Drinking used to be taken for granted, but many young people today simply skip alcohol. Generation Z has different priorities and is currently changing how a generation celebrates.
Alcohol is no longer a given for many young people today, and the numbers reflect this. As reported by the US Institute for Alcohol Abuse and Alcoholism, alcohol consumption among teenagers and young adults has significantly decreased since the early 2000s. This is especially true for the so-called Gen Z, which includes people born between 1997 and 2012. For many of them, alcohol is no longer seen as cool, but rather as risky.
Furthermore, a survey conducted by the opinion research institute Gallup in 2023 confirms this: Only 62% of those under 35 in the US say they consume alcohol at all, compared to 72% two decades ago.
While Gen Z questions old habits like alcohol consumption, entirely new digital trends are emerging simultaneously. In this video, you can see how virtual models earn real money.
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The Conscious Abstention from Alcohol
The self-image as a reason against alcohol: As reported by Time Magazine, many from Gen Z are not morally rejecting alcohol but are instead focused on self-protection, clarity, and control. For many, alcohol today has nothing to do with maturity or freedom, but rather with loss of control, uncertainty, and health risks.
The self-image has changed: Instead of gaining recognition through escalation, many prefer to focus on balance, mindfulness, and a stable inner life. Mental health plays a central role here. Those who struggle with pressure, anxiety, or overwhelm do not want to risk getting drunk as well. Many consciously abstain to avoid further emotional destabilization.
The occasion for alcohol is lacking: An analysis by the US Department of Health shows that young people today spend much less time with friends than before. In 2003, it was an average of 30 hours per month – by 2020, only 10.
Fewer social gatherings also mean fewer opportunities to drink at parties or clubs. In many cities, so-called “Sober Bars” are opening, places entirely without alcohol. The social pressure to drink is completely removed there, and people appreciate it.
Do alternatives distract from alcohol? Young people today are more likely to turn to other substances to unwind – foremost among them is cannabis. In the US, the drug is legal in many states and is significantly more socially accepted than just a few years ago.
According to the annual health survey conducted by the US Department of Health, about 36.5% of 18 to 25-year-olds reported consuming marijuana in the past year in 2023. The study is considered the most important national source for data on drug and alcohol use in the US.
Even though alcohol is still consumed by 68.1%, according to the study, cannabis is increasingly becoming an alternative.
While Gen Z is finding new ways to celebrate and consciously avoiding alcohol, the generation before them – the Millennials – is also significantly influencing social change. They are increasingly taking on leadership roles, focusing on mental health, flexible working models, and self-determination. Yet despite these positive developments, they face a unique challenge.
This is an AI-powered translation. Some inaccuracies might exist.
The MMORPG Metin2 was released in 2006 in Germany. Almost 20 years later, it still has a large community, with many players being German-speaking. This is due to several reasons that MeinMMO highlights during the MMORPG theme week.
What is Metin2? The team behind Metin2 describes the game as an “Oriental Action MMO.” The MMORPG started in 2004 in Korea but only came to us in 2006. Initially, it had a paid model, but after a year, it removed the monthly fees.
You choose one of 5 classes and decide on a specialization. For shamans, for example, you can learn enhancement spells or healing spells.
The MMORPG takes place in a fictional Far Eastern world that was once united by the Empire. Today, there are three kingdoms you must choose from. If you join one nation, you can battle the other two in PvP.
Characteristic of the MMORPG are the meteorite stones of the same name, which fall randomly from the sky at a location on the map. They contain rare equipment.
Metin2 still relies on the graphics with which the MMORPG launched in 2004. Although the visuals are now quite outdated, the game can still keep afloat – and that without monthly fees. This is an impressive achievement, considering how many MMORPGs have had to shut down in recent decades.
The MMORPG is still popular among many fans today, especially in Turkey and Germany, as Gameforge confirmed to us upon request. We explain why in the following article.
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Metin 2 – The MMORPG presents itself in the trailer
Metin2 has managed to hold on for several decades, thanks to several reasons
Metin2 has an active community in Germany
In the statement from Gameforge, it is clear that the community is still very active, especially in Germany and Turkey. Because so many players still gather on the servers of Metin2, the game can be kept alive:
Even almost two decades after its release, Metin2 impresses with strong player numbers. The number of monthly active players is in the seven-digit range. For an online role-playing game with such a long lifespan, this is absolutely impressive. A large part of the players comes from Western regions. The German community is one of the most active and engaged alongside players from Turkey.
Gameforge, via E-Mail
Although the number of servers has significantly decreased in recent years, there are still so many players active that it likely remains profitable for Gameforge to operate. This is evident in part from the forum of Metin2: many threads are still discussed hourly today.
Furthermore, many users have helped create a wiki for Metin2’s content. This makes the game even more beginner-friendly for newcomers. There are also still regular updates, as evident from the plans for current events.
But the active community is not the only reason why Metin2 is still alive.
Metin2 made headlines in Germany
The MMORPG caused quite a stir in Germany during a theft case in 2009 (via Spiegel). The police from Bochum investigated a case where valuable items like Phoenix shoes and Siamese daggers were stolen.
The 45-year-old player stated that he had invested a total of 1,000 euros into the game and was understandably upset when he noticed that his equipment was gone. In fact, the police initially investigated whether it was a hacker or a malfunction.
The visuals are probably not the reason why players love Metin 2 so much.
The end of the story: It turned out that a 19-year-old acquaintance knew the login credentials of the victim and simply transferred the items to himself. Allegedly, the 45-year-old was aware of this (via web.archive.org).
The case drew attention primarily because, at that time, it was not common in Germany to file a criminal complaint for virtually lost items. Many laughed at the 45-year-old player back then. No wonder, then, that his case generated such a stir and helped bring more attention to Metin2 – and perhaps even more players.
A F2P game with German voiceover
At that time, there was hardly any competition for Metin2. It was one of the few MMORPGs that was free and had a German version available.
Metin2 financed itself through microtransactions in the in-game shop after removing the monthly subscription fees. These provided players with cosmetic items, but also advantages that allowed them to level up faster, although it was no longer mandatory to invest money in the game.
The grinding festival from July 21 to July 27 In this week, you can expect exciting articles every day on the topic of MMORPGs. Included: a journey through the history of online role-playing games, as well as nostalgic retrospectives, streaming nights, interviews, columns, and analyses.
This likely attracted children and teenagers at the time, who did not want to or could not spend their pocket money on competitors like World of Warcraft. After all, for many, it’s a barrier to explain to mom and dad that monthly they put their money into a virtual troll or warrior.
At the same time, there were few games that were also available in German. One example would be RuneScape, which, however, was only available in German since 2007. This is one of the reasons why the German community remains so active even today.
When leveling, it can help to join a group and divide tasks: one pulls, one knocks out the mobs, and someone else handles the healing. Even better is if someone higher-ranked is in the group and quickly eliminates the mobs. Tools to level up faster are only available for real money.
While there are quests, they also end in grinding (“kill 50 rare mobs”) and reward very few experience points. Moreover, enhancing gear is based on luck. There is only a certain chance that the item will reach a higher level; otherwise, it may even downgrade.
This way, Metin2 not only retains players for a few weeks but also for years. Those who want to be the best on the server must invest a lot of time in the MMORPG – or money. And those who have already invested a lot will not easily give up their characters.
Metin2 manages to deliver new content for players every year. However, there are also MMORPGs that currently look anything but rosy. Our MMORPG expert Karsten Scholz reveals 5 games that might close in 2025: Which MMOs will die in 2025? I’m worried about 5 games
This is an AI-powered translation. Some inaccuracies might exist.
The Grindfest is in full swing: MeinMMO attended the GameStar Talk and faced a tough quiz, the topic of which could not have been more fitting – MMORPGs.
What kind of quiz is this? Quizmaster Felix Rick invited both MeinMMO colleagues Sophia Weiß (Managing Editor) and Karsten Scholz (Senior Editor) to the show. Since the themed week on MMORPGs is currently running on MeinMMO, all sorts of questions about the genre were asked:
What did players play before MMORPGs?
Which MMORPG made the YouTuber Gronkh famous, even before he broke through with Let’s Plays?
And which MMORPG had the most simultaneous active players on Steam?
In addition, there were plenty of questions about specific MMORPGs, with which you can test your knowledge about titles like Final Fantasy 14, The Elder Scrolls Online, and Guild Wars 2 – or you can just watch how MeinMMO performs.
You can watch the MeinMMO quiz at GameStar Talk here:
As part of the Grindfest, many new articles have been published on MeinMMO that focus on the genre of MMORPGs: If you want to learn more about the history of MMORPGs from the 1960s to 2025, then you are in the right place. Or would you rather read an article about what makes MMORPGs so fascinating?
Maybe you also want to know how Sophia started playing WoW and quit immediately. You can find this and many more personal stories about MMORPGs as usual on the website.
MeinMMO-Demon Cortyn has been playing World of Warcraft for 20 years. But why do you stick with the same MMORPG for so long?
When I started with World of Warcraft, I had very little knowledge of MMORPGs. I had played Silk Road before, but I wasn’t very good at it.
In World of Warcraft, I made countless mistakes with my mage. I wore agility gear, didn’t learn Polymorph from the trainer because turning things into a sheep sounded kind of stupid, and I had to be told the usefulness of Counterspell just before reaching level 60 in Scholomance. Such noob mistakes are just part of it.
That was 20 years ago. 20 years during which I have played World of Warcraft almost continuously, except for minor breaks at the end of an expansion. 20 years that Azeroth has delighted and shaped me like hardly any other game before it.
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WoW mal so richtig ehrlich erklärt
WoW – A game for everyone and yet no one
What sets World of Warcraft apart from any other game is the fact that it offers an almost endless variety of content.
And yes, this abundance of different content often leads to exhausting discussions. Questions are always asked such as, “Why are there 10 new pets again when we haven’t had a new dungeon in 6 months?” or “Why are you bringing out new transmog while the rogue talent in row 7 still has bugs and doesn’t work in PvP?”
Many do not understand that World of Warcraft has survived for so long not because it has the best raids, the most pets, or the most interesting classes. It is the sheer abundance of content. The different interests that are catered to. Everyone can find something in World of Warcraft that they enjoy. Whether it’s achieving a high rating in “Mythic+”, collecting pets, experiencing all story quests, outsmarting the server economy in the auction house, trolling in the trade channel, role-playing in Stormwind, or finding the prettiest dresses.
WoW has something for everyone. If you can engage with multiple aspects of it, it offers even more.
From earning gold to pet battles – WoW has something for everyone.
Euphoria at Expansion Launch
For me, the personal gaming highlight is always the launch of a new expansion. Whether it was “The Burning Crusade”, “Mists of Pandaria”, or the (rightfully) criticized “Shadowlands”, the first 3-4 days of an expansion are always a complete rush for me. It is always my “personal Christmas”, where I completely immerse myself in the game for a few days and adjust my daily routine to spend as much time in the game as possible.
I love to rush through the content at the start of an expansion – not hastily, but still focused. Completing all quests.
It’s not about being the first person – even though I do have a few of the old “Realm First!” achievements in my collection. I just enjoy exploring the new areas down to the last corner, absorbing the new story details, and experiencing the new mechanics. I fall into bed at sunrise and am awake 5 hours later, ready to play again.
No one can take that from me.
Is that unhealthy? Yes, absolutely. These are the 3 days of the year when I essentially run on energy drinks and ramen noodles and need just as long to recover afterward.
And yes, that sometimes presents challenges for me. Because generally, I still have to work during this time and report on urgent news, patches, or my own experiences.
This thought of “maximizing time utilization” drives me to quickly type a few lines of news during flight trips or especially to make use of spontaneous maintenance work for work, keeping the next workday as short as possible. (Haha, Leya, that’s just a joke for the article, really, haha.)
These first days of an expansion launch are simply wonderful.
The Grind Festival from July 21 to 27 This week, you can look forward to exciting articles every day on the topic of MMORPGs. Included: a journey through the history of online role-playing games, as well as nostalgic throwbacks, streaming evenings, interviews, columns, and analyses.
The Dark Sides of World of Warcraft – A Dead End for Some
I don’t want to hide the fact that there are quite a number of people who have “sunk” into World of Warcraft. The game is captivating, and for some, it is so captivating that they cannot let go of it – even though they no longer find joy in the game. I am sure that on all larger realms, everyone knows a few people who criticize everything in World of Warcraft and cannot stand any changes – yet still log in daily after many years.
Some can simply not let go of WoW – and would need help.
For some, World of Warcraft has simply become a permanent escape from reality. Over the years, I have met some people who have basically structured their entire lives around WoW and find little satisfaction outside of it – particularly on roleplay realms, you unfortunately encounter such individuals more often.
In some cases, it is simply an unhealthy addiction. There’s nothing to sugarcoat. For a while, this escape can be something beautiful and empowering. But some cannot make the jump and elevate WoW to the only meaningful purpose in life. An addiction with all its downsides.
The meaning of World of Warcraft has also changed several times for me. In my late youth, it was my hobby where I could find like-minded people and a second circle of friends who didn’t throw a party with alcohol every weekend. Later, it became a nice, temporary escapist opportunity through roleplay. By now, World of Warcraft has become more of a ritual – some fixed dates, like raid visits in a new patch or occasional “M+” evenings.
But that’s exactly what I want from World of Warcraft. It’s a world that you can always return to. A world that simultaneously demands less and less of my time while still offering almost infinite content when I want to invest days or weeks of time again.
No, World of Warcraft is not the best game of all time in itself – neither now nor during Vanilla, Wrath of the Lich King, or at any other time. But no other game is like World of Warcraft and brings together so many people with different goals, wishes, and preferences. World of Warcraft has been my companion for 20 years because it has given me friends and acquaintances who have turned the MMORPG from a “good” to a “great” game.
I wish everyone has a similarly beautiful experience in WoW – because World of Warcraft can be all that you expect from a game. Or none of it, if you fail to find the right players. For me, World of Warcraft is more than just any game. It is a little piece of home.
This is an AI-powered translation. Some inaccuracies might exist.
Diablo 4 and Path of Exile both had only themselves as competitors. With Last Epoch, another candidate came into the ARPG genre that could get involved, but the studio behind the game had no publisher – until now.
What kind of game is Last Epoch? Last Epoch is a new ARPG that wants to compete with the big brands Diablo 4 and Path of Exile since its release in 2024. The game initially struggled to establish itself, but with its first season, it managed to regain the trust of its fans. Above all, due to the good progression, its endgame, and the great crafting.
But before its 1.0 release, Last Epoch was a Kickstarter project (Source: kickstarter.com) that was funded by passionate fans. The studio behind the ARPG still did not have a publisher like Diablo 4 and Path of Exile to finance itself after its major release. The studio was therefore looking for a partner and only recently they even found one.
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Last Epoch shows Season 3 in the teaser trailer of Hunters and Prey switch
Good news for fans, but they are not happy
What has been revealed? In a large blog post, the game director of Last Epoch wrote about the future of the studio. It mainly discussed the recently mentioned financing and how the studio plans to move forward to survive (Source: forum.lastepoch.com).
The studio had actively been looking for a partner in the past year to realize the dream of becoming the best ARPG ever. Many conversations were held with potential partners, but only one could stand out, and that is Krafton.
For those who do not know Krafton: They are the company behind the battle royale “PUBG” – the competitor of Fortnite and Warzone. According to the game director, Krafton could offer exactly what they are looking for to achieve their goals and solve problems they have encountered over time.
One might think this is good news, as more content could be produced and Last Epoch could be better developed thanks to Krafton, but fans are skeptical.
How are fans reacting? If you look under the forum post, the news is met with mixed feelings. Krafton is not popular among many gamers, and there are many reasons for this, mainly due to their monetization methods and the debacle surrounding Subnautica 2. Here’s what can be heard:
“I had to Google Krafton because I didn’t know who they are, and I’ve never played PUBG. I played Tera and know how bad that was and how much money was made from it. There is nothing online indicating that they have anything to do with the ARPG scene. I’m not looking forward to it at all.” – PKERJOCK
“… I don’t like where this is headed. Only time will tell.” – ShadowDweller
“Well, I mean, for you as a studio and a company, it’s probably a good thing, but for us players, this is one of the worst possible outcomes.” – BokuHagath
“Krafton? Wow, that’s a bold step considering what’s happening right now and how the past generally looks. I personally have no trust in Krafton – good luck!” – HoodedTurtle
It remains to be seen how much Krafton will interfere in the development of Last Epoch, but so far the joyful news has not been well received. Apart from that, the ARPG is preparing for the release of its new season. You can find out more about this here: Path of Exile 2’s competition announces new season, but fans already have a concern
This is an AI-powered translation. Some inaccuracies might exist.
In the new Career Mode of EA FC 26, there will be a dynamic Manager Market. This is intended to create more excitement from season to season. An EA employee explained the significant change for the Career Mode in detail in an interview.
What do the new manager transfers mean for Career Mode? The dynamic transfer market for managers represents the biggest innovation for the popular single-player mode. Until now, only players could be transferred on the market.
The manager transfers represent a new and simultaneously more realistic adjustment. In real football, it is often the case that when success is lacking, the coach is the first to pack their bags and a search begins for a new manager who can lead the club back to success.
Since EA FC 25, thanks to FC IQ, every coach has a predefined tactical setup that can be applied like a template to any club. This concept is now also intended to ensure that clubs looking for a new tactical approach can find a suitable coach on the transfer market in Career Mode.
In an interview with the well-known German FC-25 content creator Simon “GamerBrother” Schildgen, one of the EA heads responsible for Career Mode, Andreas Wilsdorf, explained how the Manager Market will work in FC 26.
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Deep Dive trailer on gameplay shows 2 different gameplays and numerous adjustments
With manager transfers, every season is different, even in the 10th year
This is how manager transfers create more dynamics: According to Wilsdorf, the underlying idea behind the innovation is to have a varied gaming experience even in season 10. For example, a Pep Guardiola after 8 seasons at Manchester City could also say that he is looking for a new challenge at a new club.
Similarly, veteran managers can also announce their retirement. Unsuccessful coaches can be dismissed by the club, while successful coaches at smaller clubs can also become interesting for larger or the biggest clubs.
The vacancies created or the demand for the most successful coaches ensure that clubs can await you with new tactics and new player personnel from season to season. The new tactical focuses that a coach brings also change the transfer strategy of the clubs in the player market.
How do manager transfers work in Career Mode? Each coach has a rating in Career Mode, just like a player. The manager rating is not visible to the players, but it helps the AI behind the scenes to assess a coach’s standing in the transfer market. The rating for coaches is dynamic and is influenced by the following factors:
Performance of the manager at their current club: How successful is the manager?
Moral of the players: How does the manager treat their players?
Financial situation: How does the manager handle the budget at the club?
Successful transfers: How do the players signed by the manager perform?
For a coach to be interesting for other clubs, the playing style of the club must fundamentally match the tactical approach of the manager. As an example, Wilsdorf mentions that an offensively oriented club like FC Barcelona would not hire a coach with a destructive playing style like José Mourinho.
Manager Market turns no-names into tomorrow’s stars
What is special about the dynamic Manager Market? If vacant managerial positions cannot be filled adequately, previous assistant coaches could also take a seat on the bench as an interim solution. If they then manage to bring the club back to success, the previous shadow coaches may eye a permanent position.
This means that coaches we don’t even know yet could coach the biggest clubs in the world after 2, 3, or 4 seasons. Whether assistant coaches are already licensed and have been given their own game face is currently unknown.
Speaking of licenses: Aside from coach Kompany at FC Bayern, EA does not have licenses for Bundesliga coaches. However, EA employee Wilsdorf has hinted that all managers for the Bundesliga can be edited in Career Mode to create the most realistic gaming experience possible.
More information on Career Mode will be released in early August 2025 in the appropriate Deep Dive trailer. Further innovations are also expected to be presented. GamerBrother, as an avid Career Mode fan, has already praised the new Manager Market before the interview. He calls for 2 more changes that could make the mode even better.
This is an AI-powered translation. Some inaccuracies might exist.
The founder of NNO, Broeki, has been playing League of Legends for over 10 years, both casually and professionally. Recently, he was used as a botlaner for HandOfBlood’s team. Now he is stepping away from playing there and discusses the reasons.
What is HandOfBlood’s LoL team? In 2021, the YouTuber and Twitch streamer HandOfBlood founded the organization Eintracht Spandau (EINS). With EINS, he aimed to shake up the esports scene and put together a team of LoL players. The team’s biggest success was achieving first place in the 2024 Spring EMEA Masters EMEA Masters (liquidpedia.net).
Why is Broeki stopping playing for EINS? In a YouTube video from the organization, Broeki and his EINS colleague talk about the reasons he is stepping away.
In the video, it is said that he was “benched”, meaning that he is leaving the LoL team due to performance issues, but he is not completely distancing himself from Eintracht Spandau. In the current Summer Split of the Prime League, EINS has yet to win any of the 6 matches played (liquidpedia.net).
What has been weighing on Broeki? Broeki talks about various things that have been weighing him down. In addition to declining viewer numbers, which are existential for him as a streamer, he has gone through a breakup. Broeki himself says that during this tough phase he lost his “drive”, meaning his ambition and motivation.
Due to his insufficient training, he performed worse than his opponents more often and realized himself that he was simply playing too poorly. Due to frustration, he also misbehaved in scrims (practice matches against other teams), as he noted himself.
In the video, you can see the trailer for Season 2 of 2025 in League of Legends:
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The launch trailer for the new Season 2 2025 in League of Legends
Broeki is no longer playing for EINS, but is still a part of it
What is Broeki doing instead at Eintracht Spandau? In the same video about his end as ADC of HandOfBlood’s LoL team, the two discuss Broeki’s future within the organization. Broeki will continue as a caster, covering EINS’s games and also commenting on the upcoming relegation.
What do his fans say about it? Under the video, there are many comments with supportive words for Broeki. The user 123STK123 writes:
Given the absences, etc., in the last months, a bench player like Broekmann would be an incredible asset for the cast. Also as far as game knowledge, tactics, etc. are concerned. I thought it was great that he was on the team. But hey, it’s not a shame to acknowledge that others are better. You did your best, even in tough times.
Another user named bimraven writes that he is glad to have Broeki as a caster and that he is a significant gain for the club. He adds that he would look forward to a cast with Broeki and the substitute jungler Jokaa, as bimraven believes they are the most entertaining players from the EINS roster.
Broeki himself was a rather unpleasant player over 10 years ago. After no one wanted to play with him in the German LoL scene anymore, he simply formed his own team and called it NNO. The former jungler of the Renter roster, Agurin, has once again drawn attention to his behavior in LoL and has not learned from his mistakes: German Twitch streamer banned in LoL for being too toxic, promises improvement, but continues as before
This is an AI-powered translation. Some inaccuracies might exist.
On Steam, you can currently dive into a new survival game that strongly resembles Medieval Dynasty. It is being developed in Germany.
Which game is being referred to? This refers to Medieval Frontiers, developed by the Munich-based Active Fungus Studios. According to the developers, it is a “first-person village-building game” where you create a new home in a remote medieval world.
Steam is currently running the campaign “Games forged in Germany”. This puts a spotlight on video games from Germany. As part of this campaign, Medieval Frontiers released a playtest on July 24. Until August 7, you can try an early version of the game on Steam.
You can watch a trailer for the game here:
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Medieval Frontiers: Trailer for the new survival game in the style of “Medieval Dynasty”
Surviving in a Harsh Medieval World
What is the game about? In Medieval Frontiers, you start alone in a wild and remote valley. There, you gather resources to build your new home. Later, you will also meet other people. You can bring them to you and establish a small village together.
At first glance, it all looks very much like Medieval Dynasty. However, this could also spell trouble for the game. After all, Medieval Dynasty has years of development and content updates behind it. The bar is likely set higher for Medieval Frontiers than it was for Dynasty.
“This looks like the same game as all the others with this theme. What sets it apart from Medieval Dynasty?” asks @EliotJohnson under a trailer on YouTube
How Medieval Frontiers plays and whether it can distinguish itself from Medieval Dynasty may be revealed in the current playtest. According to the developers, it includes on Steam:
The early mechanics of settlement building
Gathering resources, crafting materials, and building a small settlement
The challenges and hardships of life on the frontier
Other survivors you can find in the wilderness
Of course, this is still an early version of the game. Bugs and performance issues can be expected.
On Steam, there are always various indie gems that go viral and generate a lot of attention in a short time. One of these games is Bugshot Roulette. The developer of the title recently reported on his sudden success and how the hit has changed his life.
As a weapon, a shotgun is used instead of a revolver. The dealer loads the shotgun with blanks and real bullets. Whoever lasts until the end wins the game. If you get eliminated, you have to start over. The game can also be played in multiplayer mode with other players.
Bugshot Roulette was created by just one developer. He himself stated in an interview that success was not his goal. But now, almost 2 years after release, he has sold over 6 million units and is a millionaire.
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Buckshot Roulette reinvents Russian Roulette and shows it in the release trailer
“The right game at the right time.”
What does the developer say about his success? In an interview with the American gaming site gamesradar+, Mike Klubnika, the solo dev of Buckshot Roulette, was asked about his success and how it has changed his life.
However, not much has changed for him: “I can fully focus on game development and don’t have to worry too much about the commercial side. I feel like I can develop an idea for a game and implement it at my own pace, knowing it’s not a big deal if it doesn’t sell well or reach enough players.”
Moreover, he has never cared much about success. As he further explains, he never thought about sales: “But it’s also not really different from before, because I never really thought about what if I release this game and it doesn’t sell well? I didn’t even sell that many games. It was more like: What if there are no downloads? I am very grateful for that.”
Appropriately to his success, there was a question on how Mike Klubnik explains the surprising success. On this question, he has a clear answer: “I think, in general, it’s obviously just luck. The right game at the right time. My final theory is that gambling is a lot of fun.”
What is Mike Klubnik doing now? Although his surprising success has led to a considerable fortune, it is not the end for him. He has developed a new game – s.p.l.i.t.
In this game, you take on the role of a hacker who chats with various technicians to execute his plan. The dark atmosphere, rustic graphics, and self-made soundtrack are definitely striking.
Patch 7.3 for Final Fantasy XIV is on the horizon: Square Enix plans to release the update in early August, completing the main story of Dawntrail. Additionally, there will be many new contents, such as updates for field explorations and a new dungeon in the most beautiful area of the game.
When is Patch 7.3 coming? The next major content patch for Final Fantasy XIV goes live on Tuesday, August 6, 2025. This keeps Square Enix true to the 4-month rhythm and delivers fresh content on time, which was further presented in the 88th Live Letter.
As usual, there will be a new chapter of the main story, which will end the narrative arc of the Dawntrail expansion this time. With Patch 7.4, the preparations for the next expansion will then begin. There will also be a new dungeon, a new trial, and a new Variant Dungeon: A deep cavern in Il Mheg, one of the most beautiful areas of the game.
The trailer for the patch provides initial insights:
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Final Fantasy XIV: Neuer Trailer zu Patch 7.3 macht Bock auf „The Promise of Tomorrow“
New Dungeons, Trials, and Fan Requests
What are the new contents? On release on August 5, Patch 7.3 will bring the first fresh content for this patch cycle. Here’s what to expect:
New main story
New dungeon
New trial
New alliance raid to Echoes from Vana’diel: San D’Oria: The second stage
New PvP arena
New treasure map dungeon: Treasure Oneiron
NPC support for the dungeon Cutters Cry
Extended headgear support for Viera and Hrothgar
Chat bubble feature
The latter is a new feature that already exists as an external, player-created extension — its use was not previously allowed. However, the feature was so popular that it is now becoming an official part of the game. The text written in the chat appears above the head of the player character who said it — similar to what is already common with NPCs in combat content. The feature is particularly popular in the RP community.
In addition, there is also an update for the field operation Kreszentia: Starting with Patch 7.3, players will be able to start in exclusive instances with existing groups of 24 players. After five minutes, it will be displayed which players qualify for the Fork Tower. For each player, an Arcane Seal of Blood must be sacrificed at the sealing lantern.
This could be a response to player feedback, as it has been quite challenging to unlock the Fork Tower in the regular instances until now.
What’s coming in the subsequent minor patches? After the large influx of content with Patch 7.3, updates 7.31 (approximately one month after Patch 7.3) and 7.35 (approximately two months after 7.3) are on the horizon. Here’s what to expect:
Patch 7.31:
New zone for cosmic explorations: Phaenna
New level for the phantom weapons
Patch 7.35:
New Deep Dungeon: Pilgrims’ Path
New friendly race of Yok Huy (crafters and gatherers)
More Hildibrand adventures
The new deep dungeon will be located in Il Mheg, a region that was introduced with the Shadowbringers expansion and is inspired by western high fantasy. Here, fairies and their king reside. The latter wishes for the Warrior of Darkness to explore the remnants of a church.
Prerequisites are that the Palace of the Dead is completed at Level 50 and the quest Endschreiter is finished. Starting level is 91.
As soon as there are new updates about the patch, you will of course read it on MeinMMO. Until then, you can entertain yourselves with our articles about the MeinMMO grindfest. We conducted an interview with Naoki Yoshida, analyzed the polygon count of the flower pots in 1.0, and checked if a restart in the game is still worthwhile in 2025. You can find all articles, including those about other MMORPGs, here: Welcome to the Grindfest! The program for the big MMORPG theme week 2025 by MeinMMO
This is an AI-powered translation. Some inaccuracies might exist.
Mounts or riding animals have become an integral part of many MMORPGs. But which online role-playing game actually had the very first ones? And what was it like? We will explore this question in the context of our MMORPG-theme week.
What role do mounts play in MMORPGs? Mounts provide not only functional value in MMORPGs, but they also ensure stylistic individuality. Primarily, they serve as a means of transportation to traverse the game worlds more quickly, but for many players, they are also trophies and status symbols.
Many mounts are rare and can be painstakingly earned, while others can be purchased in a shop for real money. In some MMORPGs, you can also fight on them, fly with them, or use them as additional storage.
The Grind Fest from July 21 to 27 During this week, we will present exciting articles every day on the topic of MMORPGs. Included: a journey through the history of online role-playing games, as well as nostalgic reflections, streaming nights, interviews, columns, and analyses.
In short: Mounts are more than just a means of transportation – they are a mix of tool, medium of expression, and reward that significantly shapes the gameplay of many MMORPGs.
All the more, the question arises: Who actually started this, and what was it like back then?
Here you can see, for example, the rarest mounts in World of Warcraft:
Start video
6 of the rarest mounts in WoW – Do you own them?
Back to a time when mounts were still living beings
The answer takes us back to the year 1997: Specifically, to the launch of the MMORPG Ultima Online. For UO is not only the very first MMORPG ever to be officially titled as such, but also the first to introduce mounts into the game.
Players could directly at launch buy or tame horses, llamas, or other animals – all without any level requirement. These mounts were not mere means of transportation, but physically anchored in the game world. If you dismounted and were not careful, the animal could be stolen or killed. Mounts could thus actually be lost, which gave them real weight in the game’s progression. To secure them, one had to place them in a stable.
Moreover, riding was tied to skills such as “Animal Taming” or “Animal Lore,” allowing certain animals to be used only with appropriate effort. Thus, mounts in Ultima Online became not only practical helpers but also valuable possessions and status symbols that needed to be watched over.
Mounts played a huge role in Ultima Online (Screenshot via Ultima Online)
At the beginning, the mounts in Ultima Online were primarily means of transportation in the form of horses, llamas, and ostriches that players could buy or tame. Later, special mounts were added that came with unique abilities, such as those that could assist in battle or serve as additional pack animals.
In 2001, the developers introduced mounts that did not require physical space and could be summoned. These so-called Ethereal Mounts could be obtained as a veteran reward after reaching a certain account duration (via Ultima Online).
Meanwhile, mounts have become an indispensable part of most MMORPGs. And admittedly, these companions are not only practical but also pretty cool. No wonder many players aim to collect as many as possible.
By the way, Ultima Online was indeed the first MMORPG that was officially labeled as such, but there were also earlier contenders that shaped the genre. So the question of the first MMORPG is not so easy to answer. That’s why we explored it in this article: What was actually the first MMORPG?
This is an AI-powered translation. Some inaccuracies might exist.
A developer admits that it was his job to manipulate players psychologically. He was supposed to develop a novel system that unfortunately never made it to the final phase.
What kind of system would that have been? In the Reddit forum, user EjnarH introduces the system he was supposed to develop for the Danish game developer BetaDwarf for a MOBA. Since his non-disclosure agreement (NDA) has expired and he is leaving the gaming industry, he talks about his novel system in the forum:
Players should be able to distribute likes and honors. The honors could have been awarded for specific qualities and only in a limited daily number. Examples would be “great communication” or “awesome teamwork.”
In this way, players would build their own reputation and encounter other players more often who also received many honors.
The honors from their own friends should also play a role here and be displayed.
The goal: Players should not feel like they have to prove their worth in every game. According to the developer, this pressure leads to toxicity in games. Even if players have a bad day, they should not be harshly judged.
With the honors, at least the foundation would have been secured that players usually play well. If they still play poorly, it could have been dismissed as an exception. The developer states that he would have tricked the players with their own egos:
Suddenly, the player who plays the worst is someone you already know you have given 4 honors because you happened to meet him in his best moments. You’re not stupid, are you? It’s much easier to accept that the person is just having a bad game and might need some support. (Yes, I use your ego as a weapon against you. Deal with it.)
In the meantime, they have switched their model from MOBA to PvPvE co-op extraction. In this genre, there are other issues to address than those that the developer’s system was supposed to fix.
What do others say about it? The top commentator sees it as a double-edged sword. On one hand, you would be proud of your honors. On the other hand, people would be judged based on their behavior, and it could then be too quick to judge other players who don’t have many ratings yet.
If a player did not receive an honor, it could simply have been that the daily limit was reached.
Start video
The new trailer for the event ‘Hall of Legends’ of 2025 in League of Legends
The system unfortunately ended quickly
What would it have been good for? The system would have ensured that matchmaking would be less toxic. By encountering your recommended players more often, there would have been less reason to complain. This would have benefited MOBAs like League of Legends, which are known for their toxic community.
At the same time, friendships could have formed even faster. Through recommendations from friends, a larger circle could have been built.
It would also have been a practical system for guilds: New applicants could have used their honors as a “resume,” allowing guild leaders to directly know who they are dealing with.
Why was it never released? The investors would have been enthusiastic about BetaDwarf’s idea. However, due to the currently very tense situation in Europe, the investors eventually backed out, causing the project to go through difficult times.
In the meantime, they have switched their model from MOBA to PvPvE co-op extraction. In this genre, there are other issues to address than those that the developer’s system was supposed to fix.
What do others say about it? The top commentator sees it as a double-edged sword. On one hand, you would be proud of your honors. On the other hand, people would be judged based on their behavior, and it could then be too quick to judge other players who don’t have many ratings yet.
The new MMORPG Blue Protocol: Star Resonance has finally announced its beta test after years of waiting. However, monetization is already causing issues.
When does the beta start? Since July 24, 2025, fans of Blue Protocol: Star Resonance can sign up for the beta. The registration is open until August 14. Between August 15 and August 20, players will be notified by email whether they will gain access to the beta.
The beta is expected to run for 10 days, but the exact start date is still unknown. However, it is assumed that the start date will not be long after the notification. To sign up, players must first complete a questionnaire (via google.com) and be selected. Not all players will receive a spot.
Here you can watch the trailer for the beta of Blue Protocol: Star Resonance:
Start video
Blue Protocol: Star Resonance shows a mix of action and teamwork in the new trailer
Concerns About Monetization
What is the issue with monetization? The developers of Blue Protocol: Star Resonance have also stated in their beta announcement that players will have the option to top up real money during this test, which will then be available to them in the game later.
Those who do this during the beta and do not wait for the release will receive attractive bonuses. Players can obtain up to 50% more in-game currency through advance purchases. However, the bonus is capped at a maximum amount of $450 (approximately €383, as of 10:10 AM, July 25, 2025). After that, there will only be a 25% bonus on purchases. There is no maximum amount that players can spend.
The developers themselves also do not refer to it as a regular closed beta, but as a “paid closed beta test with data deletion”. Everything you earn during the beta will be deleted afterwards.
Why is there anger? Fans who have waited for years for the new anime MMORPG are visibly annoyed by the possibility of spending money in the beta and the bonus earnings of up to $450. In a post on Reddit, they express themselves accordingly:
Spriggz_z7z: “This sounds terrible and has killed my interest. If we start this way, I don’t want to see what happens at release.”
TurntHermit: “I’ve been waiting for this game since I built my ‘Pandemic Rig’ in 2019… this has really killed my excitement for the beta…”
Other players, however, have fewer issues with the monetization:
StarReaver: “The upside is that those who wanted to spend money anyway are basically being paid to test the game by receiving in-game currency. And all of this will carry over into the actual game. It’s much better than paying $120 for an alpha test of a game and getting nothing if the game ever comes out.”
ItsTheSolo: “It’s common nowadays for CBTs to offer refunds [bonuses] (Destiny Rising just did that too). I’m not saying it’s okay or not reprehensible, but it’s also not a new practice.”
archefayte: “This is also industry standard for Chinese and eastern mobile MMOs. I don’t care as long as the monetization is not strictly performance-based.”
In the third part of Guardians of The Galaxy, Marvel fans could finally see the character Adam Warlock on the big screen for the first time. In the movie, he is presented as a silly character, but he is actually a pretty powerful ally.
Who is Adam Warlock? In Guardians of The Galaxy Vol. 3, he is first introduced, played by Will Poulter. Although he seems to be quite strong, he has a rather silly demeanor.
He has bizarre scenes with his mother, his golden facial color doesn’t look particularly epic and overall he behaves like a comedic character, fitting for the Guardians. However, Adam Warlock is a powerful figure in the comics, who is not only a strong hero among the Guardians.
In Marvel Rivals, he is a playable character:
Start video
Marvel Rivals: The launch trailer for the shooter featuring Marvel superheroes on PS5 and Steam
Space Jesus
What is Adam Warlock anyway? His first appearance, still without the name Adam Warlock, was in 1967 in the comic Fantastic Four No. 66. He was created by researchers who wanted to create the perfect being. After a conflict with Thor, he had to return to his cocoon to regenerate.
The High Revolutionary, who is also the villain in the 3rd Guardians of the Galaxy, found him, gave him the Soul Stone, one of the most powerful objects in the Marvel Universe and the name Warlock. The teenager Ellie Roberts, whom Warlock met, added the Adam. As Comics Explained on YouTube explains, he was created as Space-Jesus. A term that fans still use today (via Reddit).
Adam Warlock freed Counter-Earth, a planet created by the High Revolutionary, and became a hero. Through his connection with the Soul Stone, he played a significant role in the Infinity Gauntlet storyline in the comics. Sometimes he fought against Thanos, sometimes alongside him, to save the universe.
Adam Warlock also has his own problems. One of his adversaries is Magus. This is a mad and evil future version of him, which Warlock could only defeat with the help of Gamora and Thanos. He captured the soul of his vile variant in his Soul Stone, even though Magus returns irregularly.
How strong is Adam Warlock? Even in Guardians of the Galaxy Vol. 3, Adam Warlock shows that he is quite a strong hero, but in the comics, his role is even more relevant. He represents a counterbalance to Thanos and is responsible for the balance in the universe. Thanos was once the avatar of death, Adam the avatar of life.
Throughout his long history, he has been able to keep up with many heroes and villains and inflict damage on them. These include Thor, Drax, the Silver Surfer, and Mephisto.
Adam Warlock has died multiple times, but he has also been revived through his cocoon several times. When he returns, he not only comes back, he evolves.
What abilities does he have?
Because of his artificial origin, he possesses high physical abilities, granting him superhuman strength, speed, reflexes, and endurance
Adam Warlock can fly
Due to his cell structure, he can regenerate quickly
He has a symbiotic relationship with the Soul Stone
Additionally, he can manipulate energy and magic and use telepathy
He is also able to perceive things in the universe and other timelines
Adam Warlock is practically immortal, and as seen in his history, he always comes back, even when he has been killed.
Why is he so silly in the MCU? His childish behavior and the significant reference to his mother in the film stem from the fact that he was awakened too early by the High Revolutionary. Despite the warnings, the villain used him to find Rocket Raccoon. Even though Thanos occasionally helps, he is a hell on earth for a simple guy: For almost 50 years, the Marvel villain Thanos has visited a poor guy on his birthday just to annoy him.
This is an AI-powered translation. Some inaccuracies might exist.
Bill Gates is no longer among the wealthiest people in the world, yet still earns incredible sums. However, his fortune follows its own rules, even as it slowly decreases.
Most know him as the co-founder of Microsoft, the company that has shaped our digital world with Windows: Bill Gates. Since he stepped back from the day-to-day operations of Microsoft in 2008, he has primarily focused on charitable projects. He concentrates on the Gates Foundation, which works globally on health, education, and the fight against poverty. It was founded in 2000 by Bill and Melinda Gates.
How a developer carved his own path to success despite not earning money for a legendary game can be seen in this video.
Start video
He created a legendary game, but didn’t get paid for it – Today he’s still a millionaire
When Money Is No Longer the Goal
What is the status of Gates’ fortune? According to current numbers from Bloomberg from July 2025, Bill Gates’ fortune stands at around $124 billion. This is significantly less than it was a few years ago, yet still an unimaginable sum. Gates is therefore no longer among the ten wealthiest people in the world. However, his name remains inextricably linked to enormous wealth.
In the first week of July 2025 alone, Gates lost about $51 billion. However, this was not due to bad investments but through a large-scale asset transfer to his own foundation, as reported by the Economic Times.
Why is his wealth shrinking? Despite these gigantic numbers, Bill Gates’ fortune has decreased in recent years. The reason is not bad investments, but primarily his charitable donations. In May 2025, Gates announced in a personal statement on Gates Notes that he intends to donate 99% of his wealth through the Gates Foundation by 2045. Bloomberg has since adjusted its wealth index to account for Gates’ planned donations more accurately. As a result, his net worth has significantly declined.
As also reported by 3DJuegos, the focus is not on the money, but on the attempt to create something sustainable with wealth. This conscious redistribution of his wealth is the main reason that his fortune continues to shrink despite high yields. Despite the decline in wealth, current estimates show that Gates continues to generate enormous returns from his investments. However, the exact amount fluctuates and is not publicly documented.
Despite all these incredible sums, Bill Gates appears surprisingly down-to-earth in everyday life. While his wealth grows through investments, and he continues to give it away in billions, he personally lives rather modestly. Gates drives an inexpensive electric car – an electric Fiat 500, which he once received as a gift from singer Bono. For one of the richest people in the world, this seems almost absurd, yet it fits the image Gates wants to convey today. Not to flaunt wealth, but to use it wisely.
This is an AI-powered translation. Some inaccuracies might exist.
In Dune: Awakening, players tried to reach “Ben”. Even the developers had a go, and it seems with success.
What is the “Message to Ben”? The story of Ben and his neighbor has touched many players of Dune: Awakening. A neighbor searched for “Ben”, the first player with whom he ever spoke in a video game. One day, as the neighbor drives past “Ben”‘s base, he notices that the power is out.
It’s a sad realization for the neighbor since they never exchanged contact information. In a moment of desperation, the neighbor then writes his “Message to Ben” on Reddit, informing him that the power is out, in case Ben reads it.
However, the story behind it warmed the hearts of the community, so much so that the post not only went viral but also inspired other players to try creative ways to contact Ben. But for days, nothing happened until the developers tried.
Start video
Spieler schafft das Unmögliche in Dune: Awakening auf Steam, reitet auf einem Sandwurm durch die Wüste
The developers help the neighbor
What did the developers do? In the patch notes for patch 1.0.0.17.0, the developers wrote a message to Ben. They stated: “Ben, if you read this, your base power is out.” They reference the story that touched the community so much.
And indeed: Ben apparently read the message. On the evening of the patch day, the neighbor saw light in Ben’s base again. Of course, he went right over to talk to him and exchange contact details.
What does Ben say about the action? Ben seems to have been completely unaware of the many attempts to reach him. According to the neighbor, Ben does not have Reddit and did not see the many contact attempts there. According to the neighbor (via Reddit), it seems that the message from the developers in the patch notes made the difference.
One of his friends is said to have pointed him to the patch notes. Ben’s reaction: “No way it’s about me,” yet he logged in with his friends afterwards and found out that it really was about him.
By now, Ben is aware of all the commotion regarding him and wants to speak up on Reddit soon.
The Dune: Awakening community celebrates the gathering on Reddit. In many comments, players express their joy and hope that a friendship will develop from this action.
The release date of Battlefield 6 is known. EA accidentally published it. The shooter is coming this year.
When is Battlefield 6 going to be released? The release of Battlefield 6 is apparently on October 10, 2025, which is in just under 2.5 months.
Where does the information come from? EA first released a trailer for Battlefield 6 on July 24, 2025, sharing first impressions of the shooter’s story campaign. The trailer was accompanied by the game’s website going live. On the website, there was a disclaimer revealing the release date.
The disclaimer stated that there would be a pre-order, but the pre-order offer would end on October 10, 2025. “Pre-order offers often end on the release day of a game.” EA has since taken the page with the disclaimer offline (see ea.com).
Previously, rumors had circulated on the internet that Battlefield 6 would be released on October 10, but the date was not yet set in stone and could still be postponed.
Here you can watch the reveal trailer of Battlefield 6 again:
Start video
Reveal-Trailer zu Battlefield 6
Sooner than expected – unless it gets postponed again.
What release date was previously anticipated? October 10 is indeed earlier than some Battlefield fans expected earlier this year, since the Battlefield Labs only started in February 2025. This is a testing environment where players had the opportunity to provide feedback on the game.
The first estimates from the community were pointing to a release in 2026 (via Reddit), especially since the release of GTA 6 was originally planned for Fall 2025, which every other game wants to avoid as much as possible.
After the release of GTA 6 was postponed in May 2025 and EA said a few days later in an investors’ conference (via ea.com) that Battlefield 6 would be released in fiscal year 2026, a Battlefield release by the end of 2025 was on the table. The fiscal year 2026 for EA runs until March 2026.
November of this year was particularly seen as likely, as both Battlefield V and Battlefield 2042 were released in November – although both games were originally supposed to appear in October and were postponed. This could still happen with Battlefield 6.
Toyota and Honda were considered the most reliable cars for years. Now, these two brands have been surpassed by another Japanese brand. Why Subaru is now in first place and why they have been rather conservative with technological innovations for many years.
Where do the data come from? Consumer Reports, a globally recognized authority on consumer protection, has published its annual ranking of the most reliable car brands in 2025.
Every year, Consumer Reports surveys its members about problems they have experienced with their vehicles in the past 12 months. This year, data from more than 300,000 vehicles were collected:
Consumer Reports assesses the severity of each problem to create a reliability rating from 1 to 100 for each vehicle.
These ratings contribute to the final reliability scores assigned to each common vehicle.
To calculate the overall rating of a vehicle, Consumer Reports combines the reliability score with data from their own test drives, as well as results from the owner satisfaction survey and safety data.
In recent years, car brands Toyota and Honda have consistently topped the rankings. But this time, the Japanese brand Subaru has made it to the top. Eight Asian brands are represented in the top 10, with Audi and BMW being the two German brands in 9th and 10th place.
Start video
Slate Auto presents new truck with electric motor
Subaru is the leader in reliability
Why is Subaru at the top? Subaru tends to be conservative when it comes to developing new vehicles: there are few innovations, and often old, familiar parts are used even in new vehicles. Subaru relies on proven, mature technology and avoids unnecessarily complex innovations when updating their models.
Steven Elek, who is responsible for analyzing vehicle data at Consumer Reports, explains:
Subaru vehicles have many reliable components. These commonalities mean that Subaru can make fewer incremental changes when redesigning a vehicle, as proven systems can be adopted. This reduces the risk of new problems arising.
Popular Subaru models like the Impreza, Crosstrek, and WRX share many components, which makes maintenance easier and reduces the likelihood of errors. Additionally, spare parts are readily available and cheaper than with other companies, as no special customizations are needed for repairs.
Higher reliability does not always mean perfect workmanship: some consumers report minor weaknesses, including in paint or plastic quality. However, the central technology remains unobtrusive and durable.
On Saturday, you can challenge Latias and Latios in their Dynamax forms for the first time in Pokémon GO. To succeed, we have put together tips and counters for you.
What kind of event is this? The Dyna Battle weekend takes place this weekend. It starts on Saturday, July 26, 2025, at 6:00 AM and runs until Sunday, July 27, 2025, at 9:00 PM. During this time, you can challenge Latias and Latios in their Dynamax forms for the first time.
Additionally, there are the following bonuses for you during the event:
Collection limit for Dyna particles is increased to 1,600
Quartered walking distance to receive Dyna particles
Power sources regenerate more frequently
8 times the amount of Dyna particles at power sources
Costs for unlocking and training Dyna attacks are reduced by 25% (already since Monday, July 21, 2025, at 6:00 AM)
To face the two legendary Pokémon as effectively as possible in battle, we have gathered some tips and counters for you.
Start video
So sah das Pokémon GO Fest 2025 in Paris aus
1. Use strong counters
To deal the most damage possible, you should rely on the strongest counters against Latias and Latios. Both monsters have the types Dragon and Psychic. Therefore, attacks of the types Bug, Dark, Dragon, Fairy, Ghost, and Ice are particularly effective.
Since the number of previous Dynamax and Gigantamax monsters is comparatively limited, you should ideally rely on these attackers:
Gigantamax Gengar
Zacian (Sword King)
Dynamax Gengar
Wulaosu (Focused Style)
Dynamax Silembrim
2. Use strong defenders
To fill your dynameter, you should also use strong defenders that can absorb the damage from the legendary Pokémon well. The following monsters are especially suitable for this:
Dynamax Heitera
Dynamax Chansey
Zacian (Sword King)
Zamazenta (Shield King)
Dynamax Metagross
Gigantamax Lapras
3. Fight strategically
You should use your defender or, if you take 2 into your team, your defenders until your dynameter is filled. Then switch to your attacker and perform powerful Dyna attacks.
Once these are exhausted, switch back to the defending Pokémon and fight with it until your dynameter is filled again. Repeat this process until Latias or Latios are defeated.
Discuss with your group whether trainers should also take on the role of a supporter and provide the group with healing or shields. If you are the supporter, then use these abilities instead of your attacks.
Speaking of the group: to successfully defeat the two legendary Dyna monsters, you will need several trainers. To increase your chances of a successful battle outcome, you should coordinate and plan accordingly.
Assign roles before the battle and take the appropriate Pokémon with you. It should be clear who will deal damage and who will provide the group with shields and healing. This way you ensure a good starting position to defeat the two monsters.
Not only is the Dyna Battle weekend on in Pokémon GO. As usual, there are several events and content this month that you can participate in in the game. What they are and when they take place can be found in our overview with all events in July 2025 in Pokémon GO.
This is an AI-powered translation. Some inaccuracies might exist.
There are hardly any genres as multifaceted, lasting, and immersive as MMORPGs – the Massively Multiplayer Online Role-Playing Games. Millions of players spend years, sometimes even decades, in them. But what exactly makes games like World of Warcraft and others so special?
What are MMORPGs about? Online role-playing games are endless, and there is always something to do: a level not yet reached, a boss not yet defeated, or a mount that one definitely wants.
In MMORPGs, it’s about progress, community, and individuality. Once you dive into such a world, you quickly understand that it’s not just about playing, but about a total experience.
Your character is built and shaped over the years. You can make a name for yourself or express yourself in various ways. Whether you prove yourself in epic raids, collect rare gear, assemble stylish outfits, or simply hang out with the guild in chat: everything is part of it.
The best MMORPGs of all time, chosen by the MeinMMO community:
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The best MMORPGs of all time for PC and console
What does RPG progression encompass in MMORPGs? The role-playing progression – that is, the continuous advancement for the virtual alter ego – is what motivates players to stick around. You want to see how your character grows and becomes stronger.
Learning or unlocking new things is always fun and is especially intense in MMORPGs because it happens over weeks, months, or even years. There are many areas to focus on:
Level-ups: You collect XP and level up. This makes you stronger, gains more abilities, better stats, and so on.
Equipment & Loot: You find or loot better weapons, armor, and items, thereby improving your character further.
Story progression: The character experiences a story and becomes part of a larger world – often with choices that make a difference.
Cosmetic development: Looks, mounts, outfits, and so on can also be part of the progression. You show what you have achieved – but also what you like and how you want to present yourself in the world.
Guild Wars 2 focuses on horizontal progression, where gear has not improved for years, but the game world of Tyria offers another kind of progress, appealing to collectors, explorers, casual players, and achievement hunters. Here is the trailer for the latest expansion Janthir Wilds:
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Guild Wars 2: Janthir Wilds – Announcement trailer introduces you to new expansion
In MMORPGs, you don’t have to be able to do everything
What is the role distribution like in MMORPGs? In MMORPGs, you are rarely alone, and that’s a good thing. A central element of many genre representatives is the clear role distribution within groups: tank, healer, damage dealer. Each role has its own responsibility and playstyle.
The exciting part is that you don’t have to be able to do everything. If you master your task well, you quickly become an important part of the team. Through specialization, you can further focus your character. Maybe you will become the best supporter in the group or someone who plays a very specific mechanic particularly well.
Many MMORPGs thrive on teamwork, and it works very well because:
Every role is important – collaboration is essential
You don’t have to do everything – just master your task well
There is often room for niche roles (e.g. supporters, buffers, crowd control, etc.)
Sometimes you can take on pacifist tasks for a community and specialize in farming rare resources or crafting certain items.
The Grindfest from July 21 to 27 During this week, exciting articles on the topic of MMORPG are expected every day. Included: a journey through the history of online role-playing games, nostalgic throwbacks, streaming nights, interviews, columns, and analyses.
The nice thing is: In most MMORPGs, you don’t have to be part of a community to have fun. Often, you can also just go solo and focus on leveling, quests, and the story. The genre is so broad that it appeals to very different types of players.
The more challenges you master with a community, the more time you spend with them, and the more shared memories you create, the closer you feel to them (and thus to the game). This social bond can last for decades and create friendships and relationships for a lifetime.
Elder Scrolls Online is an MMORPG that can be played very well solo and especially for the stories – here is one of the cinematic trailers:
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The Elder Scrolls Online – Gold Road in the announcement trailer
Some take it seriously, others prefer it relaxed
Why do people stick with MMORPGs for years? One of the biggest appeals of MMORPGs is that they don’t rush you. There is no fixed goal and no timer telling you when you are done. You set the pace according to your mood and life situation.
Some take it seriously, wanting to improve, see progress, and measure themselves against others. For them, the game is like a sports competition. Others just want to have fun and be relaxed. Maybe stroll through the capital, listen to music, and just chat.
Often, you stay because you meet people, build social bonds, or because your character develops into part of your online identity over the years. The good thing is that you don’t have to choose. There’s no “right” way to play MMORPGs – and that’s what makes these games so enduring.