The developers explain the multiplayer of Diablo 4 – How well can I play with friends?

Diablo 4 is the upcoming installment of the popular ARPG series and focuses more on MMO elements than previous Diablos. As part of Find Your Next Game LOVE, MeinMMO was able to ask the developers some questions about co-op and other features. We now know more about how you can play together.

On June 6, Diablo 4 will be released on PC, PS5, and Xbox Series X|S. Although the game is not going to be an MMO, it borrows many features from the genre. You can find information about the game in our specials:

To better prepare you for what to expect in Diablo 4, MeinMMO spoke with the Assistant Game Director of Diablo 4, Joe Piepiora.

Piepiora has been with Blizzard for over 5 years, initially as the Lead Designer of Heroes of the Storm. Previously, he worked on Lord of the Rings Online and as Lead Systems Designer on Wildstar. We primarily asked him about the multiplayer in Diablo 4.

We already know that Diablo 4 will feature the best features from previous games. In the video, you will learn what we know about Diablo 4:

Start video
<strong>Diablo 4 takes the best features from the predecessors – Here is what it looks like so far</strong>

“Play the campaign together – no matter how far you are”

MeinMMO: Can I play the campaign together, even if the players are at different progress points? How does sharing missions work?

Joe Piepiora: Yes, you can! When you join another player’s group, the world and campaign will seamlessly update to reflect that player’s progress. This way, you can team up with friends and enjoy the campaign together, regardless of where each player is in the campaign. If you have completed a quest that the other player is stuck on, you will not receive the reward for completing it again, but you will still earn experience and loot from everything you do along the way.

MeinMMO: Can I join an online group with my local co-op partner?

Joe Piepiora: Yes, you can, we do not limit multiplayer functionality for local co-op in any way.

MeinMMO: What advantages do clans have? Is there a meta system like in Diablo Immortal?

Joe Piepiora: Clans do not provide power advantages at the launch of Diablo 4. They exist to help build communities of like-minded players that ultimately aim to create groups of players and share tips and strategies.

“Equipment from PvP should not be stronger or easier to obtain”

MeinMMO: What rewards are there in PvP?

Joe Piepiora: Players who enter the Fields of Hatred can exchange their hard-earned Red Dust for special cosmetic rewards and random equipment. The equipment you find in PvP should not be stronger or easier to obtain than from other experiences in Sanctuary, but rather an alternative for our … bloodthirstier players.

MeinMMO: How did you like the first previews?

Joe Piepiora: It reminds me of a quote. “A ship in the harbor is safe, but that’s not what ships are built for.”

Diablo 4 has been in development for years and has been largely under wraps. A project like this is one that you invest a lot of yourself into, and the Diablo universe is one that many of us grew up with. That’s why it’s so important that we deliver an experience that we are proud of. At some point, however, perfect or not, it is time to unfurl the sails and set sail.

It has been incredibly rewarding to read the feedback and opinions of those who have had the chance to play the game so far. Finally letting the game speak and providing the experience we’ve built all this time.

You can find the respective reviews here:

More on the topic
First tests explain the gameplay of Diablo 4: Here are 5 cool details – And 2 that are annoying
von Benedict Grothaus

MeinMMO: Will there be changes to the release version based on feedback from journalists and players?

Joe Piepiora: We have made some adjustments to the difficulty and polished the tutorial based on feedback from journalists. We have made more extensive changes based on player feedback from the closed beta. One element was reducing the number of World Tiers from 5 to 4 to provide a less fragmented experience for players at higher difficulties. We also made significant changes to the balance across all classes to ensure that there are many viable builds for players.

MeinMMO: Thank you for the answers!

That Diablo 4 will be good is not just a wish of the developers. The upcoming hack’and’slay carries more on its shoulders than just the success of a single game or even its franchise, but is an important milestone for the future of its entire genre:

What Diablo IV means for the fate of all hack’and’slays

This is an AI-powered translation. Some inaccuracies might exist.

Fortnite: 5 of the rarest banners – Do you have them all?

In Fortnite players can collect not only skins, weapon wraps, gliders, and pickaxes, but also banners. These symbols are considered collectibles in the community and show how long you’ve been participating. For this reason, we present to you the rarest of their kind and explain how to obtain them.

What are banners? In Fortnite you can equip a banner that represents your account and character. This will then be displayed when players inspect you or you are killed by a player. Note that only your opponent’s banner will be shown then.

For this reason, players like to wear rare banners so that they are displayed upon kills, to show off. Now that you know which badges are actually rare, we will show you 5 examples of them and explain their history. Maybe you’re lucky and own one of these examples.

Start video
Fortnite: Gameplay trailer for Chapter 4 Season 1

1. Alpha Tester 11

Fortnite-Banner-Alpha-Tester-11
Alpha Tester 11

What kind of banner is this? Only players who played the alpha version of Fortnite received this banner. To receive the 11 version, you had to participate in 11 different alpha tests. This emblem is therefore the rarest that players could have earned.

2. Battle Bus

Fortnite-Banner-Battle-Bus
Battle Bus

What kind of banner is this? The banner with the Battle Bus is known to every player, who understands the meaning behind OG. To acquire this cool symbol, players had to reach rank 10 in Season 1 Chapter 1 and then buy the banner in the Season Shop. At that time, Fortnite was not as popular as it is now and few knew the battle royale shooter. For this reason, very few have this gem in their collection.

3. Vulture

Fortnite-Banner-Vulture
Vulture

What kind of banner is this? Players could only get the Vulture symbol if they played up to rank 66 in Season 2 Chapter 1. At that time, the grind to the maximum level of the Battle Pass was a nightmare. You had to invest a lot of time into the game until you managed to reach the point of owning the banner.

4. Dinosaur Skull

Fortnite-Banner-Dinosaur-Skull
Dinosaur Skull

What kind of banner is this? The Dinosaur Skull is another unique item that could only be obtained with a lot of effort. To secure the banner, players had to play up to rank 99 in Season 3 Chapter 1. Not an easy task, as even in Season 3 the grind for XP was a tough venture and very few players mastered this challenge.

5. Epic Games

Fortnite-Banner-Epic-Games
Epic Games

What kind of banner is this? The banner with the “Epic Games” logo belongs to the rarer and especially special symbols in Fortnite. This is only awarded to employees and developers of Epic Games personally.

Therefore, if you encounter a player with such a symbol on the battlefield, it could very likely be a developer of Fortnite taking a break with Fortnite.

Note that all the banners we have listed can no longer be obtained and are therefore very rare.

Those were our 5 rarest emblems in Fortnite. Which ones do you have in your possession and which do you like to equip on your account? Feel free to leave us a comment and tell us your favorites.

Fortnite: Who are the Seven and what influence do they have on the story?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. dotesports.com

LoL finally brings important balance patch for supporters and junglers – Aims to bring fun back into the game

Riot Games has announced that they want to overhaul the bot lane and jungle in the next League of Legends patch. In the upcoming patch 13.4, they aim to address the issues of ranged supports. Additionally, the jungle will also come back into focus for the developers.

What will change with the patch? Riot Games broke the entire game for several hours with the last patch. They deleted the last changes and thus ran as if with patch 13.1. However, this should not be a problem in the next patch. Riot focuses on the bot lane and jungle so that the other roles can have more fun:

  • The focus is on the duel between ranged and melee support champions. The items for melee supports will be strengthened to make the role more attractive, while the ranged support items will be weakened.
  • Some of the currently strongest champions in the jungle will be weakened. These include Elise, Maokai, Udyr, and Amumu. In return, Viego will receive a buff.
  • The advantage of experience from kills will be reduced, and champions who are lagging behind will receive a smaller experience bonus in the future.

If you are interested in the characters from Arcane, we have summarized them for you here:

Start video
LoL: We introduce the champions from Arcane in gameplay

Riot Games makes strong junglers even stronger

What changes in the jungle? The currently strongest junglers are getting a nerf from Riot Games. This allows new junglers and champions to explore and claim the jungle.

Due to the changes in the experience bonus from kills, junglers will be more focused on taking down their jungle camps rather than spending time on the lane.

Riot Games also wants to reward diligent junglers. Opponents who are lagging in levels will not receive as big a bonus as before and will continue to fall behind. This further highlights when the own jungler is stronger than their opponent.

The community is very pleased with this change. User “HANCOCK_LOL” writes that it would be the best change they (Riot) have made in years (via twitter)”:

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What changes on the bot lane? Riot Games dissolved the reign of terror of the kitten in patch 13.B. Consequently, players came up with new tactics. For example, Ashe is now played in the support role instead of ADC. Through these changes, the focus of the entire game was placed on the bot lane.

Riot Axes writes (via reddit), that the 3 vs 3 on the bot lane is much too quickly decisive for the game, so that other roles cannot have an influence on it. They want to counteract this in the next patch.

The two support items “Spectral Blade” and “Thief’s Knife” will be weakened for ranged supports. At the same time, melee champions will receive a buff on their items.

This should prevent fights on the bot lane from being decided too quickly. With this adjustment and the changes in the jungle, other roles like top and mid lane will also have the chance to shine.

What do you think about rewarding good junglers and making it no longer so easy to catch up? Let us know in the comments.

More about League of Legends can be found here: LoL: 24-year-old plays as the first woman in the top German league – Who is Sayna?

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO: Trainers wish for important changes regarding eggs, but do not believe in them

If you want to hatch eggs in Pokémon GO, you have to walk a lot – otherwise you won’t get rid of them. Some players think it’s time for a change. Do you too? Participate in the survey below!

It regularly happens in Pokémon GO that the egg pool is scrambled. Then you get different monsters from hatching than usual.

One such case is the upcoming global Hoenn Tour in Pokémon GO, which will feature regional monsters in the 10-km eggs. However, other eggs have also been filled with event spawns in the past.

But there is a problem: Before such events, many players have to cover a lot of kilometers because otherwise there is no room for the “new” eggs with event monsters. After all, egg storage only offers space for 9 eggs, plus three more from Adventure Sync rewards or from Rocket bosses.

So you can collect a maximum of 12 eggs, and then it’s over for a while. A point that frustrates some players, as a recent discussion in the Pokémon GO subreddit shows.

Are the eggs in Pokémon GO a problem? Trainers suggest solutions

A trainer suggests: One user shared a screenshot of their egg collection in the Pokémon GO subreddit (via reddit). They have collected 8 ten-kilometer eggs and four 12-kilometer eggs.

He asks: “Can we please get the option to discard eggs? It’s quite annoying without incubators when you want to get 7-km event Pokémon.”

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So he proposes that eggs that he doesn’t want to hatch can simply be removed, thus making room for new ones. Because: What kind of eggs you get is largely out of your hands. You can secure 7-km eggs from friends, 12-km from the Rockets – but 2-km, 5-km, and 10-km eggs are randomly added to your collection when you spin PokéStops and have space.

In the comments, the idea receives support, but also little hope. Many players suspect: The developers probably won’t change anything about it.

After all, incubators are popular items that can be purchased for coins in the shop, and currently the only way to get rid of eggs (via reddit). One user simply writes: “Go for it, buddy” (via reddit).

How could this be solved? On the other side, players also argue that Niantic might actually earn more through incubators if they could truly collect the eggs they want.

“I know I won’t spend money just to get rid of a bunch of lousy 5km eggs, but maybe I will if I want to hatch a bunch of cool eggs during an event like the Hoenn Tour,” argues a trainer (via reddit).

Alternatively, the trainers also suggest variations. Such as:

  • “They should give us a permanent super incubator for level 50,” suggests a user (via reddit).
  • “Or at least a second infinite incubator” (via reddit).
  • “The buddy Pokémon should carry a separate egg. Give it a backpack, and then you could manage two eggs at once. If they can cause tsunamis or fight immortal beings […], they can also carry eggs.”

We want to know from you: What do you think about changes to the eggs in Pokémon GO? What kind of solution would you wish for – if at all? Participate in the survey and tell us in the comments how you feel about the situation.

Otherwise, everything is coming up in Pokémon GO soon, from spotlight hours to the Hoenn Tour. You can find the most important dates in the overview of the events in Pokémon GO in February 2023.

This is an AI-powered translation. Some inaccuracies might exist.

Couple conquers the hearts of viewers on YouTube with their channel – Names 3 perfect co-op games for your couple’s night

On the YouTube channel “Boy Meets Girl”, Taryn and Nick deliver fun gameplay videos to their viewers, showcasing what it’s like to date your co-op gaming partner at the same time. MeinMMO asked the couple a few questions about the background of the channel and their relationship. The article is part of our campaign Find Your Next Game: Love Edition.

Taryn and Nick are currently very successful on their joint channel “Boy Meets Girl” on YouTube. Since their first video, which was released on June 5, 2021, they have been regularly uploading new gameplay videos and have gained 114,000 subscribers.

The YouTubers are especially known for their game series: “Made my Girlfriend Play”, in which Taryn tackles new games for her and both hilariously comment on the gameplay.

But you can also find “Date Nights”, where they showcase joint gameplay and the first “Made My Boyfriend Play” video on their channel.

MeinMMO conducted a written interview with the two YouTubers, asking questions about getting to know each other, their relationship, and the channel, and learned how they even met and how the work affects their partnership.

Here you can get a little impression of the couple’s various videos

“I accidentally stole the barbell Taryn was using”

MeinMMO: Would you please introduce yourselves to our readers?

Both: Hello! We are Taryn and Nick from the YouTube channel Boy Meets Girl.

MeinMMO: How did you meet? When did you decide to start a relationship? 

Nick: We both met during our college orientation when we were working out at the gym. I accidentally stole the barbell Taryn was using. When she came back to get water and confronted me, I felt really embarrassed and moved to another part of the gym.

I tried to avoid her for the rest of the orientation because I was embarrassed, but we kept running into each other. Before we knew it, we had exchanged phone numbers and became friends.

Taryn: I thought he was cute, so I kept trying to talk to him! We spent the rest of the summer texting and calling each other, and then we started dating within the first few months of university. It’s been like that ever since!

Sometimes you also find your future partner in games:

More on the topic
A couple tells us how they met in the MMORPG: “Of course, the biggest problem was the distance”
von Irina Moritz

MeinMMO: Who came up with the idea to start a YouTube channel? What other ideas did you have for the concept of the channel? 

Nick: We both had the idea for the channel together. The first push for the channel and our “Date Night” series came when Taryn started playing games with me and my friends. We had a guys’ night and suddenly she joined in.

At first I was a little worried about upsetting my friends because I didn’t want to be the guy who brings his girlfriend to everything. Then we noticed that during game nights when Taryn didn’t play, everyone would always ask where she was. This made us think that people obviously liked playing with her, and we wondered if others would enjoy watching that too.

Taryn: Then we decided it would be funny to take it a step further and leave me to tackle some of his single-player favorites. Originally we did our first “Made My Girlfriend Play” video as a kind of one-off experiment.

People enjoyed it so much that we kept getting comments asking for more videos of this kind, and eventually we decided to turn it into a whole series. Thus the series “Made My Girlfriend Play” was born.

Here you can see the latest video of the series:

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“From the start, we put our relationship first and that hasn’t changed.”

MeinMMO: Did you have any concerns about openly showing your relationship on YouTube? What expectations did you have?

Taryn: When we started, we weren’t sure what to expect. We just took it one step at a time and promised that we would always have fun with it.

Relationships are, of course, something personal, and we value our privacy. However, due to the positive feedback and love we’ve received, we feel increasingly comfortable sharing parts of our private life with our viewers. From the beginning, we put our relationship first, and that hasn’t changed.

MeinMMO: How has working on the YouTube channel affected your relationship?

Nick: It’s definitely something that has brought us closer together. There have been many highs and lows in finding a process that works for us, but I would say it has really helped us communicate and get along beyond YouTube.

The special thing about it is probably that it gives us something we enjoy and can work on together as a team, which is really cool. We’ve never had a project like this before.

In the “Date Nights”, we see the two playing games together, like “The Survivalists” (Source: YouTube)

MeinMMO: How do you manage your time with a full-time job and the channel? How do you split the work for creating footage, editing, uploading, etc.? 

Taryn: It can be a bit challenging to juggle work, the channel, and life. We have limited time together, so we mostly spend that time playing.

An advantage we have is that we can both work on a project together at every stage of the process. We can both write, record, and edit. So if one of us is busy with their work, the other often works on a video. We have to be super organized, and we’ve found that it’s more about taking the time rather than trying to find time.

Nick: Exactly! Most of the time we split the work on each video 50/50. We can always rely on each other for help, and we cover each other’s weaknesses. In the end, it’s a two-person show, and we couldn’t do what we do if we weren’t a team.

How Boy Met Girl Screenshot YouTube
The fans of the channel asked the YouTubers so many questions that they recently held a Q&A (Source: YouTube)

“It’s really fulfilling to see that our videos have a positive impact on so many people”

MeinMMO: How have your friends and family reacted to the channel? 

Taryn: They have all supported us a lot! When we made the first few “Date Nights”, we thought of our friends, as those were the games we played when we got the original idea for our channel. They were all our biggest fans along the way and we are really glad to have them around.

MeinMMO: What is the motivation behind the videos for you? What do you enjoy most about them?

Nick: Our videos were originally a passion project to get more practice in editing. One goal we set at the beginning of the channel was to learn a new editing technique in each video. This goal still exists today. However, we now have a much broader range of skills and knowledge, so the challenge isn’t as great as it used to be. It’s been really fun to look back at some of our older videos and see how far we’ve come.

MeinMMO: What are your favorite moments you’ve experienced together through your work on YouTube?

Taryn: I think the best part of our videos is hearing stories from our viewers about how we’ve inspired them to play, or how they have their own Date Nights. It’s really fulfilling to see that our videos have a positive impact on so many people.

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One of the most viewed videos on their channel: Taryn tries her hand at Elden Ring

MeinMMO: How do you decide which games to use for the videos?

Nick: Normally, I have a pretty good idea of what the next few “Made My Girlfriend Play” videos will be because Taryn takes longer to play those, so she needs more time. We usually plan the “Date Night” videos around that. Occasionally, we’ll come across a game that excites us that we want to try, so we generally have a somewhat flexible schedule where we can shift things around.

Taryn: Most of the games are ones that Nick has been talking about for ages, and I’m usually very excited to finally see what they are all about. We also get a lot of recommendations from our viewers. We try to play a healthy mix of both, but at the end of the day, the most important thing is that we have fun!

MeinMMO: What games would you recommend to our readers who want to get their partner excited about gaming? Can you name 3? 

Nick: It’s hard to narrow it down because there are so many different types of games. The first game that comes to mind is definitely “It Takes Two”. That’s probably the best start if you’re looking for a game with a lot of collaboration.

Then I would say “Stardew Valley”, because it’s such a light, carefree game with low stakes. You can play however you want, and you don’t have to worry about the game ending.

And finally, I would recommend the “co-op mode in Portal 2” if you want to ease someone into a first-person perspective game. We played this game on the channel recently, and it was fun to solve the puzzles together.

Here’s the video of Portal 2 that Nick means:

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MeinMMO: What are your plans and ideas for your channel in the future? Can you already give our readers a little preview? 

Taryn: We have some fun ideas we want to try out this year. We recently released our first “Made My Boyfriend Play” video, and while it was a little strange to flip the format, we had a lot of fun with it and are already talking about other games we want to tackle in this style.

Nick: We also had the idea to revisit some of the older “Date Night” games, but with more than just the two of us. Now that the channel has grown, we want to take our time with these new ideas, so keep an eye out for new stuff this year!

We would like to sincerely thank Taryn and Nick for the interview and wish them continued success with their YouTube channel “Boy Meets Girl”.

Here you will find another article on FYNG Love: 10 dreamy couples from video games that you will never forget

This is an AI-powered translation. Some inaccuracies might exist.

Surreal action game on Steam is weirder than Elden Ring – “This looks so unique, I am very curious!”

Clash: Artifacts of Chaos is an upcoming action game on Steam, where you protect a small creature as a fighter. You find yourself in a surreal world full of unique beings. The release of the game is in March 2023.

In the game, you take on the role of Pseudo, a true martial arts master. He lives as a hermit in a bizarre world called Zenozoik. You encounter the “Boy” of a small raven-like creature with special abilities. You must protect him from the being Gemini, the mistress of artifacts.

The game is developed by ACE Team Software, who have already created two games in the Zeno Clash series. Clash: Artifacts of Chaos takes place in the same universe as its predecessors, but can be played completely independently of the other parts.

Here you can see a trailer for Clash: Artifacts of Chaos:

Start video
Clash: Artifacts of Chaos – Story Trailer

Protect the Boy and fight your way through Zenozoik

What does the gameplay in Clash: Artifacts of Chaos look like? As a master of martial arts, a large part of the gameplay revolves around how you deal with your opponents. Your strongest weapon: your fists.

Attack, dodge, block incoming attacks, and counter the strike to execute a powerful special attack.

You can also switch to first-person perspective to perform special techniques. Additionally, you will learn new arts on your journey and can switch back and forth between the various abilities to adapt to your opponents.

If you win a fight, you can further improve your attributes and level up attacks to create your own fighting style.

Before you dive into the brawl, you can challenge your opponents to a dice game. The winner then has the opportunity to set the rules of the fight to their own advantage. It may happen that the other summons monsters as allies or there are movement restrictions.

It is purely a single-player title, in which you embark on the adventure alone.

What has the community said so far? On YouTube, many players express positive comments about the upcoming game under the story trailer. Especially the colorful world and the strange creatures spark interest. However, the comic-like style of the game is also well received:

  • Ailona: “This looks so unique, I am very excited!”
  • AGYR: “What creepy creatures, but wonderful graphics”.
  • Simon Rockstream: “Great art style”.

When will Clash: Artifacts of Chaos be released? The game was originally scheduled to be released on February 9, 2023, on Steam. However, the developers wanted to revise some aspects due to community feedback and therefore postponed the release by several weeks. The new release date is now March 9, 2023.

Here you will also find a list of the 15 best free MMOs and MMORPGs on Steam.

This is an AI-powered translation. Some inaccuracies might exist.

Amouranth explains why she escaped the Twitch ban that permanently threw her biggest rival off the platform

29-year-old Kaitlyn Siragusa has built an empire as “Amouranth” with risqué content on Twitch and the paid platform OnlyFans. She often walks the line of what is allowed on the streaming platform. Now she reveals how she evaded a permanent ban that had permanently banned her rival Indiefoxx from Twitch in 2021.

What was the rivalry like? In 2021, a new meta took over the streaming platform Twitch: female streamers were splashing in hot tubs and licking their microphones in the ASMR category.

Two female streamers stood out particularly with this type of content: Amouranth and Jenelle “Indiefoxx” Dagres. The two streamers competed for viewers.

Indiefoxx accused Amouranth of copying her content and profiting from her creativity – it made her sick (via dexerto).

How did the feud end? In June 2021, Indiefoxx was eventually banned permanently from Twitch and switched to YouTube. Amouranth, on the other hand, became one of the most successful streamers on the platform.

In an interview with the U.S. site Dexerto, Amouranth now provides some background on the ban.

Start video
The 5 biggest Twitch bans that caused a lot of commotion

“One could say I instigated her ban”

How does Amouranth describe the situation today? In the interview, the streamer discusses the controversial “Ear Licking” meta: female streamers lay in tight leggings on their beds and licked their microphones.

“All the girls did it,” says Amouranth.

This went too far for many viewers and eventually also for Twitch, leading the platform to implement bans against the licking.

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Twitch bans its biggest streamer who licks a microphone in tight pants
von Schuhmann

Amouranth explains that she and Indiefoxx were among the first to be banned. But while she apparently took the warning seriously and adjusted her content, Dagres was driven by the rivalry between the two to produce increasingly provocative content.

I was one of the first to be banned, and she was too. I withdrew and started creating safer content, but she continued and crossed the lines. So I pulled back in time, but because she didn’t, she got banned.

So one could say that I lured her into being banned, but I just tried to pull back.

Thus, Amouranth unintentionally managed to outshine her biggest competitor on Twitch. Indiefoxx herself confirmed about a year after her ban that she was banned due to a wardrobe malfunction in her last ASMR stream.

The story shows that Amouranth, despite the apparent frivolity of her content, acts very thoughtfully and calculated. For years, she has been testing the limits of Twitch without jeopardizing her career on the streaming platform. Even her first ban in 2019 turned out to be an advantage for her:

Twitch: A ban should have punished a streamer appearing too sexy – It made her the most successful woman on the platform

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. dexerto

There is a mechanical keyboard for 750 euros – Why is it so expensive?

A manufacturer sells a gaming keyboard for the equivalent of 750 euros. But what do you get for so much money? After all, for that money, you can also get a PS5 with games or a small gaming PC.

Behind the cumbersome name “Angry Miao Cyberboard Terminal Mechanical Keyboard” lies a mechanical keyboard with a futuristic look that is reminiscent of the Matrix films.

Specifically, it is a 75 percent keyboard. The keyboard therefore does not offer a numeric keypad and no special keys on the right side of the keyboard, making it particularly suitable for gamers who need more space on their desks.

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YouTuber tests gaming keyboard with 2 features that controllers have had for decades – “It’s almost like cheating”
von Maik Schneider

Base set is available for 550 euros, but without switches and keys

The specifications of the keyboard read familiar and are initially not surprising. Hot-swap capable switch sockets are used, which means: You can switch the switches anytime. Otherwise, the keyboard is connected via USB-C or Bluetooth 5.0. The keyboard features RGB LED lighting per key, and the housing is made of partially transparent, sandblasted black polycarbonate.

What’s included in the base set? The base set for around 600 US dollars (557 euros) includes a total of three circuit boards (PCBs): one for the keyboard, another for USB PCB, and one LED PCB. Additionally, it comes with a transport box, a tool set, and a counterweight to keep the keyboard stable on the table. The keyboard is already quite heavy as it is and weighs around 2.5 kg with switches and keys, according to the manufacturer.

However, the base set does not include keycaps and switches; you have to purchase those externally. A set of keycaps can be found on Amazon for around 40 euros.

What’s included in the complete bundle? An alternative would be the complete set for 810 US dollars (around 753 euros). Here, you not only get the key switches but also the appropriate keycaps. The bundle includes 80 tactile Kiwi switches that you can then install on the keyboard yourself.

Additionally, the set comes with an “Angry Miao Glacier” keycap set. These are transparent so that you can see the RGB lighting as well.

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Tech YouTuber tests “best keyboard of all time” – How great it really is
von Benedikt Schlotmann

Technical details and facts at a glance:

  • Layout: 75 %
  • Typing angle: 10°
  • Housing material: Partially transparent, sandblasted black polycarbonate
  • Type of switch mount: Hot-swap capable switch sockets
  • Type of plate mounting: Sealing mount
  • Weight from mirrored PVD stainless steel
  • RGB LED lighting per key
  • Connectivity: USB-C, Bluetooth 5.0
  • Battery capacity: 2 batteries with 5000 mAh each
  • Weight (base plate): 2 kg
  • Weight (complete set): 2.5 kg

Why does the keyboard cost so much money? Anyone who has ever bought a so-called custom keyboard knows that these can get quite expensive. In addition to the three circuit boards, you also receive a high-quality housing and a stable finish. Furthermore, the RGB lighting on the back costs a good part of the keyboard’s budget. You don’t even see this lighting while typing.

The price seems a bit high for the base set in our eyes, but the premium for the complete set is justified since you get 150-euro switches and keycaps as well as other accessories. Those who buy decent switches and keycaps will pay about the same.

Moreover, you can find other worthwhile and not-so-expensive keyboards in our purchasing advice directly on MeinMMO:

The best gaming keyboards you can currently buy

This is an AI-powered translation. Some inaccuracies might exist.

The 5 new MMOs and MMORPGs for 2023 with the best prospects

In 2023, several promising MMOs and MMORPGs are on the horizon. We look at what to expect this year and which exciting titles are waiting for their release in 2023.

What is the general mood in 2023? Between 2015 and 2021, there was a prolonged phase where things looked rather bleak for fans of online games and MMORPGs, but from then on, some titles had a true surge.

  • In September 2021, New World opened the world of Aeternum and managed to attract nearly over 900,000 players simultaneously on Steam. Even though the game was riddled with bugs and other annoyances, it has built quite a fanbase and is still unmissable in 2023.
  • Smaller MMORPGs like Swords of Legends Online, Elyon, Fractured, and the long-awaited Crowfall also launched. Although Crowfall as well as Elyon are already shut down in 2023, there haven’t been this many MMORPG releases at once for a long time: a good sign.
  • Anyone wanting to talk about MMOs and MMORPGs in recent years cannot bypass Lost Ark. With one of the highest player peaks on Steam of all time, the Korean Iso-MMO crashed into the West and can still impress a year after its release. Find out here what makes Lost Ark so lovable.
Start video
These are currently the 7 most popular MMORPGs 2022

How is the list of games with the best prospects compiled? The list is a personal selection from our MMORPG author Mark Sellner. He has been writing about MMOs, MMORPGs, and multiplayer gems on MeinMMO since June 2021.

The selected titles mainly focus on those that are very likely or even certain to be released in 2023 and, according to the author’s assessment, can deliver on their promises. Therefore, games like Ashes of Creation, which are unlikely to release in 2023, are absent here.

The list follows no fixed order, and each game can be seen as the next highlight of 2023.

[toc]

1. Throne and Liberty – Completely different from what was originally planned

Throne and Liberty World

Genre: Action-MMORPG | Platform: PC, Xbox Series, PS5 | Release: First half of 2023

This is Throne and Liberty: The story of Throne and Liberty goes back further than many other MMORPGs. The game was originally supposed to continue the famous Lineage series in the 2010s, which is a really big deal, especially in Korea.

Initially, the game was supposed to be released in an isometric perspective, similar to Diablo or Lost Ark, and be filled with monsters. However, during the development, NCSoft ultimately decided on a classic 3D view.

For a long time, Throne and Liberty was quiet, which by the way has only recently gotten its name. Before 2021, it was only called “Project TL”, and even earlier, it was called Lineage Eternal. After the MMORPG was originally supposed to be released at the end of 2022, it is now set for the first half of 2023.

As a reason for the delay, developer NCSoft states that they need to find a perfect partner for the release in the West, the game itself is actually already finished. This initially raises hopes for the title.

Throne and Liberty Eagle
Transformed into an eagle, we can explore the world

So far, the development has gone: Originally, Throne and Liberty was supposed to be something completely different than it is today. Announced in 2011 as Lineage Eternal, it aimed to lead the Lineage brand away from PC and towards more mobile devices. Eternal was meant to be playable on both devices.

The game was even far enough along that a Western release was planned for 2015, and 13 classes were confirmed for Throne and Liberty that would have aided you in the game.

At practically the last second, the Korean team from NCSoft canceled the release of TL. Eternal was no longer to be released. Instead, they announced a complete reboot called Project TL. The new project was supposed to not only use the then-new Unreal Engine 4, but also have new personnel in charge.

Subsequently, the game fell into a kind of development hell:

  • Project TL was initially supposed to enter beta in 2018 and be released by 2019 at the latest, said the team back in May 2018.
  • After that, there was no news about the MMORPG for about a year and a half. Some fans even wondered if the project was completely dead.
  • In June 2021, NCSoft spoke up again. There would be large tests for TL in the second half of 2021. The game would also not only be released for PC but also for PS5 and Xbox Series X|S.
  • In November 2021, the official news came: Project TL is to be released worldwide simultaneously in the second half of 2022.
  • In March 2022, Project TL was finally shown to fans. The name changed to Throne and Liberty and a completely new world was created, focusing on story, environment, and action.
  • Since NCSoft had much more ideas for the world of Throne and Liberty, they presented the MMORPG Project E at the same time. This is supposed to complement TL in a few years and take place in the same world.

Although Project E will take longer to arrive, the first trailer looks quite nice:

Start video
New MMORPG from AAA studio shows stylish cinematic trailer – Looks like a Netflix hit

This is Throne and Liberty at best: If everything goes well, Throne and Liberty will bring the long-missing innovation into the MMORPG genre. It could be an AAA blockbuster at a really high level that offers a completely immersive world.

Especially the focus on weather, which can actively change the world, could work beautifully and create a world that never stays the same. Furthermore, NCSoft is already known for developing grand and long-lasting MMORPGs. If the long wait pays off, Throne and Liberty could be more than just the MMORPG of the year 2023.

As Project E is already planned as a supplementary game, this could be a sign that the developers also want to go a long way with Throne and Liberty and therefore do a lot to make the game even stronger.

This is Throne and Liberty at worst: Even if it wasn’t necessarily bad, a second New World debacle could still be waiting for us. Behind New World also stand a lot of money and a big studio – that alone unfortunately does not guarantee a good game.

Throne and Liberty Siege Monster
As a golem, we go into battle; will everything go well technically?

What can come in the way of the MMORPG are mainly potential technical problems and game mechanics that don’t translate well into reality as they might sound on paper. The long development time also raises doubts about whether the game will actually come to fruition.

Pro
  • Famous MMORPG developers with lots of experience
  • Originates from one of the strongest MMORPG franchises in the world
  • Promises many innovative mechanics
  • Previous videos suggest stable technology and beautiful graphics
  • Project E promises security for the future of the game
Contra
  • Very long development is rarely a good sign
  • Developers often remain silent about the game for long periods
  • Innovative ideas could flop

This is planned for 2023: Since Throne and Liberty is supposed to be released in the second half of the year, it’s reasonable to expect that the marketing campaign for the upcoming MMORPG will ramp up soon. Accordingly, we anticipate public tests, betas, and additional trailers for the game.

Otherwise, the release is afoot, which we will, of course, follow for you on MeinMMO.

For even more details, we have summarized everything about Throne and Liberty in one article.

On the next page, we’ll discuss a “Genshin-MMORPG”

This is an AI-powered translation. Some inaccuracies might exist.

WoW reportedly makes 2 pets available for free that normally cost 10 €

With the trading post, Blizzard has introduced a new system in World of Warcraft that brings you tons of cosmetic rewards – for a few tasks. Dataminers have now found what could be coming next. These include pets that were previously in the shop.

What are these pets? Mini-Ragnaros and the Pandaren monk are both actually shop pets that have been available for purchase since 2009 and 2010, respectively. They usually cost 10 euros in the in-game shop. Mini-Ragnaros is still available for purchase there; the Pandaren monk has already been gone since January.

Both pets are a kind of miniature: the monk is a small Pandaren who occasionally performs cool tricks and responds to emotes like /bow and /drink. Mini-Ragnaros is the small version of the famous boss from the Molten Core with some special features:

  • he does not move but teleports to you when you are very far away
  • Mini-Ragnaros serves as a cooking station

How do I get them for free? As dataminers from wowhead found out, both the Pandaren monk and Mini-Ragnaros are supposed to appear as rewards in the trading post “soon”.

There they are supposed to cost 650 trader currencies, which you can easily earn through tasks in the game. In our guide, we tell you which tasks can be completed particularly easily. Additionally, there are supposed to be two more pets:

  • Egbob, a small bird that is still in its egg
  • Pippin, a robotic dog with a literal heart of gold

When exactly the pets will appear in the shop, if the data is even correct, the dataminers do not yet know. However, they suspect that new rewards will come into the game between March and April.

In our article, you will find all the current rewards from the trading post, the video presents the feature again:

Start video
WoW: The Trading Post is Coming, First Video Shows Many Rewards

Datamining on the trading post: More mounts and transmog

In addition to the pets, there should also be at least one more mount, the Magenta Cloud Serpent for 900 currencies. This is a recolor of the known serpent mounts from Mists of Pandaria. Additionally:

  • various transmogs, including the Admiral’s Tricorne of Terror
  • several transmog sets
  • the “Blades of Elune” as well as 2 more mounts and transmogs as possible special rewards

Keep in mind that it is also true here that the information has not been confirmed. In datamining, data is extracted and interpreted. The information is already somewhere in the game, but whether and when it will be implemented is up to the developers.

The trading post is one of the new features in the new expansion Dragonflight. It has been received quite well by you:

Has Blizzard and WoW earned your trust? A large portion says: Yes!

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. wowhead

Hearthstone brings 38 new cards today, sends you back to Naxxramas

The newest mini-set for Hearthstone goes live today and is likely to shake up the meta significantly. We will tell you which cards you can look forward to.

What could be more fitting for Valentine’s Day than moaning undead and shuffling zombies? Blizzard must have thought something similar, as tonight on February 14th, the new mini-set “Return to Naxxramas” in Hearthstone launches.

It complements the current expansion “March of the Lich King” with 38 new cards. There are even some new features, as all cards can also be fully purchased for in-game gold in their golden variant – if you have a hefty cushion.

All 38 new cards from Return to Naxxramas

As usual, the 38 cards are spread across all available classes, as well as a handful of neutral cards. Each class thus enjoys 3 cards, which you can encounter from today in standard mode.

Death Knight

Demon Hunter

Druid

Hunter

Mage

Paladin

Priest

Rogue

Shaman

Warlock

Warrior

Neutral Minions

As is usual with Hearthstone, the expansion typically goes live between 7:00 PM and 9:00 PM. So start thinking about which of these cards you want to include in your decks.

What do the cards cost? As usual for the “mini-set”, the new cards are relatively easy to obtain. You have several options to secure the cards:

  • The regular version of the mini-set can be purchased for 2,000 gold or 1,500 runestones (equivalent to 15 €).
  • The complete golden version of the set can be purchased for 10,000 gold or 70 €.

In total, the set consists of 72 cards, with each legendary card appearing once and all other cards twice.

How do you like the new cards? Will you earn them and buy them with real money or gold?

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO: Spotlight Hour today with Fleknoil and Stardust bonus

In Pokémon GO starts today, February 14, with the Spotlight Hour featuring Fleknoil. We show you everything about Shinys, bonuses and the times of the event.

What kind of event is this? Every Tuesday evening, a Spotlight Hour runs in Pokémon GO for 60 minutes. At the beginning of the month, the team from Niantic decides which Pokémon will appear over the next weeks. One of them is then the focus on Tuesdays and appears significantly more often in the wild.

Such an event is accompanied by a bonus that gives more XP, Stardust or candies. Today you will encounter the Pokémon Fleknoil from the fifth generation of games. It is of the Flying and Psychic types and can evolve into Fletiamo.

Spotlight Hour on February 14 – Start, Bonuses, Shiny

When does it start? The Spotlight Hour starts again at the usual time today at 6:00 PM. The event lasts for an hour and ends at 7:00 PM.

What bonuses are there? In the wild, you will often encounter Fleknoil. If you want more spawns of the Pokémon, you can also activate incense.

In addition, you will receive double the amount of Stardust for catching Pokémon. This applies to all Pokémon you catch from various sources during the event. If you saved these 3 quests from the Valentine’s event, you should redeem them tonight.

Today marks the second Spotlight Hour in February 2023. Two more events of this kind are still scheduled for this month. We will show you their contents here:

More on the topic
Pokémon GO: All Spotlight Hours in February 2023 and their Bonuses
von Patrick Freese

Can you catch shiny Fleknoil? Yes, the shiny form of Fleknoil is already available and can be caught in Pokémon GO. With a bit of luck, you might encounter it today during the Spotlight Hour. However, keep in mind that the shiny chances, unlike during a Community Day, are not increased.

Pokémon-GO-Shiny-Fleknoil-Vergleich
Shiny Fleknoil and Fletiamo in comparison

Is the Spotlight Hour worth it today? If you are hoping for strong attackers during today’s Spotlight Hour, you will not be lucky. Fleknoil and Fletiamo are not strong fighters. Neither in raids nor in PvP.

However, the Stardust bonus is worth it for you. This way you can quickly and easily fill your resources.

Players from Pokémon GO show 6 Shinys that you better not evolve

This is an AI-powered translation. Some inaccuracies might exist.

Hogwarts Legacy occupies 4 places among the bestsellers on Steam – How is that even possible?

In the Steam sales charts, Hogwarts Legacy holds the top 4 positions. But how can the same game occupy multiple spots? Is everything above board? MeinMMO clarifies.

Despite scandals and calls for boycotts, the new Harry Potter RPG “Hogwarts Legacy” is extremely successful. The game broke a record on Twitch, where thousands of viewers watched how aspiring wizards were sorted into the houses Gryffindor, Ravenclaw, Hufflepuff or Slytherin and began their adventure at the School of Witchcraft and Wizardry.

A look at the sales figures on SteamDB shows that Hogwarts Legacy occupies the top 4 positions in the charts. Only in fifth place is there another product, Valve’s handheld console, the Steam Deck. But how can it be that one game occupies multiple spots?

The very first trailer for Hogwarts Legacy caused a stir. Fans of the books and movies had long wanted such a game in the Harry Potter universe.

Start video
Hogwarts Legacy presents the officially best trailer of gamescom – Has over 600,000 views on YouTube

Without magic, Hogwarts Legacy secures the top spots

The success of the RPG from developer Avalanche Software on Twitch is also reflected in the sales figures. In the Steam charts, the Deluxe edition of the game takes first place. The Standard edition occupies second and third place. Again, the Deluxe edition lands in fourth place.

Why are there different Standard and Deluxe editions? This has to do with the so-called SKUs. SKU stands for “Stock Keeping Unit” in English, which translates to inventory number. These numbers are assigned to a product to identify it uniquely. Since there is both a pre-order and a release version for the Deluxe and Standard editions, a total of four different SKUs have been assigned to the game.

These four different SKUs also ensure that there are four different entries in the Steam database. Regardless, these entries reflect the incredible success of the game: All versions generate substantial revenue. If there were only 2 SKUs, the game would only appear in the top two positions of the Steam charts, but the gap to third place would be even larger.

Twitter called for a boycott – Now Hogwarts Legacy is among the best games on Steam, with 95% positive reviews

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. steamdb

8 of the most important events from Destiny 2: Witch Queen that you should know for Lightfall

Destiny 2 Witch Queen is soon coming to an end and will be replaced by the new DLC Lightfall. Nevertheless, the deceptive DLC of the Witch Queen offered many important events that you should know before the start of the new DLC. We bring you up to speed in our overview.

What are these moments? Our listing contains the most important moments in Witch Queen and its four subsequent seasons, which have spun new story threads. These events are particularly important as they have provided significant insights into the story and could greatly influence future narratives.

Start video
Destiny 2 shows new insights into Strand in its trailer – The focus in Lightfall

The Traveler provides the Hive with Light

Savathun with her ghost Immaru

What happened? During the story of the Witch Queen, Guardians discovered that the Witch Queen willingly obtained the Light from the Traveler. With these abilities, she and her followers received the powers of the Guardians as well as their own Ghost shells.

The interesting part is that the Hive had been chosen by the Traveler for a long time. Unfortunately, the Traveler could not bless this insect-like race as darkness was faster and infected them with the worms of darkness. The ways of the Traveler are unfathomable.

The voice in the darkness has a face: The Witness

Destiny2-light-and-darkness-witness-season17-story-lightfall-title
A mysterious being with a creepy hairstyle

What happened? After the Guardians completed the story behind the Witch Queen, a cutscene featuring the Witness unfolded. This immensely powerful being of darkness commands the dark fleet and is essentially the puppeteer behind the apparent escalation between the conflict of Light and Darkness.

Until now, the Witness had hidden behind his voice, but in this cutscene, he was also given a face. With large black eyes, a smoke-like hairstyle full of tormented faces, and a mysterious voice, he now commands the offensive against the Guardians. He also seeks out new apprentices to carry out his orders unconditionally.

Lord Saladin joins the Imperial Army of the Cabal

Caiatl apprehensive about the Radiant Brood of Savathun

What happened? In the Season of the Resurrected, Caiatl, the Cabal princess and daughter of Calus, investigated the Radiant Brood of the Witch Queen with her Psions. These could be analyzed and better understood thanks to experiments. However, Crow was critical of these experiments and accidentally killed an important Psion who led the investigations.

This act of misconduct had to be punished, and to prevent Crow from being torn apart, Lord Saladin “sacrificed” himself for him. For this reason, Lord Saladin now works with Caiatl and her imperial army. He is now obliged to hold a seat in her war council.

Nevertheless, good old Valus Forge still makes an appearance for the occasional Iron Banner, though not as frequently as before the Witch Queen. Moreover, his new commander always keeps an eye on him and observes everything he does.

Zavala confronts the shards of his past

mission-grief-separation-zavala-Safiyah-destiny2-season17-saisonderheimgesuchten-alptraum-love
Zavala is actually a broken man

What happened? The head of the Guardian Vanguard is Commander Zavala. He is known for his unwavering, strong temperament and always remains hopeful in front of his Guardians. However, in the Season of the Haunted, Zavala was psychologically tested by the arrival of the Forsaken Leviathan.

In the past, Zavala was a rebellious Lightbearer who often could not be tamed. One day, he met a woman named Safiyah, who saw her purpose in helping people in need with medical aid. However, she was just a human, but Zavala was fascinated by her fearlessness and willingness to help.

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Zavala and Safiyah gradually grew closer, and one day they found a human baby on the battlefield of the Fallen. They both wanted to raise this child, and so they decided to leave the Iron Temple and lead a peaceful life.

Everything went according to plan until their shared son wanted to emulate Zavala and was mortally wounded in combat against the Fallen. Since then, Zavala has blamed himself for this tragedy, despite many centuries passing.

Eramis is not as evil as assumed

Destiny 2 Eramis Fallen Beyond Light Boss Title
Eramis of the House of Salvation

What happened? In the Season of the Looters, the head of the House of Salvation, Eramis, made a comeback. Freed from her icy prison, she was tasked by the Witness to find and collect many vessels of the former Witness-student Nezarek. While she may be seen as a villain, it becomes apparent in the Season of the Looters that she has a good core.

She rescued the daughter of Mithrax when she was endangered by the Radiant Brood. Even so, she remains in contact with Mara Sov in the Season of the Seraph and thus shows her presence. It is quite possible that she might change sides in Lightfall and team up with the House of Light.

Osiris awakens from his comatose slumber

https://www.youtube.com/watch?v=2MXTjNLb_Gg&t=1s

What happened? In Beyond Light, Osiris was taken over by Savathun. She guided his body and tried to influence the following story.

When she was then freed from Osiris by Mara Sov through exorcism, Osiris fell into a comatose state. Until then, his fate seemed uncertain, but the 14th Saint did not give up and never left his side while his friend Mithrax was in support.

Actually, the Witness wanted to regain the darkness sealed with the fragments of Nezarek. It was still the pure, old darkness, the really good stuff from ancient times, making it a darkness that could be useful for what the Witness planned.

However, the Guardians were quicker, and at the end of the season, Mithrax extracted this power to wake Osiris. For this, he brewed a so-called “Mummy Tea” from the remnants of Nezarek. That was also the end of the story of Nezarek.

At least, thanks to the old Nezarek power, Osiris is once again among the living. But what consequences will this drink have for the old Warlock? That remains to be seen.

Rasputin is back online and has a body

destiny2-rasputin-season19
Rasputin trapped in an Engram

What happened? In the Season of the Seraph, everything revolves around reassembling Rasputin, the warmind. In doing so, the Vanguard also wants to utilize his combat power in the conflict against the Hive and the Witness to somehow win the fight between Light and Darkness.

With the help of the Guardians, Rasputin was finally implanted in an Exo-body in Season 19 and can now assist the Vanguard with his arsenal of war satellites, thanks to Ana Bray.

His ultimate fate is still open.

Calus has been crowned the new student of the Witness

Caiatl’s father in his pool

What happened? Even in Beyond Light and Witch Queen, many Guardians wondered what had happened to Calus and whether he had succeeded in contacting the darkness. It was assumed that in the Season of the Haunted, Caiatl’s father had merged with the Leviathan ship, but this assumption turned out to be false.

Instead, Calus managed to make a pact with the Witness that would ultimately make him the Witness’s student. He has now been given a massive new ship with his face on it, his own army, and leads the battle in Neomuna, the new destination of Lightfall, with the “Shadow Legion”.

Whether Calus will still be held accountable and if Caiatl will get her revenge will likely only be revealed in Lightfall, so stay tuned and “push” yourselves hard.

These were all the interesting moments you should know before Lightfall. Did we forget an important point we should have mentioned? Then feel free to leave us a comment and let us know which story snippet captivated you the most.

6 weapons in Destiny 2 that you should still get before Lightfall

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. dotesports.com

The new, most wanted game on Steam is coming next week and is a nasty survival hit

Replacement on Steam – after The Day Before has already vacated the top spots of the “most wished for games” due to copyright issues, Starfield by Bethesda had to step aside as well. The new survival game Sons of the Forest now wears the crown – here is a brief presentation and all info about the release.

With Sons of the Forest, the sequel to the popular survival hit The Forest launches on February 23, 2023, on Steam. The title will initially go into Early Access, yet it is already highly anticipated.

Because Sons of the Forest has secured the first place and is now at the top of the “Most Wanted” list on Steam (via steam.com).

But what kind of game can you expect there, and who should take a closer look at the title? A brief introduction to the new coveted title.

A first trailer featuring gameplay from Sons of the Forest can be found here:

Start video
See new gameplay of Sons of the Forest, the sequel to the survival hit ‘The Forest’”

Sons of the Forest – Hello from the mutant island

Sons of the Forest is a co-op survival game – you can play alone or in a group of up to 8 people. You crash on a “deserted” island, manage essential supplies, and then begin to uncover the grim story of the isle.

Because the island is not quite as deserted as you might wish.

Vicious mutants roam the dense forests of the island. Their appearance is threatening, and a fight with them is always a challenge.

Piece by piece, you build yourself a shelter, craft and find new tools, erect protection against the uncomfortable neighbors, and … will die while trying to escape the cursed island.

For a deeper insight into the game, take a look at our comprehensive special on Sons of the Forest.

Sons of the Forest will be released on February 23 on Steam and will start in Early Access. They aim to build on the success of the predecessor, but to make everything a bit bigger and a bit better.

Will you be there at the EA launch? What is your first impression of the game? Leave a comment on the topic.

If you prefer to read more about current releases, then check this out: Wild Hearts is the game for all who feel a void after Elden Ring – you don’t die as often there either

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO: Players show 6 Shinies that you better not evolve

Shiny Pokémon are very popular in Pokémon GO. However, not all Shinys are equally cool, some trainers find.

Finding a Shiny in Pokémon GO is always a highlight. The rare monsters with altered coloring are particularly popular with collectors and bring variety to one’s Pokémon collection.

However, while some Shinys differ significantly from their “normal” versions, others are only slightly altered. Often it’s only the small “sparkle” effect during the encounter that indicates it’s even a Shiny.

And there is another Shiny trap: namely monsters that can evolve into “less cool” Shinys. Trainers are currently discussing this in the Pokémon GO subreddit.

Trainer advises: Check Shiny Pokémon before evolving

What is the problem? In the Pokémon GO subreddit (via reddit), user “TheHammer8989” talks about a Shiny Chansey – and a regretted evolution: “I made the mistake of evolving a shiny Chansey. It looked much cooler as a Chansey. Its evolved form looks almost identical to the normal one,” “TheHammer8989” reports in the comments and asks: “Are there other Pokémon I shouldn’t evolve?”

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Additionally, another player chimes in and claims to have had the same experience with Chansey: “I seriously thought the game forgot it was Shiny” (via reddit).

You can check out how Chansey, its pre-evolution Happiny, and its evolution Blissey look here:

Shiny Happiny, Chansey and Blissey
Shiny Happiny, Chansey and Blissey

In response to the original question, many trainers have chimed in; the post has already gathered over 300 comments. There, players provide various tips on which Shiny Pokémon they would have preferred to leave in their previous form during evolution.

Here are a few examples:

Swablu: Shiny Swablu are likely already owned by some players who have been around longer. It had its community day in summer 2019, providing many players the opportunity to catch it. In February 2023, it has another spotlight hour if you want to try your luck.

However, you should consider whether you want to evolve Shiny Swablu into Altaria or its other evolution. The current top reply in the thread states: “Let Swablu remain a Swablu” (via reddit). The differences are shown here:

Shiny family of Swablu, Altaria and the other evolution
Shiny family of Swablu, Altaria and the other evolution

Gible: Garchomp is also criticized in the thread; some players find its pre-evolutions Gible and Gabite to be cooler Shinys (via reddit). However, for Garchomp, there is the argument that it belongs to the strongest attackers in Pokémon GO.

The Shiny family Gible, Gabite and Garchomp
The Shiny family Gible, Gabite and Garchomp

Snubbull: A user brings up Snubbull and receives support; one user even states: “Shiny Granbull is the worst Shiny in the game” (via reddit). Another user claims it would look like it lost its fur when evolved (via reddit).

Here you can assess it for yourself:

Shiny Snubbull and Granbull
Shiny Snubbull and Granbull

Ducklett: Ducklett is also mentioned and receives support (via reddit). Some users apparently appreciate it more than its evolution Swanna:

Pokemon GO Shiny Ducklett
Shiny Ducklett and Swanna

Larvitar and Pupitar: While Larvitar and Pupitar are quite popular in the discussion, the final evolution Tyranitar is criticized: “Super disappointing,” a user finds (via reddit).

Pokemon GO Shiny Larvitar
Shiny Larvitar, Pupitar and Tyranitar

In the discussion, other monsters come up. For instance, some players are not fans of Gengar, which they believe hardly differs from the “original,” but at least in Mega Form it offers a noticeable difference. Pokémon such as Dragonite, Magnezone, or some Eevee evolutions are also mentioned.

When evolving Shinys, a certain degree of curiosity plays a role in what color a monster might evolve into – but then one also has a risk: “Check the Shiny version of the Pokémon you want to evolve,” advises a trainer (via reddit): “That has saved me from some frustrating evolutions.”

In the end, it’s a matter of taste which Shinys one finds cool and which not. Which shiny Pokémon do you find particularly stylish? And with which monsters have you experienced that you perhaps should not have evolved them? Tell us in the comments!

And if you want to test your Shiny knowledge: Here you will find a quiz where you have to recognize shiny monsters in Pokémon GO.

This is an AI-powered translation. Some inaccuracies might exist.

Wild Hearts is the game for everyone who feels an emptiness after Elden Ring – you don’t die as often there

Through a special power, some creatures of the wilderness have mutated into giant monsters, the “Kemono”. A total of 21 of these Kemono will be available at release. For comparison: Monster Hunter World had 30 at launch.

More on the topic
Wild Hearts: List of all monsters and their characteristics
von Dariusz Müller

The largest among the Kemono have the ability to alter their surroundings to their liking. However, this usually comes at the cost of other living beings barely being able to survive there. This includes humans.

One of the particularly nasty opponents is a bear as big as a mountain. A bear, basically, but I didn’t find it that tough when playing:

Start video
In the new trailer of Wild Hearts, people fight against a petrified bear that is as big as a mountain

As one of the few hunters left, we hunt the Kemono and ensure that we are not wiped out ourselves. We use the loot we obtain to craft new armor and weapons – which in turn help us in battles against stronger Kemono.

However, we are not just any hunters; we have the ability to summon “Karakuri”. These are constructs made of wood that can aid us in battle and hunting. We build camps with them or use them for aerial attacks and more.

Dark Souls has toughened me up, Wild Hearts is my playground

The combination of combat and building initially sounds strange. However, the gameplay of Wild Hearts greatly reminds me of the Soulsborne games.

With various weapons – including fast katanas, oversized, sluggish swords or powerful hammers – we take on giant bosses and smaller opponents. Dodging, timing, and learning the enemy movesets are essential for victory.

Everything just like I learned it in the famous Souls games. Just not quite as punishing. Bosses still have abilities that can nearly kill me with one hit. But at least not every mistake means near death.

Furthermore, Wild Hearts is more colorful and friendly. If you are looking for a game with a similar approach after Dark Souls or Elden Ring, but don’t want a gloomy atmosphere, you should definitely take a look around in the world of Azuma.

However, you must be prepared to familiarize yourself with entirely new and unfamiliar mechanics. For those who, like me, wrinkle their nose at Fortnite, it probably takes a bit of overcoming. But it is worth it.

“Building like in Fortnite”? No, it’s much more natural

I don’t want to explain too much of what I already elaborately explained in my first impression test, but at least briefly touch on the uniqueness of Wild Hearts.

Karakuri, the “building system” of Wild Hearts, has two functions:

  • Dragon-Karakuri are designed so that you can build camps in the world.
  • With Basic Karakuri, you change the dynamics in combat and turn fights to your advantage.

In my camp, I can build tents as respawn points, various constructs to process food, or a forge to improve my equipment anywhere. Additionally, a hunting tower tracks my current target, and collection buildings provide me with building resources or fish. A nice addition that focuses the grind on the essentials: slaying monsters.

This is where Basic Karakuri come into play. This refers to simple shapes like boxes, springboards, or torches with which I can perform powerful (and cool) aerial attacks in combat, dodge better, or ignite my weapons.

What’s really cool about this are “Fusion-Karakuri”. By combining different Basic Karakuri, you can connect them and create new constructs that can completely change the fight, such as:

  • a wall that stuns charging opponents
  • a giant hammer that slams Kemono to the ground
  • a firework that brings flying opponents back to the ground

You only find these combinations in battles against specific opponents, but they can be used anywhere afterward. For me, it’s a motivation because: the better I learn to master building, the better I’ll become as a hunter.

Additionally, there are more Karakuri like slingshots, wind fans, and launchers, which allow me to cross chasms more easily or even attack enemies. I probably haven’t discovered everything yet.

Coop is not easier – just different

Unlike in the first test, I spent a lot of time in coop this time and checked out the world and some hunts with André Baumgartner from GameStar.

Wild Hearts can be played in coop with up to 3 hunters in the group. What I noticed is the significantly tougher fights. Together with a friend, you are not just an overwhelming force; the Kemono are also tougher. At least that was my impression.

We got hit significantly harder than if I had played alone – although André is actually the better player. Even one of the first bosses really gave us a beating and knocked us out several times.

Fortunately, hunters can revive each other in coop, preventing the hunt from having to be abandoned eventually. This means: as long as one survives and manages to bring back their friends in time…

When Kemono are wounded, they flee. This happens more often in coop – apparently, the enemies can withstand a bit more. So try not to simply overwhelm opponents. It’s best to divide tasks, as that is also possible in Wild Hearts.

Here you can see gameplay from one of our joint hunts – you can also hear the annoying sound bug, which I’ll elaborate on at the end:

Start video
Co-op gameplay in Wild Hearts

Armors and weapons provide roles like in an RPG

In Wild Hearts, weapons and armors can not only be crafted but also improved and modified. Weapons are based on a huge skill tree, allowing them to be specialized for a certain element and thus for a specific opponent.

However, I find armors and talismans even more interesting. They already have certain perks that increase attack values or provide better protection at night. In addition, there are some properties with special effects.

For example, you can fully focus on “Provocation”. This means: enemies are more likely to attack you when wearing this armor. You become the tank. Together with a large hammer, you are then supposed to draw monsters to you and intercept them.

Moreover, almost every armor can be further adjusted via mods to be oriented towards “Civilization” or “Wilderness”. This makes them stronger and unlocks even more effects, depending on the armor.

I myself am still at the very beginning of crafting, but already so excited about it that I am specifically collecting materials to put together a build. And that, although I haven’t even reached the endgame yet.

By the way: You are never completely alone, even solo. The little machine Tsukumo accompanies you if you wish, and can heal you with its abilities, deal damage, or even tank.

There are still some bugs, but they are mostly annoying

Lastly, I must mention something that bothered me quite a bit while playing: bugs and performance. This was already a problem in the first test, and although it has improved significantly, it still annoys me a bit.

The performance with an RTX 3090 on maximum settings (2 monitors, 1440p) hardly goes over 100 FPS – but it usually stays above 60. Acceptable, I think, especially since the world itself is really beautiful and I enjoy just taking in the landscape.

Unless it flickers… because that has also happened in some places. Additionally, there is a pretty annoying sound bug that causes sounds to increasingly delay until they are almost half a minute late.

In combat, it’s impossible to locate an enemy that has sprinted behind me. Also, occasionally dialogues are simply skipped, and the voice lines all come at once. Although the problem resolves itself after a while, it detracts a bit from the fun of playing.

However, none of this is game-breaking and already today, with the release of this preview, there is a patch. So it could be that all of this is already resolved. Because these are really just minor issues for which quick fixes are possible.

Wild Hearts will be released on February 16 for PC and on February 17, 2023, for PS5 and Xbox Series X|S as a Buy2Play title. After the release, further free updates will bring new monsters, Karakuri, and more. The game will also be available as a 10-hour demo through EA Play and in the Xbox Game Pass Ultimate. The demo on EA Play is even playable starting today, February 13. No further monetization is planned.

The game offers full crossplay, but no cross-progression. For me, it’s definitely something that I can also play with our PS console player Max Handwerk – and that’s exactly what we plan to do shortly.

My first impression of Wild Hearts is overwhelmingly positive, despite the minor points of criticism. Especially from the perspective of someone who finds more enthusiasm in Dark Souls than in Monster Hunter, the hunts are incredibly fun – which surprises even me.

Hunting a monster usually takes only a few minutes to half an hour, which constantly brings me back to just check in again and look for that one improvement. I hope the endgame remains just as exciting.

In the interview, MeinMMO editor-in-chief Leya Jankowski already talked with the developers about what really makes Wild Hearts special:

How does the new Wild Hearts differ from Monster Hunter? “We combine building with hunting

Additionally, there are more Karakuri like slingshots, wind fans, and launchers, which allow me to cross chasms more easily or even attack enemies. I probably haven’t discovered everything yet.

Coop is not easier – just different

Unlike in the first test, I spent a lot of time in coop this time and checked out the world and some hunts with André Baumgartner from GameStar.

Wild Hearts can be played in coop with up to 3 hunters in the group. What I noticed is the significantly tougher fights. Together with a friend, you are not just an overwhelming force; the Kemono are also tougher. At least that was my impression.

We got hit significantly harder than if I had played alone – although André is actually the better player. Even one of the first bosses really gave us a beating and knocked us out several times.

Fortunately, hunters can revive each other in coop, preventing the hunt from having to be abandoned eventually. This means: as long as one survives and manages to bring back their friends in time…

When Kemono are wounded, they flee. This happens more often in coop – apparently, the enemies can withstand a bit more. So try not to simply overwhelm opponents. It’s best to divide tasks, as that is also possible in Wild Hearts.

Here you can see gameplay from one of our joint hunts – you can also hear the annoying sound bug, which I’ll elaborate on at the end:

Armors and weapons provide roles like in an RPG

In Wild Hearts, weapons and armors can not only be crafted but also improved and modified. Weapons are based on a huge skill tree, allowing them to be specialized for a certain element and thus for a specific opponent.

However, I find armors and talismans even more interesting. They already have certain perks that increase attack values or provide better protection at night. In addition, there are some properties with special effects.

For example, you can fully focus on “Provocation”. This means: enemies are more likely to attack you when wearing this armor. You become the tank. Together with a large hammer, you are then supposed to draw monsters to you and intercept them.

Moreover, almost every armor can be further adjusted via mods to be oriented towards “Civilization” or “Wilderness”. This makes them stronger and unlocks even more effects, depending on the armor.

I myself am still at the very beginning of crafting, but already so excited about it that I am specifically collecting materials to put together a build. And that, although I haven’t even reached the endgame yet.

By the way: You are never completely alone, even solo. The little machine Tsukumo accompanies you if you wish, and can heal you with its abilities, deal damage, or even tank.

There are still some bugs, but they are mostly annoying

Lastly, I must mention something that bothered me quite a bit while playing: bugs and performance. This was already a problem in the first test, and although it has improved significantly, it still annoys me a bit.

The performance with an RTX 3090 on maximum settings (2 monitors, 1440p) hardly goes over 100 FPS – but it usually stays above 60. Acceptable, I think, especially since the world itself is really beautiful and I enjoy just taking in the landscape.

Unless it flickers… because that has also happened in some places. Additionally, there is a pretty annoying sound bug that causes sounds to increasingly delay until they are almost half a minute late.

In combat, it’s impossible to locate an enemy that has sprinted behind me. Also, occasionally dialogues are simply skipped, and the voice lines all come at once. Although the problem resolves itself after a while, it detracts a bit from the fun of playing.

However, none of this is game-breaking and already today, with the release of this preview, there is a patch. So it could be that all of this is already resolved. Because these are really just minor issues for which quick fixes are possible.

Wild Hearts will be released on February 16 for PC and on February 17, 2023, for PS5 and Xbox Series X|S as a Buy2Play title. After the release, further free updates will bring new monsters, Karakuri, and more. The game will also be available as a 10-hour demo through EA Play and in the Xbox Game Pass Ultimate. The demo on EA Play is even playable starting today, February 13. No further monetization is planned.

The game offers full crossplay, but no cross-progression. For me, it’s definitely something that I can also play with our PS console player Max Handwerk – and that’s exactly what we plan to do shortly.

My first impression of Wild Hearts is overwhelmingly positive, despite the minor points of criticism. Especially from the perspective of someone who finds more enthusiasm in Dark Souls than in Monster Hunter, the hunts are incredibly fun – which surprises even me.

Hunting a monster usually takes only a few minutes to half an hour, which constantly brings me back to just check in again and look for that one improvement. I hope the endgame remains just as exciting.

In the interview, MeinMMO editor-in-chief Leya Jankowski already talked with the developers about what really makes Wild Hearts special:

How does the new Wild Hearts differ from Monster Hunter? “We combine building with hunting

Through a special power, some creatures of the wilderness have mutated into giant monsters, the “Kemono”. A total of 21 of these Kemono will be available at release. For comparison: Monster Hunter World had 30 at launch.

The largest among the Kemono have the ability to alter their surroundings to their liking. However, this usually comes at the cost of other living beings barely being able to survive there. This includes humans.

One of the particularly nasty opponents is a bear as big as a mountain. A bear, basically, but I didn’t find it that tough when playing:

As one of the few hunters left, we hunt the Kemono and ensure that we are not wiped out ourselves. We use the loot we obtain to craft new armor and weapons – which in turn help us in battles against stronger Kemono.

However, we are not just any hunters; we have the ability to summon “Karakuri”. These are constructs made of wood that can aid us in battle and hunting. We build camps with them or use them for aerial attacks and more.

Dark Souls has toughened me up, Wild Hearts is my playground

The combination of combat and building initially sounds strange. However, the gameplay of Wild Hearts greatly reminds me of the Soulsborne games.

With various weapons – including fast katanas, oversized, sluggish swords or powerful hammers – we take on giant bosses and smaller opponents. Dodging, timing, and learning the enemy movesets are essential for victory.

Everything just like I learned it in the famous Souls games. Just not quite as punishing. Bosses still have abilities that can nearly kill me with one hit. But at least not every mistake means near death.

Furthermore, Wild Hearts is more colorful and friendly. If you are looking for a game with a similar approach after Dark Souls or Elden Ring, but don’t want a gloomy atmosphere, you should definitely take a look around in the world of Azuma.

However, you must be prepared to familiarize yourself with entirely new and unfamiliar mechanics. For those who, like me, wrinkle their nose at Fortnite, it probably takes a bit of overcoming. But it is worth it.

“Building like in Fortnite”? No, it’s much more natural

I don’t want to explain too much of what I already elaborately explained in my first impression test, but at least briefly touch on the uniqueness of Wild Hearts.

Karakuri, the “building system” of Wild Hearts, has two functions:

  • Dragon-Karakuri are designed so that you can build camps in the world.
  • With Basic Karakuri, you change the dynamics in combat and turn fights to your advantage.

In my camp, I can build tents as respawn points, various constructs to process food, or a forge to improve my equipment anywhere. Additionally, a hunting tower tracks my current target, and collection buildings provide me with building resources or fish. A nice addition that focuses the grind on the essentials: slaying monsters.

This is where Basic Karakuri come into play. This refers to simple shapes like boxes, springboards, or torches with which I can perform powerful (and cool) aerial attacks in combat, dodge better, or ignite my weapons.

What’s really cool about this are “Fusion-Karakuri”. By combining different Basic Karakuri, you can connect them and create new constructs that can completely change the fight, such as:

  • a wall that stuns charging opponents
  • a giant hammer that slams Kemono to the ground
  • a firework that brings flying opponents back to the ground

You only find these combinations in battles against specific opponents, but they can be used anywhere afterward. For me, it’s a motivation because: the better I learn to master building, the better I’ll become as a hunter.

Additionally, there are more Karakuri like slingshots, wind fans, and launchers, which allow me to cross chasms more easily or even attack enemies. I probably haven’t discovered everything yet.

Coop is not easier – just different

Unlike in the first test, I spent a lot of time in coop this time and checked out the world and some hunts with André Baumgartner from GameStar.

Wild Hearts can be played in coop with up to 3 hunters in the group. What I noticed is the significantly tougher fights. Together with a friend, you are not just an overwhelming force; the Kemono are also tougher. At least that was my impression.

We got hit significantly harder than if I had played alone – although André is actually the better player. Even one of the first bosses really gave us a beating and knocked us out several times.

Fortunately, hunters can revive each other in coop, preventing the hunt from having to be abandoned eventually. This means: as long as one survives and manages to bring back their friends in time…

When Kemono are wounded, they flee. This happens more often in coop – apparently, the enemies can withstand a bit more. So try not to simply overwhelm opponents. It’s best to divide tasks, as that is also possible in Wild Hearts.

Here you can see gameplay from one of our joint hunts – you can also hear the annoying sound bug, which I’ll elaborate on at the end:

Armors and weapons provide roles like in an RPG

In Wild Hearts, weapons and armors can not only be crafted but also improved and modified. Weapons are based on a huge skill tree, allowing them to be specialized for a certain element and thus for a specific opponent.

However, I find armors and talismans even more interesting. They already have certain perks that increase attack values or provide better protection at night. In addition, there are some properties with special effects.

For example, you can fully focus on “Provocation”. This means: enemies are more likely to attack you when wearing this armor. You become the tank. Together with a large hammer, you are then supposed to draw monsters to you and intercept them.

Moreover, almost every armor can be further adjusted via mods to be oriented towards “Civilization” or “Wilderness”. This makes them stronger and unlocks even more effects, depending on the armor.

I myself am still at the very beginning of crafting, but already so excited about it that I am specifically collecting materials to put together a build. And that, although I haven’t even reached the endgame yet.

By the way: You are never completely alone, even solo. The little machine Tsukumo accompanies you if you wish, and can heal you with its abilities, deal damage, or even tank.

There are still some bugs, but they are mostly annoying

Lastly, I must mention something that bothered me quite a bit while playing: bugs and performance. This was already a problem in the first test, and although it has improved significantly, it still annoys me a bit.

The performance with an RTX 3090 on maximum settings (2 monitors, 1440p) hardly goes over 100 FPS – but it usually stays above 60. Acceptable, I think, especially since the world itself is really beautiful and I enjoy just taking in the landscape.

Unless it flickers… because that has also happened in some places. Additionally, there is a pretty annoying sound bug that causes sounds to increasingly delay until they are almost half a minute late.

In combat, it’s impossible to locate an enemy that has sprinted behind me. Also, occasionally dialogues are simply skipped, and the voice lines all come at once. Although the problem resolves itself after a while, it detracts a bit from the fun of playing.

However, none of this is game-breaking and already today, with the release of this preview, there is a patch. So it could be that all of this is already resolved. Because these are really just minor issues for which quick fixes are possible.

Wild Hearts will be released on February 16 for PC and on February 17, 2023, for PS5 and Xbox Series X|S as a Buy2Play title. After the release, further free updates will bring new monsters, Karakuri, and more. The game will also be available as a 10-hour demo through EA Play and in the Xbox Game Pass Ultimate. The demo on EA Play is even playable starting today, February 13. No further monetization is planned.

The game offers full crossplay, but no cross-progression. For me, it’s definitely something that I can also play with our PS console player Max Handwerk – and that’s exactly what we plan to do shortly.

My first impression of Wild Hearts is overwhelmingly positive, despite the minor points of criticism. Especially from the perspective of someone who finds more enthusiasm in Dark Souls than in Monster Hunter, the hunts are incredibly fun – which surprises even me.

Hunting a monster usually takes only a few minutes to half an hour, which constantly brings me back to just check in again and look for that one improvement. I hope the endgame remains just as exciting.

In the interview, MeinMMO editor-in-chief Leya Jankowski already talked with the developers about what really makes Wild Hearts special:

How does the new Wild Hearts differ from Monster Hunter? “We combine building with hunting

With Wild Hearts, a new competitor to the popular Monster Hunter franchise emerges. MeinMMO editor Benedict Grothaus was able to play the new action game from Koei Tecmo (Nioh, Dynasty Warriors) for 12 hours before the release during Find Your Next Game, and he is enthusiastic. And that’s despite the fact that he has never been much into Monster Hunter and has always preferred Soulslike games.

In October 2022, I played Wild Hearts for the first time — at that time with little enthusiasm. Hunting monsters, getting hit on the head, and building like in Fortnite sounded like a horror combination to me.

I enjoyed Dauntless, but Monster Hunter always felt a bit too playful and exaggerated for me. The huge weapons, the opulent feasts – everything felt a bit too “anime”.

After 4 hours in Wild Hearts, I was in love with the gameplay and had a lot of fun, so I was really looking forward to the new test now. The developers invited me to play an early version a week before the release.

I have now played another 12 hours of Wild Hearts, checked out the nearly finished version, and delved deeper into the story. And damn: the game is really cool, even if this is just a first impression. There are only a few minor criticisms.

In the video, we explain what exactly makes Wild Hearts so special. Below, you can find my impressions of the first hours in the game:

I hunt giant monsters in a Japanese setting – but for tragic reasons

So, what is Wild Hearts all about? I haven’t finished the story yet myself, so I don’t want to spoil anything. The premise is that humans in the world of Azuma are threatened with extinction.

Moreover, almost every armor can be further adjusted via mods to be oriented towards “Civilization” or “Wilderness”. This makes them stronger and unlocks even more effects, depending on the armor.

I myself am still at the very beginning of crafting, but already so excited about it that I am specifically collecting materials to put together a build. And that, although I haven’t even reached the endgame yet.

By the way: You are never completely alone, even solo. The little machine Tsukumo accompanies you if you wish, and can heal you with its abilities, deal damage, or even tank.

There are still some bugs, but they are mostly annoying

Lastly, I must mention something that bothered me quite a bit while playing: bugs and performance. This was already a problem in the first test, and although it has improved significantly, it still annoys me a bit.

The performance with an RTX 3090 on maximum settings (2 monitors, 1440p) hardly goes over 100 FPS – but it usually stays above 60. Acceptable, I think, especially since the world itself is really beautiful and I enjoy just taking in the landscape.

Unless it flickers… because that has also happened in some places. Additionally, there is a pretty annoying sound bug that causes sounds to increasingly delay until they are almost half a minute late.

In combat, it’s impossible to locate an enemy that has sprinted behind me. Also, occasionally dialogues are simply skipped, and the voice lines all come at once. Although the problem resolves itself after a while, it detracts a bit from the fun of playing.

However, none of this is game-breaking and already today, with the release of this preview, there is a patch. So it could be that all of this is already resolved. Because these are really just minor issues for which quick fixes are possible.

Wild Hearts will be released on February 16 for PC and on February 17, 2023, for PS5 and Xbox Series X|S as a Buy2Play title. After the release, further free updates will bring new monsters, Karakuri, and more. The game will also be available as a 10-hour demo through EA Play and in the Xbox Game Pass Ultimate. The demo on EA Play is even playable starting today, February 13. No further monetization is planned.

The game offers full crossplay, but no cross-progression. For me, it’s definitely something that I can also play with our PS console player Max Handwerk – and that’s exactly what we plan to do shortly.

My first impression of Wild Hearts is overwhelmingly positive, despite the minor points of criticism. Especially from the perspective of someone who finds more enthusiasm in Dark Souls than in Monster Hunter, the hunts are incredibly fun – which surprises even me.

Hunting a monster usually takes only a few minutes to half an hour, which constantly brings me back to just check in again and look for that one improvement. I hope the endgame remains just as exciting.

In the interview, MeinMMO editor-in-chief Leya Jankowski already talked with the developers about what really makes Wild Hearts special:

How does the new Wild Hearts differ from Monster Hunter? “We combine building with hunting

Additionally, there are more Karakuri like slingshots, wind fans, and launchers, which allow me to cross chasms more easily or even attack enemies. I probably haven’t discovered everything yet.

Coop is not easier – just different

Unlike in the first test, I spent a lot of time in coop this time and checked out the world and some hunts with André Baumgartner from GameStar.

Wild Hearts can be played in coop with up to 3 hunters in the group. What I noticed is the significantly tougher fights. Together with a friend, you are not just an overwhelming force; the Kemono are also tougher. At least that was my impression.

We got hit significantly harder than if I had played alone – although André is actually the better player. Even one of the first bosses really gave us a beating and knocked us out several times.

Fortunately, hunters can revive each other in coop, preventing the hunt from having to be abandoned eventually. This means: as long as one survives and manages to bring back their friends in time…

When Kemono are wounded, they flee. This happens more often in coop – apparently, the enemies can withstand a bit more. So try not to simply overwhelm opponents. It’s best to divide tasks, as that is also possible in Wild Hearts.

Here you can see gameplay from one of our joint hunts – you can also hear the annoying sound bug, which I’ll elaborate on at the end:

Armors and weapons provide roles like in an RPG

In Wild Hearts, weapons and armors can not only be crafted but also improved and modified. Weapons are based on a huge skill tree, allowing them to be specialized for a certain element and thus for a specific opponent.

However, I find armors and talismans even more interesting. They already have certain perks that increase attack values or provide better protection at night. In addition, there are some properties with special effects.

For example, you can fully focus on “Provocation”. This means: enemies are more likely to attack you when wearing this armor. You become the tank. Together with a large hammer, you are then supposed to draw monsters to you and intercept them.

Moreover, almost every armor can be further adjusted via mods to be oriented towards “Civilization” or “Wilderness”. This makes them stronger and unlocks even more effects, depending on the armor.

I myself am still at the very beginning of crafting, but already so excited about it that I am specifically collecting materials to put together a build. And that, although I haven’t even reached the endgame yet.

By the way: You are never completely alone, even solo. The little machine Tsukumo accompanies you if you wish, and can heal you with its abilities, deal damage, or even tank.

There are still some bugs, but they are mostly annoying

Lastly, I must mention something that bothered me quite a bit while playing: bugs and performance. This was already a problem in the first test, and although it has improved significantly, it still annoys me a bit.

The performance with an RTX 3090 on maximum settings (2 monitors, 1440p) hardly goes over 100 FPS – but it usually stays above 60. Acceptable, I think, especially since the world itself is really beautiful and I enjoy just taking in the landscape.

Unless it flickers… because that has also happened in some places. Additionally, there is a pretty annoying sound bug that causes sounds to increasingly delay until they are almost half a minute late.

In combat, it’s impossible to locate an enemy that has sprinted behind me. Also, occasionally dialogues are simply skipped, and the voice lines all come at once. Although the problem resolves itself after a while, it detracts a bit from the fun of playing.

However, none of this is game-breaking and already today, with the release of this preview, there is a patch. So it could be that all of this is already resolved. Because these are really just minor issues for which quick fixes are possible.

Wild Hearts will be released on February 16 for PC and on February 17, 2023, for PS5 and Xbox Series X|S as a Buy2Play title. After the release, further free updates will bring new monsters, Karakuri, and more. The game will also be available as a 10-hour demo through EA Play and in the Xbox Game Pass Ultimate. The demo on EA Play is even playable starting today, February 13. No further monetization is planned.

The game offers full crossplay, but no cross-progression. For me, it’s definitely something that I can also play with our PS console player Max Handwerk – and that’s exactly what we plan to do shortly.

My first impression of Wild Hearts is overwhelmingly positive, despite the minor points of criticism. Especially from the perspective of someone who finds more enthusiasm in Dark Souls than in Monster Hunter, the hunts are incredibly fun – which surprises even me.

Hunting a monster usually takes only a few minutes to half an hour, which constantly brings me back to just check in again and look for that one improvement. I hope the endgame remains just as exciting.

In the interview, MeinMMO editor-in-chief Leya Jankowski already talked with the developers about what really makes Wild Hearts special:

How does the new Wild Hearts differ from Monster Hunter? “We combine building with hunting

Through a special power, some creatures of the wilderness have mutated into giant monsters, the “Kemono”. A total of 21 of these Kemono will be available at release. For comparison: Monster Hunter World had 30 at launch.

The largest among the Kemono have the ability to alter their surroundings to their liking. However, this usually comes at the cost of other living beings barely being able to survive there. This includes humans.

One of the particularly nasty opponents is a bear as big as a mountain. A bear, basically, but I didn’t find it that tough when playing:

As one of the few hunters left, we hunt the Kemono and ensure that we are not wiped out ourselves. We use the loot we obtain to craft new armor and weapons – which in turn help us in battles against stronger Kemono.

However, we are not just any hunters; we have the ability to summon “Karakuri”. These are constructs made of wood that can aid us in battle and hunting. We build camps with them or use them for aerial attacks and more.

Dark Souls has toughened me up, Wild Hearts is my playground

The combination of combat and building initially sounds strange. However, the gameplay of Wild Hearts greatly reminds me of the Soulsborne games.

With various weapons – including fast katanas, oversized, sluggish swords or powerful hammers – we take on giant bosses and smaller opponents. Dodging, timing, and learning the enemy movesets are essential for victory.

Everything just like I learned it in the famous Souls games. Just not quite as punishing. Bosses still have abilities that can nearly kill me with one hit. But at least not every mistake means near death.

Furthermore, Wild Hearts is more colorful and friendly. If you are looking for a game with a similar approach after Dark Souls or Elden Ring, but don’t want a gloomy atmosphere, you should definitely take a look around in the world of Azuma.

However, you must be prepared to familiarize yourself with entirely new and unfamiliar mechanics. For those who, like me, wrinkle their nose at Fortnite, it probably takes a bit of overcoming. But it is worth it.

“Building like in Fortnite”? No, it’s much more natural

I don’t want to explain too much of what I already elaborately explained in my first impression test, but at least briefly touch on the uniqueness of Wild Hearts.

Karakuri, the “building system” of Wild Hearts, has two functions:

  • Dragon-Karakuri are designed so that you can build camps in the world.
  • With Basic Karakuri, you change the dynamics in combat and turn fights to your advantage.

In my camp, I can build tents as respawn points, various constructs to process food, or a forge to improve my equipment anywhere. Additionally, a hunting tower tracks my current target, and collection buildings provide me with building resources or fish. A nice addition that focuses the grind on the essentials: slaying monsters.

This is where Basic Karakuri come into play. This refers to simple shapes like boxes, springboards, or torches with which I can perform powerful (and cool) aerial attacks in combat, dodge better, or ignite my weapons.

What’s really cool about this are “Fusion-Karakuri”. By combining different Basic Karakuri, you can connect them and create new constructs that can completely change the fight, such as:

  • a wall that stuns charging opponents
  • a giant hammer that slams Kemono to the ground
  • a firework that brings flying opponents back to the ground

You only find these combinations in battles against specific opponents, but they can be used anywhere afterward. For me, it’s a motivation because: the better I learn to master building, the better I’ll become as a hunter.

Additionally, there are more Karakuri like slingshots, wind fans, and launchers, which allow me to cross chasms more easily or even attack enemies. I probably haven’t discovered everything yet.

Coop is not easier – just different

Unlike in the first test, I spent a lot of time in coop this time and checked out the world and some hunts with André Baumgartner from GameStar.

Wild Hearts can be played in coop with up to 3 hunters in the group. What I noticed is the significantly tougher fights. Together with a friend, you are not just an overwhelming force; the Kemono are also tougher. At least that was my impression.

We got hit significantly harder than if I had played alone – although André is actually the better player. Even one of the first bosses really gave us a beating and knocked us out several times.

Fortunately, hunters can revive each other in coop, preventing the hunt from having to be abandoned eventually. This means: as long as one survives and manages to bring back their friends in time…

When Kemono are wounded, they flee. This happens more often in coop – apparently, the enemies can withstand a bit more. So try not to simply overwhelm opponents. It’s best to divide tasks, as that is also possible in Wild Hearts.

Here you can see gameplay from one of our joint hunts – you can also hear the annoying sound bug, which I’ll elaborate on at the end:

Armors and weapons provide roles like in an RPG

In Wild Hearts, weapons and armors can not only be crafted but also improved and modified. Weapons are based on a huge skill tree, allowing them to be specialized for a certain element and thus for a specific opponent.

However, I find armors and talismans even more interesting. They already have certain perks that increase attack values or provide better protection at night. In addition, there are some properties with special effects.

For example, you can fully focus on “Provocation”. This means: enemies are more likely to attack you when wearing this armor. You become the tank. Together with a large hammer, you are then supposed to draw monsters to you and intercept them.

Moreover, almost every armor can be further adjusted via mods to be oriented towards “Civilization” or “Wilderness”. This makes them stronger and unlocks even more effects, depending on the armor.

I myself am still at the very beginning of crafting, but already so excited about it that I am specifically collecting materials to put together a build. And that, although I haven’t even reached the endgame yet.

By the way: You are never completely alone, even solo. The little machine Tsukumo accompanies you if you wish, and can heal you with its abilities, deal damage, or even tank.

There are still some bugs, but they are mostly annoying

Lastly, I must mention something that bothered me quite a bit while playing: bugs and performance. This was already a problem in the first test, and although it has improved significantly, it still annoys me a bit.

The performance with an RTX 3090 on maximum settings (2 monitors, 1440p) hardly goes over 100 FPS – but it usually stays above 60. Acceptable, I think, especially since the world itself is really beautiful and I enjoy just taking in the landscape.

Unless it flickers… because that has also happened in some places. Additionally, there is a pretty annoying sound bug that causes sounds to increasingly delay until they are almost half a minute late.

In combat, it’s impossible to locate an enemy that has sprinted behind me. Also, occasionally dialogues are simply skipped, and the voice lines all come at once. Although the problem resolves itself after a while, it detracts a bit from the fun of playing.

However, none of this is game-breaking and already today, with the release of this preview, there is a patch. So it could be that all of this is already resolved. Because these are really just minor issues for which quick fixes are possible.

Wild Hearts will be released on February 16 for PC and on February 17, 2023, for PS5 and Xbox Series X|S as a Buy2Play title. After the release, further free updates will bring new monsters, Karakuri, and more. The game will also be available as a 10-hour demo through EA Play and in the Xbox Game Pass Ultimate. The demo on EA Play is even playable starting today, February 13. No further monetization is planned.

The game offers full crossplay, but no cross-progression. For me, it’s definitely something that I can also play with our PS console player Max Handwerk – and that’s exactly what we plan to do shortly.

My first impression of Wild Hearts is overwhelmingly positive, despite the minor points of criticism. Especially from the perspective of someone who finds more enthusiasm in Dark Souls than in Monster Hunter, the hunts are incredibly fun – which surprises even me.

Hunting a monster usually takes only a few minutes to half an hour, which constantly brings me back to just check in again and look for that one improvement. I hope the endgame remains just as exciting.

In the interview, MeinMMO editor-in-chief Leya Jankowski already talked with the developers about what really makes Wild Hearts special:

How does the new Wild Hearts differ from Monster Hunter? “We combine building with hunting

This is an AI-powered translation. Some inaccuracies might exist.

The biggest streamers on Twitch joke with each other, have fun – Then a joke hits below the belt

The biggest streamers on Twitch had a funny stream until one made a joke about the other’s failed relationship. MeinMMO shows which remark ruined the mood.

Who is it about?

  • Félix ‘xQc’ Lengyel and Kai Cenat are two of the biggest Twitch streamers in the world.
  • In the last 30 days, xQc averaged 57,000 and Kai Cenat 70,000 viewers (via sullygnome.com)
  • xQc is a 27-year-old Canadian, former Overwatch pro, and is now mainly known for gambling streams.
  • The 21-year-old American Kai Cenat has had a rapid rise on Twitch since January 2021 and surpassed 80,000 Subs. He primarily streams in the Just Chatting category and some games like GTA 5 and Minecraft.

How did the streamers joke with each other? Kai Cenat and xQc bet during a livestream on who was the better player in FIFA 23. They played a match against each other, which Kai Cenat won 2:1. xQc played as Real Madrid, while Kai Cenat chose Paris Saint-Germain. The loser of the match was to gift 100 Subs to the opponent’s viewers, which would cost about 400 euros.

After the match was over, the streamers joked with each other. First, they read out supposed record donations from Elon Musk and Bill Gates, then they threw some remarks at each other.

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Twitch: Who were actually the first successful streamers?

What did the streamers say to each other? Kai Cenat told xQc to go practice FIFA. xQc replied something along the lines that Kai Cenat should get to know women.

Then, Kai Cenat referenced xQc’s failed relationship with the streamer Sammy “Adeptthebest” and said he should get his McLaren (from Adept) back.

The remark apparently hit the Canadian below the belt, as he immediately left the voice chat without exchanging another word with Cenat.

We are embedding a clip of the conversation here. But be careful: The clip contains vulgar and not age-appropriate language.

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Why did the remark hit xQc so hard? xQc registered the €300,000 McLaren in Adept’s name before the breakup, as he does not have a driver’s license. This sparked a public debate about who owns the car. In addition, xQc had his credit cards blocked, which his ex-girlfriend had access to.

Generally, the breakup doesn’t seem to be an easy topic for xQc. In January, a YouTuber showed a court document indicating a marriage including divorce and a restraining order from Adept against the Canadian.

Twitch: YouTuber shows document about secret marriage, divorce, and restraining order from xQc

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Dexerto

New ability from Destiny 2 pulls at the threads of reality – This is what Strand can do

In Destiny 2 there are just over 2 weeks left until the Guardians will don their new Strand outfit. Along with other changes, the new subclass is by far the most important feature of the Lightfall expansion. Therefore, we are showing you all aspects, fragments, and grenades at a glance beforehand. This way, you can already start thinking about builds.

What is Strand? The Strand ability is the newest subclass in the loot shooter Destiny 2. It will be released with the upcoming Lightfall DLC on February 28, 2023 and will open up new possibilities for each class, namely Titan, Warlock, and Hunter, to defeat enemies and move around.

Creating an object with Strand is called “Weaving” and killing enemies means “unraveling” them. Dead enemies also leave behind a “Tangle” usable by Guardians.

The Strand class descriptions summarize the new ability:

  • Titan:
    • Untamed and wild, the Titans in Lightfall selflessly put themselves in danger and show their green claws to tear targets from the fabric of reality. Every opponent should think carefully about whether they want to cross the drawn line.
  • Warlock:
    • Warlocks are telekinetic sorcerers in Lightfall who manipulate the new Strand fabric and even shape deadly “Strand thralls” that obey their commands.
  • Hunter:
    • In Lightfall, Hunters are masters of deadly grace. The new skyscraper city of Neomuna becomes their airy movement playground. They use the Strand fabric to dance unscathed through enemy lines and to dismantle foes with the “Strand Lasso.”

Besides the new ability itself, players will be able to tailor Strand in Lightfall particularly through aspects and fragments. They will enhance the usefulness of Strand. Additionally, there will also be so-called “Shared Abilities” and new grenades.

MeinMMO provides you with a quick ability overview for all 3 Strand classes in this article. In advance, this trailer gives you a good brief insight into how Strand looks in the game.

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Destiny 2 shows new insights into Strand in its trailer – The focus in Lightfall

All Strand Subclasses in Destiny 2 Lightfall

Titan – Berserker and All-Destroyer

What can the Titan do with Strand? Instead of using fists, Titans in Lightfall will shape impressive blades from Strand using their fists to tear through enemy ranks.

Special Advantage: Even if it seems like Titans in Lightfall are just “swinging around” again, Bungie emphasized that the class should still feel fresh for all experienced Titans. So wrap yourselves in the fabric of reality and become a berserker.

titanen-wollen-mehr-sein-destiny2-klassenidentität-krise-season20-lightfall
The Titan becomes a Berserker with Strand

These are the Strand abilities of the Titan:

  • Blade Frenzy: The Titan’s super weaves powerful claws and storms the battlefield with new light and heavy attacks.
  • Ecstatic Blade: With this melee ability, you attack targets and slice them with blades made from finely ground Strand.

Aspects that the Strand Titan can use:

  • Into the Fray: Improves your armor with a woven chain armor and increases your melee regeneration.
  • Elegant Whip Strike: With this class ability, you send a powerful shockwave that binds all enemies hit. This frontal shockwave also stuns.

Titans currently have a bit of an identity crisis. But hopefully, that will pass quickly, as it is actually fun to be a Titan:

More on the topic
Class from Destiny 2: Lightfall can only use their fists again – This is what Bungie says about the identity crisis
von Britta ♤ BeAngel

Warlock – Thread Weaver and Minion Master of the “Strand Thralls”

What can the Warlock do with Strand? Warlocks will be able to shape things with Strand in Lightfall. With the new Lightfall subclass, they create their powerful “Strand Thrall” army, which attacks enemies or, when there is nothing to do, hangs out with you.

Special Advantage: Even though the three other classes can also interact with the “Threads,” their official name, the Thread Weaver is still the Minion Master of this new and enemy-eating species.

The Warlock becomes the Minion Master of the Threads

These are the Strand abilities of the Warlock:

  • Needle Storm: The Warlock’s super weaves a cloud of Strand to create a shower of piercing projectiles that detonate on impact.
  • Arcane Needle: Throw a Strand needle that tracks your target and disintegrates it. Attack your targets and slash them with blades made from finely ground Strand.

If you don’t know the term “Aspect,” here is the explanation:

What are Aspects in Destiny 2? Aspects drastically change the gameplay of your Guardian and are specifically designed for your focuses. You can place them in your build slots and they either modify existing abilities or give you a new skill for your arsenal.

Bungie will continue to expand the options for Strand throughout the seasons of the Lightfall expansion, so players will receive more options for Strand over the course of the seasons.

Aspects that the Strand Warlock can use:

  • Call of the Weaver: When you use a Rift, you create three threads on the ground near you.
  • Command of the Mind: Enhances your grenades with additional Thread Weaver-specific properties.

Hunter – Thread Runner and Superhero Acrobat

What can the Hunter do with Strand? Even though all three classes will use the new “Grapple” ability, the Hunter is still the master of the Strand Air. His movement looks the best of all three classes and he doesn’t just swing his Strand Grapple Lasso against enemies. He is also masterful at using it for movement.

Special Hunter Advantage: The Hunter will be the only class that, through the Strand aspect “Widow’s Silk,” will be a “Pathmaker” for his teammates in the air. When his team holds onto grapple points created by him, it costs them no grapple energy. This allows a team to overcome enormous distances together, as long as it can be coordinated.

The Hunter gladly helps his teammates with extra grapple points

These are the Strand abilities of the Hunter:

  • Thread Spike: Throw a rope arrow that damages targets, ricochets, and refunds melee energy.
  • Silk Strike: The Hunter’s super combines a grapple hook with a rope arrow to seize the battlefield and eliminate your targets skillfully.

Aspects that the Strand Hunter can use:

  • Binding Strike: Attack your targets by diving down from above, slamming to the ground, and binding them through the impact.
  • Widow’s Silk: Grapple more often and create grapple points that you and your squad can use indefinitely.

Thus, you have a complete overview of all abilities of Strand in Season 20 for the respective classes. But there is still more to discover.

Strand Grenades and all Fragments of all Classes

For each class that draws power from the fabric and is lured into darkness by the promised strength, there are also shared abilities in the form of Strand grenades and fragments.

vex-festhalten.strang-destiny2-gebunden
There will also be captivating grenades and fragments with Strand

What grenades does Strand offer? With Strand, players in Destiny 3 will be able to use new types of grenades, including the grapple, which can be controlled with the grenade button.

  • Threadling Grenade
    • Splits into three projectiles that turn into Threadlings on impact.
  • Binding Grenade
    • A type of bola that, when it explodes, sends out a binding wave and releases additional small bolas to bind nearby enemies.
  • Grapple
    • The third option is that players can press their grenade button to weave a hook from Strand matter. With this, they can hook onto an anchor point and move through the air even when there is no solid surface to cling to. While doing so, or at the end, Guardians can also perform melee attacks (called “Grapple Melee”) that deal bonus damage, disintegrate enemies, and push them away.

In addition to the three grenade options, there are also 14 elemental Strand fragments:

  • Thread of Ascendancy: Activating your grenade ability reloads your equipped weapons and temporarily increases effectiveness in the air and weapon handling. 
  • Thread of Rage: When you deal damage to targets with a Tangle, you gain melee energy. 
  • Thread of Finality: Finishers create Threadlings.  
  • Thread of Defiance: Picking up a sphere of power grants Woven Armor. 
  • Thread of Mind: Defeating bound targets grants class ability energy.
  • Thread of Wisdom: Defeating bound targets with precision kills generates a sphere of power.
  • Thread of Rebirth: Scoring kills with a Strand weapon has a chance to create a Threadling.
  • Thread of Transmutation: While wearing Woven Armor, weapon kills create a Tangle.
  • Thread of Spread: Charged melee kills grant your Strand weapons disintegrating projectiles.
  • Thread of Evolution: Threadlings travel farther and deal more damage.
  • Thread of Isolation: Scoring quick precision hits sends a rending impulse from the target.
  • Thread of Binding: Super kills send a binding impulse from the target.
  • Thread of Generation: Dealing damage generates grenade energy.
  • Thread of Sustenance: Binding, disintegrating, and rending effects on targets last longer.

These are all the new abilities you can expect in Lightfall for Strand. From Threadlings that seek out enemies to bombastic supers and innovative new movement options. So feel free to let us know in the comments which power speaks to you the most. And if you are currently thinking about changing classes for Lightfall, feel free to tell us why.

This Monday, there will actually be more announcements, and the Game Director, Joe Blackburn, will personally reveal them, as he himself mentioned on Twitter.

This is an AI-powered translation. Some inaccuracies might exist.

Dead by Daylight: Big Nerf for Killers – Survivors get “unlimited” pallets

Dead by Daylight nerfs two perks. One is almost indispensable for killers – the other could grant survivors “unlimited power”.

The balance of Dead by Daylight is a pretty fine thing. Mostly, both killers and survivors complain about the lack of balancing – which ultimately probably leads to the assumption that it is indeed quite balanced.

However, in the next patch, the developers have a few changes in mind that could significantly affect that. Because killers lose a large advantage of their most powerful perk and survivors get a buff that forces killers to destroy pallets immediately.

Nerf on the Killers: The Best Perk Gets Weaker

Killers face massive nerfs on the perk “Eruption”. It had proven to be extremely powerful in recent months. While “SWF groups” were able to counter the perk relatively well, solo survivors facing Eruption could expect frustrating rounds.

Until now, Eruption ensured that every generator kicked by the killer was marked. The next time a survivor is knocked down, all marked generators immediately lose 10% progress and start losing additional progress. If, at that moment, a survivor is working on an affected generator, that survivor screams loudly and is incapacitated for 25 seconds – meaning they cannot continue repairing or stop the further regression.

The developers find this too strong and it caused too much frustration. With the next patch, Eruption will be revised and receive the following changes:

  • Eruption now reduces the current progress by 10% upon triggering instead of the entire progress. If the generator is at 60%, Eruption would reset it to 54% (instead of the previous 50%).
  • Survivors are no longer incapacitated upon triggering. Instead, they scream and reveal their aura to the killer for 10 seconds.

Overall, the perk gives the killer slightly more information about the survivors’ whereabouts, but this is usually negated because the recently downed survivor still has to be hooked and the 10 seconds have already elapsed by then. The perk thus loses its power to drag out the game and to temporarily prevent survivors from repairing.

Unlimited Pallets – When the Killer Plays Along

Survivors, on the other hand, receive a massive buff that affects a previously very niche perk. This is about “Any Means Necessary”. This perk allows survivors to upright a downed pallet, allowing it to collapse again when needed.

The perk has been somewhat useful in the past. On the one hand, it had a fairly long cooldown of 60 seconds, and on the other hand, killers often decided to destroy a pallet immediately, which made the perk useless.

With the next patch, the perk completely loses its cooldown. This still does not make it useful when the killer destroys all pallets immediately. However, it should now provide more utility in many scenarios.

Since the killer must sacrifice time to destroy a pallet, many killers choose to do this only after the chase ends. When another player is being pursued, the person with “Any Means Necessary” can simply run around the map and immediately right all downed pallets.

What do you think of these two changes? Good, sensible, and healthy for the state of the game? Or unfair or even useless?

The strongest killer in Dead by Daylight has already been nerfed – The Nurse has been dethroned!

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. forums.bhvr.com