WoW brings the heroic world from Legion Remix, but there is a catch

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A harsher game world in World of Warcraft – many wish for this. The dream becomes reality in Midnight, at least in part.

The game mode “Legion Remix” was one of the most successful modes that WoW has ever seen. It came with fresh ideas, especially the “heroic world” has remained memorable. Tough opponents and real challenges made it a completely new gaming experience.

Something like this is also supposed to make its way into Midnight, in the upcoming patch 12.0.7 – at least in parts. Because it’s not quite what the fans had hoped for.

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What does Blizzard have planned? For patch 12.0.7, there will be a heroic difficulty for parts of the world – namely for Naigtal and Val. These are two new areas currently plagued by cultists of the Void. There, heroes confront some of the masterminds behind the Void cult and can earn some new rewards.

These worlds will come with a heroic difficulty. New elite enemies with affixes await, as well as bosses that can only be defeated by multiple heroes.

While the normal worlds are already designed for item level 217, heroic versions require an item level of 274 and higher.

In Legion Remix, the heroic difficulty was more thoughtfully implemented

What was the heroic difficulty in Legion Remix? In Legion Remix, often simply called “Lemix”, the heroic world difficulty was an optional game mode. Enemies were significantly tougher, had more health points and additional affixes that granted them strong abilities. However, there were also significantly more rewards in the form of currencies and power gains.

If you wanted a challenge while playing and simultaneously aimed for greater rewards, the heroic world mode was perfect. This also made outdoor questing a more demanding pleasure, which traditionally has an extremely low difficulty in WoW.

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In Legion Remix, the heroic world was an important, optional part of the gaming experience.

What doubts exist? Although the heroic world in Legion Remix was a complete success, there are already some doubts about the implementation in patch 12.0.7. There, the heroic difficulty is only available for the two new mini-worlds “Naigtal” and “Val”.

However, these two mini-worlds are so small that you will mostly encounter other player characters and real solo challenges won’t arise. As usual, potential difficulty in the open world is trivialized when too many characters are present.

In Legion Remix, this heroic world spanned an entire continent. It was basically a constant occurrence to be alone out and about and really have to deal with the additional challenges.

Cortyn says: Honestly, I’m quite skeptical about the current implementation on the PTR for patch 12.0.7. The heroic worlds of Naigtal and Val currently lack rewards that appear appealing. The right incentive to want to tackle this increased difficulty is missing.

Sure, the rewards can’t be as amazing as they were back in Lemix – but a little incentive would be nice.

Furthermore, I am bothered that the heroic world mode for tanks is practically nonexistent. For tanks, fights just take a few seconds longer, but there is no real danger.

What do you think about Blizzard trying to bring a little more optional difficulty to the open world? A good thing that can certainly be expanded further? Or should the developers aim for different content instead?
A further, major change affects mythic raids – they will drastically change their requirements in patch 12.0.7.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. wowhead