What happened to the 17-year-old who became a millionaire with Fortnite and dropped out of school?

A German Fortnite pro dropped out of school after the ninth grade but eventually became a millionaire. What is his current status?

Who is the 17-year-old, and what is his story? Lennard “Rezon ay” Sill is a well-known face in the German-speaking Fortnite community. He started his career at a young age as an e-sports player, but soon became a content creator and earned a fortune with his own Fortnite maps.

It wasn’t long before he was not just a pro player or Twitch streamer. He was a school dropout who successfully built multiple channels, invested money in various projects, and had a knack for creating the right map.

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Fortnite shows its new Battle Pass for Chapter 7 Season 2 in the launch trailer

From School Dropout to Millionaire

At just 13 years old, Rezon tried his hand at Fortnite e-sports and transitioned from a talented hobby player to a Fortnite pro. Two years later, his career was set to take off – as Rezon dropped out of school after the 9th grade.

In November 2021, Rezon became a part of “Guild Esports” at the age of 15, but he left the team just a few months later and soon joined the “FOKUS Clan.”

By the time he was 16, Rezon had surpassed 440,000 followers on Twitch, averaged 1,500 viewers, and secured over $400,000 in prize money. In the following year, he added another $78,000 (via esportearnings).

Rezon Follower growth until 2023 via Sullygnome

When Rezon was 17, his career suddenly took a major turn:

Epic Games released the Unreal Editor for Fortnite on March 22, 2023.

The Unreal Editor for Fortnite (UEFN) is a system that allows users to create their own worlds, modes, or games which they can then publish within Fortnite.

Just a few months later, Rezon presented his own Fortnite map, which the then 17-year-old created in collaboration with map creator “Heavyblue”:

A 1v1 map consisting of 2 ramps, where players can train their mechanical skills.

Rezon 1v1 Map Screenshot

While Rezon provided feedback as a Fortnite pro and also delivered reach, Heavyblue was responsible for the actual creation and maintenance of the map.

The map quickly became one of Rezon’s main sources of income. When he was a guest on the podcast of content creator Amar in January 2024, he estimated around 100,000 Euros for that month (via YouTube).

Today it is known that Rezon was already a millionaire at the age of 17.

Successful, but Wasteful

Today, Rezon is a successful content creator, e-sports player, and entrepreneur. As an e-sports player, he ranks among the top 50 earners in Fortnite worldwide. On Twitch, he has over 1.4 million followers and averages more than 2,500 viewers during his livestreams. He also runs various YouTube and TikTok channels that regularly achieve 20,000-130,000 views.

In his videos, however, Rezon no longer focuses solely on Fortnite; he also talks about his life, showcases vacation trips, or creates various formats with friends and other creators. He is also part of the Wave-Boys, a content creator group, and a part-owner of the company “Strayfe,” which sells gaming gear such as keyboards and mousepads.

Rezon extra channel screenshot

His 1v1 map continues to be one of the most popular UEFN maps in the game in 2026 and has an average of over 3,300 active players. By the end of 2025, he was said to have received his second largest payout from Epic Games – the largest is allegedly around 550,000 Euros. The website Fortnite.gg also estimates that the map has generated total earnings between 1,040,000 and 3,730,000 Euros – and he has even published more maps since then.

Rezon is undoubtedly successful, but he also spends his money quite lavishly. In a video on YouTube, he mentions how he spent about 215,000 € on jewelry and watches or lost around 50,000 € through gambling and 100,000 € through so-called meme coins.

Regardless of financial success, 2025 was a turbulent year for Rezon. In a video from October, he talked about various topics that concerned him, including performance pressure, his private life, the fixation on financial success, and an identity crisis on YouTube.

Rezon was no longer satisfied with some of his content, and Fortnite, especially Ranked and Reload, was no longer as enjoyable for him as before.

The career of the now 19-year-old has certainly been significantly shaped by Fortnite, but perhaps we will see him in other e-sports titles in the future – just like another Fortnite pro who also started young but has since switched games: Mama took a 15-year-old out of school so he would have more time for Fortnite – 6 years later, he is successful but in another shooter

This is an AI-powered translation. Some inaccuracies might exist.

A powerful ring from Crimson Desert turns you into Thor, but it must rain for that

In Crimson Desert you can find special items that have unique effects. The Ring of Lightning grants you superhuman strength, for example. MeinMMO will tell you where to find the jewelry and what you need to consider.

What kind of ring is this? The Ring of Lightning is hidden in a fortress in Pailune and grants its wearer superhuman powers. Specifically, the item description promises:

A ring that harbors the sealed power of an ancient giant. It temporarily envelops the wearer in lightning energy and unleashes an explosive force that exceeds any human measure. In this moment, the crackling electrical surges turn everything they touch to ash.

How does the ring work? When it rains, the ring charges its power. By pressing B (keyboard) or LT + RT (gamepad), you trigger the effect. It takes 2 minutes to fully charge the ring. Then, you will cause extremely high area lightning damage around you for a short time. After activation, you must wait another 2 minutes until the ring is fully charged again.

Note that you must not only equip the ring in one of the ring slots. You also need to select the effect of the ring through the ring menu, where you also choose your buff food. Only then will the effect be available to you. Also important: once the rain stops, the previously collected ring energy disappears. This is definitely not a fair-weather item.

You can find many tips to get started in Crimson Desert on our MeinMMO YouTube channel – check it out!

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Ring of Lightning: Location and Synergy

Where do I find the ring? You need to go to the northwest of Pailune, to the Whispering Leaf Fortress, which lies to the west of the Wilver Wolf Mountain. In this fortress, there is an abandoned side area with a grave. If you hit the gravestone with your power fist, it will fall over and reveal a hidden access. There, you will find a simple puzzle that rewards you with the Ring of Lightning.

Is there a synergy with the ring? There is indeed an item in Pywel that allows you to unleash a rain shower at the push of a button: the Rainstorm Necklace. When you activate this – similar to the ring – it takes about 90 seconds before it starts raining in your region for about 5 minutes.

During the effect of the necklace, you can reliably activate the Ring of Lightning twice. After that, it takes 3 in-game hours to reset the necklace’s cooldown.

Where do I find the Rainstorm Necklace? Also in Pailune, exactly through the quest through which you also earn the new legendary mount Icewind Mountain Goat. So you need to complete many of the local faction quests until you unlock the Longleaf tribe and receive the quest “Frost Drowned in Mud”.

But don’t just get jewelry for your neck and fingers, protective clothing is also important. Protective clothing that impresses visually. We have two particularly powerful recommendations for you: 2 of the best armors from Crimson Desert will make you Sauron, protecting you in the most dangerous regions of Pywel

This is an AI-powered translation. Some inaccuracies might exist.

Henry Cavill is probably the most famous fan of Warhammer 40,000, these 5 celebrities serve the Emperor as well

Among the thousands of fans of Warhammer 40,000, there are many well-known names – first and foremost, of course, Henry Cavill. But even alongside the actor with a penchant for nerdiness, there are Warhammer fans whose hobby you probably wouldn’t expect. MeinMMO presents some of them to you.

[toc]

Warhammer is more than just an expensive hobby where people buy small plastic figures with a lot of money, sometimes even paint them, and play with them. Around the whole universe, there is a huge lore that even includes three different worlds with completely different settings.

No wonder that Space Marines, Orks, Eldar, and even the Gods of Chaos have such a strong allure, even for people with a high profile. At least everyone knows by now that Henry Cavill loves Warhammer.

Cavill himself keeps emphasizing this, and he is currently working on a Warhammer series for Amazon, which will likely take some time. As a lore nerd, he will certainly ensure that the series accurately represents everything.

While memes even depict Cavill as the image of the Emperor of Mankind, there are other famous individuals who have already mentioned their love for the hobby.

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The makers explain what Warhammer actually is

From Stranger Things to Warhammer: David Harbour

The US actor David Harbour should be known to be on the same wavelength with nerds, at least since 2023. It became known that the actor was almost addicted to World of Warcraft for a year and was only redeemed by The Sims.

David Harbour is probably best known for his roles as Hellboy in … well, Hellboy, or as Chief Hopper from Stranger Things, which thematically fits in well here. After all, Stranger Things often revolves around Dungeons & Dragons.

More on the topic
Chief Hopper from Stranger Things is a huge fan of Warhammer 40,000, casually announces the new Total War in the world
von Benedict Grothaus

His wife, singer Lily Allen, shared a story on Instagram in 2023 showing Harbour with a headlamp and magnifying glass, examining a Primaris Chaplain of the Space Marines (Wargamer.com).

Feeling inspired to do it like David Harbour? Here is a list of things you need to start playing Warhammer and how to save on it.

While we can’t say exactly which army Harbour plays today, the information from back then suggests that he is a big fan of the Black Templars. No wonder, as they are as fanatical as they are clever: Space Marines may have only 1,000 members per chapter in Warhammer 40,000 – But the largest chapter ignores that

This is an AI-powered translation. Some inaccuracies might exist.

“You can try to be a political weasel” – We dive deep into the lore of The Expanse: Osiris Reborn in an interview with the Game Director

The MeinMMO editor-in-chief Leya Jankowski spoke in an interview with the Game Design Director of The Expanse: Osiris Reborn, Leonid Rastorguev, about what makes the story special.

The space in The Expanse is not a playground. It is a dangerous pressure cooker filled with political tensions. But how do you break down this relentless setting into an RPG?

To find out, I sat down with Game Design Director Leonid to discuss the lore of the new sci-fi RPG from Owlcat Games. In our conversation, we dove deep into the secrets of The Expanse’s solar system: from political conflicts to the psychological dilemmas of a crew in space, to the question of why you can be an asshole in the game, but never truly evil.

Here’s what to expect in the lore check for Osiris Reborn:

  • The “Sailor Factor” for the crew: How Game Design Director Leonid uses his real-life experiences at sea to simulate the inevitable social conflicts on a spaceship.
  • Physics vs. Fun: An honest insight into why 100% accurate gravity would ruin gameplay – and how the team instead uses the “physics of fear.”
  • The “Origins” feature: How your origin (Earth, Mars, or Belt) influences political power dynamics and why there are no simple “heroes” in the game.
  • Technology That Creates Problems: Why the team relies on plastic projectiles to avoid hull breaches, and how “high tech” from Mars contrasts with the “DIY” efforts of the Belt.
  • Moral Gray Areas: Why the game allows you to be a “political weasel” or an “asshole,” but never forces you into a classic black-and-white framework.
  • Sex in Space: Why intimacy is anything but comfortable in zero gravity.
  • The Inhabited Solar System: A glimpse at places off the TV series – from hydroponic farms on Ganymede to hidden, illegal outposts in the asteroid belt.
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The Expanse: Osiris Reborn shows the gameplay of the role-playing game in the trailer

I love how structurally logical the world is

MeinMMO: Leonid, let’s start with a general question. What is your personal connection to the world of The Expanse? When did you first encounter it and what were your thoughts?

Leonid: I started with the books and read the first few volumes. At that time, the focus seemed almost too much on the characters and not so much on the world itself. At least that’s what I can say after the first two books. A lot happens around Miller and Holden, the protomolecule zombies, Eros, and so on, but the worldbuilding felt too much in the background for my taste. I felt at that time that the world wasn’t deep enough.

But I must admit: That was a misjudgment based on just the first books. Later, I dove back into this setting through the series, and it really grabbed me. That’s when I truly learned to appreciate the worldbuilding: the depth of various layers, the structure, the political tensions, the factions, and the handling of scientific problems. I just love it when a world is logically structured – from the macro level of great powers to the micro level of personal stories.

MeinMMO: That’s interesting, for me it was almost the opposite! I was immediately fascinated by character development. But you say there was a later moment when it clicked for you. What was the moment when you realized: “This is how our game should feel”?

Leonid: That was when I grasped the bigger picture of the significant powers in the universe. When you meet characters like Chrisjen Avasarala or Anderson Dawes, the Martian government… you realize that there are multiple layers of narratives.

That’s a very solid foundation for the game because we can use some of these layers. We have the meta layer of political struggle, but we can alter other layers. We have our own characters and our own story.

We do not rely on James Holden’s journey – it does exist in our game as part of the overall picture, but we do not explore the development of his crew. We have our own crew. It’s like a puzzle where you can remove some pieces and replace them with your own pieces that you want to have in this world. It still works because the basic structure of this world is so stable.

Eventually, everyone gets annoyed with everyone

MeinMMO: Let’s talk about the “pressure cooker” of this world – psychological tension. In The Expanse, a spaceship is not just a means of transport, but an extremely confined space. You mentioned earlier that tensions in the crew are unavoidable. Can the atmosphere on board become so toxic that it affects efficiency during missions?

Leonid: Theoretically, it can of course. I have my own experiences from sailing. When you are at sea with a mixed crew, there comes a point during every trip – probably on the fourth day – when the mood turns and conflicts arise. It is inevitable; you just have to face it.

I think it’s the same when traveling in space. Eventually, everyone gets annoyed with everyone, and that’s okay. That’s part of how a social system functions in such tight quarters. There can be moments when it becomes toxic, and the crew just has to get through that. It is part of the teambuilding process so that in the end, you have a crew that works well together.

MeinMMO: And the background is crucial – whether one grew up on Earth, Mars, or in the Belt. How strongly do these roots flow into the conflicts?

Leonid: They are a huge part of it. The big picture – the political struggle, the social and economic problems – affects every character. Some may come from Earth and lived on “Basic Assistance,” a very limited existence. The Belters are not doing any better; they have no government assistance and must constantly fight for survival.

The main plot often revolves around blaming other factions for one’s own predicament. The Earthers think the Belters should have their lives under better control, while the Belters see it exactly the other way around. This influences how the characters relate to each other. They have their own goals and may not be happy about what other factions have done. However, they share a common goal and must overcome these boundaries.

The three factions explained briefly: The solar system in The Expanse is divided between the overpopulated, resource-hungry Earth, the heavily militarized and technologically superior Mars, and the Belt, whose inhabitants extract resources under harsh conditions for both planets. While the “Inner” (Earth and Mars) are in a cold war for dominance, the exploited Belter Alliance (OPA) is increasingly militarizing for their independence.

“The universe is a hostile environment”

MeinMMO: In The Expanse, there is this contrast between claustrophobia and infinity. How do you play with this contrast between the emptiness of space and the confines of the ship?

Leonid: The Expanse universe approaches space differently than other sci-fi settings. In Star Trek, space is a frontier to be explored, full of mysteries. In The Expanse, it is a hostile environment that puts you in danger at every moment. The vacuum, no sound, no oxygen, radiation – one cannot survive there for long. You must constantly manage resources like food, water, oxygen, and reaction mass. You have to calculate maneuvers, take planetary movements and gravity into account.

However, I wouldn’t necessarily call it claustrophobic because the ships are not that small. You have your corners where you can be alone. Especially in our game, we have a relatively modern ship; it’s not a patched-together Belter wreck. It is technologically advanced and comfortable by Expanse standards. The challenge is more about having to deal with few people in a confined space for prolonged periods.

The Expanse: Osiris Reborn, Game Design Director Leonid Rastorguev
Who is speaking here? Leonid Rastorguev joined Owlcat Games in 2022 to work on The Expanse: Osiris Reborn. He quickly took on the role of Game Design Director there. Previously, he worked for six years at My.Games. Before becoming a game designer, he studied mathematics and computer science at Moscow State University, where he graduated with a master’s degree.

“Strictly speaking, we should have done many things differently physics-wise”

MeinMMO: Technology is a good keyword. In many sci-fi settings, technology solves problems; in The Expanse, it often creates new ones. Which technological aspect of the lore do you find the most fascinating, perhaps precisely because it is prone to failure?

Leonid: I would say one of the defining aspects is the adaptation to gravity – or the lack thereof. Even when designing the environments, we faced scientific challenges. Most stations and moons like Ganymede or Titan have a microgravity between 0.1g and 0.3g. Strictly speaking, we should have done many things differently physics-wise – like how things float or how characters move. However, we couldn’t implement it 100% because it would feel very strange for the player – as if you were moving underwater all the time.

But we tried to show it wherever we could: in cutscenes, in narrative moments, or in rotating stations. It’s a wild experience when you see the inverted horizon just 10 meters in front of the character and the corridor rises as you move through it.

MeinMMO: Some might get dizzy from that…

Leonid: We actually had that problem! When we were working on the zero-G sections and the magnetic boots, part of the team got dizzy during those sequences. We had to revise the camera movement several times until we got the problem under control.

MeinMMO: Gravity is definitely one of the most fascinating points, especially regarding the physiology of the Belters. You wanted to stay true to the books and depict the Belters as over two meters tall. In the lore, these people often face issues with bone density and joints when exposed to high g-forces or Earth’s gravity. Is this physical frailty addressed in the gameplay mechanics, or is the size purely an aesthetic choice?

Leonid: We haven’t built in mechanical restrictions; they can perform the same actions as everyone else. But the setting offers solutions, like the “juice” you get during difficult ship maneuvers. Regarding visits to Earth – there’s not much of that in the game. But if we should visit Earth, we would definitely consider how to implement that narratively.

“There is no good and evil, only motivations”

MeinMMO: Earlier, you mentioned that one cannot be an “evil” character – you can be an asshole, but you can’t deliberately destroy the fate of humanity. Does that fit with this “gray” universe?

Leonid: I can’t reveal too much about the ending, but you can play through different options: altruistic or selfish. There is no good and evil, only motivations. If you are too selfish, you might not care what happens to the rest of the universe as long as you are doing well.

MeinMMO: Sometimes things happen unintentionally. I remember my first playthrough of Baldur’s Gate 3, where I accidentally committed genocide. That wasn’t my intention, but my choices led to that. Sometimes, in such games, it just escalates.

Leonid: Yes, that happens. It calls for a joke about modern politics, but I’ll spare you that. (laughs)

MeinMMO: Let’s dive into the planets. The TV series focused heavily on Ceres and Eros, but the books describe hundreds of small stations. How did you use these places to provide variety?

Leonid: We had two approaches. Of course, there are known locations like Ganymede or Io that appear in the books and the series. Having these in the game is a nice fan service. Ganymede is the “farm” for the solar system; those hydroponic farms under the domes look spectacular. On Io, there are mining facilities, and the view of the sulfur geysers is great.

On the other hand, we wanted to fill the world with more places to show that the solar system is inhabited. It’s no longer an undiscovered frontier, but settled space. So, there are a few smaller stations in the game that are not known from the books or the series. There, you meet people with their own plans to show that there is life everywhere in the solar system.

MeinMMO: Will we see something like a normal family life on one of these small stations, away from the larger politics?

Leonid: I can’t say much about that yet, as it’s more part of the side quests. But for the major centers like Mars or Ceres, we took the time to show life scenes. For example, there are concept drawings of a park on Mars.

You can see students learning about the Epstein Drive or people doing yoga on the lawn. We want to show that it’s not just a game environment, but that people are living their normal lives there. The same goes for Ceres, where people buy noodles at markets and so on. It should feel like a living world.

“Everyone has their own agenda”

MeinMMO: Let’s get to the big political questions. Earth, Mars, and the Belt are in a constant stalemate – labor against technology against resources. How did you incorporate this interdependence into the lore to show why a lasting peace is almost impossible?

Leonid: We have a feature called Origins. Depending on which origin you choose during character creation, you will encounter different characters. Your first contact will be with your home. At some point, you have to negotiate with them and will realize that it’s not like: “Nice to have you back, make yourself at home.”

No, they have their own agenda. You might not even like the people from your own background that much. We wanted to show that with every decision that concerns the great powers, there are always more than one side involved. There are different people with different goals trying to win you over for their faction.

You can try to please everyone – like a political weasel – which is a very interesting player experience. But you can also support one side and make the rest unhappy. We are still shaping all of this, but this is our approach to the political system.

MeinMMO: For example, the Belters are often seen by others as cheap labor. Are there moments when the game forces us to shift our perspective – away from the label “OPA-terrorists” to an understanding of their fight for freedom?

Leonid: I think that’s one of the strengths of The Expanse: There are so many perspectives. We do not have to force the player into a specific viewpoint. We show the OPA radicals and their reasons. The player can join them or see them as mindless terrorists. Our job is to show why they do what they do. It always comes down to whether the end justifies the means.

“Humans are very fragile in this universe”

MeinMMO: A factor that influences the factions is resources. How do you depict the technological gap – between the high-end military tech of Mars and the patched-together systems of the Belt – without jeopardizing gameplay?

Leonid: There are a few points. First, the depiction of technology in the series did not always align with the books, often due to budget constraints. We wanted to showcase more of the technological advancement in the game because it takes place 300 years in the future. The Martian technology looks very advanced; we based it on modern scientific prototypes and expanded upon them.

For the Belters, it is more “DIY” (do-it-yourself), patched together. This is reflected in the visual design and sound design. But mechanically we did not want to claim that a Belter weapon is useless. Humans are very fragile in this universe, no matter what you shoot them with. At the beginning, we do have simpler weapons that use plastic projectiles – which we incorporated out of respect for the setting, since you don’t want to blow everything up in confined spaces – but later, you switch to “real” weapons.

Destruction of the environment is more cosmetic; you can shoot at walls, but you won’t get sucked into space; that would disrupt gameplay too much.

MeinMMO: You mentioned the plastic projectiles. In The Expanse, it’s extremely dangerous if a ship has even a small hole. How did you approach this risk in game design?

Leonid: It’s true that you have to be extremely cautious in space. However, we couldn’t implement that fully mechanically, as it would be more of a simulation. But we designed the first stage of weapons to use plastic projectiles.

We also consulted scientific advisors: A decompression sequence, like one from movies where everything gets sucked out immediately, isn’t entirely accurate. While a strong wind does occur, it isn’t a hurricane. We demonstrated this, for example, in last year’s Gamescom presentation, where Zafari shoots through the windows. There are metal shutters that close over the windows, so you are only exposed to the vacuum for a short time.

“Sex in space is scientifically possible”

MeinMMO: So you worked with scientific advisors?

Leonid: Yes, we had very interesting discussions about life in space, procreation, sex, and births in space.

MeinMMO: There are romances in the game, so you had to address that! Do you want to share any insights with us?

Leonid: It is scientifically possible, but not very comfortable. You have to fix yourself somehow; otherwise, it gets tricky. Births are possible too, but there are problems with child development due to low gravity. This is also addressed in the books, and there are medications for it.

“The player should feel they made a difference in the end”

MeinMMO: In conclusion: What is the one thing about the Expanse universe that someone – whether a newcomer or a fan – should understand or feel when they finish your game?

Leonid: Aside from the lore, we primarily want to evoke emotions. We want the player to feel that their decisions were important and influenced many people.

They should question their motivations and moral principles they brought into the RPG. It’s always exciting to see how the agenda of different characters clashes against their own or that of the protagonist.

We want the player to have experienced a strong story in which they made a difference in the end.

MeinMMO: A story of immense scope. Leonid, thank you very much for the conversation.

This is an AI-powered translation. Some inaccuracies might exist.

Modder sells own skin in Valve’s new shooter before it could charge even a cent from its players on Steam

Deadlock is the latest game from Valve on Steam. Currently, the shooter is in a closed testing phase, but that hasn’t stopped the modder from making money off of it.

What is the modder selling? The X-user and Deadlock modder has created a custom skin for one of the 38 heroes, Warden, together with another modder. This includes not only a new look but also new icons and effects for abilities. The problem, however, is that the user is charging 20 dollars (approximately 17 euros) for the unofficial skin.

After some criticism from the community, the modder has lowered the price and is now only charging 10 dollars for the skin.

What does Valve earn from Deadlock? The shooter is currently free. Players can be invited by other players via Steam and thus participate in the testing phase without any cost. Also, in Deadlock itself, there are currently no options to spend money.

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This is Deadlock – The new MOBA shooter from Valve

The sale is illegal according to the community

What does the community say about the mod? Many Deadlock players find it outrageous to offer an unofficial skin for real money even though the game itself is free and the developers are not making money off of it.

Additionally, some players point out that offering paid mods is illegal. The Reddit user PalmIdentity describes the situation as follows:

If it is a completely original model and has not been packaged in a way that it works directly with Deadlock without further modifications, then it’s legal. You’re just selling a 3D model. But this here is just another version of a character that belongs to Valve, so it falls under copyright and intellectual property protection. If it were an original character, Marden, that would be fine.

Valve has not yet commented on the paid mod (as of April 4, 2026, at 3:10 PM).

Are mods generally allowed in Deadlock? Yes, mods are generally allowed if they do not provide a competitive advantage. We have already created a guide on how to install mods and which are the best in the community.

Deadlock experiences a new surge of players with each major update. Since the “New Gods, Old Blood” update, the numbers have risen to up to 100,000 players simultaneously.

For MeinMMO author Nico, Deadlock is also considered one of the best competitive games ever, and he believes it will be a masterpiece: I have already spent over 1,000 hours in the new shooter from Valve on Steam before release, and I say: This will be a masterpiece

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit.com

2-year-old trainer loses her first Pokémon, but the community says: It’s just on a “world trip”

A 2-year-old Pokémon fan has experienced exactly what would make any child at that age terribly sad: She has lost her beloved stuffed animal, a Squirtle, which she chose as her first from all three starters. Now her parents are asking the community for help, and they are immediately ready.

What are the parents asking for? The Reddit user Active_Environment, a parent of a young Pokémon fan, reports that their daughter has lost a stuffed animal of her favorite Pokémon, Squirtle. To comfort her, her parents told her that the Pokémon is traveling the world – at least until the newly ordered Squirtle arrives with them, but the little girl does not need to know that.

The author of the post is now asking the community for help: He is requesting photos of Squirtle, whether they are other stuffed animals, figures, or other forms located in different places around the world. It would be even nicer if a message could be included, which Squirtle could write as a sort of postcard to the girl.

“It can be anywhere: in front of a local landmark, in nature, at home, in your neighborhood, or just with something that represents your hometown. I would love to show her that Squirtle is having a wonderful journey and meeting nice friends all over the world,” writes the parent. The last request would be to sign the message with “Carapuce,” which is the French name for Squirtle, because that is indeed his name.

And the community took this task to heart.

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MeinMMO was at the 30th anniversary of Pokémon in London

Squirtle “travels” around the world

Where was the girl’s Squirtle “traveling”? The Reddit post with the request has received over 5,000 upvotes and 250 comments from Pokémon fans worldwide, who are letting Squirtle travel through various places. This includes different states in the USA, Japan, England, Australia, and more.

They sent suitable pictures and messages to the child to help her worry less about her Pokémon:

The comments are listed corresponding to the order of the image gallery:

  • “Hey Lila, when I was just about to leave for work, I found this Squirtle in front of my door. It seemed a bit lost, but I showed it the way. Superior, Wisconsin is pretty far from home, and Lake Superior is not a great place to swim this time of year. I hope the directions help Squirtle get home sooner rather than later.” (TheComedian922)
  • “Hi! I had to learn how to drive first to get home!” (Snakebit3)
  • “Hello Lila, Squirtle visited me here in Australia and diligently helped me with baking. It is a bit impatient when it comes to the dough rising – but such things take time!” (catkoicalico)
  • “It is currently visiting its friend Charizard in Mumbai!” (cassiusbright006)
  • “Hello Lila, Squirtle and its friend Pikachu traveled to Hong Kong to see the beautiful skyscrapers and the river! Squirtle was so happy to be by the water, but with Pikachu nearby, it was a bit scary; Squirtle still misses the delicious dim sum, so they will return one day with all their friends!” (FlyingNeonPoop)

The messages and pictures were submitted in such quantity that they would overflow this article. We still recommend you to take a look at the thread yourself. By now, it can be browsed like a photo album:

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How do the parents react to the community’s efforts? It seems that the author of the post did not expect such a reaction and thanks everyone for the posted greetings from around the world:

“I did not expect so many comments and sweet pictures. I am trying to respond as much as I can, but I am a little overwhelmed. This will bring my daughter so much joy!”


Stuffed animals can hold great significance for many people, especially children, just like Squirtle does for the 2-year-old Pokémon fan. On another occasion, a different child came across a stuffed doll from another anime franchise, which touched the entire community through its similarity: “He is like me” – girl touches everyone with her resemblance to an anime hero, gets to meet the speaker

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit

The creator of the new movie about the legendary Backrooms worked on a second project that is even scarier

A 20-year-old YouTuber is doing such a great job with his horror videos that he will be releasing his own feature film about the famous Backrooms in collaboration with A24. In the meantime, however, he has set up another project that is at least as good as his Backrooms work: MeinMMO editor Caro finds it even scarier.

The YouTuber Kane A. Parsons, better known online as Kane Pixels, became famous mainly through his horror videos on YouTube, which look very realistic and of high quality despite being set in a completely digital environment created in Blender. Blender is an open-source 3D graphics software.

His breakthrough was his Backrooms series, which is based on the famous image of an eerily empty and uninhabited yellow room and can be considered a legend of internet culture. His video “The Backrooms (Found Footage)” from 2022 is still the most successful video on his channel today, with 73 million views, making him not only a big name in the horror scene on YouTube.

The film studio A24 also took notice of him and allowed him to express his talent and love for the Backrooms in his own feature film. At the time of his breakthrough and the release of this video, he was just 16 years old.

In March 2023, Kane surprised his community with a 4-minute teaser that left many questions unanswered and ended with the production of a large cardboard mask. No Backrooms, no yellow wallpaper, no explanation other than the title: “The Oldest View.” 

What followed was able to prove for his community and me that his success is not solely based on the notoriety of the Backrooms. He has a talent for storytelling, high-quality technical execution, and a knack for providing the entire YouTube audience with relentless tension and pure terror.

Here you can see the trailer for “Backrooms,” in which Kane Pixels is also involved:

Start video
The trailer for Backrooms gives a first glimpse into the film adaptation of the legendary internet horror

YouTuber does not need to rely on strong source material, creates a new story that is just as effective

The first video of his new series “The Oldest View” will prove to be only an absolute taste of what his fans and friends of analog horror can look forward to. 

The narrative around The Oldest View is told like a kind of vlog. After the first teaser, the video “Beneath The Earth” shows the YouTuber Wyatt (played by Kane himself) coming across a strange hole in the ground during a walk that houses a lit tunnel equipped with stairs. He decides to explore the corridor and “film it,” with the immediate mention that everything you see was created entirely in Blender. 

Once he arrives at the bottom, he encounters an abandoned shopping mall that seems strange not only because of its location underground. Music plays, and it does not seem aged, but merely abandoned.

The appearance of the rolling giant makes his own project worlds worse than the Backrooms

At this point, I want to issue a clear spoiler warning. Anyone who has not seen the video is wholeheartedly recommended to watch the video “The Rolling Giant (The Oldest View Part 3)” in its entirety. Those who are not concerned about spoilers or are already familiar with the video can read on without hesitation.

The third part of the series, “The Rolling Giant,” is a masterpiece of relentless suspense and oppressive atmosphere even on its own, without the other videos. In this video, which is significantly longer than the others at 46 minutes and can be classified as a short film, Wyatt once again ventures into the underground shopping mall. And this time he actually finds a way to explore even deeper – but then loses his exit for the first time and ultimately becomes trapped in the mall.

In search of a way out, he explores the quiet mall and comes across a massive black silhouette made of cardboard with large hands set on some kind of rolling framework. And this figure will not only shorten the lifespan of Wyatt but will certainly terrify many viewers with the following horrors. 

As Wyatt frantically tries to escape the mall, the cardboard giant seems to develop a life of its own. It terrorizes the protagonist in the already dreadful situation he finds himself in, and its movements, the ominous sound of rolling wheels, and its face create incredibly terrifying moments.

I do not want to give away any more about the plot. You can watch the video in full length here:

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Horror through atmosphere and camera work

What Kane was able to prove to me with this video is his strong understanding of how to instill a sense of powerlessness in his viewers and frighten them through the disturbing realization of being inevitably trapped.

Wyatt’s paranoia quickly transfers to me, and his frightened camera pans, when he hears or suspects something, suggest a fright with every turn.

The uncomfortable feeling of the “too” empty and abandoned transitional spaces of the Backrooms is also evoked in the empty mall. However, Wyatt’s daring to explore an unknown place, his helplessness, and the threat of the Rolling Giant create even more horror.

Kane Pixels has already discussed his intentions with YouTuber Wendigoon, which adds even more depth to the project. The latter has also published a complete analysis that gives “The Oldest View” a melancholic but also existentially threatening impact when one revisits the series.

A story about forgetting and the fear of what is hidden within that forgotten

The Rolling Giant, just like the mall it stood in, really existed. It was part of an exhibition that celebrated the work of naturalist and botanist Julien Reverchon. 

Ever heard of him? Probably not. And that is precisely the point.

Wyatt’s expedition into the depths of the mall is a reflection of Kane’s research when he first stumbled upon the uncomfortable image of the Rolling Giants on the internet. He wanted to know more, searched deeper and more intensely for information until he became lost in the topic, just as Wyatt becomes lost in the mall.

The forgotten Rolling Giant was once created with love and craftsmanship to celebrate a person whose name is known by very few, although his research molded generations to come. All of this fell into oblivion, just like the mall and the Giant, who eventually disappeared in the ruins of the demolished building… and thanks to Kane and his project, it “lives” again. This also explains the final ending, in which the Giant emerges through the hole in the ground and looks directly at the viewer.

Hopefully, you enjoyed this brief deep dive into the analog horror scene on YouTube. Kane Pixels’ videos on The Oldest View and the Backrooms are all available on his channel and definitely worth it.

If you were already on YouTube as a child, you probably still remember some projects that shaped you and your friends to this day. Here on MeinMMO, we present the classics: 6 famous YouTube videos that shaped Generation Z and Millennials

This is an AI-powered translation. Some inaccuracies might exist.

The 5 strongest Force users from Star Wars in the ranking – Yoda barely makes it to the podium

In Star Wars, it’s all about the Force. Many beings in the galaxy can use this mysterious power. For our ranking, we’ll look at the 5 strongest Force users, in our opinion, from the movies.

How was the ranking created? When thinking of Star Wars, the lightsabers might come to mind first, but the Force soon follows. This invisible energy that connects all things in the galaxy and is ubiquitous appears prominently in the stories from Star Wars.

For this list, we looked at characters who utilize this energy in highly effective ways and demonstrate exceptional talent. We focus on the canon of Star Wars and exclude divine or god-like beings.

Start video
The Beginning of the Star Wars Sequels in the Trailer: The Awakening of the Force

As always, the ranking is based on the subjective opinion of the author, and nuances have influenced the placements. If you miss a beloved character on the list, feel free to share them in the comments at the end.

And now focus, the Force calls to you!

Snoke Star Wars
Image source: Star Wars on YouTube

Rank 5: Snoke

Snoke is a special case and barely made it into the ranking. Strictly speaking, he is a genetic construct created by Palpatine himself. Therefore, he shares some traits with the Emperor, including his pronounced abilities with the Force.

With this, he can invade the minds of others, as he impressively demonstrates with Rey, even over great distances. Classic skills like Force lightning he has mastered in his sleep, and thanks to his strength, he can hold multiple opponents at bay simultaneously – even those who themselves use the Force.

What Snoke can show in talent and strength concerning the Force is only diminished by his role as Palpatine’s puppet. On one hand, he can never reach his full potential as he is always kept in check, on the other hand, he lacks the independence that the other characters on this list possess.

This is an AI-powered translation. Some inaccuracies might exist.

Player creates roller coaster that lasts longer than our universe is old – forces guests to have fun for billions of years

Every player sets their own tasks, should focus on their favorite games. Now a YouTuber has created a roller coaster in Rollercoaster Tycoon 2 that is so long that guests could have witnessed the creation of our universe.

What’s going on with the YouTuber? MarcelVos uploaded a YouTube video where he built an unimaginable roller coaster in Rollercoaster Tycoon 2. He calls it the Googol-Coaster.

A googol is a mathematical number represented by a 1 followed by 100 zeros. According to the YouTuber, the ride lasts not just one googol, but several (saphirsolution.com).

How does it work? The YouTuber packed the maximum allowed area of the park full of (as he calls them) “supermodules.” Each supermodule is designed to extend an already considerable ride time by a factor of 174.

100 supermodules were distributed throughout the park, resulting in a hefty ride time when calculated with all factors and the initial duration: Overall, one would arrive at a yearly number of 194 followed by 225 zeros in real-time calculation, as calculated kindly by Reddit user shanster925. For comparison: Our universe is “only” 13,800,000,000 years old (science.nasa.gov).

Start video
YouTube feiert 1 Billion Aufrufe für ein Spiel, das einen miesen Ruf hat und sogar GTA 6 Angst macht

The YouTuber has to force the NPCs to have fun

What is the problem with the NPCs? The NPCs are an important component of the project. Guests have certain values such as satisfaction, hunger, or fatigue, which Vos used to send them on the right path to the next module.

While blue guests repeatedly ride a shorter track, red guests with a higher nausea tolerance choose the other – that is, the correct and important – track that leads to the next module.

However, to keep the many blue guests in their relaxed path, so that the red guests can make the necessary progress in the module, they need to be kept entertained.

How did the YouTuber solve the problem? Marcel Vos simply forces the blue guests to have fun and has prepared a snack stand. Once the ride is over for the blue guests, they are directed past a food truck.

As soon as a bench is nearby, the guests sit down and consume their meal, becoming happier and lining up again. This leaves little room for a red guest who also prefers to join the cycle of the blue ones. If the guests become unhappy, the cycle breaks, and the system collapses, and the many years cannot be achieved anymore.

What happens at the end of the ride? In a comment under his video, Marcel Vos also answered the question of what happens to the passengers if they make it through all those years. Quite simply: The car derails and explodes.

Marcel Vos is not the only YouTuber who creates crazy projects. A player from League of Legends wrote a whole master’s thesis on the best items of the MOBA. With his results, he was able to find a new OP champ: LoL player writes master’s thesis on items, now he has found a new OP champ

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. youtube.com

WoW: The “World First” race is determined by addons – there’s no other way

The last raid boss in WoW: Midnight is so tough that the pros are desperately building addons before Blizzard can ban them.

With the Midnight expansion of World of Warcraft, Blizzard has started a fight – the fight against interface addons. Strong features like WeakAuras should no longer exist. The goal: WoW should only provide everything you need to play successfully in its basic setup. Cosmetic adjustments still exist, but gameplay advantages have been banned.

But now the professional guilds realize: You can’t do without these addons. Not because the players are too weak, but because the final boss is so incredibly tough that you have almost no chance without addons.

Select a MMO video…

Which fight requires addons? The final boss fight is “Dawn of Midnight”, the fight against the dark Naaru L’ura at the Sunwell. While the fight is still quite simple on normal difficulty, it becomes infinitely more complicated on heroic and mythical. So complicated that the professional guilds create their own addons to somehow solve the fight.

Mechanics are so challenging that failure is guaranteed

Which mechanics are the problem? Essentially, there are two mechanics that demand too much from the pros: There is a phase where you have to remember the sequence of briefly appearing symbols. Subsequently, characters are marked with these symbols and must line up in the correct order to be touched by a beam in succession.

On normal and heroic, this is still quite simple. However, at mythical difficulty, you only see part of the symbols. So it may happen that someone only sees the sequence of the 3rd and 5th symbol, while another player sees the 1st and 4th symbol. Since each symbol only lights up for about 1.5 seconds, you must coordinate extremely quickly with the entire group to figure out the sequence.

No wonder that the professional guilds have already developed an addon here, where they can enter the sequence to make it visible to everyone.

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The second mechanic concerns the three matrices that L’ura summons in the fight. These rotate around the boss and each need to be interrupted 5 times, with a spell that has only 1.5 seconds of casting time. After one spell is interrupted, the next spell begins immediately. If even one of these spells goes through, it is highly likely to result in an immediate wipe.

The matrices continuously rotate around the boss and with the limited number of interrupts, that means: Absolutely everyone must perform their kick at exactly the right moment.

Both mentioned mechanics would be fine on their own. If one could fully focus on the respective mechanic, it would probably still be playable by the whole group just barely.

The problem, however, is that these complicated mechanics do not exist in a vacuum. Because while solving them, you also have to deal maximum damage and avoid other mechanics – which are lethal with the slightest mistake.

That is so much mental work that it is nearly impossible to manage simultaneously, at least not over a long period repeatedly. But that is exactly what is required in a World First Race, that you try on the same boss over and over again for many hours.

What is Blizzard doing? The developers at Blizzard keep rolling out small hotfixes to further restrict addon functionalities. So parts of the addon solutions of the professional guilds are already not working anymore. At the same time, however, it seems they have also realized that the mechanics were simply unsolvable otherwise. Because Blizzard has also ensured that the matrices are now part of the boss unit frames – allowing them to be targeted more easily, either directly in the interface or with macros.

Cortyn says: Honestly, I am quite surprised by the fight against L’ura on mythical difficulty. Because here it seems that Blizzard has deviated from all the principles they had previously established. Mechanics are clearly designed in such a way that it is virtually impossible to react correctly without specialized interface addons. While you can still solve the issue of remembering the runes with (very fast and very precise) communication, this is fundamentally impossible with the “Elimination” attack.

It is a bit of a shame that in the first “Race to World First” in Midnight, it ultimately comes back to a large extent to who can create a good addon that simplifies the mechanics. But honestly, one must say: Without such addons, these mechanics are not realistically and reliably playable. They are far above the target difficulty.
Another problem concerns the tanks in World of Warcraft, as they are simply too weak. But Blizzard has already announced improvements: As of Wednesday, most tanks are supposed to be stronger again and should not fall over so easily.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. wowhead.com

Fan favorite from Cyberpunk 2077 was initially a disgusting package, even the voice actress wasn’t interested

Misty from Cyberpunk 2077 is for many players one of the few good souls in Night City, who would accompany V to the bitter end. In fact, Misty’s role at the beginning was not only considerably smaller, but almost the exact opposite of her current character. Even her voice actress initially had no interest in her.

What was Misty’s character like at the beginning of her development? In a conversation with TheGamer, Erica Lindbeck, the voice of Misty Olszewski, revealed the transformation the character underwent during development. The caring tarot enthusiast and friend of V was not the friendly soul that players love at the beginning.

Misty was, according to her voice actress, no more than a “superficial”, perhaps “slightly silly” NPC, of whom even the team did not know what they really wanted to do with her. 

“We recorded her several times because we didn’t know what to do with her,” Lindbeck explains. “At the beginning, she only had a few lines, like ‘Babe, your chakras are totally out of balance.’ I hated it. I thought: ‘Oh my God, what are we going to do?'”

Start video
Cyberpunk 2077: The Ultimate Edition trailer shows a ‘City of Dreams’

From an unimportant, superficial NPC to the nicest friend in Night City

What role was the actress actually hired for? Lindbeck explains that at the beginning of her work on Cyberpunk 2077, she thought that her second character in the game would play a much larger role than Misty. She is also the voice of Militech-Corpo Meredith Stout.

“The role for which I was hired at Cyberpunk was Meredith,” Lindbeck says in conversation with TheGamer, “Misty was then a random side character they just tossed to me.”

After a few revisions that fundamentally changed Misty’s character, the actress’s perspective on her second role changed, which became a “soft, Harley Quinn-like figure from New Jersey”. 

“I love her so much,” Lindbeck adds. “They keep writing more and more for her, so Misty became a much more significant character than Meredith.”

What makes Misty a fan favorite in Cyberpunk 2077? Not only her voice actress, but also the community of Cyberpunk 2077 loves Misty for her way of interacting with V in the game. Terms like “superficial” or “silly” are rather opposite descriptions of the calm and friendly shopkeeper.

“Misty is one of only two people who stand by V under all circumstances. I didn’t find her annoying at all. Together with Vik, she is one of the most likable characters in the game,” writes ODST_Parker on Reddit

Actual-Trash25 also adds under the post: “Misty is probably one of the people closest to V in this universe, and you can tell that in the game. I regularly attended her tarot sessions and always enjoyed talking to her – she is just the best, and I won’t let anyone tell me otherwise.”

More relaxing activities like the mentioned tarot sessions in Misty’s shop are just a few of the many options available in Night City in Cyberpunk 2077. It was precisely because of the vibrant city that MeinMMO editor Caro fell in love with the game so much: Because I didn’t play Cyberpunk 2077 on time for the release, I’ve now put in 150 hours and I’m the biggest fan

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. TheGamer

WoW: Tanks breathe a sigh of relief – Hotfix makes them stronger, finally allows them to survive

Tanks are being slightly buffed in World of Warcraft – they were simply too weak. Paladins and Death Knights are pleased.

For several days now, there has been a stir in the World of Warcraft community. Because if you look at the area of “Mythic+” dungeons, then tanks have little to laugh about. At levels above “M+10”, you almost only see Monks. All other tanks are living in a world of wildly bouncing health bars and driving healers completely insane.

Now Blizzard has promised help and is buffing the other tanks. Next Wednesday, other tanks should also be part of the action again.

Start video
WoW Midnight: Arator’s Light and the Firebrand

What is the problem? Tanks are an already unpopular role in World of Warcraft, but in the current season, they are having a particularly hard time. Only Brewmaster Monks currently dominate and account for over 85% of all tanks in high-level dungeons. They are currently considered the only tank class with which you can reliably survive in dungeons.

Data from raider.io also confirms this, clearly showing: Brewmaster Monks are so popular that they displace all other tanks.

A state that Blizzard couldn’t let continue for long – that’s why the adjustment is already coming in a few days.

WoW: Tank Changes from April 8, 2026

Next Wednesday, the following details about tanks will change with the maintenance:

Death Knight

  • Blood
    • Auto attacks deal 25% more damage.
    • Death Strike deals 12% more damage.
    • The armor bonus from Blood Shield increases to 45% (previously 35%).
    • Bone Shield increases armor by 180% of Strength (previously 150%).

Demon Hunter

  • Vengeance
    • Auto attacks deal 40% more damage.
    • Focused Cleave increases the damage of Soul Cleave by 60% (previously 50%).
    • Soulrend deals 50% more damage.

Druid

  • Guardian
    • Brilliant Moonlight now reduces the damage the target deals to the Druid by 6% / 12% (previously 5% / 10%).
    • Fangs and Claws reduces the damage the target deals to the Druid by 3% for each stack of Claw (previously 2%).

Paladin

  • Protection
    • Auto attacks deal 50% more damage.
    • Glory of the Vanguard (Rank 2 and 3) increases the damage of Judgment by 20% / 40% (previously 10% / 20%).
    • Glory of the Vanguard (Rank 4) increases the damage of Shield of the Righteous against the primary target by 100% (previously 50%).
    • Great Judgment increases the damage the target suffers from the next Shield of the Righteous by 50% (previously 40%).
    • Magic Barrier reduces magic damage taken by 12% (previously 10%).
    • Fortification increases armor by up to 60%, based on missing health (previously 50%).
    • The healing from Light of the Titans is increased by 200% when affected by a harmful periodic effect (previously 100%).

Monk

  • Brewmaster
    • Life Flame now heals the Monk for 40% of any fire and nature damage they deal with abilities and spells (previously 50%).
    • Shado-Pan: Forward Training now reduces all damage taken by 8% (previously 10%).

What else is changing? Aside from these tank changes, there are also small adjustments for other specializations. For instance, Enhancement Shamans are receiving significant buffs and dealing more damage, as are Assassination and Outlaw Rogues. Frost Mages are also getting a little more damage, making the classes more balanced next Wednesday.

Those who do not fancy the stress of being a tank can also try it out as a DPS character. However, one might then experience that World of Warcraft is quite a relaxed game – because you are no longer picked up in dungeons.

This is an AI-powered translation. Some inaccuracies might exist.

The weakest enemy in ARC Raiders leads to a slow end for a player because he literally cannot let go of his mission

A player was taken down by one of the most annoying yet harmless enemies in ARC Raiders because his iron grip prevented him. He literally held onto his mission until the end, which ultimately cost him his life.

What caused the player to go down? The player and Reddit user T0PFL0 shared a clear warning in the ARC Raiders subreddit: He died from a simple Tick that decided to jump in the Raider’s face at the most unfortunate moment. T0PFL0 was transporting a battery, which he had to hold in his hands.

As the spider-like ARC jumped on him, the player couldn’t shake off the Tick because his hands were still holding the battery. No matter what he tried, his Raider refused to shake off the annoying enemy, and he had to watch as he slowly but surely lost more HP until he went down. 

Here you can see the clip that T0PFL0 attached as a warning:

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The community is simultaneously sympathetic and amused. The player’s suffering and the hopelessness of the situation are not just bad luck, but a possible result of a patch that was supposed to help players.

Start video
ARC Raiders brings new Flashpoint update – there are rumors brewing in Speranza

Help from Embark causes the exact opposite for the player

What makes the situation so ironic? The irony lies in the fact that Embark Studios might be responsible for the player’s misfortune with the new Flashpoint update that is generally well-received by players.

In the patch notes for version 1.22.0, it states regarding content and bug fixes:

“All interactions are now disabled when being grabbed by a Tick, except for the interaction to repel it.”

This could have particularly benefited controller users, as the more urgent action of repelling would take precedence over other key bindings like reloading the weapon.

However, this also means exactly what T0PFL0 had to witness in the clip: When the Tick jumped on him, he had no choice but to repel it with the X button. However, the X button is also assigned to picking up and dropping the battery… and dropping is prioritized behind shaking off the Tick.

The result: No matter how hard he tried and regardless of which buttons he used, the player could not repel the Tick. By binding the button and thus holding the battery, he simply had his hands full.

How does the community react to this misfortune? The player VasilePastrama summarizes the general and appropriate reaction to Reddit as follows:  “Oh damn, that’s both funny and terrifying!”

“In the Raider community, this is referred to as Tick-Move,” jokes Dru2021. rollmeoneobiwan41 also thanks this martyr for his effort: “Well, thanks for doing the research so we don’t have to. Truly remarkable, Raider. I’m almost in tears.”

While the player base of ARC Raiders can’t help but laugh at the player’s misfortune, they still hope for further assistance and accordingly another bug fix from Embark. 

Instead of worrying about pathetic Ticks, players should rather fear the new ARCs in the game. The Vaporizers are deeply dangerous and persistent enemies that can take down Raiders very quickly and mercilessly, but one player has already developed a strategy: The new robot in ARC Raiders pulverizes players, but a lone fighter has found a way to take down the flying monster

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit

Crimson Desert resolves major controversy with new update, community shows gratitude: “Someone needs a massive salary increase”

Crimson Desert is rolling out the next update. This time there are several new features that the community has requested. Additionally, the developers are addressing a major controversial topic.

What is this update about? On April 4, 2026, the developers of Crimson Desert, Pearl Abyss, introduced the new update 1.02.00. There are a number of new features and improvements, some of which have already been submitted as suggestions by the community.

The highlights of the update are as follows:

  • An option to toggle the head armor on and off has been introduced. The developers mention that a hide option for the weapon will also be introduced in a future update.
  • The private storage in the camp of the Gray Manes can now be increased to a capacity of up to 1,000. The normal size is 240 and can be increased to the new limit with upgrades.
  • A new armor and a helmet for cats have been added.
  • There is now an option to change the movement of the protagonist and the mount.
  • Several bugs have been fixed and performance has been improved.

The complete changes would exceed the scope of an article. You can find the full patch notes on the official website of Crimson Desert.

Start video
Here you will find the legendary horse “Rokade” in Crimson Desert

The movement has been a major controversial topic in the community

What was going on with the movement? On March 28, patch 1.01.00 was released and brought some changes to the movement. The way the character accelerates was changed (crimsondesert.com).

However, this improvement by the developers led to many players being dissatisfied. In the subreddit for Crimson Desert, there are several posts describing the issue.

The Reddit user maurignos states that he is having less fun with the game since the movement was changed. His biggest problem is that the new movement is too fast and imprecise while he explores the complex open world. Many players agreed with him in the comments, describing similar issues.

How have the developers addressed the problem? With the new update 1.02.00, Pearl Abyss has now introduced the option for players to choose between “classic controls” or “basic controls”. While the “basic controls” are the developers’ improvements, the “classic controls” revert to the movement prior to update 1.01.00.

What does the community say about the update? In the Reddit post about the latest update, many players write that they are very satisfied with the update. The implementation of the various features and the option to change the movement are often mentioned in the comments.

Also, the fact that the developers listen to the community to create an even better game pleases the players. One comment from the user Reehup has been upvoted over 850 times: “Someone in the feedback department deserves a massive raise.”

Many other users also praise Pearl Abyss, as it is rare these days for developers to truly listen to their players and bring about good changes. Some Reddit users go so far as to say that the developers of Crimson Desert deserve the title of Developer of the Year.

In Crimson Desert, there was allegedly an old survival system. Some players have now created a mod that, according to them, only uses files from the game. This is meant to introduce a bit more risk during food consumption in Crimson Desert: Because Crimson Desert is not complex enough, a mod now supposedly brings back a removed survival system

This is an AI-powered translation. Some inaccuracies might exist.

D&D Game Masters Reveal How to Start a Campaign Excitingly

The start of an adventure in Pen&Paper must be captivating. To avoid it always starting in the tavern, fresh ideas are needed.

When one wants to start a new campaign in D&D or any other Pen&Paper setting, the first impression is often crucial. A classic starting point is a chance meeting in a tavern. Someone is looking for a group of adventurers and your players just happen to be present with their characters. That’s the classic – it’s tried and true and always works. However, this can also become a bit monotonous.

One player wanted to know how to spice up the campaign from the start – and promptly received a lot of answers.

Start video
The dark action-adventure WARLOCK in the trailer – set in a world inspired by Dungeons & Dragons

Community offers a plethora of ideas for cool campaign starts

In the DnD subreddit, there is a lively response to the question. A whole range of suggestions comes from al_stoltz, whose starting points allow for much variation:

The group is at the end of a battle and they are on the losing side.
The group is traveling by ship, gets caught in a storm, and the ship runs aground on an unknown shore.
The group is captured and escapes as part of a prison break.
The group is at the funeral of a mutual friend/parent/prince.
The group wakes up in the hideout of the great villain and must escape.

Just in this response, there is already something for every group. Not starting as a shining hero, but as a loser or confronted with a loss can create an immediate emotional connection to the other characters – or invoke a bonding desire for revenge or justice.

“I had them all crawl out of their graves and then they had to figure out what happened to them.” – SventheMagnif

Especially for dark role-playing games, like maybe Vampire, such an entry is perfect. The apparent “heroes” are dead and either rise as undead from their grave or still live – this immediately creates an exciting mystery to explore.

“I don’t really like to play out the moment where the group meets for the first time. It’s much easier to say that everyone already knows each other with the possibility that people write each other into their backstories during session 0. This allows the first session to basically start anywhere, even in the middle of a common mission.” – Yojo0o

Especially when you know that some characters are rather selfish or have a dark touch, it can be worthwhile to say beforehand: “Your group knows each other already, you have a certain basic trust in each other.” This avoids the group drifting apart early on, and as a game master, you don’t have to keep pulling new reasons out of the hat for why the nasty rogue isn’t being expelled from the group.

The start can begin with death

“One of my favorite starting points is to simply begin in the middle of a fight with a ‘Roll for initiative.'” – HornetParticular6625

This kind of start allows you to dive directly into the action. In the heat of battle, where you are worried about your character’s survival, questions automatically arise which, however, take a backseat for the moment: Why are you here? Who is fighting whom? How did you end up in this situation? Finding out such things only after or during the battle can be a refreshing start to a game that begins with action.

How do you prefer to start your adventures? Do you jump straight into the story ensuring that all your characters already know each other? Or do you choose the traditional start of a cozy meeting in a tavern, dreaming together of the great treasure and then embarking on an adventure?
If you still need some hooks for great adventures, perhaps you’ll be inspired by the 10 spells with the most expensive components – and partially world-changing effects.

This is an AI-powered translation. Some inaccuracies might exist.

Player from Crimson Desert overlooks tiny detail, suddenly becomes the most wanted criminal in Pywel

If you misbehave in the world of Crimson Desert and harm other residents, you will quickly find yourself on the local police’s wanted list. It doesn’t matter if the act was a mistake.

What should you pay attention to? To the explosive barrels marked with a white X in Crimson Desert. They are mainly found in the fortresses and facilities of enemy factions that you can gradually retake. In battle, the explosive containers often prove useful: Destroy one of these barrels with an arrow at the right moment and the nearby enemies will be defeated and sent flying.

Unfortunately, the barrels do not disappear when you have cleared the area and reclaimed it for your allies. Anyone who overlooks such a barrel in pacified areas and accidentally causes it to explode can quickly find themselves in a lot of trouble.

Start video
Crimson Desert: Launch trailer shows new bosses, dragon action and the storming of a moving train

From Zero to Supervillain

An example from the community: The clip from CaptainOhWow on Reddit vividly illustrates how quickly a seemingly safe situation can turn into fire and smoke. The player intended to gain height with his power slam in the fortress to take a shortcut over the wall.

However, his downward power slam hits a nearby explosive barrel, which immediately goes off. The result: the nearby wooden framework and a tent explode as well. NPCs fly injured through the air. The message immediately appears in the interface that there is a high bounty on the cliff. The nearby guards immediately attack the still burning main character.

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How does the community react to the clip? Many other players have also had contact with the explosive barrels, as reflected in numerous comments.

  • Entenvieh comments, “The worst boss in the game: explosive barrels.”
  • inofthatidontno adds, “I died twice in the big battle at Karins Quarry due to exploding barrels.”
  • booferbutt references a meme: “Boy, that escalated quickly”
  • Mindless-Ad-2656 admits, “Unintentional terrorism… Not the worst thing my cliff has ever done…”

What unexpected events have happened to you in Pywel? Have you had unwanted contact with the explosive barrels? Share in the comments! We also loved this story from the community: Players from Crimson Desert consistently fail at duel, fox reveals genius trick: “At the twist at the end, I spat out my coffee”

This is an AI-powered translation. Some inaccuracies might exist.

A bloody cutscene for Diablo 4 presents Mephisto’s strength in 6 minutes – This is how nasty the boss of Lord of Hatred will be

In a few weeks, Lord of Hatred, the second expansion for Diablo 4 will be released. It brings a new class and a new area along with a story. Blizzard has now released a cutscene that impressively shows how dangerous your major adversary in the addon will truly be.

Mephisto, the Lord of Hatred, plays a central role in Diablo 4 and appears several times directly or indirectly in the base game:

Without Mephisto, the entire story of Diablo would not have come to be. Now, in Lord of Hatred, he will be the main rival against whom you can face off, and according to Blizzard, there will be no more open endings this time.

IGN was exclusively allowed to release a cutscene that clearly showcases Mephisto’s power:

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In the cutscene, Mephisto confuses the spirit of Lorath, who, as a Horadrim, should actually be immune to such tricks. He tries to warn Adreona, the queen of the Amazons, whose realm Skovos you will visit in Lord of Hatred.

However, Lorath draws his sword and kills Adreona, whom he believes to be that way because of Mephisto’s trickery. The Horadrim only sees this after Mephisto lifts his illusion. For the assembled crowd, it appears as though Lorath has slaughtered their queen before everyone’s eyes.

On YouTube and Reddit have some comments about how Lorath should not fall for such a thing. As a Horadrim, he should know better than to face the Lord of Hatred alone and without support, expecting to be believed.

The Paladin as a key role in Lord of Hatred

Mephisto himself disguises as Akarat, a legendary pilgrim who founded the entire religion of the Zakarum – thus the faith on which the power of the Paladins is based.

This makes two scenes in the video particularly exciting.

On a parapet, a Paladin can be seen observing the events from above and clearly seeing through Mephisto’s trick. This is not surprising, as in the introductory cinematic of the Paladin, he already faces Mephisto in his “new form”:

Start video
Diablo 4 shows its new expansion Lord of Hatred with Mephisto in the trailer

Akarat, aka Mephisto, continues to deceive the gathered people by bringing Adreona back to life after Lorath has cut her throat and she has died before everyone’s eyes.

Such deception maneuvers are actually more the domain of Belial, one of the four Lesser Evils of Hell. However, it is clear that the Lord of Hatred can also cloud the minds of humans with that very hatred. No wonder then, that he is the strongest among his brothers.

Lord of Hatred will be released on April 28 for PS5, Xbox, and PC (Steam and Battle.net). It includes the new area Skovos, numerous new features, and two classes: the Paladin – which you can already play by pre-ordering – and the Warlock. This one could become quite interesting for many players: German Diablo expert is sure: The Warlock will be the most complex class so far, but for casuals, there is an easy mode

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO: How to use the Fashion Raid Day correctly

In Pokémon GO the Fashion Raid Day starts with 11 costumed Pokémon. How to make the most of the day, we show you here.

When does the event take place? The Fashion Raid Day starts on Saturday, April 4 at 2:00 PM. You have 3 hours until the end of the event. It ends at 5:00 PM.

What’s in Raids? You will encounter eleven different costumed Pokémon in various raid levels. However, these are all Pokémon that have already been available to catch in the game. It’s a kind of repeat event. But: All costumed raid Pokémon receive an increased Shiny chance when caught.

What is the bonus? In addition to the increased Shiny chance, you’ll receive up to 6 free raid passes from gyms. That’s a great bonus to tackle many raids. Important: You can only pick them up after the last free pass has been used.

Start video
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Which Pokémon are worth it on Raid Day?

Basically, this is a collector event, so grab the Pokémon you are still missing, whose costume you think is cool, or from which you want a Shiny. But we also take a playful look at how interesting the eleven monsters are and if strong attackers are included.

  • Dragoran: Is a good attacker and is always worthwhile
  • Kirlia: Evolves into Gardevoir, good attacker
  • Sniebel: Evolves into Snibunna, good attacker in raids
  • Absol: Okay as a Dark-type attacker in raids
  • Smettbo: Irrelevant as a fighter
  • Digda: Irrelevant as a fighter
  • Felino: Irrelevant as a fighter
  • Sheinux: Irrelevant as a fighter
  • Glibunkel: Irrelevant as a fighter
  • Zebritz: Irrelevant as a fighter
  • Picochilla: Irrelevant as a fighter

How do I properly use the Raid Day?

Basically, it’s about completing as many raids as possible – this gives you the best chance at a Shiny. Therefore, you should find a location that has many gyms. Keep in mind: Since eleven Pokémon can appear at gyms, it will be harder to specifically search for a particular Pokémon. It’s different on raid days that focus on just one monster.

Assuming you want to catch a Dragoran, it may take a lot of walking to challenge multiple bosses. Here’s the best approach:

  • Use the nearby Raids radar to locate where the next Pokémon you want to catch is.
  • Alternatively, use the Campfire app to search for suitable raids in a larger area.
  • Go to the gym, spin the disc, and pick up a free pass.
  • Defeat the boss.
  • Continue directly to the next gym. Don’t forget to pick up the next pass!

Given the three-hour time frame, it’s quite possible that you’ll need every minute to defeat the bosses.

What else is happening in Pokémon GO? Right now, Pokémon GO is all about Electric-type Pokémon – theoretically at least, since the Shockingly-Good-Time event was taken over by Mimigema. The Ghost-Fairy Pokémon surprisingly debuted on April 1 and can currently be caught. Exciting: Mimigema has a special ability that sets it apart from other Pokémon.

This is an AI-powered translation. Some inaccuracies might exist.

Warhammer 40,000 shows a demon Primarch officially for the first time, who is as big as a house, made almost entirely of metal

A new edition of Warhammer 40,000 is on the way, and Games Workshop is introducing new content piece by piece. A new blog post showcases official artwork of the daemon Primarch Perturabo for the first time, and it is causing a stir.

For some time now, Games Workshop has been working towards a new storyline in the lore of Warhammer 40,000, the reign of iron. This started with the introduction of a “simple” smith, who was well received in the community.

It was immediately clear that one faction would be in the spotlight: the Iron Warriors, one of the traitor legions of the Space Marines. The specialty of the Iron Warriors is cybernetic enhancements – metal in the body – and grinding siege wars with massive equipment.

Now Games Workshop has revealed the Primarch of the Iron Warriors for the first time in a new blog post, Perturabo (on Warhammer-Community.com). Until now, the fallen Space Marine was only known before his transformation into a daemon. His form now is… impressive.

In line with the Reign of Iron, Games Workshop has also teased the Iron Legion:

Start video
The legendary Commissar Yarrick returns in Warhammer 40,000 and defends Armageddon

The Primarch of the Iron Warriors is more Titan than Space Marine

The artwork shows Perturabo in the background, towering over ruins and swinging his hammer. Additional metallic limbs protrude from his back, and his entire body resembles a tank.

We already know that Space Marines often grow over 2 meters tall, and Primarchs tower over them again. A life-sized model of Horus exceeds 4 meters.

Faithful to the credo of the Iron Warriors of rejecting mutations and relying on the strength of metal, Perturabo resembles one of the massive Imperial or Chaos Knights or even a Titan.

Unlike his also “blessed” brothers, Perturabo has retained his roughly human form. In contrast, Fulgrim looks simply like a snake with too many arms, and Mortarion is better left undescribed…

The community is quite happy with this decision. On Reddit, users welcome that Perturabo looks more like one of his war smiths and less like one of the “Daemon Engines” that are created by merging war machines with daemons.

The Iron Warriors on the way to pave the way

In the blog post, Games Workshop also explains a bit about the new lore and what the Iron Warriors actually intend to do. The goal is explained in the very first sentence: to secure the gate of Cadia once and for all.

The gate of Cadia is the only reliable way out of the Warp within the Eye of Terror. It has primarily been used by Chaos forces and is therefore well guarded by the Imperium – but only with moderate success.

Cadia, the world directly at the gate, fell in one of the most tragic battles in history. However, the gate continues to be fought over, as it is simply too important for all parties involved.

Perturabo and his Iron Warriors now want to finally secure the gate for Chaos, apparently to open a permanent way for his brothers, so that there is always an opportunity for the daemon Primarchs to enter reality. This does not happen easily.

Does new artwork also mean a new model?

The likelihood that Perturabo will receive not only new artwork but also a new model for the tabletop is high, and fans are now hoping that Games Workshop will take inspiration from the shown appearance. This would make Perturabo a true one-of-a-kind among his fallen brothers.

However, when the new figure will be released is not yet known. Expert Valrak does not expect it in the current 10th edition (on YouTube). Therefore, Perturabo will likely only appear in the upcoming 11th edition.

Games Workshop introduced the 11th edition of Warhammer 40,000 during Adepticon 2026, focusing on the war-torn planet Armageddon . The edition is expected to be released around June 2026.

Valrak also suspects that more Primarchs will appear, including Rogal Dorn, whom he sees as a logical counterpoint to Perturabo. Rogal Dorn and his Imperial Fists are the Imperial counterpart to the Iron Warriors, also focusing on heavy equipment and siege battles, but more on the defensive side. You can read more about the Emperor’s loyal Primarchs here: Here are all loyal Primarchs from Warhammer 40,000 in the power ranking – Who beats all the others?

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The hottest WoW statue so far costs more than a car, makes you a Giga-Nerd

Are you looking for a suitable gift for someone who really loves World of Warcraft? The most well-known priestess from World of Warcraft is waiting.

That you can draw a lot of money from fans of certain games is an old hat. After all, we all know how tempting merchandise can be and that sometimes you don’t think rationally when it comes to a pretty statue. That’s probably what the cooperation between Blizzard and the Infinity Studios, who have recreated Sally Whitemane, is counting on.

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How much does the statue cost? If you want to have Sally Whitemane in a scale of 1:3 with a height of over 100cm in your apartment, you will have to dig deep into your pockets. Really deep. Because the statue costs $2620, which is currently around €2300 – that’s more expensive than many used cars. For that, you get ‘lifelike silicone skin’ and hair. Oh, I won’t question that.

If you have this spare change, you can pre-order your own Sally Whitemane at specfictionshop.com.

The statue is, by the way, highly limited, as only 398 copies of it were created. So this is going to be quite a collector’s item. A closer look at the statue is shown in this video:

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The most well-known priestess in World of Warcraft

What kind of character is this? Sally Whitemane is probably best known to Classic players, as she first appeared there. She is part of the final boss fight in the Scarlet Monastery, and her voice line ‘Arise, my champion!’ is about as well-known as Illidan’s ‘You have no idea what is coming!’

She is the High Inquisitor of the Scarlet Crusade and was a gifted priestess who opposed the plague of undeath. Later, like the entire Crusade, she fell into fanaticism and expanded her plans for purification to everything that had somehow fallen to ‘evil’ – and in the end, that was everything that was not human or elvish.

HotS Whitemane Full Artwork
Sally Whitemane is masterful in handling the Light. However, she is a fanatic.

After her death, she was forced into undeath by the Death Knights in Legion and now serves as one of the four horsemen to advance the plans of the Black Blade.

Besides her appearance in World of Warcraft, she is also represented in several forms in Hearthstone. Additionally, she is a playable support character in Heroes of the Storm, where you learn a bit more about her personality and hear a lot more voice lines.

Cortyn states: Wow – the statue looks really good and is probably one of the better ones ever created for World of Warcraft. Sally Whitemane is also one of the most iconic characters that has existed since the Vanilla era. Her popularity is evident at various conventions, as even today, her appearance is regularly portrayed by cosplayers.

The hefty price of over €2,000 will likely pose the question for most average fans: Do I want this statue in my room? Or would I rather pay for the next 15 years of my WoW subscription? I will definitely feel a little envious when posts from people in social media come out next year who just happen to have this amount lying around…

A very different statue once caused a stir in World of Warcraft – namely in China. When the deal between NetEase and Blizzard did not come to fruition again, the employees were quite angry and destroyed one of the most iconic Orc statues that existed until then.

This is an AI-powered translation. Some inaccuracies might exist.