for him it is wrong to call Marathon a failure now before it has even been released.

During the conversation, it comes out that the poor developer not only worked on Concord but also on the unfortunate MMORPG WildStar.

Games can also fail for reasons unrelated to the game

This is what it’s about: News like this remind us that there are people behind the games who are often judged harshly. A developer from Dragon Age complained in February 2025 about the ridicule directed at game designers.

Especially in the current culture on social media or Twitch, factors unrelated to the game can significantly contribute to a game’s success, but also to its failure – whether that is objectively justified or just a “general feeling”:

  • Concord fell victim to public debate claiming the game supposedly preached a “woke culture.”
  • In Starfield, pronouns became a topic
  • In Dragon Age, it was criticized that during character creation there was an option to show cosmetic scars in the chest area
  • Now Marathon bears the burden of the last few years of Destiny, which did not go well and robbed the previously glorious game developer of much of its shine.

In the end, this has nothing to do with the actual game and the passion of the developers. It is a legitimate request not to prejudge such games until they are released. Even a game like Marvel Rivals was written off as a flop before release, but then became extremely successful.

Although even the friendliest person might have to say that the signs for Marathon are currently not good. The fact that such words are coming from a developer of two legendary flops like Concord and WildStar carries a certain irony. One would have liked to hear kind words from the Balatro developer or Swen Vincke from Baldur’s Gate 3: Why is Concord such a catastrophic flop on Steam and PS5, burning $250 million for Sony over a woke catastrophe?

This is an AI-powered translation. Some inaccuracies might exist.

LoL is getting a new mode where you just have to fight

As a MOBA, League of Legends is a complex game. You not only have to learn the different champions, but also the tasks of the roles, objectives, or proper farming. If you no longer feel like that, you can look forward to a new game mode.

Which mode are we talking about? Riot has announced how it will continue after the first season of 2025. Once again, the theme of the season is changing. Instead of the bloodthirsty Noxus, it’s now about the beautiful soul blossoms from Ionia.

In addition to a new map, a new battle pass, and other gameplay adjustments, a new mode is also coming into play: Brawl. The mode seems perfect for people who are no longer interested in complex systems.

Start video
Welcome to Noxus – Opening Video for the First LoL Season 2025

Casual Brawling

What kind of mode is Brawl? In Brawl, you play in a 5-person team against another 5-person team. For this, there is also a new map that is less strategically structured than the familiar Summoner’s Rift. This is also due to the objective; you do not have to destroy a Nexus, as the main source of inspiration for Brawl was the Team Deathmatch mode from various shooters.

  • Each team starts with 250 health. The team that reaches 0 first loses.
  • To achieve this, there are several ways:
    • Kills or assists deal 5 damage.
    • If the opposing team does not have low health, kills on minions deal 1 damage.
    • If minions are sent through the Bandle portal of the opposing team, that also deals 1 damage.
  • There are no objectives like towers, dragons, or the Nexus.

On the new map, there is a shorter lane in the middle, which has a portal on both sides. There is more space to fight up and down, but also to surprise opponents. You can also secure a strong buff there.

You can see what the new map looks like here:

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They also want to reduce frustration; if one team is too dominant, you can always teleport back to buy items. After a complete team kill, the defeated team receives a buff that increases the damage dealt and reduces the damage taken. This aims to prevent a deficit from feeling as frustrating as in other modes.

Brawl seems to become a mode similar to ARAM, where you just jump in and play a bit casually. However, we will have to wait and see how it actually looks in practice. The mode is set to come to the live servers with patch 25.10, which is expected on May 14, 2025. Last year, Riot was able to please many players with a new mode: League of Legends is experiencing a third spring thanks to Arena and Swarm, changing its strategy for the future

This is an AI-powered translation. Some inaccuracies might exist.

44 years ago, Bill Gates developed a video game in a single night to secure a massive deal

Bill Gates once developed a video game in a single night and secured a valuable collaboration as a result.

What kind of game was it? Bill Gates developed a video game called DONKEY.BAS in 1981 together with Neil Konzen, which is considered one of the first games for IBM computer systems.

Donkey follows a simple game principle: you control a car on a two-lane road. On this road, donkeys appear from time to time that you must avoid. You switch lanes by pressing the spacebar (cf.: YouTube).

Donkey is one of the oldest computer games, alongside well-known titles like Pong, Tennis for Two, or Spacewar, which is often used by pirates as a disguise.

Start video
This is what the gameplay of the 62-year-old game Spacewar looks like

Video game secured Microsoft a valuable deal

Why did he develop the game? At that time, Microsoft was still a relatively small and young company, having been founded just 6 years earlier. The then 25-year-old Bill Gates and Neil Konzen developed Donkey as part of a deal with the tech giant IBM.

Microsoft was to equip the company’s computers with an operating system. For this, Microsoft acquired the operating system 86-DOS and renamed it to MS-DOS. However, IBM made the additional request to offer a version of the BASIC programming language and some games on the operating system that would showcase the possibilities of the language.

And so Bill Gates and Neil Konzen developed Donkey. Gates recounted in 2001:

In fact, it was Neil Konzen and me, sitting in a small room at four o’clock in the morning with this IBM prototype. IBM insisted that we lock the door, and we only had this changing room with a lock, so we had to do all our development in there, and it was always over 100 degrees, but we wrote a little application late at night to show what the BASIC built into the IBM PC could do. And that became DONKEY.BAS (via Business Insider).

Ultimately, Donkey helped Microsoft finalize the important collaboration with IBM. The deal reportedly brought Microsoft around $430,000 at the time (via PCMag). It is also considered an important step in the rise of today’s tech giant.

The game itself is largely irrelevant by today’s standards. It is old, looks correspondingly poor, and never had particularly impressive gameplay – after all, it was only meant to present the programming language. The competition at Apple even calls Donkey “the most embarrassing game of all time”

This is an AI-powered translation. Some inaccuracies might exist.

A new spell in Baldur’s Gate 3 makes fighters as strong as paladins, and that without an oath

Together with Patch 8, Larian also introduced some new spells in Baldur’s Gate 3 alongside the new subclasses and a photo mode. Among these is a cantrip that not only punishes enemies twice but even makes paladins look pale in comparison at higher levels.

Which cantrip is being talked about? It is the cantrip “Booming Blade”, which can be learned directly by sorcerers, wizards, and warlocks at level 1, but with the right subclass or suitable multiclassing, it can also be used by melee classes, such as the fighter.

And it is precisely in melee where the Booming Blade can truly unleash its potential. As the attack is not a spell but a cantrip, it does not require or consume spell slots. You can use it as often as you want throughout the day.

With a strike of the weapon, you not only deal weapon damage but hit the opponent with such force that they take an additional 1d8 thunder damage when they move. This sounds similar to the paladin’s smite, so what exactly makes the Booming Blade so powerful?

Here you can see the animated short film for Patch 8 in Baldur’s Gate 3:

Start video
Der animierte Kurzfilm zu Patch 8, dem letzten Update für Baldur’s Gate 3

A simple cantrip takes on mighty smites

What makes the Booming Blade so powerful? The cantrip can be learned and used very early in the game, yet it becomes stronger and stronger as the game progresses. 

The damage from level 1 to 4 is the normal weapon damage plus 1d8 thunder damage when the opponent moves. From level 5 to level 12, the cantrip becomes stronger in two ways:

  • Level 5 to 10: Normal weapon damage + 1d8 thunder damage (on direct attack) + 2d8 thunder damage (when the opponent moves) = 3-24 thunder damage on normal weapon damage per round
  • Level 11 and 12: Normal weapon damage + 2d8 thunder damage (on direct attack) + 3d8 thunder damage (when the opponent moves) = 5-40 thunder damage on normal weapon damage per round

With the upgraded version of Booming Blade, you can play an incredibly powerful fighter who can deal heavy damage.

What does the Booming Blade look like at its peak? Since the cantrip uses a weapon attack roll, it qualifies for the extra attack that many melee classes receive at level 5. The fighter even gets a third attack at level 11, making him incredibly strong with the right conditions and the combination of all these effects:

  • A fighter with Booming Blade can use this cantrip as the first strike to add even more thunder damage (as described above). Then, two more extra attacks can follow.
  • Now, using the fighter’s Action Surge, all of this can simply be repeated: Booming Blade, fifth attack, sixth attack.
  • If you are equipped with the right spell caster in your team or a potion and are blessed with Haste, all of this happens for the third time: Booming Blade, eighth attack, ninth attack.

Exciting what damage can be racked up this way. And all in just one round.

The Booming Blade is, however, just one new feature that was introduced with Patch 8 in Baldur’s Gate 3. There are likely still several new ways to deal immense damage. If you want to learn more about the new patch and its contents, you can find more information here on MeinMMO: Baldur’s Gate 3: Patch 8 is now live – All info about content, subclasses, and size

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PC Gamer
  2. bg3.wiki

Gamer compares date to a moment in Destiny 2 and hundreds of players know exactly how he feels

If one had to attribute a talent to Destiny 2, it would be the way it emotionally touches the people who play it. A Guardian used this to describe his date, as he lacked the words.

How did the date go? The Guardian’s girlfriend spoke up on Reddit with astonishment. She reports about their last date. They have been together for a year and had a silly night, eating a whole pizza and just talking together.

The Guardian later wrote to his girlfriend that the date felt like “Lullaby” – a melody that one hears in the Raid “Deep Stone Crypt”. She is not familiar with Destiny and would now ask the community if it was something bad or good.

Hundreds of players then contacted the girlfriend and explained to her what this would mean in a language that even non-Guardians could understand.

Start video
Destiny 2: Beyond Light – German trailer for the add-on

“One of the best moments in the last 10 years of this franchise”

Which moment is meant? The lovestruck Guardian is referring to a very special moment in the raid – the jumping passage in space. To the uninformed, this may sound a bit vague, but when you step through the airlock for the first time, the melody “Lullaby” plays and you see Saturn’s moon Europa as well as the vastness of space in all its splendor.

This is a moment that invites reflection, gives you goosebumps, or simply leaves you speechless. The Guardians explain it to the user with the following comments:

  • “A beautiful, moving moment, where you just want to stay quiet and simply listen.” – SheepGod2
  • “Assuming this isn’t a troll post…, he meant to say that your date was a beautiful thing.” – HardOakleyFoul
  • “I remember how I felt when I first ran Deep Stone Crypt, talking with friends after we defeated Atraks… and they immediately started telling each other to shut up, and I was so confused… then came the goosebumps.” – zach3899
  • “When I think of Deep Stone Crypt Lullaby, and others too, I would say he loved it. Deep Stone Lullaby was a beautiful piece of music during a spacewalk […].” – TopTreeDawnCrutcher
  • “One of the best moments in the last 10 years of this franchise.” – absolutkaos

If you’re not convinced yet, feel free to enjoy the moment here:

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Link to the YouTube content

Do you share the same experience that the lovestruck Guardian had and do you celebrate the moment from the Deep Stone Crypt? Let us know your thoughts in the comments. You can also find more about Destiny 2 here: Bungie warns its regular players: Marathon will not be Destiny 3

This is an AI-powered translation. Some inaccuracies might exist.

A new survival game based on one of the largest MMORPGs on Steam launches with strong reviews

Completely unexpectedly, the team behind RuneScape is releasing their new spin-off to the MMORPG. The first ratings on Steam are mostly positive.

What kind of game is it? RuneScape: Dragonwilds is based on RuneScape, one of 13 MMORPGs with the largest game worlds. However, it is a survival game, which brings typical features of the genre:

  • As in other survival games, you need to farm resources to create tools and other items or build a shelter.
  • You need to brew potions, craft equipment, and level up so that you can eventually face the Dragon Queen.
  • The special thing about RuneScape: Dragonwilds is, on the one hand, the dragons, which are a constant threat to you. On the other hand, you can use magic to gather resources.
  • You can experience all of this alone or with up to 4 group members.

Since April 15, 2025, the survival game has been in Early Access. Prior to that, it was only revealed that the title is supposed to be released sometime in spring. The developers expect that RuneScape: Dragonwilds will leave Early Access in early 2026 on Steam.

The following trailer shows the MMORPG that Dragonwilds is based on:

Start video
Old School RuneScape – Trailer for the Steam Release

First ratings for RuneScape Dragonwilds come in

What is getting positive feedback? At this time, RuneScape: Dragonwilds has 79% positive reviews from 1,483 players on Steam (as of April 16, 2025, 10:30 AM). In the coming days and weeks, more reviews will come in that could change the results. However, the current ratings show a trend regarding how good the survival game has become.

Some users find that the title is suitable for both veterans and newcomers. The visuals are stunning, the combat system is cool over time, and crafting becomes interesting through the magic feature. Reviewers often compare the title to Valheim or Enshrouded.

One of the comments is wonderfully nostalgic:

  • The Steam user Pol writes: “RuneScape: Where you start by killing rats and 15 years later… you’re still killing rats, but now it’s for efficiency.”

What is being criticized? Some users warn that players should wait until the first patches fix many performance issues. The graphics options are still very limited. There is, for example, no option to adjust shadows, and the animations are quite stiff.

Furthermore, the survival game needs a lot more content to keep it entertaining in the long run. Therefore, some reviews recommend waiting a bit longer before players spend the 30 euros and dive into the survival game.

Unfortunately, in April 2025, RuneScape did not manage to make it into the top 10 MMORPGs with the most players on Steam. It was beaten by other representatives of the genre, all of which are available on Steam: The 10 MMORPGs with the most players on Steam in April 2025.

This is an AI-powered translation. Some inaccuracies might exist.

EA FC 25 Immortals Team 2: 5 upgrades are really worth it

Immortals Team 2 has appeared in EA FC 25. We present to you 5 upgrades for new players that are really worth it.

What is Immortals? Immortals is a two-week promo that celebrates the greatest legends in football history in Ultimate Team. Accordingly, during Immortals, there are special versions of Icons and Heroes, with ratings well over 90.

After strong players like Ronaldo, Beckenbauer, and Henry were available in Team 1 during the first week, Team 2 offers more ultimate legends like Pelé, Eusebio, and Matthäus.

The strongest Icons and Heroes from Immortals Team cost several million coins. However, not all upgrades have a significant impact on gameplay. We present to you 5 Immortals who benefit the most from the upgrades.

Start video
Tips for a Perfect Start in EA FC 25 – Ultimate Team

Which 5 Immortal upgrades are really worth it?

In the following, we show you the players whose card after the Immortals upgrade is significantly better than their best previous card in Ultimate Team. We compared the following factors:

  • Stats
  • PlayStyles
  • Skills (Weak Foot/Special Moves)
  • Player Roles

Immortals Hero Javier Mascherano

  • Rating: 92
  • Positions: CB, CDM
  • best card so far: Winter Wildcards (89)
EA FC 25 The best Immortals upgrades from Team 2 Icon Mascherano Stats and PlayStyle+ in comparison
Mascherano Winter Wildcards and Immortals upgrade comparison.
ComparisonWinter WildcardsImmortals Upgrade
StatsSPD: 80
SHO: 56
PAS: 78
DRI: 76
DEF: 92
PHY: 89
SPD: 88
SHO: 60
PAS: 86
DRI: 85
DEF: 95
PHY: 92
PlayStylesSlide Tackle+
Interception
Push Off
Anticipation
Through Pass
Long Pass
Block+
Slide Tackle+
Interception+
Push Off
Anticipation
Through Pass
Long Pass
Edge
Decisive Pass
SkillsSkillmoves: 3★
Weak Foot: 4★
Skillmoves: 4★
Weak Foot: 4★
RolesSupporting Vert.-Profi++
Stopper+
Defensive-Profi+
Center Back-Profi+
Deep Lying Playmaker++
Supporting Vert.-Profi++
Stopper++
Defensive-Profi+
Center Back-Profi+
Cover+

Why is the Immortals Upgrade worth it for Mascherano? With 3 defensive PlayStyles in gold, Mascherano is an absolute rock in defense. His lack of height for a center back can be compensated with the new PlayStyle “Edge”.

Furthermore, thanks to new roles and strong stat upgrades in passing (+8) and dribbling (+9), you can easily deploy Mascherano in defensive midfield.

Immortals Icon Gianluca Zambrotta

  • Rating: 93
  • Positions: RB, LB
  • best card so far: Centurions (87)
EA FC 25 The best Immortals upgrades from Team 2 Icon Zambrotta Stats and PlayStyle+ in comparison
Zambrotta Centurions and Immortals upgrade comparison.
ComparisonCenturionsImmortals Upgrade
StatsSPD: 88
SHO: 70
PAS: 81
DRI: 83
DEF: 86
PHY: 84
SPD: 94
SHO: 76
PAS: 87
DRI: 90
DEF: 92
PHY: 91
PlayStylesUnyielding+
Calm
Block
Slide Tackle
Rage
Hard Pass
Interception+
Unyielding+
Calm+
Block
Slide Tackle
Rage
Hard Pass
Long Pass
SkillsSkillmoves: 4★
Weak Foot: 5★
Skillmoves: 5★
Weak Foot: 4★
RolesWing Vert.-Profi++
Outside Vert.-Profi+
False Back+
Wing Vert.-Profi++
Outside Vert.-Profi++
False Back+
Offensive Wing Vert.-Position+

Why is the Immortals Upgrade worth it for Zambrotta? In addition to solid stat upgrades (each value at least +6), Zambrotta finally receives a strong style for defense with the defensive PlayStyle “Interception+.”

The upgrade to “Calm+” and the new PlayStyle “Long Pass” also make him a very ball- and pass-secure pro in play development.

Immortals Icon Gianluigi Buffon

  • Rating: 95
  • Position: GK
  • best card so far: Base Icon (91)
EA FC 25 The best Immortals upgrades from Team 2 Icon Buffon
Buffon Base Icon and Immortals upgrade comparison.
ComparisonBase IconImmortals Upgrade
StatsHEC: 94
BSI: 86
ABS: 78
REF: 93
TMP: 51
POS: 89
HEC: 98
BSI: 90
ABS: 85
REF: 97
TMP: 67
POS: 94
PlayStylesLong Reach+Long Reach+
Fingertips+
Long Throw
Footwork
Close Down
Through Pass
Long Pass
SkillsSkillmoves: 1★
Weak Foot: 2★
Skillmoves: 1★
Weak Foot: 4★
RoleGK-Profi++GK-Profi++
GK-Libero++

Why is the Immortals Upgrade worth it for Buffon? Anyone who has played Buffon in FC 25 knows how strong the keeper already is without the Immortals upgrade. With 4 new PlayStyles for GK play, the Italian definitely ranks among the top 3 goalkeepers and will probably remain so until the end of FC 25.

Immortals Icon Luis Hernández

  • Rating: 91
  • Position: ST
  • best card so far: Base Icon (86)
EA FC 25 The best Immortals upgrades from Team 2 Icon Hernandez Stats and PlayStyle+ in comparison
Hernández Base Icon and Immortals upgrade comparison.
ComparisonBase IconImmortals Upgrade
StatsSPD: 89
SHO: 85
PAS: 71
DRI: 86
DEF: 45
PHY: 67
SPD: 94
SHO: 91
PAS: 83
DRI: 91
DEF: 50
PHY: 82
PlayStylesFirst Touch+
Chip Shot
Rage
Trivela
In the Air
Power Header
First Touch+
Chip Shot+
Rage+
Trivela
In the Air
Power Header
Technique
Quick Step
Cut Shot
Power Shot
SkillsSkillmoves: 4★
Weak Foot: 3★
Skillmoves: 5★
Weak Foot: 4★
RolesFinisher-Profi++Finisher-Profi++
Power Striker-Profi++
False 9++
Passing Point+

Why is the Immortals Upgrade worth it for Hernández? The Mexican striker especially impresses with strong rating upgrades in passing (+12) and physicality (+15). With the enhancement to Rage+ and the additional PlayStyle “Quick Step,” Hernández can perfectly execute his speed.

Additionally, despite his smaller stature, the Mexican should not be underestimated in the air, making him a very complete attacker.

Immortals Hero DaMarcus Beasley

  • Rating: 92
  • Positions: LM, LB, LF
  • best card so far: Track Star Hero (88)
EA FC 25 The best Immortals upgrades from Team 2 Icon Beasley Stats and PlayStyle+ in comparison
Beasley Track Star and Immortals upgrade comparison.
ComparisonTrack Star HeroImmortals Upgrade
StatsSPD: 94
SHO: 80
PAS: 83
DRI: 89
DEF: 80
PHY: 81
SPD: 98
SHO: 88
PAS: 90
DRI: 93
DEF: 85
PHY: 85
PlayStylesQuick Step+
First Touch
Rage
Technique
Unyielding
First Touch+
Calm+
Rage+
Quick Step
Technique
Unyielding
Interception
Long Throw
Decisive Pass
Hard Pass
SkillsSkillmoves: 3★
Weak Foot: 4★
Skillmoves: 4★
Weak Foot: 4★
RolesInside Striker-Profi++
Wing Vert.-Profi+
Wing Engine+
Inside Striker-Profi++
Wing Vert.-Profi++
Wing Engine+
Wing Midfielder-Profi+
Offensive Wing Defender+

Why is the Immortals Upgrade worth it for Beasley? Immortals Beasley can easily be played in any position on the left side due to the new upgrades. The new version has hardly any noticeable weaknesses (worst stat: 85) and 3 golden PlayStyles that give him a significant advantage in dribbling.

With 2 new passing PlayStyles, you can also better set up your teammates.

Here are 5 worthwhile upgrades at a glance. Other Immortals players already have one or more cards that have already received significant improvements and may not benefit as much from the new enhancements. If you’re looking for affordable top players, we recommend our professional suggestions for the current evolutions in FC 25.

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO brings a practical update for annoying evolution items

Some Pokémon in Pokémon GO can only evolve using certain items. The organization of these evolutions has now become simpler.

In Pokémon GO, there are now quite a lot of items that you can use to evolve certain Pokémon. These include, for example, the following:

  • Sun Stone
  • King’s Rock
  • Metal Coat
  • Dragon Scale
  • Up-Grade
  • Sinnoh Stone
  • Unova Stone
  • The Gearspect Coins

With the new apples for Knapfel, even more items will be added soon.

The annoying part: You could view or delete these items in your bag, but they were always grayed out. You couldn’t use them from there. Instead, evolution was only possible by selecting the respective Pokémon from the Pokémon collection and triggering the evolution in its menu. But that is changing now.

Start video
Pokémon GO: What’s in the new Season Powerful and Masterful

How the current update changes the evolution items in Pokémon GO

The new update for Pokémon GO includes an improvement of the evolution items. They are no longer grayed out in your bag, but are clickable now. It looks like this:

The best part: If you click on such an item, you will exclusively see a selection of Pokémon that can evolve with that item. So if you, for example, click on the Metal Coat, Pokémon like Onix or Scyther will appear in the selection. When you click on the King’s Rock, monsters like Psyduck and Quaputzi will be displayed – and so on.

This means: You can now easily display the monsters that can evolve with your items. This is especially useful if you might not even know which Pokémon need to use these items to evolve.

How do I get the update? The update is now available, but it is not automatically enforced. You can still download it by accessing your respective app store and manually clicking on the update there.

What’s next in Pokémon GO? April is already halfway through, but there are still plenty of dates to come. For example, you can catch the new Pokémon Forgita at the current event. But that’s not everything that April brings.

Among other things, the debut of the aforementioned Knapfel is also coming, which can evolve using special apples. In addition, we will also be battling Gigantamax Snorlax this month, there is another Community Day coming up, and Dynamax Entei wants to be challenged. Quite a lot is happening! If you want an overview: Here you can find all events in April 2025 for Pokémon GO.

This is an AI-powered translation. Some inaccuracies might exist.

Path of Exile 2 makes the difficult bosses easier, fans think cowards are to blame

In Path of Exile 2, the developers have released a new patch. This time, the difficult bosses in the ARPG are easier, and players suspect that the reason for this is cowards.

What’s in the patch? The new patch 0.2.0f once again brings a variety of innovations and improvements to Path of Exile 2. Since the season start of Dawn of the Hunt, the developers have been regularly adding updates to improve the rocky start of the season.

This time, the developers have changed several smaller features (via PathofExile.com). For example, players can now much more easily obtain belts with three slots for charms. There is now an affinity area in the stash where players can add different items that previously did not belong to any category.

In the endgame, the developers have also released the promised bookmarks for the atlas. Players can set up to 16 bookmarks to find places more easily later. Furthermore, players will now find higher quality runes because lower ones are gradually being removed from the loot table as they unlock higher ones.

However, the most important change concerns the difficult pinnacle bosses in the endgame.

Here you can watch the trailer for the current season Dawn of the Hunt:

Start video
Path of Exile 2 presents gameplay trailer with the new Hunter class

Infinite Respawns for Beginners

How are the pinnacle bosses being changed? The pinnacle bosses are among the most difficult bosses in Path of Exile 2, which makes them a significant challenge, especially for beginners, but also pros die more often to bosses like the Arbiter of Ash.

As part of the current season “Dawn of the Hunt,” the developers have made it their task to make the transition between campaign and endgame smoother. To achieve this, they have added respawns in low-level maps.

There are also these respawns with the bosses. In the new update, the developers have decided to provide an unlimited number of respawns for difficulty level 0. As a result, players can try the pinnacle bosses as many times as they want. Previously, these attempts were limited. However, fans suspect there is a harsh truth behind this.

What do fans believe? In the Path of Exile 2 community, every little change is always discussed. This includes the new infinite respawn opportunities. User Miv- explains on Reddit why this is good: “This is very good for recognizing patterns and understanding what happened.”

Other users believe, however, that the reason for the change lies with cowards who leave the game after failing at the bosses. This assumption could spell harsh truth for the developers. BigC_Gang writes on Reddit: “They [the developers] must have metrics showing that people log off after failing at a boss and do not come back.”

Player bigmacjames admits on Reddit that he is one of them: “That’s exactly what I did. I finally found enough parts to fight the Arbiter. 4/6 deaths were because the game lagged on the first attacks […] and everything is a one-shot, so I died. 1 time was actually my fault. The last time I died to one of his explosions that wasn’t rendered at all. […] I logged off until 0.2.0 came out.”

jbh_jukebockshero also feels guilty and writes on Reddit: “Honestly, that was me at the Trials of Ascendancy. One try at the boss, 25 minutes to backtrack to try again. Made me ragequit. I don’t have that kind of free time in my life.”

Have the trial bosses also been changed? Even though the bosses in the Trials of Ascendancy were not changed in the patch, there is a change to the mechanics that unlock them. Upon completing a Trial of Ascendancy, players receive points to choose and skill their Ascendancy class. However, since the patch, players can also switch between their Ascendancy classes when completing a trial.

With the new changes, the focus is primarily on the user-friendliness of Path of Exile 2. However, the core of the game is currently a reason for discussions with the developers. The developers and their players have different views on where the ARPG should go: The developers want you to play Path of Exile 2 very differently, players say: They don’t want that at all

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PathofExile.com

EA FC 25: Fantasy FC Tracker – All Players, Upgrades and Progresses

In EA FC 25 are numerous dynamic heroes and players during Fantasy FC. The cards can collect up to 6 upgrades. The most important information about the progress of improvements for all professionals can be found here on MeinMMO.

What do you see in the tracker? We have listed all players with their ratings (upgrades are marked in bold), positions, and clubs in the first column. In the second column, you will find the conditions for upgrades in the table header. Below, you will find the corresponding progress and improvements when achieved.

All matches played since the release of the fantasy card in the league are considered for the upgrades.

Update from 26.05.2025: Due to various finals in domestic cup competitions, there have been further updates.
Start video
Tips for a Perfect Start in EA FC 25 – Ultimate Team

Live tracker for Fantasy FC: All players and upgrades

All Fantasy FC Heroes: Upgrades and progress

Hero (Rating)
– Position(s)
– Club
Upgrades
1. Matches won (team)
2. Goals scored (team)
3. League won
4. Cup won
Zé Roberto (94)
– LM, LF, LV, ZM
– Bayer Leverkusen
1. 2/2
→+1 OVR
→Box-to-Box++
2. 10/10
→ 99 Pace
Gomez (93)
– ST
– VfB Stuttgart
1. 0/2
2. 4/10
4. PlayStyle+ & 99 Stat
Matuidi (95)
– CDM, CM
– Paris SG
1. 2/2
→+1 OVR
→Box-to-Box++
2. 10/10
→99 Defensive
3. +1 OVR & Key Pass+
4. 99 Stat
Hazard (94)
– LM, LF
– Real Madrid
1. 2/2
→+1 OVR
→Winger++
2. 7/10
Maicon (93)
– RB, RM, LV
– FC Lombardia (Inter)
1. 2/2
→+1 OVR
→Wing-back-Pro++ (LV)
2. 6/10
Litmanen (95)
– CAM, CM
– FC Barcelona
1. 2/2
→+1 OVR
→Inside Forward++
2. 10/10
→ 99 Shots
3. +1 OVR & Key Pass+
4. 99 Passing
Williams (93)
– CM, CDM, CAM
– FC Everton
1. 2/2
→+1 OVR
→Classic 10++
2. 6/10
Keane (92)
– ST
– Tottenham Hotspur
1. 1/2
2. 5/10
Carragher (94)
– CB, LB, RB
– FC Liverpool
1. 2/2
→+1 OVR
→Full-back-Pro++
2. 8/10
3. +1 OVR & PlayStyle+
Vialli (93)
– ST
– Juventus Turin
1. 2/2
→+1 OVR
→Passer++
2. 3/10
Georges (94)
– CB
– Olymp. Lyon
1. 2/2
→+1 OVR
→Sweeper++
2. 10/10
→99 Defensive
3. +1 OVR & Interception+
Francescoli (92)
– CAM, ST
– Olymp. Marseille
1. 1/2
2. 4/10
Howard (91)
– GK
– FC Everton
1. 0/2
2. 3/10
Guti (92)
– CM, CAM
– Real Madrid
1. 2/2
→+1 OVR
→Engine++
2. 7/10
Joe Cole (92)
– RF, RM, CAM, LF
– FC Chelsea
1. 2/2
→+1 OVR
→Shadow Striker-Pro++
2. 6/10
Kanu (90)
– ST
– FC Arsenal
1. 1/2
2. 3/10

All Fantasy FC Players: Upgrades and progress

Player (Rating)Upgrades
– Position(s)
– Club
1. achievable by player
a) Goals/Assists
b) Without conceding
c) Without card
2. achievable by team
a) Matches won
b) Goals scored
c) League won
d) Cup won
Rodrygo (95)
– RF, RM, ST
– Real Madrid
1a) 0/1
1c) 4/4
→+1 OVR
→+1★ Weak Foot
2a) 2/2
→+1 OVR
→Winger++
2b) 8/10
Rashford (95)
– LF, LM, ST
– Aston Villa
1a) 1/1
→Racer
→First Touch
1c) 4/4
→+1 OVR
→+1★ Weak Foot
2a) 2/2
→+1 OVR
→Poacher-Pro++
2b) 9/10
Son (94)
– ST, LM, LF
– Tottenham Hotspur
1a) 1/1
→Lob
→Through-pass
1c) 4/4
→+1 OVR
→+1★ Skillmoves
2a) 1/2
2b) 6/10
Marmoush (94)
– CAM, ST, LF
– Manchester City
1a) 1/1
→Tiki-Taka
→Relentless
1c) 4/4
→+1 OVR
→+1★ Weak Foot
2a) 1/2
2b) 3/10
Kvaratskhelia (96)
– LF, LM, CAM, RF
– Paris SG
1a) 1/1
→Racer
→Power Shot
1c) 4/4
→+1 OVR
2a) 2/2
→+1 OVR
→Winger++
2b) 10/10
→99 Dribbling
2c) +1 OVR
2d) 99 Stat
Tchouaméni (94)
– CB, CDM, CM
– Real Madrid
1b) 1/1
→Key Pass
→Tackle
1c) 0/4
2a) 2/2
→+1 OVR
→Wide Half++
2b) 7/10
Davies (95)
– LB, LM
– FC Bayern
1b) 0/1
1c) 3/4
2a) 2/2
→+1 OVR
→Fullback-Pro++
2b) 9/10
2c) +1 OVR & Kante+
Dunn (94)
– CM, LF, RB, RM
– Paris SG
1a) 1/1
→Key Pass
→Forward Pass
1c) 4/4
→+1 OVR
→+1★ Skillmoves
2a) 2/2
→+1 OVR
→Offensive Winger.PRO++
2b) 10/10
→99 Passing
Walsh (96)
– CDM, CM
– FC Chelsea
1b) 1/1
→Long Pass
→ Key Pass
1c) 4/4
→+1 OVR
→+1★ Weak Foot
2a) 2/2
→+1 OVR
→Box-to-Box++
2b) 9/10
2c) +1 OVR & Interception+
2d) 99 Passing
Kolo Muani (93)
– ST
– Juventus Turin
1a) 0/1
1c) 4/4
→+1 OVR
→+1★ Skillmoves
2a) 2/2
→+1 OVR
→False 9++
2b) 3/10
Pavard (92)
– CB, RB
– Lombardia FC (Inter)
1a) 1/1
→ Kante
→ In the air
1c) 2/4
2a) 2/2
→+1 OVR
→Vert.-Pro++
2b) 8/10
João Félix (92)
– LF, LM, ST
– Milano FC (Milan)
1a) 0/1→past
1c) 4/4
→+1 OVR
→+1★ Weak Foot
2a) 1/2
2b) 5/10
Malen (93)
– RM, RF, ST, LM
– Aston Villa
1a) 1/1
→Tiki-Taka
→Shooting with a flat volley
1c) 4/4
→+1 OVR
→+1★ Skillmoves
2a) 2/2
→+1 OVR
→Winger++
2b) 7/10
Caicedo (92)
– CDM, CM
– FC Chelsea
1b) 1/1
→Key Pass
→Techniques
1c) 0/4
2a) 2/2
→+1 OVR
→Inside Back-Pro++
2b) 6/10
Babajide (92)
– LF, LM, ST, RF
– UD Tenerife
1a) 1/1
→Sliced shot
→Strong Pass
1c) 4/4
→+1 OVR
→+1★ Weak Foot
2a) 0/2
2b) 1/10
Núñez (93)
– ST
– FC Liverpool
1a) 1/1
→Trivela
→Acrobatics
1c) 0/4
2a) 2/2
→+1 OVR
→False 9++
2b) 8/10
2c) +1 OVR & PlayStyle+
Cucho Hernández (92)
– ST
– Real Betis
1a) 1/1
→Power Shot
→Racer
1c) 4/4
→+1 OVR
→+1★ Skillmoves
2a) 2/2
→+1 OVR
→Passer++
2b) 5/10
Zaniolo (91)
– RM, RF, ST
– Fiorentina (AC Florence)
1a) 0/1
1c) 0/4
2a) 2/2
→+1 OVR
→Pushing ST-Pro++
2b) 6/10
Tsygankov (91)
– RM, RF, CAM, CM
– FC Girona
1a) 1/1
→Through-pass
→First Touch
1c) 4/4
→+1 OVR
→+1★ Weak Foot
2a) 0/2
2b) 4/10
Billing (92)
– CM, CDM, CAM
– SSC Napoli
1a) 1/1
→Anticipation
→Relentless
1c) 4/4
→+1 OVR
→+1★ Weak Foot
2a) 1/2
2b) 4/10
2c) PlayStyle+ & +1 OVR
Baku (91)
– RB, RM
– RB Leipzig
1b) 1/1
→Push+
→Tiki-Taka
1c) 4/4
→+1 OVR
→+1★ Weak Foot
2a) 1/2
2b) 5/10
Gallagher (90)
– CM, CDM, CAM
– Atlético Madrid
1a) 1/1
→Anticipation
→ Forward Pass
1c) 4/4
→+1 OVR
→+1★ Skillmoves
2a) 0/2
2b) 6/10
Aguerd (91)
– CB
– Real Sociedad
1b) 0/1
1c) 4/4
→+1 OVR
→+1★ Weak Foot
2a) 2/2
→+1 OVR
2b) 7/10
Saelemaekers (90)
– LM, LF, RM, RF
– AS Roma
1a) 1/1
→Tiki-Taka
→Quick Step
1c) 2/4
2a) 2/2
→+1 OVR
→Inside Forward-Pro++
2b) 5/10
Kika Nazareth (92)
-CAM, CM, ST
– FC Barcelona
1a) 1/1
→Sliced shot
→Quick Step
1c) 4/4
→+1 OVR
→+1★ Skillmoves
2a) 2/2
→+1 OVR
→Classic 10++
2b) 10/10
→99 Passing
2c) +1 OVR & Flat Shot+
Burkardt (91)
– ST
– FSV Mainz 05
1a) 1/1
→Flair
→Trivela
1c) 4/4
→+1 OVR
→+1★ Weak Foot
2a) 2/2
→+1 OVR
→Passer++
2b) 8/10
Tel (90)
– ST
– Tottenham Hotspur
1a) 1/1
→Quick Step
→ Technique
1c) 4/4
→+1 OVR
→+1★ Weak Foot
2a) 1/2
2b) 5/10
Bennacer (89)
– CDM, CM, CAM
– Olymp. Marseille
1b) 1/1
→Key Pass+
→Relentless
1c) 0/4
2a) 1/2
2b) 3/10
Buendía (91)
– RM, RF, CAM
– Bayer Leverkusen
1a) 0/1
1c) 4/4
→+1 OVR
→+1★ Skillmoves
2a) 2/2
→+1 OVR
→ShadowST-Pro++
2b) 10/10
→99 Dribbling
Nicoli (91)
– RM, RF, ST
– Manchester City
1a) 1/1
→Relentless
→ Through-pass
1c) 4/4
→+1 OVR
→+1★ Skillmoves
2a) 2/2
→+1 OVR
→Winger++
2b) 5/10
Theate (90)
– CB
– Eintracht Frankfurt
1b) 1/1
→Anticipation+
→ Kante
1c) 4/4
→+1 OVR
→+1★ Weak Foot
2a) 2/2
→+1 OVR
→Supportive Back-Pro++
2b) 5/10
Brand (90)
– LF, LM, CAM
– VfL Wolfsburg
1a) 1/1
→Through-pass
→ Tiki-Taka
1c) 4/4
→+1 OVR
→+1★ Weak Foot/Skillmoves
2a) 2/2
→+1 OVR
→Shadow Striker-Pro++
2b) 9/10
Fermín (91)
– CM, CAM, LF
– FC Barcelona
1a) 1/1
→ Technique+
→ Interception
1c) 4/4
→+1 OVR
→+2★ Skillmoves
2a) 2/2
→+1 OVR
→Classic 10++
2b) 10/10
→99 Dribbling
2c) +1 OVR & Power Shot
2d) +1 OVR & 99 Shots
Feller (90)
– ST, RF
– Real Madrid
1a) 1/1
→Quick Step+
→First Touch
1c) 4/4
→+1 OVR
→+1★ Weak Foot
2a) 2/2
→+1 OVR
→Player Role++
2b) 10/10
→99 Pace
Guessand (89)
– ST, RM
– OGC Nice
1a) 1/1
→Racer+
→Power Header
1c) 4/4
→+1 OVR
→+2★ Weak Foot
2a) 1/2
2b) 5/10
Ould-Hocine (89)
– CB, CDM
– FC Paris
1b) 1/1
→Block+
→Tackle
1c) 4/4
→+1 OVR
→+1★ Weak Foot
2a) 1/2
2b) 3/10
Levels (90)
– LB, LM
– Bayer Leverkusen
1b) 1/1
→Racer+
→Further Throw-in
1c) 4/4
→+1 OVR
→+1★ Skillmoves
2a) 2/2
→+1 OVR
→Fullback-Pro++
2b) 8/10
Alexsandro (90)
– CB
– OSC Lille
1b) 1/1
→Anticipation+
→Relentless
1c) 0/4
2a) 2/2
→+1 OVR
→Sweeper++
2b) 4/10
Chukwuemeka (89)
– CAM, CM
– Borussia Dortmund
1a) 0/1
1c) 3/4
2a) 2/2
→+1 OVR
→Winger++
2b) 8/10
Williams (89)
– RB, LB
– Nottingham Forest
1b) 1/1
→Tackle+
→Interception
1c) 2/4
2a) 2/2
→+1 OVR
→Winger-Pro++
2b) 7/10
Mateta (90)
– ST
– Crystal Palace
1a) 1/1
→Power Header+
→Flat Volley
1c) 4/4
→+1 OVR
→+1★ Weak Foot
2a) 2/2
→+1 OVR
→False 9++
2b) 6/10
2d) 99 Physical & Flat Volley+
Sancet (90)
– CAM, CM, ST
– Athletic Bilbao
1b) 1/1
→Key Pass+
→Through-pass
1c) 4/4
→+1 OVR
→+1★ Skillmoves
2a) 2/2
→+1 OVR
→False 9++
2b) 9/10
Petrović (89)
– GK
– RC Strasbourg
1b) 1/1
→Wide reach+
→Footwork
1c) 0/4
2a) 2/2
→+1 OVR
→Keeper-Pro++
2b) 4/10

How do upgrades work for players of Fantasy FC? Every normal professional has the chance for up to 6 upgrades. In the next 4 league matches, the professional can achieve 4 upgrades. Depending on the displayed position of the card, there are slight variations in the requirements:

  • for ST, LF, LM, RF, RM, CAM, CM
    • 1 PlayStyle+ (max. 2) and one PlayStyle per 1 goal/assist of the professional in the next 4 league matches
  • for CDM, LB, RB, CB, GK
    • 1 PlayStyle+ (max. 2) and one PlayStyle for a match without conceding in the next 4 league matches
  • for all professionals
    • +1 overall rating (OVR) and 1 player role++, if the club wins 2/4 league matches
    • +1 OVR and 5★ Weak Foot/Skillmoves: Player avoids a card in the next 4 league matches
    • 1 stat to 99 rating: Player’s club scores 10 goals in the next 4 league matches

2 more upgrades can be obtained when the professionals win the domestic cup or league at the end of the season:

  • 1 PlayStyle+ (max. 3) and 1 stat to 99 rating: Player’s club wins the domestic cup
  • +1 OVR and 1 PlayStyle+ (max. 3): Player’s club wins the league

How do upgrades work for Heroes of Fantasy FC? Heroes can collect up to 4 upgrades. They have the next 4 league matches for 2 improvements, and they can obtain 2 additional upgrades at the end of the season by winning the league or the domestic cup competition.

  • +1 overall rating (OVR) and 1 player role++: Heroes’ club wins 2/4 league matches
  • 1 stat to 99 rating: Heroes’ club scores 10 goals in the next 4 league matches
  • 1 PlayStyle+ (max. 3) and 1 stat to 99 rating: Heroes’ club wins the domestic cup
  • +1 OVR and 1 PlayStyle+ (max. 3): Heroes’ club wins the league

For more information on the upgrades you can check directly on EA Sports’ page.

When do the upgrades appear in the game? Most league matches take place on weekends. Therefore, the upgrades should appear by the following Wednesday at 19:00 in Ultimate Team.

With this, you have the most important information about the upgrades and players for Fantasy FC. Feel free to visit often to keep an eye on all improvements. The cards for the Road to the Final can also still improve: FC 25: All players and upgrades in the RTTF Tracker

This is an AI-powered translation. Some inaccuracies might exist.

You would not have met the creator of Dragon Ball if his greatest wish had come true

Akira Toriyama was the manga artist of Dragon Ball and became famous for his work. However, if it had been up to him, he could have lived a quiet life.

What was his greatest wish? As Toriyama revealed in an interview with Kazenban Official Guide (via Kazenshuu), there was one thing he regretted the most on his path as a manga artist. Originally, he wanted to use a pseudonym under which he would have published Dragon Ball.

He thought about using Nikisaku Mizuta as an anonymous name. Translated, the name means “a rice field filled with water that is harvested biannually.” He thought the name sounded nice and rural. He lived in the countryside, so the pseudonym would have suited him.

With that name, he could have published the manga of Dragon Ball without the readers knowing who was behind the adventures of Son-Goku. However, thanks to his editor, his wish was not fulfilled.

His adventures continued with Dragon Ball Daima:

Start video
Dragon Ball Daima – New Trailer Shows the Demon Realm

Toriyama could not lead a quiet life

Why did he not fulfill his wish? Over time, his editors denied him several wishes, including when Toriyama wants to end his manga. The desire to use a pseudonym was also taken from him. The manga artist said:

In the beginning, I even showed my face on the pages of Jump [the magazine in which Dragon Ball is published, editor’s note]. My editor, Mr. Torishima, told me: “Manga artists have to do this!” so I just went along with it because I thought that was how it was.

Akira Toriyama, via Kazenshuu

Unfortunately, this led to Toriyama not being able to lead a quiet life before his death last year. He was always a public figure and had to live with the consequences because he even showed his face in the magazine.

What consequences did this decision have? As Toriyama revealed, he was even recognized in the countryside. Every time he went shopping in the supermarket, someone would talk to him about Dragon Ball. 

As he showed his face less and less with age, he would have been recognized less and less. In 2003, there was reportedly only one in 100 people who would approach him and ask if he was Akira Toriyama.

Toriyama was glad that he did not draw erotic mangas. Because, through the revelation of his real name, his children might have had difficulties. This shows what a caring father the manga artist was. One cannot say the same about Son-Goku: Dragon Ball Super reveals what a bad grandpa Son-Goku is – he doesn’t even remember Pan’s name

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Vida Extra

How to get the new monster Forgita in Pokémon GO – Horizon event starts today

The next event is upcoming in Pokémon GO. In addition to a Pokémon debut, you can also look forward to an increased shiny chance.

What kind of event is this? The event “Pokémon Horizons: The Series – Event” starts on Wednesday, April 16, 2025, at 10:00 AM and ends on Tuesday, April 22, 2025, at 8:00 PM. The series is themed around Season 2 of Pokémon Horizons.

How do I get Forgita? During the event, Forgita will be available for the first time in Pokémon GO. You can obtain the Pokémon by hatching 7 km eggs from the event. Forgita can evolve into Tafforgita for 25 candies and further into Granforgita for an additional 100 candies.

Start video
Pokémon GO: What’s in the new Season Powerful and Masterful

All event contents

Which Pokémon can be found in the wild? During the event, you will find the following Pokémon in the wild:

  • Morlord
  • Pottrott*
  • Schneckmag*
  • Nasgnet*
  • Schneppke*
  • Felori*
  • Feliospa with Hat and Likos Pin*
  • Krokel*
  • Kwaks
  • Pamo
  • Pikachu with Captain’s Hat* (rare)

Pokémon marked with a * can also appear as shiny.

Which monsters are in eggs? You can also hatch special Pokémon from 7 km eggs during the event. These include:

  • Elekid*
  • Brimova
  • Knarbon*
  • Forgita

Monsters marked with a * can also be hatched in their shiny variants.

Which Pokémon are in raids? You will also find event monsters in raids that you can challenge, defeat, and catch.

1-star raids:

  • Pikachu with Captain’s Hat*
  • Chaneira*
  • Wuffels*

3-star raids:

  • Glurak*
  • Alolan Sleimok
  • Metagross
  • Feliospa with Hat and Likos Pin*

You can also see from the * which of these monsters can also be shiny.

What bonuses are available at the event? While you are active in the event, you can look forward to the following bonuses:

  • more frequent appearance of Team GO Rocket balloons
  • halved distance for eggs placed in incubators during the event
  • increased shiny chance for Pikachu with Captain’s Hat as well as Feliospa with Hat and Likos Pin

Additional event content: If you catch a Pikachu with a Captain’s Hat during the event, the monster will know the charged attack Volt Tackle. This deals 90 damage and lowers the opponent’s defense by one stage in trainer battles.

Additionally, you can again complete event field research during the event, as well as receive a free limited-time research that grants you experience points, stardust, and event Pokémon. PokéStop showcases are also part of the event again.

If you take snapshots during the event, you may encounter characters and Pokémon from the Horizons series.

For $4.99 (approximately €5), you can also purchase a paid limited-time research. Here you will receive among other things an incubator, an event avatar pose, and encounters with Forgita.

Events are a core component of Pokémon GO. They regularly bring you new content and special rewards. To find out what events are taking place in April in addition to the Horizons event, check our overview of all April 2025 events in Pokémon GO.

This is an AI-powered translation. Some inaccuracies might exist.

He quit his job to create his dream MMORPG – Shows first gameplay after 2 years

Two years ago, a developer quit his job to fulfill his dream of creating his own MMORPG, and now he is showcasing the first gameplay from his project in the trailer.

The game is called Dark Continent: It is supposed to be an MMORPG focusing on fast-paced action and powerful battles. It is being developed by Armagan – a solo developer who plans to eventually release his MMORPG on Steam

In a roughly 3-minute trailer, he shows the first gameplay from his project:

Start video
Dark Continent: Action MMORPG on Steam is being developed by a single person, shows first gameplay

A Solo Dev is Creating His Own Action MMORPG

The MMORPG is being developed in the Unity engine: The work on Dark Continent began when Armagan quit his job two years ago. He had previously collected 10 years of experience as a software engineer, as he explains under a post on r/Unity3D and is currently working alone on the project.

Dark Continent offers a fantasy setting, but there are no specific details yet.  The first trailer mainly focuses on the battles:

  • The game does away with tab-targeting and auto-play – every hit is meant to be purposeful, and every dodge counts.
  • Players have a selection of weapons such as the bow, great sword, and scythe, with which enemies can be torn apart. At least in the trailer, the battles look quite powerful already.

Both in terms of gameplay and visually, the showcased boss fights highlight the game: These sometimes escalate like in a Danmaku into a real “bullet hell” and require teamwork. In another part of the trailer, there is even a PvP battle, so that will be a part of it too.

The Project is Far from Being Finished

Will the game remain a solo project? Game development is a challenging endeavor, and this is even more true for MMORPGs. Therefore, Armagan also makes it clear that it should not remain a one-man project until the end.

I am not claiming that I will develop the entire MMO all by myself. I am just showing what I have achieved so far as a solo developer. If people like the game and I receive funding or support, I plan to build a team around it.

Armagan, game developer (via Reddit)

When (and if) the MMORPG will eventually be released remains uncertain. The developer has definitely made it clear that he loves working on it and has no intention of abandoning his game – unless he becomes hungry or people hate the MMORPG (via Reddit).

While some indie developers voluntarily leave their jobs to work on their dream, others are fired and thus find the time for their projects. One such game is currently receiving very positive feedback on Steam. You can read more about it here: Developer gets fired from his AAA dream job, creates a game out of revenge on Steam – it now has 91% positive reviews

This is an AI-powered translation. Some inaccuracies might exist.

Most important critic of Bungie evaluates Marathon, wonders: „Is that enough?“

Marathon is set to become Bungie’s new pet project, but many fans are skeptical about the extraction shooter. A well-known critic has taken a close look at the game, had a chance to test it, and shares his impressions of the new title.

Which critic is being referred to? It is Skill Up, an Australian critic in the gaming industry. His YouTube channel has 1.06 million subscribers and covers various topics such as releases, game issues, and unbiased reviews of different games. Skill Up is particularly known for his direct and unvarnished criticism.

For Marathon, Skill Up was invited by Bungie to test the new shooter and conduct interviews. The critic assures viewers in his video that he paid for the trip out of his own pocket to check out the new game and talk to the team.

Start video
Bungie shows first gameplay of Marathon in trailer

“There are good and bad things about Marathon”

What is good about Marathon? Regarding Marathon, there are good and bad things that Skill Up mentions. First and foremost, the critic praises the gunplay. This is one of Bungie’s strengths from years of experience with Halo and Destiny. They also make players feel this in Marathon.

An additional surprising point is the hostile NPCs encountered on the map. They act intelligently, present a challenge, and can really give players a hard time if underestimated. The design of Marathon, according to Skill Up, is also a matter of taste, but he liked it a lot.

Marathon-UI-Menue
Futuristic and fitting for Marathon, but not for everyone (Source: youtube.com)

Lastly, the critic is amazed that the extraction shooter plays like one and allows the player to immerse themselves in the sweaty battles. Bungie has implemented the concept well, although Skill Up notes that there is still much work awaiting the developers to create something unique – but the direction is already promising.

What did the critic not like? According to Skill Up, the outlook is particularly grim for newcomers wanting to dive into the genre. There is a tutorial that feels completed in about 5 minutes, after which players are immediately thrown onto the battlefield.

Another point of criticism pertains to the story. Bungie has already explored the basic concept of how they want to present the story to players, but when it comes to the core of the story, it’s not set in stone yet. The team is just beginning to work on it a few months before the release.

In conclusion, the critic poses two questions that are particularly relevant for the future of the game:

  • Where is the one aspect of the game that makes him prefer Marathon over the competition?
  • Should Marathon really be pay-to-play?

The first primarily indicates successful competition like Tarkov and Hunt Showdown, which, despite being in the same genre, possess their own character that sets them apart.

The second one targets Bungie’s statement that they want to expand and improve Marathon with the community. Development thus goes hand in hand with the fans. But if Bungie is already taking this step, why should the developers charge an “entry fee” for Marathon? Despite the positive testing in Bungie’s studio, Skill Up is unsure whether that will be enough for Marathon to succeed.

It will be interesting to see what measures Bungie will take shortly before the release to ensure that the launch goes smoothly and successfully. The release is not far off. However, if you missed important information about the shooter’s reveal, we can help you here: Destiny 2 is known for great gunplay – with their new shooter Marathon, Bungie shows whether they still have it.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. youtube.com