The first professional player in LoL was only 24 years old – Who was Remilia?

Remilia was the first woman to establish herself in the professional scene of the MOBA League of Legends. She was regarded as an outstanding support player, nicknamed Thresh-Queen. At the age of 24, she died in Las Vegas.

Who was Remilia? Maria Remilia Creveling entered the professional LoL scene in 2013 with Season 3 and began her journey as a support player for Curse Academy. After a few years and moving through several teams (including Dragon Knights and Roar), she found her place at Misfits in 2015, which was later renamed Renegades.

Here she made a name for herself particularly as a master of the support champions Thresh and Morgana. She carried the nickname Thresh-Queen.

Remilia made history as the first female player in the LCS

In 2016, Remilia achieved something no one had accomplished before: She became the first woman to play in the North American professional league LCS. The Renegades started the Spring Season of the LCS 2016 with a victory against Team Liquid, but then a series of losses followed.

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Here you can see Remilia’s skills as a support player.

Remilia was not only the first woman but also the first trans woman to play in the LCS – which put her in the spotlight of criticism and hate. After just one month, Remilia withdrew from the team due to stage pressure and harassment online. She cited anxiety, stress, and issues with her self-esteem as reasons for her withdrawal.

In the years following her retirement, she played for the Latin American team Kaos Latin Gamers and was a substitute player for the LCS team FlyQuest. She eventually decided to end her professional career and continue as a Twitch streamer. There, she was able to build a fan base and nearly reached 95,000 followers. She participated in tournaments Twitch Rivals as part of imaqtpie’s team.

What is known about her death? On December 27, 2019, the e-sports scene received the sad news that Remilia had passed away in her sleep. Her friend and confidant Richard Lewis announced it on Twitter:

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He emphasized that Maria would have wished for no grand eulogies. She never wanted to be in the limelight. Her absence will leave a void that can never be filled.

If dark thoughts trouble you, you can contact the telephone counseling service at 0800/111 0 111 and 0800/11 0 22 – this is nationwide and free of charge.

The journalist Richard Lewis and the former player Remilia became friends after they publicly exposed the scandal surrounding Renegades in 2016.

As Summoners-Inn reported, Remilia was pressured by team owner Chris Badawi due to her gender transition and used as a attraction. This led to Renegades being banned from the LCS in May 2016, and Badawi losing his position.

On reddit there is still the German translation of a Twitter post by Remilia, in which she describes her suffering and the conflict with Badawi:

  • Badawi lured her to his team with the promise of paying for a surgery
  • But this surgery was delayed for a long time, eventually took place in Thailand, and was botched
  • Since then, she has taken a variety of medications

Her courage, passion, and talent have inspired many and will long be remembered. Remilia was a pioneer in a male-dominated scene. Her entry into the LCS was a symbolic victory for women in e-sports and her legacy remains a significant chapter in the history of League of Legends.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Summoners Inn
  2. Win.gg

„I can’t believe they added that“: Fans celebrate the contents of the new expansion of Path of Exile 

Next week the expansion “Settlers of Kalguur” for Path of Exile will be released. A trailer has now been released that also shows new gameplay.

On July 26, 2024, Patch 3.25 of Path of Exile is scheduled to be released for PC and console. A few days ago, there was already some information from the developers about the features you can look forward to with the new update.

Fans can now enjoy a trailer that introduces the new expansion “Settlers of Kalguur” and showcases new gameplay among other things:

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Path of Exile presents new expansion in trailer

What does the trailer show? In the trailer for “Settlers of Kalguur”, you can get a first glimpse of the new area that you can explore in Path of Exile starting next week. A new trading market system for the currency is also introduced, along with announcements of improvements to certain mechanics.

Among other things, the melee gameplay is said to have been improved. However, not only should there be some improvements made to the gameplay.

There are also said to be improved endgame contents and expansions for the campaign. In the new expansion, you should have the opportunity to build your own city and influence its development.

How is it being received? Many players are expressing very positive comments under the trailer (via YouTube) regarding the new expansion. Some even say they would come back to the game for this, some even after several years of break.

“Can’t believe they added that,” writes one user in their comment. For many players, the prospect of building their own city seems to be a major reason for excitement. One user writes in their comment that this is the change that has been needed for a long time.

“It’s almost more of a new game in the game. I’m so excited”

Another player writes that this is the city manager he never expected, but now the one he wants the most. Besides building their own city, many players are also looking forward to the new trading market system and improvements in gameplay.

Path of Exile has been regarded as a competitor to Diablo for many years. Of course, the developers themselves also keep an eye on Diablo. However, the head behind Path of Exile revealed in an interview that they cannot really learn new insights from it: Head of Path of Exile talks about Diablo 4, says: “We couldn’t learn much from it”

This is an AI-powered translation. Some inaccuracies might exist.

29-year-old quits her office job and buys a car instead – Now she earns 15,000 euros a month

A young woman quit her marketing job. In the meantime, she earns 15,000 euros a month with flowers. She explained: When you are happy, the money comes on its own.

In a conversation with CNBC.com, the 29-year-old explained that she graduated from Syracuse University in 2017 and worked for three years in advertising and marketing companies in New York City.

She then became self-employed in 2020 and founded her own agency. However, the young woman was not satisfied with her work and her life situation. She stated:

I somehow lost the reason for what I was doing. I had moved to L.A. and something just didn’t work anymore. I had changed everything in my life except my agency.

A therapist then advised her to make a list of what she would expect from her job. And for her, the ideal job included:

  • Using her hands at work.
  • Being outdoors a lot.
  • Working with people.
  • And she would love to own an old pickup.

A week later, she then established her own mobile flower business, “Main Street Flower Truck,” and bought a pickup.

16,000 in a month and a good work-life balance

How successful is she? Since the launch in August 2023, the business has generated around 44,000 dollars in revenue, plus another 4,500 dollars in cash, estimates the owner. This equates to about 45,000 euros.

In May 2024 alone, the 29-year-old earned about 16,000 US dollars (around 15,000 euros) with her idea. She herself stated: “When you live with your happiness, the money will follow.”

Other companies assume that especially remote work could harm employees and the company in the long term. Now, a boss explains why remote work is not a good idea for large companies, but rather for self-employed individuals: The CEO of a company explains why remote work is only good for individual employees and never for large teams

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Soulslike is being offered at the lowest price ever, players are still complaining

Lies of P is currently available for PlayStation owners at the lowest price yet. However, some fans would prefer something quite different from the developer.

As with many other shops, the “Summer Sale” is currently taking place at the PlayStation Store, allowing players to get great games for the PlayStation 5 at relatively low prices. One of the highlights is likely to be the game “Lies of P,” which is currently a whopping 40% off.

This is good news for everyone who hasn’t been able to play the game yet – but the dedicated fans are waiting for something quite different.

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For everyone who misses Bloodborne, Lies of P is coming out today – also check out the launch trailer

How much does Lies of P cost? Lies of P is currently 40% off in the PlayStation Store, priced at €35.99. This offer is valid until the end of the sale on July 31.

What is Lies of P about? In Lies of P, you take on the role of a puppet created by the toy maker Geppetto – but in a rather dark and twisted world. You must explore the city of Krat, which has fallen into madness and is haunted by all sorts of bloodthirsty horrors.

As is common for souls-like games (in the style of Elden Ring), enemies are extremely deadly, and if you’re not careful, you’ll quickly find yourself trapped in a multi-part combo that snuffs out your character’s life lights before Pinocchio can grow a long nose.

It is all the more satisfying to master the combat system and take down enemies with quick reactions and good observation.

Why are fans dissatisfied? Looking at social media, for example on X, players are mainly waiting for information regarding the DLC. It has been announced for a while now, but since then, things have been quite quiet. Consequently, many are using the announcement of the price reduction to express their frustration over the lack of information about the DLC or a possible sequel.

Some also find it a “sham” that just a few weeks after a sale where the game was 30% off, an even better offer comes out (via X) – as they could have saved even more money had they waited longer. But hey, some people are never satisfied.

Will you finally get Lies of P for PlayStation now? Or are you waiting for the DLC release before you want to try out the game at all? In our editorial team, they found Lies of P so good that someone drove to the gym at night because of a rage quit.

This is an AI-powered translation. Some inaccuracies might exist.

WoW: Last Chance – If you don’t create a Caller now, you’ll have to level up a lot

Don’t you have a Caller in World of Warcraft? Then you should change that quickly – because something drastic is changing in a few days.

In a few days, the time of World of Warcraft Dragonflight ends and the era of the World Soul saga begins with the Pre-Patch 11.0 for “The War Within”. The patch brings a lot of changes to the game, and especially the new class of Callers can expect a significant change that affects the beginning of their adventure. Callers will no longer start at level 58, but will begin their journey at a much lower level instead.

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WoW: Trailer for the release date of The War Within

What changes for the Callers? Starting from 24.07.2024, with the release of Patch 11.0, Callers will no longer start at level 58, but at level 10. This means that Callers will only receive a portion of their talent points on the Forbidden Island and will be released into the rest of the world much earlier.

The journey of Callers still leads to the Dragon Isles after the Forbidden Island. Dragonflight is the new “level-up expansion” that heroes are automatically led into unless they choose another expansion via Chromie.

Anyone who wants to have a high-level Caller should create one now before the patch goes live in a few days.

Does leveling take long? That is probably the comfort. Because starting Wednesday, Callers will begin at level 10, but the required XP for leveling up to level 70 will be drastically reduced. Compared to before, you will need about 50% less experience points to level a character up to the maximum level, with the reduction being most noticeable in the area from level 60 to 70.

Combine that with the rapid leveling speed of WoW Remix: Mists of Pandaria and you can easily make up for the “lost time.” Because some players only need 30 minutes to fully level their character – and this is likely to get even faster. Will you quickly create a Caller? Or are you actually looking forward to starting a Caller at level 10 and then leveling them in a “classic” way instead of jumping right in at a high level?

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The community of Final Fantasy XIV celebrates that a feature, forgotten to this day, is still being maintained: „The developer is my MVP“

The MMORPG Final Fantasy XIV has experimented with many different content over the years. Many of these features are almost forgotten and lie fallow today. However, one feature still receives regular updates despite little player attention.

What feature are we talking about? The community is pleased with the ongoing support for The Feast of Minions. It is a minigame that can be played in the Gold Saucer. It is a MOBA like League of Legends – just in Final Fantasy XIV.

Instead of champions, the battles are fought with collectible companions from the MMORPG. Each of the so-called minions has its own abilities and stats. There is a simplified hierarchy similar to Pokémon. Players give commands to their fighters and coordinate them.

The winner is the one who destroys the opponent’s Arcanum stones first. Alternatively, a player can also concede defeat.

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Final Fantasy XIV: Launch trailer for Dawntrail prepares for the adventure in Tural

The forgotten feature of 2016 still excites players today

What does the community say? The Feast of Minions is now one of the features that seem hardly used anymore. When visiting the area in the Gold Saucer that hosts the game, usually only NPCs are standing around.

On reddit, user Flares117 has now spoken up: According to him, The Feast of Minions is still regularly updated today. The poster writes that he received the minion from the new raid and tried it out immediately. Lo and behold – even the latest companion has been prepared for the minigame.

Flares117 believes there are about three active players worldwide and that Square Enix keeps the game more current than, for example, the Diadem or the Duty Roulette. He would love to watch the one developer who is still working on it.

In the comments, other users share their excitement. First_Cardiologist13 says: As one of the aforementioned last three players, the developer is my MVP. However, Suspectwaffle wants to know if the companions are balanced.

All in all, the minigame seems to receive more love from the developers than many larger pieces of content.

What other forgotten features are there? In his post, Flares117 also mentions the Diadem and the Duty Roulettes.

The Diadem was originally released with the Heavensward expansion as well. Initially, it was content that could be accessed using your guild’s airship. Nowadays, the Diadem is part of the restoration of Ishgard and can only be entered by collector classes. The last major updates were during Shadowbringers.

The Duty Roulettes are also a feature that made it into the game during Heavensward: It was the first attempt to run dungeons with NPCs. However, the NPCs do not exceed level 60. Thus, they are unusable for dungeons starting from Stormblood.

On reddit, some users report that they still regularly go on tours with their NPCs. The rewards are simply too good. Among other things, there are buffs that work similarly to guild buffs, only more powerful. In addition, the NPCs can collect scripts, which are the endgame currency.

Is there any content in Final Fantasy XIV that you enjoy playing but hasn’t received major updates in a long time? Feel free to let us know in the comments.

While some of these older contents are no longer receiving updates, the development team has poured all its energy into the new expansion Dawntrail. Now the new raid has also been released in its normal version and players are thrilled: The new raid in Final Fantasy XIV is live – The community says: “The best normal raid in this game”

This is an AI-powered translation. Some inaccuracies might exist.

Fortnite’s CEO introduces new technology, raves about one billion players simultaneously

In an interview, the CEO and founder of Fortnite and Epic Games, Tim Sweeney, discussed the future of the Unreal Engine, which focuses on server and network structure with its sixth version.

What is this new technology? In an interview with Dualshockers, the CEO of Epic Games and Fortnite, Tim Sweeney, spoke about the future of the Unreal Engine in its sixth version. The engine powers Fortnite, along with other well-known games such as Hogwarts Legacy and Black Myth: Wukong.

Currently, the engine is in its fifth version. Now, the CEO discussed the new update and what improvements are expected.

Here you can watch the trailer for Fortnite Chapter 5 Season 3.

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Fortnite: Chapter 5 Season 3 – Trailer for gameplay with ruthless wasteland

Fortnite with 1,000,000,000 players at the same time

What is the focus of the update? With version 6 of the engine, the main aim is to improve the server and network structure. In the future, it should be possible to support millions of players, if not a billion players, simultaneously.

One of the major efforts we are making for Unreal Engine 6 is improving the network model, where we have servers that can support many players as well as the ability to move players seamlessly between servers and allow all servers in one data center or across multiple data centers to communicate with each other and coordinate a simulation on the scale of millions or perhaps even a billion simultaneous players in the future.

Tim Sweeney

The CEO hints that Fortnite could have lobbies with 200 players in the not-too-distant future. Previously, that was technically impossible. “We couldn’t [back then] create 200 players on a server,” he states as an example of the limitations imposed by the engine.

How do the limits affect us today? The current limits are the reason Fortnite is “divided into a variety of different islands,” the CEO explains. It is currently not possible for map creators to bring their content together into one large world.

Currently, the servers of Epic Games cannot communicate with each other, leading to the situation where Fortnite could have 10 million players, but each would play on their own “separate, isolated copy of the world.”

Fortnite achieved great success with its Battle Royale game mode. The game that made the mode popular is now almost 10 years old but suddenly gained 500,000 new owners thanks to the Steam Summer Sale: A military simulation shaped gaming in the last 7 years like no other game – Now it’s the big winner of the Steam Summer Sale

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Dualshockers.com

Steam: 2 students created probably the largest shooter in the world – one of them says: He is glad he sold it

Counter-Strike is one of the biggest shooters of all time, yet one of its creators is glad to have sold the game to Valve back then.

What is the biggest shooter in the world? It’s hard to say exactly what the biggest shooter in the world is these days, but one title keeps coming up in this discussion: Counter-Strike.
Even people who are not gamers have often heard the name Counter-Strike.

No other shooter has managed to stay relevant and attract comparable player masses for so long. Even on streaming services like Twitch, Counter-Strike is still one of the most streamed games, competing in the shooter genre mainly with Valorant and Fortnite (via Sullygnome).

Even CS2, which has been struggling with cheaters and other issues since its release in 2023, had an average of 947,500 players on Steam in June 2024. No other shooter poses competition on Steam. Additionally, we know: Thanks to the skin trading and cases, Counter-Strike is a financial giant hit for Valve.

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Counter-Strike 2: Valve once again impresses with the launch trailer

From a Mod to a Mega-Shooter

Who is it about? Counter-Strike once originated as a mod for the game “Half-Life” and was first released in 2000. The shooter was developed by students Minh Le and Jess Cliffe at that time.

In an interview with the Norwegian website spillhistorie.no, Minh Le explained that he had the idea for CS as early as 1998. During the development, Le and Cliffe were still studying. Le graduated in 2001 – a year after CS was released.

As Counter-Strike became increasingly popular, Valve showed interest. The studio bought the original Half-Life mod and hired the two developers. Minh Le then shared why he is glad to have sold CS to Valve back then.

Why is he glad to have sold to Valve? In the interview with spillhistorie.no, Minh Le also responded to the question of how he retrospectively evaluates the sale of Counter-Strike and whether he is happy with the decision.

Minh says: “Yes, I am satisfied with how things went with Valve regarding the sale of the IP to them. They have done a great job preserving the legacy of CS.”

A problem that is currently harming the legacy of Counter-Strike is cheaters. CS2 is still struggling with players cheating through third-party software months after the game has been released. In June, Valve undertook a major banning initiative: The largest game on Steam is reportedly banning 15% of its players permanently

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PCGamer

I haven’t seen so many players in an MMORPG for a long time, but Throne and Liberty is also receiving criticism

After the first beta tag, the MMORPG community is discussing whether Throne and Liberty is worth it. MeinMMO editor Karsten Scholz has also dived into the fray for several hours and summarizes initial impressions from the testing phase.

On July 18 at 7:00 PM, the open beta of Throne and Liberty started. At least theoretically. Practically, many interested parties could not initially get into character creation or onto the servers. As an editor for MMORPGs at MeinMMO, I was, of course, on board and battled – like many others – with timeout errors and connection drops.

Just before 8 PM, I was able to log in successfully, and after that, I had no more problems. A glance into the official Discord channel is enough to see that not everyone had such luck. The developers are working on it and released a patch with fixes for the Steam version of Throne and Liberty at 9:30 PM.

Who is writing here? Karsten Scholz is the MMORPG expert at MeinMMO. He has been dealing daily with the best genre in the world for 15 years. His first contact was in 2005. Since then, he has accumulated several years of playtime in various online role-playing games, played almost every relevant genre representative of the past nearly two decades for at least a while, and has experienced countless beta and launch phases.

A flood of player characters

Beforehand, NCSoft and Amazon Games promised to bring the massive back to the genre of MMORPGs. While in many modern genre representatives, the player base is split across numerous channels, layers, and so on, and there are a variety of instantiated challenges for manageably sized groups or even solo players, Throne and Liberty wants to set a different focus.

As soon as I finished the tutorial, I immediately saw what that meant:

Not only was the capital full of characters, but also the first quest regions.

I landed in the harbor of a capital city and found myself in a huge crowd of other characters. The flood of bodies streamed through all the streets of the settlement; it’s been a long time since I’ve seen so many avatars piled together in an MMORPG. As mentioned earlier: Nowadays, these are often split across multiple versions of the game world in other games to preserve performance.

What I found particularly impressive was:

  • I hardly had any noticeable performance issues on the first night; the frame rate was almost constantly at the set frame rate limit of 60 frames per second despite maximum graphics settings and a resolution of 2560 x 1440.
  • The flood of characters extended not only through large areas of the city yesterday evening but also through the surrounding quest areas. I encountered a large mass of player characters everywhere. Today, in the morning or early afternoon, significantly fewer interested players are online, and they have spread out a bit more – still, there is something happening everywhere.
  • Although player characters and NPCs were everywhere, I found it always easy to orient myself, find desired quest givers, interact with them, and complete quest objectives (even for kill quests). I have not noticed any bottlenecks so far (my character is level 14).

The open beta trailer presents the early access packages of Throne and Liberty:

Start video
Throne and Liberty: Trailer for the start of the open beta shows early access packages

What do I like very much about it? I like the style of the game world and the quality of the graphics. There have already been some great panoramas to admire. With the shapeshifting (running fast as a cat, flying as an eagle, and swimming as an otter is possible from the start) and the grappling hook, my character feels wonderfully mobile. Exploring is fun!

Furthermore, I currently like the presentation of the story sequences and dialogues; the previous missions are sufficiently varied not to become boring, and I generally enjoy the fluid transition between my dagger and bow attacks.

What don’t I like so much? However, you can notice that the combat system has been revised and now represents a compromise between action and tab-targeting. Specialists in these areas, like WoW (tab-target) or Black Desert (action), are simply noticeably easier to control, more controlled, and more comprehensible.

For me, Throne and Liberty is also another example that many Asian MMORPG studios are unable to create beautiful, tidy, and well-structured user interfaces and menus. Many areas appear cluttered and/or look ugly.

Cluttered UI, numerous currencies, and a battle pass … it must be a free-to-play MMORPG.

Anyone who knows me knows that I have little respect for free-to-play models with in-game shops, battle pass systems, and numerous currencies. All of this usually comes at the expense of game design and fun. Throne and Liberty is certainly not the worst representative of its kind, but, unsurprisingly, it relies on the usual free-to-play systems.

All in all, I currently have a strong desire to continue playing and exploring the actually exciting content such as guild raids, world boss battles, or – unfortunately only at release – castle sieges.

What is the community’s first impression? On Reddit, there is already a discussion with almost 200 comments. There, too, combat experience, controls, and the user interface are criticized. However, there are also beta testers who are enjoying the battles. The controller controls are said to feel better than mouse and keyboard controls.

  • skrukketiss69 writes (via Reddit): “I played for about 15 minutes, and that was enough to lose every shred of interest I might have had. The gameplay was just super slow.”
  • usernamaghhh sums up (via Reddit): “It’s just hard to look at the UI.”
  • TheMuffingtonPost raves (via Reddit): “The game is damn beautiful, truly an impressive spectacle, and the presentation of everything is top-notch.”
  • Yetti2Quick recommends a controller (via Reddit): “Combat feels great with a controller.”

Have you already played the open beta of Throne and Liberty? What is your first impression? What do you like, and what not so much? Share it in the comments! If you’re looking for more information about the new MMORPG from NCSoft and Amazon Games, check this out: Throne and Liberty – Everything important about release, classes, gameplay, open beta, payment model, early access, platforms

This is an AI-powered translation. Some inaccuracies might exist.

The First Descendant: Patch Notes for 1.0.3 brings new reporting function against parasites

In The First Descendant there was the patch 1.0.3 on 18.07.24 that players could download. In addition to new bug fixes and adjustments, a new reporting feature against the known AFK parasites was introduced. You can find the German patch notes here.

The First Descendant currently suffers from players who only follow you in missions and do not actively participate in the game. These parasites are annoying players and so NEXON has come up with something. Additionally, there is an option for the explosion effects of other players, as too many particles were perceived as intrusive.

Here are the highlights from the patch:

  • New reporting feature against AFK players
  • Option to disable projectile explosions added
  • The drop rate of loot on the difficulty level “Hard” has been increased by 1.5 times

When will the patch go live? The patch is already online and can be downloaded. It is up to 150 MB on PC.

Now we show you the translated patch notes from update 1.0.3 and list them by category.

Start video
The First Descendant – Gameplay-Trailer

All patch notes of 1.0.3 in German

  • UI/UX
    • An option was added to disable the effects of other players (projectile explosion).
    • To improve visibility, the explosion effect and duration of “Withered Organ” have been reduced.
    • A system message has been added to facilitate the verification of the DBNO status of allies, and an additional measure has been added to the group member UI.
    • The duration of the visual effect upon completing research has been reduced for materials frequently used in research.
    • The “Player Reporting” menu has been expanded to include the option “Absent From Keyboard (AFK)”.
    • The user interface has been updated so that important rewards from already completed chain quests appear in the quest list.
    • A function has been added to display acquisition information directly in the library’s target area.
    • A problem has been fixed where scrolling up occurred when switching from the library’s target object to the corresponding object list.
    • Fire weapon types and ammunition types have been added to the library weapon list.
    • A problem has been fixed where a player who joined the “Void Fusion Reactor” could use the “Reconstructing Device” even when no “Void Shard” was available after completing the mission.
    • When completing a “Void Shard” mission where you receive two types of “Void Shard”, the amount obtained has been increased by about 1.5 times.
    • The tooltip for the “Void Fusion Reactor” mission has been updated to display the number of “Void Shard”.
    • The tooltip for the “Void Fusion Reactor” mission has been expanded to include “Linked Amorphous Material”.
    • The attribute “Void Shard” is now displayed directly on the map.
    • The number of attached items that can be registered has been updated to 1,000 each for weapons, reactors, and external components.
  • Descendants
    • “Thrill Bomb” and “Lightning Emission” with the Ultimate Bunny “High-Voltage” module now target nearby targets instead of random targets.
    • “Allergy” of Yujin’s “Reconstruction Serum” now also applies to Colossus.
    • The sound effects of Ultimate Bunny “Electric Charge”, “High-Voltage,” and “Electric Condense” have been changed.
    • “Use the skills of the rabbit to deal electric shock to enemies” has been removed from the evolution requirements of the 2nd and 3rd stage of rabbit evolution “Speedy Awakened One”.
  • Infiltration Operation
    • You can now view mission results via the ESC menu after completing an infiltration operation.
    • The time limit for destroying the Iron Heart has been removed in the infiltration operation “Fortress – Heart of the Fortress”.
    • The location of the supply droid in the infiltration operation “Fortress – Quarantine Zone” has been moved to the combat zone, making supply with ammunition easier.
  • Mission
    • The position of immunity orbs from named monsters will no longer change when the monsters move or rotate.
    • The sequential orb type of the named immunity from “Alternate Hand of Nazeistra” that appears in the White-night Gulch “Eye of Truth” has been updated.
  • Field
    • The number of drops on the difficulty level “Hard” has been increased by about 1.5.
  • Miscellaneous
    • The stack limit for consumable items has been increased from 1 million to 100 million.
    • Some icon images have been updated.
  • Optimization Improvements
    • The memory leak that occasionally occurred in windowed mode has been fixed.
    • The memory leak when using frame generation has been fixed.
    • The problem of temporary frame drops when opening the inventory with DLSS frame generation has been fixed.
    • A problem has been fixed where the frame limit was not restored even when additional options were changed to “Off” when DLSS frame generation or FSR frame generation was enabled.
  • Bug Fixes
    • UI/UX
      • [Russian][Spanish][Portuguese] A problem has been fixed where the text of the material quantity was cut off in the weapon transfer.
      • A problem has been fixed where the top menu remained when scrolling through map > top library via acquisition information and then switched to the screen with ESC.
      • A problem has been fixed where a black screen briefly appeared when starting special operations.
      • Symbol effects for “Code Analyzer”, “Code Breaker,” and “Core Material” have been added.
      • A problem has been fixed where account names starting with ‘#’ were not visible.
    • Descendants
      • A problem has been fixed where the descendant could not be switched after completing the exclusive dungeon of the quest “To Bunny, our beloved daughter” in the bunny quests.
      • A problem has been fixed where Bunny’s lightning emission was used even if there was no movement distance when rolling over a box or wall.
      • A problem has been fixed where the sound effect when landing on the ground with Kyle’s “Superconductivity Thrusters” was not played intermittently.
      • A problem has been fixed where the charging motion with Kyle’s “Repulsion Dash” was repeated.
    • Modules
      • A problem has been fixed where the module “Arche Acceleration” did not increase the speed and distance of projectiles.
      • A problem has been fixed where Ajax’ module “Body Enhancement” did not reflect the maximum shield in the current shield after moving on the map.
      • A problem has been fixed where the fire weapon ATK of the module “Shoot Focus” was applied as a sum and not as a multiplication operation.
      • A problem has been fixed where scrolling the module list was reset to the top after module enhancement.
    • Mission
      • A problem has been fixed where monsters could not spawn if the first monsters that spawn upon entering Vulgus’ strategic outpost were immediately killed.
      • A problem has been fixed where the next quest could not start under certain circumstances.
      • A problem has been fixed where the orb shook when it was far away during the named monster’s orb gimmick.
      • A problem has been fixed that prevented a field change when removing the shield created during the “Upper Hatchery” mission in the White-night Gulch.
      • A problem has been fixed where monsters could spawn in the “Fortress Outskirts” of the White-night Gulch even without an actual fight.
    • Field
      • A problem has been fixed where the “Code Analyzer” was occasionally needed when working with the encrypted vault on the difficulty level “Hard”.
      • A problem has been fixed where a fall with the grappling hook in a certain section of the prologue caused a spawn at the next location with a status of “Mission not completed”.
    • Void Intercept Battle
      • A problem has been fixed where removal did not occur intermittently and the grappling hook was retained during a battle.
    • Miscellaneous
      • A problem has been fixed where items were not collected when multiple items of the same product were purchased.

    That was all the patch notes from update 1.0.3. Which change are you most excited about and what should NEXON tackle next? Let us know your opinion in the comments. What changed in the last patch, you can find out here: The First Descendant: Patch Notes for 1.0.2 – New update brings a feature that players have wished for

    • Bug Fixes
      • UI/UX
        • [Russian][Spanish][Portuguese] A problem has been fixed where the text of the material quantity was cut off in the weapon transfer.
        • A problem has been fixed where the top menu remained when scrolling through map > top library via acquisition information and then switched to the screen with ESC.
        • A problem has been fixed where a black screen briefly appeared when starting special operations.
        • Symbol effects for “Code Analyzer”, “Code Breaker,” and “Core Material” have been added.
        • A problem has been fixed where account names starting with ‘#’ were not visible.
      • Descendants
        • A problem has been fixed where the descendant could not be switched after completing the exclusive dungeon of the quest “To Bunny, our beloved daughter” in the bunny quests.
        • A problem has been fixed where Bunny’s lightning emission was used even if there was no movement distance when rolling over a box or wall.
        • A problem has been fixed where the sound effect when landing on the ground with Kyle’s “Superconductivity Thrusters” was not played intermittently.
        • A problem has been fixed where the charging motion with Kyle’s “Repulsion Dash” was repeated.
      • Modules
        • A problem has been fixed where the module “Arche Acceleration” did not increase the speed and distance of projectiles.
        • A problem has been fixed where Ajax’ module “Body Enhancement” did not reflect the maximum shield in the current shield after moving on the map.
        • A problem has been fixed where the fire weapon ATK of the module “Shoot Focus” was applied as a sum and not as a multiplication operation.
        • A problem has been fixed where scrolling the module list was reset to the top after module enhancement.
      • Mission
        • A problem has been fixed where monsters could not spawn if the first monsters that spawn upon entering Vulgus’ strategic outpost were immediately killed.
        • A problem has been fixed where the next quest could not start under certain circumstances.
        • A problem has been fixed where the orb shook when it was far away during the named monster’s orb gimmick.
        • A problem has been fixed that prevented a field change when removing the shield created during the “Upper Hatchery” mission in the White-night Gulch.
        • A problem has been fixed where monsters could spawn in the “Fortress Outskirts” of the White-night Gulch even without an actual fight.
      • Field
        • A problem has been fixed where the “Code Analyzer” was occasionally needed when working with the encrypted vault on the difficulty level “Hard”.
        • A problem has been fixed where a fall with the grappling hook in a certain section of the prologue caused a spawn at the next location with a status of “Mission not completed”.
      • Void Intercept Battle
        • A problem has been fixed where removal did not occur intermittently and the grappling hook was retained during a battle.
      • Miscellaneous
        • A problem has been fixed where items were not collected when multiple items of the same product were purchased.

      That was all the patch notes from update 1.0.3. Which change are you most excited about and what should NEXON tackle next? Let us know your opinion in the comments. What changed in the last patch, you can find out here: The First Descendant: Patch Notes for 1.0.2 – New update brings a feature that players have wished for

      This is an AI-powered translation. Some inaccuracies might exist.
      Source(s):
      1. tfd.nexon.com

New comic about Iron Man gives Tony Stark a low-tech armor that has never been seen in 60 years

Marvel is launching a new comic series featuring Iron Man. The first issue, Iron Man #1, is scheduled to debut in October. In the story, written by Spencer Ackerman and Julius Ohta, Tony Stark takes new paths. He is assembling a new suit that has never been seen in 60 years of Iron Man history.

What kind of new suit will it be? Tony Stark had lost both his company and access to his high-tech equipment. At the start of the new comic series, the billionaire has regained everything – including his confidence.

However, the technology doesn’t cooperate as he would like. Thus, throughout the series, he will create a brand new suit described as “Improvised Iron Man”. Visually, the suit is distinctly different from his previous ones as it looks like a mix of steampunk and submarine.

The suit is not perfect from the beginning, which is why Tony Stark constantly needs to tinker with and improve it. Marvel did not reveal what special features the suit contains.

Tony Stark was portrayed in the original Iron Man film trilogy by Robert Downey Jr.:

Start video
German trailer for Iron Man 2

Iron Man must face a familiar enemy

What do we know about the story? Iron Man has to face familiar foes. Tony Stark is determined never to lose his company and equipment again. He must confront well-known enemies like Roxxon and A.I.M. These are two companies that pursue their own goals.

There’s an additional threat. There will be a new Iron Monger, who is seen in the lower image on the right side. The new Iron Man is depicted on the left. The Iron Monger is a villain who is repeatedly portrayed by different characters in Marvel comics.

Iron Man Iron Monger
Left: The new Iron Man. Right: The new Iron Monger. Via Marvel

He also possesses a special suit made of “Omnium steel” that offers various weapon technologies. These include:

  • An exoskeleton that enhances the user’s strength
  • Repulsor rays that can be fired
  • Laser beams that are shot from the chest area of the suit
  • Magnetic turbine boots that enable subsonic flight, meaning less than 1 Mach

The design is based on Tony Stark’s Iron Man suit but is an improved version of it. The image shows that the suit is a true marvel of technology. Marvel suggests that there is a mysterious, new force behind the Iron Monger.

What about the movies? The original Iron Man film series consists of three titles. Currently, it does not seem like a fourth part will follow. However, the superhero is a popular guest in various Marvel films, including Spider-Man.

The actor who played Iron Man in the original film trilogy will, however, never return as Iron Man on screen. A comeback of Robert Downey Jr. on the big screen is thus excluded: Marvel chief explains why Robert Downey Jr. will never return as Iron Man

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Marvel

German Twitch streamer Trymacs asks Deadpool and Wolverine if they want to play Fortnite with him – They laugh at his shirt

Not long now until we can check out Deadpool and Wolverine in the new movie. In this context, marketing is also in full swing. In a new clip, Hugh Jackman and Ryan Reynolds meet the German streamer Trymacs. They criticize his shirt.

What happened? On their YouTube channel, Marvel Germany released a new promo clip for Deadpool & Wolverine. In the clip, Ryan Reynolds and Hugh Jackman search for their hotel room. However, they only find the wrong ones, where others are already inside. You can watch the entire clip here:

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After two rooms, they enter a room where suddenly the streamer Trymacs is sitting and playing Fortnite. Trymacs asks the two if they want to play with him. Ryan Reynolds responds: Ah, no. I am married. But thanks.

Deadpool & Wolverine is the new blockbuster from Marvel and likely one of the biggest films of the year. You can find a trailer for it here:

Start video
Wolverine is back: Official Trailer of Deadpool & Wolverine

He is not a winter type

What happened next? After the question, Jackman and Reynolds leave the room and wish him have fun. Then Reynolds says, Trymacs is not a winter type, his blue shirt would not work for him.

The Twitch streamer also responded, as seen on YouTube. Initially, he is called an NPC by his viewers, and then he sees the scene where the two actors talk about his clothing. Apparently, he had not seen that scene before.

Dude, what! Did they flame my outfit? They flamed my favorite color. I didn’t hear that at all, I’m seeing it for the first time.

Trymacs seems visibly amused by the clip. In his reaction, he tells that he could chat with them before and that it was awesome to meet them. He describes the two as very likable and compares the conversations to interviews where you could already see the two.

Since Fortnite is featured in the video, some suspect that a new Marvel season for Fortnite is coming. This is also stated by the well-known Fortnite leaker Shiina on X. This would also fit as a collaboration with the new Deadpool movie.

When can you watch Deadpool & Wolverine? From July 24, 2024, Deadpool & Wolverine will be in German cinemas. Since the film Logan from 2017, Hugh Jackman is back on the big screen as Wolverine for the first time. Fans of Deadpool humor can look forward to the anti-hero’s unique feature again: In Deadpool & Wolverine, Reynolds retains one of his funniest abilities – no one else is allowed to have it

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. YouTube

LoL announces major change for popular champ – but fans want him to keep his special position

In League of Legends changes are coming for the ADC Aphelios. The ADC is in Riot Games’ sights: fundamental changes are set to be made. The carry can be played at a safe distance in LoL, which is a problem for Riot. The changes are expected for patch 14.5 or 14.6, on July 31 or August 14. The fans of Aphelios are negotiating with Riot Games.

Here’s what Riot Games says about Aphelios: The man in charge of balancing at Riot Games, David “Riot Phreak” Turrey, says in a YouTube video:

We are actually not big fans of the fact that Aphelios is currently more of a caster. His primary build is max E and rush Collector … We would really prefer if he were more of an auto-attacker and less of a burst mage with 5000 range.

That sounds like big changes are coming for the botlane champ.

Is that really 5000? 5000 range is an exaggeration – the normal range for ranged champions is 550. Even heroes who can attack from extraordinarily far away, like Twitch, only reach 850.

However, Aphelios can, under certain conditions, reach a range of 1800 with his sniper rifle; at Locked-In he has no range limitation at all. From Riot’s perspective, this is probably a real problem. In patch 10.3, one of Aphelios’s abilities, Calibrum, was already reduced from no range limitation to 1800.

Start video
A 67-year-old grandfather becomes a legend in LoL and a nightmare for Riot Games

Aphelios could change radically in a month

When are the changes expected? The Riot guy explains that the changes may come in 14.15 on July 31 or with patch 14.16 on August 14.

What changes can be expected? They want to transform Aphelios more into a “traditional auto-attack botlaner,” it is said. At the moment he exploits “Gun Combos,” which apparently Riot Games does not find so great.

Fans of Aphelios want to address his special position

This is how it is discussed: Aphelios players are immediately negotiating with the LoL guy in the direction: If you’re already changing Aphelios, then you simply have to give him a better build and just “slightly strengthen” the alternatives, then people would already switch to the new build.

They ask Riot Phreak to allow Aphelios the option to be played as a caster. And simply reward it more strongly when played riskily, getting closer to opponents.

Others also say: Please leave Aphelios in his special position and not turn him into a typical carry. They love Aphelios just the way he is currently played.

Aphelios has always broken the rules

Here’s the background: Normally, ADCs are so-called “glass-cannons”; they deal extremely high damage but can hardly take any damage themselves. They have a high risk of dying, but when they work, they provide a high return.

However, Aphelios has the ability to deal a lot of damage from a safe distance – players like that, but it seems to be a thorn in Riot Games’ side that an ADC operates from such a safe distance.

It is somewhat ironic that they now want to limit Aphelios’s range. His name already hints at his exceptional status: Aphelios is Greek for farthest from the sun.

Riot Games has had similar balance problems in the past with brawlers: When certain melee characters could take a lot of damage while also dealing a lot of damage, it disrupted the balance of LoL. However, the current biggest balancing problem in LoL seems to involve a completely different champ: LoL: One champion annoys players, dominates 4 out of 5 positions, and is super easy to play

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. youtube

Whoever has 18 euros and is into Soulslikes currently has an unbeatable deal

Since July 18, 2024, Flintlock: The Siege of Dawn has been released, making it a new soulslike in the Game Pass. MyMMO editor Benedict Grothaus is into exactly these types of games and can currently recommend the Game Pass to anyone who feels the same.

What kind of offer is this? In the Game Pass, depending on the version you buy, you get access to games on PC, Xbox, or both platforms for a monthly fee.

The Game Pass Ultimate is the most comprehensive offer for both platforms with access to new games on their release day. You currently pay 17.99 Euros per month for this – and this amount is better invested right now than ever.

What kind of games are these? Recently, Flintlock: The Siege of Dawn has been released, a new soulslike featuring flintlock pistols, axes, and magic. You fight as a pioneer against gods and undead, almost like a mix of Bloodborne and God of War.

Even in the test, Flintlock completely thrilled me. Normal, low-level enemies knocked me out multiple times and I stopped after 90 minutes out of frustration, only to start the game again a few minutes later and try once more.

Flintlock is thus the latest of several soulslikes that I have played with the Game Pass and can wholeheartedly recommend.

This is what it looks like in Flintlock when you lose a fight against a barrel:

Start video
I am losing a fight against a barrel in Flintlock and losing a fortune

4 strong soulslikes for under 20 Euros – Is one month even enough?

There are three more titles that I can recommend to every fan of soulsborne games. And the good news is: Even if you want to pay for the Game Pass for just one month, you should still be able to play through each of these games if you can dedicate about two hours daily and the whole day on weekends. According to How Long To Beat:

  • for Lies of P about 30 hours for the main story, 37 with side quests
  • for Remnant 2 approximately 18 hours for the main story, 29 with side quests
  • for Wo Long: Fallen Dynasty around 26 hours for the main story, 35 with side quests

If you want to see everything (“Completionist”) or play possible DLCs, you will naturally need longer. And how long Flintlock will take, I cannot estimate precisely yet, but it will probably fall into the category of Lies of P.

Especially Lies of P is a gem among the titles here. You play as Pinocchio and must uncover the secret of your creator, Geppetto. The story is excellently told, with various endings, but the centerpiece is the combat system, which heavily relies on precise parries. And it’s tricky too: I had to quit the game in the middle of the night to go to the gym.

Remnant 2 leans more towards the arcade direction and is particularly interesting for newcomers to the genre. Instead of wielding swords and the like, you shoot with various weapons and mystical abilities. A big advantage: Remnant has a co-op mode and an endless roguelite mode for replay value. Just trying it out cost me a whole free day back then.

The games mentioned here are all not blockbusters like Elden Ring, but truly great AA games with their own charm. Especially if you are looking for the unusual, you are definitely in the right place.

The Game Pass is now more expensive – How much do I have to pay?

There has recently been a price increase for the Game Pass. Instead of 14.99 Euros for the Game Pass Ultimate, new customers now pay 17.99 Euros since July 2024. The deal is therefore quite a bit more expensive, but it is still worth it.

If you only play on PC, you can save a bit. Here, the Game Pass costs only 11.99 Euros per month and includes the same games. However, there are a few useful offers to take advantage of:

  • The first month can be obtained for one Euro as a new customer – if you have vacation, this is definitely enough to play through the four soulslikes.
  • If you know someone who owns the Game Pass, they can gift you a 14-day free trial.
  • At the colleagues over at GamePro, you’ll find more information about the Game Pass and its costs.

Soulslikes are known to be among the hardest games out there, and anyone who plays them should have a certain tolerance for frustration. While there are some pros who can play such games almost blind or in a completely crazy manner, most will literally have to fight their way through. Incidentally, this is also the case for the creator of the original games: “I am absolutely terrible” – Souls creator explains how he still completed Elden Ring 

This is an AI-powered translation. Some inaccuracies might exist.

Player creates useful tool for The First Descendant – Community worships him as ‘Saint’

On Reddit, a player from The First Descendant introduced a useful tool that he created for the new loot shooter. He is celebrated by the community for it.

What kind of tool is this? The Reddit user “Crazyatman” has created a so-called Weapon-Builder. This is a tool that allows you to plan your weapons from The First Descendant – without having to be in the game yourself. You can access the tool online via a website, and no registration is required.

With the tool, you can experimentally build weapon builds without actually owning the weapons or the modules used. You simply select the respective weapon, such as the submachine gun Python, and then add various modules.

The tool then calculates the weapon’s stats, including damage (Firearm ATK), rate of fire (Fire Rate), or chance for critical hits (Firearm Critical Hit Rate). This way, you see how the modules affect the weapon and can compare different builds.

Start video
The First Descendant – Gameplay-Trailer

“Someone must protect this person!”

Why is the tool commendable? Build planners are extremely useful as they allow you to create various weapon builds without owning the weapons or modules.

If you want to test the damage of a Python with various modules, you usually have to farm the Python and the modules first. Only then can you create the builds and test the damage in the lab.

The tool saves you the grinding time. You can freely combine the builds and have all the values presented clearly. This way, you neither waste time nor resources on weapon builds that may not be worth it.

What exactly does the community say? The community is extremely grateful to the user in the comments on Reddit and asks if he is a saint. The players greatly appreciate the tool and are thankful for the service.

  • “Great job, man!!”
  • “Are you a saint?”
  • “Great job! Do you have a GoFundMe?”
  • “Someone must protect this person!”
  • “You should be incredibly proud of your work.”
  • “Thank you so much! Fantastic tool!”

Does the tool also have disadvantages? Yes, it is not yet 100% complete. The creator states on Reddit that he is still working on calculating the damage per second.

Additionally, the tool is only available in English. You will need to recognize the weapons and modules by their English names, images, or values.

If you are still undecided on which weapons you want to build, check out MeinMMO. We have compiled a list of 5 of the best weapons from The First Descendant for you: The First Descendant: The Best Weapons in the List – 5 Weapons You Need

This is an AI-powered translation. Some inaccuracies might exist.

Director of Final Fantasy XIV hints at reunion with your worst enemies

With the Dawntrail expansion, a new saga has begun in Final Fantasy XIV. The story surrounding Hydaelyn and Zodiark ended with Endwalker. However, according to producer Naoki Yoshida, there is still a story to be told in the MMORPG.

What story could that be? Yoshida revealed that players might think that the story surrounding the Ascians could end with Endwalker. However, no one has said that the story with the mystical opponent group is finished.

The Ascians’ goal was to use Zodiark to resurrect the Ancients. However, they have not achieved this goal. Therefore, it could be that the Ascians will play a role again in future patches. But Yoshida could not confirm that with certainty; he merely hinted at it.

In Dawntrail, the Ascians have not yet appeared. Instead, a true adventure paradise awaits:

Start video
Final Fantasy XIV: Launch trailer for Dawntrail prepares for the adventure in Tural

Yoshida believes that the development team will not return directly to the Hydaelyn and Zodiark saga. The story has been completed with Endwalker. However, the Ascians have left behind some things that still need to be explored:

And perhaps the clues to the future of FFXIV lie in the things that remain untouched and that are yet to be discovered. I will not reveal more, but I tell you not to imagine that there is a plot behind it. I do not believe that this is the direction we are going.

Naoki Yoshida, Interview with Finaland

If the Ascians were to return, it would not be a simple twist for a stronger Ascian than Emet-Selch to appear. Instead, a story should be created that builds on what has already happened.

The Ascians wanted the end of the world

Who are the Ascians? The Ascians are the descendants of an ancient people. They lived on the planet Ætheris, but it was divided into the Source and 13 shard worlds due to a battle between Hydaelyn and Zodiark.

There are three Ascians who survived this incident and were members of the Convocation of Fourteen:

  • Emet-Selch
  • Lahabrea
  • Elidibus

The Convocation of Fourteen was an organization responsible for maintaining law and order in Ætheris. The goal of the three survivors was to resurrect Zodiark to reunite all worlds and restore the lost civilization.

Additionally, there have been other Ascians that have appeared repeatedly. There may still be some that have not played a role yet and whose stories the MMORPG could continue to tell.

Apart from the Primals and other monsters, the Ascians are the strongest opponents that the Warrior of Light has faced so far. MeinMMO has created a ranking of the fiercest adversaries in Final Fantasy XIV: The 5 most powerful NPCs in the MMORPG Final Fantasy XIV in the power ranking

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Finaland

The new raid in Final Fantasy XIV is live – The community says: “The best normal raid in this game”

Since Tuesday, the first raid for Final Fantasy XIV Dawntrail is live, where players engage in arena battles like in wrestling. Although the hard version is yet to come, players are already celebrating the tier.

What kind of raid is it? The new raid in Final Fantasy XIV is the Arkadion – Lightweight. In it, eight players face off against a total of four different fights. The requirements for this can be found in our endgame guide.

The content is still fresh: Launch was on Tuesday, July 16, 2024, with patch 7.01.

However, this is not the actual raid that everyone is currently waiting for. The current fights are the easy ones. The challenging versions will only be released with patch 7.05.

Start video
Final Fantasy XIV: Launch trailer for Dawntrail prepares for the adventure in Tural

The first new raid in Dawntrail turns you into wrestlers

What is the raid about? As a powerful warrior of light, you get a place in the lightweight class of the Arkadion. There, you compete against other solo fighters. Each of them has a gimmick and a cool title. Before the fight, the opponents transform to battle you.

The battles take place in an arena with an audience, and as fighters, you gain fans as well as haters, and the gear is completely designed for wrestling.

Overall, the Arkadion leaves the impression, at least in the first raid tier, that the developers drew inspiration from wrestling promotions like WWE, AEW, or Japan’s own New Japan.

Pro wrestling and the wrestlers live out their fursona fantasies

How do players find the raid? Player feedback is generally very positive, even if they note some negative points. There are already several discussion threads in the official forum and on Reddit. On x.com, users are likely holding back due to spoiler reasons.

Here are a few positive voices:

  • “This is truly the best normal raid in this game, and I don’t think it’s just a honeymoon phase. These mechanics feel new. Even if some of them still involve dodging left/right, Shiva aoes, etc., they are present in a way that feels refreshing.” – tyrionb on Reddit
  • The mechanics made me smile from ear to ear! […] The arenas were so dynamic, and the use of space couldn’t have been more exciting! – LittleArrow in the official forum
  • It’s pretty much pro wrestling, and the wrestlers live out their fursona fantasies, and I am all for it. One thing that impressed me is that our warriors of light have both fans and haters after their second fight.loafplep on Reddit.
  • The new raid is S++ quality.AnActualPlatypus on Reddit
  • “With this normal (raid), they really cooked it. Very excited for Savage.” – 3dsalmon on Reddit

In fact, the negative voices are very monotonous. Among the many happy comments, the main criticism revolves around the gear sets that can be earned through the fights. These are all outfits that wrestlers would wear in real promotions – which is not to everyone’s taste.

Here and there, there is also feedback on the mechanics. Lazyade writes on Reddit that Square Enix should please be more creative. They use too many evasive mechanics that affect half the arena.

At least the criticism of uncreative mechanics could be resolved with the release of the hard versions in patch 7.05. The Savage fights are the originals, while the currently released normal tier is the simplified version.

However, when patch 7.05 will be released is currently unknown. However, the development team led by Naoki Yoshida has now announced when fans can expect new major MMO content: “It will excite the fans”: Head of Final Fantasy XIV announces the most anticipated content of the MMORPG for Dawntrail

This is an AI-powered translation. Some inaccuracies might exist.

In Genshin Impact you will soon get 10 free pulls – Because the developers apologize

Players in Genshin Impact are currently being gifted 1,600 free Primogems. The reason for this: The developers have fixed a bug that they are now reverting.

What kind of bug is this? The popular 5-star character Neuvillette is affected. He has a chargeable water attack that deals continuous damage. Especially PC players have exploited the attack to wipe out entire arenas of enemies.

They increased the DPI (Dots per Inch – the speed at which your mouse glides across the screen) and spun the character as fast as they could in 360 degrees. As a result, Neuvillette’s attack flooded all enemies in the vicinity, rather than just those directly in front of the character.

How did the developers fix the bug? This was not intended by the developers, so with Genshin Impact’s Patch 4.8, they released a fix: When controlling Neuvillette, the camera now moves very slowly – to prevent the 360-degree spin.

Start video
Genshin Impact teases the Natlan region and new characters

A bug fix backfires

Why are there now free Primogems for this? Due to the adjustment of camera movements, Neuvillette no longer plays as smoothly as before. Within less than 24 hours, the developers received numerous complaints that many players’ favorite character was now much weaker.

The developers took this as an opportunity to revert the bug fix. In a post on X.com, they explain their reasons and apologize:

After the bug fix went live and the [players] could test it themselves, the players provided a lot of feedback on the correction. Some mentioned that using Neuvillette’s charged attack now felt clumsier, which was indeed an oversight on our part.

After gathering and compiling the feedback and suggestions from the [players], we have therefore decided to revert this bug fix in a later update and to compensate the [players] with 1,600 Primogems.

The developers of Genshin Impact via X.com, 17.07.2024

When will the Primogems and the rollback be available? At the end of the post on X.com, the developers write that players should look forward to further posts. Information on when the bug fix will be reverted and when the 1,600 Primogems will be awarded will follow.

What do so many Primogems mean for players? Primogems in Genshin Impact are a premium in-game currency. They can be used to purchase wishes, upgrade the Battle Pass, or refill Original Resin, an energy source.

Wishes, for example, allow players to obtain new characters for their team or enhance existing ones. 1,600 Primogems are enough, according to the comments on X.com, for 10 pulls. Per month, one can expect around 34 to 38 pulls. Ten of those are already paid for with the 1,600 Primogems.

By the way, Neuvillette caused a bigger trend on TikTok at the end of 2023. Users remixed one of his voice lines with elements from the song Another one Bites the Dust. You can read more about it here: A new trend on TikTok confused me so much that I had to find its origin: It comes from Genshin Impact

This is an AI-powered translation. Some inaccuracies might exist.

WoW: After community outcry, Blizzard withdraws an entire patch

The community of WoW Classic has cried out – and forced Blizzard to back down. A whole patch is being retracted because it was not good.

A few days ago, an outcry went through the community of WoW Classic – or more precisely, the players of the “Era” realms. Here, one can still play the vanilla version of World of Warcraft, with very few changes.

A patch was supposed to bring more fairness and small innovations deemed sensible by the developers – but the outcry was large. A petition was even started. So Blizzard is now backtracking and reversing almost all adjustments.

Start video
WoW Classic: The Hardcore Servers Are Here!

What did the patch bring? A few days ago, the patch brought the following innovations:

  • Alliance heroes now have access to the buff “Might of Stormwind”, a counterpart to the “Blessing of the Warchief”.
  • Druids can learn to use polearms.
  • The waiting time of 6 hours between the “Blessing of the Warchief” and the “Battle Cry of the Dragon Slayers” was reduced to 1 minute.

These 3 changes have been completely reverted. They are no longer active on the Classic Era realms.

The only thing that remains are the adjustments to the guild interface.

What has Blizzard said about it? Blizzard has issued a lengthy apology for making such changes to Classic. They had the best intentions in mind, but did not pay attention to the wishes of the community. In the official WoW forum, it was stated:

For all that makes it perfect, Classic Era is also beloved for its wonderful imperfections. These “perfectly imperfect” elements and the balance create the texture of the fundamental experience, and we acknowledge that making changes to that – even with the intent of adding “quality of life improvements” – and particularly without discussing it with the community first – was shortsighted. We thank you again for your feedback.

It continues:

The current state is that the philosophy of the Classic team has little desire to bring gameplay-affecting changes to Classic. In the future, we will strive to discuss all community-driven changes with the community first, long before we implement the feature.

What do you think of Blizzard’s approach? Is it good that they are backtracking on this? Or should they have kept the patch? Another case forced Blizzard to intervene as well – because a ‘legendary’ troll almost single-handedly destroyed WoW Classic Hardcore.

This is an AI-powered translation. Some inaccuracies might exist.

Diablo 4: I was at Blizzard and played the new class of Vessel of Hatred – This is what the Spiritborn can do

In a rather large-scale event, Blizzard invited experts for Diablo 4 from all over the world to their headquarters in Irvine, California. There, they were supposed to test the new class from Vessel of Hatred for the first time before the official reveal: the Spiritborn. MeinMMO editor Benedict Grothaus was there and is cautiously enthusiastic.

Today, on July 18, 2024, Blizzard officially presented the new class that is set to appear in Vessel of Hatred: the Spiritborn. Finally, there is news about the glaive-swinging martial arts fighter, including a trailer.

However, a week earlier, some experts were allowed to see more of the Spiritborn and even play it themselves – including me. For two hours, we could unleash ourselves on a special build of the expansion:

  • The characters were set to level 30, leveling was not possible.
  • We were only allowed to travel in a specific area of Nahantu.
  • Four characters with a pre-made build were available for testing, but we could also freely reskill.
  • In Nahantu, we could liberate a stronghold, traverse several dungeons, or visit an permanently active hell flood. Additionally, the new capital Kurast was already in the game.
  • There was loot, but one had to be lucky to find Legendaries or Uniques specifically for the Spiritborn.

From previous information, we only knew so far that the Spiritborn is supposed to be an “ultimate predator” and many have speculated: This will be a mix of Monk, Amazon, and Witch Doctor. And you are quite right about that.

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Diablo 4: The trailer for the first new class, the Spiritborn from Vessel of Hatred

Like the Monk from Diablo 3, but much more dangerous

First of all: What can the Spiritborn actually do? In the presentation, the devs already explained that the goal of the class was to create a special mix: Different fighting styles such as Muay Thai, Karate, and Tae-Kwon-Do combine with supernatural powers from the realm of spirits.

The gameplay, however, is heavily oriented towards the Monk from Diablo 3. Every basic attack is a combo that triggers a special effect on the third hit. Additionally, you sprint towards an enemy with the attacks if you’re standing a bit too far away.

Even the mechanics are reminiscent of the agile fist fighter: Depending on build and interpretation, your Spiritborn has the ability to control enemies or pull them together with vortexes. He forgoes armor in favor of his mobility – at least visually – and uses spiritual connections for combat.

The Monk is only the foundational class that the Spiritborn is based on. Depending on build, there are strong influences from the classes in Diablo 4 in the playstyle. Because what makes the class so special is the ability to mix skills and effects so that something new emerges from it.

Along with the Spiritborn, two new weapon types come into play: quarterstaffs and glaives, forming the arsenal of the new class with pole weapons.

Diablo 4 Spiritborn Geister Eigenschaften
The 4 spirits make up the Spiritborn and should be mixed.

Four spirits, many playstyles

In play, this shows itself as every attack manifests the power of one of the four available spirits, each having its own domain:

  • The Gorilla represents sheer power and protection, thus being a kind of tank with thick muscles. The playstyle is comparable to that of the Barbarian.
  • The Eagle relies on precision and skill, can give its attacks more range, and makes enemies vulnerable. The spirit plays much like the Sorceress.
  • Jaguars utilize a high attack speed and combo attacks, particularly noting: attack is the best defense. They are hyper-aggressive and roughly resemble huntresses.
  • The Centipede stands for the cycle of life and death: with poisons and swarms of insects, it breaks down enemies to heal the Spiritborn. The playstyle is very similar to that of Necromancers.

The spirits are also the special class mechanic. You choose in the “Hall of Spirits” which of the four spirits you swear loyalty to. This grants you a special effect for the character as a whole as well as for all abilities.

All skills have one of the four spirits as a feature. By choosing a spirit, it additionally becomes the “tag” for all skills, which you later need for synergies with Legendaries. Later, you choose a second spirit (or the same one again) to receive a slightly weaker secondary effect.

Here you can see my gameplay from the event, including commentary and conclusion:

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This is how the Spiritborn plays, the new class in Diablo 4: Vessel of Hatred

Blizzard learns from the mistakes of the other classes

Personally, the playstyle of the Spiritborn is not terribly interesting to me, as I already found the Monk to be fairly dull. Nevertheless, I will probably play the class because it does one thing much better than all the others: ultimates.

Ultimate skills are currently nearly useless, hardly anyone plays with them because most of them are not worth it. With the Spiritborn, that is different. Each ultimate either has such a low cooldown or can be reset so easily that you can use them constantly.

This not only makes the skill feel stronger, but you build a build specifically around it. That is exactly what an ultimate should be. Plus, they look really good: when a huge spirit gorilla stomps on the ground or a centipede spits poison at enemies, it simply looks incredible. It feels smooth to play.

In an interview with the developers, Associate Class Designer Stephen Stewart explained to me that this exact problem with the ultimates has been observed for months and that player feedback has been received. That’s why they are now so much better with the Spiritborn. The expert Rob, who was with me at the event, feels similarly. I talked a bit with him, and he said:

Spiritborn is super fun, the jumping around, the 3-hit combos with the heavy attack at the end. Fast, fluid gameplay with many combo possibilities. And the fact that the ultimates are useful is really cool.

Rob2628

My colleagues Pether Bathge from GameStar and Maurice Weber were also at Blizzard and got a look at the Spiritborn. You can find their assessments here:

Here are some impressions from the Blizzard campus in Irvine:

Vessel of Hatred looks great – just one thing still annoys me

In the two hours on the rather limited build, I could, of course, not see much of the expansion as a whole, especially since the focus of the entire event was primarily on the Spiritborn.

Nevertheless, I was able to gather some impressions. Nahantu looks truly wonderful, the jungle area is teeming with deadly life, and the glowing green, together with Mesoamerican-inspired ruins, is a nice change from the snowy Kyovashad and the swampy Hawezar.

In terms of dungeons, I did not see much variety; however, I think that is not necessarily needed. One stronghold was indeed a lot of fun, but what bothers me are the enemies.

There are a few new foes, and part of them are indeed exactly the enemies I would have preferred not to see again. However, there are others that I did not expect, such as the corruptors with their plague arms from Diablo 3.

The fears from the leak have partially indeed come true. Two of the completely new enemies that stuck in my memory are humans who cling to me with grappling hooks and exploding bugs that attach themselves to my back.

Yes, it is as annoying as it sounds, and it fits perfectly into the setting. At least at level 30, the enemies were really bothersome; I’m sure that will change later with better builds. Even though there is a bit of a lack of innovation regarding the enemies, they certainly fit into the jungle, and I couldn’t see everything after all.

What I have seen so far from Vessel of Hatred, I definitely like, and even the criticism I have doesn’t weigh very heavily. It is more the point I would mention if I really have to criticize something. However, I also haven’t been able to see too much so far. Nevertheless, I think that Diablo 4 is on a really good path and continues the strong development of the last year: Diablo 4 after a year: How Blizzard’s latest hit has developed

This is an AI-powered translation. Some inaccuracies might exist.