Creators show Battlefield 6 live on Twitch tonight – Here you can watch

Battlefield 6 is celebrating its multiplayer reveal tonight, and you can watch selected streamers live as they put the game to the test. Not every streamer will be live though. We will show you where you can watch.

When does the stream start? The multiplayer reveal is set to take place tonight at 8:30 PM German time. In addition to the official streams from EA on YouTube and Twitch we will also provide a live ticker with the important details of the reveal.

After the stream concludes and the main announcements have been made, various creators from around the world will test the shooter live to give you an impression of what you can expect at release. We will now show you which streamers are participating.

Start video
Reveal-Trailer zu Battlefield 6

All streamers where you can watch Battlefield 6

Which streamers are streaming live? On threads.com, the official Battlefield 6 account has listed a huge number of streamers who will be playing the shooter after the reveal. Many familiar faces will also be there. Here we provide you with a small selection:

You can find the complete list of all streamers on our provided link from threads.com.

What will the streamers show? There will primarily be gameplay of Battlefield 6 shown. This includes weapons, new maps, and game modes that you can expect at release. So if you are interested in the shooter and want to catch some details, you should definitely tune in.

That was all the information about the streamers and how you can watch tonight. Did you know that many leakers have already released countless details about Battlefield 6? One of these leaks concerns the soldiers you will be able to control soon: Players see how their soldiers look in Battlefield 6 – have immediate strong feelings

This is an AI-powered translation. Some inaccuracies might exist.

A fourth grader is the smartest person in Marvel and thanks to a red dinosaur she can also beat up villains

In the Marvel Universe, it is not only relevant to be powerful and strong in battle; intelligence is also a significant factor. Alongside clever minds like Tony Stark and Reed Richards, there is a little girl who is still in elementary school.

Which character is it? In the Marvel Universe, there are many characters known for their high intelligence. These include Hank Pym, Bruce Banner, Tony Stark, and Reed Richards. However, the title The smartest person on Earth belongs to someone else.

Moon Girl is still in elementary school, but even at a young age, she shows that she has incredible potential. She is also well-equipped for battles: with a giant dinosaur.

In Fantastic Four: The First Steps, Reed Richards also shows what he is capable of:

Start video
The Fantastic Four: First Steps – The new Marvel film will be released in theaters on July 25

Already in elementary school, she shows how smart she is

Who is Moon Girl? Moon Girl debuted in November 2015 in the comic Moon Girl and Devil Dinosaur No. 1. Depending on the storyline, she is a child or a young teenager dealing with all sorts of school matters for which she is actually too intelligent.

Marvel itself refers to her as the smartest person on Earth (via YouTube) and this is also reflected in one of her hobbies. Like many of the Marvel scientists, she enjoys inventing things. She was so interested in the Kree that she created a device to locate their technology.

But there was an accident with one of these devices, and suddenly nasty beings resembling Neanderthals appeared in Earth-616, threatening New York. However, Devil Dinosaur, a giant red dino that looks like a T-Rex and wanted to take revenge on the beings, also came from her dimension.

They teamed up and after a few adventures became a new hero duo: Moon Girl and Devil Dinosaur. Their greatest specialty is not just her intellect, as she is not a normal human.

A first look at Moon Girl and her kid-friendly animated series on Disney+ can be found here:

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Not a real human

Moon Girl is an Inhuman. Her interest in the Kree does not come from nowhere. She is indeed an Inhuman. These are genetically modified humans by the Kree, intended to be used against the Skrulls. The Inhuman genes of such NuHumans (Inhuman-human hybrids) activate through a Terrigen Mist.

With Kree technology, Moon Girl wanted to prevent her Inhuman genes from activating. Despite all her attempts to prevent it, during a battle with Kid Kree, her Inhuman abilities activated. But this plays in her favor. When she is angry, hungry, or experiences other strong emotions, she swaps her consciousness with Devil Dinosaur. In that body, she can even speak.

Despite her limited experience, she tries, together with Devil Dinosaur, to act as a heroine and usually deals with the Kree or the Inhumans. To defeat Super-Skrull, she once fought alongside Thing and Johnny Storm, even as a member of the Fantastic Four wearing a suit for the big dino.

Is she really the smartest person on Earth? Such titles must always be taken with a grain of caution in the context of comics, as abilities and other aspects of heroes vary depending on the author. Apart from puzzles that other scientists from the universe couldn’t solve, she has not yet made any major inventions or research that can be compared with other heroes.

As a character, she is rather aimed at children, which is why she has played mostly secondary roles in significant events. Nevertheless, she has great potential, and one never knows when Marvel might use a character again to try something completely new. High intelligence does not always mean that one does good: 7 ruthless things show the dark side of Tony Stark in the Marvel Universe

This is an AI-powered translation. Some inaccuracies might exist.

A player in WoW collects so much stuff that even Blizzard is impressed

How much different stuff can you collect in World of Warcraft? A player answers this question with “Yes” – and even impresses Blizzard.

The true endgame of World of Warcraft is not raiding, Mythic+, or PvP – but collecting transmog. Because as every somewhat experienced fan knows: “Item level fades, transmog endures.” Therefore, for many, a main task in the game is to have as much variety as possible and to be able to show off a new transmog outfit for every raid night.

But one player collects more than just “a bit.” He has collected a whopping 90% – of all transmog in the game. Even Blizzard is impressed.

Meanwhile, another person has collected all achievements in the game:

Select a MMO video…

Who has collected so much? The player FearForge_Studios posted a screenshot of one of his addons in the WoW subreddit, listing how many templates he has already collected in the game. The impressive number: 90.37%. That’s a massive 28,789 different items available to him in his wardrobe and the collection solely from dungeons and raids.

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That’s so much that even the official WoW account can only post “Daaaang” underneath.

According to the player, it took over 15 years to make this collection. This is the first time he has reached a value of over 90% in ATT, even though this will likely drop again with the next patch – or at the latest with the next expansion.

Event fuels collecting frenzy, was best time for completionists

How did he collect so much? The fact that he has collected over 90% of the available items from dungeons and raids as transmog rewards in some expansions is mainly due to the recent “Collector’s Bounty” event. Here, enemies not only dropped rare mounts more often, but also double the amount of transmog rewards.

Additionally, it has been possible for a while now to unlock transmog even if your character cannot equip the found item. In that case, the template is still unlocked in the wardrobe. This way, cloth wearers (like mages) can also pick up plate armor (for warriors) and add it to their collection.

The combination of these two circumstances allowed for massive expansion of one’s wardrobe, just as FearForge_Studios has done.

What is this addon? The addon that tracks progress in the collection is called “ALL THE THINGS”, or short ATT. ATT has already been presented in a post, but be warned: It is both a curse and a blessing. On one hand, it shows you in great detail absolutely every item in the game with its source – but at the same time, it painfully reminds you how little you have actually “completed” in WoW.

Did you use the event to significantly grow your transmog collection? How much percent of ATT have you been able to fill in so far? Or do you have no great interest in all the different outfits available in the game?
Something that shouldn’t be missing from any collection – but a real one – is this nostalgia item that someone got for just one euro.

This is an AI-powered translation. Some inaccuracies might exist.

Players are looking for flaws in the successful Warhammer 40,000: Space Marine 2, complaining about lore errors

Warhammer 40,000: Space Marine 2 is considered a huge success and has thrilled players at all levels. Now, a few months after the release, a fan wants to know what was actually not so great about the game. Lore nerds find plenty of details to criticize.

This is the success of Space Marine 2:

So why the complaints? On Reddit, a user wants to know what players find bothersome about Space Marine 2. Specifically: which lore has not been accurately represented.

The world of Warhammer 40,000 is vast and complex, with many facets and, above all, fans who know everything in detail. It is nearly impossible to know everything about Warhammer by heart, even if you spend all day reading books.

Actually, Space Marine 2 places great emphasis on being “historically” accurate and has even taken a long time perfecting the armor. Still, there seem to be some minor things that particularly annoy the hardcore Warhammer experts.

Start video
Warhammer 40K: Space Marine 2 receives Siege mode, shows massive hordes of Tyranids and Chaos in the teaser

“No idea why Space Marines are depicted as slow”

The biggest criticism is directed at the poster boys of Warhammer and Space Marine 2: the titular Space Marines. In particular, two points are being criticized by lore experts:

  • Armor regenerates, but hit points do not
  • Space Marines move very sluggishly in the game

Sure, these are gameplay-relevant aspects that are meant to ensure balance and game feel. Playing as a two-and-a-half-meter-tall super soldier feels more impressive when you move slowly and “powerfully”.

In lore, Space Marines are literally genetically engineered superhumans and can “move faster than the human eye can perceive” – which particularly means striking faster, not necessarily running. However, weapons like energy hammers are incredibly slow in the game.

In addition, Space Marines can easily recover, making wounds and even fatal injuries virtually irrelevant. The fact that hit points do not regenerate while armor does, is a strange decision.

Overall, important units of the Space Marines are missing: not a single Tech Marine and no Apothecary can be seen on the entire battleship, which is unimaginable for a ship of this size. But not only the Marines are receiving criticism, their weapons – and enemies – are as well:

In a very specific critique, it even revolves around a shield that the Bastion class can carry in co-op. There is a skeleton on the shield – which is normal, as fallen brothers are often honored even in death .

What does not fit, however, is that while the skeleton is Space Marine-sized, it otherwise looks like that of a human. Space Marines would have fused (and significantly thicker) rib cages.

However, the whole fuss is not meant to disparage the game. In the thread, some Warhammer fans are just gathering to exchange ideas about lore details. Space Marine 2 remains one of the best games in the franchise: The 7 best games to enter the world of Warhammer

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8 year old MMORPG from Berlin is successful, while the larger competition is disappointing, now it reveals the secret

Albion Online is one of the few MMORPGs that have managed to write a success story in the past 10 years. That is the secret!

What is the secret to the success? In an interview marking the 8th anniversary of Albion Online, Christoph Hombergs, Head of Operations at Sandbox Interactive, revealed why the team continues to enjoy increasing player numbers after all these years, while many other MMORPGs from the past decade disappoint.

One reason for the success of Albion Online is, according to Christoph Hombergs, that the game successfully manages to create a balance between risk and reward:

The balance of risk and reward is one of the key issues underlying almost every design decision. […] In general, every activity should feel as if the rewards are worth the risks.

Christoph Hombergs in an interview with mmobomb.com

The majority of players in Albion Online, according to Hombergs, have understood to view their equipment as consumables rather than permanent investments. This makes them much more willing to take risks or engage in risky content.

The success of this balancing act is partly due to a second reason for the success of Albion Online: “The incorporation of community feedback into the game.” According to the Head of Operations, the passionate and engaged community of Albion Online plays an integral role in shaping the MMORPG.

The Black Market is a “Stroke of Genius”

Equally important, according to Christoph Hombergs: The MMORPG performs equally well on PC and mobile devices:

There are no compromises in terms of scope or depth, and that is still something that stands out in the market today.

Christoph Hombergs in an interview with mmobomb.com

Lastly, the Sandbox lead considers a feature of Albion Online to be a “Stroke of Genius”: the Black Market. This addresses a problem that many other sandbox MMORPGs face, namely that adding loot negatively affects the player-driven economy.

The Black Market circumvents this by buying items from players and then dropping them in the world as loot. In other words: the loot that can drop from monsters has still ultimately been produced by another player.

Cleverly: With low-level, relatively worthless items that are often produced, there is a high chance that the Black Market completely removes them from the game. It thus also acts as a so-called “Item Sink,” which helps low-level items retain some value.

Start video
Albion Online – Coming to Europe Trailer

What is currently happening with Albion Online? On July 17, 2025, Albion Online turned 8 years old. The developers at Sandbox Interactive from Berlin celebrate the milestone with a retrospective, an in-game party, and the contents of the latest update “Abyssal Depths.”

The latter has reworked the new player experience of the MMORPG to attract more new players to the world of Albion Online. However, the largest player increase in the past year came from the first EU server, which positively impacted not just the number of simultaneous active users, but also the viewer numbers on Twitch.

For the fall, the developers are planning a significant overhaul of the faction warfare to make the central PvP system of the game more exciting, accessible, and rewarding. You can learn more about this at albiononline.com.

In the latest interview talk by MeinMMO, it was about another, much older, but no less successful MMORPG from Germany: of course, Tibia. Two of the founders of the responsible studio CipSoft revealed what, over the years, has been the greatest danger to the genre: It wasn’t WoW that was the problem, but something entirely different – German developers explain the end of the MMORPG hype

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Source(s):
  1. mmobomb.com

Pokémon GO: Tentacool and Tentacruel Find – Here’s How

In Pokémon GO, trainers are searching for Tentacool and Diglett. Where are the two hiding?

These are the Pokémon: Both Pokémon are interesting due to the current Adventure Week event.

  • Tentacool makes its debut in Pokémon. It is the land variant of the Gen-1 classic Tentacruel and belongs to the Grass and Ground types. It evolves into Torterra.
  • Diglett, on the other hand, is the water version of Diglett. It can evolve into Dugtrio and has been available in Pokémon GO for a while. However, it can now appear as Shiny for the first time.

Both are important Pokémon in the current event. However, they are not easy to find. Some players have such great difficulties finding them that they almost believe they don’t exist (on Reddit).

So: Where are the two hiding? We’ll summarize it for you.

Start video
So sah das Pokémon GO Fest 2025 in Paris aus

Where do you need to search for Tentacool and Diglett?

Here you can find Tentacool: For Tentacool, it is crucial that you visit the biome “Forests and Green Spaces” – and this is not just a kind of game mode, you actually have to go out with your smartphone and for example go to the local forest. In the city, or at the sea, you don’t need to try.

Here you can find Diglett: Diglett, on the other hand, can be found in the biome “Beaches and Waters”. This works well at the sea, but also at local lakes. It is more difficult at rivers, as a Diglett spawn does not seem to be very likely there so far.

Tips for both Pokémon: Sometimes it is not so easy to recognize which biome you are currently in. One tip: You can better identify the biomes by looking at the backgrounds of the wild Pokémon you catch. If a beach is visible in the background, you have a good chance of finding Diglett nearby.

Additionally, you can use the Pokémon radar in the Pokédex and the “Nearby” display to track down both Pokémon. However, the first works only if you have already seen some specimens.

Especially with Diglett, you should plan for longer searches, as this is not a commonly occurring spawn – even in the right biomes.

How have you experienced the two so far? Were you able to find them, or are they causing you trouble? Do you perhaps have a tip on how to find Tentacool and Diglett better? Let us know in the comments! And if you want to know what comes next in Pokémon GO: Here are all events in August 2025 in Pokémon GO.

This is an AI-powered translation. Some inaccuracies might exist.

Developer becomes a millionaire through Steam, explains why he still keeps his 6-year-old computer

On Steam, there are many different successful indie titles. One developer became a millionaire with his game, but despite the windfall, he still keeps his six-year-old computer that only cost him 1,000 euros back then.

Who is it about? Jordan Morris is the creator of Haiku, the Robot, a hand-drawn Metroidvania with strong Hollow Knight flair and the Stardew Valley-inspired Rusty’s Retirement. With the latter, the developer made his breakthrough and became a millionaire.

According to an interview with Gamesradar, the developer has now sold over 550,000 units. A large number for a solo developer. Although not all of the potentially almost €3.85 million stays with him due to Steam fees, taxes, and different prices in various regions, he still retains a significant sum. However, despite the large amounts of money, the developer has not changed much in his life.

Here you can see the trailer for the game:

Start video
Rusty’s Retirement shows in the trailer how well you can play it on the side

Millionaire with an old computer

Why hasn’t the developer changed anything? Although the developer has made a lot of money with a selling price of €7 for Rusty’s Retirement and 550,000 copies sold on Steam, he has changed little in his life. Above all, his gaming PC. He is still using the same computer as before. The computer is now six years old and only cost 1,000 euros back then.

But even in his personal life, the developer has maintained the same lifestyle as before. In an interview with Gamesradar, he reveals:

We literally haven’t done anything different in the last year since Rusty came out. […] We’ve just done the same things we always do. The only thing we’ve spent money on is this apartment, and that’s only because we felt like we should start a family and need something bigger, and if we have the means, we should do that. And that’s it. But I still drive the same car.

Regarding his computer, he explains that it wasn’t cheap at 1,000 euros six years ago and that it still runs well.

What does he do with the money? Instead of spending the money on a higher standard of living, Morris would rather use it to develop more games. He pursues an interesting concept.

When he has an idea for a new game, he gives himself two weeks to develop a prototype that should show whether it is a good or bad idea.

After the two weeks are up, he publishes his prototype and collects feedback from players. If there is enough positive feedback, he continues to develop the prototype into a finished game. This is how Rusty’s Retirement was created back then. In the future, he will likely continue to stick to his successful model.

That you can achieve great success with indie games, which are much less demanding than AAA titles, is also shown by another example. Here, a developer created his game for only €3 and still became a millionaire: Developer on Steam builds a small game in 2 months, sells it for €3, and is now a millionaire

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. mistermorris.games

Battlefield 6: Multiplayer reveal in live ticker – Here’s how you can participate today

DICE, the developers of Battlefield 6, today showcase new details about their upcoming shooter. The reveal mainly covers the multiplayer, and to ensure you don’t miss anything, we will be following the event in our live ticker.

When does the event start? The event starts today, on July 31, 2025, at 20:30 CEST. Primarily, EA and DICE will present the multiplayer of Battlefield 6 to give fans a sense of what they can expect at release. If you miss the event, you can watch the recording at any time on ea.com/news for up to 12 months.

Of course, we will be there all day with our live ticker, listing the most important information, as well as additional leaks and details about Battlefield 6. So if you miss the event and can’t watch the stream, you can read all the information here in a compact format. Now, let’s get to the details of the reveal.

Start video
Reveal-Trailer zu Battlefield 6

Multiplayer reveal for Battlefield 6 – All Information

Where can I watch the event? The event will be streamed on EA’s official channels on YouTube and Twitch. Once EA presents the main details, famous creators will play some rounds of Battlefield 6 live to give you a feel for the multiplayer.

According to insider Tom Henderson, fans will have the chance to gain access to the closed beta through Twitch Drops while watching various creators. It might be worth checking out if the information is correct.

What will be presented at the event? EA writes in its blog post that primarily details about the multiplayer such as gameplay, some maps, game modes, and much more will be showcased. What is meant by “more” is not entirely clear yet, but possible features from the multiplayer, as well as details about the upcoming beta, could be included.

When will the release of Battlefield 6 start? Unfortunately, nobody knows for sure yet. According to a leak from EA itself, the release could take place on October 10, but this has not been officially confirmed yet. Although DICE and EA remain silent, there have been countless leaks since the announcement of the shooter. One of them was about the appearance of the soldiers: Players see how their soldiers look in Battlefield 6 – and immediately have strong feelings

This is an AI-powered translation. Some inaccuracies might exist.

Player finds pure WoW nostalgia for only 1 Euro, must not be missing from any collection

True fans of World of Warcraft have every game version on their shelves. Even those that have no use, but carry a lot of history.

In the long history of World of Warcraft, not only have numerous versions of the game appeared in stores around the world – but also some that are now hardly found anymore. One particularly old variant has now caused quite a stir and a lot of positive vibes.

Start video
WoW mal so richtig ehrlich erklärt

What nostalgia is involved? In the gaming subreddit, the player GatsbyTheMediocre posted a message titled “Absolute steal at my local second-hand shop for only 1 Euro!” The attached image shows a (supposed) retail version of World of Warcraft from Vanilla times. At least if you ignore the printed note that says “Pre-order only. Game not included.”

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What kind of box is this? The box is the pre-order box for the original version of World of Warcraft. It was available in stores for a while over 20 years ago.

However, the box did not actually contain the original game – it was just a pre-order box that only included the code for the final beta (and the game’s soundtrack). When the box was released, WoW was not even finished. The complete game version, which was then delivered on 4 CDs, came out later.

Nevertheless, this box has become a collector’s item for some, and those proud of their Warcraft collection on the shelf might consider this packaging the cherry on top.

The community shows amusement: Even though the post received many upvotes due to the nostalgia associated with owning this box, there are also a number of amused comments.

  • “I’m afraid you’re a little bit too late for the beta.” – Sharinar
  • “That’s a crazy collector’s item for only one Euro.” – WixZ42

GatsbyTheMediocre has stated that he actually posted the message as a joke, which was apparently misunderstood. It was meant to be a joke in the sense of “Hey, I got the game cheap!” – even though it was just a pre-order box with beta access. In the meantime, he has also learned that for some it is already an interesting collector’s item that could increase in value over the years.
Meanwhile, a warlock in WoW Classic has become cooler than all the other warlocks. And what he has achieved, probably no one else will reach.

This is an AI-powered translation. Some inaccuracies might exist.

Final Fantasy XIV is getting new content and the community is especially afraid of their fellow players

A new major content update is coming to Final Fantasy XIV with the new patch. The community is already worried that their enjoyment of the game will be taken away.

What kind of content does the patch bring? Patch 7.3, titled “The Promise of Tomorrow,” will be released on August 5, 2025. Along with various new features, adjustments, and content, a new 24-player raid is also coming that continues the story around the Echos from Vana’diel.

Under the title “San d’Oria: The Second Stage,” players will once again dive into the bustling chaos of alliance raids – chaos that many fans are already looking forward to. However, they also fear that their enjoyment will be taken away by those who seemingly have too much time on their hands.

Start video
Final Fantasy XIV: Neuer Trailer zu Patch 7.3 macht Bock auf „The Promise of Tomorrow“

“It’s more fun to learn a fight than to just go through it on autopilot.”

What is the community concerned about? According to players on Reddit, it has always been part of the “true” Final Fantasy XIV experience to run new alliance raids with as little prior knowledge as possible. Many find it particularly fun and exciting to struggle with so many players on the new mechanics and gradually learn the fights together.

Whether together with friends in voice chat or with strangers through the content search – many fans love the feeling of tackling fresh content unprepared and creating fun moments and joint puzzles.

However, in the thread on Reddit, many are now expressing their concerns about whether this will be possible. In the past, it often happened that players who had the opportunity to complete the content early after the patch launch became impatient during evening runs.

They placed markers (also affectionately called Doritos) on their characters without being asked, so inexperienced players could simply follow them, or they excessively explained the mechanics in chat. Most players, however, prefer to figure out what to do on their own.

Players are therefore discussing on Reddit their fear that this will happen with the new raid as well and emphasize once again what the experience means to them:

  • six_seasons writes: “The day of the blind alliance raid meat grinder is literally my favorite time in FFXIV. I ignore all Doritos and mechanic explanations.”
  • Boyzby_ comments: “If I don’t die when I do it blind, it’s not good.”
  • itsfourinthemornin suggests: “I’m for doing the opposite of Doritos for newcomers to keep the chaos running!”
  • DefinitelyNotRin explains: “I prefer weeks 1 and 2, where people are constantly eating dirt because healing is only relevant then.”
  • AudioBob24 shares: “No, I completely agree with you. It’s more fun to learn a fight than to just play it on autopilot. The only thing that annoys me is when people leave the fight after they die, before the alliance has broken.”

How do you feel? Do you prefer to run the new content blind and fail more often, or do you like to accept the help of the impatient? Let us know in the comments! Alongside the new alliance raid, a new dungeon will also be introduced, set in one of the most beautiful areas of the game: Patch 7.3 of Final Fantasy XIV has a date; brings a new dungeon in the most beautiful area of the game.

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The Bugatti Tourbillon costs 3.8 million euros and does not offer real speakers: Instead, it relies on another feature

The Bugatti Tourbillon is an expensive hypercar, but it has no real speakers. Instead, Bugatti has come up with a special trick. With this feature, the entire vehicle becomes a kind of speaker.

What kind of vehicle is it? The Bugatti Tourbillon is a hypercar from Bugatti’s third generation. The vehicle has a base price of 3.8 million euros, and with extras, it gets even more expensive. Production is limited to 250 units, and deliveries are expected to start in 2026.

The magazine Top Gear recently visited the new Croatian headquarters of Rimac, where Bugatti Rimac is developing the Tourbillon. CEO Mate Rimac showed the editorial team on YouTube some features and explained that the new Tourbillon has no speakers.

Start video
Slate Auto presents new truck with electric motor

The chassis of the Tourbillon is practically a large speaker

Why are there no speakers? Those who buy the Bugatti Tourbillon do not have to forgo a sound system, as it is still included. However, instead of using real speakers, the Tourbillon employs another feature:

Instead of conventional speakers, the Tourbillon uses piezoelectric elements that vibrate the vehicle’s carbon fiber tub. The chassis of the Tourbillon is therefore practically a large speaker.

How does the technology work? Real speakers rely on a magnet that receives an electrical signal, which in turn moves an electromagnetic coil back and forth. The problem is that these magnets are quite heavy. In a hypercar, however, every kilogram counts.

Therefore, piezoelectric elements are used: A piezoelectric speaker uses a small crystal, such as quartz, to generate vibrations. An electrical signal sent to the crystal causes a kind of diaphragm to vibrate, usually a small piece of flat metal.

In the Tourbillon, the carbon fiber chassis serves as the diaphragm, and the piezo sound transducers are designed to transmit vibrations directly into the vehicle tub. Rimac shows Top Gear the effective subwoofer of the Tourbillon, a piezo element mounted on the car’s roof. It is a tiny metal part, much smaller and lighter than a conventional speaker.

YouTuber Manny Khoshbin owns a rare Bugatti Bolide. However, he has to change the tires every 58 kilometers because they wear out so quickly. The price per set of tires: about 7,000 euros. What lies behind this can be read directly on our website MeinMMO: YouTuber has a luxury car for 4 million – But to drive it, he has to pay 7,000 euros every 58 kilometers

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. motor1.com

The new mega-hit from China has everything my RPG-loving heart desires – and that might be exactly what could hurt it in the West

Where Winds Meet has made a strong release in China and is currently one of the most successful action RPGs there. The release is also planned for the West in 2025. MeinMMO editor-in-chief Leya played the beta and sees a lot of potential exactly where the RPG has its biggest weaknesses.

Yesterday, I happened to encounter a young general who couldn’t get his troops to obey him. Through an AI chatbox, he shares his troubles with me.
A hint promises: If I help him, I can win his friendship.

Curiously, I happily type away and explain to him: “Clear case – your people are lazy.” He seems to like that. He agrees, complaining about a lack of ambition, similar to what was “known from the past.”

I counter with management jargon: Doesn’t he lead by example? Suddenly, he draws his sword – and attacks me. His troops follow.

A little later, I find myself in the midst of a bloodbath. I have no idea who just died, why they attacked me, and what they had to do with the story – or if they were even important. No news, no hints, no context. At least: a lot of experience points.

And that sums up my experience with the beta of Where Winds Meet quite well.

After character creation, there is a cinematic introduction and the adventure begins.

A game that tries to be everything at once – and manages to do a surprising amount right

You haven’t heard anything about Where Winds Meet so far? That’s okay.

Because so far, the marketing in the West has been rather poor, and chances of stumbling upon the game in Germany are limited.

Here’s an overview of what Where Winds Meet actually is – which isn’t exactly easy to explain. The game is an ambitious Wuxia action RPG set in an open world in 10th century China and offers both extensive single-player content and MMO elements, leading to a certain contrast. It has an enormous wealth of features, from detailed martial arts combat in the style of Monster Hunter or Sekiro to a complex crime system similar to GTA, and profound Wuxia mechanics. Additionally, it has a highly interactive world where many decisions can influence the story. The game is developed by Everstone Studio and published by NetEase.

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Where Winds Meet 5 Minutes Gameplay Trailer

Here’s just a tiny excerpt of the features:

  • Day/night cycle and changing seasons/events
  • Combat system with parrying, dodging, counter-attacks, stagger bar, various weapons
  • Mystical Wuxia abilities like telekinesis, slow-motion effects, or acupuncture strikes
  • A large main story, but also plenty of side quests
  • Freely selectable MMORPG or action RPG controls
  • Profession system including doctor, architect, bodyguard, musician, or speaker
  • Reputation and relationships can be built with hundreds of NPCs
  • Joining guilds, unions, creating your own chat rooms, optional global chat
  • Group boss raids (5 players), repeatable coop events
  • Housing and building like in Minecraft
  • Coop-specific missions
  • Petting animals and cats that give you puzzles
  • Deep and complex progression system
  • Dungeons, world bosses, events, geese that beat you up with their whole family…

…I could go on with the list, as that’s not all the features. And I’m sure I haven’t discovered all the features yet. What usually sounds like an overly ambitious game that is too good to be true, Where Winds Meet has. And the features work well on their own.

Let’s revisit my anecdote with the AI NPC. The conversation with him was actually possible through the AI voice chat, and I’m totally amazed that it worked so seamlessly. It even had a significant impact on my gaming experience. We often talk about this kind of feature as if it were the future. In Where Winds Meet, it’s just there.

Amidst all this, the role-playing game also looks good.

Where Winds Meet Screenshot of a conversation with an NPC via AI chatbox
Later, I met another NPC with AI dialogue. With Tian Gu, I also managed to befriend her. She needed help finding the courage to leave her village and become an adventurer.

The numbers show that this mix works for players in China:

  • The PC version was released in December 2024, and the mobile version in January 2025.
  • On the Chinese iOS app store alone, the game generated over $1.4 million in revenue within the first three days with 1.6 million downloads.
  • Analysts estimate revenues in the first 12 months at around 2.4 billion Yuan (about $327 million) on mobile devices, and an additional 1.8 billion Yuan (approximately $246 million) on PC.
  • The number of players in China is estimated to be over 10 million.

Excited and overwhelmed: One experience chases the next

In the current beta for the West, I spent about ten hours – and was often fascinated, sometimes overwhelmed. My research online made me very curious, and it’s hard to grasp Where Winds Meet from descriptions alone.

Let’s start with the positives.

Primarily, Where Winds Meet is a lot of fun at the beginning. With the many details and possibilities in the Wuxia open world, there’s plenty to discover everywhere. It’s incredibly tempting to ignore the quest marker for the main story and explore the world, interacting with NPCs or even some animals.

You can interact with everything in the world and climb on anything.

Right at the beginning, I meet a bear that teaches me to throw opponents Kung Fu-style through the air.

In the first town, there’s a little girl with a barking dog. I talk to her – quest pops up: Her ball has fallen into a hole. I have to stomp through the floor, fall into a complex dungeon where I encounter a gang of criminals. After burning my way through hidden passages with fire files, I return with blood on my hands, plenty of loot, and the child’s ball.

Quest completed, on to the main quest. Or not?

In a meadow, I find a large world boss that looks intriguing. I talk to him, the fight starts. He summons small paper figures that also beat on me. No chance. The boss is over 20 levels higher than I am, and I take flight.

I flee to a quiet meadow by the river and accidentally pull out my weapon, an umbrella. Because I waved it too close to a goose, it freaks out – and chases me with an angry gaggle across a river. This is like in Zelda when you look at chickens the wrong way. Out of breath, I find a thieves’ camp, which I level to the ground and take their treasure for myself. Cool.

Following the quests and the story will also reward you with nice cutscenes that are enjoyable to follow.

In the meantime, I continue to level up, unlock systems, click through menus – but often don’t understand what I’m actually doing. The main quest? Followed, but barely understood. I keep getting lost in side activities – for instance, thinking about a white horse strutting around the town with suspicious confidence. If that’s not a hidden quest, I don’t know what is.

And that’s the point.

Between complex systems and overloaded menus: The common thread is missing

The world of Where Winds Meet is rich, lively, interactive – and that’s exactly the problem. This gameplay overload can quickly become overwhelming. Especially Western players are not accustomed to such systems. What might be a paradise for hardcore RPG fans can immediately repel many others.

In Asia, it’s not unusual for games to require a lot of grind and have overloaded UIs. Where Winds Meet even exaggerates for genre standards from Asia. There are progress systems for almost everything: exploration, world level, equipment, individual combat arts, weapon skills, skill slots, and passive bonuses. Many of these systems require certain items – like boss drops or other rare resources that you have to painstakingly acquire.

There are still two quest icons blinking, and suddenly a group in bathing suits walks past you that you can also talk to – and something is also blinking in the menu that I should take a look at.

Wherever you go: Everything is blinking, menus pop up, dialogues or mini-games start.

And the game explains very little to you. Despite a large encyclopedia that I didn’t accidentally find until hours later – buried deep in the menus.

The same applies to the payment system. The role-playing game is free but comes with gacha, battle pass, and purchasable cosmetics. Although the game is free and only sells cosmetics – even those are quirky: For example, I could buy a goose as a mount. And if you level it up five times with money, you get a whole entourage of geese along with it.

By bringing the mounts I bought in the shop to the fifth level, I now have a little goose family. With each level, there’s an additional goose.

In my research, I came across reports that Where Winds Meet has huge community interaction in China simply because players explain the systems to each other in social networks and create guides. This could, of course, be a plus for the success of a game, as it creates connection and reminds one of the early days of MMOs when no one knew how anything worked, and one helped each other.

The immersive world and the countless small and large adventures rank among the biggest strengths of Where Winds Meet. But exactly this lack of structure, this overwhelm without real assistance, could become the downfall of the game in the West.

Conclusion after the beta: A game that overwhelms – but won’t let go

Where Winds Meet is a fascinating game – overloaded, overwhelming, sometimes confusing, but also full of magic, details, and surprising moments. It has frustrated me, yes. But above all, it has continuously thrilled me. There aren’t many games where I felt the urge to simply try things because the world gives back so much. If you enjoy getting lost in game worlds, you’ll find it here.

Still: Success in the West is anything but certain. Because as charming as the chaos can be – it needs structure. And that’s missing here. In the West, we are used to different gaming experiences that offer clear structures, take us by the hand, and provide tidy, quickly understandable menus.

The success of Where Winds Meet will largely depend on how NetEase addresses three central challenges:

  • Better understandable introduction: Without a fundamental overhaul of the introduction, the game could lose many players directly. The multitude of systems needs to be better explained, and gameplay progress needs to be more clearly structured. Players need more orientation – especially in the first hours.
  • Marketing strategy: A game of this size needs to be more visible – and above all, understood. A targeted campaign that positions Where Winds Meet as what it is – an unusual, deep action RPG with an Eastern Wuxia setting – is essential.
  • Adjustment without loss of identity: The biggest challenge will be to optimize the UI, player experience, and monetization to better fit Western standards without losing the soul of the game – its Wuxia roots and cultural charm.

It should also be noted that localization in the current closed beta includes English subtitles and Chinese voice acting. At least local subtitles for the different countries would be important.

I sincerely wish Where Winds Meet that it finds its place in the West. It has the potential to do so – even if it needs to make adjustments in some areas. I recommend everyone to at least add it to their watch list, especially those looking for a highly immersive and lovingly crafted game world.

Rarely has a game made me swing so much between fascination and overwhelm – and that’s exactly what ultimately makes it so exciting.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. App2

Chef von Borderlands 4 streitet sich wochenlang mit den Fans, jetzt braucht er sie, damit Anzugträger die richtigen Entscheidungen treffen

The CEO of Borderlands 4 invites his fans to help him by engaging with a new video. This would ensure that the suit-wearers at the managerial level make the right decisions.

Who is it about? Randy Pitchford is the CEO of Gearbox Software and the mind behind the Borderlands series. However, starting in May 2025, he got into a dispute with the fans:

Despite the ongoing conflict with the fans, he is now appealing to them. He needs their help so that the decision-makers at the managerial level make the right decisions.

Here you can see the character Short as Exo-Soldier Rafa:

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Borderlands 4 introduces the Exo Soldier Rafa in an animated video

Influence on the Suit-Wearers

What should the players do? The advertising campaign for Borderlands 4 is currently in full swing. New trailers, videos, and gameplay featuring the characters are repeatedly shown on social media, and these videos are what it’s all about. Instead of conventional advertising measures, the publisher 2K is focusing on elaborately animated short films about the game.

The CEO asked his followers on X.com to “share and retweet” the latest “Character Short” featuring Exo-Soldier Rafa. As a reason for the call for interactions, he stated that the numbers on the posts have a direct influence on the “suit meetings and conference rooms”.

So, anyone who prefers to see videos like the “Character Short” instead of “normal advertising” should interact to ensure that the managerial level takes notice.

Can’t the CEO decide what advertising comes out? Although Randy Pitchford is the head of Gearbox Software and thus the head of Borderlands 4, he does not have the decision-making power over advertising campaigns. The company was restructured after its founding and then sold to the Embracer Group in April 2021.

In 2024, Take-Two Interactive purchased the company for its publishing brand 2K. Therefore, the design of suitable advertising measures does not rest solely with the CEO of the subsidiary. Marketing decisions are made at the publisher 2K.

Pitchford, however, is responsible for decisions related to the game, even if he can of course voice his opinion and influence advertising. He has presumably used this to shape the current advertising campaign for Borderlands 4 with the videos we can currently see on YouTube, and it would likely benefit him if they perform well.

Borderlands 4 will differ significantly from part 3. Not only the new planet, but also the entire design philosophy has changed due to the removal of technical limitations. More about what makes part 4 better, you can find out here: “Less Border, more Lands” the CEO reveals what will fundamentally change in Borderlands 4

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. X.com

The building game on Steam plays like Anno, only you lead a Cthulhu cult, it is “Very Positive” and currently as cheap as ever

Worshippers of Cthulhu is currently on sale on Steam for less than 15 euros. Fans of Anno looking for a casual building game with an unusual setting should take a look.

What kind of game is Worshippers of Cthulhu? The building simulation by developer Crazy Goat Games reminds players of titles like Anno, Tropico, or Against the Storm, but places you in a setting inspired by H. P. Lovecraft: You are the herald of cosmic rebirth and the leader of a Cthulhu cult.

With your followers, you are to summon the ancient god himself, but to do so, you need to grow the cult and build cities from scratch. You organize your workforce, oversee production chains, and feed your followers. To do this, you announce dogmas, hold festivals, and perform dark rituals. Those who are unbelievers will be sacrificed or enslaved for the cause.

The trailer gives you a first impression of Worshippers of Cthulhu:

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Worshippers of Cthulhu allows you to establish a dark cult

Human sacrifices, insane cultists, cosmic horror creatures

How good is Worshippers of Cthulhu? Even with the first demo and during Early Access, the game has been well received by many building fans. Currently, the rating display on Steam is “Very Positive,” with 85 percent positive reviews.

The low number of ratings (1,022) and players (1,131 at peak nine months ago, via steamdb.info) shows that this gem still flies under the radar of many players. MeinMMO editor Benedict Grothaus explains what makes the game appealing:

Worshippers of Cthulhu doesn’t do much differently than Anno, but it has a very own atmosphere, and that alone creates a certain fascination. Anno never managed to keep me engaged for long, even though I do enjoy city-building games. But the historical hustle always got monotonous at some point.

Human sacrifices, insane cultists, cosmic horror creatures, and the prospect of summoning a Great Old One are clearly much more attractive!

A very special treat: cultists can be “blessed.” Gameplay-wise, this means they can perform their jobs better. Practically, this works by carving runes into their backs with a knife. Bloody, but pretty cool (oh, and you can burn people for buffs).

If you find this unusual setting intriguing, you can currently snag Worshippers of Cthulhu for as low as ever. Until August 5, 2025, the game costs only 14.70 euros instead of 24.50 euros. Tentacle stories of a different kind can be found here if needed: Sorry, I exterminated you, but kissed a tentacle monster instead.

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO brings you back 2 of the strongest attackers for 6 hours

The last Hyperbonus was announced in Pokémon GO. And it brings you back 2 really good monsters.

What is the Hyperbonus? At this year’s GO Fest, trainers who purchased a ticket had to successfully complete a certain number of hourly global challenges. The Hyperbonus events were already announced in the lead-up.

Now there are concrete details about the third and final event in the series. It will take place on Sunday, August 10, 2025, from 11:00 AM to 5:00 PM. And it brings you back 2 really strong Pokémon.

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So sah das Pokémon GO Fest 2025 in Paris aus

Primal Raid Day brings back coveted Primal Pokémon

Which Pokémon are available in the event? During the event, you can find, challenge, and catch Dialga and Palkia in their primal forms in raids. You can also obtain both dragons in their shiny forms, and the chance is additionally increased. Both Pokémon are among the best attackers in Pokémon GO.

While both monsters are suitable as dragon attackers, you can additionally play primal Dialga as a steel attacker.

Do they have the adventure effects? Yes, both monsters can, if you’re lucky, also master the respective moves that you can use as adventure effects. For primal Dialga, this is the move Timespace Distortion, and for primal Palkia, it’s the Spatial Rend.

The two adventure effects are moves that you can also use outside of battles. For this, you need to use 5,000 Stardust and 5 candies of the respective Pokémon.

The Timespace Distortion of primal Dialga ensures that the effects of the items Incense, Daily Adventure Incense, Lucky Eggs, and Star Pieces are extended by 6 minutes. You can use the effect as often in a row as you like. The maximum duration of the effect is 24 hours.

If you use Spatial Rend from primal Palkia, the radius in which you can catch wild Pokémon increases for 10 minutes. This effect is also stackable up to a maximum of 24 hours.

What bonuses are there in the event? Additionally, you can look forward to the following bonuses during the event:

  • up to 5 additional free Raid Passes by spinning the photo disks at gyms
  • increased chance for the shiny variant of both monsters
  • 50% more experience points for raid battles
  • increased chance for XL Candy when you complete raids on-site (from level 31)
  • the limit for remote raids is increased to 20 (from Saturday, August 9, 2025, at 11:00 PM to Monday, August 11, 2025, at 5:00 AM)

Event Ticket: For $4.99 (about €5), you can also purchase an event ticket. Here you will receive an additional 8 Raid Passes from gyms, a guaranteed catch XL Candy for both monsters (from level 31), three times the amount of XP from raids, and double Stardust from raids.

If you purchase the ticket as a Hyper Ticket Box in the Pokémon GO web store, you will also receive a Premium Battle Pass.

Not only does the last Hyperbonus take place in August in Pokémon GO. There are countless other events and content waiting for you in the coming weeks. You will find out what they are and when they take place in our overview of all events in August 2025 in Pokémon GO.

This is an AI-powered translation. Some inaccuracies might exist.

An MMORPG that is 12 years old is currently experiencing such hype that it is getting 33 new worlds

The servers of Old School RuneScape are currently groaning under the “Gielinor Boom.” To better distribute the load caused by the numerous players, the team has now provided 18 new worlds. More are to follow.

What is known about the new worlds? The developers of Old School RuneScape have already provided 18 new worlds, of which 4 are for Germany. 15 more worlds are to follow shortly. In the official announcement on runescape.com, it says:

The Gielinor Boom continues! Thanks to all of you, the world feels more alive than ever before, and with it comes the need for even more space to roam, quest, PvM, skill, and style in player interactions.

The goal of the developers is to ensure a stable and performant gaming experience in the fantasy world of Gielinor despite the currently very high player numbers. Just over a week ago, MeinMMO reported that at times more than 200,000 players were live in Old School RuneScape.

This is a remarkable number for a 12-year-old MMORPG that is based on the 2007 version of a 24-year-old MMORPG (RuneScape, of course).

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Old School RuneScape – Trailer for the Steam Release

In Pursuit of the Hype

What’s behind the boom? That is a good question. One might refer to the freshly released update Varlamore: The Final Dawn, which is certainly attracting many players to the servers. However, the rising player numbers could already be observed before the release of the content pack.

Also noteworthy: Although Old School RuneScape (like RuneScape as well) is part of the core 10 MMORPGs with the best ratings on Steam, the newly added reviews have rarely rated it better than “Mixed” throughout the year – currently, only 69 percent of the 230 reviews from the past 30 days are positive.

What stands out when looking at the reviews:

  • Diverse critical reviews come from players who have already spent hundreds of hours in Old School RuneScape. Sometimes they criticize the monetization, sometimes unjustified bans, the high grind factor (which is still often praised), or technical issues.
  • Especially the increased price for membership annoys many fans who actually love the game. The management style of the new CEO is also receiving criticism.
  • Old School RuneScape receives a lot of praise for its active community, the plethora of content, the significant improvements the game has received over the years, and the nostalgic yet still very engaging gaming experience.

Ultimately, it can be stated: Most of the criticism does not actually concern the gaming experience itself, but rather the surrounding factors of monetization, technology, management, and account security. The game itself also excites many of the critics (or has drawn them to the servers for hundreds of hours).

Perhaps the current boom can be explained when looking at the entire genre. New MMORPGs that captivate are a rarity. Many of the current early access titles are disappointing. Exciting projects are being cancelled or postponed.

At the same time, many players long for a consistent MMORPG with an active community that will reliably be around for the next few years and in which it is worthwhile to invest time. Just such an online RPG is Old School RuneScape. Or what is your assessment? By the way, the original RuneScape is also undergoing some changes: Popular MMORPG leads story arc to an “epic conclusion” that began 24 years ago

This is an AI-powered translation. Some inaccuracies might exist.

Players of Helldivers 2 celebrate themselves as heroes after the devs had to interrupt their vacation to save their asses

The otherwise brave soldiers of Helldivers 2 found themselves faced with an insurmountable challenge recently, for which the developers had to interrupt their vacation.

What was this challenge? While the developers of Helldivers 2 were enjoying their summer vacation, the galactic war in the name of Over-Earth raged on. The guided democracy instructed its brave soldiers to eliminate a certain number of different enemy types in the absence of the developers.

While most intermediate goals of the task were quickly achieved, there was trouble regarding a part of the task. The mission to eliminate 3.75 million Leviathans (via Reddit) seemed impossible to the players. After several days, only 440,000 of them could be eliminated. But instead of resorting to stronger weapons, the soldiers turned to social media campaigns and brought the developers back from vacation.

Here you can see the new war bond “Control Group”:

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Helldivers 2 shows its new war bond “Control Group”

First complain, then celebrate

What did the developers do? After players complained for days on Reddit and in the Helldivers Discord server that the mission was too difficult and enemies spawned too rarely, the developers took pity. They lowered the goal from 3.75 million to 750,000 from their vacation.

Players still found this too little and continued to complain. In the end, however, it was enough. About an hour before the deadline (via Reddit), the players managed to complete the mission at the last minute.

On social media, they now celebrate themselves as heroes, as if it were not thanks to the developers’ rescue that the goal was achieved. But the next task is already at hand.

What else do the players need to do? While the developers continue to enjoy their summer vacation, there is another general order for the Helldivers. This time, two planets must be held, and at the same time, 30 million rare samples must be collected before the mission deadline (via hd2galaxy.com). A feasible task, as no renewed social media campaign demanding nerfs has emerged so far.

That the developers had to save the players from vacation shows how connected the community is with the game’s creators. That the concerns of the players were important enough to interrupt the developers’ holidays clearly illustrates how vital the collaboration is. Until the developers are back, however, one trick should still be possible: A secret trick is said to protect you from explosions, but the Helldivers 2 community has doubts.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit
  2. Reddit

9 Places in Dungeons & Dragons You Should Definitely Avoid, Because Each One is Pure Hell

In Dungeons & Dragons there are many places where one generally prefers not to linger if it can be avoided. The Nine Hells definitely belong to that category.

What are the Nine Hells in Dungeons & Dragons? The Nine Hells are in Dungeons & Dragons the ultimate places of lawful evil and the home of intelligent and organized, manipulative devils. The realm consists of nine distinct layers, each representing a unique, torturous landscape.

From fiery plains to icy deserts to toxic swamps, each is ruled by a powerful archdevil who emphasizes a different cruel focus or sin.

Even gods fear these places. Not so much because of the direct cruelty of the devils, but due to their cunning methods and their role in the fabric of the multiverse. Through seemingly unbreakable, binding contracts, the Lords of Hell take away from the gods their most important resources: the souls and faith of mortals.

At the same time, the disciplined legions of hell are the only defense of the multiverse against the even greater, all-consuming chaos of the demons from the Abyss, putting the gods in a strategic dilemma.

Mortals usually enter the Hells through three ways: The most common is a pact with a devil, where the soul serves as payment after death. Alternatively, the souls of those who have led a life of cruelty are judged by the god Kelemvor after death and banished there. In rarer cases, mortals may also be kidnapped while alive or travel as brave adventurers into this dangerous plane.

To prepare you for what you’re getting into, we will introduce the Nine Hells to you in detail.

[toc]

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Critical Role stellen ihr neues, eigenes Rollenspiel vor: Daggerheart

Avernus

  • Ruler: Zariel
  • Focus: Wrath & War

Avernus is the first layer of the Nine Hells and the physical manifestation of all-consuming wrath and endless, brutal conflict. Its ruler is Zariel, who was once an archangel (Solar) of the sun god Lathander. Due to an unauthorized attack on Avernus, in which she suffered a defeat, she also lost her heavenly status.

Asmodeus, the supreme ruler of the Nine Hells and the ninth layer Nessus, offered her dominion over Avernus due to her combativeness, which caused her predecessor Bel to be degraded. Now she leads the eternal battle in Avernus, a blood war between devils and demons that seems to have no end. Bel, in the meantime, incessantly devises plans to regain his position.

Avernus itself is a dismal, rocky wasteland ravaged by the endless battles of the blood war. The sky is a dark, smoky firmament from which fiery comets constantly rain down and create huge craters in the ground.

Rivers of blood flow through the land, their stench filling the air and ultimately merging into the River Styx. The entire plane is littered with the remnants of countless conflicts, with rusted weapons, crumbling fortresses, and mountains of bones of fallen devils and demons.

This is an AI-powered translation. Some inaccuracies might exist.

The doctor is criticized by her employer for being unprofessional because she plays on her Switch on her way to work

A young doctor is criticized by her employer for playing on her Nintendo Switch during her commute. But what is actually allowed and what is not on the way to work?

In a highly discussed post on Reddit, a young woman explains that she works as a resident doctor in a hospital. However, her employer has a problem: She plays on her Nintendo Switch during her commute to and from work. She explains:

The reason given was that as a doctor, I must maintain a certain level of professionalism even outside the hospital. It was said that patients might see me and think that I do not take my job seriously and that I am too immature.

She explains that she is uncertain about what she is allowed to do and what she is not. However, many users comment under her post: The employer should not interfere with her commute. More importantly, she should get such accusations in writing so that she has something to counter against her employer.

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Nintendo showcases the Switch 2 for the first time in a trailer

Your employer does not get to decide how and in what way you come to work

Can my employer dictate what I do during my commute? No, in principle, your employer cannot interfere with what you do during your commute or how you come to work. The commute (or obligation time) is legally a special category, as it is neither working time nor leisure time. This has already been established by the Federal Labor Court (BAG, Az. 5 AZR 427/17).

Therefore, the employer has little say in what you do there and how you come to work. You only need to ensure that you can appear at the workplace on time and ready to work:

  • In principle, you are free to decide how you come to work: Whether you walk, ride a bike, drive a car, or even use public transportation. This is explained by Peter Meyer, a specialist lawyer for labor law, in a dpa statement, which is also available to Süddeutsche.
  • However, there are important exceptions: If you do not have a fixed workplace but go directly from home to the first customer and back home from the last customer, the journey to and from work is considered working time according to the Federal Labor Court’s decision (BAG, Az. 5 AZR 292/08).
  • Another exception: During on-call duty, the employee usually remains within the company or in immediate proximity and must be ready to resume work at any time. This is explained by Allrecht.de.
  • The employer cannot issue detailed behavioral guidelines for the commute as long as you arrive at the workplace on time and ready to work. This is explained by Till Bender from the legal protection department of the German Trade Union Confederation (DGB) in a conversation with the Rheinische Post.
  • There are restrictions if your behavior during the commute may impair your ability to work, such as consuming alcohol or arriving completely exhausted when you have to perform a critical operation. The employer can address this.
  • From an insurance standpoint, the direct route to work is considered protected (statutory accident insurance, via BMAS.de), but private detours or actions can compromise this protection.
  • The employer has no directive authority regarding activities during the commute because the time is not working time and there is no immediate activity for the employer.

It looks different when one endangers the company’s reputation during leisure activities, such as making racist comments on social networks or significantly impairing one’s performance through such engagements. Then sanctions up to termination can occur (via ra-pavel.de)

The cost of living has been rising sharply for many months. The Generation Z is also affected by this. For many, it goes as far as to reject job offers because they feel financially unstable enough to take on a new job up front or to be able to do so: Part of Generation Z is forced to reject jobs for one reason: They cannot afford the costs of uniforms and travel

This is an AI-powered translation. Some inaccuracies might exist.

New MMORPG features battles like in Lord of the Rings in a huge open world, but you won’t like the monetization

The new MMORPG “Project N” has released a trailer showcasing a lot of action and interesting battles. However, an announcement regarding monetization dampens the mood.

What kind of MMORPG is this? The new MMORPG, which is currently under the working title “Project N”, is still in the prototype phase. Here, an initial playable concept of the future MMORPG is being developed before it is fully realized later.

The game is being developed by PoleStar Games, known for their games Dekaron and HELLGATE: London (via X.com). Important features are said to include a 60-kilometer world and enhanced AI integration. The developers describe the project as an AAA MMORPG, thus setting a high bar for themselves.

Here you can watch the trailer:

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MMORPG “Project N” shows medieval fantasy battles and a large open world in the trailer

An announcement dampens the mood

What can be expected from the MMORPG? In terms of scenario, the MMORPG throws players into a fantasy medieval setting. Battles are fought against orcs, trolls, and other evil creatures while players swing through caves on ropes to solve puzzles. The MMORPG resembles a mix of Prince of Persia with fantasy elements like those in The Lord of the Rings.

So far, however, there is no overview to show how typical MMORPG elements like classes, skills, or raids will look in the new game. This might be due to the early phase of development, as the trailer only showcases gameplay from a prototype.

What does the monetization look like? Although the MMORPG has not yet released specific plans for monetization, a blockchain and Play2Earn model is expected. According to an announcement on X.com, the developers from PoleStar Games are collaborating with “Cross Ecosystem”, which already hosts many other Play2Earn games under its banner.

What does Play2Earn mean? Play2Earn systems are characterized by allowing players to exchange items for a cryptocurrency, thus enabling them to earn real money. What initially sounds like a way for gamers to make a nice pocket money often leads to strong Pay2Win mechanics and many bots trying to make money.

For the cryptocurrency to have value, players must be willing to buy it. This, in turn, means that in-game items can be obtained indirectly for real money. How this will be implemented in “Project N” remains completely unknown, however.

With “Project N”, another new MMORPG from Asia is hitting the market. How this development will impact the future of the genre and whether we will ever see another MMORPG from the West has been discussed by MeinMMO in the GameStar Talk: MeinMMO in GameStar Talk: Do Asian MMORPGs secure the future of the genre?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PoleStarGames.com