WoW takes on the holiest and changes how mythical raids work

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The mythical raids in World of Warcraft are going to change. They are supposed to become more accessible – Blizzard is taking a risk with an experiment.

Mythic raids are the pinnacle of content in World of Warcraft. Whenever a new raid opens its doors, there is a “World First Race” where the best guilds in the world compete for victory. The rules for a mythic raid are quite clear – you need exactly 20 people and good coordination to even have a chance. Nearly perfect equipment is also more than helpful.

But one of these core requirements will be changed in the next patch. Because the size of the raid group is changing.

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Mythic raids for various group sizes in WoW

What is changing in the new raid? Normally, you need exactly 20 people for a mythic raid group in the current content. However, in the upcoming raid “Sporefall”, this will be more flexible. Blizzard intends to allow group sizes between 15 and 25 people.

This is unusual for mythic raids, as they usually have a fixed difficulty. This allows Blizzard to fine-tune very precisely and achieve a challenging difficulty that is tailored to nearly perfect play.

Why is Blizzard doing this? Blizzard believes that there is too great an entry barrier for mythic raids. Many players who primarily participate in heroic raids struggle to make the jump to mythic raids. This is mainly because the group size is not flexible. If there are too few players, the raid fails – if there are too many, some members may feel excluded.

As this is only a 1-boss raid, Blizzard can use this perfectly as a test to see how well a flexible raid size works at mythic difficulty.

Cortyn thinks: Honestly, I am skeptical about the implementation. Even in the heroic mode of raids, it is rarely possible to balance different group sizes to maintain a consistent difficulty.

I can already see how the professionals determine the exact group size at which a fight is easiest to handle. After all, there are always certain limits beyond which abilities are used multiple times (or less frequently), thus increasing or decreasing the difficulty.

However, I think it is good that Blizzard is taking this risk. Mythic raids represent a significant barrier for many groups – maintaining the exact group size of 20 is rarely possible for heroic groups, which sometimes set out with many fewer (or many more) characters. I am curious to see if my raid group will engage in this experiment.

What do you think about Blizzard changing the rules for mythic raids? Is it good that these contents are supposed to be more accessible and available to a broader group? Or would you prefer it if it remained at 20-person raids?
Until the new raid appears, you can still raise your item level – because for a few days now there are really huge boosts for the best equipment in the game.

This is an AI-powered translation. Some inaccuracies might exist.