„As if it had been shot in 2 days“ – No one, really no one recommends the new film with Sylvester Stallone on Rotten Tomatoes

Armor is a new action movie featuring Sylvester Stallone. However, the legendary action star cannot elevate the film from mediocrity, according to critics.

What movie is it about? In the upcoming action film “Armor,” Sylvester Stallone plays the villain Rook, who targets an armored truck. Its driver James (Jason Patric) fights not only for his life but also for that of his son Casey (Josh Wiggins), who is riding along in the armored vehicle.

Armor will be available in Germany from February 7, 2025, but not in theaters; rather, it will be available as a stream and on DVD and Blu-ray. This may be for the best, as the film is currently being dismissed similarly to the recent Borderlands movie, which set a negative record on Metacritic.

In the English-language trailer, you can get your own impression of Armor:

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In the trailer for Armor, Sylvester Stallone shows his evil side

Armor receives negative reactions from audiences and critics

What do the critics say? On Rotten Tomatoes, Armor currently stands at a disappointing 0% – none of the 20 critics have recommended the action film thus far. Erik Childress from the Movie Madness podcast mocks: “Reports suggest Stallone shot his part in just one day. The rest of the film feels like it was filmed on the second day.”

Glenn Kenny from RogerEbert.com states: Even at the relatively short runtime of 89 minutes, the film still feels stretched.

Critics largely agree that Armor is rather mediocre action film, lacking special ideas and creativity to stand out from the crowd.

And what about the audience? The audience score is still pending, as at least 50 reviews are required for the “Popcornmeter.” The fact that since the film’s US release on November 22, 2024, fewer than 50 viewers have written a review offers little hope.

On IMDb, Armor is also met with lukewarm responses, scoring 3.5 out of 10 points. The film apparently performed particularly poorly in Canada, where not a single person rated it 9 or 10 points. In the USA, at least 30 did.

This currently does not suggest that Armor will be one of those films that, despite failing with critics, achieves a cult status among audiences.

Behind the scenes of Armor, things apparently did not go smoothly either. You can read more about it from our colleagues at Filmstarts.

Is everything that bad? Indeed, it currently does not look like the film is particularly recommendable even for hardcore fans of “Sly.” Many find the film simply too lengthy. They cannot understand why Sylvester Stallone is participating – especially not after the really good gangster series Tulsa King.

How many people will ultimately give Armor a chance we will likely find out in February. However, it currently does not seem that Sylvester Stallone can save the action film. Another film also failed despite its star-studded cast: A sci-fi film with dinosaurs became a flop that everyone has forgotten – it failed despite a top star at the box office.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. 3D Juegos

Throne and Liberty Update 1.10.0 brings new weapon and rune system – Patch notes in German

On December 5, 2024, the servers of Throne and Liberty will be offline for a whole 8 hours to implement the major content expansion of Update 1.10.0. MeinMMO has the official German patch notes for you.

Until when are the servers offline? According to playthroneandliberty.com, the servers of Throne and Liberty have been offline since 7:30 AM German time. The maintenance is expected to last about 8 hours. Therefore, you will be able to play the MMORPG again only from 3:30 PM. However, in the past, the developers have usually completed updates faster. So you might be able to try to get on the servers a bit before the announced time.

Today marks the big content update 1.10.0 for Throne and Liberty, which introduces many new elements to the game all at once. If you want to check the status of the servers for Throne and Liberty yourself, you can easily do so. The developers provide current information on the server status either on the official X channel of Throne and Liberty or in the server status section of the official Discord channel.

The official website of the MMORPG also provides an overview of the current server status. You can find this overview at playthroneandliberty.com. Below, you will find the official patch notes for 1.10.0.

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Throne and Liberty has lost more than 70% of players in 2 months:

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Throne and Liberty loses more than 70 percent of players on Steam in 2 months

Patch Notes for Update 1.10.0

New Weapon: The Spear

The spear specializes in exploiting enemy weaknesses for quicker eliminations. Use CC and take your opponents’ defenses away with the spear’s unique skills. Gale Rush crosses any distance on the battlefield, while a well-timed throwing spear ends any foe. The spear is a powerful weapon that is excellent for almost any playstyle.

  • Defense counter: Certain spear skills deactivate enemy defensive abilities for up to 6 seconds.
  • Weakness stacks: Stack damage over time on targets to give foes an explosive end.
  • Conditional skills: Some skills have defensive effects when applied to allied targets, while behaving offensively on hostile targets.

Dimension Trials

Take on the challenge of your favorite dungeons at different difficulty levels. Depending on your chosen difficulty, you will encounter higher enemy stats, more challenging boss mechanics, and additional applied effects in the dungeon. Complete higher levels to contribute to the leaderboard and earn seasonal rewards. Dimension Trials can be played repeatedly, and there are no costs to participate.

  • Each week, two Dimension Trials are available. The selection changes during the weekly maintenance.
  • To participate in the Dimension Trial, players must have completed the 2-star dungeon of the same name at least once since this update.
    • The group leader decides which phase of the dungeon will be entered.
    • Group members must meet a minimum combat power to gain access.
    • The timer only starts once players interact with the time dice in the Dimension Trials. There is no time limit to complete a level, but further levels will unlock based on completion time.
  • Future Dimension Trials can be launched by the group leader based on previous completion milestones at higher difficulty levels.
  • Complete additional levels to receive new runes and progress in Dimension Trial achievements as well as the seasonal leaderboard!

2-Star Dungeon: Chamber of Torment

The Arkeum Legion and the Order of Sylaveth have teamed up to develop a chamber of torment in the Shadow Crypt. Their dark goal: to obtain information in order to crush the resistance. It is up to you to stop Kaligras, the head torturer behind this dreadful operation.

Face the darkness, defeat the nightmarish creatures, and survive Kaligras’ onslaught to receive coveted items. You will need to coordinate well and keep an eye on the blood vials in his arena to survive – but the Phantom Wolf Knee Pads and Shadow Harvester Pants are worth the challenge.

War Games

Organize your own competitive matches with a custom team composition through War Games. Hold friendly battles, train with your guild, or invite any players to the fight. Compete with players from your own and other servers in your region.

  • Create private or public matches of your choice on Blessing Stone and Discord Conflict maps. Up to 4 teams of individual size can compete head-to-head. You can also appoint other players to manage individual teams.
  • Check a list of ongoing or upcoming War Games and participate in them. You may only be in one War Game waiting room at a time.
  • Viewers welcome! Watch the ongoing game through observer mode without being seen.

Rune System

A new method to further enhance equipment is here: the Rune System!

Rune slots have been added for epic-grade weapons and equipment. Equip an item with runes that match the type of the open rune slot to give the item additional stats. Rune synergies can be activated depending on the order in which the runes are inserted into the item. Rune synergy effects are triggered when all slots are filled with runes that match the synergy pattern. Effects are based on the rune with the lowest class equipped on an item.

  • You can access and customize your runes through the “Rune Management” menu. This menu has been added at the bottom of the context menu for individual equipment items.
  • Unlock rune slots by paying with Sollant and selecting the type of slot. Runes must match the slot type to be equipped. The slot type can later be changed for a Sollant fee.
  • You can obtain runes through various content, including the new Dimension Trials.
  • Runes of a specific type and value have class levels. Once you obtain a rune, any additional runes received will guarantee to be of the same level or higher as long as the content, such as Dimension Trials, offers runes of the same or higher class.
    • Example: If you receive a rune of the type necklace defense at level 5 for melee defense value, all future runes obtained in Dimension Trials for that type and value will be at least level 5.
  • Runes also have grades. Higher grades increase the maximum level for that rune.
  • By completing the fifth level of Dimension Trials, you can obtain chaos runes, a type of rune that drops with maximum effectiveness and stronger bonuses, but also comes with drawbacks. Only one chaos rune can be placed in an equipment item at a time. They act as wildcards for activating rune synergies.
  • Unused runes can be dissolved into rune fragments or converted into other items through substance conversion. With these rune fragments, additional rune boxes can be crafted.

Material Conversion

Material conversion is a new system that allows a range of items to be converted into materials for other items. Bound equipment or runes can be included in the conversion to increase the potential item that is output based on the total value of the items consumed.

  • Through material conversion of equipment, new gear can be created, the grade of which depends on the consumed items.
  • Through material conversion of runes, new runes or rune fragments can be created based on the total value of the consumed runes.
  • The material conversion menu can be found in the main menu under the “Item” section.

New Stat: Tenacity

A new main stat has been introduced: Tenacity.

  • Increase your tenacity stat to significantly boost your vitality while also improving your base damage, magic defense, melee/magic/range endurance, and CC resistance.
  • Initially, stat bonuses on spear weapons are the main way to increase tenacity.

Fishing Codex

Fearless anglers of Solisium, rejoice! A new fishing codex has been added to the game. You can find it in the content section of the main menu.

  • The fishing codex records the fish you discover during your fishing adventures and shows you information about your catches.
  • Additionally, the fishing codex offers new rewards for discovering all that the waters of Solisium have to offer – including items, titles, and other new fishing collectibles.
  • Furthermore, the visual representation of fishing spots and the categorization of fishing items in the inventory have been improved.

General

  • Collection Codex: The interface of the codex has been revamped, and new items have been added to complete codex collections.
  • Group Invitation Settings: Options have been added to automatically decline group invitations from various sources. You can restrict your group invitations to receive only invitations from players in your guild, alliance, or friends list.
  • Guilds: The “Hostile Relationship” option and list have been removed from guild relationships.
  • Domain Events: Registering for a domain event now automatically activates the group search by default to help with group formation in these events.
  • Dungeons: The number of Abyss Contract tokens awarded upon completing dungeons at levels 20–40 has been decreased.
  • Guilds: The display of guild levels and experience in the guild UI has been corrected.

Event Calendar

  • Several corrections have been made to the in-game event calendar to address incorrect times caused by the time change and issues noticed in the 1.8.0 updates. Please take a quick look at your in-game event calendar!
  • Cross-server conquest battles now take place weekly at 9:00 PM (local server time). Half will be distributed during each cross-server conquest battle.

Combat

  • The level cap of weapon mastery has been increased from level 16 to 20.
  • Conflict Mode: Players can now start fights with other players in Conflict Mode zones using skills instead of having to begin PvP combat through automatic attacking.
  • Arena: Players now fully restore their TP and mana at the start of arena battles.
  • Dungeon: Resonant Temple: A bug has been fixed that occasionally caused players to get stuck and be unable to attack King Chimera after using one of the boss mechanics.
  • Stamina: A partial fix has been implemented to prevent an extremely low value scaling of stamina due to introduced debuffs. Additional adjustments to value calculations under debuffs will be introduced in future updates. This temporary fix aims to resolve the current issues where stamina drops below zero in some combat situations.
  • CC Immunity: The calculation for crowd-control immunity has been adjusted based on the CC type and existing CC effects on the character.
    • Collisions trigger CC immunity the fastest.
    • Stun, sleep, and fear trigger CC immunity second fastest.
    • Other less common effects trigger CC immunity slower.
  • Sword: The amount of contribution received from various skills has been increased.
  • Staff: The amount of contribution received from various skills has been increased.

Longbow

  • Lightning Arrow: “Lightning Wave” specialization: The damage effect from this specialization has been removed. Only the effective range of healing granted to allies has been increased.
  • Dedicated Shield: A damage reduction effect has been added.

Greatsword

  • Gaia Fall: Damage against monsters has been increased by 100%.

Staff

  • Hellish Meteor: Damage against monsters has been increased by 40%.
  • Icy Grave: The “Remove Frost” effect has been shifted from the specialization to the basic function of the skill. It can now be applied to the caster to remove frost from themselves.
  • Icy Grave: “Ice Armor” specialization: This replaces the previous “Remove Frost” specialization. Ice Armor now grants the icy grave a cooldown reduction.
  • Row Firebombs: “Focused Fire Bombs” specialization: The duration of the recovery effect debuff has been reduced from 6 seconds to 3 seconds.

Wand

  • Beam of Doom: Damage against monsters has been increased by 30%. A bug has been fixed that caused “Beam of Doom” effects to remain visible after the caster had died.

UI

  • Guilds: 10 new types of guild markers have been added for marking the map.
  • Chat: The chat input field can now be moved and separated from the chat window.
  • Leaderboards: Characters that have been transferred or deleted from servers will no longer appear on the leaderboards.
  • UI: A ping display has been added that can be displayed on the UI. Display options can be found in the settings.
  • UI: A misleading skills UI related to future content has been removed.

Console

  • The scroll speed with the right stick has been optimized to be consistent across all screens.
  • The acceleration of inputs on the D-pad has been optimized.
  • Inputs with the left stick are now more consistent with D-pad inputs.
  • Search interactions in the auction house have been improved for controllers.
  • A horizontal loop for screen navigation has been added to the equipment enhancement.
  • The navigation for title change on the character screen has been improved for controllers.

What has changed recently in Throne and Liberty? Throne and Liberty is regularly supplied with new content and updates. The last patch focused mainly on bug fixes. Among other things, the missing loot from the arch bosses has been fixed. You can find all information about the last patch here: Throne and Liberty: Patch Notes for Update 1.8.4 – fixes missing loot from arch bosses and bugs in castle sieges

This is an AI-powered translation. Some inaccuracies might exist.

New story makes Batman even darker, even takes away his strongest weapon: money

Batman is a superhero without classic superpowers. Unless you argue that he has the strongest superpower of all time: virtually unlimited money. A new story about Batman changes that and makes everything even darker, achieving great success.

Which story is it about? In addition to the many great series and films about superheroes, comics are still very popular. Among them is Batman, who regularly gets new stories or versions of himself.

One of the most recent is the Absolute Batman, a new version of Bruce Wayne in another universe. The big difference from the well-known superhero is the lack of money. But that doesn’t seem to bother many fans, as Absolute Batman #1 is the best-selling comic of 2024 (via dc.com). It changes quite a bit about the origin story.

If you want to know which Batman movie is the best, check out our ranking: All 13 Batman Movies Ranked – Which is the Best?

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Robert Pattinson in the atmospheric trailer of ‘The Batman’

The Absolute Universe Gives Batman a New Story

What is the Absolute Universe? It is an alternative universe that also provides alternative versions of the heroes we know. Not only the designs of our heroes change, but also their origin story. Since the Absolute Universe is a dark version of the world we know, Batman is also significantly grimmer.

In this universe, Batman’s parents were not rich, but belonged to the working class. During a trip to the zoo, a shooting occurred. Thomas Wayne saved the children, including his son, but died in the process.

Traumatized by his father’s death, Bruce planned from a young age to fight against crime. He went to university, learned everything he needed for his plan, and returned to Gotham after graduating. There he works as a regular engineer, but at night he goes hunting for criminals.

Just because Bruce has no money doesn’t mean he can’t defend himself. He is significantly bulkier than the classic Batman, and his main weapon is a large axe, which is also his batsymbol on his chest. He somewhat resembles the older Batman from The Dark Knight Returns.

In this universe, Batman is also significantly more brutal and ruthless than one might think. In a fight that vidaextra.com shows, you can see Batman chopping off a criminal’s hand with his axe. He even comments: I heard they can bring it back. There’s a hospital three blocks south of here. Or is it east? I can’t remember right now… But I would run.

By the way, there is also an Alfred Pennyworth, but he is not a butler, but a secret agent who has to deal with a criminal organization in Gotham. He also clashes with Batman.

How can I read Absolute Batman? So far, 2 issues of Absolute Batman have been released, but not in German. In English, you can order the first two issues, but they are probably regularly out of stock. Traditionally, collected volumes are released when the storyline is finished. However, you will probably have to wait a bit for a German version. If you are interested in alternative versions of Wolverine, we have a list for you: The 7 Weirdest Variants of Wolverine That We Probably Will Never See in the MCU 

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. DC Database

“Waiting and Drinking Tea” Event in Pokémon GO: Here’s How to Obtain Fatalitee and Mortipot

In Pokémon GO the new event “Waiting and Drinking Tea” is coming, along with the suitable Pokémon debut: The spooky cup Fatalitee makes its first appearance in the game.

When does the event take place? “Waiting and Drinking Tea” starts on Tuesday, December 3, 2024, at 10:00 AM. It ends on December 7, 2024, at 8:00 PM.

What is the highlight? That is definitely the new Pokémon “Fatalitee”. It is known as the Black Tea Pokémon. It can evolve into Mortipot, which will cost you 50 Fatalitee candies.

How do I get Fatalitee? As of now, you can get Fatalitee from level 1 raids. You can challenge it directly as soon as the event starts. Here’s something particularly exciting: Once the new season “Dual Destiny” starts, you will have two free raid passes available each day, which you can pick up from gyms.

So, starting from the season, you can theoretically plunge into battle with Fatalitee twice a day. But what kind of Pokémon is it, actually?

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Pokémon GO reveals the new season Dual Destiny in the trailer

Fatalitee and Mortipot in Pokémon GO are quite spooky

What makes Fatalitee special? Fatalitee has two forms: the counterfeit and the original form. However, they primarily differ in visual aspects. It evolves into Mortipot, which also comes with two forms.

How the Pokémon look can be seen here:

Pokemon GO Fatalitee Mortipot
Fatalitee and Mortipot in Pokémon GO

It is clear: The Pokémon would also fit well in the Halloween event when you look at the Pokédex entry of the monster. In Pokémon Violet, for example, it says that Fatalitee enters the body of those who drink it as tea. It drains their life energy and tastes awful.

This could, however, also be its salvation, as Pokémon Shield points out that while it hopes to be drunk, it is often immediately spit out due to its terrible taste.

By the way, it also has a weakness: if stirred, Fatalitee gets dizzy.

What makes Mortipot special? Mortipot also enjoys attacking black tea that has not been finished. It seems to taste significantly better than Fatalitee, and some apparently even like to drink it, as mentioned in Pokémon Violet. But: Mortipot tea can also lead to chills and, when consumed excessively, to death, as stated in Pokémon Shield.

Event “Waiting and Drinking Tea” – What else is happening?

There will be additional bonuses during the event besides Fatalitee and Mortipot. We will show you the Pokémon that will appear. Possible shinies are marked with an asterisk*.

The bonuses:

  • Double damage in raids with friends
  • 50% more stardust from raids
  • Appearing in smoke:
    • Myrapla*
    • Miltank*
    • Wadribie*
    • Mollimorba*
    • Lichtel*
    • Parfi*

Pokémon in the wild:

  • Flegmon*
  • Schwalbini*
  • Bummelz*
  • Zwirrlicht*
  • Staralili*
  • Gruff

Pokémon in raids:

  • Level 1: Quabbel*, Fatalitee
  • Level 3: Galar-Pantimos*, Hisui-Washakwil*, Adebom
  • Level 5: Genesect with freezing module*
  • Mega raids: Mega-Banette*

Aside from that, there will be the usual appropriate event field research, as well as a limited-time research running during the event. Additionally, a collector’s challenge will appear, which will also grant you a Fatalitee.

The tea event will be the first major event of the new season. However, the main event of the new season will be the Unova Tour, which will take place in 2025. In March, the global version of the GO Tour: Unova will occur, and first details about it are already known. Here you can find everything about the Pokémon GO Tour 2025.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Pokémon GO Live

The community on Reddit shows how hard decisions in games used to be

Players enjoy being faced with decisions and choosing from multiple options. However, in some older titles, the options were restricted – resulting in somewhat bizarre scenarios.

Games don’t have to follow a predetermined path. Sometimes you can make decisions along the way that affect the further gameplay. Especially role-playing games like Baldur’s Gate 3 are known for changing the story in this way. You can decide what you say in conversations, how you solve a quest, or even whether someone lives or dies.

Even games outside the RPG genre often include decisions. However, as some users on Reddit have pointed out, the options in the past were somewhat limited. Join us on a journey back to 2009.

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Story trailer for Baldur’s Gate 3 with Jason Isaacs

Decisions yes, but what kind…

What do the users show? An Reddit user named NoLastNameForNow shared a screenshot from the game Infamous from 2009. It shows the main character being faced with a decision.

There are basically two options available, both of which are quite significant. The character can either go to a character named ‘Brandon’ and tell him that his wife is dead, or he goes to Brandon and shoots him.

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What sounds quite absurd shows that the choices in earlier games were often quite limited. Another user named the_internet-rando recalls his experiences in Fable 3.

There he reached a point in the game where he was faced with the decision of what should happen to a factory: Close the factory and turn it into a school, or continue operating the factory with child laborers. Depending on what you chose, Fable 3 awarded plus or minus points in the morality system.

Players also had a similar experience with the first Bioshock. The choice to either fully or only partially exploit the little Sisters to obtain the coveted ADAM substance is morally questionable in both cases.

In the case of CoD: Modern Warfare 2 from 2009, there was a harsh decision of a different nature: In the notorious mission “No Russian”, you must traverse an airport as a soldier. In the international version, you have the option to shoot at the standing civilians – in the German version, that is not possible. If you shoot at innocents, the game ends.

However, you can also completely skip this mission and not expose yourself to it at all.

What do the users think about it? On Reddit, users agree that some decisions in earlier games were not only tough but also had somewhat bizarre consequences.

  • “I always forget the era of ‘morality’ in games,” writes Orsim27.
  • “Knights of the Old Republic was a prime example. I remember thinking I was cool when I made the dark side decisions, and when I returned as an adult and played, I thought: Not even the Sith lords are that cruel.”

These are just a few examples of decisions that have challenged players. Do you know any more? Feel free to write us in the comments about the funny or absurd decisions you had to make in your gaming career. You might also be interested in: New game from the creators of Mass Effect presents you with tough decisions, promising consequences for everything

This is an AI-powered translation. Some inaccuracies might exist.

A sci-fi movie with dinosaurs flopped and everyone has forgotten it – Failed at the box office despite a top star

Countless movies are released every year, not all of which become massive successes. Sometimes, we aren’t even aware of the flops. A sci-fi film featuring a star from Star Wars aimed to be a success and even postponed its release. But that didn’t help, and it flopped anyway.

Which film are we talking about? In 2023, 65 was released. Scott Beck and Bryan Woods directed it. They are mainly known for the screenplay and production of The Quiet Place. 65 is from Sony, and with Adam Driver as the main actor, it features a familiar face that most likely comes from Star Wars.

Mills is an astronaut who takes on a two-year space mission to raise money for the treatment of his sick daughter. During his mission, an asteroid crash occurs, leading him to land on a wild planet teeming with dinosaurs. But he isn’t the only human there.

Despite the interesting survival premise and a well-known face, the film, which was relatively inexpensive, flopped. This was mainly due to Sony itself, which made several mistakes.

You can see a trailer for the film here:

Start video
65 – Trailer for the Sci-Fi Movie with Dinosaurs and Adam Driver

Postponed from one wrong time to the next

How did 65 perform? According to Screen Rant, 65 cost only $45 million. The film was mainly shot in Louisiana, allowing it to secure subsidies. Despite the low budget, the film only barely managed to gross $60 million. For such a cheap film, that’s a pretty poor result.

Why did the film flop? One can assume that Sony lost confidence in the film early on. Apart from trailers and posters, there was hardly any advertising for 65. Sony likely did not want to invest if they didn’t expect much in return. For a new film without an existing franchise, that alone is a death sentence.

Additionally, the release timing was poor. The film was originally supposed to be released in April 2022 (via Deadline). However, this was ultimately postponed by almost a whole year. Presumably, Sony wanted to avoid competition from Dr. Strange and the Multiverse of Madness.

But the new timing was even worse. Creed 3 and Scream 6 were released, both part of established franchises. Both films were extremely successful. Creed 3 grossed over $275 million with a budget of $75 million (via Box Office Mojo), and Scream 6 grossed over $166 million with a budget of $35 million (via Box Office Mojo).

Such a poor starting situation cannot be salvaged even by Adam Driver, who mostly works on smaller projects aside from Star Wars.

The film also failed with critics and viewers who saw it. On Rotten Tomatoes, the film holds a poor rating of only 36% from 127 reviews. Audiences were a bit more forgiving, giving the film a rating of 64% based on over 1000 reviews.

Due to the apparent lack of faith and the poor timing, 65 became a sci-fi film that few have seen. However, with its release on Netflix in the USA, the film did manage to attract new viewers. Whether the film will become a hidden gem in the future, considering its poor to mediocre reviews, remains questionable. Speed Racer managed to do it: An anime adaptation from the creators of Matrix cost $120 million – The film flopped but became a cult classic

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Screen Rant

Pokémon TCG Pocket players hoard pack timers for good reason, but are slowly getting nervous

In Pokémon TCG Pocket, some players hoard the currency Pack Hourglasses until the new boosters arrive. However, impatience is slowly rising.

Why are players hoarding hourglasses? With the Pack Hourglasses in Pokémon TCG Pocket, players can shorten the waiting time for the next booster packs to open. Since the developers have announced a new type of booster pack, which is set to arrive this year, some players are hoarding the Pack Hourglasses to use them for opening the new boosters.

In our video, we introduce you to three of the best decks in Pokémon TCG Pocket:

Start video
Here are the 3 best decks for Pokémon TCG Pocket!

Players are becoming increasingly impatient

Why are players getting nervous? Even though many players are saving the Pack Hourglasses for good reason, it is not easy for them. The temptation to open the previous booster packs is strong, to get the missing cards they need.

Players are not hoarding the Pack Hourglasses because they already have all the cards, but because the chances of getting the remaining missing cards are low.

User PatrollerAZ posted the following on reddit:

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“How my Pack Hourglasses look at me while I wait for the new set”

In the comments, many share the opinion of the poster. Many report that they wouldn’t draw anything good anyway, like Affectionate-City-87 (via reddit): “I gave in, spent my Pack Hourglasses, opened 20 packs and got absolute rubbish. I was so mad.”

These users agree with the poster:

  • Calebh04 (via reddit): “It’s so hard not to spend them…”
  • TheRkhaine (via reddit): “Exactly”

When are the new booster packs coming? The first new booster pack is scheduled for release on December 16, 2024. Approximately a month later, on January 29, 2025, another one will come out.

So it is worth saving the Pack Hourglasses. You can find an overview of the roadmap here: Pokémon TCG Pocket Roadmap: All new information and leaks about upcoming expansions and events

Saving the Pack Hourglasses for the next booster packs is not a bad idea at all. If you want to have even more of them for the next drop, we can recommend this guide: Pokémon TCG Pocket: Quickly farm Pack Hourglasses and shop tickets – Here’s how

This is an AI-powered translation. Some inaccuracies might exist.

CoD Black Ops 6 & Warzone: Season 1 Reloaded has started – All information in 4 minutes

  • Two new LTMs:
    • Holiday Rush (Area 99)
      • Festively decorated Area 99 gives you strong loot to fight enemies and a quickly closing gas circle.
    • Slay Ride Resurgence (Urzikstan)
      • The undead Santa has hijacked the train. Throw lethal snowballs, collect trees, hunt reindeer, and fight for control of Santa’s train. The last team standing wins.
    • A new perk:
      • Reflexes
        • Explosions from enemy traps detonate much later.

    What’s coming for the zombie mode? The zombie mode brings you its latest map “Citadelle des Morts.” This is large and offers you many places to explore during your journey through the castle. In addition to the new map, there will also be a new perk, weapon mod, augment, enemy types, and a new wonder weapon:

    • New perk:
      • Vulture Aid
        • Zombies drop more items.
    • New weapon mod:
      • Light Mend:
        • Each bullet has a chance to turn the health of a regular or special enemy into a healing glyph that moves to injured allies nearby.
    • New augmentation:
      • Tesla Storm
        • For 10 seconds, lightning connects with other players, stunning and damaging normal enemies.
    • New enemy:
      • Doubleghast
    • New wonder weapon:
      • The Bastard Sword with various elements
        • Caliburn: The Dragon’s Fire
          • Creates a fiery vortex of burning undead flesh, ignites zombies, and summons a massive fireball.
        • Durendal: Stag of Storms
          • Summons thundering power from the sky, discharges voltaic energy to stun, before an electric beam causes severe burns.
        • Balmung: The Shadow of the Raven
          • Hurl your rotting enemies into the etherial abyss and deform nearby enemies with a concentrated liminal tear.
        • Solais: Lion of Light
          • The warmth of light courses through you as you send your enemies screaming into the darkness.

      That was all the items, maps, and modes you will see in Black Ops 6 multiplayer, zombies, and Warzone. Which content did you like the most and what are you looking forward to the least? Let us know in the comments. More about Black Ops 6 can be found here: Fans are fed up with skill-based damage in Black Ops 6, even though it is not clarified whether it actually exists

      • Two new LTMs:
        • Holiday Rush (Area 99)
          • Festively decorated Area 99 gives you strong loot to fight enemies and a quickly closing gas circle.
        • Slay Ride Resurgence (Urzikstan)
          • The undead Santa has hijacked the train. Throw lethal snowballs, collect trees, hunt reindeer, and fight for control of Santa’s train. The last team standing wins.
        • A new perk:
          • Reflexes
            • Explosions from enemy traps detonate much later.

        What’s coming for the zombie mode? The zombie mode brings you its latest map “Citadelle des Morts.” This is large and offers you many places to explore during your journey through the castle. In addition to the new map, there will also be a new perk, weapon mod, augment, enemy types, and a new wonder weapon:

        • New perk:
          • Vulture Aid
            • Zombies drop more items.
        • New weapon mod:
          • Light Mend:
            • Each bullet has a chance to turn the health of a regular or special enemy into a healing glyph that moves to injured allies nearby.
        • New augmentation:
          • Tesla Storm
            • For 10 seconds, lightning connects with other players, stunning and damaging normal enemies.
        • New enemy:
          • Doubleghast
        • New wonder weapon:
          • The Bastard Sword with various elements
            • Caliburn: The Dragon’s Fire
              • Creates a fiery vortex of burning undead flesh, ignites zombies, and summons a massive fireball.
            • Durendal: Stag of Storms
              • Summons thundering power from the sky, discharges voltaic energy to stun, before an electric beam causes severe burns.
            • Balmung: The Shadow of the Raven
              • Hurl your rotting enemies into the etherial abyss and deform nearby enemies with a concentrated liminal tear.
            • Solais: Lion of Light
              • The warmth of light courses through you as you send your enemies screaming into the darkness.

          That was all the items, maps, and modes you will see in Black Ops 6 multiplayer, zombies, and Warzone. Which content did you like the most and what are you looking forward to the least? Let us know in the comments. More about Black Ops 6 can be found here: Fans are fed up with skill-based damage in Black Ops 6, even though it is not clarified whether it actually exists

          • New perk:
            • Vulture Aid
              • Zombies drop more items.
          • New weapon mod:
            • Light Mend:
              • Each bullet has a chance to turn the health of a regular or special enemy into a healing glyph that moves to injured allies nearby.
          • New augmentation:
            • Tesla Storm
              • For 10 seconds, lightning connects with other players, stunning and damaging normal enemies.
          • New enemy:
            • Doubleghast
          • New wonder weapon:
            • The Bastard Sword with various elements
              • Caliburn: The Dragon’s Fire
                • Creates a fiery vortex of burning undead flesh, ignites zombies, and summons a massive fireball.
              • Durendal: Stag of Storms
                • Summons thundering power from the sky, discharges voltaic energy to stun, before an electric beam causes severe burns.
              • Balmung: The Shadow of the Raven
                • Hurl your rotting enemies into the etherial abyss and deform nearby enemies with a concentrated liminal tear.
              • Solais: Lion of Light
                • The warmth of light courses through you as you send your enemies screaming into the darkness.

            That was all the items, maps, and modes you will see in Black Ops 6 multiplayer, zombies, and Warzone. Which content did you like the most and what are you looking forward to the least? Let us know in the comments. More about Black Ops 6 can be found here: Fans are fed up with skill-based damage in Black Ops 6, even though it is not clarified whether it actually exists

            • Two new LTMs:
              • Holiday Rush (Area 99)
                • Festively decorated Area 99 gives you strong loot to fight enemies and a quickly closing gas circle.
              • Slay Ride Resurgence (Urzikstan)
                • The undead Santa has hijacked the train. Throw lethal snowballs, collect trees, hunt reindeer, and fight for control of Santa’s train. The last team standing wins.
              • A new perk:
                • Reflexes
                  • Explosions from enemy traps detonate much later.

              What’s coming for the zombie mode? The zombie mode brings you its latest map “Citadelle des Morts.” This is large and offers you many places to explore during your journey through the castle. In addition to the new map, there will also be a new perk, weapon mod, augment, enemy types, and a new wonder weapon:

              • New perk:
                • Vulture Aid
                  • Zombies drop more items.
              • New weapon mod:
                • Light Mend:
                  • Each bullet has a chance to turn the health of a regular or special enemy into a healing glyph that moves to injured allies nearby.
              • New augmentation:
                • Tesla Storm
                  • For 10 seconds, lightning connects with other players, stunning and damaging normal enemies.
              • New enemy:
                • Doubleghast
              • New wonder weapon:
                • The Bastard Sword with various elements
                  • Caliburn: The Dragon’s Fire
                    • Creates a fiery vortex of burning undead flesh, ignites zombies, and summons a massive fireball.
                  • Durendal: Stag of Storms
                    • Summons thundering power from the sky, discharges voltaic energy to stun, before an electric beam causes severe burns.
                  • Balmung: The Shadow of the Raven
                    • Hurl your rotting enemies into the etherial abyss and deform nearby enemies with a concentrated liminal tear.
                  • Solais: Lion of Light
                    • The warmth of light courses through you as you send your enemies screaming into the darkness.

                That was all the items, maps, and modes you will see in Black Ops 6 multiplayer, zombies, and Warzone. Which content did you like the most and what are you looking forward to the least? Let us know in the comments. More about Black Ops 6 can be found here: Fans are fed up with skill-based damage in Black Ops 6, even though it is not clarified whether it actually exists

                • Two new LTMs:
                  • Holiday Rush (Area 99)
                    • Festively decorated Area 99 gives you strong loot to fight enemies and a quickly closing gas circle.
                  • Slay Ride Resurgence (Urzikstan)
                    • The undead Santa has hijacked the train. Throw lethal snowballs, collect trees, hunt reindeer, and fight for control of Santa’s train. The last team standing wins.
                  • A new perk:
                    • Reflexes
                      • Explosions from enemy traps detonate much later.

                  What’s coming for the zombie mode? The zombie mode brings you its latest map “Citadelle des Morts.” This is large and offers you many places to explore during your journey through the castle. In addition to the new map, there will also be a new perk, weapon mod, augment, enemy types, and a new wonder weapon:

                  • New perk:
                    • Vulture Aid
                      • Zombies drop more items.
                  • New weapon mod:
                    • Light Mend:
                      • Each bullet has a chance to turn the health of a regular or special enemy into a healing glyph that moves to injured allies nearby.
                  • New augmentation:
                    • Tesla Storm
                      • For 10 seconds, lightning connects with other players, stunning and damaging normal enemies.
                  • New enemy:
                    • Doubleghast
                  • New wonder weapon:
                    • The Bastard Sword with various elements
                      • Caliburn: The Dragon’s Fire
                        • Creates a fiery vortex of burning undead flesh, ignites zombies, and summons a massive fireball.
                      • Durendal: Stag of Storms
                        • Summons thundering power from the sky, discharges voltaic energy to stun, before an electric beam causes severe burns.
                      • Balmung: The Shadow of the Raven
                        • Hurl your rotting enemies into the etherial abyss and deform nearby enemies with a concentrated liminal tear.
                      • Solais: Lion of Light
                        • The warmth of light courses through you as you send your enemies screaming into the darkness.

                    That was all the items, maps, and modes you will see in Black Ops 6 multiplayer, zombies, and Warzone. Which content did you like the most and what are you looking forward to the least? Let us know in the comments. More about Black Ops 6 can be found here: Fans are fed up with skill-based damage in Black Ops 6, even though it is not clarified whether it actually exists

                    • Two new LTMs:
                      • Holiday Rush (Area 99)
                        • Festively decorated Area 99 gives you strong loot to fight enemies and a quickly closing gas circle.
                      • Slay Ride Resurgence (Urzikstan)
                        • The undead Santa has hijacked the train. Throw lethal snowballs, collect trees, hunt reindeer, and fight for control of Santa’s train. The last team standing wins.
                      • A new perk:
                        • Reflexes
                          • Explosions from enemy traps detonate much later.

                      What’s coming for the zombie mode? The zombie mode brings you its latest map “Citadelle des Morts.” This is large and offers you many places to explore during your journey through the castle. In addition to the new map, there will also be a new perk, weapon mod, augment, enemy types, and a new wonder weapon:

                      • New perk:
                        • Vulture Aid
                          • Zombies drop more items.
                      • New weapon mod:
                        • Light Mend:
                          • Each bullet has a chance to turn the health of a regular or special enemy into a healing glyph that moves to injured allies nearby.
                      • New augmentation:
                        • Tesla Storm
                          • For 10 seconds, lightning connects with other players, stunning and damaging normal enemies.
                      • New enemy:
                        • Doubleghast
                      • New wonder weapon:
                        • The Bastard Sword with various elements
                          • Caliburn: The Dragon’s Fire
                            • Creates a fiery vortex of burning undead flesh, ignites zombies, and summons a massive fireball.
                          • Durendal: Stag of Storms
                            • Summons thundering power from the sky, discharges voltaic energy to stun, before an electric beam causes severe burns.
                          • Balmung: The Shadow of the Raven
                            • Hurl your rotting enemies into the etherial abyss and deform nearby enemies with a concentrated liminal tear.
                          • Solais: Lion of Light
                            • The warmth of light courses through you as you send your enemies screaming into the darkness.

                        That was all the items, maps, and modes you will see in Black Ops 6 multiplayer, zombies, and Warzone. Which content did you like the most and what are you looking forward to the least? Let us know in the comments. More about Black Ops 6 can be found here: Fans are fed up with skill-based damage in Black Ops 6, even though it is not clarified whether it actually exists

                        • New perk:
                          • Vulture Aid
                            • Zombies drop more items.
                        • New weapon mod:
                          • Light Mend:
                            • Each bullet has a chance to turn the health of a regular or special enemy into a healing glyph that moves to injured allies nearby.
                        • New augmentation:
                          • Tesla Storm
                            • For 10 seconds, lightning connects with other players, stunning and damaging normal enemies.
                        • New enemy:
                          • Doubleghast
                        • New wonder weapon:
                          • The Bastard Sword with various elements
                            • Caliburn: The Dragon’s Fire
                              • Creates a fiery vortex of burning undead flesh, ignites zombies, and summons a massive fireball.
                            • Durendal: Stag of Storms
                              • Summons thundering power from the sky, discharges voltaic energy to stun, before an electric beam causes severe burns.
                            • Balmung: The Shadow of the Raven
                              • Hurl your rotting enemies into the etherial abyss and deform nearby enemies with a concentrated liminal tear.
                            • Solais: Lion of Light
                              • The warmth of light courses through you as you send your enemies screaming into the darkness.

                          That was all the items, maps, and modes you will see in Black Ops 6 multiplayer, zombies, and Warzone. Which content did you like the most and what are you looking forward to the least? Let us know in the comments. More about Black Ops 6 can be found here: Fans are fed up with skill-based damage in Black Ops 6, even though it is not clarified whether it actually exists

                          • Two new LTMs:
                            • Holiday Rush (Area 99)
                              • Festively decorated Area 99 gives you strong loot to fight enemies and a quickly closing gas circle.
                            • Slay Ride Resurgence (Urzikstan)
                              • The undead Santa has hijacked the train. Throw lethal snowballs, collect trees, hunt reindeer, and fight for control of Santa’s train. The last team standing wins.
                            • A new perk:
                              • Reflexes
                                • Explosions from enemy traps detonate much later.

                            What’s coming for the zombie mode? The zombie mode brings you its latest map “Citadelle des Morts.” This is large and offers you many places to explore during your journey through the castle. In addition to the new map, there will also be a new perk, weapon mod, augment, enemy types, and a new wonder weapon:

                            • New perk:
                              • Vulture Aid
                                • Zombies drop more items.
                            • New weapon mod:
                              • Light Mend:
                                • Each bullet has a chance to turn the health of a regular or special enemy into a healing glyph that moves to injured allies nearby.
                            • New augmentation:
                              • Tesla Storm
                                • For 10 seconds, lightning connects with other players, stunning and damaging normal enemies.
                            • New enemy:
                              • Doubleghast
                            • New wonder weapon:
                              • The Bastard Sword with various elements
                                • Caliburn: The Dragon’s Fire
                                  • Creates a fiery vortex of burning undead flesh, ignites zombies, and summons a massive fireball.
                                • Durendal: Stag of Storms
                                  • Summons thundering power from the sky, discharges voltaic energy to stun, before an electric beam causes severe burns.
                                • Balmung: The Shadow of the Raven
                                  • Hurl your rotting enemies into the etherial abyss and deform nearby enemies with a concentrated liminal tear.
                                • Solais: Lion of Light
                                  • The warmth of light courses through you as you send your enemies screaming into the darkness.

                              That was all the items, maps, and modes you will see in Black Ops 6 multiplayer, zombies, and Warzone. Which content did you like the most and what are you looking forward to the least? Let us know in the comments. More about Black Ops 6 can be found here: Fans are fed up with skill-based damage in Black Ops 6, even though it is not clarified whether it actually exists

                              • Two new LTMs:
                                • Holiday Rush (Area 99)
                                  • Festively decorated Area 99 gives you strong loot to fight enemies and a quickly closing gas circle.
                                • Slay Ride Resurgence (Urzikstan)
                                  • The undead Santa has hijacked the train. Throw lethal snowballs, collect trees, hunt reindeer, and fight for control of Santa’s train. The last team standing wins.
                                • A new perk:
                                  • Reflexes
                                    • Explosions from enemy traps detonate much later.

                                What’s coming for the zombie mode? The zombie mode brings you its latest map “Citadelle des Morts.” This is large and offers you many places to explore during your journey through the castle. In addition to the new map, there will also be a new perk, weapon mod, augment, enemy types, and a new wonder weapon:

                                • New perk:
                                  • Vulture Aid
                                    • Zombies drop more items.
                                • New weapon mod:
                                  • Light Mend:
                                    • Each bullet has a chance to turn the health of a regular or special enemy into a healing glyph that moves to injured allies nearby.
                                • New augmentation:
                                  • Tesla Storm
                                    • For 10 seconds, lightning connects with other players, stunning and damaging normal enemies.
                                • New enemy:
                                  • Doubleghast
                                • New wonder weapon:
                                  • The Bastard Sword with various elements
                                    • Caliburn: The Dragon’s Fire
                                      • Creates a fiery vortex of burning undead flesh, ignites zombies, and summons a massive fireball.
                                    • Durendal: Stag of Storms
                                      • Summons thundering power from the sky, discharges voltaic energy to stun, before an electric beam causes severe burns.
                                    • Balmung: The Shadow of the Raven
                                      • Hurl your rotting enemies into the etherial abyss and deform nearby enemies with a concentrated liminal tear.
                                    • Solais: Lion of Light
                                      • The warmth of light courses through you as you send your enemies screaming into the darkness.

                                  That was all the items, maps, and modes you will see in Black Ops 6 multiplayer, zombies, and Warzone. Which content did you like the most and what are you looking forward to the least? Let us know in the comments. More about Black Ops 6 can be found here: Fans are fed up with skill-based damage in Black Ops 6, even though it is not clarified whether it actually exists

                                  In Black Ops 6 and Warzone, Season 1 Reloaded starts on December 5, 2024. You can find out what content to expect during this time here in our overview

                                  On December 5, the Reloaded update for Season 1 in CoD: Black Ops 6 and Warzone will be released, bringing three new weapons, three new multiplayer maps, new modes, new content for the zombie mode and for Warzone. Additionally, new weekly challenges and events will be introduced.

                                  You can find out exactly what content to expect and when the update will be available here in our overview.

                                  [toc]

                                  CoD Black Ops 6: Season 1 Reloaded – Update & Download

                                  When is the update coming? The update will start on December 5 at 6:00 PM German time on all platforms.

                                  How big will the update be? This is still unclear. We will update the information as soon as it becomes known.

                                  What’s in the update? Depending on the modes, Treyarch will provide you with various things to keep you entertained. From different maps and weapons to perks and LTMs, everything is included. Here’s what you can expect:

                                  • 3 new weapons
                                    • Cleaver (melee weapon)
                                    • AMR MOD 4 (sniper)
                                    • Maelstrom (shotgun)
                                  • 2 new attachments
                                  • 3 new maps for multiplayer
                                  • 1 new map for zombies
                                  • 3 new items for zombies
                                  • 5 LTMs for CODmas
                                  • 2 new events
                                  • Collaboration with Squid Game 2
                                  Black-Ops-6-Roadmap-Season-1-Reloaded
                                  Here you will find the roadmap for Black Ops 6

                                  CoD Black Ops 6: Season 1 Reloaded – Content

                                  What’s coming for Black Ops 6? Three new maps, one of which is a reskin of Nuketown. Additionally, there are two LTMs and two events:

                                  • Three new maps:
                                    • Hancienda (6vs.6)
                                      • Hancienda is a medium-sized 6vs.6 map that originates from Black Ops 4. The villa is huge and features an outdoor area as well as the possibility to engage in fights inside the house. There is an aquarium, a fountain, a trophy room, and even a part of the map where you can dive and swim.
                                    • Racket (2vs.2 or 6vs.6)
                                      • Racket is a smaller map set in France. You find yourself in a bank, filled with various rooms of gold or money. It has three lanes that are mainly designed for fast skirmishes.
                                    • Nuketown Holliday (6vs.6)
                                      • Nuketown Holliday is Nuketown filled with snow, Christmas decorations, and festive spirits.
                                  • Two LTMs:
                                    • Ran-Snack
                                      • You have to collect cookies and deposit them in your bunker. The team with the most cookies wins. Additionally, if you deposit cookies, you receive buffs like faster reload, increased health regeneration, and increased movement speed.
                                    • Infectious Holiday
                                      • Infected, but with a Christmas look.
                                  • Two events:
                                    • Merry Mayhem
                                      • Earn XP to unlock gifts.
                                    • Archie’s Festival Frenzy
                                      • Defeat enemies and open supply drops to get Jolly Archies, which you can then use to open gifts.

                                  CoD Warzone & Zombies: Season 1 Reloaded – Content

                                  What’s coming for Warzone? In Warzone, primarily Ranked Play will start. There will be new rewards that players can earn. In addition to Ranked Play, there will be two LTMs and a new perk:

                                • New wonder weapon:
                                  • The Bastard Sword with various elements
                                    • Caliburn: The Dragon’s Fire
                                      • Creates a fiery vortex of burning undead flesh, ignites zombies, and summons a massive fireball.
                                    • Durendal: Stag of Storms
                                      • Summons thundering power from the sky, discharges voltaic energy to stun, before an electric beam causes severe burns.
                                    • Balmung: The Shadow of the Raven
                                      • Hurl your rotting enemies into the etherial abyss and deform nearby enemies with a concentrated liminal tear.
                                    • Solais: Lion of Light
                                      • The warmth of light courses through you as you send your enemies screaming into the darkness.

                                  That was all the items, maps, and modes you will see in Black Ops 6 multiplayer, zombies, and Warzone. Which content did you like the most and what are you looking forward to the least? Let us know in the comments. More about Black Ops 6 can be found here: Fans are fed up with skill-based damage in Black Ops 6, even though it is not clarified whether it actually exists

                                  • New perk:
                                    • Vulture Aid
                                      • Zombies drop more items.
                                  • New weapon mod:
                                    • Light Mend:
                                      • Each bullet has a chance to turn the health of a regular or special enemy into a healing glyph that moves to injured allies nearby.
                                  • New augmentation:
                                    • Tesla Storm
                                      • For 10 seconds, lightning connects with other players, stunning and damaging normal enemies.
                                  • New enemy:
                                    • Doubleghast
                                  • New wonder weapon:
                                    • The Bastard Sword with various elements
                                      • Caliburn: The Dragon’s Fire
                                        • Creates a fiery vortex of burning undead flesh, ignites zombies, and summons a massive fireball.
                                      • Durendal: Stag of Storms
                                        • Summons thundering power from the sky, discharges voltaic energy to stun, before an electric beam causes severe burns.
                                      • Balmung: The Shadow of the Raven
                                        • Hurl your rotting enemies into the etherial abyss and deform nearby enemies with a concentrated liminal tear.
                                      • Solais: Lion of Light
                                        • The warmth of light courses through you as you send your enemies screaming into the darkness.

                                    That was all the items, maps, and modes you will see in Black Ops 6 multiplayer, zombies, and Warzone. Which content did you like the most and what are you looking forward to the least? Let us know in the comments. More about Black Ops 6 can be found here: Fans are fed up with skill-based damage in Black Ops 6, even though it is not clarified whether it actually exists

                                    • Two new LTMs:
                                      • Holiday Rush (Area 99)
                                        • Festively decorated Area 99 gives you strong loot to fight enemies and a quickly closing gas circle.
                                      • Slay Ride Resurgence (Urzikstan)
                                        • The undead Santa has hijacked the train. Throw lethal snowballs, collect trees, hunt reindeer, and fight for control of Santa’s train. The last team standing wins.
                                      • A new perk:
                                        • Reflexes
                                          • Explosions from enemy traps detonate much later.

                                      What’s coming for the zombie mode? The zombie mode brings you its latest map “Citadelle des Morts.” This is large and offers you many places to explore during your journey through the castle. In addition to the new map, there will also be a new perk, weapon mod, augment, enemy types, and a new wonder weapon:

                                      • New perk:
                                        • Vulture Aid
                                          • Zombies drop more items.
                                      • New weapon mod:
                                        • Light Mend:
                                          • Each bullet has a chance to turn the health of a regular or special enemy into a healing glyph that moves to injured allies nearby.
                                      • New augmentation:
                                        • Tesla Storm
                                          • For 10 seconds, lightning connects with other players, stunning and damaging normal enemies.
                                      • New enemy:
                                        • Doubleghast
                                      • New wonder weapon:
                                        • The Bastard Sword with various elements
                                          • Caliburn: The Dragon’s Fire
                                            • Creates a fiery vortex of burning undead flesh, ignites zombies, and summons a massive fireball.
                                          • Durendal: Stag of Storms
                                            • Summons thundering power from the sky, discharges voltaic energy to stun, before an electric beam causes severe burns.
                                          • Balmung: The Shadow of the Raven
                                            • Hurl your rotting enemies into the etherial abyss and deform nearby enemies with a concentrated liminal tear.
                                          • Solais: Lion of Light
                                            • The warmth of light courses through you as you send your enemies screaming into the darkness.

                                        That was all the items, maps, and modes you will see in Black Ops 6 multiplayer, zombies, and Warzone. Which content did you like the most and what are you looking forward to the least? Let us know in the comments. More about Black Ops 6 can be found here: Fans are fed up with skill-based damage in Black Ops 6, even though it is not clarified whether it actually exists

                                        • Two new LTMs:
                                          • Holiday Rush (Area 99)
                                            • Festively decorated Area 99 gives you strong loot to fight enemies and a quickly closing gas circle.
                                          • Slay Ride Resurgence (Urzikstan)
                                            • The undead Santa has hijacked the train. Throw lethal snowballs, collect trees, hunt reindeer, and fight for control of Santa’s train. The last team standing wins.
                                          • A new perk:
                                            • Reflexes
                                              • Explosions from enemy traps detonate much later.

                                          What’s coming for the zombie mode? The zombie mode brings you its latest map “Citadelle des Morts.” This is large and offers you many places to explore during your journey through the castle. In addition to the new map, there will also be a new perk, weapon mod, augment, enemy types, and a new wonder weapon:

                                          • New perk:
                                            • Vulture Aid
                                              • Zombies drop more items.
                                          • New weapon mod:
                                            • Light Mend:
                                              • Each bullet has a chance to turn the health of a regular or special enemy into a healing glyph that moves to injured allies nearby.
                                          • New augmentation:
                                            • Tesla Storm
                                              • For 10 seconds, lightning connects with other players, stunning and damaging normal enemies.
                                          • New enemy:
                                            • Doubleghast
                                          • New wonder weapon:
                                            • The Bastard Sword with various elements
                                              • Caliburn: The Dragon’s Fire
                                                • Creates a fiery vortex of burning undead flesh, ignites zombies, and summons a massive fireball.
                                              • Durendal: Stag of Storms
                                                • Summons thundering power from the sky, discharges voltaic energy to stun, before an electric beam causes severe burns.
                                              • Balmung: The Shadow of the Raven
                                                • Hurl your rotting enemies into the etherial abyss and deform nearby enemies with a concentrated liminal tear.
                                              • Solais: Lion of Light
                                                • The warmth of light courses through you as you send your enemies screaming into the darkness.

                                            That was all the items, maps, and modes you will see in Black Ops 6 multiplayer, zombies, and Warzone. Which content did you like the most and what are you looking forward to the least? Let us know in the comments. More about Black Ops 6 can be found here: Fans are fed up with skill-based damage in Black Ops 6, even though it is not clarified whether it actually exists

                                            This is an AI-powered translation. Some inaccuracies might exist.
                                            Source(s):
                                            1. callofduty.com
  • Creators of Path of Exile 2 Put Major Competitor of Diablo Immortal on Hold

    While players are currently looking forward to the release of Path of Exile 2, the developers are putting another game from their own house on hold. It was supposed to outshine the major competition from Diablo.

    Which game is it? The developers of Path of Exile 2 were simultaneously working on a mobile version of their game. In their presentation back then, the developers deliberately emphasized showcasing the competition in the form of Diablo Immortal.

    They used several insiders from the Diablo community to describe what will set their game apart from Diablo Immortal.

    The core points of the game were:

    • The game will be developed “in-house” in New Zealand.
    • There will be no “bullshit” – nothing that leans towards Pay2Win.
    • The goal is simply to create a “good game” specifically designed for mobile devices.

    Now, as the release of Path of Exile 2 approaches, the project is on hold. The head of PoE2 has an explanation for this.

    Here you can see the cinematic intro of Path of Exile 2:

    Start video
    Path of Exile 2: The Cinematic Intro of the Greatest Diablo Competitor

    Pause for Path of Exile Mobile

    What about the mobile version? The project “Path of Exile Mobile” is currently on hold. This was explained by the head Jonathan Rogers in an interview with content creator Zizaran on YouTube. There he says: “We put the project on hold when we realized we needed the resources.”

    The developers were pulled from the project to develop the interface of Path of Exile 2 for consoles. For the second part of the series to run well on consoles, the developers simply needed additional support.

    However, the developers will not be working on Path of Exile 2 indefinitely. Once the development of the console version of PoE2 is advanced enough, the additional resources are supposed to be released again and likely return to Path of Exile Mobile.

    The major competition for Diablo Immortal is therefore not at an end, but is currently taking a break to ensure that PoE2 becomes a good game. Even the best interface on the console is useless without good content. We have summarized what to expect in PoE2 here: Path of Exile 2 reveals the game details: These contents await you on Steam, PS5, and Xbox

    This is an AI-powered translation. Some inaccuracies might exist.
    Source(s):
    1. mmorpg.org.pl

    Catching up in WoW takes too long – it’s almost impossible

    Those who play at a high level and want to try out another character in World of Warcraft are currently suffering. Because the system fails there.

    World of Warcraft has evolved from a character-centric game to an account-centric game with “The War Within”. What you have worked for on the account should apply to all characters. This also includes many catch-up mechanisms to quickly gear up secondary characters. However, this only applies to a medium gameplay level. Those who want to tackle the hardest content must invest multiple times the amount of time to catch up a twink.

    Start video
    WoW celebrates 20 years of the highlights of Azeroth

    What is the problem? Basically, there are now quite a few and quite good “catch-up” mechanisms in World of Warcraft to gear up characters to a certain level. That precise limit is usually at item level 626 – the maximum achievable with “heroic” items.

    • The actual possible upper limit is at 639, which corresponds to fully developed mythic items.
    • The performance difference between a character with item level 626 and one with 639 is 10% – 15%. That is quite a gap that is difficult to close.
    • Anyone playing at a higher level with their main character can basically only catch up secondary characters if they put in the same effort again.

    Because just to collect the badges necessary for upgrading, one would currently have to complete about 100 dungeons on “Mythic+” with a minimum level of 8 or higher.

    This amount of time is not all there is, because acquiring items that can even be upgraded so far is only possible through the weekly box in Dornogal or the mythic raid. Alternatively, gear can also be crafted at item level 636.

    What does the community want? There are many proposed solutions and the ideas are quite varied. Most importantly, most want their time in the game to be respected. If one character is already well-equipped, it should be easier to bring a second one up to the same level so that one can play the same content as with the main. Some of the most popular proposals are:

    • There should be 50% more badges dropping for upgrades until catching up to the best character on the account.
    • Completed dungeons should grant more badges, even if the time limit is exceeded.
    • A catch-up mechanic is needed for the weekly treasure chest. Those who did not play with a character from day 1 in The War Within can hardly catch up with items from the weekly box.

    The topic is currently being discussed quite actively in the WoW subreddit. However, most seem to agree that it should be significantly easier to catch up secondary characters to the level of the mains. It can take some time, but it should be possible faster than it currently is.

    Because although The War Within is already extremely “twink-friendly” and quickly allows for catching up secondary characters to a certain level – if one plays the hardest content in the game, it is currently almost not possible and takes far more time. Perhaps Blizzard will take inspiration from other games – just like with the most famous WoW symbol.

    This is an AI-powered translation. Some inaccuracies might exist.

    In Season 7, new features are coming to Diablo 4, but players are praising a small detail that has nothing to do with it.

    Season 7 starts in Diablo 4 in January and brings new content. Currently, many players are testing the new season – and in doing so, they have discovered a small change in the base game that was not previously known.

    What’s new in Season 7? Currently, the PTR (Public Test Realm) for Season 7 is underway, and all players playing Diablo 4 through Battle.net can already check out the content:

    What are players praising right now? In addition to new seasonal content, there are also adjustments to existing content and the base game. Many of these have been announced by Blizzard beforehand, while others seem to have only now come to the players’ attention – including a small change in character creation.

    Start video
    Blizzard summarizes the story of Diablo 4 in the video

    What change is being discussed? On the PTR, players discovered a small change in the user interface related to creating new characters. In Season 7, you can easily choose hair, jewelry, and other details from a clear selection during character creation.

    Up until Season 7, you’ll select hairstyles, makeup, and jewelry during character creation using arrow keys, which only show their names. This means that sometimes you click through all 20 hairstyles until you find the right one for you.

    From Season 7 onwards, you can instead click a button and see an overview. Here is the UI in comparison:

    “Great for looking cool”

    Here’s what players are saying about it: This is a relatively small change that doesn’t matter much after creating a new player character. For some, however, this seems to be important. On Reddit, heartbroken_nerd writes: “The new UI for selecting certain character customization options is fantastic!”

    And Pctcheerandtumble comments: “I know most people don’t really care about cosmetics. But as someone who likes their character to look cool, this is fantastic.” West_Watch5551 points out: “This should have been in the base game already.”

    Many players seem to value their characters looking stylish. On the PTR for Vessel of Hatred, hair was one of the biggest topics. The new looks seemed especially well-received for the female characters, who previously had only a handful of hairstyles to choose from for long hair.

    In the comments of the post, a user notes that players now only need a similar feature for builds so they don’t have to reset the entire Paragon board every time. He seems to have overlooked that Blizzard is introducing exactly this feature in Season 7 – and you can already test it on the PTR. You can learn more about it here: Diablo 4 is bringing a feature that players have been waiting for since release in Season 7

    This is an AI-powered translation. Some inaccuracies might exist.

    “Astarion” from Baldur’s Gate 3 is a Fallout fan, wanted to voice a role in a game for free – was ignored for 2 years

    The actor Neil Newbon is known for his role as Astarion in Baldur’s Gate 3. As a Fallout fan, he also applied for a spinoff of the game series. However, when he offered to contribute to the project unpaid, his request was initially ignored by the developers.

    Which game is it about? Neil Newbon applied for a voice role in Fallout: London. This is a modification for Fallout 4 in DLC size by “Team FOLON,” which takes you to the UK with a new character.

    The team has been working on the mod since 2019 and released it in July 2024. Previously, they had postponed the project, because Bethesda derailed the plans with an update for Fallout 4.

    As a Fallout fan, Neil Newbon offered to participate in the project and contacted the team. Apparently, the person who read his request had no idea who he was. The message went unanswered.

    Fallout: London is a mod for Fallout 4. Here you can see a trailer:

    Start video
    Fallout: London Launch Trailer

    “Uh, why is Neil Newbon in your inbox?”

    Why was Neil Newbon ignored? In an interview with VG247, Dean Carter, the project lead of Fallout: London, explained how the situation arose. Neil Newbon had contacted him on Twitter to express his interest in the project. “We get a lot of such messages, and I just overlooked it,” Carter noted. He also had no idea who Neil Newbon was.

    However, his team then saw that he had a message from the actor in the inbox. According to Carter, they practically shouted: “Please respond to this man, bring him on board.” This is how Neil Newbon got a small supporting role in Fallout: London.

    Dean Carter recalls how a whole quest emerged from the supporting role:

    We essentially gave him a small supporting role, something very small. But he wanted more; he enjoyed playing the character Barry the Boat. The entire Barry-the-Boat quest was essentially Neil Newbon’s idea because he wanted to be more involved with the project. In the end, we had to write this whole quest because he wanted to do more. […] We had a lot of fun working with him.

    What does “Astarion” say about it? According to PCGamer, Newbon stated in a conversation with GINX TV that he had sent a request to the team behind Fallout: London. However, it was ignored for “about a year, maybe even two years”. He is a Fallout fan, so he offered to help them. “None of us were paid. We just did it because we wanted to,” said the actor.

    In a post on X, Newbon explains in a short video from the Golden Joystick account that Fallout: London is a “really, really stunning mod.” It doesn’t feel like a mod, but more like a DLC.

    It is a complete game. “I think it’s a really beautiful love letter to Fallout, which is also one of my absolute favorite game series. And being a part of it was just really cool,” says Newbon in the video.

    But his role as Astarion seems to mean a lot to the actor as well. In November 2023, Neil Newbon was awarded at the Golden Joystick Awards for his role in Baldur’s Gate 3. This is an annual awards ceremony for video games in the UK. You can read more about it here: Baldur’s Gate 3: Astarion’s voice actor wins an award, gives a touching acceptance speech – “This character means the world to me”

    This is an AI-powered translation. Some inaccuracies might exist.

    EA FC 25: TOTW 12 is now live with strong upgrades for Van Dijk and Marmoush

    For EA FC 25 this Wednesday, the TOTW 12 (Team of the Week) is on the agenda. Who will be part of it this time?

    Update, December 4 at 7:00 PM: The new TOTW 12 is now live in FC 25 Ultimate Team and you can see it here:

    Here you can continue with the original post and see how close the predictions have come to the final Team of the Week.

    This is the Team of the Week: Every Wednesday, a new Team of the Week (TOTW) is released in Ultimate Team. This team consists of players who have stood out for their outstanding performances in the past week. They receive enhanced Inform special cards, which are available in packs for one week.

    When exactly will TOTW 12 come out? The new Team of the Week 12 will be released in FC 25 Ultimate Team on Wednesday, December 4 at 7:00 PM.

    Start video
    EA FC 25 trailer shows new features for Ultimate Team

    These are the TOTW predictions: The TOTW predictions are community forecasts trying to guess which players might make it into the Team of the Week. They provide a good overview of which card might receive an Inform upgrade.

    However, it is important to emphasize that these are theoretical predictions and by no means guarantees. The TOTW 12 next Wednesday may end up looking different from what the predictions suggest.

    The prediction for Team of the Week 12 in EA FC 25 Ultimate Team

    The predictions for the next Team of the Week come from the FUT site futbin.

    Screenshot

    Goal:

    • GK: Armani (River Plate)

    Defense

    • CB: Delprato (Parma)
    • CB: Van Dijk (Liverpool FC)
    • CB: Cabrera (RCD Espanyol)

    Midfield

    • LM: Schade (Brentford)
    • RM: Diallo (Manchester United)
    • CAM: Palmer (Chelsea FC)
    • RF: Hansen (FC Barcelona)

    Attack:

    • ST: Alvarez (Atletico Madrid)
    • ST: Marmoush (Eintracht Frankfurt)
    • ST: Lacazette (Lyon)

    TOTW 12 Bench:

    • ST: Reyes (Red Bulls)
    • CM: Til (PSV Eindhoven)
    • RF: Blas (Stade Rennais FC)
    • LM: Borja Eguskiza (Norwich)
    • CAM: Kluivert (AFC Bournemouth)
    • ST: Amoura (VfL Wolfsburg)
    • ST: Lucas Pérez (RC Deportivo)
    • CB: Rouiller (Servette FC)
    • CM: McCowan (Celtic Glasgow)
    • LF: Dompé (Hamburger SV)
    • ST: Höler (SC Freiburg)
    • ST: Léo Baptistao (UD Almeria)

    What do you think about the predictions for the Team of the Week? Feel free to tell us in the comments! And if you want to know which Thunderstruck cards will receive upgrades, then check this out: EA FC 25: Thunderstruck Tracker – All players, upgrades, and dates

    This is an AI-powered translation. Some inaccuracies might exist.

    In CoD BO6 you can level up faster if you spend money – players find it “really disrespectful”

    With Season 1 came the Battle Pass in CoD: Black Ops 6, which offers players numerous rewards. However, those who dig deeper into their pockets can secure permanent XP bonuses. This has not been well received by some fans.

    What should one spend money on? In CoD: BO6 there are two different types of Battle Pass. The regular version costs around €10, while the large version called “BlackCell” costs a whopping €30. With the BlackCell Pass, you will receive among other things:

    • Additional skin variants for your operators
    • More weapon skins
    • A BlackCell clan tag
    • 1,100 CoD points that you can spend in the shop

    In addition to the bonuses that you can unlock by playing matches, you also receive a “Loyalty Bonus” on top. The more often you purchase the expensive BlackCell Pass in the upcoming seasons, the larger XP bonuses you will receive.

    What bonuses do you receive? With each new season in CoD: BO6, there is a fresh BlackCell Pass. The more you purchase the Pass in the upcoming seasons, the larger XP bonuses you will receive for your player level and your weapons. However, you only receive the 10% XP boost once you purchase the BlackCell Pass in two seasons.

    A post on X shows the bonuses at a glance. The developers write: “New BlackCell loyalty bonus: Players who purchase two (or more) BlackCell seasons in #BlackOps6 will receive an additional 10% player and weapon XP boost, which stacks with each additional season purchased.

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    “The price makes it easy to abstain”

    What do players say about it? The “Loyalty Bonus” is not well received by many players of CoD: BO6. In a post on Reddit, KNEXIUM writes that it is “really disgusting and disrespectful”. And DisaronnoSwigs comments: “God, I hope people realize this soon and stop spending money on things that offer no valuable return.”

    Others find the BlackCell Pass, apart from the XP bonuses, not worth it. RedEye-55 writes: “I don’t even think the BlackCell items look appealing. The price makes it even easier to pass on them.”

    Some find the “Loyalty Bonus” not so bad and note: One does not have to buy the Pass. wetmeatlol thinks it’s cool for those who plan to buy BlackCell every season anyway. It is an additional bonus for them. “The only ridiculous part for me is that you get the highest XP boost at the end of the game’s life cycle when most people are already (almost) max level,” he adds in the comment.

    Why are XP bonuses helpful? In Black Ops 6, collecting XP plays a big role because in the new Prestige system, you can reach up to max level 55 at each prestige level, and then as a Prestige Master ultimately grind for up to 1,000 additional levels.

    With each level, you unlock weapons, perks, and killstreaks that you lose when you progress in prestige level. Then the grind starts all over again. While you retain the weapon levels you have unlocked, you only receive some weapons at a high level.

    Learn more about the system in the video:

    Start video
    CoD Black Ops 6: Prestige explained – Is it worth it?

    At the beginning of Season 1, the developers accidentally introduced a small error with the XP bonuses. Suddenly, players had hundreds of XP tokens that apparently carried over from previous CoD titles into Black Ops 6. Once this was noticed, the error was patched out. After strong reactions from the community, the developers announced that they are working on a solution. Until then, they advised players to activate the tokens in Warzone, which would then apply to the whole game. With the bonuses from the BlackCell Pass, players can level up faster and secure the strong weapons again – if they want to spend the money.

    This is an AI-powered translation. Some inaccuracies might exist.

    Developers of S.T.A.L.K.E.R. 2 Explain Why the Survival Shooter Had to Appear So Broken

    S.T.A.L.K.E.R. 2: Heart of Chornobyl was released on November 20, 2024, with numerous bugs and performance issues, yet it became a success on Steam. The developers discuss why the survival shooter had to be released in this state and why another delay was not an option.

    This is the situation: Stalker 2 (stylized as S.T.A.L.K.E.R. 2) was released on November 20, 2024, after several delays. Despite the extra time, the developers at GSC Game World were unable to iron out all the bugs by the release date.

    Our colleagues at GameStar even issued a purchase warning, with Dennis Michel stating in the GamePro review: “Stalker 2 is truly not a bad game. However, it was released too early and with significant flaws in game design.”

    True Stalker fans, however, are tough, and despite all the shortcomings, the survival shooter stands at an impressive 84% positive on Steam with about 50,000 concurrent players. At its peak, there were even over 120,000 (via SteamDB).

    The game’s success is likely also due to the developers promising improvements and already delivering numerous patches. Now CEO Ievgen Grygorovych explains in an interview with Eurogamer why another delay was not an option despite known issues.

    Start video
    Official Launch Trailer of S.T.A.L.K.E.R. 2: Heart of Chornobyl

    As if you have run several marathons

    Why Stalker 2 had to be released: The head compares the game’s development, including the delays, to running multiple marathons.

    It is very difficult to describe the state when you have been in an intense work process for many months and are doing more, more, more than you could actually do. It was also a very stressful and overwhelming time, according to Grygorovych.

    Despite all efforts, the game was never in a state where everything was fine. Considering the end of the year and the upcoming lucrative sales period, it was finally decided to release Stalker 2 in the best possible condition.

    According to Grygorovych, it would not have been possible otherwise.

    You have absolutely no energy left, and you decide – should we run another marathon? And you simply can’t say “Yes, let’s run another marathon” because you are already exhausted.

    […]

    You are so tired that you would just die if you said “Let’s run another marathon.”

    Why the time was particularly taxing for Grygorovych and his team is showcased in a documentary about the development of Stalker 2. Because GSC Game World is a Ukrainian studio, the development history was marked by the COVID-19 pandemic and the Russian war of aggression.

    You can watch the documentary here in its original version with subtitles:

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    That his game is now well-received by players despite everything and has attracted media attention pleases Grygorovych: “It is something so insignificant considering the magnitude of the country, but they spoke about the game.”

    The studio head explains: They are artists, creative people. The game was their way of doing something for their country. “When you finish a project, you release it and show that it is a good game. And not everyone will love it, that’s okay. But we made the people who like it happier.”

    What do you think about S.T.A.L.K.E.R. 2? Have you already purchased it, or would you prefer to wait until the game has been improved a bit more? Feel free to let us know in the comments. If you want to learn more about the adverse conditions under which the survival shooter was developed, you can read more here on MeinMMO: Hackers extort one of the most desired games on Steam – Ukrainian developer reportedly should be nicer to Russian players

    This is an AI-powered translation. Some inaccuracies might exist.

    Thanks to Blizzard, the original versions of Warcraft 1 & 2 are disappearing from GOG, but fans don’t need to worry

    Since games are primarily purchased and activated digitally, the question arises whether they truly belong to you. While Steam now has a clear opinion on this, another platform is taking its own path.

    Don’t games belong to you? In times when games are predominantly bought digitally, this question arises more frequently. What happens if a platform like Steam eventually shuts down its servers? What if a publisher removes its game from the platform?

    Steam recently made it clear that users only acquire a license when purchasing. Essentially, a kind of permission to use the game. However, this is only valid as long as the license is not terminated. Some publishers have a clause that allows them to do so and simply discontinue the operation of a game. In the best-case scenario, a company only removes its game from the shop, but it remains in the user’s library.

    To transparently highlight this, Steam now includes a notice at purchase. But not all platforms operate this way. On GOG.com, a site increasingly dedicated to older games, users can expect a different approach.

    Start video
    Battle Chest for Warcraft – With new versions for Warcraft 1, 2, and 3

    The case of Warcraft shows how GOG operates

    What does GOG do? A recent example demonstrates well how the platform stands on the issue of “purchased games”. The original versions of Warcraft 1 & 2 are available for purchase there, but only until December 13, 2024. After that, they will disappear from the shop.

    The reason is the release of the remastered versions of both games by publisher Blizzard. The polished games cost significantly more compared to the original versions. In the Blizzard shop, battle.net, they are priced at €39.99, while the GOG bundle with the originals costs only €13.69.

    However, GOG makes it clear that anyone who purchased the games before the day they disappear from the shop can continue to play them. Until the cut-off date on December 13, there is even a small discount on the two titles.

    Moreover, Warcraft 1 & 2 are part of GOG’s in-house “Preservation Programs”. This is an initiative dedicated to preserving old games. They are to be kept technically up to date and remain playable on newer systems. This also applies to titles that have long disappeared from the shop.

    The community celebrates GOG for this

    What do players say about this? Not surprisingly, GOG’s announcement has met with great enthusiasm among users. On Reddit, many players reacted and praised the platform for its approach:

    • ‘That’s why I love GOG,’ writes user FederalBoxx.
    • ‘We need more providers and companies like GOG that value the preservation and ownership of games,’ demands loneshadow066.
    • ‘GOG is the only digital distributor from whom I buy games. Their games are not tied to the account,’ says Twin_Titans.
    • ‘I refuse to buy anything from Blizzard after they took away my Warcraft 3 for their new version,’ writes Apokolypse09.

    Because even with the remastered version of Warcraft 3, the old, original version was no longer playable and was essentially “overwritten” after the Reforged launch. However, the new version did not satisfy the fans. This even led to Blizzard reworking part 3 again in the course of the remasters of parts 1 & 2: Warcraft III: Reforged was remade again – The update that everyone wanted

    This is an AI-powered translation. Some inaccuracies might exist.
    Source(s):
    1. pcgamer.com

    The ‘Genshin Impact MMO’ has a new strong class – But players are more interested in its appearance

    In the MMO Tower of Fantasy, there is a new character class. The hacker Gray Fox is new to the game, and although her abilities sound impressive, players are more interested in her appearance.

    What kind of character is she? Tower of Fantasy is often referred to by many players as the “Genshin Impact MMO” because it resembles Genshin Impact in terms of graphic style and character abilities, including a Gacha system. However, the focus of the game is clearly on MMO, which distinguishes it from Genshin Impact.

    New to the game is the hacker Gray Fox. She serves as a damage dealer and debuffer by not only inflicting damage on opponents but also making them easier to defeat with effects for her allies.

    However, when the character was announced, fans tended to focus more on her appearance rather than her abilities.

    Here you can watch the trailer for the hacker Gray Fox:

    Start video
    Tower of Fantasy presents the new hacker who can stop time in the trailer

    Appearance or Skills

    Why is the character’s appearance so important? The hacker Gray Fox generates about as many reactions regarding her appearance as she does regarding her abilities. Recently, Tower of Fantasy released its first male character since the launch of the MMO. Previously, only female characters had been introduced.

    Gray Fox does not delight fans of the game simply because she is dressed provocatively, but because many players find her cool. For example, MereStorms writes on Reddit: “Noooo, she looks so cute and cool! I’m not a frost or volt user, and I don’t care about blessings, but these animations are so good!”

    GraveXNull is also interested in the appearance of Gray Fox on Reddit: “Oh, hey… another truly feminine design. So far, Anka has been the only female character recently with a good design and personality.”

    To obtain Gray Fox, players must participate in the Gacha system of Tower of Fantasy. The currency for this is only sparse or available for real money. Therefore, for those who choose to invest their saved currency or even real money in a character, appearance is likely an important factor.

    Image shows game character Gray Fox, who can stop time with her ability.
    The hacker can stop time.

    What can the hacker do? The hacker Gray Fox can not only deal damage but also support her team with her abilities. She can stop time with one of her abilities, causing all opponents in the area to appear frozen.

    Allied characters are unaffected by the ability and can continue to deal damage to the enemies. This ability can be combined with other skills that also have many movement-restricting effects.

    The hacker also offers many abilities with good area damage, making her useful for many fights. Her skills are suitable for both solo and group activities.

    What else came with the patch? The new update that brought the hacker into the game also introduced new content. The new raid boss Frost Bolt at level 98 is now available. Also new is the raid “Outsmarting Predators,” which is only available for a short time.

    Tower of Fantasy is one of the games that remind many players of Genshin Impact. There are now several different titles that have been inspired by the successful game. We have looked at some of them: 6 games like Genshin Impact

    This is an AI-powered translation. Some inaccuracies might exist.

    14 years ago, an unbeatable mission was created in StarCraft 2 – one has now outsmarted it

    In StarCraft 2 there is a mission designed to be lost at the end, but 14 years after its release, a player has finally outsmarted it.

    What kind of mission is this? In StarCraft 2, there is a mission that you are never supposed to complete. It is titled “In Eternal Darkness” and is the fourth and final mission of the Zeratul mini-campaign from the base game.

    For the story of StarCraft 2 to work, the mission is designed so that you are defeated at the end. After you achieve your objectives, the game simply spawns more ground and air units until there is nothing left of you. However, 14 years after the release, one person has outsmarted the mission.

    StarCraft and StarCraft 2 are now available on Game Pass:

    Start video
    StarCraft und StarCraft 2 sind jetzt im Game Pass

    No Defeat is a Victory

    What was the strategy of the player? Content creator Davey Gunface recently posted a video on his YouTube channel, in which he explains how he outsmarted the mission in 40 minutes. To achieve his goal, he utilized several mechanics of the game.

    To withstand the endless horde of opponents, Gunface quickly realized that he needed to position his units in a place where the enemy’s melee units could not reach. To do this, he teleported Dark Templars using the Vortex ability of the ship “Artanis” to a location inaccessible to enemies.

    The Dark Templars can transform into the powerful air defense unit “Archon” at the press of a button. This allows them to protect the remaining air units of the player.

    You can watch the video here:

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    How did he trick the mission? Although the enemies spawn infinitely and thus your own units would have to be defeated in the long run, Davey Gunface managed to trick the game. StarCraft 2 has a unit limit. If there are too many units on the field, no more units will spawn.

    If you defeat a unit, however, a new one spawns. Whether the new unit is a ground or air unit is random. The player used this rule and tried to survive as long as possible while only taking out the air units.

    In the end, only the army of ground troops remained, which did not have the same teleportation abilities and thus could not harm Gunface. The player’s units were able to withstand the mission unscathed for hours.

    Is this a victory? Achieving a victory in the mission is probably not possible. The mission objective is “Defend until the last Protoss falls.” To complete the objective, all allied units must be eliminated.

    In the end, it is still impossible to win the mission, but triggering a stalemate and saving one’s troops from certain destruction has now been accomplished for the first time 14 years after the release of the mission. Anyone who wants to play StarCraft 2 can now easily do so: 2 of the best strategy games of all time are now on Game Pass and are still considered relevant titles in e-sports

    This is an AI-powered translation. Some inaccuracies might exist.

    „Some beta feedback will no longer be a big problem at release“ – The chief developers of Monster Hunter Wilds in interview

    At a preview event at Capcom in Japan, MeinMMO editor-in-chief Leya was able to play the full version of Monster Hunter Wilds and subsequently interview the developers in a small group of journalists. Here is the entire interview, which discusses beta feedback, weapon balancing, and the thematic direction of Wilds.

    Capcom invited several journalists to Osaka (Japan) to play the full version of Monster Hunter Wilds directly in their studio for a few hours. Part of the event included group interviews, where we could ask questions directly about the preview we had just played and anything else that piqued our interest about the game.

    The preview can be found here: I was able to play the full version of Monster Hunter Wilds in Japan for 7 hours, and one thing particularly stood out to me

    Our interview partners were the three lead developers of Monster Hunter Wilds:

    • Producer Ryozo Tsujimoto, Director Yuya Tokuda, and Executive Director/Art Director Kaname Fujioka

    My group for the interview consisted of:

    • Aligi Commandini for the Italian website Multiplayer, Alex Donaldson for the English-language site VG247, and me, Leya Jankowski, for MeinMMO

    Below is the transcript of the entire group interview.

    In some aspects of the beta feedback, we believe that it won’t be a major issue at the full release

    Multiplayer (Aligi): I am interested in the feedback from the beta. What was the biggest point of feedback from the community during the beta? Did the community have more concerns about weapon balance, movement changes, game optimization, or completely different things? And how much of that feedback did you use to make adjustments in the latest version?

    Capcom: Okay. We received a lot of feedback in all the categories you mentioned. Weapon balance, hit stops, performance on various platforms – we obviously observed all of that and tried to incorporate as much as we could. We want to ensure that anything that acted unexpectedly during the beta test is addressed. Bugs and performance are two things we have worked on to improve as much as possible before the launch.

    However, in some aspects of the feedback, we felt that it wouldn’t be a major issue at the full release of the game, perhaps because it wasn’t so clear which parts of the beta were missing since only a part of it was playable. Some things that you could or couldn’t do or what wasn’t sufficiently explained in the beta, because it was only a small part [of the game]. And that’s the kind of feedback where the response lies in assuring people that it will make sense when they see the entire game.

    We are trying to take time between now and the launch to provide everyone with the information on what we will change for the complete game and how the beta has helped us gather everyone’s feedback.

    To talk specifically about performance: I hope you agree that it felt significantly better than what we had in the open beta; that was an older version. That has already improved. We are still working on it. We are working on both the PC version and the PlayStation 5 version simultaneously. And I can promise that the performance improvements on the PC version are just as impressive as those on the PlayStation 5.

    Regarding the feedback on the weapons, we have heard the voices of the people on things like the damage parameters of various weapons or the balance of all weapons and how they feel. Things like how hard or easy it is to inflict wounds with the system compared to one weapon versus another, where it can be too easy with some weapons. We have taken a look at the game to ensure that when you complete the story and reach the endgame content, and everyone enjoys this cycle, digging deep into the skill-based equipment sets – we are mindful that the balance throughout the story and beyond is good. We are working on that.

    Start video
    This is how Monster Hunter Wilds is created: We got a studio tour at Capcom

    MeinMMO (Leya): I would like to add a few more questions about the beta. You had crazy player numbers on Steam during the beta, and I can imagine that the console numbers were even higher since [Monster Hunter] is more of a classic console game. What were your feelings when looking at those numbers?

    Capcom: I was really satisfied with the results. Part of the rationale for an open beta test, as opposed to a closed beta via invitations or lotteries, where you have only a few players, is that you can not only test how people react to the content, but it is also a performance test for the entire network to have players online at the same time.

    And I believe it held up really well during that time. I was really pleased that the beta was a success on that level, and we could say, “Checked off!” The servers did not crash during the beta. That was really good news for me.

    We are able to test ideas faster than before

    VG247 (Alex): We saw the studio and the entire technology – it is all very impressive. To me, it seems like the “X-factor” of Capcom now is the RE-engine and its strengths. It just gets better with each game, and all that knowledge and technology is shared between the teams and so on. Therefore, I am curious about the philosophy behind this, what do you think is the philosophy in the company that makes all of this possible and how does it help you make these games better? Because I think if you look from the outside, that’s one thing that makes Capcom currently the best publisher.

    Capcom: I believe as a philosophy, the RE-engine is not a change, as we had the MT framework in the past and generally follow the concept that an in-house engine leads to more efficiency over the years. But with the exception of some porting projects, I believe that everything we are currently working on is done with the RE-engine. And it is not just a great engine, but we also have access to the developers who can quickly build new tools and applications for a game that are then immediately available to all teams. Or the speed of communication is much faster than it used to be.

    I believe we are just able to test ideas much faster than before with each individual title that is released. Every game we create with the RE-engine improves the engine. This has simply happened since the engine’s introduction, benefiting each subsequent game.

    In the endgame, it’s all about diving deeply into different builds

    Multiplayer (Aligi): Question: I wanted to talk about the skills because “Worlds” and “Iceborne” brought significant changes regarding the skill system of Monster Hunter. I wonder if Wilds is somehow a return to old virtues, as the skills were separated between weapons and armor and seem to have fewer levels. So I wonder if the skills with fewer levels have more impact or is that just because it is the beginning of the game and it remains similar to World or Iceborne with decorations and multiple levels at the end of the game. Have you changed that?

    Capcom: I believe the skill system is still a bit rough.

    Basically, it has the same structure as in Monster Hunter World and Iceborne. But the major change is that you are able to carry a second weapon from your Seikrets and we immediately knew what that would mean. If the skills were all focused on the armor and the decorations, that would mean you’d create an armor set made for a great sword, as there are specific skills on it that are especially suited for a great sword or similar weapons. Then you go to your Seikret and pull out a heavy bow gun.

    This skill build you created suddenly becomes less effective than it should because your weapon could not change dynamically in the previous games without also changing the equipment set in the camp. By dividing the skills types across weapons and armor, I wanted to make it more flexible, so when you equip the weapon you directly have the skills and decorations that are intended for it.

    That also has limitations.

    It reduces the factor we previously had where certain equipment pieces had skills that were basically a “must-have” for specific weapons. If you have a longsword build, there might have been a specific skill on that head part or another piece. It was such that you absolutely needed it for the whole set to work. And that was limiting in terms of creativity for builds because everyone just had the same pieces since that was the logical decision. Now you are much freer to choose different armor pieces fitting your weapon. You can be more flexible and creative and have different options for different situations. The idea of skill builds will carry throughout the game into the endgame.

    In the endgame, it’s all about truly diving deeply into different builds and different situations. By adjusting the design this way, I really hope that all endgame players feel like they have endless creativity to choose from.

    As for the levels of the skills, they are all balanced with a focus on players who complete the story and then the endgame. That is done for each skill individually. You may have seen a few that you think don’t have many levels. But some of them have more levels than before. Some are the same, others have fewer levels. I have not made a single decision for all skills collectively; it simply belongs to our overall balancing idea of how many levels a skill has in total.

    Weapons with elemental properties open up a lot of potential for creative secondary weapon combos

    MeinMMO (Leya): Question: I have a question about weapon combinations and that there are some obvious decisions when you don’t delve too deeply into it. I believe you can carry a hunting horn as a secondary weapon to buff yourself or have a ranged weapon and a melee weapon at the same time. And I wonder because you must have experimented a lot with the combinations, do you have any recommendations for combinations that aren’t so obvious?

    Capcom: To address the hunting horn, right after the beta, I believe it is too powerful as an emergency weapon for solo players. We will rebalance that. It will still be useful, but we don’t want it to be the obvious choice for a secondary weapon that outshines all other weapons. That is something we will change.

    As for the combos, I believe many have not thought about the elemental properties yet because we had a limited selection of weapons in the beta, and most didn’t have enough time to think it through in detail. But once you are able to carry two weapons that have elemental properties, even if they belong to the same weapon type, it opens up a lot of potential to select creative weapon combinations. Sleep and paralysis, for example.

    This type of elemental stuff will also play a role in the focused mode when inflicting wounds. For example, there are monsters where you’d want to bring a non-elemental weapon to inflict basic damage. And then, when the monster gets angry, you might find that a particular element works really well against that angry state.

    Or another monster: For normal attacks, take a non-elemental weapon. And once the wounds are opened, there might be an element that acts very strongly on it. So even if you have, for example, a great sword, you could take two of them and select the right one for each situation. And I believe that will open up a lot of potential combos, and everyone will enjoy discussing it to figure out what the best choice is for a particular battle or monster.

    Rathalos defines how fantastic the world in the game can be as the ultimate Monster Hunter monster

    VG247 (Alex): You have talked a lot about this unusual world in this game that somehow breaks the natural rules of Monster Hunter, and I understood that when you explained it. But only when I play it do I really see how seriously you took that. I love LalaBarina, the spider, this ghostly beast with a touch of Lovecraft. But I’m curious, could you tell us how you decided how far you want to go with that? Because it is … strange. Monster Hunter is fantastic. Of course, it is, but different. How did you come to the conclusion about how far you can push it without delving too much into the realm of science fiction?

    Capcom: That the forbidden lands are the primary setting is key to it.

    The name already implies that the guild has prohibited the hunters from entering this place – and for good reason. But what exactly is forbidden about it? By having that as a starting point, it really allows us to shift the boundaries of what we can show in a Monster Hunter world. There must be a creature or an aspect of the environment that is so dangerous that [the guild] has decided that one must not go there.

    With that as our starting point, it meant that we could create designs that might be a little in contrast to former monsters from Monster Hunter and feel like something you have not seen before. That makes it worthwhile to visit that area. At the same time, we always have the fundamental thought of creating a plausible ecosystem. If it were too fantastic or alien, it would not even look like a creature that lives here and goes about its everyday life.

    This grounds us all in the monster designs when we ask whether that could really be an animal that hunts, eats, and sleeps here. At the same time, we want to have this too fantastic monster alongside Rathalos, the ultimate Monster Hunter monster. To have both of these beings in the same world, where they seem totally out of place, would just not be good. You know, when Rathalos flies over the scenery we have created. If that deviates too much, it just does not feel like Monster Hunter anymore.

    Therefore, we try to move the whole time within the area of what Monster Hunter is while also trying to make it interesting for long-time players who want to know what awaits them in the forbidden area.

    The lead developers (from left to right): Kaname Fujioka, Ryozo Tsujimoto, and Yuya Tokuda

    In the beta, it was way too easy to inflict wounds with the bow

    Multiplayer (Aligi): Question: What you said earlier about wounds as part of the answer sounds super interesting. I would like to dive a bit deeper into the system. I wonder if there are weapons that are better suited for inflicting wounds compared to others and maybe cause less damage compared to other weapons. And I wonder if there is a limitation on how many wounds one can inflict on a monster and whether there are new abilities in Wilds that focus on wound explosions or inflicting wounds and the entire system surrounding that.

    Capcom: Regarding whether weapons are easier or harder to use to inflict wounds: It is definitely an act of balancing because there are 14 different weapon types.

    We want to make sure that each weapon feels appropriate. You have the focused strike attacks you can use once the wound is open and will be rewarded for that. We learned from the beta test data and the feedback that the balance was off in some places.

    The bow, for example, it was way too easy to inflict wounds with it because you could just fire a salvo of arrows from a distance one after the other. That felt bad for the balance of multiplayer hunts. On the other hand, there were weapons where people felt it was too hard to inflict wounds regarding how they thought the weapon worked.

    We keep that feedback in mind. I believe when the game is released, there will be a better balance among the weapons, and each one has a place in the portfolio of the 14 weapons in terms of how it feels with the focus mode and the focused strike system on wounds. That is something we will continue to improve.

    More on the topic
    Monster Hunter Wilds: All 14 Weapons in Overview
    von Ody

    One of the main concepts is that nature has a wonderful side, but also a dark, ruthless one

    MeinMMO (Leya): I have one more question about the environment. There could not be a stronger contrast between the natural monsters and the more sci-fi-like monsters. Because on the one hand, there is this strange factor of the Lala Barina and this forest that is somehow odd … like a bloody Valentine’s Day. Then the swamp that you showed and especially the Rompopolo, I just love the design of the creature. But on the other hand, I’ve noticed that Wilds is much more fun, sometimes it’s just funny – but very exaggeratedly funny. Is this contrast intentional?

    Capcom: Yes. It feels good to hear that you liked it so much. I believe that we try … we always have a humorous thread running through our games. The designers try to make it so that our game is not only funny or super dark all the time. There has to be a balance that shows different facets or sides of things.

    There is not just a dark or just a funny character. I think every character can have these sides, and that goes for the world as well, where one of the main concepts is that nature has a wonderful side, but also a dark, ruthless side. I hope that when you play through the entire game, you see that we have maintained this “Monster Hunter” balance, where it occasionally gets a bit more relaxed so it never becomes too dark. But yes, whatever individual people find funny, I think that depends on individual humor. It’s good to hear that the humor of the designers apparently aligns with that of the players.

    I think one of our intentions is – I don’t know if the word caricature has a positive connotation in English or German – but you know, to try to characterize the emotions we want to show so they are easily understood while playing the story. So that you quickly understand the feeling the developer intended. I believe they will be happy to hear that in such cases, where it was intended to be a nice, funny moment, it has come across.

    Ryozo likes these scenes too. There is a scene where they fight over the meat of a Quematrice and a scene with the little forest characters. These things are things he finds funny as well.

    In the following gameplay video from the preview event, you can get an impression of the contrasting world:

    Start video
    Monster Hunter Wilds: 20-minütiges Gameplay zeigt Karminwald und neue Monster

    The majority of people play Monster Hunter as single player

    VG247 (Alex): For a long time, Monster Hunter was this cooperative online game that you could also play alone if you wanted to. That has shifted a bit over the years, most notably in Worlds. But while I played it today, where we don’t even have co-op as an option, I noticed that [this game] feels much more like a traditional RPG that additionally has a crazy co-op component for 4 players. Therefore, I am curious about how you approached all that and how you got there.

    Capcom: The RPG or story elements are all part of the overarching game design that I wanted to introduce. I have said this a few times, this ecosystem, this truly believable environment that draws players in and then allows them to understand what they will be doing in this world throughout the game. I believe the story is well suited as a mechanism to convey this information and give the impression of immersion. To help people understand what their gameplay experience will be.

    If that resonates with the RPG community, that’s fantastic, and I hope they enjoy the game. But we did not implement it to fundamentally appeal to those players. Similar to World, we have the data from Monster Hunter World that shows us a large portion of the people who play the game either play solo or a mix of solo and multiplayer, with a tendency towards solo with a bit of multiplayer.

    So, again: It’s great to hear that you like this kind of single-player RPG experience and that it feels like a good game for you. But that is just the result of design decisions made as part of a more holistic view to create the best possible experience in Monster Hunter Wilds for as many players as possible.

    Players of different skill levels should be able to utilize the mechanics

    Multiplayer (Aligi): Question: I wonder a bit about your inclination when it comes to designing the movement sequences of different weapons, as it seems like you have built in many defensive maneuvers for all weapons. Because now it seems like all weapons either have a counterattack, a perfect parry, or a perfect dodge. And I wonder if that is because the endgame content is becoming rather aggressive and harder compared to previous Monster Hunter games or are you simply focusing more on the flow of the fights so that each weapon is more flexible and leaves the player with more options? And then maybe that has nothing to do with difficulty at all.

    Capcom: I don’t believe there was a design intention to make every weapon more defensive, but features like the “Power Clash” can cause that to happen. That is a new feature we are bringing into the game. I wanted players of different skill levels to experience it and not have it just be something that happens at a perfect defense or perfect dodge.

    In that case, if you’re just guarding normally and don’t have perfect timing, you might get one or two Power Clashes per hunt. Whereas if you are more experienced, an expert in timing, and make those perfect parries, you will experience it more often in battle and can use that to your advantage. But I don’t want the system to be blocked behind perfect timing. So the idea was rather to make new concepts, like the Power Clash, accessible to players across different skill levels and with different weapons in the game. And it should also not be restricted to weapons that already have a defense mechanic built in.

    There will also be abilities that fit into that part of the system. For example, abilities that ensure you can achieve the perfect timing more often and easier. And that then impacts your endgame skill sets. If that is an area you want to focus on, then that happens more frequently.

    You haven’t seen what Rompopolo looks like when it shrinks

    MeinMMO (Leya): But now let’s get to the important question that everyone is surely interested in: What about Poogie?

    Capcom: What should I do with the question? Wait and see. Feel free to ask another question. Because that wasn’t really a big answer.

    MeinMMO (Leya): The other question might be a bit silly now, but I’m a really big fan of Rompopolo and I would really like to know if there’s something you can reveal about Rompopolo that hasn’t been known yet.

    Capcom: When we designed the monster, one of the first things we agreed on was that it would use gas-based attacks. Part of that … one of the best designs we came up with and used was the idea that its face looks almost inspired by a gas mask. Basically, I believe in games or character designs, only psychopaths wear gas masks. There is always some kind of weird person who wears the gas mask.

    So the idea was that it wears a gas mask and the gas builds up in its body until it can no longer hold it in. It was just such an unusual idea compared to past designs in Monster Hunter that I really wanted you to think: That’s a really strange creature. Hopefully, that was successful.

    So the lady who developed Rompopolo thinks it’s cute. When we announced it, she read the comments online and they were all like: “Gross, creepy, strange.” And she was like, “What do you mean, it’s super cute.”

    So I make sure she knows that at least one other person thinks exactly like she does.

    This part of the interview was so important to me that it resulted in a standalone article:

    More on the topic
    Because you were mean to the Rompopolo in Monster Hunter Wilds, it made its designer sad and that’s not okay
    von Leya Jankowski

    MeinMMO (Leya): It is super cute. I really love the design.

    Capcom: I think what we aimed for is a “love it or hate it” design. To be honest, the idea that some people find it cute and others find it creepy is exactly what we wanted. One thing to look out for is the Palico gear from Rompopolo. It is unique. Let’s just say: very unique.

    Moreover, you haven’t seen what Rompopolo looks like when the gas has already escaped and it has completely shrunk. So look forward to that when it is not so full of gas anymore.

    Monster Hunter has been praised over the years for its characteristic animations

    VG247 (Alex): I was astonished yesterday when we were in the motion capture studio. It was said that for the first time most human animations were done with motion capture. When that happened – after all, you have all these traditions of the series. When you see a real person trying to wield these gigantic great sword weapons from Monster Hunter, do you think: Oh my God, what have we done? Do you think about the logistics? And likewise with the monster designs. Do you create a monster and then when you see an actor embodying it, do you think “Oh no …”?

    Capcom: I believe the actors need to be really good because they have already made you fall for the illusion that they are really swinging heavy weapons. We give them light swords. They just manage to make it look very impressive as if there is really a lot of weight behind it. But, you know, [Monster Hunter] has been praised for its characteristic animations over the years.

    And although we use motion capture as the basis and starting point for the animations, we still have many animators who not only improve the keyframes and fix errors but also connect smaller animations so that the actors can safely capture what is needed in a way that they can replicate again and again as needed. Their performance is directed by us, the directors, in that we tell them to swing the weapon in a manner that makes it seem particularly heavy. Then for another weapon, we explain to them that this movement is much faster and smoother. Then it should look like it is not strenuous at all. Then another, where it looks like a massive effort that quickly tires you out.

    By getting them to do all these parts and then piecing it together into a thing that isn’t actually feasible for a person in-game, ultimately it’s all about how the player feels when they press the button and swing the heavy weapon. They should feel like they are executing this heavy action, and that it has consequences in the game. [The performers] are very focused. They are solely motion capture actors. And we often have conversations with them about what we want to see from them. They also ask us, “How is it? How would the player feel when the hunter does this or that?” So to sum it up, yes, hopefully, they did a good job.

    Moreover: Yes, we showed some monster animations through humans, but some monsters are animated simply because it is utterly impossible.

    So, that applies not only to monsters that cannot be represented with motion capture but also to those that have been captured, need the work of talented animators who bring a sense of personality into the animation. And one way to do that is by embodying it yourselves. Another way is through traditional hand animation, frame by frame. And I believe those are the skills that we have seen over the years in Monster Hunter, earning us all the praise that the animations feel so good.

    Thank you for the interview!

    Monster Hunter Wilds is set to release in February 2025

    During the interview, it was evident that the three lead developers are developing their game with great passion and take community feedback very seriously.

    Until the release, the team will continue to work on weapon balancing and improving performance.

    Monster Hunter Wilds: Release, Crossplay, Demo, Features – Everything about the new Monster Hunter

    This is an AI-powered translation. Some inaccuracies might exist.

    Fallout Fan Finds Secret Set in the Middle of Nowhere, Confident: This is Where Season 2 is Being Filmed

    The series Fallout was quite a surprise hit in 2024, as video game adaptations don’t always have the best reputation. No wonder fans are waiting for all kinds of information about the upcoming second season.

    What is it about? Fallout Season 2 has been officially confirmed for some time now, and filming has even begun. During such productions, it can naturally happen that photos of sets appear, which fans have found by chance.

    User @FilmsFallout deals with everything related to the Fallout universe, and he has repeatedly posted photos on x.com that are said to show sets from the second season. You can also find such images on reddit. They look quite real, and a sign suggests that it must be a popular location from New Vegas: Novac.

    Those who want to enjoy a game until season 2 can do so in Fallout: London:

    Start video
    Fallout: London Launch Trailer

    A popular place adorned by a giant dinosaur

    What is Novac? Novac is a location from Fallout: New Vegas, located on Highway 95. The city’s main feature is a large T-Rex statue and a corresponding motel, which continues to attract tourists even after the apocalypse. Accordingly, the possible set photos also show a motel.

    Fallout: New Vegas was released in 2010 and developed by Obsidian Entertainment, known today for Outer Worlds. It is one of the most popular entries in the series, especially celebrated for its story and characters.

    Fans of the series naturally hope for beloved figures from New Vegas with a possible Novac. One of them could possibly even be played by Macaulay Culkin. As recently reported, the actor, whom most will know from Home Alone, is set to appear in the second season of Fallout. According to Deadline, he is supposed to portray a character in the style of a mad scientist.

    How real do the photos look? The photos of the alleged set look quite plausible, especially since there are several from different angles. The cars and the “furniture” in the photos also look quite real. This aligns with the fact that filming has already begun and actors have also posted photos from the makeup. What is supposed to change with season 2, you can find out here: The head of Fallout Season 2 on Amazon reveals when filming starts and what is supposed to change

    This is an AI-powered translation. Some inaccuracies might exist.