Developer reveals how well his game has sold on Steam with 4 million views on YouTube

Influencers are playing an increasingly important role in marketing new games. Through viral clips on Twitch, a game can skyrocket. A developer now reveals how many copies of his game were sold on Steam after major influencers showcased it.

The title image is a stock image by Vitaly Gariev via Pexels.

What kind of math is this? The developer of the brawler game Knock’Em Out compiled how many views videos from well-known content creators received on YouTube and TikTok containing his game. He then showed how many units he sold on Steam as a result of the videos.

Knock’Em Out is a multiplayer game that, despite its colorful visuals, is quite brutal: fights occur under the rotating blades of a helicopter or a circular saw – those who are thrown into the air quickly lose their heads. The game has been in Early Access since April 2024 and is regularly available for €5.99 on Steam.

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Commercial for the Joule Kitchen Appliance with Gabe Newell from Valve

Millions of views are not enough for a new car

Here are the numbers: The developer with the username AdriBeh shows on Reddit that videos featuring his game on YouTube garnered a total of over 4 million views. Additionally, there were several videos from smaller influencers, each receiving several thousand views, as well as a video on TikTok that achieved 1.2 million views.

In total, around 6 million people watched his game.

As of now, about half a year after the Early Access launch on Steam, he has sold 5,000 copies of his game, according to AdriBeh. While this is indeed a significant amount for an indie game, he hasn’t become a millionaire, as the developer reveals in a video on YouTube. In fact, he couldn’t even afford a new car.

You can find the exact breakdown in the video:

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The audience of influencers could play a role

What is the reason? AdriBeh attributes two main factors to why the views do not translate into higher sales numbers: the content and the target audience of the respective influencer, as well as the mention of the name.

The videos of YouTubers SSundee and SMii7Y both reached 1.6 million views, but while only about 300 people bought the game after the first video, it was 1,000 after the second.

The developer believes: SSundee usually makes videos about games like Minecraft and Roblox, which are particularly popular among younger viewers. Many of them probably have less interest in other games and sometimes also lack the means to buy games on Steam.

SMii7Y, on the other hand, primarily uploads videos about party games and unusual multiplayer titles – Knock’Em Out fits perfectly with the YouTuber’s target audience.

Moreover, SMii7Y was the only one from a group of 4 YouTubers who had played the game together to mention it by name in his video. The other 3 videos received over 600,000 views combined, but according to AdriBeh, resulted in no sales at all.

Only when he pointed out his game in the comments did he manage to sell 30 units.

Twitch streamers can push a game – or harm it

Why is this interesting? Especially crazy games can become viral hits through the attention of influencers. For instance, countless Twitch streamers suffered in Only Up! and turned the controversial game into a viral success.

But as AdriBeh shows, it doesn’t necessarily motivate fans to purchase when they watch their favorite influencer play a game. However, if a game seems very fun in videos or streams, it may be that more and more creators post content about that game.

This could lead to a hit. The developer mentions LOCKDOWN Protocol as another indie game that had just a few followers on Steam at its release. However, due to the attention from influencers, it went viral and reached up to 10,000 concurrent players.

That the attention from influencers does not always have positive consequences for indie games is demonstrated by the game Dustborn from Norwegian developers Red Thread Games. Because it is considered by some as the epitome of all evil in the gaming industry: YouTubers like Asmongold criticize the developers of a tiny game – Now the CEO behind Dustborn speaks

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In Black Ops 6, there is a mission that gives players the creeps: ‘This has turned it into a horror game’

Call of Duty: Black Ops 6 offers its players not only plenty of action but also a mission in its campaign that teaches players about fear. For a brief period, players are confronted by a horde of dolls.

Note: This article contains spoilers for the campaign mission “Origins”.

Which mission is it about? While going through the campaign, you will also have to complete the mission “Origins”. It is the fifth mission in the story. Here, Case, the playable protagonist, is on his own because he was separated from his team due to an accident.

In our video, you can watch the section yourself:

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In CoD: Black Ops 6, there is a mission that gives players chills

Less shooting, more horror

What happens in the mission? Actually, Case wanted to complete the mission together with his colleagues Marshall and Sev, but they are separated by an accident. In the process, Case’s gas mask breaks, and he breathes in the toxic fumes that lead to hallucinations.

Continuously, Case imagines zombies rushing at him that he must shoot down. However, he not only imagines zombies, but monsters and dolls are also part of the experience.

In one section, Case finds himself in office rooms. Here he needs to collect report books. When he does this, the dolls spawn behind him after picking them up.

They are scattered in the room and positioned in a way that simulates an office situation. They stand or sit, but as soon as the player looks away, the dolls move and run towards the player. Their movements cannot be seen, only the clattering of their limbs can be heard.

How does the community react? On Reddit, a player posted a meme that addresses the mission. He contrasts the expectations and the reality of the mission:

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Under the post, comments pile up that underscore the post:

  • Xenotrickx: “Lmfao really, it turned into a horror game with ‘Origins’.”
  • bravofiveniner: “I just reached the mission, saw the dolls, and immediately bounced out.”
  • fuzzs11: “I usually don’t play horror games and needed my girlfriend to keep me company while I played through the mission.”

Not only the situation with the dolls, but also the other sections are eerie and deliver a jump scare or two. Thus, Call of Duty: Black Ops 6 briefly transforms into a horror game where, despite having a weapon in hand, you can feel fear. With our guide, we provide you with a good overview of the best weapons in the game: CoD Black Ops 6: Meta – The best weapons at a glance

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You learn about one of the most important characters from Dragon Age: The Veilguard already in Dragon Age 2

Already in the trailers for Dragon Age: The Veilguard, a character keeps reappearing: A dwarf with red hair, who obviously plays an important role. Veterans already know Varric from Dragon Age 2 – but those who haven’t played it are missing important knowledge.

Who is the character? Varric Tethras is a surface dwarf, marksman, and tinkerer. He frequently appears as a character in Dragon Age, first in part 2, then again as an important informant and companion in Inquisition, and in several comics in between.

In The Veilguard Varric has been seen since the first trailers and has been appearing ever since. For fans, this is a big deal, as they have been able to build a deep bond with the dwarf over the years.

That is one of the reasons why there was so much fuss about his destroyed crossbow. Something that newcomers to Dragon Age probably cannot comprehend. But why do so many fans care about Varric?

Varric was already shown in the companion trailer, even though he is not a companion in The Veilguard:

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Dragon Age: The Veilguard introduces your companions in the trailer

Varric Tethras, a long-time companion

Varric makes his first appearance in Dragon Age 2. There he tells a story – the actual game that you can then play. Everything is just what Varric can share about the events.

The dwarf is a prisoner of the church the entire time and is interrogated – by Cassandra Pentaghast, for anyone who can or wants to make sense of the name.

Meanwhile, Varric tells how he met the player character from Dragon Age 2, Hawke, and what incredible deeds he accomplished. He is somewhat like a bard for your story.

Later, in Inquisition, Varric reappears as a companion. He is thus the only character who acts as a Companion in several Dragon Age games and does not just make a cameo appearance or play a supporting role.

In general, Varric is popular for his laid-back style, but also because of his weapon Bianca. The heavy crossbow is the – according to his information – only functioning repeating crossbow in the world and is named after his former great love.

The colleagues from GameStar dedicated an extensive article to Varric.

What actually happens in Dragon Age 2?

Dragon Age 2 basically takes place during the events of Dragon Age: Origins. You play as ‘Hawke’ and start fleeing from one of the villages that are being destroyed by the corruption, and fly to Kirkwall, where the actual game takes place.

While the Grey Warden is fighting the corruption, you mainly uncover great intrigues and conflicts in Dragon Age 2 – especially the beginning war between the templars and the mages.

The ongoing conflict has significant effects on the whole world of Thedas, and it is quite possible that you will also hear about the war between the two factions in The Veilguard. Having some prior knowledge is definitely useful: How much Dragon Age do I need to know in order to understand The Veilguard?

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„My mother is 77 years old and has a lot of fun with the game“ – Head of Monster Hunter Now explains why he doesn’t want to make the game harder

On the weekend of October 12th and 13th, 2024, the mobile game Monster Hunter Now celebrated its first major event. MeinMMO editor Sophia Weiß was on-site at the invitation of Niantic and even had the chance to ask some questions to the developers about the game.

The Monster Hunter Now Carnival in Tokyo’s Shibuya district was the first major event in Niantic’s newest AR mobile game. According to the organizers, 20,000 players gathered and wandered through the streets between five base camps.

MeinMMO editor Sophia Weiß was also present and participated in the Carnival. You can read her full report here: I walked through Tokyo with 20,000 players to get beaten by dragons in Monster Hunter Now

As part of the event, she was also able to ask a few developers of the game questions about the mobile game: Kei Kawai, Niantic’s Chief Product Officer, Sakae Osumi, the Senior Producer of Monster Hunter Now, and Genki Sunano, one of the producers of Capcom’s Monster Hunter series.

This is how the event went:

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Monster Hunter Now hatte erstes Live-Event in Japan und wir waren vor Ort

Gladly harder, but mother must be able to play too

The Monster Hunter series is known worldwide for its creative monster designs but primarily for its challenging battles. Niantic naturally wants to do justice to this with Monster Hunter Now.

However, producers Kei Kawai and Sakae Osumi have a very specific wish for their game:

It is our job that you can get better in the game without it being too complex. It can be simple and operated with a single finger while still having many exciting gameplay elements. I believe we would not introduce 5-finger controls or similar. It should be accessible to everyone while simultaneously being deep and complex for those who want to be really good at the game.

They think they have managed that quite well. As an example, Kawai cites his own mother:

My mother is 77 years old and has a lot of fun with the game. She’s not a big gamer, but she manages well. And not just because her son works on it (laughs). That makes us proud.

At the same time, the game should also appeal to people who have been gaming for 20 years. For them, the game should be crunchy, while players like Kawai’s mother can equally have fun. The balance must be right.

However, Kawai also laughs that it is somewhat frustrating to watch his mom while she plays.

And Capcom simply said Yes

Even when it came to pitching the game, the three developers had to laugh. Similar to other games, things did not go exactly as planned.

Some context: Many companies in Japan value regulated processes. Pitches are delivered through extensive informational events and meetings. Younger companies do not insist on these learned processes as much anymore. Capcom, as a company founded in 1979, is likely still on the more traditional side.

Kei Kawai also shares that he and his team prepared for a long time for a meeting with Ryozo Tsujimoto (producer of the Monster Hunter universe). But then came the surprise:

We pitched and asked: “Do you want to make a Monster Hunter that takes place in the real world?” We sat down and talked for 10 minutes.

Then he said: “Let’s do it.” And he told me that there are many fans who want to play a game in the style of Niantic.

According to Kawai, he and his colleagues were surprised by that answer. His interest in such a project was apparently not known at Capcom. Getting a simple Yes like that is not something to be taken for granted.

That was the shortest pitch that led to a “Yes.” At least in my career.

First comes the fun, then the money

Towards the end of the interview, things got serious again: The microtransactions in Monster Hunter Now were brought up.

Upon launch in September 2023, the game came completely without them. However, over the first year in the app stores, new possibilities were implemented with each update to purchase items with real money.

Similar to Pokémon GO, there is currently a store where items, bundles, and event tickets (like for the Carnival in Tokyo) can be purchased. Payments can be made with the earnable currency Zenny or the premium currency Gems that can be bought with real money. The ticket for the global version of the Carnival is even available for a specific Euro price in the shop.

The team explains that they run a business that should continue to exist, grow, and provide more content and events. They believe that many people are having fun with Monster Hunter Now and are engaged with the game.

Regarding why they are starting with microtransactions only now, they say:

You cannot start earning money and then think about the fun of the fans – it has to be the other way around.

We are also trying to find a way where a wide range of people invests a little, instead of a few paying a lot. I believe we are “healthier” in this respect than other games out there.

The feedback from the community is also important to them. Only in this way can the game exist in the long term and be sustainable.

If you want to give Niantic and the development team of Monster Hunter Now specific feedback about the game, you can do so in several ways: Niantic has set up a Japanese and English forum for the game. Alternatively, you can reach out through social media channels, including X.com, Instagram, or Facebook. Reviews in the Apple and Google Store are, of course, also open to you.

If you haven’t had enough nasty beasts in front of your shotgun after a good monster bashing in Monster Hunter Now and some feedback loop with the developers, you can soon test the next game in the series: Open Beta for Monster Hunter Wilds starts on PS5, Xbox, and Steam – All dates and content at a glance

This is an AI-powered translation. Some inaccuracies might exist.

Bungie finally admits that something is wrong with loot in Destiny 2

In Destiny 2 grinding is the order of the day, yet some perks seem simply not to drop. Bungie now admits that it’s more than just bad luck.

What is the problem? In Destiny 2, players have felt for years that they are shortchanged when it comes to loot. Guardians have long believed that certain perks are weighted differently than others – often making the chance of obtaining a coveted “God Roll” devastatingly low.

Currently, the discussion arose during the Raid Vesper’s Host, but Bungie hurried to refute the allegations. The official Destiny account assured on Reddit that there is no system for weighting perks on legendary weapons in Destiny 2.

Community Lead dmg04 reported that no bug was found during an internal review that affects the drop chances – players just have really bad luck.

However, Destiny streamer “Vendetta” has now introduced a new theory regarding what might be behind the low drop chances.

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Destiny 2: The launch trailer for the new episode ‘Returners’

Proximity theory for perk drops

This is the theory: Vendetta noticed that 3 of the 8 most common combinations on the grenade launcher VS-Cold Crusher consist of perks that are listed next to each other in the API. Among the remaining 5 pairs, there was only one perk in between each.

What started as a joking remark from the Twitch streamer has developed into a serious theory: It seems that it is not a possible weighting of perks that influences their drop chance, but their proximity to each other.

The most common drops would thus be combos where the distance between the perks is 0 or 1. If there are 2 spots in between, the chance of such a combination becomes significantly lower. For combinations where the distance between the perks is 3 spots, the drop chance is then vanishingly small.

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The observations are based on data from the website light.gg. They immediately provided a new tool to visualize the relationship between proximity and drop chances of individual perk combinations.

Using the example of the auto rifle Chroma Rush, it is evident that the frequencies of combinations with small distances (light shades) are significantly higher. Combinations of perks with greater distances, represented by darker tones, become increasingly rare:

Chroma Rush Drop-Chances visualized
Perk combinations on Chroma Rush via light.gg

“Greatest scandal in the history of Destiny”

How does the community react? Paul Tassi, the Destiny expert from Forbes, called it potentially “the greatest scandal in the history of Destiny.” According to his assessment, the theory provides a plausible explanation for why RNG feels even worse than RNG already does (via X).

Since the weighting in this case concerns not the individual perks but perk combinations, it would also explain why Bungie has not been able to identify any bugs so far: They might have simply been looking in the wrong place – and possibly for years.

Players are mainly discussing in the comments how long this problem has existed and whether Bungie might have known about it. However, the developers seem just as surprised as the community:

Bungie admits: Something is not right

What does Bungie say about it? In a Reddit post from the evening of October 25th our time, it says:

Our team has worked through community data and internal simulations to reproduce the reported issues with RNG for perks on legendary weapons.

After an investigation, we can confirm that we found a problem in our code where some random perk combinations for a legendary weapon perk set are harder to obtain.

In some cases, it continues, the desirable perk combinations are also somewhat easier to obtain. Either way, this should soon come to an end, as the team has found a solution to the problem and is already working on implementing it quickly.

There is still no date for the planned hotfix. A breakdown of the problem is also to follow, but for now, they want to focus on fixing it (via X).

Players who have ground countless hours for a God Roll without ever receiving the desired combination can at least take comfort in the fact that their perception hasn’t played a trick on them. Meanwhile, Destiny 2 has other problems altogether: Sony is now pulling Destiny 2’s creative team in-house – needing Bungie’s experience for new MMOs on PS5

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Source(s):
  1. Forbes

Star Wars: Yoda is based on 2 real people – One of them is a famous scientist that everyone knows

Star Wars has always been a great example of practical effects and cool creature designs that have significantly shaped pop culture. This includes characters like Chewbacca and Yoda. Particularly Yoda has a visual model that one would not expect.

Yoda is a true science fiction icon. Everyone knows the green Jedi Master, who made his first appearance in 1980 in Star Wars: Episode 5 – The Empire Strikes Back. He is the old, wise mentor of Luke Skywalker.

With the later prequels, he quickly became one of the most popular characters in the Star Wars universe, even though he almost didn’t exist. The character’s design is also an important reason why he has become such a pop culture icon. His appearance was inspired by 2 people, one of whom you definitely know.

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Star Wars Episode V: The Empire Strikes Back – Original Trailer (German)

A Scientist Who Everyone Knows

Who was responsible for Yoda’s design? The makeup artist Stuart Freeborn was responsible for the designs of many creatures in the Star Wars universe. George Lucas himself called him a make-up legend (via BBC).

Even before Star Wars, he worked on other films. A special example is 2001: A Space Odyssey from 1968 by Stanley Kubrick. There he was responsible for the ape-like creatures that threw the bone into the air.

For Yoda, he took inspiration from 2 men: himself and Albert Einstein. According to the New York Times Magazine, Freeborn looked at the contours of his own skull. He then drew Yoda an exaggerated, deep version of his own wrinkles on the head. The chin, nose, and lips are also based on Freeborn.

Yoda’s upper lip is based on Albert Einstein, just without the mustache. He did this according to the New York Times Magazine so that viewers would unconsciously make an association and subconsciously recognize Yoda’s intellect.

The prequels changed Yoda’s appearance slightly in their digital version. However, the iconic wrinkles and the lip are still clearly recognizable. As one finds out in the prequels, Yoda was a great Jedi Master. Yet despite Palpatine’s power, he was never found. You can find out why here: Yoda was able to hide from the Empire and Palpatine in Star Wars – But how did the Jedi Master do it?

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Star Wars: “I am the second most powerful Jedi in the universe” – Samuel L. Jackson believes Mace Windu is alive

Although he hasn’t done much in the movies, Mace Windu is one of the most iconic Jedi from Star Wars. This is mainly due to Samuel L. Jackson, who has a special connection to his character. In an interview, he mentioned that he does not believe Mace Windu is dead.

Who is Mace Windu? Mace Windu is an important member of the Jedi Order whom we meet in the Star Wars prequel films. He is played by Samuel L. Jackson, who evidently has a special connection to his character. Even his lightsaber has a personal inscription.

In Star Wars: Episode 3 – Revenge of the Sith, Mace Windu dies after confronting Chancellor Palpatine and getting his hand cut off by Anakin, falling out of the window. However, many fans do not believe that Mace Windu is truly dead. And Samuel L. Jackson does not seem to believe that either.

You can find a trailer for Episode 3 here:

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Star Wars: Episode 3 – The Revenge of the Sith Trailer (English)

Mace Windu is still alive according to Jackson

What did Samuel L. Jackson say about it? In a recent episode of The Tonight Show Starring Jimmy Fallon (via Facebook), the actor spoke about iconic roles in his career. Naturally, he also discusses the Jedi Mace Windu. He references an interview he conducted about Mace Windu. Jackson believes that Windu isn’t really dead. He explains this to Fallon as follows:

I mean, there is a history, a long history of one-armed, one-handed people in the Star Wars universe. […] Just because they chopped my arm off and I fell out of the window, does that mean I’m dead? Yeah, I’m a Jedi. The second most powerful Jedi in the universe, after Yoda.

Jackson also knows what Mace Windu is up to: He is out there and is on Earth with Jules. Jules is Jackson’s character from Pulp Fiction. Jackson also believes that Jules is still out there having adventures.

Samuel L. Jackson might be right: Even in the first trilogy, Luke lost his hand, and in general, Star Wars is known for allegedly resurrecting characters who were thought to be dead. Characters like Palpatine or Darth Maul have returned, despite suffering a worse fate than Mace Windu.

How likely is it that we will see Mace Windu again? In principle, this is possible as long as the timeline of the series or movie takes place during Mace Windu’s lifetime. He has also already taken on a lead role in a franchise series. In Secret Invasion, he played his Marvel character Nick Fury. In the upcoming Star Wars series, Skeleton Crew, however, it is quite unlikely, as this takes place after Episode 6. If you have always wondered what a purple lightsaber means, you can see that here: All lightsaber colors from Star Wars and their meanings

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Source(s):
  1. Games Radar

A dark power threatens humanity in Warhammer – What is Chaos anyway?

In Warhammer, one of the greatest dangers to the world is “the Chaos.” In Space Marine 2, for instance, you fight against the forces of Chaos, but aside from the information that Chaos is supposed to be absolutely evil, you get hardly any details. MeinMMO explains what this cosmic force is all about.

One of the greatest enemies of the Imperium of Mankind is Chaos, an invisible force that repeatedly manifests in powerful disasters and even gods. Strictly speaking, Chaos is simply the opposite of order and seeks to eliminate it.

However, if you haven’t dealt much with Warhammer, it isn’t really clear why Chaos is actually so dangerous – and why it is supposed to be “evil.” There are quite complicated interconnections behind it.

Since the Imperium stands for order, the two forces are natural enemies, locked in a seemingly endless struggle. The Imperium hasn’t lost this battle only because the Emperor has kept the gods at bay almost alone for millennia.

Despite the war, humans and even other beings like Aeldari repeatedly succumb to the temptations of Chaos and serve it in exchange for unholy powers. There can be many reasons for this, but it usually involves desperation, doubt in the order, or simply greed for power.

In the strategy game Total War: Warhammer 3, you can play as all the Chaos gods and see what they can do:

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The most disappointing aspect of Total War: Warhammer 3 suddenly looks much more interesting now

Chaos knows only one goal: Annihilation of all order

Similar to the Tyranids, Chaos seeks destruction. While the Tyranids simply want to consume everything, Chaos aims to destroy all order to return all of creation to its “natural” chaotic origin.

The realm of Chaos is the Immaterium, or the Warp – a kind of distorted parallel world to ours, where demons live, and where souls are also said to be home. By the way, the Immaterium is also the space through which humans travel when they want to move quickly through the galaxy.

However, since Chaos abhors order even within itself, there are disputes and wars among demons and gods, fought in endless battles in the Warp. Without this war, however, there would be order, and no chaotic realm anymore.

Beings of the Warp: Heretics, Chaos gods, and demons

The Warp is actually a more or less formless world, where thoughts and emotions reside. When similar emotions gather, it can happen that they take form and manifest. This is how demons and even Chaos gods are born, of which there are currently four in Warhammer, constantly making their appearances:

  • Khorne, the Blood God, stands for war, brutality, and rage. It is said that his hatred and bloodlust are insatiable.
  • Tzeentch, the Changer of Ways, is the god of change, sorcery, and manipulation. His goal is the constant transformation of reality.
  • Grandfather Nurgle cultivates all kinds of diseases and pestilence in his “garden.” With a friendly smile, he benevolently distributes gifts, but his gifts are death and decay, which are to be followed by “unbridled life.”
  • Slaanesh, the youngest Chaos god, represents excess, temptation, and vice in all forms. His domain includes perverse pleasure, but also arrogance, sadism, desire, and love. Once a mortal being becomes too obsessive, it becomes susceptible to Slaanesh.

The followers of the gods usually receive gifts corresponding to their respective domain. Khorne worshippers are deadly warriors, while Nurgle cultists spread diseases. Many willingly surrender themselves to Chaos, even among the Space Marines, there are Chaos worshippers.

A sign of Chaos influence is often mutations – a reason why they are so hated and regarded as impure in the Imperium. Particularly for Tzeentch followers, mutations are the greatest blessing.

No one is truly safe from the influence of Chaos, and it is even possible to inadvertently worship the Chaos gods. Even among the Adepta Sororitas, who are considered incorruptible, there are cases of heresy.

Chaos is not necessarily “evil”

Even though Chaos is considered the enemy of the Imperium, it is not necessarily evil, but rather a formless power. Many people who turn to Chaos are not evil at the outset but simply want to escape slavery or suffering.

Chaos promises them an escape, a way to somehow flee their misery. What these people have to do to worship their gods is of little concern to those gods: only the result counts.

Chaos is the source of human magic in Warhammer 40,000

In this context, the Warp is an unformed energy that can be harnessed by humans (or other beings) with the corresponding talent. Psykers, for example, can shape the Immaterium into powerful spells. Astropaths can use it to transmit messages over long distances.

However, since there is always the danger that Chaos invades the mind of the spellcaster while casting magic, psykers are particularly susceptible to such whisperings and are thus under constant observation in the Imperium.

Only a few may serve as “sanctioned psykers,” many are directly destroyed or “fed” to the Golden Throne. By the way, the influence of Chaos in the Imperium is monitored by the Ordo Haereticus of the Inquisition.

For psykers, it is particularly easy to fall into heresy, and this even applies to the Adeptus Astartes, whose spellcasters then become dangerous Chaos sorcerers. If you’re wondering why all the terms sound so strange, there is also an explanation for that: Cogitator, Vox, Astartes – Why do people in Warhammer 40,000 not use normal words?

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“Just lean back and farm” – A specific content in Diablo 4 is perfect for busy gamer dads

Those who grew up with Diablo seem to enjoy immersing themselves in Diablo 4 as well. And particularly a certain endgame content fits perfectly for the busy gamer dads who want to farm for a few hours in between.

This is what it is with the “gamer dads”: Diablo 4 quickly earned the reputation of being the optimal game for fathers with little time. Everyone who has a family, a job, and generally little time to game is exactly right here.

With Season 6, the function of the nightmare dungeons changed. While you previously leveled your glyphs there, you can now simply enter the dungeons to farm XP and materials. On Reddit, a gamer dad explains that the nightmare dungeons are a paradise for farming because: you can play at your own pace and relaxing.

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Blizzard summarizes the story of Diablo 4 in the video

Farming without time pressure and with a sense of “exploration”

Why are the nightmare dungeons perfect for gamer dads? In the Reddit post, dracubeo explains that now every corner, every chest, and every monster group in nightmare dungeons counts when it comes to farming. You also get most of the materials and items you need there. This creates an optimal mode for relaxed farming. “Sit back, relax, farm and repeat,” he writes.

In the comment, dracubeo also notes that the hell hordes are well designed, but the nightmare dungeons offer him more map variety and a certain “sense of exploration.”

The community discusses the topic in the comments. redditter8888 also finds that nightmare dungeons are the most relaxed activity. You can also take a break at any time.

z0ttel89 writes that while you can farm more effectively in the hell horde, “not everything has to always revolve around efficiency and how much X I get in Y minutes.” He also enjoys the relaxed nightmare dungeons, which you can play at your own pace without time pressure.

“There’s obsidicit in every corner”

What is now different about the dungeons? Since Season 6, the functions of the nightmare dungeons and the pit have changed:

PianoEmeritus believes that both endgame activities have benefited from the “swap” of functions. He writes:

The pit is now a fun time competition where I can measure myself while upgrading my glyphs. In the nightmare dungeons, there is no longer this feeling that everything is under time pressure and that you have to rush through as quickly as possible to do it ‘right’.

Having grown up with Diablo 1 and Diablo 2, I cleared every map completely. No demons were left alive. I often did that in Diablo 3 as well. In Diablo 4, the nature of the overworld makes it impossible, but in the nightmare dungeons, not only can I do that, but it is also worth it. There is obsidicit in every corner.

Another self-proclaimed gamer dad, RustyDog83, notes in the comments that the hell hordes are his highlight. He writes that the waves only last a minute and you can start the next wave whenever you want. It’s also no problem if you need to check on the kids or the food on the stove.

In the hell horde activity, you fight against waves of monsters and finally against three bosses. You collect “Burning Ether”, which you can exchange at the end for rewards. You can choose from boxes with gear, materials, and gold, making the hell hordes a good starting point for that. Our simple overview for Diablo 4 shows where you can best farm for what you currently need.

This is an AI-powered translation. Some inaccuracies might exist.

The ‘Godfather of Anime’ answered the eternal question of whether animes with subtitles are really better

Among anime fans, there is an ongoing debate about whether the works should be consumed in the original Japanese with subtitles or dubbed. If anyone should know, it would be the legendary director Hayao Miyazaki.

Who is it about? Hayao Miyazaki is the co-founder of the legendary Japanese animation studio Ghibli. His films like Princess Mononoke and Spirited Away are considered absolute masterpieces and earned the director titles like “the Japanese answer to Walt Disney,” “Godfather of Animation,” or simply the “God of Anime” (via BBC).

With his latest film The Boy and the Heron, Miyazaki even accomplished something that no anime has achieved before. However, the director is also known to be very critical and does not shy away from expressing his opinions. He criticized a trend in anime 20 years ago during an interview with the Guardian.

Start video
The Boy and the Heron

Is the dubbing better than its reputation?

What was the director’s concern? When Miyazaki spoke about the English cast of his then-film Howl’s Moving Castle, he praised Lauren Bacall, the voice of the “Witch of the Waste.” She was a “fabulous woman.”

At the same time, he expressed concern about a trend among Japanese female voice actors. He felt that all the local actresses have voices that are very flirtatious and want to attract men’s attention. This is exactly what they didn’t want for this film, according to Miyazaki.

Howl’s Moving Castle was offered at that time, like other Ghibli films before it, in two versions: once in the original Japanese with subtitles and once with an English dub.

The debate over whether to enjoy anime in the original version or dubbed is a never-ending topic in the community. Many consider the subtitled version to be more authentic and criticize the quality of dubbing.

However, the legendary anime director held a very different opinion in the interview: “If you watch the subtitled version, you probably miss just as much. There are layers and nuances that you simply do not understand. Films cross so many boundaries these days. Of course, they get distorted.” (via The Guardian)

It shows that native speakers perceive the dubbing in anime quite differently than purists here, who find the German dub to be utterly terrible. Why this might be the case is explained by MeinMMO demon Cortyn: Why German dubs in anime are so bad

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. FandomWire

A screenwriter of The Lord of the Rings hasn’t seen The Rings of Power yet – and there’s a good reason for that

A screenwriter of the movies for The Lord of the Rings admitted in an interview that she has not yet seen the Amazon series The Rings of Power. You can find out why on MeinMMO.

Who is it about? Philippa Boyens was one of the screenwriters for the film trilogies of The Lord of the Rings and The Hobbit. Alongside Peter Jackson and Fran Walsh, she significantly contributed to the films.

Start video
The Rings of Power Season 2 – SDCC Trailer for the Latest Season of the Amazon Series

Philippa Boyens is not involved in Amazon’s The Rings of Power. Moreover, she has not watched the series at all. She admitted this in an interview with Empire Magazine (via SlashFilm).

I haven’t seen it, and I have done that deliberately because I don’t intend to judge someone else’s attempt to return to this world.

Screenwriter does not want to be influenced

Boyens explains that Tolkien created a complex world, which makes adaptive storytelling a challenge. Later in the interview, she mentions another reason why she prefers to stay away from The Rings of Power – at least for now.

Boyens does not want there to be a “cross-contamination” between her works and The Rings of Power. She first needs to have closure with Middle-earth before she can look at someone else’s adaptation. One day, she hopes, this will be the case. Currently, she is working on three new films in the fantasy universe:

Besides the 6 most well-known films set in the world of Middle-earth, there are also 3 other adaptations of the books. We at MeinMMO have ranked them all against each other: All 9 films about The Lord of the Rings and The Hobbit ranked – Which one is the best?

This is an AI-powered translation. Some inaccuracies might exist.

How the new MMORPG Throne and Liberty is doing one month after release

The release of Throne and Liberty is now a month old. Time for a conclusion on the current state of the MMORPG.

Where does Throne and Liberty stand currently? The MMORPG went into early access on September 26 for those willing to spend money on the free MMORPG. All others could only start a few days later. The routine has now settled into the MMORPG. Fewer and fewer new milestones are being unlocked, and most players have already seen the key content.

The player numbers of Throne and Liberty are currently falling daily, and the hype around the game is fading. Reason enough to take a look at what is currently happening in Throne and Liberty.

Who is writing here? Cedric Holmeier is an Asia MMORPG expert at MeinMMO. He has accumulated thousands of hours in Asia MMORPGs, including Swords of Legends Online, Jade Dynasty, and the classic Metin 2. In Throne and Liberty, he plays with one of the top guilds. There is currently no boss in the game that Cedric has not defeated. However, for MeinMMO, he also enjoys diving into random groups to see how they tackle the challenges.

Why guilds are so important in Throne and Liberty, you can find out here:

Start video
Throne and Liberty: Deshalb ist eine große und aktive Gilde so wichtig

Two games in one MMORPG

Throne and Liberty has a unique feature, as there are actually two games within the MMORPG. On one hand, there are the normal players who run their dungeons daily, fight PvE field bosses, and work on improving their characters.

They probably make up the large part of the player base. The achievements of Throne and Liberty on Steam are the best indicator to find out how well the average player is progressing. There is an achievement on Steam for the first completion of a boss. Usually, it takes over a week before the number of those who completed the achievement crosses the 5 percent threshold.

The majority has slowly defeated all bosses, upgraded their characters, and is approaching the end of new content.

The Meta-Game

Those who play Throne and Liberty as hardcore players in one of the top guilds experience much more content and have entirely different tasks in mind. Instead of just defeating a boss, it suddenly becomes about ensuring that as few others as possible get loot from it.

Activity points suddenly become important, and plans for castle sieges have likely been set in some cases for months.

The hardcore players of Throne and Liberty play their own game, and when they come into contact with the casuals, they don’t exactly contribute to more fun.

Is Throne and Liberty still fun?

Even though the player numbers are decreasing and the hype is fading, the game seems to still resonate well with players a month after release. However, for average players, the point is slowly approaching where they reach the end of their game.

Improving one’s character is still the main task, but doing the same few dungeons over and over again, with no new content in sight, is not motivating.

For hardcore players, however, the castle siege is just starting, and the new content in this area will likely keep the game fresh for these types of players for a while longer.

It will be interesting to see what the game looks like a few months after release. By then, all players will probably know all the content by heart, and the developers will need to deliver more.

At least: Level 2 dungeons are set to be released in November, bringing fresh challenges for players. Whether that is enough remains to be seen. If you want to know what else is in store for Throne and Liberty in the coming months, check here: Throne and Liberty: Roadmap for Autumn 2024 – New content and updates are coming

This is an AI-powered translation. Some inaccuracies might exist.

China is the first country in the world to build a highway relying solely on AI, drones, and robots

China relies on AI, drones, and robots. A nearly 160 kilometers long section of a highway was built for the first time without humans as workers.

Were no humans involved in the construction? According to researcher and author ChenKojira on X, formerly Twitter, the conglomerate of several Chinese state-owned enterprises relied solely on machine power and artificial intelligence. No human was at the controls, neither in the vehicles nor via remote control.

The result is a 157.79 kilometers long and 20 meters wide section, which is part of the Beijing–Hong Kong and Macau Expressway. This total of more than 2,000 kilometers stretches from Hong Kong and Macau in the south up to Beijing in the north.

Start video
Students spy on passersby with hidden cameras and AI, find name and address in seconds

Road construction completely without humans on the construction site

How did the construction proceed? After the route was designed and planned in the conventional way by humans, the implementation took place using various construction vehicles and drones. The latter took on the monitoring and also controlled the surface apart from all dimensions. The news platform Deepnewz also reports on material deliveries by drones; approximately 10,000 units were used in total.

According to Chinese reports, this type of road construction using AI, robotic vehicles, and drones is a world premiere. Ultimately, the project achieved all goals and adhered to the millimeter-precise specifications set by humans, states ChenKojira on X.

An AI parade to celebrate the highway

The following images were taken during a staged mini-parade to showcase the devices in action. For this, the Chinese authorities also invited around 700 selected individuals to witness the spectacle and inspect the new highway. The images come from the X account tphuang.

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Is this way of building roads better? According to Chinese sources, it was faster than with human involvement at the construction site. However, we do not have data on exact construction times or costs. Therefore, the claims that a new milestone in road construction has been achieved with previously unattainable road widths while maintaining high efficiency cannot be verified.

Based on the images and reports, it can only be confirmed so far that a highway was built and comprehensive automation was utilized. Whether only robots will be used in the future to construct further sections of the highway remains to be seen.

Similar to here, online shopping is extremely popular in Asia. However, Japan is slowly running out of workforce for this. Because someone has to drive the trucks to deliver the packages. The country may take a unique approach to solve the globally known problem: Japanese love shopping online, but who brings the goods to the customer? A 500 kilometers long conveyor belt is supposed to replace 25,000 trucks

This is an AI-powered translation. Some inaccuracies might exist.

Naruto: The 7 Strongest Members of the Uzumaki Clan in Ranking

In Naruto, there are many clans, and the Uzumaki clan is one of the most powerful. We took a closer look at the members and show you which ones are the strongest.

What distinguishes the Uzumaki clan? The Uzumaki clan from Naruto is known for its powerful sealing techniques (Fuinjutsu), and many clan members possess enormous chakra reserves. With their impressive amounts of chakra, they can heal injuries quickly and live for a very long time.

Additionally, they are distantly related to the Senju clan, with which they maintained close relationships. Many Uzumaki have distinct red hair, which is often how they are recognized.

Their village, Uzushiogakure, was destroyed because other villages feared their strength. Most clan members died in the process, and the survivors went into hiding.

How was the ranking created? The ranking was created by MeinMMO author Fabienne Kissel, a long-time fan of Naruto. She compared all members of the Uzumaki clan and picked her top 7.

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Naruto Shippuden: Ultimate Ninja Storm 4 – Opening Trailer

[toc]

Honorable Mentions

  • Hinata Uzumaki (born: Hyuuga)
  • Karin Uzumaki
  • Karin’s mother
  • Fuso Uzumaki (mother of Nagato)
  • Fuka Uzumaki

Place 7: Mito Uzumaki

Naruto: Mito Uzumaki
Image source: naruto.fandom.com

Mito Uzumaki, the wife of the First Hokage Hashirama Senju and grandmother of Tsunade, was the first jinchuriki of the Nine-Tailed Fox. She demonstrated incredible strength and chakra control by sealing and controlling the beast within her.

Additionally, she is said to have mastered medical ninjutsu, as indicated by the Byakugou mark on her forehead. Mito also played an important role in the founding of Konohagakure and helped to unite the power of the Uzumaki clan with the Senju clan. 

Place 6: Ashina Uzumaki

Naruto: Ashina Uzumaki
Image source: naruto.fandom.com

Ashina Uzumaki was the leader of the Uzumaki clan during the time of Hashirama Senju. Although not much is known about him, he is regarded as a master of sealing techniques (Fuinjutsu), which made the Uzumaki clan famous.

He was a very strong shinobi. His role as a leader and his close connection to the Senju make him one of the most influential and strongest members of the clan. Many of his jutsus were passed down through generations, making him unforgettable.

This is an AI-powered translation. Some inaccuracies might exist.

A small option gives you a huge advantage in CoD Black Ops 6 – Makes it harder for enemies to hit you

In Call of Duty: Black Ops 6 there is a setting that makes it harder for your enemies to hit you.

The article was originally published on September 7 for the open beta of Black Ops 6. However, since we are convinced that the option discussed here significantly enhances the gaming experience, we have updated the article for you.

What is this option? When you open the settings in Call of Duty: Black Ops 6 and navigate to the movement options, you will find a setting called “Sprint Assist.” This option is turned off by default.

If you turn on Sprint Assist, you will also get the option “Tactical Sprint Assist.” The Tactical Sprint Assist causes you to automatically activate the tactical sprint when you move forward.

Sprint Assist is available for both controllers and keyboard and mouse.

CoD Black Ops 6 Screenshot Settings Sprint-Hilfe
Here you see the setting in the BO6 menu.

However, you need to optimize your Sprint Assist before it can be used perfectly. When you click “show more” under Sprint Assist, three additional options that affect your Sprint Assist will open.

With the first option, you set what is called “Sprint Assist Delay.” This is the time in milliseconds that you need to perform a movement input before the Sprint Assist is activated. If this setting is, for example, 400 milliseconds, you must move forward for 400 milliseconds with the Tactical Sprint Assist before the tactical sprint is automatically activated.

Set these settings to 0, so that you immediately go into the tactical sprint as soon as you move forward.

Start video
CoD: Everything you need to know about Black Ops 6 – in under 2 minutes

Why is this a huge advantage? This way, you can get into the tactical sprint much faster since it no longer depends on a manual input from you. Moreover, you have one less button to press, as you transition automatically into the tactical sprint.

With this option, it is also easier to get more out of the new Omni-Movement. For example, you can jump around a corner and quickly transition back into sprinting.

Thus, you also get back into the tactical sprint faster when coming out of a slide, dropshot, or bunny hop. You can smoothly transition into the sprint.

Professionals like the CoD world champion Anthony “Shotzzy” Cuevas-Castro also actively use this setting to get more out of their movement.

If you want to learn more from Shotzzy, we have a build for the C9 for you, with which he goes on a kill hunt. Alternatively, we also have the current meta loadout and Scump’s build for you: CoD Black Ops 6: C9 Build – Loadouts for the powerful submachine gun

This is an AI-powered translation. Some inaccuracies might exist.

You can soon test the upcoming ARPG Monster Hunter Wilds for free – and even secure a reward for yourself

Those participating in the free beta of the upcoming action role-playing game Monster Hunter Wilds can secure a nice reward for the finished game.

Monster Hunter Wilds is an action RPG and the latest installment in the Monster Hunter series. The game will be released on February 28, 2025, for PlayStation 5, Xbox Series X|S, and Steam. Before that, there will be a free beta.

The open beta rewards you not only with a first personal insight into the new game. There is also a special decoration that you can take with you into the game later. However, your game progress will not be transferred. You can find all the details about the open beta of Monster Hunter Wilds in our overview.

Start video
Monster Hunter Now hatte erstes Live-Event in Japan und wir waren vor Ort

What reward do I get? Players of the open beta will receive a bonus charm as a gift. The developers announced this in a post on X.

The charm is a cute plush cat that you can attach to both your weapon and your Saikrii, the new mount in Monster Hunter Wilds.

Here you can see a short video about the charm:

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The charm seems to be well-received by users. One user can’t get enough of it and comments:

I want to put it on my weapon, my Saikrii, my camping gear, the bowl for my food, all the arrows or ammunition I use, just slap the cutie on everything.

@kitty_bit_games on X

When does the open beta run? The open beta starts on Friday, November 1, 2024, at 5:00 AM and runs until Monday, November 4, at 4:00 AM. During this period, all players on PS5, Xbox, and Steam can participate. You do not have to pre-order Monster Hunter Wilds to access the open beta.

For PS5 players with an active PS Plus membership, there is a special feature. They can participate a few days earlier: They can start on October 29 at 5:00 AM and play until October 31 at 5:00 AM.

What do you think of the reward? Are you planning to participate in the open beta? Feel free to share both in the comments. Do you want to hunt monsters with friends on other platforms or know if you can transfer your progress from PC to PS5 or Xbox? Then read more here: Monster Hunter Wilds: Everything about crossplay, cross-save, and cross-progression on Steam, PS5, and Xbox

This is an AI-powered translation. Some inaccuracies might exist.

A mom is at level 13,473 in Candy Crush, has never paid a cent for it

In the favorite game of many mothers and fathers, there are many thousands of levels. A son is currently proud of his mother-in-law, who has reached level 13,473 in Candy Crush.

What kind of game is this? Candy Crush is a classic among mobile games. The app was developed in 2012 by King Digital Entertainment for Facebook and smartphones and became the most played game on Facebook just a year later, with about 46 million players monthly.

The title is a type of puzzle game in the style of Bejeweled and is well suited as a casual game due to the short levels and rounds. Since its release, the title has continuously received new levels. So many that a son is probably looking somewhat incredulously at his mother-in-law’s record.

A game for the whole family is also The Game of Life 2:

Start video
The Game of Life 2 is now available for PS4 and PS5 – Crossplay with PC, Mobile, and Switch

Level 13,473 and it goes on

What an achievement! On Reddit, a user talks about his mother-in-law. The woman from Japan is currently at level 13,473 in Candy Crush. He shares a picture of the overview map, which shows the levels of the puzzle game.

With her on the map, you can also see other players attempting this level. What is especially noteworthy is that the mother, according to her son, has not spent a single cent on the game.

Candy Crush has apparently been entertaining her completely for years without cost. According to a report from gamesmarkt.de, the brand is reported to have generated revenues of 20 billion US dollars over the years. This is approximately 18.5 billion euros when converted.

Last year, the developers behind Candy Crush celebrated their 20th anniversary. It was also revealed that still every month, 200 million people play a game from their brand, with Candy Crush likely still being the most popular.

Is this the end for the mother? No, Candy Crush now has 17,720 levels (via candycrush.fandom.com). So the mother can continue playing for a long time. Under the post on Reddit, other children can also be found whose parents are fully into Candy Crush or other casual games on their smartphones.

The user clothanger writes on Reddit: “I know a woman who owns the local internet café, and she has spent every single day of her life playing Candy Crush since it became available in our region. And the amazing thing is that she has tons of power-ups, but as a true gamer, she tries not to use a single one of them.”

Also, project-shasta shares on Reddit about his mother: “My mother has been playing the game Simon’s Cat Bubble since it came out. She is at a similar level, and now even she says, ‘oh, now it’s getting harder.’ It’s funny to see my parents playing these games on their phones now, while I remember them telling me as a child to put my GameBoy away and go play outside. […]”

Candy Crush even turns some parents into eSports competitors. Another mother also never spent a cent on the game and then almost unknowingly participated in the championship for the game. Only through her son did she realize fully what she had gotten into: Gamer-mom has been playing Candy Crush for 10 years, accidentally participates in the championship, and plays for a pile of money

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit

The head of Microsoft wanted less money – Received a raise while 2,500 employees were laid off

The gaming division of software giant Microsoft has had a turbulent year, but the company’s stocks surged – much to the delight of the CEO.

In a document submitted to the U.S. Securities and Exchange Commission on October 24, 2024, Microsoft provides insights into the fiscal year 2024, which ran from July 2023 to June 2024.

During this period, the completion of the acquisition of Activision Blizzard in October took place – but also studio closures and layoffs. In the end, a substantial raise for the CEO resulted.

  • Satya Nadella, Microsoft’s CEO, requested a pay cut following a security breach.
  • Nevertheless, he received nearly 80 million US dollars for fiscal year 2024, nearly 60% more than the previous year.
  • However, the company closed several of its gaming studios and laid off 2,500 employees in the same year.

In fiscal year 2024, Microsoft finally managed to push through the acquisition of Activision Blizzard for $69 billion.

Start video
Call of Duty: Black Ops 6 shows its new multiplayer in the trailer

Microsoft makes profits with AI, but layoffs occur in gaming

What’s with the pay cut? Nadella requested a reduction in his cash compensation due to several cybersecurity incidents that were reported in fiscal year 2024. This generally includes base salary, as well as overtime pay and bonuses.

The company disclosed in July 2023 that Chinese hackers had gained access to Microsoft-based email accounts of U.S. government members.

According to the documents, Nadella took only about half of the 10.7 million dollars he was entitled to – “only” 5.2 million dollars. However, the overall substantial gain for the CEO is due to his stock allocations.

Where does the “raise” come from? The much larger portion of the CEO’s compensation comes from stock allocations, meaning shares in the company.

In 2023, these stock allocations for Nadella amounted to 39 million dollars; however, in fiscal year 2024, Microsoft stocks increased by about 31.2%. For the CEO, this means stock allocations amounting to 71 million dollars. In total, his compensation was even 79.2 million dollars – representing a 63% increase compared to the previous year.

How did things go elsewhere at Microsoft? Especially in Microsoft’s gaming division, the last fiscal year was turbulent. Just a few months after the acquisition of Activision Blizzard, 1,900 employees were laid off, followed by further studio closures and layoffs. We have reported on this at MeinMMO:

Since Nadella took over as CEO at Microsoft in 2024, the company is said to have nearly tripled its revenue to 245 billion dollars, and its net profit reportedly increased nearly fourfold to 88 billion dollars, according to the report.

Additionally, Microsoft reached a market capitalization of more than 3 trillion dollars in January, making it one of the most valuable companies in the world. Especially in the field of artificial intelligence, the tech giant has invested diligently, which seems to have paid off.

While some layoffs are to be expected with an acquisition as large as that of Activision Blizzard, these figures are likely to leave a sour taste for some of the former employees: Engineer recounts how his dream job in gaming died: ‘Was fired after 13 years at Blizzard’

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. IGN
  2. NBC
  3. SZ

“After 4 years, they have made a good game again” – Black Ops 6 reminds players of how good Call of Duty can be

Fans of Call of Duty have spent their first hours in Black Ops 6 and formed an opinion. Many praise the game, but there is also criticism.

Call of Duty: Black Ops 6 has been out since October 25. The first players have had time to get an impression of the game and to share their opinions on Reddit and in the Steam reviews. This resulted in many positive, but also some negative voices.

How is Black Ops 6 received by players? Both positively and negatively. There is certainly a lot of praise, but the community has also identified some clear shortcomings that they view negatively towards the game.

The divided opinion of the players can also be seen in the reviews of Black Ops 6 on Steam. The shooter currently sits at “mixed” after about 1,800 ratings. Here, technical issues such as game crashes are a frequently mentioned point of criticism.

Start video
CoD: Everything you need to know about Black Ops 6 – in under 2 minutes

“It’s like Cold War, but better”

What do players praise? The biggest praise likely goes to the Zombie mode. It is once again round-based in Black Ops 6 and thus is extremely well received by fans. One user on Reddit writes: “The new zombies are great. This is the version of zombies that I wanted and have been waiting for its return.” Another user responds: “It looks much better and plays much better than Cold War, and I loved that.”

The campaign is also highly praised. Although many reviews, especially on Steam, sound jokingly, stating that a single mission is longer than the entire campaign of Modern Warfare 3, this was indeed a major point of criticism for the predecessor. One player praises: “The BO6 campaign is a reminder of how great a CoD campaign can be.” (via Reddit).

In multiplayer, the community is a bit divided. There is much criticism from various sectors, but some players are satisfied. Compared to Black Ops: Cold War, for example, “the better movement” is highlighted (via Reddit). Overall, the prestige system, weapon camos, and other criteria are well received as well.

Overall, several players draw a positive conclusion. On Steam, the following review reads: “Black Ops 6 is the most fun I’ve had with a Call of Duty in a long, long time.” Another review on Steam concludes: “They made a good game again after about 4 years.”

Criticism for spawns, maps, and technical flaws

What do players criticize? There is a lot of criticism for the spawns in the multiplayer of Black Ops 6 (via Reddit). It is not uncommon for players to respawn directly into a gunfight or in front of an opponent’s gun after dying.

Moreover, the maps are criticized, more specifically their size. One user received a lot of agreement on Reddit for the theory that it is not the maps that are the problem, but the movement. In Black Ops 6, you can move very quickly, and the player believes you can cross a map far too quickly.

Additionally, there is criticism regarding performance, game crashes, and other technical issues. However, these are flaws that do not occur equally with every player. MeinMMO editor Dariusz, for instance, has no crashes or similar issues, just recurring packet loss. For this, there are some approaches that can be tried to resolve: CoD BO6: Packet Burst Fix – Here’s how you can solve this annoying problem

This is an AI-powered translation. Some inaccuracies might exist.

Shooter has 93% positive reviews on Steam, receives an update after 6 years, angers players: ‘Absolutely disgusting’

Actually, it’s a nice gesture when developers continue to provide free updates for their game even after many years, but a shooter on Steam has now drawn the ire of its fans.

Which game is it about? Killer7 is a shooter developed by Grasshopper Manufacture. In 2018, the game, which originally released for the Nintendo GameCube and PS2, received a remaster on Steam. There, the shooter was celebrated by many as a cult classic.

Six years after the remake was released, the developers released a significant free update for the game on October 25, 2024. This includes bug fixes, some quality-of-life features, and graphical improvements. However, one aspect is angering the community.

You can see a trailer for the game here:

Start video
Killer7: Trailer for the Remaster of the PS2 Shooter on Steam

Cutscenes upscaled with AI

Why are players angry? The only point of criticism about the update is the revised cutscenes. According to players’ allegations, these were upscaled using AI.

The recent reviews on Steam reflect the frustration of the players: The majority, specifically 71%, are negative. And this is despite the game being rated very well overall, with 93% positive reviews. Many players are demanding the return of the old cutscenes.

  • boofbugs on Steam: “Completely illegible and absolutely atrocious AI upscaling. A disgraceful blemish that cannot be overlooked in an otherwise impeccable game.”
  • ChurroBoi on Steam: “The update ruined the cutscenes with terrible AI upscaling that looks like S**t. I mean, that’s insane. They could have upscaled them in a better way. It looks like someone did it in two seconds without checking the result. Revert the update.”
  • Ted on Steam: “All animated cutscenes were ruined by poor AI upscaling. Please revert them or give players the option to view the original.”

We have requested a statement from Grasshopper Manufacture, the developers of Killer7, regarding the players’ allegations that the video sequences were upscaled using artificial intelligence. We will update the text with the developers’ response as soon as it is available.

If this news reaches the developers, it is inconceivable that the cutscenes will not be revised again. No one would have expected them to return after six years for a free game update.

While Killer7 has to recover from this free update, a building game on Steam is experiencing the exact opposite. You can read more about it in the following article on MeinMMO: Building game on Steam releases large expansion and quintupled player numbers – “Well deserved”

This is an AI-powered translation. Some inaccuracies might exist.