On May 28, 2025, a new action MMORPG will be released, the concept of which is obviously gaining great popularity. Because even now, over 8 million players are waiting for the game’s release.
What kind of game is this? The upcoming action MMORPG is called Crystal of Atlan, whose visuals and combat strongly resemble the Gacha giant Genshin Impact. The game takes you into a steampunk world with magic, which the developer himself describes as “Magic Punk”.
In addition to the typical multiplayer content, there will also be many single-player components and an in-depth story. In this, you are to help the Thornbird Adventurer Guild unravel the secrets of the crystal named after Atlan.
Alongside various classes, the game is expected to feature an action-packed combat system, where you can engage in epic battles in groups and with acrobatic air combos. Crystal of Atlan will be released as Free2Play on May 28, 2025, for PC (Steam & Epic), PS5, and Android as well as iOS.
The concept seems to be well-received, as over 8 million people have already pre-registered for it.
Here you can see the game in the trailer:
Start video
New MMORPG Crystal of Atlan – Game Preview
With 8 million pre-registrations for bonuses
As part of the pre-registrations, the developers set a maximum goal of 8 million, at which they want to provide all players who pre-register with a bunch of useful items at launch.
This goal has already been exceeded by more than 100,000 players, with currently 8,137,749 players. This not only shows the immense interest in the upcoming game, but also secures all items the developers have planned for the players.
These include a lot of gold, various materials, a special avatar frame, an expansion bag for the inventory, armor vouchers, and an exclusive outfit. Those who want to secure these items at launch have until May 28, 2025, to register via the homepage.
With the DLC “Overture,” a free update is set to be released for the soulslike Lies of P, which will allow for the first time the choice of various difficulty levels. The community received this announcement with great joy.
What do I need to know about Overture? In the summer of 2025, a paid DLC (around 30 euros) will be released with “Overture,” which sheds light on the backstory of the main game and introduces new game modes. “Battle Memories” will allow you to challenge bosses you have already defeated again, with these available in a total of five levels.
Behind “Death March” is a boss rush mode where you must survive multiple boss battles in a row without the ability to regenerate in between. Concurrently, a free update will also be released, and one of the changes parked there is currently receiving much favor – although many genre fans have always opposed it.
Lies of P is tough. How tough? See for yourself:
Start video
Lies of P: A simple enemy breaks our editor – Multiple times
Git gud? Not for long!
What kind of change is this? With the update, Lies of P will for the first time offer the option to choose from up to three difficulty levels. In an explanation to videogameschronicle.com, Game Director Jiwon Choi stated:
We wanted to ensure that a broader audience of players could enjoy the game. […] Through adjustments in development and the introduction of these difficulty options, we can offer the experience to different types of players. This broadens the base.
The chief developer further explains that this response is to the feedback from many players and developers. So the community should be happy with the announcement.
How are players reacting? A current discussion on Reddit has over 1,900 upvotes and more than 820 comments. In fact, most players are looking forward to the new options.
The_L3G10N explains on Reddit: “That’s cool. Please don’t hate me, but I really like soulslikes, but I’m really bad at them. Adding an easier difficulty would be so cool.”
For Asn_Browser on Reddit, it is clear: “I will probably finally buy the game now. If I’m stuck, I want the option to make it easier instead of being stuck for weeks. I don’t have the time for that.”
DegenerateCrocodile sees it similarly on Reddit: “Yeah, maybe I’ll check it out now that I know I can complete the game without having to repeat every boss more than 20 times.”
PurpleK00lA1d writes on Reddit: “I’m definitely ready to buy it. I was really excited when I first saw the trailer, but then this whole soulslike thing completely knocked me out. I’ve tried Dark Souls, Sekiro, and Elden Ring, and each time I didn’t enjoy it. I like challenges to a certain degree, but for me, soulslikes go too far.”
The developers’ plan could therefore succeed. What is remarkable is how little resistance the announcement is currently receiving. Especially in the context of souls games from From Software, there have been heated discussions in the past over whether selectable difficulty levels should exist for Dark Souls and the like.
Many genre fans were against it and often argued that it would torpedo the original vision of the developers and take away part of the fascination of the genre. What do you think? Should more souls and soulslike titles offer difficulty levels? How tough Lies of P is in its original version can be found here: Lies of P made me so angry that I quit out of rage and went to the gym at night
This is an AI-powered translation. Some inaccuracies might exist.
With the new expansion Dawntrail, fresh endgame content awaits you in Final Fantasy XIV. The journey continues soon with Patch 7.25 and the new field exploration Kreszentia.
Update from 28.08.2025: Patch 7.3 for Final Fantasy XIV is live. In the endgame, there is a new alliance raid and a new hard boss.
[toc]
What does the endgame look like in general? Throughout the different expansions, a fairly reliable pattern for endgame content has emerged in Final Fantasy XIV:
Trials / Boss Fights
a 24-man raid series with three releases each featuring multiple fights in a long dungeon
a 8-man raid series with three releases each featuring four fights
Ultimate / Fatal Raid
Depending on the expansion, additional endgame content has been added, such as the instanced challenges in Eureka and Bozja. There is also the collector and crafter endgame with the Restoration of Ishgard.
On page two, we list the endgame content from previous expansions.
Start video
Monster Hunter Wilds und Final Fantasy XIV wagen ein Crossover
Final Fantasy XIV Dawntrail – The Endgame
Here we have compiled the currently known information about the endgame in Final Fantasy XIV.
For the content, you need to equip your jobs with the appropriate gear at the respective item level. We have provided a guide on item level, gear progression, and endgame currencies:
Note: To play all endgame content such as hard trials and raids, you must reach the new level cap of 100 and complete the main scenario of 7.0. Further requirements such as a minimum item level or other quests are also to be expected.
Trials
In Update 7.0, Final Fantasy XIV received two new hard trials:
Gok Tajaal – Valigarmanda
Minimum item level 690
Gok Tajaal – Zoraal Ja
Minimum item level 690
Gok Tajaal – Zelenia
Minimum item level 730
Gok Tajaal – The Eternal Darkness
Minimum item level 740
You can unlock both trials as usual with the Wandering Bard. You can find him for the level 100 trials in Tuliyollal at X 11.2 and Y 15.0. Please note that the Wandering Bard only appears after completing the main story quests of Dawntrail.
As soon as more information about the trials such as the minimum item level and quests is available, we will provide it.
The minimum item level is 685, you need a warrior or mage at level 100, a total of eight of you will be on the journey, and the time limit per fight is 90 minutes.
The raid is unlocked via the quest series The Arkadion Calls!. The quest giver is the NPC Man with Cowboy Hat, whom you can find in Solution Nine at X 19.1 and Y 18.8.
With Patch 7.05, Arkadion – Heavyweight (Epic)was released, the hard version of the new raid:
Arkadion – Heavyweight R1 (epic)
Arkadion – Heavyweight R2 (epic)
Arkadion – Heavyweight R3 (epic)
Arkadion – Heavyweight R4 (epic)
The time limit for the fights is 90 minutes. For R4 you even have 120 minutes. The minimum requirements for item levels are as follows:
R1: 700
R2: 705
R3 and R4: 710
To unlock the epic versions, the quest The Hybrid Witch must be completed. Then you can speak to the NPC Gabbro in Solution Nine at X 22.3 and Y 17.1.
Arkadion – Heavyweight
Part 2 of the raid was released with Patch 7.2: The Arkadion: Heavyweight – Normal and Epic.
Unlock with the quest series:Devoured Souls; at NPC Yaana, Solution Nine (X: 22.2; Y: 16.6)
If the last quest regarding The Arkadion: Heavyweight is completed – The Hybrid Witch
Minimum item level: 715
Number of participants: 1-8 players
Time limit: 90 minutes
The epic version is expected to follow on April 1, 2025. You can unlock it with Gabbro in Solution Nine (X: 22.3; Y: 17.1) only after defeating the normal version of the raid.
Arkadion – Heavyweight R1 (epic)
Item level: 730
Time limit: 90 minutes
Arkadion – Heavyweight R2 (epic)
Item level: 735
Time limit: 90 minutes
Arkadion – Heavyweight R3 (epic)
Item level: 740
Time limit: 90 minutes
Arkadion – Heavyweight R4 (epic)
Item level: 740
Time limit: 210 minutes
The 8-man raid series will alternate with the new alliance raid.
Alliance Raid: Echoes from Vana’diel
The new alliance raid for 24 players will be a collaboration with Square Enix’s second MMORPG Final Fantasy XI: Echoes from Vana’diel. Part one went live with Patch 7.1 and is called Jeuno: The First Stage.
You unlock this first part with a new quest series:
Quest: At the Crossroads of Worlds
The main quest Path of the Morning Sun must be completed.
With Patch 7.3, Square Enix released the second part of the alliance raids in August 2025: San d’Oria: The Second Stage. Here are the participation requirements:
Chaotic alliance raids are a completely new content for Final Fantasy XIV. The Cloud of Darkness (chaotic) went live on Christmas Eve 2024.
Here you will face the Cloud of Darkness, the final boss of the level 50 alliance raids surrounding the Crystal Tower. The content is designed for three teams of a total of 24 players. The difficulty level is about equivalent to the hard (epic) 8-man raids.
Here’s how to unlock the raid:
Minimum level: Level 100
Minimum item level: 710
Maximum item level: 735
Time limit: 90 minutes
Class requirements: Warrior or Mage
In order to participate in the raid, you must have completed the main quest Path of the Morning Sun. The raid is unlocked at the Wandering Bard in Tuliyollal at X 11.1 and Y 14.6.
Ultimate: A Second Future (fatal)
The new ultimate A Second Future (fatal) was released with Patch 7.11 on November 26, 2024. The fight is based on the Shadowbringers 8-man raid Eden. Information on unlocking the original raids can be found here.
These prerequisites must be met to play the fatal raid:
Minimum level 100 with a combat class (Warrior or Mage)
You can unlock A Second Future at the Wandering Bard in Tuliyollal (X: 11.1; Y: 14.6). As a reward upon completion, you receive an Oracle Totem. For this, you receive the ultimate Eden’s Dawn weapons with item level 735 at the NPC Uah’shepya in Solution Nine (X: 8.6; Y: 13.5).
The new field exploration, similar to the content of Eureka from Stormblood and Bozja from Shadowbringers, will be released with Patch 7.25 on May 27, 2025.
Here, players will explore a new area of Final Fantasy XIV. There will be roaming monsters and regularly spawning new challenges. A new 48-man raid is also expected to be unlocked.
What’s special is that in Kreszentia, so-called knowledge levels can be increased, and you can expand your class with phantom jobs. These unlock new actions and refine the gameplay experience.
The Cosmo Explorations were introduced with Patch 7.21. Crafter and gatherer classes build a moon base as well as a spaceship. With the latter, they are expected to unlock new areas in later patches, presumably by flying through space in the spaceship.
With Patch 7.05, Square Enix released the level 100 treasure hunts: Cenote Ja Ja Gural. This content is accessible via the Br’aax leather treasure maps, which gatherers can receive at level 100 gathering points.
After completing one of these treasure maps, a Transport Aethergram may appear. This transports the current group to the Cenote Ja Ja Gural. There you will fight through various levels. If you choose the correct door, you’ll move on to the next level.
The higher the level, the tougher the enemies become. But the loot will also get better.
The content is designed for up to eight players but can also be tackled with fewer group members.
Quests of the Friendly Peoples
These friendly peoples can be played in Dawntrail:
Pelupelu – from Patch 7.1
Mamool Ja – from Patch 7.2
As soon as more friendly peoples are known, we will expand this article.
On page two, you’ll find an overview of endgame challenges from previous expansions.
This is an AI-powered translation. Some inaccuracies might exist.
On May 29, Call of Duty: Black Ops 6 will kick off, along with Call of Duty: Warzone Season 4. The roadmap with upcoming content is already available and reveals, among other things, new weapons, maps, and modes.
When does Season 4 start? Thursday, May 29, 2025, at 6:00 PM German time.
What’s new in Season 4?
5 new maps
3 new & returning multiplayer modes:
New scorestreak
5 new weapons
4 new attachments
Zombies: Introduction of the Grief mode (4v4)
Warzone: New content (modes, POI, perk, vehicle)
Battle Pass
With our table of contents, you can access the specific content that interests you the most:
[toc]
Overall new content for Black Ops 6 & Warzone in Season 4
New weapons in Season 4
LC10: Submachine gun, Launch, Battle Pass
FFAR 1: Assault rifle, Launch, Battle Pass
Essex Model 07: DMR, during the season, Event
Olympia: Special weapon/shotgun, Mid-Season, Event
Pickaxe: Melee weapon, Mid-Season, Event
New weapon attachments: in Season 4
G-Grip: Foregrip with integrated laser for improved shooting stability, horizontal recoil control, and tighter spread when switching between hip fire and sights (Launch, Battle Pass):
Stryder .22 3-Round Burst Mod: A modification that makes the pistol fire in 3-round bursts, significantly increasing the fire rate (Launch, Event).
SVD Full Auto Mod: A modification that allows the semi-automatic sniper rifle to fire fully automatically (In-Season, Event).
TR2 CQB Auto Conversion: A conversion of the DMR, which places it in a more compact frame and allows it to fire fully automatic pistol ammunition, increasing its fire rate (In-Season, Event).
Battle Pass and Black Cell of Season 4
Battle Pass: Over 110 contents, including the new operator “Supermax” Stitch, the weapons LC10 & FFAR 1, and the G-Grip attachment.
BlackCell: Premium offer with the operator “Omen,” exclusive skins, weapon blueprints, and additional bonuses (e.g., 10% XP Boost).
New events in Season 4:
Ballerina: All modes, June 5 to June 12 – Rewards including Essex Model 07
Rivals: All modes, June 12 to June 26 – Rewards including Stryder .22 Mod & the scorestreak Grim Reaper
New operators in Season 4
Omen (BlackCell, Launch).
Stitch (Battle Pass, Launch).
Eve Macarro (Bundle, during the season): Known from the movie “Ballerina” (John Wick universe).
New shop bundles in Season 4
Tracer Pack: Ballerina,
Tracer Pack: Ink and Smoke Reactive Ultra Skin
and more.
Call of Duty: Black Ops 6 Multiplayer – What’s new in Season 4
Season 4 brings some new content for the multiplayer of Season 6, including new maps and modes. Here we summarize what to expect in detail.
New maps for multiplayer in Season 4
Call of Duty: Black Ops 6 receives a total of 5 new maps for multiplayer in Season 4:
Shutdown (Launch, Core, 6v6, Small)
Fugitive (Launch, Core, 6v6, Medium)
Blitz (Launch, Strike, 6v6/2v2, Small)
Eclipse (Mid-Season, Strike, 6v6/2v2, Small)
Fringe (Mid-Season, Core, 6v6, Medium): Remaster of the “Black Ops 3” map
New modes for multiplayer in Season 4
Call of Duty: Black Ops 6 receives a total of 3 new & returning modes for multiplayer in Season 4:
Team Elimination (Launch)
A special version of “Kill Confirmed,” where both teams have a limited number of lives. The team that survives the longest wins.
One in the Chamber (during the season)
A free-for-all mode where each player only has a pistol with one bullet and a knife. This one bullet is guaranteed to kill if you hit. Each player has 3 lives.
Party Ops (Mid-Season, time-limited)
Players compete in a randomly selected series of party-themed mini-games. The player with the highest score at the end of the match wins.
New scorestreak for multiplayer in Season 4
Grim Reaper: A rocket launcher that fires four rockets
Call of Duty: Black Ops 6 Zombies – New content in Season 4
The zombie mode of Black Ops 6 will also be updated with new content. The highlight of this season, however, is not a new map but a competitive mode where 2 teams compete against each other.
The Grief mode returns in Season (Launch, 4v4)
How does the mode work? Grief is a competitive mode. Two teams of four players fight to see who can survive against the zombies the longest. They can use “Griefs” (debuffs) obtained by capturing zones to impose tougher conditions on the opposing team. The team that stands last wins.
There is no direct damage to enemy players.
Played on “Grief Arenas” on 5 maps – Liberty Falls, Terminus, Citadelle des Morts, The Tomb, Shattered Veil
Examples of Griefs: weapon nerf, ammo drain, zombie ambush, frozen.
New gameplay elements for zombies in Season 4
New ammo mod: Shatter Blast – Explosive rounds that can destroy armor (Launch)
New gums: Explosive Flourish, Flavor Hex, Rainburps – (Launch)
New support weapon: Grim Reaper – a powerful rocket launcher (event reward, during the season).
New challenges & time-limited modes for zombies in Season 4
Dark Ops Challenges (Launch): Hidden tasks for exclusive rewards.
Starting Room (Mid-Season): Survival fight in the starting area (time-limited).
Abomination Challenge (Mid-Season): Hunt for an enhanced abomination (time-limited).
Call of Duty: Warzone – New POI and further content for Verdansk
New POI in Verdansk: The Overlook
A new skyscraper that offers various levels and access points
New modes for Warzone in Season 4
Resurgence Casual (Mid-Season): A simplified version of Resurgence on Rebirth Island, where some of the opponents are not players but bots.
Clash (Launch, time-limited, 52v52): A kind of massive team deathmatch. Points are earned through kill contracts, for example.
Havoc Royale (Mid-Season, time-limited): Resurgence with changing modifiers that influence the match flow
New perk, field upgrade and killstreaks
New perk
Loot Master (Mid-Season): A perk for Resurgence and Plunder matches that helps with looting and increases the amount of loot found in boxes.
New killstreaks
Care Package (Mid-Season): A killstreak that creates a smoke cloud upon throwing, after which a box lands that may contain rare loot. Found in ground loot.
Hand Cannon (expected mid-season) – Available via care package
New field upgrade:
Door Barricades – Available via care package
New vehicle
With the “Polaris Sportsman XP 1000,” there is a new vehicle that seats up to three players.
By the start of Season 4, there should be no further changes to the weapon meta in Call of Duty: Warzone, so if you want to gather kills and victories until then, you should take a look at the following firearms: CoD Warzone: Meta – The best weapons with loadouts at a glance
This is an AI-powered translation. Some inaccuracies might exist.
A short update on Larian’s official X account put fans in cheerful uproar. The studio behind Baldur’s Gate 3 may have given a hint about their future project, but the illusion lasted only a short time. A dev clarifies.
What was the misunderstanding? The official X account of Larian Studios grabbed attention when fans noticed that its official username changed from @Larianstudios to @Divinity. The name lasted only for a brief moment and has now been reverted back to its regular @Larianstudios.
Players interpreted this as an (unintentional?) teaser for a potential sequel to Larian’s successful Divinity series, which created great excitement in the community. Now, a developer from the studio, Larian Director Michael Douse, has commented on the situation – and unfortunately had to disappoint the eager fans.
Here you can see the animated short film for Patch 8 of Baldur’s Gate 3:
Start video
Der animierte Kurzfilm zu Patch 8, dem letzten Update für Baldur’s Gate 3
“I wish it were more exciting”
What actually happened? The developer commented on the situation in a post on X and simultaneously crushed the hopes of many fans. The username change was a pure mistake:
Unfortunately (depending on your perspective), this is just part of the process of taking stock of what we own and what we have claimed regarding our IPs and what not. It turns out it’s a good idea to own the @s that relate to your own IPs. For example, to prevent people from scamming with your brand, etc. Twitter is transferring a bunch of those to us but inexplicably exchanged this one with the Larian account. I wish it were more exciting, but we are still working on multiple projects and do not expect any announcements anytime soon. Especially not while I’m watching Paramount+ at 1 a.m. in 1923. But if someone reaches out to you from a Larian account soon, at least you know it’s us scamming you, not someone else.
The post of the Larian developer explains the misunderstanding (@Cromwelp via X)
How are the fans reacting? Despite the disappointment and the previous denial of a potential sequel to Divinity, the fans remain understanding. But they are still not shy about giving the developer little “subtle” hints about what would truly excite them:
@RenMods comments: “Please take all the time you need when it comes to developing the next game, whether it is a sequel to the BAFTA AWARD WINNING DOS or a new IP. I can speak for most fans that we are excited and can hardly wait to see what the fantastic team at Larian has planned.”
@RodenbergPeter writes: “Scam idea: You take your time and develop another great game, and we foolishly fall for the scam by buying the game.”
@PattiKnoxVA finds: “You know what? You guys tell great stories. We’ll wait and eat snacks while you cook something up.”
Even though the IP action on X was not a hint for Larian’s latest project, the studio has already made some comments about their upcoming games, skillfully remaining vague but still generating more and more curiosity. What we know so far about Larian’s future projects can be found here on MeinMMO: Instead of Baldur’s Gate 4: Larian is working on two new games
This is an AI-powered translation. Some inaccuracies might exist.
A player checked their year in review on Steam and came across a statistic that shows how little most gamers actually play compared to others.
Who is it about? The Steam user PapaOogie recently looked at their year in review on Steam and discovered an interesting statistic. It shows how many achievements, games, and daily streaks the player has achieved compared to the median.
He finds that his numbers are well above the median:
The median for completing achievements is 13 in a year – PapaOogie completed 585.
The median for different games played is 4 in a year – The gamer played 57 different ones.
While gamers manage to play for 6 days in a row on average over the course of a year, PapaOogie achieved a streak of 114 days.
Shocked, he wonders: “Are the median figures correct or am I just unemployed?” The Steam community responds to him with various explanations.
Although millions of players are playing, Counter-Strike 2 has only a single achievement:
Start video
Counter-Strike 2: Valve once again impresses with the launch trailer
Most gamers don’t play that much
What does the community say? Under the player’s post, there are numerous comments. Many of them explain that there are plenty of gamers who only play one or a few games repeatedly. Some games also have little or no achievements. Many see gaming as a hobby that isn’t engaged in every day, especially when other things in life are more important.
All of these are possible reasons for the low values in the statistic. A Reddit user Dan5000 feels the same way: “Yes, I usually don’t play on days when I work. I do so many other things during the day that I can’t play on workdays or else I wouldn’t be able to get everything else done.”
The shooter CS2, played monthly by millions of players, could also be to blame, as sk1d_eu points out on Reddit: “Also all CS2 players who only play CS and nothing else have only one achievement, which is for their first game.”
Whether the statistic also counts accounts that haven’t played at all throughout the year is unknown. So it is unclear whether inactive accounts skew the statistics down or not, as user Extra-Cold3276 notes on Reddit.
How can I compare my data? To see how you performed compared to the median in 2024, you need to check your Steam year in review. To do this, open Steam on your computer and hover your mouse over your username, which you can find prominently at the top next to Store, Library, and Community.
A menu will expand there, with the Steam year in review offered as the last item. Besides the statistics and comparison to the median, you can also find more interesting facts about yourself and your favorite games from the past year.
The Twitch streamer Marcel “MontanaBlack” Eris has had a housekeeper for years: Agatha, who also regularly cooks for him. Or so he claims, as some of his streamer colleagues are now sowing doubts by saying they have never seen Agatha.
What’s going on with Agatha? Agatha is the housekeeper of Twitch streamer MontanaBlack. She has been working for him for several years and is the reason for the meme within the Twitch community: “Agatha has worked her magic again” (via YouTube), as she regularly cooks for MontanaBlack.
For several days now, the joke within the Twitch community, especially among MontanaBlack’s Twitch colleagues, has been to claim that they have never seen Agatha and that the Twitch streamer is just imagining his housekeeper.
Start video
MontanaBlack is one of the most well-known streamers in Germany – This was his very first video
In a clip from a stream, Trymacs describes a situation in which he was at MontanaBlack’s home (via YouTube). He mentioned that there was a “woman with a wig walking around, who had approximately Montes’s stature.” However, he only saw her from behind and said it could have been MontanaBlack himself.
Twitch streamer Zarbex and Max Schradin encourage MontanaBlack in a stream (highlight via TikTok) that they would be okay if he was just imagining Agatha. Zarbex says to MontanaBlack, among other things: “If it’s important to you, I’ve already seen her.”
MontanaBlack himself has also joined in on the joke, as he showed in this TikTok:
Recommended editorial content
At this point you will find external content from TikTok that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
MontanaBlack shows Agatha on stream: In a Twitch stream (highlight on YouTube), MontanaBlack was persuaded to show Agatha. He turned the view on his sofa and showed his vacuum robot, which he named Agatha.
Then, MontanaBlack addressed his chat: “Why, what’s there to laugh about? You all knew that my vacuum robot here in the hall is called Agatha. You surely didn’t think I’d drag a hard-working woman who works for me here to prove to you jerks that I don’t have a psychosis. What’s that about?” via YouTube.
The community takes MontanaBlack’s joke with humor. So they write among other things:
@phyksius4633 writes: “The point goes to Monte.”
@DRAGOZILLA4218 says: “I expected everything. That Monte would dress up as a woman, but I didn’t expect a vacuum cleaner.”
@davidmuller1086 finds: “For your humor, I celebrate you. 100% my humor!!!”
That Agatha really exists, MontanaBlack has proven before, even without the pressure from the Twitch community. In a clip from his past Instagram stories, she can be heard:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Collaborations have always been part of the Monster Hunter franchise. In a trailer, Monster Hunter Wilds has now shown its first one – and it will be coming to the game next week, along with a new combat style.
Which collaboration is coming to Monster Hunter Wilds? On May 28, 2025, the first collaboration with other franchises will enter Monster Hunter Wilds and will be available indefinitely. From this point, players will be able to enjoy exclusive quests and items styled after Street Fighter 6.
In addition, the collaboration will introduce new features to the game, allowing you to smash monsters with the sheer power of your bare fists – very much in the style of Street Fighter. You can read more about what to expect from the collaboration here.
Update from May 26, 2025: We have structurally adjusted the post.
Here you can see the trailer for the collaboration:
Start video
Monster Hunter Wilds shows collaboration with Street Fighter 6, lets you hit hard with your fists
Become the ultimate master of the fist
These contents and rewards await you: With the start of the collaboration, you will have the chance to play the exclusive side mission “Ultimate Power”, where you take on the role of the character Akuma from Street Fighter 6. This mission is available starting at Hunter Rank 21, when you talk to Quinn at the oil pool.
Additionally, you can complete the arena quests “Demon Power” and “True Power” to earn extra rewards. In total, you can earn a complete armor set that makes you look like Akuma, a Palico armor in the style of Blanka-Chan, as well as exclusive decorative elements for your hunter profile.
A big highlight is the Akuma armor set, as it also unlocks new features in the game that allow you to fight completely without weapons.
With the collaboration, you can use Akuma’s very special fighting style.
What features does the armor set bring? After you have earned the complete set, you can use Akuma’s unique items and gestures to embody his martial arts. This brings the “Drive Impact” system from Street Fighter 6 to life in Monster Hunter Wilds and lets you face off against your chosen beasts with new animations and attacks.
You can then select Akuma’s fighting style in your object bar and perform various combo attacks and moves with “Automatic Combo: Akuma”. The attack power of the actions is determined by the stats of your main weapon. Additionally, your attack power is significantly increased by the armor set.
Automatic combos and gestures have stunning properties and you can trigger exclusive counter-animations.
In addition to the free content, there will also be paid DLCs available. These will include two exclusive skins for Alma, as well as matching gestures, stickers, and a pendant for your weapons and mount.
The 2nd season of the Netflix series One Piece has already shown the set of Logue Town in its first promotional images. Fans of the anime are spotting a significant Easter egg that could disrupt the lore.
What event is this about?It will probably take a few more years until the end of One Piece, but Oda owes us a flashback to the incident at God Valley. On this island of the same name, the pirate crews of Rocks D. Xebec and the reigning Pirate King, Gold D. Roger, fought against each other.
Moreover, the Marines intervened, led by Ruffy’s grandfather, Monkey D. Garp. In addition to the famous representatives, there were many other pirates involved in the battle, including Kaido and Big Mom. Even Zeus, who is now a companion of Nami, witnessed the incident with his own eyes.
However, so far, no flashback to the incident has been shown in the manga. It was only mentioned that the incident was covered in the news, but nowadays, hardly anyone knows about it. This is different in the Netflix series, as the incident is portrayed as a celebrated musical.
Start video
One Piece – German Trailer for the First Season of the Live-Action Series by Netflix
Incident of God Valley becomes a Musical
How is the God Valley incident portrayed? The YouTube team of One Piece Explained took a closer look at the set of Logue Town and discovered a fascinating Easter egg. There is a poster for a musical called “Hero of the Marines.”
In the reviews rating the performance with 5 and 4 stars, there are mentions of “beautiful direction” and a “historically accurate portrayal of the God Valley incident.” It becomes clear: The man on the poster is Garp, celebrated by the world as the hero of the incident.
So, the visitors of the musical get an idea of what happened 38 years ago – although from the glorified perspective of the world government.
What do fans say about it? In the comments of a post on X, a discussion has erupted about whether the musical even aligns with the story of the original manga:
On one hand, many pirates today have never heard of the incident and do not know what happened back then.
On the other hand, it was widely reported in the news that the Rocks pirates were dealt with by the Marines.
Accordingly, there are only a few older individuals who remember the incident. The younger generation, which includes Ruffy, has probably never heard of it. Therefore, it is likely just a nice Easter egg that God Valley is mentioned so early.
The mangaka of One Piece has already explained that there will be some events that will never make it into the manga. This includes the Port Valley incident, in which a popular pirate was decisively defeated: There is an event in One Piece that you will never see in the anime.
This is an AI-powered translation. Some inaccuracies might exist.
In the current event in Pokémon GO, you can catch some strong monsters. Some of them are even more powerful than they usually are.
What kind of event is this? The event “Critical Hit: GO Battle Week” started on May 21, 2025, at 10:00 AM and runs until Tuesday, May 27, 2025, at 8:00 PM. In addition to the premiere of Wulaosu, which you can evolve from Dakuma for the first time, several other strong monsters are waiting for you.
Many of these Pokémon can even obtain their exclusive moves during the event, for which you otherwise need to rely on rare Top-TMs. We will show you which monsters they are, which moves they can learn, and where you can find the monsters.
Start video
Pokémon GO: What’s in the new Season Powerful and Masterful
Strong Pokémon for Raids and Battle League
Rasaff
How do I get this Pokémon? Rasaff is the evolution of Menki and simultaneously the pre-evolution of Epitaff. You can encounter Menki in the wild.
How strong is the monster? Rasaff is currently among the top monsters in the Super and Hyper League. In the Hyper League, it is even somewhat stronger than in the Super League.
Does it have an exclusive move? If you evolve Menki into Rasaff during the event, it will learn the charge move Fury Swipes. You need this move if you want to use Rasaff in the Battle League.
Lapras
How do I get this Pokémon? Lapras, the ice-water monster from Generation 1, can be challenged and caught in level-3 raids during the event.
How strong is the monster? Lapras is also currently among the best monsters you can use in the Battle League. In both the Super and Hyper League, you will find the monster in the top 10 of the current meta.
Does it have an exclusive move? If you catch Lapras from 3-star raids, it will know the charge move Ice Beam. This move is also necessary if you want to use the monster in the Battle League.
Quajutsu
How do I get this Pokémon? If you evolve Froxy into Amphizel, you can then evolve the monster into Quajutsu. You can find Froxy in the wild during the event.
How strong is the monster? In the past, Quajutsu was one of the strongest monsters in the Super League, but it has lost that rank in recent updates. However, the monster is still suitable as a water attacker for raids.
Does it have an exclusive move? If you evolve Amphizel into Quajutsu, the monster will learn the strong charge move Hydro Cannon during the event.
Trikephalo
How do I get this Pokémon? Trikephalo is the final evolution of Kapuno, which you can find in the wild during the event. However, it is rarer than other monsters.
How strong is the monster? Trikephalo is one of the best attackers in Pokémon GO of the dark type and can enhance your raid teams as such.
Does it have an exclusive move? Trikephalo also has an exclusive move if you evolve it during the event. It is the charge move Twister.
How do I get this Pokémon? If you catch Garstella and evolve it, you will get Aggrostella. You can challenge Garstella in level-1 raids.
How strong is the monster? Aggrostella is a very strong Pokémon for the Super League. Outside of that, you should ideally not use the monster.
Does it have an exclusive move? Unlike the other Pokémon on this list, Aggrostella does not have an exclusive move in the event.
The current month is coming to an end. Nevertheless, several events and content like Pokémon and special bonuses in the game are still waiting for you in the last days of May. What those are, you can find out in our overview of all events in May 2025 in Pokémon GO.
This is an AI-powered translation. Some inaccuracies might exist.
The Game Director of World of Warcraft explains what will soon happen with the addons. Because many of them probably won’t exist anymore.
A few weeks ago, Blizzard announced that there would be drastic changes in the area of addons – meaning the interface modifications for World of Warcraft. Apparently, they are tired of constant upgrades. Harder boss mechanics give rise to more complex addons, and complex addons require harder boss mechanics.
A cycle that they finally want to break. And for that, they will have to have a go at several addons.
Start video
WoW player finds his old guild again – but it’s quite sad
What is the problem? Addons in World of Warcraft can be extremely powerful. They can read the combat log in detail and even solve complex problems quite easily. Instead of thinking for themselves or discussing with the group which position to run to with a debuff, an addon can take care of that. It assigns different symbols to the various characters and clearly states: Star goes to this position and Moon goes to that one.
Because addons can easily solve such and much more complex mechanics, developers had to resort to other mechanics: Swirlys.
Almost every boss has multiple mechanics where circles are spread all over the floor that players must avoid. A standard mechanic that cannot be read by addons and therefore sees much use in the latest raid. But this is not a permanent solution, as Ion Hazzikostas states in an interview with PCGamer:
Our classes were not designed with the assumption that you need to perform unpredictable movements every few seconds.
A problem, especially for casters (like mages, priests, warlocks), who are desperately trying to play as well as possible while being interrupted every few seconds.
How will WoW change? Mechanics will become easier if there are no more addons that completely decipher them. If a mechanic requires all characters of a group to quickly gather at a specific spot, you might have a few seconds more time than before.
If we know that [a mechanic] is already solved for you and just tells you “Run to Diamond,” how is that challenging? How do we make it challenging? The only way for us is to give you only 2 ½ seconds, so you need a movement boost. You take the warlock portal from A to B, because otherwise anyone could do it easily.
Which addons are affected? Although there is still no concrete list of all the features and addons that should no longer be usable in the future, the general direction is already clear. In the future, it should no longer be possible to monitor other players in minute detail.
Addons that list which abilities of other players in the group are currently on cooldown will no longer work. The same applies to enemy abilities.
Incoming healing will also no longer be visible, nor will “specialized buffs and debuffs.” If they are relevant and important, the WoW interface should provide a way to highlight them by itself.
As a trade-off, many of today’s addon features should become part of the standard interface. For example, they plan to offer a damage meter (like Recount or Details!) by default.
What does this mean for game design? It is clear that the upcoming addon policy will also ensure that Blizzard needs to get better at making mechanics in the game clearer. Abilities must be clearly recognizable, and at a glance, one must be able to tell whether an enemy’s spell is so important that it should be interrupted or is just a “standard spell” that can be let through. Hazzikostas also admits that they need to improve in this area:
I honestly believe that this will ensure that we can’t get away with some things as easily anymore.
This refers to the mentality that some mechanics in the game are simply not well represented. Here, developers could always say: “Oh, they will manage that with an addon.”
If that goes away, the demand for quality and clear, visual cues must automatically rise.
Which addons will not be touched? Although WoW is finally taking the step to massively redesign the addon landscape, there will be a whole number of addons that will not be touched. Especially addons that modify visual elements of the interface or role-playing addons will not be restricted in their functionality. The principle is that everything that does not impact combat should continue to work.
When will all this happen? For Blizzard, these are long-term plans. No one needs to fear that beloved addons will no longer work in patch 11.1.7 or 11.2. But the developers are clearly stating: This will come. Maybe with Midnight. Maybe only with “The Last Titan”.
And now everyone has the opportunity to prepare for it and tell the developers which addons must definitely be part of the basic WoW interface. A discussion that one should participate in as soon as possible if they want to have an influence on it.
In other areas, Blizzard does not orient itself to addons, but to completely different games. Just recently, they admitted what everyone had already suspected: The housing is clearly inspired by WildStar.
This is an AI-powered translation. Some inaccuracies might exist.
If you love collecting and battling monsters, you no longer have to rely solely on Pokémon. There are now many alternatives. An action-packed variant of monster collecting will be released in just a month on the Switch 2 and Steam, ahead of the new Pokémon.
What game is it about? The Megami Tensei series has been around since 1987, but it only became truly well-known in the West with the later Persona titles. Since Persona 5, other titles in the series have also received new installments or remakes. Shin Megami Tensei 5 even saw the release of a new main entry.
On June 20, 2025, another spin-off from the past will be brought back. Shortly after the launch of the Switch 2, a new role-playing game titled RAIDOU Remastered: The Mystery of the Soulless Army will be released. Once again, you can collect countless demons, but this time you will fight alongside them in an action combat system.
Start video
Raidou Remastered: The Mystery of the Soulless Army – Trailer for the Action RPG
Fight alongside your own demons
What is Raidou Remastered about? The game is a remake of Devil Summoner: Raidou Kuzunoha vs. the Soulless Army, which was released in 2006 for the PS2. You play as Raidou Kuzunoha, who can summon demons and works as a detective in Japan during the 1930s. He receives a new case from a young woman that requires him to explore not only a city but also more dangerous locations.
What kind of game is Raidou Remastered? The popular demons known from Persona or Shin Megami Tensei are again the focus of the gameplay. You can summon over 120 demons and use them in battle. The collecting aspect is revived through the popular fusions and tactical decisions.
Instead of a turn-based combat system, as Raidou you actively engage in encounters in a much more action-oriented manner. In real-time, you fight alongside your demons, which act automatically, against your adversaries. You also have special maneuvers in battle and options for ranged combat with a firearm. In addition, evasion and positioning in battle will be relevant.
The demons are also useful outside of combat and allow you to interact with the overworld and NPCs in different ways.
Why is the game relevant for Pokémon fans? Although the gameplay differs due to its action-oriented focus from Pokémon, Raidou Remastered could become a good alternative for monster collectors. Through fusion, you can spend a lot of time creating new demons.
Those who enjoy planning can also engage with this mechanic by inheriting abilities and thus creating unique builds for the demons. Since the new Pokémon title, Pokémon Legends Z-A, will not be released until the end of the year, this could help shorten the wait.
The community of Destiny 2 has had to endure many unpleasant topics from Bungie, but a new report from insiders could cause further disbelief. It is about the monetization of the loot shooter.
What is it about? The YouTuber Destin Legarie spoke with countless former developers from Bungie and created a video about it (source: YouTube). The video primarily focused on new details in the studio’s development processes as well as some insights about decisions that were supposed to be made but were then discarded.
However, the main topic was the monetization of the loot shooter. Details from the interviews paint a clear picture of how Bungie’s management wanted to make money with their game, which the developers behind the game did not like at all.
Start video
Bungie shows the future of Destiny 2 after The Final Shape in the new trailer
Developers were able to stop hellish monetization
What was revealed about the monetization? According to a former developer, who wishes to remain anonymous, Bungie’s management intended to equip Destiny 2 with a subscription model – one could compare it to how Blizzard makes its money with WoW. It is unclear exactly how the studio would have implemented the monetization, but the fact is, the idea was not well received.
Developers of Destiny 2 vehemently opposed the idea when it was brought up, and thus it was scrapped. Other developers also expressed that the management was obsessed with general monetization and another case underscores this.
It concerns the armor from the Trials of Osiris. For many fans, this is an iconic armor styled in an Egyptian theme that glows beautifully when one has achieved a flawless run. The bosses at Bungie recognized this as well, but they were left with nothing but worries.
The YouTuber reported the following from his interviews: “Another former employee claimed that there were concerns that the PvP armor from the Trials of Osiris with its glowing effect was too attractive. The worry was that it was too good and would impact sales from Eververse.”
Many developers also felt that for the bosses, there was only a focus on maximizing profits rather than providing the community with what makes them happy. Despite this, Bungie continues on, and with the new expansion of Destiny 2, a new saga is also gearing up. You can find out more about this here: Bungie reveals when the journey in Destiny 2 continues, and you won’t have to wait much longer
This is an AI-powered translation. Some inaccuracies might exist.
In a few months, a new anime is launching on Crunchyroll that revolves around garbage. Yet, contrary to its theme, the series is anything but garbage.
Which anime is it about? In Gachiakuta, the story is experienced from Rudo’s perspective. He is one of the residents of the slums, living in the lower class of society. Rich people push criminals and their families into the slums to distance themselves from them.
One day, he is framed for a murder, which means he can no longer even live in the slums. He is thrown into an abyss known as hell. There, Rudo must face dangerous garbage monsters but is timely rescued by a janitor.
This janitor offers Rudo to join him in hunting the garbage monsters with special weapons. This gives Rudo the opportunity to take revenge on the upper society for their behavior.
Start video
Gachiakuta: The Trailer for the Anime on the Dump
Gachiakuta could become a summer highlight
How good will it be? Gachiakuta has the potential to be a hit anime. The manga is rated 7.91 / 10 points on My Anime List and is recommended by many fans. If the anime closely follows the source material, it could retain the recipe for success.
Readers mainly praise the wild art style and the creative world-building. The trailer for the series also makes it clear that the animators have put a lot of effort into the design of the anime. The story, on the other hand, is said to be nothing new, but still refreshing.
However, there is also some criticism: the wild art style does not appeal to every reader and is too much for some. Additionally, some reviewers mention that they could not build a connection with the characters.
The anime might especially be something for fans of Soul Eater from Fire Force. Kei Urana, the mangaka of Gachiakuta, was an assistant to the creator of these mangas. Thus, he drew his inspiration from these works.
Where can you watch it? The anime will premiere in July 2025 on Crunchyroll. The series will be broadcast in simulcast, meaning simultaneously with the Japanese release. A specific date will likely follow in the coming weeks.
Gachiakuta will not be the only anime coming out this summer. Another contender for the throne of the best summer anime is The Summer When Hikaru Died. Here, you can expect a horror anime with a mysterious being: A new anime fills the gap left by a major horror icon’s series
This is an AI-powered translation. Some inaccuracies might exist.
Many employees are worried about their jobs. The Generation Z is also affected by layoffs. However, young people have found an alternative to studying and office work: a job in the trades, which is considered crisis-proof.
However, young people have found an alternative to combat AI. They are trading their university places for jobs in the trades. The main reasons are financial considerations, better job market opportunities in the trades, the influence of technology and social media, as well as a shift in values regarding work and quality of life. This is reported by the magazine Businessinsider.com.
The trades are suddenly becoming attractive to young people again
This is what Generation Z is doing: More and more young people are deciding against a traditional university education and opting instead for a career in the trades or in other “blue-collar” jobs. “Blue Collar” refers to jobs in the trades. In contrast, jobs in offices or administration are referred to as “white collar.”
What are the reasons for the decision? According to surveys, fewer and fewer Americans believe that a college education is worth it, especially if loans need to be taken out for it. Confidence in the “return on investment” (ROI) of a college degree has significantly declined: many no longer believe that they will ever recoup the money they invest in their education.
On the other hand, jobs in the trades not only promise a stable income, but also offer a direct entry into the profession or the option for self-employment. Professions in renewable energies, construction, electrical engineering, plumbing, and transport are particularly in demand.
Start video
Students spy on passersby with hidden cameras and AI, find name and address in seconds
High demand for skilled workers in the trades because the Boomers are about to retire
The demand for jobs in these areas is very high, as many individuals from the Boomer generation are nearing retirement or have already stopped working.
However, the transition is not always easy: young people report that trades still carry a worse reputation than a university education. Many parents still prefer a traditional university path for their children and reject vocational training or a trades job.
In a 2023 survey by Jobber, a software for home workers, among American high school students, many stated that the trades are burdened with prejudices (via Jobber.com, PDF file):
74% stated that they believe choosing a trade school instead of a four-year college carries a stigma.
79% said that their parents want them to go to college, while only 5% said that their parents support trade school.
AI tools like ChatGPT have revolutionized many people’s professional lives. It’s no wonder that many people fear that developments will lead to some soon losing their jobs to artificial intelligence.
Sandfall Interactive has achieved a huge hit with Clair Obscur: Expedition 33. Speaking of gigantic hits: The damage dealt in the role-playing game can reach dizzying heights. This led to a special kind of competition.
What kind of competition is this? Initially, the development team held an internal competition before the release. As Guillaume Broche (CEO) and Nicholas Maxson-Francombe (Art Director) revealed, the developers tried to deal as much damage as possible in a single hit (via YouTube).
Players reportedly managed to break this record just a week after the release (via YouTube). However, a developer did not give up the fight and developed a friendly rivalry with a player, much like between anime characters such as Goku and Vegeta.
Start video
Clair Obscur: Expedition 33 – JRPG with French Flair has Release Date
Players and developers compete for highest record
How did the competition go? The VFX artist from Sandfall Interactive, Leo Paris, was the record holder in the studio and was likely disappointed when players broke his record. He faced off against another player named Schrodingersba4 on X in a duel.
The two continually responded to each other with images of their highest damage. The last entry that MeinMMO could find was on May 1, 2025 (via X). On that day, one of them achieved an incredible damage and revealed how they did it.
Who is the current winner? Leo Paris achieved a hit with 4.3 billion damage. However, he did not use Maelle, but Sciel. He accumulated 99 stacks of prophecies with her and was in twilight mode. In addition, he had already started New Game +.
As Paris revealed, it took him over an hour to prepare this attack. His competitor, with whom he dueled, had only the following words left: “Holy Christ.”
In Albion Online, the developers talked about the next big update for the MMORPG. They want to improve exactly the points where most players struggle.
What kind of MMORPG is this? The sandbox MMORPG Albion Online comes from the German developers of Sandbox Interactive. For years, it has been one of the most popular MMORPGs on Steam and offers a mix of sandbox and PvP focus, but also enough content outside of the battlefields.
The last major update in the MMORPG was the big Rogue Update, which introduced a gameplay mode centered around stealth operations. Since then, the developers have been working on the next update, which has now been introduced.
You can watch the trailer for the Rogue Update here:
Start video
Albion Online presents major rogue update in trailer
Help where it’s needed
What will the next update bring? The developers of Albion Online introduced their new update in a video on YouTube. This time, they looked at the points where most people get stuck or even leave the MMORPG.
They noticed that the sandbox aspect that characterizes the MMORPG likely overwhelms many players. For many of them, it’s already over after leaving the tutorial. Therefore, the developers had already added a quest system some time ago that helps new players.
This will be expanded in the next update “Abyssal Depths” and will lead players further into the game after the tutorial. It showcases dungeons and explains the crafting of advanced items, before slowly transitioning into the familiar quest journal that promises rewards all the way to the endgame.
What is there for veterans? Those who have been playing Albion Online for a while likely know the hurdle of getting to endgame PvP. The MMORPG relies heavily on risk and reward for its endgame content. When players die, they often lose their entire inventory as well as their gear. However, victories feel much more rewarding.
To encourage more players to engage with these contents, the developers want to introduce new PvPvE dungeons in the next update that allow players to fight against each other but also against monsters, similar to what happens later in the endgame content. As a reward, rare loot is expected there.
In addition, players can expect general improvements such as a revamped learning point system, a new batch of crystal weapons, an optimized combined tracker in the HUD, and an overhauled categorization system in the marketplace.
This obituary is a personal letter to my colleague and friend Schuhmann – written from the perspective of a companion who owes him a lot.
On May 2nd, I received the call that made time stand still for a moment.
Without warning, I was told that your heart suddenly stopped beating and that you are no longer with us. I still remember how my hand instinctively found its way to my own heart. At that moment, I felt a piercing pain go through me.
With you, I lost not only a colleague. I lost a friend who had a profound impact on me both personally and professionally. Without you, I would not be where I am today. I am not alone in my grief. On the contrary.
Because you, dear Schuhmann, shaped our entire editorial team and MeinMMO like no other.
Our shared journey
Eight years ago, I started working as a freelance writer for MeinMMO alongside my studies. After our boss Dawid brought me on board, he sent me directly to you without any detours. I was to reach out to you for the correction of my first text and show me the job.
During our first encounter, I cheekily threw at your feet that you had to teach me everything you knew because that was the boss’s instruction. You were amused about that for years afterwards.
But that’s exactly what you did. You showed and taught me everything you knew about writing, storytelling, journalism, and video games. You knew so damn much.
Whether it was about how to spark curiosity with a headline, how to find a strong entry into a text or why one should simply leave out clichéd phrases. In the early days, you went through each of my texts with me sentence by sentence and were a strict teacher. Sometimes I cursed your harsh words, but only for the moment. Because in the end, it made my work better and changed my perspective on the job that I originally started just alongside my studies.
With your constant ambition to create the best possible website for video games, you inspired and captivated me. It didn’t take long until I pursued that dream myself.
Things progressed to the point that a few years later, I became the editor-in-chief and led the editorial team and MeinMMO together with you. You were always fully engaged with the day-to-day happenings, close to the people, the articles, and the community. I, from the background, had the overview and a little distance. Meanwhile, you were always my direct link to the editorial team.
When I had spent a few hours in meetings, I usually received several messages from you about what was happening in the editorial team, what annoyed or pleased you. Often, I had a reprimand from you waiting if you disagreed entirely with one of my decisions. You could always pinpoint exactly where it hurt, and that was good. Because that way, we could always continue to improve and develop.
Little by little over the years, we became more and more of a unity that puzzled over MeinMMO together. We advised each other on which topics we should report, which upcoming games would be important to us, how we could develop certain team members in which way. And eventually, we also started talking about this and that that had nothing to do with work. Almost every day, we exchanged at least a few words, even if it was just sending each other a couple of silly videos to make the other laugh.
The fact that none of this works anymore is such a profound cut. It feels like I’ve lost a part of myself – both professionally and personally.
What you meant for MeinMMO
There are reasons why I heard so often after your death that you were the heart of the editorial team. You were already with MeinMMO long before me.
You helped build the website 11 years ago and were the first full-time editor with a permanent employment contract that our founder Dawid hired back then. Many came since then – and some also left again. But you stayed.
You often told me about the time of building it and how you were initially skeptical about whether it would all work out. The competition and the offerings from other gaming websites were great, many of them had been established for years. To assert oneself as a newcomer in between required ambition, cleverness, diligence, and passion – qualities that you brought to work every day until the end and also expected and fostered from others.
You told me that you wanted to be a journalist all your life. You recognized a chance here to fulfill your wish and did everything to ensure that it would ultimately work out. And it did.
There are things that are obvious on the outside.
You gave MeinMMO amazing texts, more than 14,000 to be exact. It always seemed like the good topics, the words, and the ideas just flew to you. But that’s exactly how you recognize the best. Time and again, I was amazed at where you unearthed the curious and exciting stories and how you recognized them. You drew your inspiration from the real lives of gamers – from their forums, comments, concerns, joys, and stories. That made you a special journalist because you were always close to the people – and the mere facts-news rather bored you.
More than 5,000 comments made by you underline this. You always engaged with our community and consistently responded to criticism and feedback. Many times, you also stood up for our authors when their texts were criticized.
The numbers, data, and facts also show us that your texts alone reached more than half a million people every month. You worked hard for that. From a small fan blog about MMORPGs to a professional gaming editorial team that is recognized in the scene. You were the first employee and paved the way for almost 30 more who are now full-time staff and freelancers with us.
And then there are the things that are not obvious on the outside.
What you meant to the editorial team as a person
When I delivered the heavy message of your death to the team, it was completely silent and time stood still again for a moment. In the silence, I saw grief, disbelief, shock, pain, and tears.
Because you were so much more than the editorial lead who managed the daily business and the content planning of the site. When I said you were my link to the editorial team, I meant every single person in the team. I know few people who possessed as much empathy as you did. Otherwise, you wouldn’t have been so good at reaching so many people with your texts.
You immediately sensed when someone in the team was feeling bad, and we both might have to look the other way when the last text of the day wasn’t finished. If you suspected that something was wrong with someone, you immediately told me about it and we would discuss what we could do to help. And so, you conducted many personal conversations with each individual in the team.
Every morning, you opened the day with an analysis of the previous day and our content. You always had a silly joke ready. That often led us all to roll our eyes (which delighted you) but also made us laugh simultaneously.
You said outright when you didn’t like something in our content, and you slammed your hand down forcefully. That way, you often metaphorically shook the editorial team to shape the best possible MeinMMO every day. But you never did that without helping every individual improve their work. Simply complaining without rolling up your sleeves was never your way.
What you often found hard to express in person landed with me. You proudly told me whenever someone published a particularly good text or had a clever idea to help the editorial team. I can’t count how many times in the last two years you told me how great the team has developed. In doing so, you named each person in the editorial team and emphasized what each contributed individually.
Unconsciously, you prepared everything for this moment when we can no longer access your expertise and knowledge. That’s what made you a great mentor and boss.
What remains of you
As sad as the last weeks without you were, there was also so much warmth in them. Because if I can say one thing with certainty now: You’re not truly gone and will never be.
We can still read your texts, countless comments, and the chats with you. But that’s not even the most important thing.
In the past weeks, I’ve realized what you truly left behind as a legacy and how valuable it is. I notice it in how our editorial team has come together even closer, and we all continue to live out your dream.
Your ambition and your passion to bring out the best in us and our editorial team every single day are already being passed on by your junior editors. Just like the knowledge you gifted us.
I for my part will still often hear your voice. Especially when I want to take radical measures too quickly again. You could be explosive in the foreground; I was often it secretly in the background – only visible to you. Your admonishing words in my ear: Do you really want to press the nuclear button right away, or should we first try another way? This admonition will accompany me far beyond MeinMMO in my life.
I wish you could have read the farewell words that so many people left for you on the following page. But I am sure you knew what you meant to us. Our bond needed no words; it could be felt.
In conclusion, there is only one thing left to say:
Thank you, Schuhmann. For everything.
This is an AI-powered translation. Some inaccuracies might exist.
Admittedly, 9 Kings did not convince me at first with its early trailers. However, the developers at Sad Socket provided me with a key, allowing me to check out the game a bit earlier.
After just a few rounds, it became clear to me: 9 Kings is incredibly addictive.
Who is writing here: MeinMMO author Johanna actually enjoys playing RPGs or hides behind her teammates during a round of Fortnite. Roguelikes were rather low on her Steam library list. But if a game manages to trigger her release of happiness hormones, she won’t say no to this genre either.
With the trailer, you get a first impression of the game:
Start video
9 Kings: Trailer for the Royal Roguelike on Steam
Protecting the kingdom using cards
What is 9 Kings about? The indie game 9 Kings is a roguelike in royal form. At the beginning of each run, you can choose which king you want to play as. Three other randomly selected kings will automatically become your enemies.
You need to fight them again every year, which corresponds to one round. Of course, you and your opponents become stronger each time.
Each king can be leveled individually, unlocking new abilities for the respective throne holder. Additionally, each king has different card sets.
The Blood King starts with these standard cards.
Per round, you can play one card. You can either improve your existing troops with it or build new units. The game gives you many options to combine different units and abilities.
After each victorious battle, another random card can be chosen. Depending on which king the battle was won against, you can choose from that king’s card repertoire.
Here we can choose between three cards from the Blood King.
A run represents one year, which can be played through at any difficulty. After that, you can continue playing, but the difficulty increases significantly.
At the end of a run, you must fight against the boss of one of the enemy kings.
What makes 9 Kings so special? The different abilities and unique card sets of the kings make the runs interesting. Even at the choice of the king, you have to consider which direction you want to take.
For example, the Blood King gives a lot of focus on sacrificing cards. With the King of Greed, you can accumulate a lot of money to buy more and more cards from the dealer.
The best part: The cards of the kings can also be combined with each other. For instance, you can couple a Thief card from the King of Greed with the Vampirism card from the Blood King. The combination possibilities are thus enormous.
The only flaw: I would have liked a better way to differentiate the troops from one another. The pixel graphics of the troops are so simple that I can’t recognize any particular features at first glance that would help me quickly distinguish the units.
9 Kings may initially seem inconspicuous, but beneath its simple appearance lie complex combination possibilities that make it extremely fun to find the best one for yourself.
Overall, I can understand why HandOfBlood is so keen on roguelikes: Done right, these games offer a high potential for addiction. After every failed run, the question arose for me: “Can I do better if I position and combine differently?”
And each time I wanted to find the answer to that question.
Will you play the game or have you already tried it? Let us know in the comments! HandOfBlood seems to be very excited about the game as well. The game was presented at Caggtus, although the YouTuber himself was not present, he still managed to advocate for it: HandOfBlood misses his new game at Caggtus, only calling for good reviews
This is an AI-powered translation. Some inaccuracies might exist.
Through the new 64-bit servers, The Lord of the Rings Online experienced something like a third spring recently. However, many players who would actually like to play an MMORPG in Middle-earth are still staying away – this is shown by a current community discussion.
What is this discussion about? It was triggered by the recently released Update 44.2 for The Lord of the Rings Online. This is a comparatively small patch with the following highlights:
The kinship custody is now correctly transferred with the guild leader and is located in custody in the target game world. Any items that disappeared from kinship custody during the transfer of the guild leader must be reported to customer service.
The 14th reward track for legendary items is here with new rewards.
“Dun Shûma, the Fortress of the King” is now available on difficulty level 3.
In addition, there are various other smaller bug fixes and adjustments. You can find the German patch notes on lotro.com.
The trailer for the current expansion of The Lord of the Rings Online:
Start video
Lord of the Rings Online: Trailer for Morgoth’s Legacy Prepares You for the New Expansion
“This would be the game for me,” but …
Back to the discussion: A fan of the game also linked the patch notes on Reddit. However, the comments under the post were not about the new features but rather about the reasons why one does not play The Lord of the Rings Online, although one would like to play an MMORPG in Middle-earth.
Fr0zenYeti writes on Reddit: “All they have to do is improve the UI for higher resolutions, and I’ll give this game a fair chance”
clocktowertank supports this on Reddit: “The text size and the chosen fonts are more than awful for readability. Do you wear glasses when you play? Because it is an incredible strain on the eyes when trying to read anything in this game when you usually play in 2K or higher.”
KingBastok also believes so (via Reddit): “Improved UI and HD pack, and so many people would play.”
Gardevoir_Best_Girl sees it the same way on Reddit: “I really wish they would improve the UI, then this would be my main MMO. Another year, another ‘no’.”
MarchAgainstOrange explains on Reddit: “I believe this would be the game for me if I could overcome the server lag and the presentation.”
While The Lord of the Rings Online has made a technical leap forward with the more modern servers, Gambrinus explains on Reddit what the problem is there:
It has helped somewhat, but the problem is that the 64-bit servers are now overcrowded, which makes things worse again. Unfortunately, the current problems are likely too deeply rooted in the code and architecture to be easily fixed, and they certainly won’t spend a lot of money (which they probably don’t have) on a new architecture.
What about the new MMORPG from Amazon Games? The last sign of life came in August 2024. At that time, Vice President Christoph Hartmann stated that they are still in a very early development phase and are still trying to find the special spin for the new MMORPG set in The Lord of the Rings.