Declining sales figures and weak revenue. Tesla has presented its financial results, which look anything but rosy. Tesla also dampens expectations that things might improve in the next quarter.
The automotive company Tesla has released its financial results for the first quarter of 2025, and the current figures do not look good for the company. Tesla itself has tempered expectations that things might improve in the coming months.
Currently, Tesla is facing several major issues: Sales figures have plummeted, and there are also protests against Tesla.
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Weak revenue and reduced sales figures
What do the figures look like? Tesla has published the financial results for the first quarter (via TheVerge.com):
Tesla reported a net profit of 409 million dollars on revenue of 19.3 billion dollars. This is below Wall Street’s expectations of 21.1 billion dollars and represents a decline of 9.4 percent compared to the previous year, compared to 21.3 billion dollars in revenue in the first quarter of 2024.
The net profit in the first quarter decreased by 71 percent. Tesla’s automotive revenue fell year over year by 20 percent, from 17.4 billion dollars in the first quarter of 2024 to 13.9 billion dollars in the latest quarter.
How is Tesla doing otherwise? Tesla delivered as few cars in the last quarter as it has in years: The company reported a total of 336,681 vehicles delivered, a decrease of 12.9 percent compared to the first quarter of 2024.
The European market is even more severely affected: According to Tagesschau, only 19,000 vehicles from Tesla were sold in Europe in January and February 2025.
Musk’s political escapades harm Tesla
Elon Musk’s political adventures are now also harming Tesla. Already in November 2024, Musk’s father expressed concerns that his son’s political ambitions could damage Tesla. He stated at the time that politics would inevitably keep Elon Musk away from board meetings and managing his companies, which could become a significant long-term problem for his firms. And this is exactly what Tesla is now experiencing. However, there are now also reports indicating that Musk wants to withdraw from politics (via TheVerge.com).
Furthermore, political protests in the USA are also being directed against Tesla vehicles and have triggered a brand crisis: There have been several violent attacks on Tesla stores and vehicles worldwide, including multiple cases of arson and vandalism. Many people therefore no longer want to drive a Tesla or are considering selling their cars.
With “Solo Leveling” there was a major hit at the beginning of 2024. The anime adaptation of the popular webtoon was celebrated worldwide for its elaborate staging. Many fans hoped that “The Beginning After the End” could repeat this success. But fan criticism did not take long to surface, and now the author has personally commented on it.
Which anime is it about? The anime “The Beginning After the End” (short: TBATE) is based on the eponymous web novel by author TurtleMe, who later published it as a webcomic on Tapas. The series has enjoyed great popularity for years – with a loyal fanbase and monthly revenue averaging around 500,000 US dollars.
The anime adaptation was produced by studio A-CAT, with support from Crunchyroll and Fuji TV. Expectations were high, not least because TBATE has thematic and stylistic similarities to “Solo Leveling”: a strong protagonist, a magical world, and epic battles.
However, now that the first episodes of the anime adaptation have been released, ongoing criticism has emerged from the community, prompting the author to make a statement.
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The Beginning After The End: A King is Reborn in an Anime in a Magical World
Why are fans dissatisfied? Even before the release of the first episode, the trailer already caused a stir. The fierce criticism from the community led to some fans calling for the production of the series to be halted altogether. While “Solo Leveling” impressed with elaborate animation, style, and pace, TBATE seems to many to be very “heartless” in comparison.
The series finally premiered on April 2, 2025, and already 3 episodes have been released on Crunchyroll. But fans’ frustration only grew. It was criticized that many scenes feel stiff or almost like a “slideshow.”
Author asks to give the anime a chance
What does the author say about it? In light of the growing criticism, author TurtleMe personally spoke out. Over Reddit, he thanks fans for their long-standing support, shows understanding for the reactions, but emphasizes the limited influence he has as an author in the anime production process.
The desire of many fans for a reboot or a change in production is commented on emotionally: “When you love something – be it a pet, a story, or a child – you do not wish during difficult times for it to simply disappear, so you can start anew.”
TurtleMe appeals to the community’s patience. Just like the webcomic was initially criticized, he says, it developed over time. His plea to fans is therefore to give the anime time and a chance.
Nevertheless, the series is under particular pressure: “The Beginning After the End” must fill big shoes, not least due to the massive success of “Solo Leveling.” The differing opinions particularly illustrate how high expectations for modern anime productions have become.
Fans demand not only visual quality but also emotional depth and a gripping adaptation of the source material. While many viewers of TBATE grapple with disappointed expectations regarding the anime adaptation, a dramatic moment in another major anime franchise is also causing a stir: One of the most popular characters in Jujutsu Kaisen was defeated because he was too arrogant.
This is an AI-powered translation. Some inaccuracies might exist.
After the first look at The Witcher 4 at the Game Awards 2024, one thing caught the eye of viewers and fans of the game: Ciri is the protagonist of the latest game in the Witcher universe. CD Projekt RED knows what they are capable of, but they also see the challenge in this decision.
What do we know so far about the development of The Witcher 4? The Witcher 4 will be the latest game in the Witcher series, but it will not be a classic sequel or reboot, as the Narrative Director of CD Projekt RED reports in an interview with GameStar.
The studio has already proven with Cyberpunk 2077 that they can handle challenges, no matter how bleak the outlook may initially seem. This is part of game development. A developer reveals in an interview with Revenant that the studio also has a significant hurdle to overcome regarding The Witcher 4, which is already attracting attention before the game is released.
Here you can see the trailer for The Witcher 4:
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Trailer for The Witcher 4 shows Ciri as the protagonist
“Ciri is as important or even more important than Geralt of Rivia.”
Where is the challenge? David Cordero, Head of Cinematic Animation at Cyberpunk 2077, said that the biggest challenge does not lie in the gameplay of The Witcher 4, as they “will do everything to improve it regarding gameplay or combat, since CD Projekt is a studio that listens a lot to the community” (via 3DJuegos).
The real challenge lies in convincing players that Ciri is as important or even more important than Geralt of Rivia. Cordero knows that Geralt is very popular in the community and that Ciri therefore has big shoes to fill as the new protagonist. However, he also adds that this does not mean that Geralt does not exist in the world. In the trailer, for example, you can also hear his voice as the narrator.
How is CD Projekt dealing with this challenge? Although Ciri is a popular character in the Witcher universe alongside Geralt, some players express concerns about the development of the protagonist, especially regarding the story of the game.
Cordero addresses these player concerns. He trusts the lore team in this regard:
CD Projekt has a very well-developed story department with the most passionate people you will ever meet in your life. Therefore, we will take care of this, it is not a trivial matter. We will adopt this level of detail from Cyberpunk 2077, and we expect the cinematic sequences to receive an enormous upgrade.
David Cortero, Head of Cinematic Animation at Cyberpunk 2077 in an interview with Revenant (via 3DJuegos)
Bungie has hidden the first hints of upcoming content in Destiny 2 in a new teaser. Fans are already busy interpreting.
What kind of teaser is this? This mini-trailer was uploaded by developer Bungie on April 22, 2025. Although the clip is only 15 seconds long, it already gets fans speculating.
You can see the teaser here:
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Destiny 2: The Edge of Fate – Teaser for the big reveal in May
What does the teaser reveal?
The new content will be released under the name “The Edge of Fate”
The full reveal of Destiny 2: The Edge of Fate is set to take place on May 6, 2025, at 6 PM CEST
The teaser shows a Guardian flying towards symbols of the Nine with his spaceship. The Nine are associated with the Sol system, where all existing content has taken place.
Destiny 2 likely takes players to a brand new system
Now there are hints that the developers are leaving the Sol system behind: Fans have already started searching the teaser for details. YouTube user Reckerless has especially noticed the word “Keple” and the number 15:
The word is at the edge of the image and appears to be cut off – Reckerless suspects that it should actually say “Kepler.”
This name also appears in the names of planets outside our own solar system that were discovered by NASA’s Kepler space telescope.
The number 15 may refer to a specific planet, namely the 15th Kepler planet (also known as Kepler-15 b).
In addition to the prominently placed “Kepler,” it seems Bungie has also consciously chosen the number 15. The teaser is 15 seconds long, and the reveal takes place – surprise – 15 days after the teaser’s release. This suggests that Reckerless might be on the right track.
Also visible in the teaser is something that looks like the word “Chiago.” You can find it at the top right of the image, but what this word stands for is not immediately clear. In the bottom left, the term “voided” seems to be hidden as well.
Due to the various versions of World of Warcraft, which regularly receive updates, quite a bit of data garbage accumulates on your hard drive or SSD. It’s time for some spring cleaning!
What kind of data garbage is this? The WoW player Dorovon explains the problem in this post on Reddit: Every time there is a new build for one of the versions of World of Warcraft, Battle.net generates new archive group index files without removing the unnecessary files from older versions.
Due to the now quite large number of WoW versions that are regularly updated, real mountains of data accumulate over time that you actually do not need to play WoW. For example, the “indices” folder, which should be around 250 MB after a fresh installation of the game, can grow to 50 GB or more.
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What tip does the player give? Dorovon explains that one should regularly check the installation directory of World of Warcraft and delete the “indices” and “config” folders under “Data”. If you’re unsure, just copy the two folders as a backup elsewhere before deleting them. Make sure to close WoW and Battle.net before deleting.
When you start Battle.net next time, the launcher will recreate the two folders and download the necessary files for them again – they amount to less than 150 MB, so the download should be quick.
Welcome Spring Cleaning for the PC
What does the tip bring in practice? Many WoW players have already taken Dorovon’s advice and report how much storage space they were able to gain from the spring cleaning.
AnnualSkirt9921 writes on Reddit: “I actually ended up with 344 GB, not MB, but GIGs of log files … dated back to Shadowlands.”
Dadpurple is also pleased on Reddit about a lot of free space: “I cleared up 170 GB, that’s crazy.”
Even scud121 finds the tip very useful (via Reddit): “Removed 180 GB of files. My drives thank you.”
MarkBonker is happy on Reddit that the tip also helps Classic players: “96.8 GB (Cata Classic Player). Thanks for the tip!”
And that’s just the tip of the iceberg from reports of happy WoW players who were able to free up a lot of space on their hard drive or SSD thanks to the tip. It’s no wonder that the post has already received more than 2,100 upvotes and over 200 comments. Speaking of regular updates for WoW: Patch 11.1.5 went live today – here is the overview and the official patch notes.
This is an AI-powered translation. Some inaccuracies might exist.
Artificial intelligence (AI) has become important in many areas. Now China wants to bring AI into schools as part of an educational reform.
The English-language magazine Reuters reports that China wants to use artificial intelligence in schools. This aims to improve teaching and textbooks at all levels of schooling. China hopes to become a “strong education nation” by 2035.
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Artificial Intelligence is to Become a Central Component of the Curriculum
Why is this being done? The Chinese Ministry of Education believes that promoting artificial intelligence would help to “cultivate the basic skills of teachers and students” and shape the “central competitiveness of innovative talents.”
Basic skills refer to independent thinking, problem-solving, communication, and cooperation. The use of artificial intelligence would also lead to more innovative and demanding teaching, the ministry stated further.
The efforts are already being intensified by the fact that AI courses are already being offered at Chinese universities. Due to the strong boost from the AI tool DeepSeek, which particularly surprised the US competitors, enrollments for these courses have increased significantly.
In Germany, many people are rather skeptical of artificial intelligence. This is reported by a research paper on the spread and acceptance of AI (via bidt.digital):
For 18% of respondents, the opportunities outweigh the risks.
46% of respondents believe that the opportunities and risks of generative AI are balanced.
26% see mainly risks in the use of artificial intelligence.
With Season 8, Diablo 4 is set to become significantly tougher. The highest difficulty level is supposed to be achieved by only a small part of the player base. Players feared that rewards might be hidden behind this – and it seems that this is now being confirmed.
How difficult is Diablo 4 going to be? Blizzard intends to adjust the difficulty in Season 8, especially making Torment Level 4 significantly more challenging. You should no longer be able to one-shot bosses – if you even make it to that level. Blizzard’s philosophy is that Torment 4 should be “aspirational.” Only the top 10% of players should be able to reach it at all.
The announcement sparked discussions in the community at the beginning of March. One user wrote on Reddit that Blizzard should not call Torment Level 4 “aspirational” if it is tied to the season journey – then it is not optional, but almost mandatory. Even in the current Season 7, you must complete certain objectives on Torment 4 in order to check off the journey.
Now there’s a screenshot of the last page of the new season journey in Season 8 – and it contains exactly what many feared: If you want all the rewards, you have to fight through Torment 4.
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Diablo 4: Der Gameplay-Trailer zu Season 8 mit Belial
Loot pet as a reward for tasks on Torment Level 4
Why is Torment 4 “mandatory” for everyone? The season journey is a source for various items in Diablo 4 – such as crafting materials, gear, player titles, and loot pets. Even the ashes that you used to unlock in the Battle Pass will according to Blizzard transition into the season journey starting from Season 8.
In Season 8, you will receive a Splendid Spark for crafting Mythic Uniques, 4 ashes, and a new loot pet at the last level of the season journey. In a screenshot, Blizzard shows the first objectives of Level 7, and three of those objectives relate to bosses and hellish hordes – to be completed on Torment 4.
While 5 out of 7 objectives are enough – at least one of them must be completed on Torment 4:
At least three objectives on page 7 of the season journey in Season 8 refer to Torment 4. Source: Blizzard
“A really bad decision for the community”
What do players say about this? The reactions are quite critical. In a post on Reddit, EYES0NLY writes: “This isn’t ‘T4 is optional,’ this is de facto mandatory.” And ExtremePrivilege wonders why rewards are tied to a level that only a fraction of the player base can even achieve.
In the comment, tehjoch writes: “Designing Torment 4 so that 95% of the player base is never supposed to reach it – and then hiding the pet behind it – is simply a really bad decision for the community.”
And nyabigail believes that when rewards are tied to a level, that level becomes mandatory:
When you tie rewards to completing Torment 4 challenges, Torment 4 automatically becomes mandatory. […] If Torment 4 is so hard that less than 10% of the player base can play it, then there should be no strong rewards hidden there.
The obvious solution would be: Move all seasonal rewards and the best drop rates to Torment 3, and separate the leaderboards by torment levels. One would then enter Torment 4 for the challenge and stay in Torment 3 for the grind.
Even TheSilentTitan thinks: Hiding the loot pet behind the last page of the season journey is “really lame” – because most casual players don’t just play on Torment 4. Casuals stay on Torment 2 or 3 and thus have no chance to obtain the pet, he writes. He believes the last page should contain rewards that help those who want to get the maximum out of Torment 4 in their progress – such as materials or scrolls to perfect gear.
His suggestion: Torment 3 should be the limit for casuals – and the pet should also be available there. The last page could then be full of items for the pros.
And then there’s the objective to defeat Lilith on Torment 4. For many in the community, it is clear: The goal of defeating the toughest boss at the highest level will probably be skipped in the season journey.
MeinMMO editor Jasmin Beverungen shed some tears while playing Clair Obscur: Expedition 33. This is not only due to the phenomenal story, but also the challenging battles.
As a fan of Japanese role-playing games, dark stories, and Soulslike elements, you should definitely keep Clair Obscur: Expedition 33 on your radar.
The role-playing game is the debut work of Sandfall Interactive, a team of around 30 developers. However, even though it is the developer’s first video game, they have created an outstanding story.
Who is writing this review? Jasmin Beverungen is a huge fan of role-playing games. From Final Fantasy to The Witcher, she hardly misses any RPG. She fell in love with the dark world of Clair Obscur from the first trailer, which is why it was clear to her early on that she had to give the game a chance. The dynamic combat system impressed her during an initial demo.
In the title, you take on the role of Gustave, who lives in a ruthless world. Every year, the painter decreases the life expectancy of people. She paints the new age at which people vanish into thin air on a tower. To put an end to her actions, an expedition sets out each year to reach and defeat the painter.
Gustave travels with a team of several people to the painter’s island and must face numerous enemies along the way. In turn-based battles, where parrying and dodging are crucial, Gustave and his companions use various combat techniques.
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Clair Obscur: Expedition 33 – JRPG with French Flair has Release Date
And it is this combat system that might initially confront fans of classic role-playing games with a wall. It is indeed harder than what you would expect from turn-based RPGs like the older Final Fantasy titles.
The battles are a real challenge and remind me of Soulslikes, only in a turn-based format. I have only played one Soulslike called The Surge. I never had the patience for Sekiro or Elden Ring, as I didn’t want to memorize complex enemy patterns. My experiences in the genre are therefore limited.
For the following review, I spent about 35 hours in the world of Clair Obscur: Expedition 33 and reached the credits during this time. After about 20 hours, I reached the endgame. After that, the side quests from the last act occupied me for about 15 hours.
I visited all exploreable areas, including those of the side quests, but I couldn’t always defeat the associated boss. I also scrutinized every corner of the overworld, defeated more bosses, and collected various cosmetics.
The characters grow on you throughout the story.
In this test, I focus primarily on the gameplay of Clair Obscur, as it surprised me as a role-player. I will tell you how I, as a Soulslike beginner, coped with the difficulty and how I made it more bearable until the end. Don’t worry: there are no spoilers regarding the story!
Fights surprisingly difficult despite being turn-based
The battles are the heart of the game. In every area, you encounter bizarre monsters that you must face in turn-based battles. The battles unfold as you might know from RPGs like Metaphor: ReFantazio or Baldur’s Gate 3.
The speed value determines the order in which you and the enemies attack
Each character has a specific selection of skills and can level up through combat
Enemies drop rewards such as equipment items that make the group members even stronger
Through an ambush, it’s possible to get a first strike with all fighters
The special twist that sets Clair Obscur apart from many role-playing games are the quick-time events. You can decide whether to dodge or parry the attacks of the enemies.
You have to pay close attention to when you need to dodge an attack.
When dodging, the character steps aside and avoids the attack. The damage incurred is 0, and there are no further consequences.
When parrying, the time window in which you must react is much smaller. However, it has the advantage that you inflict damage on the enemy upon success. And this damage sometimes exceeds your own attacks.
In my playthrough, I decided to fully commit to parrying. The battles were taking too long otherwise, and I was so caught up in the story that I wanted to see more of it as quickly as possible.
A soulslike that isn’t one
The difficulty in the battles is sometimes extremely high. If you fail to dodge or parry, the enemy hits you with their attack. Even at normal difficulty, it often only takes a few hits before a team member meets their end. Particularly strong foes can even “one-hit” you. Therefore, it is a MUST to learn the right timing to dodge or parry.
This felt to me like in Soulslike games, although Clair Obscur doesn’t really belong to the genre.
If you hit correctly, it can trigger strong attacks.
In contrast to many Soulslike titles, in this role-playing game, I only need to focus on parrying at the right moment. In Dark Souls and similar games, it also involves moving around the arena. Luckily, that is not the case in Clair Obscur. You are not occupied with multitasking.
As a result, the battles feel more like a rhythm game where you need to anticipate the beat. After 2 to 3 attack chains, you usually have a good sense of when the moment to parry is coming up. For some attacks, it is even enough to just listen – a thunder spell announces itself in advance.
The only annoying point: There are some battles that can drag on for several minutes. Enemies provide no indication of how many levels above you they are. When you encounter a tough opponent, it is futile to have mastered the perfect combination. Against much stronger enemies, you deal only a ridiculous fraction of the damage. And you know it – at some point, fatigue sets in and you make mistakes, which can rob you of your last nerves after fifteen minutes of fighting.
Expeditions from previous years leave you notes.
Moreover, there are fights from which you cannot escape. This led to some frustrating moments for me, especially when I realized that this fight could theoretically cost me an hour of my life. I had to awkwardly let my party die and restart from the last save point.
A trick to make it easier for Soulslike newcomers
A trick that helped me make the fights in Clair Obscur more bearable was lowering the difficulty level. In story mode, some failures are forgiven before characters die.
At first, I simply played on normal difficulty until I realized that I was dying often against enemies. Soulslike experts could find their ultimate challenge here. But since I wanted to experience the story further, it took too long for me – and I switched to story mode.
In this easy variant, the battles still present a decent challenge, as there are still status effects or special attacks from enemies that can quickly cost you your life. One status effect, for example, halves your HP – and it can be stacked down to one hit point. It doesn’t matter which difficulty level you play on. You must master dodging or parrying.
The story mode was the perfect entry point for me as a Soulslike newcomer to master a difficult game with enough patience. And it is worth staying on top of it.
A dark post-apocalyptic atmosphere occupies the characters
At its core, Clair Obscur remains a story game. The world, which has a unique post-apocalyptic atmosphere, is credibly designed. There are unpredictable twists that have brought me to tears more than once. Over time, I also built a strong bond with the cast, as each character has their own motives and background story.
The premise brings dark thoughts that you must confront in a world where the maximum age is reduced each year: Should no more children be born? Or should one hurry to have children as early as possible to spend as much time together as possible? How does one deal with death? How does one say goodbye to loved ones who will soon die? All these are themes that Clair Obscur addresses.
Despite the oppressive themes, humor does not fall short. Every now and then, there are joyful and funny moments. Especially Esquie has stuck in my memory, as he is a nice contrast to the dark world. Plus, there are special cosmetics, including an outfit where you carry a baguette on your back – the developers are French, it fits.
The underwater world was my absolute highlight.
To understand everything from the story, you need to listen closely. There are some scenes that leave some room for interpretation and do not directly explain what is going on. However, it is exactly this story and the profound characters that helped me stay engaged.
Additionally, both the battles and story sequences are underscored by beautiful music. Sometimes a deep male choir resounds, other times a gentle orchestra sound. There were occasionally sound dropouts during my playthrough, but that is nothing that can’t be fixed with a patch. The music fits the game world, which is beautifully designed. My personal highlight is an underwater world at the beginning, as it feels like you are below the sea surface.
Conclusion: A great success for the development studio
Clair Obscur: Expedition 33 has set the bar high for what my personal game of the year is concerned. Logical stories with lots of emotions and unpredictable twists are particularly important to me in role-playing games. And that is exactly what the RPG from Sandfall Interactive combines.
The characters grew so close to my heart over time that I empathized with them. Together with the visual presentation and the orchestral soundtrack, the overall package is right except for a few minor flaws. You should definitely keep an eye on the development studio.
However, I fear that many players might be put off by the design and the fact that it is the first game from the development studio. Yet, it offers a fresh opportunity, especially for fans and newcomers to the Soulslike genre, to experience challenging battles that can be drastically simplified if needed.
Pros
Overwhelming story with exciting twists that can be experienced in about 20 hours
Diverse combat system offering many possibilities
Groundbreaking soundtrack that never becomes annoying
Meaningful game world with a fresh idea
Optional and extensive endgame that can keep you busy before the final battle
Cons
Enemies do not indicate how strong they are
Occasional sound dropouts during battles
Some jumping passages feel a bit clunky to control
Who is Clair Obscur suitable for?
You should play Clair Obscur if you…
Like games that focus on the story
Can handle dark and serious themes
Are not afraid of challenging battles
Have never played a Soulslike but wanted to take the first step into the genre
Are a fan of orchestral soundtracks
Want to play a really good role-playing game with turn-based combat and an overworld
You should rather stay away if you…
Lack patience for lengthy battles and an extensive story
Prefer real-time battles like in Elden Ring, which are more action-oriented
This is what MeinMMO editor and MMORPG expert Karsten Scholz thinks: After the first trailers, I hoped Clair Obscur: Expedition 33 would be the French interpretation of a Japanese role-playing game in the style of Final Fantasy. It is that, and even more. I never expected that there would be a considerable portion of Soulslike difficulty in the turn-based battles – especially the optional foes can easily send a survival fighter to hero heaven with one hit if you mess up the precise dodging or parrying.
That I still can’t ignore the strong creatures and constantly run into them is due to the fun real-time elements of the combat system and the powerful, beautifully staged spells. Alongside the beautiful visuals, the exciting setting, the nostalgic overworld, and the many secrets, Clair Obscur: Expedition 33 will definitely be one of my favorites of game year 2025.
MeinMMO editor and Monster Hunter veteran Alexander Schürlein is used to tough content: When I first saw Clair Obscur: Expedition 33, I immediately hoped that the title could fill a gap left primarily by the classic games of Final Fantasy. I always liked the basic structure, but the battles were always too static and therefore boring in the long run. Clair Obscur strikes exactly that chord – and does it brilliantly.
Once you figure out the play styles of the characters and know which skills can be applied well at what time, a flow of strategy and skill emerges. This interplay between turn-based strategic combat and exciting real-time elements was one of the game’s greatest strengths.
Also, the setting, the characters, the story, which is simply something different – but above all this incredibly great music that digs deep under your skin. All of this makes Clair Obscur definitely a strong contender for my personal game of the year 2025, and I would love to see more of it in the future.
For further impressions, you can read the tests from our sister sites:
Is Clair Obscur also worth it for players who don’t like Soulslikes? Clair Obscur is actually not a Soulslike, but some elements from the genre are included (for example, enemies respawn after resting) and integrated into the turn-based combat system.
Newcomers who have always wanted to take a peek into the genre, like I did, have an optimal entry point here. They can first focus on whether they enjoy memorizing enemy attack patterns. As the additional movement like in Elden Ring is removed here, players can first practice in turn-based battles.
Those who have significant difficulties in figuring out the timing in quick-time events might also face their limits in Clair Obscur at times. The story mode forgives some mistakes, but you should still dodge or parry occasionally.
Experts will surely have fun with it unless they prefer real-time battles. On the highest difficulty level, the battles are so hard that you will end up being the one-hit casualty while dealing little damage yourself.
This is an AI-powered translation. Some inaccuracies might exist.
Call of Duty: Warzone celebrated the release of its old map “Verdansk” with a big event. However, the event has already been over for a few days. But for those who still want a souvenir, there’s good news – there’s a still-working promo code with rewards.
What rewards are available? With the still-functioning promo code, you can unlock two items for your account. These include:
30 minutes of double weapon XP
a calling card from Verdansk
You might think that the code should have expired since the event ended on April 15, yet it still works (as of April 23, 2025, 10:31 AM) – we tested it specifically. So if you still need some XP for the new weapons from Season 3 or want a souvenir from Verdansk, you can redeem the code KYHPCVYSNP6HY.
If you don’t know how to enter the code, we will show you a step-by-step guide.
Start video
Call of Duty shows what Verdansk looks like upon returning in Season 3 of Warzone
How to redeem the code
To redeem the code, you need to follow these steps:
If you are interested in the items, now is the best time to redeem the code, because it seems that the code should not work anymore with the end of the event.
In addition to codes, meta weapons are also an important topic in Warzone and Black Ops 6. We will show you which ones you should equip and which attachments are among the best in our meta list: CoD Warzone: Meta – The best weapons with loadouts at a glance
This is an AI-powered translation. Some inaccuracies might exist.
The streamer Imane “Pokimane” Anys shared in her podcast that an employee of Twitch pretended to be her partner and lover to manipulate other female streamers. She took action against the man.
This is the situation: In a podcast on April 19, 2025, Pokimane talked about an incident that happened a few years ago (via YouTube). The incident occurred around the year 2019.
Already in March 2023, Pokimane hinted that someone she had worked with for years had faked a romantic relationship with her to manipulate other women.
Now, two years later, she speaks about the details: The man is a long-time and important employee of Twitch. He was supposed to ensure safety on Twitch, especially for women.
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What kind of employee was he? Pokimane says the man worked as an engineer in Twitch’s “Security and Safety Department.” He helped streamers moderate their channels and was in contact with many female streamers, including Pokimane herself and her friends:
He was highly regarded and had built a good network – he was also one of my mods.
Man faked relationship with Pokimane to hit on women
What did the man do? The Twitch employee had taken the normal professional conversations he had with Pokimane and edited them to make it seem like he was in a romantic relationship with her.
In a normal chat, he manipulated it so that it appeared as if Pokimane suddenly said, “Come to my hotel room.”
The man pursued women within Pokimane’s circle, befriended them, and then complained about how badly Pokimane treated him in the relationship:
Then he started talking about that fake relationship he and I had. He said that I was emotionally, romantically, and otherwise abusing him. He claimed that we would meet in hotels at TwitchCon.
The man also portrayed it as if Pokimane had said “very, very inappropriate things.” Pokimane clarifies: she never met the man – apparently, her management didn’t show her all the pictures and lies that the Twitch employee made up to protect himself.
How did Pokimane find out? The streamer says she only learned about what had really happened from her management when the man had already pretended to be her boyfriend for two years.
The women the man approached had gotten in touch with each other. Thus, the man’s lies were exposed and they informed Pokimane’s team.
Twitch employee wanted women to rescue him from Pokimane
What was his plan? The man seemingly wanted to gain sympathy in this way and trigger a protector reflex in the women by expressing how poorly Pokimane treated him.
He wanted to present himself as a victim so that the women would protect him from Pokimane. This was how he tried to get close to these women.
According to Pokimane, these were manipulative and emotionally blackmailing actions.
Man sent fake nude photos
This particularly shocked Pokimane: The Twitch employee responsible for deleting such deepfake sites sent fake photos of Pokimane to the women to make them send nude pictures of themselves.
Pokimane recounts this with visible and audible disgust. It is already psycho crap.
Additionally, he also disclosed her Twitch revenues.
This is how it affected Pokimane: The streamer said that this ruined her enjoyment of streaming on Twitch and damaged the safe space she had built. Because the victims of the man were women who looked up to Pokimane.
Pokimane had the Twitch employee fired
What did she do against the man? Pokimane says she reported the incident to Twitch. This initiated an investigation. In the meantime, she had to continue working with the man to avoid alarming him. This was difficult for her. She would have preferred to yell at and insult the man. Over and over again, she had to bite her tongue when he wrote something in a joint chat.
During that time, the man announced he was going to leave Twitch because he accepted a job at Riot. With the offer, the man boasted, as Pokimane states.
But when the Twitch investigation was completed, Pokimane called Riot and informed the LoL developers about the situation. After some time, she received a callback. Riot never offered the man a position.
Later, the man was fired, as Pokimane casually notes.
According to Pokimane, after the investigation was completed by Twitch, she told all affected women that the man’s messages had been manipulated and showed them the original messages. If the women were concerned for their safety, Pokimane would ensure their protection. They should come to “Mami come,” she would take care of it.
She had already checked, but legally there was nothing further she could do against the man.
Pokimane is particularly shocked that she always perceived the man as polite and respectful. She had never suspected that something was wrong with him. From her perspective, this makes the situation even worse, as she did not notice any warning signs that something was wrong with him.
The next update of World of Warcraft is live. We reveal what’s included in Patch 11.1.5 – and which content will be available from April 23, 2025.
It wasn’t long ago that Patch 11.1 Lorenhalt was released for World of Warcraft. But the developers are setting a strong pace. Right after the release, the next update was already unveiled – Patch 11.1.5. This comes with three major features that should appeal to almost every type of player.
Available from launch day: Nightfall scenario, cooldown manager, and the winds of mysterious fortune.
There is a new faction with 10 glory levels, new events in Heilsturz and Azj-Kahet.
Disturbing Visions from Battle for Azeroth return on May 21, 2025, with new rewards and challenges.
Treacherous Duos is a new 6-week event where you fight old bosses – multiple at once. Starts on June 4, 2025.
No new raids or dungeons; the patch still belongs to Season 2.
[toc]
Update from April 23, 2025: Update 11.1.5 is live, and we have adjusted the article accordingly and added a page with info about the Nightfall scenario.
Start video
For the 20th Birthday, Blizzard Speaks About ‘WoW 2’ and What We Think About It
The new features of Patch 11.1.5
In total, there are 3 major new core features of Patch 11.1.5.
Nightfall – New Glory Faction with Activities
The story of the Arathi from Heilsturz continues. After Queen Ansurek was overthrown, chaos reigns among the Nerubians. The Sureki, loyalists of the deposed queen, continue their attacks against the Arathi. The new faction “Radiance of Flame” stands against the Nightfall. You rise through several ranks and collect glory, which unlocks new rewards in the form of transmog, mount modifications, and buffs in Heilsturz in Azj-Kahet.
This goes hand in hand with new quests and multiple scenarios, where the characters are divided into several task forces. More details about the event can be found on page 2.
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At some point after the patch’s release, the “Treacherous Duos” event will start for 6 weeks. In this event, you register as a group and must fight bosses in their “animatronic” version in an arena.
The special catch: You have to fight multiple bosses at once, so their mechanics overlap and are likely to cause plenty of chaos. Initially, only 4 bosses will be available, but new bosses will unlock each week.
Even though the event is called “Treacherous Duos”, you can fight more than just two bosses at the same time – but whether you can withstand this chaos remains to be proven.
Rewards here include cosmetic items like transmogs and toys – and of course, the right to brag about your high score and call yourself the ultimate champion of Azeroth.
The masks for the visions return as well.
Disturbing Visions – But Even Harder
The Disturbing Visions were a core feature of the last patch from Battle for Azeroth – and they return. You can once again venture into the twisted, nightmarish world of N’Zoth’s Stormwind and Orgrimmar. As before, you must try to be quick enough so that you do not succumb to madness.
In doing so, you can not only earn the old rewards but also a bunch of new ones – including current gear at “heroic” raid level – at least when you master the respective difficulties.
As before, there will be masks again, which will allow you to activate additional affixes, such as reduced sanity. The old masks are available, but there are also supposed to be three new ones, which will only be unlocked during the visions.
Of course, there are also new rewards in the form of mounts, toys, weapon enchantments, and transmogs.
When does Patch 11.1.5 release? The developers at Blizzard have now revealed the specific schedule for the new patch. The content will be released in a staggered manner:
April 23: Nightfall scenario, cooldown manager, and the winds of mysterious fortune
May 21: Comeback of the Disturbing Visions
June 4: Treacherous Duos
Are you already looking forward to the new and old features coming with Patch 11.1.5? Or do you already feel a chill run down your spine at the thought of visiting the Disturbing Visions again? What else is coming in 2025 is revealed in the roadmap. On the next pages, you’ll find details about the Nightfall scenario and the official patch notes for 11.1.5.
This is an AI-powered translation. Some inaccuracies might exist.
A group of Skyrim players is recreating the world from The Elder Scrolls 4: Oblivion as a mod for TES 5: Skyrim. With the release of the official remake of Oblivion, the question arose as to what would happen to the fan project. However, instead of a demand from Bethesda, there is a wonderful gift.
What kind of fan project is this? Skyblivion is a fan remake of Oblivion, created in Bethesda’s Creation Engine as a mod for Skyrim. The creators build upon the original title along with its DLCs, but also add more content:
A new UI for better overview
Improved textures and environments
Expanded cities, dungeons, quests, characters, and equipment
New expansions based on concept arts
Based on the new content, it is already clear that the game takes a lot of time. The project started in 2012. However, with the official remake, some problems arise now, which don’t seem to matter much.
Start video
The Elder Scrolls 4: Oblivion Remastered – Official Trailer for the Role-Playing Game
Fans need not fear for their project
Why could there be difficulties? The fan game was actually supposed to be released in 2025. Now, with the release of the official remake of Oblivion, there would have been overlaps. These could lead to lower sales figures for the official game, as many players are already focused on Skyblivion.
Other publishers respond to such fan projects by asking the players to cease. An example is Activision. Here, all fan servers for Call of Duty were shut down, as fans suddenly received a cease and desist letter by mail.
However, Bethesda is not looking for trouble, but instead gives the creators of the fan game a wonderful gift.
What did they receive instead? As the team reports on X, Bethesda reached out to the fan project. But instead of a demand to cease development of the game, there is good news.
A big thank you to our friends for their continued support of Skyblivion! As big fans, we are very grateful for the generous gift of Oblivion Remastered Game Keys for our entire modding team! This means so much to us. Thank you for everything, Bethesda.
Bethesda is gifting each team member a key for Oblivion Remastered. Furthermore, they continue to pledge support for the fan project. Skyblivion is not to be abandoned but further developed.
The team is excited about this positive news and writes that they are very grateful for it and that this gesture would mean a lot to them.
With Oblivion Remastered, Bethesda has released a revised version of the old Oblivion from 2006. However, the game suffers from the typical problems that every game using the Unreal Engine faces: Performance issues. And these problems do not spare players using high-end hardware.
What are the problems? Bethesda relies on Unreal Engine 5 (UE5) for Oblivion Remastered, like many newer games. While it looks very nice and offers many additional graphical effects, it also has a significant drawback: performance. There has been criticism of Unreal Engine 5 for a long time.
Start video
In Germany, there are over 400 USB sticks protruding from walls – What is the ‘Dead Drops’ project?
Stuttering, low FPS, and crashes ruin the remaster for players
Currently (April 23, 2025, at 8:30 AM), there are still 83% positive reviews on Steam with around 7,800 ratings, and the majority of those criticizing the game are players complaining about performance. German players are also complaining about the lack of German voiceover.
The problems become particularly clear as soon as you leave the small starting dungeon and the sewers in the game: then the game struggles with severe frame drops and micro stutters. The frame rate remains stable in the latter case, but the game stutters briefly and visibly. In various reviews, users write:
“Looks incredible and has everything you could wish for from an Oblivion remaster. Unfortunately, it runs like trash. Far exceeding the recommended specifications, but constantly dropping to 20 – 30 FPS in cities and outdoors on medium settings without ray tracing. I will wait for optimization.”
“I have a 4060TI and I’m getting 10 FPS outdoors on the lowest settings. This urgently needs to be patched for optimization. It is practically unplayable for me at the moment. It runs worse than STALKER 2.”
“7900XT 50fps FSR Balanced, 25fps Native. Strong ghosting, dithering [reduced color depth], flickering lumen, traversal stutter, and the usual UE5 problems.”
In the Steam community, there are numerous discussions about the problems, one of the largest discussions on Steam has about 130 comments now. A second discussion on Steam has now reached just over 100 comments. Some are complaining that even with an RTX 4090, one of the best graphics cards on the market, the game cannot be played smoothly because the micro stutters ruin all the fun.
However, there are also users who explain that the game runs smoothly and without problems for them. And some users tease: Look at the system requirements before buying, before you complain about the game. Oblivion Remastered requires at least a Radeon RX 5700 or a GeForce 1070 Ti. A Radeon RX 6800XT or RTX 2080 is recommended.
What happens next? So far, the development team has not commented on the problems, but the mentioned issues are present in almost every Unreal Engine 5 game. However, there will likely be an update sooner or later to address the frequent crashes that some users have reported.
The AI chatbot ChatGPT has received an update that gives it a new feature.CEO and tech billionaire Sam Altman believes this feature will revolutionize the AI again and make it more efficient.
What kind of update is it? Recently, the AI tool ChatGPT received a more extensive update called “ChatGPT Distinct.” This allows the artificial intelligence to now remember previous inputs from a user and refer to them.
ChatGPT uses all the inputs you have made and thus creates even more personalized responses and even builds a bond with its users. The introduction of this feature was announced by OpenAI’s CEO, the company behind the AI, Sam Altman via X:
We have significantly improved ChatGPT’s memory – it can now refer to all your past conversations! This is a surprisingly great feature, and it points to something that excites us: AI systems that you get to know throughout your life and that become extremely useful and personalized.
So far, mainly Pro users can use the new feature and continue to train it. In the future, this function is also to be made accessible to Plus users. According to the CEO, the feature can also be disabled or applied only to certain chats.
Start video
In Germany, there are over 400 USB sticks protruding from walls – What is the ‘Dead Drops’ project?
Memories as the next step?
What benefits should this feature provide? So far, there has been no development in the chats with the AI tool. Each input has mainly been a new approach and could refer very little to no previous messages.
With the new feature, this becomes a “more human” interaction, where the AI remembers previous details, such as the user having a specific allergy, liking a certain sport, or facing specific issues more frequently.
Through the feature, the chatbot can incorporate such information into new conversations and tasks and often requires less concrete inputs in the long term.
Is there also criticism? On one hand, there is the question of privacy. Because of the persistent storage of the entered data, while extreme customization options for the responses are provided, sensitive data and information about the users are also stored on a server controlled by a company.
On the other hand, for some users, the feature might tempt them to replace complex human interactions with predictable interactions with the AI, which is designed to give responses that please the users. This can quickly lead to the AI replacing human contacts in certain areas, which can cause problems and psychological changes.
In One Piece is teeming with memorable characters – whether through their design, their stories, or their quirky nature. While big names like Buggy the Clown often take the spotlight, there are many side characters who leave a lasting impression despite their brief appearances.
How were the characters chosen? With over a thousand characters in One Piece, it isn’t easy to make a selection. This list does not focus on the most powerful or important figures but on smaller roles that remain particularly memorable due to their personality, design, or unexpected appearances.
[toc]
Here is a trailer for the 12th One Piece feature film, which can be watched on Crunchyroll:
Start video
One Piece Film: Gold – The trailer for the anime movie
1. Caribou
Who is he? Caribou is a pirate captain and an antagonist who later becomes a kind of running gag character in One Piece. He is the leader of the so-called Caribou Pirates, along with his brother.
Caribou has eaten the Swamp Fruit, a Logia fruit that allows him to turn his body into swamp. With it, he can suck people into himself, hide things, and move almost incorporeally. Caribou appears after the time skip on Sabaody Archipelago.
What makes him iconic? Caribou is known for his slimy nature and cunning personality. He has absolutely no qualms about acting deviously, deceiving people, or even killing.
He uses his body as a mobile storage, in which he hides weapons, people, or other items. On Fish-Man Island, he even attempts to kidnap several mermaids and steal the entire treasure of the royal family this way. Although he gets caught, he does not disappear from the scene – instead, he keeps reappearing in the series.
This is an AI-powered translation. Some inaccuracies might exist.
This is not a good sign for experimental, new types of games that are somehow an MMO, but are not called that. On April 9, Velev relaunched on Steam, but just 5 days later, the announcement came that the servers would be closed. Now disappointed buyers are waiting for their promised refunds.
What kind of game is this? Velev is one of those wild genre mixes that we have been seeing frequently lately. The game was intended as “PvPvE”: A game where you fight against mobs and the environment, but also against other players. It was promoted as a mix of a MOBA and an extraction game.
In simple terms: Velev mixes graphics from LoL, with looting and leveling, but with an inventory system like in Diablo 4. Players are meant to experience adventures in groups, find loot, and escape safely with it.
The new game Velev launched on April 9 on Steam and was initially sold for €10, but in practice, there was a 10% discount, so the game cost about €8.80.
Start video
Velev – Trailer for the Early Access of the Fusion of MOBA and Extraction
Game on Steam is heading towards server shutdown
How many players did it have? At launch, a peak of 191 players logged in on April 9, but as soon as the servers reached this peak, it was almost over.
The player numbers dropped daily, and by April 14, only 30 players were online at most, and then it was over.
Team closes the chapter after a disappointing course
This is what the developer says: On April 14, the developer announced:
They were unable to find investors for Velev, therefore they got into trouble and had to take action. They wanted to bring the game into Early Access on Steam and “hoped for the best.”
However, the game was not ready for a paid release, and they recognized that now, but the release was the only option.
Now they are shutting the game down and closing the chapter.
Reviews on Steam criticize: Game is not playable solo
What’s next? The developers say: Players will get their money back. The game is switching to a free-to-play model, the servers are shutting down, but they do not know exactly when.
In the comments, disappointed players write that they have been waiting for their money for a week now.
In reviews, it is noted that while the game showed potential, the requirement “to play in a party makes it a stillborn.” The game made wrong decisions from the very beginning.
Not a good sign for the hype genre
What’s behind it: Numerous studios are currently working on an extraction game. This genre has only a few successful representatives so far, and those are two shooters:
Escape from Tarkov – a realistic military shooter
Hunt: Showdown – an atmospheric horror shooter
Both games took a long time to build a good reputation and a player base. Whether their eventual success happened “because of” or “despite” the extraction formula is not so clear.
In Monster Hunter Wilds, the creatures you hunt fight back with powerful attacks. Therefore, it is also important in battle to block or dodge at the right moment. Players have now found another method: photo poses.
In Monster Hunter Wilds, you can’t just mindlessly hit the monsters. In battle, besides preparation, it is also necessary to block or dodge attacks. If you don’t pay attention during difficult quests, it can quickly happen that you get taken out by a monster.
Players have now found a method to dodge some attacks even more spectacularly. Instead of relying on good timing, you can also opt for paid photo poses.
In the new event in Monster Hunter Wilds, you can secure costumes:
Start video
Feast of Harmony: Blooming Dance – Event transforms Monster Hunter Wilds into a Japanese Cherry Blossom Festival
With a paid emote, you can dodge well, at least one attack
What kind of emotes are those? A user named @sayurin_kk posted a video on x.com showing how she dodges the water beam of the hardened Mizutsune. Instead of relying on a well-timed dodge roll, she reaches for an emote in the radial menu that throws her into the air and keeps her there.
The emote is the Photo Pose: Shinobi from the Photo Pose Set No. 1 (via Steam). You can only get the emote if you purchase the set for €3.99.
As automaton-media.com reports, you can also use other emotes to dodge. With the gesture Impossible… from Gesture Set 1 or the Cheer Kneel, you can make the character kneel and thus dodge high attacks.
How does the community react? Under a tweet on x.com that jokingly shares the video saying Wilds is pay-to-win, numerous memes and positive reactions gather, finding it funny. A few users (via x.com) don’t find it that funny and question the cost.
Is this already Pay to Win? Since Monster Hunter Wilds is not a PvP game, one can generally discuss whether something like this can even be pay-to-win. In this case, it should also be noted that such emotes are of course only useful in specific situations. They are more of a gimmick than a useful tool because they only work against specific attacks. Even in the case of the Mizutsune, the emote is only useful against that specific attack.
In Monster Hunter Wilds, there will once again be the opportunity to explore the area on the back of a loyal mount. All information about features, abilities, and controls can be found here in the overview at MeinMMO.
What is the Saikrii? A Saikrii (English: “Seikret”) is a new feathered monster that will be your loyal hunting companion. Just like in Monster Hunter Rise with the Palamutes, you can travel on their backs or escape dangerous situations.
Additionally, the mounts bring new features and possibilities that are intended to make your life as a monster hunter easier.
Update from April 23, 2025: We have added the following new decoration armors: – Lion Saddle Blanket – Dragon Saddle Blanket
[toc]
Start video
Monster Hunter Wilds: 20-minütiges Gameplay zeigt Karminwald und neue Monster
All about Saikrii customization
In Monster Hunter Wilds, it is possible to customize your own mount just like in Monster Hunter Rise. Here, you will learn how to unlock everything, what is possible, and how to get your Saikrii white despite a green tint.
Unlocking Saikrii customization
To fully customize your Saikrii, you must first defeat the Alpha Doshaguma and rescue Kunafa. Then speak to Nona in the village to unlock the complete customization menu.
You can unlock the customization with Nona in Kunafa
After that, you can customize and color your Saikrii at her location or in your tent when you select the last rider.
Customization options
You have the following customization options:
Skin color
Color of inner feathers
Color of outer feathers
Pattern width
Pattern color
Pattern opacity
Eye color (each separately for left and right)
Decoration type
Pendant type
Name
For the colors, you either have the option to select one from the existing ones or mix your desired color yourself.
The Saikrii editor in action
How to best get a white Saikrii
If you try to dye your Saikrii white, you will quickly notice that a stronger green tint remains if you simply set all sliders to white.
However, if you want a as white as possible Saikrii, it helps to apply a bit of color theory and mix in some purple. The best result is achieved by setting the sliders as follows:
Skin color: 270 – 25 – 100
Inner feather color: 0 – 0 – 100
Outer feather color: 270 – 15 – 100
Although you won’t completely get rid of the green tint, you will achieve an almost completely white Saikrii this way.
This is what your Saikrii will look like with those settings.
All harnesses for your Saikrii
Currently, there are 6 different harnesses with which you can equip your mount. These are purely cosmetic and do not affect the abilities of your Saikrii. Here is an overview:
Starter Harness
Available from the start
Iron Mask Harness
Available from the start
Wind Song Harness
Unlocked during the story
Ancient Harness
Unlocked by completing low-rank quests
Soldier’s Saddle Blanket
Paid DLC
General’s Saddle Blanket
Paid DLC
Reinhorn Saddle Blanket
Paid DLC
Dusk Horn Saddle Blanket
Paid DLC
Lion Saddle Blanket
Registration bonus during “Festival of Community: Floral Dance”
Dragon Saddle Blanket
Paid DLC
All about features and abilities
With the Saikrii, several new possibilities will also support your hunter life. The following features are currently confirmed for the mount:
Transport (Manual mode)
In the saddle of your Saikrii, you can move freely through the open world and get from point A to B quickly.
In manual mode, you can control your mount yourself.
Navigation (Auto mode)
Saikriis have an acute sense of smell that allows them to bring you automatically to your desired destination.
So you can mark a point or a monster on the map and simply be carried there without having to steer yourself.
Mounted Combat
The new mounts will also assist you in battle, allowing you to attack from their backs.
You can either press a button to attack with your melee weapon or draw your ranged weapon and shoot from the back of your Saikrii.
Additionally, the Saikrii can automatically dodge some monster attacks while you are sitting on its back.
Saddlebag with Weapon Holster
The weapon holster on the saddlebag allows you to carry a second weapon.
You can also store various supplies in the bag and access them while riding.
These supplies will replenish over time during a quest and often provide hunting-related items.
Weapon Switch
While riding, you can swap your active weapon for the weapon in the holster.
This way, you can go hunting with two weapons without having to return to a camp.
Use Items While Riding
You can also access the saddlebag while riding.
This is especially convenient if you let your Saikrii walk to your destination in auto mode and want to sharpen your weapon along the way.
Customizable Tack
There will be various equipment sets for your mount. However, these sets are purely cosmetic and do not affect abilities.
You will also be able to attach pendants to the saddle.
All about controls
Monster Hunter Wilds can be played with a controller or keyboard. It does not matter whether you have a PlayStation 5 or an Xbox controller.
You control your Saikrii with these buttons:
Controller
Summon Saikrii & amp; Mount: – Hold [D-pad up] for Auto mode – Hold [D-pad down] for Manual mode
Dismount/ Jump off: – Press [X] / [A] to dismount – Left stick + [X] / [A] to jump in a specific direction
Auto mode: – [D-pad up] to switch to Auto mode while riding
Manual mode: – [D-pad down] to switch to Manual mode while riding – Alternatively, hold the left stick forward/up
Speed: – Press [R1] to accelerate – Hold [R1] for full speed
Braking / Drifting / Stopping: – Press [R2] to brake – Hold [R1] + [R2] + Left stick to drift – Hold [R2] to stop
Mounted Attack(Melee): – [△] / [Y] for attack without dismounting – [△] / [Y] + [◯] / [B] for dismount attack
Mounted Attack (Ranged): –Draw weapon with [△] / [Y] – Sheathe weapon with [□] / [X] – [L2] to aim – [R2] to fire
Weapon Switch: – Press [D-pad right] to switch weapon
Saddlebag: – Press [D-pad left] to access the saddlebag
Keyboard
Summon Saikrii & amp; Mount: Hold [Tab] for Auto mode Hold [Q] for Manual mode
Dismount: Press [Spacebar]
Auto mode: Press [Tab] in Manual mode
Manual mode: Press [Q] in Auto mode or hold [W]
Speed: Press left [Shift] key once to accelerate Hold for full speed
Braking / Stopping: Press [Z] once to brake Hold [Z] to stop
The defeat of perhaps the most popular character from the manga of Jujutsu Kaisen has broken the hearts of many fans. The mangaka has now revealed in a Q&A session why the supposedly invincible character still lost.
Attention, Spoiler: The character’s defeat has not yet been shown in the anime. If you want to watch the next season without spoilers, it’s best to return at a later time.
Which character is nearly invulnerable? Satoru Gojo is regarded as the strongest sorcerer in the world of Jujutsu Kaisen and is the pride of his clan. He possesses numerous abilities that make him nearly invincible:
He has a superhuman amount of cursed energy and can therefore use multiple strong techniques in succession. He can unfold his territory several times a day, while other sorcerers can only do it once a day.
There is an infinite space between Gojo and the rest of the world. He alone decides what can touch him and what cannot.
With his techniques, Gojo overrides the laws of physics. He can create a gravitational focal point, generate an absolute void, or destroy everything in his path.
Especially the Infinity ability of his clan allows him to exit battles without harm. However, although Gojo appears invincible, a character has surprisingly managed to kill him.
You can see the beginnings of Jujutsu Kaisen here:
Start video
Jujutsu Kaisen 0 – The trailer for the feature film of the Shonen anime
Gojo must concede defeat to Sukuna for a reason
Who did he lose to? Gojo fought against Sukuna, the king of curses. He received help from Mahoraga, the strongest Shikigami that can be summoned using the Ten Shadows Technique. Although Gojo had to fight against two enemies at the same time, he held his own.
The battle spanned 14 chapters in the manga, resulting in Gojo being cut in half at the end. Thanks to Mahoraga, Sukuna was able to overcome the infinity between Gojo and his outside world.
Why did Gojo lose? Gege Akutami, the author of Jujutsu Kaisen, has now commented in a Q&A session about Gojo’s death. For fans, this was a particularly emotional event, even though several main characters had died before. He stated that it was Gojo’s own fault for losing to Sukuna:
After defeating Mahoraga, Gojo thought that Sukuna had no way left to bypass his infinity. I believe that the normal Gojo would have sensed that something was wrong and could have avoided a fatal wound.
Thus, Gojo’s arrogance stood in the way of his victory. He was so confident in his abilities that he did not see the danger coming. The powerful sorcerer thought he already had the victory in the bag.
This also means that Sukuna was never stronger than Gojo, but only managed to win because Gojo was careless. Additionally, he had the help of Mahoraga. Therefore, Sukuna’s victory over Gojo is likely to upset many fans.
The streamer EveryGameGuru allegedly showed several Nintendo games without permission before their release during his streams. Now the company is demanding damages of $17,500.
As early as November 2024, the lawsuit was filed against the streamer: Jesse Keighin, who streams under the pseudonym EveryGameGuru, allegedly showed several Nintendo games in his streams without authorization, even before they were released.
On top of that, he is said to have shown his viewers how to pirate games.
Start video
There are noodles from Nintendo – 7 quirky facts you didn’t know about the company behind Super Mario
Streamer clashed with Nintendo, ordered to pay damages
As TorrentFreak discovered, Nintendo is now likely seeking a “default judgment” against the streamer. Such a standard judgment can occur if the defendant does not appear in court. Nintendo is demanding damages of $17,500 (about €16,000) – significantly less than in November.
By failing to respond, the defendant has admitted the factual allegations in Nintendo’s complaint, and the court must accept the well-pleaded claims of liability as true.
According to Nintendo, Keighin allegedly showed “unauthorized gameplay from at least ten leaked Nintendo games” before they were released. The games included Paper Mario: The Legend of the Aeon Gate and The Legend of Zelda: Echoes of Wisdom.
In addition to the $17,500, Nintendo is also seeking a permanent injunction to prevent Keighin from further copyright violations. This would mean, among other things:
He would not be allowed to stream copyrighted works from Nintendo anymore.
He would have to destroy all means he uses to circumvent copyright protection. In this case, it was emulators.
The complaint was filed on April 18, 2025, and has not yet been granted.