Three years ago he had not a cent, today Zarbex is making a lot of money on Twitch – his girlfriend wonders what happened

Twitch streamer Zarbex has experienced a rapid rise in the last few months, multiplying his viewer numbers tenfold. He and his partner can hardly believe his success.

Which streamer is it about? It is about the Twitch streamer Zarbex, who has multiplied his viewer numbers in the last few months. In a clip on TikTok, he talks with his girlfriend about his recent success. She can hardly believe how quickly their life has changed.

Start video
Twitch: MontanaBlack is criticized for his driving behavior

Suddenly he’s rich

What does Zarbex’s partner say about his success? Zarbex does not shy away from giving personal and somewhat quirky insights into his life, which has earned him many viewers. To his girlfriend, her partner’s success still seems surreal. She says: I got together with some homeless guy 3 years ago, and suddenly he’s rich.

The reason for the conversation is that the streamer currently has over 30,000 subs on Twitch, making him one of the highest-earning streamers on the platform.

Even the streamer himself seems to have a hard time believing his success. However, he emphasizes that his viewers are primarily responsible for his success, and he himself has contributed nothing – people just went crazy.

Reactions from the community: Users on TikTok can also hardly believe how enormous Zarbex’s success has been in recent months.

Some users comment under the video:

  • DOMSI writes: But how is that possible? A few months ago, Zarbex was a nobody; now he has the most subs in Germany.
  • Schnuwi_ also expresses surprise: Zarbex was completely irrelevant until a few months ago. Now he’s simply number 1, that’s crazy.
  • mondkakrodde notes: Used to collect weapon parts in RP at 3 AM with 70 viewers, now over 30k subs is so unreal for me.

In recent months, Zarbex has often been seen with his Twitch colleague Max Schradin. At the Gamescom, the two decided to walk around the fair in cosplay from Chained Together. You can read more about it here: Twitch streamer Zarbex and Max Schradin stream at gamescom in “Chained Together” cosplay

This is an AI-powered translation. Some inaccuracies might exist.

The 3 hardest catches in Pokémon GO are coming as Shiny, is this the opportunity?

Pokémon GO has announced the Galar Expedition. There are new shinies – and they are shiny versions of the 3 Pokémon that are hardly found anyway.

When does the Galar Expedition run? The event starts on October 4, 2024, at 10:00 AM. The expedition will run for a whole week – until October 11 at 8:00 PM.

What are the highlights? There are basically four highlights at the event, as four new shinies are coming into the game.

The first is Zamazenta. The legendary Pokémon will appear in level 5 raid battles and for the first time will also be available in shiny form. But it does not come alone.

Because the three Galar birds Articuno, Moltres, and Zapdos will also get their shiny forms. They look like this:

Shiny Articuno, Zapdos, and Moltres in Galar form

The three are likely to become very sought-after targets, as they will probably be among the rarest shinies that can be caught in the game.

Start video
Pokémon GO shows the new season ‘Dyna-Maximum’ in the trailer

What makes the Galar birds special in Pokémon GO?

This is what makes it special: The three Galar monsters appear only in daily adventure incense. This item can be used once a day for 15 minutes while you go for a walk. While it is active, more Pokémon will appear – and there is a small chance that the Galar birds will appear.

But: Just the appearance of the monsters is already extremely rare. The catch afterwards is at least equally difficult, as due to the high fleeing and breaking rates, it is extremely unlikely that they will stay in the ball.

Because of this, the Galar monsters are also a popular target for the Master Ball, as it guarantees the catch. But you don’t get that many of them.

The good news: Generally, legendary shinies do not flee when you encounter them in the wild. This means there could be a better chance of a catch if you actually encounter the shiny. But that alone will likely be an extremely rare event.

Additional bonuses of the Galar Expedition

What else is happening at the event? The adventure incense will be generally adjusted and other monsters are supposed to appear when you use the item. It is still unknown which ones they will be.

Generally, the following monsters will spawn in the wild, with possible shinies marked with an asterisk*:

  • Nidoran♂*
  • Nidoran♀*
  • Abra*
  • Magnemite*
  • Wailmer*
  • Seemops*
  • Stollunior*
  • Tanhel*
  • Sheinux*
  • Tarnpignon*
  • Dedenne*
  • Wolly*
  • Chansey* (rarer)
  • Absol* (rarer)
  • Emolga* (rarer)

Additionally, Zamazenta will appear in the 5-star raids.

Furthermore, a new research masterpiece will appear in the shop, which will reward you with a Master Ball and other rewards. It is expected to cost $7.99, and the Euro price is likely to be in a similar range.

As usual, there will be corresponding collector challenges and field research for the event.

What do you think of the event? Will you be looking for the Galar shiny birds, or have you given up the search for them in general? Do you already have specimens of the three birds? Tell us in the comments! And if you want to know what is coming up in Pokémon GO: Here are all the events in Pokémon GO in September 2024.

This is an AI-powered translation. Some inaccuracies might exist.

The head of Diablo 4 explains that Blizzard is doing everything to keep players engaged for a long time

In an interview, Diablo head Rod Fergusson reports that the team wants to create a game with Diablo 4 that people will play for a long time. Additional content like “Vessel of Hatred” should ensure that players always have something to do.

In Diablo 4, new seasons with fresh content are regularly introduced. The 6th season begins on October 8, coinciding with the release of the first expansion “Vessel of Hatred.” Such additional content is intended to keep players “engaged,” reports Diablo head Rod Fergusson in an interview with VGC. How long that works is hard to predict, as it ultimately depends on the community, Fergusson says.

This video summarizes what has happened in the story of Diablo 4 so far:

Start video
Blizzard summarizes the story of Diablo 4 in the video

Diablo 4 is meant to keep players engaged for a long time

How does Blizzard plan to keep the game attractive? In an interview with VideoGamesChronicle, Diablo head Rod Fergusson states that the team wants to create a game with Diablo 4 that will be supported for years to come.

The team focuses on bringing additional content like “Vessel of Hatred” to strengthen the community and engage players. “It took a long time between Diablo 3 and Diablo 4, and we don’t want to go back there,” Fergusson explains. There are 11 years between the two games.

As early as 2019, the developers announced that Diablo 4 should be a game that represents the community for a very long time. They hinted at multiple expansions for the title.

The developers have learned that both the community and the industry change constantly. Fergusson explains in the interview:

But the big thing is that we want to let players know that we will support the game for many years – whether through seasons, expansions, or similar. We always plan to offer something for players to play.

I don’t see it as though we are making a clear statement like “Destiny” did when they decided, “we are a 10-year game,” and then quickly changed that. It’s hard to make such predictions for Diablo, because it really depends on where the players are and what they want.

Seasons are meant to not only keep the game fresh but also to allow for a fresh start. Fergusson emphasizes that players miss nothing if they skip seasons. Many of the new content is also brought to the “Eternal Realm” so that those players are not excluded.

The team has learned from player feedback and implemented some aspects of Diablo 4 differently than originally planned. One example is the revision and adjustment of monster density in the game.

What does this mean for the future of Diablo 4? Rod Fergusson states that it is exciting to receive feedback from the community and to learn how players are playing. The team implements feedback, brings it into the game, and then sees how players respond to it.

Gavian Whishaw, the executive producer of Vessel of Hatred, adds that receiving constant feedback in live service games and being able to improve the game is a significant advantage.

Diablo 4 is, objectively speaking, a better game than it was a year ago, says Whishaw in the interview. He notes that this is mainly due to the relationship the team has with the player base.

At gamescom 2024, we had the opportunity to talk with the two developers about Diablo 4 and class balancing. Here, Rod Fergusson also explained that the team has recognized that it is okay for certain things to ultimately work out differently than expected. Their goal is to provide fun for the players.

This is an AI-powered translation. Some inaccuracies might exist.

A player of an anime RPG makes a shocking discovery in their mail, but the players celebrate it

A player of the anime RPG Honkai: Star Rail buys a figure of a character from the game and finds it with a broken head – players find this amusing.

What was in the mail? Honkai: Star Rail is a gacha game where players can use real money to pull characters from a lottery. One of these characters is Tingyun. She is a fox girl with brown hair and green eyes. A fan of the game ordered a figure of this character, but upon unpacking, it turned out that the figure was broken.

He then uploaded a video of it to the internet and gained quite a bit of attention. Because this is not just any broken figure from the anime RPG. Tingyun’s head was broken off, and this event overlaps with a very well-known scene among players from the game.

There are many epic scenes in Honkai: Star Rail:

Start video
A Flash: Animated short film about the role-playing game hit Honkai Star Rail

Story-accurate figure of Tingyun

Why are players celebrating the broken figure? Tingyun breaks her neck at a certain point in the story of Honkai: Star Rail. This has shocked many fans.

Thus, the figure, whose head likely broke during shipping, suffered a comparable fate to Tingyun in the story of the anime RPG. Some fans joke that the figure was delivered story-accurate.

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  • ArcusLux notes (via Reddit): “She is not broken… she is story-accurate.”
  • Yosoress jokes (via Reddit): “Imagine complaining that you got a broken figure, and they show you the scene with Tingyun and say: seems story-accurate!”
  • esztersunday is happy (via Reddit): “She is just like in the game!”
  • HasOpinionsAndStuff suspects (via Reddit): “No, he ordered it and broke it himself to take a photo for the meme.”

Why is Tingyun’s story so popular? Some players of Honkai: Star Rail love Tingyun because of her appearance. Foxes are considered in Japanese mythology to be beings that enchant people – and thus some players were enchanted by Tingyun’s smile. But her story also has many dark spots that make you want to learn more.

Games from miHoYo are generally known for telling a rather profound story in which players can lose themselves while exploring. Dreams, moral questions, and angels – thus Penacony delivers the best story so far in Honkai: Star Rail.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit.com

DrDisrespect is still one of the most successful streamers on YouTube

For a long time, Guy “DrDisrespect” Beahm was one of the biggest streamers on Twitch and moved to YouTube after his ban. Here, despite prior professional consequences, he ranks second among the biggest streamers in YouTube Gaming.

What was the scandal surrounding DrDisrespect? In 2020, DrDisrespect was banned from the Twitch platform without apparent reason. And it was forever. The fact that DrDisrespect was one of the platform’s biggest streamers left the community puzzled over the years.

The reason only came to light in 2024: In 2017, the streamer allegedly exchanged inappropriate messages with a minor via the Twitch whisper function. Numerous consequences followed for DrDisrespect: He lost, among other things, monetization on YouTube, his company ended its collaboration with him, and many fellow streamers distanced themselves from him.

Initially, he partially admitted to the allegations and returned to live streaming on YouTube after a break that lasted 74 days. However, he denied the allegations again here.

Before it became known why DrDisrespect was banned from Twitch, this was the state of information for a long time:

Start video
DrDisrespect was a celebrity on Twitch – His ban remains a big mystery to this day

DrDisrespect ranks second in YouTube Gaming rankings

How successful is DrDisrespect nonetheless? On X, the analysis site Stream Charts posted the top streamers in YouTube Gaming from the USA for the year 2024. DrDisrespect takes second place in this statistic with a total watch time of 14.08 million hours over approximately 556 hours of streaming time.

The statistics accounted for the period from January 1, 2024, to September, including the time before the real reasons for DrDisrespect’s ban became known. The topic only became prominent in June 2024.

While he does not catch up to IShowSpeed, who has 24.97 million hours, he can still prove that he has held up very well despite his scandal. Had he not taken a two-month break, this number would likely have been even higher.

Why is the watch time so high despite the scandal? The high watch time does not necessarily mean that every viewer is a fan of DrDisrespect.

Curiosity about further statements seems to have contributed to the high watch time. During his comeback stream, the streamer was also able to record high viewer numbers.

Over time, some envious viewers may have also joined, waiting for the streamer to say something that is somehow negative. With his controversy, DrDisrespect might have attracted such people.

Furthermore, the high watch time does not mean that DrDisrespect is still earning as much money as before. After all, YouTube has disabled monetization on his channel.

What does this mean for the future? In the future, it remains to be seen whether viewer numbers and watch time will continue to stay so high. It may well be that such high interest in him exists only because of his comeback. Whether DrDisrespect can simply continue as before will have to be seen.

One might think that the controversy surrounding DrDisrespect has hardly affected him at all. His viewer numbers and watch time are still strong, especially when looking at the figures from 2022: Twitch banned 2 of its most famous streamers, but cannot stop their success – For they dominated YouTube in 2022

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Dexerto

WoW has an ‘Elekk in the Room’ – the complicated crafting system that hardly anyone understands

Crafting in World of Warcraft is a nightmare – at least for newcomers or returnees. Because when you see the requirements, it almost seems absurdly funny.

Even if some Classic fans steadfastly claim that modern World of Warcraft is much easier and offers nothing, most people see it differently. Especially the crafting system, meaning the revamped professions, has become quite complex since Dragonflight and requires quite some time to familiarize oneself with.

Those who have followed and accompanied the system from the beginning may grasp it fairly quickly. However, for newcomers or returnees, it is a jungle of different factors and tasks that cannot be navigated without help.

The problem becomes particularly clear when you list all the requirements for a newly crafted item and imagine how overwhelming that is for a newcomer.

Start video
WoW: The War Within – Forces Within

What is the problem with crafting? In the WoW Subreddit, Rwhejek writes that he wanted to explain the crafting system to a friend. This friend hadn’t played since Shadowlands and was now overwhelmed. We’ll shorten the text a bit and focus on the list of points that are all necessary for crafting a single item:

  • First, you need a spark. You can get half of one each week, which then still needs to be processed with another reagent to become complete.
  • Then you need a crest. There are 3 different crests. But before an enchanter can create the crest, you need to buy a crest with a similarly sounding name – depending on which item level you want. For this, you first need to find the location where the crest is sold and then create a crafting order – which is also not self-explanatory.
  • Now you need “inscriptions” to determine the stats on the item. There are 35 different inscriptions, and the names don’t help at all. And you need to ensure that you buy the best inscription (i.e., Tier 3).
  • Now you buy an embellishment, which is another separate item. For this, it’s best to check your “Best in Slot” lists to ensure you don’t buy the wrong one.
  • Only now do you actually buy the materials for the item. Because not only the crest determines the item level, but the spark also determines the item level, and the materials determine the item level, which is why you should always buy materials at level 3. Only sometimes not, because then crafters can do it with inferior materials. But you don’t know that beforehand.
  • If you want to create a PvP item, you also need PvP badges, which can be bought with honor or conquest and sometimes mean that you won’t need a spark at all. Sometimes, however, you do.

It is hardly surprising that with such complexity, most people are immediately overwhelmed, and many do not want to engage with the system any longer.

Rwhejek concludes with a rather damning verdict:

Maybe this has been said thousands of times. But today, it really dawned on me. This stuff is just WAY too complicated for anything older WoW players are used to. It just feels bad to get something crafted. There’s no excitement. Just the relief that you’re finally done with it.

I played during Dragonflight and have a pretty good understanding of the system, and I even used it at the launch of TWW to earn a bit of gold. But heaven, there are just way too many steps, and people just give up instead of getting an item crafted, let alone the highest possible item level.

It’s like day and night compared to how you used to get an item. And if it’s like this for the foreseeable future, there should at least be a more comprehensive tutorial for new and returning players instead of just the minimal tooltips we currently get.

So the community discusses: Below the post, there are many discussions about this. After all, the crafting system has been active for over two years – and yet many have not fully grasped it. Especially veterans seem to have a hard time with the new system:

  • “I have played consistently since 2007 and I do not understand the new crafting system introduced in Dragonflight. I just have dual gathering professions and sell everything.” – audioshaman
  • “I went through all the crap only to find out that I ordered a Dexterity staff for my mage. RIP 4 weeks of crafted items.” – garteninc

However, there are also many who appreciate the crafting system. You just have to take the time to really understand it and not rush through it, as Mlb1993 writes:

Counterargument: If you take the time to learn the system and do it even just slightly correctly, then you end up with a piece of equipment (or multiple) that you can upgrade throughout the entire expansion.

It is absolutely not mandatory, but it creates bonuses for those who invest time in the system and learn it. Do I think it is too complicated? Yes. Is it self-explanatory for new players? No. But does it reward correct usage? Definitely.

What do you think of the crafting system as it currently exists in World of Warcraft? Do you think the system is good and that it just requires some time to understand? Or does it urgently need improvements?
Significantly easier to learn than crafting are the bosses in M+ – just one graphic is enough.

This is an AI-powered translation. Some inaccuracies might exist.

Mortal Kombat 1 receives its first major expansion, but after the trailer, fans chuckle at a particularly absurd quote

Mortal Kombat 1 is getting its first story DLC. In the trailer, it doesn’t seem like the fighting is going to continue at one point.

Which game is this about? This is about Mortal Kombat 1, the latest installment in the Mortal Kombat series. The fighting game will receive the expansion Mortal Kombat 1: Khaos Reigns on September 24, 2024. It will feature a new story and three new fighters.

In the launch trailer, the developers already show some of the new characters in action. There are also initial details about the story, but especially one quote makes fans chuckle.

Kang becomes a bit too conciliatory, the trailer corrects him

What happened in the trailer? From a game called Mortal Kombat, we don’t necessarily expect a deep analysis of the cycle of violence. Yet one of the characters in the trailer, namely Liu Kang, is shown ready to put an end to the eternal violence.

Full of pathos, Liu Kang says to his comrades: “I ask that we try together to break the cycle of violence”. Following this quote, the developers present a series of brutal finishers – the best time to remind us what kind of game this is. 

You can watch the mentioned trailer here:

Start video
Mortal Kombat 1: The trailer for the first story expansion shows Liu Kang quite reconciled

In the comments section for the trailer on YouTube, many people have picked up this quote to amuse themselves at the expense of a somewhat naive-looking Liu Kang.

  • derpmang5539 writes: “Liu Kang: We must break the cycle of violence! > Geras: How? > Liu Kang: By inflicting even more violence!”
  • danny_drake thinks: “Liu Kang: We are trying to break the cycle of violence > Video: Shows a sequence of fatalities”

What is included in the expansion? As already mentioned, Khaos Reigns will tell a new story. Additionally, the DLC includes Kombat Pack 2, which will feature three new fighters at launch. Three more will follow. At the beginning, you will have access to Noob Saibot, Cyrax, and Sektor.

Later, Ghostface (famous from the Scream films), the T-1000 from Terminator 2, and Conan the Barbarian from the eponymous 1982 film, played by Arnold Schwarzenegger, will be added. Kombat Pack 2 will not be available separately, so you will need to purchase the entire expansion for 50 euros.

If you don’t have the game yet, grabbing the Khaos Reigns Collection might be more worthwhile. Although it costs 90 euros on Steam, you also get the main game, the expansion, and the first Kombat Pack.

A pro player could have bought this expansion 10 times if he hadn’t behaved so poorly during his victory in a tournament. What this is about, you can find out here: Player in Mortal Kombat 1 wins 525 euros, destroys a lamp worth 2790 euros while celebrating

This is an AI-powered translation. Some inaccuracies might exist.

Satisfactory is 96% positive on Steam, currently convincing everyone, now fans are praising the developers for one thing

Satisfactory is currently soaring on Steam. The game boasts 96% positive reviews on Steam. Players praise not only the game but also the developers.

How is Satisfactory performing? When Satisfactory entered Early Access in 2019, the game was already quite playable. However, even though the enjoyment of building was present, it took another 5 years for the game to be released on September 10, 2024.

On Steam, the game is more popular than ever. Version 1.0 impresses nearly all players, and with 96% positive reviews, the game ranks among the highest-rated titles on the platform. But fans not only praise the game itself; the developers are also well-received by the players.

Here you can watch the trailer for the full version of Satisfactory:

Start video
Satisfactory: Trailer for Version 1.0 of the Building Game

This is how Early Access should always be conducted

What do fans praise? The developers at Coffee Stain Studios have gained many points of sympathy from players over the years of developing Satisfactory. The community is currently discussing on Reddit how well the development has gone.

The key point that players mention is the listening. The developers of Satisfactory have done this so well that players emphasize it explicitly. In a Reddit post by user Jirezagoss, players see the success of the game as a result of the transparent development.

They listened to fans, took their concerns, ideas, and suggestions seriously, and implemented them. This should also show in the optimization of the game.

For example, creator Josh from the YouTube channel Let’s Game It Out has caused a stir with several videos. In the videos, he littered the world of Satisfactory or built monster factories that rendered the game nearly unplayable because they were so large that the frames per second dropped to a minimum.

The developers watched the videos and made sure that even in such extreme examples, the world still runs smoothly, claims SolomonSinclair on Reddit.

Is the success just a coincidence? Some luck is certainly part of every successful game, but the community believes that other studios should take it as an example.

creepy_doll writes on Reddit: “It is much easier for successful ‘Early Access’ games to do everything right when they have the necessary funding. For every indie game that achieves success through word of mouth, there are dozens, perhaps hundreds, that are doing everything they can but cannot afford to hire two dedicated community managers to handle their users’ inquiries.”

So it might not be possible for all games to work extensively with the community, especially when the studio’s resources are limited. The fact that Satisfactory has succeeded in this shows that games today thrive on their community. In Baldur’s Gate 3, the community helps, even when it comes to terrible deeds: Players want to kill every living being in Baldur’s Gate 3, but the community knows where he might fail miserably

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit

Skyrim developer talks about pressure on Elder Scrolls 6 – employees “put their heads in their hands and cry”

Skyrim on Steam is considered a masterpiece, and accordingly, the expectations for its successor Elder Scrolls 6 are extremely high. This also places immense pressure on the employees at Bethesda, as one developer shares.

Who is it about? The lead designer of Skyrim, Bruce Nesmith, left Bethesda in 2021 and knows the company like almost no one else. His name appears in The Elder Scrolls II: Daggerfall from 1996, and he was also involved in Oblivion, Fallout 3 and 4, Fallout 76, and Starfield.

In an interview with KIWI TALKZ on YouTube, he talks about his work at Bethesda, but also about what it is like for the developers to work on Elder Scrolls 6. The hype around the game is enormous, and that is probably not only a positive thing.

There is still no proper trailer for Elder Scrolls 6, but you can reminisce with the trailer for part 4:

Start video
The Elder Scrolls IV: Oblivion Trailer

High Expectations and Weeping Employees

What is the mood like at Bethesda? According to Nesmith, the huge hype around Elder Scrolls 6 is a double-edged sword. On one hand, the developers are grateful and proud to work on such a large project. Only through the success of Skyrim do they have the large resources to work on a worthy successor.

At the same time, the hype around the game also creates extreme pressure on the developers. Nesmith mentions in the interview that it is hardly possible to meet the expectations of the fans who want to buy Elder Scrolls 6.

In the marketing team, the pressure is probably even higher. “And the marketing departments put their heads in their hands and cry about it. Because it’s like, ‘Okay, if it’s not perfect, if it doesn’t get a 95-plus on Metacritic, we are a failure.'”

The developer also discusses how difficult it is when a studio manages to create such a good game. Because the expectations of fans for the next one are then even higher. He cites Larian Studios, the creators of Baldur’s Gate 3, as an example.

According to him, they did not have many people on their radar before, and now everyone expects great things from the next game from the studio. That something like this is not easy is especially shown by Starfield.

Are the concerns justified? Taking Starfield as an example, the developers’ concerns are indeed justified. While the game did not perform particularly poorly with fans, it was unable to deliver a masterpiece like Skyrim.

For the players themselves, this seems to be a problem, as they rate Starfield with 6.8 out of 10 points according to Metacritic. The press finds the game quite good and gives it 83 points.

The expectations for a Skyrim successor are even greater than those for Starfield. Therefore, the developers’ concerns are probably justified. Starfield continues to receive new updates, even as development on Elder Scrolls 6 progresses: “Reminds me of Mass Effect”: The new feature in Starfield excites fans

This is an AI-powered translation. Some inaccuracies might exist.

Palworld: Developers want to further expand their Steam hit, regret that they have to go to court with Nintendo instead

The survival game Palworld was a huge surprise hit on Steam and Xbox earlier this year. However, critics accused the creators of blatantly borrowing from Pokémon. Nintendo apparently agrees, as they have now filed a lawsuit. The developers are commenting on X, formerly known as Twitter.

What kind of lawsuit is this? Many had anticipated it, and now it has actually happened. As Nintendo announced on September 19, 2024, they, along with the Pokémon Company, have filed a lawsuit against the Palworld creators, Pocketpair.

Just a few hours later, the developers made a statement on X, formerly known as Twitter.

Palworld has just introduced a new island into the game.

Start video
In Palworld, you can explore a new island with the Sakurajima update

Developers make arrangements, hold on to Palworld

What do the developers say? In a lengthy post on the official Palworld account, the creators explain that they have been made aware of the lawsuit and will be initiating “appropriate legal action” on their part. They also intend to investigate the claims of patent infringement.

Nintendo has not filed a lawsuit for a possible copyright infringement, as some had expected, but has referred to patent law. However, Pocketpair states that they are not aware of the specific patents that are alleged to be infringed.

The developers emphasize again that Pocketpair is a small indie studio that simply wants to create fun games. They intend to stick to that goal. “We will do everything in our power to ensure that indie developers are not prevented or discouraged from pursuing creative ideas,” it says elsewhere.

You can find the full post here:

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Link to the Twitter content

What’s next for Palworld? According to the creators, the survival game should continue to be developed and improved. However, it is unfortunate that they now have to invest time in matters that have nothing to do with development.

Finally, they thank the fans for their support. The post was viewed more than 160,000 times in just 60 minutes and received over 6,700 likes (as of 12:05). In the comments, players continue to express their support for the developers (via X).

Since Nintendo wants to seek an injunction, it may be that the developers of Palworld will have to change their game in such a way that it no longer infringes on patents. In the worst case, the Pokémon creators might try to completely remove the survival game from the market.

Additionally, Nintendo is seeking damages. Given the profits that Pocketpair has made with Palworld, they could be ordered to pay a substantial sum.

We at MeinMMO have already contacted legal experts to better assess the situation. We will provide you with more information as soon as we receive a response. Back in January, we had asked the well-known lawyer Christian Solmecke: Could Nintendo successfully sue the Steam hit Palword?

It remains unclear how the legal dispute with Nintendo will affect the future of Palworld. Just a few days ago, fans of the survival game still had hopes for a PS5 version of the Steam hit. Currently, Pocketpair is exhibiting at the Tokyo Game Show; it is quite possible that a bigger announcement was planned there. It remains to be seen whether the developers will now have to postpone these plans once again.

This is an AI-powered translation. Some inaccuracies might exist.

„Why is this allowed?“ – A game on Steam already has DLC worth over 2,500 euros at release, but it is good for the players

The game Train Sim World 5 was released on September 12, 2024, on Steam. Right at launch, it has a variety of purchasable DLCs, resulting in a substantial total of 2,525.71 euros. The reason for this is backward compatibility.

What kind of game is it? It is Train Sim World 5, a simulator game where you can drive trains around the world as a train conductor. You need to manage routes, operate trains, monitor processes, and occasionally check your passengers.

The game is the fifth in its series and brings some innovations. You can travel in the cities of London, Frankfurt, and Los Angeles.

Train Sim World is a popular simulator series. A very popular simulator is Goat Simulator, which will receive a remaster in 2024:

Start video
Goat Simulator Remastered in the trailer – Coming to PC and consoles

2,500 euros to be able to travel by train everywhere

How does the high price come about? The reason for the high amount is backward compatibility. The DLCs intended for the previous game, Train Sim World 4, can also be used for the current title. This means a total of 109 options to expand your game.

What is the community saying about it? On Reddit, the user Crafted_Mecke posted indignantly: “Why is this allowed?” And other voices were also heard in the comments: “These are the kinds of games where I only buy the main game, then illegally acquire a copy with all the DLCs and don’t feel bad about it.”

The community criticized primarily the numerous DLCs that one would have to buy additionally, as the base game did not contain enough content on its own.

But the positive aspect of so many DLCs was also highlighted. Ultimately, someone whose passion is trains can put together a completely individual landscape of trains and routes and really only buy what they want.

With a similar offering of DLCs, another train simulator is also among the 5 most expensive games on Steam.

Of course, you don’t have to pay 2,500 euros to play the game. There is also the Train Sim World 5: Free Starter Pack. Here you can learn the basics of locomotive operation in the training center. It’s also a good way to assess whether the 2,500 euros are really worth investing in a train simulator.

The price of over 2,500 euros is therefore somewhat utopian, but it clearly illustrates how much money one would have to spend for a game with all expansions to enjoy everything. A similar case occurred with a popular Hitman game: “Should not be allowed” – A “very good” game on Steam advertises a 90% discount and players are upset

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Steam

Dragon Age: The Veilguard has been finished for over a year and is a game that ‘only BioWare could make’

BioWare and Electronic Arts have invited to present Dragon Age: The Veilguard in detail. Rae Grimm was allowed to not only play the new role-playing game hope for MeinMMO, but also to ask the developers numerous questions. The very first topic was something else.

The studio’s reputation may have suffered over the past years, but when BioWare releases a new role-playing game, it remains a big deal. Especially when the continuation of a series is on the verge of release, which has reinvented itself a bit with each part.

Starting on October 31, 2024, all interested parties can find out on PC, PlayStation 5, and Xbox Series X|S whether BioWare can return to former glory with Dragon Age: The Veilguard. A first taste was given at a playtest event, which MeinMMO was also invited to.

Webedia colleague Kevin Itzinger was also on site and recorded his impressions for GamePro. For GameStar, however, Fabiano Uslenghi played the role-playing game (paid PLUS article). We will have a detailed playtest report from Rae to read on MeinMMO in the coming days.

However, Rae was not only allowed to play the role-playing game but also to talk with Level Design Director Francois Chaput and Art Director Matt Rhodes about details that were previously unknown. The most important insights from the interview can be found below.

[toc]

In this video, BioWare reveals how leveling works in Dragon Age – The Veilguard:

Start video
Dragon Age: The Veilguard – Der Deep Dive zur Charakter-Progression und wie ihr Lootet und Levelt

The Hinterlands 2.0 and Petting Animals

Rae’s very first question was quite pointed: “I’ll start with the hardest and most important question: Why can’t I pet animals? How dare you! There was a cat. There was a Mabari. I could not pet anything.”

The question caused a hectic mess because everyone present immediately wanted to assure that you could pet animals in Dragon Age: The Veilguard.

You can pet animals. There are specific places where the animation is better aligned, and that’s a bit limited. But there is an area that we are not showing today where you can, I promise you, pet many cats.

And you have already been wandering around the lighthouse. There you can pet Assan. Additionally, there are some unique interactions with Manfred, which I do not want to spoil here. It’s not petting, don’t worry. But they are very appropriate and noteworthy. So, honestly, that was also my reaction when we couldn’t do it. And now we can.

Francois Chaput in an interview with MeinMMO

By the way, Manfred is the skeleton assistant of necromancer Emmrich Volkarin, who can join your party in Dragon Age: The Veilguard. But back to the interview, Matt Rhodes also had something to contribute to the topic:

There are so many dogs that you will beg us to stop. But Francois has brought up an interesting topic: The area where you can pet cats and dogs could become the new Hinterlands for some people. They will never leave again, they will just stay there forever.

Matt Rhodes in an interview with MeinMMO

Anyone who has played Dragon Age Inquisition will immediately recognize the reference. The Hinterlands were by far the largest area in the last part of the series. So large that you could really get bogged down there. Therefore, one tip from GameStar is also: Get out of the Hinterlands!

Dragon Age: The Veilguard - You can cuddle with pets.
This is not yet heaven for pet cuddlers. But still: awwwww!

A Project That Can Only Come from BioWare

In the next part of the interview, Rae addresses the long time since Dragon Age Inquisition and all the games that have influenced the market and gaming habits in that time. She wants to know whether some of these titles have influenced the development of The Veilguard.

For this project, we undertook the greatest self-assessment we have ever done, namely: Who are we? What are we? What are we good at? What are we less good at? And how can we build on the things we know make us as a company, with our corporate culture, with what we are? What can we do well, and how can we build on that as well as possible? […]

Even though the market has changed and things have shifted, I would consider this a very honest project. It’s cool that one does it this way and the other does it that way. But even if people would do all sorts of things, there would really only be one project that we could make. […]

We were honest enough to say: As cool as that is, it doesn’t fit our project. Because that’s just how we are, and this is the project we are making for that reason. So I don’t know how much influence many things could actually have had. Of course, there are things that are cool and inspiring. But I think that over the years it has been shaped into a project that only BioWare can make in this form.

Matt Rhodes in an interview with MeinMMO

Francois Chaput emphasizes afterward that Dragon Age: The Veilguard has already gone through numerous iterations, whose improvements have certainly also been influenced by other role-playing games.

One thing I like to talk about is the fact that I have been able to play the entire game from beginning to end for about a year and a half – the whole game, which means it is huge. I can play our game, play another RPG, play our game again, give feedback, make recommendations, play another RPG, play our game again, play another RPG, and so on.

This has led to quite a few iterations. I have played the game from beginning to end at least five times. Many other times I have stopped halfway through, which is the job of the quest director. I had to revise the missions hundreds of times. So, it is really good to look at other games too, right? Because it gives us a lot of context.

Francois Chaput in an interview with MeinMMO

Matt Rhodes follows up by emphasizing that such a thing has never happened at BioWare. Never before has a project been fully playable so early from beginning to end. Normally, in the past, the entire game could be played three months before delivery, Rhodes continued.

Dragon Age: The Veilguard - the battles.
The battles play out quickly.

No Real Open World, Varied Quests

Rae noticed during the playtest that the world of Dragon Age: The Veilguard is neither linear and tunnel-like nor completely open. Therefore, she wants to know what the size of the game world is like, what the exact structure of the regions looks like, and whether there will be regular backtracking, for instance. Matt Rhodes refers in his answer again to the self-assessment process.

A part of our self-assessment and reflection also concerns this area. In this game, we really focused on the idea that Dragon Age is about people. It’s about characters. It’s about the struggles and the hopes and dreams and pursuits of the characters. Our companions come first, so to speak. They are the pillars of everything.

But we also have all kinds of NPCs and stories and, you know, faction members, and all these different things. And that’s why one of the things we consider even in level design is how we can best leverage that. What does the level design approach look like that helps us focus on those character moments?

Matt Rhodes in an interview with MeinMMO

Francois Chaput adds that this approach has a strong impact on quest design. Boring filler content should not exist in Dragon Age: The Veilguard.

We focus on meaningful content that contributes to the story and to this world we want to build. The ultimate goal is a world worth saving. To achieve that, another important pillar is player freedom, right? So those are the two opposite ends of the spectrum. There are the linear stories and the open world, where the player has a choice.

We try to bring both together. The way we have found this balance is a kind of “Hub and Spoke” experience at the beginning. It starts linearly. Then we start introducing options and then even more options and more options. And the game really blossoms when it comes to player freedom.

You can expect many optional and missable contents. If you don’t seek them out, you will not find them. But if you go looking for them, I think we have done a good job of creating what I call player funnels. That means you get pointed towards certain content. Something catches your attention, and then it’s up to you. Do you want to follow that? If not, you should not feel guilty. We do not want to pressure you. It’s entirely up to you.

Francois Chaput in an interview with MeinMMO

Matt Rhodes adds that this narrower focus on certain areas ultimately leads to more diversity. You will see the necropolis of Navarra, Weisshaupt, and Antiva. Many things exist in various variations, depending on how the story unfolds.

In this context, Francois Chaput emphasizes that while there is no backtracking in the sense that you can return to old regions at any time to do all the things you missed. You can make the journey on foot or use fast travel options.

As far as quest design is concerned, RPG fans can expect hand-designed, varied quest lines, but also single missions that revolve around one of your companions and in which you are traveling together. Overall, all quests should be tied to a character or a faction.

In addition, there will be choices (starting with the choice of background in character creation) as well as decisions that will affect the course of the adventure. Who wants to see everything will have to play the new Dragon Age multiple times. And there will be missions that will surprise the player, similar to the frozen, silent ruins from Inquisition.

Dragon Age The Veilguard - the dialogue system.
Your choices, even in dialogues, can affect the gaming experience.

The Perfect Dragon Age for Everyone?

In the next part of the interview, Rae addresses the strongly different predecessors of The Veilguard and that all three Dragon Age games have their own fan base. Is there a possibility to bring all these fans on board while also appealing to players who have never played a Dragon Age game, but have played Elden Ring or Mass Effect?

We hope that this is the opportunity for that, because throughout the entire development, we have said that we would not make this game if we did not respect the games that came before The Veilguard […].

When we designed Tevinter, you know what we focused on? Tevinter appeared in the lore. We saw architecture, we saw some costumes, and we tried to extrapolate from that so that people who are familiar with Tevinter can recognize it. They can say: “Oh, that makes sense. Of course, Dorian came from here, you can tell by this detail.” […]

This gives the old players a sense of continuity. My hope is at least that some players will recognize such things. That’s the place. That’s what I read about.

By incorporating that but also by venturing into a completely new location on the map, there is some of that genetic heritage from the old games. You have characters that overlap, like Varric, who is present, or like Morrigan, and I won’t say who else there are.

Matt Rhodes in an interview with MeinMMO

Since The Veilguard is a new game, it should also be a good time for new players to get into the series, Rhodes continues. Ideally, they might even catch the enthusiasm of the veterans and delve deeper into the world of Dragon Age.

Check out the character creation of Dragon Age: The Veilguard in the following gallery – it plays an important role in the last part of the interview:

Something That Makes The Veilguard Much Better Than Inquisition

Before the interview came to an end, Rae wanted to know from the two developers which features or details of The Veilguard they are particularly proud of.

Francois Chaput reports about a detail that he only noticed in the sixth or seventh run and that he does not want to spoil because it would wonderfully support the corresponding situation in the game. Matt Rhodes becomes much more specific in his response.

Looking at every single system of character creation is a huge undertaking. Thanks to the expertise of the team and the amount of additional work they have put in here, not only are the characters themselves remarkable, but also the ability to add body types for the first time, to change them up to a level where we finally get to tattoos, scars, body painting, and the available hairstyles and all those things.

There was never a moment when we weren’t working on it. It’s a completely ongoing, never-ending thing. But I am very, very proud of how it turned out. They did a great job.

Matt Rhodes in an interview with MeinMMO

Matt Rhodes adds that publisher Electronic Arts made character creation in this form possible. The technology used is also employed by other studios, such as in the EA Sports FC series. Therefore, there was an exchange of knowledge and experience between the studios that ultimately benefits Dragon Age: The Veilguard.
If you want more details about the new role-playing epic from BioWare, we have more info on Dragon Age: The Veilguard.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: In 2018 Bungie received a lot of money for a new game – Now we know what became of it

 In June 2018, it was announced that Bungie (Destiny 2) was entering a new partnership with the Chinese company NetEase to develop a new game or multiple new games. They received $100 million for this. The plan was that they would release the games from this deal themselves. 6 years later, it is becoming clear what happened with the partnership.

This was the news at the time: Bungie announced via the Destiny website on June 1, 2018, that it had formed a partnership with NetEase in order to take a new direction and develop new worlds.

The Wall Street Journal reported that Destiny had received $100 million and wanted to develop new games.

Bungie’s CEO Pete Parsons told the Wall Street Journal at the time: Bungie would release these games themselves and also decided with which business model they would go out into the world.

The move was apparently seen as a kind of liberation and the next step in Bungie’s development. Bungie aimed to become a major entertainment company and surely wanted to break away from the overpowering partner Activision Blizzard.

Start video
Destiny – Become Legend Official Trailer

Activision Blizzard was allegedly against the deal – Bungie was to stay with Destiny

What became of the deal? Over the last 6 years, little was heard about the collaboration between Bungie and NetEase:

But the fact is that since 2018, nothing substantial has come from the deal.

Conditions for Bungie in 2024 are very different from 2018

This has changed: Since Bungie entered the deal with NetEase in 2018, two things have changed:

Bungie is no longer independent but has been bought by Sony. The dream of “releasing games themselves” is therefore history.

On the other hand, Bungie has announced that it will not create new game series, but will focus on Destiny and Marathon.

Bungie’s position has deteriorated significantly compared to 2018.

New game for Destiny sounds like Diablo Immortal

So what kind of game will that be? According to recent reports from early September, Bungie is supposed to develop a Destiny game with NetEase (via thegamepost):

  • The game is supposed to be called Destiny Rising
  • It is intended to be a mobile game
  • It is allegedly going to be an MMORPG shooter with 1st-person and 3rd-person view
The term “MMORPG” in Asian mobile games should be taken with caution. Ultimately, it only means that there will be loot and leveling.

Other sources indicate that NetEase is taking on the bulk of the project while Bungie is only providing “minimal support.” It is said that players will use pre-made heroes instead of creating their own characters in the game.

All this information is currently still unconfirmed.

Deal apparently did not go as planned

What’s behind it: After 6 years and $100 million, the question arises whether a “Destiny for Mobile” was really the goal that Bungie originally envisioned when they entered the deal.

If such a game had been developed from the start, it could have surely been released as early as 2021 or 2022. It is quite possible that some prototypes were created in collaboration with NetEase that were ultimately discarded and now they are playing it “safe.”

NetEase are the creators of Diablo Immortal in collaboration with Blizzard. If that is used as a benchmark, something similar to Diablo Immortal could emerge with Destiny Rising. Diablo Immortal was generally praised, but criticized for its heavy monetization through microtransactions: I am now in the endgame of Diablo Immortal and suddenly Pay2Win is no longer the biggest problem

This is an AI-powered translation. Some inaccuracies might exist.

New Pokémon game is ideal if you’ve always wanted the trading card game in ‘simple’ form

Pokémon Pocket is set to be released in October and represents a simplified version of the trading card game for your mobile phone. What can the game do?

When is Pokémon Pocket coming out? Pokémon Pocket will be released on October 30 as a mobile game for smartphones.

How much does the game cost? The download is free, but there will be optional in-app purchases.

What kind of game is Pokémon Pocket? Essentially, it is a new version of the trading card game for mobile. In fact, there is already a mobile version of the card game with TCG Live – so what makes Pokémon Pocket special? We will show you here.

Start video
Pokémon Trading Card Game Pocket: The New Mobile Game in Trailer

Pokémon Pocket: The trading card game for on-the-go

What makes Pokémon Pocket special: We had the opportunity to test the game for nearly an hour, allowing us to gain a first impression of Pokémon Pocket.

While “Pokémon Trading Card Game Live” is quite a one-to-one translation of the real card game for mobile (or PC), Pokémon Pocket is more simplified and focuses on collecting cards.

When you download the game, you can open two free packs every day – you receive a free set every 12 hours. The opening is nicely animated and is intended to convey a similar feeling to opening a real booster pack.

If you want to open more packs per day, you need hourglasses – you can earn these in the game through missions to shorten the set timer. Alternatively, there will be the option in the in-game shop to shorten the timers with the premium currency PokéGold.

The cards you receive end up in your collection. And that seems to be the main theme of the game: building a collection of cards with varying rarity levels. Because there are also different rarity levels of cards in Pokémon Pocket.

Particularly rare are so-called immersion cards. These are a special type of card where you really jump into the artwork of the card. For instance, there is a Pikachu card showing the little electric Pokémon in the woods. Then the scene shifts to show various Pokémon that inhabit this biome. Such cards go well beyond what is possible in the real TCG or even in TCG Live.

More on the topic
How are new Pokémon cards created? We spoke with artists and testers in Japan
von Max Handwerk

In addition to the packs, there are other ways to expand your collection. For example, there is the “Wonder Choice” – where you see sets from other trainers, and from which you can receive a random card.

You can present your collection in the game and show it to other trainers.

The cards in Pokémon Pocket are only partially the cards that exist in real life. There will be pocket-exclusive cards. Also, the sets found in the game do not correspond to their real-life counterparts, but represent their own variants.

But collecting cards isn’t everything. You can also use them.

Quick battles in Pokémon Pocket are ideal for beginners and for “playing a quick round”

The duels in Pokémon Pocket are noticeably simpler than the battles in the real trading card game or in TCG Live. While you might spend a good half hour dueling until a winner is found, that’s less likely to happen in Pokémon Pocket.

You play with significantly smaller decks, containing 20 cards instead of 60. Additionally, there are not the six prize cards from the larger model, instead, you simply earn points for defeating Pokémon – one for regular Pokémon, two for EX-Pokémon. The game ends after three points.

Another change: energy is generated every turn, you do not need energy cards.

This significantly speeds up the game. While testing, I felt a bit reminded of Marvel Snap, which also prefers quick card battles. Thus, Pokémon Pocket indeed becomes the “trading card game for on-the-go” that you can quickly play on the train, bus, or in similar situations.

You can play the duels against the computer or real opponents. Through the battles, you will complete missions with which you can shorten your set timer, among other things. There are also loan decks that you can earn – then you can also play cards that you might not have in your collection yet.

Overall, Pokémon Pocket feels like a beginner version of the trading card game. It may appeal to players who have always liked collecting Pokémon cards but never delved into the rules of the actual game: Here, they can get an insight into how the game fundamentally works. What do you think of the new card game? Let us know in the comments! And if you’re more into Pokémon GO: Here you can find all events in Pokémon GO in September 2024.

This is an AI-powered translation. Some inaccuracies might exist.

EA FC 25: Recognizing Walkouts – Here’s What to Look For

In EA FC 25, the familiar player tunnel returns as a pack animation. But how can you tell early on whether the card is going to be a hit? Our guide shows you.

What is a walkout anyway? A “walkout” is an established term in the FC community that describes when opening a pack results in the best player appearing, walking through the image, and then standing by their card for a while, performing a dance, for example.

However, this only happens with truly high-rated players who have a rating of at least 86.

You can find all the information about the game and what to expect there in our release overview for EA FC 25.

Start video
EA FC 25 trailer shows new features for Ultimate Team

However, like every year, you have a way to recognize early on whether it is a walkout before the player is fully visible. In EA FC 24, for example, the spotlights and the camera movement played a crucial role at the start of the pack opening.

In EA FC 25, details are again important to recognize how strong the card could be. We’ll show you what to look out for.

Lights in the background indicate a walkout

This is how you recognize the different card types: Unlike in previous years, the pack animation in FC 25 is now noticeably longer again. The player tunnel also returns, which has already announced the cards in FIFA 20 and 21.

But even though the animation lasts longer, you need to be quick if you want to spot whether you are getting a walkout.

This is how the animations differ:

  • No walkout: At the bottom of the tunnel, two lights start that shine all the way to the end of the tunnel. If they reach the end and no other lights follow, it is a card with a rating below 86 and thus not a walkout.
  • Walkout 86+: After the floor lights have moved to the end, additional lights appear at the very back of the player tunnel. These appear next to the still unrecognizable player and shine diagonally up to the ceiling of the player tunnel. If you see these lights, you can be sure: that is a walkout.

If you want to see this in video form, here is a video from MattHDGamer (via YouTube) for you that shows the walkout animations:

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With this, recognizing a walkout in FC 25 has become somewhat simpler than last year. What do you think of the new animations? Feel free to tell us in the comments! And if you want to know what new features the Weekend League will receive, check this out: EA FC 25 Weekend League gets a huge update: the new rewards and ranks at a glance

This is an AI-powered translation. Some inaccuracies might exist.

In Fortnite, Doctor Doom was already overpowered; with the new patch, Iron Man has now arrived.

The online shooter Fortnite is caught up in the Marvel craze. Since the beginning of September, players have been able to transform into a Chosen of Doctor Doom. With the new patch that came this week, the era of Iron Man has begun. For some, it’s gigantic fun, for others, just annoying.

So it was since the beginning of September: The Season 5 Chapter 4 has brought more chaos back to Fortnite. From early September until October 5th, you can become the Chosen of Doctor Doom.

With a small chance, the Isle of Doom appears in a match. Those who prevail here can transform themselves or a teammate into “Doom’s Chosen”.

With this ability, you become a kind of final boss in the game of Fortnite, gain 500 health points, and can use numerous overpowered weapons: a laser beam, you can kick down from the air, and you have a magical giga bomb.

Start video
Fortnite Battle Royale Chapter 5 Season 4 – Official Trailer to Absolute Doom

Doctor Doom’s Chosen has become the final boss in Fortnite

How powerful was Doctor Doom? Those who transform into Doom’s Chosen can deal a lot of damage in a Fortnite match and were 5 times harder to defeat than a normal player.

However, this is a rare event, as the island appears only sporadically.

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What has changed now? With the new patch that came to Fortnite this week, new mythical “Iron Man” gear appeared in Fortnite. The Flight Kit allows players to take off into the air, while the Combat Kit enables firing a slow laser beam and faster repulsor blasts.

If you combine both armor kits, you are ideally equipped to take down Doctor Doom.

As Gamesradar notes, even the “Iron Man” gear is not a guarantee for victory over the “final boss of Fortnite,” but a good start.

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Not everyone likes it when Fortnite uses such clearly overpowered weapons, as they distort the notion that the strongest player always wins. However, with such chaotic and overpowered forces, it allows even those who usually play no significant role in Fortnite to shine suddenly: Chapter 5 is the worst chapter of Fortnite for many players because they have to endure the most annoying weapons.

This is an AI-powered translation. Some inaccuracies might exist.

The candidates of 7 vs. Wild celebrated the premiere of the new season, but one participant was not invited

At 7 vs. Wild, there was a premiere for the participants, but one candidate was not invited. Fans do not believe it was a coincidence.

What was special about the premiere? While the viewers still have to wait a bit before the first episode of 7 vs. Wild is released, the candidates, former participants, and other selected individuals were able to see the first episode already.

A “Release Party” took place at Joe Kelly’s home, where the candidates reunited after their journey to 7 vs. Wild. However, one participant was not invited to the premiere.

One of the participants in this year’s season is LetsHugo; you can learn more about him here:

Start video
He dropped out of school because streaming was more important to him – The success of LetsHugo

10-year-old conflict is still raging

Why was a person not invited to the premiere? Although the premiere was hosted by the organization, it took place at the home of survival legend Joe Kelly. When sending out invitations, outdoor expert Stefan Hinkelmann from Survival_Deutschland was likely simply forgotten.

However, Hinkelmann himself does not believe that and mentions in a Twitch stream that he was omitted from information and never received an invitation. “[…] I don’t know how it will be, I was uninvited from the event […]” he said shortly before the premiere in his stream.

According to participant Joe Vogel (via Reddit), other participants also did not receive an explicit invitation to the event; instead, everyone except Stefan Hinkelmann from Survival_Deutschland apparently asked again and received the missing information.

In this video, participant Joe Vogel talks about the group dynamics of the season:

https://www.youtube.com/watch?v=gP8DhS6uutI

Why didn’t he ask? There are several reasons, which are repeatedly hinted at in comments by Joe Vogel on Reddit and in his videos on YouTube. According to Joe Vogel, Stefan Hinkelmann has been on his block list for ten years.

The reason for the block is “telephone terror,” because according to Joe Vogel (via Reddit), Hinkelmann constantly called him until it became too much. For this reason, Joe Vogel could not mediate and pass on the information.

Another reason why Hinkelmann may not have asked is that he was never officially informed about this event, as users describe in a summary of his stream on Reddit.

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Missing Tag and Dispute at 7 vs. Wild

Wasn’t this all just a silly mishap? The fans are not so sure. Because even on the Instagram post, which is no longer online, the candidates of 7 vs. Wild were tagged as participants of the premiere, but there was also no mention of Stefan Hinkelmann here.

This is further supported by statements from Joe Vogel. In his video on YouTube, he described the group dynamics at 7 vs. Wild and also expressed several negative comments about Stefan Hinkelmann on Reddit.

He hints in several posts on Reddit that Hinkelmann instrumentalizes other people (via Reddit), that nobody wants to have anything to do with him (via Reddit), and contradicts Hinkelmann’s version of the story that he was deliberately uninvited.

Who is really right in this dispute cannot conclusively be stated. It is, however, strange that the candidates received their invitations from Joey Kelly and not from the “7 vs. Wild” organization. After all, this is the official premiere, even if it takes place on Joey Kelly’s property. Fritz Meinecke has joined the organizing team for this season to avoid exactly such problems: “I have a very own mission” Fritz Meinecke finally reveals his role in 7 vs. Wild

This is an AI-powered translation. Some inaccuracies might exist.

EA FC 25 starts tomorrow, here’s how you can play today with a trick

The release of EA FC 25 is approaching – at least for some editions. How do you start playing first?

When can you play EA FC 25? The EA FC 25 release is staggered by editions. While some can start as early as tomorrow, others will have to wait a week for their release.

All EA FC 25 release dates and times: The timings are as follows.

  • Early Access with Ultimate Edition: September 20 at 00:00 (on console)
    • For PC: September 20 at 06:00
  • EA Play Trial: September 20 at 00:00 (on PlayStation and Xbox), limited to 10 hours
  • Standard Edition: September 27 at 00:00 (on console)
    • For PC: September 20 at 06:00

You can find all information about the EA FC 25 early access here.

These are the currently known times. However, there is also the so-called New Zealand trick, which allows you to play earlier at least on Xbox.

Start video
EA SPORTS FC 25 | Official Deep Dive into Gameplay

Play EA FC 25 earlier with the New Zealand trick

What is the New Zealand trick? If you pre-ordered the Ultimate Edition on an Xbox console, you can try to get into the game earlier. To do this, you need to change the time zone.

  • Go to Xbox settings
  • Select Language and Location
  • Change the location to New Zealand

Since New Zealand is in a time zone ahead of us, you can theoretically play up to 11 hours earlier – that is, on September 19 at 13:00. Once the correct time is reached here, you can switch back.

In the past, this trick worked for FIFA or EA FC titles. It is assumed that it will be successful this year as well.

By the way: Today the companion app for FC 25 also starts.

What about other platforms? On PC and PlayStation consoles, this is not expected to work, as the PC launch takes place globally at the same time and PlayStation requires a new user account to change the time zone. Thus, you could not use your progress in time. However, if you want to start getting into the game, you can start with the web app for EA FC 25.

This is an AI-powered translation. Some inaccuracies might exist.

WoW: What are “Splits” and why do the best players in the world do it all the time?

The pros in World of Warcraft are currently engaged in “Split Raiding” – but what are these “splits” exactly? We explain the term to you.

If you’re currently interested in World of Warcraft, you’ve probably already heard about the “World First Race”. Here, the best guilds in the world compete to be the first to complete a raid at the highest difficulty. But when you watch the streams of the pros, you might furrow your brow in confusion. Often, the pros are not doing the mythic raid at all, but are just running normal or heroic instead.

On the screen, it usually states as an explanation that “splits” or “split raids” are taking place.

But what does that actually mean and why do the best players in the world do this?

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WoW Cinematic: Threads of Destiny

What are “splits”? “Split Raiding” refers to the situation when the actual professional raid group splits into multiple groups and then creates their own raid groups to instead clear the heroic and normal raid. Typically, these groups consist of only 3 to 7 characters from the professional raid, while the rest is filled with secondary characters, fans, or mercenaries.

From the very beginning of such a split raid, it is clear: All equipment that drops in the raid goes to the pros. All others forfeit their claim to loot.

This leads to the observation during streams that the pros seem to be in different groups – but this is solely for the purpose of acquiring equipment.

Each boss drops loot only once per week and difficulty – a problem when you want to equip 25 pros.

Why do the pros do this? The reason is simple: strong equipment. To master the hardest content, the pros must obtain the best possible equipment, and that can also be found in the heroic and normal raid. Because the professional guilds at the top (such as Method, Echo, or Team Liquid) all play at an extremely high level that is very close together in gameplay. The differences mainly lie in the equipment.

A few decimal places of performance from one or two better items can make the difference between a “World First Kill” and a defeat.

Per week, characters only have one right to loot from a boss. So if Character A was present when defeating “Queen Ansurek,” they cannot receive loot from the queen (at the same difficulty) that week. This applies even if no item dropped for Character A, but other players received the loot. However, since a boss drops between 4 and 6 items, each character only receives loot very rarely.

Therefore, it is only efficient to ensure that loot is immediately passed on to the pros in case of a drop, and these characters have a special claim.

Is this allowed? Yes, essentially there is nothing against maximizing loot acquisition. For many players and fans, it is even a good way to come into contact with the idols of the professional guilds – or even earn a bit of gold.

Even before a “World First Race,” the big guilds are always looking for supporters who commit to participating in the split raids and handing their loot over to the pros. This is usually compensated with a nice sum of gold – typically between 100,000 and 300,000 gold for 1-2 hours of running through the normal or heroic raid while largely being “carried” by the pros.

What are the drawbacks of splits? There are several disadvantages, with two standing out in particular.

The first point is the pressure that arises from the existence of split raids. From the perspective of many, the existence of split raids encourages a “degenerate” relationship with the game. It can be advantageous to have many characters at max level to host multiple split raids, in the hope that one of them will get the best possible drops. The more max-level characters one has, the more one must participate in split raids to eventually get the “perfect” character.

The second negative point is probably the entertainment factor. For the community and fans of the World First Race, it is generally very tiring to watch the pros farm trivial content for hours (for them) to improve their equipment. This often disrupts the sense of a race because it gives the impression that the pros would rather be playing other content – even if it is necessary for their future advancement.

What do you think about split raiding or even the existence of these splits? Is it a good thing to be as efficient as possible? Or should Blizzard put a stop to it and not allow such gameplay at all?
How good the expansion The War Within as a whole is, we wanted to know from you.

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO: With a Trick You Can Get Significantly More Rewards From Power Sources

In the power sources in Pokémon GO, you can deposit monsters to help other trainers and earn rewards for yourself. Under certain conditions, it is even possible to deposit more than one Pokémon.

What is a power source? A power source is a spot in Pokémon GO that was introduced with the new Dynamax feature. Alongside PokéStops and Gyms, this is the third spot available in the game.

Here you can engage in Dyna battles and thus acquire more Dyna monsters. Additionally, you can deposit a Dyna Pokémon that will assist other trainers in battle and bring you rewards.

As trainers on Reddit have discovered, you can even deposit more than one Pokémon in a power source. However, this is only possible under a certain condition.

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Dynamax in Pokémon Go – How to participate in the gigantic battles

2 Battles, 2 Pokémon

How does the trick work? As the post creator writes on Reddit, he visited a power source one day and defeated the Pokémon available there for a Dyna battle. He was then able to deposit a monster in the power source.

The next day, the Pokémon in the power source changed and Tanhel appeared as a Dyna battle. This monster was also defeated by the trainer, who could then place a second Pokémon in the power source.

Every Pokémon placed in a power source can assist other trainers who start a Dyna battle at that source. You can receive rewards for this, which is why it can be quite practical to place more than one Pokémon in a power source.

What should be noted? However, this trick will only work if a Pokémon in a power source is rotated due to an event, for example. Only in this situation will a monster that is already in a power source be replaced.

Without such rotation, power sources simply end and new sources appear. As a result, your placed Pokémon will be sent back to you instead of remaining in the power source.

In Pokémon GO, a lot is currently revolving around the new Dyna battles. Of course, there are also many other activities waiting for you in the coming weeks. We have put together an overview of this: All events in September 2024 in Pokémon GO.

This is an AI-powered translation. Some inaccuracies might exist.