Pokémon GO Easter Event: Leak announces double XP week

A potential Easter special leak announces that the Pokémon GO event for Easter activates double experience points and rare Pokémon from eggs for one week.

Trainers can hardly wait for Niantic to officially announce whether there will be an Easter event in Pokémon GO and what rewards it has in store for us. Today, a potential leak surfaced announcing such an Easter event. It is supposed to start tomorrow and increase the chance of rare Pokémon from eggs!

Pokémon GO Easter Event 2017 – Easter Special

A leak has reached the Pokémon GO community announcing an Easter event that is supposed to start tomorrow, Thursday, April 13th. The article on PokémonGOHub states that they have received information about the upcoming Easter event and are currently verifying the sources. In the past, this source has proven to be reliable when they published accurate leaks for the release date of Generation 2 and the Water Festival.

The leak on PokémonGOHub states:

  • An event with double experience points starts tomorrow, April 13th, and will be active for 7 days.
  • Increased chances of getting rare Pokémon as loot from eggs. This includes Snorlax, Lapras, Porygon, and Miltank.

Drop rates for specific eggs were unfortunately not mentioned. Additionally, the leak does not mention any potential discounts on incubators in the shop, which some trainers have speculated about in recent days.

https://twitter.com/TeamEevolution/status/852152613382627329

The same information that PokémonGOHub received regarding this leak apparently also reached a Spanish Pokémon account called “Team Eevolution“. They also mention double experience points and the increased hatch rate of rare Pokémon. A (translated) excerpt from the tweet:

  • “Tomorrow a double XP event will start, which will be active for one week. There will also be better results from eggs. This means: More chances for rare Pokémon like Lapras or Snorlax to hatch more frequently.”

A leak is not an official announcement – [Update: Leak confirmed]

We want to emphasize again that this is a leak that has not been officially confirmed. Niantic has not yet commented on an Easter event 2017.

Of course, we would be excited about an event like this, but we should not take this news as reliable, but rather consider it as a possibility. If the event starts tomorrow in this form, you should keep in mind that only new eggs that you received after the start of the event are eligible for the bonuses.

Update April 13th – It is now official:

Pokémon GO: Egg Festival starts today – Here’s what the Easter Event 2017 brings


Spring is supposed to bring you back to Pokémon GO – Developers plan cooperative gameplay

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PokemonGOHub

Ghost Recon Wildlands: Live Season Challenges – What is it?

The new Ghost Recon Wildlands update 3.0 brings the live season challenges to the game. Unique rewards await you!

One of the most significant changes in the new GRW update 3.0 is the live season challenge. These tasks reward you with up to three unique contents per season. The missions you need to complete are partially suitable for solo players but also for co-op groups. We will show you how these seasons work in Ghost Recon Wildlands.

Seasons in Ghost Recon Wildlands

A part of the future plans for Ghost Recon Wildlands involves the introduced live season challenges. The first season will start on April 18 and can reward you with unique contents if you participate.

GRW Header Helicopter

The seasons are meant to give you new contents regularly in Wildlands. Each season typically lasts 6 weeks and has its own theme. In the main menu, you can view the current challenges and progress.

To find new missions located in different areas on the map, you must complete special instructions in a designated order. To activate the challenges or update your statistics, you must be online. However, you can play the mission offline in the same game session.

Each week, a total of five new missions will be available to you. These missions will show you new sections of Operation Kingslayer. They are divided into:

  • Three solo challenges that can also be played in co-op mode. Player stats are tracked separately.
  • A challenge that you must solve with members of the special forces. Special Forces can be created or joined in the Ghost Recon Network.
  • A community challenge where the help of all players is required to achieve a common goal.
    Ghost Recon Wildlands Screenshot2

For each challenge, there is a reward for you. These are limited to a maximum of three rewards per season. During a season, each challenge is available for one week and is updated every Wednesday at 11:00 AM. The roadmap for the upcoming seasons in Ghost Recon Wildlands looks like this:

Ghost Recon Wildlands Live Season Roadmap

Ghost Recon Wildlands – Season 1 (April 18 – May 26)

Season one in GRW deals with the rise and fall of Unidad. From the depicted mission briefing, it is apparent that Unidad will become a greater threat and apparently prepare a larger operation. It is your task to gather information about this and take necessary actions against them.

Ghost Recon Wildlands Live Season 1

Ghost Recon Wildlands Update 3.0 will also be available for PC players on April 14 – Here are the patch notes

This is an AI-powered translation. Some inaccuracies might exist.

Overwatch: „Smurfs sind gar kein großes Problem“, sagt Blizzard

Smurfing in Overwatch is not particularly tragic. At least the Game Director does not see it as a big problem.

If you play Overwatch regularly, you have probably encountered a player with a low account level who plays exceptionally well. The suspicion arises quickly that they might be a “Smurf” – a player who is actually using another account and has significantly more experience.

Smurfs are hated in most games, as they disrupt the normal balance of matchmaking. The fresh second account of a professional player cannot yet be perfectly ranked by matchmaking, so they often face significantly worse players, who then get crushed mercilessly.

Overwatch Jeff Kaplan Game Director

In the official forum, players have been demanding for weeks: “Blizzard, when will you take control of your own game again? Smurfs ruin the fun!”

Jeff Kaplan, the Game Director, responded and explained that smurfing is not really a big problem. He wrote:

“Smurfing – and I know you don’t want to hear this – is not such a big problem. As an example, a few weeks ago we observed a pro player streaming with their smurf account. We were able to monitor their MMR [assessment of skill] internally and compare it with the MMR of their main account. Within 15 matches, these two values were identical. I know there is a very negative perception of “smurfing”. But the reality is that these skilled players rise back up from the lower ranks very quickly.”

Not every low-level player is a smurf

Furthermore, the community has come to the belief that every good player with a low account level must automatically be a smurf. Kaplan describes from his own experience:

“I have personally experienced a few cases where players accuse someone of smurfing when they haven’t done so at all. One of the people I play with is quite talented. He played a lot during the beta. He works on Heroes of the Storm and plays that game nearly every night.

But sometimes he stops by and we play Overwatch because he really enjoys the game. As an experience, his account level is significantly lower than ours. Most of us have 3-5 stars [between level 300 and 600] and he is level 30. Every time we play with him, someone claims he is a smurf. But he is not.”

What has been your experience with this issue? Are smurfs really that bad or do you often accuse someone “just for the sake of it”, even if it is just a good player who rarely plays?


The “Uprising” event is currently live in Overwatch. Here you can see all the new skins, emotes, and highlight intros!

This is an AI-powered translation. Some inaccuracies might exist.

Hearthstone Quest Rogue: Top-Deck – The Most Hated Deck Un’Goro

Rogues terrorize the game world of Hearthstone. The Quest Rogue is easy to play and destroys almost every opponent.

With the fresh expansion “Journey to Un’goro”, many players have spent some hours in Blizzard’s card game again to check out the new cards and changes. Especially the “Mutation” mechanic and the new Quest cards create excitement – but only one of them is hated by almost all players.

In every season, there are several hate decks from the community that hardly anyone can tolerate, as they relatively easily secure a victory. One such deck is the “Quest Rogue”, which, as expected, relies on the rogue quest. The quest is relatively easy to complete, as the rogue only needs to play 4 minions of the same name. Since rogues have many ways to copy minions or return them to their hand with Shadowstep, the quest is often completed after 3-5 turns.

Other quests in the game usually take much more time and cannot keep up with this speed.

The Hearthstone Quest Rogue runs amok

hs_ung_rog_10

What really makes the deck annoying is the reward. Once “Crystal Core” is played, all minions of the rogue have stats of 5/5 and you can already guess where the journey is going. From now on, only small minions with Charge enter the field, such as Patches or even the Stonehide Boar.

A 1/1 minion with Charge for 1 mana becomes a 5/5 minion with Charge. If the rogue then has “Bounce” cards in hand, they can even play the same Charge minions multiple times per turn, which often results in a 30-damage combo in one turn, thus bringing the opponent to their knees.

An example of this deck is the “Dog’s Rank 1 Legend Quest Rogue” deck, which you can find on Hearthpwn (link to deck list).

What do you think of this deck? Does it annoy you or is it exactly what you have always been waiting for?

Cortyn says: The rogue’s quest is currently too easy to complete when compared to other quest cards. Personally, I also do not like this type of deck that relies on a “one-turn kill combo” because it takes a lot of excitement out of the game. I hope that Blizzard will improve this and adjust the rogue a bit. Alternatively, some creative minds could come up with better counter decks against these cards.


You can find all cards from “Journey to Un’goro” in this post.

This is an AI-powered translation. Some inaccuracies might exist.

WoW Interview: Kein Zwang mehr, Artefaktwaffen zu maximieren

What was the design goal of the Broken Shore in WoW? Will the Tomb of Sargeras get a cinematic? Our interview has the answers.

In recent weeks, we had the opportunity to ask the developers at Blizzard some questions related to Patch 7.2. We caught up with Travis Day, the Senior Producer of World of Warcraft at Blizzard. We have already discussed some parts of the interview in smaller articles – such as the Bad Luck Protection concerning the Gear Tokens – you can now find the complete interview here.

Mein-MMO: Players have been waiting for the Tomb of Sargeras since the days of the Warcraft games. Who and what exactly do we encounter in the tomb? How long is the raid supposed to remain relevant? And will there be an epic cinematic at the end again?

Travis Day: Players will ultimately be able to venture into the Tomb of Sargeras, but the first step will be the new dungeon, the Cathedral of Eternal Night. The Cathedral is available immediately, while the Tomb will be opened later in the storyline.

WoW Tichondrius Nighthold

Both during the dungeon and during the raid, players will be accompanied by Maiev and Illidan, who – as you can imagine – have a lot to say due to their shared past. Players will not only learn the background story of the tomb but also what happened here in Warcraft III: Frozen Throne and at the beginning of Legion.

With Legion, we wanted to offer a variety of content, but always at the right time. We are very satisfied with the structuring of the raids in Legion so far. Many guilds are still struggling through the Nighthold, which is why we thought it was too early to open the Tomb directly with Patch 7.2.

WoW Patch 72 Tomb of Sargeras Key Art

And: We are glad that the final cinematic of the Nighthold was so well-received! While I won’t spoil the end of the raid, yes, there will be a finale – and it will be epic.

The hunt for secrets like Kosumoth or the Long Forgotten Hippogryph has given WoW a new aspect of exploration that is now associated with high expectations for future secrets. Have the developers snuck in a few things in the patch that were not visible on the PTR?

Day: It has been really fun to watch people solve the puzzles. We don’t have anything of that scale [Kosumoth] in Patch 7.2, but there are definitely some things we intentionally didn’t have on the PTR and that haven’t been publicly discussed. Players will have to figure those out themselves.

With Patch 7.2 and the tokens for gear, players can work towards legendary items of a specific slot. Isn’t that dangerous, as players might be tempted to do nothing but farm nether shards for the tokens? Doesn’t that also increase players’ fears of getting the “wrong” legendary if they do something else other than buying the corresponding token?

WoW Hippogryphenschluepfen Paladin

Day: The tokens for gear at the Broken Shore are an evolution of the vendors from Tanaan and the Timeless Isle. The main purpose is that players can quickly gear up their off-characters or get an upgrade for their main character. With Legion, we implemented a legendary system that can grant such an item in almost any type of content. Including this in the tokens seemed like the logical step to continue developing our vendors. Besides, these tokens are separate from the “Bad Luck Protection” for legendary items. They are separate and do not affect each other.

Many players compare the Broken Shore to Tanaan, as many mechanics are similar. Some players fear that the shore will just be a “Grindy Tanaan 2.0”. What has been done to prevent this? Where do the differences lie between Tanaan and the Broken Shore from a gameplay perspective?

Day: A new feature on the shore is building structures. Players of both factions can construct buildings that vary depending on the region (America, Europe, China, etc.). Once the buildings are completed, they provide bonuses, but the Legion destroys them after a while. As different buildings with different gameplay elements are always active, it keeps everything dynamic.

On the Broken Shore, we have expanded the world quest system so that areas have different enemy types at different times when new quests become available. Additionally, there are class-specific world quests.

WoW Genn Greymane Skiship Sacrifice Wrynn

These are just a few examples of ideas that have flowed into the Broken Shore. The zone benefits from our experience from previous patches and zones, ensuring that there are many new and refined systems. The main goal for the Broken Shore was to create a dynamic experience so that there is always something else to do. We are always looking for new ways to make Azeroth a living world.

Which feature or content from Patch 7.2 had you the biggest concern about players’ reactions? Was there anything where you thought, “Oh my, I hope players see the good in this change and don’t rage in the forums”?

Day: One of the biggest changes involves the artifact weapon. Here we changed how the “Infinite” trait behaves in Patch 7.2. The goal is still to view artifact power as a relevant method of character enhancement, even if the item level doesn’t increase.

Before the patch, players could reach the cap of 54 artifact traits. It required some work, but it wasn’t impossible – and that’s why many players felt it was “necessary” to get all 54 traits.

WoW Anduin Wrynn Illidan Guldan

With Patch 7.2, we adjusted the “infinite” trait so that there is no reachable maximum, and the power increase becomes smaller over time. This way, the last trait doesn’t feel “necessary” and the whole system is meant to run more in the background.

The interview was conducted in written form.


A treasure hunt is currently taking place in World of Warcraft – can you find the right clue for the Puzzle Master’s Thought Worm?

This is an AI-powered translation. Some inaccuracies might exist.

FIFA 17 TOTW 30 – The Team of the Week 30 in Ultimate Team

In FIFA 17 FUT, the TOTW 30 (Team of the Week 30) has been announced. These players receive special cards in Team of the Week 30 in Ultimate Team.

totw 30 fifa

A strong Team of the Week! Hazard is the highlight with an overall rating of 94, but other players also exceed 90, such as Cavani (91), Dybala (90), Özil (91), and Robben (90). Lahm and Oblak are close with ratings of 89 each. Here is the entire TDW 30:

Ratings and Player Values from the TOTW – Week 30

totw30start

Starting XI: GK: Jan Oblak – Atlético de Madrid (Spain) – Slovenia
RB: Philipp Lahm – Bayern Munich (Germany) – Germany
LB: Marcos Alonso – Chelsea (England) – Spain
CB: John Brooks – Hertha BSC (Germany) – USA
CAM: Mesut Ozil -Arsenal (England) – Germany
RM: Arjen Robben – Bayern Munich (Germany) – Holland
CDM: Andres Guardado – PSV (Holland) – Mexico
LM: Heung Min Son – Tottenham Hotspur (England) – South Korea
LF: Eden Hazard – Chelsea (England) – Belgium
ST: Edinson Cavani – Paris Saint-Germain (France) – Uruguay
ST: Morata – Real Madrid (Spain) – Spain

totw30 bank

Substitutes:

GK: Andrea Consigli – Sassuolo (Italy) – Italy
RB: Matias Aguirregaray – Estudiantes de La Plata (Argentina) – Uruguay
CAM: Paulo Dybala – Juventus (Italy) – Argentina
RM: Aaron Hunt – Hamburger SV (Germany) – Germany
CM: Jens Toornstra – Feyenoord (Holland) – Holland
ST: Mario Balotelli – OGC Nice (France) – Italy
ST: Bas Dost – Sporting CP (Portugal) – Holland

LM: Emiliano Rigoni – Independiente (Argentina) – Argentina
RM: Elias Hernandez – Leon (Mexico) – Mexico
CAM: Atomu Tanaka – HJK Helsinki (Finland) – Japan
CM: Valentin Vada – Girondins de Bordeaux (France) – Argentina
ST: Shinzo Koroki – Urawa Red Diamonds (Japan) – Japan

FUT 17 – These were the Predictions for Team of the Week 30

These predictions come from the futhead site. Keep in mind that these will not 100% match the official team.

Starting XI:

  • Andrea Consigli – GK
  • David Abraham – CB
  • Pepe – CB
  • Phil Jagielka – CB
  • Eden Hazard – LF
  • Lorenzo Insigne – LF
  • Arjen Robben – RM
  • Heung Min Son – LM
  • Morata – ST
  • Mario Balotelli – ST
  • Edinson Cavani – ST

Substitutes:

  • Benjamin Lecomte – GK
  • Andres Guardado – CM
  • Jens Toornstra – CM
  • Pablo Fornals – CM
  • Wes Hoolahan – LM
  • Aaron Hunt – RM
  • Bas Dost – ST
  • Alcala – CB
  • Almog Cohen – CM
  • Ezgjan Alioski – ST
  • Ricky Van Wolfswinkel – ST
  • Shinzo Koroki – ST
fifa17-aguero

Interesting: Here you can find the Bundesliga Predictions for the TOTS – for the Team of the Season.

What is the TOTW in FIFA 17?

Every Wednesday, EA Sports reveals the Team of the Week in the “Ultimate Team” mode of their annual football simulation. This also applies to FIFA 17. Players who performed exceptionally well in real football during the past week are rewarded with special cards that possess improved attributes.

You can obtain the TOTW cards from packs that may contain Rare (Gold) players within a week. However, the chance is considered low. Additionally, it is possible to buy these on the transfer market if other players offer them. However, the prices are usually extremely high.


All our guides, tips and tricks for FUT 17 can be found here.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. futhead

Destiny: 11600 silver for a Triumph set? Criticism of the treasures of the ages

In Destiny, some Guardians criticize the Treasures of Ages: The loot pool is way too large.

In Bungie’s MMO shooter, there have been several “Mystery Packages” in the form of treasures: From Radiant Treasures to Treasures of the Lost to Treasures of the Dawning. With the Age of Triumph, these items were replaced by the Treasures of Ages.

destiny treasure age

You can earn these “Treasures of Ages” by playing the heroic SIVA Crisis Strike playlist, the weekly story playlist, and the weekly Crucible playlist. This way, three free Treasures of Ages can be obtained per account each week. If you want more, you can purchase them in the Eververse for real money.

The most coveted loot in the Treasures of Ages: The Triumph Set!

The Treasures of Ages have a massive loot pool: It can contain Silver Dust, Chromatin, XP boosters, ornaments, gestures, emblems, armor pieces, ghost shells, masks, shaders, Sparrows, emotes, and ships – a whole bunch of stuff that has been available in Destiny before.

destiny everversum tess

Additionally, there are new items in the Treasures of Ages, which have a low drop chance – and are therefore particularly sought after. There are new weapon ornaments, two ships, and three shaders – and foremost a Triumph Armor.

Recently, some critical voices have been raised on Reddit: “The Treasures of Ages can contain way too much!” If you are only after the new armor pieces, you would have to open an incredible number of treasures and always hope for the necessary luck. The chance of getting exactly what you desire is far too low.

destiny-hüter-age

A user complains that he will never get the “Age of Triumph” set. Nor will he get the shader “Laurel Wreath,” which is only available if you can complete a set.

Eververse Drops Test – 11600 Silver for a complete Triumph Set

In the description of these treasures, it states that they most likely contain an item that you do not yet own. The Redditor fxmercenary investigated this matter and tested how likely this “most likely” really is.

He allegedly received 11600 Silver as a gift, which he used for this experiment – and needed it all! He writes that as preparation he bought all the missing gestures, emotes, sparrows, ships, etc. with Silver Dust, so that “most likely” only the new items should drop.

The end result: He needed the complete 11600 Silver to receive just one complete Triumph Set for his Titan. In the second to last treasure, there was the helmet that he was still missing. In addition, he received tons of consumables and Chromatin. However, he also got all the new ships and shaders.

destiny titan age

He concludes: Although he had already completed all his collections in advance (for gestures, shaders, etc.), the drop rate for the Triumph armor pieces is extremely low. However, he is now very satisfied with the look of his Titan:

This test by a single user is of course not representative, but it underscores the criticism of many Guardians towards the Treasures of Ages.

By the way: 5 Treasures of Ages cost 800 Silver. 5800 Silver costs 50 euros.

What do you think? Have you already obtained a complete Triumph Set?


Interesting: Destiny from a different perspective: How you play in Third-Person!

This is an AI-powered translation. Some inaccuracies might exist.

Guild Wars 2: Things are tense – Why is the MMORPG not doing well right now?

It has become quiet around the once flagship MMORPG Guild Wars 2 by NCSoft. Our reader Erzkanzler is getting to the bottom of it.

I see a cause for the current state of Guild Wars 2 in the player-friendly update strategy of the game. At first, this sounds contradictory, but it becomes clear compared to other MMOs. Blizzard, for example, releases big expansions year after year at inflated prices. In WoW, the expansions are usually extensive. Even players who have left WoW return by droves during an expansion to check out new areas, classes, raids, and mechanics.

gw 2

Even if they are not engaged for long, they buy the expansion and thus support the further development of the MMORPG.

The Living World is the Problem of Guild Wars 2

ArenaNet, on the other hand, is hindering itself with Guild Wars 2. The reason for this is the so-called “Living World” – an update philosophy that constantly expands the game in smaller story and area expansions. These updates are free for players who log in during the month of release. Anyone who missed an episode can unlock it later through the in-game shop.

The effects on the game are mostly marginal. The majority of players seem to be sufficiently occupied with the multitude of options offered in the game. They explore the world, frolic in dungeons and fractals, or bang their heads together in PvP: either in “World vs. World” or in competitive sPvP.

gw 3

Guild Wars 2 offers game content for months or even years, even without updates. And if that is not enough, one can turn to the only released paid expansion Heart of Thorns and gain access to various additional content.

There is no point to return to Guild Wars 2

And this positive trait becomes a problem for Guild Wars 2. There is hardly ever a time when it is worth it for former players to return. I myself have played it for a long time and intensively. Since Guild Wars 2 does not have a subscription model, I stop by from time to time to take my horde of characters for a short walk.

Even as a keen observer, I repeatedly miss new features and smaller expansions. When I take the time to read up on the content expansions since Heart of Thorns in the well-maintained wiki of the game, even the summary is a sight to behold.

  • The raid that came with the expansion Heart of Thorns has been expanded by two wings,
  • the use of gliders in the areas of the former base game has been enabled,
  • new legendary weapons have been implemented,
  • new fractals (dungeons) and PvP maps have been added.
  • And last but not least, the world map has been expanded with four new play areas.
gw 4

Not bad for free content, right?

Guild Wars 2 lacks impact

If these contents were bundled and released in an update, a large part of the regular players would surely be willing to pay for this content. But of course, no one complains about free content. However, this strategy of “small chunks” prevents former players from seeing the entirety of the changes, and the media response is – who would have expected it – lower than with major, paid expansions. Potential new players are also harder to attract this way.

ArenaNet has always been a remarkable developer. Hardly anyone considered a Buy2Play MMO to be realistically financially feasible or even believed in a financial success. The first title of these ambitious former Blizzard employees proved the opposite from mid-2005: Guild Wars 1. By 2010, the sales figures were over 7 million copies. And even today, the first part has its loyal fans.

guild-wars-2-primordius

Even though many do not see the successor Guild Wars 2 in the tradition of the first part, the second part also has its loyal fanbase. ArenaNet can therefore afford community management with small content expansions. Money is generated by the in-game shop through costumes, colors, and other non-game-affecting offers.

Heart of Thorns – Not as successful as hoped

It is no secret that the last major expansion was probably not as successful as hoped. The next major expansion was indeed already mentioned in January 2016 at the edge of a blog post by the developers, but there has been no sign of life since. Only an alleged screenshot has been leaked, and content-wise, it seems to provide a credible scenario with the Crystal Desert. Various other small hints, such as minor changes to the world map, support these speculations. However, there is no official information.

Ultimately, the question remains whether a developer can afford the luxury of only managing existing customers nowadays and reducing communication about possible future content to a minimum. The community is divided, many wish for more information about a content expansion, also to keep the existing players in the game.

Guild-Wars-2-Eureka

But there are also warning voices that recall too optimistic promises from ArenaNet before Heart of Thorns. It will probably be impossible to please everyone, as always.

In my opinion, ArenaNet should find a middle ground, both in communication and in content marketing. A little hype train would certainly not hurt the somewhat dusty game at the moment, especially since Heart of Thorns has been on the servers since the end of October 2015. And even though I always enjoy the almost familial “Guild Chat” of the developers on Twitch, a bit more future prospects would be appreciated.

Especially since it will take a long time after an expansion announcement until we see this content on the server.

What keeps you hooked in your favorite game? Is it rather small, but many free expansions, or do you prefer large, paid expansions?


This article is from our reader Erzkanzler.

More about the situation in GW2 and the other major MMORPGs:

State of Play: Where do the MMORPGs WoW, ESO, GW2, FF14, and Black Desert stand at the beginning of 2017?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. GuildWars
  2. reddit

Total War Arena: Free2Play spin-off is an addition, not a replacement

Wargaming and Creative Assembly are launching a free-to-play game, Total War Arena, which mixes the strategic/tactical gameplay of a regular Total War with the gameplay mechanics of a free-to-play title like World of Tanks.

The Total War series games have been known for complex strategy and tactics since the first Shogun game, where you plan campaigns on a large map and then engage in real-time battles with thousands of soldiers.

The Total War spin-off, Total War Arena, takes the exciting tactical real-time battles and packages them in a fast-paced free-to-play model like World of Tanks!

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Total War Arena – Epic Moments through Chance

Total War Arena completely ignores the strategy part and throws you straight into battle. Before the fight, you choose your leader and three units to accompany him. The commanders come from antiquity and can be Romans, Greeks, or Barbarians. You have infantry, cavalry, catapults, or archers available as units.

total war arena alpha screen

But you are not fighting alone with your units against a single opponent. Rather, you start with nine other players, each commanding a leader with three units. This creates a decent horde of troops on each side, and under the right circumstances, epic mass battles can occur like in the movies 300 or “The Lord of the Rings”.

Total War Arena – Friendly Fire and Progress

To succeed in Total War Arena, you must work well as a team. Otherwise, it can easily happen that you lose your archers because your teammate didn’t keep them well protected with his hoplite phalanx. Or you might position your game-changing catapults so poorly that they hit your allied troops. Friendly fire is always an issue in Total War Arena.

total-war-arena-alpha-screen

After each match, you receive resources and experience, with which you can upgrade your units, just like in World of Tanks. This way, you gradually improve the abilities of your soldiers and teach them new tricks, such as the extremely strong tortoise formation of the Roman legionnaires. Game progress shall be able to be accelerated with real money, as is common with free-to-play games. However, the developers promise not to allow pay-to-win.

Total War Arena – Not a Competitor to the Main Series

The gameplay of Total War Arena is said to be much faster and more dynamic than the rather leisurely battles of series entries like Rome or Medieval. In just under ten minutes, the whole spectacle can already be over, and tactical mistakes are punished quickly. With this different focus in the well-known concept, Arena aims to appeal to Total War fans while not posing any competition to upcoming entries in the regular Total War series.

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Rather, Total War Arena should be understood as a complement and not a replacement. Unfortunately, a release date is not yet known, nor whether there will be a console version. However, Wargaming does not want to rule that out.

Also interesting: Total War Arena – World of Tanks with Romans? 

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Gamespot

Whining Wednesday: The Multiplayer Nerf of Mass Effect: Andromeda

Cortyn complains a bit about Mass Effect: Andromeda. The multiplayer has some small issues that tarnish the enjoyment.

Let’s keep it short and painless again today: Yes, it’s about Mass Effect: Andromeda. No, it has nothing to do with the facial animations or the voice acting or specific quest issues.
This time it’s solely about the multiplayer.

Since my circle of friends has slowly overcome the initial “hype” phase and has been able to detach themselves from the single-player campaign of the game for longer than half an hour (for nourishment), we have been increasingly playing the multiplayer mode in recent weeks.

Mass Effect Andromeda Team

The multiplayer mode is fun, no doubt. However, some things become noticeable the more you play it.

For instance, there are several “protection mechanisms” that keep players from dying prematurely. A character has shield and health energy. When the shield energy is depleted, health points begin to decline with hits – nothing new there. However, what bothers me significantly are the protective barriers that have been erected within this system. When the character’s health points shrink to an inch, all enemies stop shooting at our character for 1-2 seconds.

The player gets a second chance – no matter how silly it is

Sure, this is a game mechanic intended to give the player another chance to take cover. But it’s silly. If I’m surrounded by 5 Kett because I positioned myself foolishly, I deserve to hit the ground. It’s just absurd that all enemies show mercy for a brief moment to allow me to escape. This massively disrupts the enjoyment of the game.

Mass Effect Andromeda Archon
Spontaneous peace negotiations – even the Kett give us a respite when we are close to death.

With the exception of execution animations of certain enemies that mean immediate death, the character also cannot be directly sent over this threshold.

An example: Our character has 20% health left and no shield energy. The next shot from the enemy is powerful and would normally deal 50% of our maximum health as damage – we would be down immediately. This protection mechanism now ensures that the shot does not directly kill our character but only brings them to the brink of death, where we again have 1-2 seconds of grace to take cover.

Mission objectives trivialized

Mass Effect Andromeda 2 head salarian

A second point is the nerf that took place last week. With the highly acclaimed patch 1.05, there were also some balancing changes to the multiplayer mode. Most notably, weapons and the damage of enemies were adjusted. In summary, enemies are somewhat less threatening, and the players’ weapons are stronger.

What is frustrating, however, is that some of the mission objectives have also been trivialized. For the objective “Devices”, four devices have to be activated in order. Activating takes time, so one player sits at the device while the other three protect him – at least that used to be the case. Now activating can be done within 5 seconds, which at the difficulty “Silver” means that even heavy fire cannot stop you. Cover from teammates is no longer necessary.

In a multiplayer mode that is so heavily based on cooperation, I would wish that both mentioned mechanics did not exist.

But hey – ultimately I play the multiplayer endlessly anyway – it’s just too much fun.


What patch 1.05 brought for Mass Effect: Andromeda, we have revealed in this article.

This is an AI-powered translation. Some inaccuracies might exist.

Ghost Recon Wildlands: Update 3.0 Version 1.05 – Patch-Notes

The new patch 3.0 with version 1.05 for PS4, Xbox One, and PC brings weekly challenges to Ghost Recon Wildlands. Here are the patch notes in German.

If you play Ghost Recon Wildlands on PS4 or Xbox One, then patch 3.0 is now available for you. It has the version number 1.05. Unfortunately, PC players will have to wait another two days, as this patch will be released for you only on Friday, April 14.

Update: The server maintenance for patch 3.0 (PC) is now complete.

In the new update 3.0 for GRW, the Weekly Challenges are a new feature. Here you can earn rewards every week.

Wildlands Update 3.0 / 1.05 – Live Season Challenges for PS4, Xbox One, PC

The free update that you can download from today on consoles brings the live season challenges into the game, which will change weekly. Every Wednesday, the challenges will rotate and give you the opportunity to unlock up to three unique rewards each week. The first season has the theme The Rise and Fall of Unidad. In total, a season is active for six weeks.

  • missions are designed for solo and co-op players
  • some missions require the cooperation of the entire community
Ghost Recon Wildlands Beta Coop Screen

Once you have downloaded the patch, you can find more information about the live season challenges in the main menu.

Wildlands Patch 3.0 (1.05 on PS4) – Patch Notes

Players on PS4 and Xbox One can already download the patch 3.0, which has a size of about 5.3GB depending on the platform – on PC, it’s about 6.5GB. The PC update will be released on April 14 and will be deployed to the servers at 10:00 AM. There may be another wait time of 1-2 hours. So the patch should be available for PC players around 11:00 AM or 12:00 PM on April 14.

Keep in mind that in co-op mode, everyone needs the same version of Ghost Recon Wildlands to play together.

In patch 3.0 or 1.05 the developers listened to community feedback and made the following changes:

  • The counter for the Kingslayer files in Media Luna and Inca Camina has been corrected.
  • A rare bug has also been fixed, where the XP bar would get stuck at a certain location.
  • XP boosters will now show you how many hours they will last thanks to the new patch.
  • Unlocking information in co-op mode should now run more smoothly
  • Sound suppressors that were not functioning correctly have been fixed
  • Changes to radio and dialogues ensure they do not repeat constantly.
    Ghost Recon Wildlands Jungle Title

Below we embed the official patch notes for Ghost Recon Wildlands patch 3.0 or 1.05 here:

CHALLENGES

  • – The first season of the live season challenges will start on Tuesday, April 18. The challenges and their requirements will be accessible in the game menu as soon as you are in the game.

OPERATIONS/NARRATIVE

  • – A bug where the GPS displayed the route for “El Emisario” instead of “Special Transport” has been fixed.
  • – The teleporting of the “Chemist” in certain situations has been fixed.
  • – The prompt to reload is no longer displayed when accessing the command wheel.
  • – A bug where the operation “Marcus Jensen” was not updating in the client when playing with 2 players has been fixed.
  • – A bug where infinite XP could be gained in recovery operations has been fixed.
  • – A bug where the VIP did not appear in the truck when replaying the “Death Truck” operation has been fixed.
  • – A bug where “Target too far away” remained on the screen during the “Mole” operation after locating the Unidad captain has been fixed.
  • – A bug where NPCs did not appear for an operation when the player left and re-entered the area for “The Drug Courier Doctors” has been fixed.
  • – A bug where El Cerebro’s assistant did not enter the car when the operation “El Cerebro” failed has been fixed.
  • – A bug where Bowman’s call was not triggered when the player fast-traveled during Pac Katari’s call has been fixed.
  • – A bug where the journalist did not leave the car when another player completed the “Free the Journalist” objective has been fixed.

USER INTERFACE

  • – A bug where the player could get stuck in the menus after confirming the tutorial has been fixed.
  • – A bug where the GPS blinked when the player got very far from the target has been fixed.
  • – A bug where the wrong number of Kingslayer files was displayed on the tactical map in Media Luna and Inca Camina has been fixed.
  • – A bug where the “Controls” section of the options menu did not work under certain conditions has been fixed.
  • – A bug where the message “Back to the operation area” remained on the screen when returning to the operation area has been fixed.
  • – A bug where the objective for systemic activities was not displayed in the HUD has been fixed.
  • – Pressing the R3 button as a passenger in a vehicle now triggers the rear view.

CO-OP

  • – A new criterion for public player searches has been introduced based on difficulty.
  • – A bug where a joining player could not see an NPC that was grabbed by another player has been fixed.
  • – A bug where the information was not unlocked for the player who entered the province last, even though the operation was available through shared operations, has been fixed.
  • – A bug where incoming missiles from a SAM position were not announced in co-op mode has been fixed.
  • – A bug where the visual effect of the “Don’t press me” button was not displayed in co-op mode has been fixed.
  • – The absence of helicopter sound variations in co-op mode has been fixed.
  • – A bug where suppressors were not correctly replicated when the weapon was changed in the loadout has been fixed.
  • – A bug where the operation “The Agent” was only completed for one player when the drone battery died after the conversation has been fixed.
  • – A bug where the player could not interact with the door at the collection point if another player had completed the cutscene has been fixed.

GAMEPLAY

  • – The extended magazines for the light MG Type 95 can now also be purchased through in-game shopping.
  • – A bug where players survived a fall when hanging on a wall has been fixed.
  • – Players can no longer take cover behind destroyed objects.
  • – A bug where the character would shake when going into cover has been fixed.
  • – A bug where XP would stick for some players in rare cases has been fixed.
  • – A bug where the player could lay down and shoot through walls has been fixed.
  • – A bug where players could not take cover when exiting a vehicle has been fixed.
  • – The Santa Muerte helicopter is now controlled like other helicopters.
  • – A bug where cars did not explode when colliding with the train has been fixed.
  • – A bug where players could climb through walls with a motorcycle has been fixed.
  • – A bug where the Unidad alert level could drop from 4 to 0 when a supply wave was shut down has been fixed.
  • – The suppressor ability now correctly reduces the damage of all weapons.
  • – A bug where a weapon became unusable when equipped and the player simultaneously changed weapons has been fixed
  • – A bug where the player could no longer attach the suppressor to the Silencio when the weapon was viewed in GunSmith has been fixed.

AUDIO

  • – A bug where Amaru had no voice while traveling by helicopter has been fixed.
  • – The missing sound effect when a boat collided with the shore has been added.
  • – A bug where the SAM detection sound repeated when the player left the area in time has been fixed.
  • – The audio feedback for incoming missiles has been corrected.
  • – The random playback of radio content has been optimized.
  • – A bug where AI teammates repeatedly repeated the same dialogues when they had nothing to do has been fixed.
  • – The absence of sound when a helicopter crashed has been fixed.
  • – The repetition of narrative dialogues after re-deployment has been corrected.

GRAPHICS

  • – A bug where the road texture was occasionally disturbed when entering and exiting the pause menu has been fixed.
  • – The graphical glitch when a vehicle collides with a trash can has been fixed.
  • – A bug where the Unidad costume started clipping in the first-person perspective has been fixed.
  • – A bug where NPCs did not position correctly when the vehicle is at a 30° angle has been fixed.
  • – The female ponytail no longer causes clipping when wearing the Santa Muerte costume.
  • – A rare bug where the frame rate dropped in long gaming sessions has been fixed.

STORE

  • – XP boosters now display their duration in hours.
  • – The pop-up “New vehicle unlocked” does not activate each time a new vehicle package is collected.
  • – A bug where the season pass was shown as defective in the store when it had already been purchased has been fixed.
  • – The “Compensator V2 for MPs” can now also be attached to MPs.

WORLD

  • – The legendary collectible in Media Luna has been relocated.
  • – Numerous locations where players got stuck have been corrected.
  • – Numerous glitches in the game world have been fixed.
  • – The appearance of boats overlapping in Agua Verde has been corrected.

STABILITY

  • – Numerous crashes and glitches have been fixed.
  • – PC-SPECIFIC BUG FIXES
  • – Several stability issues have been fixed.
  • – The issue of localizing the store page has been fixed.
  • – A bug where the membership to a task force was not displayed correctly has been fixed.
  • – Some fixes for steam controllers have been made.
  • – UI control reminders now automatically switch from controller to mouse and keyboard when the mouse is used.
  • – Assignment conflicts for re-assigning next and previous vehicle have been fixed.
  • – A bug with the “Hold” indication during redeployment for teammates has been fixed.
  • – The game language can now be changed in the Uplay launcher.
  • – The equipment tab now works when switching in the faction tab with the controller.
  • – A right click now changes the selected weapon slot.

In the “Narco Road” DLC for Ghost Recon Wildlands, you can expect monster trucks and 15 new missions

This is an AI-powered translation. Some inaccuracies might exist.

WoW: Unbelievable! US guild kills 2 bosses of the Night Fortress simultaneously

Are you bored in World of Warcraft? Just pull the raid bosses together! That’s how it’s done in America.

The Night Fortress in World of Warcraft is still the latest raid, but the instance isn’t exactly fresh anymore. Most raiders have already cleared the fights several dozen times on normal or heroic, if they haven’t smashed one or the other boss on the mythic difficulty.

But how could we spice up the raid routine a bit? How can we make the monotonous, weekly farming of trivial bosses more exciting?

The guild Nature from the American server Tichondrius has asked themselves these questions as well and found a crystal clear answer: Just fight multiple bosses at the same time!

During their weekly visit to the Night Fortress, they decided to fight Aluriel the Spellblade and Krosus at the same time. This doubles the number of mechanics to pay attention to and puts all classes under double pressure – more damage, more tank reactions, and more healing are needed.

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It’s worth noting that this was accomplished on normal difficulty, which is still quite a feat. Such an endeavor can only be done with a few bosses. Most big guys reset when pulled out of a specific area or when you leave their room.

Aluriel the Spellblade is an exception here, as she patrols through a large area of the Night Fortress and can be fought at any fixed location. That’s exactly why there is an achievement for sending her to the ground in different locations – by the way, the players of “Nature” also achieved that with their double kill.


In WoW, new followers for all classes – the Champions of the Legion Judges are waiting!

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. buffed.de

The Division: One year ago the great problems began

The Division had countless bugs, exploits, and balance issues in its past. A year ago, on April 12, 2016, the major concerns began.

Actually, Ubisoft’s shared-world shooter has never run completely smoothly. Even at launch, agents found an overpowered weapon in the Midas or encountered a Bullet King that let loot rain down. Cheats and hacks were also a serious issue early on. Massive had to act immediately after release against exploits, glitches, and balance issues and respond with bug fixes. Even today, corrections are necessary in many areas of the game.

However, the real problems began on April 12, 2016. This day saw the release of Update 1.1 – the first update for The Division.

division-mtw-falcon
Falcon Lost – The first Incursion

Update 1.1 brought Gear Sets – The origin of the major problems

Agents had high hopes for Update 1.1 “Incursions”. It was supposed to bring the long-awaited endgame content that was lacking. Everyone was particularly curious about the first Incursion “Falcon Lost”. In addition, Gear Sets, the introduction of the gear score, weekly and daily missions, supply drops in the Dark Zone, and the Observer camera were announced. Everything sounded tempting; the agent community was eager.

division-falconlost1

However, reality struck quickly: The Incursion “Falcon Lost” was bugged, glitches and exploits were rampant. Massive took weeks to get these issues under control. The mobile cover, which allowed players to glitch through walls, was particularly problematic. Players complained: The Incursion was unplayable. Criticism of the developers grew louder.

Really serious problems began with the introduction of certain items: the Gear Sets. These were supposed to provide variety and build diversity, but the opposite was true. The first four Gear Sets were the Vigilance, the Striker’s Battle Gear, the Tactician’s Authority, and the Nomad’s Way. It became apparent after just a few days that these were extremely unbalanced. But before Massive could bring them into balance, the next four Gear Sets arrived with Update 1.2.

Thus, it came to pass that “Vigilance” was regarded as the overpowered set for months, excelling in endgame activities. Although adjustments were made to the sets with Update 1.3, simultaneously 5 new sets were introduced! By that time, the balance had been completely destroyed, and it seemed hopeless that Massive could ever address all these problems they had been chasing for months. As soon as one problem was solved, 10 new ones appeared.

division-seekr-maske

By the way: Actually, the SEEKR set was supposed to be introduced with 1.6, but it turned out to be “broken” on the PTS. There seems to be a curse on the Gear Sets in The Division. And they originated with Update 1.1. The developers could no longer keep up with the flood of problems.

With 1.6.1 everything is supposed to get better

With each update (1.1 to 1.6), not only were bug fixes applied but also new content that came with fresh bugs. Massive announced a few weeks ago the Update 1.6.1, which is supposed to change things. This update will bring exclusively bug fixes, balance adjustments, and improvements that should enhance the agents’ experience.

The full focus should be on the current issues, without having to deal with new gameplay content. In retrospect: Such an update would have benefited the game right after 1.1 …


The talents of all Gear Sets can be found here.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: 13 Dealer weapons with top roll, weapon day on 12.4.

In the MMO shooter Destiny, today, on April 12th, the Weapon Day is celebrated. Additionally, we will look at 13 top weapons at the vendors.

Since the Age of Triumph, vendors bring new weapon rolls every week. The guns in their offerings are still the same as at the launch of “The Rise of Iron Lords”, but the perks are different.

destiny-hüter-reisende

In the last “vendor reset” articles, we have always listed the entire offerings, now we give you a concise selection of strong weapon rolls that are particularly worth spending Legendary Marks on.

Vendor Offers This Week

Each of these weapons costs 150 Legendary Marks.

New Monarchy:

  • First Citizen IX (Machine Gun): Large Magazine / Lightweight, Perfect Balance / Crowd Control, Hidden Hand

Crucible Quartermaster:

  • Zero-Day Dilemma (Auto Rifle): Crowd Control / Grenadier, Small Caliber Rifle / Attached Magazine, Persistence
  • B-29 Guest Gift (Pulse Rifle): Rodeo / Kneecapper, Small Caliber Rifle / Spring-Loaded Magazine, Balance Compensation
  • The Palindrome (Hand Cannon): Outlaw / Partial Refund, Hammer Forged / Explosive Rounds, Roulette
  • Every New Day (Fusion Rifle): Spray and Play / Last Resort, Hand-Laid Stock / Enhanced Battery, Hidden Hand

Dead Orbit:

  • A Last Hope 001 (Shotgun): Wide-Mouth Magazine / Snapshot, Small Caliber Rifle / Close and/or Personal, Snapshot
  • Dust to Dust 00 (Rocket Launcher): Field Scout / Snapshot, Perfect Balance / Spray and Play, Grenades and Horseshoes
    destiny-parthisches-manöver

Vanguard Quartermaster:

  • The Continental (Auto Rifle): Rodeo / Hip Fire, Perfect Balance / Attached Magazine, Balance Compensation
  • Partisan Maneuver (Pulse Rifle): Surprise Shot / Kneecapper, Perfect Balance / Rifled Barrel, Balance Compensation
  • Bones Breaker (Machine Gun): Feed Frenzy / Guerrilla Fighter, Small Caliber Rifle / Rifled Barrel, Crowd Control

Future War Cult:

  • The Waltz (Pulse Rifle): High-Caliber Rounds / Hip Fire, Perfect Balance / Third Eye, Balance Compensation
  • The Wormwood (Hand Cannon): Armor-Piercing Rounds / Snapshot, Hand Loaded / One-Man Army, Snapshot
  • The Warpath (Rocket Launcher): Snapshot / Field Scout, Heavy Payload / Tripod, Cluster Bombs
destiny-waffenschmied-banshee

Which weapons can you recommend this week?

Weapon Day on April 12th

The weapon master brings along his field test weapons these crafting orders:

  • From Häkke comes the auto rifle Arminius-D. Minimum impact of 2.
  • SUROS delivers the auto rifle ARI-41. Impact 8.
  • From Omolon comes the scout rifle Cocytus SR4. Impact 61.
  • The second Omolon scout rifle Tuonela SR-4 is also included. Impact 48.
  • Finally, the SUROS pulse rifle PDX-41. Impact 14.

The rolls of the Iron Banner weapons at Efrideet can be found here.

This is an AI-powered translation. Some inaccuracies might exist.

The Elder Scrolls Online: Voll naturbelassen – Der Hüter im Detail

The Elder Scrolls Online: Morrowind brings you the first new class: the Warden. What the developers at Zenimax thought of the versatile nature mage, you can find out here.

The class selection in The Elder Scrolls Online is, in contrast to the vast scope of the online role-playing game, rather poor. There are only four archetypes to choose from. Although you can build them quite diversely thanks to various skill trees and weapon skills, certain concepts were left behind.

For example, the role of a ranger or druid, meaning a nature-connected mage and fighter. That is exactly what the Warden should be!

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The Elder Scrolls Online: Morrowind – “The Warden should feel organic”

According to lead designer Eric Wrobel, the idea of such a nature hero had been lingering in the minds of the developers for a while. But since neither Templars, Dragonknights, Nightblades, nor Sorcerers captured the nature flair, a new class was needed. From the beginning, care was taken to ensure that everything “felt organic”.

ESO Morrowind Trailerscreen14

Thus, the Warden summons his faithful bear companion with fluid, flowing movements. When he throws the seeds for healing plants, the beneficial flowers always grow in a chaotic random pattern like in the forest and not in lines.

ESO Morrowind Trailerscreen15

From the lore, the Warden is also clearly inspired by the chaotic and nature-bound Wood Elves (Bosmer). This people has priests of the divine Y’ffre, who use similar magic and preserve the history of the quirky elf people orally.

ESO: Morrowind – The Warden – Versatile Tank, Healer, and DD

Like nature, the Warden is also a versatile class. His three skill lines are clearly specialized in tank, healer, or damage, but with adjustments, you can change the skills individually and tailor them to your needs.

ESO Wilde Jagd 01

This way, you can boost individual effects so that they help not only you but also the whole group, making the Warden a good team player. But the damage line is also customizable. If you can aim well, you specialize in “Scorch” and specifically unleash three underground fight creatures on the enemy. Those who want reliable DPS will directly attack the opponent with the skill “Dive” and summon infallible Cliff Racers.

ESO Wilde Jagd 06

This also applies to healers. Those who want to effortlessly keep the group alive can use “Mushroom Growth” and simply heal the nearest friend. Those who prefer to play tactically can change the skill to “Beneficial Spores” and heal better when allies are close to the Warden.

ESO: Morrowind – The Warden and His Skills in Video

If you want to see the Warden in action: The developers at Zenimax introduced the nature hero in a well 60-minute long Twitch stream. We have embedded the stream here for you. Enjoy!

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Also interesting: The Elder Scrolls Online – Siege in the Battlegrounds for the leaderboard unimportant

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. ZeniMax

Pokémon GO: Trainer Club Disruption – Authentication failed

Currently, on April 12, there is a Pokémon GO outage preventing trainers from logging into the Trainer Club.

A Pokémon GO outage is currently affecting part of the community and preventing trainers from logging in and catching new Pokémon. Apparently, this outage only affects trainers who log in with the Trainer Club. Google logins are currently functioning without issues.

Pokémon GO Down? Server Issues at the Trainer Club

Since this morning, trainers have been reporting issues with the Pokémon GO login servers. On social media, trainers are stating that they have issues logging into the Trainer Club. After entering their data, the error “Authentication Failed” appears, or the Pokemon.de website is having problems, and an administrator has been contacted.

Pokemon GO Trainer Club

The developers at Niantic have not yet commented on the issues affecting parts of the community. As soon as we have news about the issues, we will update this article and inform you.


Pokémon GO – Easter 2017 – These rewards and bonuses we hope for from the event

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SWTOR: Patch 5.2 verzögert – Qualität passt noch nicht

The SWTOR update has been postponed by a week. The team is not yet satisfied with the quality of the new patch.

Players of Star Wars: The Old Republic were supposed to be frolicking on Iokath by now, engaging in battles against machines and helping either the Republic or the Empire regain power. But things turned out differently than expected. Patch 5.2 “War for Iokath” has been postponed by a week and will now be released no earlier than April 18, 2017.

In the official forum, Eric Musco, the SWTOR Community Manager, commented on this topic and explained:

SWTOR War for Iokath Tyth

“We want to ensure that all our updates are released with the best possible quality, and Patch 5.2 The War for Iokath is no exception. Currently, we are still not satisfied with the quality of the patch. Therefore, we are postponing the release of Patch 5.2 by a week, so it will be released on April 18. We did not make this decision lightly, as we know how much you all want to see the new story, reunite with old companions, and destroy the God of Wrath.”

Fans will have to wait another 7 days. As a small consolation, the current event has been extended for 250% experience and will last until the patch is released next week.

In “War for Iokath”, the focus is primarily on the titular planet, which consists largely of droids and other machines. The outsider must decide to whom the new resources will be allocated: the Republic or the Empire.


Rumors suggest that life might soon return to the KOTOR series – is there any truth to this?

This is an AI-powered translation. Some inaccuracies might exist.

ARK Survival Evolved: Yutyrannus – Warlord on the Battlefield

A new dossier has been released for ARK Survival Evolved. The Yutyrannus has been introduced and will assist survivors primarily in combat.

Studio Wildcard released a new dossier and introduced the Yutyrannus. It is believed to be related to the Tyrannosaurus Rex. One cannot deny a certain resemblance. Notably, the Yutyrannus is adorned with feathers that cover it from head to toe.

Yutyrannus – Its roar spreads fear and terror

Normally, feathered hunters are not necessarily dangerous to survivors in Ark. However, this is quite different with the Yutyrannus. Humans and animals must be cautious around it. It has been observed that the Yutyrannus hunts alongside the hostile Carnotaurus. Other creatures respect the feathered tyrant.

The Yutyrannus is the only dino that sends other creatures into panic with its roar. As soon as its scream sounds, everything around it flees to safety.

ark Yutyrannus_Dossier

Taming the Yutyrannus: The war general instills courage and spreads fear

Those who tame a Yutyrannus gain a strong warrior on the battlefield. It can be used for attack and defense. The Yutyrannus seems to possess a special ability that makes it the general of a dino army. Its roar instills fear in all creatures and enemies.

With training, the Yutyrannus’ roar becomes a battle cry that gives courage to allies. Due to these special leadership qualities, this dino becomes almost a “must” on the battlefield. Anyone looking to engage in larger battles should have the Yutyrannus by their side.

Currently, only the dossier of the Yutyrannus is known

The dossier of the Yutyrannus has been published. It is still unclear when it will be added to Ark Survival Evolved. The dossier indicates that the Yutyrannus will have a clear role as a warlord. Whether it can be ridden and how it can be tamed is still unknown.

When the Yutyrannus will arrive is still unknown. You can see which new dinos will arrive in Patch v257 for Ark here.

This is an AI-powered translation. Some inaccuracies might exist.

Overwatch: Aufstand – Alle neuen Skins, Emotes und Highlight-Intros

The “Uprising” event in Overwatch features many new cosmetic items. We show you all the skins, emotes, and highlight intros from patch 1.10.

Yesterday, on April 11, 2017, a new in-game event began in Overwatch. The “Uprising” event (fr. Insurrection / eng. Uprising) mainly revolves around the backstory of Overwatch – at least narratively. The truth is, of course, that it’s about acquiring the new cosmetic items that will be available in the game for nearly 3 weeks. We have listed all the new skins, highlight intros, and emotes for you to give you an overview.

The new skins (New Skins) from the Overwatch event “Uprising”

This time, there are no losers among the skins, only winners.

Especially the “classic deployment team” of Mercy, Torbjörn, Reinhardt, and Tracer should appeal to many fans. Widowmaker now sports a crop top and has a healthier skin tone – no wonder, at that time her heart rate was still normal. The two battle omnics are outfitted in the Null Sector style, and McCree as well as Genji finally get their “Blackwatch” skin… at last. (Click to enlarge)

The highlight intros from “Uprising”

No question. D.Va is the big winner.

The emotes from “Uprising”

Anyone who isn’t lucky enough to get all those cool upgrades can craft skins, emotes, and highlight intros themselves by spending credits. Credits are earned for duplicate items from loot boxes. But be careful: special items cost three times the normal price, as they are time-limited. So think twice about whether you really want to pay the price for a skin.

The “Uprising” event in Overwatch lasts until May 1, 2017. After that, no new “Uprising” loot boxes can be purchased or earned, instead only the “regular” loot boxes will be available.


A spray logo from “Uprising” even has a sad backstory. You can find out what Widowmaker has to do with it in this post.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. playoverwatch.com

Diablo 3 Necromancer: Beta test is now live – PTR patch notes 2.6.0

The beta test for the Necromancer in Diablo 3 is now live. The patch notes for 2.6.0 include further changes such as Challenge Rifts.

Last night, Blizzard launched the beta test for the Necromancer in Diablo 3. During this testing phase, players can get an impression of the class and its individual abilities, learning how the Necro plays in various Hack & Slash situations. With revived monsters and an army of undead, you move through areas and dungeons.

Additionally, the developers released a preview of what to expect in patch 2.6.0. This includes new Challenge Rifts that will change regularly.

Necromancer Beta

Diablo 3 Screenshot Necro2

The time has come, and the beta test for the Necromancer has started. However, this is only available for players who have received an invitation for this testing phase. Keep an eye on your email inboxes. All others will have to wait for the release of the Necromancer in patch 2.6.0, which currently has no official date yet.

Diablo 3 Screenshot Necro 12

The Necromancer is considered a master of the dark arts, commanding the powers of life and death to restore balance. The Necromancers are powerful spellcasters who annihilate their enemies with both curses and revived minions. Additionally, they are aided by a versatile army of undead.

Blood and Bone are the essential building blocks of the playstyle of the new class in Diablo 3. An introduction to the skills of the Necromancer will follow shortly on Mein-MMO.de.

PTR Patch Notes 2.6.0

The new patch 2.6.0 will offer additional changes alongside the Necromancer, aiming to bring some fresh wind to Diablo 3. To distract a bit from the “grind,” there will be Challenge Rifts that change weekly.

General

  • New Feature – Challenge Rifts
  • You can try out new builds from other players in a dungeon that changes weekly. You can start the Challenge Rifts, similar to the Adventure and Story mode, from the game’s main screen.
  • During the beta, new Challenge Rifts may be available more frequently for testing purposes.

Adventure Mode

  • New Zones: “The Marshes” and “The Temple of the Firstborn”
  • Shrouded in fog are “The Marshes,” a new area in Diablo 3. You can reach them, just like the dark Temple of the Firstborn, through a new waypoint in Act 2 and explore them in Adventure Mode.
  • Set Rifts
  • The user interface of the Set Rifts has been updated to clearly and understandably explain the requirements for completing the levels.
  • Thus, the base level criteria must be completed within the time limit.
  • Bounties
  • Four new waypoints await you in Act IV. Each of them offers you a new bounty to complete. “These fate spheres are the unforeseen consequences of the battle between the Nephalem and Diablo in the High Heavens.”

Looking for companions or rainbow wings? Our Goblin farming guide for Diablo 3 will help you in your search.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Battle.net