Practically every top studio is now using AI to develop video games faster and for less money – says Jack Buser, head of Google Cloud for Games. One of these studios he even names, and it has published two new hits this year alone.
Where does this statement come from? This comes from an interview with Mobilegamer.biz, in which Jack Buser spoke about the use of AI in the gaming industry. He himself is the head of Google Cloud for Games, which provides AI tools for game development.
According to Buser, more studios are already using such AI tools than one might think. The fear of angry reactions from players still leads many studios to hide the use of AI. However, it is still being used, mainly to save two things – time and money.
This is exactly what the Google chief says: Buser explains that Google’s own tools like Gemini and Nano Banana Pro are used by studios to skip “tedious and repetitive work with little added value.” However, many studios would not admit that.
I think what players do not realize is that their current favorite games were already built with AI.
At Gamescom 2025, according to Buser, a survey was conducted among developers from around the world, and roughly 9 out of 10 developers indicated that they use these tools.
Other studies would provide values of 40 to 50%, which is significantly less – but still encompasses half of all developers. According to Buser, this difference in numbers is because developers do not always answer honestly to the question of whether they use AI.
Capcom also seems to rely on AI, landing two hits in 2026
A top developer is named: A studio that relies on Google Cloud’s AI tools in its workflow is the Japanese developer Capcom. According to Buser, Capcom is a “large user of Google Cloud’s AI tools.” He also directly explains how these tools are used.
“One of the big problems they have is that they are building these massive worlds and need to fill them with content,” explains Buser. AI tools would help prevent this work from spiraling out of control by providing and curating ideas.
What they do is use Nano Banana and Gemini to generate countless ideas at a rapid pace, and then they speak with Gemini to actually go through and curate these ideas … and from these thousands of things, here are the ones that are probably the most interesting to you as an art director.
This way, the team can focus on things of much greater artistic significance: “The main character, the big opponents, the main scene, objects, such things,” says Buser.
Capcom has already released two games in 2026 that have been celebrated since their release. One is the new installment of the “Resident Evil” series, Resident Evil Requiem, and the new sci-fi shooter Pragmata is also very well received by players. Both games achieve “extremely positive” ratings on Steam (here you can see the reviews on Steam for Resident Evil Requiem, and here for Pragmata).
It is not directly stated whether AI tools were used specifically in the development of these two games. However, since Capcom is said to be one of the biggest users of Google’s AI tools according to Jack Buser (and both games meet the definition of many gamers’ favorite games), it is quite likely.
If players were aware of this, the reactions to the use of AI in game development would be different, Buser believes. Not only would gamers’ favorite games appear faster, but there would also be more room for innovation: “Now you don’t wait seven years for a single game, but this studio can make five games. Maybe they understand that only two of these five games will be a hit – but that’s okay because the other three games are really interesting and cool and would never have existed in the old model…”
While Capcom has released some really good games this year, other decisions by the company have been rather questionable for many fans. For example, the decision to change a controversial storyline in Street Fighter 6. Because even after the change, it is no less bad, on the contrary: Capcom changes controversial storyline in Street Fighter 6, somehow makes it even worse
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