“Old Diablo Fan” grew up with part 2, doesn’t understand why everyone is criticizing Diablo 4

Diablo 4 is having a tough time, as many players have been criticizing the latest installment of the ARPG series since its release. One fan now says: While it’s not as good as Diablo 2, it is an improvement over Diablo 3.

For many fans of the series, Diablo 2 remains the favorite, and with Diablo 4 Blizzard aimed to return more to the tone of parts 1 and 2. The Druid also returned, who was playable for the last time in Diablo 2. Runes made their comeback with the first expansion, Vessel of Hatred. Additionally, Vessel of Hatred brought back an iconic area from Diablo 2.

What does the fan specifically say? On Reddit, a player comments on the criticism of Diablo 4 and states: The game doesn’t seem that bad at all. He says this as an “old Diablo fan” who grew up with Diablo 2. He rejoined with a friend in Season 6 and is looking forward to Season 7.

In his post, he writes specifically: “Am I crazy? There is constant criticism of this game, but honestly, I don’t think it’s that bad right now. It’s not as good as Diablo 2 (what is?), but at least for me, a significant improvement compared to Diablo 3. Am I overlooking something?”

Start video
Diablo IV reveals the expansion Vessel of Hatred in new gameplay trailer

“Good for 100 hours, but not for 1,000”

This is how the community reacts: In the comments, many players pick up on the topic. They emphasize that Diablo 4 has evolved significantly with each new season and now offers a much better gaming experience than at release.

The top comment comes from Doomguy231, who receives agreement from over 450 people through upvotes. He writes that people “just like to complain.” Although Diablo 4 will never be the best game of all time, it is great for simply unwinding and casually grinding, he thinks.

Crazycow88 shares a similar view, writing: “I have been playing since Season 1, and in my opinion, it gets better with each season. The story and the expansion were good. When I get bored with the endgame grind, I just play something else. It’s not the best game of all time, but definitely not the worst.”

In a comment, Bierzgal replies to the post creator that Diablo 4 is by no means a bad game, but rather a “decent” one. However, it lacks that certain something to be “fantastic” – something that one would expect from such a legendary series. Diablo 4 is a great game to enjoy for about 100 hours, but not engaging enough to want to invest 1,000 hours, he writes.

What is criticized about Diablo 4? In the post a user comments that Diablo 4 had a poor start. “The loot system was terrible and there was no endgame, which is simply unacceptable for a launch in 2024 after 10 years of Diablo 3 feedback. The campaign was solid, but everything else was not.”

Overall, Diablo 4 has received much criticism from the community since its release. The main points are:

On January 21, 2025, the new Season 7 in Diablo 4 will start, bringing fresh content to the game. What to expect specifically, we will learn in the upcoming “Campfire Chat” livestream from the developers on January 16. Here on MeinMMO, we will summarize the most important information from the stream for you afterwards. Everything known so far about the new season can be found here: Diablo 4 Season 7: Start date, PTR and contents

This is an AI-powered translation. Some inaccuracies might exist.

A developer from Starfield says: Many gamers are tired of having to invest over 30 or 100 hours in a single game

Games on PC, Xbox, or PS5 are getting longer and longer. Partly, players can spend hundreds of hours on a single game. One developer explains that many gamers are tired of this trend and prefer shorter titles again. He compares it to “Mouthwashing”: it is also so successful because it is quick.

Games like The Elder Scrolls: Skyrim or Baldur’s Gate 3 can keep a player glued to the monitor for hundreds of hours. However, there is recurring criticism that games are taking longer and longer. For instance, the former PlayStation head stated that even in retirement, he doesn’t have enough time to invest 100 hours in a game.

Now, the Lead Quest Designer of Starfield, Will Shen, has also commented on the matter. And he believes that many players are tired of games becoming longer.

This is what Will Shen said (via PCGamer.com):

In the past, it was the MMOs that did this. With World of Warcraft, there are superfans who will never leave the game. Then suddenly games like Skyrim and other open-world games came onto the market, offering so much content that you could almost play them forever. That was the big trend that captured the gaming industry.

However, by now, the enthusiasm for such gigantic games has waned, and players wish for shorter games again. Just because games are getting longer, it doesn’t mean they are automatically better.

Start video
A quest in Witcher 3 exists only because the developers wanted to prepare new employees for the 4th part

Games are getting longer, but are stuffed with useless stuff

The problem is, Shen says, that games are getting bigger without offering much meaningful content. The result is that “a large or growing part of the audience is tired of investing over 30 or 100 hours in a game,” says Shen.

Many players might recall Shen’s words with regard to the so-called “Ubisoft formula” . For many in the gaming field, it has become a symbol of open, lifeless game worlds without real content.

Why should games become shorter? Shen also provides an example of why short games might be much more successful. As an example, he takes the indie game “Mouthwashing.” It is a success because it is so short and not because you have to spend hours on it. He explains:

Mouthwashing is a huge success because it is so brief. There are other factors, such as the execution, the beautiful, iconic graphics, and all those things. But the game would not be nearly as successful if it were longer and had a bunch of side quests and other content.

The brevity is the key point, and this level of engagement was so refreshing to see from a developer who has made many large games. You can have a conversation with the fanbase about a game that is much shorter because the brevity allows everyone to fully immerse themselves in the product.

World of Warcraft is seen by the developer as an example of a game where you can spend hundreds of hours playing. And individual players can be quite unique when it comes to their playtime. One especially bizarre player has racked up a curious amount of playtime. A streamer now reveals his time – and reaches over 40,000 hours: WoW: Player plays 40,000 hours, doesn’t even use a mouse

This is an AI-powered translation. Some inaccuracies might exist.

A 23-year-old RPG for D&D has just received a new update because the loyal community still plays the game

Neverwinter Nights is a well-known game series in the D&D universe. Now the game has received a new update, primarily thanks to the hardworking community that continues to support it.

Neverwinter Nights is alongside Baldur’s Gate and Icewind Dale among the most famous game series in the D&D universe. Neverwinter Nights was the next game after Baldur’s Gate 2. However, it relied on a new engine (“Aurora”), almost completely did away with a party, and also utilized 3D. Upon release, many of these changes were not well received by fans. The sequel, Neverwinter Nights 2, was then developed by Obsidian Entertainment.

By now, 23 years later, a loyal community has formed, partly due to the very good editor that gives players much freedom in creating new content. Now the ancient role-playing game has received a new update.

By the way, Neverwinter Nights received an online spin-off a few years ago, which has nothing to do with the old RPG. Here you can see the trailer:

Start video
Neverwinter: Trailer zur Erweiterung „As Above, So Below – Return to Pirates’ Skyhold“

23-year-old game receives free community update

What is this update? In 2018, an “Enhanced Edition” of the RPG was already released. This version was no longer from the old developer Black Isles Studios, but from the new developer Beamdog. There were already some bug fixes and modernizations for the old game.

However, the latest update does not come from the developer itself, but from the active mod scene of Neverwinter Nights. And it is not the first community update that is being distributed for the game. The development team itself writes on Steam about the update:

This version was developed by unpaid software developers from the NWN community for personal enjoyment and out of goodwill for our fellow players and creators:

What improvements are there?

  • Built-in support for multisample anti-aliasing and anisotropic filtering.
  • A built-in analysis tool for players and multiplayer server administrators.
  • “Significant” network code and performance improvements.
  • New scripting features and improvements.
  • QoL adjustments to the official level editor, known as the “Aurora Toolset”.

At first glance, there are mainly technical adjustments and improvements. The new graphics settings are nice, but most improvements primarily affect the toolset for campaign development and multiplayer.

However, this is precisely where the community’s focus lies today. Because there are no longer any real new contents, like campaigns, from official sources. Almost all content still being released for the old RPG comes from loyal fans.

The popularity of Neverwinter Nights among fans even today is also highlighted by the work of a fantasy author. This person is currently developing a campaign for the old RPG that is supposed to offer at least 60 hours of content. You can read more about it on MeinMMO: A fantasy author fell in love with an ancient game, currently developing a 60-hour sequel for it on Steam

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. www.pcgamer.com

Nvidia’s new RTX 5090 continues to rely on a controversial component, but with a slight change

A component in the GeForce RTX 4000 caused players’ graphics cards to burn out. Now Nvidia has at least made a small adjustment to the GPU’s cable. Nvidia explained that the blame mainly lies with players who did not handle their hardware carefully enough and did not connect the cables properly. For many players, the new change is not enough.

What was the problem until now? In the RTX 4000 series, Nvidia relied on a new power connector. While the RTX 3000 series still used the typical PCIe cables (6+2 pin), Nvidia adopted a 12VHPWR connector for the new cards. But that should cause problems:

Several players reported that the power cables burned out when using an RTX 4090. Many suspected that it must be due to the new connector type. It is still unclear how many players were or are affected by the problems.

Nvidia reacted: The graphics card manufacturer declared at that time that they had investigated the cases. In most cases, it was a mistake by the users who did not install the power cable correctly. The design of the connector was not the problem.

Moreover, Nvidia and other third-party manufacturers warn against bending the power cable and plug too much: Because strong bending can lead to thermal hotspots and in some cases even to melting and burning of the cables.

Start video
Check out the brilliant Collector’s Edition of the NVIDIA TITAN Xp in Star Wars style in the video

Adjustment of the connector should ensure that the graphics card is not connected incorrectly

What is changing? Nvidia has already made slight adjustments to the 12VHPWR connector in newer sales models of the RTX 4000 series: Instead of a 12VHPWR connector, a slightly modified 12V-2×6 connector is now being used. Anyone who bought a graphics card from the RTX 4000 series in the second half of 2024 likely received the new, modified connector.

The new RTX 5000 cards are already reported to have all the modified connectors at release. That is what some players report.

What is the advantage of the change? The modified 12V-2×6 connector has longer power connections and shorter sensor connections. This ensures that the connection is fully seated before being powered. This should prevent the connectors from being only partially connected and the graphics card burning out. A wrongly connected power cable should now be a thing of the past.

On Reddit, the change is being discussed, and many players feel that the change does not go far enough. Many do not understand why Nvidia relies on such an, in their eyes, unsafe connector and thus endangers a graphics card for which one has to pay 2,000 euros. One user explains that theoretically the problems should no longer occur:

Theoretically, that should be the case, as they have shortened the length of the sensor pins so that the cable is only recognized when it is fully plugged in, and increased the power supply pins to create a better connection with the cable.

However, some players are still not convinced. Some say that they did not upgrade from an older RTX 3000 card to a 4000 version because they are afraid of the problems with the power connector. This concern has not been alleviated by the change.

Nvidia presented its latest graphics cards from the RTX 5000 series at CES 2025. MeinMMO presents all the important information about the GeForce RTX 5070, which is said to provide as much performance as the 4 times more expensive GeForce RTX 4090: GeForce RTX 5070: Price, release, and specs – Is the GPU better than an RTX 4090 for 2,000 euros?

This is an AI-powered translation. Some inaccuracies might exist.

Monster Hunter: The 10 coolest flagship monsters in the power ranking – Number one could be meeting you again soon

The release of Monster Hunter Wilds is within reach. With Arkveld, alongside a bunch of other monsters, a new flagship monster will join the fray. We took this opportunity to look back at the previous giants and asked ourselves: Which of them was actually the coolest? 

What are flagship monsters in Monster Hunter? Flagship monsters are a type of “boss monster”, particularly strong opponents that represent the hallmark of every Monster Hunter game. They characterize the artwork as well as the story of the respective installment.  

These monsters represent the main theme of the game and pose a special challenge as a kind of “final boss” for players. The most well-known flagship monster is Rathalos, which served as the main monster for the very first installment of Monster Hunter. 

The monsters reappear in a weakened or altered form in other games, giving them a kind of cult status and bringing many fans to them. 

Who is writing this? MeinMMO editor Alexander Schürlein has logged over 1,000 hours as a monster hunter. Over the years, he has played numerous titles on various consoles and prefers to go hunting with dual blades.

For my personal power ranking, I reminisced to answer the question of which of them is actually the coolest and which I would love to see again in Monster Hunter Wilds. 

Feel free to write in the comments whether you share my opinion in the end or if your ranking looks completely different.   

[toc] 

Start video
Monster Hunter Wilds: Daisy Ridley explains the lore

Place 10 – Brachydios 

Starting off is Brachydios at my personal place 10. He is the flagship monster of Monster Hunter 3 Ultimate, even though the azure Rathalos is featured on the international cover of the game while gracing the original Japanese cover. 

Brachydios is a combat wyvern that stands out with its cool design: Its stubby front legs and rounded, blunt horn are covered in green slime, which also brings the status attack “slime”. According to hunter notes, the green goo consists of a unique slime fungus that becomes explosive through the wyvern’s saliva. 

If he strikes the ground with his head or stumps, puddles form that change color before exploding after a few seconds. The slime can also stick to hunters and explode after a while if the respective hunter doesn’t do anything about it. When Brachydios gets angry, it’s better not to get in his way because then his slime explodes without delay. 

Place 9 – Tigrex 

Tigrex is a flying wyvern that at first glance looks like a T-Rex with wings. However, upon spotting his hunters, he charges at them on all fours with raw power. He is the flagship monster of Monster Hunter Freedom 2 and is known for his deafening roar.

Even though he has wings, he is rarely seen flying. He owes his name to his coloring, which is adorned with striking stripes. He impresses his hunters with raw power and high speed, thanks to his strong front legs.

He has multiple lungs that give him his distinctive roar. This intimidates his opponents, making it easier for him to take them down while they are in shock.

Place 8 – Zinogre 

Zinogre is the flagship monster of Monster Hunter Portable 3rd and a fanged wyvern. He is associated with the element thunder and summons thunderbugs, whose electrical abilities he absorbs like a sponge. This way, he charges his electrical power, causing his back and claws to start glowing.

The higher his electric charge, the faster he moves and deals more damage. His charge has two stages, which can be interrupted if the hunters deal enough damage to him. However, they have little time to do so.

This is an AI-powered translation. Some inaccuracies might exist.

Legendary developer has been working on a new MMORPG for 5 years, now he wants your money

The MMORPG expert Raph Koster made a name for himself with Ultima Online and Star Wars Galaxies. His team has been working on the new project Stars Reach since 2019. Now there is an exciting update on the development.

What kind of update is this? During a campfire chat on the official Discord channel, the studio Playable Worlds announced that they plan to launch a Kickstarter campaign for the MMORPG on February 10, 2025. The main page of the crowdfunding project is already viewable via kickstarter.com.

Although MeinMMO reported on the studio founded by Raph Koster and the new MMORPG project back in October 2019, Stars Reach is still in a (at least playable) pre-alpha phase more than five years later.

The project has thus far primarily been funded by investors who are said to have invested 38 million US dollars. With the new Kickstarter, they aim to secure funding for the next phase of development:

Players are invited to help shape the future of the game on the way to early access. In today’s challenging market, private investments in game development have become increasingly rare. To maintain momentum, Playable Worlds is turning to its passionate player community to help get Stars Reach over the finish line.

Playable Worlds via massivelyop.com

What do the developers promise? The target amount for the fundraising campaign is just as little visible as the different supporter tiers that Playable Worlds will certainly offer. However, the benefits earned through the tier levels should not affect the in-game economy or the balance of the MMORPG in any way.

Moreover, Raph Koster stated to massivelyop.com that they are supposed to be close to the alpha, with early access planned for the end of 2025. A final launch is apparently aimed for 2026.

Who exactly is Raph Koster again? The industry veteran was the lead designer of Ultima Online (released in 1997) and the creative director of Star Wars Galaxies (2003). The veteran is also known for his expertise in development: In an interview with MeinMMO, Koster spoke about the development of MMOs and explained that WoW killers almost killed MMOs.

Here is one of the trailers for Stars Reach:

Start video
First trailer shows the new Star Reach

What do I need to know about Stars Reach? The ambitions for the galaxy-sandbox MMORPG are high. There are expected to be hundreds of worlds that feel alive and can be altered. The game is set to feature an action-packed yet tactically challenging combat system.

However, there should also be peaceful ways to have fun with Stars Reach. For example, players should be able to create planetary maps that can then be turned into profit. Or you will become a miner, an elected governor, or pursue a completely different profession within the player-driven economy.

As an ultimate challenge, you should even be able to take ownership of an entire planet and build an infrastructure on it. How ambitious the team’s goals are can be seen from the following announcement from July 2024: Stars Reach is meant to do for science fiction what World of Warcraft did for fantasy.

This is an AI-powered translation. Some inaccuracies might exist.

With a simple trick, you can easily defeat one of the most annoying enemy types in Path of Exile 2

In Path of Exile 2, there is a type of enemy that annoys players with its affix, but with a simple trick, it can no longer harm you.

What type of enemy is it? In Path of Exile 2, all enemies can have different affixes that grant them additional effects and abilities. One of the most annoying affixes is the one that drains mana. It usually comes with additional electrical damage and is marked by a blue ring around the elite mob.

Enemies with this affix can quickly drain your mana. But instead of mindlessly attacking the enemy or even trying to run away from it, you can simply outsmart it.

A powerful enemy was already seen in the cinematic intro of Path of Exile 2:

Start video
This NPC in Path of Exile 2 identifies your items

Just do nothing

How to defeat such enemies more easily? Those who panic and flee from the mana drainers without mana are only doing their enemies a favor. The easiest way to avoid running out of mana is to simply stand in front of the enemy.

The affix that drains mana from the enemy only works when you’re near the blue circle. So if your character is not fast enough to run away from the elite enemy, you should just stand still and position yourself next to the monster.

Within the blue circle near the monster, you are close enough to be protected from the affix. There, you can easily defeat the enemy with your usual skills.

In Path of Exile 2, there are more annoying and sometimes dangerous affixes. One of them has been wanted to be removed by players from the predecessor for five years, yet the developers have decided to include it again. How players feel about this can be found here: For 5 years, players have wanted to ban a mechanic, but it continues to annoy in Path of Exile 2

This is an AI-powered translation. Some inaccuracies might exist.

A new heroine in Marvel Rivals makes a role sexy that usually hardly anyone wants to play

Many games have the problem that the role of “support” is unpopular. This is because many would rather hit hard and cause damage. However, in Marvel Rivals, many players report that there are currently too many supporters because everyone wants to play the new heroine. This character can also be played as an attacker.

In Marvel Rivals, the meta is that teams usually consist of two characters from each class: so two attackers, tanks, and supporters. In contrast to Overwatch 2, however, the roles are flexible and can be switched at any time.

However, Marvel Rivals also has the problem that the roles of supporters and tanks are rather unpopular. Anyone who regularly plays the hero shooter knows: Matches with 5 “damage dealers” and 1 supporter are not rare.

But with the new heroes, who came into the game through Season 1, this has changed. Players report that there are currently too many supporters because everyone wants to play “Invisible Woman”.

What is the situation in Marvel Rivals? In a large thread on Reddit, several players report that many participants are currently primarily choosing “Invisible Woman”. Several players comment under the post:

  • “As someone who was forced to take on a support role (which I don’t mind at all), that’s my attitude as well. I will wait until all the hype around her subsides to try her out.”
  • “I am a support main, and in 2 of the 3 games I played, I was actually forced to play another role because people lock in supports. I was so confused.”
  • A third adds: “The same happened to me, and I was kind of glad to see such a change until I noticed that our Invisible Woman was playing her like a DPS and neglecting the healing… It’s like no matter what role they play, instaloockers really don’t care about the objective and just chase kills while hindering the team.”
Start video
Marvel Rivals kicks off the first season with a new trailer

The new heroine is a supporter but is played like an attacker

What are the problems? Many don’t even see the problem in character choice, but rather in the fact that many “pickers” are playing the heroine as a pure damage dealer: they chase kills without caring about their own team.

So-called instalockers are also unpopular in the community because they rarely care about communication within the team. This is not a peculiar circumstance of Marvel Rivals, but is found in many games (via Reddit.com).

Additionally, “Invisible Woman” plays more like a hybrid role. While other characters have a strong focus on supportive abilities, Sue Storm can also deal significant damage. This makes the heroine and the support role suddenly popular among players who usually never play support.

What’s next? Some players believe that this excitement will quickly fade. The heroine is brand new, and many want to try “Invisible Woman” first. In a few weeks, the hype should be over, many in the community are sure of that.

Some, however, fear that the developers might further dilute the fixed roles in the game. Sue Storm is a good example that a character officially assigned a support role can also be played as an attacker. And that would undermine the purpose of roles in the game in the long term.

By the way, the new heroine has caused another positive surprise – at least for a streamer. Model and Twitch streamer Aruuu recognized herself in the new heroine “Invisible Woman”. The developers reused a body part of hers. The streamer finds it amusing: Twitch streamer sees herself in the new heroine of Marvel Rivals – of all places on the backside

This is an AI-powered translation. Some inaccuracies might exist.

Players give two reasons why Amazon Games’ new MMORPG is much worse than it could be

Throne and Liberty is struggling with declining player numbers. For part of the community, it is crystal clear why the MMORPG from Amazon Games and NCSoft cannot fully realize its great potential.

How is Throne and Liberty doing currently? Despite regular updates and meaningful improvements, player numbers for Throne and Liberty are gradually decreasing. The strong focus on guild content and massive battles is proving to be a growing disadvantage. At peak times, only about 50,000 players are active on Steam instead of 336,000 (via steamdb.info).

Players are increasingly demanding server merges, as the few remaining top guilds have formed alliances and are farming world bosses unchallenged and winning castle sieges.

Even at the launch of Throne and Liberty, it was clear: Find an active guild! Here are the reasons:

Start video
Throne and Liberty: Deshalb ist eine große und aktive Gilde so wichtig

Players see 2 core problems

What could be the current main problem of the MMORPG? That is exactly what part of the community is discussing in this thread on Reddit. Two insights that are supported by many players:

  • That top guilds can form into huge alliances to dominate all PvP content in the open world is a huge problem. It’s just not fun when 280 organized characters beat down 100 opponents. Such all-dominating alliances are said to exist on almost all servers.
  • If castle siege is the big core feature, there shouldn’t only be one castle around which everything revolves. This way it is much too easy for dominant alliances to maintain the status quo. The quasi-predecessor of Throne and Liberty – Lineage 2 – had already done this much better, with a variety of castles to fight over.

Players are divided in the discussion about whether alliances should be completely abolished or whether it would be sufficient to limit the number of guilds per alliance to two. In both cases, however, the developers would need to hide the names of opposing guilds in PvP content to avoid shadow alliances that secretly coordinate and organize.

Do all players support the problem analysis? No. There are also people for whom the alliance system is one of the important features of Throne and Liberty. Communities that have not been able to assert themselves since launch need to get better – as far as coordination, organization, guild activity, and so on is concerned (“Git gud” – via Reddit).

In other words: For them, the game is not the problem, but the part of the community that isn’t stepping up. The desire for more castles or zones that can be claimed by player communities, however, also resonates strongly with many alliance defenders. By the way, the developers plan to tackle another construction site soon: Throne and Liberty is struggling with the same problem as Lost Ark – this should change, even if players are surprised

This is an AI-powered translation. Some inaccuracies might exist.

There is a new PUG meta in WoW for heroic raids where gemstones replace all healers

Those who want to visit the current Heroic raids regularly with “Randoms” in WoW can certainly tell some tales of suffering. However, a new “PUG meta” is currently said to be very successful, provided all players meet the requirements.

What is this PUG meta? On Reddit, the WoW player ImNotMackydee shared a screenshot showing the new meta for randomly assembled raid groups (PUG stands for “Pickup group”). All players need the following three gems for rings:

  • Citrine of Storm Channeling (Chance to protect allies with absorption shield)
  • Sanctified Citrine of the Navigator (Chance for healing to jump)
  • Bardic Citrine of Ancient Salt (Chance for over-time healing for 5 nearby allies)

Those who possess these three gems only need consumables and Discord (for listening in), according to the raid leader. Requirements for experience or item level – which are normally checked – seem to play no role.

And does it work? The raid leader himself explains in his post that he has already organized 347 successful runs in the Palace of Nerub’ar this season, where Queen Ansurek has been defeated on the Heroic difficulty.

The trick of this meta: If all participating players deliver the three gem effects, an overwhelming amount of healing hits the injured players, allowing the raid to be played completely without healers. The larger number of damage dealers, in turn, ensures that fights and critical phases are noticeably shorter.

Speaking of raids in MMORPGs:

Start video
The first raid in the history of MMORPGs does not come from WoW

Strong option also for dungeons

How does the community rate this meta? On Reddit, the post has so far garnered more than 1,180 upvotes and 180 comments.

  • Drakhya has already experienced the meta in practice (via Reddit): “I did this yesterday with a friend and the queen died as the first portals fell in phase 3. We had a few deaths, but they were dead because they did not play the mechanics correctly.”
  • According to WiseMouse69_, this is also used in non-PUGs (via Reddit): “We did this in my guild the other day. Hilarious.”
  • agreed88 has another recommendation on Reddit: “Fun fact – These are by far the best gems for Mythic Plus dungeons. Since all of them rely on RPPM, they effectively keep everyone shielded nearly permanently, which is almost immediately refreshed to anyone within the dungeon, resulting in a constant healing of about 200,000 to 300,000 per second.”

RPPM stands for “Real Procs per Minutes”, referring to the possible number of procs per minute, with the value of haste positively affecting procs.

The new meta has a certain taste of bitterness, as healers have already had to look back on some difficult phases due to WoW: The War Within. It certainly doesn’t help that they can now be replaced by gems. More on the relief for healers that came in December 2024: Blizzard is listening – WoW is becoming easier for tanks and healers

This is an AI-powered translation. Some inaccuracies might exist.

Krillin’s only good moment in Dragon Ball was when he died fighting Frieza

Son-Goku gathers many friends around him in the course of Dragon Ball who support him in the fight against evil. One of his longest friendships is with Krillin. MyMMO editor Jasmin Beverungen, however, does not understand why he is included in the battles at all. Filler is taken into account.

The friendship between Son-Goku and Krillin dates back to their childhood. The two first meet as students under Muten Roshi and initially had a small rivalry. However, over time, a deep friendship developed between the two.

Since then, the little bald head has become inseparable from the Saiyajin’s side. Accordingly, he appears often in the manga and anime. There were numerous moments with him in Dragon Ball and Dragon Ball Z. In newer animes like Dragon Ball Daima, Krillin does not appear as often anymore – and that’s probably for the best.

In Battle of the Gods, Krillin still thinks he has what it takes:

Start video
Dragon Ball Z: Battle of the Gods – German Trailer for the Anime Film

Krillin is often seen but does not deserve it

Akira Toriyama, the creator of Dragon Ball, revealed in one of his earlier interviews, that he did not especially like Vegeta. By now, he has become one of his favorite characters. This was incomprehensible to me since Vegeta is one of the coolest characters from Dragon Ball – in contrast to Krillin, whom I would have preferred to see less.

If you only consider the humans in Dragon Ball, Krillin is one of the strongest fighters. However, most of the opponents that Son-Goku and his friends have to face come from somewhere in the universe of other planets. The further the series progresses, the stronger their enemies become.

Ordinary humans can hardly keep up. They do not possess any special traits or techniques that would make them excellent fighters in the universe. Yamchu, one of the three strongest fighters on Earth, is the best example of this: At the very beginning of Dragon Ball Z, he dies against a simple plant man. Over time, he realizes that he can no longer compete with the Saiyajins and retreats to baseball.

Even Chiaotzu, who dies even less and has a similar stature to Krillin, is hardly seen in Dragon Ball Z. He steps back in the fight against the cyborgs and instead cooks delicious meals at Muten Roshi’s. Tenshinhan even received only an oral story from Toriyama at the end, where he becomes a farmer.

Krillin realizes that far too late. He only retreats when he finds his wife for life in C18, and they have a daughter named Marron. This takes place shortly before the Majin-Buu saga.

Krillin is also the character who dies the most in the entire Dragon Ball series. He dies a total of 5 times (via Dragon Ball Wiki). He dies for the first time against Tambourine, a servant of the evil King Piccolo.

In the fight against Freezer, his death was more useful than his entire contribution to the battle. Because it made Son-Goku so angry that he transformed into a Super Saiyajin for the first time. Thanks to the Dragon Balls, death in the anime is not so bad, but Krillin tends to overdo it time and time again.

Piccolo has also died a total of 5 times, but he has other strengths, which is why I like to give him some screen time. Since Son-Goku is not exactly the best father and grandpa, Piccolo often takes care of little Son-Gohan. This creates a deep friendship between the two, which is simply heartwarming. No wonder, that Toriyama named him as a favorite character.

In contrast, I find it incomprehensible why Krillin ended up with such a tough woman as C18. For the fighter names his own daughter, Marron, after his ex-girlfriend Maron. Only one letter separates the two names from each other. This is also the case in the Japanese original.

For this reason, Dragon Ball Daima is currently the absolute highlight for me. Son-Goku only takes the strongest fighters from the Z-team into the demon world. Especially Vegeta comes into his own wonderfully since Dragon Ball Super and receives more and more screen time because he is so useful. 

It is a pity that all other fighters like Tenshinhan and Yamchu are not seen as often anymore. But now the same rights apply to all human fighters. I wouldn’t say that I hate Krillin – but I’m glad I don’t have to see him as often anymore.

Despite everything, Krillin also has his positive moments and his right to exist. Personally, I have to say that I prefer all the other Z fighters.

Is there a character you don’t like so much in Dragon Ball? Let us know in the comments!

Vegeta shines in Dragon Ball Daima in his full glory. In a recent episode, he reaches a new level of Super Saiyajin. For many fans, this was surprising – but Vegeta was able to transform into this level over 10 years ago: Dragon Ball: Vegeta surprises fans with new form, which has existed for over 10 years

This is an AI-powered translation. Some inaccuracies might exist.

A species in Warhammer 40,000 lives only to eat – This is what happens when it truly wins the eternal war

In Warhammer 40,000, there is a constant battle between various factions and species. One of them is particularly dangerous, as it is currently considered the one that will eventually emerge victorious from the war. MeinMMO explains how the world would look afterward.

Anyone who has recently played Space Marine 2 knows these vile Xenos very well: Tyranids. In the ranking of the strongest factions in Warhammer 40,000, they sit at the very top, even before the Necrons and the Imperium of Man.

These bug aliens have mostly no will of their own; they are merely the drones of a hive mind. In the world of Warhammer 40,000, they are still relatively “new,” having only appeared in the galaxy a few millennia ago.

Since then, they have caused massive trouble and kept every other faction in check, sometimes simultaneously. For many fans, it has long ceased to be a question of whether the Tyranids will eventually win, but rather when it will happen.

In Space Marine 2, you see the hordes of Tyranids in action:

Start video
Warhammer 40k: Space Marine 2 shows you the Tyranids

Tyranids: The Voracious Danger from Beyond the Galaxy

What makes the Tyranids the greatest danger in Warhammer 40,000 is their absurdly large number. Right now, there are so many swarm fleets in the galaxy that no one can really push them back.

On the edge of the galaxy and beyond lies an unknown number of additional Tyranids. The Xenos attack with such masses of units that they clog up defensive structures of any size with their corpses – only then does the actual invasion begin.

Additionally, they constantly adapt to their enemies. The more information they receive, the better they can breed new Tyranids specifically designed for fighting the current opponent.

In our special, we explain to you in detail who the Tyranids are and what makes them so dangerous.

The End of the World – Quite Literally

If the Tyranids ever achieve victory over all other species, the galaxy would be irretrievably destroyed. For the Xenos have only one goal: to consume. More precisely, they process everything they can into biomass.

Humans, animals, plants, entire planets, and infrastructures are decomposed, digested, and funneled to the fleet by little worms. New Tyranids are then created in brood pools to spread further.

At least that is the current status known about the Tyranids. If they were to win, they would literally devour the entire galaxy, leaving nothing alive behind.

If this reminds you of the Zerg from StarCraft: Yes, the Tyranids were the inspiration for the Zerg. This is partly because Blizzard originally wanted to make a Warhammer game but ultimately didn’t.

Afterward, they would move on to devour new galaxies, if any still exist. Some rumors say that our galaxy is the last one that the Tyranids have yet to annihilate.

So Far, No One Can Stop the Tyranids

According to current information, there is nothing that can stop the Tyranids. There have been attempts, but so far they haven’t really worked. One very extreme idea has even cost billions of lives.

One of the few actual victories over the Tyranids cost hundreds of Space Marines their lives in the Battle of Macragge. The victory is mainly thanks to the brave Ultramarines, whose home system was attacked back then.

The only hope for a real victory over the Tyranids lies in the unification of various species – which is very unlikely in Warhammer – a technological breakthrough, or the awakening of the Necrons.

The latter is the most plausible possibility to avert the victory of the Tyranids. Necrons are a species of nearly invincible robotic mummies or souls forged into living metal. They have been mostly asleep for a long time but are currently waking up – and that would have significant implications: A race in Warhammer 40,000 could simply eliminate one of the greatest threats to the galaxy, but it has been sleeping for 60 million years

This is an AI-powered translation. Some inaccuracies might exist.

Which MMOs will die in 2025? I’m worried about 5 games

MeinMMO editor and MMORPG expert Karsten Scholz continues the beloved tradition and ventures a look at the online role-playing games that will not experience the end of the year 2025 live.

How did this list come about? In 2022 and 2023, it was former colleague Alexander Leitsch who predicted the end of some MMO titles. Last year, our anime expert (and also MMORPG enthusiast) Jasmin Beverungen took over the glimpse into the crystal ball.

This year, it is now my turn to predict which MMOs and MMORPGs will disappear permanently by the end of 2025. I will of course mainly throw games into the metaphorical ring for the survival battle that are hardly played anymore (which can be determined, for example, through websites like steamdb.info).

Who is writing here? Karsten Scholz is the MMORPG expert of MeinMMO. He has been dealing with the best genre in the world almost daily for 15 years and has played all important (and some of the less important) new online role-playing games since the launch of World of Warcraft – often into the endgame or over many months and years.

Titles that were discontinued early, such as Blue Protocol or Concord, also show that games can end up on the graveyard that are currently still in alpha, beta, or early access. And there can also be recognizable factors indicating a short lifespan.

If you want to know how successful Jasmin was last year with her predictions, you can find the answer on the very last page of this article.

[toc]

Corepunk

Genre: MMORPG | Developer: Artificial Core | Platform: PC | Early Access Start: November 26, 2024 | Model: Buy2Play

What kind of game is it? Corepunk is a “top-down MMORPG” with an open world and sandbox character.  Visually and also in terms of controls, it resembles League of Legends. At the same time, it is also a classic online role-playing game that is supposed to remind players of vanilla WoW in terms of difficulty.

In the game, you can expect six classes with a total of 18 different specializations, dungeons, as well as raids and PvE content in the open world, equipped with a fog of war. A crafting system, open-world PvP, and arena matches complement the offer.

15 minutes of gameplay from Corepunk:

Start video
Corepunk – 15 Minutes Gameplay

That’s why I believe Corepunk won’t make it: In the alpha, Corepunk was at times quite unwelcoming, merciless, and frustrating for newcomers. The well-known MMO YouTuber TheLazyPeon even referred to it as the “most frustrating experience for new players that I have ever experienced in an MMORPG”.

With the start of early access, it has improved noticeably. So much so, that fans praise the old-school gaming experience. Nevertheless, Corepunk remains an MMORPG for a small niche even in its current form. But that’s just one factor.

Factor number 2 is that the developers are quite inexperienced. What impact that can have was shown by a simple update in December that brought such severe problems that the servers were unavailable for a long time. The community was furious.

Adding to that the Buy2Play model and the focus on a proprietary launcher (no Steam release), which is likely to further limit the number of players, the developers could run out of steam early. I sincerely hope that I am wrong.

This is an AI-powered translation. Some inaccuracies might exist.

German MMORPG removes one of the highest characters worldwide, destroys many years of gameplay

After the major ban waves last year, the German developers of CipSoft continue their cleanup in the MMORPG Tibia in 2025. Among the deleted accounts was, for the first time, a player from the global elite.

What is currently happening at Tibia? In the last quarter of 2024, the developers from the Regensburg studio CipSoft intensified their fight against accounts that gained an unfair advantage through unauthorized scripts and macros.

Almost 8,000 players were affected by the first ban wave, including the then highest-level knight (at level 2,453). Later, the Tibia officials had to admit that some innocents were caught in the banhammer – the corresponding deletions were lifted in December – but this apparently does not speak against further measures.

A few days ago, on January 7, 2025, CipSoft held the next major ban action, which supposedly caught more than 1,200 suspected cheaters (via tibiatracker.com). For the first time, one of the top 7 players worldwide was also among the affected.

The new project of the Tibia developers in the trailer:

Start video
Persist Online is the new MMORPG from the developers of Tibia, showcasing zombie action in the trailer

Who has been affected? The Brazilian player Szczeisny, with level 2,586, belonged to the absolute elite of the official rankings (via tibia.com). Only six other characters currently have a higher level (Dejairzin is currently ranked 1 with his level 2751 druid).

How much time Szczeisny invested in the deleted character is unclear. In Tibia, there is no level maximum, as in WoW. Theoretically, you can level up as long as you want. However, the further you progress, the more experience points you need for each level up. Additionally, every death penalizes you with XP loss. To reach level 1,500, a player needed about 13 years.

What do I need to know about Tibia and CipSoft? The studio from Regensburg was founded in 2001 after the MMORPG Tibia, released in 1997, developed into a success. The online role-playing game with its charming retro look has attracted 32 million players and generated 200 million euros in revenue over the years, and is said to be more successful than ever before today.

Consequently, the studio has been able to grow sustainably, currently employing 100 staff. In 2019, Tibia even won the German Developer Award in the “Ongoing Success” category. Thanks to all of this, Tibia is one of the oldest and most successful online role-playing games in Europe. Last year, the developers entered the world of cryptocurrencies with the MMORPG and introduced the Tibia tokens.

This is an AI-powered translation. Some inaccuracies might exist.

Players Help Vtuber in an MMORPG with Backbreaking Work for a Tough Grind – AI Thinks It’s About Mischief

The well-known Vtuber Nerissa Ravencroft has been playing Old School RuneScape for several months now. Thanks to her community and double entendre, she has almost completely mastered one of the toughest grinds in the MMORPG.

Who is Nerissa Ravencroft? The Vtuber and musician is part of “hololive English.” This is a pure girl Vtuber group that belongs to the Japanese agency Hololive Production and aims to reach an English-speaking audience on YouTube, Twitch, and X (formerly Twitter).

Like other Vtubers, Nerissa Ravencroft also uses an animated 3D avatar to interact with her viewers. Her YouTube channel has 806,000 subscribers. She has been playing Old School RuneScape for a few months now. In one of her recent streams from the MMORPG, she was able to reach a special milestone with the help of her community.

Old School RuneScape has been around since 2013, and you can also experience the classic on Steam:

Start video
Old School RuneScape – Trailer for the Steam Release

What has the Vtuber accomplished? Leveling the Prayer skill was on the agenda. This involves one of the most exhausting and hardest grinds in the MMORPG. The most efficient way is to collect dragon bones for the skill upgrades and sacrifice them at certain altars to gain the maximum experience.

Obviously, it helps if you have built a sizable fan base on YouTube or Twitch, including many RuneScape players. During her stream (via YouTube) and afterward, Nerissa was literally buried under donations of dragon bones (including many of the highest quality bones).

Additionally, she received tips for optimal leveling and assistance with lighting the altars. Thus, the Prayer skill increased almost by itself and currently stands at 96 out of 99 possible levels (via gamesradar.com). She has already learned all the prayers that provide important buffs.

“The Internet is for porn”

Risque puns around the topic of bones: The internet wouldn’t be the internet if there weren’t any double entendres surrounding the English “Bones” and the term “Boning” (which actually means “filleting,” or removing bones) during the stream.

A long time ago, some WoW fans created a video about the one true reason for the existence of the internet:

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

The risqué phrases cannot be translated literally into German, which sometimes overloads translation AI. We definitely want to share a translation attempt with you.

Here is the original quote from Nerissa: “I was gonna go straight to boning, but everybody told me not to do that because apparently there’s a Christmas event. So instead of boning we’re going to do that.” An hour later, she announced: “It’s boning time. Now I just await the bone donations.”

The translation from deepl.com is as follows:

“I was actually going to go straight to boning, but everyone told me I shouldn’t do that because apparently there’s a Christmas event. So we will do that instead of boning.” It continues with: “It’s time for boning. Now I’m just waiting for the bone donations.”

This is a good example of why you should always fact-check AI texts before using them for anything. If you haven’t dealt with Vtubers yet, you are not alone: Bernie Sanders is being taught live on Twitch what VTubers are.

This is an AI-powered translation. Some inaccuracies might exist.

Baldur’s Gate 3: A class that hardly anyone plays has one of the most powerful skills in the game

Some of the toughest battles in Baldur’s Gate 3 become trivial if you have the right tool at hand. One of these tools is a skill that only one class masters, which is often overlooked by many players. More specifically: not even the class itself can do it, but rather its companion.

What class is this?

This is the powerful skill: The only specialization that is inherently strong in Baldur’s Gate 3 is the Beast Master. Rangers can choose a companion as Beast Master starting at level 3.

Here, the bear is particularly interesting. Bears are strong melee fighters that deal a lot of damage and can also take hits well. They essentially serve as the tank among the animal companions. What makes them particularly interesting is the skill “Honeyed Paws”.

The skill disarms an enemy, similar to the fighter’s disarming attack, heating metal, or “Command: Drop” from some casters. Especially this command is now considered a must-have skill by veterans.

However, the bear’s ability has a crucial advantage. Unlike other abilities, there is no saving throw for the Honeyed Paws. This means that when the bear hits its target, the weapon is guaranteed to be gone. This makes some of the toughest battles a walk in the park.

Start video
The best class for beginners in Baldur’s Gate 3

“The most underrated class in the game”

The “Honeyed Paws” have been a kind of insider tip among players since the game’s release. On Reddit, they have now been discussed very extensively for the first time. A player discovered that the skill works against the final boss of the second act.

The boss, who we will not name for spoiler reasons, is actually a massive creature. The fact that it can even be disarmed did not occur to most players. Without its weapon, the boss is practically useless and can be defeated without any problems. It is considered one of the toughest passages, especially in Honour runs.

On Reddit, users agree that the Beast Master, solely because of the bear, is perhaps “the most underrated class in the game”. However, they explain that one must build the team accordingly in other discussions. And one has to know exactly how to play the ranger and its companion.

By the way, the ranger is perhaps the weakest class, but it is not the least popular. According to statistics, the cleric sees the least use among players. Yet clerics have some of the best builds overall: The least played class in Baldur’s Gate belongs to the strongest, and I love it too

This is an AI-powered translation. Some inaccuracies might exist.

43% of the top 1,000 players in Path of Exile 2 play one class – This is what makes them so good

In Path of Exile 2, one class dominates the leaderboard of the best players. We explain what makes it so good.

Which class is it? In PoE2, there are many different classes and with each one, you can use different builds to become as strong as possible. However, if you look at the top 1,000 players of the game, sorted by their achieved level in the game, you quickly realize that the Stormweaver clearly dominates.

More than 430 of the top 1,000 players in the softcore mode play the Ascendancy of the Sorceress (via pathofexile2.com). If you only look at the top 100, the picture looks even more one-sided. Almost 50% of the players play the Stormweaver.

This puts the Sorceress far ahead of the Monk “Invoker” in second place with 15% and the Mercenary “Gemling Legionnaire” in third place with 10.4%. Especially since it was completely unclear at the start which class would be particularly good, it is interesting to see that one class stands out so much. We took a look at what makes the Stormweaver special for you.

Here you can see the cinematic intro of Path of Exile 2 again:

Start video
Path of Exile 2: The Cinematic Intro of the Greatest Diablo Competitor

Ice, Fire, and Lightning

What makes the class so good? The power over the elements in Path of Exile 2 is very strong. Beginners notice this when they follow our guide to the ice sorceress. Freezing, igniting, or shocking enemies offers plenty of room for good combos that fit the Stormweaver class.

While beginners will primarily rely on ice abilities to freeze enemies, professionals expand the frost abilities with the skill “Herald of Ice” which ensures quick clears. The frost skill makes enemies that shatter due to their “Frozen” status explode simultaneously, triggering chain reactions.

However, many Stormweavers prefer to play with electricity. For this, they use the “Archmage Spark” build, which focuses on spreading as many lightning strikes from the “Spark” ability across the map. They are fast and uncontrollable, thus reaching many enemies outside their own line of sight.

What is special about it? The true strength of the Stormweaver lies less in the elements themselves, but in the way the mechanics of these elements have been implemented in Path of Exile 2. The Stormweaver can quickly eliminate many enemies from a safe distance thanks to its abilities, making it particularly effective.

Other classes have fewer options to do the same. Melee fighters have the greatest disadvantage, as they have to walk up to the enemies to fight them. This is slower and more dangerous than fighting enemies from a safe distance with elemental attacks.

The list of the best players is based on experience points, and those who get through the areas most effortlessly gain experience points faster. Eliminating enemies outside your own line of sight is something that the developers of Path of Exile 2 actually wanted to avoid. However, the enemies haven’t received this memo yet: “The same rules should apply to monsters”: Gamers of Path of Exile 2 are angry because their enemies cheat

This is an AI-powered translation. Some inaccuracies might exist.

The best time of Pokémon GO will never return

Pokémon GO will celebrate its 9th anniversary this summer. MeinMMO author Paul Kutzner fondly recalls the beginnings of the game.

Recently, I stumbled upon a post on Reddit where trainers shared their experiences from the early days of Pokémon GO and how unique they were.

I was also there right at the launch of the game and had experiences that I still fondly remember today, which players who joined later will likely never be able to fully understand.

Start video
Pokémon GO reveals the new season Dual Destiny in the trailer

Trainers, Trainers everywhere!

Right at the start of the game, all my friends who were familiar with the Pokémon franchise immediately began playing. But we were not alone: in our city (one of the largest in Germany by population), trainers could be seen everywhere on the streets.

No matter where you went or looked: everywhere you could see people walking around, glued to their phones. There was no “typical player” or fixed age group: the game seemed to captivate just about everyone.

Even from afar, without looking at your phone, you could quickly figure out where the hotspots were, with many PokéStops and good spawns. A glance at the crowd of players was enough for that.

In the beginning, there was the footprint system in Pokémon GO. Here, Pokémon “nearby” were displayed with 0 – 3 footprints. The fewer footprints visible, the closer you were to the Pokémon. It often happened that while hunting for a Pokémon, you would see another group of trainers who would call out to you, “Hey! The Snorlax is up ahead by the trees!”.

Speaking of Snorlax: Pokémon like Dratini, Lapras, or Snorlax held a very different value at the start of Pokémon GO. Nowadays, you are sometimes overwhelmed with strong monsters at events, but back then, they were something rare and special. Thus, the joy of being able to add such a monster to your collection was huge.

This was due not only to their rarity but also to the small number of Pokémon in the game. After all, Pokémon GO launched only with monsters from the first generation.

In the early days, it was not uncommon on weekends to find yourself among hundreds of players at certain spots simultaneously. Due to the smaller number of PokéStops available at the start, these places became central meeting points in my city.

There were even times when you would suddenly run off together with an incredible number of trainers because you heard someone shout from some corner, “There’s a Dratini!”. When playing in parks, it often happened that you were asked about your team affiliation, and afterwards, you would take down local gyms together.

Even though the servers of Pokémon GO were often overwhelmed and overloaded at the beginning, making it difficult to even log into the game, it was still a fantastic time.

This shared feeling of playing, the constant exchange with strangers, the joy of catching a rare or strong Pokémon: all of this was simply intense. To this day, no time or event in the game has been able to evoke the feelings from that time. And I fear that it will remain that way in the future.

Nevertheless, I like to look back on that time and am grateful to the game for allowing me to gather those experiences and live through that period.

What about you? Were you out and about in the early days and weeks of the game as well? Feel free to share your experiences from that time in the comments. I have already noted in another article that the missed Pokémon from that time can indeed stay in memory: Even after years, it still hurts that I missed 2 monsters in Pokémon GO.

This is an AI-powered translation. Some inaccuracies might exist.

Player says he can hardly hold a controller anymore – Diablo 4 brings him back the joy of gaming

A gamer shares his experience with a physical impairment that is worsening, preventing him from gaming. Desperately, he tries out Diablo 4 and discovers: the game can be played exceptionally well even with impairments. The community provides additional tips.

This is what happened to the player:

  • On Reddit, the user CuddlestheViking shares that he used to enjoy gaming. He played all the Diablo installments extensively – except for Immortal.
  • However, last year he developed muscle twitching and weakness that has been getting worse. He can’t even hold a controller or dodge or parry properly in games.
  • Calmer games like The Sims were not right for him. When he tried to play Blasphemous and it didn’t work, it even brought him to tears.
Start video
Diablo IV reveals the expansion Vessel of Hatred in new gameplay trailer

This is how Diablo 4 “saved” him: That he couldn’t play games properly anymore made CuddlestheViking lose almost all hope. Then he decided to at least try Diablo 4.

Here he created a Minion-Necromancer, a build that plays almost by itself. The build doesn’t require many keys or buttons, and CuddlestheViking was quickly able to gather some Paragon levels without major problems.

He says: his build may be “cheesy” and many will certainly laugh about it, but for him it was a lifesaver. Gaming has brought him joy again despite his impairment: “Cheers to Diablo 4 for helping me through this.”

“Don’t apologize for having fun”

In the comments, many users immediately support him, saying: a Minion build is nothing to be ashamed of. Even gamers without impairments would play it. The most important thing is to have fun – no matter what everyone else says.

Some are even excited about how much Diablo 4 is designed for impaired players. The game is made so that everyone can truly enjoy it. CuddlestheViking is not the first player for whom Diablo 4 is helpful.

Another player has already reported that Diablo 4 distracts him from his cancer illness. The story touched even the community manager of the game so much that he gifted the user a key for the full version of Diablo 4.

For another player, Diablo 4 helped to stay “sober” after battling alcoholism. Slaughtering demons is exactly the right thing to redirect thoughts onto something else.

In the current thread on Reddit, there are also many more recommendations for games that the player with impairments should try out. At the forefront: Baldur’s Gate 3. That it has become the best role-playing game in years is more or less luck: Baldur’s Gate 3 almost didn’t happen, as Larian seriously messed up one thing.

This is an AI-powered translation. Some inaccuracies might exist.

A developer of a large MMORPG explains that it is simply impossible to please all players

Players in MMORPGs want to be equally challenged. However, a developer from Final Fantasy XIV explains in a conversation that it is impossible to please all players. Each player type expects a different level of challenges. Moreover, one cannot “invent” a difficulty level that is equally suitable for all players.

In a conversation with the English-speaking magazine PCGamer, Lead Battle Content Designer Masaki “Mr. Ozma” Nakagawa talked about the difficulty level in Final Fantasy XIV and how to cater to all players. And this is not so easy, the developer explained to the magazine.

Basically, Nakagawa states that it is impossible to create a difficulty level that is perfectly suitable for all players. He says in the conversation with PCGamer:

I believe it is simply impossible to design a difficulty level that is “just right” for all players. Every content should be developed with a specific target audience in mind, with a difficulty level that is precisely right for that audience. At the same time, I believe that the content should also offer something for players outside the primary target group.

Therefore, one must develop unique content for each player type. For instance, this includes content that appeals to casual gamers, while professionals may feel hopelessly under-challenged.

Start video
Final Fantasy XIV: Launch trailer for Dawntrail prepares for the adventure in Tural

Alliance Raids are for beginners, professionals feel under-challenged

He cites this as an example: In the conversation, he primarily addresses the Alliance Raids: These contents were developed for players who do not want to participate in endgame content like extreme trials or wild raids. However, players who are used to the high level of other raids may quickly realize that Alliance raids are not particularly engaging, the developer explained.

However, there is also an advantage to having to design all content differently: Because each type of content is suitable for slightly different players, rather than trying to please everyone at once, battles can maintain their uniqueness. As a result, each content in the game also feels different.

Basically, this also leads to players being always dissatisfied with the difficulty level. Some demand more challenging and tougher content, while other players call for simplifications.

Some demand that dungeons and alliance raids be made easier, while others wish for 24-player ultimates or content that surpasses the difficulty level of ultimates. I believe it is okay for opinions to differ. Whatever your opinions may be, we respect them and take every player feedback seriously. And of course, we will continue to strive to outdo ourselves and create combat content that is even better than the last.

By the way, if you feel like starting again with Final Fantasy XIV, you should check out the free offer of the MMORPG. Currently, the game is giving away almost 100 hours of gameplay to returners: One of the best MMORPGs is currently giving away almost 100 hours of gameplay

This is an AI-powered translation. Some inaccuracies might exist.